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- onMenuResponse()
- {
- level endon("restarting");
- self endon("disconnect");
- for(;;)
- {
- self waittill("menuresponse", menu, response);
- if ( !isDefined( self.pers["team"] ) )
- continue; if( getSubStr( response, 0, 7 ) == "loadout" )
- {
- self maps\mp\gametypes\_promod::processLoadoutResponse( response );
- continue;
- }
- switch( response )
- {
- case "back": if ( self.pers["team"] == "none" )
- continue;
- self closeMenu();
- self closeInGameMenu();
- if( menu == game["menu_changeclass"] && ( self.pers["team"] == "axis" || self.pers["team"] == "allies" ) )
- {
- if( isDefined(self.pers["class"]) )
- {
- self maps\mp\gametypes\_promod::setClassChoice( self.pers["class"] );
- self maps\mp\gametypes\_promod::menuAcceptClass( "go" );
- }
- self openMenu( game["menu_changeclass_"+self.pers["team"]] );
- }
- con
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