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  1. KeyMatsoDOF=34,0,0,0
  2. PreprocessorDefinitions=
  3. Techniques=Lightroom,AmbientLight,Clarity,AdaptiveSharpen,Tint
  4. TechniqueSorting=FilmicPass,FISHEYE_CA,Lightroom,EyeAdaption,LiftGammaGain,DPX,prod80_02_Bloom,Curves,PPFXBloom,AmbientLight,Levels,LUT,MultiLUT,Clarity,ContrastAdaptiveSharpen,AdaptiveSharpen,RingDOF,MagicDOF,GP65CJ042DOF,MartyMcFlyDOF,MatsoDOF,Deband,FilmGrain2,FXAA,AdvancedCRT,CA,Monochrome,Tonemap,Vibrance,LumaSharpen,Tint,Border
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  22. [AdaptiveSharpen.fx]
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  24. curve_height=1.010000
  25. D_compr_high=0.500000
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  44. TonemapOperator=2
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  46. [AmbientLight.fx]
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  106. [Bloom.fx]
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  161. [CAS.fx]
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  164. [Chromakey.fx]
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  317. [Daltonize.fx]
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  745. [MXAO.fx]
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  776. Nostalgia_palette=0
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  779. [Overlay.fx]
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  786. [PandaFX.fx]
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  807. Enable_Static_Dither=1
  808. Gamma_B=0.990000
  809. Gamma_G=1.000000
  810. Gamma_R=1.000000
  811.  
  812. [PD80_01_Color_Gamut.fx]
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  814.  
  815. [PD80_02_Bloom.fx]
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  817. BKelvin=6500
  818. BloomLimit=0.957999
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  825. enableBKelvin=0
  826. fBloomStrength=0.250000
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  828.  
  829. [PD80_02_Cinetools_LUT.fx]
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  841.  
  842. [PD80_03_Curved_Levels.fx]
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  853.  
  854. [PD80_03_Filmic_Adaptation.fx]
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  859. [PD80_03_Levels.fx]
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  867.  
  868. [PD80_03_Shadows_Midtones_Highlights.fx]
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  900.  
  901. [PD80_04_Color_Gradients.fx]
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  903. blendcolor_ds_s=0.000000,0.039000,0.588000
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  923.  
  924. [PD80_04_Color_Isolation.fx]
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  926. hueMid=0.320000
  927. hueRange=0.130000
  928. satLimit=1.000000
  929.  
  930. [PD80_04_Magical_Rectangle.fx]
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  950. ret_size_y=0.125000
  951. rotation=45
  952. shape=0
  953. smoothing=0.010000
  954.  
  955. [PD80_04_Saturation_Limit.fx]
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  957.  
  958. [PD80_04_Selective_Color.fx]
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  1015.  
  1016. [PD80_04_Selective_Color_v2.fx]
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  1116. y_adj_yel=0.000000
  1117.  
  1118. [PD80_05_Sharpening.fx]
  1119. BlurSigma=0.450000
  1120. depthCurve=1.000000
  1121. depthEnd=0.100000
  1122. depthStart=0.000000
  1123. display_depth=0
  1124. enableShowEdges=0
  1125. enable_depth=0
  1126. enable_reverse=0
  1127. limiter=0.030000
  1128. Sharpening=1.700000
  1129. Threshold=0.000000
  1130.  
  1131. [PD80_06_Chromatic_Aberration.fx]
  1132. CA=-12.000000
  1133. CA_curve=1.000000
  1134. CA_shapeX=1.000000
  1135. CA_shapeY=1.000000
  1136. CA_strength=1.000000
  1137. CA_type=0
  1138. CA_width=1.000000
  1139. degrees=135
  1140. depthCurve=1.000000
  1141. depthEnd=0.100000
  1142. depthStart=0.000000
  1143. display_depth=0
  1144. enable_depth_int=0
  1145. enable_depth_width=0
  1146. oX=0.000000
  1147. oY=0.000000
  1148. sampleSTEPS=24
  1149. show_CA=0
  1150. vignetteColor=0.000000,0.000000,0.000000
  1151.  
  1152. [PD80_06_Depth_Slicer.fx]
  1153. blendmode_1=0
  1154. depthpos=0.015000
  1155. depth_far=0.000000
  1156. depth_near=0.000000
  1157. depth_smoothing=0.005000
  1158. hue=0.083000
  1159. intensity=0.000000
  1160. opacity=1.000000
  1161. saturation=0.000000
  1162.  
  1163. [PD80_06_Film_Grain.fx]
  1164. depthCurve=1.000000
  1165. depthEnd=0.100000
  1166. depthStart=0.000000
  1167. display_depth=0
  1168. enable_depth=0
  1169. enable_test=0
  1170. grainAdjust=1.000000
  1171. grainAmount=0.333000
  1172. grainColor=1.000000
  1173. grainDensity=10.000000
  1174. grainIntensity=0.650000
  1175. grainIntHigh=1.000000
  1176. grainIntLow=1.000000
  1177. grainMotion=1
  1178. grainOrigColor=1
  1179. grainSize=1
  1180. use_negnoise=0
  1181.  
  1182. [PD80_06_Luma_Fade.fx]
  1183. maxlevel=0.300000
  1184. minlevel=0.125000
  1185. transition_speed=0.500000
  1186.  
  1187. [PerfectPerspective.fx]
  1188. BorderColor=0.027000,0.027000,0.027000,0.000000
  1189. DebugPreview=0
  1190. FOV=90
  1191. MirrorBorders=1
  1192. Projection=0
  1193. ResScale=1920,1920
  1194. Type=0
  1195. Vertical=0.500000
  1196. VerticalScale=0.950000
  1197. Zooming=1.000000
  1198.  
  1199. [PiecewiseFilmicTonemap.fx]
  1200. FixWhitepoint=1
  1201. Gamma=1.000000
  1202. ShoulderAngle=0.000000
  1203. ShoulderLength=0.500000
  1204. ShoulderStrength=0.000000
  1205. ToeLength=0.500000
  1206. ToeStrength=0.000000
  1207.  
  1208. [Pirate_Bloom.fx]
  1209. BLOOM_BLEND=1
  1210. BLOOM_DEBUG=0
  1211. BLOOM_RADIUS=5.000000
  1212. BLOOM_SATURATION=1.000000
  1213. BLOOM_STRENGTH=0.500000
  1214. BLOOM_THRESHOLD=0.500000
  1215.  
  1216. [Pirate_Curve.fx]
  1217. CURVE_METHOD=0
  1218. CURVE_STRENGTH=0.200000
  1219. LUMA_MODE=3
  1220.  
  1221. [Pirate_Depth.fx]
  1222. DEPTH_AO_ALCHEMY_ANGLE=-0.000300
  1223. DEPTH_AO_ALCHEMY_DISTANCE=0.000020
  1224. DEPTH_AO_ALCHEMY_STRENGTH=0.005000
  1225. DEPTH_AO_BLEND_MODE=1
  1226. DEPTH_AO_BLUR_NOISE=0.000000
  1227. DEPTH_AO_BLUR_RADIUS=1.000000
  1228. DEPTH_AO_BLUR_WEIGHT=1.000000
  1229. DEPTH_AO_CULL_HALO=0.000000
  1230. DEPTH_AO_CURVE_MODE=1
  1231. DEPTH_AO_DEBUG=0
  1232. DEPTH_AO_DEBUG_IMAGE=0.100000
  1233. DEPTH_AO_MANUAL_CURVE=1.000000
  1234. DEPTH_AO_MANUAL_FAR=500.000000
  1235. DEPTH_AO_MANUAL_NEAR=1.000000
  1236. DEPTH_AO_RADIUS=50.000000
  1237. DEPTH_AO_STRENGTH=5.000000
  1238. DEPTH_DEBUG=0
  1239. DEPTH_FARPLANE=200.000000
  1240. DEPTH_INVERT=0
  1241. DEPTH_INVERT_Y=0
  1242. DEPTH_USE_FARPLANE=0
  1243. DOF_BLEND=0.300000
  1244. DOF_BOKEH_BIAS=1.000000
  1245. DOF_BOKEH_CONTRAST=0.040000
  1246. DOF_DEBUG=0
  1247. DOF_FAR_STRENGTH=1.000000
  1248. DOF_FOCAL_CURVE=1.000000
  1249. DOF_FOCAL_RANGE=0.000000
  1250. DOF_FOCUS_SPEED=0.500000
  1251. DOF_FOCUS_SPREAD=0.050000
  1252. DOF_FOCUS_X=0.500000
  1253. DOF_FOCUS_Y=0.500000
  1254. DOF_HYPERFOCAL=0.900000
  1255. DOF_MANUAL_FOCUS=0.500000
  1256. DOF_NEAR_STRENGTH=0.500000
  1257. DOF_RADIUS=1.000000
  1258. DOF_SCRATCHES_STRENGTH=0.150000
  1259. FOV=75
  1260. FOV_DEBUG=0
  1261. GI_DIFFUSE_BLEND_MODE=2
  1262. GI_DIFFUSE_CURVE_MODE=4
  1263. GI_DIFFUSE_DEBUG=0
  1264. GI_DIFFUSE_RADIUS=1.000000
  1265. GI_DIFFUSE_STRENGTH=4.000000
  1266. GI_REFLECT_RADIUS=1.000000
  1267. LUMA_MODE=3
  1268.  
  1269. [Pong.fx]
  1270. BackgroundColor=0.000000,0.000000,0.000000,1.000000
  1271. BallColor=1.000000,0.000000,0.000000,1.000000
  1272. Opacity=1.000000
  1273. PaddleColor=0.000000,0.000000,1.000000,1.000000
  1274.  
  1275. [PPFX_Bloom.fx]
  1276. pBloomBlendMode=0
  1277. pBloomCurve=1.920000
  1278. pBloomIntensity=0.200000
  1279. pBloomRadius=17.000000
  1280. pBloomSaturation=4.247000
  1281. pBloomThreshold=0.355000
  1282. pEnableHDR=1
  1283. pEnableLensdirt=0
  1284. pLensdirtCurve=0.800000
  1285. pLensdirtIntensity=1.000000
  1286. pTonemapContrast=0.864000
  1287. pTonemapCurve=1.000000
  1288. pTonemapExposure=1.121000
  1289. pTonemapMode=0
  1290. pTonemapSaturateBlacks=0.010000
  1291.  
  1292. [PPFX_Godrays.fx]
  1293. pGodraysExposure=0.100000
  1294. pGodraysFalloff=1.060000
  1295. pGodraysFreq=1.200000
  1296. pGodraysSampleAmount=64
  1297. pGodraysSource=0.500000,0.400000
  1298. pGodraysThreshold=0.650000
  1299.  
  1300. [PPFX_SSDO.fx]
  1301. pSSDOAmount=1.500000
  1302. pSSDOAngleThreshold=0.125000
  1303. pSSDOBounceLOD=3
  1304. pSSDOBounceMultiplier=0.800000
  1305. pSSDOBounceSaturation=1.000000
  1306. pSSDODebugMode=0
  1307. pSSDOFadeEnd=0.950000
  1308. pSSDOFadeStart=0.900000
  1309. pSSDOFilterRadius=8.000000
  1310. pSSDOIntensity=1.500000
  1311. pSSDOSampleAmount=10
  1312. pSSDOSampleRange=70.000000
  1313. pSSDOSourceLOD=2
  1314.  
  1315. [Prism.fx]
  1316. Aberration=6
  1317. Automatic=1
  1318. Curve=1.000000
  1319. SampleCount=8
  1320.  
  1321. [qUINT_dof.fx]
  1322. bADOF_AutofocusEnable=1
  1323. fADOF_AutofocusCenter=0.500000,0.500000
  1324. fADOF_AutofocusRadius=0.600000
  1325. fADOF_AutofocusSpeed=0.100000
  1326. fADOF_BokehIntensity=0.300000
  1327. fADOF_FarBlurCurve=1.500000
  1328. fADOF_HyperFocus=0.100000
  1329. fADOF_ManualfocusDepth=0.001000
  1330. fADOF_NearBlurCurve=6.000000
  1331. fADOF_RenderResolutionMult=0.500000
  1332. fADOF_ShapeAnamorphRatio=1.000000
  1333. fADOF_ShapeChromaAmount=-0.100000
  1334. fADOF_ShapeCurvatureAmount=1.000000
  1335. fADOF_ShapeRadius=20.500000
  1336. fADOF_ShapeRotation=0.000000
  1337. fADOF_SmootheningAmount=4.000000
  1338. iADOF_BokehMode=2
  1339. iADOF_ShapeChromaMode=2
  1340. iADOF_ShapeQuality=5
  1341. iADOF_ShapeVertices=6
  1342.  
  1343. [qUINT_lightroom.fx]
  1344. LIGHTROOM_AQUA_EXPOSURE=0.000000
  1345. LIGHTROOM_AQUA_HUESHIFT=0.000000
  1346. LIGHTROOM_AQUA_SATURATION=0.000000
  1347. LIGHTROOM_BLUE_EXPOSURE=0.000000
  1348. LIGHTROOM_BLUE_HUESHIFT=0.000000
  1349. LIGHTROOM_BLUE_SATURATION=0.000000
  1350. LIGHTROOM_ENABLE_CLIPPING_DISPLAY=0
  1351. LIGHTROOM_ENABLE_CURVE_DISPLAY=0
  1352. LIGHTROOM_ENABLE_LUT=0
  1353. LIGHTROOM_ENABLE_VIGNETTE=0
  1354. LIGHTROOM_GLOBAL_BLACKS_CURVE=0.000000
  1355. LIGHTROOM_GLOBAL_BLACK_LEVEL=0.000000
  1356. LIGHTROOM_GLOBAL_CONTRAST=0.000000
  1357. LIGHTROOM_GLOBAL_EXPOSURE=0.000000
  1358. LIGHTROOM_GLOBAL_GAMMA=0.000000
  1359. LIGHTROOM_GLOBAL_HIGHLIGHTS_CURVE=0.000000
  1360. LIGHTROOM_GLOBAL_MIDTONES_CURVE=0.000000
  1361. LIGHTROOM_GLOBAL_SATURATION=0.000000
  1362. LIGHTROOM_GLOBAL_SHADOWS_CURVE=0.000000
  1363. LIGHTROOM_GLOBAL_TEMPERATURE=0.000000
  1364. LIGHTROOM_GLOBAL_TINT=0.000000
  1365. LIGHTROOM_GLOBAL_VIBRANCE=0.000000
  1366. LIGHTROOM_GLOBAL_WHITES_CURVE=0.000000
  1367. LIGHTROOM_GLOBAL_WHITE_LEVEL=255.000000
  1368. LIGHTROOM_GREEN_EXPOSURE=0.000000
  1369. LIGHTROOM_GREEN_HUESHIFT=0.000000
  1370. LIGHTROOM_GREEN_SATURATION=0.000000
  1371. LIGHTROOM_LUT_SCROLL=0
  1372. LIGHTROOM_LUT_TILE_COUNT=16
  1373. LIGHTROOM_LUT_TILE_SIZE=16
  1374. LIGHTROOM_MAGENTA_EXPOSURE=0.000000
  1375. LIGHTROOM_MAGENTA_HUESHIFT=0.000000
  1376. LIGHTROOM_MAGENTA_SATURATION=0.000000
  1377. LIGHTROOM_ORANGE_EXPOSURE=0.000000
  1378. LIGHTROOM_ORANGE_HUESHIFT=0.000000
  1379. LIGHTROOM_ORANGE_SATURATION=0.000000
  1380. LIGHTROOM_RED_EXPOSURE=0.000000
  1381. LIGHTROOM_RED_HUESHIFT=0.000000
  1382. LIGHTROOM_RED_SATURATION=0.000000
  1383. LIGHTROOM_VIGNETTE_AMOUNT=1.000000
  1384. LIGHTROOM_VIGNETTE_BLEND_MODE=1
  1385. LIGHTROOM_VIGNETTE_CURVE=1.000000
  1386. LIGHTROOM_VIGNETTE_HEIGHT=0.000000
  1387. LIGHTROOM_VIGNETTE_RADIUS_INNER=0.000000
  1388. LIGHTROOM_VIGNETTE_RADIUS_OUTER=1.000000
  1389. LIGHTROOM_VIGNETTE_SHOW_RADII=0
  1390. LIGHTROOM_VIGNETTE_WIDTH=0.000000
  1391. LIGHTROOM_YELLOW_EXPOSURE=0.000000
  1392. LIGHTROOM_YELLOW_HUESHIFT=0.000000
  1393. LIGHTROOM_YELLOW_SATURATION=0.000000
  1394.  
  1395. [qUINT_mxao.fx]
  1396. MXAO_BLEND_TYPE=0
  1397. MXAO_DEBUG_VIEW_ENABLE=0
  1398. MXAO_FADE_DEPTH_END=0.400000
  1399. MXAO_FADE_DEPTH_START=0.050000
  1400. MXAO_GLOBAL_RENDER_SCALE=1.000000
  1401. MXAO_GLOBAL_SAMPLE_QUALITY_PRESET=2
  1402. MXAO_SAMPLE_NORMAL_BIAS=0.200000
  1403. MXAO_SAMPLE_RADIUS=2.500000
  1404. MXAO_SSAO_AMOUNT=1.000000
  1405.  
  1406. [qUINT_sharp.fx]
  1407. DEPTH_MASK_ENABLE=1
  1408. RMS_MASK_ENABLE=1
  1409. SHARPEN_MODE=1
  1410. SHARP_STRENGTH=0.700000
  1411.  
  1412. [qUINT_ssr.fx]
  1413. SSR_ACCEPT_RANGE=2.500000
  1414. SSR_FADE_DIST=0.800000
  1415. SSR_FIELD_OF_VIEW=50.000000
  1416. SSR_FILTER_SIZE=0.500000
  1417. SSR_FRESNEL_EXP=5.000000
  1418. SSR_JITTER_AMOUNT=0.250000
  1419. SSR_RAY_INC=1.600000
  1420. SSR_REFLECTION_INTENSITY=1.000000
  1421. SSR_RELIEF_AMOUNT=0.050000
  1422. SSR_RELIEF_SCALE=0.350000
  1423.  
  1424. [Reflection.fx]
  1425. AlphaBlending=0
  1426. BlendingAmount=1.000000
  1427. BlendingMode=0
  1428. FarPlane=1000.000000
  1429. FOV=90
  1430. Skip4Background=1
  1431.  
  1432. [ReflectiveBumpMapping.fx]
  1433. fRBM_BlurWidthPixels=100.000000
  1434. fRBM_ColorMask_Blue=1.000000
  1435. fRBM_ColorMask_Cyan=1.000000
  1436. fRBM_ColorMask_Green=1.000000
  1437. fRBM_ColorMask_Magenta=1.000000
  1438. fRBM_ColorMask_Orange=1.000000
  1439. fRBM_ColorMask_Red=1.000000
  1440. fRBM_ColorMask_Yellow=1.000000
  1441. fRBM_FresnelMult=0.500000
  1442. fRBM_FresnelReflectance=0.300000
  1443. fRBM_LowerThreshold=0.100000
  1444. fRBM_ReliefHeight=0.300000
  1445. fRBM_UpperThreshold=0.200000
  1446. iRBM_SampleCount=32
  1447.  
  1448. [RemoveTint.fx]
  1449. bUIUseExcludeColor=0
  1450. cUIDebug=0
  1451. fUIExcludeColor=0.000000,0.000013,1.000000
  1452. fUIExcludeColorStrength=4.000000
  1453. fUISpeed=1.000000
  1454. fUIStrength=1.000000
  1455.  
  1456. [RetroFog.fx]
  1457. bAutoColor=0
  1458. bCurved=1
  1459. bDithering=1
  1460. f2Curve=0.000000,1.000000
  1461. f3Color=0.000000,0.000000,0.000000
  1462. fOpacity=1.000000
  1463. fQuantize=255.000000
  1464. fStart=0.000000
  1465.  
  1466. [RetroTint.fx]
  1467. fUIColor=0.021225,0.000000,0.063725
  1468. fUIStrength=1.000000
  1469.  
  1470. [RimLight.fx]
  1471. Color=1.000000,1.000000,1.000000
  1472. CustomFarPlane=1
  1473. Debug=0
  1474. FarPlane=1000.000000
  1475.  
  1476. [SCurve.fx]
  1477. f4Offsets=0.000000,0.000000,0.000000,0.000000
  1478. fCurve=1.000000
  1479.  
  1480. [Sepia.fx]
  1481. Strength=0.400000
  1482. Tint=0.392157,0.360784,0.509804
  1483.  
  1484. [Sketch.fx]
  1485. OutlineThreshold=0.010000
  1486. PatternColor=1.000000,1.000000,1.000000,0.062745
  1487. PatternRange=0.000000,0.500000
  1488. Posterization=5.000000
  1489. SmoothingScale=1.000000
  1490.  
  1491. [SMAA.fx]
  1492. CornerRounding=25
  1493. DebugOutput=0
  1494. DepthEdgeDetectionThreshold=0.010000
  1495. EdgeDetectionThreshold=0.100000
  1496. EdgeDetectionType=1
  1497. MaxSearchSteps=32
  1498. MaxSearchStepsDiagonal=16
  1499. PredicationEnabled=0
  1500. PredicationScale=2.000000
  1501. PredicationStrength=0.400000
  1502. PredicationThreshold=0.010000
  1503.  
  1504. [StageDepth.fx]
  1505. Stage_depth=0.970000
  1506. Stage_Opacity=1.000000
  1507.  
  1508. [SurfaceBlur.fx]
  1509. BlurEdge=0.500000
  1510. BlurOffset=1.000000
  1511. BlurRadius=1
  1512. BlurStrength=1.000000
  1513. DebugMode=0
  1514.  
  1515. [Swirl.fx]
  1516. angle=0.000000
  1517. animate=0
  1518. center_x=0.500000
  1519. center_y=0.250000
  1520. inverse=0
  1521. radius=0.000000
  1522.  
  1523. [Technicolor.fx]
  1524. Power=4.000000
  1525. RGBNegativeAmount=0.880000,0.880000,0.880000
  1526. Strength=0.400000
  1527.  
  1528. [Technicolor2.fx]
  1529. Brightness=1.500000
  1530. ColorStrength=0.474510,0.803922,1.000000
  1531. Saturation=0.650000
  1532. Strength=0.150000
  1533.  
  1534. [TiltShift.fx]
  1535. Axis=0
  1536. BlurCurve=1.000000
  1537. BlurMultiplier=6.000000
  1538. BlurSamples=11
  1539. Line=0
  1540. Offset=0.050000
  1541.  
  1542. [TinyPlanet.fx]
  1543. center_x=0.000000
  1544. center_y=0.000000
  1545. offset_x=0.000000
  1546. offset_y=0.000000
  1547. scale=10.000000
  1548. z_rotation=0.000000
  1549.  
  1550. [Tonemap.fx]
  1551. Bleach=0.480000
  1552. Defog=0.480000
  1553. Exposure=-0.027000
  1554. FogColor=0.043137,0.043137,0.027451
  1555. Gamma=0.958000
  1556. Saturation=-0.290000
  1557.  
  1558. [UIDetect.fx]
  1559. fPixelPosX=100.000000
  1560. fPixelPosY=100.000000
  1561.  
  1562. [UIMask.fx]
  1563. bDisplayMask=0
  1564. fMask_Intensity=1.000000
  1565. _Help=0
  1566.  
  1567. [Vibrance.fx]
  1568. Vibrance=-0.050000
  1569. VibranceRGBBalance=1.000000,1.000000,1.000000
  1570.  
  1571. [Vignette.fx]
  1572. Amount=1.000000
  1573. Center=0.500000,0.000000
  1574. Radius=2.000000
  1575. Ratio=1.000000
  1576. Slope=2
  1577. Type=0
  1578.  
  1579. [VirtualResolution.fx]
  1580. fResolutionX=1366.000000
  1581. fResolutionY=768.000000
  1582. iScaleMode=0
  1583.  
  1584. [ZigZag.fx]
  1585. amplitude=0.000000
  1586. angle=180.000000
  1587. animate=0
  1588. center_x=0.500000
  1589. center_y=0.500000
  1590. period=0.500000
  1591. phase=0.000000
  1592. radius=0.000000
  1593.  
  1594.  
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