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- Information about object: The_Wheel
- Sprite: wheel
- Solid: false
- Visible: true
- Depth: 0
- Persistent: false
- Parent: <no parent>
- Mask: <same as sprite>
- Create Event:
- execute code:
- image_speed=0
- image_index=0
- set variable can_click to true
- set variable spinner to 0
- set variable level to 1
- Alarm Event for alarm 0:
- set variable can_click to true
- Step Event:
- if spinner is equal to 1.1
- set variable global.impact_money relative to choose(1,2,2,3,4,5,6,7,7,8,8,9,9,10,11,12)
- set variable global.plus to true
- set variable spinner to 0
- if spinner is equal to 1.2
- set variable global.impact_money relative to choose(-1,-2,-2,-3,-4,-5,-6,-7,-7,-8,-8,-9,-9,-10,-11,-12)
- set variable global.plus to false
- set variable spinner to 0
- if spinner is equal to 1.3
- set variable can_click to false
- set Alarm 0 to 25
- execute code:
- image_index+=1
- set variable spinner to 0
- if spinner is equal to 2.1
- set variable global.impact_money relative to 2(choose(1,2,2,3,4,5,6,7,7,8,8,9,9,10,11,12))
- set variable global.plus to true
- set variable spinner to 0
- if spinner is equal to 2.2
- set variable global.impact_money relative to 2(choose(-1,-2,-2,-3,-4,-5,-6,-7,-7,-8,-8,-9,-9,-10,-11,-12))
- set variable global.plus to false
- set variable spinner to 0
- if spinner is equal to 2.3
- set variable can_click to false
- set Alarm 0 to 25
- execute code:
- image_index+=1
- set variable spinner to 0
- if level is equal to 3
- if spinner is equal to 1
- if spinner is equal to 2
- if spinner is equal to 3
- if spinner is equal to 4
- if spinner is equal to 5
- if spinner is equal to 6
- if spinner is equal to 7
- if spinner is equal to 8
- if spinner is equal to 9
- if spinner is equal to 10
- if level is equal to 4
- if spinner is equal to 1
- if spinner is equal to 2
- if spinner is equal to 3
- if spinner is equal to 4
- if spinner is equal to 5
- if spinner is equal to 6
- if spinner is equal to 7
- if spinner is equal to 8
- if spinner is equal to 9
- if spinner is equal to 10
- if level is equal to 5
- if spinner is equal to 1
- if spinner is equal to 2
- if spinner is equal to 3
- if spinner is equal to 4
- if spinner is equal to 5
- if spinner is equal to 6
- if spinner is equal to 7
- if spinner is equal to 8
- if spinner is equal to 9
- if spinner is equal to 10
- if level is equal to 6
- if spinner is equal to 1
- if spinner is equal to 2
- if spinner is equal to 3
- if spinner is equal to 4
- if spinner is equal to 5
- if spinner is equal to 6
- if spinner is equal to 7
- if spinner is equal to 8
- if spinner is equal to 9
- if spinner is equal to 10
- if level is equal to 7
- if spinner is equal to 1
- if spinner is equal to 2
- if spinner is equal to 3
- if spinner is equal to 4
- if spinner is equal to 5
- if spinner is equal to 6
- if spinner is equal to 7
- if spinner is equal to 8
- if spinner is equal to 9
- if spinner is equal to 10
- if level is equal to 8
- if spinner is equal to 1
- if spinner is equal to 2
- if spinner is equal to 3
- if spinner is equal to 4
- if spinner is equal to 5
- if spinner is equal to 6
- if spinner is equal to 7
- if spinner is equal to 8
- if spinner is equal to 9
- if spinner is equal to 10
- if level is equal to 9
- if spinner is equal to 1
- if spinner is equal to 2
- if spinner is equal to 3
- if spinner is equal to 4
- if spinner is equal to 5
- if spinner is equal to 6
- if spinner is equal to 7
- if spinner is equal to 8
- if spinner is equal to 9
- if spinner is equal to 10
- if level is equal to 10
- if spinner is equal to 1
- if spinner is equal to 2
- if spinner is equal to 3
- if spinner is equal to 4
- if spinner is equal to 5
- if spinner is equal to 6
- if spinner is equal to 7
- if spinner is equal to 8
- if spinner is equal to 9
- if spinner is equal to 10
- Begin Step Event:
- if global.impact_money is larger than 0
- set variable global.money relative to global.impact_money
- set variable global.impact_money to 0
- if global.impact_money is smaller than 0
- set variable global.money relative to global.impact_money
- set variable global.impact_money to 0
- Keyboard Event for R-key Key:
- set variable global.money to 30
- restart the current room with transition effect <no effect>
- Mouse Event for Glob Left Released:
- if level is equal to 1
- if can_click is equal to true
- set variable spinner to choose(1.1,1.1,1.1,1.2,1.2,1.2,1.3,1.3,1.3)
- set variable can_click to false
- set Alarm 0 to 4
- if level is equal to 2
- if can_click is equal to true
- set variable spinner to choose(2.1,2.1,2.1,2.2,2.2,2.2,2.3,2.3,2.3,2.3)
- set variable can_click to false
- set Alarm 0 to 4
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