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SweetFX_Settings_Final Fantasy XIV ARR_☼ No More Washed Out

Sep 24th, 2019
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  1. KeyAdaptiveSharpen=0,0,0,0
  2. KeyBloomAndLensFlares=0,0,0,0
  3. KeyLumaSharpen=0,0,0,0
  4. KeyDaltonize=0,0,0,0
  5. KeyAmbientLight=0,0,0,0
  6. KeyGP65CJ042DOF=100,0,0,0
  7. KeyDeband=0,0,0,0
  8. KeyClarity=0,0,0,0
  9. KeyBorder=0,0,0,0
  10. KeyTonemap=0,0,0,0
  11. KeyCartoon=0,0,0,0
  12. KeyColourfulness=0,0,0,0
  13. KeyCA=0,0,0,0
  14. KeyMode3=0,0,0,0
  15. KeyColorMatrix=0,0,0,0
  16. KeySMAA=109,0,0,0
  17. KeyAdvancedCRT=0,0,0,0
  18. KeyCurves=0,0,0,0
  19. KeyKNearestNeighbors=0,0,0,0
  20. KeyNonLocalMeans=0,0,0,0
  21. KeyDPX=0,0,0,0
  22. KeyEmphasize=0,0,0,0
  23. KeyFilmGrain=0,0,0,0
  24. KeyFilmGrain2=0,0,0,0
  25. KeyMXAO=0,0,0,0
  26. KeyMatsoDOF=104,0,0,0
  27. KeyFilmicPass=0,0,0,0
  28. KeyMode1=0,0,0,0
  29. KeyMode2=0,0,0,0
  30. KeyFXAA=0,0,0,0
  31. KeyGaussianBlur=0,0,0,0
  32. KeyHDR=0,0,0,0
  33. KeyVibrance=0,0,0,0
  34. KeyHighPassSharp=0,0,0,0
  35. KeyLevels=0,0,0,0
  36. KeyHQ4X=0,0,0,0
  37. KeyLiftGammaGain=0,0,0,0
  38. KeyLightDoF_AutoFocus=0,0,0,0
  39. KeyLightDoF_Far=0,0,0,0
  40. KeyLightDoF_Near=0,0,0,0
  41. KeyTechnicolor=109,0,0,0
  42. KeyLUT=0,0,0,0
  43. KeyMonochrome=0,0,0,0
  44. KeyReflectiveBumpmapping=0,0,0,0
  45. KeySurfaceBlur=0,0,0,0
  46. KeyTiltShift=0,0,0,0
  47. KeyTint=109,0,0,0
  48. Techniques=Colourfulness,Curves,LumaSharpen,Tonemap,Vibrance
  49. Effects=LumaSharpen.fx,Colourfulness.fx,Tonemap.fx,Curves.fx,Vibrance.fx
  50. TechniqueSorting=Colourfulness,Curves,HDR,LumaSharpen,Tonemap,Vibrance,AmbientLight,BloomAndLensFlares,Cartoon,Chromakey,CA,Clarity,ColorMatrix,AdvancedCRT,Daltonize,Deband,KNearestNeighbors,NonLocalMeans,DepthHaze,DisplayDepth,RingDOF,MagicDOF,GP65CJ042DOF,MatsoDOF,MartyMcFlyDOF,DPX,EGAfilter,Emphasize,MotionBlur,FilmGrain,FilmGrain2,FilmicAnamorphSharpen,FilmicPass,Mode1,Mode2,Mode3,FXAA,GaussianBlur,GlitchB,HighPassSharp,HQ4X,Levels,LiftGammaGain,LightDoF_AutoFocus,LightDoF_Far,LightDoF_Near,LeiFx_Tech,LUT,MagicBloom,Monochrome,MultiLUT,MXAO,Nightvision,Nostalgia,PerfectPerspective,ChromaticAberration,ReflectiveBumpmapping,Tint,SMAA,SurfaceBlur,Technicolor,Technicolor2,TiltShift,AdaptiveFog,UIMask_Top,UIMask_Bottom,AdaptiveSharpen,Vignette,Pirate_Bloom,Pirate_Tonemap
  51. KeyMartyMcFlyDOF=120,0,0,0
  52. KeyMagicBloom=109,0,0,0
  53. KeyAdaptiveFog=220,0,0,0
  54. KeyDisplayDepth=100,0,0,0
  55.  
  56. [Border.fx]
  57. border_width=0.000000,1.000000
  58. border_ratio=2.350000
  59. border_color=0.700000,0.000000,0.000000
  60.  
  61. [Clarity.fx]
  62. ClarityRadius=0
  63. ClarityBlendMode=2
  64. ClarityOffset=2.000000
  65. ClarityDarkIntensity=0.400000
  66. ClarityBlendIfDark=50
  67. ClarityBlendIfLight=205
  68. ClarityViewBlendIfMask=0
  69. ClarityStrength=0.400000
  70. ClarityLightIntensity=0.000000
  71. ClarityViewMask=0
  72.  
  73. [HQ4X.fx]
  74. s=1.500000
  75. k=-1.100000
  76. mx=1.000000
  77. max_w=0.750000
  78. min_w=0.030000
  79. lum_add=0.330000
  80.  
  81. [AdaptiveSharpen.fx]
  82. curve_height=1.000000
  83. L_compr_low=0.169000
  84. D_compr_low=0.253000
  85. curveslope=0.400000
  86. L_overshoot=0.003000
  87. D_overshoot=0.009000
  88. L_compr_high=0.337000
  89. D_compr_high=0.504000
  90. max_scale_lim=0.100000
  91. pm_p=0.750000
  92. scale_lim=0.100000
  93. scale_cs=0.056000
  94.  
  95. [AmbientLight.fx]
  96. alDebug=0
  97. alAdaptBaseMult=1.000000
  98. alInt=10.150000
  99. AL_DirtTex=0
  100. alThreshold=15.000000
  101. AL_Adaptation=1
  102. alAdapt=0.700000
  103. AL_Dirt=1
  104. alAdaptBaseBlackLvL=2
  105. alLensThresh=0.500000
  106. AL_Vibrance=0
  107. AL_Adaptive=0
  108. alDirtInt=1.000000
  109. alDirtOVInt=1.000000
  110. alLensInt=2.000000
  111. AL_Lens=0
  112.  
  113. [CRT.fx]
  114. Resolution=1.150000
  115. Gamma=2.400000
  116. Brightness=0.900000
  117. Curvature=0
  118. MonitorGamma=2.200000
  119. ScanlineIntensity=2
  120. ScanlineGaussian=1
  121. CornerSize=0.010000
  122. CurvatureRadius=1.500000
  123. ViewerDistance=2.000000
  124. Angle=0.000000,0.000000
  125. Overscan=1.010000
  126. Oversample=1
  127.  
  128. [Bloom.fx]
  129. bGodrayEnable=0
  130. iBloomMixmode=2
  131. fBloomSaturation=0.800000
  132. bAnamFlareEnable=0
  133. fBloomThreshold=0.800000
  134. fBloomAmount=0.800000
  135. fLensdirtSaturation=2.000000
  136. fBloomTint=0.700000,0.800000,1.000000
  137. fLensdirtIntensity=0.400000
  138. bLensdirtEnable=0
  139. fFlareLuminance=0.095000
  140. iLensdirtMixmode=1
  141. fLensdirtTint=1.000000,1.000000,1.000000
  142. bLenzEnable=0
  143. fAnamFlareThreshold=0.900000
  144. fAnamFlareWideness=2.400000
  145. fAnamFlareAmount=14.500000
  146. fAnamFlareCurve=1.200000
  147. fAnamFlareColor=0.012000,0.313000,0.588000
  148. fLenzIntensity=1.000000
  149. fLenzThreshold=0.800000
  150. bChapFlareEnable=0
  151. fChapFlareTreshold=0.900000
  152. iChapFlareCount=15
  153. fChapFlareDispersal=0.250000
  154. fChapFlareSize=0.450000
  155. fFlareIntensity=2.070000
  156. fChapFlareCA=0.000000,0.010000,0.020000
  157. fChapFlareIntensity=100.000000
  158. fGodrayDecay=0.990000
  159. fGodrayExposure=1.000000
  160. fGodrayWeight=1.250000
  161. fGodrayDensity=1.000000
  162. fGodrayThreshold=0.900000
  163. iGodraySamples=128
  164. fFlareBlur=200.000000
  165. fFlareTint=0.137000,0.216000,1.000000
  166.  
  167. [ColorMatrix.fx]
  168. ColorMatrix_Red=0.817000,0.183000,0.000000
  169. ColorMatrix_Green=0.333000,0.667000,0.000000
  170. ColorMatrix_Blue=0.000000,0.125000,0.875000
  171. Strength=1.000000
  172.  
  173. [Cartoon.fx]
  174. Power=1.500000
  175. EdgeSlope=1.500000
  176.  
  177. [Sepia.fx]
  178. Tint=0.550000,0.430000,0.420000
  179. Strength=0.580000
  180.  
  181. [CA.fx]
  182. Shift=2.500000,-0.500000
  183. Strength=0.500000
  184.  
  185. [Colourfulness.fx]
  186. colourfulness=0.150000
  187. lim_luma=0.700000
  188.  
  189. [MultiLUT.fx]
  190. fLUT_LutSelector=0
  191. fLUT_AmountChroma=1.000000
  192. fLUT_AmountLuma=1.000000
  193.  
  194. [Curves.fx]
  195. Mode=2
  196. Formula=4
  197. Contrast=0.180000
  198.  
  199. [SurfaceBlur.fx]
  200. BlurRadius=1
  201. BlurOffset=1.000000
  202. DebugMode=0
  203. BlurEdge=0.500000
  204. BlurStrength=1.000000
  205.  
  206. [Daltonize.fx]
  207. Type=0
  208.  
  209. [UIMask.fx]
  210. fMask_Intensity=1.000000
  211. bDisplayMask=0
  212.  
  213. [Deband.fx]
  214. Threshold=0.004000
  215. Range=16.000000
  216. Iterations=1
  217. Grain=0.006000
  218.  
  219. [Denoise.fx]
  220. NoiseLevel=0.150000
  221. LerpCoefficeint=0.800000
  222. WeightThreshold=0.030000
  223. CounterThreshold=0.050000
  224. GaussianSigma=50.000000
  225.  
  226. [PerfectPerspective.fx]
  227. Color=0.027000,0.027000,0.027000,0.902000
  228. FOV=90
  229. Borders=1
  230. Vertical=0.618000
  231. Type=0
  232. Zooming=1.000000
  233.  
  234. [DPX.fx]
  235. RGB_Curve=8.000000,8.000000,8.000000
  236. Strength=0.200000
  237. RGB_C=0.360000,0.360000,0.340000
  238. Contrast=0.100000
  239. Saturation=3.000000
  240. Colorfulness=2.500000
  241.  
  242. [Vignette.fx]
  243. Type=0
  244. Ratio=1.000000
  245. Center=0.500000,0.500000
  246. Radius=2.000000
  247. Amount=-1.000000
  248. Slope=2
  249.  
  250. [Emphasize.fx]
  251. ManualFocusDepth=0.026000
  252. FocusRangeDepth=0.010000
  253. FocusEdgeDepth=0.050000
  254. BlendColor=0.000000,0.000000,0.000000
  255. EffectFactor=0.900000
  256. BlendFactor=0.000000
  257.  
  258. [FilmGrain.fx]
  259. Intensity=0.500000
  260. Variance=0.400000
  261. Mean=0.500000
  262. SignalToNoiseRatio=6
  263.  
  264. [FilmGrain2.fx]
  265. grainamount=0.050000
  266. coloramount=0.600000
  267. lumamount=1.000000
  268. grainsize=1.600000
  269.  
  270. [Glitch.fx]
  271. Amount=1.000000
  272. bUseUV=0
  273.  
  274. [FilmicPass.fx]
  275. Strength=0.850000
  276. Linearization=0.500000
  277. Fade=0.400000
  278. Contrast=1.000000
  279. Bleach=0.000000
  280. Saturation=-0.150000
  281. RedCurve=1.000000
  282. GreenCurve=1.000000
  283. BlueCurve=1.000000
  284. BaseCurve=1.500000
  285. BaseGamma=1.000000
  286. EffectGamma=0.650000
  287. EffectGammaR=1.000000
  288. EffectGammaG=1.000000
  289. EffectGammaB=1.000000
  290. LumCoeff=0.212656,0.715158,0.072186
  291.  
  292. [ChromaticAberration.fx]
  293. Shift=2.500000,-0.500000
  294. Strength=0.500000
  295.  
  296. [FineSharp.fx]
  297. sstr=2.000000
  298. cstr=0.900000
  299. xstr=0.190000
  300. pstr=1.272000
  301. xrep=0.250000
  302. lstr=1.490000
  303.  
  304. [FakeMotionBlur.fx]
  305. mbRecall=0.400000
  306. mbSoftness=1.000000
  307.  
  308. [MagicBloom.fx]
  309. fBloom_Intensity=1.000000
  310. f2Adapt_Clip=0.000000,1.000000
  311. fBloom_Threshold=2.000000
  312. fDirt_Intensity=0.000000
  313. fExposure=0.500000
  314. fAdapt_Speed=0.100000
  315. fAdapt_Sensitivity=1.000000
  316. iAdapt_Precision=1076677837
  317. iDebug=0
  318.  
  319. [SMAA.fx]
  320. EdgeDetectionType=1
  321. EdgeDetectionThreshold=0.100000
  322. MaxSearchSteps=98
  323. MaxSearchStepsDiagonal=16
  324. CornerRounding=0
  325. DebugOutput=0
  326.  
  327. [FXAA.fx]
  328. Subpix=0.000000
  329. EdgeThreshold=0.166000
  330. EdgeThresholdMin=0.000000
  331.  
  332. [GaussianBlur.fx]
  333. GaussianBlurRadius=0
  334. GaussianBlurOffset=1.000000
  335. GaussianBlurStrength=0.300000
  336.  
  337. [HDR.fx]
  338. HDRPower=1.009000
  339. radius1=0.793000
  340. radius2=0.830000
  341.  
  342. [HighPassSharpen.fx]
  343. HighPassSharpRadius=1.000000
  344. HighPassSharpOffset=1.000000
  345. HighPassViewBlendIfMask=0.000000
  346. HighPassBlendIfDark=0.000000
  347. HighPassBlendMode=1.000000
  348. HighPassBlendIfLight=255.000000
  349. HighPassSharpStrength=0.400000
  350. HighPassDarkIntensity=1.000000
  351. HighPassLightIntensity=1.000000
  352. HighPassViewSharpMask=0.000000
  353.  
  354. [Levels.fx]
  355. BlackPoint=16
  356. WhitePoint=235
  357. HighlightClipping=0
  358.  
  359. [LUT.fx]
  360. fLUT_AmountChroma=1.000000
  361. fLUT_AmountLuma=1.000000
  362.  
  363. [ReflectiveBumpMapping.fx]
  364. fRBM_BlurWidthPixels=100.000000
  365. iRBM_SampleCount=32
  366. fRBM_LowerThreshold=0.100000
  367. fRBM_ReliefHeight=0.300000
  368. fRBM_ColorMask_Orange=1.000000
  369. fRBM_FresnelReflectance=0.300000
  370. fRBM_FresnelMult=0.500000
  371. fRBM_UpperThreshold=0.200000
  372. fRBM_ColorMask_Red=1.000000
  373. fRBM_ColorMask_Yellow=1.000000
  374. fRBM_ColorMask_Green=1.000000
  375. fRBM_ColorMask_Cyan=1.000000
  376. fRBM_ColorMask_Blue=1.000000
  377. fRBM_ColorMask_Magenta=1.000000
  378.  
  379. [LiftGammaGain.fx]
  380. RGB_Lift=1.000000,1.000000,1.000000
  381. RGB_Gamma=1.000000,1.000000,1.000000
  382. RGB_Gain=1.000000,1.000000,1.000000
  383.  
  384. [TiltShift.fx]
  385. Line=0
  386. BlurMultiplier=10.000000
  387. Axis=0
  388. Offset=0.000000
  389. BlurCurve=1.000000
  390.  
  391. [LightDoF.fx]
  392. fLightDoF_Width=5.000000
  393. fLightDoF_Amount=10.000000
  394. f2LightDoF_CA=0.000000,1.000000
  395. f2Bokeh_AutoFocusCenter=0.500000,0.500000
  396. bLightDoF_UseCA=0
  397. bLightDoF_AutoFocus=1
  398. fLightDoF_AutoFocusSpeed=0.100000
  399. bLightDoF_UseMouseFocus=0
  400. fLightDoF_ManualFocus=0.000000
  401.  
  402. [MXAO.fx]
  403. fMXAOAmbientOcclusionAmount=2.000000
  404. bMXAOIndirectLightingEnable=0.000000
  405. MXAO_SAMPLE_RADIUS=2.500000
  406. fMXAOIndirectLightingAmount=4.000000
  407. fMXAONormalBias=0.800000
  408. fMXAOIndirectLightingSaturation=1.000000
  409. iMXAOSampleCount=32.000000
  410. fMXAOSampleRadius=2.500000
  411. bMXAOSmartSamplingEnable=1.000000
  412. fMXAOSampleRandomization=1.000000
  413. bMXAOBackfaceCheckEnable=1.000000
  414. bMXAODebugViewEnable=0.000000
  415. fMXAOBlurSharpness=1.000000
  416. MXAO_SSAO_AMOUNT=1.000000
  417. fMXAOBlurSteps=3.000000
  418. MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=2
  419. MXAO_SAMPLE_NORMAL_BIAS=0.200000
  420. MXAO_GLOBAL_RENDER_SCALE=1.000000
  421. MXAO_DEBUG_VIEW_ENABLE=0
  422. MXAO_BLEND_TYPE=0
  423. MXAO_FADE_DEPTH_START=0.050000
  424. MXAO_FADE_DEPTH_END=0.400000
  425.  
  426. [LumaSharpen.fx]
  427. sharp_strength=0.044000
  428. pattern=1
  429. sharp_clamp=0.022000
  430. offset_bias=1.000000
  431. show_sharpen=0
  432.  
  433. [Monochrome.fx]
  434. Coefficients=0.210000,0.720000,0.070000
  435. ColorSaturation=0.000000
  436.  
  437. [RBM.fx]
  438. fRBM_BlurWidthPixels=100.000000
  439. iRBM_SampleCount=32.000000
  440. fRBM_LowerThreshold=0.100000
  441. fRBM_ReliefHeight=0.300000
  442. fRBM_ColorMask_Orange=1.000000
  443. fRBM_FresnelReflectance=0.300000
  444. fRBM_FresnelMult=0.500000
  445. fRBM_UpperThreshold=0.200000
  446. fRBM_ColorMask_Red=1.000000
  447. fRBM_ColorMask_Yellow=1.000000
  448. fRBM_ColorMask_Green=1.000000
  449. fRBM_ColorMask_Cyan=1.000000
  450. fRBM_ColorMask_Blue=1.000000
  451. fRBM_ColorMask_Magenta=1.000000
  452.  
  453. [Tonemap.fx]
  454. Gamma=1.030000
  455. Bleach=0.000000
  456. Defog=0.000000
  457. Exposure=0.000000
  458. Saturation=0.096000
  459. FogColor=0.000000,0.000000,1.000000
  460.  
  461. [Vibrance.fx]
  462. Vibrance=0.080000
  463. VibranceRGBBalance=1.000000,1.000000,1.000000
  464.  
  465. [FakeHDR.fx]
  466. HDRPower=1.300000
  467. radius1=0.793000
  468. radius2=0.970000
  469.  
  470. [Chromakey.fx]
  471. Threshold=0.100000
  472. Pass=0
  473. Color=0
  474. CustomColor=1.000000,0.000000,0.000000
  475.  
  476. [DOF.fx]
  477. fADOF_ShapeCurvatureAmount=0.300000
  478. DOF_AUTOFOCUS=1
  479. DOF_FARBLURCURVE=2.000000
  480. DOF_MOUSEDRIVEN_AF=0
  481. fGPDOFBiasCurve=2.000000
  482. DOF_FOCUSPOINT=0.500000,0.500000
  483. fGPDOFChromaAmount=0.150000
  484. DOF_INFINITEFOCUS=1.000000
  485. DOF_MANUALFOCUSDEPTH=0.020000
  486. DOF_FOCUSSAMPLES=6
  487. bADOF_ShapeApertureEnable=0
  488. DOF_NEARBLURCURVE=1.600000
  489. DOF_FOCUSRADIUS=0.050000
  490. fRingDOFFringe=0.500000
  491. bGPDOFPolygonalBokeh=1
  492. fGPDOFBrightnessMultiplier=2.000000
  493. DOF_BLURRADIUS=15.000000
  494. iRingDOFSamples=6
  495. fADOF_BokehCurve=4.000000
  496. iRingDOFRings=4
  497. fRingDOFThreshold=0.700000
  498. fGPDOFBrightnessThreshold=0.500000
  499. fRingDOFGain=27.000000
  500. bADOF_ShapeCurvatureEnable=0
  501. fRingDOFBias=0.000000
  502. iMagicDOFBlurQuality=8
  503. bADOF_ImageChromaEnable=0
  504. fMagicDOFColorCurve=4.000000
  505. iGPDOFQuality=6
  506. iGPDOFPolygonCount=5
  507. fADOF_ShapeRotation=0.000000
  508. fADOF_ShapeChromaAmount=0.125000
  509. fGPDOFBias=10.000000
  510. bMatsoDOFChromaEnable=1
  511. fADOF_SmootheningAmount=1.000000
  512. fMatsoDOFChromaPow=1.400000
  513. fMatsoDOFBokehCurve=8.000000
  514. iMatsoDOFBokehQuality=2
  515. iADOF_ShapeQuality=17
  516. fMatsoDOFBokehAngle=0.000000
  517. bADOF_RotAnimationEnable=0
  518. fADOF_RotAnimationSpeed=2.000000
  519. fADOF_ShapeApertureAmount=0.010000
  520. fADOF_ShapeWeightAmount=1.000000
  521. bADOF_ShapeAnamorphEnable=0
  522. fADOF_ShapeAnamorphRatio=0.200000
  523. bADOF_ShapeDistortEnable=0
  524. fADOF_ShapeDistortAmount=0.200000
  525. fADOF_ShapeWeightCurve=4.000000
  526. bADOF_ShapeChromaEnable=0
  527. bADOF_ShapeDiffusionEnable=0
  528. fADOF_ShapeDiffusionAmount=0.100000
  529. bADOF_ShapeWeightEnable=0
  530. iADOF_ShapeChromaMode=3
  531. iADOF_ImageChromaHues=5
  532. fADOF_ImageChromaCurve=1.000000
  533. fADOF_ImageChromaAmount=3.000000
  534.  
  535. [FilmicAnamorphSharpen.fx]
  536. Strength=1.000000
  537. Preview=0
  538. Coefficient=0
  539. Offset=1
  540. Clamp=1.000000
  541. Contrast=128
  542.  
  543. [3DFX.fx]
  544. DITHERAMOUNT=0.500000
  545. DITHERBIAS=-1
  546. LEIFX_PIXELWIDTH=1.500000
  547. LEIFX_LINES=1.000000
  548. GAMMA_LEVEL=1.000000
  549.  
  550. [Prism.fx]
  551. Aberration=6
  552. SampleCount=8
  553. Curve=1.000000
  554. Automatic=1
  555.  
  556. [Technicolor.fx]
  557. Power=4.000000
  558. RGBNegativeAmount=0.880000,0.880000,0.880000
  559. Strength=0.400000
  560.  
  561. [Technicolor2.fx]
  562. ColorStrength=0.200000,0.200000,0.200000
  563. Saturation=1.000000
  564. Brightness=1.000000
  565. Strength=1.000000
  566.  
  567. [AdaptiveFog.fx]
  568. FogColor=0.900000,0.900000,0.900000
  569. FogCurve=1.500000
  570. MaxFogFactor=0.800000
  571. FogStart=0.050000
  572. BloomPower=10.000000
  573. BloomThreshold=10.250000
  574. BloomWidth=0.200000
  575.  
  576. [Pirate_Bloom.fx]
  577. BLOOM_THRESHOLD=0.500000
  578. BLOOM_STRENGTH=0.500000
  579. BLOOM_BLEND=1
  580. BLOOM_DEBUG=0
  581. BLOOM_RADIUS=5.000000
  582. BLOOM_SATURATION=1.000000
  583.  
  584. [Pirate_Tonemap.fx]
  585. TONEMAP_MODE=1
  586. TONEMAP_STRENGTH=0.200000
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