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- Future Calileoray
- Level 3 LIGHT Psychic/Effect
- 1300/1200
- If this card is Normal or Special Summoned: You can Special Summon 1 Machine "Future" monster from your hand in Defense Position. If this card is detached from an Xyz Monster and sent to the GY to activate that monster's effect: You can target 1 Machine "Future" monster in your GY; Special Summon that target. You can only use each effect of "Future Calileoray" once per turn.
- Future Galloray
- Level 4 LIGHT Psychic/Effect
- 1000/1000
- If this card is Normal or Special Summoned: You can add 1 Machine "Future" monster from your Deck to your hand. If this card is detached from an Xyz Monster and sent to the GY to activate that monster's effect: You can target 1 Machine "Future" monster in your GY; add it to your hand. You can only use each effect of "Future Galloray" once per turn.
- Future Shadow Ray
- Level 5 LIGHT Psychic/Effect
- 2100/1000
- If a face-up "Future" monster(s) you control is destroyed by battle or an opponent's card effect: You can Special Summon this card from your hand, then, you can Special Summon 1 "Future Ray Token" (Level 8/LIGHT/Psychic/2000 ATK/2000 DEF). You can only use this effect of "Future Shadow Ray" once per turn.
- Future Leorayelm
- Level 6 LIGHT Psychic/Effect
- 2300/0
- If you control no monsters, or all monsters you control are "Future" monsters: You can Special Summon this card from your hand. If this card is Special Summoned: You can Special Summon 1 Level 4 or lower Machine "Future" monster from your Deck, and if you do, its Level becomes 6. You can only use 1 "Future Leorayelm" effect per turn, and only once that turn.
- Future Droid Commander
- Level 7 LIGHT Psychic/Effect
- 2700/1000
- If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Future Droid Commander" once per turn this way. If this card is detached from an Xyz Monster and sent to the GY to activate that monster's effect: You can target 1 card your opponent controls; destroy it.
- Future Stealth Tresses
- Level 3 LIGHT Machine/Effect
- 0/0
- You can target 1 Psychic "Future" monster you control; its Level becomes 3, and if you do, Special Summon this card from your hand. If this card is detached from an Xyz Monster and sent to the GY to activate that monster's effect: You can target 1 Psychic "Future" monster in your GY; Special Summon that target. You can only use each effect of "Future Stealth Tresses" once per turn.
- Future Shackleslinger
- Level 4 LIGHT Machine/Effect
- 0/0
- You can target 1 Psychic "Future" monster you control; its Level becomes 4, and if you do, Special Summon this card from your hand. If this card is detached from an Xyz Monster and sent to the GY to activate that monster's effect: You can target 1 Psychic "Future" monster in your GY; add that target to your hand. You can only use each effect of "Future Shackleslinger" once per turn.
- Future Raidspiker
- Level 5 LIGHT Machine/Effect
- 0/0
- You can target 1 Psychic "Future" monster you control; its Level becomes 5, and if you do, Special Summon this card from your hand. If this card is detached from an Xyz Monster and sent to the GY to activate that monster's effect: You can add 1 Psychic "Future" monster from your Deck to your hand. You can only use each effect of "Future Raidspiker" once per turn.
- Future Dreadnaught
- Level 6 LIGHT Machine/Effect
- 0/0
- You can target 1 Psychic "Future" monster you control; its Level becomes 6, and if you do, Special Summon this card from your hand. If this card is detached from an Xyz Monster and sent to the GY to activate that monster's effect: You can target 1 Spell/Trap your opponent controls; destroy it. You can only use each effect of "Future Dreadnaught" once per turn.
- Future Droneray
- Level 7 LIGHT Machine/Effect
- 0/0
- You can target 1 Psychic "Future" monster you control; its Level becomes 7, and if you do, Special Summon this card from your hand. If this card is detached from an Xyz Monster and sent to the GY to activate that monster's effect: You can draw 1 card. You can only use each effect of "Future Droneray" once per turn.
- Future Shadow
- Normal Spell
- Special Summon 1 "Future Ray Token" (Level 8/LIGHT/Psychic/2000 ATK/2000 DEF). During your Main Phase, if this card is in your GY, except the turn it was sent to the GY: You can banish this card from your GY; Special Summon 1 Psychic "Future" monster from your Deck, but it cannot attack, also destroy it during the End Phase. You can only use 1 "Future Shadow" effect per turn, and only once that turn.
- Future Update
- Continuous Spell
- Once per turn: You can target 1 "Future" Xyz Monster you control; Special Summon from your Extra Deck, 1 Psychic or Machine Xyz Monster that is 1 or 2 Ranks higher than that target, by using that target as material, also you cannot Special Summon monsters for the rest of this turn, except LIGHT monsters (even if this card leaves the field). (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.)
- Update Security
- Continuous Spell
- Once per turn: You can target 1 "Future" Xyz Monster you control; Special Summon from your Extra Deck, 1 Psychic or Machine Xyz Monster with the same Rank as than that target, but with a different name, by using that target as material, also you cannot Special Summon monsters for the rest of this turn, except LIGHT monsters (even if this card leaves the field). (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.)
- Hovercrafting
- Continuous Spell
- Once per turn: You can target 1 "Future" Xyz Monster you control; Special Summon from your Extra Deck, 1 Psychic or Machine Xyz Monster that is 1 Rank lower than that target, by using that target as material, also you cannot Special Summon monsters for the rest of this turn, except LIGHT monsters (even if this card leaves the field). (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.)
- Future Cloak
- Continuous Trap
- Destroy this card during your opponent's next End Phase after activation. "Future" Psychic or Machine Xyz Monsters you control cannot be destroyed by battle or card effects, also your opponent cannot target them with card effects.
- Transcending Drawback
- Continuous Trap
- Destroy this card during your opponent's next End Phase after activation. Your opponent's monsters cannot attack directly. Your opponent cannot target Spells/Traps on the field with card effects, except this one.
- Malfunction Control
- Counter Trap
- When a Spell/Trap Card, or monster effect, is activated while you control a "Future" Psychic or Machine Xyz Monster: Negate the activation, and if you do, destroy that card, then, if it was a Monster Card, attach it to 1 "Future" Psychic or Machine Xyz Monster you control as material. You can only activate 1 "Malfunction Control" per turn.
- Future Silent Operative
- Rank 3 LIGHT Psychic/Xyz/Effect
- 1900/1300
- 2 Level 3 LIGHT monsters
- You can detach 1 material from this card; Special Summon 1 "Future Ray Token" (Level 8/LIGHT/Psychic/2000 ATK/2000 DEF). If this Xyz Summoned card is sent to the GY: You can target 1 Machine "Future" monster in your GY; add it to your hand. You can only use each effect of "Future Silent Operative" once per turn.
- Future Ray Assembler
- Rank 4 LIGHT Psychic/Xyz/Effect
- 2400/1400
- 2 Level 4 LIGHT monsters
- Once per turn (Quick Effect): You can detach 1 material from this card; all "Future" monsters you currently control are unaffected by Spell/Trap effects this turn.
- Future Radar Ray
- Rank 5 LIGHT Machine/Xyz/Effect
- 2500/1500
- 2 Level 5 monsters
- Once per turn: You can detach 1 material from this card, then target 1 monster on the field; destroy it. Once per turn: You can attach 1 "Future" monster from your hand or GY to this card as material.
- Future Stealth Ray
- Rank 6 LIGHT Machine/Xyz/Effect
- 2600/1000
- 2 Level 6 monsters
- Once per turn: You can detach 1 material from this card, then target 1 Spell/Trap on the field; destroy it. Once per turn: You can attach 1 "Future" monster from your hand or GY to this card as material.
- Future Pilot Ray
- Rank 7 LIGHT Machine/Xyz/Effect
- 2700/2000
- 2 Level 7 LIGHT monsters
- You can target monsters your opponent controls, up to the number of "Future" monsters in your GY with different Levels or Ranks; detach 1 material from a monster you control, and if you do, destroy those monsters. This is a Quick Effect, if this card was Xyz Summoned by a Spell effect, or if this card was Xyz Summoned using only "Future" monsters as materials. You can only use this effect of "Future Pilot Ray" once per turn.
- Zero Future
- Geiz Myokoin/Skill
- Activate this Skill during your Main Phase. Once per Duel, you can choose 1 "Future" Xyz Monster you control, and increase its Rank by 1.
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