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Future

TheInsidiousOne Dec 29th, 2019 90 Never
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  1. Future Calileoray
  2. Level 3 LIGHT Psychic/Effect
  3. 1300/1200
  4. If this card is Normal or Special Summoned: You can Special Summon 1 Machine "Future" monster from your hand in Defense Position. If this card is detached from an Xyz Monster and sent to the GY to activate that monster's effect: You can target 1 Machine "Future" monster in your GY; Special Summon that target. You can only use each effect of "Future Calileoray" once per turn.
  5.  
  6. Future Galloray
  7. Level 4 LIGHT Psychic/Effect
  8. 1000/1000
  9. If this card is Normal or Special Summoned: You can add 1 Machine "Future" monster from your Deck to your hand. If this card is detached from an Xyz Monster and sent to the GY to activate that monster's effect: You can target 1 Machine "Future" monster in your GY; add it to your hand. You can only use each effect of "Future Galloray" once per turn.
  10.  
  11. Future Shadow Ray
  12. Level 5 LIGHT Psychic/Effect
  13. 2100/1000
  14. If a face-up "Future" monster(s) you control is destroyed by battle or an opponent's card effect: You can Special Summon this card from your hand, then, you can Special Summon 1 "Future Ray Token" (Level 8/LIGHT/Psychic/2000 ATK/2000 DEF). You can only use this effect of "Future Shadow Ray" once per turn.
  15.  
  16. Future Leorayelm
  17. Level 6 LIGHT Psychic/Effect
  18. 2300/0
  19. If you control no monsters, or all monsters you control are "Future" monsters: You can Special Summon this card from your hand. If this card is Special Summoned: You can Special Summon 1 Level 4 or lower Machine "Future" monster from your Deck, and if you do, its Level becomes 6. You can only use 1 "Future Leorayelm" effect per turn, and only once that turn.
  20.  
  21. Future Droid Commander
  22. Level 7 LIGHT Psychic/Effect
  23. 2700/1000
  24. If your opponent controls more monsters than you do, you can Special Summon this card (from your hand). You can only Special Summon "Future Droid Commander" once per turn this way. If this card is detached from an Xyz Monster and sent to the GY to activate that monster's effect: You can target 1 card your opponent controls; destroy it.
  25.  
  26. Future Stealth Tresses
  27. Level 3 LIGHT Machine/Effect
  28. 0/0
  29. You can target 1 Psychic "Future" monster you control; its Level becomes 3, and if you do, Special Summon this card from your hand. If this card is detached from an Xyz Monster and sent to the GY to activate that monster's effect: You can target 1 Psychic "Future" monster in your GY; Special Summon that target. You can only use each effect of "Future Stealth Tresses" once per turn.
  30.  
  31. Future Shackleslinger
  32. Level 4 LIGHT Machine/Effect
  33. 0/0
  34. You can target 1 Psychic "Future" monster you control; its Level becomes 4, and if you do, Special Summon this card from your hand. If this card is detached from an Xyz Monster and sent to the GY to activate that monster's effect: You can target 1 Psychic "Future" monster in your GY; add that target to your hand. You can only use each effect of "Future Shackleslinger" once per turn.
  35.  
  36. Future Raidspiker
  37. Level 5 LIGHT Machine/Effect
  38. 0/0
  39. You can target 1 Psychic "Future" monster you control; its Level becomes 5, and if you do, Special Summon this card from your hand. If this card is detached from an Xyz Monster and sent to the GY to activate that monster's effect: You can add 1 Psychic "Future" monster from your Deck to your hand. You can only use each effect of "Future Raidspiker" once per turn.
  40.  
  41. Future Dreadnaught
  42. Level 6 LIGHT Machine/Effect
  43. 0/0
  44. You can target 1 Psychic "Future" monster you control; its Level becomes 6, and if you do, Special Summon this card from your hand. If this card is detached from an Xyz Monster and sent to the GY to activate that monster's effect: You can target 1 Spell/Trap your opponent controls; destroy it. You can only use each effect of "Future Dreadnaught" once per turn.
  45.  
  46. Future Droneray
  47. Level 7 LIGHT Machine/Effect
  48. 0/0
  49. You can target 1 Psychic "Future" monster you control; its Level becomes 7, and if you do, Special Summon this card from your hand. If this card is detached from an Xyz Monster and sent to the GY to activate that monster's effect: You can draw 1 card. You can only use each effect of "Future Droneray" once per turn.
  50.  
  51. Future Shadow
  52. Normal Spell
  53. Special Summon 1 "Future Ray Token" (Level 8/LIGHT/Psychic/2000 ATK/2000 DEF). During your Main Phase, if this card is in your GY, except the turn it was sent to the GY: You can banish this card from your GY; Special Summon 1 Psychic "Future" monster from your Deck, but it cannot attack, also destroy it during the End Phase. You can only use 1 "Future Shadow" effect per turn, and only once that turn.
  54.  
  55. Future Update
  56. Continuous Spell
  57. Once per turn: You can target 1 "Future" Xyz Monster you control; Special Summon from your Extra Deck, 1 Psychic or Machine Xyz Monster that is 1 or 2 Ranks higher than that target, by using that target as material, also you cannot Special Summon monsters for the rest of this turn, except LIGHT monsters (even if this card leaves the field). (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.)
  58.  
  59. Update Security
  60. Continuous Spell
  61. Once per turn: You can target 1 "Future" Xyz Monster you control; Special Summon from your Extra Deck, 1 Psychic or Machine Xyz Monster with the same Rank as than that target, but with a different name, by using that target as material, also you cannot Special Summon monsters for the rest of this turn, except LIGHT monsters (even if this card leaves the field). (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.)
  62.  
  63. Hovercrafting
  64. Continuous Spell
  65. Once per turn: You can target 1 "Future" Xyz Monster you control; Special Summon from your Extra Deck, 1 Psychic or Machine Xyz Monster that is 1 Rank lower than that target, by using that target as material, also you cannot Special Summon monsters for the rest of this turn, except LIGHT monsters (even if this card leaves the field). (This is treated as an Xyz Summon. Transfer its materials to the Summoned monster.)
  66.  
  67. Future Cloak
  68. Continuous Trap
  69. Destroy this card during your opponent's next End Phase after activation. "Future" Psychic or Machine Xyz Monsters you control cannot be destroyed by battle or card effects, also your opponent cannot target them with card effects.
  70.  
  71. Transcending Drawback
  72. Continuous Trap
  73. Destroy this card during your opponent's next End Phase after activation. Your opponent's monsters cannot attack directly. Your opponent cannot target Spells/Traps on the field with card effects, except this one.
  74.  
  75. Malfunction Control
  76. Counter Trap
  77. When a Spell/Trap Card, or monster effect, is activated while you control a "Future" Psychic or Machine Xyz Monster: Negate the activation, and if you do, destroy that card, then, if it was a Monster Card, attach it to 1 "Future" Psychic or Machine Xyz Monster you control as material. You can only activate 1 "Malfunction Control" per turn.
  78.  
  79. Future Silent Operative
  80. Rank 3 LIGHT Psychic/Xyz/Effect
  81. 1900/1300
  82. 2 Level 3 LIGHT monsters
  83. You can detach 1 material from this card; Special Summon 1 "Future Ray Token" (Level 8/LIGHT/Psychic/2000 ATK/2000 DEF). If this Xyz Summoned card is sent to the GY: You can target 1 Machine "Future" monster in your GY; add it to your hand. You can only use each effect of "Future Silent Operative" once per turn.
  84.  
  85. Future Ray Assembler
  86. Rank 4 LIGHT Psychic/Xyz/Effect
  87. 2400/1400
  88. 2 Level 4 LIGHT monsters
  89. Once per turn (Quick Effect): You can detach 1 material from this card; all "Future" monsters you currently control are unaffected by Spell/Trap effects this turn.
  90.  
  91. Future Radar Ray
  92. Rank 5 LIGHT Machine/Xyz/Effect
  93. 2500/1500
  94. 2 Level 5 monsters
  95. Once per turn: You can detach 1 material from this card, then target 1 monster on the field; destroy it. Once per turn: You can attach 1 "Future" monster from your hand or GY to this card as material.
  96.  
  97. Future Stealth Ray
  98. Rank 6 LIGHT Machine/Xyz/Effect
  99. 2600/1000
  100. 2 Level 6 monsters
  101. Once per turn: You can detach 1 material from this card, then target 1 Spell/Trap on the field; destroy it. Once per turn: You can attach 1 "Future" monster from your hand or GY to this card as material.
  102.  
  103. Future Pilot Ray
  104. Rank 7 LIGHT Machine/Xyz/Effect
  105. 2700/2000
  106. 2 Level 7 LIGHT monsters
  107. You can target monsters your opponent controls, up to the number of "Future" monsters in your GY with different Levels or Ranks; detach 1 material from a monster you control, and if you do, destroy those monsters. This is a Quick Effect, if this card was Xyz Summoned by a Spell effect, or if this card was Xyz Summoned using only "Future" monsters as materials. You can only use this effect of "Future Pilot Ray" once per turn.
  108.  
  109. Zero Future
  110. Geiz Myokoin/Skill
  111. Activate this Skill during your Main Phase. Once per Duel, you can choose 1 "Future" Xyz Monster you control, and increase its Rank by 1.
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