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MrFlovi

ctf_subway_ab1 compile log

Feb 7th, 2020
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  1.  
  2. ** Executing...
  3. ** Command: "D:\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
  4. ** Parameters: -game "D:\Steam\steamapps\common\Team Fortress 2\tf" "D:\AA Semag\Hammer maps\ctf_subway\ctf_subway_ab1.vmf"
  5.  
  6. Valve Software - vbsp.exe (Sep 23 2019)
  7. 8 threads
  8. MSG_FILEWRITE - Filesystem was asked to write to 'D:\AA Semag\Hammer maps\ctf_subway\ctf_subway_ab1.log', but we don't own that location. Allowing.
  9. materialPath: D:\Steam\steamapps\common\Team Fortress 2\tf\materials
  10. Loading D:\AA Semag\Hammer maps\ctf_subway\ctf_subway_ab1.vmf
  11. ConVarRef mat_reduceparticles doesn't point to an existing ConVar
  12. Patching WVT material: maps/ctf_subway_ab1/nature/blendrockwalldirt001_wvt_patch
  13. fixing up env_cubemap materials on brush sides...
  14. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
  15. ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
  16. Processing areas...done (0)
  17. Building Faces...done (0)
  18. Chop Details...done (0)
  19. Find Visible Detail Sides...
  20. Merged 1444 detail faces...done (0)
  21. Merging details...done (0)
  22. FixTjuncs...
  23. PruneNodes...
  24. WriteBSP...
  25. done (1)
  26. writing D:\AA Semag\Hammer maps\ctf_subway\ctf_subway_ab1.prt...Building visibility clusters...
  27. done (0)
  28. *** Error: Skybox vtf files for skybox/sky_well_01 weren't compiled with the same size texture and/or same flags!
  29. Can't load skybox file skybox/sky_well_01 to build the default cubemap!
  30. *** Error: Skybox vtf files for skybox/sky_well_01 weren't compiled with the same size texture and/or same flags!
  31. Can't load skybox file skybox/sky_well_01 to build the default cubemap!
  32. Finding displacement neighbors...
  33. Finding lightmap sample positions...
  34. Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
  35. Building Physics collision data...
  36. done (0) (1605593 bytes)
  37. Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
  38. Water found with no water_lod_control entity, creating a default one.
  39. Compacting texture/material tables...
  40. Reduced 5180 texinfos to 2537
  41. Reduced 358 texdatas to 267 (17420 bytes to 12663)
  42. Writing D:\AA Semag\Hammer maps\ctf_subway\ctf_subway_ab1.bsp
  43. MSG_FILEWRITE - Filesystem was asked to write to 'D:\AA Semag\Hammer maps\ctf_subway\ctf_subway_ab1.bsp', but we don't own that location. Allowing.
  44. Wrote ZIP buffer, estimated size 133427, actual size 96765
  45. 10 seconds elapsed
  46.  
  47. ** Executing...
  48. ** Command: "D:\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
  49. ** Parameters: -game "D:\Steam\steamapps\common\Team Fortress 2\tf" "D:\AA Semag\Hammer maps\ctf_subway\ctf_subway_ab1"
  50.  
  51. Valve Software - vvis.exe (Sep 23 2019)
  52. MSG_FILEWRITE - Filesystem was asked to write to 'd:\aa semag\hammer maps\ctf_subway\ctf_subway_ab1.log', but we don't own that location. Allowing.
  53. 8 threads
  54. reading d:\aa semag\hammer maps\ctf_subway\ctf_subway_ab1.bsp
  55. reading d:\aa semag\hammer maps\ctf_subway\ctf_subway_ab1.prt
  56. 3348 portalclusters
  57. 9443 numportals
  58. BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)
  59. PortalFlow: 0...1...2...3...4.
  60. ** Executing...
  61. ** Command: "D:\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
  62. ** Parameters: -game "D:\Steam\steamapps\common\Team Fortress 2\tf" "D:\AA Semag\Hammer maps\ctf_subway\ctf_subway_ab1"
  63.  
  64. Valve Software - vrad.exe SSE (Sep 23 2019)
  65.  
  66. Valve Radiosity Simulator
  67. 8 threads
  68. MSG_FILEWRITE - Filesystem was asked to write to 'd:\aa semag\hammer maps\ctf_subway\ctf_subway_ab1.log', but we don't own that location. Allowing.
  69. [Reading texlights from 'lights.rad']
  70. unknown light specifier type - lights
  71.  
  72. [56 texlights parsed from 'lights.rad']
  73.  
  74. Loading d:\aa semag\hammer maps\ctf_subway\ctf_subway_ab1.bsp
  75. No vis information, direct lighting only.
  76. Setting up ray-trace acceleration structure... Done (3.70 seconds)
  77. 18795 faces
  78. 98 degenerate faces
  79. 948945 square feet [136648192.00 square inches]
  80. 4 Displacements
  81. 2517 Square Feet [362496.00 Square Inches]
  82. sun extent from map=0.000000
  83. 355 direct lights
  84. BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (27)
  85. Build Patch/Sample Hash Table(s).....Done<0.0188 sec>
  86. FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (4)
  87. FinalLightFace Done
  88. 0 of 2 (0% of) surface lights went in leaf ambient cubes.
  89. ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (4)
  90. Writing leaf ambient...done
  91. Ready to Finish
  92.  
  93. Object names Objects/Maxobjs Memory / Maxmem Fullness
  94. ------------ --------------- --------------- --------
  95. models 28/1024 1344/49152 ( 2.7%)
  96. brushes 4410/8192 52920/98304 (53.8%)
  97. brushsides 47040/65536 376320/524288 (71.8%)
  98. planes 36638/65536 732760/1310720 (55.9%)
  99. vertexes 26705/65536 320460/786432 (40.7%)
  100. nodes 7900/65536 252800/2097152 (12.1%)
  101. texinfos 2537/12288 182664/884736 (20.6%)
  102. texdata 267/2048 8544/65536 (13.0%)
  103. dispinfos 4/0 704/0 ( 0.0%)
  104. disp_verts 324/0 6480/0 ( 0.0%)
  105. disp_tris 512/0 1024/0 ( 0.0%)
  106. disp_lmsamples 2080/0 2080/0 ( 0.0%)
  107. faces 18795/65536 1052520/3670016 (28.7%)
  108. hdr faces 0/65536 0/3670016 ( 0.0%)
  109. origfaces 12174/65536 681744/3670016 (18.6%)
  110. leaves 7929/65536 253728/2097152 (12.1%)
  111. leaffaces 22822/65536 45644/131072 (34.8%)
  112. leafbrushes 14362/65536 28724/131072 (21.9%)
  113. areas 4/256 32/2048 ( 1.6%)
  114. surfedges 140548/512000 562192/2048000 (27.5%)
  115. edges 80951/256000 323804/1024000 (31.6%)
  116. LDR worldlights 355/8192 31240/720896 ( 4.3%)
  117. HDR worldlights 0/8192 0/720896 ( 0.0%)
  118. leafwaterdata 2/32768 24/393216 ( 0.0%)
  119. waterstrips 1675/32768 16750/327680 ( 5.1%)
  120. waterverts 0/65536 0/786432 ( 0.0%)
  121. waterindices 49518/65536 99036/131072 (75.6%)
  122. cubemapsamples 95/1024 1520/16384 ( 9.3%)
  123. overlays 36/512 12672/180224 ( 7.0%)
  124. LDR lightdata [variable] 4276552/0 ( 0.0%)
  125. HDR lightdata [variable] 0/0 ( 0.0%)
  126. visdata [variable] 0/16777216 ( 0.0%)
  127. entdata [variable] 239222/393216 (60.8%)
  128. LDR ambient table 7929/65536 31716/262144 (12.1%)
  129. HDR ambient table 7929/65536 31716/262144 (12.1%)
  130. LDR leaf ambient 25711/65536 719908/1835008 (39.2%)
  131. HDR leaf ambient 7929/65536 222012/1835008 (12.1%)
  132. occluders 0/0 0/0 ( 0.0%)
  133. occluder polygons 0/0 0/0 ( 0.0%)
  134. occluder vert ind 0/0 0/0 ( 0.0%)
  135. detail props [variable] 1/12 ( 8.3%)
  136. static props [variable] 1/59362 ( 0.0%)
  137. pakfile [variable] 96765/0 ( 0.0%)
  138. physics [variable] 1605593/4194304 (38.3%)
  139. physics terrain [variable] 522/1048576 ( 0.0%)
  140.  
  141. Level flags = 0
  142.  
  143. Total triangle count: 54191
  144. Writing d:\aa semag\hammer maps\ctf_subway\ctf_subway_ab1.bsp
  145. 40 seconds elapsed
  146.  
  147. ** Executing...
  148. ** Command: Copy File
  149. ** Parameters: "D:\AA Semag\Hammer maps\ctf_subway\ctf_subway_ab1.bsp" "D:\Steam\steamapps\common\Team Fortress 2\tf\maps\ctf_subway_ab1.bsp"
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