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- // CubeScript survival mode in a nutshell:
- //
- // * All official maps support it.
- // * Each map has a unique "zone" that the player must stay in, to continue playing.
- // * Every "zone" is located somewhere other than the usual two bases.
- // * When the player first enters the "zone", the timers/counters start.
- // * If the player has not found the "zone" within the set timeframe, they are automatically teleported there.
- // * The difficulty is "increased" over time, by spawning more and increasing the skill level of bots at "checkpoints".
- // * If the player dies, or leaves the "zone" for too long of a duration, the game ends.
- // * Total seconds survived, and total number of enemies killed during, are reported as stats when the game ends.
- survResetAliases = "gotCheckPoint lastCheckPoint survIsFinished startedSurvival startedOBCount startPreSurvMillis startSurvMillis survKills survTeleported"
- resetSurvAliases = [
- loop rsa (listlen $survResetAliases) [ (at $survResetAliases $rsa) = 0 ]
- aliasinit survBotsToAdd 1; aliasinit "spamSurvMsgs survDifficulty" 0; aliasinit survNumBots 12; aliasinit survMaxBots 32; aliasinit timeBetChkPts 60000; aliasinit timeUntilTele 120000
- ]
- resetSurvAliases; if (! (checkalias afterinit)) [ afterinit = "" ]; if (! (strstr $afterinit survMap)) [ add2alias afterinit [ if (! (checkalias survMap)) [ survMap = (rnd (listlen $defaultmaps)) ] ] ]
- genSurvDifStr = [
- if $nonSurvDefaults [ result "[CUSTOM]" ] [
- result (at (concat (concatword (c 0) "[EASY]") (concatword (c 2) "[INTERMEDIATE]") (concatword (c 9) "[HARD]") (concatword (c 7) "[IMPOSSIBLE]")) $survDifficulty)
- ]
- ]
- survival = [
- kickallbots; tmpSurvSets = $survNumBots; curSurvDifficulty = 0; survLastKill = ""; survTimeBetKills = ""; resetSurvAliases
- if (! (checkalias onKill)) [ onKill = "" ]; if (! (strstr $onKill survKills)) [ add2alias onKill [ if $startedSurvival [ += survKills 1; if (! (listlen $survTimeBetKills)) [ survTimeBetKills = (- (millis) $startSurvMillis) ] [ add2list survTimeBetKills (- (millis) $survLastKill) ]; survLastKill = (millis) ] ] ]
- add2alias mapstartonce [
- startPreSurvMillis = (millis)
- echo (genSurvDifStr) (c 2)Bot survival mode prepared, gather items and find the arena to start! (c 9)You have (c 5) (div $timeUntilTele 1000) (c 9)seconds to prepare!
- if (strstr $defaultmaps (curmap 1)) [ survMap = (findlist $defaultmaps (curmap 1)) ]
- setOfcZones; checkzone
- ]
- if (! (curteam)) [ team RVSF ]; mode 7; map $arg1 // Make 'em fight for us :p
- ]
- startSurvival = [
- startedSurvival = 1; startSurvMillis = (millis); addnbot $survNumBots CLA bad
- sleep 1000 [ if $survTeleported [ echo (c 9)You were teleported to the zone. ]; echo (c 3)Starting survival mode, good luck! ]
- sleep $timeBetChkPts [ gotCheckPoint = 1; increaseDifficulty ]
- ]
- setzone = [ if (> (listlen $arg1) 3) [ zone = ""; loop szl 4 [ add2list zone (at $arg1 $szl) ] ] ]
- // Zones consist of two points on a grid. Any area within these points are considered "inner zone".
- // The order of the arguments given to setzone are important: setzone "minX maxX minY maxY"
- // Hint: Use /whereami to find the two points.
- survOfcZones = [
- ac_aqueous 159.10 198.90 128.10 142.90
- ac_arabian 128.10 196.90 93.10 146.90
- ac_arctic 81.10 120.90 137.10 176.90
- ac_arid 135.10 155.90 97.10 138.90
- ac_complex 105.10 150.90 129.10 181.90
- ac_depot 137.10 166.90 205.10 262.90
- ac_desert 89.10 102.90 129.10 174.90
- ac_desert2 65.10 98.90 149.10 190.90
- ac_desert3 25.10 62.90 97.10 134.90
- ac_douze 137.10 186.90 121.10 150.90
- ac_edifice 33.10 80.90 82.10 120.90
- ac_elevation 61.10 102.90 66.10 121.90
- ac_gothic 47.10 83.90 41.10 83.90
- ac_iceroad 325.10 374.90 244.10 274.90
- ac_industrial 319.10 357.90 180.10 244.90
- ac_ingress 133.10 181.90 66.10 112.90
- ac_keller 66.10 100.90 222.10 244.90
- ac_mines 83.10 110.90 117.10 131.90
- ac_outpost 61.10 99.90 73.10 98.90
- ac_power 155.10 216.90 211.10 244.90
- ac_rattrap 145.10 185.90 57.10 102.90
- ac_scaffold 62.10 91.90 49.10 63.90
- ac_shine 99.10 124.90 79.10 106.90
- ac_snow 17.10 54.90 102.10 127.90
- ac_stellar 158.90 184.90 49.10 102.90
- ac_sunset 148.10 183.90 102.10 127.90
- ac_toxic 72.10 114.90 120.10 147.90
- ac_urban 135.10 200.90 45.10 90.90
- ac_werk 121.10 147.90 110.10 150.90
- ]
- setOfcZones = [
- survMapIndex = (findlist $survOfcZones (curmap 1))
- if (>= $survMapIndex 0) [
- tmpSurvZone = ""; tmpSurvCtr = 0
- loop soz 4 [ += tmpSurvCtr 1; add2list tmpSurvZone (at $survOfcZones (+ $survMapIndex $tmpSurvCtr)) ]
- setzone $tmpSurvZone
- ]
- ]
- findCenter = [
- midZoneX = (+f (divf (-f (at $tmpSurvZone 1) (at $tmpSurvZone 0)) 2) (at $tmpSurvZone 0))
- midZoneY = (+f (divf (-f (at $tmpSurvZone 3) (at $tmpSurvZone 2)) 2) (at $tmpSurvZone 2))
- tmpZoneCenter = (concat $midZoneX $midZoneY)
- ]
- teleportPlayer = [ if (! (alive)) [ attack ]; if (!= $gamespeed 100) [ gamespeed 100 ]; survTeleported = 1; findCenter; if (! $editing) [ edittoggle ]; go_to (at $tmpZoneCenter 0) (at $tmpZoneCenter 1); sleep 25 [ edittoggle ] ]
- isInZone = [
- if (&& (&& (>= (player1 x) (at $zone 0)) (>= (player1 y) (at $zone 2))) (&& (<= (player1 x) (at $zone 1)) (<= (player1 y) (at $zone 3)))) [
- result 1
- ] [
- result 0
- ]
- ]
- checkzone = [
- if (! $survIsFinished) [
- if (&& $startedSurvival (&& (>= (- (millis) $startSurvMillis) 500) (|| (|| (idlebots 2) (! (botsshoot 2))) (|| $editing (!= $gamespeed 100))))) [ endSurvival (concatword (genSurvDifStr) (c 3) " Error: " (c 1) editmode (c 5) ", " (c 3) gamespeed (c 5) ", " (c 2) idlebots (c 5) ", and " (c 0) botsshoot (c 5) " are not allowed in Survival Mode.") ]
- if (&& (isInZone) (! $startedSurvival)) [ startSurvival ]
- if (&& (! $startedSurvival) (>= (- (millis) $startPreSurvMillis) $timeUntilTele)) [ teleportPlayer ]
- if (&& (>= (- (millis) $lastCheckPoint) $timeBetChkPts) (&& $startedSurvival $gotCheckPoint)) [ increaseDifficulty ]
- if (&& (! $startedOBCount) (&& (! (isInZone)) $startedSurvival)) [ startOBCount ]
- if (&& $startedSurvival (&& (! (alive)) (>= (- (millis) $startSurvMillis) 500))) [ finalSurvMillis = (- (millis) $startSurvMillis); endSurvival (concatword (genSurvDifStr) (c 3) " You survived for " (c 5) (divf $finalSurvMillis 1000) (c 3) " seconds, and killed " (c 5) $survKills (c 3) " enemies. Average: " (c 5) (divf (listaverage $survTimeBetKills) 1000) (c 3) " seconds between kills.") ]
- if (&& (! (curteam)) (! $startedSurvival)) [ team RVSF ]; sleep 0 [ checkzone ]
- ]
- ]
- startOBCount = [
- startedOBCount = 1; startOBMillis = (millis); backInZone = 0; tmpSCtr = 5
- echo (c 3)Get back into the arena! (c 5)You only have (c 3)5 (c 5)seconds to return.
- loop soc 5 [ sleep (* $soc 1000) [ if (&& (! $survIsFinished) (&& (! (isInZone)) (! $backInZone))) [ if $spamSurvMsgs [ hudecho (concatword (c 9) $tmpSCtr ...) ] [ echo (concatword (c 9) $tmpSCtr ...) ]; -= tmpSCtr 1 ] [ backInZone = 1 ] ] ]
- sleep 5000 [ if (&& (! (isInZone)) (&& (! $backInZone) (>= (- (millis) $startOBMillis) 5000))) [ endSurvival (concatword (genSurvDifStr) (c 3) " You took too long to return to the arena!") ] [ startedOBCount = 0 ] ]
- ]
- increaseDifficulty = [
- lastCheckPoint = (millis)
- if (<= (+ $survNumBots $survBotsToAdd) $survMaxBots) [ += survNumBots $survBotsToAdd; addnbot $survBotsToAdd CLA best ] [ tmpSurvInt = (- $survMaxBots $survNumBots); += survNumBots $tmpSurvInt; addnbot $tmpSurvInt CLA best ]
- if (< $curSurvDifficulty 4) [ += curSurvDifficulty 1; botskillall (at "bad worse medium good best" $curSurvDifficulty) ]
- ]
- endSurvival = [
- tmp_survstr = $arg1; survIsFinished = 1; startedSurvival = 0; survNumBots = $tmpSurvSets
- add2alias mapstartonce [ echo $tmp_survstr ]
- tdm (at $defaultmaps (rnd (listlen $defaultmaps)))
- ]
- // List of aliases that need to be cleared from saved.cfg on quit:
- survAliases = (concat $survResetAliases "backInZone checkzone curSurvDifficulty endSurvival finalSurvMillis genSurvDifStr increaseDifficulty isInZone midZoneX midZoneY onKill resetSurvAliases setOfcZones setzone startOBCount startOBMillis startSurvival survLastKill survMapIndex survOfcZones survTimeBetKills tmpSCtr tmpSurvCtr tmpSurvInt tmpSurvSets tmp_sum tmp_survstr tmpSurvZone tmpZoneCenter zone aliasinit survResetAliases survAliases")
- addListOnQuit $survAliases
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