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NOLI10

Fe Kill

Nov 7th, 2019
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  1. -- NOLI109's fe kill script
  2. -- enter person you want to KILL in Target
  3. -- enter person you want to return to after killing in Safety
  4. Target = "USERNAME"
  5. Safety = "USERNAME"
  6.  
  7. game.Players.LocalPlayer.Character.Humanoid.Name = 1
  8. local l = game.Players.LocalPlayer.Character["1"]:Clone()
  9. l.Parent = game.Players.LocalPlayer.Character
  10. l.Name = "Humanoid"
  11. wait(0.1)
  12. game.Players.LocalPlayer.Character["1"]:Destroy()
  13. game.Workspace.CurrentCamera.CameraSubject = game.Players.LocalPlayer.Character
  14. game.Players.LocalPlayer.Character.Animate.Disabled = true
  15. wait(0.1)
  16. game.Players.LocalPlayer.Character.Animate.Disabled = false
  17. game.Players.LocalPlayer.Character.Humanoid.DisplayDistanceType = "None"
  18. for i,v in pairs(game:GetService'Players'.LocalPlayer.Backpack:GetChildren())do
  19. game.Players.LocalPlayer.Character.Humanoid:EquipTool(v)
  20. end
  21. local function tp(player,player2)
  22. local char1,char2=player.Character,player2.Character
  23. if char1 and char2 then
  24. char1:MoveTo(char2.Head.Position)
  25. end
  26. end
  27. wait(0.1)
  28. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = game.Players[Target].Character.HumanoidRootPart.CFrame
  29. wait(0.1)
  30. game.Players.LocalPlayer.Character.HumanoidRootPart.CFrame = CFrame.new(Vector3.new(-10000,-100, -10000))
  31. wait(0.5)
  32. tp(game.Players.LocalPlayer,game.Players[Target])
  33. wait(0.2)
  34. tp(game.Players.LocalPlayer,game.Players[Safety])
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