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DaPorkchop

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Mar 6th, 2020
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  1. # Advanced configuration file for Nukkit
  2. # Some of these settings are safe, others can break your server if modified incorrectly
  3. # New settings/defaults won't appear automatically on this file when upgrading
  4.  
  5. settings:
  6. #Multi-language setting
  7. #Available: eng, chs, cht, jpn, rus, spa, pol, bra, kor, ukr, deu, ltu, cze
  8. language: "eng"
  9. #Whether to send all strings translated to server locale or let the device handle them
  10. force-language: false
  11. shutdown-message: "Server closed"
  12. #Allow listing plugins via Query
  13. query-plugins: true
  14. #Show a console message when a plugin uses deprecated API methods
  15. deprecated-verbose: true
  16. #Number of AsyncTask workers
  17. #If set to auto, it'll try to detect the number of cores (and at least 4)
  18. async-workers: auto
  19.  
  20. network:
  21. #Threshold for batching packets, in bytes. Only these packets will be compressed
  22. #Set to 0 to compress everything, -1 to disable
  23. batch-threshold: 256
  24. #Compression level used of Zlib when sending batched packets. Higher = more CPU, less bandwidth usage
  25. compression-level: 7
  26. #Use AsyncTasks for compression. Adds half/one tick delay, less CPU load on main thread
  27. async-compression: false
  28.  
  29. debug:
  30. #If > 1, it will show debug messages in the console
  31. level: 1
  32. #Enables commands: /status /gc
  33. commands: false
  34.  
  35. timings:
  36. #Enable core and plugin timings by default
  37. enabled: false
  38. #Enable monitoring at verbose level, include high-frequency timings
  39. verbose: false
  40. #Interval between history frames in ticks
  41. #Default is 5 minutes (6000 ticks)
  42. history-interval: 6000
  43. #Length of the whole timing history in ticks
  44. #Default is 1 hour (72000 ticks)
  45. #This value is capped at a maximum of history-interval * 12
  46. history-length: 72000
  47. #For special cases of servers with special permission to bypass the max
  48. #This max helps keep data file sizes reasonable for processing on Aikar's Timing parser side
  49. #Setting this will not help you bypass the max unless Aikar has added an exception on the API side
  50. bypass-max: false
  51. #If set to true, name of your server won't be sent
  52. privacy: false
  53. #Settings sections to ignore. These sections won't be sent to Aikar's Timing parser
  54. #For example: [all] or [settings, timings]
  55. ignore: []
  56.  
  57. level-settings:
  58. #The default format that levels will use when created
  59. default-format: anvil
  60. #Automatically change levels tick rate to maintain 20 ticks per second
  61. auto-tick-rate: true
  62. auto-tick-rate-limit: 20
  63. #Sets the base tick rate (1 = 20 ticks per second, 2 = 10 ticks per second, etc.)
  64. base-tick-rate: 1
  65. #Tick all players each tick even when other settings disallow this
  66. always-tick-players: false
  67.  
  68. chunk-sending:
  69. #Amount of chunks sent to players per tick
  70. per-tick: 4
  71. #Amount of chunks sent around each player
  72. max-chunks: 192
  73. #Amount of chunks that need to be sent before spawning the player
  74. spawn-threshold: 56
  75. #Save a serialized copy of the chunk in memory for faster sending
  76. #Useful in mostly-static worlds where lots of players join at the same time
  77. cache-chunks: false
  78.  
  79. chunk-ticking:
  80. #Max amount of chunks processed each tick
  81. per-tick: 40
  82. #Radius of chunks around a player to tick
  83. tick-radius: 3
  84. light-updates: false
  85. clear-tick-list: false
  86.  
  87. chunk-generation:
  88. #Max. amount of chunks in the waiting queue to be generated
  89. queue-size: 8
  90. #Max. amount of chunks in the waiting queue to be populated
  91. population-queue-size: 8
  92.  
  93. ticks-per:
  94. animal-spawns: 400
  95. monster-spawns: 1
  96. autosave: 6000
  97. cache-cleanup: 900
  98.  
  99. spawn-limits:
  100. #Max amount of these entities
  101. monsters: 70
  102. animals: 15
  103. water-animals: 5
  104. ambient: 15
  105.  
  106. player:
  107. #If true, player data will be saved as players/playername.dat
  108. #If false, nukkit won't save player data as "dat" files, in order that plugins can do something on it.
  109. save-player-data: true
  110. #The time between skin change action in seconds, set to 0 if you dont want the cooldown
  111. skin-change-cooldown: 30
  112.  
  113. aliases:
  114. #Aliases for commands
  115. #Examples:
  116. #showtheversion: version
  117. #savestop: [save-all, stop]
  118.  
  119. worlds:
  120. #Worlds that the server will use. Options are specific to the chosen generator, and may result in broken generation or
  121. #be ignored completely.
  122. world:
  123. seed: 404
  124. generator: standard
  125. options:
  126. # nether:
  127. # seed: my_cool_nether_seed
  128. # generator: nether
  129. # options:
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