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- NullReferenceException: Object reference not set to an instance of an object
- DirectionControl.OnCopySettings (System.Object data) (at <ade4ebd17f71495b9476a7e52f977fe6>:0)
- DirectionControl+<>c.<.cctor>b__14_1 (DirectionControl component, System.Object data) (at <ade4ebd17f71495b9476a7e52f977fe6>:0)
- EventSystem+IntraObjectHandler`1[ComponentType].Trigger (UnityEngine.GameObject gameObject, System.Object eventData) (at <42a58da1d7eb4994b452d944564c213e>:0)
- EventSystem.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) (at <42a58da1d7eb4994b452d944564c213e>:0)
- EventExtensions.Trigger (UnityEngine.GameObject go, System.Int32 hash, System.Object data) (at <42a58da1d7eb4994b452d944564c213e>:0)
- RebuildPreserve.Patches+ApplySettingsToNewBuilding+<>c__DisplayClass2_0.<OnBuildingConstructed>b__0 (System.Object _) (at <943529e06ed74ca7bf3124e5abfdb3c2>:0)
- Scheduler.Update () (at <ade4ebd17f71495b9476a7e52f977fe6>:0)
- GameScheduler.Update () (at <ade4ebd17f71495b9476a7e52f977fe6>:0)
- Build: U52-626616-SCD
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