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jlsonicduelist001

YGO - Large Deck Support (Updated Basis)

Dec 7th, 2019 (edited)
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  1. Syrus roid support.
  2. Multiroid Bringer
  3. WIND Machine / Effect
  4. Level 10 ATK - 2000 DEF - 4000
  5. Once per turn: You can target 1 Machine "roid" monster with a different Attribute than this card; until the end of your opponent's turn, replace this effect with the targeted monster's effect(s), also this card's name becomes that monster's. If you Fusion Summon a Machine "roid" Fusion Monster (even when this card was sent to the GY as material for its Summon) (also except during the Damage Step): You can Special Summon as many materials used for its Summon as possible from your GY, but they cannot attack, also you cannot Special Summon monsters from the Extra Deck for the rest of this turn, except Machine Fusion Monsters.
  6. Rolletroid
  7. WIND Machine / Effect
  8. Level 4 ATK - 750 DEF - 750
  9. If you control no monsters, or all monsters you control are Machine "roid" monsters, you can Special Summon this card (from your hand or GY), but you cannot Special Summon "Rolletroid" from the same place twice in a turn this way. If Summoned this way: You can Special Summon 2 (1 from your hand and 1 from your GY) Level 4 or lower Machine monsters, except "Rolletroid". During the End Phase, if you do not Fusion Summon in the turn this effect resolves, banish your entire GY. If this card is sent from the field to the GY for a Fusion Summon of a Machine "roid" monster: You can Set up to 2 Spell/Trap cards with different names that are either banished or from your hand, Deck, or GY that specifically list "'roid' monster" or "Vehicroid" in their text, also Trap cards Set by this effect can be activated this turn.
  10. Mineroid
  11. EARTH Machine / Effect
  12. Level 2 ATK - 100 DEF - 1000
  13. If this card is Normal Summoned, flipped face-up, or Special Summoned by the effect of a Machine monster: You can add 1 Machine "roid" monster from your Deck to your hand. During your Main Phase: You can discard this card; add 1 "Polyermerization" Spell or "Fusion' Spell/Trap from your Deck or GY to your hand. If you do not Fusion Summon a Machine monster in the turn either of these effects resolve, skip your next Draw Phase.
  14. Horsyroid
  15. EARTH Machine / Effect
  16. Level 4 ATK - 2000 DEF - 2000
  17. Cannot attack directly. If this card is the only monster you control, this card gains ATK equal to its original DEF. If this card is destroyed by battle or leaves the field by a card effect: You can shuffle any number of cards from your GY into the Deck (min. 3) (max. 5), then draw 2 cards. You can only use this effect of "Horsyroid" once per turn.
  18. Camelroid
  19. FIRE Machine / Effect
  20. Level 6 ATK - 1100 DEF - 3000
  21. If you control a Machine Fusion Monster: You can target 1 Machine "roid" monster you control; shuffle this card into the Deck, then draw 1 card. If you drew a monster by this effect, you can Special Summon that monster. During the End Phase in the turn this card and a "Vehicroid" Fusion Monster was sent to the GY: You can target 1 Level 7 or higher Machine "roid" monster in your GY; Special Summon it, ignoring its summoning conditions.
  22. Pogoroid
  23. WIND Machine / Effect
  24. Level 3 ATK - 1000 DEF - 1500
  25. If this card is targeted for an attack: You can choose another monster you control as the attack target, then return this card to your hand. You can only use this effect of "Pogoroid" once per turn. During your Main Phase, if you have 4 or more Machine "roid" Fusion Monsters that you control with different names or are in your GY: You can target any number of non-Fusion Machine "roid" monsters and/or Spell/Traps that mentions "'roid' monster" or "Vehicroid" in their text that are either banished or in your GY; add them to your hand, then take 500 damage for each added. You cannot use this effect of "Pogo roid" again on your next 2 turns.
  26. Super Vehicroid Cruise Ship
  27. WATER Machine / Fusion / Effect
  28. Level 8 ATK - 3000 DEF - 3000
  29. "Carrierroid" + 1 Machine "roid" Fusion + 2 Machine monsters
  30. If a Machine "roid" monster(s) you control is Special Summoned, this card gains ATK/DEF equal to half the ATK/DEF of the Special Summoned monster. Double any battle damage your Machine "roid" Fusion Monster inflicts, also if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. If your Machine monster attacks: Your opponent cannot activate cards or effects until the end of the Damage Step. If this card is destroyed by battle, or if this card leaves the field because of an opponent's card effect: You can activate this effect; all other monsters you control can attack directly this turn, also inflict 1000 damage to your opponent each time they inflict battle damage.
  31. Cameoroid
  32. WIND Machine / Fusion / Effect
  33. Level 6 ATK - 2500 DEF - 1700
  34. "Stealthroid" + 1 Level 7 or higher Machine "roid" monster
  35. All Machine monsters you control gain 200 ATK/DEF for each monster you opponent controls. If this card battles, negate the effects of the monster it is battling. If this card destroys an opponent's monster by battle and sends it to the GY: You can Special Summon 1 Machine monster from your hand or GY, but it cannot attack or activate its effects unless you control a "Vehicroid" Fusion Monster, also this card can make a second attack on a monster this Battle Phase. (This effect can only be used once per turn.)
  36. Dock Exploration
  37. Continuous Spell
  38. "Vehicroid" Fusion Monsters are unaffected by your opponent's card effects. You can only use 1 of the following effects of "Dock Exploration" per turn, and only once that turn. If this card leaves the field by a card effect: You can discard 1 Machine monster; skip your opponent's next Battle Phase. If there is 10 or more of your banished Machines monsters: You can send this face-up card to the GY; halve your opponent's LP.
  39. Party Modules
  40. Normal Trap
  41. If this face-down card is destroyed by card effect: You can send the top 3 cards from your Deck to the GY; draw 2 cards. If those drawn cards are Machine "roid" monsters, you can send those cards to the GY; Special Summon 1 Level 6 or lower Machine "roid" Fusion Monster from your Extra Deck. (This is treated as a Fusion Summon.)
  42.  
  43. Ally of Justice
  44. Ally of Justice Infusion Encrypter
  45. DARK Machine / Tuner / Effect
  46. Level 1 ATK - 400 DEF - 400
  47. (Quick Effect): You can discard this card, then target 1 face-up non-LIGHT monster your opponent controls; have it become a LIGHT until the end of this turn. If this card is sent to the GY as Synchro Material for a Synchro Summon of a Machine Synchro Monster: You can Special Summon 1 Level 6 or lower "Ally of Justice" monster from your Deck, except "Ally of Justice Infusion Encrypter".
  48. Ally of Justice Rodlevex
  49. DARK Machine / Effect
  50. Level 4 ATK - 1500 DEF - 500
  51. When this card is Normal or Special Summoned: You can change all Attack Position LIGHT monsters on the field to face-up Defense Position. Once per turn: You can target any number of "Ally of Justice" monsters in your GY up to the number of monsters your opponent controls; Special Summon those targets in face-up Defense Position.
  52. Ally of Justice Code Scrapler
  53. DARK Machine / Tuner / Effect
  54. Level 5 ATK - 2000 DEF - 2000
  55. If your opponent controls a LIGHT monster, you can Special Summon this card (from your hand). When this card is Normal or Special Summoned and the only monsters in your hand and/or you control are non-LIGHT monsters: You can reveal your hand; Special Summon up to 2 "Ally of Justice" monsters from your hand or Special Summon up to 2 "Ally of Justice" monsters from your Deck if you control no other cards. If any player activates a Spell/Trap: You can target 1 face-up non-LIGHT monster your opponent controls; have it become a LIGHT.
  56. Ally of Justice Neo Arm
  57. DARK Machine / Union / Effect
  58. Level 5 ATK - 600 DEF - 2000
  59. Once per turn, you can either: Target 1 face-up Machine you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead. If this card is sent to the GY: You can draw 1 card for each LIGHT monster your opponent controls. The equipped monster gains these effects.
  60. • All Machine monsters you control gain ATK/DEF equal to half of the DEF of all LIGHT monsters on the field.
  61. • If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent.
  62. Ally of Justice Super Reign Blade
  63. DARK Machine / Synchro / Tuner / Effect
  64. Level 4 ATK - 2000 DEF - 500
  65. 1 Tuner + 1+ non-Tuner monsters
  66. If this card is Special Summoned: You can add 1 "Ally of Justice" monster from your Deck or GY to your hand. Once per turn, during either player's Main Phase: You can target 1 Level 3 or lower "Ally of Justice" monster you control or in your GY; either increase or reduce this card's Level by the Level of the target's until the end of this turn. All monsters in your opponent's hand become LIGHT. (Quick Effect) immediately after this effect resolves, you can: Synchro Summon 1 Machine Synchro Monster from your Extra Deck using monsters you control as the materials. If Synchro Summoning a "Ally of Justice" Synchro Monster by this effect, you can use your opponent's LIGHT monsters, by revealing their hand and sending them to the GY or banishing them from their GY, as the materials.
  67. Ally of Justice Stream Armor
  68. DARK Machine / Synchro / Effect
  69. Level 7 ATK - 2400 DEF - 2200
  70. 1 Tuner + 1+ non-Tuner monsters
  71. All non-LIGHT monsters in your opponent's GY become LIGHT Attribute. Once per turn: You can target 1 Machine monster you control or in your GY that has a Level; all players send cards from the top of their Deck to the GY equal to that target's Level (if have cards in their Deck less than the value, then send all cards from their Deck to the GY), then Special Summon up to 2 Machine monsters among them from your GY whose Levels are equal to or lower than the number of monsters sent to your GY by this effect. If this card is sent to the GY: You can target 1 Machine Synchro Monster in your GY, except "Ally of Justice Stream Armor"; Special Summon it.
  72. Ally of Justice Mermadius
  73. DARK Machine / Synchro / Effect
  74. Level 9 ATK - 2500 DEF - 3000
  75. 1 Tuner + 1+ non-Tuner monsters
  76. During the Battle Phase, while you control another "Ally of Justice" Synchro Monster with a different name, your opponent cannot activate cards or effects, also each of your "Ally of Justice" Synchro Monsters can make up to 2 attacks. If your opponent activates a card or effect (Quick Effect): You can banish 3 non-DARK monsters from their hand or GY; that card or effect now becomes "Target 1 face-up non-LIGHT monster you control; have that target become a LIGHT until the end of this turn". When this card destroys an opponent's LIGHT monster by battle: You can shuffle 3 cards from your GY into the Deck, draw 2 cards.
  77.  
  78.  
  79. Yusei
  80. Extraction
  81. Normal Spell
  82. Send Level 4 or lower monsters from your Deck to the GY up to the number of Tuner monsters you control, then draw 2 cards. You must control a face-up "Synchron", "Junk", "Stardust", or "Warrior" monster(s) to activate and resolve this effect, also you cannot Special Summon monsters from the Extra Deck during the turn you activate this card, except Synchro Monsters whose names include them as listed above.
  83.  
  84. Spellcasters.
  85. Restaisia
  86. DARK Spellcaster / Effect
  87. Level 9 ATK - 2700 DEF - 2400
  88. If you control a monster that is Special Summoned from your face-down Extra Deck, you can Tribute Summon this card for 1 less Tribute, also while this card is in your hand, Normal Summon it in addition to your Normal Summon/Set (You can only gain this effect once per turn.). If this card is Tribute Summoned by Tributing a monster you control that was from your face-down Extra Deck: You can Tribute 1 Spellcaster monster; inflict 2000 damage to your opponent. If this card destroys an opponent's monster by battle: You can add 1 Spell/Trap from your Deck to your hand. You can only use this effect of "Restaisia" once per turn.
  89.  
  90. DARK monsters.
  91. Killer of Satisfactory
  92. Normal Trap
  93. Target 1 DARK monster you control whose original ATK is 2300 or higher; destroy all monsters your opponent controls, but during your turn this card was activated or your next turn after this card was activated, other monsters you control cannot attack, except the targeted monster, also during the End Phase in the turn this card was activated, send 4 face-up cards (2 monsters and 2 Spell/Trap(s)) you control to the GY, or banish the targeted monster. Neither player can activate cards or effects in response to this card's activation. You can only activate 1 "Killer of Satisfactory" per turn.
  94.  
  95. Non-Effect Monsters.
  96. Little Impacters
  97. Continuous Spell
  98. You can only control 1 face-up "Little Impacters". All non-Effect Monsters you control with an original ATK and DEF of 2000 or lower, except Tokens, are unaffected by card effects and cannot be Tributed by your opponent, also they gain 2000 ATK/DEF (during damage calculation only) and inflicts double battle damage to your opponent if they attack a Defense Position monster. If you control an Effect Monster, destroy this card. If this face-up card is destroyed by a card effect, except by its own effect: You can draw cards equal to the number of monsters you control +1.
  99. Stellas Nabor
  100. LIGHT Psychic / Link
  101. Arrows: TL, BL, TR, BR
  102. ATK - 2500 LINK - 4
  103. 2+ monsters with an original ATK of 1000 or less, including a Level/Rank 4 or lower non-Token non-Effect Monster
  104.  
  105.  
  106. Volcanic/Blaze Accelerator.
  107. Volcanic Ogre Terri
  108. FIRE Pyro / Effect
  109. Level 5 ATK - 1650 DEF - 2100
  110. This card gains ATK equal to the total number of your Pyro monsters that are either banished or in your GY x 250. Once per turn, if you control another Level 5 or higher Pyro monster: You can shuffle 1 of your banished Pyro monsters or "Blaze Accelerator" cards into the Deck, and if you do, inflict 500 damage to your opponent. If this card is banished: You can add 1 "Volcanic" Spell/Trap from your Deck or GY to your hand. You can only use this effect of "Volcanic Ogre Terri" once per turn.
  111. Volcanic Flying Buster
  112. FIRE Pyro / Effect
  113. Level 1 ATK - 300 DEF - 500
  114. If an attack is declared involving a Pyro monster you control: You can discard this card or banish this card from your GY; negate that attack, and if you do, inflict damage to your opponent equal to the current ATK of the attacking monster, then shuffle that monster and monsters your opponent controls with higher ATK than it into the Deck. If this card is banished: You can target 1 of your banished FIRE Pyro monsters; Special Summon that target. You can only use this effect of "Volcanic Flying Buster" once per turn.
  115. Volcanic Sephelion Bladeworm
  116. FIRE Pyro / Effect
  117. Level 2 ATK - 1000 DEF - 0
  118. Once per turn (Quick Effect): You can target 1 FIRE Pyro monster you control; equip this card from your hand or GY to it as an Equip Card. The equipped monster gains 1000 ATK, also if it attacks a Defense Position monster, inflict piercing battle damage to your opponent. If the equipped monster destroys an opponent's monster by battle: You can inflict damage to your opponent equal to that monster's Level x 500. If a card(s) you control would be destroyed by an opponent's card, send this Equip card to the GY instead.
  119. Volcanic Pythonnail Cannon
  120. FIRE Pyro / Effect
  121. Level 3 ATK - 600 DEF - 600
  122. Can attack directly. Any effect damage inflicted to your opponent by a Pyro monster's effect becomes doubled. If this card is sent from the Monster Zone to the GY by a card effect: You can banish cards from your opponent's GY up to the number of banished Spell/Traps, then if it is returned to the Monster Zone in the turn after this effect resolves, it gains 300 ATK/DEF for each banished by its effect until the end of this turn.
  123. Volcanic Sauna Fuel
  124. Continuous Spell
  125. When this card is activated: Gain 1000 LP for each "Volcanic" monster you control, also add 1 Pyro monster from your Deck to your hand. During each End Phase: You can Special Summon any number of your Pyro monsters in your GY or among your banished cards that were destroyed by battle or sent by card effect this turn, ignoring their summoning conditions (even if this card leaves the field). If this card leaves the field and is now banished or in your GY: You can banish any number of cards in your GY, then target the same number of Spell/Traps your opponent controls; banish them. You can only activate 1 "Volcanic Sauna Fuel" per turn.
  126. Volcanic Chain
  127. Quick-Play Spell
  128. If you inflicted 3000 or more effect damage this turn: You can activate this effect; your opponent cannot activate cards or effects for the rest of this turn, except for cards that specifically involve a FIRE monster. If this card is in your GY, after you resolve a card effect that inflicts damage to your opponent and you inflicted 3000 or more effect damage this turn: You can banish this card from your GY; your opponent cannot Summon monsters for the rest of this turn, except FIRE monsters. You can only use 1 effect of "Volcanic Chain" per turn, and only once that turn.
  129. Volcanic Shelter
  130. Continuous trap
  131. Once per turn: You can send 2 other cards from your hand or on the field to the GY; Special Summon 1 Pyro monster from your hand or Deck. If you would send a Pyro monster from your hand to the GY to activate the effect of a "Blaze Accelerator" card, you can send a card you control to the GY instead. During your Main Phase, if this card is in your GY: You can send 1 Pyro monster from your hand to the GY; Set this card to your field. If you control a "Blaze Accelerator" card, this card Set can be activated this turn. You can only use this effect of "Volcanic Shelter" once per turn.
  132. Blaze Accelerator Charger
  133. Equip Spell
  134. Can only be equipped to a FIRE Pyro monster. Once per turn, during your Main Phase: You can send 1 Pyro monster from your hand to the GY; have the equipped monster gain 1000 ATK, but it cannot activate its effects this turn. If this card is sent from your Spell & Trap Zone to the GY: You can draw 1 card. Each monster you control can only be equipped with 1 "Blaze Accelerator Charger" at a time.
  135.  
  136. Yuma - Onomats: Gagaga, Dododo, Zubaba, Gogogo ~ ZEXAL Cards.
  137. NEW --------------------------------------------------------------------------------------
  138. Gogogo.
  139. Gogogo Sphinx
  140. EARTH Rock / Effect
  141. Level 4 ATK - 1500 DEF - 1500
  142. "Gogogo" monsters you control can attack while in face-up Defense Position. If they do, apply their DEF for damage calculation. Once per turn (Quick Effect): You can detach 1 material from an Xyz Monster you control, then target 1 face-up card your opponent controls; negate its effects, also if it was a monster, it cannot attack this turn. If the material detached to activate this effect was a "Gogogo" Monster Card and the target was a monster, you can also make its original ATK/DEF become 0. If this card is detached from an Xyz Monster whose materials are only "Gogogo" Monster Cards: You can target 1 card on the field; either return it to the hand or shuffle it into the Deck.
  143. Gogogo Olympus Guardian
  144. EARTH Rock / Effect
  145. Level 4 ATK - 700 DEF - 2400
  146. This card's name becomes "Gogogo Golem" while in your Deck, GY, or on the field. This card can attack while in face-up Defense Position. If it does, apply its DEF for damage calculation. All "Gogogo" monsters you control gain 350 DEF for each "Gogogo" monster you control or in your GY. You can only use each of the following effects of "Gogogo Olympus Guardian" once per turn. If your opponent controls a monster(s) and you control a "Gogogo" monster(s): You can Special Summon this card from your hand or GY. During the Battle Phase, while you control another "Gogogo" monster, except whose original name is "Gogogo Olympus Guardian" (Quick Effect): You can target 1 "Gogogo" monster you control; your opponent must attack it (if able). If this card leaves the field by an opponent's card effect and you control no Xyz Monsters: Immediately after this effect resolves, you can; Special Summon exactly 3 EARTH Rock Xyz Monsters with different names that are banished, from your GY, or your Extra Deck, and if you do, Xyz Summon 1 monster using those monsters only.
  147. Gogogo Builder
  148. EARTH Rock / Effect
  149. Level 4 ATK - 1000 DEF - 1000
  150. If this card is Summoned, or flipped face-up: You can pay 1000 LP; add 1 "Gogogo" monster from your Deck to your hand, except "Gogogo Builder", then you can Special Summon 1 "Gogogo" monster from your hand or GY. If you Summoned a monster by this effect, you can only use "Gogogo" monsters you control as materials for an Xyz Summon while this card is on the field. If this card is in your GY and you control a "Gogogo Golem(s)": You can shuffle 1 EARTH and/or 1 Rock Xyz Monster among your banished cards or in your GY; add this card to your hand. You can only use this effect of "Gogogo Builder" once per turn.
  151. Gogogo Proteus
  152. EARTH Rock / Effect
  153. Level 4 ATK - 0 DEF - 0
  154. (Quick Effect): You can send this card from your hand or face-up field to the GY; this turn, your opponent cannot activate cards or effects when a "Gogogo" monster(s) is Summoned and/or activate its effects. An EARTH or Rock Xyz Monster that has this card as material gains these effects. - Gains 1000 DEF for each material attached to it. - Once per turn (Quick Effect): You can change any Attack Position monsters on the field to face-up or face-down Defense Position, also they cannot change their battle positions.
  155. Gogogo Rocker
  156. EARTH Rock / Effect
  157. Level 4 ATK - 1800 DEF - 900
  158. If you control a "Gogogo" monster(s), you can Special Summon this card (from your hand or GY). You can only Special Summon "Gogogo Rocker" this way once each while it is in your hand or GY each turn. If you control no "Gogogo Golem" monsters: You can send 1 "Gogogo Golem" from your Deck to the GY; add 1 Spell/Trap from your Deck or GY to your hand that specifically list "Gogogo" in its name or text. Up to twice per turn, during the Battle Phase (Quick Effect): You can target 1 "Gogogo" monster you control; this turn, you can switch its the original ATK and DEF, also it can attack directly but any battle damage your opponent takes from direct attacks involving it becomes halved.
  159. Gogogo Architect
  160. EARTH Rock / Xyz / Effect
  161. Rank 4 ATK - 2000 DEF - 2000
  162. 2+ Level 4 monsters
  163. If this card is Xyz Summoned: You can send 1 EARTH Rock monster from your Deck to the GY and draw 1 card. You can only use this effect of "Gogogo Architect" once per turn unless this following effect resolves this turn. If this card is Xyz Summoned using 4 or more EARTH and/or Rock monsters, you can also apply this effect.
  164. • Shuffle up to 5 EARTH and/or Rock monsters that are either banished or in your GY into the Deck, then draw 2 cards.
  165. You can only use each of these following effects of "Gogogo Architect" once per turn. You can detach any number of materials from this card, then pay half of your LP: Special Summon an equal number of "Gogogo" monsters with different names from your Deck in Defense Position by the number of those materials detached to activate this effect, but they cannot activate their effects. If this Xyz Summoned card leaves the field by an opponent's card effect while it has 2 more Monster Cards as material: You can Special Summon as many of those monsters as possible in Defense Position.
  166. Gogogo Treehouse Giant
  167. EARTH Rock / Xyz / Effect
  168. Rank 4 ATK - 2800 DEF - 3500
  169. 3+ Level 4 monsters
  170. During each Standby Phase: Gain 500 LP. When another EARTH Rock monster you control battles a monster: You can attach 1 EARTH and/or Rock monster from hand, field, or GY to this card, also gain LP by the number of materials attached to this card x 200. At the start of your Battle Phase: You can detach all materials from an Xyz Monster you control (min. 4); this turn, all monsters you control can make up to 3 attacks, also the first time each monster your opponent controls would be destroyed by battle, it is not destroyed. If a "Gogogo" monster(s) you control leaves the field by an opponent's card and this card is in your GY (even during the Damage Step): You can Special Summon this card in face-up Attack Position, then attach up to 3 "Gogogo" monsters with different names from your Deck to this card. You can only use this effect of "Gogogo Treehouse Giant" once per turn.
  171. Gogogo Morhin' Transformers
  172. EARTH Rock / Xyz / Effect
  173. Rank 4 ATK - 4000 DEF - 4000
  174. 3 Rank 4 Xyz Monsters
  175. Must first be Xyz Summoned using the above materials, also any materials attached to them becomes materials for this card. Cannot be used as Xyz Material. This card is unaffected by monster effects, except for Xyz Monsters, also it cannot be destroyed or banished by card effects. Once per turn, during the Main Phase 1 or Battle Phase (Quick Effect): You can detach any number of materials from this card; apply or have this card gain these effects (until the end of this turn) in sequence based on the number of those materials detached.
  176. • 1+: If a monster you control attacks a Defense Position monster this turn, inflict piercing battle damage to your opponent.
  177. • 3+: Gain 200 LP for each of those materials detached.
  178. • 5+: Once per turn, if your opponent would Summon a monster(s): You can negate that Summon, and if you do, attach them to Xyz Monsters you control.
  179. • 7+: Inflict 400 damage to your opponent for each of those materials detached.
  180. • 9+: Each time your opponent sends a card from their hand or Deck to the GY by a card effect, have both players send the top 5 cards of their Deck to the GY.
  181. • 11+: Place all cards from your opponent's hand and GY to the bottom of the Deck in any order.
  182. • 13+: Add up to 5 cards from your GY to your hand.
  183. Gogogo Path
  184. Normal Spell
  185. Special Summon 1 "Gogogo" monster from your hand or GY or if you control no monsters, you can Special Summon any number of "Gogogo" monsters with different names from your hand or GY instead. If you Summoned more than 1 monster using this effect, you can only use "Gogogo" monsters as material for an Xyz Summon for the rest of this turn. You can only use each effect of "Gogogo Path" once per turn.
  186. Gogogo Construction
  187. Continuous Spell
  188. Each time an Xyz Monster(s) is Special Summoned, gain 1000 LP for each of those monsters. When your opponent activates a card or effect (except during the Damage Step): Immediately after this effect resolves, you can; Xyz Summon 1 monster using only EARTH or Rock monsters as materials.
  189. Gogogo Transcendence
  190. Normal Trap
  191. Gogogo Caught
  192. Normal Trap
  193. ---------------------------------------------------------------------------------------------
  194. REDONE---------------------------------------------------------------------------------------
  195. Zubaba.
  196. Zubaba Glockas
  197. EARTH Warrior / Effect
  198. Level 4 ATK - 1500 DEF - 1200
  199. If you control a monster(s) whose current ATK is higher than its original ATK: You can Special Summon this card from your hand or GY. An Xyz Monster that was Summoned using this card on the field as material gains this effect.
  200. • If this card battles: You can banish 3 cards from your GY; double its ATK until the end of the Battle Phase.
  201. Zubaba Cannon Loader
  202. EARTH Warrior / Effect
  203. Level 3 ATK - 800 DEF - 2100
  204. If your opponent declares a direct attack: You can Special Summon this card from your GY (if it was there after the attack was declared) or hand (even if not), and if you do, send the attacking monster to the GY. If this card is Normal or Special Summoned: You can Special Summon 1 "Zubaba" monster from your hand or GY, except "Zubaba Cannon Holder", then you can add 1 "Zubaba" Spell/Trap from your GY to your hand, also you cannot Special Summon monsters for the rest of this turn, except Xyz Monsters. You can only use this effect of "Zubaba Cannon Holder" once per turn.
  205. Zubaba Secartes
  206. EARTH Warrior / Effect
  207. Level 1 ATK - 100 DEF - 500
  208. If you control a "Zubaba" monster, you can Special Summon this card (from your hand). You can send 2 Spell/Traps from your hand to the GY, and if you do, add up to 2 "Zubaba" Spell/Traps from your Deck to your hand with different names from each other and the cards in your GY. You can only use this effect of "Zubaba Secartes" once per turn. Once per turn: You can shuffle 1 of your banished monsters into the Deck; this card gain ATK/DEF equal to the ATK/DEF of the shuffled monster's, also if this card would used as material for an Xyz Summon this turn, you can treat it as a Level 3, 4, or 5 monster.
  209. Zubaba Lehistro
  210. EARTH Warrior / Effect
  211. Level 3 ATK - 1800 DEF - 0
  212. You can banish 1 other "Zubaba" monster from your hand or GY: Special Summon this card from your hand or GY, but banish it when it leaves the field if it was Special Summoned from the GY by this effect. You can only use this effect of "Zubaba Lehistro" once per turn. Once per turn: You can target 1 other monster you control; all "Zubaba" monsters you control become the same Level as that target.
  213. Zubaba Ranker
  214. EARTH Warrior / Xyz / Effect
  215. Rank 3 ATK - 800 DEF - 1800
  216. 2 Level 3 EARTH Warrior monsters
  217. While you control another "Zubaba" monster, "Zubaba" Xyz Monsters you control can attack directly, also your opponent cannot target this card for attacks. (Quick Effect): You can detach 1 material from this card: Special Summon any number of "Zubaba" monsters from your hand or GY with a Level, and if you do, you can treat them as Level 3, 4, or 5 monsters for an Xyz Summon. You can only use this effect of "Zubaba Ranker" once per turn.
  218. Zubaba Emperor
  219. EARTH Warrior / Xyz / Effect
  220. Rank 5 ATK - 2600 DEF - 2300
  221. 3 Level 5 monsters
  222. You can also Xyz Summon this card from your Extra Deck using any 2 Level 5 "Zubaba" monsters. Gains 250 ATK for each "Zubaba" monster you control or in your GY. When a card or effect is activated while you control an Xyz Monster with a Monster Card equipped to it (Quick Effect): You can detach 1 material from this card; make all monsters you currently control unaffected by that card's effect and cards with its name this turn. If this card leaves the field by an opponent's card effect while it has material: You can draw 2 cards.
  223. Zubaba Slash
  224. Quick-Play Spell
  225. Banish 2 Xyz Monsters from your GY or you control; destroy all cards your opponent controls, also any battle damage they take becomes halved for the rest of this turn.
  226. Zubaba Reflect
  227. Quick-Play Spell
  228. If an attack is declared involving your "Zubaba" monster and an opponent's monster: Equip 1 other monster your opponent controls to your monster. The equipped monster gains ATK equal to the ATK of the Equip Card. You can only activate 1 "Zubaba Reflect" per turn.
  229. Zubaba Rural Palace
  230. Continuous Spell
  231. When this card is activated: You can banish 1 "Zubaba" monster from your hand or GY; add 1 "Zubaba" monster from your Deck to your hand with a different name from the banished card. Your opponent cannot respond to the Summon or the effects of your "Zubaba" monsters, also those monsters cannot be targeted nor destroyed by monster effects, except Xyz Monsters. If this card leaves the field or is returned to your hand or Deck. You can send any number of Equip Monster Cards that were equipped to "Zubaba" Xyz Monsters you control to the GY; all Xyz Monsters you control can attack up to the number of those cards sent during each Battle Phase this turn.
  232. Zubaba Counter
  233. Normal Trap
  234. If an opponent's monster declares an attack while you control a "Zubaba" Xyz Monster: You can negate that attack, also equip 1 monster your opponent controls or in their GY to an Xyz Monster you control. It gains ATK equal to the ATK or DEF (whichever is higher) of that monster. You can banish this card from your GY, then target 1 face-up monster your opponent controls or in their GY; equip it to a "Zubaba" Xyz Monster you control. It gains ATK equal to the ATK or DEF (whichever is higher) of the monster. You can only activate 1 "Zubaba Counter" per turn.
  235. Zubaba Wielder
  236. Normal Spell
  237. Target 1 "Zubaba" Xyz Monster you control; attach up to 3 Spell/Traps (that are either banished or from your GY) and this card to it as material, but shuffle them into the Deck instead of sending them to the GY, also you cannot Special Summon monsters for the rest of this turn. You can only activate 1 "Zubaba Wielder" per turn.
  238. Zubaba Training Grounds
  239. Continuous Trap
  240. All Xyz Monsters you control gain 500 ATK/DEF. Each time your opponent activates a card or effect, send the top 2 cards of their Deck to the GY. During the Main Phase: You can send this card and 1 other face-up card you control to the GY; equip up to 3 cards from your opponent's GY to a "Zubaba" Xyz Monster monster you control. The equipped monster gains 1000 ATK/DEF for each of those cards equipped to it.
  241. Zubaba Takedown
  242. Counter Trap
  243. If your opponent activates a monster's effect: You can detach 2 materials from a monster on the field, and if you do, negate the activation, and if you do that, attach it to a Xyz Monster you control, also that Xyz Monster gains ATK equal to the ATK or DEF (whichever is higher) of that monster and gains this effect.
  244. • If this card would be destroyed, you can send 1 card equipped to it to the GY instead.
  245. -----------------------------------------------------------------------------------
  246. Jesse Anderson. Crystal Beasts/Ultimate Crystal/Advanced Dark.
  247. Advanced Starframe Continuum
  248. Continuous Spell
  249. While this card is on the field or in the GY, "Advanced Dark" in your Field Zone cannot be banished by card effects. "Ultimate Crystal" monsters you control cannot be targeted nor destroyed by card effects. If an "Ultimate Crystal" monster(s) is Special Summoned to your field (except during the Damage Step): You can Special Summon 1 "Crystal Beast" monster from your Deck, and if you do, have its original ATK/DEF become 4000 until the end of this turn. During your End Phase: You can send this card to the GY; inflict damage to your opponent for the total number of face-up cards you control that lists "Crystal Beast" in its name or text x 100. You can only activate 1 "Advanced Starframe Continuum" per turn
  250.  
  251. Archfiend. Summoned Skull.
  252. Skull's Marveled Throne of Darkness
  253. Continuous Spell
  254. (This card is always treated as an "Archfiend" card.)
  255. When this card is activated while you control "Summoned Skull" in a Monster Zone, every "Summoned Skull" you control become unaffected by your opponent's card effects, except "Archfiend" cards or effects that involves a Fiend monster. Once per turn, during your Standby Phase, if you control no "Summoned Skull": You can send 1 "Archfiend" monster from your hand or Deck to the GY. If a Fiend monster would be destroyed by battle or card effect, you can banish this card from your GY, instead.
  256. Skull's Pride and Honor
  257. Quick-Play Spell
  258. (This card is always treated as an "Archfiend" card.)
  259. If you have a "Summoned Skull" in your GY: Choose 1 of these effects, also all Fiend monsters you control gain 1250 ATK/DEF after either of them resolve.
  260. • Immediately after this effect resolves; Normal Summon 1 Fiend monster.
  261. • Special Summon 1 Fiend monster from your hand.
  262. While you have 5 or more monsters in your GY that are DARK Fiend monsters and a "Summoned Skull(s)": You can banish this card in your GY; shuffle 1 "Summoned Skull" in your GY to the Deck, and if you do, the effects of cards in your possession cannot be negated for the rest of this turn. You can only use each effect of "Skull's Pride and Honor" once per turn.
  263. Dead Beat Skulls & Bones
  264. Normal Trap
  265. (This card is always treated as an "Archfiend" card.)
  266. Banish 1 "Summoned Skull(s)" you control or in your GY; Banish all monsters your opponent controls, then they Special Summon "King Slain Tokens" (Level 1/DARK/Fiend/ATK - 0/DEF - 0) for each of them banished, also those Tokens cannot be Tributed for a Ritual Summon or Tribute Summon, or used as material for a Summon of a face-down Extra Deck monster, except for a Fiend monster. During the next Standby Phase of the turn after this effect resolves, shuffle into the Deck the monster banished by this card's effect and this card from your GY. You can only activate 1 "Dead Beat Skulls & Bones" per turn.
  267. Servant's Incarnation
  268. DARK Fiend / Effect
  269. Level 6 ATK - 1200 DEF - 2500
  270. This card's name becomes "Summoned Skull" while in the hand, GY, or on the field but it is still treated as an "Archfiend" card, also it is also treated as a Normal Monster while in your hand, Deck, or GY. If a "Summoned Skull(s)" is banished, sent from your hand and/or Deck to the GY, or shuffled into the Deck, and you control no monsters or all face-up monsters you control are Fiend monsters other than "Summoned Skull": You can Special Summon this card from your GY (if it was there when this effect is activated) or hand (even if not). (Quick Effect): You can Tribute this card; Set up to 2 "Archfiend" Spell/Traps from your hand or GY, then Special Summon 1 monster whose original name is "Summoned Skull" among your banished cards, or from your hand or GY. Quick-Play Spells or Trap Set by this effect can be activated this turn. You can only use this effect of "Servant's Incarnation' once per turn.
  271.  
  272. Raidraptor.
  273. Raidraptor Mob Screech
  274. Normal Spell
  275. If you have 3 or more "Rank-Up-Magic" Spells with different names in your GY while you control a Xyz Summoned "Raidraptor" Xyz Monster: Tribute any number of "Raidraptor" monsters you control, except Xyz Monsters; until the end of your opponent's turn after this effect resolves, you cannot Special Summon monsters from the Extra Deck, except DARK Winged Beast monsters, also Set that many "Rank-Up-Magic" Spells to your Spell & Trap Zone. Quick-Play Spells Set by this effect can be activated this turn. If a Winged Beast Xyz Monster leaves the field by an opponent's card and is now in your GY or banished (except during the Damage Step): You can return that monster to the Extra Deck, then add this card card to your hand. You can only use 1 "Raidraptor Mob Screech" effect per turn, and only once that turn.
  276.  
  277. New------------------------------------------------------------------------------
  278. Genex.
  279. Genex Absorber
  280. LIGHT Psychic / Tuner / Effect
  281. Level 1 ATK - 800 DEF - 1500
  282. Once per turn: You can equip to a Synchro Monster you control 1 "Genex" monster with the same Attribute from your hand or GY. The equipped monster gains ATK and DEF equal to the ATK and DEF of the monster equipped to it. During your Main Phase, you can activate 1 of these effects. You can only use each of these effects of "Genex Absorber" once per turn. If you control "Genex Controller": You can target 1 monster from your hand or GY; replace this effect with the effect(s) of that target. If a "Genex" Synchro Monster you control is sent to the GY while this card is in your GY: You can Special Summon this card, then have its name become "Genex Controller".
  283. Genex Runner
  284. WIND Warrior / Effect
  285. Level 4 ATK - 1500 DEF - 1150
  286. If your opponent activates a Spell/Trap or effect (except during the Damage Step): You can Special Summon 1 "Genex Controller" from your hand, Deck or GY. If you control a "Genex Controller" when this effect resolves, you can add 1 "Genex" monster from your Deck to your hand instead, then draw 1 card. A Synchro Monster with the same original Attribute as this card that used it for its Synchro Summon gains this effect.
  287. • Once per turn (Quick Effect): You can activate this effect; banish Spells/Traps your opponent controls up to the number of Synchro Monsters you control. If this effect was activated on a "Genex" Synchro Monster, apply this next effect after: Inflict damage to your opponent by the number of those cards x 300.
  288. Genex Surgeons
  289. DARK Spellcaster / Tuner / Effect
  290. Level 2 ATK - 1200 DEF - 1400
  291. This card's name becomes "Genex Controller" while it is on the field or in the GY. Once per turn: You can target up to 3 "Genex" monsters in your GY; shuffle them into the Deck, and if you do, have the Attribute of this card also become the original Attributes of those monsters until the end of this turn. (Quick Effect): Immediately after this effect resolves you can; Synchro Summon 1 "Genex" Synchro Monster from your Extra Deck using monsters you control.
  292. Genex Burster
  293. FIRE Pyro / Effect
  294. Level 6 ATK - 2500 DEF - 1000
  295. If you control a "Genex" Tuner monster, you can Special Summon this card (from your hand or GY), but you can only use "Genex" monsters as material for a Synchro Summon the turn "Genex Burster" was Special Summoned this way. If this card is sent to the GY by battle or card effect: You can target 1 Special Summoned monster your opponent controls with the highest current ATK (your choice, if tied); destroy all monsters your opponent controls whose current ATK is lower than it, also have that monster lose 300 ATK/DEF for each "Genex" monster in your GY. You can only use this effect of "Genex Burster" once per turn.
  296. Genex Primeral Crystalizer
  297. WATER Rock / Effect
  298. Level 2 ATK - 900 DEF - 900
  299.  
  300. Genex Processor
  301. EARTH Machine / Effect
  302. Level 3 ATK - DEF -
  303. Genex Trafficker
  304. DARK Machine / Effect
  305. Level 3 ATK - 400 DEF - 400
  306. During your opponent's Main Phase (Quick Effect): You can send this card you control to the GY; Special Summon up to 3 Level 6 or lower "Genex" monsters from your hand, except "Genex Ally Trafficker". If this card is sent to the GY for a Synchro Summon of a monster with the same original Attribute as this card (except during the Damage Step): You can draw cards equal to the number of materials used for that Synchro Summon. If the Synchro Monster you Synchro Summon is not a "Genex" monster, place cards on the bottom of the Deck by the number you drawn. You can only use this effect of "Genex Ally Trafficker" once per turn.
  307. Genex Ally Engine
  308. DARK Machine / Effect
  309. Level 5 ATK - 0 DEF - 2400
  310. If this card is Summoned, you can declare a number from 1-4 and this card's Level become the declared number. If you control "Genex Controller" (Quick Effect): You can target 1 face-up card on the field; Special Summon this card from your hand, and if you do, negate the targeted card's effects, then destroy it during the End Phase. If this card is sent to the GY for Synchro Summon: You can shuffle up to 2 "Genex" Tuner monsters whose total Levels equal 4 or lower among your banished cards or in your GY into the Deck. If this card is sent to the GY for a Synchro Summon of a "Genex" Synchro Monster, you can Special Summon those monster instead.
  311. Genex Ally Game System
  312. DARK Machine / Effect
  313. Level 6 ATK - 1400 DEF - 2800
  314. During the Main Phase (Quick Effect): You can Tribute 1 "Genex" Tuner monster; send this card from your hand to the GY, and if you do, send up 3 "Genex" monsters from your Deck to the GY whose total Levels equal 6 or less, except "Genex Ally Game System". If a "Genex" Synchro Monster is Special Summoned from the Extra Deck while this card is in your GY: You can Special Summon this card (but banish it when it leaves the field), then double the ATK/DEF of that Synchro Monster.
  315. Subscooter R-Genex
  316. WATER Machine / Synchro / Effect
  317. Level 7 ATK - DEF -
  318. 1 "Genex" Tuner + 1+ non-Tuner WATER monsters
  319.  
  320. Revengiron R-Genex
  321. FIRE Machine / Synchro / Effect
  322. Level 9 ATK -
  323. 1 "Genex" Tuner + 1+ non-Tuner FIRE monsters
  324.  
  325. R-Genex
  326. EARTH Machine / Synchro / Effect
  327. Level 7 ATK -
  328. 1 "Genex" Tuner + 1+ non-Tuner EARTH monsters
  329. When this card is Synchro Summoned: You can change the battle positions of all monsters your opponent currently controls. If this Synchro Summoned card leaves the field because of an opponent's card effect: You can activate this effect; skip your opponent's next Battle Phase.
  330. Mainframer R-Genex
  331. LIGHT Machine / Synchro / Effect
  332. Level 6 ATK -
  333. 1 "Genex" Tuner + 1+ non-Tuner LIGHT monsters
  334.  
  335. Incanfluorosous Genex
  336. LIGHT Machine / Synchro / Effect
  337. Level 5 ATK -
  338. "Genex Controller" + 1+ non-Tuner LIGHT monsters
  339.  
  340. Electronmagnellion Genex
  341. DARK Machine / Synchro / Effect
  342. Level 8 ATK -
  343. "Genex Controller" + 1+ non-Tuner DARK monsters
  344.  
  345. ---------------------------------------------------------------
  346. Charmer, Familiar-Possessed, Monster Familiar.
  347. WIP______________________________________
  348. Gambling. Die/Dice Roll. Coin Toss.
  349. WIP______________________________________
  350.  
  351. Gravekeeper.
  352. Gravekeeper's Guardian
  353. DARK Spellcaster / Effect
  354. Level 6 ATK - 1500 DEF - 3000
  355. While "Necrovalley" is on the field, your opponent cannot target monsters you control with card effects, also your opponent's monsters cannot target monsters you control for attacks, except "Gravekeeper's Guardian". During damage calculation, if this card battles an opponent's monster while you control a face-up "Necrovalley" card: You can destroy that monster, then Special Summon that destroyed monster during the End Phase. While you control this card that was flipped face-up, monsters Summoned by this effect cannot attack or activate their effects, also they cannot be Tributed, except by a card effect, or be used as material for a Summon of a monster from the Extra Deck. This effect is unaffected by "Necrovalley".
  356. Gravekeeper's Builder
  357. EARTH Spellcaster / Effect
  358. Level 2 ATK - 700 DEF - 800
  359. You can Tribute this card; add 2 Spell/Traps (1 "Gravekeeper's" and 1 "Necrovalley" Spell/Traps) from your Deck to your hand, then you can Set up to 2 Spell/Traps from your hand, but you cannot activate Spells/Traps for the rest of this turn after this effect resolves, except "Gravekeeper's" or "Necrovalley" Spells/Traps, unless "Necrovalley" is on the field. Quick-Play Spells and Traps Set by this effect can be activated this turn. During your Main Phase: You can activate this effect; Special Summon up to 2 Level 4 or lower "Gravekeeper's" monsters from your hand. You can only use each effect of "Gravekeeper's Builder" once per turn.
  360. Gravekeeper's Slaves
  361. EARTH Spellcaster / Effect
  362. Level 1 ATK - 300 DEF - 300
  363. FLIP, while you control a Tribute Summoned/Set Level 5 or higher "Gravekeeper's" monster: You can target 1 face-down monster you control; flip that target in face-up Attack or Defense Position.
  364. Once per turn: You can change this card to face-down Defense Position. While a "Necrovalley" card is not on the field: You can Special Summon 1 Level 4 or lower Spellcaster monster with 1200 or less ATK from your Deck in face-up position or face-down Defense Position. You can only use this effect of "Gravekeeper's Slaves" once per turn.
  365. Gravekeeper's Combatant
  366. DARK Spellcaster / Effect
  367. Level 4 ATK - 2000 DEF - 2000
  368. FLIP: You can make the original ATK of all Level 4 or lower DARK Spellcasters you control become 2000 while this card is on the field.
  369. Cannot attack unless you control another "Gravekeeper's" monster, and while a "Necrovalley" card is on the field. If this card attacks a Defense Position monster, inflict piercing battle damage to your opponent. When this card inflicts battle damage to your opponent: You can Tribute 1 Spellcaster monster other than "Gravekeeper's Combatant"; have this card gain 2000 ATK until the end of this Battle Phase, also it can make another attack during this Battle Phase. If this card leaves the field: Immediately after this effect resolves, you can; Normal Summon/Set 1 Level 5 or higher DARK Spellcaster monster. You can only use this effect "Gravekeeper's Combatant" once per turn.
  370. Gravekeeper's Assistant
  371. DARK Spellcaster / Effect
  372. Level 6 ATK - 1800 DEF - 2500
  373. FLIP: You can negate the effects of all cards your opponent currently controls. You can only use this effect of "Gravekeeper's Assistant" once per turn.
  374. When a card or effect is activated, or when your opponent declares an attack, while you control another "Gravekeeper's" monster and a "Necrovalley" card (Quick Effect): You can activate 1 of these effects;
  375. • Change 1 face-up monster you control to face-down Defense Position.
  376. • Change 1 face-down monster you control to face-up position.
  377. Gravekeeper's Formation Assembler
  378. EARTH Spellcaster / Effect
  379. Level 3 ATK - 1100 DEF - 700
  380. During your Main Phase in the turn you Normal Summon/Set a "Gravekeeper's" monster, you can Normal Summon 1 Level 5 or higher "Gravekeeper's" monster (without Tributing) in addition to your Normal Summon/Set. (You can only use this effect once per turn.) During your Main Phase 1: You can Tribute this card, then target 1 face-up "Gravekeeper's" monster you control; that monster make attacks up to the number of "Necrovalley" cards you control during each Battle Phase this turn. While "Necrovalley" is on the field (Quick Effect): Immediately after this effect resolves, you can; Normal Summon 1 Spellcaster monster. You can only use this effect of "Gravekeeper's Formation Assembler" once per turn.
  381. Gravekeeper's Chosen
  382. DARK Spellcaster / Fusion / Effect
  383. Level 4 ATK - 1000 DEF - 1000
  384. 1 "Gravekeeper's" monster + 1 Level 5 or higher DARK Spellcaster monster on the field
  385. While a "Necrovalley" card is on the field and you control a Level 5 or higher "Gravekeeper's" monster, this card becomes unaffected by card effects, also it cannot be Tributed. Once per turn: You can Special Summon 1 monster from your hand or GY in face-up position or face-down Defense Position. This effect is unaffected by "Necrovalley". If your Spellcaster monster's effect is activated: You can Tribute 2 other Spellcaster monsters; add 1 card from your Deck or GY to your hand that mentions "Gravekeeper's" or "Necrovalley" in its text but not in its name. You can only control 1 "Gravekeeper's Chosen".
  386. The Gravekeepers
  387. DARK Spellcaster / Link / Effect
  388. ATK - 0 LINK - 3
  389. 3 Spellcaster monsters, including a "Gravekeeper's" monster
  390.  
  391. Gates for Entering Necrovalley
  392. Normal Spell
  393. If you control no cards other than "Necrovalley": Place 1 "Necrovalley" Continuous Spell/Trap, or 1 "Necrovalley" Field Spell directly from your Deck, then you can Special Summon 2 Level 4 or lower "Gravekeeper's" monsters from your hand or Deck in face-up Attack Position or face-down Defense Position. For the rest of this turn after this effect resolves, you cannot Special Summon monsters, except Spellcaster monsters. While "Necrovalley" is on the field: You can banish this card from your GY; until the end of your opponent's turn, they cannot activate Spell/Trap effects in response to the effects of your "Gravekeeper's" monsters.
  394. Necrovalley Shrine
  395. Continuous Spell
  396. While "Necrovalley" is on the field, you do not have to Tribute monsters to activate the effects to each of your "Gravekeeper's" monsters with different names. During your Main Phase: You can Tribute 1 "Gravekeeper's" monster; send 1 "Gravekeeper's" monster from your Deck to the GY. You can only use this effect of "Necrovalley Shrine" once per turn. If a "Gravekeeper's" monster(s) in a Monster Zone leaves the field because of an opponent's card: You can gain LP equal to the ATK of that monster(s) had on the field.
  397. Passage of Necrovalley
  398. Field Spell
  399. This card becomes "Necrovalley" while it is in your hand, Field Zone, or GY. Unless you control a Level 7 or higher "Gravekeeper's" monster, cards in the GYs cannot be activated and their effects cannot be applied. Otherwise, cards in your opponent's GY cannot be activated and their effects cannot be applied. If a monster(s) is Tributed for or by a monster's effect (except during the Damage Step): You can pay LP by the number of those monsters x 1200; add the Tributed monster(s) to the hand. If this face-up card leaves the field by an opponent's card effect, and is now banished or in the GY: You can have all Spellcaster monsters you control become unaffected by the activated effects of your opponent's cards until the end of this turn.
  400. Gravekeeper's Lost Scripts
  401. Quick-Play Spell
  402. During the End Phase, in the turn a "Necrovalley" card is banished or sent to the GY by an opponent's card effect, if you have 15 or more cards with different names in your GY, including at least 9 "Gravekeeper's" and/or "Necrovalley" cards: Banish all cards from each player's hand, field, and GY face-down. This effect is unaffected by "Necrovalley". During your Standby Phase in the turn after that effect resolves, if you control a "Necrovalley" card, and this card is in your GY: You can shuffle this card and all banished cards into the Deck(s), then each player draws until they have 6 cards in their hand. You can only use each effect of "Gravekeeper's Lost Scripts" once per turn.
  403. Necrovalley Farm
  404. Continuous Trap
  405. Each time a Spellcaster monster(s) is Tributed while "Necrovalley" is on the field, you can draw 1 card. Each time a "Gravekeeper's" monster effect resolves, you can gain 1200 LP. During the Main Phase, if you Normal Summon/Set, or Special Summon a "Gravekeeper's" monster(s): You can pay 600 LP; have your opponent send the top card of their Deck to the GY.
  406. Judgement's End at Necrovalley
  407. Counter Trap
  408. If "Necrovalley" leaves the field, or is returned to your hand or Deck, by an opponent's card effect: Send 3 of your opponent's cards to the GY (1 from their hand, 1 from their Deck, and 1 from their Extra Deck), at random, then you can place 1 "Necrovalley" Field Spell among your banished cards, or from your hand, Deck, or GY to your Field Zone. During your Main Phase, if this card is in your GY while "Necrovalley" is on the field: You can Tribute 1 "Gravekeeper's" monster; Set this card to your field, then you can add 1 "Gravekeeper's" monster from your Deck or GY to your hand, except whose original name is the monster Tributed to activate this effect. This effect is unaffected by "Necrovalley". You can only activate 1 "Judgement's End at Necrovalley" per turn.
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