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AFTER-HALLOWEEN UPDATE CHANGE-LOG

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Oct 31st, 2020
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  1. AFTER-HALLOWEEN UPDATE CHANGE-LOG
  2.  
  3. [GENERAL CHANGES]
  4.  
  5. Spawn algorithm has been fixed.
  6.  
  7. Loadout lobby has been de-Halloweened, with Anti and the Broker now making appearances on it!
  8.  
  9. Halloween maps have been removed and replaced with a new map pool.
  10. *All maps can still be accessed via server commands typically in VIP servers.
  11.  
  12. Player characters are no longer zombie colored.
  13. *They look more lively than they before Halloween though. (AKA not pale white skin).
  14.  
  15. Gamemode objects have been returned to their typical aesthetics.
  16. *Captured flags now features a trail to help track where they have been recently.
  17.  
  18. [WEAPON CHANGES]
  19.  
  20. 1858 CARBINE
  21. (+) Equipping a short barrel allows this firearm to fan-fire!
  22.  
  23. 1858 NEW ARMY
  24. (-) Fanfire becomes less accurate when spamming it.
  25. *Only really applies if you're trying to fire off all the rounds at once. Before it was more accurate than just aiming on top of firing faster? Seemed way too powerful.
  26.  
  27. AWM
  28. (+) RPM increased to 50. (OG: 45)
  29. *With the bolt cycling animation made to match.
  30. *Generally snipers needed a buff to match up with other firearms.
  31.  
  32. AWS
  33. (+) RPM increased to 55. (OG: 45)
  34. *With the bolt cycling animation made to match.
  35. *Generally snipers needed a buff to match up with other firearms.
  36. (+) Hip Choke removed.
  37.  
  38. BEOWULF ECR
  39. (=) 458 SOCOM conversion now ejects the proper shells.
  40.  
  41. BEOWULF TCR
  42. (=) 458 SOCOM conversion now ejects the proper shells.
  43.  
  44. BFG-50
  45. (+) Walk speed increased to 13. (OG: 12)
  46. (+) Sprint speed increased to 13. (OG: 11)
  47. (+) Aim speed increased to 11. (OG: 9)
  48. (+) Hip choke removed.
  49. *Generally snipers needed a buff to match up with other firearms, specifically with the 50 BMG rifles they felt way too slow to feel or be effective. Not only that, but the M107 was the most effective of them all. These changes were made in mind to improve general feel but give point to using the other 50 BMG rifles over the M107.
  50.  
  51. C7A2
  52. (-) Long barrel (on this gun specifically) no longer increases bullet speed.
  53. *This should remove the loud popping noise it would cause.
  54.  
  55. DEAGLE 44
  56. (=) Now feature an alt aim that puts the gun to the side, focusing on what's directly in front (which increases zoom).
  57. *Perfect for when you see an enemy from far away.
  58.  
  59. DEAGLE 50
  60. (=) Now feature an alt aim that puts the gun to the side, focusing on what's directly in front (which increases zoom).
  61. *Perfect for when you see an enemy from far away.
  62.  
  63. FAL 50.63 PARA
  64. (-) Camera recoil for hip + aim has been slightly increased.
  65. (-) .45 Conversion now sets torso multiplier to 1.0.
  66. *These changes should hopefully address some of the problems people had with the gun in question.
  67.  
  68. FRAG GRENADE
  69. (=) Features a subtle ticking sound.
  70. *The sound doesn't directly come from the grenade but is your mind warning you of danger nearby.
  71. *The sound also is only heard when you're in the grenade's explosion radius. If you don't hear it, you are safe.
  72.  
  73. G36
  74. (=) Altered reload animation.
  75. *No longer has that long pause at the end that often made players fire too early forcing them to reload again. Reloads at the same speed as before.
  76.  
  77. G36C
  78. (=) Altered reload animation.
  79. *No longer has that long pause at the end that often made players fire too early forcing them to reload again. Reloads at the same speed as before.
  80.  
  81. G36K
  82. (=) Altered reload animation.
  83. *No longer has that long pause at the end that often made players fire too early forcing them to reload again. Reloads at the same speed as before.
  84.  
  85. HECATE II
  86. (+) Walk speed increased to 11.5. (OG: 11)
  87. (+) Sprint speed increased to 11.5. (OG: 10)
  88. (+) Aim speed increased to 10. (OG: 8)
  89. (+) Equip speed increased to 8.5. (OG: 7)
  90. (+) Hip choke removed.
  91. *Generally snipers needed a buff to match up with other firearms, specifically with the 50 BMG rifles they felt way too slow to feel or be effective. Not only that, but the M107 was the most effective of them all. These changes were made in mind to improve general feel but give point to using the other 50 BMG rifles over the M107.
  92.  
  93. INTERVENTION
  94. (+) Aiming speed increased to 10. (OG: 9).
  95. *To match up against other snipers and not be slower than the HECATE II.
  96. *Generally snipers needed a buff to match up with other firearms.
  97. (=) Bolting animation has been tweaked to match in line with the RPM.
  98. *Now it should take full advantage of it's RPM instead of firing off a shot below if clicked too early.
  99. (=) Flipped BT position.
  100. *So it won't obscure peoples' vision.
  101.  
  102. KRINKOV
  103. (=) Skinzones adjusted.
  104.  
  105. M107
  106. (+) Aim speed increased to 8.5. (OG: 7.5)
  107. (+) Hip choke removed.
  108. (-) Sprint speed decreased to 11. (OG: 12)
  109. *Generally snipers needed a buff to match up with other firearms, specifically with the 50 BMG rifles they felt way too slow to feel or be effective. Not only that, but the M107 was the most effective of them all. These changes were made in mind to improve general feel but give point to using the other 50 BMG rifles over the M107.
  110.  
  111. M79
  112. (+) Reloads about 20% faster than before.
  113. *It was just way too slow before. It should still be a major downside to consider with the gun but if you properly retreat after firing (and possibly missing) your shot you should have enough time to chamber a new round.
  114.  
  115. MK11
  116. (+) .500 Phantom Conversion now increases headshot multiplier to 3. (OG: 2)
  117. *The game calculated the headshot multiplier to be lower than actually put in the code, so this change will just make sure it can 1-tap headshot any range like it was supposed to do anyway.
  118. (=) Reload animation(s) fix.
  119. *Same speed as before but now no longer using an unneeded part of the animation.
  120.  
  121. MOSIN NAGANT
  122. (+) RPM increased to 70. (OG: 55)
  123. *With the bolt cycling animation made to match.
  124. *Generally snipers needed a buff to match up with other firearms.
  125.  
  126. NOOBSLAYER
  127. (=) Backstab damage lowered to 110. (OG: 666)
  128. *This is to stop the odd interactions having such a high backstab number would cause.
  129.  
  130. OBREZ
  131. (+) RPM increased to 80. (OG: 65)
  132. *With the bolt cycling animation made to match.
  133. *Generally snipers needed a buff to match up with other firearms.
  134.  
  135. REMINGTON 700
  136. (+) RPM increased to 60. (OG: 40)
  137. *With the bolt cycling animation made to match.
  138. *"Why was it slower than the INTERVENTION?" was the question. This was the answer: It really shouldn't be slower than the INTERVENTION.
  139. *Generally snipers needed a buff to match up with other firearms.
  140.  
  141. SCOUT
  142. (+) RPM increased to 85. (OG: 75)
  143. *With the bolt cycling animation made to match.
  144. *Generally snipers needed a buff to match up with other firearms.
  145. (+) Headshot Multiplier increased to 4. (OG: 3)
  146. *So it can equip any kind of suppressor without losing on its ability to 1-tap headshot at longer ranges.
  147.  
  148. SFG-50
  149. (+) Aim speed increased to 12. (OG: 9)
  150. (+) Equip speed increased to 11. (OG: 10)
  151.  
  152. SL-8
  153. (=) Altered reload animation.
  154. *No longer has that long pause at the end that often made players fire too early forcing them to reload again. Reloads at the same speed as before.
  155.  
  156. TRG-42
  157. (+) Max Damage Range (range0) increased to 35. (OG: 20)
  158. *Generally snipers needed a buff to match up with other firearms. This one was made to make it different from the other sniper rifles on offer.
  159.  
  160. TYPE 88
  161. (=) Skinzones adjusted.
  162.  
  163.  
  164. [ATTACHMENT CHANGES]
  165.  
  166. LONG BARREL (REVOLVERS) (Excluding 1858 NEW ARMY)
  167. (+) Now have a unique alt aim function when equipped!
  168. *Slow down movement but gain zoom and accuracy.
  169.  
  170. SNUBNOSE (Excluding 1858 NEW ARMY)
  171. (+) Now have a unique alt aim function when equipped!
  172. *Fire recklessly to gain fan-fire like qualities. Slightly boosts RPM and movement but lowers accuracy.
  173.  
  174.  
  175. [MAP CHANGES]
  176.  
  177. NEW MAP: Industry
  178. *By Scotter + Terrance + Poodros
  179.  
  180. NEW MAP: LABORATORY
  181. *By WolfDawgz + MrTDC
  182.  
  183. NEW MAP: MALL REVAMP
  184. *By Bloxche
  185. *Isn't replacing the original map.
  186.  
  187. NEW MAP: RUST BELT
  188. *By Maddobean
  189.  
  190. NEW MAP: FARMLANDS
  191. *By Poodros
  192.  
  193. BAZAAR
  194. Has been revamped to improve the aesthetic and flow of the map while keeping 90% of the layout the same. (by Mar + Battle)
  195. *Has dynamically shifting layouts depending on gamemode to better suit them.
  196. *Old version can still be accessed via server commands typically in VIP servers.
  197.  
  198. BLIZZARD
  199. Has been revamped to improve the aesthetic and layout of the map. (by WolfDawgz)
  200. *Old version can still be accessed via server commands typically in VIP servers.
  201.  
  202. DESERT STORM
  203. Received some visual tweaks.
  204. *Mostly just the tanks look like they belong in the desert.
  205.  
  206. LOCKER
  207. Has been revamped and renamed to "BLACK SITE". (by Firetrail)
  208. *Old version can still be accessed via server commands typically in VIP servers.
  209.  
  210. LUCK
  211. Removed due to constant poor community feedback since release.
  212. *Can still be accessed via server commands typically in VIP servers.
  213.  
  214. MALL
  215. Made a fair number of tweaks to the layout and some spawn positions.
  216. *Open up some previously closed areas to fight against spawn camping.
  217. *Open up the crane to allow players to climb up it (though you have little to no cover up there).
  218.  
  219. MIRAGE
  220. Has been revamped and has some dynamically shifting layouts depending on gamemodes.
  221. *The layouts have subtitles so you can easily tell which version you're playing on.
  222. *Version Name Gamemode Creator
  223. COLLAPSE (TDM + KC) (by Mar)
  224. SANDSTORM (KOTH + DOM) (by Tammy)
  225. PRIME (CTF) (by Chels)
  226.  
  227. SUBURBIA
  228. Recieved some visual tweaks to make the setting look like autumn, but not spooky. Updated looks to the trees.
  229. *It might have some future updates to the looks and layout in the future, possibly before the Holiday update?
  230.  
  231.  
  232.  
  233. [1V1 MAPS]
  234. (Bite-sized versions of maps have been added for private server use, specifically tailored for 1v1 situations.)
  235.  
  236. BAZAAR 1V1
  237. *Small portion of the map cut off from the rest, with a layout close to one from another game...
  238.  
  239. *DESERT STORM 1V1
  240. *Small area just to the side of the canals where you will find most people will fight in, the central area.
  241.  
  242. *MALL 1V1
  243. *Just the roof and second floor. Falling below it will result in a death.
  244.  
  245. *MALL REVAMP 1V1
  246. *Just the roof. Falling below it will result in a death.
  247.  
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