Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- ##################################
- # #
- # Tutorial #
- # #
- ##################################
- #MinerSettings:
- # Health: 100 - The max health the minion has
- # Hunger: 20 - The max hunger the minion has
- # Cost: 100000 - Cost of minion in the store (Vault must be enabled in store.yml)
- # Armor_Color: - Color of armor. Colors; YELLOW, ORANGE, BLUE, LIGHTBLUE, RED, GREEN, WHITE, PURPLE, BLACK RGB color codes can be used. (RGB code - RED = 255,0,0)
- # ChestPlate: RED
- # Leggings: RED
- # Boots: RED
- # Ticks_Per_Movement: 1 - Amount of ticks before minion moves to its next pose
- # Blocks_for_hunger_loss: 5 - Hunger lost after miner has mined this amount of blocks
- # BlocksToMine_InFront: 1 - The miner will mine this amount of blocks infront of it
- # Custom_Pickaxe: true - If true players can give miners their pickaxes
- # Default_Minion:
- # Name: '&eMiner Minion' - Minions name when placed.
- # Head: '%playername%' - Username the head uses
- # Item: DRAGON_EGG - Material name for minion item
- # Item_Data: 0 - Data for minion item
- # Enchant_Minion_Item: true - Adds enchant animation to minion item (Set this to false if you use PlayerVaults)
- # Minion_Lore:
- # Custom_Lore:
- # - '&3Right click a block with minion'
- # - '&3To place. Once placed minion'
- # - '&3Will mine continuously until'
- # - '&3Death. Remember to feed it.'
- # Data_Lore: - The data lore can only have its colors changed. The data lore is used to store the type and other data.
- # Minion_Info_Sections: '&a'
- # Minion_Data: '&b'
- # Limits: - Per permission minion limit
- # Permissionnode limit_amount
- # Ex; 'Minions.permission.limit.donor 5'
- # NameTag_Permission: 'Minions.permission.use_nametag.miner' - Permission node to allow users to change the name of the minion using a nametag
- # Despawn_On_Death: true - Minion will despawn and be permanently removed when it runs out of health.
- # Spawn_Animation: DAB - Type of animation when minion spawns. Current animations; DAB, DANCE, NONE
- # Feed_And_Heal_Minion:
- # EnableHunger_And_Health: true - Enables Health and Hunger
- # Feed_With_Food: true - Feed with items from food list
- # FoodTypes: - Customize what food the minion will eat and how much hunger it gives to the minion
- # Materialname Hunger_amount
- # Ex; COOKED_CHICKEN 3
- # Feed_With_Money: true - If you want the user to be able to feed the minion with money.
- # Food_Cost: 100 - Cost of hunger using money.
- # Food_Amount_Per_Cost: 1 - Amount of hunger gained when purchased.
- # Heal_With_Item: true - Heals with items from heal_foodtypes list
- # Heal_FoodTypes:
- # Materialname Hunger_amount
- # Ex; GOLDEN_APPLE;0 10
- # Heal_With_Money: true - If you want the user to be able to heal the minion with money.
- # Heal_Cost: 500 - Cost of health using money.
- # Heal_Amount_Per_Cost: 1 - Amount of health gained when purchased.
- # PurifierSettings: - Purify options
- # Permission: Miner.purify - Permission node given to players that will have access to purify
- # Exchange:
- # COBBLESTONE: - Material name that will be purified
- # PurifiedMaterials: - Outputs and their chances
- # - COBBLESTONE 100
- # - STONE 50
- # - INK_SACK;4 5
- #MinerGUI:
- # rows: 1 - Rows the MinerGUI contains (Amount of slots is rows number times 9)
- # InventoryName: '&eMiner GUI' - Title of the MinerGUI
- # Items:
- # '0': - ID this can be anything as long as its not duplicated in the yml file
- # slot: 0 - Slot number of where this item will be placed
- # Material: GOLDEN_APPLE - Material name of item
- # Data_Value: 0 - Data value for the item This is for colored blocks and such
- # Name: '&cHealth &f%minion_health%/100' - Name of the item when hovering over
- # Lore: - Custom lore of item
- # - '&7You minion loses 1 hp'
- # - '&7When its hunger runs out.'
- # - '&7Be sure to feed your minion.'
- # ItemType: HEALTH - Type of item This is so the plugin know what to do when the item is clicked. ItemTypes; HEALTH, FOOD, LINK_CHEST, LINK_FOOD_CHEST, PURIFY, NONE
- MinerSettings:
- Health: 100
- Hunger: 20
- Cost: 100000
- Armor_Color:
- ChestPlate: GREEN
- Leggings: GREEN
- Boots: GREEN
- Blocks_for_hunger_loss: 25
- BlocksToMine_InFront: 1
- Ticks_Per_Movement:
- - Minions.permission.miner.radius.player 2
- - Minions.permission.miner.radius.een 2
- - Minions.permission.miner.radius.twee 2
- - Minions.permission.miner.radius.drie 1
- - Minions.permission.miner.radius.vier 1
- Custom_Pickaxe_Permission: 'Minions.permission.miner.custom_pickaxe'
- Default_Minion:
- Name: '&a&lMiner &2&lMinion'
- Head: '%playername%'
- Item: DRAGON_EGG
- Item_Data: 0
- Enchant_Minion_Item: true
- HideAttributes: true
- Minion_Lore:
- Custom_Lore:
- - '&3Rechtermuis knop op een blok om de'
- - '&3minion te plaatsen. wanneer hij'
- - '&3geplaatst is start hij met minen'
- - '&3vergeet niet om hem eten te geven!'
- Data_Lore:
- Minion_Info_Sections: '&a'
- Minion_Data: '&2'
- Limits:
- - 'Minions.permission.limit.player 200'
- NameTag_Permission: 'Minions.permission.use_nametag.miner'
- Despawn_On_Death: false
- Spawn_Animation: DAB
- Movement_Blockers:
- - BEDROCK
- - OBSIDIAN
- BlackListed_Blocks:
- - BEDROCK
- - OBSIDIAN
- - GLASS
- - LOG
- Feed_And_Heal_Minion:
- EnableHunger_And_Health: true
- Feed_With_Food: true
- FoodTypes:
- - APPLE 2
- - BAKED_POTATO 3
- - BEETROOT 1
- - BEETROOT_SOUP 3
- - BREAD 3
- - CAKE 7
- - CARROT 2
- - COOKED_CHICKEN 3
- - COOKED_FISH 3
- - COOKED_MUTTON 3
- - COOKED_PORKCHOP 4
- - COOKED_RABBIT 3
- - COOKED_SALMON 3
- - COOKIE 1
- - GOLDEN_APPLE 2
- - GOLDEN_CARROT 3
- - MELON 1
- - STEAK 4
- - COOKED_STEAK 4
- Feed_With_Money: false
- Food_Cost: 100
- Food_Amount_Per_Cost: 1
- Heal_With_Item: false
- Heal_FoodTypes:
- - GOLDEN_APPLE;0 10
- Heal_With_Money: false
- Heal_Cost: 500
- Heal_Amount_Per_Cost: 1
- Walk_Permission: Miner.move
- Auto_Walk_Mine: false
- Walk_Speed: 3
- Max_Distance_From_Starting_Location: 0
- Bottle_Collected_EXP: true
- PurifierSettings:
- Permission: Miner.purify
- Exchange:
- COBBLESTONE:
- PurifiedMaterials:
- - COBBLESTONE 100
- - STONE 50
- - INK_SACK;4 5
- STONE:
- PurifiedMaterials:
- - STONE 100
- - INK_SACK;4 10
- - COAL 5
- LAPIS_ORE:
- PurifiedMaterials:
- - INK_SACK;4 100
- - COAL 25
- - IRON_ORE 10
- COAL_ORE:
- PurifiedMaterials:
- - COAL 100
- - IRON_ORE 25
- - GOLD_ORE 10
- IRON_ORE:
- PurifiedMaterials:
- - IRON_ORE 100
- - GOLD_ORE 25
- - QUARTZ 10
- GOLD_ORE:
- PurifiedMaterials:
- - GOLD_ORE 100
- - QUARTZ 25
- - DIAMOND 5
- QUARTZ_ORE:
- PurifiedMaterials:
- - QUARTZ 100
- - DIAMOND 25
- - EMERALD 5
- DIAMOND_ORE:
- PurifiedMaterials:
- - DIAMOND 100
- - REDSTONE 25
- - NETHER_STAR 1
- MinerGUI:
- rows: 2
- InventoryName: '&6Miner GUI'
- Items:
- '0':
- slot: 3
- Material: GOLDEN_APPLE
- Data_Value: 0
- Name: '&cGezondheid &f%minion_health%/100'
- Lore:
- - '&7Je minion kan dood gaan'
- - '&7wanneer hij geen eten'
- - '&7heeft, dus geef hem eten!'
- ItemType: HEALTH
- '1':
- slot: 5
- Material: COOKED_BEEF
- Data_Value: 0
- Name: '&aEten &f%minion_hunger%/20'
- Lore:
- - '&7Je minion verliest 1 hunger point'
- - '&7elke %minion_blocksforhungerloss% blokken.'
- - '&7Blijf hem eten geven anders gaat hij dood.'
- ItemType: FOOD
- '2':
- slot: 4
- Material: STONE
- Data_Value: 0
- Name: '&6Geminde blocks: &f%minion_blocksmined%'
- ItemType: NONE
- '3':
- slot: 0
- Material: CHEST
- Data_Value: 0
- Name: '&6Item kist'
- Lore:
- - '&7Momenteel gelinked: &f%minion_linkedtochest%'
- ItemType: LINK_CHEST
- '4':
- slot: 8
- Material: TRAPPED_CHEST
- Data_Value: 0
- Name: '&6Eten kist'
- Lore:
- - '&7Momenteel gelinked: &f%minion_linkedfoodchest%'
- ItemType: LINK_FOOD_CHEST
- '7':
- slot: 17
- Material: EXP_BOTTLE
- Data_Value: 0
- Name: '&6Collect XP'
- Lore:
- - '&7XP collector: &f%minion_collected_exp%'
- ItemType: COLLECT_EXP
- '9':
- slot: 9
- Material: EXP_BOTTLE
- SkullName: 'MHF_ArrowLeft'
- Data_Value: 0
- Name: '&6Verander kijkrichting'
- Lore:
- - '&7Zet minion kijkrichting: West'
- ItemType: CHANGE_DIRECTION_WEST
- '10':
- slot: 10
- Material: EXP_BOTTLE
- SkullName: 'MHF_ArrowRight'
- Data_Value: 0
- Name: '&6Verander kijkrichting'
- Lore:
- - '&7Zet minion kijkrichting: Oost'
- ItemType: CHANGE_DIRECTION_EAST
- '11':
- slot: 11
- Material: EXP_BOTTLE
- SkullName: 'MHF_ArrowUp'
- Data_Value: 0
- Name: '&6Verander kijkrichting'
- Lore:
- - '&7Zet minion kijkrichting: Noord'
- ItemType: CHANGE_DIRECTION_NORTH
- '12':
- slot: 12
- Material: EXP_BOTTLE
- SkullName: 'MHF_ArrowDown'
- Data_Value: 0
- Name: '&6Verander kijkrichting'
- Lore:
- - '&7Zet minion kijkrichting: Zuid'
- ItemType: CHANGE_DIRECTION_SOUTH
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement