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Jul 16th, 2018
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  1. onMenuResponse()
  2. {
  3. level endon("restarting");
  4. self endon("disconnect");
  5.  
  6. for(;;)
  7. {
  8. self waittill("menuresponse", menu, response);
  9.  
  10. if ( !isDefined( self.pers["team"] ) )
  11.  
  12. continue; if( getSubStr( response, 0, 7 ) == "loadout" )
  13.  
  14. {
  15. self maps\mp\gametypes\_promod::processLoadoutResponse( response );
  16. continue;
  17. }
  18. switch( response )
  19.  
  20. {
  21. case "back": if ( self.pers["team"] == "none" )
  22. continue;
  23. self closeMenu();
  24. self closeInGameMenu();
  25.  
  26. if( menu == game["menu_changeclass"] && ( self.pers["team"] == "axis" || self.pers["team"] == "allies" ) )
  27.  
  28. {
  29. if( isDefined(self.pers["class"]) )
  30.  
  31. {
  32. self maps\mp\gametypes\_promod::setClassChoice( self.pers["class"] );
  33. self maps\mp\gametypes\_promod::menuAcceptClass( "go" );
  34. }
  35.  
  36. self openMenu( game["menu_changeclass_"+self.pers["team"]] );
  37.  
  38. }
  39. con
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