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DMS1694

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Feb 2nd, 2014
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  1. Information about object: The_Wheel
  2.  
  3. Sprite: wheel
  4. Solid: false
  5. Visible: true
  6. Depth: 0
  7. Persistent: false
  8. Parent: <no parent>
  9. Mask: <same as sprite>
  10.  
  11. Create Event:
  12. execute code:
  13.  
  14. image_speed=0
  15. image_index=0
  16.  
  17. set variable can_click to true
  18. set variable spinner to 0
  19. set variable level to 1
  20.  
  21. Alarm Event for alarm 0:
  22. set variable can_click to true
  23.  
  24. Step Event:
  25. if spinner is equal to 1.1
  26. set variable global.impact_money relative to choose(1,2,2,3,4,5,6,7,7,8,8,9,9,10,11,12)
  27. set variable global.plus to true
  28. set variable spinner to 0
  29. if spinner is equal to 1.2
  30. set variable global.impact_money relative to choose(-1,-2,-2,-3,-4,-5,-6,-7,-7,-8,-8,-9,-9,-10,-11,-12)
  31. set variable global.plus to false
  32. set variable spinner to 0
  33. if spinner is equal to 1.3
  34. set variable can_click to false
  35. set Alarm 0 to 25
  36. execute code:
  37.  
  38. image_index+=1
  39.  
  40. set variable spinner to 0
  41. if spinner is equal to 2.1
  42. set variable global.impact_money relative to 2(choose(1,2,2,3,4,5,6,7,7,8,8,9,9,10,11,12))
  43. set variable global.plus to true
  44. set variable spinner to 0
  45. if spinner is equal to 2.2
  46. set variable global.impact_money relative to 2(choose(-1,-2,-2,-3,-4,-5,-6,-7,-7,-8,-8,-9,-9,-10,-11,-12))
  47. set variable global.plus to false
  48. set variable spinner to 0
  49. if spinner is equal to 2.3
  50. set variable can_click to false
  51. set Alarm 0 to 25
  52. execute code:
  53.  
  54. image_index+=1
  55.  
  56. set variable spinner to 0
  57. if level is equal to 3
  58. if spinner is equal to 1
  59. if spinner is equal to 2
  60. if spinner is equal to 3
  61. if spinner is equal to 4
  62. if spinner is equal to 5
  63. if spinner is equal to 6
  64. if spinner is equal to 7
  65. if spinner is equal to 8
  66. if spinner is equal to 9
  67. if spinner is equal to 10
  68. if level is equal to 4
  69. if spinner is equal to 1
  70. if spinner is equal to 2
  71. if spinner is equal to 3
  72. if spinner is equal to 4
  73. if spinner is equal to 5
  74. if spinner is equal to 6
  75. if spinner is equal to 7
  76. if spinner is equal to 8
  77. if spinner is equal to 9
  78. if spinner is equal to 10
  79. if level is equal to 5
  80. if spinner is equal to 1
  81. if spinner is equal to 2
  82. if spinner is equal to 3
  83. if spinner is equal to 4
  84. if spinner is equal to 5
  85. if spinner is equal to 6
  86. if spinner is equal to 7
  87. if spinner is equal to 8
  88. if spinner is equal to 9
  89. if spinner is equal to 10
  90. if level is equal to 6
  91. if spinner is equal to 1
  92. if spinner is equal to 2
  93. if spinner is equal to 3
  94. if spinner is equal to 4
  95. if spinner is equal to 5
  96. if spinner is equal to 6
  97. if spinner is equal to 7
  98. if spinner is equal to 8
  99. if spinner is equal to 9
  100. if spinner is equal to 10
  101. if level is equal to 7
  102. if spinner is equal to 1
  103. if spinner is equal to 2
  104. if spinner is equal to 3
  105. if spinner is equal to 4
  106. if spinner is equal to 5
  107. if spinner is equal to 6
  108. if spinner is equal to 7
  109. if spinner is equal to 8
  110. if spinner is equal to 9
  111. if spinner is equal to 10
  112. if level is equal to 8
  113. if spinner is equal to 1
  114. if spinner is equal to 2
  115. if spinner is equal to 3
  116. if spinner is equal to 4
  117. if spinner is equal to 5
  118. if spinner is equal to 6
  119. if spinner is equal to 7
  120. if spinner is equal to 8
  121. if spinner is equal to 9
  122. if spinner is equal to 10
  123. if level is equal to 9
  124. if spinner is equal to 1
  125. if spinner is equal to 2
  126. if spinner is equal to 3
  127. if spinner is equal to 4
  128. if spinner is equal to 5
  129. if spinner is equal to 6
  130. if spinner is equal to 7
  131. if spinner is equal to 8
  132. if spinner is equal to 9
  133. if spinner is equal to 10
  134. if level is equal to 10
  135. if spinner is equal to 1
  136. if spinner is equal to 2
  137. if spinner is equal to 3
  138. if spinner is equal to 4
  139. if spinner is equal to 5
  140. if spinner is equal to 6
  141. if spinner is equal to 7
  142. if spinner is equal to 8
  143. if spinner is equal to 9
  144. if spinner is equal to 10
  145.  
  146. Begin Step Event:
  147. if global.impact_money is larger than 0
  148. set variable global.money relative to global.impact_money
  149. set variable global.impact_money to 0
  150. if global.impact_money is smaller than 0
  151. set variable global.money relative to global.impact_money
  152. set variable global.impact_money to 0
  153.  
  154. Keyboard Event for R-key Key:
  155. set variable global.money to 30
  156. restart the current room with transition effect <no effect>
  157.  
  158. Mouse Event for Glob Left Released:
  159. if level is equal to 1
  160. if can_click is equal to true
  161. set variable spinner to choose(1.1,1.1,1.1,1.2,1.2,1.2,1.3,1.3,1.3)
  162. set variable can_click to false
  163. set Alarm 0 to 4
  164. if level is equal to 2
  165. if can_click is equal to true
  166. set variable spinner to choose(2.1,2.1,2.1,2.2,2.2,2.2,2.3,2.3,2.3,2.3)
  167. set variable can_click to false
  168. set Alarm 0 to 4
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