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  1. hostname "Team Foobar"
  2. rcon_password "Oosterhout"
  3. sv_password "" //Only set this if you intend to have a private server!
  4.  
  5. // sv_downloadurl "type-url-here"
  6. // sv_allowdownload 1
  7. // sv_allowupload 1
  8.  
  9. // mp_coop_lobbysize 8 // sets coop lobby size to 4 players
  10. // maxplayers 32 // sets maxplayers to 40
  11. // map siege_coop hunt // other available maps are contact_coop, uprising_coop, market_coop, district_coop
  12.  
  13. // ---------------------------------------------------------------
  14. // Server Hud Options
  15. // ---------------------------------------------------------------
  16.  
  17. // Display death
  18. messagessv_hud_deathmessages 0
  19.  
  20. // Display kills on the scoreboard
  21. sv_hud_scoreboard_show_kills 1
  22.  
  23. // Displays the enemy class icon on the scoreboard
  24. sv_hud_scoreboard_show_enemy_classes 1
  25.  
  26. // Displays the dead icon for the enemy on the scoreboard
  27. sv_hud_scoreboard_show_enemy_deaths 1
  28.  
  29. // ---------------------------------------------------------------
  30. // Game Mode Options
  31. // ---------------------------------------------------------------
  32.  
  33. // default mapcycle is "tactical operation" - firefight, vip, search and destroy
  34. mapcyclefile "mapcycle_tactical_operation.txt"
  35.  
  36. // "sustained combat" mapcycle - push, skirmish, strike
  37. //mapcyclefile "mapcycle_sustained_combat.txt"
  38.  
  39. // "cooperative" mapcycle - checkpoint, outpost, hunt
  40. //mapcyclefile "mapcycle_sustained_combat.txt"
  41.  
  42. sv_alltalk 0
  43.  
  44. // Will a TK'er be punished in the next round? {0=no, 1=removeToken, 2=kill, 3=removeToken+Kill}
  45. mp_tkpunish 3
  46.  
  47. // Enable kill cams
  48. spec_freeze_enable 0
  49.  
  50. // Freeze after spawning before round starts (2 seconds default)
  51. mp_round_freezetime 2
  52.  
  53. // Lobby time between rounds (10 seconds default)
  54. mp_round_lobbytime 10
  55.  
  56. // Amount of time spawn protection is enabled (5 seconds default)
  57. mp_spawnprotectontime 5
  58.  
  59. // Auto team balance (on by default)
  60. mp_autoteambalance 1
  61.  
  62. // Auto scramble teams if one team is constantly dominating the other (on by default)
  63. mp_scrambleteams_auto 1
  64.  
  65. // The amount of wins in a row one team must get in order to trigger the teams to be scrambled (3 by default)
  66. mp_scrambleteams_auto_windifference 3
  67.  
  68. // Enable or disable death messages (enabled by default)
  69. sv_hud_deathmessages 0
  70.  
  71. // Enable or disable friendly fire (disabled by default)
  72. mp_friendlyfire 1
  73.  
  74. // Set the maximum amount of rounds per map (10 by default)
  75. mp_maxrounds 10
  76.  
  77. // Set the maximum amount of team wins (5 by default)
  78. mp_winlimit 5
  79.  
  80. // ---------------------------------------------------------------
  81. // Vote Options
  82. // ---------------------------------------------------------------
  83. // Can people hold votes to kick players from the server?
  84. sv_vote_issue_kick_allowed 1
  85.  
  86. // How long should a kick vote ban someone from the server? (in minutes)
  87. sv_vote_kick_ban_duration 20
  88.  
  89. // Can people hold votes to set the next level?
  90. sv_vote_issue_nextlevel_allowed 1
  91.  
  92. // Allow players to extend the current map
  93. sv_vote_issue_nextlevel_allowextend 0
  94.  
  95. // Not allowed to vote for a nextlevel if one has already been set.
  96. sv_vote_issue_nextlevel_prevent_change 1
  97.  
  98. //How many rounds before map voting can begin.
  99. sv_vote_issue_nextlevel_round_count_delay 1
  100.  
  101. // Can people hold votes to change levels?
  102. sv_vote_issue_changelevel_allowed 1
  103.  
  104. // Can people hold votes to change the gamemode?
  105. sv_vote_issue_changegamemode_allowed 1
  106.  
  107. // Can people hold votes to switch the teams?
  108. sv_vote_issue_switch_teams_allowed 1
  109.  
  110. // Can people hold votes to scramble the teams?
  111. sv_vote_issue_scramble_teams_allowed 1
  112.  
  113. // Can people hold votes to restart the game?
  114. sv_vote_issue_restart_game_allowed 1
  115.  
  116. // How long to allow voting on an issue
  117. sv_vote_timer_duration 15
  118.  
  119. // How long after a vote passes until the action happens
  120. sv_vote_command_delay 2
  121.  
  122. // Allow voting?
  123. sv_allow_votes 1
  124.  
  125. // A vote that fails cannot be re-submitted for this long
  126. sv_vote_failure_timer 300
  127.  
  128. // How often someone can individually call a vote.
  129. sv_vote_creation_timer 120
  130.  
  131. // The minimum ratio of players needed to vote on an issue to resolve it.
  132. sv_vote_quorum_ratio 0.6
  133.  
  134. // Allow spectators to vote?
  135. sv_vote_allow_spectators 0
  136.  
  137. // Suppress listing of disabled issues in the vote setup screen.
  138. sv_vote_ui_hide_disabled_issues 1
  139.  
  140. // ragdolls
  141. sv_ragdoll_max_count 4
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