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Mr.Assetto's Ai Params

Sep 19th, 2023
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  1. AiParams:
  2. # Radius around a player in which AI cars won't despawn
  3. PlayerRadiusMeters: 100
  4. # Offset the player radius in direction of the velocity of the player so AI cars will despawn earlier behind a player
  5. PlayerPositionOffsetMeters: 100
  6. # AFK timeout for players. Players who are AFK longer than this won't spawn AI cars
  7. PlayerAfkTimeoutSeconds: 10
  8. # Maximum distance to the AI spline for a player to spawn AI cars. This helps with parts of the map without traffic so AI cars won't spawn far away from players
  9. MaxPlayerDistanceToAiSplineMeters: 20
  10. # Minimum amount of spline points in front of a player where AI cars will spawn
  11. MinSpawnDistancePoints: 20
  12. # Maximum amount of spline points in front of a player where AI cars will spawn
  13. MaxSpawnDistancePoints: 260
  14. # Minimum distance between AI cars
  15. MinAiSafetyDistanceMeters: 38
  16. # Maximum distance between AI cars
  17. MaxAiSafetyDistanceMeters: 38
  18. # Minimum spawn distance for AI states of the same car slot. If you set this too low you risk AI states despawning or AI states becoming invisible for some players when multiple states are close together
  19. StateSpawnDistanceMeters: 1000
  20. # Minimum distance between AI states of the same car slot. If states get closer than this one of them will be forced to despawn
  21. MinStateDistanceMeters: 200
  22. # Minimum spawn distance to players
  23. SpawnSafetyDistanceToPlayerMeters: 125
  24. # Minimum time in which a newly spawned AI car cannot despawn
  25. MinSpawnProtectionTimeSeconds: 4
  26. # Maximum time in which a newly spawned AI car cannot despawn
  27. MaxSpawnProtectionTimeSeconds: 10
  28. # Minimum time an AI car will stop/slow down after a collision
  29. MinCollisionStopTimeSeconds: 1
  30. # Maximum time an AI car will stop/slow down after a collision
  31. MaxCollisionStopTimeSeconds: 3
  32. # Default maximum AI speed. This is not an absolute maximum and can be overridden with RightLaneOffsetKph and MaxSpeedVariationPercent
  33. MaxSpeedKph: 100
  34. # Speed offset for right lanes. Will be added to MaxSpeedKph
  35. RightLaneOffsetKph: 13
  36. # Maximum speed variation
  37. MaxSpeedVariationPercent: 0.0
  38. # Default AI car deceleration for obstacle/collision detection (m/s^2)
  39. DefaultDeceleration: 10
  40. # Default AI car acceleration for obstacle/collision detection (m/s^2)
  41. DefaultAcceleration: 4
  42. # Maximum AI car target count for AI slot overbooking. This is not an absolute maximum and might be slightly higher
  43. MaxAiTargetCount: 1000
  44. # Number of AI cars per player the server will try to keep
  45. AiPerPlayerTargetCount: 40
  46. # Soft player limit, the server will stop accepting new players when this many players are reached. Use this to ensure a minimum amount of AI cars. 0 to disable.
  47. MaxPlayerCount: 0
  48. # Hide AI car nametags and make them invisible on the minimap. Broken on CSP versions < 0.1.78
  49. HideAiCars: true
  50. # AI spline height offset. Use this if the AI spline is too close to the ground
  51. SplineHeightOffsetMeters: 0
  52. # Lane width for adjacent lane detection
  53. LaneWidthMeters: 3
  54. # Enable two way traffic. This will allow AI cars to spawn in lanes with the opposite direction of travel to the player.
  55. TwoWayTraffic: false
  56. # AI cornering speed factor. Lower = AI cars will drive slower around corners.
  57. CorneringSpeedFactor: .5
  58. # AI cornering brake distance factor. Lower = AI cars will brake later for corners.
  59. CorneringBrakeDistanceFactor: 1.7
  60. # AI cornering brake force factor. This is multiplied with DefaultDeceleration. Lower = AI cars will brake less hard for corners.
  61. CorneringBrakeForceFactor: 1.5
  62. # Name prefix for AI cars. Names will be in the form of '<NamePrefix> <SessionId>'
  63. NamePrefix: Like and share plz
  64. # Ignore obstacles for some time if the AI car is stopped for longer than x seconds
  65. IgnoreObstaclesAfterSeconds: 20
  66. # Apply scale to some traffic density related settings. Increasing this DOES NOT magically increase your traffic density, it is dependent on your other settings. Values higher than 1 not recommended.
  67. TrafficDensity: 11
Tags: Ai Params
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