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  1. - Added Journey Mode, a brand new world and character difficulty mode that offers unprecedented control over the way you play. Features unique powers such as item duplication, weather control, spawn rate and difficulty sliders, and more.
  2. - Added Master Mode, a new highest difficulty surpassing that of Expert. Test your skills against even harder challenges, and perhaps be rewarded with some unique rewards from each boss
  3. - Added two brand new bosses to seek out and challenge
  4. - Added the Bestiary, an encyclopedia of the enemies, allies, and critters you encounter on your journey
  5. - Added Golf, a new fun pastime for when you want to take a break from all the monster slaying
  6. - Added Windy Day weather, along with various ambient effects and even some enemies
  7. - Added Town Pylons and NPC Happiness, an expansion on the town system that culminates with the ability to build a teleportation network to towns around the world
  8.  
  9.  
  10. Spoiler: Menu/UI
  11. - Officially adding Texture Pack support, which now has its own option in the main menu
  12. - Added RGB Lighting to the game for Razer, Corsair, and Logitech hardware
  13. - Added Block Swap, a mechanic that allows the player to replace pre-existing blocks with new ones, without having to mine them up first. As a bonus, this also allows you to swap Chests and - Dressers, while keeping the chest inventory intact!
  14. - Terraria now has a brand new series of intro splash screens and an intro sequence
  15. - Added a completely overhauled Character and World Creation Menu
  16. - Added Boss Health Bars
  17. - Added Emote Commands and menu
  18. - Adding loading screen informative help text when generating worlds
  19. - Added two new Health/Mana Bar style options
  20. - Added a number of new minimap border options
  21. - Added a Recommended Achievement icon to guide the player
  22. - Added a new achievement to craft a workbench
  23.  
  24.  
  25. Spoiler: Ambience
  26. - Added Windy Day weather, along with various ambient effects and even some enemies
  27. - Added a variety of ambient background objects in the sky
  28. - Added a new celebratory event after defeating a boss or invasion for the first time. What a fortunate time to be a Terrarian!
  29. - Added the graveyard minibiome
  30. - Added uncommon thunderstorm ambient weather
  31. - Added a chance for meteor showers, which dramatically increase falling star rates
  32. - Added new falling star animations in the sky
  33. - Added the ability for the player character to blink, close their eyes, or squint, as circumstances call for it
  34.  
  35.  
  36. Spoiler: Worldgen and Biomes
  37. - Added dozens of new biome backgrounds
  38. - The Underground Desert now has some structural changes, new loot, and a variety of new threats
  39. - Added new paintings to Underground Desert houses, done by the testers!
  40. - Added Oasis minibiomes
  41. - Added Oasis ferns
  42. - Added cattails
  43. - Added lilypads
  44. - Added a new desert palm tree style
  45. - Added new Granite, Marble, Living Tree and Desert rubble piles to those biomes
  46. - Added flower vines to grassy caves
  47. - Added natural flowers to the Jungle, Crimson, Corruption, and Hallow
  48. - Added natural tall flowers
  49. - Added flower patches, ore veins and a few other surface microbiomes
  50. - Added a variety of new structure changes to the Dungeon
  51. - Added a substantial number of new mapscreen backgrounds
  52. - Added several new glowing moss biome variants
  53. - Added several new traps to worldgen
  54. - Added several new moon appearance variations
  55. - Added some new rare shell variants, as well as the Shell Pile block
  56. - Added sea grass
  57. - Added a unique underground layer background when in the Ocean
  58. - Added new mushroom biome plants
  59. - Added Seaweed, which can grow at the bottom of the Ocean
  60. - Updated the Ocean biome with some new variations
  61. - Added Underground Gem Trees
  62. - Added a Hardmode Desert Chest and Biome Key
  63. - Added Yellow Willow and Sakura Trees
  64. - Added a variety of fruit that can be found from hitting trees
  65.  
  66.  
  67. Spoiler: Music
  68. - Added an entirely new title theme, Journey's End
  69. - Added the Windy Day theme
  70. - Added the Space Day theme
  71. - Added the Ocean Night theme
  72. - Added the Town Day and Night themes
  73. - Added the Storm theme
  74. - Added the Slime Rain theme
  75. - Added the Graveyard theme
  76. - Added the Underground Jungle theme
  77. - Added the Surface Night Jungle theme
  78. - Added the Duke Fishron boss theme
  79. - Added the Morning Rain theme
  80. - Added the Console Title theme
  81. - Added the Underground Desert theme
  82. - Added themes for the new bosses
  83. - Added music boxes for all of the newly introduced tracks
  84. - Long overdue, the winning track of Terraria’s music contest by Xenon and DJ Sniper has been implemented as a music box!
  85.  
  86.  
  87. Spoiler: Enemies and Critters
  88. - Added two new bosses
  89. - Added several Blood Moon fishing enemies
  90. - Added a few Windy Day enemies
  91. - Add a few other enemies to several different biomes, such as Mushroom and Underground
  92. - Added Gnomes
  93. - Added wild friendly Fairies, as well as fairy logs
  94. - Naturally, we also added Bottled Fairies
  95. - Added over a dozen new critters
  96. - Added several Underworld critters
  97. - Added Gold Goldfish and several other Gold Critters
  98.  
  99.  
  100. Spoiler: NPCs and Pylons
  101. - Added the Golfer NPC
  102. - Added the Zoologist NPC
  103. - Added an NPC Happiness system based on where and who they live with
  104. - Added Town Pylons, a method of rapid transport between established towns
  105. - Added Cat, Dog, and Bunny Town Pet NPCs
  106.  
  107.  
  108. Spoiler: Fishing
  109. - Added Blood Moon fishing, a dangerous pastime filled with new enemies and new rewards
  110. - Added Oasis fishing and a number of new items from it, such as a fishing rod
  111. - Added two new Oasis Quest Fish
  112. - Added new methods of Lava Fishing and significantly expanded the Lava Fishing loot pool
  113. - Added Chum Buckets for fishing
  114. - Added Ice, Oasis, Lava, and Ocean Fishing Crates
  115.  
  116.  
  117. Spoiler: Equipment and Items
  118. Spoiler: Golf Related Equipment
  119. - Added several types of Golf Clubs for different purposes, coming in several different visual varieties
  120. - Added Golf Balls in different colors
  121. - Added Golf Tee and Golf Cup
  122. - Added Golf Whistle
  123. - Added Country Club Vanity outfit
  124. - Added Golf Chest
  125. - Added Golf Cart Mount
  126. - Added Golf Trophies
  127. - Added several Golf Paintings
  128. - Added a Lawnmower and the ability to mow grass to prevent tall grass from growing back (for better golfing, of course)
  129. - Added Arrow Signs, that can have the arrow pointed in different directions
  130. - Added a new ultimate sword, a celebration of your journey, from beginning to end
  131. - Added the Celebration Mk2 to Moon Lord’s loot pool, an improved replacement version of Celebration, which has been given a different source
  132. - Added the Super Star Shooter, a hardmode Star Cannon
  133. - Added an entirely new class of Summoner weapons, Whips
  134. - Added the Hallowed Summoner Helmet
  135. - Added over a dozen new accessory tinkers
  136. - Added special crafting recipes which can only be made in the presence of the Ecto Mist of Graveyards
  137. - Several NPCs will now sell special wares when they are in a graveyard
  138. - (Re)-added the Zapinator, and now comes in two color variants
  139. - Added a couple music instruments with basic musical functionality, and added some control over the pitch of The Axe’s sound
  140. - Added several “Amber” items to match other Gem crafting recipes
  141. - Added Finch Staff and several other new summon weapons
  142. - Added the Stepping Stool accessory
  143. - Added several new Rocket variants
  144. - Added Fledgling Wings
  145. - (Re)-added the Lunar Drills, which are now rebalanced to offer pros and cons compared to the Lunar Pickaxes
  146. - Added Dirt Bombs and Sticky Dirt Bombs
  147. - Added Tungsten Bullet, so Tungsten worlds can craft their ammo too
  148. - Added Sergeant United Shield
  149. - Added Jousting Lances
  150. - Added several other new swords
  151. - Added a variety of kites
  152. - Added over 50 new food and drink items to the game
  153. - Added paper airplanes
  154. - Added 9 new items to Underground Desert loot
  155. - Added Footballs
  156. - And many more weapons, accessories, and other useful tools!
  157.  
  158.  
  159. Spoiler: Furniture and Blocks
  160. - Added Void Vault and Void Bag
  161. - Added some wind impacted furniture
  162. - Added several new bricks/walls to go with ores or blocks that did not have them
  163. - Added 8 new full furniture sets and matching blocks
  164. - Added a collection of placeable walls we collectively refer to as “Ecto Walls”, specifically, craftable variants of over 50 previously worldgen only walls
  165. - Added a method of crafting placeable versions of Gem-studded Stone Blocks and walls normally found in worldgen
  166. - Moss can now be harvested as an item with a paint scraper
  167. - Moss now spreads to, and can be planted on Gray Brick to make Mossy Brick!
  168. - Added a substantial number of new banners, including new enemies and some old ones who never had banners
  169. - Added several decorative columns and beams
  170. - Added Graveyard Paintings and several other Graveyard based furniture and block items items
  171. - Added new Statues
  172. - Added a questionably large number of toilets
  173. - Added several new lava themed decorative items
  174. - Added several new biome themed torches: Desert, Coral, Corrupt, Crimson, Hallowed and Jungle
  175. - New biome torches can now drop from pots in their respective biomes
  176. - Added matching campfires to go with all of these new torches
  177. - Added two new water changing fountains
  178. - Added two new Monoliths
  179. - Added potted indoor trees
  180. - Added a few new wiring related items
  181. - Added the Truffle Worm Cage and cages for most of the new critters
  182. - Added the final paint color
  183.  
  184.  
  185. Spoiler: Vanity Outfits, Pets, and Mounts
  186. - Added over a dozen new vanity outfits
  187. - Added several new hair and hat based vanity items
  188. - Added several animal ear and tail vanity items
  189. - Added several new vanity accessories
  190. - Added three new dyes
  191. - Added two dozen new hairstyles
  192. - Added the ability to dye your summons
  193. - Added the last of the dev sets
  194. - Added more than ten new pets
  195. - Added more than ten new mounts
  196. - Added Minecarp, Digging Molecart and many other vanity Minecart variants
  197.  
  198. Spoiler: Journey's End: Changes and Revisions to Pre-Existing Content
  199.  
  200. Spoiler: UI, Menus, Options, and Quality of Life
  201. - The game will now initially launch by default in borderless windowed mode, and attempt to auto-detect your proper resolution
  202. - Characters on the player select screen will now animate when selected
  203. - Launching the game should now automatically generate a ResourcePacks folder in your save folder for texture packs
  204. - The main menu shows a new background every time a “day” passes
  205. - The world creation menu can generate random world names for you
  206. - Improved the visibility of the Cloud On/Off buttons on the Player and World menus to improve clarity
  207. - There is now improved UI feedback when attempting to delete favorited characters, explaining why
  208. - The player/world menu scroll bar is removed if there are not enough saves to need scrolling
  209. - There is now a button to instantly apply resolution changes from the menu settings
  210. - The Death screen now has a timer until you respawn, and you can also quit out of the game while dead. Your timer will continue to tick down while on the main menu, and if you rejoin while it is still active, you will still be dead
  211. - You can now change the eye and skin color of your character at a Dresser
  212. - Added a setting option that allows you to toggle whether Hovering Wings work by holding down, or by pressing down once. Particularly impactful on Gamepad
  213. - If various things happen while the game is minimized on your task bar, it will now flash. This includes things like taking damage, spawning, or worldgen finishing
  214. - There are now icons on your map showing your world spawn and your current bed spawn point
  215. - Player, NPC, and Boss Icons, as well as several other icons, now have a white outline on the map to increase visibility
  216. - Added the ability to double click on the map to make a ping for other players to see
  217. - Teammate names now display on the screen in an easier to read way
  218. - Holding backspace in chat deletes text faster
  219. - You can now chat/talk in single player, for using emotes or seeing past world messages
  220. - You can now copy/paste sign text and it will include line breaks
  221. - Quick Stack will now prioritize Piggy Banks, Safes, Defender’s Forge, Void Vault, and the portable Money Trough and Void Bag
  222. - The viable range when Quick Stacking to nearby chests has increased by 25%
  223. - You can no longer place favorited Money Troughs inside of themselves
  224. - Added a blue box under item mouseover text in the inventory to increase text readability. This feature has an option to turn it off if preferred.
  225. - Currently selected recipe now has a gold highlight
  226. - The currently active hotbar slot is now brighter when the inventory is open
  227. - Paint, Actuators, and Ale can now be placed in Ammo Slots
  228. - Sorting your inventory will now attempt to put ammo in any free Ammo slots
  229. - Sorting your inventory will attempt to sort your coin slots in order
  230. - Music Boxes now make an audio indication that they have recorded
  231. - You can now place Music Boxes in your vanity slot to listen to them
  232. - Buff durations timer display now rounds up instead of down
  233. - Expanded and improved the Biome visual settings in the Camera mode
  234. - Added an option that allows decreasing the size of the minimap
  235. - There is now an option setting to activate/deactivate the Tile Grid overlay on both Gamepad and Keyboard/Mouse
  236. - UI Scale can now be set as low as 50%, with a maximum of 200%
  237. - The default cursor now has a white outline, but you can still change this in the options
  238. - Achievements now make a sound when unlocked
  239. - If someone attempts to quit out of the game mid-save, the game will still attempt to finish saving, which should prevent a lot of save corruptions
  240. - Multiplayer dedicated servers now save every 10 minutes, rather than every morning
  241. - The dedicated server should now prevent your PC from going to sleep when inactive, which would stop the server
  242.  
  243.  
  244.  
  245. Spoiler: Gamepad Related Changes
  246. - Changed how Gamepad LT and RT buttons navigate through the inventory menus. They will make a complete loop if you continue pressing the same button, while previously LT and RT could each only send you to different parts of the UI
  247. - There is now a Gamepad option in the Keybinding settings to change the speed of moving the cursor through the inventory, called “Interface Movement Delay”
  248. - Added improved Gamepad button options for removing housing status for NPCs
  249. - Added an option in the config file to completely disable Gamepad support (for people who have their own custom Gamepad setup that can’t work with ours)
  250. - When utilizing the Gamepad “Use from inventory” feature, it will use consumable items like potions or magic mirrors immediately
  251. - Attempting to craft another item while holding the previous crafted item on Gamepad will place the first item in your inventory to free up space
  252. - Quick Craft on Gamepad no longer crafts items as fast, to prevent it from flooding your inventory and multi-crafting items by accident
  253. - When using Gamepad, only NPCs near the player will show their names, instead of all of them on screen
  254.  
  255.  
  256.  
  257. Spoiler: Worldgen and Biomes
  258. - Heavily optimized worldgen speed
  259. - A wide variety of natural background walls from different biomes can now be interchangeably Clentaminated. Several Jungle backgrounds can be converted, but cannot be cleansed back to Jungle, only to stone. Previously, they were completely immune to the Clentaminator.
  260. - Dramatically changed the layout and frequency of deserts in worldgen, they should be larger but less common, with more natural dunes
  261. - The Ice Biome should now generate further away from spawn, and in a more narrow shape
  262. - Natural underground minecart tracks can now be much longer and come in more interesting configurations
  263. - Underground Mushroom worldgen is now much larger and redesigned
  264. - Updated mushroom tree tops and some underground mushroom backwalls
  265. - Improved how Marble Biome walls generate, no longer quite as “square”
  266. - Icicles in infected biomes now take on the color of that biome, rather than being blue
  267. - Rain now takes on the water color of the biome it is falling in
  268. - Increased chest limit from 1000 to 8000
  269. - In response to the increasingly complex world gen making Underground Cabins more broken down and full of furniture, the odds of cabin paintings spawning have been increased until they are more reasonably found
  270. - Grass growing in front of Grassy/Flowery Walls will grow flowers too, unlike in front of other backgrounds
  271. - Sunflowers now block the spread of Hallow
  272. - Critter statues now generate during worldgen
  273. - Wood Chests now have a chance to contain a stack of wood
  274. - Added a system that would fill in very small holes in naturally generated walls on worldgen to make a more polished backwall appearance
  275. - Sandstorms are now significantly less common, particularly in the early game
  276. - Reduced the intensity of Mighty Wind, it will now push you less
  277. - Rain is slightly less common
  278.  
  279.  
  280.  
  281. Spoiler: Art Improvements and Visual Effects
  282. - The following things have been resprited/polished:
  283. - Hallowed Armor has been completely reworked visually, and now has an Ancient Hallowed Armor variant to use the old style​
  284. - The Skyware furniture set​
  285. - All of the cloud background art, including the addition of some familiar looking clouds . . .​
  286. - Golem, Queen Bee, and Everscream​
  287. - Eye Patch, Goggles, 0x33's Aviators and Glasses item icons, so that they are easier to see in the inventory​
  288. - Harpy, Mummy, and Wolf enemies​
  289. - The Goblin Invasion enemies​
  290. - Dungeon Skeletons​
  291. - The Truffle NPC​
  292. - Many previously color-swapped Biome-wood-variant furniture items have been made more unique​
  293. - Dozens of background rubble piles from different biomes​
  294. - The sprites for many tree tops​
  295. - The Lunar Invasion planets visible in the sky​
  296. - The Hardmode Dungeon Chests​
  297. - On a more subtle note, due to a revision of how player armor animations work, all of the chest armor and vanity outfits in the game have been touched up, with changes ranging from a few pixels to complete revisions to some, such as the Cowboy and Pixie outfits
  298. - Made it so that Jack ‘O Lantern (the tile) and explosive Jack ‘O Lanterns no longer use the same sprite
  299. - Several dozen wall item icons were adjusted so that the vast majority of wall items are now consistently sized
  300. - Food, Drinks, and Potions are now held in the players hand and have improved eating/drinking animations
  301. - A number of hats which previously did not show hair now show hair!
  302. - Boss Bags now look much more sparkly and visible, to help people find them after a fight
  303. - Fallen Stars have been given a visual overhaul, both during their falling animation, and their item art
  304. - Improved how Eater of Worlds and Destroyer visually spawn into the world
  305. - Nebula’s shader is now slightly less pink, and the enemies in it have a pulsing effect to make them stand out more visually
  306. - All of the Jump in a Bottles that did not previously have visible vanity options now can be visibly seen on the player
  307. - Lunar Armor sets no longer lose some of their visual brightness when only wearing one piece. Individual pieces will still have the same brightness as if you wore the full set.
  308. - Elf Copter, Santa-NK1, and Everscream’s projectiles were given increased light and visibility
  309. - Queen Bee’s stinger projectile was given a larger sprite and is easier to see
  310. - Ambient night lighting may vary depending on the moon phase
  311. - There are now many more stars in the night sky
  312. - Redesigned the targeting icon for summoner lock-on
  313.  
  314.  
  315.  
  316. Spoiler: Gameplay
  317. - Reaching the end of the Pumpkin and Frost Moon will unlock one in-game day of Halloween and Christmas season, respectively
  318. - The start date for Halloween events in game is now October 10th
  319. - Gravestones will now show the date of death
  320. - NPCs that die in Hardcore mode will drop Gravestones
  321. - Desert Fossil can now be mined at any pickaxe power or with bombs. However, it is fragile and adjacent fossil blocks may break when you mine it, costing you some of the ore.
  322. - Desert Fossil based gear is now weaker because it is available sooner.
  323. - Increased the max stack size of a ton of items
  324. - You can now “Return” bought items for the full purchase price as long as you have not closed the shop window
  325. - Hitting trees with an axe may now drop things sometimes
  326. - Did an extensive review of sell values across the entire game, increasing the consistency of sell values. This particularly includes things like items that had no sell value but should have, consistent sell value of items dropped from the same source, and much more.
  327. - Expert enemies who steal your money will now be saved in that area and respawn if you come back. You can see their locations and how much money they have on the map.
  328. - Titan Glove and its tinkers now give autoswing to all Melee Weapons (and Whips!)
  329. - Celestial Pillar fragment drops now scale with player count in Expert
  330. - Wood, Iron, and Gold Crates drop better quality ore depending on which level of crate it is. Wood Crates, for instance, only drop Copper/Tin/Iron/Lead.
  331. - All fishing crates now come in pre-Wall of Flesh and post-Wall of Flesh variants. Pre-Wall of Flesh variants do not contain Hardmode Ores.
  332. - Gold Crates now have a chance to drop Life Crystals and Enchanted Swords
  333. - Dungeon Crates may now include Books
  334. - Flower Boots are now included in the Jungle Crate's loot pool
  335. - Penguin and Turtle Pets can now be obtained rarely from their respective Biome crates
  336. - You can now fish up Alchemy Tables in the Dungeon
  337. - The Angler now has dialogue that will tell you how many quests you have completed for him
  338. - Angler’s Quest rewards are now more likely to give you the Info Accessories. Additionally, he will not give you duplicates of an accessory you have in your inventory, unless you already have them all.
  339. - Coral Blocks have been entirely resprited, and are no longer given as rewards from the Angler. Instead, they can be crafted.
  340. - Pirate Map and Snow Globe items can now stack to 20
  341. - Massively overhauled the Guide’s help dialogue, adding hints and tips for content all the way up to the Lunar Invasion, addressing all new NPCs since 1.1, replacing outdated information, and - bringing some previously bugged lines back into circulation
  342. - The game will now detect if you’ve been stationary/AFK for a while and avoid spawning worms on you
  343. - Cacti must now be cut down before you can break the sand beneath them, like trees
  344. - Most non-Dungeon/Invasion enemies should no longer be able to open doors except during Blood Moons or Eclipses
  345. - Doors will now automatically open for you when approached. This option can toggled in the Settings
  346. - Doors will now attempt to open the other way if forward is blocked by something
  347. - Doors that have icicles grow in front of them will now break the icicles when you open them. Also applies to other ground based rubble.
  348. - Geyser traps are now set off just by stepping on them
  349. - Vile and Vicious Powder can now be used to spread their respective biome before Hardmode
  350. - Meteorite, Crimtane, and Demonite now have higher Metal Detector priority than Gold/Platinum
  351. - Pumpkin Moon now has more careful limits on how many total bosses can spawn to reduce serious server performance issues
  352. - Moon Lord now drops Super Healing Potions instead of Greater Healing Potions
  353. - It is now easier to grapple elsewhere when already grappled to a platform or minecart track
  354. - Players who are stealthed or invisible no longer have mouseover text or health bars.
  355. - A few of the more common Pumpkin and Frost Moon enemies now require more kills per banner drop
  356. - If a player is falling far enough that they will take fall damage, but an enemy hits them and knocks them back, it will reset their fall damage
  357. - Parties can no longer happen if the Party Girl is not present. Try talking to her next time a natural party starts!
  358. - Butterflies and Fireflies no longer spawn in the rain or when it is very windy
  359. - Players can now spawn several blocks above or below their spawn point if the location is covered by blocks, rather than destroying those blocks, to increase flexibility of building at spawn.
  360. - Infected Ice and Hardened Sand Blocks can now be used to craft some biome torches
  361. - Acorns now autoswing
  362. - Using Smart Cursor to plant Pumpkin Seeds will only replace fully grown Pumpkins now
  363. - The Temple Raider achievement should now be unlocked upon opening the locked temple door, not breaking Lihzahrd Bricks
  364. - Enemies that reflect attacks (Large Mimics, Solar Selenians) now make a distinctive sound when it happens
  365. - Reduced the volume on Vortex Beater, Sniper Rifle and Solar Eruption
  366. - Removed the hissing sound effect from Vortex Beater, Last Prism and Charged Blaster Cannon
  367.  
  368.  
  369.  
  370. Spoiler: NPCs, Critters, and Enemies
  371. - Antlion Swarmers and Chargers can now be found in small and large variants, with appropriate differences in strength
  372. - Jellyfish and Granite Golems spawned from statues now drop their items even less frequently, and reduced the sell value of some of those drops
  373. - Granite Elementals can no longer fly through walls
  374. - Reduced the volume on Granite Golem’s death sound
  375. - Crimslimes now inflict Blindness and drop Blindfolds
  376. - The Giant Cursed Skull now inflicts Curse and drops the Nazar
  377. - Beehive Bees in the Jungle will now target enemies as well as the player
  378. - Maneater type enemies can no longer be killed by mining the block they are attached to
  379. - Clowns are now much more dangerous and throw Chattering Teeth Bombs
  380. - Many enemies which previously stopped spawning after defeating the Wall of Flesh can now be found at reduced rates even in Hardmode
  381. - Several "minion" enemies that have no banners are now subject to the banner effects that affect their creator (such as Baby Mothron and the Mothron Banner)
  382. - Enemies have an increased chance to drop bonus amounts of money when killed
  383. - Enemies drop extra money during Blood Moons
  384. - Eater of Worlds now has more segments, even more so in Expert Mode
  385. - King Slime is now somewhat harder to abuse with ropes
  386. - Plantera's Tentacles now have health scaling in Expert Multiplayer
  387. - Brain of Cthulhu's Creepers now have health scaling in Expert Multiplayer
  388. - Expert Brain of Cthulhu and his Creepers now have increased knockback resistance per player present on a server, ultimately becoming immune to knockback.
  389. - Expert Skeletron Prime now moves faster when spinning.
  390. - Old One’s Army now has some Expert scaling in multiplayer
  391. - Martian Saucers in normal mode no longer have a phase two, and die as soon as their turrets are destroyed
  392. - There are now less Martian Saucers per invasion, and they are less likely to chain spawn
  393. - Martian Saucers can now shoot their death beam through blocks. However, they are slower and their beams easier to avoid.
  394. - Several Martian Invasion drops are now dropped from regular Martians, decreasing the random nature of the Martian Saucer’s drop pool
  395. - Golem attacks more aggressively the more players are present in Expert, and also slightly harder to cheese
  396. - Golem will now enrage when out of the jungle or on the surface
  397. - Moon Lord’s Phantasmal Death Ray will now penetrate blocks that are between it and the player
  398. - Frogs can now swim
  399. - Explosive Bunnies can now be released as critters and can explode
  400. - Enchanted Nightcrawlers can now spawn naturally during meteor showers
  401. - Gold Critters are now more rare
  402.  
  403.  
  404.  
  405. Spoiler: Equipment, Armor, and Weapons
  406. - The Ruler’s utility effect is now always available for players to turn on or off. The Ruler item can now be used as a weapon instead, and is still used in crafting recipes.
  407. - The Breathing Reed and Umbrella can now be used as weapons, and can still be used for their original purposes as well
  408. - The Throwing subclass has been combined with the Ranged class. Previously Thrown weapons now do Ranged damage
  409. - Shortswords can now be used in all directions, not just forward
  410. - Titanium Armor now has a new set bonus, and Shadow Dodge has been repurposed as Holy Protection, the new Set Bonus for Hallowed Armor
  411. - Medusa Head and Charged Blaster Cannon have been heavily redesigned and should be more effective in combat
  412. - Some other weapons have had some moderate redesigns to improve their effectiveness, including but not limited to: Magic Missile, Flamelash, Rainbow Rod, Poison and Venom Staff, Staff of Earth, and Heat Ray
  413. - A host of other weapon, armor, tool and accessory adjustments, some small, some minor. For more, please check out the Balance Changes section
  414. - Vanity Accessory slots now can only hold accessories with a visual vanity effect
  415. - Gravity Globe can now be toggled in mid-air
  416. - Tiki Armor, Pygmy Necklace, and the Hercules Beetle can now be purchased without carrying Pygmy Staff as long as you have defeated Plantera
  417. - Blessed Apple now only drops from Unicorns, but at a higher drop rate than before
  418. - Cenx's Tiara now drops with both of her dev set bundle
  419. - 0x33's Aviators are now dropped from Master-mode Eye of Cthulhu
  420. - Arkhalis is now dropped in the Arkhalis dev set bundle
  421.  
  422.  
  423.  
  424. Spoiler: Blocks and Furniture
  425. - Upgraded Mannequins, they now have an interactable inventory which allows visible accessories such as wings, as well as dye support. They can also be painted, and are no longer destroyed unless their inventory is empty
  426. - Weapon Racks are now paintable. You can also place Fish on Weapon Racks for display purposes.
  427. - Players can now sit in chairs, sofas, thrones, benches, and they can lay down in beds to sleep. Sleeping in beds will speed up time. If in multiplayer, time will only speed up if all players are sleeping.
  428. - Goblin, Eyeball, Hornet, Imp, and Corrupt Statues now spawn enemies when wired
  429. - You can now craft Ice Chests, and its name and the Frozen Chest’s name were swapped to match furniture consistency
  430. - Living Wood, Skyware, and Lihzahrd Chests are now craftable
  431. - Temple traps now require higher pickaxe power to mine to prevent obtaining them too early
  432. - Changed the light colors of the light sources in following sets so that each set uses consistent lighting: Marble, Pearlwood, Mahogany, Spooky, Steampunk, Palm Wood, Ebonwood, Shadewood, Glass, Living Wood, and Frozen. Ebonwood's Candelabra was resprited to visually match this updated color.
  433. - Bewitching Station now generates light, because it had candles all this time
  434. - Water and Peace Candles can now be wired to turn on or off, which will toggle their buff as well
  435. - Shells and Starfish will now generate over time on beaches
  436. - Cloud Blocks now prevent fall damage
  437. - Campfires also no longer give their buff when turned off
  438. - Placing Minecart tracks with Smart Cursor should create smarter and cleaner tracks than before
  439. - The Stone Slab had the wrong blending, preventing it from being used nicely with most other blocks, and this has been fixed. However, we listened to your concerns, and have added an Accent Stone Slab block, which will function the same as the old Stone Slab did
  440. - Dynasty Wood blends better with other tiles now
  441. - Special glass blocks like Waterfall, Confetti, etc now have better merging with other tiles
  442. - Infected Hardened Sands are now craftable into glass like regular Hardened Sand
  443. - Statues can now face both directions
  444. - Bone Blocks are now mined back up as Bones, which can be crafted into other things, or replaced as Bone Blocks as needed with a Bone Wand
  445. - Staff of Regrowth no longer places moss on stone, as moss is now accessed through other means
  446. - Ammo Box now has a shotgun cocking sound effect when used
  447.  
  448. Spoiler: Journey's End: Balance Changes
  449. Note from Leinfors: For weapons, Use Time is how much time must pass between each attack. A lower Use Time means less time between attacks, so a faster weapon. A higher Use Time means its slower. So when a weapon's Use Time is decreased, this is a buff. If it is increased, this is a nerf. Hope that clears things up!
  450.  
  451. You might also note some redundant entries from the "Changes" section are also present here. We felt important to list them in both sections, as they concerned balance but were big enough to be mentioned in the Gameplay changes. Working as intended!
  452.  
  453.  
  454.  
  455. Spoiler: Bosses
  456. Moon Lord
  457. - Moon Lord’s attack pattern has been slightly tweaked to be more consistent, as the different eyes would become desynced over time, resulting in a more random fight (which was not intended). In addition, the amount of time that his forehead eye spends open is slightly increased
  458. - Moon Lord’s Phantasmal Death Ray will now penetrate blocks that are between it and the player
  459. - Enemies should no longer spawn during Moon Lord’s fight, unless they spawn outside of his radius in multiplayer
  460. - Moon Lord will now drop his loot even if you die during his death animation
  461.  
  462. Golem
  463. - Golem attacks more aggressively the more players are present in Expert, and also slightly harder to cheese
  464. - Golem will now enrage when out of the jungle or on the surface
  465.  
  466. Plantera
  467. - Plantera's Tentacle Chompers now have health scaling in Expert Multiplayer
  468.  
  469. Skeletron Prime
  470. - Expert Skeletron Prime now moves faster when spinning.
  471.  
  472. Brain of Cthulhu
  473. - Expert Brain of Cthulhu and his Creepers now have increased knockback resistance per player present on a server, ultimately becoming immune to knockback
  474. - Brain of Cthulhu's Creepers now have health scaling in Expert Multiplayer
  475.  
  476. Eater of Worlds
  477. - Eater of Worlds now has more segments, even more so in Expert Mode
  478.  
  479. King Slime
  480. - King Slime is now somewhat harder to abuse with ropes
  481.  
  482. Martian Saucer
  483. - Martian Saucers in difficulties below Expert no longer have a phase two, and die as soon as their turrets are destroyed
  484. - There are now less Martian Saucers per invasion, and they are less likely to chain spawn
  485. - Martian Saucers can now shoot their death beam through blocks. However, they are slower and their beams easier to avoid.
  486.  
  487.  
  488.  
  489. Spoiler: Enemies
  490. Crimslimes
  491. - Now inflict the Blindness debuff and drop Blindfolds
  492.  
  493. Crimson Axe
  494. - Now inflicts the Cursed debuff
  495.  
  496. Giant Cursed Skull
  497. - Now inflicts the Cursed debuff on contact and via projectile, and drops Nazars
  498.  
  499. Tomb Crawler
  500. - Head Damage decreased from 16 to 14
  501. - Body and Tail Damage decreased from 10 to 7
  502. - Life decreased from 50 to 40
  503. - Reduced size
  504. - Only 1 Tomb Crawler should spawn at a time under normal circumstances
  505.  
  506. Sand Slime
  507. - Damage increased from 10 to 15
  508. - Life increased from 40 to 50
  509. - Knockback multiplier decreased from 0.8 to 0.7
  510. - Now only spawns as uncommon enemies in the Underground Desert
  511.  
  512. Flying Fish
  513. - Money drop value increased from 90 Copper to 3 Silver
  514. - Flying Fish are now slightly less common on Rainy Days
  515.  
  516. Clown
  517. - Damage increased from 50 to 60
  518. - Defense increased from 20 to 25
  519. - Life increased from 400 to 800
  520. - Knockback multiplier decreased from 0.4 to 0.2
  521. - They now attack much faster
  522. - Happy Bombs now explode when near the player
  523. - They now throw Chattering Teeth Bombs as well
  524.  
  525. Etherian Lightning Bug
  526. - Projectile Damage increased from 20 to 100 (Note: This was actually an accidental placeholder number. It did 1 damage to the Etherian Crystal, and was likely to do the same to most players)
  527.  
  528. Hoplite
  529. - Decreased Javelin Damage from 48 to 36
  530.  
  531. Angry Tumbler
  532. - Defense decreased from 10 to 6
  533. - Health decreased from 60 to 50
  534. - Max speed decreased from 4 to 3
  535. - Money drop value decreased from 1.3 Silver to 1 Silver
  536.  
  537. Bone Throwing Skeletons (Expert Only)
  538. - Projectile Damage decreased from 80 to 60
  539.  
  540. Other
  541. - Purple, Red, Yellow, and Black Slimes now drop 1-3 extra gel each
  542. - Man Eater type enemies can no longer be killed by mining the block they are attached to
  543. - Umbrella Slime money drop value increased from 25 Copper to 1 Silver
  544. - Granite Elementals can no longer fly through walls
  545. - Beehive Bees in the Jungle will now target enemies as well as the player (not including the Queen Bee)
  546.  
  547.  
  548. Spoiler: Armor
  549. Ninja Set (Rework)
  550. - Instead of throwing bonuses, each piece now gives a global 3% critical chance
  551. - New Set bonus: 20% movement speed
  552.  
  553. Gladiator Set (Buff)
  554. - Helmet, Breastplate, and Leggings Defense increased by 1 each
  555.  
  556. Fossil Set (Moved to Earlier Tier / Nerf)
  557. - Fossil Helmet Defense decreased from 3 to 2
  558. - Fossil Plate Defense decreased from 6 to 4
  559. - Fossil Greaves Defense decreased from 4 to 2
  560. - Each piece of the set now gives 3% Ranged critical chance
  561. - New Set bonus: 20% chance not to consume ammo
  562. - Now available earlier due to the change to Desert Fossil mining
  563.  
  564. Green Cap (Buff)
  565. - Defense increased from 0 to 2
  566.  
  567. Night Vision Helmet (Buff)
  568. - Defense increased from 2 to 4
  569.  
  570. Cactus Set (Nerf)
  571. - Cactus Breastplate Defense decreased from 2 to 1
  572.  
  573. Forbidden Set (Rebalance)
  574. - As a whole set, Forbidden is unchanged. However, the benefits of Forbidden Robes and Treads have been split evenly, with each now giving 40 mana and +1 Minion count
  575.  
  576. Titanium Set (Rework / Nerf)
  577. - New Set Bonus: Titanium Barrier
  578. - As you attack enemies, titanium shards accumulate and spin around you
  579. - These shards deal damage to enemies at close range, and inflict knockback.
  580. - Use them defensively to keep enemies away, or for the bold, aggressively to inflict extra damage.
  581.  
  582. Hallowed Set (Rework / Buff)
  583. - New Set Bonus: Holy Protection
  584. - Familiar to most users as Shadow Dodge, Hallowed has had its previously stat-based set bonus replaced with a periodic immunity to damage.
  585. - Upon attacking an enemy, you will gain a buff. If an enemy hits you during this buff, you will gain a very brief immunity to damage.
  586. - After this period of immunity, at least 30 seconds must pass before you can re-activate the immunity buff.
  587.  
  588. Squire Set (Nerf)
  589. - Squire Great Helm and Greaves Defense each increased by 1
  590. - Squire Great Helm's healing decreased by 50%
  591.  
  592. Chlorophyte Set (Melee) (Rebalance)
  593. - Chlorophyte Mask Defense decreased from 25 to 20
  594. - Chlorophyte set bonus now gives an additional 5% Damage Reduction if you are wearing the Chlorophyte Mask
  595.  
  596. Turtle Armor (Buff)
  597. - Set bonus now gives 15% Damage Reduction
  598. - Set bonus Thorns damage now does twice as much
  599.  
  600. Spectre Armor (Mask) (Buff)
  601. - Set bonus projectiles now deal 100% of the original damage instead of 50%
  602. - The "recovery rate" that determines how many new projectiles can be generated over time has increased from 150 to 250
  603.  
  604. Spooky Set (Buff)
  605. - Overall Defense increased from 27 to 30, with each piece gaining 1 Defense
  606. - Spooky Breastplate now gives +2 Minion count instead of +1
  607. - Spooky Leggings now give 20% movement speed
  608.  
  609. Valhalla Set (Nerf)
  610. - Total Defense of the set is increased by 4, but has been redistributed
  611. - Valhalla Helmet Defense increased from 14 to 20
  612. - Valhalla Breastplate Defense decreased from 30 to 24
  613. - Valhalla Greaves Defense increased from 20 to 24
  614. - Valhalla Breastplate's healing decreased by 50%
  615.  
  616. Nebula Armor (Nerf)
  617. - Healing Booster effect now gives 3 HP/s instead of 5, with a maximum of 9 HP/s possible now
  618.  
  619. Solar Armor (Buff)
  620. - Solar Helmet critical chance bonus increased from 17% to 26%
  621. - Solar Breastplate melee damage bonus increased from 22% to 29%
  622. - Each piece of the set now gives 1 HP/s regen
  623. - Instead of 30% damage reduction whenever you have charges, you now have 12% damage reduction at all times, and 20% additional damage reduction while charges are active. In practice, this is roughly equivalent to the same 30% it used to give due to how the two values are multiplied.
  624. - Recharge time between shield charges reduced by 1 second
  625.  
  626. Stardust Armor (Overhaul / Buff)
  627. - Stardust Guardian now has a more much vigorous and aggressive attack, and he will attack automatically without prompting. All resemblance to a certain anime is purely coincidental.
  628.  
  629.  
  630. Spoiler: Melee Weapons
  631. Shortswords (Rework / Buff)
  632. - Shortswords can now be used in all directions, not just forward
  633. - Gold Shortsword damage increased from 11 to 12
  634.  
  635. Flails (Overhaul)
  636. - Flails now have entirely new behavior, and a few different functionality modes.
  637. - If you click and hold the mouse button, they will swing around rapidly, doing half damage, low knock back and hitting rapidly in a small circle around you.
  638. - If you click and use them normally, you will shoot them forward similar to how they use to be used, but they will move much faster than they did before.
  639. - Finally, if you click while it is in midair after having shot it forward, it will drop suddenly and lay on the ground, dealing half damage hits rapidly. This can be used as a stationary damaging obstacle like a Spiky Ball on enemies walking towards you.
  640. - Some flails have had some stat tweaks to fit with this new setup, such as having slightly longer or shorter range, but generally speaking, all of them should perform better than before.
  641.  
  642. Cactus Sword (Nerf)
  643. - Damage decreased from 9 to 8
  644. - Use Time increased from 25 to 32
  645. - Knockback decreased from 5 to 4.5
  646.  
  647. Trident (Buff)
  648. - Damage increased from 11 to 14
  649. - Knockback increased from 5 to 6
  650. - When held, gives unrestricted movement in water
  651.  
  652. Chain Knife (Buff)
  653. - Damage increased from 11 to 12
  654.  
  655. Enchanted Sword (Nerf)
  656. - Damage decreased from 24 to 23
  657. - Use Time increased from 18 to 21
  658. - Knockback decreased from 5.25 to 4.25
  659.  
  660. Falcon Blade (Nerf)
  661. - Damage decreased from 30 to 25
  662. - Use Time increased from 15 to 20
  663.  
  664. Light's Bane (Buff)
  665. - Size Scale increased from 1.1 to 1.4 (Makes it bigger)
  666.  
  667. Amazon (Nerf)
  668. - Damage decreased from 20 to 18
  669. - Crafting: Stingers Required increased from 2 to 12
  670. - Crafting: Jungle Spores Required increased from 3 to 9
  671.  
  672. Beekeeper (Nerf)
  673. - Damage decreased from 26 to 24
  674. - Use Time increased from 20 to 22
  675. - Knockback decreased from 5.3 to 5
  676. - Is no longer autoswing
  677.  
  678. Muramasa (Buff)
  679. - Damage increased from 19 to 21
  680.  
  681. Fiery Greatsword (Buff)
  682. - Use Time decreased from 34 to 30
  683.  
  684. Breaker Blade (Buff)
  685. - Damage increased from 39 to 43
  686. - Use Time decreased from 30 to 29
  687. - Gained a special mechanic where it will deal 2x damage to enemies with over 90% health
  688.  
  689. Cobalt Sword (Unchanged)
  690. - Unchanged, but listing here intentionally to avoid confusion. We didn't forget it, Cobalt Sword's damage was previously much higher than it should have been (stronger than Palladium and about the same as Mythril), but we are using it as the new baseline which the rest of the swords are being compared to.
  691.  
  692. Palladium Sword (Buff)
  693. - Damage increased from 41 to 45
  694.  
  695. Mythril Sword (Buff)
  696. - Damage increased from 44 to 49
  697.  
  698. Orichalcum Sword (Buff)
  699. - Damage increased from 47 to 50
  700. - Use Time decreased from 26 to 25
  701.  
  702. Adamantite Sword (Buff)
  703. - Damage increased from 50 to 56
  704. - Use Time decreased from 27 to 26
  705.  
  706. Titanium Sword (Buff)
  707. - Damage increased from 52 to 58
  708. - Use Time decreased from 26 to 25
  709.  
  710. Phasesabers (All) (Buff)
  711. - Damage increased from 41 to 42
  712. - Use Time decreased from 25 to 20
  713.  
  714. Beam Sword (Nerf)
  715. - Use Time increased from 15 to 20 (Does not impact Projectile cooldown)
  716.  
  717. Fetid Baghnakhs (Nerf)
  718. - Damage decreased from 70 to 60
  719. - Use Time increased from 7 to 8
  720. - Only gains 25% benefit from increased melee speed stats
  721.  
  722. Anchor (Buff)
  723. - Damage increased from 30 to 55
  724. - Use Time decreased from 30 to 20
  725.  
  726. Format C (Buff)
  727. - Damage increased from 29 to 35
  728.  
  729. Gradient (Buff)
  730. - Damage increased from 34 to 44
  731.  
  732. Chik (Nerf)
  733. - Damage decreased from 39 to 38
  734.  
  735. Amarok (Buff)
  736. - Damage increased from 43 to 47
  737.  
  738. HelFire (Buff)
  739. - Damage increased from 41 to 45
  740.  
  741. Excalibur (Buff)
  742. - Damage increased from 57 to 66
  743. - Use Time decreased from 25 to 20
  744.  
  745. Brand of the Inferno (Buff)
  746. - Damage increased from 44 to 85
  747.  
  748. Sleepy Octopod (Buff)
  749. - Smash attack now does 3x damage, up from 2x
  750.  
  751. Code 2 (Buff)
  752. - Damage increased from 47 to 54
  753.  
  754. Chlorophyte Claymore (Buff)
  755. - Damage increased from 75 to 80
  756.  
  757. True Night's Edge (Buff)
  758. - Damage increased from 90 to 105
  759.  
  760. Psycho Knife (Rework / Buff)
  761. Note: Functionality overhaul renders this weapon akin to an upgraded Fetid Baghnakhs. It maintains its Stealth bonus.
  762. - Damage increased from 70 to 85
  763. - Use Time decreased from 20 to 8
  764. - Only gains 33% benefit from increased melee speed stats
  765.  
  766. Keybrand (Buff)
  767. - Damage increased from 70 to 85
  768. - Now deals up to 150% extra damage based on how injured an enemy is
  769.  
  770. Kraken (Buff)
  771. - Damage increased from 90 to 95
  772. - Now has a 10% critical chance
  773.  
  774. Scourge of the Corruptor (Buff)
  775. - Average projectiles spawned from each shot increased from 2.3 to 2.66
  776.  
  777. Golem Fist (Buff)
  778. - Damage increased from 76 to 90
  779.  
  780. Christmas Tree Sword (Rework / Buff)
  781. - Projectile has been completely overhauled. Instead of firing one ornament, it fires several ball ornaments and a star ornament that will hover in place for a few seconds before falling to the ground.
  782. - Is now autoswing
  783.  
  784. Daybreak ("Buff")
  785. - Technically a bug fix, but it makes Daybreak better, fixed an issue where Daybreak would not spread its debuff if your attack killed the target in one hit. Now spreads the debuff to nearby enemies even if the attack kills the target in one hit
  786.  
  787.  
  788. Spoiler: Ranged Weapons
  789. Bone Javelin (Moved to Earlier Tier / Nerf)
  790. - Converted from Thrown to Ranged
  791. - Damage decreased from 29 to 20 due to earlier tier
  792.  
  793. Bee's Knees (Nerf)
  794. - Damage decreased from 26 to 23
  795. - Use Time increased from 23 to 24
  796.  
  797. Handgun (Buff)
  798. - Use Time decreased from 12 to 10
  799.  
  800. Hellwing Bow (Buff)
  801. - Damage increased from 20 to 22
  802. - Use Time decreased from 14 to 13
  803. - Knockback increased from 5 to 5.5
  804.  
  805. Clockwork Assault Rifle (Nerf)
  806. - Damage decreased from 19 to 17
  807.  
  808. All 6 Ore Repeaters (Buff)
  809. - Use Time decreased by 1
  810.  
  811. Marrow (Buff)
  812. - Damage increased from 40 to 50
  813.  
  814. Ice Bow (Buff)
  815. - Damage decreased from 46 to 39
  816. - Use Time decreased from 21 to 16
  817. - Now auto-fires
  818. Note: Despite the damage reduction, this will result in a stronger bow overall, albeit more defense-impacted than bows like Marrow. Change is primarily meant to introduce variation between the bows.
  819.  
  820. Daedalus Stormbow (Nerf)
  821. - Damage decreased from 43 to 38
  822. - When using Holy, Unholy, Hellfire or Jester arrows, shoots an average of 2.66 arrows, instead of the normal average of 3.33 arrows
  823.  
  824. Dart Pistol (Buff)
  825. - Damage increased from 28 to 33
  826.  
  827. Dart Rifle (Buff)
  828. - Damage increased from 52 to 62
  829.  
  830. Toxikarp (Buff)
  831. - Use Time decreased from 14 to 10
  832.  
  833. Hallowed Repeater (Buff)
  834. - Damage increased from 43 to 53
  835. - Use Time decreased from 19 to 16
  836.  
  837. Flamethrower (Buff)
  838. - Damage increased from 27 to 35
  839. - Applies a 15% damage penalty to the next hit for each enemy a projectile pierces
  840.  
  841. Phantom Phoenix (Buff)
  842. - Damage increased from 24x2 to 32x2
  843. - Use Time decreased from 20 to 18
  844. - Phoenix projectile now fires on every 3rd shot instead of every 4th
  845.  
  846. Chlorophyte Shotbow (Nerf)
  847. - Average arrows per shot decreased from 2.7 to 2.33
  848.  
  849. Venus Magnum (Buff)
  850. - Damage increased from 38 to 50
  851.  
  852. Grenade Launcher (Buff)
  853. - Use Time decreased from 30 to 20
  854.  
  855. Rocket Launcher (Buff)
  856. - Damage decreased from 50 to 45
  857. - Does 2x damage on direct hits to a single target
  858.  
  859. Proximity Mine Launcher (Rework / Buff)
  860. - Does 3x damage when mines are stationary, normal damage when they are still moving
  861. - Use Time increased from 40 to 50
  862. - Reduced the number of active mines that you can have at once
  863.  
  864. Piranha Gun (Rework / Buff)
  865. - Now shoots 3 Piranhas, which can attack the same or different targets
  866. - The rate at which the Piranhas can bite has been decreased slightly on an individual basis, but the total DPS the three Piranhas can do is now much higher
  867.  
  868. Pulse Bow (Buff)
  869. - Damage increased from 65 to 85
  870. - Use Time decreased from 22 to 20
  871. - Damage reduction for each target hit increased from 10% to 20%
  872.  
  873. Stynger (Buff)
  874. - Does 2x damage on direct hits to a single target (Only applies to the initial bolt, not the fragments)
  875.  
  876. Celebration (Moved to Earlier Tier / Nerf)
  877. - Damage decreased from 65 to 25 (Note: Rocket damage is very high and is added to this. Even Rocket 1s deal 40, so the actual damage reduction is 105 to 65 even using the worst Rockets)
  878. - Bonus Critical chance of 10% removed
  879. - Now sold by the Party Girl after Golem
  880.  
  881. Elf Melter (Buff)
  882. - Damage increased from 40 to 60
  883. - Applies a 15% damage penalty to the next hit for each enemy a projectile pierces
  884.  
  885. S.D.M.G. (Buff)
  886. - Damage increased from 77 to 85
  887. - Chance to not consume ammo increased from 50% to 66%
  888. Spoiler: Magic Weapons
  889. Wand of Sparking (Buff)
  890. - Increased damage from 8 to 14
  891. - Use Time decreased from 28 to 26
  892. - Increased On Fire! chance from 33% to 50%
  893. - Now has a 10% critical chance
  894.  
  895. Magic Missile (Rework / Buff)
  896. - Projectile is faster and has homing if you release it
  897. - Has a moderate AoE damage explosion on impact
  898. - Use Time increased from 17 to 18
  899. - Mana Cost increased from 10 to 12
  900.  
  901. Flamelash (Rework / Buff)
  902. - Projectile is faster and has homing if you release it
  903. - Now pierces and can hit a second time. Has a moderate AoE damage explosion after the second hit.
  904. - Damage decreased from 40 to 36
  905. - Use Time increased from 20 to 30
  906. - Mana Cost increased from 12 to 18
  907.  
  908. Staff of Frost (Buff)
  909. - Use Time decreased from 20 to 16
  910. - Mana cost decreased from 14 to 12
  911.  
  912. Cursed Flames (Buff)
  913. - Damage increased from 36 to 50
  914. - Use Time decreased from 20 to 15
  915. - Mana cost decreased from 12 to 9
  916. - Related: See Cursed Inferno buff
  917.  
  918. Flower of Frost (Buff)
  919. - Damage increased from 55 to 60
  920. - Use Time decreased from 20 to 12
  921. - Mana cost decreased from 17 to 11
  922. - Increased Frostburn chance from 50% to 100%
  923.  
  924. Crystal Storm (Buff)
  925. - Damage increased from 25 to 32
  926. - Mana cost increased from 4 to 5
  927.  
  928. Poison Staff (Rework / Buff)
  929. Note: Previously, due to piercing immunity frames, only one projectile from each shot would hit each target, resulting in a lot of lost damage. We've implemented a system that allows ALL of the projectiles to hit a target, dramatically improving its shotgun-like functionality. However, to offset this gain, it has had to have some of its stats reduced. On the whole, this should now be a stronger weapon.
  930. - Damage decreased from 48 to 43
  931. - Reduced number of enemies that each projectile can hit from 4 to 3
  932. - Each projectile will deal 25% less damage for each target it hits
  933. - Projectiles now have a limited range
  934.  
  935. Crystal Vile Shard (Buff)
  936. - Damage increased from 19 to 25
  937. - The duration that the projectiles linger (and deal damage) is increased by roughly 70%
  938.  
  939. Clinger Staff (Buff)
  940. - Height of the Clinger flames increased by 50%
  941. - No longer has a hit limit
  942. - Can now inflict Cursed Inferno debuff (Related: See Cursed Inferno buff)
  943. - Can now inflict critical hits
  944.  
  945. Medusa Head (Complete Overhaul)
  946. - Rather than being charged, this weapon is now channeled and its range substantially reduced.
  947. - When channeled, it will be held in front of the player. If no enemies are present, it will not fire, and will consume no mana.
  948. - When in range, it will constantly attack nearby enemies, consuming mana for each attack.
  949. - Can hit up to 3 targets with each attack (does not consume extra mana per target)
  950. - Damage is now set to 40
  951. - Mana cost has been decreased from 18 to 15, however, it can now fire up to 4 times per second, increasing the speed at which it consumes mana
  952.  
  953. Sky Fracture (Nerf)
  954. - Mana cost increased from 14 to 17
  955.  
  956. Spirit Flame (Buff)
  957. - Use Time decreased from 30 to 22
  958. - Mana Cost decreased from 18 to 14
  959.  
  960. Rainbow Rod (Rework / Buff)
  961. - Projectile is faster and has homing if you release it
  962. - Now pierces and hits up to 3 times.
  963. - Has a moderate AoE radius on impact
  964. - Damage decreased from 74 to 50
  965. - Use Time increased from 18 to 25
  966. - Mana Cost increased from 18 to 21
  967. - Can touch tiles without exploding now.
  968.  
  969. Unholy Trident (Buff)
  970. - Use Time decreased from 22 to 17
  971. - Mana cost decreased from 25 to 19
  972.  
  973. Tome of Infinite Wisdom (Buff)
  974. - Damage increased from 24 to 32
  975. - Use Time decreased from 30 to 25
  976.  
  977. Venom Staff (Rework / Buff)
  978. Note: Has received the same general overhaul as Poison Staff. Should be much improved in actual use, but needs stat reductions to offset this change. Give it a try before you judge!
  979. - Damage decreased from 63 to 44
  980. - Reduced number of enemies that each projectile can hit from 7 to 5
  981. - Each projectile will deal 25% less damage for each target it hits
  982. - Now has a range before projectiles die, 50% longer than Poison Staff's
  983.  
  984. Wasp Gun (Buff)
  985. Note: The adjustments made to Wasp Gun may sound like a nerf on paper, but due to Defense effects, the loss of total hits in exchange for higher direct damage will actually result in dramatically more DPS for the Wasp Gun. Less Wasps, more damage.
  986. - Damage increased from 21 to 31
  987. - Use Time increased from 11 to 18
  988. - Wasps can now bounce/pierce only 3 times instead of 4
  989. - Wasps per Cast: Reduced to an average of 3
  990. - Mana cost increased from 6 to 10
  991.  
  992. Nettle Burst (Buff)
  993. - Damage increased from 28 to 35
  994. - Mana cost increased from 10 to 12
  995.  
  996. Spectre Staff (Buff)
  997. - Damage decreased from 72 to 65
  998. - Each projectile can now hit up to 3 times, rather than only once
  999. - Mana cost increased from 11 to 15
  1000.  
  1001. Staff of Earth (Buff)
  1002. - The actual damage this weapon does is mostly unchanged, but lists its "max speed" damage now rather than its "low speed" damage
  1003. - Now has a 20% critical chance
  1004. - Mana Cost increased from 15 to 18
  1005. - Use Time decreased from 40 to 24
  1006. - Projectile speed greatly increased, as a result, has better range and much harder to fall below the minimum threshold to maintain maximum damage
  1007.  
  1008. Heat Ray (Rework)
  1009. Note: There were too many "full piercing" weapons at this tier, and not enough high single target damage weapons. Heat Ray changed to avoid redundancy with Shadowbeam Staff and Staff of Earth and give the class more versatility.
  1010. - Damage increased from 55 to 80
  1011. - Use Time decreased from 16 to 10
  1012. - Can no longer pierce and hit multiple enemies
  1013.  
  1014. Bat Scepter (Rebalance)
  1015. - Average Bats per cast increased from 2 to 2.5
  1016. - Mana cost increased from 3 to 6
  1017.  
  1018. Charged Blaster Cannon (Complete Overhaul)
  1019. This weapon still charges, but it now fires constantly while charging.
  1020. - For the first second of charging, you will fire 6 single-target pellets, each dealing a base damage of 100 (up from 50)
  1021. - For the next two seconds, you will fire 3 total piercing blasts, each dealing a base damage of 250 (up from 100)
  1022. - After this, it will shoot the laser beam, which is unchanged from the original implementation
  1023. - You can also quick-fire pellets without charging. The fire rate of these pellets is much higher than the previous implementation.
  1024. - The mana cost of charging is unchanged, however, quick firing will naturally consume more mana as the fire rate has increased significantly.
  1025.  
  1026. Nebula Blaze (Buff)
  1027. - Use Time decreased from 15 to 12
  1028. - Mana cost decreased from 18 to 12
  1029.  
  1030.  
  1031. Spoiler: Summoning Weapons
  1032. Immunity Frames (Buff)
  1033. Some Summons now use their own damage immunity timer system. In practice, what this means is that they will no longer interfere with the use of other weapons by maxing out the enemy's immunity frames. All affected minions are set on their own damage timer to most correctly match their pre-change DPS, but some changes are to be expected comparing 1.3.5 DPS to 1.4 DPS. In general, even if there is some minor loss or gain of DPS compared to pre-change performance, it should be worth the improvement to overall performance. Examples of minions impacted by this change:
  1034. - Slime Staff
  1035. - Spider Staff
  1036. - Pirate Staff
  1037. - Optic Staff
  1038. - Raven Staff
  1039. - Deadly Sphere Staff
  1040. - Stardust Dragon Staff
  1041. - Some of the new summons also utilize this system
  1042.  
  1043. Imp Staff (Buff)
  1044. - Damage decreased from 21 to 17
  1045. - Fire Rate increased dramatically
  1046.  
  1047. Raven Staff (Buff)
  1048. - Damage increased from 37 to 55
  1049. - Flight speed doubled
  1050.  
  1051. Rainbow Crystal Staff (Buff)
  1052. - Damage decreased from 150 to 80 (Keep reading :) )
  1053. - Fixed accuracy issues, improved the speed at which sparkles explode. Should easily do much more damage than before.
  1054.  
  1055. Other
  1056. - Summoned minions now adjust their damage dynamically based on your current equipment and damage buffs. If your Summon damage increases, or decreases, the Summons will change accordingly.
  1057. Spoiler: Ammo
  1058. Bone Arrows (Buff)
  1059. - Now pierces one time
  1060.  
  1061. Chlorophyte Arrows (Rework / Buff)
  1062. - No longer pierce targets
  1063. - Projectile speed is increased
  1064. - Can now bounce several times, and will "Smart Bounce" at a nearby target if one is in range
  1065. - Post-bounce arrows only deal 66% damage
  1066.  
  1067. Holy Arrows (Nerf)
  1068. - Falling Stars can no longer pierce and hit a second target
  1069. - Falling Stars now do 50% of the original damage instead of 100%
  1070.  
  1071. Nano Bullets (Buff)
  1072. - Damage increased from 10 to 15
  1073. - Price of Nanites increased
  1074.  
  1075. Venom Bullets (Buff)
  1076. - Damage increased from 14 to 15
  1077. - Related: See Venom buff
  1078. - Price of Vial of Venom increased
  1079.  
  1080. Venom Arrows (Buff)
  1081. - Damage increased from 17 to 19
  1082. - Related: See Venom buff
  1083. - Price of Vial of Venom increased
  1084.  
  1085. Crystal Dart (Buff)
  1086. - Damage increased from 15 to 17
  1087.  
  1088. Cursed Dart (Buff)
  1089. - Damage increased from 9 to 10
  1090. - Related: See Cursed Inferno buff
  1091.  
  1092. Ichor Dart (Buff)
  1093. - Damage increased from 10 to 12
  1094.  
  1095. Other:
  1096. - Arrows and Thrown ranged weapons no longer have a chance to drop as items for reuse
  1097. Spoiler: Accessories, Mounts, and Hooks
  1098. Wings
  1099. Wing Balance has been heavily balanced across the entirety of the game.
  1100. With only a few exceptions, wings found at the same tier should be roughly equivalent in power to each other. Exceptions are usually wings that are notably hard or easy to get, with difficulty being a factor in determining how good they should be.
  1101. Unfortunately, its difficult to share exact stats for wings, partially because there are dozens of them that have been changed, and their stats don't easily translate to changelog numbers.
  1102. The best short summary is that over a dozen sets of wings were buffed, and that Leaf and Frozen Wings have been reduced in power, as they were too strong for their tier.
  1103. Other major notes:
  1104. - Butterfly and Bee Wings can now only drop after the Mech Bosses, but their power has been increased proportionally.
  1105. - Previously, most wings from Wall of Flesh until Golem were very similar in power, and didn't offer a lot of reason to upgrade until you were post-Golem, where the wing power spiked. The growth of these wings have now been spread out, creating a more gradual, consistent increase in wing power across the course of the game.
  1106. Other Accessories and Mounts:
  1107. - In addition to its previous Confusion effect, Brain of Confusion now gives a 1/6 chance to avoid enemy attacks. Upon avoiding an attack, you will gain a temporary buff that gives 20% critical chance for a few seconds, during which time you cannot avoid additional attacks.
  1108. - You no longer gain stacked benefits from wearing multiple Celestial Stone variants
  1109. - Titan Glove and its tinkers now give autoswing to all Melee Weapons (and Whips!)
  1110. - Shrimpy Truffle now gives its increased speed and damage bonus when in the rain.
  1111. - Basilisk Mount now has a double jump
  1112.  
  1113. Bat Hook (Nerf)
  1114. - Pull In Speed decreased from 16 to 13 (This is the speed at which it pulls the player to the hook)
  1115. - Shoot speed decreased from 15.5 to 13.5 (This is the speed at which the hook moves when firing it)
  1116.  
  1117. Thorn Hook (Buff)
  1118. - Pull In speed increased from 11 to 12
  1119. - Shoot speed increased from 15 to 16
  1120.  
  1121. Lunar Hook (Buff)
  1122. - Pull In Speed increased from 13 to 16
  1123. - Shoot speed increased from 16 to 18
  1124. Spoiler: Tools and Mining
  1125. - All axes, hamaxes, chainsaws and other tools with axe-functionality have their wood cutting speed increased by 20%
  1126. - All drills and chainsaws now dig faster than their non-mechanical counterparts, but have shorter range. Additionally, optimized digging loadouts still perform better on pickaxes/axes, but drills and chainsaws will be faster on non-optimized loadouts
  1127. - Desert Fossil can now be mined at any pickaxe power or with bombs. However, it is fragile and adjacent fossil blocks may break when you mine it, costing you some of the ore.
  1128. - Desert Fossil based gear is now weaker because it is available sooner.
  1129. - Hellforges now require Demonite Pickaxe or higher to break. They also now protect the tiles below them from being broken while in the Underworld. This does not apply outside of the Underworld.
  1130.  
  1131. Cactus Pickaxe (Nerf)
  1132. Use Time decreased from 16 to 15
  1133. Damage decreased from 5 to 4
  1134.  
  1135. Bone Pickaxe (Buff)
  1136. Mining power increased from 50 to 55
  1137.  
  1138. Reaver Shark (Nerf)
  1139. Mining power decreased from 100 to 59 (No longer able to mine Hellstone)
  1140.  
  1141. Laser Drill (Buff / Rework)
  1142. - Range increased from 10 to 11
  1143. - Use Time decreased from 7 to 6
  1144. - No longer has axe functionality
  1145. Spoiler: Buffs, Debuffs and Potions
  1146. - A substantial number of Buff Potions have had their durations increased, many as much as twice as long
  1147. - Invisibility Potion now has an added benefit of reducing enemy spawn rates and maximum spawns by 20%
  1148. - Restoration Potions no longer heal mana, but heal 10 more life for a total of 90, and induce even less Potion Sickness, now only 45 seconds
  1149. - Sharpening Station's Armor Piercing bonus has been increased from 4 to 12
  1150.  
  1151. Well Fed Buff (Buff)
  1152. - There are now over 50 new food and drink items in the game
  1153. - Well Fed has been divided into three different buff tiers, with the weakest being equal to the original, and the strongest being twice as strong as the original
  1154. - All Food items in the game, new and old alike, now give different tiers of Well Fed depending on how hard to get they are and how late in the game they are
  1155. - Some low tier food items can give a long duration, while some high tier food items can give a short duration
  1156. - Finding the right food for you depends on finding the right balance of tier, duration, and how easily you can obtain it
  1157. - As a bonus, Well Fed now gives a mining speed buff as well!
  1158.  
  1159. Cursed Inferno Debuff (Buff)
  1160. - Damage per second increased from 12 to 24 on both player and enemy versions of the debuff
  1161. - Ghoul, Clinger, and Spazmatism Cursed Inferno duration decreased somewhat to mitigate the increased danger to the player
  1162. - All other sources of this debuff are intended recipients of the improved damage
  1163.  
  1164. Venom Debuff (Buff)
  1165. - Damage per second increased from 12 to 30 on both player and enemy versions of the debuff
  1166. - Pygmy and Queen Spider Staff Venom duration decreased to mitigate the increased potency
  1167. - Black Recluse and Sand Poacher Venom duration decreased somewhat to mitigate the increased danger to the player
  1168. - All other sources of this debuff are intended recipients of the improved damage
  1169.  
  1170.  
  1171. Spoiler: Fishing
  1172. - Biome Crates are now guaranteed to drop a chest item, instead of only sometimes
  1173. - Dungeon Crates will now always drop a Gold Lockbox
  1174. - Flower Boots are now included in the Jungle Crates loot pool
  1175. - Penguin and Turtle Pets can now be obtained rarely from their respective Biome crates
  1176. - Gold Crates now have a chance to drop Life Crystals and Enchanted Swords
  1177. - All fishing crates now come in pre-Wall of Flesh and post-Wall of Flesh variants. Pre-Wall of Flesh variants do not contain Hardmode Ores.
  1178. - Wood, Iron, and Gold Crates drop better quality ore depending on which level of crate it is. Wood Crates, for instance, only drop Copper/Tin/Iron/Lead.
  1179. - Bait is more likely to be consumed
  1180. - Very high fishing power now gives decreasing returns
  1181. - Fishing Power is 1.1x during Blood Moons
  1182. - Swordfish is now less common when fishing
  1183. - Golden Carp is less common when fishing
  1184. - Angler’s Quest rewards are now more likely to give you the Info Accessories. Additionally, he will not give you duplicates of an accessory you have in your inventory, unless you already have them all already
  1185.  
  1186.  
  1187. Spoiler: Drops
  1188. - Amber is slightly more common from Fossils, and can generate naturally in the Underground Desert
  1189. - Basic Dye materials now give 2 of that dye instead of 1 when crafting
  1190. - Blessed Apple now only drops from Unicorns, but at a higher drop rate than before
  1191. - Coin Portal chances when breaking pots has been decreased by half
  1192. - Enemies have an increased chance to drop bonus amounts of money when killed
  1193. - Enemies drop extra money during Blood Moons
  1194. - Golden Keys should now drop more often from enemies and pots, and Dungeon Slimes are slightly more common
  1195. - Gold Critters are now more rare
  1196. - Jellyfish and Granite Golems spawned from statues now drop their items even less frequently, and decreased the sell value of some of those drops
  1197. - Lava Charms can only be found in chests within the lava layer now, but Lava Fishing now provides a secondary renewable source for them
  1198. - Mandible Blade can now be dropped by Antlion Swarmers
  1199. - Moon Lord now drops Super Healing Potions instead of Greater Healing Potions
  1200. - Mushroom Grass Seed drop rate increased from 1/50 to 1/40
  1201. - Nature’s Gifts now spawn slightly more often in the Jungle
  1202. - Picksaw now has a ¼ chance to drop from Golem in addition to his other loot, instead of being part of his main drop pool. This drop rate is 33% from Expert Treasure Bags.
  1203. - Rod of Discord's drop rate in Expert mode is now 1/400
  1204. - Strange Plants no longer generate during worldgen, and will not start appearing until Hardmode
  1205. - Throwing Knives in chests now come in much larger stacks
  1206. - Water Walking Boots now have a 1/10 chance to appear in Water Chests, increased from 1/15
  1207. - Several Martian Invasion drops are now dropped from regular Martians instead of Martian Saucers, decreasing the random nature of the Martian Saucer’s drop pool
  1208.  
  1209.  
  1210. Spoiler: Miscellaneous
  1211. - The Nurse now charges increasing amounts of money for healing as the game progresses
  1212. - Sandstorms are now significantly less common, particularly in the early game
  1213. - Reduced the intensity of Mighty Wind, pushing you less
  1214. - Rain is slightly less common
  1215. - Dungeon Spike damage has increased from 40 to 60, and inflicts Bleeding
  1216. - Temple Wooden Spike damage has increased from 60 to 80, and inflicts Bleeding
  1217. - Gem and Rainbow Torches now give 10 torches per crafting instead of 3
  1218. - Glowsticks and Torches now stack to 999
  1219. - All Bombs, Grenades, and Dynamite now stack to 99
  1220. - Ore Bars now stack to 999
  1221. - Alchemy Seeds and Plants now stack to 999
  1222. - Tissue Samples and Shadow Scales now stack to 999
  1223. - Pirate Map and Snow Globe items can now stack to 20
  1224. - Did an extensive review of sell values across the entire game, increasing the consistency of sell values and adding sell values to many items without one
  1225. - Improved consistency of money drops from bosses
  1226.  
  1227.  
  1228.  
  1229.  
  1230.  
  1231. Spoiler: Journey's End: Bug Fixes
  1232.  
  1233. Spoiler: Gameplay and Combat Bugs
  1234. Fixed an issue where Copper and Tin Bows were considered Melee weapons for the purposes of prefixes
  1235. - Fixed an issue where firing Tome of Infinite Wisdom on a sloping minecart track would cause the pages to fire in all directions
  1236. - Fixed an issue where using Tome of Infinite Wisdom’s right click functionality while on a Drill Mount would drain all of your mana almost instantly
  1237. - Fixed an exploit where dying to Chaos State while holding a Rod of Discord in the cursor on a Hardcore character would cause the next character used to inherit said Rod of Discord
  1238. - Fixed an issue where the last segment of Solar Eruption’s blade didn’t actually do damage
  1239. - Added protections to prevent a very rare bug where the Solar Eruption debuff would kill its own user
  1240. - Fixed an oversight in Halloween drop rates based on HP that caused Bladed Gloves and Bloody Machete to be too rare in Expert
  1241. - Fixed an issue where extremely high melee speed thresholds would break the behavior of weapons like Sky Dragon’s Fury
  1242. - You can no longer use Sniper Scopes and Binoculars while dead
  1243. - Staff of Regrowth no longer breaks rocks and other rubble
  1244. - Fixed an issue where you could use certain channeled weapons but switch to another weapon and use that weapon as well
  1245. - Fixed an issue where certain channeled weapons and tools would continue being used even after the player is turned to stone
  1246. - Fixed an issue where, after using a cooldown timed projectile sword, switching to another hotbar slot via number key would delete 1 consumable from that slot
  1247. - Fixed a number of damage type inconsistencies including projectiles doing the wrong damage type, weapons receiving/not receiving damage type set or potion bonuses in error, critical rates being applied incorrectly, and a lot more
  1248. - Fixed a number of edge cases where things like mount damage or Shield of Cthulhu dashing would not register on the DPS meter
  1249. - Fixed an issue where having two types of dash abilities and removing one of them mid dash would unexpectedly double your dash distance
  1250. - Fixed a similar issue where removing a dash accessory mid dash would prevent Hermes-type boots from letting you run until you put the dash accessory back on
  1251. - Fixed some exploits involving Flower Boots
  1252. - Fixed a issue where using Sandstorm in a Bottle then instantly shooting multiple grappling hooks to different blocks would leave the character spinning back and forth forever
  1253. - Fixed an issue where several wings (Fin, Bat, Mothron) had a faulty acceleration speed
  1254. - Fixed an issue where Spore Sac would only work near blocks, but not when only near platforms
  1255. - Fixed an issue where Neptune Shell wearing players could stick their head in water and die, because head-submersion wasn’t enough to turn you into a merman, but it was enough to drown
  1256. - Fixed an inconsistency with how Cloud in a Bottle behaved differently with wings than other Jump Bottles
  1257. - Fixed an issue where Sharktooth Necklace and Banner Buff would not apply to a variety of atypical attacks
  1258. - Fixed an issue where Stopwatch wouldn’t correctly display player speed while on some mounts, like while falling with the Slime Mount
  1259. - Fixed an issue where moving sideways on a rope would be considered 0 MPH for the Stopwatch
  1260. - Fixed an issue where some wings would produce light even in vanity slots
  1261. - Fixed a number of increased placement range boosters (Toolbelt, Builder Potion) not stacking correctly
  1262. - Mime Mask is now properly considered a vanity helmet
  1263. - Fixed a tendency for certain automatic attacks like Sentries or Chlorophyte Armor to attack invincible enemies such as Dungeon Spike Balls or Blazing Wheels
  1264. - Fixed an issue where some Shroomite and Chlorophyte armor bonuses would not stack
  1265. - Fixed some inconsistencies with armor bonuses applied to the damage type of Snowball related attacks
  1266. - Fixed an issue where Frost/Necro Armor made inconsistent special armor sounds depending on if they were in vanity/normal armor slots and also when worn with each other
  1267. - Fixed an exploit (or made it substantially harder) to avoid damage with the Slime Mount and Target Dummies
  1268. - Fixed an issue where flying mounts would very slowly increase in height over time
  1269. - Fixed an issue where flying mounts could descend through lowered platforms
  1270. - Fixed an issue where you could not use Quick Buff while riding the Drill Containment Unit
  1271. - Fixed an extra double jump only when jumping out of water while riding the Slime Mount
  1272. - Fixed a minecart issue where tracks that ran directly into conveyor belts would cause the minecart to derail
  1273. - Fixed an issue that made jumps fail sometimes in fast moving minecarts
  1274. - Fixed an issue where Lightning Sentries that were placed on sloped blocks underwater would sink into the ground
  1275. - Fixed an issue where Queen Spider Sentry could not have multiple summons with Sentry boosting gear
  1276. - Potentially fixed an issue where Smart Cursor would fail constantly when at the very edge of the world
  1277. - Fixed an issue where Smart Select did not suggest Desert Fossil for Extractinator
  1278. - Fixed an issue where Smart Select would favor a Flare Gun with no flares over a stack of Glowsticks
  1279. - Fixed an issue where climbing on rope at the edge of the world would cause the camera to move away from the player
  1280. - Fixed a hoik-related issue where using a grapple and ropes could cause the camera to leave the player behind entirely
  1281. - Fixed an issue where looking at buff furniture (Campfires, Heart Lanterns) with binoculars or sniper rifles would give you the buff
  1282. - Fixed a number of crafting inconsistencies with required crafting stations for different types of platforms. Most are by hand now, but a handful require special stations
  1283. - Fixed a bunch of crafting station inconsistencies with furniture sets
  1284. - Fixed inconsistencies with reflected projectiles inflicting debuffs on the player; they should not be inflicting debuffs at all
  1285. - Fixed some inconsistencies with Warmth Potion and cold based attacks not receiving protection
  1286. - Fixed an issue where drinking a Flask while a previous Flask was active would remove the first flask buff but not give the new buff
  1287. - Reduced the effectiveness of exploiting portals and fall damage to be immune to bosses and other threats
  1288. - Fixed the infamous Infinite Fishing Line exploit
  1289. - Fixed an issue where switching items in the moment of reeling in an item from fishing would forfeit that item
  1290. - Fixed an issue where Angler Quest rewards decreased in quality after 150 Quests
  1291. - Added some protection against an issue where music tracks would keep playing quietly in the background when teleporting to other biomes
  1292. - The Kraken Yoyo should now also give the Robbing the Grave achievement
  1293. - Fixing (again) an issue where the Funkytown achievement would unlock from teleporting out of an Underground Mushroom Biome
  1294. - Fixed an audio issue where Pad Thai made a drinking sound instead of an eating sound
  1295. - Fixed an issue where some wall items would be placed substantially slower than other wall items
  1296. - Fixed an issue where opening a Money Trough while holding an item would use the item and open the Money Trough
  1297. - Fixed a number of minor inconsistencies between 4k and non-4k resolution gameplay
  1298. - Fixed an issue where picking up a lot of coins would give the correct amount of money, but the money displayed on screen was incorrect
  1299. - Fixed an issue where spawn points at the Ocean of large worlds would constantly reset themselves
  1300.  
  1301.  
  1302.  
  1303. Spoiler: Reverse Gravity
  1304. - Fixed (again) an issue where Celestial Pillar shields would fly into the sky when reversing gravity
  1305. - Fixed an issue where pressing UP to flip Gravity would dismount the player from flying mounts. Now, it simply does not flip Gravity when in mounts.
  1306. - Fixed a reverse gravity issue where the Floating Piggy Bank’s mouseover detection would be in the wrong direction
  1307. - Fixed a reverse gravity issue where Blizzard Staff-style weapons would converge in the opposite direction of where you aimed
  1308. - Fixed a reverse gravity issue where the player would get stuck on hammered platforms
  1309. - Fixed an issue where Forbidden Set’s ring didn’t flip properly in reverse gravity
  1310. - Fixed a reverse gravity issue where some weapons wouldn’t flip with the player
  1311. - Fixed a reverse gravity issue where cobwebs didn’t correctly slow inverted players
  1312.  
  1313.  
  1314.  
  1315. Spoiler: Camera Mode
  1316. - Substantially improved/fixed the way that Camera mode captures Celestial backgrounds/shaders and weather effects
  1317. - Fixed an issue where some projectiles would not appear in Camera screenshots
  1318. - Fixed an issue where waterfalls and other similar visuals did not display in Camera mode images
  1319. - Fixed issue where Stardust Guardian appears in front of the player in Camera screenshots
  1320. - Fixed an issue where some tiles, such as Pressure Plates, would draw in the wrong layer when taking Camera screenshots
  1321.  
  1322.  
  1323.  
  1324. Spoiler: World, Background, and Worldgen Bugs
  1325. - Dramatically improved sky island house/furniture generation, fixing houses generating with no furniture or doors
  1326. - Fixed an issue where cobwebs in worldgen would sometimes delete naturally generated wires
  1327. - Improved failsafes and detection for broken or floating chests in worldgen, which can be unbreakable or even corrupt world files
  1328. - Fixed a worldgen issue where Mushroom Cabins had mushrooms occupying the same place as other furniture, which tended to break them
  1329. - Fixed a minor worldgen quirk where a single platform would spawn at the edge of the Dungeon’s stairs
  1330. - Fixed a typo issue that resulted in underground chests having twice as many Water Walking Potions and Dangersense Potions as intended, instead of a chance for Titan Potions
  1331. - The behavior of the very last Sign when reaching the Sign limit is less buggy now
  1332. - Fixed an issue where Campfire minibiomes used “player placed” dirt walls
  1333. - Fixed an issue where naturally generated Statue traps would not have a statue
  1334. - Fixed an issue where Gold Chests were unable to generate outside of Underground Cabins in the Cavern layer
  1335. - Fixed the vast majority of situations where underground explosive rigged ore minibiomes would generate without the detonator
  1336. - Fixed an issue where minecart tracks would generate over Life Crystals and Chests
  1337. - Fixed an issue where Crimson Vines would spawn in unviable locations, and break spontaneously when the player approached them
  1338. - Fixed an issue where Hardmode world generation would fill caves with unusual background walls
  1339. - Fixed a number of worldgen issues that ultimately resulted in beaches being way too small, especially on the right side or when the Jungle was too close
  1340. - Fixed a rare worldgen issue where Beaches would devour part of the Dungeon, and sometimes, even the Old Man
  1341. - Fixed a subtle worldgen issue in the Dungeon where Marble/Granite biomes that had generated under it would still leave some of the Dungeon Bricks hammered in the same shape they were when before the Dungeon generated
  1342. - Fixed a worldgen issue where sometimes Sky Lakes would take priority at the expense of regular Sky Islands
  1343. - Fixed the infamous “drunken Dungeon” where worldgen has the Dungeon sticking high up out of the ground
  1344. - Fixed a worldgen issue where altars of the opposite world evil would sometimes generate in your world
  1345. - Fixed an issue where Demon/Crimson Altars would spawn in large clusters at the edge of the ocean
  1346. - Fixed a long running issue where “tall Oceans” would appear in worldgen
  1347. - Fixed a worldgen issue where Queen Bee’s hive should have been full of natural honeyfalls but they weren’t working
  1348. - Fixed an issue where Corrupt/Crimson Chasms generated over the Dungeon and blocked its entrance
  1349. - Fixed an issue where large clumps of underground sand would generate near spawn, subjecting the player to an immediate desert biome
  1350. - Fixed an issue where worlds would not use all of the background variants available
  1351. - Significantly improved how the Temple’s Golem room generates to reduce the possibility of being inaccessible
  1352. - Fixed an issue where Lihzahrd Altars would sometimes spawn on top of breakable spikes and traps
  1353. - Improved worldgen to reduce the possibility of the Temple’s door being blocked off by Lihzahrd Blocks
  1354. - Fixed an issue where sometimes the hallway leading into the Temple would be full of mud instead of Lihzahrd Walls
  1355. - Fixed an issue where different operating systems would see slightly different world seed results, though we will have to keep an eye out for this recurring
  1356. - Increased the minimum range from spawn that Sky Islands require, to prevent spawning on them
  1357. - Partially fixed an issue where multiple Crimson Caverns would spawn over top of each other, rending their hearts too easy to reach. They should now be encased in Crimstone even when it does happen.
  1358. - Fixed a very rare issue where a pyramid entrance overlapping a grassy cave would fill the entire pyramid with grass
  1359. - Fixed an issue where spreading biomes would infect a far larger range than normal on Underground Desert walls
  1360. - Fixed an issue where quitting while in the middle of a Slime Rain would reset its duration
  1361. - Fixed a message about Slime Rain ending when quitting out of a Slime Raining world and joining one that has no Slime Rain
  1362. - Fixed an issue where Corruption always took priority over Crimson, even if Crimson had far more blocks
  1363. - Fixed a visual issue where background clouds would appear “impossibly low” in the ocean
  1364. - Fixed a background issue where black borders could be seen at the bottom of the Underworld’s background
  1365. - Fixed some issues with black bars at the bottom of the sky right at the edge of the Underground layer
  1366. - Fixed an issue where the top edge of the the underground layer’s backwall would flicker into visibility on screen instead of off screen
  1367.  
  1368.  
  1369.  
  1370. Spoiler: Visual/Spriting Issues
  1371. - Fixed a number of visual issues with Space Creature Costume
  1372. - Fixed some spriting issues on the Raincoat
  1373. - Removed a stray pixel while swinging weapons when wearing the female Snow Coat
  1374. - Fixed a stray blue pixel on the Eater of Worlds Mask
  1375. - Fixed an issue where some dyed Old One’s Army armors would dye your backpacks and capes as well
  1376. - Fixed an issue where some of the Old One’s Army armors could not be dyed properly, or would retain colors from the player’s default outfit
  1377. - Fixed a layering issue where a female character’s bare hand would be visible even when covered by gloves and shields
  1378. - Fixed a wide variety of Cape related transparency issues, which should result in Capes looking better overall
  1379. - Fixed a number of issues with and dramatically improved the way Shields and Capes draw/layer in relation to each other
  1380. - Fixed a surprisingly difficult to resolve issue where Jim’s Legs had a cape that did not play well with certain other vanity items, such as the Mermaid Adornment
  1381. - Fixed an issue where Valhalla Knight’s Helmet and Tam O' Shanter would bob awkwardly while moving
  1382. - Fixed a visual issue where Vortex Armor had a weird bobbing effect
  1383. - Fixed a visual issue where the Kimono would appear in front of Shoes accessories
  1384. - Fixed a visual issue where players with Lamia/Mermaid Tail would somehow visually wear boots despite having no feet
  1385. - Fixed an issue where blindfolds drew over the player’s hair instead of under
  1386. - Fixed an issue where dyes for face accessories and the familiar wig would not show up properly on the player’s map head icon
  1387. - Fixed an issue where Twilight Hair Dye only looked right when also using Twilight Armor Dye
  1388. - Fixed an issue where a number of armors (Aaron’s, Vortex, Nebula, Obsidian) had an unsightly band of graphical issues around the waist
  1389. - Fixed an issue where Shield of Cthulhu would be slightly cut off graphically when dashing
  1390. - Fixed some issues with the way Belt accessories display on the player during various animation frames
  1391. - Animated accessories now no longer animate when paused
  1392. - Fixed an issue where wearing a full set of Lunar Armor would cause Party Hair Dye to generate excessive amounts of confetti
  1393. - Fixed an issue where Master Ninja Gear, Tabi, and Blackbelt created smoke that reacted oddly to dyes
  1394. - Fixed an issue where Forbidden Armor’s set bonus could create a spammy spray of sparks
  1395. - Fixed a visual issue where head accessories on the map would be offset and jitter slightly when you moved
  1396. - Fixed an issue where the player’s head appeared in the wrong position on the map when riding some mounts
  1397. - Scutlix Mount no longer makes Honey effects when summoned
  1398. - Fixed an issue where backpacks and other such things drew at incorrect heights when on mounts
  1399. - Fixed an issue where the Slime Mount was drawing offset by one half pixel
  1400. - Fixed several hundred Pet/Dye combinations that came out either broken, invisible, or showing no dye at all, most famously, Zephyr Fish and any Hades Dye
  1401. - Fixed an issue where the Keybrand wasn’t actually in your hand when you swung it
  1402. - Fixed a visual issue where Betsy’s Wrath would hover outside of the player’s hand when shooting it in some directions
  1403. - Fixed an issue where the player swung Magic Droppers backwards when using them
  1404. - Fixed a visual issue where some magic weapons would shake in the player’s hand when you used them while moving
  1405. - Fixed a visual issue related to holding up while grappling to platforms, and then using weapons
  1406. - Reduced the chances and hopefully fixed a visual dust bug most often seen when using the Last Prism in a sandstorm, where spinning white crosses would float in place
  1407. - Fixed a sprite issue that caused some Crimson and Underground background walls to not loop smoothly when moving horizontally
  1408. - Fixed some stray pixels in a surface Crimson background
  1409. - Fixed an issue where blocks would not be visible at all in extremely dark locations in the Underworld on Trippy/Retro lighting
  1410. - Fixed an issue where the glowing parts of Meteorite and Martian Platforms would not change position to match when they were hammered
  1411. - Fixed a stray pixel that would flicker off and on in the Goldfish Bowl
  1412. - Fixed a stray pixel on Pumpkin Doors
  1413. - Fixed an issue where Pumpkin Blocks were missing some pixels
  1414. - Fixed the Waterleaf Sprout sprite so that it isn’t so hard to see
  1415. - Fixed a sprite issue with several pianos where standing on them or placing items on them looked like they were floating
  1416. - Fixed a subtle issue that almost no one noticed, where Ancient Manipulator’s glow effect was off center by a few pixels
  1417. - Fixed an issue where Goblin Tinkerer’s sprite looked blurry/distorted
  1418. - Fixed a spriting issue where a number of bipedal enemies had subtly broken walking animations
  1419. - Fixed some extremely subtle stray pixels floating near Crimson Axe enemies
  1420. - Fixed an issue where Celestial Pillars that were hovering “in” a small puddle or pond would have the pond appear in front of them
  1421. - Fixed a visual issue where Tortoise-type enemies would be pushed down into the ground slightly
  1422. - Fixed a number of minor sprite issues where pixels did not use the proper 2x2 format
  1423. - Snow should no longer fall indoors when the ceiling is offscreen
  1424. - Improved an issue where there were unusual red flickers when near the Underworld
  1425. - Fixed an issue where waterfalls would fall through thin ice
  1426. - Fixed a visual issue that happened if a player went underground during a Blood Moon, which would break the Blood Moon shader effect for the rest of that gameplay session
  1427. - Fixed a layering issue where fishing line draw in front of Money Trough but the fishing rod drew behind it
  1428. - Fixed a UI overlap issue where the name of a Dresser and the Shirt icon for using it would cover each other
  1429. - Fixed an issue where Ruler UI would scale with Game Zoom, not UI Scale
  1430. - Fixed an issue where Miner’s Wobble hasn’t been working for a while
  1431. - Fixed an issue where Dryad’s Blessing leaves would turn black on certain lighting settings
  1432.  
  1433.  
  1434.  
  1435. Spoiler: Block and Furniture Bugs
  1436. - Protected the blocks supporting the Locked Temple Door from being broken, resulting in a floating door
  1437. - Dropped sand and other falling tiles that cannot land as tiles will now turn into items to pick up
  1438. - Fixed an issue where Meteorite ore flashed oddly and turned transparent when using Spelunker Potion
  1439. - Fixed an issue where you could actuate falling blocks, make the block fall, and then place furniture on top of those spots and it would partially actuate as well
  1440. - Fixed an issue with falling blocks floating in the air in multiplayer
  1441. - Fixed an issue where Marble blocks actually merged with doors
  1442. - Fixed inconsistent behavior between right and left facing hammered blocks and how they react to torches being placed near them
  1443. - Fixed an issue where Crystal Blocks merged oddly with other blocks
  1444. - Fixed an issue where a number of half-blocks put alongside a column of another block would have graphical issues
  1445. - Fixed an issue where Desert Fossil was not revealed by Spelunker Potion
  1446. - Fixed an issue where blocks that were under tree branches could not be hammered or actuated
  1447. - Fixed an issue where you could place torches against sloped blocks facing right, but not left
  1448. - Fixed an issue where Luminite Brick’s art was not framed correctly, resulting in the tiles not visually connecting to each other
  1449. - Fixed some issues interacting with Team Blocks that stemmed from no longer used mechanics
  1450. - Fixed an issue where instantly destroying moss with explosives would drop no stone
  1451. - Fixed an issue where the Drill Mount could hammer otherwise unhammerable tiles, such as Traps
  1452. - Fixed a visual issue where unhammered dirt blocks surrounded by hammered dirt blocks on both sides would display incorrectly
  1453. - Fixed an issue where Rainbow Bricks lost their rainbow effect when hammered
  1454. - Fixed an issue where large blocks of placed spikes would turn black in the center
  1455. - Different types of cloud blocks now blend with each other
  1456. - Fixed an issue where sloped Rain/Snow Clouds did not show rain/snow in the sloped corner
  1457. - Fixed an extremely rare exploit where meteorites could land and burrow into the Temple, destroying the Lihzahrd Bricks if it was exposed to the surface
  1458. - Fixed an issue where sloped Inactive Stone blocks would unslope themselves the next time you joined the world
  1459. - Fixed an issue where placing the Eternia Crystal on your spawn and respawning during the Old One’s Army event would break the crystal
  1460. - Fixed an issue where ice stalactites were offset slightly from their proper position
  1461. - Fixed an issue where standing at a specific height beneath a chest would allow you to open it but instantly close it again
  1462. - Fixed an issue where the mouseover range for some chests was extremely small compared to others
  1463. - Fixed an issue where some Dressers were not eligible for Quick Stack to Nearby Chests
  1464. - Fixed an issue where wiring some Lanterns by the base would only turn them partly off, instead of all the way off
  1465. - Fixed some unusual behaviors when placing Teal Pressure Pads on the sides and bottoms of various hammered block shapes
  1466. - Fixed an issue where the Lamp Post was not valid lighting for housing
  1467. - Added map mouseover text to a number of tiles that did not have them, including Geysers, Wire Bulbs, and Enchanted Nightcrawler Cages
  1468. - Fixed a number of tiles that were drawing a few pixels too low/to the side, such as some clocks, chandeliers, Green mushrooms, and chairs.
  1469. - Fixed an issue where you could place Trapdoors on top of yourself
  1470. - Fixed an issue where numerous furniture items could not be placed on the intersection of stairs and platforms
  1471. - Fixed an issue where you could use actuators to break a Lihzahrd Altar early
  1472. - Sunflowers can now be placed in front of walls
  1473. - Fixed an issue where Gravestones and Jungle Plants would not break when the block beneath them was actuated
  1474. - Fixed a method of duplicating armors off of Mannequins
  1475. - Fixed an issue where torches placed on blocks directly above a door would “wobble” when opening the door
  1476. - Fixed some issues where campfires could be turned off, submerged in water, then relit underwater, as well as inconsistency with how water broke on/off campfires in multiplayer
  1477. - Fixed a very hard to encounter issue where placing a ton of Christmas Trees at various light levels would result in some of them glowing
  1478. - Fixed a tile issue where gravestones would not break if the blocks beneath them were hammered
  1479. - Strange Plants should now show up on Metal Detector
  1480. - Fixed an issue where Jungle and Mushroom Plants would continue to grow on actuated mud, resulting in their items immediately breaking off and falling to be collected
  1481. - Fixed an issue where a significant number of platforms in the game generated the wrong dust when broken
  1482. - Fixed an issue where only some alchemy herbs in pots could be smart cursor replaced with fresh seeds
  1483. - Fixed a multiplayer issue where opening a trap door so that it overlapped with stairs would permanently make that part of the stairs invisible until the server was reset
  1484. - Fixed a visual issue where Prickly Pear flowers always looked cactus green even on infected variants of cacti
  1485. - Fixed a certain duplication exploit involving item frames
  1486. - Fixed a certain duplication exploit involving teleporters
  1487. - Fixed a certain duplication exploit involving doors
  1488. - Fixed a potentially serious, world corrupting issue with leaving furniture on top of Ice Blocks and then quitting out of the world
  1489. - Fixed an issue where you could not place a block on a single isolated piece of back wall
  1490. - Fixed a visual issue on Dungeon Tile walls that made it look like solid chunks of walls were not fully filled in
  1491. - Fixed an issue where Green, Blue, and Pink Dungeon walls made dirt dust when broken
  1492. - Fixed an issue where Underground Desert Walls were susceptible to constant neverending reinfection by the opposite infection biome
  1493. - Fixed an issue where Player-placed Obsidian Brick Walls were dramatically darker than natural Obsidian Brick Walls
  1494. - Fixed a framing issue with Marble Walls that caused them to have unwanted lines
  1495. - Fixed an issue where Mushroom Wall was not valid housing
  1496. - Fixed a visual issue with Bone Walls sometimes being very big and layering improperly
  1497. - Fixed an issue where Iron Fences and Sails were not considered valid housing walls
  1498. - Fixed an wall issue that caused the corner of Luminite Walls to vanish if they had a block over them
  1499. - Fixed an issue where backwalls with torches on them would break in one hit, even if that wall should take more than one hammer hit to break
  1500. - Fixed an issue where Smart Cursor would attempt to break walls behind Demon Altars pre-Wall of Flesh, but hit the altar instead, hurting you. It will no longer aim for these walls
  1501. - Fixed an issue where Deep Sky Blue paint was actually deep green on some tiles
  1502. - Fixed some inconsistent situations where painting grass blocks would not always correctly spread its paint to attached tall grass, flowers and vines
  1503. - Fixed some issues with waterfalls and sloped blocks
  1504. - Fixed an issue where water would continue to be destroyed by lava that overlapped a minecart track. Obsidian (and Honey/Crispy Honey) will now form appropriately, destroying the track, in such scenarios
  1505. - Fixed an issue where waterfalls running down a slope would sometimes tunnel through a block and come out the other side
  1506. - Fixed some inconsistencies with certain items not being able to be placed on Weapon Racks like they should
  1507. - Fixed an issue where the Grand Design could not be placed in Item Frames
  1508. - Fixed an issue where placing too many torches would render a home invalid due to no free space
  1509. - Fixed an issue where a houses have just enough room initially, but when plants grow out of a decorative clay pot, there suddenly wasn’t quite enough space
  1510.  
  1511.  
  1512.  
  1513. Spoiler: NPC and Enemy Bugs
  1514. - Fixed an infamous exploit involving Duck Statues. No, we did not remove Ducks. You people are silly.
  1515. - Fixed an issue where Bunnies spawned from statues during Parties would not wear Party Hats
  1516. - Fixed an issue where you could release critters into solid blocks, which is horrible
  1517. - Fixed a multiplayer exploit where Lucky Coin and its tinkers still worked on Statue spawned enemies
  1518. - Fixed an issue where a number of enemy AIs would run away when spawned from statues because they were not in their home biome
  1519. - Town NPCs no longer rudely walk on Dynasty Tables
  1520. - Fixing a number of NPCs not being properly summoned by King/Queen Statues
  1521. - Fixed an issue where Bubble Block houses were somewhat unreliable and NPCs would move out
  1522. - Fixed an issue where NPCs walking on a platform directly above blocks would bounce up and down on the platform, but ONLY while walking left
  1523. - Improved a number of unwanted double interactions when talking to NPCs standing in front of furniture
  1524. - Fixed an issue where opening a door in a house would invalidate the NPC’s housing there because the door took up too much space
  1525. - Fixed an issue where Real Estate Agent achievement would not unlock if the last NPC was rescued instead of moved in
  1526. - Fixed an issue where wearing Frost Armor would apply Frostburn to friendly NPC’s attacks as well. Also fixed an issue where wearing Frost Armor would make Pirate attacks inflict Frostburn on your NPCs
  1527. - Fixed an issue where NPCs who were safe inside of their homes would start to panic and run outside if an enemy got near the house
  1528. - Fixed an issue where Tax Collector fell out of the bottom of the map but didn’t die
  1529. - Fixed an issue where NPCs could not teleport home if their housing flag was over half-blocks
  1530. - Fixed an issue where NPCs could walk into tight corners and end up getting stuck there, spinning around rapidly
  1531. - Fixed an issue where the Tax Collector liked parties. Clearly out of character.
  1532. - Fixed an issue where Traveling Merchant would never visit if all of the nearby surfaces were covered in minecart tracks
  1533. - Fixed an issue where the Nurse would get stuck underwater indefinitely healing herself from drowning
  1534. - NPCs will no longer emote at you while invisible
  1535. - King Slime will no longer teleport rapidly and spawn camp a dead player
  1536. - Fixed a multiplayer issue where King Slime would sometimes be too large
  1537. - Fixed an exploit where King Slime’s minions would drop Souls of Light/Night when underground
  1538. - Fixed an issue where breaking more Orbs/Hearts after summoning Eater of Worlds/Brain of Cthulhu would summon a second one
  1539. - Queen Bee should no longer be summoned and attack you if her Larvae are broken when no one is nearby, including from liquids settling on worldgen
  1540. - Fixed an issue where Flying Dutchmen parts would despawn at different distances from the player, resulting in it spontaneously dying sometimes
  1541. - Fixed an issue where Goblin Summoners did not keep the Invasion music playing like other Goblins
  1542. - Fixed an issue where running from an enraged Skeletron Prime might cause his arms to despawn
  1543. - Fixed an issue with the Twins where their map icons were mixed up
  1544. - Improved the positioning of Lihzahrd Altar and how Golem spawns above it, reducing the possibility of him being stuck in the ceiling and making it hard to defeat him
  1545. - Fixed an issue where Pumpking counted for 3 enemies on your Radar
  1546. - Added death effects so that Ancient Vision no longer simply ceases to exist when killed
  1547. - Fixed an issue where the aggro'd Cultist music played at a really large distance
  1548. - Fixed an issue where Chlorophyte Leaf Crystal would keep shooting uselessly at the Cultists Sigil and kill innocent Cultist bystanders by accident
  1549. - Fixed an issue where stray Antlion sand balls would land in the Dungeon and prevent Cultists from spawning
  1550. - Fixed an issue where if you killed passive Cultists in one hit, one by one, it would not anger them
  1551. - Changed meteor spawns so that they can no longer fall on the Cultists worship spot, preventing them from spawning
  1552. - Improved “Cultist Spawn Zone” functionality to remove some rare situations where minor variations of the Dungeon’s entrance would prevent the Cultists from spawning
  1553. - Fixed a rare issue where Celestial Pillars would spawn high in the sky
  1554. - Fixed an issue where Celestial Invasion enemies would not spawn on a giant arena comprised entirely of player-placed walls
  1555. - Fixed a more common issue where Celestial Pillars would sink into the ground a bit more every time you loaded your world
  1556. - Fixed an issue where Moon Lord’s Phantasmal Death Ray would keep firing if you killed his forehead eye in the middle of it
  1557. - Fixed an issue where Dripplers and Ravens would not descend through platforms
  1558. - Fixed an issue where Red Pigrons could not spawn on Crimson Ice
  1559. - Fixed a multiplayer issue where Mothron had a tendency to despawn mid-fight
  1560. - Fixed an issue where wall-crawling Possessed would spawncamp dead players during Eclipses
  1561. - Fixed an issue where Antlions would spawn anywhere, if the background was sandstone
  1562. - Fixed an issue where Pirate Parrots could not fly down through platforms
  1563. - Fixed an issue where conveyor belts overrode biome spawns
  1564. - Fixed an issue where platforms would interfere with natural biome spawns
  1565. - Fixed an issue where Rainbow Slimes could not spawn on Hallow Blocks, even though they can only spawn in the Hallow. They are now much more common.
  1566. - Fixed an issue where Angry Tumblers would kill you in the desert, and then track you down from hundreds of blocks away and attack you again at your spawn point
  1567. - Fixed an issue where only Lost Girl could drop coins, not Nymph. Also applied to Slimer and several other form changing enemies.
  1568. - Fixed an issue where enemies that can change form (Spiders, Slimer, Lost Girl) and had picked up money in Expert would lose that money upon changing form
  1569. - Fixed an issue where Clown and Skeleton Merchant were not rare enemies
  1570. - Fixed an issue where Goblin Warriors and several other similar enemies would fall through the floor in 3-block tall hallways
  1571. - Fixed an issue where some quadruped enemies would fall through blocks when running into certain dead ends
  1572. - Fixed an issue where two different worm enemies of the same species would show a single health bar in the space between them that was an average of their total health
  1573. - Fixed an issue where Wall Creepers and Granite Golems used the wrong sound effects
  1574. - Fixed an issue where Demons made sounds, but Voodoo Demons did not
  1575. - Fixed Wall-crawling enemies being susceptible to confusion but not acting confused
  1576. - Fixed an issue where Bone Javelins would hit one enemy but not inflict the damage over time effect, while inflicting the damage over time on a second enemy instead
  1577. - Fixed an issue where Sroller’s hitbox was off center
  1578. - Fixed an issue where Drakanians did not drop the Drakomire Rider banner
  1579. - Fixed an issue where Angry Tumblers would visually draw behind doors and actuated blocks, which made it hard to see them
  1580. - Fixed an issue where Stardust Cells would sometimes be incredibly huge
  1581. - Fixed an issue where Stardust Cells couldn’t move through platforms
  1582. - Fixed an issue where Solar Selenians did not show up on Tally Counter
  1583. - Fixed a visual issue where large zombies would slightly clip into the ground
  1584. - Fixed an issue where enemy archers who were Confused would run away at high speeds
  1585. - Fixed an issue where wall-crawling Blood Crawlers and Sand Poachers had an off center hitbox
  1586. - Fixed an issue where Witherbeasts would desync and vanish sometimes when attacked in multiplayer
  1587. - Fixed an issue where "Ghost Mode" Old One's Army enemies would cause unusual water ripples
  1588.  
  1589.  
  1590.  
  1591. Spoiler: Projectile, Pet, and Minion Bugs
  1592. - Fixed an issue where excessive Possessed Hatchets and certain Minions would result in Possessed Hatchets stacking up in large quantities
  1593. - Fixed Flame Trap's flames hitting targets behind, below, and on top the flame trap
  1594. - Fixed an issue where certain projectiles could have Striking Moment applied twice
  1595. - Fixed an issue where Seedler nuts were gaining Magic Quiver’s arrow speed bonus
  1596. - Fixed an issue where Chain Guillotine had a really weird hitbox
  1597. - Fixed a collision issue where Yoyos could get stuck in blocks when underwater
  1598. - Fixed an issue where Yoyos behaved increasingly erratically at high melee speeds, ultimately culminating with them breaking entirely and being unusable
  1599. - Fixed an issue where Daybreak and Bone Javelin Spears would layer incorrectly behind Flying Dutchmen
  1600. - Fixed an issue where Daybreak would not spread its debuff if your attack killed the target in one hit. Now spreads the debuff to nearby enemies even if the attack kills the target in one hit.
  1601. - Fixed a multiplayer issue where Dart Traps projectiles could not activate Portal Turrets properly
  1602. - Nimbus and Crimson Rod projectiles are now less likely to pierce through blocks
  1603. - Fixed an issue where the Book of Skulls projectile flashed excessively in high lighting situations
  1604. - Fixed an issue with the Ice Rod that led to excessive FPS loss
  1605. - Fixed an issue where Vampire Knives would not fire when backed up against a wall
  1606. - Fixed an issue where Falling Stars would clip through conveyor belts and end up embedded in the dirt
  1607. - Fixed an issue where throwing dozens of Spelunker Glowsticks would make sparkles for every glowstick, making treasure sparkle way too much
  1608. - Fixed Fungi Bulb’s projectiles behaving oddly, and not very effectively, in Expert
  1609. - Fixed an issue where Stardust Dragon would leave the edge of the screen and despawn
  1610. - Fixed a layering issue where Stardust Dragon’s head was laying in the wrong order with the rest of its segments
  1611. - Fixed an issue where Spider Minions counted for less than one minion
  1612. - Fixed an issue where Pirate Minions would fail to return to you when left behind, and were just pretty dumb in general
  1613. - Improved how Spider Minion and Spider Pet handle 1-block tall walls, preventing them from shaking wildly in place
  1614. - Potentially fixed a rare issue where flying Pygmy minions that were submerged in lava would turn into a straight black line while attacking enemies
  1615. - Fixed an issue where minions would cut various tiles like cobwebs or grass with their body
  1616. - Fixed an issue where Companion Cube would jump constantly in tight corridors
  1617. - Fixed a visual issue where the Old One’s Army pets had rough edges/scaling when they were floating at an angle
  1618. - Fixed an issue where the Tiki Mask pet would shake violently when submerged in water
  1619. - Fixed the Cursed Sapling Pet not showing dyes if summoned via its item
  1620.  
  1621.  
  1622.  
  1623. Spoiler: Inventory, Menu, and Tooltips/Text Bugs
  1624. - Fixed a tooltip issue where Shroomite Breastplate had an unlisted 13% increased range damage
  1625. - Fixed a tooltip issue where Paladin’s Shield had knockback immunity but did not indicate that it did
  1626. - Fixed a tooltip inaccuracy on Spider Armor indicating that it gave the wrong damage %
  1627. - Fixed Suspicious Looking Tentacle not using the "Expert" exclusive tag and rarity color
  1628. - Fixed and clarified hundreds of other item and armor tooltips to give more specific numbers, explanations, and use more consistent terminology across the game
  1629. - Fixed a ton of incorrect/inconsistent item rarities, while acknowledging that item rarities across 5000 items are a rough science and there will always be some inconsistencies
  1630. - Fixed tons of typos, spelling errors, spacing issues, punctuation issues, and general tooltip, dialogue, and text polish across the entirety of the game
  1631. - Renamed Snowfall and Sandfall to actually be called “Snowfall Blocks” and “Sandfall Blocks” respectively
  1632. - Fixed a number of projectiles having incorrect names, displaying internal naming IDs in death messages when they kill the player
  1633. - Coins now only display their damage when the user has a Coin Gun
  1634. - Fixed some complicated change-making bugs involving coin stacks disappearing when quickstacking to Piggy Banks
  1635. - Fixed an issue where Quickstacking Coins from inventory was still allowed, even though Quickstacking from Coin slots is not allowed
  1636. - Fixed an exploit where Etherian mana could be stored in large quantities in chests between invasions
  1637. - Fixed an issue where the game would frequently automatically default to Hotbar Slot 9 when closing the inventory
  1638. - Fixed an issue where right clicking a single favorited item to pick it up would remove its favorite status
  1639. - Fixed an exploit where players could put large gems in the trash to avoid losing them on death
  1640. - Fixed an issue where placing a Music Box or Fish Bowl would temporarily disable some inventory functionality as a side effect of them also being equipment
  1641. - Fixing an issue where Info Accessory icons disappeared when renaming chests
  1642. - Fixed some issues where left sidebar builder buttons would have unusual spacing
  1643. - Fixed an issue where there was a slight overlap between the PVP button and Dye slots
  1644. - Fixed an issue where opening chests would make info accessory icons move
  1645. - Fixed an issue where Hardened Sand was a crafting material but did not display as a Material, and made infected Hardened Sands craftable into Glass as well
  1646. - Fixed an issue where Glass Clocks had two recipes
  1647. - Fixed an issue where Tax Collector’s vanity set was sold from two different NPCs
  1648. - Fixed an issue where Tin Hammer could not be reforged
  1649. - Fixed an issue where weapons would lose their prefix when closing a full inventory
  1650. - Fixed an issue where weapons would generate with an invisible temporary prefix, the primary symptom of which was that their rarity color would be different from normal until the world was reloaded
  1651. - Fixed an issue where Hermes Boots in the 6th accessory slot in Normal mode would make dashing sounds anyway, even though you didn’t dash
  1652. - Fixed an issue where 6th accessory slot dye in normal mode would rarely cause dye issues on other accessories
  1653. - Fixed an issue where the Dresser UI interface would only show generic hair, not your current hair
  1654. - Fixed an issue where you could get achievements while dead, and the game would try to let you click on them, but they would fail to show you the achievement menu
  1655. - It should now be harder to double-bind keyboard inputs and lock yourself out of entering the menu, but players who manage to do so will still need to delete or modify their input profiles file to fix it
  1656. - Fixed an issue where quitting a world while holding a torch would result in your player menu character holding their hand out
  1657. - Fixed an issue where character play time doesn’t increase when Autopause is on
  1658. - Fixed a workaround that let you make character names that were way too long
  1659. - Fixed an issue where Achievement sorting buttons made no sound effects
  1660. - Fixed an issue where Celestial backgrounds would remain visible for an extended time on the main menu after quitting out when the background was visible
  1661. - Fixed an annoying sound issue involving the character creation sliders making repetitive noises, or no sound at all, when mousing over them
  1662. - Fixed an infamous minor issue where the Parallax setting would constantly reset itself to 99% instead of 100%
  1663. - Fixed an issue where, when moving NPCs and holding a tool, it would show both the NPC’s head and the tool cursor
  1664. - Fixed Tavernkeep’s special progression messages displaying out of order
  1665. - Fixed an issue where the Angler would not say most of his dialogue
  1666. - Fixed a multiplayer issue with Angler dialogue where the world name would not be listed at all
  1667. - Fixed some inconsistent or inaccurate Fishing Quest dialogue text
  1668. - Fixed a number of continuing issues with NPCs referring to Corruption/Demon Altars while in Crimson worlds
  1669. - Fixed an issue where shift-clicking items into the Guide or Goblin Tinkerer’s special slots would make no sound
  1670. - Fixed an issue where special text code (item icons and color) did not work on chest text
  1671. - Improved some issues with line breaks and text color in chat
  1672. - Fixed an issue where, when chatting, if you hit Enter right after the very last key pressed, it would use that key again after the message was sent, sometimes activating hotkeys like Potions or Mounts
  1673. - Fixed an issue where mousing over the Banner Buff while near extremely high numbers of banners would cut off the text in an ugly way
  1674. - Fixed some UI Scale/Resolution issues that caused the minimap and other UI elements to overlap and allowed you to hit two buttons at once
  1675. - Improved issues with how the UI scales for people with a really short displays, preventing it from cutting off the UI at the bottom
  1676. - Fixed an issue where trying to open a Money Trough floating over a chest would always open the chest
  1677. - Fixed an issue where the item mouseover text for Soul items and Yorai’s Scowl/Spell would be very high above the item
  1678. - Fixed a Linux issue where certain key inputs would be perceived as repeated inputs, and would spam behaviors in game
  1679. - Fixed an issue where, after alt+tabbing out of the game, moving the cursor around your computer screen would click audibly over settings options in the game
  1680.  
  1681.  
  1682. Spoiler: Crashes and other very severe issues
  1683. - Added protection against Chests generating over Bee Larvae during initial worldgen, resulting in an instant crash on world load
  1684. - Fixed several dozen worldgen freezes/crashes, and ran thousands of consecutive worldgens for days on end to catch as many more as possible
  1685. - Fixed a potential crash issue where, if you started generating a world and then received a Steam invite, trying to join that invite would usually crash your world, or have other chaotic side effects like showing you partially generated worlds
  1686. - Fixed a potential crash issue when using Life Drain while in reverse gravity
  1687. - Fixed an achievement related crash that happened when killing the Wall of Flesh in some worlds
  1688. - Fixed an extremely serious issue where naming your characters “.” or “..” could lead to deleting your saves folder
  1689. - Fixed an issue where Mac’s dedicated server file did not install correctly
  1690. - Fixed a rare crash involving Giant Tortoises not dealing well with sloped tiles
  1691. - Fixed a crash issue where attempting to access the Captures folder via the in-game button would crash the game if you had no Captures folder
  1692.  
  1693.  
  1694. Spoiler: Multiplayer Bugs
  1695. - Fixed a server issue where, after reaching the capacity of the server, no one could join the server even if people left
  1696. - Fixed a server issue where setting the password to include either one or two quotation marks would prevent people from joining
  1697. - Creating a new character when trying to join a multiplayer session via Steam should no longer take you back to the singleplayer menu after
  1698. - Improved and hopefully fixed Boss Bag not dropping for everyone in multiplayer, particularly King Slime and Eater of Worlds
  1699. - Fixed an issue where a number of pre-existing projectiles would not be visible to players joining a server
  1700. - Fixed a multiplayer issue where players who were grappled on to walls when a new player joined in would appear to be constantly falling from that spot
  1701. - Fixed an issue where the Bee Mount did not sync its hovering with servers, resulting in unusual visual issues for other players
  1702. - Fixed a multiplayer issue where placing a block over, harvesting with Staff of Regrowth, replacing with seeds, or otherwise harvesting alchemy herbs would not provide all of the expected seeds and herbs
  1703. - Fixed a multiplayer issue where Signs placed above trapdoors would duplicate and behave oddly when opening the trapdoor
  1704. - Fixed a long standing Multiplayer issue where signs and gravestones would not show mouseover text for other players if they were created within that session
  1705. - Fixed a multiplayer issue where the Frost Legion completion flag was not set correctly in servers, preventing players from buying the special hats from Clothier
  1706. - Fixed a multiplayer issue where Ghost Hardcore players in would not update correctly for other players
  1707. - Fixed a multiplayer issue where critters standing on platforms at night would constantly fall down and then teleport back up to the top of the platform
  1708. - Fixed a multiplayer issue where players couldn’t see each other swinging Old One’s Army sentry staves
  1709. - Fixed a multiplayer issue where Brand of the Inferno’s special animations and sounds would not show for other players
  1710. - Fixed a multiplayer issue where Vilethorn-type weapons didn’t play their sounds correctly for other players
  1711. - Fixed a multiplayer issue where breaking certain blocks didn’t make sound effects
  1712. - Fixed an issue where player sensors did not make sounds in multiplayer
  1713. - Fixed a multiplayer issue where Dungeon Guardian and Skeletron were not roaring
  1714. - Fixed a multiplayer issue where swinging Solar Eruption exactly once would not make a sound for other players
  1715. - Fixed some visual and audio desyncing with the Sky Fracture when on Multiplayer servers
  1716. - Fixed an issue where in-game text over chatting player’s heads did not scale properly with UI Scale
  1717. - Fixed an issue where Portal Gun Stations did not make sounds, and Portal Guns did not make sounds in multiplayer
  1718. - Fixed an issue with Portal Gun portals not working correctly when they lead to an unloaded chunk in multiplayer
  1719. - Fixed a multiplayer issue where Portal Gun portals could overlap each other and lead to inconsistent behavior
  1720. - Fixed an exploit where dead Hardcore characters could view the map
  1721. - Fixed a multiplayer issue where Molotov induced On Fire in PVP would not work correctly
  1722. - Fixed an issue where being killed in PVP by Inferno Potion announces that you were killed by whatever was in the killer’s hand, such as a cell phone
  1723. - Fixed some PVP desyncronization related to Solar Armor explosions
  1724. Spoiler: Gamepad Bugs and Functionality Issues
  1725. - Fixed an issue where the Stylist’s menu had no visible indicator of which hairstyle you were selecting when using a Gamepad
  1726. - Fixed some inaccurate on-screen button help text relating to grappling when using a Gamepad
  1727. - Fixed an issue where the Lock On icon would become stuck when switching back to Keyboard and Mouse when using a Gamepad
  1728. - Fixed an issue where if the player was grappled onto a minecart track while using a Gamepad, attempting to use a minecart would shoot another hook out and leave them hanging between the two
  1729. - Fixed an issue where the on screen Gamepad Zoom In/Out text was using reversed buttons
  1730. - Fixed a Gamepad Settings issue where pressing A to enter certain sub-menus would inadvertently toggle settings in other sub-menus
  1731. - Fixed an issue where the Trash button didn’t do anything when using a Gamepad
  1732. - Fixed an issue where mining on a rope gave the player less mining distance when using a Gamepad
  1733. - Fixed an issue where swapping back and forth from a Gamepad to Keyboard/Mouse while entering text into some menus would enter phantom letters
  1734. - Fixed an issue where if you turned on visible Housing icons and then switched to Keyboard/Mouse, you could not turn them off again when using a Gamepad
  1735. - Improved some Gamepad Smart Select mechanics regarding torches and pickaxes when aiming at blocks
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