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TheInsidiousOne

Dark-Iron pt2

Jan 5th, 2020
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  1. Dark-Iron Crusader
  2. Level 4 DARK Machine/Union/Effect
  3. 1800/200
  4. If you control a "Dark-Iron" monster: You can Special Summon this card from your hand. Once per turn, you can either: Target 1 face-up "Dark-Iron" monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead.
  5.  
  6. Dark-Iron Veteran
  7. Level 8 DARK Machine/Enhance/Effect
  8. 2700/2400
  9. 1 Level 7 or lower "Dark-Iron" monster equipped with an Equip Card
  10. Cannot be targeted by your opponent's card effects. When this card declares an attack: You can send 1 "Dark-Iron" card from your hand or face-up field to the GY, then target 1 monster your opponent controls; take control of it until the End Phase, but it cannot declare an attack this turn. You can only use this effect of "Dark-Iron Veteran" once per turn.
  11.  
  12. Dark-Iron Furnace
  13. Level 5 DARK Machine/Union/Effect
  14. 2000/2300
  15. If this card is in your hand: You can target 1 "Dark-Iron" monster you control; its ATK becomes 0, and if you do, Special Summon this card. You can only use this effect of "Dark-Iron Furnace" once per turn. Once per turn, you can either: Target 1 face-up "Dark-Iron" monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead.
  16.  
  17. Dark-Iron Berserker
  18. Level 4 DARK Machine/Union/Effect
  19. 2000/0
  20. Cannot attack unless you control an Enhance Monster. Once per turn, you can either: Target 1 face-up "Dark-Iron" monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead.
  21.  
  22. Dark-Iron Warchief
  23. Level 7 DARK Machine/Enhance/Effect
  24. 2500/1700
  25. 1 Level 6 or lower "Dark-Iron" monster equipped with an Equip Card
  26. Gains 300 ATK for each monster your opponent controls. At the start of your opponent's Battle Phase: You can target 1 Attack Position monster your opponent controls; this Battle Phase, your opponent cannot attack with other monsters until that one has, and if it does not declare an attack, destroy it at the end of the Battle Phase.
  27.  
  28. Dark-Iron Forward Base
  29. Normal Spell
  30. Target 1 "Dark-Iron" card you control and 1 "Dark-Iron" monster in your GY; destroy that card on the field, and if you do, Special Summon that other monster from the GY. You can only activate 1 "Dark-Iron Forward Base" per turn.
  31.  
  32. Mechanized Warfare
  33. Quick-Play Spell
  34. When your opponent activates a monster effect that targets a "Dark-Iron" monster(s) you control: Negate that effect, and if you do, draw 1 card. During damage calculation, if an opponent's monster attacks: You can banish this card from your GY; any battle damage you take from that battle is halved. You can only activate 1 "Mechanized Warfare" per turn.
  35.  
  36. Dark-Iron Sniper
  37. Level 4 DARK Machine/Union/Effect
  38. 0/1100
  39. If this card in your Monster Zone is sent to the GY as Enhance Material for the Enhance Summon of a "Dark-Iron" monster: You can Special Summon this card, but banish it when it leaves the field. You can only use this effect of "Dark-Iron Sniper" once per turn. Once per turn, you can either: Target 1 face-up "Dark-Iron" monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead.
  40.  
  41. Dark-Iron Air Striker
  42. Level 4 DARK Machine/Union/Effect
  43. 1200/1100
  44. This card can attack directly. When this card inflicts battle damage to your opponent: You can add 1 "Dark-Iron" monster from your Deck to your hand, except "Dark-Iron Air Striker". Once per turn, you can either: Target 1 face-up "Dark-Iron" monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead.
  45.  
  46. Dark-Iron Propaganda
  47. Continuous Trap
  48. Activate this card by targeting 1 "Dark-Iron" Enhance Monster you control; it cannot be destroyed by battle or by your opponent's card effects. When that monster leaves the field, destroy this card.
  49.  
  50. Dark-Iron Regency
  51. Continuous Trap
  52. Activate this card by targeting 1 "Dark-Iron" Enhance Monster you control; Once per battle, during the Battle Step, if it is attacked by an opponent's monster with higher ATK: You can inflict damage to your opponent equal to the difference between the attacking monster's ATK and the targeted monster's. If the targeted monster leaves the field, destroy this card.
  53.  
  54. Dark-Iron Anarchist
  55. Level 5 DARK Machine/Enhance/Effect
  56. 2300/1600
  57. 1 Level 4 or lower "Dark-Iron" monster equipped with an Equip Card
  58. If this card attacks a Defense Position monster, inflict piercing battle damage. If this card battles an opponent's monster, any battle damage this card inflicts to your opponent is doubled.
  59.  
  60. Dark-Iron Bombing Run
  61. Quick-Play Spell
  62. If you control a "Dark-Iron" monster: Target 1 card on the field; destroy that target, and if you do, inflict 800 damage to your opponent.
  63.  
  64. Dark-Iron Calvary
  65. Level 5 DARK Machine/Union/Effect
  66. 2300/0
  67. When an attack is declared involving your "Dark-Iron" monster and an opponent's monster: You can Special Summon this card from your hand, then destroy that opponent's monster. Once per turn, you can either: Target 1 face-up "Dark-Iron" monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead.
  68.  
  69. Reanimation Processing Plant
  70. Normal Spell
  71. Target 1 "Dark-Iron" monster you control; equip 1 "Dark-Iron" Union monster with a different name from that target, from your Deck to that target. You can only activate 1 "Reanimation Processing Plant" per turn.
  72.  
  73. Piercing Calibur
  74. Equip Spell
  75. Activate this card by targeting 1 "Dark-Iron" monster in your GY; Special Summon it and equip it with this card. When this card leaves the field, destroy that monster.
  76.  
  77. Dark-Iron Support Squadron
  78. Normal Trap
  79. Immediately after this effect resolves, Enhance Summon 1 Enhance Monster using "Dark-Iron" monsters you control as Materials.
  80.  
  81. Retaliation Strike
  82. Quick-Play Spell
  83. Target 1 "Dark-Iron" monster that was destroyed by battle and sent to your GY this turn; Special Summon it.
  84.  
  85. Scorched Earth Protocol
  86. Quick-Play Spell
  87. Target 1 "Dark-Iron" monster you control; equip 1 "Dark-Iron" Union monster with a different name from that target, from your GY to that target. You can only activate 1 "Scorched Earth Protocol" per turn.
  88.  
  89. Reprocess Soldier Protocols
  90. Normal Spell
  91. Discard 1 "Dark-Iron" monster; draw 2 cards. If a "Dark-Iron" monster(s) you control would be destroyed by battle or card effect, you can banish this card from your GY instead.
  92.  
  93. Dark-Iron Drafting Protocols
  94. Continuous Spell
  95. You can target 1 Machine monster in your GY; add it to your hand. You can: Normal Summon 1 "Dark-Iron" monster from your hand as an additional Normal Summon. You can only use each effect of "Dark-Iron Drafting Protocols" once per turn.
  96.  
  97. Dark-Iron Field Ops
  98. Level 4 DARK Machine/Union/Effect
  99. 1300/800
  100. Once per turn, you can either: Target 1 face-up "Dark-Iron" monster you control; equip this card to that target, OR: Unequip this card and Special Summon it. If the equipped monster would be destroyed by battle or card effect, destroy this card instead. If this card is sent from the field to the GY: You can Special Summon 1 "Dark-Iron" monster from your hand, except "Dark-Iron Field Ops".
  101.  
  102. Dark-Iron Smithery
  103. Continuous Spell
  104. If your "Dark-Iron" monster attacks, it gains 300 ATK for each "Dark-Iron" monster you control during the Damage Step only.
  105.  
  106. Dark-Iron Carrier
  107. Link-2 DARK Machine/Link/Effect
  108. 800/BL B
  109. 2 "Dark-Iron" monsters
  110. Cannot be used as Link Material the turn it is Link Summoned. You can only use each of the following effects of "Dark-Iron Carrier" once per turn.
  111. ● If this card is Link Summoned: You can equip 1 "Dark-Iron" Union monster from your Deck to this card.
  112. ● If a monster is Special Summoned to a zone this card points to (except during the Damage Step): You can add 1 "Protocol" Spell/Trap from your Deck to your hand.
  113.  
  114. Firestorm Protocols
  115. Quick-Play Spell
  116. Tribute 1 "Dark-Iron" monster that is equipped with an Equip Card, then target 1 "Dark-Iron" Enhance Monster in your GY; Special Summon that target, then, you can destroy 1 card on the field. You can only activate 1 "Firestorm Protocols" per turn.
  117.  
  118. Dark-Iron Bunker Buster
  119. Level 7 DARK Machine/Effect
  120. 2600/1000
  121. Cannot be Normal Summoned/Set. Must first be Special Summoned (from your hand) by banishing 2 "Dark-Iron" Union monsters from your GY. Once per turn: You can target 1 monster your opponent controls; destroy it.
  122.  
  123. Dark-Iron Aerial Reconnaissance
  124. Normal Spell
  125. If you control a "Dark-Iron" monster: Reveal any number of "Dark-Iron" monsters from your hand and shuffle them into the Deck, then draw cards equal to the number of cards you shuffled into the Deck +1, and if you do, inflict 300 damage to your opponent for each card in your hand. You can only activate 1 "Dark-Iron Aerial Reconnaissance" per turn.
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