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Lunar DS problems list

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Mar 15th, 2021
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  1. General issues:
  2. You lose HP when you run on the field. If any of your party are below 33% HP, you can't run any more.
  3. To open chests out in the game areas, you have to kill every enemy on the map in exp mode (no items) quickly
  4. The number of kills you need for chests is random for some reason, rolled by leaving the whole area. It's -always- way too high (5-7)
  5. The game seems to scale but stat gain is terrible; meaning leveling up is a mistake and only gear matters.
  6. The items menu is divided into 9 pages, and one of those divided into 6 more. A real mess.
  7. Icons on the touchscreen are pulsating non-stop, for the whole game.
  8. New chars keep joining at level 1 with no gear, regardless of how bad that is. They come in to replace better characters taken.
  9. The plot is a drunken mess, with a bunch of racism and religious zealotry. It's also copied from another lunar game, I hear.
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  11. Quest issues:
  12. Have to choose between getting exp or items on every battle (the items are quest trash with no other function)
  13. Some of the items for delivery quests are incredibly rare, off of uncommon enemies. Or actually not available at all to gather.
  14. deliveries are the only way to make money. They come in randomly generated lists asking for a ton of the trash items.
  15. The deliveries ask for talking to some random person in various towns. The name is often wrong/mispelled. Bad directions.
  16. Some of the delivery quests are literally impossible.
  17. The deliveries have a steep fee to quit them. You can only have one at a time.
  18. For a chunk of the game, they took away my main man's combo attack for nonsense reasons. During this, my whole party was worthless.
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  20. Battle-specific issues:
  21. You cannot target enemies in battle; they're randomly targeted.
  22. Blowing into the mic instead of choosing actions attempts to run away. It usually fails, and the whole enemy team gets 1 turn on you.
  23. All the enemies in this game [except for bosses] only do one thing over and over again. Bosses do 2 or 3 things.
  24. Some enemies have magic attacks which ignore all defense, never miss, and never run out.
  25. The 2nd DS screen holds enemies that are 'back row' and generally can't be hit by anyone.
  26. Battles tend to be huge fights every time. 6 or 7 enemies is common, with no fast solution to deal with them.
  27. For at least 15 hours of the game, the main character has no abilities. Maybe never??
  28. --UPDATE-- He finally got a skill but it requires he surrender his important accessory slot, and also takes a huge chunk of mana.
  29. --UPDATE-- He gets the same skill 4 times as a different element, which means nothing good, and needs a different ring for each one.
  30. Certain common enemies can permanently break a piece of your very expensive gear
  31. The same enemies who break gear can break weapons, which devastates your damage immediately.
  32. Some enemies can steal items out of your stack of deliverables. Anything that's stolen is gone forever.
  33. Enemies who do status effects like poison, or attacks that break gear, are -very likely- to do them every time.
  34. Healing is extremely expensive; It costs something like 20% of the healer's mana to heal anyone/cure status
  35. Only the main character does any damage. He hits for 300 when everyone else hits for 30.
  36. Can't afford to use any skills because of the lack of mana recovery. They don't sell it and all the skills cost a ton.
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