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Nov 29th, 2023
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  1. Log: Log file open, 11/29/23 00:11:04
  2. Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
  3. Log: ... running in INSTALLED mode
  4. DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.ini
  5. Init: Version: 8917
  6. Init: Epic Internal: 0
  7. Init: Compiled (64-bit): Feb 22 2022 14:24:26
  8. Init: Changelist: 1100000
  9. Init: Command line: -review -noRedScreens -allowConsole
  10. Init: Base directory: C:\Program Files (x86)\Steam\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\
  11. Init: FxsChangelist: 469133
  12. Init: SeekfreeLoading: 1
  13. Init: Platform: PCConsole
  14. Init: TitleId: 268500
  15. [0000.26] Init: Computer: DESKTOP-3VS7J4L
  16. [0000.26] Init: User: zaner
  17. [0000.26] Init: CPU Page size=4096, Processors=8
  18. [0000.26] Init: High frequency timer resolution =10.000000 MHz
  19. [0000.26] Init: Memory total: Physical=31.9GB (32GB approx) Pagefile=36.7GB Virtual=131072.0GB
  20. [0000.36] Log: STEAMWORKS initialized 1
  21. [0000.36] Log: Initializing Steamworks
  22. [0000.36] Init: Presizing for 130000 objects not considered by GC, pre-allocating 0 bytes.
  23. [0000.36] Init: Object subsystem initialized
  24. [0000.36] DevConfig: (System) 'Default__System' loading configuration from ..\..\XComGame\Config\XComEngine.ini
  25. [0000.36] DevConfig: Loading value for SeekFreePCPaths from [Core.System]
  26. [0000.36] DevConfig: Loading value for SeekFreePCExtensions from [Core.System]
  27. [0000.36] DevConfig: Loading value for CutdownPaths from [Core.System]
  28. [0000.36] DevConfig: Loading value for LocalizationPaths from [Core.System]
  29. [0000.36] DevConfig: Loading value for TextureFileCacheExtension from [Core.System]
  30. [0000.36] DevConfig: Loading value for Extensions from [Core.System]
  31. [0000.36] DevConfig: Loading value for Suppress from [Core.System]
  32. [0000.36] DevConfig: Loading value for FRScriptPaths from [Core.System]
  33. [0000.36] DevConfig: Loading value for ScriptPaths from [Core.System]
  34. [0000.36] DevConfig: Loading value for Paths from [Core.System]
  35. [0000.36] DevConfig: Loading value for ScreenShotPathOverride from [Core.System]
  36. [0000.36] DevConfig: Loading value for CacheExt from [Core.System]
  37. [0000.36] DevConfig: Loading value for CachePath from [Core.System]
  38. [0000.36] DevConfig: Loading value for SavePath from [Core.System]
  39. [0000.36] DevConfig: Loading value for AsyncIOBandwidthLimit from [Core.System]
  40. [0000.36] DevConfig: Loading value for PackageSizeSoftLimit from [Core.System]
  41. [0000.36] DevConfig: Loading value for MaxOverallCacheSize from [Core.System]
  42. [0000.36] DevConfig: Loading value for MaxStaleCacheSize from [Core.System]
  43. [0000.36] DevConfig: Loading value for StaleCacheDays from [Core.System]
  44. [0000.97] Log: Caching packages from path ..\..\XComGame\CookedPC: 6207 packages
  45. [0000.98] DevDataBase: Connection to "Provider=sqloledb;Data Source=production-db;Initial Catalog=EngineTaskPerf;Trusted_Connection=Yes;Connection Timeout=2" or "10.1.20.20" failed
  46. [0000.99] Log: resX=1920, resY=1080
  47. [0001.21] Log: Found D3D11 adapter 0: NVIDIA GeForce RTX 2060
  48. [0001.21] Log: Adapter has 5969MB of dedicated video memory, 0MB of dedicated system memory, and 16351MB of shared system memory
  49. [0001.25] Log: Found D3D11 adapter 1: Microsoft Basic Render Driver
  50. [0001.25] Log: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 16351MB of shared system memory
  51. [0001.25] Log: Shader platform (RHI): PC-D3D-SM4
  52. [0001.27] Log: PhysX GPU Support: DISABLED
  53. [0001.27] Log: FaceFX 2015.2 (2152) initialized.
  54. [0001.31] Log: Video Settings
  55. [0001.31] Log: Mode: Borderless Window
  56. [0001.31] Log: Resolution: 1920 x 1080
  57. [0001.31] Log: VSync: False
  58. [0001.31] Log: Graphics Settings
  59. [0001.31] Log: Anti-Aliasing: FXAA
  60. [0001.31] Log: AO: SSAO
  61. [0001.31] Log: Decals: High
  62. [0001.31] Log: LD Draw Distance: High
  63. [0001.31] Log: Shadows: All
  64. [0001.31] Log: Shadow Quality: High
  65. [0001.31] Log: Texture Detail: High
  66. [0001.31] Log: Texture Filtering: Aniso 8x
  67. [0001.31] Log: High Res Translucency: 0
  68. [0001.31] Log: Depth of Field: 1
  69. [0001.31] Log: Bloom: 1
  70. [0001.31] Log: Dirty Lens: 1
  71. [0001.31] Log: Subsurface Scattering: 1
  72. [0001.31] Log: Screenspace Reflections: 1
  73. [0001.42] Log: LoadAnIniFile was unable to find FilenameToLoad: C:\Program Files (x86)\Steam\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\..\..\XComGame\Config\DefaultPlaylist.ini
  74. [0001.42] Log: LoadAnIniFile was unable to find FilenameToLoad: C:\Program Files (x86)\Steam\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\..\..\XComGame\Config\XComPlaylist.ini
  75. [0002.80] Log: LoadAnIniFile was unable to find FilenameToLoad: C:\Program Files (x86)\Steam\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\..\..\XComGame\Config\DefaultWeb.ini
  76. [0002.80] Log: LoadAnIniFile was unable to find FilenameToLoad: C:\Program Files (x86)\Steam\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\..\..\XComGame\Config\XComWeb.ini
  77. [0002.98] Log: LoadAnIniFile was unable to find FilenameToLoad: C:\Program Files (x86)\Steam\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\..\..\XComGame\Config\DefaultDummy.ini
  78. [0002.98] Log: LoadAnIniFile was unable to find FilenameToLoad: C:\Program Files (x86)\Steam\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\..\..\XComGame\Config\XComDummy.ini
  79. [0004.17] Error: Corrupt texture [Texture2D XComEngineMaterials.borderGradientDashed]! Missing bulk data for MipIndex=0
  80. [0004.18] Log: 213755 objects as part of root set at end of initial load.
  81. [0004.18] Log: 0 out of 0 bytes used by permanent object pool.
  82. [0004.18] Log: Enum Cache created: 132708 bytes
  83. [0004.18] Log: Initializing Engine...
  84. [0004.18] Warning: Warning, Not a Portcullis build
  85. [0004.18] Warning: Warning, Using TBB Allocator
  86. [0004.18] Log: Redscreens disabled
  87. [0004.95] Log: Logged in as 'Phoenix'
  88. [0004.96] Log: Checking DLC installation for ../../XComGame/DLC/DLC_1 ...
  89. [0004.96] Log: IS INSTALLED : Anarchy's Children, YES
  90. [0004.96] Log: Checking DLC installation for ../../XComGame/DLC/DLC_2 ...
  91. [0004.96] Log: IS INSTALLED : Alien Hunters, YES
  92. [0004.97] Log: Checking DLC installation for ../../XComGame/DLC/DLC_3 ...
  93. [0004.97] Log: IS INSTALLED : Shen's Last Gift, YES
  94. [0004.97] Log: Checking DLC installation for ../../XComGame/DLC/TLE ...
  95. [0004.97] Log: IS INSTALLED : Tactical Legacy Pack, YES
  96. [0004.97] Log: Checking DLC installation for ../../XComGame/DLC/XCom_DLC_Day0 ...
  97. [0004.98] Log: IS INSTALLED : Resistance Warrior Pack, YES
  98. [0004.98] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\1122974240 ...
  99. [0004.98] Log: IS INSTALLED : , YES
  100. [0004.98] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\1123516056 ...
  101. [0004.98] Log: IS INSTALLED : , YES
  102. [0004.98] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\1123939602 ...
  103. [0004.98] Log: IS INSTALLED : , YES
  104. [0004.99] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\1124148961 ...
  105. [0004.99] Log: IS INSTALLED : , YES
  106. [0004.99] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\1124175584 ...
  107. [0004.99] Log: IS INSTALLED : , YES
  108. [0004.99] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\1124242299 ...
  109. [0004.99] Log: IS INSTALLED : , YES
  110. [0004.99] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\1124284135 ...
  111. [0004.99] Log: IS INSTALLED : , YES
  112. [0005.00] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\1124311133 ...
  113. [0005.00] Log: IS INSTALLED : , YES
  114. [0005.00] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\1125698656 ...
  115. [0005.00] Log: IS INSTALLED : , YES
  116. [0005.00] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\1126395106 ...
  117. [0005.00] Log: IS INSTALLED : , YES
  118. [0005.01] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\1126743222 ...
  119. [0005.01] Log: IS INSTALLED : , YES
  120. [0005.01] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\1127050498 ...
  121. [0005.01] Log: IS INSTALLED : , YES
  122. [0005.01] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\1127174933 ...
  123. [0005.01] Log: IS INSTALLED : , YES
  124. [0005.01] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\1128848767 ...
  125. [0005.01] Log: IS INSTALLED : , YES
  126. [0005.02] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\1129464749 ...
  127. [0005.02] Log: IS INSTALLED : , YES
  128. [0005.02] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\1130134672 ...
  129. [0005.02] Log: IS INSTALLED : , YES
  130. [0005.02] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\1130357884 ...
  131. [0005.02] Log: IS INSTALLED : , YES
  132. [0005.02] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\1131287172 ...
  133. [0005.02] Log: IS INSTALLED : , YES
  134. [0005.02] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\1133368143 ...
  135. [0005.02] Log: IS INSTALLED : , YES
  136. [0005.03] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\1134256495 ...
  137. [0005.03] Log: IS INSTALLED : , YES
  138. [0005.03] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\1134623425 ...
  139. [0005.03] Log: IS INSTALLED : , YES
  140. [0005.04] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\1136018138 ...
  141. [0005.04] Log: IS INSTALLED : , YES
  142. [0005.04] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\1139662455 ...
  143. [0005.04] Log: IS INSTALLED : , YES
  144. [0005.04] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\1149730999 ...
  145. [0005.04] Log: IS INSTALLED : , YES
  146. [0005.04] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\1183444470 ...
  147. [0005.04] Log: IS INSTALLED : , YES
  148. [0005.04] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\1183583781 ...
  149. [0005.04] Log: IS INSTALLED : , YES
  150. [0005.05] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\1273848330 ...
  151. [0005.05] Log: IS INSTALLED : , YES
  152. [0005.05] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\1281427768 ...
  153. [0005.05] Log: IS INSTALLED : , YES
  154. [0005.05] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\1285056268 ...
  155. [0005.05] Log: IS INSTALLED : , YES
  156. [0005.06] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\1289686596 ...
  157. [0005.06] Log: IS INSTALLED : , YES
  158. [0005.06] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\1306820727 ...
  159. [0005.06] Log: IS INSTALLED : , YES
  160. [0005.06] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\1384631824 ...
  161. [0005.06] Log: IS INSTALLED : , YES
  162. [0005.06] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\1458945379 ...
  163. [0005.06] Log: IS INSTALLED : , YES
  164. [0005.07] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\1471399748 ...
  165. [0005.07] Log: IS INSTALLED : , YES
  166. [0005.07] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\1486607466 ...
  167. [0005.07] Log: IS INSTALLED : , YES
  168. [0005.07] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\1529472981 ...
  169. [0005.07] Log: IS INSTALLED : , YES
  170. [0005.07] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\1595591864 ...
  171. [0005.07] Log: IS INSTALLED : , YES
  172. [0005.08] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\1733669574 ...
  173. [0005.08] Log: IS INSTALLED : , YES
  174. [0005.08] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\1771327361 ...
  175. [0005.08] Log: IS INSTALLED : , YES
  176. [0005.08] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\1771353204 ...
  177. [0005.08] Log: IS INSTALLED : , YES
  178. [0005.08] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\1784940385 ...
  179. [0005.08] Log: IS INSTALLED : , YES
  180. [0005.08] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\1835126200 ...
  181. [0005.08] Log: IS INSTALLED : , YES
  182. [0005.09] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\1949300408 ...
  183. [0005.09] Log: IS INSTALLED : , YES
  184. [0005.09] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\2118649248 ...
  185. [0005.09] Log: IS INSTALLED : , YES
  186. [0005.09] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\2209195185 ...
  187. [0005.09] Log: IS INSTALLED : , YES
  188. [0005.09] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\2257652871 ...
  189. [0005.09] Log: IS INSTALLED : , YES
  190. [0005.09] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\2259746446 ...
  191. [0005.09] Log: IS INSTALLED : , YES
  192. [0005.10] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\2285967646 ...
  193. [0005.10] Log: IS INSTALLED : , YES
  194. [0005.10] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\2347354900 ...
  195. [0005.10] Log: IS INSTALLED : , YES
  196. [0005.10] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\2405013108 ...
  197. [0005.10] Log: IS INSTALLED : , YES
  198. [0005.10] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\2415446578 ...
  199. [0005.10] Log: IS INSTALLED : , YES
  200. [0005.11] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\2418574299 ...
  201. [0005.11] Log: IS INSTALLED : , YES
  202. [0005.11] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\2534737016 ...
  203. [0005.11] Log: IS INSTALLED : , YES
  204. [0005.11] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\2664422411 ...
  205. [0005.11] Log: IS INSTALLED : , YES
  206. [0005.11] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\2700125342 ...
  207. [0005.11] Log: IS INSTALLED : , YES
  208. [0005.12] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\2832773856 ...
  209. [0005.12] Log: IS INSTALLED : , YES
  210. [0005.12] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\2857715600 ...
  211. [0005.12] Log: IS INSTALLED : , YES
  212. [0005.12] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\2949521981 ...
  213. [0005.12] Log: IS INSTALLED : , YES
  214. [0005.12] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\2960880496 ...
  215. [0005.12] Log: IS INSTALLED : , YES
  216. [0005.13] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\3002469584 ...
  217. [0005.13] Log: IS INSTALLED : , YES
  218. [0005.13] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\616359783 ...
  219. [0005.13] Log: IS INSTALLED : , YES
  220. [0005.13] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\623234404 ...
  221. [0005.13] Log: IS INSTALLED : , YES
  222. [0005.13] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\629604401 ...
  223. [0005.13] Log: IS INSTALLED : , YES
  224. [0005.14] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\634951246 ...
  225. [0005.14] Log: IS INSTALLED : , YES
  226. [0005.14] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\640107574 ...
  227. [0005.14] Log: IS INSTALLED : , YES
  228. [0005.14] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\647307085 ...
  229. [0005.14] Log: IS INSTALLED : , YES
  230. [0005.14] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\648410303 ...
  231. [0005.14] Log: IS INSTALLED : , YES
  232. [0005.14] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\665435869 ...
  233. [0005.14] Log: IS INSTALLED : , YES
  234. [0005.15] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\667104300 ...
  235. [0005.15] Log: IS INSTALLED : , YES
  236. [0005.15] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\878158600 ...
  237. [0005.15] Log: IS INSTALLED : , YES
  238. [0005.15] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\957580056 ...
  239. [0005.15] Log: IS INSTALLED : , YES
  240. [0005.15] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500268500 ...
  241. [0005.15] Log: IS INSTALLED : , YES
  242. [0006.22] Log: LoadAnIniFile was unable to find FilenameToLoad: C:\Program Files (x86)\Steam\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\..\..\XComGame\Config\DefaultrobojumperSquadSelect_NullConfig.ini
  243. [0006.24] Log: LoadAnIniFile was unable to find FilenameToLoad: C:\Program Files (x86)\Steam\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\..\..\XComGame\Config\DefaultModVersion.ini
  244. [0006.38] Log: LoadAnIniFile was unable to find FilenameToLoad: C:\Program Files (x86)\Steam\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\..\..\XComGame\Config\DefaultEvacAll_WotC.ini
  245. [0006.42] Warning: Warning, Failed to load 'FreetheHood-WotC': Can't find file 'FreetheHood-WotC'
  246. [0006.43] Log: LoadAnIniFile was unable to find FilenameToLoad: C:\Program Files (x86)\Steam\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\..\..\XComGame\Config\DefaultX2WOTCCommunityHighlander_NullConfig.ini
  247. [0006.44] Warning: Warning, Failed to load 'MilitaryCamos': Can't find file 'MilitaryCamos'
  248. [0006.45] Warning: Warning, Failed to load 'WOTCReliableWounds': Can't find file 'WOTCReliableWounds'
  249. [0006.45] Log: LoadAnIniFile was unable to find FilenameToLoad: C:\Program Files (x86)\Steam\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\..\..\XComGame\Config\DefaultWOTC_DisplayHitChance.ini
  250. [0006.47] Log: LoadAnIniFile was unable to find FilenameToLoad: C:\Program Files (x86)\Steam\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\..\..\XComGame\Config\DefaultWOTC_UIShowEnemies.ini
  251. [0006.47] Log: LoadAnIniFile was unable to find FilenameToLoad: C:\Program Files (x86)\Steam\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\..\..\XComGame\Config\XComWOTC_UIShowEnemies.ini
  252. [0006.48] Log: LoadAnIniFile was unable to find FilenameToLoad: C:\Program Files (x86)\Steam\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\..\..\XComGame\Config\DefaultLEBPortrait.ini
  253. [0006.48] Log: LoadAnIniFile was unable to find FilenameToLoad: C:\Program Files (x86)\Steam\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\..\..\XComGame\Config\XComLEBPortrait.ini
  254. [0006.49] Log: LoadAnIniFile was unable to find FilenameToLoad: C:\Program Files (x86)\Steam\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\..\..\XComGame\Config\DefaultDeviceDoT.ini
  255. [0006.54] Warning: Warning, Failed to load 'RussianLanguageExtension': Can't find file 'RussianLanguageExtension'
  256. [0006.56] Warning: Warning, Failed to load 'SniperDefense': Can't find file 'SniperDefense'
  257. [0006.59] Log: LoadAnIniFile was unable to find FilenameToLoad: C:\Program Files (x86)\Steam\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\..\..\XComGame\Config\DefaultRustyCounter.ini
  258. [0006.59] Log: LoadAnIniFile was unable to find FilenameToLoad: C:\Program Files (x86)\Steam\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\..\..\XComGame\Config\DefaultRustyCounter_Version.ini
  259. [0006.62] Log: LoadAnIniFile was unable to find FilenameToLoad: C:\Program Files (x86)\Steam\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\..\..\XComGame\Config\DefaultAppearanceManager.ini
  260. [0006.70] Log: LoadAnIniFile was unable to find FilenameToLoad: C:\Program Files (x86)\Steam\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\..\..\XComGame\Config\DefaultWOTCGotchaAgainReduxSettings.ini
  261. [0006.73] Log: LoadAnIniFile was unable to find FilenameToLoad: C:\Program Files (x86)\Steam\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\..\..\XComGame\Config\DefaultBlackmarketUsage_Settings.ini
  262. [0006.75] Log: LoadAnIniFile was unable to find FilenameToLoad: C:\Program Files (x86)\Steam\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\..\..\XComGame\Config\DefaultModConfigMenuTestHarness.ini
  263. [0006.75] Log: LoadAnIniFile was unable to find FilenameToLoad: C:\Program Files (x86)\Steam\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\..\..\XComGame\Config\XComModConfigMenuTestHarness.ini
  264. [0006.97] Log: FiraxisLive: UX2FiraxisLiveClient::Init - Using SHIPPING_PC_GAME
  265. [0006.97] Log: FiraxisLive: UX2FiraxisLiveClient::Init - Using USING_OZZY_PROJECT
  266. [0009.59] EvacAll_WotC: Adding EvacAll ability to template Soldier
  267. [0009.59] EvacAll_WotC: Adding EvacAll ability to template TutorialCentral
  268. [0009.59] EvacAll_WotC: Adding EvacAll ability to template StrategyCentral
  269. [0009.59] EvacAll_WotC: Adding EvacAll ability to template Civilian
  270. [0009.59] EvacAll_WotC: Adding EvacAll ability to template HostileCivilian
  271. [0009.59] EvacAll_WotC: Adding EvacAll ability to template FriendlyVIPCivilian
  272. [0009.60] EvacAll_WotC: Adding EvacAll ability to template Soldier_VIP
  273. [0009.60] EvacAll_WotC: Adding EvacAll ability to template Scientist_VIP
  274. [0009.60] EvacAll_WotC: Adding EvacAll ability to template Engineer_VIP
  275. [0009.60] EvacAll_WotC: Adding EvacAll ability to template HostileVIPCivilian
  276. [0009.60] EvacAll_WotC: Adding EvacAll ability to template Scientist
  277. [0009.60] EvacAll_WotC: Adding EvacAll ability to template HeadScientist
  278. [0009.60] EvacAll_WotC: Adding EvacAll ability to template Engineer
  279. [0009.60] EvacAll_WotC: Adding EvacAll ability to template HeadEngineer
  280. [0009.60] EvacAll_WotC: Adding EvacAll ability to template Clerk
  281. [0009.60] EvacAll_WotC: Adding EvacAll ability to template CommanderVIP
  282. [0009.60] EvacAll_WotC: Adding EvacAll ability to template StasisSuitVIP
  283. [0009.60] EvacAll_WotC: Adding EvacAll ability to template AdvGeneralM1
  284. [0009.60] EvacAll_WotC: Adding EvacAll ability to template AdvGeneralM2
  285. [0009.60] EvacAll_WotC: Adding EvacAll ability to template AdvGeneralM3
  286. [0009.60] EvacAll_WotC: Adding EvacAll ability to template ReaperSoldier
  287. [0009.60] EvacAll_WotC: Adding EvacAll ability to template SkirmisherSoldier
  288. [0009.60] EvacAll_WotC: Adding EvacAll ability to template TemplarSoldier
  289. [0009.60] EvacAll_WotC: Adding EvacAll ability to template LostAndAbandonedElena
  290. [0009.60] EvacAll_WotC: Adding EvacAll ability to template LostAndAbandonedMox
  291. [0009.60] EvacAll_WotC: Adding EvacAll ability to template VolunteerArmyMilitia
  292. [0009.60] EvacAll_WotC: Adding EvacAll ability to template VolunteerArmyMilitiaM2
  293. [0009.60] EvacAll_WotC: Adding EvacAll ability to template VolunteerArmyMilitiaM3
  294. [0009.60] EvacAll_WotC: Adding EvacAll ability to template AdvTrooperMP
  295. [0009.60] EvacAll_WotC: Adding EvacAll ability to template AdvCaptainMP
  296. [0009.60] EvacAll_WotC: Adding EvacAll ability to template AdvStunLancerMP
  297. [0009.60] EvacAll_WotC: Adding EvacAll ability to template AdvShieldBearerMP
  298. [0009.60] EvacAll_WotC: Adding EvacAll ability to template AdvMEC_MP
  299. [0009.60] EvacAll_WotC: Adding EvacAll ability to template AdvPurifierMP
  300. [0009.60] EvacAll_WotC: Adding EvacAll ability to template AdvPriestMP
  301. [0009.60] EvacAll_WotC: Adding EvacAll ability to template SectoidMP
  302. [0009.60] EvacAll_WotC: Adding EvacAll ability to template FacelessMP
  303. [0009.60] EvacAll_WotC: Adding EvacAll ability to template ViperMP
  304. [0009.60] EvacAll_WotC: Adding EvacAll ability to template MutonMP
  305. [0009.60] EvacAll_WotC: Adding EvacAll ability to template CyberusMP
  306. [0009.60] EvacAll_WotC: Adding EvacAll ability to template BerserkerMP
  307. [0009.60] EvacAll_WotC: Adding EvacAll ability to template ArchonMP
  308. [0009.60] EvacAll_WotC: Adding EvacAll ability to template ChryssalidMP
  309. [0009.60] EvacAll_WotC: Adding EvacAll ability to template AndromedonMP
  310. [0009.60] EvacAll_WotC: Adding EvacAll ability to template SectopodMP
  311. [0009.60] EvacAll_WotC: Adding EvacAll ability to template GatekeeperMP
  312. [0009.60] EvacAll_WotC: Adding EvacAll ability to template SpectreMP
  313. [0009.60] EvacAll_WotC: Adding EvacAll ability to template PsiZombieMP
  314. [0009.60] EvacAll_WotC: Adding EvacAll ability to template PsiZombieHumanMP
  315. [0009.60] EvacAll_WotC: Adding EvacAll ability to template AndromedonRobotMP
  316. [0009.60] EvacAll_WotC: Adding EvacAll ability to template NestCentral
  317. [0009.60] EvacAll_WotC: Adding EvacAll ability to template SparkSoldier
  318. [0009.60] EvacAll_WotC: Adding EvacAll ability to template LostTowersSpark
  319. [0009.60] EvacAll_WotC: Adding EvacAll ability to template LostTowersShen
  320. [0009.60] EvacAll_WotC: Adding EvacAll ability to template NarrativeCentral
  321. [0009.60] EvacAll_WotC: Adding EvacAll ability to template LadderShen
  322. [0009.60] EvacAll_WotC: Adding EvacAll ability to template JaneKelly
  323. [0009.60] EvacAll_WotC: Adding EvacAll ability to template PeterOsei
  324. [0009.60] EvacAll_WotC: Adding EvacAll ability to template AnaRamirez
  325. [0009.60] EvacAll_WotC: Adding EvacAll ability to template PirateDJ_VIP
  326. [0009.60] EvacAll_WotC: Adding EvacAll ability to template BlackMarketTrader_VIP
  327. [0009.60] EvacAll_WotC: Adding EvacAll ability to template LilyShen_VIP
  328. [0009.60] EvacAll_WotC: Adding EvacAll ability to template JaneKelly_VIP
  329. [0009.60] EvacAll_WotC: Adding EvacAll ability to template PeterOsei_VIP
  330. [0009.60] EvacAll_WotC: Adding EvacAll ability to template AnaRamirez_VIP
  331. [0009.60] EvacAll_WotC: Adding EvacAll ability to template Tygan_VIP
  332. [0009.60] Suppressable abilities: Patching suppressable cursor
  333. [0009.60] Suppressable abilities: Ability patched: HunterKillzone
  334. [0009.60] Suppressable abilities: Ability patched: HunterGrapple
  335. [0009.60] Suppressable abilities: Ability patched: Grapple
  336. [0009.60] Suppressable abilities: Ability patched: GrapplePowered
  337. [0009.60] Suppressable abilities: Ability patched: ThrowClaymore
  338. [0009.60] Suppressable abilities: Ability patched: ThrowShrapnel
  339. [0009.60] Suppressable abilities: Ability patched: Pillar
  340. [0009.60] Suppressable abilities: Ability patched: IonicStorm
  341. [0009.60] Suppressable abilities: Ability patched: PoisonSpit
  342. [0009.60] Suppressable abilities: Ability patched: WrathCannonStage1
  343. [0009.60] Suppressable abilities: Ability patched: WrathCannonStage2
  344. [0009.60] Suppressable abilities: Ability patched: WrathCannon
  345. [0009.60] Suppressable abilities: Ability patched: KillZone
  346. [0009.60] Suppressable abilities: Ability patched: SaturationFire
  347. [0009.60] Suppressable abilities: Ability patched: Teleport
  348. [0009.60] Suppressable abilities: Ability patched: PsiBombStage1
  349. [0009.60] Suppressable abilities: Ability patched: TeleportMP
  350. [0009.60] Suppressable abilities: Ability patched: PlaceEvacZone
  351. [0009.60] Suppressable abilities: Ability patched: MicroMissiles
  352. [0009.60] Suppressable abilities: Ability patched: NullLance
  353. [0009.60] Suppressable abilities: Ability patched: VoidRift
  354. [0009.60] Suppressable abilities: Ability patched: PsiDimensionalRiftStage1
  355. [0009.60] Suppressable abilities: Ability patched: AdvPurifierFlamethrower
  356. [0009.60] Suppressable abilities: Ability patched: AcidBlob
  357. [0009.60] Suppressable abilities: Ability patched: BlazingPinionsStage1
  358. [0009.60] Suppressable abilities: Ability patched: BlazingPinionsStage1MP
  359. [0009.60] Suppressable abilities: Ability patched: HarborWave
  360. [0009.60] Suppressable abilities: Ability patched: TriggerPsiSelfDestruct
  361. [0009.60] Suppressable abilities: Ability patched: CapacitorDischarge
  362. [0009.60] Suppressable abilities: Ability patched: ScythingClaws
  363. [0009.60] Suppressable abilities: Ability patched: ScythingClawsMP
  364. [0009.60] Suppressable abilities: Ability patched: AnimaInversion
  365. [0009.60] Suppressable abilities: Ability patched: AnimaInversionMP
  366. [0009.60] Suppressable abilities: Ability patched: ThrowGrenade
  367. [0009.60] Suppressable abilities: Ability patched: LaunchGrenade
  368. [0009.60] Suppressable abilities: Ability patched: ProximityMineDetonation
  369. [0009.60] Suppressable abilities: Ability patched: RocketLauncher
  370. [0009.60] Suppressable abilities: Ability patched: ShredderGun
  371. [0009.60] Suppressable abilities: Ability patched: ShredstormCannon
  372. [0009.60] Suppressable abilities: Ability patched: Flamethrower
  373. [0009.60] Suppressable abilities: Ability patched: FlamethrowerMk2
  374. [0009.60] Suppressable abilities: Ability patched: BlasterLauncher
  375. [0009.60] Suppressable abilities: Ability patched: PlasmaBlaster
  376. [0009.60] Suppressable abilities: Ability patched: BattleScanner
  377. [0009.60] Suppressable abilities: Ability patched: MimicBeaconThrow
  378. [0009.60] Suppressable abilities: Ability patched: SkirmisherGrapple
  379. [0009.60] Suppressable abilities: Ability patched: ArchonKingBlazingPinionsStage1
  380. [0009.60] Suppressable abilities: Ability patched: AlienRulerCallForEscape
  381. [0009.60] Suppressable abilities: Ability patched: Quake
  382. [0009.60] Suppressable abilities: Ability patched: IcarusJump
  383. [0009.60] Suppressable abilities: Ability patched: Frostbite
  384. [0009.60] Suppressable abilities: Ability patched: CapacitorDischarge_Shen
  385. [0009.60] Suppressable abilities: Ability patched: bombard
  386. [0009.60] Suppressable abilities: Ability patched: Sacrifice
  387. [0009.60] Suppressable abilities: Ability patched: TriggerSelfDestruct
  388. [0009.60] Suppressable abilities: Ability patched: SparkRocketLauncher
  389. [0009.60] Suppressable abilities: Ability patched: SparkShredderGun
  390. [0009.60] Suppressable abilities: Ability patched: SparkShredstormCannon
  391. [0009.60] Suppressable abilities: Ability patched: SparkFlamethrower
  392. [0009.60] Suppressable abilities: Ability patched: SparkFlamethrowerMk2
  393. [0009.60] Suppressable abilities: Ability patched: SparkBlasterLauncher
  394. [0009.60] Suppressable abilities: Ability patched: SparkPlasmaBlaster
  395. [0009.60] Suppressable abilities: X2TargetingMethod_BlasterLauncher
  396. [0009.60] Suppressable abilities: Ability patched: BlasterLauncher
  397. [0009.60] Suppressable abilities: Ability patched: SparkBlasterLauncher
  398. [0009.60] Suppressable abilities: X2TargetingMethod_Claymore
  399. [0009.60] Suppressable abilities: Ability patched: ThrowClaymore
  400. [0009.60] Suppressable abilities: Ability patched: ThrowShrapnel
  401. [0009.60] X2WOTCCommunityHighlander: Companion script package loaded
  402. [0009.62] X2WOTCCommunityHighlander: Components:
  403. [0009.62] X2WOTCCommunityHighlander: X2WOTCCommunityHighlander -- v1.26.3
  404. [0009.62] X2WOTCCommunityHighlander: Core -- v1.26.3
  405. [0009.62] X2WOTCCommunityHighlander: Engine -- v1.26.3
  406. [0009.62] X2WOTCCommunityHighlander: XComGame -- v1.26.3
  407. [0009.62] X2WOTCCommunityHighlander: DLC_2 -- v1.26.3 (ed92b4)
  408. [0013.47] Warning: Warning, The Outer object (Package SulzDevXPACK.Cubes) for 'SulzDevXPACK.Cubes.PlayaSunriseFixed' couldn't be loaded [while loading package SulzDevXPACK]: Invalid linker index [couldn't load Package SulzDevXPACK.Cubes]?
  409. [0013.48] Warning: Warning, Failed to load 'TextureCube SulzDevXPACK.Cubes.PlayaSunriseFixed': Failed to find object 'TextureCube SulzDevXPACK.Cubes.PlayaSunriseFixed'
  410. [0013.51] Log: Working around XDK XAudio2 regression: TRUE
  411. [0013.53] Log: Wwise(R) SDK Version 2016.1.6 Build 5926. Copyright (c) 2006-2012 Audiokinetic Inc. / All Rights Reserved.
  412. [0014.03] Log: Using D3D11 adapter: NVIDIA GeForce RTX 2060
  413. [0014.04] Log: NVIDIA GeForce RTX 2060 aftermath result -> 1
  414. [0014.24] Log: Detected 1 Nvidia GPU for rendering
  415. [0014.26] Log: MMDevice Endpoint 0: "Speakers (High Definition Audio Device)" ({0.0.0.00000000}.{a25cc89b-ed73-43f2-9fbd-a2029d088b82})
  416. [0014.26] Log: MMDevice Endpoint 1: "Headphones (High Definition Audio Device)" ({0.0.0.00000000}.{adc04722-0c9c-440e-9212-9f0278b255af}) (DEFAULT)
  417. [0014.28] Log: ###### OnlineEventMgr waited 0.00 seconds for saves to complete
  418. [0014.28] Log: LoadMap: XComShell_Wilderness_Forest_Night?Name=Player?Team=255
  419. [0015.20] Log: Setting Game Info for World (0xeeeda100) 'XComShell_Wilderness_Forest_Night.TheWorld:PersistentLevel.WorldInfo_0'
  420. [0015.20] Log: Game class is 'XComShell'
  421. [0015.20] Log: Set Game Info as (0xedf77580) 'XComShell_Wilderness_Forest_Night.TheWorld:PersistentLevel.XComShell_0'
  422. [0015.22] Log: Bringing World XComShell_Wilderness_Forest_Night.TheWorld up for play (0) at 2023.11.29-00.11.19
  423. [0015.23] Log: Bringing up level for play took: 0.037197
  424. [0015.97] Log: ########### Finished loading level: 1.683657 seconds
  425. [0016.06] Log: Movie Started Event: 1080_X2_2KFXS_Logos
  426. [0016.13] Log: Initializing Engine Completed
  427. [0016.13] Log: Movie Finished Event: X2_2KFXS_Logos, 0.074223, 0.000000
  428. [0025.94] Log: >>>>>>>>>>>>>> Initial startup: 25.94s <<<<<<<<<<<<<<<
  429. [0026.83] Warning: Attempting to detach NULL component from SkeletalMeshComponent_12
  430. [0026.84] Warning: Attempting to detach NULL component from SkeletalMeshComponent_12
  431. [0027.10] EUAimRoll: Ability patched: StandardShot
  432. [0027.10] EUAimRoll: Ability patched: StandardShot_NoEnd
  433. [0027.10] EUAimRoll: Ability patched: PanickedReaction_Aggressive
  434. [0027.10] EUAimRoll: Ability patched: Sting
  435. [0027.10] EUAimRoll: Ability patched: PistolStandardShot
  436. [0027.10] EUAimRoll: Ability patched: SniperStandardFire
  437. [0027.10] EUAimRoll: Ability patched: LightningHands
  438. [0027.10] EUAimRoll: Ability patched: AnimaGate
  439. [0027.10] EUAimRoll: Ability patched: Blaster
  440. [0027.10] EUAimRoll: AbilityToHitCalc patched
  441. [0027.10] EUAimRoll: Ability patched: StandardShot
  442. [0027.10] EUAimRoll: Ability patched: StandardShot_NoEnd
  443. [0027.10] EUAimRoll: Ability patched: PanickedReaction_Aggressive
  444. [0027.10] EUAimRoll: Ability patched: Sting
  445. [0027.10] EUAimRoll: Ability patched: PistolStandardShot
  446. [0027.10] EUAimRoll: Ability patched: SniperStandardFire
  447. [0027.10] EUAimRoll: Ability patched: LightningHands
  448. [0027.10] EUAimRoll: Ability patched: AnimaGate
  449. [0027.10] EUAimRoll: Ability patched: Blaster
  450. [0027.10] EUAimRoll: AbilityToHitOwnerOnMissCalc patched
  451. [0027.10] EUAimRoll: All abilities patched
  452. [0027.10] EUAimRoll: AbilityToHitCalc_Melee patched
  453. [0027.10] Warning: Redscreen: GetSingleGameStateObjectForClass FAILED, no object found with type XComGameState_CampaignSettings
  454. Script call stack:
  455. (Default__RemoveMissingModsSettings) RemoveMissingModsSettings::GetScreenToUse
  456. (Default__UIScreenListener_UnbindMods) UIScreenListener_UnbindMods::OnInit
  457.  
  458. [0027.58] Log: UOnlineSubsystem OnlineSubsystemSteamworks_0
  459.  
  460. [0028.08] Log: Decal Regeneration: 0 times, 0.014 ms
  461. [0028.33] Log: Decal Regeneration: 0 times, 0.023 ms
  462. [0028.64] Log: Decal Regeneration: 0 times, 0.034 ms
  463. [0028.94] Log: Decal Regeneration: 0 times, 0.043 ms
  464. [0029.22] Log: Decal Regeneration: 0 times, 0.053 ms
  465. [0032.58] Warning: SeqAct_ActivateRemoteEvent XComShell_Wilderness_Forest_Night.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ActivateRemoteEvent_1 failed to find target event: FinishedTransitionToShell
  466. [0035.44] Warning: GetSingleGameStateObjectForClass FAILED, no object found with type XComGameState_CampaignSettings
  467. Script call stack:
  468. (Default__RemoveMissingModsSettings) RemoveMissingModsSettings::GetScreenToUse
  469. (Default__UIScreenListener_UnbindMods) UIScreenListener_UnbindMods::OnInit
  470.  
  471.  
  472. [0035.47] Log: ###### OnlineEventMgr waited 0.00 seconds for saves to complete
  473. [0035.47] Log: LoadMap: Plot_ABN_Gather_Waterfront_TLE?Name=Player?Team=255?game=XComGame.XComTacticalGame?LoadingSave
  474. [0035.51] Log: --- LOADING MOVIE START ---
  475. [0035.51] Log: Movie Started Event: 1080_Black
  476. [0038.37] Log: No animation compression exists for sequence NO_SensorSweepA (AnimSet Bit.Anims.AS_BeamBit)
  477. [0038.37] Log: FAnimationUtils::CompressAnimSequence NO_SensorSweepA (AnimSet Bit.Anims.AS_BeamBit) SkelMesh not valid, won't be able to use RemoveLinearKeys.
  478. [0038.37] Log: Compression Requested for Empty Animation NO_SensorSweepA
  479. [0038.37] Log: No animation compression exists for sequence NO_MedicalProtocolA (AnimSet Bit.Anims.AS_BeamBit)
  480. [0038.37] Log: FAnimationUtils::CompressAnimSequence NO_MedicalProtocolA (AnimSet Bit.Anims.AS_BeamBit) SkelMesh not valid, won't be able to use RemoveLinearKeys.
  481. [0038.37] Log: Compression Requested for Empty Animation NO_MedicalProtocolA
  482. [0038.37] Log: No animation compression exists for sequence NO_DefenseProtocolA (AnimSet Bit.Anims.AS_BeamBit)
  483. [0038.37] Log: FAnimationUtils::CompressAnimSequence NO_DefenseProtocolA (AnimSet Bit.Anims.AS_BeamBit) SkelMesh not valid, won't be able to use RemoveLinearKeys.
  484. [0038.37] Log: Compression Requested for Empty Animation NO_DefenseProtocolA
  485. [0038.37] Log: No animation compression exists for sequence NO_RestorativeMistA (AnimSet Bit.Anims.AS_BeamBit)
  486. [0038.37] Log: FAnimationUtils::CompressAnimSequence NO_RestorativeMistA (AnimSet Bit.Anims.AS_BeamBit) SkelMesh not valid, won't be able to use RemoveLinearKeys.
  487. [0038.37] Log: Compression Requested for Empty Animation NO_RestorativeMistA
  488. [0038.37] Log: No animation compression exists for sequence HL_FlyDwnStopA (AnimSet Bit.Anims.AS_BeamBit)
  489. [0038.37] Log: FAnimationUtils::CompressAnimSequence HL_FlyDwnStopA (AnimSet Bit.Anims.AS_BeamBit) SkelMesh not valid, won't be able to use RemoveLinearKeys.
  490. [0038.37] Log: Compression Requested for Empty Animation HL_FlyDwnStopA
  491. [0038.37] Log: No animation compression exists for sequence HL_FlyDwnLoopA (AnimSet Bit.Anims.AS_BeamBit)
  492. [0038.37] Log: FAnimationUtils::CompressAnimSequence HL_FlyDwnLoopA (AnimSet Bit.Anims.AS_BeamBit) SkelMesh not valid, won't be able to use RemoveLinearKeys.
  493. [0038.37] Log: Compression Requested for Empty Animation HL_FlyDwnLoopA
  494. [0038.37] Log: No animation compression exists for sequence HL_FlyDwnStartA (AnimSet Bit.Anims.AS_BeamBit)
  495. [0038.37] Log: FAnimationUtils::CompressAnimSequence HL_FlyDwnStartA (AnimSet Bit.Anims.AS_BeamBit) SkelMesh not valid, won't be able to use RemoveLinearKeys.
  496. [0038.37] Log: Compression Requested for Empty Animation HL_FlyDwnStartA
  497. [0038.37] Log: No animation compression exists for sequence HL_FlyUpStopA (AnimSet Bit.Anims.AS_BeamBit)
  498. [0038.37] Log: FAnimationUtils::CompressAnimSequence HL_FlyUpStopA (AnimSet Bit.Anims.AS_BeamBit) SkelMesh not valid, won't be able to use RemoveLinearKeys.
  499. [0038.37] Log: Compression Requested for Empty Animation HL_FlyUpStopA
  500. [0038.37] Log: No animation compression exists for sequence HL_FlyUpLoopA (AnimSet Bit.Anims.AS_BeamBit)
  501. [0038.37] Log: FAnimationUtils::CompressAnimSequence HL_FlyUpLoopA (AnimSet Bit.Anims.AS_BeamBit) SkelMesh not valid, won't be able to use RemoveLinearKeys.
  502. [0038.37] Log: Compression Requested for Empty Animation HL_FlyUpLoopA
  503. [0038.37] Log: No animation compression exists for sequence HL_FlyUpStartA (AnimSet Bit.Anims.AS_BeamBit)
  504. [0038.37] Log: FAnimationUtils::CompressAnimSequence HL_FlyUpStartA (AnimSet Bit.Anims.AS_BeamBit) SkelMesh not valid, won't be able to use RemoveLinearKeys.
  505. [0038.37] Log: Compression Requested for Empty Animation HL_FlyUpStartA
  506. [0038.37] Log: No animation compression exists for sequence NO_CombatProtocolA (AnimSet Bit.Anims.AS_BeamBit)
  507. [0038.37] Log: FAnimationUtils::CompressAnimSequence NO_CombatProtocolA (AnimSet Bit.Anims.AS_BeamBit) SkelMesh not valid, won't be able to use RemoveLinearKeys.
  508. [0038.37] Log: Compression Requested for Empty Animation NO_CombatProtocolA
  509. [0038.37] Log: No animation compression exists for sequence NO_HarrassmentA (AnimSet Bit.Anims.AS_BeamBit)
  510. [0038.37] Log: FAnimationUtils::CompressAnimSequence NO_HarrassmentA (AnimSet Bit.Anims.AS_BeamBit) SkelMesh not valid, won't be able to use RemoveLinearKeys.
  511. [0038.37] Log: Compression Requested for Empty Animation NO_HarrassmentA
  512. [0038.37] Log: No animation compression exists for sequence NO_CapacitorDischargeA (AnimSet Bit.Anims.AS_BeamBit)
  513. [0038.37] Log: FAnimationUtils::CompressAnimSequence NO_CapacitorDischargeA (AnimSet Bit.Anims.AS_BeamBit) SkelMesh not valid, won't be able to use RemoveLinearKeys.
  514. [0038.37] Log: Compression Requested for Empty Animation NO_CapacitorDischargeA
  515. [0038.37] Log: No animation compression exists for sequence NO_RevivalProtocolA (AnimSet Bit.Anims.AS_BeamBit)
  516. [0038.37] Log: FAnimationUtils::CompressAnimSequence NO_RevivalProtocolA (AnimSet Bit.Anims.AS_BeamBit) SkelMesh not valid, won't be able to use RemoveLinearKeys.
  517. [0038.37] Log: Compression Requested for Empty Animation NO_RevivalProtocolA
  518. [0038.37] Log: No animation compression exists for sequence NO_ScanningProtocolA (AnimSet Bit.Anims.AS_BeamBit)
  519. [0038.37] Log: FAnimationUtils::CompressAnimSequence NO_ScanningProtocolA (AnimSet Bit.Anims.AS_BeamBit) SkelMesh not valid, won't be able to use RemoveLinearKeys.
  520. [0038.37] Log: Compression Requested for Empty Animation NO_ScanningProtocolA
  521. [0038.37] Log: No animation compression exists for sequence NO_SensorSweepA (AnimSet Bit.Anims.AS_Bit)
  522. [0038.37] Log: FAnimationUtils::CompressAnimSequence NO_SensorSweepA (AnimSet Bit.Anims.AS_Bit) SkelMesh not valid, won't be able to use RemoveLinearKeys.
  523. [0038.37] Log: Compression Requested for Empty Animation NO_SensorSweepA
  524. [0038.37] Log: No animation compression exists for sequence NO_MedicalProtocolA (AnimSet Bit.Anims.AS_Bit)
  525. [0038.37] Log: FAnimationUtils::CompressAnimSequence NO_MedicalProtocolA (AnimSet Bit.Anims.AS_Bit) SkelMesh not valid, won't be able to use RemoveLinearKeys.
  526. [0038.37] Log: Compression Requested for Empty Animation NO_MedicalProtocolA
  527. [0038.37] Log: No animation compression exists for sequence NO_RevivalProtocolA (AnimSet Bit.Anims.AS_Bit)
  528. [0038.37] Log: FAnimationUtils::CompressAnimSequence NO_RevivalProtocolA (AnimSet Bit.Anims.AS_Bit) SkelMesh not valid, won't be able to use RemoveLinearKeys.
  529. [0038.37] Log: Compression Requested for Empty Animation NO_RevivalProtocolA
  530. [0038.37] Log: No animation compression exists for sequence NO_ScanningProtocolA (AnimSet Bit.Anims.AS_Bit)
  531. [0038.37] Log: FAnimationUtils::CompressAnimSequence NO_ScanningProtocolA (AnimSet Bit.Anims.AS_Bit) SkelMesh not valid, won't be able to use RemoveLinearKeys.
  532. [0038.37] Log: Compression Requested for Empty Animation NO_ScanningProtocolA
  533. [0038.37] Log: No animation compression exists for sequence Zero (AnimSet Bit.Anims.AS_BeamBit)
  534. [0038.37] Log: FAnimationUtils::CompressAnimSequence Zero (AnimSet Bit.Anims.AS_BeamBit) SkelMesh not valid, won't be able to use RemoveLinearKeys.
  535. [0038.37] Log: Compression Requested for Empty Animation Zero
  536. [0038.37] Log: No animation compression exists for sequence ADD_Zero (AnimSet Bit.Anims.AS_BeamBit)
  537. [0038.37] Log: FAnimationUtils::CompressAnimSequence ADD_Zero (AnimSet Bit.Anims.AS_BeamBit) SkelMesh not valid, won't be able to use RemoveLinearKeys.
  538. [0038.37] Log: Compression Requested for Empty Animation ADD_Zero
  539. [0038.37] Log: No animation compression exists for sequence Zero (AnimSet Bit.Anims.AS_Bit)
  540. [0038.37] Log: FAnimationUtils::CompressAnimSequence Zero (AnimSet Bit.Anims.AS_Bit) SkelMesh not valid, won't be able to use RemoveLinearKeys.
  541. [0038.37] Log: Compression Requested for Empty Animation Zero
  542. [0038.37] Log: No animation compression exists for sequence ADD_Zero (AnimSet Bit.Anims.AS_Bit)
  543. [0038.37] Log: FAnimationUtils::CompressAnimSequence ADD_Zero (AnimSet Bit.Anims.AS_Bit) SkelMesh not valid, won't be able to use RemoveLinearKeys.
  544. [0038.37] Log: Compression Requested for Empty Animation ADD_Zero
  545. [0038.43] Log: Setting Game Info for World (0xe9961180) 'Plot_ABN_Gather_Waterfront_TLE.TheWorld:PersistentLevel.WorldInfo_6'
  546. [0038.43] Log: Game class is 'XComTacticalGame'
  547. [0038.43] Log: Set Game Info as (0xebd0c100) 'Plot_ABN_Gather_Waterfront_TLE.TheWorld:PersistentLevel.XComTacticalGame_0'
  548. [0038.44] Log: Bringing World Plot_ABN_Gather_Waterfront_TLE.TheWorld up for play (0) at 2023.11.29-00.11.42
  549. [0038.45] Log: XComTacticalGame::PendingMatch - Begin State
  550. [0038.45] Log: Bringing up level for play took: 0.021171
  551. [0038.48] Log: ########### Finished loading level: 3.011751 seconds
  552. [0038.48] Log: XComTacticalGame::PendingMatch - Wait on Async Loading
  553. [0038.77] Log: XComTacticalGame::PendingMatch - Wait on Async Loading Complete
  554. [0038.77] Log: XComTacticalGame::StartMatch
  555. [0038.77] Log: XComTacticalGRI::StartMatch: Dropship=False, AutoTests=False, bTacticalQuickLaunch=False
  556. [0039.19] Log: TacticalGRI::InitBattle: StartGameState=None, IntendedForReloadLevel=False
  557. [0039.19] Log: X2TacticalGameRuleset_0 LoadTacticalGame: BeginState
  558. [0039.21] Log: XComTacticalGame::PendingMatch - End State -> Playing
  559. [0039.21] Log: XComTacticalGame::Playing - Begin State
  560. [0039.21] Log: X2TacticalGameRuleset_0 LoadTacticalGame: Start of Begin Block
  561. [0039.21] Log: XCom3DCursor::ResetPlotValueCache
  562. [0039.21] Log: Loading Map Phase 1: Stream Parcels
  563. [0041.30] Log: TPooledAllocator grew to 1 Blocks of 256 Elements
  564. [0041.59] Log: TPooledAllocator grew to 2 Blocks of 256 Elements
  565. [0041.77] Log: Decal Regeneration: 0 times, 10.226 ms
  566. [0041.81] Log: Loading Map Phase 2: Layer Selection
  567. [0041.88] Log: Decal Regeneration: 0 times, 21.248 ms
  568. [0041.92] Log: Loading Map Phase 3: Building World Data
  569. [0041.92] Log: Started building visibility map... (56784 tiles ( 84 x 52 x 13 ))
  570. [0043.11] Log: Finished building visibility map. Map dimensions: 56784 tiles ( 84 x 52 x 13 )
  571. [0043.11] Log: ----------------------------
  572. [0043.11] Log: StaticTileFlags 285.22 KB (128.00 KB overhead) | 2236 of 3528 blocks used
  573. [0043.11] Log: VisibilityBlockingVoxels 30722.80 KB (128.00 KB overhead) | 1543 of 3528 blocks used
  574. [0043.11] Log: CoverFlags 169.06 KB (128.00 KB overhead) | 584 of 3528 blocks used
  575. [0043.11] Log: FloorTileData 1053.88 KB (128.00 KB overhead) | 823 of 3528 blocks used
  576. [0043.11] Log: CoverTileData 374.38 KB (128.00 KB overhead) | 584 of 3528 blocks used
  577. [0043.11] Log: InteractPoints 140.38 KB (128.00 KB overhead) | 44 of 3528 blocks used
  578. [0043.11] Log: DynamicWorldFlags 128.00 KB (128.00 KB overhead) | 0 of 3528 blocks used
  579. [0043.11] Log: FullTileOccupiers 229.25 KB (128.00 KB overhead) | 720 of 3528 blocks used
  580. [0043.11] Log: EnvDmgTileData 128.00 KB (128.00 KB overhead) | 0 of 3528 blocks used
  581. [0043.11] Log: DestructibleTileData 128.00 KB (128.00 KB overhead) | 0 of 3528 blocks used
  582. [0043.11] Log: DestructibleEffectTileData 128.00 KB (128.00 KB overhead) | 0 of 3528 blocks used
  583. [0043.11] Log: ----------------------------
  584. [0043.13] Log: Total Data Size: 35248.73KB
  585.  
  586. [0043.13] Warning: Redscreen: Destructible Actor 'ABN_Waterfront_Court_08x16_02_36.XComDestructibleActor_93' from Archetype 'ARC_Welding_Truck_LoCov' has a location (pivot) that does not match up with tile occupancy. Pivot should be closer to the bounds of destructible. ~RussellA
  587. [0043.24] XCom_Event:
  588.  
  589. Validation Failure Summary (These event listeners have been REMOVED) :
  590.  
  591. [0043.52] Warning: Warning, Failed to load 'FemaleVoice1_Russian_Data.SF01OrderConfirm18_Cue'! Referenced by 'MissVoiceRU_English.FemeleVoiceRU1_English' ('XComGame.XComCharacterVoice:CharacterCustomizationCue').
  592. [0043.52] Warning: Warning, Failed to load 'FemaleVoice1_Russian_Data': Can't find file for package 'FemaleVoice1_Russian_Data' while loading NULL
  593. [0043.55] Warning: Warning, Failed to load 'MaleVoice1_Russian_Data.SM01OrderConfirm14_Cue'! Referenced by 'MissVoiceRU_English.MaleVoiceRU1_English' ('XComGame.XComCharacterVoice:CharacterCustomizationCue').
  594. [0043.55] Warning: Warning, Failed to load 'MaleVoice1_Russian_Data': Can't find file for package 'MaleVoice1_Russian_Data' while loading NULL
  595. [0043.60] Warning: Warning, Failed to load 'MECFemaleVoice1_Russian_Data.MSF01OrderConfirmed13_Cue'! Referenced by 'MissVoiceRU_English.MECFemaleVoiceRU1_English' ('XComGame.XComCharacterVoice:CharacterCustomizationCue').
  596. [0043.60] Warning: Warning, Failed to load 'MECFemaleVoice1_Russian_Data': Can't find file for package 'MECFemaleVoice1_Russian_Data' while loading NULL
  597. [0043.60] Warning: Warning, Failed to load 'MECMaleVoice1_Russian_Data.MSM01OrderConfirmed13_Cue'! Referenced by 'MissVoiceRU_English.MECMaleVoiceRU1_English' ('XComGame.XComCharacterVoice:CharacterCustomizationCue').
  598. [0043.60] Warning: Warning, Failed to load 'MECMaleVoice1_Russian_Data': Can't find file for package 'MECMaleVoice1_Russian_Data' while loading NULL
  599. [0043.86] Warning: Attempting to detach NULL component from SkeletalMeshComponent_118
  600. [0043.86] Warning: Attempting to detach NULL component from SkeletalMeshComponent_118
  601. [0044.16] Warning: USkeletalMeshComponent::InitArticulated : No PhysicsAsset defined for Plot_ABN_Gather_Waterfront_TLE.TheWorld:PersistentLevel.XComWeapon_33.SkeletalMeshComponent_262 with skeletalmesh FX_Weapons_Shared.Weapon_Dummy
  602. [0044.16] Warning: USkeletalMeshComponent::InitArticulated : No PhysicsAsset defined for Plot_ABN_Gather_Waterfront_TLE.TheWorld:PersistentLevel.XComWeapon_34.SkeletalMeshComponent_263 with skeletalmesh FX_Weapons_Shared.Weapon_Dummy
  603. [0044.17] Warning: USkeletalMeshComponent::InitArticulated : No PhysicsAsset defined for Plot_ABN_Gather_Waterfront_TLE.TheWorld:PersistentLevel.XComWeapon_36.SkeletalMeshComponent_277 with skeletalmesh FX_Weapons_Shared.Weapon_Dummy
  604. [0044.17] Warning: USkeletalMeshComponent::InitArticulated : No PhysicsAsset defined for Plot_ABN_Gather_Waterfront_TLE.TheWorld:PersistentLevel.XComWeapon_37.SkeletalMeshComponent_278 with skeletalmesh FX_Weapons_Shared.Weapon_Dummy
  605. [0044.31] XCom_Maps: , Plot_ABN_Gather_Waterfront_TLE, , 5.40
  606. [0044.37] Warning: Redscreen: FullyLoading in DynamicLoadObject: DLC_60_NarrativeMoments (DLC_60_NarrativeMoments.DLC2_S_King_Lives_Escapees_Remain)
  607. [0044.38] Warning: Redscreen: FullyLoading in DynamicLoadObject: DLC_90_NarrativeMoments (DLC_90_NarrativeMoments.DLC3_S_Julian_Lives)
  608. [0044.41] Log: XCom3DCursor::CachePlotDefinitionValues: Caching 2 as the MaxFloor.
  609. [0044.48] EUAimRollsVis: Initializing PERFECT INFORMATION
  610. [0044.48] EUAimRollsVis: Finshed initializing PERFECT INFORMATION
  611. [0044.48] ScriptLog: Script call stack:
  612. Function WOTC_TacCounters.RustyCounter:OnInit
  613. Function WOTC_TacCounters.RustyCounter_Utils:GetUI
  614. Function XComGame.UIPanel:GetChild
  615. Function XComGame.UIPanel:GetChildByName
  616.  
  617. [0044.48] Warning: Redscreen: FullyLoading in DynamicLoadObject: UI_3D_SSI (UI_3D_SSI.Unit.MIC_SelectedSelection_Blue)
  618. [0044.49] ProtectDeviceHP: objectiveName = Obj_GatherSurvivors
  619. [0044.49] Warning: Redscreen: FullyLoading in DynamicLoadObject: XPACK_SoundTacticalUI (XPACK_SoundTacticalUI.ChosenTurn)
  620. [0044.54] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
  621. [0044.55] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
  622. [0044.55] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
  623. [0044.55] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
  624. [0044.55] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
  625. [0044.55] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
  626. [0044.56] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
  627. [0044.56] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
  628. [0044.56] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
  629. [0044.56] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
  630. [0044.57] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
  631. [0044.57] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
  632. [0044.57] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
  633. [0044.57] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
  634. [0044.58] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
  635. [0044.58] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
  636. [0044.58] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
  637. [0044.58] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
  638. [0044.59] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
  639. [0044.59] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
  640. [0044.59] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
  641. [0044.59] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
  642. [0044.60] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
  643. [0044.60] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
  644. [0044.60] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
  645. [0044.60] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
  646. [0044.61] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
  647. [0044.61] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
  648. [0044.75] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
  649. [0044.75] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
  650. [0044.79] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
  651. [0044.79] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
  652. [0044.80] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
  653. [0044.81] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
  654. [0044.81] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
  655. [0044.82] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
  656. [0044.82] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
  657. [0044.82] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
  658. [0044.86] Warning: Redscreen: Updating Destructible "Plot_ABN_Gather_Waterfront_TLE.TheWorld:ABN_Waterfront_Court_08x16_01_35.XComDestructibleActor_3" map data before registering as destructible
  659. [0044.86] Warning: Redscreen: Updating Destructible "Plot_ABN_Gather_Waterfront_TLE.TheWorld:sm_PirateRadio_02_12.XComDestructibleActor_208" map data before registering as destructible
  660. [0044.86] Warning: Redscreen: Updating Destructible "Plot_ABN_Gather_Waterfront_TLE.TheWorld:sm_PirateRadio_02_12.XComDestructibleActor_131" map data before registering as destructible
  661. [0044.86] Warning: Redscreen: Updating Destructible "Plot_ABN_Gather_Waterfront_TLE.TheWorld:sm_PirateRadio_02_12.XComDestructibleActor_100" map data before registering as destructible
  662. [0044.86] Warning: Redscreen: Updating Destructible "Plot_ABN_Gather_Waterfront_TLE.TheWorld:sm_PirateRadio_02_12.XComDestructibleActor_99" map data before registering as destructible
  663. [0044.86] Warning: Redscreen: Updating Destructible "Plot_ABN_Gather_Waterfront_TLE.TheWorld:sm_PirateRadio_02_12.XComDestructibleActor_61" map data before registering as destructible
  664. [0044.86] Warning: Redscreen: Updating Destructible "Plot_ABN_Gather_Waterfront_TLE.TheWorld:sm_PirateRadio_02_12.XComDestructibleActor_94" map data before registering as destructible
  665. [0044.86] Warning: Redscreen: Updating Destructible "Plot_ABN_Gather_Waterfront_TLE.TheWorld:sm_PirateRadio_02_12.XComDestructibleActor_112" map data before registering as destructible
  666. [0044.86] Warning: Redscreen: Updating Destructible "Plot_ABN_Gather_Waterfront_TLE.TheWorld:sm_PirateRadio_02_12.XComDestructibleActor_1834" map data before registering as destructible
  667. [0044.86] Warning: Redscreen: Updating Destructible "Plot_ABN_Gather_Waterfront_TLE.TheWorld:sm_PirateRadio_02_12.XComDestructibleActor_29" map data before registering as destructible
  668. [0044.86] Warning: Redscreen: Updating Destructible "Plot_ABN_Gather_Waterfront_TLE.TheWorld:sm_PirateRadio_02_12.XComDestructibleActor_88" map data before registering as destructible
  669. [0044.86] Warning: Redscreen: Updating Destructible "Plot_ABN_Gather_Waterfront_TLE.TheWorld:sm_PirateRadio_02_12.XComDestructibleActor_52" map data before registering as destructible
  670. [0044.86] Warning: Redscreen: Updating Destructible "Plot_ABN_Gather_Waterfront_TLE.TheWorld:sm_PirateRadio_02_12.XComDestructibleActor_192" map data before registering as destructible
  671. [0044.86] Warning: Redscreen: Updating Destructible "Plot_ABN_Gather_Waterfront_TLE.TheWorld:sm_PirateRadio_02_12.XComDestructibleActor_193" map data before registering as destructible
  672. [0044.86] Warning: Redscreen: Updating Destructible "Plot_ABN_Gather_Waterfront_TLE.TheWorld:sm_PirateRadio_02_12.XComDestructibleActor_39" map data before registering as destructible
  673. [0044.86] Warning: Redscreen: Updating Destructible "Plot_ABN_Gather_Waterfront_TLE.TheWorld:sm_PirateRadio_02_12.XComDestructibleActor_1815" map data before registering as destructible
  674. [0044.86] Warning: Redscreen: Updating Destructible "Plot_ABN_Gather_Waterfront_TLE.TheWorld:sm_PirateRadio_02_12.XComDestructibleActor_3" map data before registering as destructible
  675. [0044.86] Warning: Redscreen: Updating Destructible "Plot_ABN_Gather_Waterfront_TLE.TheWorld:sm_PirateRadio_02_12.XComDestructibleActor_14" map data before registering as destructible
  676. [0044.86] Warning: Redscreen: Updating Destructible "Plot_ABN_Gather_Waterfront_TLE.TheWorld:sm_PirateRadio_02_12.XComDestructibleActor_200" map data before registering as destructible
  677. [0044.86] Warning: Redscreen: Updating Destructible "Plot_ABN_Gather_Waterfront_TLE.TheWorld:sm_PirateRadio_02_12.XComDestructibleActor_209" map data before registering as destructible
  678. [0044.88] Warning: Redscreen: Updating Destructible "Plot_ABN_Gather_Waterfront_TLE.TheWorld:sm_PirateRadio_02_12.XComDestructibleActor_34" map data before registering as destructible
  679. [0044.88] Warning: Redscreen: Updating Destructible "Plot_ABN_Gather_Waterfront_TLE.TheWorld:sm_PirateRadio_02_12.XComDestructibleActor_32" map data before registering as destructible
  680. [0044.88] Warning: Redscreen: Updating Destructible "Plot_ABN_Gather_Waterfront_TLE.TheWorld:sm_PirateRadio_02_12.XComDestructibleActor_33" map data before registering as destructible
  681. [0044.88] Warning: Redscreen: Updating Destructible "Plot_ABN_Gather_Waterfront_TLE.TheWorld:sm_PirateRadio_02_12.XComDestructibleActor_31" map data before registering as destructible
  682. [0044.88] Warning: Redscreen: Updating Destructible "Plot_ABN_Gather_Waterfront_TLE.TheWorld:sm_PirateRadio_02_12.XComDestructibleActor_132" map data before registering as destructible
  683. [0044.88] Warning: Redscreen: Updating Destructible "Plot_ABN_Gather_Waterfront_TLE.TheWorld:sm_PirateRadio_02_12.XComDestructibleActor_79" map data before registering as destructible
  684. [0044.88] Warning: Redscreen: Updating Destructible "Plot_ABN_Gather_Waterfront_TLE.TheWorld:sm_PirateRadio_02_12.XComDestructibleActor_1831" map data before registering as destructible
  685. [0044.88] Warning: Redscreen: Updating Destructible "Plot_ABN_Gather_Waterfront_TLE.TheWorld:sm_PirateRadio_02_12.XComDestructibleActor_28" map data before registering as destructible
  686. [0044.88] Warning: Redscreen: Updating Destructible "Plot_ABN_Gather_Waterfront_TLE.TheWorld:sm_PirateRadio_02_12.XComDestructibleActor_121" map data before registering as destructible
  687. [0044.88] Warning: Redscreen: Updating Destructible "Plot_ABN_Gather_Waterfront_TLE.TheWorld:sm_PirateRadio_02_12.XComDestructibleActor_179" map data before registering as destructible
  688. [0044.88] Warning: Redscreen: Updating Destructible "Plot_ABN_Gather_Waterfront_TLE.TheWorld:sm_PirateRadio_02_12.XComDestructibleActor_178" map data before registering as destructible
  689. [0044.88] Warning: Redscreen: Updating Destructible "Plot_ABN_Gather_Waterfront_TLE.TheWorld:sm_PirateRadio_02_12.XComDestructibleActor_57" map data before registering as destructible
  690. [0044.88] Warning: Redscreen: Updating Destructible "Plot_ABN_Gather_Waterfront_TLE.TheWorld:sm_PirateRadio_02_12.XComDestructibleActor_38" map data before registering as destructible
  691. [0044.88] Warning: Redscreen: Updating Destructible "Plot_ABN_Gather_Waterfront_TLE.TheWorld:sm_PirateRadio_02_12.XComDestructibleActor_5" map data before registering as destructible
  692. [0044.88] Warning: Redscreen: Updating Destructible "Plot_ABN_Gather_Waterfront_TLE.TheWorld:sm_PirateRadio_02_12.XComDestructibleActor_11" map data before registering as destructible
  693. [0045.20] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
  694. [0045.20] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
  695. [0045.20] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
  696. [0045.21] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
  697. [0045.25] Log: Tactical Load Debug: Detected loading movie
  698. [0045.25] Log: Tactical Load Debug: Engine Request Stop Movie
  699. [0045.25] Log: Tactical Load Debug: Requested loading movie stop
  700. [0046.28] Log: Movie Finished Event: 1080_LoadingScreen_Advent_4, 10.764177, 20.000000
  701. [0046.28] Log: --- LOADING MOVIE TIME: 10.7 sec ---
  702. [0046.32] Log: Decal Regeneration: 0 times, 32.800 ms
  703. [0047.39] Warning: USkeletalMeshComponent::SetRBPosition(): no PhysicsAssetInstance for SkeletalMeshComponent Plot_ABN_Gather_Waterfront_TLE.TheWorld:PersistentLevel.XComWeapon_62.SkeletalMeshComponent_591 with skeletalmesh: NULL
  704. [0047.39] Warning: USkeletalMeshComponent::SetRBRotation(): no PhysicsAssetInstance for SkeletalMeshComponent Plot_ABN_Gather_Waterfront_TLE.TheWorld:PersistentLevel.XComWeapon_62.SkeletalMeshComponent_591 with skeletalmesh: NULL
  705. [0047.39] Warning: USkeletalMeshComponent::SetRBPosition(): no PhysicsAssetInstance for SkeletalMeshComponent Plot_ABN_Gather_Waterfront_TLE.TheWorld:PersistentLevel.XComWeapon_66.SkeletalMeshComponent_643 with skeletalmesh: NULL
  706. [0047.39] Warning: USkeletalMeshComponent::SetRBRotation(): no PhysicsAssetInstance for SkeletalMeshComponent Plot_ABN_Gather_Waterfront_TLE.TheWorld:PersistentLevel.XComWeapon_66.SkeletalMeshComponent_643 with skeletalmesh: NULL
  707. [0047.39] Warning: USkeletalMeshComponent::SetRBPosition(): no PhysicsAssetInstance for SkeletalMeshComponent Plot_ABN_Gather_Waterfront_TLE.TheWorld:PersistentLevel.XComWeapon_68.SkeletalMeshComponent_669 with skeletalmesh: NULL
  708. [0047.39] Warning: USkeletalMeshComponent::SetRBRotation(): no PhysicsAssetInstance for SkeletalMeshComponent Plot_ABN_Gather_Waterfront_TLE.TheWorld:PersistentLevel.XComWeapon_68.SkeletalMeshComponent_669 with skeletalmesh: NULL
  709. [0047.59] Warning: USkeletalMeshComponent::SetRBPosition(): no PhysicsAssetInstance for SkeletalMeshComponent Plot_ABN_Gather_Waterfront_TLE.TheWorld:PersistentLevel.XComWeapon_51.SkeletalMeshComponent_436 with skeletalmesh: NULL
  710. [0047.59] Warning: USkeletalMeshComponent::SetRBRotation(): no PhysicsAssetInstance for SkeletalMeshComponent Plot_ABN_Gather_Waterfront_TLE.TheWorld:PersistentLevel.XComWeapon_51.SkeletalMeshComponent_436 with skeletalmesh: NULL
  711. [0047.59] Warning: USkeletalMeshComponent::SetRBPosition(): no PhysicsAssetInstance for SkeletalMeshComponent Plot_ABN_Gather_Waterfront_TLE.TheWorld:PersistentLevel.XComWeapon_52.SkeletalMeshComponent_449 with skeletalmesh: NULL
  712. [0047.59] Warning: USkeletalMeshComponent::SetRBRotation(): no PhysicsAssetInstance for SkeletalMeshComponent Plot_ABN_Gather_Waterfront_TLE.TheWorld:PersistentLevel.XComWeapon_52.SkeletalMeshComponent_449 with skeletalmesh: NULL
  713. [0047.59] Warning: USkeletalMeshComponent::SetRBPosition(): no PhysicsAssetInstance for SkeletalMeshComponent Plot_ABN_Gather_Waterfront_TLE.TheWorld:PersistentLevel.XComWeapon_53.SkeletalMeshComponent_462 with skeletalmesh: NULL
  714. [0047.59] Warning: USkeletalMeshComponent::SetRBRotation(): no PhysicsAssetInstance for SkeletalMeshComponent Plot_ABN_Gather_Waterfront_TLE.TheWorld:PersistentLevel.XComWeapon_53.SkeletalMeshComponent_462 with skeletalmesh: NULL
  715. [0047.60] Warning: USkeletalMeshComponent::SetRBPosition(): no PhysicsAssetInstance for SkeletalMeshComponent Plot_ABN_Gather_Waterfront_TLE.TheWorld:PersistentLevel.XComWeapon_58.SkeletalMeshComponent_527 with skeletalmesh: NULL
  716. [0047.60] Warning: USkeletalMeshComponent::SetRBRotation(): no PhysicsAssetInstance for SkeletalMeshComponent Plot_ABN_Gather_Waterfront_TLE.TheWorld:PersistentLevel.XComWeapon_58.SkeletalMeshComponent_527 with skeletalmesh: NULL
  717. [0049.88] Log: Tactical Load Debug: Post loading movie check
  718. [0049.88] Log: X2TacticalGameRuleset_0 LoadTacticalGame: End of Begin Block
  719. [0049.88] Log: X2TacticalGameRuleset_0 TurnPhase_End: BeginState
  720. [0049.88] Log: X2TacticalGameRuleset_0 TurnPhase_End: Start of Begin Block
  721. [0049.88] Log: X2TacticalGameRuleset_0 TurnPhase_End: End of Begin Block
  722. [0049.88] Log: X2TacticalGameRuleset_0 TurnPhase_Begin: BeginState
  723. [0049.88] Log: X2TacticalGameRuleset_0 TurnPhase_Begin: Start of Begin Block
  724. [0049.88] Log: X2TacticalGameRuleset_0 TurnPhase_Begin: End of Begin Block
  725. [0049.88] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: BeginState
  726. [0049.88] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Start of Begin Block
  727. [0049.90] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  728. [0049.90] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  729. [0049.91] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  730. [0050.01] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  731. [0050.01] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  732. [0063.56] ScriptLog: Spawning Button on SaveScreen Using Primary Method
  733. [0063.56] ScriptLog: ShowInTactical is True
  734. [0067.90] EUAimRollsVis: Notif event requested
  735. [0067.91] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  736. [0067.94] EUAimRollsVis: Pre block notified
  737. [0067.94] EUAimRollsVis: Pre block got context
  738. [0067.95] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  739. [0069.03] Log: XComPawnHitEffect_1 PLAYSOUND with no sound cue called from PostBeginPlay
  740. [0069.03] Log: Script call stack:
  741. Function XComGame.GenericHitEffect:PostBeginPlay
  742.  
  743. [0069.14] Warning: USkeletalMeshComponent::SetRBPosition(): no PhysicsAssetInstance for SkeletalMeshComponent Plot_ABN_Gather_Waterfront_TLE.TheWorld:PersistentLevel.XComWeapon_57.SkeletalMeshComponent_514 with skeletalmesh: NULL
  744. [0069.14] Warning: USkeletalMeshComponent::SetRBRotation(): no PhysicsAssetInstance for SkeletalMeshComponent Plot_ABN_Gather_Waterfront_TLE.TheWorld:PersistentLevel.XComWeapon_57.SkeletalMeshComponent_514 with skeletalmesh: NULL
  745. [0069.42] Log: TPooledAllocator grew to 3 Blocks of 256 Elements
  746. [0072.52] ScriptLog: Spawning Button on SaveScreen Using Primary Method
  747. [0072.52] ScriptLog: ShowInTactical is True
  748. [0078.53] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  749. [0078.55] EUAimRollsVis: Pre block notified
  750. [0078.55] EUAimRollsVis: Pre block got context
  751. [0078.56] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  752. [0080.31] Warning: USkeletalMeshComponent::SetRBPosition(): no PhysicsAssetInstance for SkeletalMeshComponent Plot_ABN_Gather_Waterfront_TLE.TheWorld:PersistentLevel.XComWeapon_47.SkeletalMeshComponent_384 with skeletalmesh: NULL
  753. [0080.31] Warning: USkeletalMeshComponent::SetRBRotation(): no PhysicsAssetInstance for SkeletalMeshComponent Plot_ABN_Gather_Waterfront_TLE.TheWorld:PersistentLevel.XComWeapon_47.SkeletalMeshComponent_384 with skeletalmesh: NULL
  754. [0080.56] Warning: USkeletalMeshComponent::SetRBPosition(): no PhysicsAssetInstance for SkeletalMeshComponent Plot_ABN_Gather_Waterfront_TLE.TheWorld:PersistentLevel.XComWeapon_65.SkeletalMeshComponent_630 with skeletalmesh: NULL
  755. [0080.56] Warning: USkeletalMeshComponent::SetRBRotation(): no PhysicsAssetInstance for SkeletalMeshComponent Plot_ABN_Gather_Waterfront_TLE.TheWorld:PersistentLevel.XComWeapon_65.SkeletalMeshComponent_630 with skeletalmesh: NULL
  756. [0080.81] Warning: USkeletalMeshComponent::SetRBPosition(): no PhysicsAssetInstance for SkeletalMeshComponent Plot_ABN_Gather_Waterfront_TLE.TheWorld:PersistentLevel.XComWeapon_60.SkeletalMeshComponent_565 with skeletalmesh: NULL
  757. [0080.81] Warning: USkeletalMeshComponent::SetRBRotation(): no PhysicsAssetInstance for SkeletalMeshComponent Plot_ABN_Gather_Waterfront_TLE.TheWorld:PersistentLevel.XComWeapon_60.SkeletalMeshComponent_565 with skeletalmesh: NULL
  758. [0094.09] EUAimRollsVis: Notif event requested
  759. [0094.11] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  760. [0094.13] EUAimRollsVis: Pre block notified
  761. [0094.13] EUAimRollsVis: Pre block got context
  762. [0094.13] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  763. [0095.58] Warning: USkeletalMeshComponent::SetRBPosition(): no PhysicsAssetInstance for SkeletalMeshComponent Plot_ABN_Gather_Waterfront_TLE.TheWorld:PersistentLevel.XComWeapon_63.SkeletalMeshComponent_604 with skeletalmesh: NULL
  764. [0095.58] Warning: USkeletalMeshComponent::SetRBRotation(): no PhysicsAssetInstance for SkeletalMeshComponent Plot_ABN_Gather_Waterfront_TLE.TheWorld:PersistentLevel.XComWeapon_63.SkeletalMeshComponent_604 with skeletalmesh: NULL
  765. [0107.12] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  766. [0107.14] EUAimRollsVis: Pre block notified
  767. [0107.14] EUAimRollsVis: Pre block got context
  768. [0107.14] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  769. [0110.29] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  770. [0110.31] EUAimRollsVis: Pre block notified
  771. [0110.31] EUAimRollsVis: Pre block got context
  772. [0110.31] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  773. [0112.53] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  774. [0112.55] EUAimRollsVis: Pre block notified
  775. [0112.55] EUAimRollsVis: Pre block got context
  776. [0112.55] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  777. [0113.46] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  778. [0113.48] EUAimRollsVis: Pre block notified
  779. [0113.48] EUAimRollsVis: Pre block got context
  780. [0113.48] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 2
  781. [0113.58] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  782. [0113.60] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  783. [0113.63] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  784. [0113.63] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  785. [0113.64] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  786. [0113.66] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  787. [0113.66] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  788. [0113.68] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  789. [0113.70] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  790. [0113.71] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  791. [0113.86] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  792. [0113.87] EUAimRollsVis: Pre block notified
  793. [0113.87] EUAimRollsVis: Pre block got context
  794. [0113.87] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  795. [0113.87] EUAimRollsVis: Pre block notified
  796. [0113.87] EUAimRollsVis: Pre block got context
  797. [0113.92] Warning: Warning, 61.207 [XComAlienPawn_4] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-7817.823 Y=-18771.158 Z=2249.682) RMT=(X=-199.862 Y=-479.883 Z=57.513)
  798. [0113.93] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  799. [0113.94] EUAimRollsVis: Pre block notified
  800. [0113.94] EUAimRollsVis: Pre block got context
  801. [0113.94] EUAimRollsVis: Pre block notified
  802. [0113.94] EUAimRollsVis: Pre block got context
  803. [0113.95] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  804. [0113.98] Warning: Warning, 61.271 [XComAlienPawn_4] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-16178.035 Y=-38844.637 Z=4655.444) RMT=(X=-199.862 Y=-479.883 Z=57.513)
  805. [0113.99] Warning: Warning, 61.283 [XComAlienPawn_4] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-17561.316 Y=-42166.004 Z=5053.502) RMT=(X=-199.862 Y=-479.883 Z=57.513)
  806. [0114.00] Warning: Warning, 61.294 [XComAlienPawn_4] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-17869.055 Y=-42904.906 Z=5142.058) RMT=(X=-199.862 Y=-479.883 Z=57.513)
  807. [0114.01] Warning: Warning, 61.305 [XComAlienPawn_4] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-17892.736 Y=-42961.762 Z=5148.872) RMT=(X=-199.862 Y=-479.883 Z=57.513)
  808. [0114.02] Warning: Warning, 61.317 [XComAlienPawn_4] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-16739.119 Y=-40191.855 Z=4816.905) RMT=(X=-199.862 Y=-479.883 Z=57.513)
  809. [0114.03] Warning: Warning, 61.329 [XComAlienPawn_4] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-16662.928 Y=-40008.902 Z=4794.979) RMT=(X=-199.862 Y=-479.883 Z=57.513)
  810. [0114.05] Warning: Warning, 61.341 [XComAlienPawn_4] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-16224.800 Y=-38956.910 Z=4668.901) RMT=(X=-199.862 Y=-479.883 Z=57.513)
  811. [0114.06] Warning: Warning, 61.353 [XComAlienPawn_4] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-17511.469 Y=-42046.293 Z=5039.156) RMT=(X=-199.862 Y=-479.883 Z=57.513)
  812. [0114.07] Warning: Warning, 61.364 [XComAlienPawn_4] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-18241.891 Y=-43800.105 Z=5249.346) RMT=(X=-199.862 Y=-479.883 Z=57.513)
  813. [0114.08] Warning: Warning, 61.375 [XComAlienPawn_4] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-17096.377 Y=-41049.652 Z=4919.710) RMT=(X=-199.862 Y=-479.883 Z=57.513)
  814. [0114.09] Warning: Warning, 61.388 [XComAlienPawn_4] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-16272.348 Y=-39071.090 Z=4682.584) RMT=(X=-199.862 Y=-479.883 Z=57.513)
  815. [0114.11] Warning: Warning, 61.403 [XComAlienPawn_4] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-13305.839 Y=-31948.303 Z=3828.934) RMT=(X=-199.862 Y=-479.883 Z=57.513)
  816. [0114.12] Warning: Warning, 61.414 [XComAlienPawn_4] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-18091.633 Y=-43439.320 Z=5206.107) RMT=(X=-199.862 Y=-479.883 Z=57.513)
  817. [0114.13] Warning: Warning, 61.424 [XComAlienPawn_4] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-18896.955 Y=-45372.973 Z=5437.851) RMT=(X=-199.862 Y=-479.883 Z=57.513)
  818. [0114.14] Warning: Warning, 61.436 [XComAlienPawn_4] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-17903.797 Y=-42988.313 Z=5152.055) RMT=(X=-199.862 Y=-479.883 Z=57.513)
  819. [0114.16] Warning: Warning, 61.446 [XComAlienPawn_4] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-18743.141 Y=-45003.641 Z=5393.587) RMT=(X=-199.862 Y=-479.883 Z=57.513)
  820. [0114.17] Warning: Warning, 61.465 [XComAlienPawn_4] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-10857.100 Y=-26068.688 Z=3124.275) RMT=(X=-199.862 Y=-479.883 Z=57.513)
  821. [0114.18] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  822. [0114.18] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1.5
  823. [0114.19] Warning: Warning, 61.482 [XComAlienPawn_4] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-11255.006 Y=-27024.082 Z=3238.777) RMT=(X=-199.862 Y=-479.883 Z=57.513)
  824. [0114.20] Warning: Warning, 61.495 [XComAlienPawn_4] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-16029.727 Y=-38488.539 Z=4612.767) RMT=(X=-199.862 Y=-479.883 Z=57.513)
  825. [0114.21] Warning: Warning, 61.506 [XComAlienPawn_4] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-18364.426 Y=-44094.313 Z=5284.606) RMT=(X=-199.862 Y=-479.883 Z=57.513)
  826. [0114.22] Warning: Warning, 61.517 [XComAlienPawn_4] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-17423.988 Y=-41836.262 Z=5013.983) RMT=(X=-199.862 Y=-479.883 Z=57.513)
  827. [0114.23] Warning: Warning, 61.528 [XComAlienPawn_4] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-17876.410 Y=-42922.563 Z=5144.175) RMT=(X=-199.862 Y=-479.883 Z=57.513)
  828. [0114.25] Warning: Warning, 61.540 [XComAlienPawn_4] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-16896.777 Y=-40570.391 Z=4862.272) RMT=(X=-199.862 Y=-479.883 Z=57.513)
  829. [0114.26] Warning: Warning, 61.551 [XComAlienPawn_4] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-17870.178 Y=-42907.590 Z=5142.381) RMT=(X=-199.862 Y=-479.883 Z=57.513)
  830. [0114.27] Warning: Warning, 61.563 [XComAlienPawn_4] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-17129.793 Y=-41129.871 Z=4929.325) RMT=(X=-199.862 Y=-479.883 Z=57.513)
  831. [0114.28] Warning: Warning, 61.575 [XComAlienPawn_4] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-17368.266 Y=-41702.469 Z=4997.949) RMT=(X=-199.862 Y=-479.883 Z=57.513)
  832. [0114.29] Warning: Warning, 61.586 [XComAlienPawn_4] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-17068.203 Y=-40981.992 Z=4911.603) RMT=(X=-199.862 Y=-479.883 Z=57.513)
  833. [0114.30] Warning: Warning, 61.598 [XComAlienPawn_4] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-17233.926 Y=-41379.910 Z=4959.291) RMT=(X=-199.862 Y=-479.883 Z=57.513)
  834. [0114.31] Warning: Warning, 61.609 [XComAlienPawn_4] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-17974.801 Y=-43158.805 Z=5172.487) RMT=(X=-199.862 Y=-479.883 Z=57.513)
  835. [0114.33] Warning: Warning, 61.620 [XComAlienPawn_4] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-17563.787 Y=-42171.926 Z=5054.213) RMT=(X=-199.862 Y=-479.883 Z=57.513)
  836. [0114.34] Warning: Warning, 61.632 [XComAlienPawn_4] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-17157.438 Y=-41196.254 Z=4937.281) RMT=(X=-199.862 Y=-479.883 Z=57.513)
  837. [0114.35] Warning: Warning, 61.644 [XComAlienPawn_4] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-16822.678 Y=-40392.477 Z=4840.949) RMT=(X=-199.862 Y=-479.883 Z=57.513)
  838. [0114.36] Warning: Warning, 61.657 [XComAlienPawn_4] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-15889.166 Y=-38151.043 Z=4572.318) RMT=(X=-199.862 Y=-479.883 Z=57.513)
  839. [0114.38] Warning: Warning, 61.669 [XComAlienPawn_4] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-16011.873 Y=-38445.672 Z=4607.629) RMT=(X=-199.862 Y=-479.883 Z=57.513)
  840. [0115.24] Warning: Warning, 62.531 [XComAlienPawn_4] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-15708.330 Y=-37716.852 Z=4520.281) RMT=(X=-199.862 Y=-479.883 Z=57.513)
  841. [0115.26] EUAimRollsVis: Pre block notified
  842. [0115.26] EUAimRollsVis: Pre block got context
  843. [0115.27] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 2
  844. [0118.44] Warning: USkeletalMeshComponent::SetRBPosition(): no PhysicsAssetInstance for SkeletalMeshComponent Plot_ABN_Gather_Waterfront_TLE.TheWorld:PersistentLevel.XComWeapon_56.SkeletalMeshComponent_501 with skeletalmesh: NULL
  845. [0118.44] Warning: USkeletalMeshComponent::SetRBRotation(): no PhysicsAssetInstance for SkeletalMeshComponent Plot_ABN_Gather_Waterfront_TLE.TheWorld:PersistentLevel.XComWeapon_56.SkeletalMeshComponent_501 with skeletalmesh: NULL
  846. [0118.93] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  847. [0118.94] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  848. [0118.96] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  849. [0118.97] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  850. [0119.11] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  851. [0119.12] EUAimRollsVis: Pre block notified
  852. [0119.12] EUAimRollsVis: Pre block got context
  853. [0119.13] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  854. [0119.16] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  855. [0119.16] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1.5
  856. [0119.22] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  857. [0119.26] EUAimRollsVis: Pre block notified
  858. [0119.26] EUAimRollsVis: Pre block got context
  859. [0119.26] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  860. [0119.29] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  861. [0119.29] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  862. [0119.31] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  863. [0119.33] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  864. [0119.33] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  865. [0119.78] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  866. [0119.79] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 2
  867. [0122.31] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  868. [0122.32] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  869. [0122.35] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  870. [0122.35] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  871. [0122.42] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  872. [0122.44] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  873. [0122.45] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  874. [0122.48] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  875. [0122.48] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  876. [0122.53] EUAimRollsVis: Notif event requested
  877. [0123.09] EUAimRollsVis: Notif event requested
  878. [0123.09] Warning: Redscreen: Updating Destructible "Plot_ABN_Gather_Waterfront_TLE.TheWorld:sm_PirateRadio_02_12.XComDestructibleActor_44" map data before registering as destructible
  879. [0123.09] Warning: Redscreen: Updating Destructible "Plot_ABN_Gather_Waterfront_TLE.TheWorld:sm_PirateRadio_02_12.XComDestructibleActor_56" map data before registering as destructible
  880. [0123.09] Warning: Redscreen: Updating Destructible "Plot_ABN_Gather_Waterfront_TLE.TheWorld:sm_PirateRadio_02_12.XComDestructibleActor_27" map data before registering as destructible
  881. [0123.09] Warning: Redscreen: Updating Destructible "Plot_ABN_Gather_Waterfront_TLE.TheWorld:sm_PirateRadio_02_12.XComDestructibleActor_115" map data before registering as destructible
  882. [0123.09] Warning: Redscreen: Updating Destructible "Plot_ABN_Gather_Waterfront_TLE.TheWorld:sm_PirateRadio_02_12.XComDestructibleActor_87" map data before registering as destructible
  883. [0123.09] Warning: Redscreen: Updating Destructible "Plot_ABN_Gather_Waterfront_TLE.TheWorld:sm_PirateRadio_02_12.XComDestructibleActor_350" map data before registering as destructible
  884. [0123.09] EUAimRollsVis: Notif event requested
  885. [0123.15] EUAimRollsVis: Notif event requested
  886. [0123.19] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  887. [0123.20] EUAimRollsVis: Pre block notified
  888. [0123.20] EUAimRollsVis: Pre block got context
  889. [0123.20] EUAimRollsVis: Pre block notified
  890. [0123.20] EUAimRollsVis: Pre block got context
  891. [0123.20] Error: Redscreen: DisconnectAction called with a NULL ActionToDisconnect! Stack:
  892. Script call stack:
  893. (XComGameState_AIGroup_1003) XComGameState_AIGroup::MergeGroupMoveVisualization
  894. (XComGameStateContext_Ability_2182) XComGameStateContext_Ability::MergeIntoVisualizationTree
  895. (XComGameStateVisualizationMgr_1) XComGameStateVisualizationMgr::BuildVisualizationFrame
  896. (XComGameStateVisualizationMgr_1) XComGameStateVisualizationMgr::EvaluateVisualizationState
  897. (XComGameStateVisualizationMgr_1) Idle::Tick
  898.  
  899. [0123.20] Warning: Redscreen: ConnectAction called with a NULL action to place.
  900.  
  901. Script callstack:
  902. Script call stack:
  903. (XComGameState_AIGroup_1003) XComGameState_AIGroup::MergeGroupMoveVisualization
  904. (XComGameStateContext_Ability_2182) XComGameStateContext_Ability::MergeIntoVisualizationTree
  905. (XComGameStateVisualizationMgr_1) XComGameStateVisualizationMgr::BuildVisualizationFrame
  906. (XComGameStateVisualizationMgr_1) XComGameStateVisualizationMgr::EvaluateVisualizationState
  907. (XComGameStateVisualizationMgr_1) Idle::Tick
  908.  
  909. [0123.26] Error: Redscreen: DisconnectAction called with a NULL ActionToDisconnect! Stack:
  910. Script call stack:
  911. (XComGameState_AIGroup_1003) XComGameState_AIGroup::MergeGroupMoveVisualization
  912. (XComGameStateContext_Ability_2202) XComGameStateContext_Ability::MergeIntoVisualizationTree
  913. (XComGameStateVisualizationMgr_1) XComGameStateVisualizationMgr::BuildVisualizationFrame
  914. (XComGameStateVisualizationMgr_1) XComGameStateVisualizationMgr::EvaluateVisualizationState
  915. (XComGameStateVisualizationMgr_1) Idle::Tick
  916.  
  917. [0123.26] Warning: Redscreen: ConnectAction called with a NULL action to place.
  918.  
  919. Script callstack:
  920. Script call stack:
  921. (XComGameState_AIGroup_1003) XComGameState_AIGroup::MergeGroupMoveVisualization
  922. (XComGameStateContext_Ability_2202) XComGameStateContext_Ability::MergeIntoVisualizationTree
  923. (XComGameStateVisualizationMgr_1) XComGameStateVisualizationMgr::BuildVisualizationFrame
  924. (XComGameStateVisualizationMgr_1) XComGameStateVisualizationMgr::EvaluateVisualizationState
  925. (XComGameStateVisualizationMgr_1) Idle::Tick
  926.  
  927. [0123.26] EUAimRollsVis: Pre block notified
  928. [0123.26] EUAimRollsVis: Pre block got context
  929. [0123.26] EUAimRollsVis: Pre block notified
  930. [0123.26] EUAimRollsVis: Pre block got context
  931. [0123.26] EUAimRollsVis: Pre block notified
  932. [0123.26] EUAimRollsVis: Pre block got context
  933. [0123.26] EUAimRollsVis: Pre block notified
  934. [0123.26] EUAimRollsVis: Pre block got context
  935. [0123.26] EUAimRollsVis: Pre block notified
  936. [0123.26] EUAimRollsVis: Pre block got context
  937. [0123.26] EUAimRollsVis: Pre block notified
  938. [0123.26] EUAimRollsVis: Pre block got context
  939. [0123.27] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  940. [0123.60] EUAimRollsVis: Pre block notified
  941. [0123.60] EUAimRollsVis: Pre block got context
  942. [0123.60] EUAimRollsVis: Pre block notified
  943. [0123.60] EUAimRollsVis: Pre block got context
  944. [0123.60] EUAimRollsVis: Pre block notified
  945. [0123.60] EUAimRollsVis: Pre block got context
  946. [0123.64] EUAimRollsVis: Pre block notified
  947. [0123.64] Warning: Warning, 70.570 [XComAlienPawn_31] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-8704.241 Y=-21350.992 Z=2558.870) RMT=(X=-195.636 Y=-479.883 Z=57.513)
  948. [0124.10] Warning: Warning, 70.886 [XComAlienPawn_31] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-157477.938 Y=-384173.031 Z=46042.289) RMT=(X=-196.711 Y=-479.883 Z=57.513)
  949. [0124.12] Warning: Warning, 70.895 [XComAlienPawn_31] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-141444.109 Y=-345010.719 Z=41348.777) RMT=(X=-196.738 Y=-479.883 Z=57.513)
  950. [0124.13] Warning: Warning, 70.903 [XComAlienPawn_31] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-155154.078 Y=-378405.281 Z=45351.039) RMT=(X=-196.762 Y=-479.883 Z=57.513)
  951. [0124.14] Warning: Warning, 70.911 [XComAlienPawn_31] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-156656.266 Y=-382022.125 Z=45784.512) RMT=(X=-196.786 Y=-479.883 Z=57.513)
  952. [0124.15] Warning: Warning, 70.918 [XComAlienPawn_31] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-164654.234 Y=-401479.375 Z=48116.414) RMT=(X=-196.809 Y=-479.883 Z=57.513)
  953. [0124.16] Warning: Warning, 70.925 [XComAlienPawn_31] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-173783.063 Y=-423691.438 Z=50778.484) RMT=(X=-196.831 Y=-479.883 Z=57.513)
  954. [0124.17] Warning: Warning, 70.932 [XComAlienPawn_31] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-177278.016 Y=-432164.969 Z=51794.027) RMT=(X=-196.852 Y=-479.883 Z=57.513)
  955. [0124.18] Warning: Warning, 70.940 [XComAlienPawn_31] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-158642.797 Y=-386690.156 Z=46343.965) RMT=(X=-196.876 Y=-479.883 Z=57.513)
  956. [0124.19] Warning: Warning, 70.947 [XComAlienPawn_31] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-185588.359 Y=-452322.000 Z=54209.793) RMT=(X=-196.897 Y=-479.883 Z=57.513)
  957. [0124.20] Warning: Warning, 70.954 [XComAlienPawn_31] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-176919.859 Y=-431148.281 Z=51672.164) RMT=(X=-196.918 Y=-479.883 Z=57.513)
  958. [0124.21] Warning: Warning, 70.960 [XComAlienPawn_31] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-187205.750 Y=-456167.844 Z=54670.711) RMT=(X=-196.938 Y=-479.883 Z=57.513)
  959. [0124.23] Warning: Warning, 70.968 [XComAlienPawn_31] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-160258.328 Y=-390457.906 Z=46795.520) RMT=(X=-196.962 Y=-479.883 Z=57.513)
  960. [0124.24] Warning: Warning, 70.975 [XComAlienPawn_31] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-165732.328 Y=-403747.906 Z=48388.297) RMT=(X=-196.985 Y=-479.883 Z=57.513)
  961. [0124.25] Warning: Warning, 70.983 [XComAlienPawn_31] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-171738.234 Y=-418332.406 Z=50136.223) RMT=(X=-197.007 Y=-479.883 Z=57.513)
  962. [0124.26] Warning: Warning, 70.990 [XComAlienPawn_31] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-174127.766 Y=-424106.656 Z=50828.246) RMT=(X=-197.028 Y=-479.883 Z=57.513)
  963. [0124.27] Warning: Warning, 70.996 [XComAlienPawn_31] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-184204.797 Y=-448602.531 Z=53764.027) RMT=(X=-197.049 Y=-479.883 Z=57.513)
  964. [0124.28] Warning: Warning, 71.004 [XComAlienPawn_31] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-172745.250 Y=-420648.000 Z=50413.742) RMT=(X=-197.071 Y=-479.883 Z=57.513)
  965. [0124.29] Warning: Warning, 71.011 [XComAlienPawn_31] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-157992.547 Y=-384677.156 Z=46102.711) RMT=(X=-197.095 Y=-479.883 Z=57.513)
  966. [0124.30] Warning: Warning, 71.019 [XComAlienPawn_31] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-168745.172 Y=-410810.563 Z=49234.738) RMT=(X=-197.117 Y=-479.883 Z=57.513)
  967. [0124.31] Warning: Warning, 71.025 [XComAlienPawn_31] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-180975.938 Y=-440539.750 Z=52797.715) RMT=(X=-197.138 Y=-479.883 Z=57.513)
  968. [0124.32] Warning: Warning, 71.032 [XComAlienPawn_31] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-174104.719 Y=-423766.563 Z=50787.488) RMT=(X=-197.160 Y=-479.883 Z=57.513)
  969. [0124.33] Warning: Warning, 71.040 [XComAlienPawn_31] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-175052.641 Y=-426027.031 Z=51058.398) RMT=(X=-197.182 Y=-479.883 Z=57.513)
  970. [0124.34] Warning: Warning, 71.046 [XComAlienPawn_31] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-181407.859 Y=-441447.125 Z=52906.469) RMT=(X=-197.203 Y=-479.883 Z=57.513)
  971. [0124.36] Warning: Warning, 71.053 [XComAlienPawn_31] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-183334.297 Y=-446088.094 Z=53462.672) RMT=(X=-197.223 Y=-479.883 Z=57.513)
  972. [0124.37] Warning: Warning, 71.060 [XComAlienPawn_31] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-180757.828 Y=-439772.406 Z=52705.750) RMT=(X=-197.244 Y=-479.883 Z=57.513)
  973. [0124.38] Warning: Warning, 71.067 [XComAlienPawn_31] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-185765.297 Y=-451908.313 Z=54160.215) RMT=(X=-197.265 Y=-479.883 Z=57.513)
  974. [0124.39] Warning: Warning, 71.073 [XComAlienPawn_31] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-183694.891 Y=-446825.031 Z=53551.000) RMT=(X=-197.285 Y=-479.883 Z=57.513)
  975. [0124.40] Warning: Warning, 71.080 [XComAlienPawn_31] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-173077.344 Y=-420951.844 Z=50450.152) RMT=(X=-197.307 Y=-479.883 Z=57.513)
  976. [0124.41] Warning: Warning, 71.088 [XComAlienPawn_31] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-171889.719 Y=-418016.875 Z=50098.398) RMT=(X=-197.329 Y=-479.883 Z=57.513)
  977. [0124.42] Warning: Warning, 71.094 [XComAlienPawn_31] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-182036.906 Y=-442646.813 Z=53050.238) RMT=(X=-197.350 Y=-479.883 Z=57.513)
  978. [0124.43] Warning: Warning, 71.101 [XComAlienPawn_31] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-188416.594 Y=-458113.188 Z=54903.855) RMT=(X=-197.370 Y=-479.883 Z=57.513)
  979. [0124.44] Warning: Warning, 71.107 [XComAlienPawn_31] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-186380.672 Y=-453115.844 Z=54304.941) RMT=(X=-197.391 Y=-479.883 Z=57.513)
  980. [0124.45] Warning: Warning, 71.114 [XComAlienPawn_31] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-176698.375 Y=-429530.219 Z=51478.254) RMT=(X=-197.412 Y=-479.883 Z=57.513)
  981. [0124.46] Warning: Warning, 71.121 [XComAlienPawn_31] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-185803.375 Y=-451616.281 Z=54125.223) RMT=(X=-197.433 Y=-479.883 Z=57.513)
  982. [0124.47] Warning: Warning, 71.128 [XComAlienPawn_31] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-176883.141 Y=-429887.813 Z=51521.121) RMT=(X=-197.454 Y=-479.883 Z=57.513)
  983. [0124.48] Warning: Warning, 71.135 [XComAlienPawn_31] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-182320.734 Y=-443056.656 Z=53099.367) RMT=(X=-197.475 Y=-479.883 Z=57.513)
  984. [0124.49] Warning: Warning, 71.142 [XComAlienPawn_31] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-175516.563 Y=-426474.844 Z=51112.078) RMT=(X=-197.497 Y=-479.883 Z=57.513)
  985. [0124.50] Warning: Warning, 71.149 [XComAlienPawn_31] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-179503.906 Y=-436117.406 Z=52267.715) RMT=(X=-197.518 Y=-479.883 Z=57.513)
  986. [0124.51] Warning: Warning, 71.156 [XComAlienPawn_31] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-175150.172 Y=-425492.469 Z=50994.344) RMT=(X=-197.539 Y=-479.883 Z=57.513)
  987. [0124.52] Warning: Warning, 71.163 [XComAlienPawn_31] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-181129.844 Y=-439972.375 Z=52729.730) RMT=(X=-197.560 Y=-479.883 Z=57.513)
  988. [0124.53] Warning: Warning, 71.169 [XComAlienPawn_31] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-189478.750 Y=-460205.563 Z=55154.625) RMT=(X=-197.580 Y=-479.883 Z=57.513)
  989. [0124.54] Warning: Warning, 71.175 [XComAlienPawn_31] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-193373.141 Y=-469617.031 Z=56282.574) RMT=(X=-197.600 Y=-479.883 Z=57.513)
  990. [0124.55] Warning: Warning, 71.182 [XComAlienPawn_31] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-182887.047 Y=-444104.719 Z=53224.973) RMT=(X=-197.621 Y=-479.883 Z=57.513)
  991. [0124.56] Warning: Warning, 71.189 [XComAlienPawn_31] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-175176.000 Y=-425333.125 Z=50975.238) RMT=(X=-197.643 Y=-479.883 Z=57.513)
  992. [0124.57] Warning: Warning, 71.196 [XComAlienPawn_31] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-189951.844 Y=-461162.719 Z=55269.336) RMT=(X=-197.663 Y=-479.883 Z=57.513)
  993. [0124.58] Warning: Warning, 71.202 [XComAlienPawn_31] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-194316.813 Y=-471713.219 Z=56533.797) RMT=(X=-197.682 Y=-479.883 Z=57.513)
  994. [0124.59] Warning: Warning, 71.209 [XComAlienPawn_31] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-186637.703 Y=-453025.500 Z=54294.105) RMT=(X=-197.702 Y=-479.883 Z=57.513)
  995. [0124.60] Warning: Warning, 71.216 [XComAlienPawn_31] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-168041.063 Y=-407838.813 Z=48878.590) RMT=(X=-197.725 Y=-479.883 Z=57.513)
  996. [0124.61] Warning: Warning, 71.224 [XComAlienPawn_31] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-164204.172 Y=-398480.000 Z=47756.953) RMT=(X=-197.748 Y=-479.883 Z=57.513)
  997. [0124.62] Warning: Warning, 71.231 [XComAlienPawn_31] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-170918.828 Y=-414728.344 Z=49704.277) RMT=(X=-197.770 Y=-479.883 Z=57.513)
  998. [0124.64] Warning: Warning, 71.238 [XComAlienPawn_31] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-174230.688 Y=-422717.906 Z=50661.813) RMT=(X=-197.792 Y=-479.883 Z=57.513)
  999. [0124.65] Warning: Warning, 71.245 [XComAlienPawn_31] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-171879.188 Y=-416966.000 Z=49972.449) RMT=(X=-197.814 Y=-479.883 Z=57.513)
  1000. [0124.66] Warning: Warning, 71.253 [XComAlienPawn_31] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-158772.594 Y=-385123.719 Z=46156.230) RMT=(X=-197.838 Y=-479.883 Z=57.513)
  1001. [0124.68] Warning: Warning, 71.261 [XComAlienPawn_31] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-159147.828 Y=-385987.313 Z=46259.727) RMT=(X=-197.862 Y=-479.883 Z=57.513)
  1002. [0124.92] EUAimRollsVis: Pre block notified
  1003. [0124.92] EUAimRollsVis: Pre block notified
  1004. [0127.02] EUAimRollsVis: Notif event requested
  1005. [0127.02] EUAimRollsVis: Notif event requested
  1006. [0127.04] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  1007. [0127.04] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1.5
  1008. [0130.85] EUAimRollsVis: Pre block notified
  1009. [0130.85] EUAimRollsVis: Pre block got context
  1010. [0130.87] EUAimRollsVis: Pre block notified
  1011. [0130.87] EUAimRollsVis: Pre block got context
  1012. [0130.90] EUAimRollsVis: Pre block notified
  1013. [0130.90] EUAimRollsVis: Pre block got context
  1014. [0130.94] EUAimRollsVis: Pre block notified
  1015. [0130.94] EUAimRollsVis: Pre block got context
  1016. [0132.71] EUAimRollsVis: Pre block notified
  1017. [0135.23] Log: XComPawnHitEffect_12 PLAYSOUND with no sound cue called from PostBeginPlay
  1018. [0135.23] Log: Script call stack:
  1019. Function XComGame.GenericHitEffect:PostBeginPlay
  1020.  
  1021. [0135.24] Warning: USkeletalMeshComponent::SetRBPosition(): no PhysicsAssetInstance for SkeletalMeshComponent Plot_ABN_Gather_Waterfront_TLE.TheWorld:PersistentLevel.XComWeapon_61.SkeletalMeshComponent_578 with skeletalmesh: NULL
  1022. [0135.24] Warning: USkeletalMeshComponent::SetRBRotation(): no PhysicsAssetInstance for SkeletalMeshComponent Plot_ABN_Gather_Waterfront_TLE.TheWorld:PersistentLevel.XComWeapon_61.SkeletalMeshComponent_578 with skeletalmesh: NULL
  1023. [0136.11] Log: XComPawnHitEffect_14 PLAYSOUND with no sound cue called from PostBeginPlay
  1024. [0136.11] Log: Script call stack:
  1025. Function XComGame.GenericHitEffect:PostBeginPlay
  1026.  
  1027. [0137.11] Log: TPooledAllocator grew to 4 Blocks of 256 Elements
  1028. [0141.21] Error: Redscreen: Warning, the visualization tree was forced to recover from a bad state where there were no executing nodes!
  1029. [0153.46] EUAimRollsVis: Pre block notified
  1030. [0153.46] EUAimRollsVis: Pre block got context
  1031. [0153.46] EUAimRollsVis: Pre block notified
  1032. [0153.46] EUAimRollsVis: Pre block got context
  1033. [0153.46] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  1034. [0153.48] EUAimRollsVis: Notif event requested
  1035. [0153.49] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  1036. [0153.49] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1.5
  1037. [0157.56] EUAimRollsVis: Pre block notified
  1038. [0157.56] EUAimRollsVis: Pre block got context
  1039. [0157.56] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  1040. [0157.59] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  1041. [0157.59] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1.5
  1042. [0161.56] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  1043. [0161.58] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1044. [0161.60] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  1045. [0161.60] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  1046. [0161.61] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1047. [0161.63] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  1048. [0161.63] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  1049. [0161.64] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1050. [0161.66] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  1051. [0161.66] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  1052. [0161.68] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  1053. [0161.69] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1054. [0161.71] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  1055. [0161.71] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  1056. [0161.73] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  1057. [0161.74] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1058. [0161.76] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  1059. [0161.76] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  1060. [0161.78] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1061. [0161.80] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  1062. [0161.80] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  1063. [0161.80] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 3
  1064. [0161.84] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Updating AI Activity
  1065. [0161.84] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Ending the Phase
  1066. [0161.84] Log: X2TacticalGameRuleset_0 TurnPhase_End: BeginState
  1067. [0161.84] Log: X2TacticalGameRuleset_0 TurnPhase_End: Start of Begin Block
  1068. [0161.84] Log: X2TacticalGameRuleset_0 TurnPhase_End: End of Begin Block
  1069. [0161.84] Log: X2TacticalGameRuleset_0 TurnPhase_Begin: BeginState
  1070. [0161.84] Log: X2TacticalGameRuleset_0 TurnPhase_Begin: Start of Begin Block
  1071. [0161.84] Log: X2TacticalGameRuleset_0 TurnPhase_Begin: End of Begin Block
  1072. [0161.84] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: BeginState
  1073. [0161.84] Warning: SeqAct_ActivateRemoteEvent Obj_GatherSurvivors.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ActivateRemoteEvent_27 failed to find target event: UMS_UpdateReinforcementsSystem
  1074. [0161.84] Warning: SeqAct_ActivateRemoteEvent Obj_GatherSurvivors.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ActivateRemoteEvent_40 failed to find target event: UMS_ProcessTurnTimer
  1075. [0161.84] Warning: SeqAct_ActivateRemoteEvent Obj_GatherSurvivors.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ActivateRemoteEvent_3 failed to find target event: GatherSurvivors_CheckForHighlightVIPs
  1076. [0161.85] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
  1077. [0161.85] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
  1078. [0161.85] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
  1079. [0161.85] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
  1080. [0161.86] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
  1081. [0161.86] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
  1082. [0161.86] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
  1083. [0161.86] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
  1084. [0161.86] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
  1085. [0161.86] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
  1086. [0161.87] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
  1087. [0161.87] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
  1088. [0161.87] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
  1089. [0161.87] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
  1090. [0161.87] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
  1091. [0161.87] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
  1092. [0161.88] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
  1093. [0161.88] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
  1094. [0161.88] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
  1095. [0161.88] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
  1096. [0161.88] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
  1097. [0161.88] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
  1098. [0161.89] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
  1099. [0161.89] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
  1100. [0161.89] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
  1101. [0161.89] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
  1102. [0161.89] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
  1103. [0161.89] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
  1104. [0161.89] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
  1105. [0161.90] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
  1106. [0161.90] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
  1107. [0161.90] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
  1108. [0161.90] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
  1109. [0161.90] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
  1110. [0161.91] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
  1111. [0161.91] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
  1112. [0161.91] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
  1113. [0161.91] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
  1114. [0161.91] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
  1115. [0161.91] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
  1116. [0161.92] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
  1117. [0161.92] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Start of Begin Block
  1118. [0162.05] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1119. [0162.28] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  1120. [0162.28] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  1121. [0162.45] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1122. [0162.49] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  1123. [0162.49] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  1124. [0164.08] ScriptLog: Spawning Button on SaveScreen Using Primary Method
  1125. [0164.08] ScriptLog: ShowInTactical is True
  1126. [0168.12] ScriptLog: Spawning Button on SaveScreen Using Primary Method
  1127. [0168.12] ScriptLog: ShowInTactical is True
  1128. [0212.78] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  1129. [0212.80] EUAimRollsVis: Pre block notified
  1130. [0212.80] EUAimRollsVis: Pre block got context
  1131. [0212.80] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  1132. [0212.81] EUAimRollsVis: Pre block notified
  1133. [0212.81] EUAimRollsVis: Pre block got context
  1134. [0214.21] EUAimRollsVis: Pre block notified
  1135. [0214.21] EUAimRollsVis: Pre block got context
  1136. [0214.48] EUAimRollsVis: Pre block notified
  1137. [0214.48] EUAimRollsVis: Pre block got context
  1138. [0222.12] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  1139. [0222.13] EUAimRollsVis: Pre block notified
  1140. [0222.13] EUAimRollsVis: Pre block got context
  1141. [0222.14] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  1142. [0229.76] EUAimRollsVis: Notif event requested
  1143. [0229.79] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  1144. [0229.80] EUAimRollsVis: Pre block notified
  1145. [0229.80] EUAimRollsVis: Pre block got context
  1146. [0229.81] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  1147. [0231.07] Warning: USkeletalMeshComponent::SetRBPosition(): no PhysicsAssetInstance for SkeletalMeshComponent Plot_ABN_Gather_Waterfront_TLE.TheWorld:PersistentLevel.XComWeapon_54.SkeletalMeshComponent_475 with skeletalmesh: NULL
  1148. [0231.07] Warning: USkeletalMeshComponent::SetRBRotation(): no PhysicsAssetInstance for SkeletalMeshComponent Plot_ABN_Gather_Waterfront_TLE.TheWorld:PersistentLevel.XComWeapon_54.SkeletalMeshComponent_475 with skeletalmesh: NULL
  1149. [0231.14] Log: XComPawnHitEffect_17 PLAYSOUND with no sound cue called from PostBeginPlay
  1150. [0231.14] Log: Script call stack:
  1151. Function XComGame.GenericHitEffect:PostBeginPlay
  1152.  
  1153. [0239.91] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  1154. [0239.93] EUAimRollsVis: Pre block notified
  1155. [0239.93] EUAimRollsVis: Pre block got context
  1156. [0239.93] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  1157. [0242.02] EUAimRollsVis: Pre block notified
  1158. [0242.02] EUAimRollsVis: Pre block got context
  1159. [0251.61] Log: Kismet: >> Processing LOS to secondary VIP 01
  1160. [0251.63] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  1161. [0251.65] EUAimRollsVis: Pre block notified
  1162. [0251.65] EUAimRollsVis: Pre block got context
  1163. [0251.65] EUAimRollsVis: Pre block notified
  1164. [0251.65] EUAimRollsVis: Pre block got context
  1165. [0251.65] EUAimRollsVis: Pre block notified
  1166. [0251.65] EUAimRollsVis: Pre block got context
  1167. [0251.65] EUAimRollsVis: Pre block notified
  1168. [0251.65] EUAimRollsVis: Pre block got context
  1169. [0251.65] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  1170. [0251.66] EUAimRollsVis: Pre block notified
  1171. [0251.66] EUAimRollsVis: Pre block got context
  1172. [0251.76] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  1173. [0251.76] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1.5
  1174. [0251.77] EUAimRollsVis: Pre block notified
  1175. [0251.77] EUAimRollsVis: Pre block got context
  1176. [0251.84] EUAimRollsVis: Pre block notified
  1177. [0251.84] EUAimRollsVis: Pre block got context
  1178. [0251.84] EUAimRollsVis: Pre block notified
  1179. [0251.84] EUAimRollsVis: Pre block got context
  1180. [0251.90] EUAimRollsVis: Pre block notified
  1181. [0251.90] EUAimRollsVis: Pre block got context
  1182. [0251.90] EUAimRollsVis: Pre block notified
  1183. [0251.90] EUAimRollsVis: Pre block got context
  1184. [0252.63] Log: ABILITY ACTIVATION BLOCKED BY: X2Action_MoveEnd_8
  1185. [0254.52] EUAimRollsVis: Pre block notified
  1186. [0254.52] EUAimRollsVis: Pre block got context
  1187. [0257.74] EUAimRollsVis: Pre block notified
  1188. [0257.74] EUAimRollsVis: Pre block got context
  1189. [0257.78] EUAimRollsVis: Pre block notified
  1190. [0257.78] EUAimRollsVis: Pre block got context
  1191. [0257.80] EUAimRollsVis: Pre block notified
  1192. [0257.80] EUAimRollsVis: Pre block got context
  1193. [0260.88] EUAimRollsVis: Pre block notified
  1194. [0260.88] EUAimRollsVis: Pre block got context
  1195. [0261.60] EUAimRollsVis: Pre block notified
  1196. [0261.60] EUAimRollsVis: Pre block got context
  1197. [0261.60] EUAimRollsVis: Pre block notified
  1198. [0261.60] EUAimRollsVis: Pre block got context
  1199. [0261.60] EUAimRollsVis: Pre block notified
  1200. [0261.60] EUAimRollsVis: Pre block got context
  1201. [0266.11] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  1202. [0279.60] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  1203. [0279.61] EUAimRollsVis: Pre block notified
  1204. [0279.61] EUAimRollsVis: Pre block got context
  1205. [0279.62] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  1206. [0279.62] EUAimRollsVis: Pre block notified
  1207. [0279.62] EUAimRollsVis: Pre block got context
  1208. [0280.44] EUAimRollsVis: Pre block notified
  1209. [0280.44] EUAimRollsVis: Pre block got context
  1210. [0280.58] EUAimRollsVis: Pre block notified
  1211. [0280.58] EUAimRollsVis: Pre block got context
  1212. [0281.02] EUAimRollsVis: Pre block notified
  1213. [0281.02] EUAimRollsVis: Pre block got context
  1214. [0284.15] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  1215. [0284.22] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
  1216. [0284.22] EUAimRollsVis: Pre block notified
  1217. [0284.22] EUAimRollsVis: Pre block got context
  1218. [0284.23] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  1219. [0285.64] Log: ABILITY ACTIVATION BLOCKED BY: X2Action_MimicBeaconThrow_0
  1220. [0295.32] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  1221. [0295.35] EUAimRollsVis: Pre block notified
  1222. [0295.35] EUAimRollsVis: Pre block got context
  1223. [0295.35] EUAimRollsVis: Pre block notified
  1224. [0295.35] EUAimRollsVis: Pre block got context
  1225. [0295.35] EUAimRollsVis: Pre block notified
  1226. [0295.35] EUAimRollsVis: Pre block got context
  1227. [0295.35] EUAimRollsVis: Pre block notified
  1228. [0295.35] EUAimRollsVis: Pre block got context
  1229. [0295.35] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  1230. [0303.01] Warning: Warning, Failed to load 'Texture2D UILibrary_PerkIcons.UIPerk_escape': Failed to find object 'Texture2D UILibrary_PerkIcons.UIPerk_escape'
  1231. [0304.86] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  1232. [0304.88] EUAimRollsVis: Pre block notified
  1233. [0304.88] EUAimRollsVis: Pre block got context
  1234. [0304.88] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  1235. [0307.53] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  1236. [0307.55] EUAimRollsVis: Pre block notified
  1237. [0307.55] EUAimRollsVis: Pre block got context
  1238. [0307.56] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  1239. [0307.57] EUAimRollsVis: Pre block notified
  1240. [0307.57] EUAimRollsVis: Pre block got context
  1241. [0308.39] EUAimRollsVis: Pre block notified
  1242. [0308.39] EUAimRollsVis: Pre block got context
  1243. [0308.45] EUAimRollsVis: Pre block notified
  1244. [0308.45] EUAimRollsVis: Pre block got context
  1245. [0308.53] EUAimRollsVis: Pre block notified
  1246. [0308.53] EUAimRollsVis: Pre block got context
  1247. [0308.59] EUAimRollsVis: Pre block notified
  1248. [0308.59] EUAimRollsVis: Pre block got context
  1249. [0311.51] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  1250. [0311.53] EUAimRollsVis: Pre block notified
  1251. [0311.53] EUAimRollsVis: Pre block got context
  1252. [0311.54] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 2
  1253. [0311.66] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  1254. [0311.70] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1255. [0311.73] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  1256. [0311.73] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  1257. [0311.75] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1258. [0311.77] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  1259. [0311.77] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  1260. [0311.79] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1261. [0311.82] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  1262. [0311.82] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  1263. [0311.94] EUAimRollsVis: Notif event requested
  1264. [0311.98] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  1265. [0312.00] EUAimRollsVis: Pre block notified
  1266. [0312.00] EUAimRollsVis: Pre block got context
  1267. [0312.00] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  1268. [0312.00] EUAimRollsVis: Pre block notified
  1269. [0312.00] EUAimRollsVis: Pre block got context
  1270. [0312.06] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  1271. [0312.06] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1.5
  1272. [0312.49] EUAimRollsVis: Pre block notified
  1273. [0312.49] EUAimRollsVis: Pre block got context
  1274. [0312.50] EUAimRollsVis: Pre block notified
  1275. [0315.19] Log: XComPawnHitEffect_23 PLAYSOUND with no sound cue called from PostBeginPlay
  1276. [0315.19] Log: Script call stack:
  1277. Function XComGame.GenericHitEffect:PostBeginPlay
  1278.  
  1279. [0319.20] EUAimRollsVis: Pre block notified
  1280. [0319.20] EUAimRollsVis: Pre block got context
  1281. [0320.00] EUAimRollsVis: Pre block notified
  1282. [0320.00] EUAimRollsVis: Pre block got context
  1283. [0321.48] EUAimRollsVis: Pre block notified
  1284. [0321.48] EUAimRollsVis: Pre block got context
  1285. [0321.48] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  1286. [0321.52] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  1287. [0321.52] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1.5
  1288. [0325.64] Warning: USkeletalMeshComponent::InitArticulated : No PhysicsAsset defined for Plot_ABN_Gather_Waterfront_TLE.TheWorld:PersistentLevel.XComWeapon_75.SkeletalMeshComponent_724 with skeletalmesh FX_Weapons_Shared.Weapon_Dummy
  1289. [0330.72] EUAimRollsVis: Pre block notified
  1290. [0330.72] EUAimRollsVis: Pre block got context
  1291. [0330.73] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 2
  1292. [0334.19] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  1293. [0334.21] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1294. [0334.23] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  1295. [0334.23] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  1296. [0334.36] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  1297. [0334.38] EUAimRollsVis: Pre block notified
  1298. [0334.38] EUAimRollsVis: Pre block got context
  1299. [0334.38] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  1300. [0334.39] EUAimRollsVis: Pre block notified
  1301. [0334.39] EUAimRollsVis: Pre block got context
  1302. [0334.42] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  1303. [0334.42] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1.5
  1304. [0334.48] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  1305. [0334.78] EUAimRollsVis: Pre block notified
  1306. [0334.78] EUAimRollsVis: Pre block got context
  1307. [0334.78] EUAimRollsVis: Pre block notified
  1308. [0334.78] EUAimRollsVis: Pre block got context
  1309. [0334.78] EUAimRollsVis: Pre block notified
  1310. [0334.78] EUAimRollsVis: Pre block got context
  1311. [0334.78] EUAimRollsVis: Pre block notified
  1312. [0334.78] EUAimRollsVis: Pre block got context
  1313. [0334.78] EUAimRollsVis: Pre block notified
  1314. [0334.78] EUAimRollsVis: Pre block got context
  1315. [0334.79] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
  1316. [0334.80] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
  1317. [0334.80] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
  1318. [0334.81] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
  1319. [0334.81] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
  1320. [0334.81] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
  1321. [0334.82] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
  1322. [0334.82] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
  1323. [0334.83] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
  1324. [0334.83] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
  1325. [0334.84] EUAimRollsVis: Pre block notified
  1326. [0334.84] EUAimRollsVis: Pre block got context
  1327. [0334.84] EUAimRollsVis: Pre block notified
  1328. [0334.84] EUAimRollsVis: Pre block got context
  1329. [0334.84] EUAimRollsVis: Pre block notified
  1330. [0334.84] EUAimRollsVis: Pre block got context
  1331. [0334.84] EUAimRollsVis: Pre block notified
  1332. [0334.84] EUAimRollsVis: Pre block got context
  1333. [0334.84] EUAimRollsVis: Pre block notified
  1334. [0334.84] EUAimRollsVis: Pre block got context
  1335. [0334.84] EUAimRollsVis: Pre block notified
  1336. [0334.84] EUAimRollsVis: Pre block got context
  1337. [0334.84] EUAimRollsVis: Pre block notified
  1338. [0334.84] EUAimRollsVis: Pre block got context
  1339. [0334.84] EUAimRollsVis: Pre block notified
  1340. [0334.84] EUAimRollsVis: Pre block got context
  1341. [0334.84] EUAimRollsVis: Pre block notified
  1342. [0334.84] EUAimRollsVis: Pre block got context
  1343. [0334.84] EUAimRollsVis: Pre block notified
  1344. [0334.84] EUAimRollsVis: Pre block got context
  1345. [0334.84] EUAimRollsVis: Pre block notified
  1346. [0334.84] EUAimRollsVis: Pre block got context
  1347. [0334.84] EUAimRollsVis: Pre block notified
  1348. [0334.84] EUAimRollsVis: Pre block got context
  1349. [0334.84] EUAimRollsVis: Pre block notified
  1350. [0334.84] EUAimRollsVis: Pre block got context
  1351. [0334.84] EUAimRollsVis: Pre block notified
  1352. [0334.84] EUAimRollsVis: Pre block got context
  1353. [0334.84] EUAimRollsVis: Pre block notified
  1354. [0334.84] EUAimRollsVis: Pre block got context
  1355. [0334.84] EUAimRollsVis: Pre block notified
  1356. [0334.84] EUAimRollsVis: Pre block got context
  1357. [0334.84] EUAimRollsVis: Pre block notified
  1358. [0334.84] EUAimRollsVis: Pre block got context
  1359. [0334.84] EUAimRollsVis: Pre block notified
  1360. [0334.84] EUAimRollsVis: Pre block got context
  1361. [0334.84] EUAimRollsVis: Pre block notified
  1362. [0334.84] EUAimRollsVis: Pre block got context
  1363. [0334.84] EUAimRollsVis: Pre block notified
  1364. [0334.84] EUAimRollsVis: Pre block got context
  1365. [0334.84] EUAimRollsVis: Pre block notified
  1366. [0334.84] EUAimRollsVis: Pre block got context
  1367. [0334.84] EUAimRollsVis: Pre block notified
  1368. [0334.84] EUAimRollsVis: Pre block got context
  1369. [0334.84] EUAimRollsVis: Pre block notified
  1370. [0334.84] EUAimRollsVis: Pre block got context
  1371. [0334.84] EUAimRollsVis: Pre block notified
  1372. [0334.84] EUAimRollsVis: Pre block got context
  1373. [0334.84] EUAimRollsVis: Pre block notified
  1374. [0334.84] EUAimRollsVis: Pre block got context
  1375. [0334.84] EUAimRollsVis: Pre block notified
  1376. [0334.84] EUAimRollsVis: Pre block got context
  1377. [0334.84] EUAimRollsVis: Pre block notified
  1378. [0334.84] EUAimRollsVis: Pre block got context
  1379. [0334.84] EUAimRollsVis: Pre block notified
  1380. [0334.84] EUAimRollsVis: Pre block got context
  1381. [0334.84] EUAimRollsVis: Pre block notified
  1382. [0334.84] EUAimRollsVis: Pre block got context
  1383. [0334.84] EUAimRollsVis: Pre block notified
  1384. [0334.84] EUAimRollsVis: Pre block got context
  1385. [0334.85] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1386. [0335.24] Warning: USkeletalMeshComponent::SetRBPosition(): no PhysicsAssetInstance for SkeletalMeshComponent Plot_ABN_Gather_Waterfront_TLE.TheWorld:PersistentLevel.XComWeapon_48.SkeletalMeshComponent_397 with skeletalmesh: NULL
  1387. [0335.24] Warning: USkeletalMeshComponent::SetRBRotation(): no PhysicsAssetInstance for SkeletalMeshComponent Plot_ABN_Gather_Waterfront_TLE.TheWorld:PersistentLevel.XComWeapon_48.SkeletalMeshComponent_397 with skeletalmesh: NULL
  1388. [0335.25] Warning: USkeletalMeshComponent::SetRBPosition(): no PhysicsAssetInstance for SkeletalMeshComponent Plot_ABN_Gather_Waterfront_TLE.TheWorld:PersistentLevel.XComWeapon_50.SkeletalMeshComponent_423 with skeletalmesh: NULL
  1389. [0335.25] Warning: USkeletalMeshComponent::SetRBRotation(): no PhysicsAssetInstance for SkeletalMeshComponent Plot_ABN_Gather_Waterfront_TLE.TheWorld:PersistentLevel.XComWeapon_50.SkeletalMeshComponent_423 with skeletalmesh: NULL
  1390. [0335.35] EUAimRollsVis: Pre block notified
  1391. [0335.35] EUAimRollsVis: Pre block got context
  1392. [0335.44] EUAimRollsVis: Pre block notified
  1393. [0335.44] EUAimRollsVis: Pre block got context
  1394. [0335.48] EUAimRollsVis: Pre block notified
  1395. [0335.48] EUAimRollsVis: Pre block got context
  1396. [0335.52] EUAimRollsVis: Pre block notified
  1397. [0335.52] EUAimRollsVis: Pre block got context
  1398. [0335.56] EUAimRollsVis: Pre block notified
  1399. [0335.56] EUAimRollsVis: Pre block got context
  1400. [0335.59] EUAimRollsVis: Pre block notified
  1401. [0335.59] EUAimRollsVis: Pre block got context
  1402. [0335.63] EUAimRollsVis: Pre block notified
  1403. [0335.63] EUAimRollsVis: Pre block got context
  1404. [0335.67] EUAimRollsVis: Pre block notified
  1405. [0335.67] EUAimRollsVis: Pre block got context
  1406. [0335.71] EUAimRollsVis: Pre block notified
  1407. [0335.71] EUAimRollsVis: Pre block got context
  1408. [0335.75] EUAimRollsVis: Pre block notified
  1409. [0335.75] EUAimRollsVis: Pre block got context
  1410. [0336.04] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  1411. [0336.04] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
  1412. [0336.08] EUAimRollsVis: Pre block notified
  1413. [0336.08] EUAimRollsVis: Pre block got context
  1414. [0336.08] EUAimRollsVis: Pre block notified
  1415. [0336.08] EUAimRollsVis: Pre block got context
  1416. [0336.08] EUAimRollsVis: Pre block notified
  1417. [0336.08] EUAimRollsVis: Pre block got context
  1418. [0336.09] EUAimRollsVis: Pre block notified
  1419. [0336.09] EUAimRollsVis: Pre block got context
  1420. [0336.09] EUAimRollsVis: Pre block notified
  1421. [0336.09] EUAimRollsVis: Pre block got context
  1422. [0336.09] EUAimRollsVis: Pre block notified
  1423. [0336.09] EUAimRollsVis: Pre block got context
  1424. [0336.09] EUAimRollsVis: Pre block notified
  1425. [0336.09] EUAimRollsVis: Pre block got context
  1426. [0336.09] EUAimRollsVis: Pre block notified
  1427. [0336.09] EUAimRollsVis: Pre block got context
  1428. [0336.09] EUAimRollsVis: Pre block notified
  1429. [0336.09] EUAimRollsVis: Pre block got context
  1430. [0336.09] EUAimRollsVis: Pre block notified
  1431. [0336.09] EUAimRollsVis: Pre block got context
  1432. [0336.09] EUAimRollsVis: Pre block notified
  1433. [0336.09] EUAimRollsVis: Pre block got context
  1434. [0336.09] EUAimRollsVis: Pre block notified
  1435. [0336.09] EUAimRollsVis: Pre block got context
  1436. [0336.09] EUAimRollsVis: Pre block notified
  1437. [0336.09] EUAimRollsVis: Pre block got context
  1438. [0336.09] EUAimRollsVis: Pre block notified
  1439. [0336.09] EUAimRollsVis: Pre block got context
  1440. [0336.10] EUAimRollsVis: Pre block notified
  1441. [0336.10] EUAimRollsVis: Pre block got context
  1442. [0336.10] EUAimRollsVis: Pre block notified
  1443. [0336.10] EUAimRollsVis: Pre block got context
  1444. [0336.10] EUAimRollsVis: Pre block notified
  1445. [0336.10] EUAimRollsVis: Pre block got context
  1446. [0336.10] EUAimRollsVis: Pre block notified
  1447. [0336.10] EUAimRollsVis: Pre block got context
  1448. [0336.10] EUAimRollsVis: Pre block notified
  1449. [0336.10] EUAimRollsVis: Pre block got context
  1450. [0336.10] EUAimRollsVis: Pre block notified
  1451. [0336.10] EUAimRollsVis: Pre block got context
  1452. [0336.10] EUAimRollsVis: Pre block notified
  1453. [0336.10] EUAimRollsVis: Pre block got context
  1454. [0336.10] EUAimRollsVis: Pre block notified
  1455. [0336.10] EUAimRollsVis: Pre block got context
  1456. [0336.10] EUAimRollsVis: Pre block notified
  1457. [0336.10] EUAimRollsVis: Pre block got context
  1458. [0336.10] EUAimRollsVis: Pre block notified
  1459. [0336.10] EUAimRollsVis: Pre block got context
  1460. [0336.11] EUAimRollsVis: Pre block notified
  1461. [0336.11] EUAimRollsVis: Pre block got context
  1462. [0336.11] EUAimRollsVis: Pre block notified
  1463. [0336.11] EUAimRollsVis: Pre block got context
  1464. [0336.11] EUAimRollsVis: Pre block notified
  1465. [0336.11] EUAimRollsVis: Pre block got context
  1466. [0336.11] EUAimRollsVis: Pre block notified
  1467. [0336.11] EUAimRollsVis: Pre block got context
  1468. [0336.11] EUAimRollsVis: Pre block notified
  1469. [0336.11] EUAimRollsVis: Pre block got context
  1470. [0336.11] EUAimRollsVis: Pre block notified
  1471. [0336.11] EUAimRollsVis: Pre block got context
  1472. [0336.11] EUAimRollsVis: Pre block notified
  1473. [0336.11] EUAimRollsVis: Pre block got context
  1474. [0336.11] EUAimRollsVis: Pre block notified
  1475. [0336.11] EUAimRollsVis: Pre block got context
  1476. [0336.11] EUAimRollsVis: Pre block notified
  1477. [0336.11] EUAimRollsVis: Pre block got context
  1478. [0336.11] EUAimRollsVis: Pre block notified
  1479. [0336.11] EUAimRollsVis: Pre block got context
  1480. [0336.12] EUAimRollsVis: Pre block notified
  1481. [0336.12] EUAimRollsVis: Pre block got context
  1482. [0336.12] EUAimRollsVis: Pre block notified
  1483. [0336.12] EUAimRollsVis: Pre block got context
  1484. [0336.12] EUAimRollsVis: Pre block notified
  1485. [0336.12] EUAimRollsVis: Pre block got context
  1486. [0336.12] EUAimRollsVis: Pre block notified
  1487. [0336.12] EUAimRollsVis: Pre block got context
  1488. [0336.12] EUAimRollsVis: Pre block notified
  1489. [0336.12] EUAimRollsVis: Pre block got context
  1490. [0336.12] EUAimRollsVis: Pre block notified
  1491. [0336.12] EUAimRollsVis: Pre block got context
  1492. [0336.12] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
  1493. [0336.17] EUAimRollsVis: Pre block notified
  1494. [0336.17] EUAimRollsVis: Pre block got context
  1495. [0336.18] EUAimRollsVis: Pre block notified
  1496. [0336.18] EUAimRollsVis: Pre block got context
  1497. [0336.18] EUAimRollsVis: Pre block notified
  1498. [0336.18] EUAimRollsVis: Pre block got context
  1499. [0336.18] EUAimRollsVis: Pre block notified
  1500. [0336.18] EUAimRollsVis: Pre block got context
  1501. [0336.18] EUAimRollsVis: Pre block notified
  1502. [0336.18] EUAimRollsVis: Pre block got context
  1503. [0336.18] EUAimRollsVis: Pre block notified
  1504. [0336.18] EUAimRollsVis: Pre block got context
  1505. [0336.18] EUAimRollsVis: Pre block notified
  1506. [0336.18] EUAimRollsVis: Pre block got context
  1507. [0336.18] EUAimRollsVis: Pre block notified
  1508. [0336.18] EUAimRollsVis: Pre block got context
  1509. [0336.18] EUAimRollsVis: Pre block notified
  1510. [0336.18] EUAimRollsVis: Pre block got context
  1511. [0336.18] EUAimRollsVis: Pre block notified
  1512. [0336.18] EUAimRollsVis: Pre block got context
  1513. [0341.26] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
  1514. [0341.26] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  1515. [0341.34] EUAimRollsVis: Notif event requested
  1516. [0341.35] EUAimRollsVis: Notif event requested
  1517. [0341.52] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  1518. [0341.53] EUAimRollsVis: Pre block notified
  1519. [0341.53] EUAimRollsVis: Pre block got context
  1520. [0341.53] EUAimRollsVis: Pre block notified
  1521. [0341.53] EUAimRollsVis: Pre block got context
  1522. [0341.53] EUAimRollsVis: Pre block notified
  1523. [0341.53] EUAimRollsVis: Pre block got context
  1524. [0341.54] EUAimRollsVis: Pre block notified
  1525. [0341.54] EUAimRollsVis: Pre block got context
  1526. [0341.54] EUAimRollsVis: Pre block notified
  1527. [0341.54] EUAimRollsVis: Pre block got context
  1528. [0341.54] EUAimRollsVis: Pre block notified
  1529. [0341.54] EUAimRollsVis: Pre block got context
  1530. [0341.54] EUAimRollsVis: Pre block notified
  1531. [0341.54] EUAimRollsVis: Pre block got context
  1532. [0341.55] EUAimRollsVis: Pre block notified
  1533. [0341.55] EUAimRollsVis: Pre block got context
  1534. [0341.55] EUAimRollsVis: Pre block notified
  1535. [0341.55] EUAimRollsVis: Pre block got context
  1536. [0341.55] EUAimRollsVis: Pre block notified
  1537. [0341.55] EUAimRollsVis: Pre block got context
  1538. [0341.55] EUAimRollsVis: Pre block notified
  1539. [0341.55] EUAimRollsVis: Pre block got context
  1540. [0341.55] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
  1541. [0341.58] EUAimRollsVis: Notif event requested
  1542. [0341.58] EUAimRollsVis: Notif event requested
  1543. [0341.62] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
  1544. [0341.62] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1.5
  1545. [0343.97] EUAimRollsVis: Pre block notified
  1546. [0343.97] EUAimRollsVis: Pre block got context
  1547. [0343.97] EUAimRollsVis: Pre block notified
  1548. [0343.97] EUAimRollsVis: Pre block got context
  1549. [0343.98] EUAimRollsVis: Pre block notified
  1550. [0343.98] EUAimRollsVis: Pre block got context
  1551. [0345.39] EUAimRollsVis: Pre block notified
  1552. [0345.39] EUAimRollsVis: Pre block got context
  1553. [0345.58] EUAimRollsVis: Pre block notified
  1554. [0345.58] EUAimRollsVis: Pre block got context
  1555. [0345.64] EUAimRollsVis: Pre block notified
  1556. [0348.40] Warning: Warning, 274.735 [XComAlienPawn_12] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-40337.625 Y=-11496.716 Z=0.000) RMT=(X=-22.830 Y=-6.507 Z=0.000)
  1557. [0351.03] Log: Crash Detected: Dumping C:\Users\zaner\Documents\My Games\XCOM2 War of the Chosen\Binaries\Win64\..\..\XComGame\Logs\XCom-DESKTOP-3VS7J4L-CL469133-2023.11.29-00.16.55-Crash\XCom-DESKTOP-3VS7J4L-CL469133-2023.11.29-00.16.55_Minidump.dmp
  1558. [0351.03] Log: Crash: GettingNameData
  1559. [0351.03] Log: Suspending Threads
  1560. [0351.06] Log: Writing Minidmp
  1561. [0351.34] Log: Crash: Saving Names Array
  1562. [0351.34] Log: Crash: Saving Names Array Data
  1563. [0351.34] Log: Dumping name table: (4695880)
  1564. [0351.34] Log: Dumping name table: 0x235b4000 (4695880)
  1565. [0351.34] Log: Crash: Saving Names Array Blocks
  1566. [0351.34] Log: Crash: Saving Objects Array
  1567. [0351.34] Log: Crash: Saving Objects Array Data
  1568. [0351.34] Log: Crash: Saving Objects
  1569. [0353.89] Log: Waking Threads
  1570. [0355.74] Log: Crash: appSendCrashTelemetry
  1571. [0356.90] Log: CRASH: Copying Log
  1572.  
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