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- span class="re5"> globalRadioCustom = radioChannelCreate [[0.96, 0.34, 0.13, 0.8], "InnerThoughts", "InnerThoughts", []];
- globalActionCleanBlood = ["Clean Blood","Clean Blood","",{
- params["_interactObject"];
- _bloodObjects = allSimpleObjects [ace_drop_1,ace_drop_2,ace_drop_3,ace_drop_4];
- {
- if ((_interactObject distance _x) < 1 ) then
- {
- deleteVehicle _x;
- };
- } forEach _bloodObjects;
- globalRadioCustom radioChannelAdd [_player];
- _player customChat [globalRadioCustom, "Oh boy, I love cleaning up blood..."];
- globalRadioCustom radioChannelRemove [_player];
- deleteVehicle _target;
- },{true},{},[_interactObject]] call ace_interact_menu_fnc_createAction;
- publicVariable "globalActionCleanBlood";
- _handle = [{
- _bloodObjects = allSimpleObjects [ace_drop_1,ace_drop_2,ace_drop_3,ace_drop_4];
- {
- _isBlood = _x getVariable ["bloodDropAction",0];
- if (_isBlood == 0) then
- {
- _interactObject = "Land_HelipadEmpty_F" createVehicle (getPos _x);
- _interactObject setPos (_x modelToWorld [0,0,0]);
- [_interactObject, 0, ["ACE_MainActions"],globalActionCleanBlood] call ace_interact_menu_fnc_addActionToObject;
- systemChat "Found blood";
- _x setVariable ["bloodDropAction", 1, false];
- };
- } forEach _bloodObjects;
- }, 10, []] call CBA_fnc_addPerFrameHandler;
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