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DoomRater

cyberware config, golden pickaxe

Jun 26th, 2021
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  1. # Configuration file
  2.  
  3. defaults {
  4. S:"Default augments for arm slot" <
  5. cyberware:body_part 1 8
  6. cyberware:body_part 1 9
  7. >
  8. S:"Default augments for bone slot" <
  9. cyberware:body_part 1 7
  10. >
  11. S:"Default augments for cranium slot" <
  12. cyberware:body_part 1 1
  13. >
  14. S:"Default augments for eyes slot" <
  15. cyberware:body_part 1 0
  16. >
  17. S:"Default augments for foot slot" <
  18. >
  19. S:"Default augments for hand slot" <
  20. >
  21. S:"Default augments for heart slot" <
  22. cyberware:body_part 1 2
  23. >
  24. S:"Default augments for leg slot" <
  25. cyberware:body_part 1 10
  26. cyberware:body_part 1 11
  27. >
  28. S:"Default augments for lower_organs slot" <
  29. cyberware:body_part 1 4
  30. >
  31. S:"Default augments for lungs slot" <
  32. cyberware:body_part 1 3
  33. >
  34. S:"Default augments for muscle slot" <
  35. cyberware:body_part 1 6
  36. >
  37. S:"Default augments for skin slot" <
  38. cyberware:body_part 1 5
  39. >
  40. }
  41.  
  42.  
  43. essence {
  44. # [range: 0 ~ 2147483647, default: 25]
  45. I:"Critical Essence value, where rejection begins"=25
  46.  
  47. # [range: 0 ~ 2147483647, default: 100]
  48. I:"Maximum Essence"=100
  49. }
  50.  
  51.  
  52. gamerules {
  53. # If dropCyberware enabled, chance for a piece of Cyberware to successfuly drop instead of being destroyed. [range: 0.0 ~ 100.0, default: 100.0]
  54. S:"Chance of successful drop"=100.0
  55.  
  56. # Determines if players drop their Cyberware on death. Does not change settings on existing worlds, use /gamerule for that. Overridden if cyberware_keepCyberware is true [default: false]
  57. B:"Default for gamerule cyberware_dropCyberware"=false
  58.  
  59. # Determines if players keep their Cyberware between lives. Does not change settings on existing worlds, use /gamerule for that. [default: true]
  60. B:"Default for gamerule cyberware_keepCyberware"=true
  61. }
  62.  
  63.  
  64. hud {
  65. # [range: 0.0 ~ 100.0, default: 0.05]
  66. S:"Amount hudjack HUD will 'float' with movement. Set to 0 for no float."=0.05
  67.  
  68. # [range: 0.0 ~ 100.0, default: 0.1]
  69. S:"Amount hudlens HUD will 'float' with movement. Set to 0 for no float."=0.1
  70.  
  71. # Experimental, defaults to false. [default: false]
  72. B:"Enable hudlens and hudjack float."=false
  73. }
  74.  
  75.  
  76. integration {
  77. # Requires Botania [default: true]
  78. B:"Enable Botania Integration if the mod is Loaded"=true
  79.  
  80. # Requires EnderIO [default: true]
  81. B:"Enable EnderIO Integration if the mod is Loaded"=true
  82.  
  83. # Requires Matter Overdrive [default: true]
  84. B:"Enable Matter Overdrive Integration if the mod is Loaded"=true
  85.  
  86. # Requires Tough as Nails [default: true]
  87. B:"Enable Tough As Nails Integration if the mod is Loaded"=true
  88. }
  89.  
  90.  
  91. machines {
  92. # [range: 0.0 ~ 100.0, default: 10.0]
  93. S:"Additive chance for Scanner per extra item"=10.0
  94.  
  95. # [range: 0.0 ~ 100.0, default: 15.0]
  96. S:"Chance of blueprint from Engineering Table"=15.0
  97.  
  98. # [range: 0.0 ~ 100.0, default: 100.0]
  99. S:"Chance of blueprint from Scanner"=100.0
  100.  
  101. # 24000 is one Minecraft day, 1200 is one real-life minute [range: 0 ~ 2147483647, default: 12000]
  102. I:"Ticks taken per Scanner operation"=12000
  103. }
  104.  
  105.  
  106. mobs {
  107. # [default: true]
  108. B:"Add Cyberware clothing to mobs"=true
  109.  
  110. # [default: true]
  111. B:"CyberZombies are enabled"=true
  112.  
  113. # Vanilla Zombie = 4, Enderman = 4, Witch = 1 [range: 0 ~ 2147483647, default: 1]
  114. I:"CyberZombies maximum pack size"=1
  115.  
  116. # Vanilla Zombie = 4, Enderman = 1, Witch = 1 [range: 0 ~ 2147483647, default: 1]
  117. I:"CyberZombies minimum pack size"=1
  118.  
  119. # Vanilla Zombie = 100, Enderman = 10, Witch = 5 [range: 0 ~ 2147483647, default: 15]
  120. I:"CyberZombies spawning weight"=15
  121.  
  122. # [default: true]
  123. B:"Dimension ids applies to beacon, radio & cranial broadcaster?"=true
  124.  
  125. # [default: true]
  126. B:"Dimension ids applies to natural spawning?"=true
  127.  
  128. # [default: true]
  129. B:"Dimension ids is a blacklist?"=true
  130. I:"Dimensions ids" <
  131. >
  132.  
  133. # [range: 0.0 ~ 100.0, default: 68.71]
  134. S:"Percent chance a CyberZombie drops a cyberware"=68.71
  135.  
  136. # [range: 0.0 ~ 100.0, default: 50.0]
  137. S:"Percent chance a Cyberware clothing is dropped"=50.0
  138. }
  139.  
  140.  
  141. other {
  142. # [default: true]
  143. B:"Enable Katana"=true
  144.  
  145. # [default: true]
  146. B:"Enable Trench Coat, Mirror Shades, and Biker Jacket"=true
  147.  
  148. # [default: false]
  149. B:"Enable changes to player model (missing skin, missing limbs, Cybernetic limbs)"=false
  150.  
  151. # Normally only found in Nether fortresses [default: true]
  152. B:"Enable crafting recipe for Robosurgeon"=true
  153.  
  154. # [range: 0 ~ 2147483647, default: 1]
  155. I:"RF/Tesla per internal power unit"=1
  156.  
  157. # [default: minecraft:golden_pickaxe]
  158. S:"Registry name of the mining tool equivalent to the reinforced fist"=minecraft:golden_pickaxe
  159. }
  160.  
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