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- PSHT_MoveAndCollidePlayerBulletLoopReturn:
- exx
- dec c
- jr nz,_
- ld c,8 ;snap back to 8 bits in a byte
- inc hl ;and increment to next byte in the bitmap table
- ld e,(hl)
- _:
- djnz PSHT_MoveAndCollidePlayerBulletLoopStart
- ld sp,(itemp2)
- ret
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