G4U55

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Mar 16th, 2017
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  1. Update v1.0.1.4:
  2. List of fixes and changes:
  3.  
  4. 1.0.1.4
  5. - Fixed an issue where opening full map via Quickmap shortcut while in a late game area caused a game-freeze
  6. - Fixed an animation error on player character when exiting a late-game cutscene
  7. - Fixed Shrumish Ogre persistence issue
  8. - Fixed an issue where hitting Zote with Dreamnail during his battle cry made him invincible, which he doesn’t deserve.
  9. - Decreased heap size allocation at start-up.
  10.  
  11. 1.0.1.3
  12. - Fixed issue where Soul Master’s shockwave attack would sometimes not spawn
  13. - Fixed issue with sfx not playing correctly on some breakable one-way walls
  14. - Fixed issue for some players whereby collecting a mask fragment would white out the screen
  15. - Fixed display bug for cages in Colosseum of Fools
  16. - Fixed bug on exiting Trial in the Colosseum of Fools that caused player to become stuck behind metal grate
  17. - Fixed a dialogue issue for Iselda
  18. - Fixed sound effects playing on incorrect mixer and thus being unaffected by in-game audio setting
  19. - Fixed issue where Speed Completion achievement was not being awarded correctly
  20. - Fixed an issue with Thorns of Agony charm not firing correctly when taking damage with inventory open
  21. - Increased Geo reward for defeating Entombed Husk
  22. - Fixed inaccurate hitbox on Broken Vessel/Lost Kin when stunned
  23. - Fixed issue in City of Tears where entering a battle room from the left spawned an enemy outside of room
  24. - Fixed an issue where Lifeseeds and their cocoons couldn’t be damaged by Grubberfly beam
  25.  
  26.  
  27. 1.0.1.1
  28. - Fixed issue where defeating Crystal Guardian and then immediately dying prevented his bench from becoming useable.
  29. - Fixed issue where defeating Crystal Guardian (rematch) and then immediately dying prevented Battle Gate from staying open.
  30. - Fixed City Crest in statue displaying over player.
  31. - Fixed issue with Isma’s Grove battle gates not re-opening on re-entry.
  32. - Fixed players being able to escape tilemap in Abyss Dream.
  33. - Increased Cyclone Slash size
  34. - Fixed intermittent frame-flickering on certain enemies
  35. - Fixed inventory button not opening inventory on Logitech F310 in X mode.
  36. - Added anticipation SFX to certain enemy attacks
  37. - Optimisation: New pooling system for spawned enemies
  38. - Fixed gramatical, and, spelling errers in Game Text
  39. - Fixed Hive Husk displaying incorrect Enemy Dream text
  40. - Added additional SFX to Husk Hive
  41. - Increased Geo awarded by Husk Hive
  42. - Added additional SFX to Hive Soldier
  43. - Fixed an issue where player could travel up through an unbroken window in Soul Sanctum, causing game freeze
  44. - Fixed Gruz Mother sometimes turning into a weird, stretched-out fatty when dying in the Colosseum
  45. - Increased Notch Cost of Quick Slash charm to 3 (affects new files only)
  46. - Slightly decreased invulnerability time for Stalwart Shell charm
  47. - Improved recycling system for frequently recycled objects
  48. - Fixed an issue where Hornet was knocked out of the arena on being defeated, robbing the player of a hard-won victory
  49. - Fixed an issue locking players out of Distant Village event
  50. - Fixed an issue where getting hit with Inventory open and Thorns of Agony equipped caused a game-freeze
  51. - Fixed an issue with lifts in City of Tears becoming inoperable
  52. - Fixed issue with Grubberfly beams firing upward and downwards with Joni’s Blessing equipped, regardless of health remaining
  53. - Fixed an issue with Red Grubberfly beams being fired with Joni’s Blessing/Grubberfly Elegy/Fury charms equipped, regardless of health remaining
  54. - Fixed a Battle Scene in White Palace being triggered prematurely
  55. - Fixed Failed Champion’s dream remaining accessible after his defeat
  56. - Fixed fader stuttering in City lift scenes
  57. - Fixed an issue where Failed Champion’s battle could be triggered prematurely
  58. - Increased effect of Soul Eater charm
  59. - Fixed a lever in White Palace that could be poked through its gate
  60. - Fixed an issue with the Warrior Dream’s sprite lingering on after defeat
  61. - Fixed an issue where player couldn’t jump out of water when up against some walls
  62. - Fixed an issue where player could get locked back into a City room upon return
  63. - Fixed an issue where progress past a Kingsmold battle was blocked by an unopening gate in certain circumstances
  64. - Fixed an issue where dying on a conveyor belt could cause the effect to persist on respawn
  65. - Fixed an issue where roar lock could persist after death
  66. - Fixed issue where shade summoned by Jiji becomes invulnerable
  67. - Fixed an issue where Hornet’s needle’s hitbox could remain after she’s stunned
  68. - Fixed an issue where player could perform actions while respawning from a hazard
  69. - Fixed an issue where player could become invulnerable when blocking a hit with Baldur Shell
  70. - Fixed an issue where Soul could be reimbursed incorrectly when focusing with Shape of Unn equipped
  71. - Fixed the spike respawn location in Soul Tyrant battle to be inside the battle arena.
  72. - Fixed map display for Sharp Shade room showing the whole room whilst only able to access its entrance.
  73. - Remodelled a wall in the White Palace that allowed a challenge to be bypassed.
  74. - Fixed 2 spike pits in Deepnest that respawned the player outside the map.
  75. Numerous small scene fixes.
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