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- ** Executing...
- ** Command: "D:\Steam\steamapps\common\Team Fortress 2\bin\vbsp.exe"
- ** Parameters: -game "D:\Steam\steamapps\common\Team Fortress 2\tf" "D:\AA Semag\Hammer maps\ctf_subway\ctf_subway_ab1.vmf"
- Valve Software - vbsp.exe (Sep 23 2019)
- 8 threads
- MSG_FILEWRITE - Filesystem was asked to write to 'D:\AA Semag\Hammer maps\ctf_subway\ctf_subway_ab1.log', but we don't own that location. Allowing.
- materialPath: D:\Steam\steamapps\common\Team Fortress 2\tf\materials
- Loading D:\AA Semag\Hammer maps\ctf_subway\ctf_subway_ab1.vmf
- ConVarRef mat_reduceparticles doesn't point to an existing ConVar
- Patching WVT material: maps/ctf_subway_ab1/nature/blendrockwalldirt001_wvt_patch
- fixing up env_cubemap materials on brush sides...
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (1)
- ProcessBlock_Thread: 0...1...2...3...4...5...6...7...8...9...10 (0)
- Processing areas...done (0)
- Building Faces...done (0)
- Chop Details...done (0)
- Find Visible Detail Sides...
- Merged 1444 detail faces...done (0)
- Merging details...done (0)
- FixTjuncs...
- PruneNodes...
- WriteBSP...
- done (1)
- writing D:\AA Semag\Hammer maps\ctf_subway\ctf_subway_ab1.prt...Building visibility clusters...
- done (0)
- *** Error: Skybox vtf files for skybox/sky_well_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_well_01 to build the default cubemap!
- *** Error: Skybox vtf files for skybox/sky_well_01 weren't compiled with the same size texture and/or same flags!
- Can't load skybox file skybox/sky_well_01 to build the default cubemap!
- Finding displacement neighbors...
- Finding lightmap sample positions...
- Displacement Alpha : 0...1...2...3...4...5...6...7...8...9...10
- Building Physics collision data...
- done (0) (1605593 bytes)
- Placing detail props : 0...1...2...3...4...5...6...7...8...9...10
- Water found with no water_lod_control entity, creating a default one.
- Compacting texture/material tables...
- Reduced 5180 texinfos to 2537
- Reduced 358 texdatas to 267 (17420 bytes to 12663)
- Writing D:\AA Semag\Hammer maps\ctf_subway\ctf_subway_ab1.bsp
- MSG_FILEWRITE - Filesystem was asked to write to 'D:\AA Semag\Hammer maps\ctf_subway\ctf_subway_ab1.bsp', but we don't own that location. Allowing.
- Wrote ZIP buffer, estimated size 133427, actual size 96765
- 10 seconds elapsed
- ** Executing...
- ** Command: "D:\Steam\steamapps\common\Team Fortress 2\bin\vvis.exe"
- ** Parameters: -game "D:\Steam\steamapps\common\Team Fortress 2\tf" "D:\AA Semag\Hammer maps\ctf_subway\ctf_subway_ab1"
- Valve Software - vvis.exe (Sep 23 2019)
- MSG_FILEWRITE - Filesystem was asked to write to 'd:\aa semag\hammer maps\ctf_subway\ctf_subway_ab1.log', but we don't own that location. Allowing.
- 8 threads
- reading d:\aa semag\hammer maps\ctf_subway\ctf_subway_ab1.bsp
- reading d:\aa semag\hammer maps\ctf_subway\ctf_subway_ab1.prt
- 3348 portalclusters
- 9443 numportals
- BasePortalVis: 0...1...2...3...4...5...6...7...8...9...10 (1)
- PortalFlow: 0...1...2...3...4.
- ** Executing...
- ** Command: "D:\Steam\steamapps\common\Team Fortress 2\bin\vrad.exe"
- ** Parameters: -game "D:\Steam\steamapps\common\Team Fortress 2\tf" "D:\AA Semag\Hammer maps\ctf_subway\ctf_subway_ab1"
- Valve Software - vrad.exe SSE (Sep 23 2019)
- Valve Radiosity Simulator
- 8 threads
- MSG_FILEWRITE - Filesystem was asked to write to 'd:\aa semag\hammer maps\ctf_subway\ctf_subway_ab1.log', but we don't own that location. Allowing.
- [Reading texlights from 'lights.rad']
- unknown light specifier type - lights
- [56 texlights parsed from 'lights.rad']
- Loading d:\aa semag\hammer maps\ctf_subway\ctf_subway_ab1.bsp
- No vis information, direct lighting only.
- Setting up ray-trace acceleration structure... Done (3.70 seconds)
- 18795 faces
- 98 degenerate faces
- 948945 square feet [136648192.00 square inches]
- 4 Displacements
- 2517 Square Feet [362496.00 Square Inches]
- sun extent from map=0.000000
- 355 direct lights
- BuildFacelights: 0...1...2...3...4...5...6...7...8...9...10 (27)
- Build Patch/Sample Hash Table(s).....Done<0.0188 sec>
- FinalLightFace: 0...1...2...3...4...5...6...7...8...9...10 (4)
- FinalLightFace Done
- 0 of 2 (0% of) surface lights went in leaf ambient cubes.
- ThreadComputeLeafAmbient: 0...1...2...3...4...5...6...7...8...9...10 (4)
- Writing leaf ambient...done
- Ready to Finish
- Object names Objects/Maxobjs Memory / Maxmem Fullness
- ------------ --------------- --------------- --------
- models 28/1024 1344/49152 ( 2.7%)
- brushes 4410/8192 52920/98304 (53.8%)
- brushsides 47040/65536 376320/524288 (71.8%)
- planes 36638/65536 732760/1310720 (55.9%)
- vertexes 26705/65536 320460/786432 (40.7%)
- nodes 7900/65536 252800/2097152 (12.1%)
- texinfos 2537/12288 182664/884736 (20.6%)
- texdata 267/2048 8544/65536 (13.0%)
- dispinfos 4/0 704/0 ( 0.0%)
- disp_verts 324/0 6480/0 ( 0.0%)
- disp_tris 512/0 1024/0 ( 0.0%)
- disp_lmsamples 2080/0 2080/0 ( 0.0%)
- faces 18795/65536 1052520/3670016 (28.7%)
- hdr faces 0/65536 0/3670016 ( 0.0%)
- origfaces 12174/65536 681744/3670016 (18.6%)
- leaves 7929/65536 253728/2097152 (12.1%)
- leaffaces 22822/65536 45644/131072 (34.8%)
- leafbrushes 14362/65536 28724/131072 (21.9%)
- areas 4/256 32/2048 ( 1.6%)
- surfedges 140548/512000 562192/2048000 (27.5%)
- edges 80951/256000 323804/1024000 (31.6%)
- LDR worldlights 355/8192 31240/720896 ( 4.3%)
- HDR worldlights 0/8192 0/720896 ( 0.0%)
- leafwaterdata 2/32768 24/393216 ( 0.0%)
- waterstrips 1675/32768 16750/327680 ( 5.1%)
- waterverts 0/65536 0/786432 ( 0.0%)
- waterindices 49518/65536 99036/131072 (75.6%)
- cubemapsamples 95/1024 1520/16384 ( 9.3%)
- overlays 36/512 12672/180224 ( 7.0%)
- LDR lightdata [variable] 4276552/0 ( 0.0%)
- HDR lightdata [variable] 0/0 ( 0.0%)
- visdata [variable] 0/16777216 ( 0.0%)
- entdata [variable] 239222/393216 (60.8%)
- LDR ambient table 7929/65536 31716/262144 (12.1%)
- HDR ambient table 7929/65536 31716/262144 (12.1%)
- LDR leaf ambient 25711/65536 719908/1835008 (39.2%)
- HDR leaf ambient 7929/65536 222012/1835008 (12.1%)
- occluders 0/0 0/0 ( 0.0%)
- occluder polygons 0/0 0/0 ( 0.0%)
- occluder vert ind 0/0 0/0 ( 0.0%)
- detail props [variable] 1/12 ( 8.3%)
- static props [variable] 1/59362 ( 0.0%)
- pakfile [variable] 96765/0 ( 0.0%)
- physics [variable] 1605593/4194304 (38.3%)
- physics terrain [variable] 522/1048576 ( 0.0%)
- Level flags = 0
- Total triangle count: 54191
- Writing d:\aa semag\hammer maps\ctf_subway\ctf_subway_ab1.bsp
- 40 seconds elapsed
- ** Executing...
- ** Command: Copy File
- ** Parameters: "D:\AA Semag\Hammer maps\ctf_subway\ctf_subway_ab1.bsp" "D:\Steam\steamapps\common\Team Fortress 2\tf\maps\ctf_subway_ab1.bsp"
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