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- # Configuration file
- defaults {
- S:"Default augments for arm slot" <
- cyberware:body_part 1 8
- cyberware:body_part 1 9
- >
- S:"Default augments for bone slot" <
- cyberware:body_part 1 7
- >
- S:"Default augments for cranium slot" <
- cyberware:body_part 1 1
- >
- S:"Default augments for eyes slot" <
- cyberware:body_part 1 0
- >
- S:"Default augments for foot slot" <
- >
- S:"Default augments for hand slot" <
- >
- S:"Default augments for heart slot" <
- cyberware:body_part 1 2
- >
- S:"Default augments for leg slot" <
- cyberware:body_part 1 10
- cyberware:body_part 1 11
- >
- S:"Default augments for lower_organs slot" <
- cyberware:body_part 1 4
- >
- S:"Default augments for lungs slot" <
- cyberware:body_part 1 3
- >
- S:"Default augments for muscle slot" <
- cyberware:body_part 1 6
- >
- S:"Default augments for skin slot" <
- cyberware:body_part 1 5
- >
- }
- essence {
- # [range: 0 ~ 2147483647, default: 25]
- I:"Critical Essence value, where rejection begins"=25
- # [range: 0 ~ 2147483647, default: 100]
- I:"Maximum Essence"=100
- }
- gamerules {
- # If dropCyberware enabled, chance for a piece of Cyberware to successfuly drop instead of being destroyed. [range: 0.0 ~ 100.0, default: 100.0]
- S:"Chance of successful drop"=100.0
- # Determines if players drop their Cyberware on death. Does not change settings on existing worlds, use /gamerule for that. Overridden if cyberware_keepCyberware is true [default: false]
- B:"Default for gamerule cyberware_dropCyberware"=false
- # Determines if players keep their Cyberware between lives. Does not change settings on existing worlds, use /gamerule for that. [default: true]
- B:"Default for gamerule cyberware_keepCyberware"=true
- }
- hud {
- # [range: 0.0 ~ 100.0, default: 0.05]
- S:"Amount hudjack HUD will 'float' with movement. Set to 0 for no float."=0.05
- # [range: 0.0 ~ 100.0, default: 0.1]
- S:"Amount hudlens HUD will 'float' with movement. Set to 0 for no float."=0.1
- # Experimental, defaults to false. [default: false]
- B:"Enable hudlens and hudjack float."=false
- }
- integration {
- # Requires Botania [default: true]
- B:"Enable Botania Integration if the mod is Loaded"=true
- # Requires EnderIO [default: true]
- B:"Enable EnderIO Integration if the mod is Loaded"=true
- # Requires Matter Overdrive [default: true]
- B:"Enable Matter Overdrive Integration if the mod is Loaded"=true
- # Requires Tough as Nails [default: true]
- B:"Enable Tough As Nails Integration if the mod is Loaded"=true
- }
- machines {
- # [range: 0.0 ~ 100.0, default: 10.0]
- S:"Additive chance for Scanner per extra item"=10.0
- # [range: 0.0 ~ 100.0, default: 15.0]
- S:"Chance of blueprint from Engineering Table"=15.0
- # [range: 0.0 ~ 100.0, default: 100.0]
- S:"Chance of blueprint from Scanner"=100.0
- # 24000 is one Minecraft day, 1200 is one real-life minute [range: 0 ~ 2147483647, default: 12000]
- I:"Ticks taken per Scanner operation"=12000
- }
- mobs {
- # [default: true]
- B:"Add Cyberware clothing to mobs"=true
- # [default: true]
- B:"CyberZombies are enabled"=true
- # Vanilla Zombie = 4, Enderman = 4, Witch = 1 [range: 0 ~ 2147483647, default: 1]
- I:"CyberZombies maximum pack size"=1
- # Vanilla Zombie = 4, Enderman = 1, Witch = 1 [range: 0 ~ 2147483647, default: 1]
- I:"CyberZombies minimum pack size"=1
- # Vanilla Zombie = 100, Enderman = 10, Witch = 5 [range: 0 ~ 2147483647, default: 15]
- I:"CyberZombies spawning weight"=15
- # [default: true]
- B:"Dimension ids applies to beacon, radio & cranial broadcaster?"=true
- # [default: true]
- B:"Dimension ids applies to natural spawning?"=true
- # [default: true]
- B:"Dimension ids is a blacklist?"=true
- I:"Dimensions ids" <
- >
- # [range: 0.0 ~ 100.0, default: 68.71]
- S:"Percent chance a CyberZombie drops a cyberware"=68.71
- # [range: 0.0 ~ 100.0, default: 50.0]
- S:"Percent chance a Cyberware clothing is dropped"=50.0
- }
- other {
- # [default: true]
- B:"Enable Katana"=true
- # [default: true]
- B:"Enable Trench Coat, Mirror Shades, and Biker Jacket"=true
- # [default: false]
- B:"Enable changes to player model (missing skin, missing limbs, Cybernetic limbs)"=false
- # Normally only found in Nether fortresses [default: true]
- B:"Enable crafting recipe for Robosurgeon"=true
- # [range: 0 ~ 2147483647, default: 1]
- I:"RF/Tesla per internal power unit"=1
- # [default: minecraft:golden_pickaxe]
- S:"Registry name of the mining tool equivalent to the reinforced fist"=minecraft:golden_pickaxe
- }
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