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Lightning Spell List

Jun 9th, 2015
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  1. Lightning Spells/Abilities
  2. ============
  3. ===Tier 1===
  4. ============
  5. Plasma Weapons
  6. >X+1-Mana(sustain @X-Mana/Round)
  7. only one weapon enchant per weapon per character
  8. X=additional expended Mana
  9. +((X+1)*5) to damage
  10.  
  11. Bolt
  12. >1-Mana
  13. ranged attack
  14. expending an additional Mana with the casting will stun affected targets for 1d4 rounds
  15.  
  16. Energy Siphon
  17. >(X)-Mana
  18. all allies in Current Zone gain X-Mana
  19.  
  20. ============
  21. ===Tier 2===
  22. ============
  23. Blink
  24. >2-Mana(unopposed, threshold is 35)
  25. >Requires Plasma Weapons
  26. instant transport self and others to adjacent Zone(without covering the intervening ground)
  27. +5 to the cast difficulty per person brought along
  28. +1 Mana per person to be brought
  29. (can cover narrative distance at GM discretion)
  30.  
  31. Shock Force
  32. >3-Mana
  33. >Requires Bolt
  34. AOE targets all enemies in given Zone
  35. effected targets are subject to a knockback action
  36.  
  37. Energy Focus
  38. >0-Mana(duration 3 rounds; movement of any kind stops the spell)
  39. >Requires Energy Siphon
  40. Mana regeneration doubled while in effect
  41.  
  42. ============
  43. ===Tier 3===
  44. ============
  45. Magnetism
  46. >4-Mana (sustain @2-Mana/round)
  47. >Requires Blink
  48. can effect metallic objects present(GM discretion on bonuses)
  49. +5 in environment with some metal (ex. village street)
  50. +10 in a high metal environment (ex. near a smithy, or armory)
  51. +15 in a foundry
  52.  
  53. Smite
  54. >5-Mana
  55. >Requires Shock Force
  56. Ranged attack
  57. +10 damage
  58. +10 to hit
  59. additional attacks can be made as minor actions
  60.  
  61. Energy Barrier
  62. >X-Mana (sustain @((X+1)-Mana/round)
  63. >Requires Energy Focus
  64. +(X*5) to defense rolls made by targets
  65. can be cast on others
  66.  
  67. ============
  68. ===Tier 4===
  69. ============
  70. Mjolnir
  71. >6-Mana (Duration 4 Rounds)
  72. >Requires at least 1 Tier 3 Spell
  73. +10 Damage for all attacks
  74. 1d6-1 random enemies are attacked with Bolt every round(no Mana cost, +5 additional damage)
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