EARTHWORM_SALLY

MemeusV2.5 FE

Jul 14th, 2020
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  1. -- This script has been converted to FE by iPxter
  2.  
  3.  
  4. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  5. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  6. do
  7. print("FE Compatibility code by Mokiros | Translated to FE by iPxter")
  8. script.Parent = Player.Character
  9.  
  10. --RemoteEvent for communicating
  11. local Event = Instance.new("RemoteEvent")
  12. Event.Name = "UserInput_Event"
  13.  
  14. --Fake event to make stuff like Mouse.KeyDown work
  15. local function fakeEvent()
  16. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  17. t.connect = t.Connect
  18. return t
  19. end
  20.  
  21. --Creating fake input objects with fake variables
  22. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  23. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  24. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  25. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  26. end}
  27. --Merged 2 functions into one by checking amount of arguments
  28. CAS.UnbindAction = CAS.BindAction
  29.  
  30. --This function will trigger the events that have been :Connect()'ed
  31. local function te(self,ev,...)
  32. local t = m[ev]
  33. if t and t._fakeEvent and t.Function then
  34. t.Function(...)
  35. end
  36. end
  37. m.TrigEvent = te
  38. UIS.TrigEvent = te
  39.  
  40. Event.OnServerEvent:Connect(function(plr,io)
  41. if plr~=Player then return end
  42. if io.isMouse then
  43. m.Target = io.Target
  44. m.Hit = io.Hit
  45. else
  46. local b = io.UserInputState == Enum.UserInputState.Begin
  47. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  48. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  49. end
  50. for _,t in pairs(CAS.Actions) do
  51. for _,k in pairs(t.Keys) do
  52. if k==io.KeyCode then
  53. t.Function(t.Name,io.UserInputState,io)
  54. end
  55. end
  56. end
  57. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  58. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  59. end
  60. end)
  61. Event.Parent = NLS([==[
  62. local Player = game:GetService("Players").LocalPlayer
  63. local Event = script:WaitForChild("UserInput_Event")
  64.  
  65. local UIS = game:GetService("UserInputService")
  66. local input = function(io,a)
  67. if a then return end
  68. --Since InputObject is a client-side instance, we create and pass table instead
  69. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  70. end
  71. UIS.InputBegan:Connect(input)
  72. UIS.InputEnded:Connect(input)
  73.  
  74. local Mouse = Player:GetMouse()
  75. local h,t
  76. --Give the server mouse data 30 times every second, but only if the values changed
  77. --If player is not moving their mouse, client won't fire events
  78. while wait(1/30) do
  79. if h~=Mouse.Hit or t~=Mouse.Target then
  80. h,t=Mouse.Hit,Mouse.Target
  81. Event:FireServer({isMouse=true,Target=t,Hit=h})
  82. end
  83. end]==],Player.Character)
  84. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  85. end
  86.  
  87.  
  88.  
  89.  
  90.  
  91.  
  92.  
  93.  
  94.  
  95.  
  96.  
  97.  
  98. -----------------------
  99. --MemeusV2--
  100. -------------------------------------------------------
  101. --A script By makhail07
  102.  
  103. --This edit by 2003boobear
  104.  
  105. --Discord Creterisk#2958 (not 2003boobear's discord)
  106. -------------------------------------------------------
  107.  
  108. local FavIDs = {
  109. 340106355, --Nefl Crystals
  110. 927529620, --Dimension
  111. 876981900, --Fantasy
  112. 398987889, --Ordinary Days
  113. 1117396305, --Oh wait, it's you.
  114. 885996042, --Action Winter Journey
  115. 919231299, --Sprawling Idiot Effigy
  116. 743466274, --Good Day Sunshine
  117. 727411183, --Knife Fight
  118. 1402748531, --The Earth Is Counting On You!
  119. 595230126 --Robot Language
  120. }
  121.  
  122.  
  123.  
  124. --The reality of my life isn't real but a Universe -makhail07
  125. wait()
  126. local Player = game.Players.localPlayer
  127. print'user, i have to make this FE! i guess.'
  128. local Character = Player.Character
  129. local plr = game:service'Players'.LocalPlayer
  130. local Humanoid = Character.Humanoid
  131. local char = plr.Character
  132. local hum = char.Humanoid
  133. local ra = char["Right Arm"]
  134. local la= char["Left Arm"]
  135. local rl= char["Right Leg"]
  136. local ll = char["Left Leg"]
  137. local hed = char.Head
  138. local root = char.HumanoidRootPart
  139. local rootj = root.RootJoint
  140. local tors = char.Torso
  141. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  142. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  143. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  144. local cam = game.Workspace.CurrentCamera
  145. trazx = Instance.new("ParticleEmitter")
  146. c = game.Players.LocalPlayer.Character
  147.  
  148. --where i put all the warn things
  149.  
  150. warn ("Well Look at that, I finished it.")
  151. --Looks Like you decided to look though the script. Well, Hello.
  152. warn ("I had a fun time making this edit.")
  153. --I Really DID have fun editing this.
  154. warn ("I hope you Enjoy this. Go have Fun!")
  155. --Just don't abuse.
  156. warn ("Also, the original MemeusV2 was made by makhail07.")
  157. --Support makhail07 for making the original!
  158. warn ("This edit was made by me, 2003boobear.")
  159. --This is one of my best edits BY FAR, though.
  160. warn ("Yeas")
  161. Character.Head.face.Texture = "rbxassetid://620619801"
  162.  
  163. -------------------------------------------------------
  164. --Start Good Stuff--
  165. -------------------------------------------------------
  166. CF = CFrame.new
  167. angles = CFrame.Angles
  168. attack = false
  169. timetofly = true
  170. Euler = CFrame.fromEulerAnglesXYZ
  171. Rad = math.rad
  172. IT = Instance.new
  173. BrickC = BrickColor.new
  174. Cos = math.cos
  175. Acos = math.acos
  176. Sin = math.sin
  177. Asin = math.asin
  178. Abs = math.abs
  179. Mrandom = math.random
  180. Floor = math.floor
  181. random = math.random
  182. radian = math.rad
  183. Vec3 = Vector3.new
  184. cFrame = CFrame.new
  185. Euler = CFrame.fromEulerAnglesXYZ
  186. -------------------------------------------------------
  187. --End Good Stuff--
  188. -------------------------------------------------------
  189. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  190. RSH, LSH = nil, nil
  191. RW = Instance.new("Weld")
  192. LW = Instance.new("Weld")
  193. RH = tors["Right Hip"]
  194. LH = tors["Left Hip"]
  195. RSH = tors["Right Shoulder"]
  196. LSH = tors["Left Shoulder"]
  197. RSH.Parent = nil
  198. LSH.Parent = nil
  199. RW.Name = "RW"
  200. RW.Part0 = tors
  201. RW.C0 = CF(1.5, 0.5, 0)
  202. RW.C1 = CF(0, 0.5, 0)
  203. RW.Part1 = ra
  204. RW.Parent = tors
  205. LW.Name = "LW"
  206. LW.Part0 = tors
  207. LW.C0 = CF(-1.5, 0.5, 0)
  208. LW.C1 = CF(0, 0.5, 0)
  209. LW.Part1 = la
  210. LW.Parent = tors
  211. Effects = {}
  212.  
  213. -------------------------------------------------------
  214. --Start HeartBeat--
  215. -------------------------------------------------------
  216. ArtificialHB = Instance.new("BindableEvent", script)
  217. ArtificialHB.Name = "Heartbeat"
  218. script:WaitForChild("Heartbeat")
  219.  
  220. frame = 1 / 60
  221. tf = 0
  222. allowframeloss = false
  223. tossremainder = false
  224.  
  225.  
  226. lastframe = tick()
  227. script.Heartbeat:Fire()
  228.  
  229.  
  230. game:GetService("RunService").Heartbeat:connect(function(s, p)
  231. tf = tf + s
  232. if tf >= frame then
  233. if allowframeloss then
  234. script.Heartbeat:Fire()
  235. lastframe = tick()
  236. else
  237. for i = 1, math.floor(tf / frame) do
  238. script.Heartbeat:Fire()
  239. end
  240. lastframe = tick()
  241. end
  242. if tossremainder then
  243. tf = 0
  244. else
  245. tf = tf - frame * math.floor(tf / frame)
  246. end
  247. end
  248. end)
  249. -------------------------------------------------------
  250. --End HeartBeat--
  251. -------------------------------------------------------
  252.  
  253. function CameraEnshaking(Length, Intensity) --Took Straight from StarGlitcher!
  254. coroutine.resume(coroutine.create(function()
  255. local intensity = 1 * Intensity
  256. local rotM = 0.01 * Intensity
  257. for i = 0, Length, 0.1 do
  258. swait()
  259. intensity = intensity - 0.05 * Intensity / Length
  260. rotM = rotM - 5.0E-4 * Intensity / Length
  261. hum.CameraOffset = Vec3(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity)))
  262. cam.CFrame = cam.CFrame * cFrame(radian(random(-intensity, intensity)), radian(random(-intensity, intensity)), radian(random(-intensity, intensity))) * Euler(radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM, radian(random(-intensity, intensity)) * rotM)
  263. end
  264. Humanoid.CameraOffset = Vec3(0, 0, 0)
  265. end))
  266. end
  267.  
  268. local joyemoji = Instance.new('ParticleEmitter', tors)
  269. joyemoji.VelocitySpread = 2000
  270. joyemoji.Lifetime = NumberRange.new(1)
  271. joyemoji.Speed = NumberRange.new(40)
  272. joy= {}
  273. for i=0, 19 do
  274. joy[#joy+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  275. end
  276. joyemoji.Size = NumberSequence.new(joy)
  277. joyemoji.Rate = 0
  278. joyemoji.LockedToPart = false
  279. joyemoji.LightEmission = 0
  280. joyemoji.Texture = "rbxassetid://1176402123"
  281. joyemoji.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  282.  
  283.  
  284. local LIT = Instance.new('ParticleEmitter', tors)
  285. LIT.VelocitySpread = 2000
  286. LIT.Lifetime = NumberRange.new(1)
  287. LIT.Speed = NumberRange.new(45)
  288. nani= {}
  289. for i=0, 19 do
  290. nani[#nani+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  291. end
  292. LIT.Size = NumberSequence.new(nani)
  293. LIT.Rate = 0
  294. LIT.LockedToPart = false
  295. LIT.LightEmission = 0
  296. LIT.Texture = "rbxassetid://1492670151"
  297. LIT.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  298.  
  299. local toast = Instance.new('ParticleEmitter', tors)
  300. toast.VelocitySpread = 2000
  301. toast.Lifetime = NumberRange.new(1)
  302. toast.Speed = NumberRange.new(60)
  303. toasterstoasttoast= {}
  304. for i=0, 19 do
  305. toasterstoasttoast[#toasterstoasttoast+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  306. end
  307. toast.Size = NumberSequence.new(toasterstoasttoast)
  308. toast.Rate = 0
  309. toast.LockedToPart = false
  310. toast.LightEmission = 0
  311. toast.Texture = "rbxassetid://436096230"
  312. toast.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  313.  
  314. local ok = Instance.new('ParticleEmitter', tors)
  315. ok.VelocitySpread = 2000
  316. ok.Lifetime = NumberRange.new(1)
  317. ok.Speed = NumberRange.new(50)
  318. cool= {}
  319. for i=0, 19 do
  320. cool[#cool+ 1] = NumberSequenceKeypoint.new(i/19, math.random(1, 1))
  321. end
  322. ok.Size = NumberSequence.new(cool)
  323. ok.Rate = 0
  324. ok.LockedToPart = false
  325. ok.LightEmission = 0
  326. ok.Texture = "rbxassetid://636768448"
  327. ok.Color = ColorSequence.new(BrickColor.new("Institutional white").Color)
  328.  
  329. -------------------------------------------------------
  330. --Start Kyu's shitty stuff--
  331. -------------------------------------------------------
  332.  
  333. function ragdoll(model)
  334. local char = model
  335. torso = char.HumanoidRootPart
  336. torso2 = char.Torso
  337. LW.Parent = nil
  338. RW.Parent = nil
  339. LH.Parent = nil
  340. RH.Parent = nil
  341. if hum ~= nil then
  342. hum.PlatformStand = true
  343. end
  344.  
  345. local Head = char:FindFirstChild("Head")
  346. if Head then
  347. local Neck = Instance.new("Weld")
  348. Neck.Name = "Neck"
  349. Neck.Part0 = torso
  350. Neck.Part1 = Head
  351. Neck.C0 = CFrame.new(0, 1.5, 0)
  352. Neck.C1 = CFrame.new()
  353. Neck.Parent = torso
  354. end
  355. local Limb = char:FindFirstChild("Right Arm")
  356. if Limb then
  357.  
  358. Limb.CFrame = torso.CFrame * CFrame.new(1.5, 0, 0)
  359. local Joint = Instance.new("Glue")
  360. Joint.Name = "RightShoulder"
  361. Joint.Part0 = torso
  362. Joint.Part1 = Limb
  363. Joint.C0 = CFrame.new(1.5, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  364. Joint.C1 = CFrame.new(-0, 0.5, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  365. Joint.Parent = torso
  366.  
  367. local B = Instance.new("Part")
  368. B.TopSurface = 0
  369. B.BottomSurface = 0
  370. B.formFactor = "Symmetric"
  371. B.Size = Vector3.new(1, 1, 1)
  372. B.Transparency = 1
  373. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  374. B.Parent = char
  375. local W = Instance.new("Weld")
  376. W.Part0 = Limb
  377. W.Part1 = B
  378. W.C0 = CFrame.new(0, -0.5, 0)
  379. W.Parent = Limb
  380.  
  381. end
  382. local Limb = char:FindFirstChild("Left Arm")
  383. if Limb then
  384.  
  385. Limb.CFrame = torso.CFrame * CFrame.new(-1.5, 0, 0)
  386. local Joint = Instance.new("Glue")
  387. Joint.Name = "LeftShoulder"
  388. Joint.Part0 = torso
  389. Joint.Part1 = Limb
  390. Joint.C0 = CFrame.new(-1.5, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  391. Joint.C1 = CFrame.new(0, 0.5, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  392. Joint.Parent = torso
  393.  
  394. local B = Instance.new("Part")
  395. B.TopSurface = 0
  396. B.BottomSurface = 0
  397. B.formFactor = "Symmetric"
  398. B.Size = Vector3.new(1, 1, 1)
  399. B.Transparency = 1
  400. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  401. B.Parent = char
  402. local W = Instance.new("Weld")
  403. W.Part0 = Limb
  404. W.Part1 = B
  405. W.C0 = CFrame.new(0, -0.5, 0)
  406. W.Parent = Limb
  407.  
  408. end
  409. local Limb = char:FindFirstChild("Right Leg")
  410. if Limb then
  411.  
  412. Limb.CFrame = torso.CFrame * CFrame.new(0.5, -2, 0)
  413. local Joint = Instance.new("Glue")
  414. Joint.Name = "RightHip"
  415. Joint.Part0 = torso
  416. Joint.Part1 = Limb
  417. Joint.C0 = CFrame.new(0.5, -1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  418. Joint.C1 = CFrame.new(0, 1, 0, 0, 0, 1, 0, 1, 0, -1, -0, -0)
  419. Joint.Parent = torso
  420.  
  421. local B = Instance.new("Part")
  422. B.TopSurface = 0
  423. B.BottomSurface = 0
  424. B.formFactor = "Symmetric"
  425. B.Size = Vector3.new(1, 1, 1)
  426. B.Transparency = 1
  427. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  428. B.Parent = char
  429. local W = Instance.new("Weld")
  430. W.Part0 = Limb
  431. W.Part1 = B
  432. W.C0 = CFrame.new(0, -0.5, 0)
  433. W.Parent = Limb
  434.  
  435. end
  436. local Limb = char:FindFirstChild("Left Leg")
  437. if Limb then
  438.  
  439. Limb.CFrame = torso.CFrame * CFrame.new(-0.5, -2, 0)
  440. local Joint = Instance.new("Glue")
  441. Joint.Name = "LeftHip"
  442. Joint.Part0 = torso
  443. Joint.Part1 = Limb
  444. Joint.C0 = CFrame.new(-0.5, -1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  445. Joint.C1 = CFrame.new(-0, 1, 0, -0, -0, -1, 0, 1, 0, 1, 0, 0)
  446. Joint.Parent = torso
  447.  
  448. local B = Instance.new("Part")
  449. B.TopSurface = 0
  450. B.BottomSurface = 0
  451. B.formFactor = "Symmetric"
  452. B.Size = Vector3.new(1, 1, 1)
  453. B.Transparency = 1
  454. B.CFrame = Limb.CFrame * CFrame.new(0, -0.5, 0)
  455. B.Parent = char
  456. local W = Instance.new("Weld")
  457. W.Part0 = Limb
  458. W.Part1 = B
  459. W.C0 = CFrame.new(0, -0.5, 0)
  460. W.Parent = Limb
  461.  
  462. end
  463. --[
  464. local Bar = Instance.new("Part")
  465. Bar.TopSurface = 0
  466. Bar.BottomSurface = 0
  467. Bar.formFactor = "Symmetric"
  468. Bar.Size = Vector3.new(1, 1, 1)
  469. Bar.Transparency = 1
  470. Bar.CFrame = torso.CFrame * CFrame.new(0, 0.5, 0)
  471. Bar.Parent = char
  472. local Weld = Instance.new("Weld")
  473. Weld.Part0 = torso
  474. Weld.Part1 = Bar
  475. Weld.C0 = CFrame.new(0, 0.5, 0)
  476. Weld.Parent = torso
  477. --]]
  478.  
  479. torso.CFrame = CFrame.new(torso.Position)*CFrame.Angles(math.rad(20),math.rad(torso.Orientation.Y),math.rad(torso.Orientation.Z))
  480.  
  481. end
  482.  
  483. -------------------------------------------------------
  484. --End Kyu's shitty stuff--
  485. -------------------------------------------------------
  486.  
  487. -------------------------------------------------------
  488. --Start Important Functions--
  489. -------------------------------------------------------
  490. function swait(num)
  491. if num == 0 or num == nil then
  492. game:service("RunService").Stepped:wait(0)
  493. else
  494. for i = 0, num do
  495. game:service("RunService").Stepped:wait(0)
  496. end
  497. end
  498. end
  499. function thread(f)
  500. coroutine.resume(coroutine.create(f))
  501. end
  502. function clerp(a, b, t)
  503. local qa = {
  504. QuaternionFromCFrame(a)
  505. }
  506. local qb = {
  507. QuaternionFromCFrame(b)
  508. }
  509. local ax, ay, az = a.x, a.y, a.z
  510. local bx, by, bz = b.x, b.y, b.z
  511. local _t = 1 - t
  512. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  513. end
  514. function QuaternionFromCFrame(cf)
  515. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  516. local trace = m00 + m11 + m22
  517. if trace > 0 then
  518. local s = math.sqrt(1 + trace)
  519. local recip = 0.5 / s
  520. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  521. else
  522. local i = 0
  523. if m00 < m11 then
  524. i = 1
  525. end
  526. if m22 > (i == 0 and m00 or m11) then
  527. i = 2
  528. end
  529. if i == 0 then
  530. local s = math.sqrt(m00 - m11 - m22 + 1)
  531. local recip = 0.5 / s
  532. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  533. elseif i == 1 then
  534. local s = math.sqrt(m11 - m22 - m00 + 1)
  535. local recip = 0.5 / s
  536. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  537. elseif i == 2 then
  538. local s = math.sqrt(m22 - m00 - m11 + 1)
  539. local recip = 0.5 / s
  540. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  541. end
  542. end
  543. end
  544. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  545. local xs, ys, zs = x + x, y + y, z + z
  546. local wx, wy, wz = w * xs, w * ys, w * zs
  547. local xx = x * xs
  548. local xy = x * ys
  549. local xz = x * zs
  550. local yy = y * ys
  551. local yz = y * zs
  552. local zz = z * zs
  553. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  554. end
  555. function QuaternionSlerp(a, b, t)
  556. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  557. local startInterp, finishInterp
  558. if cosTheta >= 1.0E-4 then
  559. if 1 - cosTheta > 1.0E-4 then
  560. local theta = math.acos(cosTheta)
  561. local invSinTheta = 1 / Sin(theta)
  562. startInterp = Sin((1 - t) * theta) * invSinTheta
  563. finishInterp = Sin(t * theta) * invSinTheta
  564. else
  565. startInterp = 1 - t
  566. finishInterp = t
  567. end
  568. elseif 1 + cosTheta > 1.0E-4 then
  569. local theta = math.acos(-cosTheta)
  570. local invSinTheta = 1 / Sin(theta)
  571. startInterp = Sin((t - 1) * theta) * invSinTheta
  572. finishInterp = Sin(t * theta) * invSinTheta
  573. else
  574. startInterp = t - 1
  575. finishInterp = t
  576. end
  577. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  578. end
  579. function rayCast(Position, Direction, Range, Ignore)
  580. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  581. end
  582. local RbxUtility = LoadLibrary("RbxUtility")
  583. local Create = RbxUtility.Create
  584.  
  585. -------------------------------------------------------
  586. --Start Damage Function--
  587. -------------------------------------------------------
  588. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  589. if hit.Parent == nil then
  590. return
  591. end
  592. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  593. for _, v in pairs(hit.Parent:children()) do
  594. if v:IsA("Humanoid") then
  595. h = v
  596. end
  597. end
  598. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  599. warn'No R15 allowed'
  600. hit.Parent:FindFirstChild("Head"):BreakJoints()
  601. end
  602.  
  603. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  604. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  605. if hit.Parent.DebounceHit.Value == true then
  606. return
  607. end
  608. end
  609. if insta == true then
  610. hit.Parent:FindFirstChild("Head"):BreakJoints()
  611. end
  612. local c = Create("ObjectValue"){
  613. Name = "creator",
  614. Value = game:service("Players").LocalPlayer,
  615. Parent = h,
  616. }
  617. game:GetService("Debris"):AddItem(c, .5)
  618. if HitSound ~= nil and HitPitch ~= nil then
  619. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  620. end
  621. local Damage = math.random(minim, maxim)
  622. local blocked = false
  623. local block = hit.Parent:findFirstChild("Block")
  624. if block ~= nil then
  625. if block.className == "IntValue" then
  626. if block.Value > 0 then
  627. blocked = true
  628. block.Value = block.Value - 1
  629. print(block.Value)
  630. end
  631. end
  632. end
  633. if blocked == false then
  634. h.Health = h.Health - Damage
  635. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  636. else
  637. h.Health = h.Health - (Damage / 2)
  638. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  639. end
  640. if Type == "Knockdown" then
  641. local hum = hit.Parent.Humanoid
  642. hum.PlatformStand = true
  643. coroutine.resume(coroutine.create(function(HHumanoid)
  644. swait(1)
  645. HHumanoid.PlatformStand = false
  646. end), hum)
  647. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  648. local bodvol = Create("BodyVelocity"){
  649. velocity = angle * knockback,
  650. P = 5000,
  651. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  652. Parent = hit,
  653. }
  654. local rl = Create("BodyAngularVelocity"){
  655. P = 3000,
  656. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  657. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  658. Parent = hit,
  659. }
  660. game:GetService("Debris"):AddItem(bodvol, .5)
  661. game:GetService("Debris"):AddItem(rl, .5)
  662. elseif Type == "Normal" then
  663. local vp = Create("BodyVelocity"){
  664. P = 500,
  665. maxForce = Vector3.new(math.huge, 0, math.huge),
  666. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  667. }
  668. if knockback > 0 then
  669. vp.Parent = hit.Parent.Torso
  670. end
  671. game:GetService("Debris"):AddItem(vp, .5)
  672. elseif Type == "Up" then
  673. local bodyVelocity = Create("BodyVelocity"){
  674. velocity = Vector3.new(0, 20, 0),
  675. P = 5000,
  676. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  677. Parent = hit,
  678. }
  679. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  680. elseif Type == "DarkUp" then
  681. coroutine.resume(coroutine.create(function()
  682. for i = 0, 1, 0.1 do
  683. swait()
  684. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  685. end
  686. end))
  687. local bodyVelocity = Create("BodyVelocity"){
  688. velocity = Vector3.new(0, 20, 0),
  689. P = 5000,
  690. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  691. Parent = hit,
  692. }
  693. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  694. elseif Type == "Snare" then
  695. local bp = Create("BodyPosition"){
  696. P = 2000,
  697. D = 100,
  698. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  699. position = hit.Parent.Torso.Position,
  700. Parent = hit.Parent.Torso,
  701. }
  702. game:GetService("Debris"):AddItem(bp, 1)
  703. elseif Type == "Freeze" then
  704. local BodPos = Create("BodyPosition"){
  705. P = 50000,
  706. D = 1000,
  707. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  708. position = hit.Parent.Torso.Position,
  709. Parent = hit.Parent.Torso,
  710. }
  711. local BodGy = Create("BodyGyro") {
  712. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  713. P = 20e+003,
  714. Parent = hit.Parent.Torso,
  715. cframe = hit.Parent.Torso.CFrame,
  716. }
  717. hit.Parent.Torso.Anchored = true
  718. coroutine.resume(coroutine.create(function(Part)
  719. swait(1.5)
  720. Part.Anchored = false
  721. end), hit.Parent.Torso)
  722. game:GetService("Debris"):AddItem(BodPos, 3)
  723. game:GetService("Debris"):AddItem(BodGy, 3)
  724. end
  725. local debounce = Create("BoolValue"){
  726. Name = "DebounceHit",
  727. Parent = hit.Parent,
  728. Value = true,
  729. }
  730. game:GetService("Debris"):AddItem(debounce, Delay)
  731. c = Create("ObjectValue"){
  732. Name = "creator",
  733. Value = Player,
  734. Parent = h,
  735. }
  736. game:GetService("Debris"):AddItem(c, .5)
  737. end
  738. end
  739. -------------------------------------------------------
  740. --End Damage Function--
  741. -------------------------------------------------------
  742.  
  743. -------------------------------------------------------
  744. --Start Damage Function Customization--
  745. -------------------------------------------------------
  746. function ShowDamage(Pos, Text, Time, Color)
  747. local Rate = (1 / 30)
  748. local Pos = (Pos or Vector3.new(0, 0, 0))
  749. local Text = (Text or "")
  750. local Time = (Time or 2)
  751. local Color = (Color or Color3.new(1, 0, 1))
  752. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  753. EffectPart.Anchored = true
  754. local BillboardGui = Create("BillboardGui"){
  755. Size = UDim2.new(3, 0, 3, 0),
  756. Adornee = EffectPart,
  757. Parent = EffectPart,
  758. }
  759. local TextLabel = Create("TextLabel"){
  760. BackgroundTransparency = 1,
  761. Size = UDim2.new(1, 0, 1, 0),
  762. Text = Text,
  763. Font = "Highway",
  764. TextColor3 = Color,
  765. TextScaled = true,
  766. Parent = BillboardGui,
  767. }
  768. game.Debris:AddItem(EffectPart, (Time))
  769. EffectPart.Parent = game:GetService("Workspace")
  770. delay(0, function()
  771. local Frames = (Time / Rate)
  772. for Frame = 1, Frames do
  773. wait(Rate)
  774. local Percent = (Frame / Frames)
  775. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  776. TextLabel.TextTransparency = Percent
  777. end
  778. if EffectPart and EffectPart.Parent then
  779. EffectPart:Destroy()
  780. end
  781. end)
  782. end
  783. -------------------------------------------------------
  784. --End Damage Function Customization--
  785. -------------------------------------------------------
  786.  
  787. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  788. for _, c in pairs(workspace:children()) do
  789. local hum = c:findFirstChild("Humanoid")
  790. if hum ~= nil then
  791. local head = c:findFirstChild("Head")
  792. if head ~= nil then
  793. local targ = head.Position - Part.Position
  794. local mag = targ.magnitude
  795. if magni >= mag and c.Name ~= plr.Name then
  796. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=231917784", 1.2)
  797. end
  798. end
  799. end
  800. end
  801. end
  802.  
  803.  
  804. CFuncs = {
  805. Part = {
  806. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  807. local Part = Create("Part")({
  808. Parent = Parent,
  809. Reflectance = Reflectance,
  810. Transparency = Transparency,
  811. CanCollide = false,
  812. Locked = true,
  813. BrickColor = BrickColor.new(tostring(BColor)),
  814. Name = Name,
  815. Size = Size,
  816. Material = Material
  817. })
  818. RemoveOutlines(Part)
  819. return Part
  820. end
  821. },
  822. Mesh = {
  823. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  824. local Msh = Create(Mesh)({
  825. Parent = Part,
  826. Offset = OffSet,
  827. Scale = Scale
  828. })
  829. if Mesh == "SpecialMesh" then
  830. Msh.MeshType = MeshType
  831. Msh.MeshId = MeshId
  832. end
  833. return Msh
  834. end
  835. },
  836. Mesh = {
  837. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  838. local Msh = Create(Mesh)({
  839. Parent = Part,
  840. Offset = OffSet,
  841. Scale = Scale
  842. })
  843. if Mesh == "SpecialMesh" then
  844. Msh.MeshType = MeshType
  845. Msh.MeshId = MeshId
  846. end
  847. return Msh
  848. end
  849. },
  850. Weld = {
  851. Create = function(Parent, Part0, Part1, C0, C1)
  852. local Weld = Create("Weld")({
  853. Parent = Parent,
  854. Part0 = Part0,
  855. Part1 = Part1,
  856. C0 = C0,
  857. C1 = C1
  858. })
  859. return Weld
  860. end
  861. },
  862. Sound = {
  863. Create = function(id, par, vol, pit)
  864. coroutine.resume(coroutine.create(function()
  865. local S = Create("Sound")({
  866. Volume = vol,
  867. Pitch = pit or 1,
  868. SoundId = id,
  869. Parent = par or workspace
  870. })
  871. wait()
  872. S:play()
  873. game:GetService("Debris"):AddItem(S, 6)
  874. end))
  875. end
  876. },
  877. ParticleEmitter = {
  878. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  879. local fp = Create("ParticleEmitter")({
  880. Parent = Parent,
  881. Color = ColorSequence.new(Color1, Color2),
  882. LightEmission = LightEmission,
  883. Size = Size,
  884. Texture = Texture,
  885. Transparency = Transparency,
  886. ZOffset = ZOffset,
  887. Acceleration = Accel,
  888. Drag = Drag,
  889. LockedToPart = LockedToPart,
  890. VelocityInheritance = VelocityInheritance,
  891. EmissionDirection = EmissionDirection,
  892. Enabled = Enabled,
  893. Lifetime = LifeTime,
  894. Rate = Rate,
  895. Rotation = Rotation,
  896. RotSpeed = RotSpeed,
  897. Speed = Speed,
  898. VelocitySpread = VelocitySpread
  899. })
  900. return fp
  901. end
  902. }
  903. }
  904. function RemoveOutlines(part)
  905. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  906. end
  907. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  908. local Part = Create("Part")({
  909. formFactor = FormFactor,
  910. Parent = Parent,
  911. Reflectance = Reflectance,
  912. Transparency = Transparency,
  913. CanCollide = false,
  914. Locked = true,
  915. BrickColor = BrickColor.new(tostring(BColor)),
  916. Name = Name,
  917. Size = Size,
  918. Material = Material
  919. })
  920. RemoveOutlines(Part)
  921. return Part
  922. end
  923. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  924. local Msh = Create(Mesh)({
  925. Parent = Part,
  926. Offset = OffSet,
  927. Scale = Scale
  928. })
  929. if Mesh == "SpecialMesh" then
  930. Msh.MeshType = MeshType
  931. Msh.MeshId = MeshId
  932. end
  933. return Msh
  934. end
  935. function CreateWeld(Parent, Part0, Part1, C0, C1)
  936. local Weld = Create("Weld")({
  937. Parent = Parent,
  938. Part0 = Part0,
  939. Part1 = Part1,
  940. C0 = C0,
  941. C1 = C1
  942. })
  943. return Weld
  944. end
  945.  
  946.  
  947. -------------------------------------------------------
  948. --Start Effect Function--
  949. -------------------------------------------------------
  950. EffectModel = Instance.new("Model", char)
  951. Effects = {
  952. Block = {
  953. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  954. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  955. prt.Anchored = true
  956. prt.CFrame = cframe
  957. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  958. game:GetService("Debris"):AddItem(prt, 10)
  959. if Type == 1 or Type == nil then
  960. table.insert(Effects, {
  961. prt,
  962. "Block1",
  963. delay,
  964. x3,
  965. y3,
  966. z3,
  967. msh
  968. })
  969. elseif Type == 2 then
  970. table.insert(Effects, {
  971. prt,
  972. "Block2",
  973. delay,
  974. x3,
  975. y3,
  976. z3,
  977. msh
  978. })
  979. else
  980. table.insert(Effects, {
  981. prt,
  982. "Block3",
  983. delay,
  984. x3,
  985. y3,
  986. z3,
  987. msh
  988. })
  989. end
  990. end
  991. },
  992. Sphere = {
  993. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  994. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  995. prt.Anchored = true
  996. prt.CFrame = cframe
  997. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0,0,0), Vector3.new(x1, y1, z1))
  998. game:GetService("Debris"):AddItem(prt, 10)
  999. table.insert(Effects, {
  1000. prt,
  1001. "Cylinder",
  1002. delay,
  1003. x3,
  1004. y3,
  1005. z3,
  1006. msh
  1007. })
  1008. end
  1009. },
  1010. Cylinder = {
  1011. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1012. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1013. prt.Anchored = true
  1014. prt.CFrame = cframe
  1015. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1016. game:GetService("Debris"):AddItem(prt, 10)
  1017. table.insert(Effects, {
  1018. prt,
  1019. "Cylinder",
  1020. delay,
  1021. x3,
  1022. y3,
  1023. z3,
  1024. msh
  1025. })
  1026. end
  1027. },
  1028. Wave = {
  1029. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1030. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1031. prt.Anchored = true
  1032. prt.CFrame = cframe
  1033. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  1034. game:GetService("Debris"):AddItem(prt, 10)
  1035. table.insert(Effects, {
  1036. prt,
  1037. "Cylinder",
  1038. delay,
  1039. x3 / 60,
  1040. y3 / 60,
  1041. z3 / 60,
  1042. msh
  1043. })
  1044. end
  1045. },
  1046. Ring = {
  1047. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1048. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1049. prt.Anchored = true
  1050. prt.CFrame = cframe
  1051. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1052. game:GetService("Debris"):AddItem(prt, 10)
  1053. table.insert(Effects, {
  1054. prt,
  1055. "Cylinder",
  1056. delay,
  1057. x3,
  1058. y3,
  1059. z3,
  1060. msh
  1061. })
  1062. end
  1063. },
  1064. Break = {
  1065. Create = function(brickcolor, cframe, x1, y1, z1)
  1066. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1067. prt.Anchored = true
  1068. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1069. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1070. local num = math.random(10, 50) / 1000
  1071. game:GetService("Debris"):AddItem(prt, 10)
  1072. table.insert(Effects, {
  1073. prt,
  1074. "Shatter",
  1075. num,
  1076. prt.CFrame,
  1077. math.random() - math.random(),
  1078. 0,
  1079. math.random(50, 100) / 100
  1080. })
  1081. end
  1082. },
  1083. Spiral = {
  1084. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1085. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1086. prt.Anchored = true
  1087. prt.CFrame = cframe
  1088. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1089. game:GetService("Debris"):AddItem(prt, 10)
  1090. table.insert(Effects, {
  1091. prt,
  1092. "Cylinder",
  1093. delay,
  1094. x3,
  1095. y3,
  1096. z3,
  1097. msh
  1098. })
  1099. end
  1100. },
  1101. Push = {
  1102. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1103. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1104. prt.Anchored = true
  1105. prt.CFrame = cframe
  1106. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1107. game:GetService("Debris"):AddItem(prt, 10)
  1108. table.insert(Effects, {
  1109. prt,
  1110. "Cylinder",
  1111. delay,
  1112. x3,
  1113. y3,
  1114. z3,
  1115. msh
  1116. })
  1117. end
  1118. }
  1119. }
  1120. -------------------------------------------------------
  1121. --End Effect Function--
  1122. -------------------------------------------------------
  1123.  
  1124. function CreateSound(ID, PARENT, VOLUME, PITCH) --Very important.
  1125. local NSound = nil
  1126. coroutine.resume(coroutine.create(function()
  1127. NSound = Instance.new("Sound", PARENT)
  1128. NSound.Volume = VOLUME
  1129. NSound.Pitch = PITCH
  1130. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1131. swait()
  1132. NSound:play()
  1133. game:GetService("Debris"):AddItem(NSound, 10)
  1134. end))
  1135. return NSound
  1136. end
  1137.  
  1138.  
  1139.  
  1140.  
  1141.  
  1142. -------------------------------------------------------
  1143. --End Important Functions--
  1144. -------------------------------------------------------
  1145.  
  1146. chargeup = Instance.new("Sound", hed)
  1147. chargeup.SoundId = "http://www.roblox.com/asset/?id=527276541"
  1148. chargeup.Volume = 10
  1149. chargeup.Pitch = 1
  1150. chargeup.Looped = true
  1151. chargeup.TimePosition = 1
  1152.  
  1153. meme = Instance.new("Sound", hed)
  1154. meme.SoundId = "http://www.roblox.com/asset/?id=291151190"
  1155. meme.Volume = 10
  1156. meme.Pitch = 1
  1157. meme.Looped = true
  1158. meme.TimePosition = 1
  1159.  
  1160. local ohno = Instance.new("Sound")
  1161. ohno.Parent = hed
  1162. ohno.Volume = 10
  1163. ohno.Pitch = 1
  1164. ohno.Looped = true
  1165.  
  1166. local bass = Instance.new("Sound") --why
  1167. bass.Parent = hed
  1168. bass.Volume = 7
  1169. bass.Pitch = 1
  1170. bass.SoundId = "http://www.roblox.com/asset/?id=1087356234"
  1171. bass.Looped = true
  1172.  
  1173. Cause_Im_having_a_good_time_having_a_good_time = Instance.new("Sound", hed) --DONT STOP ME NOOOOOOOOOWWWWWWWW
  1174. Cause_Im_having_a_good_time_having_a_good_time.SoundId = "http://www.roblox.com/asset/?id=672104253"
  1175. Cause_Im_having_a_good_time_having_a_good_time.Volume = 10
  1176. Cause_Im_having_a_good_time_having_a_good_time.Pitch = 1
  1177. Cause_Im_having_a_good_time_having_a_good_time.Looped = false
  1178. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  1179.  
  1180. STHAP = Instance.new("Sound", hed)
  1181. STHAP.SoundId = "http://www.roblox.com/asset/?id=1591656314"
  1182. STHAP.Volume = 10
  1183. STHAP.Pitch = 1
  1184. STHAP.Looped = false
  1185.  
  1186. forevergone = Instance.new("Sound", tors)
  1187. forevergone.SoundId = "http://www.roblox.com/asset/?id=1286436928"
  1188. forevergone.Volume = 10
  1189. forevergone.Pitch = 1
  1190. forevergone.Looped = true
  1191. forevergone.TimePosition = 24
  1192.  
  1193. -------------------------------------------------------
  1194. --Start Music Option--
  1195. -------------------------------------------------------
  1196. local Music = Instance.new("Sound",tors)
  1197. Music.Volume = 2.5
  1198. Music.SoundId = "rbxassetid://"
  1199. Music.Looped = true
  1200. Music.Pitch = 1 --Pitcher
  1201. Music:Play()
  1202. -------------------------------------------------------
  1203. --End Music Option--
  1204. -------------------------------------------------------
  1205. --hi fat >:)
  1206. -------------------------------------------------------
  1207. --Start Attacks N Stuff--
  1208. -------------------------------------------------------
  1209. local sine=0
  1210. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  1211. local Hitboxpart = Instance.new("Part", EffectModel)
  1212. RemoveOutlines(Hitboxpart)
  1213. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  1214. Hitboxpart.CanCollide = false
  1215. Hitboxpart.Transparency = 1
  1216. Hitboxpart.Anchored = true
  1217. Hitboxpart.CFrame = Pose
  1218. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  1219. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  1220. end
  1221. function GEtOuT()
  1222. attack = true
  1223. hum.WalkSpeed = 10
  1224. Character.Head.face.Texture = "rbxassetid://494811799"
  1225. CreateSound("814652778", hed, 10, 1)
  1226. CreateSound("537371462", hed, 10, 1)
  1227. local vel3 = Instance.new("BodyVelocity",tors)
  1228. vel3.Velocity = Vector3.new(0,25,0)
  1229. vel3.MaxForce = Vector3.new(10000000,10000000,10000000)
  1230. for i = 0,12,0.1 do
  1231. swait()
  1232. CameraEnshaking(1, 2)
  1233. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 20, 99, 53, "Knockdown")
  1234. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.3)
  1235. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  1236. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  1237. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  1238. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  1239. RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  1240. end
  1241. vel3:Destroy()
  1242. Character.Head.face.Texture = "rbxassetid://620619801"
  1243. attack = false
  1244. Humanoid.JumpPower = 50
  1245. hum.WalkSpeed = 16
  1246. end
  1247.  
  1248. function GEtOuT2()
  1249. attack = true
  1250. hum.WalkSpeed = 10
  1251. Humanoid.JumpPower = 0
  1252. Character.Head.face.Texture = "rbxassetid://494811799"
  1253. CreateSound("814652778", hed, 10, 1)
  1254. CreateSound("537371462", hed, 10, 1)
  1255. root.Velocity = root.CFrame.lookVector * 20
  1256. for i = 0,12,0.1 do
  1257. swait()
  1258. CameraEnshaking(1, 2)
  1259. root.Velocity = root.CFrame.lookVector * 50
  1260. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 10, 50, 53, "Knockdown")
  1261. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(0-255.45*i)), 0.3)
  1262. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  1263. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  1264. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  1265. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  1266. RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  1267. end
  1268. Character.Head.face.Texture = "rbxassetid://620619801"
  1269. attack = false
  1270. Humanoid.JumpPower = 50
  1271. hum.WalkSpeed = 16
  1272. end
  1273. function Flight() --wowthatsdiffrent
  1274. attack = true
  1275. Character.Head.face.Texture = "rbxassetid://269748407"
  1276. local ColorsArray ={ColorSequenceKeypoint.new(0, Color3.new(1,0,0)),
  1277. ColorSequenceKeypoint.new(0.16, Color3.new(1,1,1)),
  1278. ColorSequenceKeypoint.new(0.32, Color3.new(0,0,1)),
  1279. ColorSequenceKeypoint.new(0.48, Color3.new(1,1,1)),
  1280. ColorSequenceKeypoint.new(0.64, Color3.new(1,0,0)),
  1281. ColorSequenceKeypoint.new(0.80, Color3.new(1,1,1)),
  1282. ColorSequenceKeypoint.new(0.96, Color3.new(0,0,1)),
  1283. ColorSequenceKeypoint.new(1, Color3.new(1,1,1))}
  1284. local vel4 = Instance.new("BodyVelocity",ll)
  1285. vel4.Velocity = Vector3.new(0,4,0)
  1286. vel4.MaxForce = Vector3.new(10000000,10000000,10000000)
  1287. local Atch3 = Instance.new("Attachment",ll)Atch3.Position = Vector3.new(0,0.6,0)
  1288. local Atch4 = Instance.new("Attachment",ll)Atch4.Position = Vector3.new(0,-0.6,0)
  1289. local Trail2 = Instance.new("Trail",ll)Trail2.Attachment0 = Atch3 Trail2.Attachment1 = Atch4
  1290. Trail2.Texture = "rbxassetid://22636887" Trail2.Lifetime = 0.2 Trail2.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1291. Trail2.Color = ColorSequence.new(ColorsArray) Trail2.LightEmission = 1
  1292. Trail2.Enabled = true
  1293. local Atch5 = Instance.new("Attachment",rl)Atch5.Position = Vector3.new(0,0.6,0)
  1294. local Atch6 = Instance.new("Attachment",rl)Atch6.Position = Vector3.new(0,-0.6,0)
  1295. local Trail3 = Instance.new("Trail",rl)Trail3.Attachment0 = Atch5 Trail3.Attachment1 = Atch6
  1296. Trail3.Texture = "rbxassetid://22636887" Trail3.Lifetime = 0.2 Trail3.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1297. Trail3.Color = ColorSequence.new(ColorsArray) Trail3.LightEmission = 1
  1298. Trail3.Enabled = true
  1299. local Atch7 = Instance.new("Attachment",ra)Atch7.Position = Vector3.new(0,0.6,0)
  1300. local Atch8 = Instance.new("Attachment",ra)Atch8.Position = Vector3.new(0,-0.6,0)
  1301. local Trail4 = Instance.new("Trail",ra)Trail4.Attachment0 = Atch7 Trail4.Attachment1 = Atch8
  1302. Trail4.Texture = "rbxassetid://22636887" Trail4.Lifetime = 0.2 Trail4.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1303. Trail4.Color = ColorSequence.new(ColorsArray) Trail4.LightEmission = 1
  1304. Trail4.Enabled = true
  1305. local Atch9 = Instance.new("Attachment",la)Atch9.Position = Vector3.new(0,0.6,0)
  1306. local Atch10 = Instance.new("Attachment",la)Atch10.Position = Vector3.new(0,-0.6,0)
  1307. local Trail5 = Instance.new("Trail",la)Trail5.Attachment0 = Atch9 Trail5.Attachment1 = Atch10
  1308. Trail5.Texture = "rbxassetid://22636887" Trail5.Lifetime = 0.2 Trail5.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1309. Trail5.Color = ColorSequence.new(ColorsArray) Trail5.LightEmission = 1
  1310. Trail5.Enabled = true
  1311. local Atch1 = Instance.new("Attachment",Torso)Atch1.Position = Vector3.new(0,2,0)
  1312. local Atch2 = Instance.new("Attachment",Torso)Atch2.Position = Vector3.new(0,-2.5,0)
  1313. local Trail = Instance.new("Trail",Torso)Trail.Attachment0 = Atch1 Trail.Attachment1 = Atch2
  1314. Trail.Texture = "rbxassetid://22636887" Trail.Lifetime = 0.2 Trail.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,0,0),NumberSequenceKeypoint.new(1,0,0)})
  1315. Trail.Color = ColorSequence.new(ColorsArray) Trail.LightEmission = 1
  1316. Trail.Enabled = false
  1317. ragdoll(char)
  1318. wait(1)
  1319. Character.Head.face.Texture = "rbxassetid://249062487"
  1320. CreateSound("948494432", hed, 10, 1)
  1321. wait(2)
  1322. Character.Head.face.Texture = "rbxassetid://269748407"
  1323. CreateSound("633394595", hed, 10, 1)
  1324. wait(2)
  1325. Character.Head.face.Texture = "rbxassetid://494811799"
  1326. STHAP:play()
  1327. wait(11)
  1328. forevergone:play()
  1329. end
  1330.  
  1331. function OBJECTION()
  1332. attack = true
  1333. hum.WalkSpeed = 10
  1334. Character.Head.face.Texture = "rbxassetid://55831869"
  1335. CreateSound("330859085", hed, 10, 1)
  1336. for i = 0,8,0.1 do
  1337. swait()
  1338. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1339. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1340. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1341. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1342. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(0), Rad(5)), 0.1)
  1343. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1344. end
  1345. attack = false
  1346. Character.Head.face.Texture = "rbxassetid://620619801"
  1347. hum.WalkSpeed = 16
  1348. end
  1349.  
  1350. function Hello()
  1351. attack = true
  1352. hum.WalkSpeed = 10
  1353. Character.Head.face.Texture = "rbxassetid://334668738"
  1354. CreateSound("855338765", hed, 10, 0.9)
  1355. for i = 0,3,0.1 do
  1356. swait()
  1357. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1358. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1359. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1360. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1361. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1362. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1363. end
  1364. attack = false
  1365. Character.Head.face.Texture = "rbxassetid://620619801"
  1366. hum.WalkSpeed = 16
  1367. end
  1368.  
  1369. function Victory()
  1370. attack = true
  1371. hum.WalkSpeed = 1.01
  1372. Character.Head.face.Texture = "rbxassetid://616284160"
  1373. Humanoid.Jump = true
  1374. CreateSound("130834939", hed, 10, 1)
  1375. for i = 0,3.7,0.1 do
  1376. swait()
  1377. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1378. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1379. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1380. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1381. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1382. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1383. end
  1384. Humanoid.Jump = true
  1385. for i = 0,3.7,0.1 do
  1386. swait()
  1387. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1388. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1389. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1390. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1391. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  1392. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1393. end
  1394. Humanoid.Jump = true
  1395. for i = 0,3.7,0.1 do
  1396. swait()
  1397. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1398. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1399. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1400. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1401. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1402. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1403. end
  1404. Humanoid.Jump = true
  1405. for i = 0,3.7,0.1 do
  1406. swait()
  1407. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1408. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1409. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1410. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(40)), 0.15)
  1411. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-180), Rad(-25), Rad(5)), 0.1)
  1412. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1413. end
  1414. Humanoid.Jump = true
  1415. for i = 0,3.7,0.1 do
  1416. swait()
  1417. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1418. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1419. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1420. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-40)), 0.15)
  1421. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1422. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(180), Rad(20), Rad(-5)), 0.1)
  1423. end
  1424. attack = false
  1425. Character.Head.face.Texture = "rbxassetid://620619801"
  1426. hum.WalkSpeed = 16
  1427. end
  1428.  
  1429. function ShutTheHellUp()
  1430. attack = true
  1431. hum.WalkSpeed = 2.01
  1432. Character.Head.face.Texture = "rbxassetid://963148419"
  1433. CreateSound("336377340", hed, 10, 1)
  1434. for i = 0,3,0.1 do
  1435. swait()
  1436. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1437. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1438. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1439. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1440. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1441. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1442. end
  1443. for i = 0,1.2,0.1 do
  1444. swait()
  1445. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1446. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1447. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1448. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1449. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1450. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1451. end
  1452. for i = 0,1.2,0.1 do
  1453. swait()
  1454. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1455. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1456. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1457. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1458. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1459. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1460. end
  1461. for i = 0,1.2,0.1 do
  1462. swait()
  1463. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1464. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1465. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1466. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1467. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1468. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1469. end
  1470. for i = 0,1.2,0.1 do
  1471. swait()
  1472. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.2) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1473. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  1474. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1475. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1476. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1477. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1478. end
  1479. for i = 0,2,0.1 do
  1480. swait()
  1481. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1482. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1483. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1484. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1485. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(120), Rad(0), Rad(5)), 0.1)
  1486. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1487. end
  1488. for i = 0,2,0.1 do
  1489. swait()
  1490. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1491. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1492. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1493. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1494. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1495. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1496. end
  1497. hum.WalkSpeed = 16
  1498. Character.Head.face.Texture = "rbxassetid://620619801"
  1499. attack = false
  1500. end
  1501.  
  1502. function SpinMeDad() --YOU SPIN ME RIGHT ROUND BABY RIGHT ROUND
  1503. attack = true
  1504. hum.WalkSpeed = 5
  1505. Humanoid.JumpPower = 175
  1506. Character.Head.face.Texture = "rbxassetid://1223903433"
  1507. CreateSound("145799973", hed, 10, 1)
  1508. local vel2 = Instance.new("BodyVelocity",tors)
  1509. vel2.Velocity = Vector3.new(0,1.2,0)
  1510. vel2.MaxForce = Vector3.new(10000000,10000000,10000000)
  1511. for i = 0,60,0.1 do
  1512. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 5, 20, 53, "Knockdown")
  1513. swait()
  1514. CameraEnshaking(1, 1)
  1515. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0-255.45*i)), 0.15)
  1516. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1517. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1518. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1519. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  1520. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  1521. end
  1522. hum.WalkSpeed = 16
  1523. vel2:Destroy()
  1524. Character.Head.face.Texture = "rbxassetid://620619801"
  1525. Humanoid.JumpPower = 50
  1526. attack = false
  1527. end
  1528.  
  1529. function EndMySufferingV2() --why
  1530. attack = true
  1531. hum.WalkSpeed = 1.01
  1532. Character.Head.face.Texture = "rbxassetid://202210455"
  1533. local A = math.random(1,5)
  1534. if A == 1 then
  1535. meme.SoundId = "rbxassetid://295810519"
  1536. end
  1537. if A == 2 then
  1538. meme.SoundId = "rbxassetid://1124778077"
  1539. end
  1540. if A == 3 then
  1541. meme.SoundId = "rbxassetid://464157070"
  1542. end
  1543. if A == 4 then
  1544. meme.SoundId = "rbxassetid://146334595"
  1545. end
  1546. if A == 5 then
  1547. meme.SoundId = "rbxassetid://145536915"
  1548. end
  1549. meme:Play()
  1550. bass:Play()
  1551. joyemoji.Rate = 70
  1552. LIT.Rate = 70
  1553. ok.Rate = 70
  1554. toast.Rate = 70
  1555.  
  1556. for i = 0,50,0.1 do
  1557. swait()
  1558. CameraEnshaking(1, 10)
  1559. bass.Parent = hed
  1560. meme.Parent = hed
  1561. rootj.C0=clerp(rootj.C0,RootCF*CF(0,0,-0.1+0.1*math.cos(sine/20))*angles(math.rad(15),math.rad(-10),math.rad(0)),0.15)
  1562. tors.Neck.C0=clerp(tors.Neck.C0,necko*angles(math.rad(35),math.rad(0),math.rad(0)),.3)
  1563. RH.C0=clerp(RH.C0,CF(1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*RHCF*angles(math.rad(-5),math.rad(0),math.rad(0)),0.15)
  1564. LH.C0=clerp(LH.C0,CF(-1,-.9-0.1*math.cos(sine/20),.025*math.cos(sine/20))*LHCF*angles(math.rad(-5),math.rad(-0),math.rad(-20)),0.15)
  1565. RW.C0 = clerp(RW.C0, CFrame.new(1.1, 0.5+0.1*math.sin(sine/30), -0.6) * angles(math.rad(-0), math.rad(10), math.rad(-110)), 0.1)
  1566. LW.C0 = clerp(LW.C0, CFrame.new(-1.5, 0.5+0.1*math.sin(sine/30), 0.055*math.cos(sine/20)) * angles(math.rad(-0), math.rad(-10), math.rad(-105)), 0.1)
  1567. end
  1568. bass:Stop()
  1569. meme:Stop()
  1570. joyemoji.Rate = 0
  1571. LIT.Rate = 0
  1572. ok.Rate = 0
  1573. toast.Rate = 0
  1574. Character.Head.face.Texture = "rbxassetid://620619801"
  1575. attack = false
  1576. hum.WalkSpeed = 16
  1577. end
  1578.  
  1579. function HELP()
  1580. attack = true
  1581. hum.WalkSpeed = 1.01
  1582. Character.Head.face.Texture = "rbxassetid://307972876"
  1583. CreateSound("1123321019", hed, 10, 1)
  1584. for i = 0,15,0.1 do
  1585. swait()
  1586. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1587. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1588. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1589. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1590. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1591. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1592. end
  1593. CreateSound("198462271", hed, 10, 1)
  1594. for i = 0,8,0.1 do
  1595. Character.Head.face.Texture = "rbxassetid://341497730"
  1596. swait()
  1597. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1598. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1599. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1600. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1601. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1602. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1603. end
  1604. for i = 0,8,0.1 do
  1605. Character.Head.face.Texture = "rbxassetid://341497730"
  1606. swait()
  1607. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1608. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  1609. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1610. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1611. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1612. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1613. end
  1614. CreateSound("948494432", hed, 10, 1)
  1615. for i = 0,7.5,0.1 do
  1616. Character.Head.face.Texture = "rbxassetid://249062487"
  1617. swait()
  1618. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1619. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  1620. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1621. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1622. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1623. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1624. end
  1625. CreateSound("1542642349", hed, 10, 1)
  1626. for i = 0,10,0.1 do
  1627. Character.Head.face.Texture = "rbxassetid://270636807"
  1628. swait()
  1629. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1630. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1631. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1632. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1633. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1634. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1635. end
  1636. CreateSound("269597232", hed, 10, 1)
  1637. for i = 0,6,0.1 do
  1638. Character.Head.face.Texture = "rbxassetid://265057155"
  1639. swait()
  1640. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1641. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1642. RH.C0 = clerp(RH.C0, CF(0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1643. LH.C0 = clerp(LH.C0, CF(-0.7, -0.01 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1644. RW.C0 = clerp(RW.C0, CF(0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1645. LW.C0 = clerp(LW.C0, CF(-0.9, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1646. end
  1647. attack = false
  1648. Character.Head.face.Texture = "rbxassetid://620619801"
  1649. hum.WalkSpeed = 16
  1650. end
  1651.  
  1652. function Choose()
  1653. attack = true
  1654. hum.WalkSpeed = 1.01
  1655. Character.Head.face.Texture = "rbxassetid://374187112"
  1656. CreateSound("130784263", hed, 10, 1)
  1657. for i = 0,4,0.1 do
  1658. swait()
  1659. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1660. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1661. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1662. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1663. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1664. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1665. end
  1666. for i = 0,5,0.1 do
  1667. swait()
  1668. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1669. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1670. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1671. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1672. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(-10)), 0.1)
  1673. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(10)), 0.1)
  1674. end
  1675. attack = false
  1676. Character.Head.face.Texture = "rbxassetid://620619801"
  1677. hum.WalkSpeed = 16
  1678. end
  1679.  
  1680. function slap()
  1681. attack = true
  1682. hum.WalkSpeed = 10
  1683. CreateSound("146163534", hed, 10, 1)
  1684. Character.Head.face.Texture = "rbxassetid://293603561"
  1685. game.Players.LocalPlayer.Character.Humanoid:TakeDamage(7)
  1686. CameraEnshaking(1, 2)
  1687. for i = 0,4,0.1 do
  1688. swait()
  1689. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1690. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1691. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1692. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1693. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(5)), 0.1)
  1694. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115 + 4), Rad(45), Rad(50)), 0.1)
  1695. end
  1696. Character.Head.face.Texture = "rbxassetid://620619801"
  1697. attack = false
  1698. hum.WalkSpeed = 16
  1699. end
  1700.  
  1701. function MYSPAGHETTTTTTT() --ow
  1702. attack = true
  1703. hum.WalkSpeed = 1.01
  1704. CreateSound("1282149571", hed, 10, 1)
  1705. Character.Head.face.Texture = "rbxassetid://1329282756"
  1706. game.Players.LocalPlayer.Character.Humanoid:TakeDamage(10)
  1707. CameraEnshaking(1, 2.2)
  1708. for i = 0,4,0.1 do
  1709. swait()
  1710. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1711. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1712. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1713. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1714. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(5)), 0.1)
  1715. LW.C0 = clerp(LW.C0, CF(-1, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(115 + 4), Rad(45), Rad(50)), 0.1)
  1716. end
  1717. for i = 0,5,0.1 do
  1718. swait()
  1719. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1720. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1721. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1722. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1723. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1724. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(110), Rad(0), Rad(0)), 0.1)
  1725. end
  1726. for i = 0,6,0.1 do
  1727. swait()
  1728. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1729. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1730. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1731. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1732. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(-10)), 0.1)
  1733. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(35), Rad(0), Rad(10)), 0.1)
  1734. end
  1735. attack = false
  1736. Character.Head.face.Texture = "rbxassetid://620619801"
  1737. hum.WalkSpeed = 16
  1738. end
  1739.  
  1740.  
  1741. function dead()
  1742. attack = true
  1743. hum.WalkSpeed = 0.20
  1744. CreateSound("137225991", hed, 10, 1)
  1745. Character.Head.face.Texture = "rbxassetid://297512410"
  1746. for i = 0,1.1,0.1 do
  1747. swait()
  1748. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1749. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1750. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1751. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1752. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1753. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1754. end
  1755. for i = 0,1.1,0.1 do
  1756. swait()
  1757. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  1758. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1759. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1760. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1761. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1762. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1763. end
  1764. for i = 0,1.1,0.1 do
  1765. swait()
  1766. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  1767. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1768. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1769. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1770. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1771. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1772. end
  1773. for i = 0,1.1,0.1 do
  1774. swait()
  1775. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  1776. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1777. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1778. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1779. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1780. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1781. end
  1782. for i = 0,1.1,0.1 do
  1783. swait()
  1784. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1785. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1786. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1787. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1788. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1789. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1790. end
  1791. for i = 0,1.1,0.1 do
  1792. swait()
  1793. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(90), Rad(0)), 0.15)
  1794. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1795. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1796. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1797. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1798. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1799. end
  1800. for i = 0,1.1,0.1 do
  1801. swait()
  1802. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(180), Rad(0)), 0.15)
  1803. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1804. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1805. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1806. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1807. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1808. end
  1809. for i = 0,1.1,0.1 do
  1810. swait()
  1811. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(270), Rad(0)), 0.15)
  1812. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1813. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1814. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1815. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1816. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1817. end
  1818. for i = 0,1.1,0.1 do
  1819. swait()
  1820. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1821. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1822. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(90)), 0.15)
  1823. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-90)), 0.15)
  1824. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(140)), 0.1)
  1825. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-140)), 0.1)
  1826. end
  1827. Character.Head.face.Texture = "rbxassetid://273309187"
  1828. for i = 0,9,0.1 do
  1829. swait()
  1830. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -2.59 + 0.1) * angles(Rad(-90), Rad(90), Rad(0)), 0.15)
  1831. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  1832. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1833. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-0)), 0.15)
  1834. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  1835. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-30)), 0.1)
  1836. end
  1837. attack = false
  1838. Character.Head.face.Texture = "rbxassetid://620619801"
  1839. hum.WalkSpeed = 16
  1840. end
  1841.  
  1842. function hap() --much hap
  1843. attack = true
  1844. hum.WalkSpeed = 0.10
  1845. CreateSound("363808674", hed, 10, 1)
  1846. Character.Head.face.Texture = "rbxassetid://315792941"
  1847. for i = 0,12,0.1 do
  1848. swait()
  1849. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1850. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  1851. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1852. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1853. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1854. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1855. end
  1856. CreateSound("233168827", hed, 10, 1)
  1857. Character.Head.face.Texture = "rbxassetid://335761015"
  1858. for i = 0,10,0.1 do
  1859. swait()
  1860. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1861. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(180)), 0.3)
  1862. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1863. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1864. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.1)
  1865. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-0)), 0.1)
  1866. end
  1867. CreateSound("363808674", hed, 10, 1)
  1868. attack = false
  1869. Character.Head.face.Texture = "rbxassetid://620619801"
  1870. hum.WalkSpeed = 16
  1871. end
  1872.  
  1873. function HAAAAA() --KONO POWA
  1874. attack = true
  1875. hum.WalkSpeed = 1.01
  1876. Character.Head.face.Texture = "rbxassetid://305068389"
  1877. chargeup.Pitch = 1
  1878. for i = 0,7,0.1 do
  1879. swait()
  1880. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1881. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  1882. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1883. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1884. RW.C0 = clerp(RW.C0, CF(1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  1885. LW.C0 = clerp(LW.C0, CF(-1.5, 1 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  1886. end
  1887. Character.Head.face.Texture = "rbxassetid://313921371"
  1888. chargeup:play()
  1889. for i = 0,30,0.1 do
  1890. swait()
  1891. CameraEnshaking(1, 2)
  1892. chargeup.Parent = hed
  1893. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1894. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(15), Rad(0), Rad(0)), 0.3)
  1895. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1896. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1897. RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  1898. LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  1899. end
  1900. chargeup:stop()
  1901. chargeup.Pitch = 1.1
  1902. chargeup.TimePosition = 1
  1903. chargeup:play()
  1904. Character.Head.face.Texture = "rbxassetid://304942859"
  1905. for i, v in pairs(c:children()) do
  1906. if v.ClassName == "Part" then
  1907. local tra = trazx:clone()
  1908. tra.Parent = v
  1909. tra.LightEmission = 1
  1910. tra.Color = ColorSequence.new(Color3.new(0, 0.6666666666666666, 1))
  1911. tra.Rate = 15
  1912. tra.Rotation = NumberRange.new(-5, 5)
  1913. tra.Lifetime = NumberRange.new(1.5, 2)
  1914. tra.Size = NumberSequence.new({
  1915. NumberSequenceKeypoint.new(0, 0.1, 0),
  1916. NumberSequenceKeypoint.new(1, 0, 0)
  1917. })
  1918. tra.Transparency = NumberSequence.new({
  1919. NumberSequenceKeypoint.new(0, 1, 0),
  1920. NumberSequenceKeypoint.new(0.135, 0, 0),
  1921. NumberSequenceKeypoint.new(0.875, 0, 0),
  1922. NumberSequenceKeypoint.new(1, 1, 0)
  1923. })
  1924. tra.Speed = NumberRange.new(0.5)
  1925. tra.VelocitySpread = 360
  1926. tra.VelocityInheritance = 0.5
  1927. tra.ZOffset = 2
  1928. tra.Acceleration = Vector3.new(0, 2.5, 0)
  1929. end
  1930. end
  1931. local tra = trazx:clone()
  1932. tra.Parent = c.HumanoidRootPart
  1933. tra.Texture = "rbxassetid://347730682"
  1934. tra.LightEmission = 0.8
  1935. tra.Color = ColorSequence.new(Color3.new(0, 0.6666666666666666, 1))
  1936. tra.Rate = 250
  1937. tra.Rotation = NumberRange.new(-5, 5)
  1938. tra.Lifetime = NumberRange.new(0.75)
  1939. tra.Size = NumberSequence.new({
  1940. NumberSequenceKeypoint.new(0, 4.81, 0.875),
  1941. NumberSequenceKeypoint.new(1, 2.13, 0.875)
  1942. })
  1943. tra.Transparency = NumberSequence.new({
  1944. NumberSequenceKeypoint.new(0, 1, 0),
  1945. NumberSequenceKeypoint.new(0.0399, 0.85, 0),
  1946. NumberSequenceKeypoint.new(0.394, 0.9, 0),
  1947. NumberSequenceKeypoint.new(0.699, 1, 0),
  1948. NumberSequenceKeypoint.new(1, 1, 0)
  1949. })
  1950. tra.Speed = NumberRange.new(15)
  1951. tra.VelocitySpread = 360
  1952. tra.VelocityInheritance = 0.5
  1953. tra.ZOffset = 3.5
  1954. tra.Acceleration = Vector3.new(0, 25, 0)
  1955. for i = 0,35,0.1 do
  1956. swait()
  1957. ohno.Parent = hed
  1958. CameraEnshaking(1, 3)
  1959. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1960. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(60), Rad(0), Rad(0)), 0.3)
  1961. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1962. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  1963. RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  1964. LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  1965. end
  1966. chargeup:stop()
  1967. chargeup.Pitch = 1.3
  1968. chargeup.TimePosition = 1
  1969. chargeup:play()
  1970. tra:Destroy()
  1971. tra:Destroy()
  1972. Character.Head.face.Texture = "rbxassetid://280233855"
  1973. local tra = trazx:clone()
  1974. tra.Parent = c.HumanoidRootPart
  1975. tra.Texture = "rbxassetid://347730682"
  1976. tra.LightEmission = 0.8
  1977. tra.Color = ColorSequence.new(Color3.new(1, 0, 0))
  1978. tra.Rate = 250
  1979. tra.Rotation = NumberRange.new(-5, 5)
  1980. tra.Lifetime = NumberRange.new(0.3)
  1981. tra.Size = NumberSequence.new({
  1982. NumberSequenceKeypoint.new(0, 8, 0.875),
  1983. NumberSequenceKeypoint.new(1, 10, 0.875)
  1984. })
  1985. tra.Transparency = NumberSequence.new({
  1986. NumberSequenceKeypoint.new(0, 1, 0),
  1987. NumberSequenceKeypoint.new(0.0399, 0.531, 0),
  1988. NumberSequenceKeypoint.new(0.394, 0.906, 0),
  1989. NumberSequenceKeypoint.new(0.699, 1, 0),
  1990. NumberSequenceKeypoint.new(1, 1, 0)
  1991. })
  1992. for i = 0,32,0.1 do
  1993. swait()
  1994. CameraEnshaking(1, 5)
  1995. chargeup.Parent = hed
  1996. game.Players.LocalPlayer.Character.Humanoid:TakeDamage(0.12)
  1997. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1998. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-65), Rad(0), Rad(0)), 0.3)
  1999. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2000. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2001. RW.C0 = clerp(RW.C0, CF(1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(0)), 0.1)
  2002. LW.C0 = clerp(LW.C0, CF(-1.4, 0.0000000005 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(150), Rad(0), Rad(-0)), 0.1)
  2003. end
  2004. chargeup:stop()
  2005. CreateSound("681582832", hed, 10, 1)
  2006. game.Players.LocalPlayer.Character:BreakJoints()
  2007. local S = Instance.new("Explosion",workspace)
  2008. S.Position = tors.Position
  2009. S.BlastPressure = 9
  2010. S.BlastRadius = 30
  2011. S.ExplosionType = 0
  2012. attack = false
  2013. hum.WalkSpeed = 16
  2014. Character.Head.face.Texture = "rbxassetid://295197013"
  2015. tra:Destroy()
  2016. CameraEnshaking(4, 30)
  2017. error("WARNING, TO MUCH ENERGY.")
  2018. end
  2019.  
  2020. function NEN()
  2021. attack = true
  2022. hum.WalkSpeed = 1.01
  2023. CreateSound("230292011", hed, 10, 1)
  2024. Character.Head.face.Texture = "rbxassetid://705269463"
  2025. for i = 0,4,0.1 do
  2026. swait()
  2027. CameraEnshaking(1, 3)
  2028. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2029. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-90), Rad(0), Rad(0)), 0.3)
  2030. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2031. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2032. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2033. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2034. end
  2035. attack = false
  2036. Character.Head.face.Texture = "rbxassetid://620619801"
  2037. hum.WalkSpeed = 16
  2038. end
  2039.  
  2040. function FLYSKYHIGH()
  2041. attack = true
  2042. timetofly = false
  2043. hum.WalkSpeed = 0.05
  2044. Character.Head.face.Texture = "rbxassetid://705269463"
  2045. Cause_Im_having_a_good_time_having_a_good_time:Play()
  2046. Cause_Im_having_a_good_time_having_a_good_time.TimePosition = 35.3
  2047. Humanoid.JumpPower = 0
  2048. for i = 0,300,0.1 do --thatsalongtime
  2049. swait()
  2050. CameraEnshaking(1, 7)
  2051. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 75, 500, 100, "Knockdown")
  2052. Cause_Im_having_a_good_time_having_a_good_time.Parent = hed
  2053. root.Velocity = root.CFrame.lookVector * 225
  2054. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2055. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0-255.45*i), Rad(0), Rad(0)), 0.3)
  2056. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  2057. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0-255.45*i)), 0.15)
  2058. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  2059. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-75), Rad(0), Rad(0)), 0.1)
  2060. end
  2061. Cause_Im_having_a_good_time_having_a_good_time:Stop()
  2062. attack = false
  2063. Humanoid.JumpPower = 50
  2064. Character.Head.face.Texture = "rbxassetid://620619801"
  2065. hum.WalkSpeed = 16
  2066. wait(45)
  2067. timetofly = true
  2068. warn("You can FLY SKY HIGH Now! Go Nuts!") --please dont go nuts
  2069. end
  2070.  
  2071.  
  2072. function highnoon()
  2073. attack = true
  2074. hum.WalkSpeed = 1.01
  2075. CreateSound("495316660", hed, 10, 1)
  2076. Character.Head.face.Texture = "rbxassetid://155195214"
  2077. CameraEnshaking(2, 4)
  2078. local Blobby = Instance.new("Part", char)
  2079. Blobby.Name = "Blob"
  2080. Blobby.CanCollide = false
  2081. Blobby.BrickColor = BrickColor.new("Really black")
  2082. Blobby.Transparency = 0
  2083. Blobby.Material = "Plastic"
  2084. Blobby.Size = Vector3.new(1, 1, 2)
  2085. Blobby.TopSurface = Enum.SurfaceType.Smooth
  2086. Blobby.BottomSurface = Enum.SurfaceType.Smooth
  2087.  
  2088. local Weld = Instance.new("Weld", Blobby)
  2089. Weld.Part0 = ra
  2090. Weld.Part1 = Blobby
  2091. Weld.C1 = CFrame.new(0, -.4, -1.6) *angles(Rad(180), Rad(0), Rad(180))
  2092. Weld.C0 = CFrame.Angles(math.rad(-90),0,0)
  2093.  
  2094. local M2 = Instance.new("SpecialMesh")
  2095. M2.Parent = Blobby
  2096. M2.MeshId = "http://www.roblox.com/asset/?id=432256490"
  2097. M2.TextureId = "http://www.roblox.com/asset/?id=432256526"
  2098. M2.Scale = Vector3.new(.002, .002, .002)
  2099. for i = 0,7.75,0.1 do
  2100. swait()
  2101. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  2102. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.2)
  2103. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2104. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2105. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(180)), 0.2)
  2106. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.2)
  2107. end
  2108. for i = 0,16.5,0.1 do
  2109. swait()
  2110. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(90)), 0.2)
  2111. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.2)
  2112. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2113. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.2)
  2114. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-.6), Rad(90)), 0.2)
  2115. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-45), Rad(-.6), Rad(136 - 4.5 * Sin(sine / 20))), 0.2)
  2116. end
  2117. Blobby.Transparency = 1
  2118. Blobby:Destroy()
  2119. attack = false
  2120. Character.Head.face.Texture = "rbxassetid://620619801"
  2121. hum.WalkSpeed = 16
  2122. end
  2123.  
  2124. function somuchcancerwhy() --o no
  2125. attack = true
  2126. hum.WalkSpeed = 0.10
  2127. Character.Head.face.Texture = "rbxassetid://315074049"
  2128. local A = math.random(1,13)
  2129. if A == 1 then
  2130. ohno.SoundId = "rbxassetid://295810519"
  2131. ohno.TimePosition = 1
  2132. end
  2133. if A == 2 then
  2134. ohno.SoundId = "rbxassetid://488472970"
  2135. ohno.TimePosition = 2
  2136. end
  2137. if A == 3 then
  2138. ohno.SoundId = "rbxassetid://917045199"
  2139. ohno.TimePosition = 3
  2140. end
  2141. if A == 4 then
  2142. ohno.SoundId = "rbxassetid://324205173"
  2143. ohno.TimePosition = 1
  2144. end
  2145. if A == 5 then
  2146. ohno.SoundId = "rbxassetid://376134741"
  2147. ohno.TimePosition = 8
  2148. end
  2149. if A == 6 then
  2150. ohno.SoundId = "rbxassetid://164147183"
  2151. ohno.TimePosition = 0
  2152. end
  2153. if A == 7 then
  2154. ohno.SoundId = "rbxassetid://825526716"
  2155. ohno.TimePosition = 1
  2156. end
  2157. if A == 8 then
  2158. ohno.SoundId = "rbxassetid://185460366"
  2159. ohno.TimePosition = 0
  2160. end
  2161. if A == 9 then
  2162. ohno.SoundId = "rbxassetid://273319633"
  2163. ohno.TimePosition = 1
  2164. end
  2165. if A == 10 then
  2166. ohno.SoundId = "rbxassetid://506212392"
  2167. ohno.TimePosition = 2
  2168. end
  2169. if A == 11 then
  2170. ohno.SoundId = "rbxassetid://708297448"
  2171. ohno.TimePosition = 4
  2172. end
  2173. if A == 12 then
  2174. ohno.SoundId = "rbxassetid://497199103"
  2175. ohno.TimePosition = 9
  2176. end
  2177. if A == 13 then
  2178. ohno.SoundId = "rbxassetid://152833989"
  2179. ohno.TimePosition = 1
  2180. end
  2181. ohno:Play()
  2182. for i = 0,100,0.1 do
  2183. swait()
  2184. CameraEnshaking(2, 3)
  2185. ohno.Parent = hed
  2186. char.Torso.Neck.C0 = char.Torso.Neck.C0 * CFrame.Angles(math.random(-10,10),math.random(-10,10),math.random(-10,10))
  2187. end
  2188. attack = false
  2189. ohno:Stop()
  2190. Character.Head.face.Texture = "rbxassetid://620619801"
  2191. hum.WalkSpeed = 16
  2192. end
  2193.  
  2194. function WRY() --WRYYYYYYY
  2195. attack = true
  2196. hum.WalkSpeed = 0.30
  2197. CreateSound("794081034", hed, 10, 1)
  2198. Character.Head.face.Texture = "rbxassetid://396389196"
  2199. for i = 0,2,0.1 do
  2200. swait()
  2201. CameraEnshaking(1, 2)
  2202. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2203. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2204. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2205. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2206. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2207. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2208. end
  2209. for i = 0,14.7,0.1 do
  2210. swait()
  2211. CameraEnshaking(1, 3)
  2212. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 1, -1 + 0.1) * angles(Rad(-75), Rad(0), Rad(0)), 0.15)
  2213. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(65), Rad(0), Rad(0)), 0.3)
  2214. RH.C0 = clerp(RH.C0, CF(1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-70)), 0.15)
  2215. LH.C0 = clerp(LH.C0, CF(-1.1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(70)), 0.15)
  2216. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(0), Rad(40)), 0.1)
  2217. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(45), Rad(-0), Rad(-40)), 0.1)
  2218. end
  2219. attack = false
  2220. Character.Head.face.Texture = "rbxassetid://620619801"
  2221. hum.WalkSpeed = 16
  2222. end
  2223.  
  2224. function BOI()
  2225. attack = true
  2226. hum.WalkSpeed = 1.01
  2227. CreateSound("390901873", hed, 10, 1)
  2228. Character.Head.face.Texture = "rbxassetid://282463320"
  2229. for i = 0,4,0.1 do
  2230. swait()
  2231. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2232. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2233. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2234. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2235. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(50), Rad(90)), 0.1)
  2236. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-50), Rad(-90)), 0.1)
  2237. end
  2238. for i = 0,4,0.1 do
  2239. swait()
  2240. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2241. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(30), Rad(0), Rad(0)), 0.3)
  2242. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2243. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2244. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(140), Rad(60)), 0.1)
  2245. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(-140), Rad(-60)), 0.1)
  2246. end
  2247. attack = false
  2248. Character.Head.face.Texture = "rbxassetid://620619801"
  2249. hum.WalkSpeed = 16
  2250. end
  2251.  
  2252. function WhatHuh()
  2253. attack = true
  2254. hum.WalkSpeed = 1.01
  2255. CreateSound("130766865", hed, 10, 1)
  2256. Character.Head.face.Texture = "rbxassetid://276732672"
  2257. for i = 0,4,0.1 do
  2258. swait()
  2259. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2260. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2261. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2262. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2263. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2264. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2265. end
  2266. for i = 0,6.7,0.1 do
  2267. swait()
  2268. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2269. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2270. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2271. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2272. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2273. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2274. end
  2275. for i = 0,8.1,0.1 do
  2276. swait()
  2277. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2278. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(26), Rad(0)), 0.3)
  2279. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2280. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2281. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2282. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2283. end
  2284. for i = 0,1,0.1 do
  2285. swait()
  2286. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2287. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(-26), Rad(0)), 0.3)
  2288. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2289. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2290. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2291. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2292. end
  2293. for i = 0,1,0.1 do
  2294. swait()
  2295. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2296. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(26), Rad(0)), 0.3)
  2297. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2298. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2299. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2300. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2301. end
  2302. for i = 0,4,0.1 do
  2303. swait()
  2304. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2305. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(-26), Rad(0)), 0.3)
  2306. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2307. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2308. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(120)), 0.1)
  2309. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-120)), 0.1)
  2310. end
  2311. attack = false
  2312. Character.Head.face.Texture = "rbxassetid://620619801"
  2313. hum.WalkSpeed = 16
  2314. end
  2315.  
  2316. function NothingPersonal()
  2317. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2318. local HITBODY = mouse.Target.Parent
  2319. local TORS = HITBODY:FindFirstChild("Torso") or HITBODY:FindFirstChild("UpperTorso")
  2320. local HEAD = HITBODY:FindFirstChild("Head")
  2321. local HUMAN = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  2322. if TORS ~= nil and HUMAN ~= nil then
  2323. attack = true
  2324. root.CFrame = TORS.CFrame * CFrame.new(-1,0,3)
  2325. TORS.Anchored = true
  2326. hum.WalkSpeed = 0
  2327. Character.Head.face.Texture = "rbxassetid://40770311"
  2328. CreateSound("1255922819", hed, 10, 1)
  2329. CameraEnshaking(2, 4)
  2330. end
  2331. wait(3.5)
  2332. for i = 0,9,0.1 do
  2333. swait()
  2334. for i = 1,2 do
  2335. HitboxFunction(ll.CFrame, 0.01, 1, 1, 1, 7, 1, 10, 53, "Knockdown")
  2336. CameraEnshaking(1, 7)
  2337. Effects.Sphere.Create(BrickColor.new("Persimmon"), TORS.CFrame*CFrame.new(math.random(-200,200)/100,math.random(-300,200)/100,math.random(-100,100)/100), 1, 1, 1, 15, 15, 15, 0.2)
  2338. end
  2339. end
  2340. wait(.5)
  2341. TORS.Anchored = false
  2342. attack = false
  2343. Character.Head.face.Texture = "rbxassetid://620619801"
  2344. hum.WalkSpeed = 16
  2345. end
  2346. end
  2347.  
  2348. function VeryMuchWorrying()
  2349. attack = true
  2350. hum.WalkSpeed = 1.01
  2351. Character.Head.face.Texture = "rbxassetid://111523405"
  2352. CreateSound("1395854043", hed, 10, 1)
  2353. for i = 0,14,0.1 do
  2354. swait()
  2355. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2356. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2357. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2358. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2359. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-145)), 0.1)
  2360. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(145)), 0.1)
  2361. end
  2362. attack = false
  2363. Character.Head.face.Texture = "rbxassetid://620619801"
  2364. hum.WalkSpeed = 16
  2365. end
  2366.  
  2367. function Ashes() --Straight from... Whatever it was called.
  2368. attack = true
  2369. hum.WalkSpeed = 1.01
  2370. Character.Head.face.Texture = "rbxassetid://360687027"
  2371. CreateSound("290084602", tors, 10, 1)
  2372. for i = 0,6.2,0.1 do
  2373. swait()
  2374. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2375. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-30), Rad(0), Rad(0)), 0.3)
  2376. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(0)), 0.15)
  2377. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-0)), 0.15)
  2378. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(145)), 0.1)
  2379. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-0), Rad(0), Rad(-145)), 0.1)
  2380. end
  2381. for i = 0,6.2,0.1 do
  2382. swait()
  2383. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(20), Rad(0), Rad(0)), 0.15)
  2384. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2385. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2386. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-5), Rad(0), Rad(-20)), 0.15)
  2387. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(15)), 0.1)
  2388. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-30), Rad(0), Rad(-15)), 0.1)
  2389. end
  2390. attack = false
  2391. Character.Head.face.Texture = "rbxassetid://620619801"
  2392. hum.WalkSpeed = 16
  2393. end
  2394.  
  2395. function AnotherOne() --WhAT ANOTHER ONE
  2396. attack = true
  2397. hum.WalkSpeed = 1.01
  2398. local icri = CreateSound("1205111204", hed, 10, 1)
  2399. swait(165)
  2400. local FRAME = tors.CFrame
  2401. repeat
  2402. swait()
  2403. Character.Head.face.Texture = "rbxassetid://582931093"
  2404. CameraEnshaking(1, 10)
  2405. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2406. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2407. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2408. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(90)), 0.1)
  2409. LW.C0 = clerp(LW.C0, CF(-1.3, 0.9 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-90)), 0.1)
  2410. tors.CFrame = FRAME * CF(0,1,0)
  2411. swait()
  2412. tors.CFrame = FRAME
  2413. until icri.Playing == false
  2414. Character.Head.face.Texture = "rbxassetid://620619801"
  2415. attack = false
  2416. hum.WalkSpeed = 16
  2417. end
  2418.  
  2419. function Dance()
  2420. attack = true
  2421. hum.WalkSpeed = 1.01
  2422. CreateSound("838766490", hed, 10, 1)
  2423. Character.Head.face.Texture = "rbxassetid://258591579"
  2424. for i = 0,2,0.1 do
  2425. swait()
  2426. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2427. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2428. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2429. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2430. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(180)), 0.1)
  2431. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-180)), 0.1)
  2432. end
  2433. for i = 0,4,0.1 do
  2434. swait()
  2435. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2436. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2437. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2438. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2439. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2440. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2441. end
  2442. for i = 0,4,0.1 do
  2443. swait()
  2444. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2445. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2446. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2447. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2448. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2449. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2450. end
  2451. for i = 0,4,0.1 do
  2452. swait()
  2453. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2454. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2455. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2456. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2457. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2458. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2459. end
  2460. for i = 0,4,0.1 do
  2461. swait()
  2462. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2463. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2464. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2465. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2466. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2467. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2468. end
  2469. for i = 0,4,0.1 do
  2470. swait()
  2471. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2472. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2473. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2474. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2475. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2476. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2477. end
  2478. for i = 0,4,0.1 do
  2479. swait()
  2480. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2481. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2482. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2483. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2484. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2485. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2486. end
  2487. for i = 0,4,0.1 do
  2488. swait()
  2489. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2490. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2491. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2492. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2493. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2494. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2495. end
  2496. for i = 0,4,0.1 do
  2497. swait()
  2498. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2499. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2500. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2501. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2502. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2503. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2504. end
  2505. for i = 0,4,0.1 do
  2506. swait()
  2507. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2508. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2509. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2510. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2511. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2512. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2513. end
  2514. for i = 0,4,0.1 do
  2515. swait()
  2516. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2517. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2518. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2519. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2520. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2521. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2522. end
  2523. for i = 0,4,0.1 do
  2524. swait()
  2525. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2526. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2527. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2528. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2529. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2530. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2531. end
  2532. for i = 0,4,0.1 do
  2533. swait()
  2534. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2535. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2536. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2537. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2538. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2539. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2540. end
  2541. for i = 0,4,0.1 do
  2542. swait()
  2543. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2544. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2545. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2546. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2547. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2548. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2549. end
  2550. for i = 0,4,0.1 do
  2551. swait()
  2552. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2553. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2554. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2555. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(30)), 0.15)
  2556. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(0), Rad(180)), 0.1)
  2557. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(-0), Rad(-180)), 0.1)
  2558. end
  2559. for i = 0,3,0.1 do
  2560. swait()
  2561. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2562. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-0), Rad(0), Rad(0)), 0.3)
  2563. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2564. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(-30)), 0.15)
  2565. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(50), Rad(0), Rad(180)), 0.1)
  2566. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-50), Rad(-0), Rad(-180)), 0.1)
  2567. end
  2568. attack = false
  2569. Character.Head.face.Texture = "rbxassetid://620619801"
  2570. hum.WalkSpeed = 16
  2571. end
  2572.  
  2573. function kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2574. attack = true
  2575. Character.Head.face.Texture = "rbxassetid://266304560"
  2576. for i = 0,6,0.1 do
  2577. swait()
  2578. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2579. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2580. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2581. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2582. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(170), Rad(0), Rad(-15)), 0.1)
  2583. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(140), Rad(0), Rad(15)), 0.1)
  2584. end
  2585. CreateSound("1093102664", hed, 10, 1)
  2586. CameraEnshaking(3, 8)
  2587. for i = 0,2,0.1 do
  2588. swait()
  2589. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(5), Rad(0), Rad(0)), 0.15)
  2590. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(10), Rad(40), Rad(0)), 0.4)
  2591. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2592. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 , 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2593. RW.C0 = clerp(RW.C0, CF(1.3, 0.9 + 0.05 * Sin(sine / 30), 0.2 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-40)), 0.4)
  2594. LW.C0 = clerp(LW.C0, CF(-1.3, 0.8 + 0.05 * Sin(sine / 30), -0.025 * Cos(sine / 20)) * angles(Rad(40), Rad(0), Rad(40)), 0.4)
  2595. end
  2596. Character.Head.face.Texture = "rbxassetid://30128383"
  2597. hum.MaxHealth = 0
  2598. ragdoll(char)
  2599. CreateSound("534269232", hed, 5, 1)
  2600. error("Seems like you just died.")
  2601. end
  2602.  
  2603. MoreTaunts = false
  2604. mouse.KeyDown:connect(function(key)
  2605. if attack == false then
  2606. if MoreTaunts == false then
  2607. if key == 'q' then
  2608. GEtOuT()
  2609. elseif key == 'e' then
  2610. GEtOuT2()
  2611. elseif key == 'x' then
  2612. OBJECTION()
  2613. elseif key == 'n' then
  2614. BOI()
  2615. elseif key == 'u' then
  2616. Victory()
  2617. elseif key == '3' then
  2618. hap()
  2619. elseif key == '6' then
  2620. Flight()
  2621. elseif key == '9' and timetofly then
  2622. FLYSKYHIGH()
  2623. elseif key == '9' then
  2624. local A = math.random(1,10)
  2625. if A == 1 then
  2626. warn ("This has a Cooldown, Please wait. :>")
  2627. end
  2628. if A == 2 then
  2629. warn ("You can't Fly All day, you know.")
  2630. end
  2631. if A == 3 then
  2632. warn ("Calm down there.")
  2633. end
  2634. if A == 4 then
  2635. warn ("Take a Break.")
  2636. end
  2637. if A == 5 then
  2638. warn ("*Elevator Music plays in the backround*")
  2639. end
  2640. if A == 6 then
  2641. warn ("I know, You want to FLY SKY HIGH, but wait a little bit.")
  2642. end
  2643. if A == 7 then
  2644. warn ("Can you wait a LITTLE Longer?")
  2645. end
  2646. if A == 8 then
  2647. warn ("Like a tiger defying the laws of gravity...")
  2648. end
  2649. if A == 9 then
  2650. warn ("DON'T STOP ME NNNNNOOOOOOOOWWWW")
  2651. end
  2652. if A == 10 then
  2653. warn ("Oh, I'm burnin' through the sky, Yeah!")
  2654. end
  2655. elseif key == 'k' then
  2656. Hello()
  2657. elseif key == '5' then
  2658. HAAAAA()
  2659. elseif key == '4' then
  2660. Dance()
  2661. elseif key == '1' then
  2662. HELP()
  2663. elseif key == '2' then
  2664. dead()
  2665. elseif key == 'j' then
  2666. WhatHuh()
  2667. elseif key == 'l' then
  2668. ShutTheHellUp()
  2669. elseif key == 'c' then
  2670. Choose()
  2671. elseif key == 'r' then
  2672. MYSPAGHETTTTTTT()
  2673. elseif key == 't' then
  2674. SpinMeDad()
  2675. elseif key == 'y' then
  2676. EndMySufferingV2()
  2677. elseif key == 'f' then
  2678. NEN()
  2679. elseif key == 'z' then
  2680. NothingPersonal()
  2681. elseif key == '7' then
  2682. somuchcancerwhy()
  2683. elseif key == '8' then
  2684. highnoon()
  2685. elseif key == 'v' then
  2686. VeryMuchWorrying()
  2687. elseif key == 'b' then
  2688. Ashes()
  2689. elseif key == 'p' then
  2690. kyu_will_break_your_neck_asdf_longest_function_name_ever_xd()
  2691. elseif key == 'g' then
  2692. AnotherOne()
  2693. elseif key == 'h' then
  2694. slap()
  2695. elseif key == 'm' then
  2696. WRY()
  2697. end
  2698. end
  2699. end
  2700. end)
  2701.  
  2702. -------------------------------------------------------
  2703. --End Attacks N Stuff--
  2704. -------------------------------------------------------
  2705.  
  2706.  
  2707.  
  2708.  
  2709. while jumping do
  2710. Humanoid.Jump = true
  2711. wait(0.9)
  2712. end
  2713.  
  2714.  
  2715.  
  2716.  
  2717. -------------------------------------------------------
  2718. --Start Animations--
  2719. -------------------------------------------------------
  2720. local equipped = false
  2721. local idle = 0
  2722. local change = 1
  2723. local val = 0
  2724. local toim = 0
  2725. local idleanim = 0.4
  2726. hum.Animator.Parent = nil
  2727. while true do
  2728. swait()
  2729. sine = sine + change
  2730. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  2731. local velderp = root.Velocity.y
  2732. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4, char)
  2733. if equipped == true or equipped == false then
  2734. if attack == false then
  2735. idle = idle + 1
  2736. else
  2737. idle = 0
  2738. end
  2739. if 1 < root.Velocity.y and hitfloor == nil then
  2740. Anim = "Jump"
  2741. if attack == false then
  2742. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(10), Rad(0), Rad(0)), 0.3)
  2743. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-40), Rad(0), Rad(0)), 0.3)
  2744. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  2745. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  2746. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -0.3) * LHCF * angles(Rad(-5), Rad(0), Rad(20)), 0.15)
  2747. RH.C0 = clerp(RH.C0, CF(1, -1, 0.3) * angles(Rad(0), Rad(90), Rad(-20)), 0.3)
  2748. end
  2749. elseif -1 > root.Velocity.y and hitfloor == nil then
  2750. Anim = "Fall"
  2751. if attack == false then
  2752. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-5), Rad(0), Rad(0)), 0.3)
  2753. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(40), Rad(0), Rad(0)), 0.3)
  2754. RW.C0 = clerp(RW.C0, CF(1.5, 0.5, 0) * angles(Rad(30), Rad(0), Rad(20)), 0.3)
  2755. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5, 0) * angles(Rad(-20), Rad(0), Rad(-30)), 0.3)
  2756. LH.C0=clerp(LH.C0, CF(-1,-.4-0.1 * Cos(sine / 20), -.6) * LHCF * angles(Rad(-5), Rad(-0), Rad(20)), 0.15)
  2757. RH.C0=clerp(RH.C0, CF(1,-.3-0.1 * Cos(sine / 20), -.6) * angles(Rad(0), Rad(90), Rad(-20)), .3)
  2758. end
  2759. elseif torvel < 1 and hitfloor ~= nil then
  2760. Anim = "Idle"
  2761. change = 1
  2762. if attack == false then
  2763. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2764. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2765. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2766. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2767. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(5)), 0.1)
  2768. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(30 * Cos(sine / 20)), Rad(0), Rad(-5)), 0.1)
  2769. end
  2770. elseif tors.Velocity.magnitude < 50 and hitfloor ~= nil then
  2771. Anim = "Walk"
  2772. change = 1
  2773. if attack == false then
  2774. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(9-2.5 * Cos(sine / 3.5)), Rad(0), Rad(10 * Cos(sine / 7))), 0.15)
  2775. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(0)), 0.3)
  2776. RH.C0 = clerp(RH.C0, CFrame.new(1, -0.925 - 0.5 * math.cos(sine / 7) / 2, 0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 - 35 * math.cos(sine / 7)) + -math.sin(sine / 7) / 2.5, math.rad(90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 + 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  2777. LH.C0 = clerp(LH.C0, CFrame.new(-1, -0.925 + 0.5 * math.cos(sine / 7) / 2, -0.5 * math.cos(sine / 7) / 2) * angles(math.rad(-15 + 35 * math.cos(sine / 7)) + math.sin(sine / 7) / 2.5, math.rad(-90 - 2 * math.cos(sine / 7)), math.rad(0)) * angles(math.rad(0 - 2.5 * math.cos(sine / 7)), math.rad(0), math.rad(0)), 0.3)
  2778. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(70) * Cos(sine / 7) , Rad(0), Rad(5)), 0.1)
  2779. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(-70) * Cos(sine / 7) , Rad(0), Rad(-5)), 0.1)
  2780. end
  2781. end
  2782. end
  2783. if 0 < #Effects then
  2784. for e = 1, #Effects do
  2785. if Effects[e] ~= nil then
  2786. local Thing = Effects[e]
  2787. if Thing ~= nil then
  2788. local Part = Thing[1]
  2789. local Mode = Thing[2]
  2790. local Delay = Thing[3]
  2791. local IncX = Thing[4]
  2792. local IncY = Thing[5]
  2793. local IncZ = Thing[6]
  2794. if 1 >= Thing[1].Transparency then
  2795. if Thing[2] == "Block1" then
  2796. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  2797. local Mesh = Thing[1].Mesh
  2798. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2799. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2800. elseif Thing[2] == "Block2" then
  2801. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  2802. local Mesh = Thing[7]
  2803. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2804. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2805. elseif Thing[2] == "Block3" then
  2806. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  2807. local Mesh = Thing[7]
  2808. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2809. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2810. elseif Thing[2] == "Cylinder" then
  2811. local Mesh = Thing[1].Mesh
  2812. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2813. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2814. elseif Thing[2] == "Blood" then
  2815. local Mesh = Thing[7]
  2816. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  2817. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  2818. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2819. elseif Thing[2] == "Elec" then
  2820. local Mesh = Thing[1].Mesh
  2821. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  2822. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2823. elseif Thing[2] == "Disappear" then
  2824. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2825. elseif Thing[2] == "Shatter" then
  2826. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  2827. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  2828. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  2829. Thing[6] = Thing[6] + Thing[5]
  2830. end
  2831. else
  2832. Part.Parent = nil
  2833. table.remove(Effects, e)
  2834. end
  2835. end
  2836. end
  2837. end
  2838. end
  2839. end
  2840. -------------------------------------------------------
  2841. --End Animations And Script--
  2842. -------------------------------------------------------
  2843.  
  2844. --cool beans boibiparti
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