Geekboy

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May 23rd, 2013
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  1. PSHT_MoveAndCollidePlayerBulletLoopReturn:
  2.  exx
  3.  dec c
  4.  jr nz,_
  5.  ld c,8  ;snap back to 8 bits in a byte
  6.  inc hl  ;and increment to next byte in the bitmap table
  7.  ld e,(hl)
  8. _:
  9.  djnz PSHT_MoveAndCollidePlayerBulletLoopStart
  10.  ld sp,(itemp2)
  11.  ret
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