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- 10/31/22, 11:50 AM
- (39) John Carmack Facebook Connect 2021 Keynote - YouTube
- https://www.youtube.com/watch?v=BnSUk0je6oo
- 1/5
- where we're going now if you have any thoughts on any of the topics covered be sure to share them right here in the
- live chat because we want to hear your take some of the high points have to include
- the mind-blowing developments regarding presence platform web xr and so much
- more don't forget there's even more info on all of these topics in our phenomenal sessions that are now unlocked and can
- be found right now via our connect 2021 playlists including mari's building an
- accessible future in vr session which is such an important topic check that out
- along with many of our other sessions with just fantastic speakers and dive even deeper into all the topics you're
- excited about okay now it's time to take a time for the one and only
- john carmack how exciting is this going to be he is the quintessential leader
- cto everything that we're excited about so let's go to him right now
- welcome to connect everyone so my process for these talks is that i basically go back through the last year
- of internal posts and public tweets that i've made looking for things that are interesting and worthwhile to talk about
- and then i try to roughly sort them into some kind of a coherent topic flow and then usually one or two days before the
- show i wind up kind of feeding those notes over to comms to make sure nobody is going to absolutely freak out about
- anything that i say and normally there's just a little bit of kind of gentle push back on a couple
- things and only one time in the history of all the times that i've done this has anyone ever said it's like no don't talk
- about this and that was about calling out slam or simultaneous localization and mapping before we had kind of
- quest's insight tracking working which is really a silly thing in retrospect but
- so i'm usually a bit of a counterpoint to the grand strategic visions because i'm all focused on the nuts and bolts of
- things and i'm also usually the one that's a lot more kind of grumpy and unhappy with uh with the way things are
- going as i always want more and faster progress but this year i really have a lot of things to be quite happy about by
- far the most important is that quest 2 has been a really big success and it was
- you know it was a heroic effort to get it out when it was last year in the space of all the headwinds that we had
- but it was better faster cheaper one of those just rare combinations that you almost never get to have in a product
- and while there's still like a couple minor things where some people do still miss the oled displays or the continuous
- ipd adjustment it really was a fantastic product and the market has responded very positively to it i mean it would be
- a really big danger sign if we had been able to do all of that and we didn't have this integer multiple uptick that
- we saw with quest two over quest one but so that's a sign that things are looking good for that and the whole ecosystem
- has been benefiting and it's been a really good thing but there's a bunch of other things that i've often talked
- about in these past i connect talks that i've been complaining about how we should really have this why don't we
- have this yet and a bunch of them did land this year uh airlink got released where we had oculus link out and it was
- doing better than people expected internally lots of uptake for it and we had the existence proof of virtual
- desktops streaming steam games and there was a lot of internal debate about this
- about whether we needed to make completely custom hardware to be able to do wireless wi-fi
- but we shipped it it's great lots of people love it it doesn't work for everybody not everyone has good enough
- wi-fi for it to be a good solution for them but it does work for a lot of people and it's kind of funny how we've
- got the obvious extensions to this where you've got airlink to your own pc
- there's a bunch of language right now where they're kind of carefully protecting certain use cases but there's
- obvious things that we'd like to be able to to offer i'd like to be able to offer where you should be able to airlink to
- your friend's pc uh one small step from that to some kind of a cloud link where you could play vr games i am you know on
- cloud servers onto your mobile system potentially anywhere now there's even more
- challenges for that and there's always been this spectrum from obviously pure native is best wired link has the next
- fewest problems wi-fi has the next fewest problems going all the way to cloud brings in a whole new set of
- issues and we're going to have the exact same arguments that we always had on every single one of these steps it's not
- going to be great for everybody it cuts off more potential users but there's going to be a bunch of people that can
- find something like that valuable and in fact it's been almost funny how the
- conversation has changed so much that cloud vr rendering is now almost looked at as a plan of record for some of the
- metaverse options that we're looking at where cloud rendering couldn't get the time of day a year ago but now it's
- almost looked at as plan of record to the point that i'm even gently pushing back a little bit on it with like oh you
- know whoa hold up there's still a lot of challenges with cloud rendering there's a lot of negatives and other things that we need to factor into maybe we
- shouldn't jump right to that but it's been great to see the progress and most importantly for me
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