Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- Log: Log file open, 11/29/23 00:11:04
- Init: WinSock: version 1.1 (2.2), MaxSocks=32767, MaxUdp=65467
- Log: ... running in INSTALLED mode
- DevConfig: GConfig::Find has loaded file: ..\..\Engine\Config\ConsoleVariables.ini
- Init: Version: 8917
- Init: Epic Internal: 0
- Init: Compiled (64-bit): Feb 22 2022 14:24:26
- Init: Changelist: 1100000
- Init: Command line: -review -noRedScreens -allowConsole
- Init: Base directory: C:\Program Files (x86)\Steam\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\
- Init: FxsChangelist: 469133
- Init: SeekfreeLoading: 1
- Init: Platform: PCConsole
- Init: TitleId: 268500
- [0000.26] Init: Computer: DESKTOP-3VS7J4L
- [0000.26] Init: User: zaner
- [0000.26] Init: CPU Page size=4096, Processors=8
- [0000.26] Init: High frequency timer resolution =10.000000 MHz
- [0000.26] Init: Memory total: Physical=31.9GB (32GB approx) Pagefile=36.7GB Virtual=131072.0GB
- [0000.36] Log: STEAMWORKS initialized 1
- [0000.36] Log: Initializing Steamworks
- [0000.36] Init: Presizing for 130000 objects not considered by GC, pre-allocating 0 bytes.
- [0000.36] Init: Object subsystem initialized
- [0000.36] DevConfig: (System) 'Default__System' loading configuration from ..\..\XComGame\Config\XComEngine.ini
- [0000.36] DevConfig: Loading value for SeekFreePCPaths from [Core.System]
- [0000.36] DevConfig: Loading value for SeekFreePCExtensions from [Core.System]
- [0000.36] DevConfig: Loading value for CutdownPaths from [Core.System]
- [0000.36] DevConfig: Loading value for LocalizationPaths from [Core.System]
- [0000.36] DevConfig: Loading value for TextureFileCacheExtension from [Core.System]
- [0000.36] DevConfig: Loading value for Extensions from [Core.System]
- [0000.36] DevConfig: Loading value for Suppress from [Core.System]
- [0000.36] DevConfig: Loading value for FRScriptPaths from [Core.System]
- [0000.36] DevConfig: Loading value for ScriptPaths from [Core.System]
- [0000.36] DevConfig: Loading value for Paths from [Core.System]
- [0000.36] DevConfig: Loading value for ScreenShotPathOverride from [Core.System]
- [0000.36] DevConfig: Loading value for CacheExt from [Core.System]
- [0000.36] DevConfig: Loading value for CachePath from [Core.System]
- [0000.36] DevConfig: Loading value for SavePath from [Core.System]
- [0000.36] DevConfig: Loading value for AsyncIOBandwidthLimit from [Core.System]
- [0000.36] DevConfig: Loading value for PackageSizeSoftLimit from [Core.System]
- [0000.36] DevConfig: Loading value for MaxOverallCacheSize from [Core.System]
- [0000.36] DevConfig: Loading value for MaxStaleCacheSize from [Core.System]
- [0000.36] DevConfig: Loading value for StaleCacheDays from [Core.System]
- [0000.97] Log: Caching packages from path ..\..\XComGame\CookedPC: 6207 packages
- [0000.98] DevDataBase: Connection to "Provider=sqloledb;Data Source=production-db;Initial Catalog=EngineTaskPerf;Trusted_Connection=Yes;Connection Timeout=2" or "10.1.20.20" failed
- [0000.99] Log: resX=1920, resY=1080
- [0001.21] Log: Found D3D11 adapter 0: NVIDIA GeForce RTX 2060
- [0001.21] Log: Adapter has 5969MB of dedicated video memory, 0MB of dedicated system memory, and 16351MB of shared system memory
- [0001.25] Log: Found D3D11 adapter 1: Microsoft Basic Render Driver
- [0001.25] Log: Adapter has 0MB of dedicated video memory, 0MB of dedicated system memory, and 16351MB of shared system memory
- [0001.25] Log: Shader platform (RHI): PC-D3D-SM4
- [0001.27] Log: PhysX GPU Support: DISABLED
- [0001.27] Log: FaceFX 2015.2 (2152) initialized.
- [0001.31] Log: Video Settings
- [0001.31] Log: Mode: Borderless Window
- [0001.31] Log: Resolution: 1920 x 1080
- [0001.31] Log: VSync: False
- [0001.31] Log: Graphics Settings
- [0001.31] Log: Anti-Aliasing: FXAA
- [0001.31] Log: AO: SSAO
- [0001.31] Log: Decals: High
- [0001.31] Log: LD Draw Distance: High
- [0001.31] Log: Shadows: All
- [0001.31] Log: Shadow Quality: High
- [0001.31] Log: Texture Detail: High
- [0001.31] Log: Texture Filtering: Aniso 8x
- [0001.31] Log: High Res Translucency: 0
- [0001.31] Log: Depth of Field: 1
- [0001.31] Log: Bloom: 1
- [0001.31] Log: Dirty Lens: 1
- [0001.31] Log: Subsurface Scattering: 1
- [0001.31] Log: Screenspace Reflections: 1
- [0001.42] Log: LoadAnIniFile was unable to find FilenameToLoad: C:\Program Files (x86)\Steam\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\..\..\XComGame\Config\DefaultPlaylist.ini
- [0001.42] Log: LoadAnIniFile was unable to find FilenameToLoad: C:\Program Files (x86)\Steam\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\..\..\XComGame\Config\XComPlaylist.ini
- [0002.80] Log: LoadAnIniFile was unable to find FilenameToLoad: C:\Program Files (x86)\Steam\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\..\..\XComGame\Config\DefaultWeb.ini
- [0002.80] Log: LoadAnIniFile was unable to find FilenameToLoad: C:\Program Files (x86)\Steam\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\..\..\XComGame\Config\XComWeb.ini
- [0002.98] Log: LoadAnIniFile was unable to find FilenameToLoad: C:\Program Files (x86)\Steam\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\..\..\XComGame\Config\DefaultDummy.ini
- [0002.98] Log: LoadAnIniFile was unable to find FilenameToLoad: C:\Program Files (x86)\Steam\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\..\..\XComGame\Config\XComDummy.ini
- [0004.17] Error: Corrupt texture [Texture2D XComEngineMaterials.borderGradientDashed]! Missing bulk data for MipIndex=0
- [0004.18] Log: 213755 objects as part of root set at end of initial load.
- [0004.18] Log: 0 out of 0 bytes used by permanent object pool.
- [0004.18] Log: Enum Cache created: 132708 bytes
- [0004.18] Log: Initializing Engine...
- [0004.18] Warning: Warning, Not a Portcullis build
- [0004.18] Warning: Warning, Using TBB Allocator
- [0004.18] Log: Redscreens disabled
- [0004.95] Log: Logged in as 'Phoenix'
- [0004.96] Log: Checking DLC installation for ../../XComGame/DLC/DLC_1 ...
- [0004.96] Log: IS INSTALLED : Anarchy's Children, YES
- [0004.96] Log: Checking DLC installation for ../../XComGame/DLC/DLC_2 ...
- [0004.96] Log: IS INSTALLED : Alien Hunters, YES
- [0004.97] Log: Checking DLC installation for ../../XComGame/DLC/DLC_3 ...
- [0004.97] Log: IS INSTALLED : Shen's Last Gift, YES
- [0004.97] Log: Checking DLC installation for ../../XComGame/DLC/TLE ...
- [0004.97] Log: IS INSTALLED : Tactical Legacy Pack, YES
- [0004.97] Log: Checking DLC installation for ../../XComGame/DLC/XCom_DLC_Day0 ...
- [0004.98] Log: IS INSTALLED : Resistance Warrior Pack, YES
- [0004.98] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\1122974240 ...
- [0004.98] Log: IS INSTALLED : , YES
- [0004.98] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\1123516056 ...
- [0004.98] Log: IS INSTALLED : , YES
- [0004.98] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\1123939602 ...
- [0004.98] Log: IS INSTALLED : , YES
- [0004.99] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\1124148961 ...
- [0004.99] Log: IS INSTALLED : , YES
- [0004.99] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\1124175584 ...
- [0004.99] Log: IS INSTALLED : , YES
- [0004.99] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\1124242299 ...
- [0004.99] Log: IS INSTALLED : , YES
- [0004.99] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\1124284135 ...
- [0004.99] Log: IS INSTALLED : , YES
- [0005.00] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\1124311133 ...
- [0005.00] Log: IS INSTALLED : , YES
- [0005.00] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\1125698656 ...
- [0005.00] Log: IS INSTALLED : , YES
- [0005.00] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\1126395106 ...
- [0005.00] Log: IS INSTALLED : , YES
- [0005.01] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\1126743222 ...
- [0005.01] Log: IS INSTALLED : , YES
- [0005.01] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\1127050498 ...
- [0005.01] Log: IS INSTALLED : , YES
- [0005.01] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\1127174933 ...
- [0005.01] Log: IS INSTALLED : , YES
- [0005.01] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\1128848767 ...
- [0005.01] Log: IS INSTALLED : , YES
- [0005.02] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\1129464749 ...
- [0005.02] Log: IS INSTALLED : , YES
- [0005.02] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\1130134672 ...
- [0005.02] Log: IS INSTALLED : , YES
- [0005.02] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\1130357884 ...
- [0005.02] Log: IS INSTALLED : , YES
- [0005.02] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\1131287172 ...
- [0005.02] Log: IS INSTALLED : , YES
- [0005.02] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\1133368143 ...
- [0005.02] Log: IS INSTALLED : , YES
- [0005.03] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\1134256495 ...
- [0005.03] Log: IS INSTALLED : , YES
- [0005.03] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\1134623425 ...
- [0005.03] Log: IS INSTALLED : , YES
- [0005.04] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\1136018138 ...
- [0005.04] Log: IS INSTALLED : , YES
- [0005.04] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\1139662455 ...
- [0005.04] Log: IS INSTALLED : , YES
- [0005.04] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\1149730999 ...
- [0005.04] Log: IS INSTALLED : , YES
- [0005.04] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\1183444470 ...
- [0005.04] Log: IS INSTALLED : , YES
- [0005.04] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\1183583781 ...
- [0005.04] Log: IS INSTALLED : , YES
- [0005.05] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\1273848330 ...
- [0005.05] Log: IS INSTALLED : , YES
- [0005.05] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\1281427768 ...
- [0005.05] Log: IS INSTALLED : , YES
- [0005.05] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\1285056268 ...
- [0005.05] Log: IS INSTALLED : , YES
- [0005.06] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\1289686596 ...
- [0005.06] Log: IS INSTALLED : , YES
- [0005.06] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\1306820727 ...
- [0005.06] Log: IS INSTALLED : , YES
- [0005.06] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\1384631824 ...
- [0005.06] Log: IS INSTALLED : , YES
- [0005.06] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\1458945379 ...
- [0005.06] Log: IS INSTALLED : , YES
- [0005.07] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\1471399748 ...
- [0005.07] Log: IS INSTALLED : , YES
- [0005.07] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\1486607466 ...
- [0005.07] Log: IS INSTALLED : , YES
- [0005.07] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\1529472981 ...
- [0005.07] Log: IS INSTALLED : , YES
- [0005.07] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\1595591864 ...
- [0005.07] Log: IS INSTALLED : , YES
- [0005.08] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\1733669574 ...
- [0005.08] Log: IS INSTALLED : , YES
- [0005.08] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\1771327361 ...
- [0005.08] Log: IS INSTALLED : , YES
- [0005.08] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\1771353204 ...
- [0005.08] Log: IS INSTALLED : , YES
- [0005.08] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\1784940385 ...
- [0005.08] Log: IS INSTALLED : , YES
- [0005.08] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\1835126200 ...
- [0005.08] Log: IS INSTALLED : , YES
- [0005.09] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\1949300408 ...
- [0005.09] Log: IS INSTALLED : , YES
- [0005.09] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\2118649248 ...
- [0005.09] Log: IS INSTALLED : , YES
- [0005.09] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\2209195185 ...
- [0005.09] Log: IS INSTALLED : , YES
- [0005.09] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\2257652871 ...
- [0005.09] Log: IS INSTALLED : , YES
- [0005.09] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\2259746446 ...
- [0005.09] Log: IS INSTALLED : , YES
- [0005.10] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\2285967646 ...
- [0005.10] Log: IS INSTALLED : , YES
- [0005.10] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\2347354900 ...
- [0005.10] Log: IS INSTALLED : , YES
- [0005.10] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\2405013108 ...
- [0005.10] Log: IS INSTALLED : , YES
- [0005.10] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\2415446578 ...
- [0005.10] Log: IS INSTALLED : , YES
- [0005.11] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\2418574299 ...
- [0005.11] Log: IS INSTALLED : , YES
- [0005.11] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\2534737016 ...
- [0005.11] Log: IS INSTALLED : , YES
- [0005.11] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\2664422411 ...
- [0005.11] Log: IS INSTALLED : , YES
- [0005.11] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\2700125342 ...
- [0005.11] Log: IS INSTALLED : , YES
- [0005.12] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\2832773856 ...
- [0005.12] Log: IS INSTALLED : , YES
- [0005.12] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\2857715600 ...
- [0005.12] Log: IS INSTALLED : , YES
- [0005.12] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\2949521981 ...
- [0005.12] Log: IS INSTALLED : , YES
- [0005.12] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\2960880496 ...
- [0005.12] Log: IS INSTALLED : , YES
- [0005.13] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\3002469584 ...
- [0005.13] Log: IS INSTALLED : , YES
- [0005.13] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\616359783 ...
- [0005.13] Log: IS INSTALLED : , YES
- [0005.13] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\623234404 ...
- [0005.13] Log: IS INSTALLED : , YES
- [0005.13] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\629604401 ...
- [0005.13] Log: IS INSTALLED : , YES
- [0005.14] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\634951246 ...
- [0005.14] Log: IS INSTALLED : , YES
- [0005.14] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\640107574 ...
- [0005.14] Log: IS INSTALLED : , YES
- [0005.14] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\647307085 ...
- [0005.14] Log: IS INSTALLED : , YES
- [0005.14] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\648410303 ...
- [0005.14] Log: IS INSTALLED : , YES
- [0005.14] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\665435869 ...
- [0005.14] Log: IS INSTALLED : , YES
- [0005.15] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\667104300 ...
- [0005.15] Log: IS INSTALLED : , YES
- [0005.15] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\878158600 ...
- [0005.15] Log: IS INSTALLED : , YES
- [0005.15] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500\957580056 ...
- [0005.15] Log: IS INSTALLED : , YES
- [0005.15] Log: Checking DLC installation for C:\Program Files (x86)\Steam\steamapps\workshop\content\268500268500 ...
- [0005.15] Log: IS INSTALLED : , YES
- [0006.22] Log: LoadAnIniFile was unable to find FilenameToLoad: C:\Program Files (x86)\Steam\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\..\..\XComGame\Config\DefaultrobojumperSquadSelect_NullConfig.ini
- [0006.24] Log: LoadAnIniFile was unable to find FilenameToLoad: C:\Program Files (x86)\Steam\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\..\..\XComGame\Config\DefaultModVersion.ini
- [0006.38] Log: LoadAnIniFile was unable to find FilenameToLoad: C:\Program Files (x86)\Steam\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\..\..\XComGame\Config\DefaultEvacAll_WotC.ini
- [0006.42] Warning: Warning, Failed to load 'FreetheHood-WotC': Can't find file 'FreetheHood-WotC'
- [0006.43] Log: LoadAnIniFile was unable to find FilenameToLoad: C:\Program Files (x86)\Steam\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\..\..\XComGame\Config\DefaultX2WOTCCommunityHighlander_NullConfig.ini
- [0006.44] Warning: Warning, Failed to load 'MilitaryCamos': Can't find file 'MilitaryCamos'
- [0006.45] Warning: Warning, Failed to load 'WOTCReliableWounds': Can't find file 'WOTCReliableWounds'
- [0006.45] Log: LoadAnIniFile was unable to find FilenameToLoad: C:\Program Files (x86)\Steam\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\..\..\XComGame\Config\DefaultWOTC_DisplayHitChance.ini
- [0006.47] Log: LoadAnIniFile was unable to find FilenameToLoad: C:\Program Files (x86)\Steam\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\..\..\XComGame\Config\DefaultWOTC_UIShowEnemies.ini
- [0006.47] Log: LoadAnIniFile was unable to find FilenameToLoad: C:\Program Files (x86)\Steam\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\..\..\XComGame\Config\XComWOTC_UIShowEnemies.ini
- [0006.48] Log: LoadAnIniFile was unable to find FilenameToLoad: C:\Program Files (x86)\Steam\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\..\..\XComGame\Config\DefaultLEBPortrait.ini
- [0006.48] Log: LoadAnIniFile was unable to find FilenameToLoad: C:\Program Files (x86)\Steam\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\..\..\XComGame\Config\XComLEBPortrait.ini
- [0006.49] Log: LoadAnIniFile was unable to find FilenameToLoad: C:\Program Files (x86)\Steam\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\..\..\XComGame\Config\DefaultDeviceDoT.ini
- [0006.54] Warning: Warning, Failed to load 'RussianLanguageExtension': Can't find file 'RussianLanguageExtension'
- [0006.56] Warning: Warning, Failed to load 'SniperDefense': Can't find file 'SniperDefense'
- [0006.59] Log: LoadAnIniFile was unable to find FilenameToLoad: C:\Program Files (x86)\Steam\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\..\..\XComGame\Config\DefaultRustyCounter.ini
- [0006.59] Log: LoadAnIniFile was unable to find FilenameToLoad: C:\Program Files (x86)\Steam\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\..\..\XComGame\Config\DefaultRustyCounter_Version.ini
- [0006.62] Log: LoadAnIniFile was unable to find FilenameToLoad: C:\Program Files (x86)\Steam\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\..\..\XComGame\Config\DefaultAppearanceManager.ini
- [0006.70] Log: LoadAnIniFile was unable to find FilenameToLoad: C:\Program Files (x86)\Steam\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\..\..\XComGame\Config\DefaultWOTCGotchaAgainReduxSettings.ini
- [0006.73] Log: LoadAnIniFile was unable to find FilenameToLoad: C:\Program Files (x86)\Steam\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\..\..\XComGame\Config\DefaultBlackmarketUsage_Settings.ini
- [0006.75] Log: LoadAnIniFile was unable to find FilenameToLoad: C:\Program Files (x86)\Steam\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\..\..\XComGame\Config\DefaultModConfigMenuTestHarness.ini
- [0006.75] Log: LoadAnIniFile was unable to find FilenameToLoad: C:\Program Files (x86)\Steam\steamapps\common\XCOM 2\XCom2-WarOfTheChosen\Binaries\Win64\..\..\XComGame\Config\XComModConfigMenuTestHarness.ini
- [0006.97] Log: FiraxisLive: UX2FiraxisLiveClient::Init - Using SHIPPING_PC_GAME
- [0006.97] Log: FiraxisLive: UX2FiraxisLiveClient::Init - Using USING_OZZY_PROJECT
- [0009.59] EvacAll_WotC: Adding EvacAll ability to template Soldier
- [0009.59] EvacAll_WotC: Adding EvacAll ability to template TutorialCentral
- [0009.59] EvacAll_WotC: Adding EvacAll ability to template StrategyCentral
- [0009.59] EvacAll_WotC: Adding EvacAll ability to template Civilian
- [0009.59] EvacAll_WotC: Adding EvacAll ability to template HostileCivilian
- [0009.59] EvacAll_WotC: Adding EvacAll ability to template FriendlyVIPCivilian
- [0009.60] EvacAll_WotC: Adding EvacAll ability to template Soldier_VIP
- [0009.60] EvacAll_WotC: Adding EvacAll ability to template Scientist_VIP
- [0009.60] EvacAll_WotC: Adding EvacAll ability to template Engineer_VIP
- [0009.60] EvacAll_WotC: Adding EvacAll ability to template HostileVIPCivilian
- [0009.60] EvacAll_WotC: Adding EvacAll ability to template Scientist
- [0009.60] EvacAll_WotC: Adding EvacAll ability to template HeadScientist
- [0009.60] EvacAll_WotC: Adding EvacAll ability to template Engineer
- [0009.60] EvacAll_WotC: Adding EvacAll ability to template HeadEngineer
- [0009.60] EvacAll_WotC: Adding EvacAll ability to template Clerk
- [0009.60] EvacAll_WotC: Adding EvacAll ability to template CommanderVIP
- [0009.60] EvacAll_WotC: Adding EvacAll ability to template StasisSuitVIP
- [0009.60] EvacAll_WotC: Adding EvacAll ability to template AdvGeneralM1
- [0009.60] EvacAll_WotC: Adding EvacAll ability to template AdvGeneralM2
- [0009.60] EvacAll_WotC: Adding EvacAll ability to template AdvGeneralM3
- [0009.60] EvacAll_WotC: Adding EvacAll ability to template ReaperSoldier
- [0009.60] EvacAll_WotC: Adding EvacAll ability to template SkirmisherSoldier
- [0009.60] EvacAll_WotC: Adding EvacAll ability to template TemplarSoldier
- [0009.60] EvacAll_WotC: Adding EvacAll ability to template LostAndAbandonedElena
- [0009.60] EvacAll_WotC: Adding EvacAll ability to template LostAndAbandonedMox
- [0009.60] EvacAll_WotC: Adding EvacAll ability to template VolunteerArmyMilitia
- [0009.60] EvacAll_WotC: Adding EvacAll ability to template VolunteerArmyMilitiaM2
- [0009.60] EvacAll_WotC: Adding EvacAll ability to template VolunteerArmyMilitiaM3
- [0009.60] EvacAll_WotC: Adding EvacAll ability to template AdvTrooperMP
- [0009.60] EvacAll_WotC: Adding EvacAll ability to template AdvCaptainMP
- [0009.60] EvacAll_WotC: Adding EvacAll ability to template AdvStunLancerMP
- [0009.60] EvacAll_WotC: Adding EvacAll ability to template AdvShieldBearerMP
- [0009.60] EvacAll_WotC: Adding EvacAll ability to template AdvMEC_MP
- [0009.60] EvacAll_WotC: Adding EvacAll ability to template AdvPurifierMP
- [0009.60] EvacAll_WotC: Adding EvacAll ability to template AdvPriestMP
- [0009.60] EvacAll_WotC: Adding EvacAll ability to template SectoidMP
- [0009.60] EvacAll_WotC: Adding EvacAll ability to template FacelessMP
- [0009.60] EvacAll_WotC: Adding EvacAll ability to template ViperMP
- [0009.60] EvacAll_WotC: Adding EvacAll ability to template MutonMP
- [0009.60] EvacAll_WotC: Adding EvacAll ability to template CyberusMP
- [0009.60] EvacAll_WotC: Adding EvacAll ability to template BerserkerMP
- [0009.60] EvacAll_WotC: Adding EvacAll ability to template ArchonMP
- [0009.60] EvacAll_WotC: Adding EvacAll ability to template ChryssalidMP
- [0009.60] EvacAll_WotC: Adding EvacAll ability to template AndromedonMP
- [0009.60] EvacAll_WotC: Adding EvacAll ability to template SectopodMP
- [0009.60] EvacAll_WotC: Adding EvacAll ability to template GatekeeperMP
- [0009.60] EvacAll_WotC: Adding EvacAll ability to template SpectreMP
- [0009.60] EvacAll_WotC: Adding EvacAll ability to template PsiZombieMP
- [0009.60] EvacAll_WotC: Adding EvacAll ability to template PsiZombieHumanMP
- [0009.60] EvacAll_WotC: Adding EvacAll ability to template AndromedonRobotMP
- [0009.60] EvacAll_WotC: Adding EvacAll ability to template NestCentral
- [0009.60] EvacAll_WotC: Adding EvacAll ability to template SparkSoldier
- [0009.60] EvacAll_WotC: Adding EvacAll ability to template LostTowersSpark
- [0009.60] EvacAll_WotC: Adding EvacAll ability to template LostTowersShen
- [0009.60] EvacAll_WotC: Adding EvacAll ability to template NarrativeCentral
- [0009.60] EvacAll_WotC: Adding EvacAll ability to template LadderShen
- [0009.60] EvacAll_WotC: Adding EvacAll ability to template JaneKelly
- [0009.60] EvacAll_WotC: Adding EvacAll ability to template PeterOsei
- [0009.60] EvacAll_WotC: Adding EvacAll ability to template AnaRamirez
- [0009.60] EvacAll_WotC: Adding EvacAll ability to template PirateDJ_VIP
- [0009.60] EvacAll_WotC: Adding EvacAll ability to template BlackMarketTrader_VIP
- [0009.60] EvacAll_WotC: Adding EvacAll ability to template LilyShen_VIP
- [0009.60] EvacAll_WotC: Adding EvacAll ability to template JaneKelly_VIP
- [0009.60] EvacAll_WotC: Adding EvacAll ability to template PeterOsei_VIP
- [0009.60] EvacAll_WotC: Adding EvacAll ability to template AnaRamirez_VIP
- [0009.60] EvacAll_WotC: Adding EvacAll ability to template Tygan_VIP
- [0009.60] Suppressable abilities: Patching suppressable cursor
- [0009.60] Suppressable abilities: Ability patched: HunterKillzone
- [0009.60] Suppressable abilities: Ability patched: HunterGrapple
- [0009.60] Suppressable abilities: Ability patched: Grapple
- [0009.60] Suppressable abilities: Ability patched: GrapplePowered
- [0009.60] Suppressable abilities: Ability patched: ThrowClaymore
- [0009.60] Suppressable abilities: Ability patched: ThrowShrapnel
- [0009.60] Suppressable abilities: Ability patched: Pillar
- [0009.60] Suppressable abilities: Ability patched: IonicStorm
- [0009.60] Suppressable abilities: Ability patched: PoisonSpit
- [0009.60] Suppressable abilities: Ability patched: WrathCannonStage1
- [0009.60] Suppressable abilities: Ability patched: WrathCannonStage2
- [0009.60] Suppressable abilities: Ability patched: WrathCannon
- [0009.60] Suppressable abilities: Ability patched: KillZone
- [0009.60] Suppressable abilities: Ability patched: SaturationFire
- [0009.60] Suppressable abilities: Ability patched: Teleport
- [0009.60] Suppressable abilities: Ability patched: PsiBombStage1
- [0009.60] Suppressable abilities: Ability patched: TeleportMP
- [0009.60] Suppressable abilities: Ability patched: PlaceEvacZone
- [0009.60] Suppressable abilities: Ability patched: MicroMissiles
- [0009.60] Suppressable abilities: Ability patched: NullLance
- [0009.60] Suppressable abilities: Ability patched: VoidRift
- [0009.60] Suppressable abilities: Ability patched: PsiDimensionalRiftStage1
- [0009.60] Suppressable abilities: Ability patched: AdvPurifierFlamethrower
- [0009.60] Suppressable abilities: Ability patched: AcidBlob
- [0009.60] Suppressable abilities: Ability patched: BlazingPinionsStage1
- [0009.60] Suppressable abilities: Ability patched: BlazingPinionsStage1MP
- [0009.60] Suppressable abilities: Ability patched: HarborWave
- [0009.60] Suppressable abilities: Ability patched: TriggerPsiSelfDestruct
- [0009.60] Suppressable abilities: Ability patched: CapacitorDischarge
- [0009.60] Suppressable abilities: Ability patched: ScythingClaws
- [0009.60] Suppressable abilities: Ability patched: ScythingClawsMP
- [0009.60] Suppressable abilities: Ability patched: AnimaInversion
- [0009.60] Suppressable abilities: Ability patched: AnimaInversionMP
- [0009.60] Suppressable abilities: Ability patched: ThrowGrenade
- [0009.60] Suppressable abilities: Ability patched: LaunchGrenade
- [0009.60] Suppressable abilities: Ability patched: ProximityMineDetonation
- [0009.60] Suppressable abilities: Ability patched: RocketLauncher
- [0009.60] Suppressable abilities: Ability patched: ShredderGun
- [0009.60] Suppressable abilities: Ability patched: ShredstormCannon
- [0009.60] Suppressable abilities: Ability patched: Flamethrower
- [0009.60] Suppressable abilities: Ability patched: FlamethrowerMk2
- [0009.60] Suppressable abilities: Ability patched: BlasterLauncher
- [0009.60] Suppressable abilities: Ability patched: PlasmaBlaster
- [0009.60] Suppressable abilities: Ability patched: BattleScanner
- [0009.60] Suppressable abilities: Ability patched: MimicBeaconThrow
- [0009.60] Suppressable abilities: Ability patched: SkirmisherGrapple
- [0009.60] Suppressable abilities: Ability patched: ArchonKingBlazingPinionsStage1
- [0009.60] Suppressable abilities: Ability patched: AlienRulerCallForEscape
- [0009.60] Suppressable abilities: Ability patched: Quake
- [0009.60] Suppressable abilities: Ability patched: IcarusJump
- [0009.60] Suppressable abilities: Ability patched: Frostbite
- [0009.60] Suppressable abilities: Ability patched: CapacitorDischarge_Shen
- [0009.60] Suppressable abilities: Ability patched: bombard
- [0009.60] Suppressable abilities: Ability patched: Sacrifice
- [0009.60] Suppressable abilities: Ability patched: TriggerSelfDestruct
- [0009.60] Suppressable abilities: Ability patched: SparkRocketLauncher
- [0009.60] Suppressable abilities: Ability patched: SparkShredderGun
- [0009.60] Suppressable abilities: Ability patched: SparkShredstormCannon
- [0009.60] Suppressable abilities: Ability patched: SparkFlamethrower
- [0009.60] Suppressable abilities: Ability patched: SparkFlamethrowerMk2
- [0009.60] Suppressable abilities: Ability patched: SparkBlasterLauncher
- [0009.60] Suppressable abilities: Ability patched: SparkPlasmaBlaster
- [0009.60] Suppressable abilities: X2TargetingMethod_BlasterLauncher
- [0009.60] Suppressable abilities: Ability patched: BlasterLauncher
- [0009.60] Suppressable abilities: Ability patched: SparkBlasterLauncher
- [0009.60] Suppressable abilities: X2TargetingMethod_Claymore
- [0009.60] Suppressable abilities: Ability patched: ThrowClaymore
- [0009.60] Suppressable abilities: Ability patched: ThrowShrapnel
- [0009.60] X2WOTCCommunityHighlander: Companion script package loaded
- [0009.62] X2WOTCCommunityHighlander: Components:
- [0009.62] X2WOTCCommunityHighlander: X2WOTCCommunityHighlander -- v1.26.3
- [0009.62] X2WOTCCommunityHighlander: Core -- v1.26.3
- [0009.62] X2WOTCCommunityHighlander: Engine -- v1.26.3
- [0009.62] X2WOTCCommunityHighlander: XComGame -- v1.26.3
- [0009.62] X2WOTCCommunityHighlander: DLC_2 -- v1.26.3 (ed92b4)
- [0013.47] Warning: Warning, The Outer object (Package SulzDevXPACK.Cubes) for 'SulzDevXPACK.Cubes.PlayaSunriseFixed' couldn't be loaded [while loading package SulzDevXPACK]: Invalid linker index [couldn't load Package SulzDevXPACK.Cubes]?
- [0013.48] Warning: Warning, Failed to load 'TextureCube SulzDevXPACK.Cubes.PlayaSunriseFixed': Failed to find object 'TextureCube SulzDevXPACK.Cubes.PlayaSunriseFixed'
- [0013.51] Log: Working around XDK XAudio2 regression: TRUE
- [0013.53] Log: Wwise(R) SDK Version 2016.1.6 Build 5926. Copyright (c) 2006-2012 Audiokinetic Inc. / All Rights Reserved.
- [0014.03] Log: Using D3D11 adapter: NVIDIA GeForce RTX 2060
- [0014.04] Log: NVIDIA GeForce RTX 2060 aftermath result -> 1
- [0014.24] Log: Detected 1 Nvidia GPU for rendering
- [0014.26] Log: MMDevice Endpoint 0: "Speakers (High Definition Audio Device)" ({0.0.0.00000000}.{a25cc89b-ed73-43f2-9fbd-a2029d088b82})
- [0014.26] Log: MMDevice Endpoint 1: "Headphones (High Definition Audio Device)" ({0.0.0.00000000}.{adc04722-0c9c-440e-9212-9f0278b255af}) (DEFAULT)
- [0014.28] Log: ###### OnlineEventMgr waited 0.00 seconds for saves to complete
- [0014.28] Log: LoadMap: XComShell_Wilderness_Forest_Night?Name=Player?Team=255
- [0015.20] Log: Setting Game Info for World (0xeeeda100) 'XComShell_Wilderness_Forest_Night.TheWorld:PersistentLevel.WorldInfo_0'
- [0015.20] Log: Game class is 'XComShell'
- [0015.20] Log: Set Game Info as (0xedf77580) 'XComShell_Wilderness_Forest_Night.TheWorld:PersistentLevel.XComShell_0'
- [0015.22] Log: Bringing World XComShell_Wilderness_Forest_Night.TheWorld up for play (0) at 2023.11.29-00.11.19
- [0015.23] Log: Bringing up level for play took: 0.037197
- [0015.97] Log: ########### Finished loading level: 1.683657 seconds
- [0016.06] Log: Movie Started Event: 1080_X2_2KFXS_Logos
- [0016.13] Log: Initializing Engine Completed
- [0016.13] Log: Movie Finished Event: X2_2KFXS_Logos, 0.074223, 0.000000
- [0025.94] Log: >>>>>>>>>>>>>> Initial startup: 25.94s <<<<<<<<<<<<<<<
- [0026.83] Warning: Attempting to detach NULL component from SkeletalMeshComponent_12
- [0026.84] Warning: Attempting to detach NULL component from SkeletalMeshComponent_12
- [0027.10] EUAimRoll: Ability patched: StandardShot
- [0027.10] EUAimRoll: Ability patched: StandardShot_NoEnd
- [0027.10] EUAimRoll: Ability patched: PanickedReaction_Aggressive
- [0027.10] EUAimRoll: Ability patched: Sting
- [0027.10] EUAimRoll: Ability patched: PistolStandardShot
- [0027.10] EUAimRoll: Ability patched: SniperStandardFire
- [0027.10] EUAimRoll: Ability patched: LightningHands
- [0027.10] EUAimRoll: Ability patched: AnimaGate
- [0027.10] EUAimRoll: Ability patched: Blaster
- [0027.10] EUAimRoll: AbilityToHitCalc patched
- [0027.10] EUAimRoll: Ability patched: StandardShot
- [0027.10] EUAimRoll: Ability patched: StandardShot_NoEnd
- [0027.10] EUAimRoll: Ability patched: PanickedReaction_Aggressive
- [0027.10] EUAimRoll: Ability patched: Sting
- [0027.10] EUAimRoll: Ability patched: PistolStandardShot
- [0027.10] EUAimRoll: Ability patched: SniperStandardFire
- [0027.10] EUAimRoll: Ability patched: LightningHands
- [0027.10] EUAimRoll: Ability patched: AnimaGate
- [0027.10] EUAimRoll: Ability patched: Blaster
- [0027.10] EUAimRoll: AbilityToHitOwnerOnMissCalc patched
- [0027.10] EUAimRoll: All abilities patched
- [0027.10] EUAimRoll: AbilityToHitCalc_Melee patched
- [0027.10] Warning: Redscreen: GetSingleGameStateObjectForClass FAILED, no object found with type XComGameState_CampaignSettings
- Script call stack:
- (Default__RemoveMissingModsSettings) RemoveMissingModsSettings::GetScreenToUse
- (Default__UIScreenListener_UnbindMods) UIScreenListener_UnbindMods::OnInit
- [0027.58] Log: UOnlineSubsystem OnlineSubsystemSteamworks_0
- [0028.08] Log: Decal Regeneration: 0 times, 0.014 ms
- [0028.33] Log: Decal Regeneration: 0 times, 0.023 ms
- [0028.64] Log: Decal Regeneration: 0 times, 0.034 ms
- [0028.94] Log: Decal Regeneration: 0 times, 0.043 ms
- [0029.22] Log: Decal Regeneration: 0 times, 0.053 ms
- [0032.58] Warning: SeqAct_ActivateRemoteEvent XComShell_Wilderness_Forest_Night.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ActivateRemoteEvent_1 failed to find target event: FinishedTransitionToShell
- [0035.44] Warning: GetSingleGameStateObjectForClass FAILED, no object found with type XComGameState_CampaignSettings
- Script call stack:
- (Default__RemoveMissingModsSettings) RemoveMissingModsSettings::GetScreenToUse
- (Default__UIScreenListener_UnbindMods) UIScreenListener_UnbindMods::OnInit
- [0035.47] Log: ###### OnlineEventMgr waited 0.00 seconds for saves to complete
- [0035.47] Log: LoadMap: Plot_ABN_Gather_Waterfront_TLE?Name=Player?Team=255?game=XComGame.XComTacticalGame?LoadingSave
- [0035.51] Log: --- LOADING MOVIE START ---
- [0035.51] Log: Movie Started Event: 1080_Black
- [0038.37] Log: No animation compression exists for sequence NO_SensorSweepA (AnimSet Bit.Anims.AS_BeamBit)
- [0038.37] Log: FAnimationUtils::CompressAnimSequence NO_SensorSweepA (AnimSet Bit.Anims.AS_BeamBit) SkelMesh not valid, won't be able to use RemoveLinearKeys.
- [0038.37] Log: Compression Requested for Empty Animation NO_SensorSweepA
- [0038.37] Log: No animation compression exists for sequence NO_MedicalProtocolA (AnimSet Bit.Anims.AS_BeamBit)
- [0038.37] Log: FAnimationUtils::CompressAnimSequence NO_MedicalProtocolA (AnimSet Bit.Anims.AS_BeamBit) SkelMesh not valid, won't be able to use RemoveLinearKeys.
- [0038.37] Log: Compression Requested for Empty Animation NO_MedicalProtocolA
- [0038.37] Log: No animation compression exists for sequence NO_DefenseProtocolA (AnimSet Bit.Anims.AS_BeamBit)
- [0038.37] Log: FAnimationUtils::CompressAnimSequence NO_DefenseProtocolA (AnimSet Bit.Anims.AS_BeamBit) SkelMesh not valid, won't be able to use RemoveLinearKeys.
- [0038.37] Log: Compression Requested for Empty Animation NO_DefenseProtocolA
- [0038.37] Log: No animation compression exists for sequence NO_RestorativeMistA (AnimSet Bit.Anims.AS_BeamBit)
- [0038.37] Log: FAnimationUtils::CompressAnimSequence NO_RestorativeMistA (AnimSet Bit.Anims.AS_BeamBit) SkelMesh not valid, won't be able to use RemoveLinearKeys.
- [0038.37] Log: Compression Requested for Empty Animation NO_RestorativeMistA
- [0038.37] Log: No animation compression exists for sequence HL_FlyDwnStopA (AnimSet Bit.Anims.AS_BeamBit)
- [0038.37] Log: FAnimationUtils::CompressAnimSequence HL_FlyDwnStopA (AnimSet Bit.Anims.AS_BeamBit) SkelMesh not valid, won't be able to use RemoveLinearKeys.
- [0038.37] Log: Compression Requested for Empty Animation HL_FlyDwnStopA
- [0038.37] Log: No animation compression exists for sequence HL_FlyDwnLoopA (AnimSet Bit.Anims.AS_BeamBit)
- [0038.37] Log: FAnimationUtils::CompressAnimSequence HL_FlyDwnLoopA (AnimSet Bit.Anims.AS_BeamBit) SkelMesh not valid, won't be able to use RemoveLinearKeys.
- [0038.37] Log: Compression Requested for Empty Animation HL_FlyDwnLoopA
- [0038.37] Log: No animation compression exists for sequence HL_FlyDwnStartA (AnimSet Bit.Anims.AS_BeamBit)
- [0038.37] Log: FAnimationUtils::CompressAnimSequence HL_FlyDwnStartA (AnimSet Bit.Anims.AS_BeamBit) SkelMesh not valid, won't be able to use RemoveLinearKeys.
- [0038.37] Log: Compression Requested for Empty Animation HL_FlyDwnStartA
- [0038.37] Log: No animation compression exists for sequence HL_FlyUpStopA (AnimSet Bit.Anims.AS_BeamBit)
- [0038.37] Log: FAnimationUtils::CompressAnimSequence HL_FlyUpStopA (AnimSet Bit.Anims.AS_BeamBit) SkelMesh not valid, won't be able to use RemoveLinearKeys.
- [0038.37] Log: Compression Requested for Empty Animation HL_FlyUpStopA
- [0038.37] Log: No animation compression exists for sequence HL_FlyUpLoopA (AnimSet Bit.Anims.AS_BeamBit)
- [0038.37] Log: FAnimationUtils::CompressAnimSequence HL_FlyUpLoopA (AnimSet Bit.Anims.AS_BeamBit) SkelMesh not valid, won't be able to use RemoveLinearKeys.
- [0038.37] Log: Compression Requested for Empty Animation HL_FlyUpLoopA
- [0038.37] Log: No animation compression exists for sequence HL_FlyUpStartA (AnimSet Bit.Anims.AS_BeamBit)
- [0038.37] Log: FAnimationUtils::CompressAnimSequence HL_FlyUpStartA (AnimSet Bit.Anims.AS_BeamBit) SkelMesh not valid, won't be able to use RemoveLinearKeys.
- [0038.37] Log: Compression Requested for Empty Animation HL_FlyUpStartA
- [0038.37] Log: No animation compression exists for sequence NO_CombatProtocolA (AnimSet Bit.Anims.AS_BeamBit)
- [0038.37] Log: FAnimationUtils::CompressAnimSequence NO_CombatProtocolA (AnimSet Bit.Anims.AS_BeamBit) SkelMesh not valid, won't be able to use RemoveLinearKeys.
- [0038.37] Log: Compression Requested for Empty Animation NO_CombatProtocolA
- [0038.37] Log: No animation compression exists for sequence NO_HarrassmentA (AnimSet Bit.Anims.AS_BeamBit)
- [0038.37] Log: FAnimationUtils::CompressAnimSequence NO_HarrassmentA (AnimSet Bit.Anims.AS_BeamBit) SkelMesh not valid, won't be able to use RemoveLinearKeys.
- [0038.37] Log: Compression Requested for Empty Animation NO_HarrassmentA
- [0038.37] Log: No animation compression exists for sequence NO_CapacitorDischargeA (AnimSet Bit.Anims.AS_BeamBit)
- [0038.37] Log: FAnimationUtils::CompressAnimSequence NO_CapacitorDischargeA (AnimSet Bit.Anims.AS_BeamBit) SkelMesh not valid, won't be able to use RemoveLinearKeys.
- [0038.37] Log: Compression Requested for Empty Animation NO_CapacitorDischargeA
- [0038.37] Log: No animation compression exists for sequence NO_RevivalProtocolA (AnimSet Bit.Anims.AS_BeamBit)
- [0038.37] Log: FAnimationUtils::CompressAnimSequence NO_RevivalProtocolA (AnimSet Bit.Anims.AS_BeamBit) SkelMesh not valid, won't be able to use RemoveLinearKeys.
- [0038.37] Log: Compression Requested for Empty Animation NO_RevivalProtocolA
- [0038.37] Log: No animation compression exists for sequence NO_ScanningProtocolA (AnimSet Bit.Anims.AS_BeamBit)
- [0038.37] Log: FAnimationUtils::CompressAnimSequence NO_ScanningProtocolA (AnimSet Bit.Anims.AS_BeamBit) SkelMesh not valid, won't be able to use RemoveLinearKeys.
- [0038.37] Log: Compression Requested for Empty Animation NO_ScanningProtocolA
- [0038.37] Log: No animation compression exists for sequence NO_SensorSweepA (AnimSet Bit.Anims.AS_Bit)
- [0038.37] Log: FAnimationUtils::CompressAnimSequence NO_SensorSweepA (AnimSet Bit.Anims.AS_Bit) SkelMesh not valid, won't be able to use RemoveLinearKeys.
- [0038.37] Log: Compression Requested for Empty Animation NO_SensorSweepA
- [0038.37] Log: No animation compression exists for sequence NO_MedicalProtocolA (AnimSet Bit.Anims.AS_Bit)
- [0038.37] Log: FAnimationUtils::CompressAnimSequence NO_MedicalProtocolA (AnimSet Bit.Anims.AS_Bit) SkelMesh not valid, won't be able to use RemoveLinearKeys.
- [0038.37] Log: Compression Requested for Empty Animation NO_MedicalProtocolA
- [0038.37] Log: No animation compression exists for sequence NO_RevivalProtocolA (AnimSet Bit.Anims.AS_Bit)
- [0038.37] Log: FAnimationUtils::CompressAnimSequence NO_RevivalProtocolA (AnimSet Bit.Anims.AS_Bit) SkelMesh not valid, won't be able to use RemoveLinearKeys.
- [0038.37] Log: Compression Requested for Empty Animation NO_RevivalProtocolA
- [0038.37] Log: No animation compression exists for sequence NO_ScanningProtocolA (AnimSet Bit.Anims.AS_Bit)
- [0038.37] Log: FAnimationUtils::CompressAnimSequence NO_ScanningProtocolA (AnimSet Bit.Anims.AS_Bit) SkelMesh not valid, won't be able to use RemoveLinearKeys.
- [0038.37] Log: Compression Requested for Empty Animation NO_ScanningProtocolA
- [0038.37] Log: No animation compression exists for sequence Zero (AnimSet Bit.Anims.AS_BeamBit)
- [0038.37] Log: FAnimationUtils::CompressAnimSequence Zero (AnimSet Bit.Anims.AS_BeamBit) SkelMesh not valid, won't be able to use RemoveLinearKeys.
- [0038.37] Log: Compression Requested for Empty Animation Zero
- [0038.37] Log: No animation compression exists for sequence ADD_Zero (AnimSet Bit.Anims.AS_BeamBit)
- [0038.37] Log: FAnimationUtils::CompressAnimSequence ADD_Zero (AnimSet Bit.Anims.AS_BeamBit) SkelMesh not valid, won't be able to use RemoveLinearKeys.
- [0038.37] Log: Compression Requested for Empty Animation ADD_Zero
- [0038.37] Log: No animation compression exists for sequence Zero (AnimSet Bit.Anims.AS_Bit)
- [0038.37] Log: FAnimationUtils::CompressAnimSequence Zero (AnimSet Bit.Anims.AS_Bit) SkelMesh not valid, won't be able to use RemoveLinearKeys.
- [0038.37] Log: Compression Requested for Empty Animation Zero
- [0038.37] Log: No animation compression exists for sequence ADD_Zero (AnimSet Bit.Anims.AS_Bit)
- [0038.37] Log: FAnimationUtils::CompressAnimSequence ADD_Zero (AnimSet Bit.Anims.AS_Bit) SkelMesh not valid, won't be able to use RemoveLinearKeys.
- [0038.37] Log: Compression Requested for Empty Animation ADD_Zero
- [0038.43] Log: Setting Game Info for World (0xe9961180) 'Plot_ABN_Gather_Waterfront_TLE.TheWorld:PersistentLevel.WorldInfo_6'
- [0038.43] Log: Game class is 'XComTacticalGame'
- [0038.43] Log: Set Game Info as (0xebd0c100) 'Plot_ABN_Gather_Waterfront_TLE.TheWorld:PersistentLevel.XComTacticalGame_0'
- [0038.44] Log: Bringing World Plot_ABN_Gather_Waterfront_TLE.TheWorld up for play (0) at 2023.11.29-00.11.42
- [0038.45] Log: XComTacticalGame::PendingMatch - Begin State
- [0038.45] Log: Bringing up level for play took: 0.021171
- [0038.48] Log: ########### Finished loading level: 3.011751 seconds
- [0038.48] Log: XComTacticalGame::PendingMatch - Wait on Async Loading
- [0038.77] Log: XComTacticalGame::PendingMatch - Wait on Async Loading Complete
- [0038.77] Log: XComTacticalGame::StartMatch
- [0038.77] Log: XComTacticalGRI::StartMatch: Dropship=False, AutoTests=False, bTacticalQuickLaunch=False
- [0039.19] Log: TacticalGRI::InitBattle: StartGameState=None, IntendedForReloadLevel=False
- [0039.19] Log: X2TacticalGameRuleset_0 LoadTacticalGame: BeginState
- [0039.21] Log: XComTacticalGame::PendingMatch - End State -> Playing
- [0039.21] Log: XComTacticalGame::Playing - Begin State
- [0039.21] Log: X2TacticalGameRuleset_0 LoadTacticalGame: Start of Begin Block
- [0039.21] Log: XCom3DCursor::ResetPlotValueCache
- [0039.21] Log: Loading Map Phase 1: Stream Parcels
- [0041.30] Log: TPooledAllocator grew to 1 Blocks of 256 Elements
- [0041.59] Log: TPooledAllocator grew to 2 Blocks of 256 Elements
- [0041.77] Log: Decal Regeneration: 0 times, 10.226 ms
- [0041.81] Log: Loading Map Phase 2: Layer Selection
- [0041.88] Log: Decal Regeneration: 0 times, 21.248 ms
- [0041.92] Log: Loading Map Phase 3: Building World Data
- [0041.92] Log: Started building visibility map... (56784 tiles ( 84 x 52 x 13 ))
- [0043.11] Log: Finished building visibility map. Map dimensions: 56784 tiles ( 84 x 52 x 13 )
- [0043.11] Log: ----------------------------
- [0043.11] Log: StaticTileFlags 285.22 KB (128.00 KB overhead) | 2236 of 3528 blocks used
- [0043.11] Log: VisibilityBlockingVoxels 30722.80 KB (128.00 KB overhead) | 1543 of 3528 blocks used
- [0043.11] Log: CoverFlags 169.06 KB (128.00 KB overhead) | 584 of 3528 blocks used
- [0043.11] Log: FloorTileData 1053.88 KB (128.00 KB overhead) | 823 of 3528 blocks used
- [0043.11] Log: CoverTileData 374.38 KB (128.00 KB overhead) | 584 of 3528 blocks used
- [0043.11] Log: InteractPoints 140.38 KB (128.00 KB overhead) | 44 of 3528 blocks used
- [0043.11] Log: DynamicWorldFlags 128.00 KB (128.00 KB overhead) | 0 of 3528 blocks used
- [0043.11] Log: FullTileOccupiers 229.25 KB (128.00 KB overhead) | 720 of 3528 blocks used
- [0043.11] Log: EnvDmgTileData 128.00 KB (128.00 KB overhead) | 0 of 3528 blocks used
- [0043.11] Log: DestructibleTileData 128.00 KB (128.00 KB overhead) | 0 of 3528 blocks used
- [0043.11] Log: DestructibleEffectTileData 128.00 KB (128.00 KB overhead) | 0 of 3528 blocks used
- [0043.11] Log: ----------------------------
- [0043.13] Log: Total Data Size: 35248.73KB
- [0043.13] Warning: Redscreen: Destructible Actor 'ABN_Waterfront_Court_08x16_02_36.XComDestructibleActor_93' from Archetype 'ARC_Welding_Truck_LoCov' has a location (pivot) that does not match up with tile occupancy. Pivot should be closer to the bounds of destructible. ~RussellA
- [0043.24] XCom_Event:
- Validation Failure Summary (These event listeners have been REMOVED) :
- [0043.52] Warning: Warning, Failed to load 'FemaleVoice1_Russian_Data.SF01OrderConfirm18_Cue'! Referenced by 'MissVoiceRU_English.FemeleVoiceRU1_English' ('XComGame.XComCharacterVoice:CharacterCustomizationCue').
- [0043.52] Warning: Warning, Failed to load 'FemaleVoice1_Russian_Data': Can't find file for package 'FemaleVoice1_Russian_Data' while loading NULL
- [0043.55] Warning: Warning, Failed to load 'MaleVoice1_Russian_Data.SM01OrderConfirm14_Cue'! Referenced by 'MissVoiceRU_English.MaleVoiceRU1_English' ('XComGame.XComCharacterVoice:CharacterCustomizationCue').
- [0043.55] Warning: Warning, Failed to load 'MaleVoice1_Russian_Data': Can't find file for package 'MaleVoice1_Russian_Data' while loading NULL
- [0043.60] Warning: Warning, Failed to load 'MECFemaleVoice1_Russian_Data.MSF01OrderConfirmed13_Cue'! Referenced by 'MissVoiceRU_English.MECFemaleVoiceRU1_English' ('XComGame.XComCharacterVoice:CharacterCustomizationCue').
- [0043.60] Warning: Warning, Failed to load 'MECFemaleVoice1_Russian_Data': Can't find file for package 'MECFemaleVoice1_Russian_Data' while loading NULL
- [0043.60] Warning: Warning, Failed to load 'MECMaleVoice1_Russian_Data.MSM01OrderConfirmed13_Cue'! Referenced by 'MissVoiceRU_English.MECMaleVoiceRU1_English' ('XComGame.XComCharacterVoice:CharacterCustomizationCue').
- [0043.60] Warning: Warning, Failed to load 'MECMaleVoice1_Russian_Data': Can't find file for package 'MECMaleVoice1_Russian_Data' while loading NULL
- [0043.86] Warning: Attempting to detach NULL component from SkeletalMeshComponent_118
- [0043.86] Warning: Attempting to detach NULL component from SkeletalMeshComponent_118
- [0044.16] Warning: USkeletalMeshComponent::InitArticulated : No PhysicsAsset defined for Plot_ABN_Gather_Waterfront_TLE.TheWorld:PersistentLevel.XComWeapon_33.SkeletalMeshComponent_262 with skeletalmesh FX_Weapons_Shared.Weapon_Dummy
- [0044.16] Warning: USkeletalMeshComponent::InitArticulated : No PhysicsAsset defined for Plot_ABN_Gather_Waterfront_TLE.TheWorld:PersistentLevel.XComWeapon_34.SkeletalMeshComponent_263 with skeletalmesh FX_Weapons_Shared.Weapon_Dummy
- [0044.17] Warning: USkeletalMeshComponent::InitArticulated : No PhysicsAsset defined for Plot_ABN_Gather_Waterfront_TLE.TheWorld:PersistentLevel.XComWeapon_36.SkeletalMeshComponent_277 with skeletalmesh FX_Weapons_Shared.Weapon_Dummy
- [0044.17] Warning: USkeletalMeshComponent::InitArticulated : No PhysicsAsset defined for Plot_ABN_Gather_Waterfront_TLE.TheWorld:PersistentLevel.XComWeapon_37.SkeletalMeshComponent_278 with skeletalmesh FX_Weapons_Shared.Weapon_Dummy
- [0044.31] XCom_Maps: , Plot_ABN_Gather_Waterfront_TLE, , 5.40
- [0044.37] Warning: Redscreen: FullyLoading in DynamicLoadObject: DLC_60_NarrativeMoments (DLC_60_NarrativeMoments.DLC2_S_King_Lives_Escapees_Remain)
- [0044.38] Warning: Redscreen: FullyLoading in DynamicLoadObject: DLC_90_NarrativeMoments (DLC_90_NarrativeMoments.DLC3_S_Julian_Lives)
- [0044.41] Log: XCom3DCursor::CachePlotDefinitionValues: Caching 2 as the MaxFloor.
- [0044.48] EUAimRollsVis: Initializing PERFECT INFORMATION
- [0044.48] EUAimRollsVis: Finshed initializing PERFECT INFORMATION
- [0044.48] ScriptLog: Script call stack:
- Function WOTC_TacCounters.RustyCounter:OnInit
- Function WOTC_TacCounters.RustyCounter_Utils:GetUI
- Function XComGame.UIPanel:GetChild
- Function XComGame.UIPanel:GetChildByName
- [0044.48] Warning: Redscreen: FullyLoading in DynamicLoadObject: UI_3D_SSI (UI_3D_SSI.Unit.MIC_SelectedSelection_Blue)
- [0044.49] ProtectDeviceHP: objectiveName = Obj_GatherSurvivors
- [0044.49] Warning: Redscreen: FullyLoading in DynamicLoadObject: XPACK_SoundTacticalUI (XPACK_SoundTacticalUI.ChosenTurn)
- [0044.54] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
- [0044.55] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
- [0044.55] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
- [0044.55] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
- [0044.55] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
- [0044.55] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
- [0044.56] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
- [0044.56] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
- [0044.56] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
- [0044.56] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
- [0044.57] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
- [0044.57] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
- [0044.57] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
- [0044.57] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
- [0044.58] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
- [0044.58] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
- [0044.58] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
- [0044.58] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
- [0044.59] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
- [0044.59] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
- [0044.59] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
- [0044.59] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
- [0044.60] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
- [0044.60] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
- [0044.60] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
- [0044.60] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
- [0044.61] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
- [0044.61] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
- [0044.75] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
- [0044.75] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
- [0044.79] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
- [0044.79] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
- [0044.80] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
- [0044.81] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
- [0044.81] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
- [0044.82] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
- [0044.82] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
- [0044.82] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
- [0044.86] Warning: Redscreen: Updating Destructible "Plot_ABN_Gather_Waterfront_TLE.TheWorld:ABN_Waterfront_Court_08x16_01_35.XComDestructibleActor_3" map data before registering as destructible
- [0044.86] Warning: Redscreen: Updating Destructible "Plot_ABN_Gather_Waterfront_TLE.TheWorld:sm_PirateRadio_02_12.XComDestructibleActor_208" map data before registering as destructible
- [0044.86] Warning: Redscreen: Updating Destructible "Plot_ABN_Gather_Waterfront_TLE.TheWorld:sm_PirateRadio_02_12.XComDestructibleActor_131" map data before registering as destructible
- [0044.86] Warning: Redscreen: Updating Destructible "Plot_ABN_Gather_Waterfront_TLE.TheWorld:sm_PirateRadio_02_12.XComDestructibleActor_100" map data before registering as destructible
- [0044.86] Warning: Redscreen: Updating Destructible "Plot_ABN_Gather_Waterfront_TLE.TheWorld:sm_PirateRadio_02_12.XComDestructibleActor_99" map data before registering as destructible
- [0044.86] Warning: Redscreen: Updating Destructible "Plot_ABN_Gather_Waterfront_TLE.TheWorld:sm_PirateRadio_02_12.XComDestructibleActor_61" map data before registering as destructible
- [0044.86] Warning: Redscreen: Updating Destructible "Plot_ABN_Gather_Waterfront_TLE.TheWorld:sm_PirateRadio_02_12.XComDestructibleActor_94" map data before registering as destructible
- [0044.86] Warning: Redscreen: Updating Destructible "Plot_ABN_Gather_Waterfront_TLE.TheWorld:sm_PirateRadio_02_12.XComDestructibleActor_112" map data before registering as destructible
- [0044.86] Warning: Redscreen: Updating Destructible "Plot_ABN_Gather_Waterfront_TLE.TheWorld:sm_PirateRadio_02_12.XComDestructibleActor_1834" map data before registering as destructible
- [0044.86] Warning: Redscreen: Updating Destructible "Plot_ABN_Gather_Waterfront_TLE.TheWorld:sm_PirateRadio_02_12.XComDestructibleActor_29" map data before registering as destructible
- [0044.86] Warning: Redscreen: Updating Destructible "Plot_ABN_Gather_Waterfront_TLE.TheWorld:sm_PirateRadio_02_12.XComDestructibleActor_88" map data before registering as destructible
- [0044.86] Warning: Redscreen: Updating Destructible "Plot_ABN_Gather_Waterfront_TLE.TheWorld:sm_PirateRadio_02_12.XComDestructibleActor_52" map data before registering as destructible
- [0044.86] Warning: Redscreen: Updating Destructible "Plot_ABN_Gather_Waterfront_TLE.TheWorld:sm_PirateRadio_02_12.XComDestructibleActor_192" map data before registering as destructible
- [0044.86] Warning: Redscreen: Updating Destructible "Plot_ABN_Gather_Waterfront_TLE.TheWorld:sm_PirateRadio_02_12.XComDestructibleActor_193" map data before registering as destructible
- [0044.86] Warning: Redscreen: Updating Destructible "Plot_ABN_Gather_Waterfront_TLE.TheWorld:sm_PirateRadio_02_12.XComDestructibleActor_39" map data before registering as destructible
- [0044.86] Warning: Redscreen: Updating Destructible "Plot_ABN_Gather_Waterfront_TLE.TheWorld:sm_PirateRadio_02_12.XComDestructibleActor_1815" map data before registering as destructible
- [0044.86] Warning: Redscreen: Updating Destructible "Plot_ABN_Gather_Waterfront_TLE.TheWorld:sm_PirateRadio_02_12.XComDestructibleActor_3" map data before registering as destructible
- [0044.86] Warning: Redscreen: Updating Destructible "Plot_ABN_Gather_Waterfront_TLE.TheWorld:sm_PirateRadio_02_12.XComDestructibleActor_14" map data before registering as destructible
- [0044.86] Warning: Redscreen: Updating Destructible "Plot_ABN_Gather_Waterfront_TLE.TheWorld:sm_PirateRadio_02_12.XComDestructibleActor_200" map data before registering as destructible
- [0044.86] Warning: Redscreen: Updating Destructible "Plot_ABN_Gather_Waterfront_TLE.TheWorld:sm_PirateRadio_02_12.XComDestructibleActor_209" map data before registering as destructible
- [0044.88] Warning: Redscreen: Updating Destructible "Plot_ABN_Gather_Waterfront_TLE.TheWorld:sm_PirateRadio_02_12.XComDestructibleActor_34" map data before registering as destructible
- [0044.88] Warning: Redscreen: Updating Destructible "Plot_ABN_Gather_Waterfront_TLE.TheWorld:sm_PirateRadio_02_12.XComDestructibleActor_32" map data before registering as destructible
- [0044.88] Warning: Redscreen: Updating Destructible "Plot_ABN_Gather_Waterfront_TLE.TheWorld:sm_PirateRadio_02_12.XComDestructibleActor_33" map data before registering as destructible
- [0044.88] Warning: Redscreen: Updating Destructible "Plot_ABN_Gather_Waterfront_TLE.TheWorld:sm_PirateRadio_02_12.XComDestructibleActor_31" map data before registering as destructible
- [0044.88] Warning: Redscreen: Updating Destructible "Plot_ABN_Gather_Waterfront_TLE.TheWorld:sm_PirateRadio_02_12.XComDestructibleActor_132" map data before registering as destructible
- [0044.88] Warning: Redscreen: Updating Destructible "Plot_ABN_Gather_Waterfront_TLE.TheWorld:sm_PirateRadio_02_12.XComDestructibleActor_79" map data before registering as destructible
- [0044.88] Warning: Redscreen: Updating Destructible "Plot_ABN_Gather_Waterfront_TLE.TheWorld:sm_PirateRadio_02_12.XComDestructibleActor_1831" map data before registering as destructible
- [0044.88] Warning: Redscreen: Updating Destructible "Plot_ABN_Gather_Waterfront_TLE.TheWorld:sm_PirateRadio_02_12.XComDestructibleActor_28" map data before registering as destructible
- [0044.88] Warning: Redscreen: Updating Destructible "Plot_ABN_Gather_Waterfront_TLE.TheWorld:sm_PirateRadio_02_12.XComDestructibleActor_121" map data before registering as destructible
- [0044.88] Warning: Redscreen: Updating Destructible "Plot_ABN_Gather_Waterfront_TLE.TheWorld:sm_PirateRadio_02_12.XComDestructibleActor_179" map data before registering as destructible
- [0044.88] Warning: Redscreen: Updating Destructible "Plot_ABN_Gather_Waterfront_TLE.TheWorld:sm_PirateRadio_02_12.XComDestructibleActor_178" map data before registering as destructible
- [0044.88] Warning: Redscreen: Updating Destructible "Plot_ABN_Gather_Waterfront_TLE.TheWorld:sm_PirateRadio_02_12.XComDestructibleActor_57" map data before registering as destructible
- [0044.88] Warning: Redscreen: Updating Destructible "Plot_ABN_Gather_Waterfront_TLE.TheWorld:sm_PirateRadio_02_12.XComDestructibleActor_38" map data before registering as destructible
- [0044.88] Warning: Redscreen: Updating Destructible "Plot_ABN_Gather_Waterfront_TLE.TheWorld:sm_PirateRadio_02_12.XComDestructibleActor_5" map data before registering as destructible
- [0044.88] Warning: Redscreen: Updating Destructible "Plot_ABN_Gather_Waterfront_TLE.TheWorld:sm_PirateRadio_02_12.XComDestructibleActor_11" map data before registering as destructible
- [0045.20] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
- [0045.20] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
- [0045.20] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
- [0045.21] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
- [0045.25] Log: Tactical Load Debug: Detected loading movie
- [0045.25] Log: Tactical Load Debug: Engine Request Stop Movie
- [0045.25] Log: Tactical Load Debug: Requested loading movie stop
- [0046.28] Log: Movie Finished Event: 1080_LoadingScreen_Advent_4, 10.764177, 20.000000
- [0046.28] Log: --- LOADING MOVIE TIME: 10.7 sec ---
- [0046.32] Log: Decal Regeneration: 0 times, 32.800 ms
- [0047.39] Warning: USkeletalMeshComponent::SetRBPosition(): no PhysicsAssetInstance for SkeletalMeshComponent Plot_ABN_Gather_Waterfront_TLE.TheWorld:PersistentLevel.XComWeapon_62.SkeletalMeshComponent_591 with skeletalmesh: NULL
- [0047.39] Warning: USkeletalMeshComponent::SetRBRotation(): no PhysicsAssetInstance for SkeletalMeshComponent Plot_ABN_Gather_Waterfront_TLE.TheWorld:PersistentLevel.XComWeapon_62.SkeletalMeshComponent_591 with skeletalmesh: NULL
- [0047.39] Warning: USkeletalMeshComponent::SetRBPosition(): no PhysicsAssetInstance for SkeletalMeshComponent Plot_ABN_Gather_Waterfront_TLE.TheWorld:PersistentLevel.XComWeapon_66.SkeletalMeshComponent_643 with skeletalmesh: NULL
- [0047.39] Warning: USkeletalMeshComponent::SetRBRotation(): no PhysicsAssetInstance for SkeletalMeshComponent Plot_ABN_Gather_Waterfront_TLE.TheWorld:PersistentLevel.XComWeapon_66.SkeletalMeshComponent_643 with skeletalmesh: NULL
- [0047.39] Warning: USkeletalMeshComponent::SetRBPosition(): no PhysicsAssetInstance for SkeletalMeshComponent Plot_ABN_Gather_Waterfront_TLE.TheWorld:PersistentLevel.XComWeapon_68.SkeletalMeshComponent_669 with skeletalmesh: NULL
- [0047.39] Warning: USkeletalMeshComponent::SetRBRotation(): no PhysicsAssetInstance for SkeletalMeshComponent Plot_ABN_Gather_Waterfront_TLE.TheWorld:PersistentLevel.XComWeapon_68.SkeletalMeshComponent_669 with skeletalmesh: NULL
- [0047.59] Warning: USkeletalMeshComponent::SetRBPosition(): no PhysicsAssetInstance for SkeletalMeshComponent Plot_ABN_Gather_Waterfront_TLE.TheWorld:PersistentLevel.XComWeapon_51.SkeletalMeshComponent_436 with skeletalmesh: NULL
- [0047.59] Warning: USkeletalMeshComponent::SetRBRotation(): no PhysicsAssetInstance for SkeletalMeshComponent Plot_ABN_Gather_Waterfront_TLE.TheWorld:PersistentLevel.XComWeapon_51.SkeletalMeshComponent_436 with skeletalmesh: NULL
- [0047.59] Warning: USkeletalMeshComponent::SetRBPosition(): no PhysicsAssetInstance for SkeletalMeshComponent Plot_ABN_Gather_Waterfront_TLE.TheWorld:PersistentLevel.XComWeapon_52.SkeletalMeshComponent_449 with skeletalmesh: NULL
- [0047.59] Warning: USkeletalMeshComponent::SetRBRotation(): no PhysicsAssetInstance for SkeletalMeshComponent Plot_ABN_Gather_Waterfront_TLE.TheWorld:PersistentLevel.XComWeapon_52.SkeletalMeshComponent_449 with skeletalmesh: NULL
- [0047.59] Warning: USkeletalMeshComponent::SetRBPosition(): no PhysicsAssetInstance for SkeletalMeshComponent Plot_ABN_Gather_Waterfront_TLE.TheWorld:PersistentLevel.XComWeapon_53.SkeletalMeshComponent_462 with skeletalmesh: NULL
- [0047.59] Warning: USkeletalMeshComponent::SetRBRotation(): no PhysicsAssetInstance for SkeletalMeshComponent Plot_ABN_Gather_Waterfront_TLE.TheWorld:PersistentLevel.XComWeapon_53.SkeletalMeshComponent_462 with skeletalmesh: NULL
- [0047.60] Warning: USkeletalMeshComponent::SetRBPosition(): no PhysicsAssetInstance for SkeletalMeshComponent Plot_ABN_Gather_Waterfront_TLE.TheWorld:PersistentLevel.XComWeapon_58.SkeletalMeshComponent_527 with skeletalmesh: NULL
- [0047.60] Warning: USkeletalMeshComponent::SetRBRotation(): no PhysicsAssetInstance for SkeletalMeshComponent Plot_ABN_Gather_Waterfront_TLE.TheWorld:PersistentLevel.XComWeapon_58.SkeletalMeshComponent_527 with skeletalmesh: NULL
- [0049.88] Log: Tactical Load Debug: Post loading movie check
- [0049.88] Log: X2TacticalGameRuleset_0 LoadTacticalGame: End of Begin Block
- [0049.88] Log: X2TacticalGameRuleset_0 TurnPhase_End: BeginState
- [0049.88] Log: X2TacticalGameRuleset_0 TurnPhase_End: Start of Begin Block
- [0049.88] Log: X2TacticalGameRuleset_0 TurnPhase_End: End of Begin Block
- [0049.88] Log: X2TacticalGameRuleset_0 TurnPhase_Begin: BeginState
- [0049.88] Log: X2TacticalGameRuleset_0 TurnPhase_Begin: Start of Begin Block
- [0049.88] Log: X2TacticalGameRuleset_0 TurnPhase_Begin: End of Begin Block
- [0049.88] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: BeginState
- [0049.88] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Start of Begin Block
- [0049.90] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0049.90] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0049.91] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0050.01] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0050.01] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0063.56] ScriptLog: Spawning Button on SaveScreen Using Primary Method
- [0063.56] ScriptLog: ShowInTactical is True
- [0067.90] EUAimRollsVis: Notif event requested
- [0067.91] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0067.94] EUAimRollsVis: Pre block notified
- [0067.94] EUAimRollsVis: Pre block got context
- [0067.95] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0069.03] Log: XComPawnHitEffect_1 PLAYSOUND with no sound cue called from PostBeginPlay
- [0069.03] Log: Script call stack:
- Function XComGame.GenericHitEffect:PostBeginPlay
- [0069.14] Warning: USkeletalMeshComponent::SetRBPosition(): no PhysicsAssetInstance for SkeletalMeshComponent Plot_ABN_Gather_Waterfront_TLE.TheWorld:PersistentLevel.XComWeapon_57.SkeletalMeshComponent_514 with skeletalmesh: NULL
- [0069.14] Warning: USkeletalMeshComponent::SetRBRotation(): no PhysicsAssetInstance for SkeletalMeshComponent Plot_ABN_Gather_Waterfront_TLE.TheWorld:PersistentLevel.XComWeapon_57.SkeletalMeshComponent_514 with skeletalmesh: NULL
- [0069.42] Log: TPooledAllocator grew to 3 Blocks of 256 Elements
- [0072.52] ScriptLog: Spawning Button on SaveScreen Using Primary Method
- [0072.52] ScriptLog: ShowInTactical is True
- [0078.53] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0078.55] EUAimRollsVis: Pre block notified
- [0078.55] EUAimRollsVis: Pre block got context
- [0078.56] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0080.31] Warning: USkeletalMeshComponent::SetRBPosition(): no PhysicsAssetInstance for SkeletalMeshComponent Plot_ABN_Gather_Waterfront_TLE.TheWorld:PersistentLevel.XComWeapon_47.SkeletalMeshComponent_384 with skeletalmesh: NULL
- [0080.31] Warning: USkeletalMeshComponent::SetRBRotation(): no PhysicsAssetInstance for SkeletalMeshComponent Plot_ABN_Gather_Waterfront_TLE.TheWorld:PersistentLevel.XComWeapon_47.SkeletalMeshComponent_384 with skeletalmesh: NULL
- [0080.56] Warning: USkeletalMeshComponent::SetRBPosition(): no PhysicsAssetInstance for SkeletalMeshComponent Plot_ABN_Gather_Waterfront_TLE.TheWorld:PersistentLevel.XComWeapon_65.SkeletalMeshComponent_630 with skeletalmesh: NULL
- [0080.56] Warning: USkeletalMeshComponent::SetRBRotation(): no PhysicsAssetInstance for SkeletalMeshComponent Plot_ABN_Gather_Waterfront_TLE.TheWorld:PersistentLevel.XComWeapon_65.SkeletalMeshComponent_630 with skeletalmesh: NULL
- [0080.81] Warning: USkeletalMeshComponent::SetRBPosition(): no PhysicsAssetInstance for SkeletalMeshComponent Plot_ABN_Gather_Waterfront_TLE.TheWorld:PersistentLevel.XComWeapon_60.SkeletalMeshComponent_565 with skeletalmesh: NULL
- [0080.81] Warning: USkeletalMeshComponent::SetRBRotation(): no PhysicsAssetInstance for SkeletalMeshComponent Plot_ABN_Gather_Waterfront_TLE.TheWorld:PersistentLevel.XComWeapon_60.SkeletalMeshComponent_565 with skeletalmesh: NULL
- [0094.09] EUAimRollsVis: Notif event requested
- [0094.11] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0094.13] EUAimRollsVis: Pre block notified
- [0094.13] EUAimRollsVis: Pre block got context
- [0094.13] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0095.58] Warning: USkeletalMeshComponent::SetRBPosition(): no PhysicsAssetInstance for SkeletalMeshComponent Plot_ABN_Gather_Waterfront_TLE.TheWorld:PersistentLevel.XComWeapon_63.SkeletalMeshComponent_604 with skeletalmesh: NULL
- [0095.58] Warning: USkeletalMeshComponent::SetRBRotation(): no PhysicsAssetInstance for SkeletalMeshComponent Plot_ABN_Gather_Waterfront_TLE.TheWorld:PersistentLevel.XComWeapon_63.SkeletalMeshComponent_604 with skeletalmesh: NULL
- [0107.12] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0107.14] EUAimRollsVis: Pre block notified
- [0107.14] EUAimRollsVis: Pre block got context
- [0107.14] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0110.29] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0110.31] EUAimRollsVis: Pre block notified
- [0110.31] EUAimRollsVis: Pre block got context
- [0110.31] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0112.53] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0112.55] EUAimRollsVis: Pre block notified
- [0112.55] EUAimRollsVis: Pre block got context
- [0112.55] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0113.46] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0113.48] EUAimRollsVis: Pre block notified
- [0113.48] EUAimRollsVis: Pre block got context
- [0113.48] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 2
- [0113.58] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0113.60] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0113.63] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0113.63] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0113.64] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0113.66] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0113.66] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0113.68] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0113.70] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0113.71] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0113.86] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0113.87] EUAimRollsVis: Pre block notified
- [0113.87] EUAimRollsVis: Pre block got context
- [0113.87] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0113.87] EUAimRollsVis: Pre block notified
- [0113.87] EUAimRollsVis: Pre block got context
- [0113.92] Warning: Warning, 61.207 [XComAlienPawn_4] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-7817.823 Y=-18771.158 Z=2249.682) RMT=(X=-199.862 Y=-479.883 Z=57.513)
- [0113.93] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0113.94] EUAimRollsVis: Pre block notified
- [0113.94] EUAimRollsVis: Pre block got context
- [0113.94] EUAimRollsVis: Pre block notified
- [0113.94] EUAimRollsVis: Pre block got context
- [0113.95] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0113.98] Warning: Warning, 61.271 [XComAlienPawn_4] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-16178.035 Y=-38844.637 Z=4655.444) RMT=(X=-199.862 Y=-479.883 Z=57.513)
- [0113.99] Warning: Warning, 61.283 [XComAlienPawn_4] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-17561.316 Y=-42166.004 Z=5053.502) RMT=(X=-199.862 Y=-479.883 Z=57.513)
- [0114.00] Warning: Warning, 61.294 [XComAlienPawn_4] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-17869.055 Y=-42904.906 Z=5142.058) RMT=(X=-199.862 Y=-479.883 Z=57.513)
- [0114.01] Warning: Warning, 61.305 [XComAlienPawn_4] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-17892.736 Y=-42961.762 Z=5148.872) RMT=(X=-199.862 Y=-479.883 Z=57.513)
- [0114.02] Warning: Warning, 61.317 [XComAlienPawn_4] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-16739.119 Y=-40191.855 Z=4816.905) RMT=(X=-199.862 Y=-479.883 Z=57.513)
- [0114.03] Warning: Warning, 61.329 [XComAlienPawn_4] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-16662.928 Y=-40008.902 Z=4794.979) RMT=(X=-199.862 Y=-479.883 Z=57.513)
- [0114.05] Warning: Warning, 61.341 [XComAlienPawn_4] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-16224.800 Y=-38956.910 Z=4668.901) RMT=(X=-199.862 Y=-479.883 Z=57.513)
- [0114.06] Warning: Warning, 61.353 [XComAlienPawn_4] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-17511.469 Y=-42046.293 Z=5039.156) RMT=(X=-199.862 Y=-479.883 Z=57.513)
- [0114.07] Warning: Warning, 61.364 [XComAlienPawn_4] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-18241.891 Y=-43800.105 Z=5249.346) RMT=(X=-199.862 Y=-479.883 Z=57.513)
- [0114.08] Warning: Warning, 61.375 [XComAlienPawn_4] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-17096.377 Y=-41049.652 Z=4919.710) RMT=(X=-199.862 Y=-479.883 Z=57.513)
- [0114.09] Warning: Warning, 61.388 [XComAlienPawn_4] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-16272.348 Y=-39071.090 Z=4682.584) RMT=(X=-199.862 Y=-479.883 Z=57.513)
- [0114.11] Warning: Warning, 61.403 [XComAlienPawn_4] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-13305.839 Y=-31948.303 Z=3828.934) RMT=(X=-199.862 Y=-479.883 Z=57.513)
- [0114.12] Warning: Warning, 61.414 [XComAlienPawn_4] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-18091.633 Y=-43439.320 Z=5206.107) RMT=(X=-199.862 Y=-479.883 Z=57.513)
- [0114.13] Warning: Warning, 61.424 [XComAlienPawn_4] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-18896.955 Y=-45372.973 Z=5437.851) RMT=(X=-199.862 Y=-479.883 Z=57.513)
- [0114.14] Warning: Warning, 61.436 [XComAlienPawn_4] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-17903.797 Y=-42988.313 Z=5152.055) RMT=(X=-199.862 Y=-479.883 Z=57.513)
- [0114.16] Warning: Warning, 61.446 [XComAlienPawn_4] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-18743.141 Y=-45003.641 Z=5393.587) RMT=(X=-199.862 Y=-479.883 Z=57.513)
- [0114.17] Warning: Warning, 61.465 [XComAlienPawn_4] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-10857.100 Y=-26068.688 Z=3124.275) RMT=(X=-199.862 Y=-479.883 Z=57.513)
- [0114.18] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0114.18] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1.5
- [0114.19] Warning: Warning, 61.482 [XComAlienPawn_4] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-11255.006 Y=-27024.082 Z=3238.777) RMT=(X=-199.862 Y=-479.883 Z=57.513)
- [0114.20] Warning: Warning, 61.495 [XComAlienPawn_4] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-16029.727 Y=-38488.539 Z=4612.767) RMT=(X=-199.862 Y=-479.883 Z=57.513)
- [0114.21] Warning: Warning, 61.506 [XComAlienPawn_4] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-18364.426 Y=-44094.313 Z=5284.606) RMT=(X=-199.862 Y=-479.883 Z=57.513)
- [0114.22] Warning: Warning, 61.517 [XComAlienPawn_4] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-17423.988 Y=-41836.262 Z=5013.983) RMT=(X=-199.862 Y=-479.883 Z=57.513)
- [0114.23] Warning: Warning, 61.528 [XComAlienPawn_4] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-17876.410 Y=-42922.563 Z=5144.175) RMT=(X=-199.862 Y=-479.883 Z=57.513)
- [0114.25] Warning: Warning, 61.540 [XComAlienPawn_4] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-16896.777 Y=-40570.391 Z=4862.272) RMT=(X=-199.862 Y=-479.883 Z=57.513)
- [0114.26] Warning: Warning, 61.551 [XComAlienPawn_4] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-17870.178 Y=-42907.590 Z=5142.381) RMT=(X=-199.862 Y=-479.883 Z=57.513)
- [0114.27] Warning: Warning, 61.563 [XComAlienPawn_4] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-17129.793 Y=-41129.871 Z=4929.325) RMT=(X=-199.862 Y=-479.883 Z=57.513)
- [0114.28] Warning: Warning, 61.575 [XComAlienPawn_4] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-17368.266 Y=-41702.469 Z=4997.949) RMT=(X=-199.862 Y=-479.883 Z=57.513)
- [0114.29] Warning: Warning, 61.586 [XComAlienPawn_4] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-17068.203 Y=-40981.992 Z=4911.603) RMT=(X=-199.862 Y=-479.883 Z=57.513)
- [0114.30] Warning: Warning, 61.598 [XComAlienPawn_4] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-17233.926 Y=-41379.910 Z=4959.291) RMT=(X=-199.862 Y=-479.883 Z=57.513)
- [0114.31] Warning: Warning, 61.609 [XComAlienPawn_4] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-17974.801 Y=-43158.805 Z=5172.487) RMT=(X=-199.862 Y=-479.883 Z=57.513)
- [0114.33] Warning: Warning, 61.620 [XComAlienPawn_4] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-17563.787 Y=-42171.926 Z=5054.213) RMT=(X=-199.862 Y=-479.883 Z=57.513)
- [0114.34] Warning: Warning, 61.632 [XComAlienPawn_4] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-17157.438 Y=-41196.254 Z=4937.281) RMT=(X=-199.862 Y=-479.883 Z=57.513)
- [0114.35] Warning: Warning, 61.644 [XComAlienPawn_4] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-16822.678 Y=-40392.477 Z=4840.949) RMT=(X=-199.862 Y=-479.883 Z=57.513)
- [0114.36] Warning: Warning, 61.657 [XComAlienPawn_4] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-15889.166 Y=-38151.043 Z=4572.318) RMT=(X=-199.862 Y=-479.883 Z=57.513)
- [0114.38] Warning: Warning, 61.669 [XComAlienPawn_4] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-16011.873 Y=-38445.672 Z=4607.629) RMT=(X=-199.862 Y=-479.883 Z=57.513)
- [0115.24] Warning: Warning, 62.531 [XComAlienPawn_4] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-15708.330 Y=-37716.852 Z=4520.281) RMT=(X=-199.862 Y=-479.883 Z=57.513)
- [0115.26] EUAimRollsVis: Pre block notified
- [0115.26] EUAimRollsVis: Pre block got context
- [0115.27] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 2
- [0118.44] Warning: USkeletalMeshComponent::SetRBPosition(): no PhysicsAssetInstance for SkeletalMeshComponent Plot_ABN_Gather_Waterfront_TLE.TheWorld:PersistentLevel.XComWeapon_56.SkeletalMeshComponent_501 with skeletalmesh: NULL
- [0118.44] Warning: USkeletalMeshComponent::SetRBRotation(): no PhysicsAssetInstance for SkeletalMeshComponent Plot_ABN_Gather_Waterfront_TLE.TheWorld:PersistentLevel.XComWeapon_56.SkeletalMeshComponent_501 with skeletalmesh: NULL
- [0118.93] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0118.94] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0118.96] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0118.97] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0119.11] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0119.12] EUAimRollsVis: Pre block notified
- [0119.12] EUAimRollsVis: Pre block got context
- [0119.13] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0119.16] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0119.16] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1.5
- [0119.22] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0119.26] EUAimRollsVis: Pre block notified
- [0119.26] EUAimRollsVis: Pre block got context
- [0119.26] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0119.29] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0119.29] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0119.31] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0119.33] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0119.33] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0119.78] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0119.79] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 2
- [0122.31] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0122.32] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0122.35] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0122.35] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0122.42] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0122.44] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0122.45] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0122.48] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0122.48] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0122.53] EUAimRollsVis: Notif event requested
- [0123.09] EUAimRollsVis: Notif event requested
- [0123.09] Warning: Redscreen: Updating Destructible "Plot_ABN_Gather_Waterfront_TLE.TheWorld:sm_PirateRadio_02_12.XComDestructibleActor_44" map data before registering as destructible
- [0123.09] Warning: Redscreen: Updating Destructible "Plot_ABN_Gather_Waterfront_TLE.TheWorld:sm_PirateRadio_02_12.XComDestructibleActor_56" map data before registering as destructible
- [0123.09] Warning: Redscreen: Updating Destructible "Plot_ABN_Gather_Waterfront_TLE.TheWorld:sm_PirateRadio_02_12.XComDestructibleActor_27" map data before registering as destructible
- [0123.09] Warning: Redscreen: Updating Destructible "Plot_ABN_Gather_Waterfront_TLE.TheWorld:sm_PirateRadio_02_12.XComDestructibleActor_115" map data before registering as destructible
- [0123.09] Warning: Redscreen: Updating Destructible "Plot_ABN_Gather_Waterfront_TLE.TheWorld:sm_PirateRadio_02_12.XComDestructibleActor_87" map data before registering as destructible
- [0123.09] Warning: Redscreen: Updating Destructible "Plot_ABN_Gather_Waterfront_TLE.TheWorld:sm_PirateRadio_02_12.XComDestructibleActor_350" map data before registering as destructible
- [0123.09] EUAimRollsVis: Notif event requested
- [0123.15] EUAimRollsVis: Notif event requested
- [0123.19] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0123.20] EUAimRollsVis: Pre block notified
- [0123.20] EUAimRollsVis: Pre block got context
- [0123.20] EUAimRollsVis: Pre block notified
- [0123.20] EUAimRollsVis: Pre block got context
- [0123.20] Error: Redscreen: DisconnectAction called with a NULL ActionToDisconnect! Stack:
- Script call stack:
- (XComGameState_AIGroup_1003) XComGameState_AIGroup::MergeGroupMoveVisualization
- (XComGameStateContext_Ability_2182) XComGameStateContext_Ability::MergeIntoVisualizationTree
- (XComGameStateVisualizationMgr_1) XComGameStateVisualizationMgr::BuildVisualizationFrame
- (XComGameStateVisualizationMgr_1) XComGameStateVisualizationMgr::EvaluateVisualizationState
- (XComGameStateVisualizationMgr_1) Idle::Tick
- [0123.20] Warning: Redscreen: ConnectAction called with a NULL action to place.
- Script callstack:
- Script call stack:
- (XComGameState_AIGroup_1003) XComGameState_AIGroup::MergeGroupMoveVisualization
- (XComGameStateContext_Ability_2182) XComGameStateContext_Ability::MergeIntoVisualizationTree
- (XComGameStateVisualizationMgr_1) XComGameStateVisualizationMgr::BuildVisualizationFrame
- (XComGameStateVisualizationMgr_1) XComGameStateVisualizationMgr::EvaluateVisualizationState
- (XComGameStateVisualizationMgr_1) Idle::Tick
- [0123.26] Error: Redscreen: DisconnectAction called with a NULL ActionToDisconnect! Stack:
- Script call stack:
- (XComGameState_AIGroup_1003) XComGameState_AIGroup::MergeGroupMoveVisualization
- (XComGameStateContext_Ability_2202) XComGameStateContext_Ability::MergeIntoVisualizationTree
- (XComGameStateVisualizationMgr_1) XComGameStateVisualizationMgr::BuildVisualizationFrame
- (XComGameStateVisualizationMgr_1) XComGameStateVisualizationMgr::EvaluateVisualizationState
- (XComGameStateVisualizationMgr_1) Idle::Tick
- [0123.26] Warning: Redscreen: ConnectAction called with a NULL action to place.
- Script callstack:
- Script call stack:
- (XComGameState_AIGroup_1003) XComGameState_AIGroup::MergeGroupMoveVisualization
- (XComGameStateContext_Ability_2202) XComGameStateContext_Ability::MergeIntoVisualizationTree
- (XComGameStateVisualizationMgr_1) XComGameStateVisualizationMgr::BuildVisualizationFrame
- (XComGameStateVisualizationMgr_1) XComGameStateVisualizationMgr::EvaluateVisualizationState
- (XComGameStateVisualizationMgr_1) Idle::Tick
- [0123.26] EUAimRollsVis: Pre block notified
- [0123.26] EUAimRollsVis: Pre block got context
- [0123.26] EUAimRollsVis: Pre block notified
- [0123.26] EUAimRollsVis: Pre block got context
- [0123.26] EUAimRollsVis: Pre block notified
- [0123.26] EUAimRollsVis: Pre block got context
- [0123.26] EUAimRollsVis: Pre block notified
- [0123.26] EUAimRollsVis: Pre block got context
- [0123.26] EUAimRollsVis: Pre block notified
- [0123.26] EUAimRollsVis: Pre block got context
- [0123.26] EUAimRollsVis: Pre block notified
- [0123.26] EUAimRollsVis: Pre block got context
- [0123.27] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0123.60] EUAimRollsVis: Pre block notified
- [0123.60] EUAimRollsVis: Pre block got context
- [0123.60] EUAimRollsVis: Pre block notified
- [0123.60] EUAimRollsVis: Pre block got context
- [0123.60] EUAimRollsVis: Pre block notified
- [0123.60] EUAimRollsVis: Pre block got context
- [0123.64] EUAimRollsVis: Pre block notified
- [0123.64] Warning: Warning, 70.570 [XComAlienPawn_31] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-8704.241 Y=-21350.992 Z=2558.870) RMT=(X=-195.636 Y=-479.883 Z=57.513)
- [0124.10] Warning: Warning, 70.886 [XComAlienPawn_31] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-157477.938 Y=-384173.031 Z=46042.289) RMT=(X=-196.711 Y=-479.883 Z=57.513)
- [0124.12] Warning: Warning, 70.895 [XComAlienPawn_31] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-141444.109 Y=-345010.719 Z=41348.777) RMT=(X=-196.738 Y=-479.883 Z=57.513)
- [0124.13] Warning: Warning, 70.903 [XComAlienPawn_31] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-155154.078 Y=-378405.281 Z=45351.039) RMT=(X=-196.762 Y=-479.883 Z=57.513)
- [0124.14] Warning: Warning, 70.911 [XComAlienPawn_31] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-156656.266 Y=-382022.125 Z=45784.512) RMT=(X=-196.786 Y=-479.883 Z=57.513)
- [0124.15] Warning: Warning, 70.918 [XComAlienPawn_31] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-164654.234 Y=-401479.375 Z=48116.414) RMT=(X=-196.809 Y=-479.883 Z=57.513)
- [0124.16] Warning: Warning, 70.925 [XComAlienPawn_31] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-173783.063 Y=-423691.438 Z=50778.484) RMT=(X=-196.831 Y=-479.883 Z=57.513)
- [0124.17] Warning: Warning, 70.932 [XComAlienPawn_31] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-177278.016 Y=-432164.969 Z=51794.027) RMT=(X=-196.852 Y=-479.883 Z=57.513)
- [0124.18] Warning: Warning, 70.940 [XComAlienPawn_31] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-158642.797 Y=-386690.156 Z=46343.965) RMT=(X=-196.876 Y=-479.883 Z=57.513)
- [0124.19] Warning: Warning, 70.947 [XComAlienPawn_31] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-185588.359 Y=-452322.000 Z=54209.793) RMT=(X=-196.897 Y=-479.883 Z=57.513)
- [0124.20] Warning: Warning, 70.954 [XComAlienPawn_31] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-176919.859 Y=-431148.281 Z=51672.164) RMT=(X=-196.918 Y=-479.883 Z=57.513)
- [0124.21] Warning: Warning, 70.960 [XComAlienPawn_31] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-187205.750 Y=-456167.844 Z=54670.711) RMT=(X=-196.938 Y=-479.883 Z=57.513)
- [0124.23] Warning: Warning, 70.968 [XComAlienPawn_31] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-160258.328 Y=-390457.906 Z=46795.520) RMT=(X=-196.962 Y=-479.883 Z=57.513)
- [0124.24] Warning: Warning, 70.975 [XComAlienPawn_31] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-165732.328 Y=-403747.906 Z=48388.297) RMT=(X=-196.985 Y=-479.883 Z=57.513)
- [0124.25] Warning: Warning, 70.983 [XComAlienPawn_31] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-171738.234 Y=-418332.406 Z=50136.223) RMT=(X=-197.007 Y=-479.883 Z=57.513)
- [0124.26] Warning: Warning, 70.990 [XComAlienPawn_31] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-174127.766 Y=-424106.656 Z=50828.246) RMT=(X=-197.028 Y=-479.883 Z=57.513)
- [0124.27] Warning: Warning, 70.996 [XComAlienPawn_31] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-184204.797 Y=-448602.531 Z=53764.027) RMT=(X=-197.049 Y=-479.883 Z=57.513)
- [0124.28] Warning: Warning, 71.004 [XComAlienPawn_31] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-172745.250 Y=-420648.000 Z=50413.742) RMT=(X=-197.071 Y=-479.883 Z=57.513)
- [0124.29] Warning: Warning, 71.011 [XComAlienPawn_31] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-157992.547 Y=-384677.156 Z=46102.711) RMT=(X=-197.095 Y=-479.883 Z=57.513)
- [0124.30] Warning: Warning, 71.019 [XComAlienPawn_31] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-168745.172 Y=-410810.563 Z=49234.738) RMT=(X=-197.117 Y=-479.883 Z=57.513)
- [0124.31] Warning: Warning, 71.025 [XComAlienPawn_31] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-180975.938 Y=-440539.750 Z=52797.715) RMT=(X=-197.138 Y=-479.883 Z=57.513)
- [0124.32] Warning: Warning, 71.032 [XComAlienPawn_31] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-174104.719 Y=-423766.563 Z=50787.488) RMT=(X=-197.160 Y=-479.883 Z=57.513)
- [0124.33] Warning: Warning, 71.040 [XComAlienPawn_31] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-175052.641 Y=-426027.031 Z=51058.398) RMT=(X=-197.182 Y=-479.883 Z=57.513)
- [0124.34] Warning: Warning, 71.046 [XComAlienPawn_31] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-181407.859 Y=-441447.125 Z=52906.469) RMT=(X=-197.203 Y=-479.883 Z=57.513)
- [0124.36] Warning: Warning, 71.053 [XComAlienPawn_31] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-183334.297 Y=-446088.094 Z=53462.672) RMT=(X=-197.223 Y=-479.883 Z=57.513)
- [0124.37] Warning: Warning, 71.060 [XComAlienPawn_31] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-180757.828 Y=-439772.406 Z=52705.750) RMT=(X=-197.244 Y=-479.883 Z=57.513)
- [0124.38] Warning: Warning, 71.067 [XComAlienPawn_31] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-185765.297 Y=-451908.313 Z=54160.215) RMT=(X=-197.265 Y=-479.883 Z=57.513)
- [0124.39] Warning: Warning, 71.073 [XComAlienPawn_31] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-183694.891 Y=-446825.031 Z=53551.000) RMT=(X=-197.285 Y=-479.883 Z=57.513)
- [0124.40] Warning: Warning, 71.080 [XComAlienPawn_31] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-173077.344 Y=-420951.844 Z=50450.152) RMT=(X=-197.307 Y=-479.883 Z=57.513)
- [0124.41] Warning: Warning, 71.088 [XComAlienPawn_31] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-171889.719 Y=-418016.875 Z=50098.398) RMT=(X=-197.329 Y=-479.883 Z=57.513)
- [0124.42] Warning: Warning, 71.094 [XComAlienPawn_31] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-182036.906 Y=-442646.813 Z=53050.238) RMT=(X=-197.350 Y=-479.883 Z=57.513)
- [0124.43] Warning: Warning, 71.101 [XComAlienPawn_31] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-188416.594 Y=-458113.188 Z=54903.855) RMT=(X=-197.370 Y=-479.883 Z=57.513)
- [0124.44] Warning: Warning, 71.107 [XComAlienPawn_31] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-186380.672 Y=-453115.844 Z=54304.941) RMT=(X=-197.391 Y=-479.883 Z=57.513)
- [0124.45] Warning: Warning, 71.114 [XComAlienPawn_31] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-176698.375 Y=-429530.219 Z=51478.254) RMT=(X=-197.412 Y=-479.883 Z=57.513)
- [0124.46] Warning: Warning, 71.121 [XComAlienPawn_31] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-185803.375 Y=-451616.281 Z=54125.223) RMT=(X=-197.433 Y=-479.883 Z=57.513)
- [0124.47] Warning: Warning, 71.128 [XComAlienPawn_31] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-176883.141 Y=-429887.813 Z=51521.121) RMT=(X=-197.454 Y=-479.883 Z=57.513)
- [0124.48] Warning: Warning, 71.135 [XComAlienPawn_31] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-182320.734 Y=-443056.656 Z=53099.367) RMT=(X=-197.475 Y=-479.883 Z=57.513)
- [0124.49] Warning: Warning, 71.142 [XComAlienPawn_31] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-175516.563 Y=-426474.844 Z=51112.078) RMT=(X=-197.497 Y=-479.883 Z=57.513)
- [0124.50] Warning: Warning, 71.149 [XComAlienPawn_31] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-179503.906 Y=-436117.406 Z=52267.715) RMT=(X=-197.518 Y=-479.883 Z=57.513)
- [0124.51] Warning: Warning, 71.156 [XComAlienPawn_31] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-175150.172 Y=-425492.469 Z=50994.344) RMT=(X=-197.539 Y=-479.883 Z=57.513)
- [0124.52] Warning: Warning, 71.163 [XComAlienPawn_31] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-181129.844 Y=-439972.375 Z=52729.730) RMT=(X=-197.560 Y=-479.883 Z=57.513)
- [0124.53] Warning: Warning, 71.169 [XComAlienPawn_31] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-189478.750 Y=-460205.563 Z=55154.625) RMT=(X=-197.580 Y=-479.883 Z=57.513)
- [0124.54] Warning: Warning, 71.175 [XComAlienPawn_31] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-193373.141 Y=-469617.031 Z=56282.574) RMT=(X=-197.600 Y=-479.883 Z=57.513)
- [0124.55] Warning: Warning, 71.182 [XComAlienPawn_31] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-182887.047 Y=-444104.719 Z=53224.973) RMT=(X=-197.621 Y=-479.883 Z=57.513)
- [0124.56] Warning: Warning, 71.189 [XComAlienPawn_31] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-175176.000 Y=-425333.125 Z=50975.238) RMT=(X=-197.643 Y=-479.883 Z=57.513)
- [0124.57] Warning: Warning, 71.196 [XComAlienPawn_31] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-189951.844 Y=-461162.719 Z=55269.336) RMT=(X=-197.663 Y=-479.883 Z=57.513)
- [0124.58] Warning: Warning, 71.202 [XComAlienPawn_31] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-194316.813 Y=-471713.219 Z=56533.797) RMT=(X=-197.682 Y=-479.883 Z=57.513)
- [0124.59] Warning: Warning, 71.209 [XComAlienPawn_31] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-186637.703 Y=-453025.500 Z=54294.105) RMT=(X=-197.702 Y=-479.883 Z=57.513)
- [0124.60] Warning: Warning, 71.216 [XComAlienPawn_31] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-168041.063 Y=-407838.813 Z=48878.590) RMT=(X=-197.725 Y=-479.883 Z=57.513)
- [0124.61] Warning: Warning, 71.224 [XComAlienPawn_31] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-164204.172 Y=-398480.000 Z=47756.953) RMT=(X=-197.748 Y=-479.883 Z=57.513)
- [0124.62] Warning: Warning, 71.231 [XComAlienPawn_31] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-170918.828 Y=-414728.344 Z=49704.277) RMT=(X=-197.770 Y=-479.883 Z=57.513)
- [0124.64] Warning: Warning, 71.238 [XComAlienPawn_31] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-174230.688 Y=-422717.906 Z=50661.813) RMT=(X=-197.792 Y=-479.883 Z=57.513)
- [0124.65] Warning: Warning, 71.245 [XComAlienPawn_31] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-171879.188 Y=-416966.000 Z=49972.449) RMT=(X=-197.814 Y=-479.883 Z=57.513)
- [0124.66] Warning: Warning, 71.253 [XComAlienPawn_31] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-158772.594 Y=-385123.719 Z=46156.230) RMT=(X=-197.838 Y=-479.883 Z=57.513)
- [0124.68] Warning: Warning, 71.261 [XComAlienPawn_31] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-159147.828 Y=-385987.313 Z=46259.727) RMT=(X=-197.862 Y=-479.883 Z=57.513)
- [0124.92] EUAimRollsVis: Pre block notified
- [0124.92] EUAimRollsVis: Pre block notified
- [0127.02] EUAimRollsVis: Notif event requested
- [0127.02] EUAimRollsVis: Notif event requested
- [0127.04] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0127.04] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1.5
- [0130.85] EUAimRollsVis: Pre block notified
- [0130.85] EUAimRollsVis: Pre block got context
- [0130.87] EUAimRollsVis: Pre block notified
- [0130.87] EUAimRollsVis: Pre block got context
- [0130.90] EUAimRollsVis: Pre block notified
- [0130.90] EUAimRollsVis: Pre block got context
- [0130.94] EUAimRollsVis: Pre block notified
- [0130.94] EUAimRollsVis: Pre block got context
- [0132.71] EUAimRollsVis: Pre block notified
- [0135.23] Log: XComPawnHitEffect_12 PLAYSOUND with no sound cue called from PostBeginPlay
- [0135.23] Log: Script call stack:
- Function XComGame.GenericHitEffect:PostBeginPlay
- [0135.24] Warning: USkeletalMeshComponent::SetRBPosition(): no PhysicsAssetInstance for SkeletalMeshComponent Plot_ABN_Gather_Waterfront_TLE.TheWorld:PersistentLevel.XComWeapon_61.SkeletalMeshComponent_578 with skeletalmesh: NULL
- [0135.24] Warning: USkeletalMeshComponent::SetRBRotation(): no PhysicsAssetInstance for SkeletalMeshComponent Plot_ABN_Gather_Waterfront_TLE.TheWorld:PersistentLevel.XComWeapon_61.SkeletalMeshComponent_578 with skeletalmesh: NULL
- [0136.11] Log: XComPawnHitEffect_14 PLAYSOUND with no sound cue called from PostBeginPlay
- [0136.11] Log: Script call stack:
- Function XComGame.GenericHitEffect:PostBeginPlay
- [0137.11] Log: TPooledAllocator grew to 4 Blocks of 256 Elements
- [0141.21] Error: Redscreen: Warning, the visualization tree was forced to recover from a bad state where there were no executing nodes!
- [0153.46] EUAimRollsVis: Pre block notified
- [0153.46] EUAimRollsVis: Pre block got context
- [0153.46] EUAimRollsVis: Pre block notified
- [0153.46] EUAimRollsVis: Pre block got context
- [0153.46] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0153.48] EUAimRollsVis: Notif event requested
- [0153.49] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0153.49] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1.5
- [0157.56] EUAimRollsVis: Pre block notified
- [0157.56] EUAimRollsVis: Pre block got context
- [0157.56] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0157.59] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0157.59] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1.5
- [0161.56] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0161.58] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0161.60] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0161.60] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0161.61] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0161.63] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0161.63] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0161.64] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0161.66] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0161.66] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0161.68] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0161.69] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0161.71] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0161.71] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0161.73] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0161.74] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0161.76] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0161.76] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0161.78] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0161.80] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0161.80] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0161.80] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 3
- [0161.84] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Updating AI Activity
- [0161.84] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Ending the Phase
- [0161.84] Log: X2TacticalGameRuleset_0 TurnPhase_End: BeginState
- [0161.84] Log: X2TacticalGameRuleset_0 TurnPhase_End: Start of Begin Block
- [0161.84] Log: X2TacticalGameRuleset_0 TurnPhase_End: End of Begin Block
- [0161.84] Log: X2TacticalGameRuleset_0 TurnPhase_Begin: BeginState
- [0161.84] Log: X2TacticalGameRuleset_0 TurnPhase_Begin: Start of Begin Block
- [0161.84] Log: X2TacticalGameRuleset_0 TurnPhase_Begin: End of Begin Block
- [0161.84] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: BeginState
- [0161.84] Warning: SeqAct_ActivateRemoteEvent Obj_GatherSurvivors.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ActivateRemoteEvent_27 failed to find target event: UMS_UpdateReinforcementsSystem
- [0161.84] Warning: SeqAct_ActivateRemoteEvent Obj_GatherSurvivors.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ActivateRemoteEvent_40 failed to find target event: UMS_ProcessTurnTimer
- [0161.84] Warning: SeqAct_ActivateRemoteEvent Obj_GatherSurvivors.TheWorld:PersistentLevel.Main_Sequence.SeqAct_ActivateRemoteEvent_3 failed to find target event: GatherSurvivors_CheckForHighlightVIPs
- [0161.85] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
- [0161.85] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
- [0161.85] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
- [0161.85] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
- [0161.86] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
- [0161.86] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
- [0161.86] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
- [0161.86] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
- [0161.86] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
- [0161.86] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
- [0161.87] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
- [0161.87] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
- [0161.87] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
- [0161.87] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
- [0161.87] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
- [0161.87] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
- [0161.88] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
- [0161.88] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
- [0161.88] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
- [0161.88] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
- [0161.88] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
- [0161.88] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
- [0161.89] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
- [0161.89] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
- [0161.89] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
- [0161.89] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
- [0161.89] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
- [0161.89] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
- [0161.89] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
- [0161.90] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
- [0161.90] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
- [0161.90] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
- [0161.90] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
- [0161.90] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
- [0161.91] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
- [0161.91] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
- [0161.91] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
- [0161.91] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
- [0161.91] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
- [0161.91] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
- [0161.92] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
- [0161.92] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Start of Begin Block
- [0162.05] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0162.28] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0162.28] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0162.45] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0162.49] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0162.49] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0164.08] ScriptLog: Spawning Button on SaveScreen Using Primary Method
- [0164.08] ScriptLog: ShowInTactical is True
- [0168.12] ScriptLog: Spawning Button on SaveScreen Using Primary Method
- [0168.12] ScriptLog: ShowInTactical is True
- [0212.78] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0212.80] EUAimRollsVis: Pre block notified
- [0212.80] EUAimRollsVis: Pre block got context
- [0212.80] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0212.81] EUAimRollsVis: Pre block notified
- [0212.81] EUAimRollsVis: Pre block got context
- [0214.21] EUAimRollsVis: Pre block notified
- [0214.21] EUAimRollsVis: Pre block got context
- [0214.48] EUAimRollsVis: Pre block notified
- [0214.48] EUAimRollsVis: Pre block got context
- [0222.12] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0222.13] EUAimRollsVis: Pre block notified
- [0222.13] EUAimRollsVis: Pre block got context
- [0222.14] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0229.76] EUAimRollsVis: Notif event requested
- [0229.79] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0229.80] EUAimRollsVis: Pre block notified
- [0229.80] EUAimRollsVis: Pre block got context
- [0229.81] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0231.07] Warning: USkeletalMeshComponent::SetRBPosition(): no PhysicsAssetInstance for SkeletalMeshComponent Plot_ABN_Gather_Waterfront_TLE.TheWorld:PersistentLevel.XComWeapon_54.SkeletalMeshComponent_475 with skeletalmesh: NULL
- [0231.07] Warning: USkeletalMeshComponent::SetRBRotation(): no PhysicsAssetInstance for SkeletalMeshComponent Plot_ABN_Gather_Waterfront_TLE.TheWorld:PersistentLevel.XComWeapon_54.SkeletalMeshComponent_475 with skeletalmesh: NULL
- [0231.14] Log: XComPawnHitEffect_17 PLAYSOUND with no sound cue called from PostBeginPlay
- [0231.14] Log: Script call stack:
- Function XComGame.GenericHitEffect:PostBeginPlay
- [0239.91] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0239.93] EUAimRollsVis: Pre block notified
- [0239.93] EUAimRollsVis: Pre block got context
- [0239.93] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0242.02] EUAimRollsVis: Pre block notified
- [0242.02] EUAimRollsVis: Pre block got context
- [0251.61] Log: Kismet: >> Processing LOS to secondary VIP 01
- [0251.63] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0251.65] EUAimRollsVis: Pre block notified
- [0251.65] EUAimRollsVis: Pre block got context
- [0251.65] EUAimRollsVis: Pre block notified
- [0251.65] EUAimRollsVis: Pre block got context
- [0251.65] EUAimRollsVis: Pre block notified
- [0251.65] EUAimRollsVis: Pre block got context
- [0251.65] EUAimRollsVis: Pre block notified
- [0251.65] EUAimRollsVis: Pre block got context
- [0251.65] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0251.66] EUAimRollsVis: Pre block notified
- [0251.66] EUAimRollsVis: Pre block got context
- [0251.76] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0251.76] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1.5
- [0251.77] EUAimRollsVis: Pre block notified
- [0251.77] EUAimRollsVis: Pre block got context
- [0251.84] EUAimRollsVis: Pre block notified
- [0251.84] EUAimRollsVis: Pre block got context
- [0251.84] EUAimRollsVis: Pre block notified
- [0251.84] EUAimRollsVis: Pre block got context
- [0251.90] EUAimRollsVis: Pre block notified
- [0251.90] EUAimRollsVis: Pre block got context
- [0251.90] EUAimRollsVis: Pre block notified
- [0251.90] EUAimRollsVis: Pre block got context
- [0252.63] Log: ABILITY ACTIVATION BLOCKED BY: X2Action_MoveEnd_8
- [0254.52] EUAimRollsVis: Pre block notified
- [0254.52] EUAimRollsVis: Pre block got context
- [0257.74] EUAimRollsVis: Pre block notified
- [0257.74] EUAimRollsVis: Pre block got context
- [0257.78] EUAimRollsVis: Pre block notified
- [0257.78] EUAimRollsVis: Pre block got context
- [0257.80] EUAimRollsVis: Pre block notified
- [0257.80] EUAimRollsVis: Pre block got context
- [0260.88] EUAimRollsVis: Pre block notified
- [0260.88] EUAimRollsVis: Pre block got context
- [0261.60] EUAimRollsVis: Pre block notified
- [0261.60] EUAimRollsVis: Pre block got context
- [0261.60] EUAimRollsVis: Pre block notified
- [0261.60] EUAimRollsVis: Pre block got context
- [0261.60] EUAimRollsVis: Pre block notified
- [0261.60] EUAimRollsVis: Pre block got context
- [0266.11] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0279.60] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0279.61] EUAimRollsVis: Pre block notified
- [0279.61] EUAimRollsVis: Pre block got context
- [0279.62] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0279.62] EUAimRollsVis: Pre block notified
- [0279.62] EUAimRollsVis: Pre block got context
- [0280.44] EUAimRollsVis: Pre block notified
- [0280.44] EUAimRollsVis: Pre block got context
- [0280.58] EUAimRollsVis: Pre block notified
- [0280.58] EUAimRollsVis: Pre block got context
- [0281.02] EUAimRollsVis: Pre block notified
- [0281.02] EUAimRollsVis: Pre block got context
- [0284.15] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0284.22] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
- [0284.22] EUAimRollsVis: Pre block notified
- [0284.22] EUAimRollsVis: Pre block got context
- [0284.23] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0285.64] Log: ABILITY ACTIVATION BLOCKED BY: X2Action_MimicBeaconThrow_0
- [0295.32] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0295.35] EUAimRollsVis: Pre block notified
- [0295.35] EUAimRollsVis: Pre block got context
- [0295.35] EUAimRollsVis: Pre block notified
- [0295.35] EUAimRollsVis: Pre block got context
- [0295.35] EUAimRollsVis: Pre block notified
- [0295.35] EUAimRollsVis: Pre block got context
- [0295.35] EUAimRollsVis: Pre block notified
- [0295.35] EUAimRollsVis: Pre block got context
- [0295.35] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0303.01] Warning: Warning, Failed to load 'Texture2D UILibrary_PerkIcons.UIPerk_escape': Failed to find object 'Texture2D UILibrary_PerkIcons.UIPerk_escape'
- [0304.86] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0304.88] EUAimRollsVis: Pre block notified
- [0304.88] EUAimRollsVis: Pre block got context
- [0304.88] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0307.53] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0307.55] EUAimRollsVis: Pre block notified
- [0307.55] EUAimRollsVis: Pre block got context
- [0307.56] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0307.57] EUAimRollsVis: Pre block notified
- [0307.57] EUAimRollsVis: Pre block got context
- [0308.39] EUAimRollsVis: Pre block notified
- [0308.39] EUAimRollsVis: Pre block got context
- [0308.45] EUAimRollsVis: Pre block notified
- [0308.45] EUAimRollsVis: Pre block got context
- [0308.53] EUAimRollsVis: Pre block notified
- [0308.53] EUAimRollsVis: Pre block got context
- [0308.59] EUAimRollsVis: Pre block notified
- [0308.59] EUAimRollsVis: Pre block got context
- [0311.51] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0311.53] EUAimRollsVis: Pre block notified
- [0311.53] EUAimRollsVis: Pre block got context
- [0311.54] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 2
- [0311.66] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0311.70] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0311.73] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0311.73] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0311.75] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0311.77] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0311.77] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0311.79] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0311.82] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0311.82] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0311.94] EUAimRollsVis: Notif event requested
- [0311.98] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0312.00] EUAimRollsVis: Pre block notified
- [0312.00] EUAimRollsVis: Pre block got context
- [0312.00] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0312.00] EUAimRollsVis: Pre block notified
- [0312.00] EUAimRollsVis: Pre block got context
- [0312.06] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0312.06] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1.5
- [0312.49] EUAimRollsVis: Pre block notified
- [0312.49] EUAimRollsVis: Pre block got context
- [0312.50] EUAimRollsVis: Pre block notified
- [0315.19] Log: XComPawnHitEffect_23 PLAYSOUND with no sound cue called from PostBeginPlay
- [0315.19] Log: Script call stack:
- Function XComGame.GenericHitEffect:PostBeginPlay
- [0319.20] EUAimRollsVis: Pre block notified
- [0319.20] EUAimRollsVis: Pre block got context
- [0320.00] EUAimRollsVis: Pre block notified
- [0320.00] EUAimRollsVis: Pre block got context
- [0321.48] EUAimRollsVis: Pre block notified
- [0321.48] EUAimRollsVis: Pre block got context
- [0321.48] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0321.52] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0321.52] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1.5
- [0325.64] Warning: USkeletalMeshComponent::InitArticulated : No PhysicsAsset defined for Plot_ABN_Gather_Waterfront_TLE.TheWorld:PersistentLevel.XComWeapon_75.SkeletalMeshComponent_724 with skeletalmesh FX_Weapons_Shared.Weapon_Dummy
- [0330.72] EUAimRollsVis: Pre block notified
- [0330.72] EUAimRollsVis: Pre block got context
- [0330.73] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 2
- [0334.19] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0334.21] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0334.23] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0334.23] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0334.36] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0334.38] EUAimRollsVis: Pre block notified
- [0334.38] EUAimRollsVis: Pre block got context
- [0334.38] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0334.39] EUAimRollsVis: Pre block notified
- [0334.39] EUAimRollsVis: Pre block got context
- [0334.42] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0334.42] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1.5
- [0334.48] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0334.78] EUAimRollsVis: Pre block notified
- [0334.78] EUAimRollsVis: Pre block got context
- [0334.78] EUAimRollsVis: Pre block notified
- [0334.78] EUAimRollsVis: Pre block got context
- [0334.78] EUAimRollsVis: Pre block notified
- [0334.78] EUAimRollsVis: Pre block got context
- [0334.78] EUAimRollsVis: Pre block notified
- [0334.78] EUAimRollsVis: Pre block got context
- [0334.78] EUAimRollsVis: Pre block notified
- [0334.78] EUAimRollsVis: Pre block got context
- [0334.79] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
- [0334.80] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
- [0334.80] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
- [0334.81] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
- [0334.81] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
- [0334.81] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
- [0334.82] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
- [0334.82] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
- [0334.83] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
- [0334.83] Log: UGFxMoviePlayer::GetVariableNumber(): value is not a number. Returning 0.
- [0334.84] EUAimRollsVis: Pre block notified
- [0334.84] EUAimRollsVis: Pre block got context
- [0334.84] EUAimRollsVis: Pre block notified
- [0334.84] EUAimRollsVis: Pre block got context
- [0334.84] EUAimRollsVis: Pre block notified
- [0334.84] EUAimRollsVis: Pre block got context
- [0334.84] EUAimRollsVis: Pre block notified
- [0334.84] EUAimRollsVis: Pre block got context
- [0334.84] EUAimRollsVis: Pre block notified
- [0334.84] EUAimRollsVis: Pre block got context
- [0334.84] EUAimRollsVis: Pre block notified
- [0334.84] EUAimRollsVis: Pre block got context
- [0334.84] EUAimRollsVis: Pre block notified
- [0334.84] EUAimRollsVis: Pre block got context
- [0334.84] EUAimRollsVis: Pre block notified
- [0334.84] EUAimRollsVis: Pre block got context
- [0334.84] EUAimRollsVis: Pre block notified
- [0334.84] EUAimRollsVis: Pre block got context
- [0334.84] EUAimRollsVis: Pre block notified
- [0334.84] EUAimRollsVis: Pre block got context
- [0334.84] EUAimRollsVis: Pre block notified
- [0334.84] EUAimRollsVis: Pre block got context
- [0334.84] EUAimRollsVis: Pre block notified
- [0334.84] EUAimRollsVis: Pre block got context
- [0334.84] EUAimRollsVis: Pre block notified
- [0334.84] EUAimRollsVis: Pre block got context
- [0334.84] EUAimRollsVis: Pre block notified
- [0334.84] EUAimRollsVis: Pre block got context
- [0334.84] EUAimRollsVis: Pre block notified
- [0334.84] EUAimRollsVis: Pre block got context
- [0334.84] EUAimRollsVis: Pre block notified
- [0334.84] EUAimRollsVis: Pre block got context
- [0334.84] EUAimRollsVis: Pre block notified
- [0334.84] EUAimRollsVis: Pre block got context
- [0334.84] EUAimRollsVis: Pre block notified
- [0334.84] EUAimRollsVis: Pre block got context
- [0334.84] EUAimRollsVis: Pre block notified
- [0334.84] EUAimRollsVis: Pre block got context
- [0334.84] EUAimRollsVis: Pre block notified
- [0334.84] EUAimRollsVis: Pre block got context
- [0334.84] EUAimRollsVis: Pre block notified
- [0334.84] EUAimRollsVis: Pre block got context
- [0334.84] EUAimRollsVis: Pre block notified
- [0334.84] EUAimRollsVis: Pre block got context
- [0334.84] EUAimRollsVis: Pre block notified
- [0334.84] EUAimRollsVis: Pre block got context
- [0334.84] EUAimRollsVis: Pre block notified
- [0334.84] EUAimRollsVis: Pre block got context
- [0334.84] EUAimRollsVis: Pre block notified
- [0334.84] EUAimRollsVis: Pre block got context
- [0334.84] EUAimRollsVis: Pre block notified
- [0334.84] EUAimRollsVis: Pre block got context
- [0334.84] EUAimRollsVis: Pre block notified
- [0334.84] EUAimRollsVis: Pre block got context
- [0334.84] EUAimRollsVis: Pre block notified
- [0334.84] EUAimRollsVis: Pre block got context
- [0334.84] EUAimRollsVis: Pre block notified
- [0334.84] EUAimRollsVis: Pre block got context
- [0334.84] EUAimRollsVis: Pre block notified
- [0334.84] EUAimRollsVis: Pre block got context
- [0334.85] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0335.24] Warning: USkeletalMeshComponent::SetRBPosition(): no PhysicsAssetInstance for SkeletalMeshComponent Plot_ABN_Gather_Waterfront_TLE.TheWorld:PersistentLevel.XComWeapon_48.SkeletalMeshComponent_397 with skeletalmesh: NULL
- [0335.24] Warning: USkeletalMeshComponent::SetRBRotation(): no PhysicsAssetInstance for SkeletalMeshComponent Plot_ABN_Gather_Waterfront_TLE.TheWorld:PersistentLevel.XComWeapon_48.SkeletalMeshComponent_397 with skeletalmesh: NULL
- [0335.25] Warning: USkeletalMeshComponent::SetRBPosition(): no PhysicsAssetInstance for SkeletalMeshComponent Plot_ABN_Gather_Waterfront_TLE.TheWorld:PersistentLevel.XComWeapon_50.SkeletalMeshComponent_423 with skeletalmesh: NULL
- [0335.25] Warning: USkeletalMeshComponent::SetRBRotation(): no PhysicsAssetInstance for SkeletalMeshComponent Plot_ABN_Gather_Waterfront_TLE.TheWorld:PersistentLevel.XComWeapon_50.SkeletalMeshComponent_423 with skeletalmesh: NULL
- [0335.35] EUAimRollsVis: Pre block notified
- [0335.35] EUAimRollsVis: Pre block got context
- [0335.44] EUAimRollsVis: Pre block notified
- [0335.44] EUAimRollsVis: Pre block got context
- [0335.48] EUAimRollsVis: Pre block notified
- [0335.48] EUAimRollsVis: Pre block got context
- [0335.52] EUAimRollsVis: Pre block notified
- [0335.52] EUAimRollsVis: Pre block got context
- [0335.56] EUAimRollsVis: Pre block notified
- [0335.56] EUAimRollsVis: Pre block got context
- [0335.59] EUAimRollsVis: Pre block notified
- [0335.59] EUAimRollsVis: Pre block got context
- [0335.63] EUAimRollsVis: Pre block notified
- [0335.63] EUAimRollsVis: Pre block got context
- [0335.67] EUAimRollsVis: Pre block notified
- [0335.67] EUAimRollsVis: Pre block got context
- [0335.71] EUAimRollsVis: Pre block notified
- [0335.71] EUAimRollsVis: Pre block got context
- [0335.75] EUAimRollsVis: Pre block notified
- [0335.75] EUAimRollsVis: Pre block got context
- [0336.04] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0336.04] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Going to the Next Player
- [0336.08] EUAimRollsVis: Pre block notified
- [0336.08] EUAimRollsVis: Pre block got context
- [0336.08] EUAimRollsVis: Pre block notified
- [0336.08] EUAimRollsVis: Pre block got context
- [0336.08] EUAimRollsVis: Pre block notified
- [0336.08] EUAimRollsVis: Pre block got context
- [0336.09] EUAimRollsVis: Pre block notified
- [0336.09] EUAimRollsVis: Pre block got context
- [0336.09] EUAimRollsVis: Pre block notified
- [0336.09] EUAimRollsVis: Pre block got context
- [0336.09] EUAimRollsVis: Pre block notified
- [0336.09] EUAimRollsVis: Pre block got context
- [0336.09] EUAimRollsVis: Pre block notified
- [0336.09] EUAimRollsVis: Pre block got context
- [0336.09] EUAimRollsVis: Pre block notified
- [0336.09] EUAimRollsVis: Pre block got context
- [0336.09] EUAimRollsVis: Pre block notified
- [0336.09] EUAimRollsVis: Pre block got context
- [0336.09] EUAimRollsVis: Pre block notified
- [0336.09] EUAimRollsVis: Pre block got context
- [0336.09] EUAimRollsVis: Pre block notified
- [0336.09] EUAimRollsVis: Pre block got context
- [0336.09] EUAimRollsVis: Pre block notified
- [0336.09] EUAimRollsVis: Pre block got context
- [0336.09] EUAimRollsVis: Pre block notified
- [0336.09] EUAimRollsVis: Pre block got context
- [0336.09] EUAimRollsVis: Pre block notified
- [0336.09] EUAimRollsVis: Pre block got context
- [0336.10] EUAimRollsVis: Pre block notified
- [0336.10] EUAimRollsVis: Pre block got context
- [0336.10] EUAimRollsVis: Pre block notified
- [0336.10] EUAimRollsVis: Pre block got context
- [0336.10] EUAimRollsVis: Pre block notified
- [0336.10] EUAimRollsVis: Pre block got context
- [0336.10] EUAimRollsVis: Pre block notified
- [0336.10] EUAimRollsVis: Pre block got context
- [0336.10] EUAimRollsVis: Pre block notified
- [0336.10] EUAimRollsVis: Pre block got context
- [0336.10] EUAimRollsVis: Pre block notified
- [0336.10] EUAimRollsVis: Pre block got context
- [0336.10] EUAimRollsVis: Pre block notified
- [0336.10] EUAimRollsVis: Pre block got context
- [0336.10] EUAimRollsVis: Pre block notified
- [0336.10] EUAimRollsVis: Pre block got context
- [0336.10] EUAimRollsVis: Pre block notified
- [0336.10] EUAimRollsVis: Pre block got context
- [0336.10] EUAimRollsVis: Pre block notified
- [0336.10] EUAimRollsVis: Pre block got context
- [0336.11] EUAimRollsVis: Pre block notified
- [0336.11] EUAimRollsVis: Pre block got context
- [0336.11] EUAimRollsVis: Pre block notified
- [0336.11] EUAimRollsVis: Pre block got context
- [0336.11] EUAimRollsVis: Pre block notified
- [0336.11] EUAimRollsVis: Pre block got context
- [0336.11] EUAimRollsVis: Pre block notified
- [0336.11] EUAimRollsVis: Pre block got context
- [0336.11] EUAimRollsVis: Pre block notified
- [0336.11] EUAimRollsVis: Pre block got context
- [0336.11] EUAimRollsVis: Pre block notified
- [0336.11] EUAimRollsVis: Pre block got context
- [0336.11] EUAimRollsVis: Pre block notified
- [0336.11] EUAimRollsVis: Pre block got context
- [0336.11] EUAimRollsVis: Pre block notified
- [0336.11] EUAimRollsVis: Pre block got context
- [0336.11] EUAimRollsVis: Pre block notified
- [0336.11] EUAimRollsVis: Pre block got context
- [0336.11] EUAimRollsVis: Pre block notified
- [0336.11] EUAimRollsVis: Pre block got context
- [0336.12] EUAimRollsVis: Pre block notified
- [0336.12] EUAimRollsVis: Pre block got context
- [0336.12] EUAimRollsVis: Pre block notified
- [0336.12] EUAimRollsVis: Pre block got context
- [0336.12] EUAimRollsVis: Pre block notified
- [0336.12] EUAimRollsVis: Pre block got context
- [0336.12] EUAimRollsVis: Pre block notified
- [0336.12] EUAimRollsVis: Pre block got context
- [0336.12] EUAimRollsVis: Pre block notified
- [0336.12] EUAimRollsVis: Pre block got context
- [0336.12] EUAimRollsVis: Pre block notified
- [0336.12] EUAimRollsVis: Pre block got context
- [0336.12] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1
- [0336.17] EUAimRollsVis: Pre block notified
- [0336.17] EUAimRollsVis: Pre block got context
- [0336.18] EUAimRollsVis: Pre block notified
- [0336.18] EUAimRollsVis: Pre block got context
- [0336.18] EUAimRollsVis: Pre block notified
- [0336.18] EUAimRollsVis: Pre block got context
- [0336.18] EUAimRollsVis: Pre block notified
- [0336.18] EUAimRollsVis: Pre block got context
- [0336.18] EUAimRollsVis: Pre block notified
- [0336.18] EUAimRollsVis: Pre block got context
- [0336.18] EUAimRollsVis: Pre block notified
- [0336.18] EUAimRollsVis: Pre block got context
- [0336.18] EUAimRollsVis: Pre block notified
- [0336.18] EUAimRollsVis: Pre block got context
- [0336.18] EUAimRollsVis: Pre block notified
- [0336.18] EUAimRollsVis: Pre block got context
- [0336.18] EUAimRollsVis: Pre block notified
- [0336.18] EUAimRollsVis: Pre block got context
- [0336.18] EUAimRollsVis: Pre block notified
- [0336.18] EUAimRollsVis: Pre block got context
- [0341.26] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Check for Available Actions
- [0341.26] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0341.34] EUAimRollsVis: Notif event requested
- [0341.35] EUAimRollsVis: Notif event requested
- [0341.52] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0341.53] EUAimRollsVis: Pre block notified
- [0341.53] EUAimRollsVis: Pre block got context
- [0341.53] EUAimRollsVis: Pre block notified
- [0341.53] EUAimRollsVis: Pre block got context
- [0341.53] EUAimRollsVis: Pre block notified
- [0341.53] EUAimRollsVis: Pre block got context
- [0341.54] EUAimRollsVis: Pre block notified
- [0341.54] EUAimRollsVis: Pre block got context
- [0341.54] EUAimRollsVis: Pre block notified
- [0341.54] EUAimRollsVis: Pre block got context
- [0341.54] EUAimRollsVis: Pre block notified
- [0341.54] EUAimRollsVis: Pre block got context
- [0341.54] EUAimRollsVis: Pre block notified
- [0341.54] EUAimRollsVis: Pre block got context
- [0341.55] EUAimRollsVis: Pre block notified
- [0341.55] EUAimRollsVis: Pre block got context
- [0341.55] EUAimRollsVis: Pre block notified
- [0341.55] EUAimRollsVis: Pre block got context
- [0341.55] EUAimRollsVis: Pre block notified
- [0341.55] EUAimRollsVis: Pre block got context
- [0341.55] EUAimRollsVis: Pre block notified
- [0341.55] EUAimRollsVis: Pre block got context
- [0341.55] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions
- [0341.58] EUAimRollsVis: Notif event requested
- [0341.58] EUAimRollsVis: Notif event requested
- [0341.62] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Available Actions: Done waiting for New States
- [0341.62] Log: X2TacticalGameRuleset_0 TurnPhase_UnitActions: Waiting for Visualizer: 1.5
- [0343.97] EUAimRollsVis: Pre block notified
- [0343.97] EUAimRollsVis: Pre block got context
- [0343.97] EUAimRollsVis: Pre block notified
- [0343.97] EUAimRollsVis: Pre block got context
- [0343.98] EUAimRollsVis: Pre block notified
- [0343.98] EUAimRollsVis: Pre block got context
- [0345.39] EUAimRollsVis: Pre block notified
- [0345.39] EUAimRollsVis: Pre block got context
- [0345.58] EUAimRollsVis: Pre block notified
- [0345.58] EUAimRollsVis: Pre block got context
- [0345.64] EUAimRollsVis: Pre block notified
- [0348.40] Warning: Warning, 274.735 [XComAlienPawn_12] XComUnit.cpp::CalcVelocity: RMA Velocity!?! V=(X=-40337.625 Y=-11496.716 Z=0.000) RMT=(X=-22.830 Y=-6.507 Z=0.000)
- [0351.03] Log: Crash Detected: Dumping C:\Users\zaner\Documents\My Games\XCOM2 War of the Chosen\Binaries\Win64\..\..\XComGame\Logs\XCom-DESKTOP-3VS7J4L-CL469133-2023.11.29-00.16.55-Crash\XCom-DESKTOP-3VS7J4L-CL469133-2023.11.29-00.16.55_Minidump.dmp
- [0351.03] Log: Crash: GettingNameData
- [0351.03] Log: Suspending Threads
- [0351.06] Log: Writing Minidmp
- [0351.34] Log: Crash: Saving Names Array
- [0351.34] Log: Crash: Saving Names Array Data
- [0351.34] Log: Dumping name table: (4695880)
- [0351.34] Log: Dumping name table: 0x235b4000 (4695880)
- [0351.34] Log: Crash: Saving Names Array Blocks
- [0351.34] Log: Crash: Saving Objects Array
- [0351.34] Log: Crash: Saving Objects Array Data
- [0351.34] Log: Crash: Saving Objects
- [0353.89] Log: Waking Threads
- [0355.74] Log: Crash: appSendCrashTelemetry
- [0356.90] Log: CRASH: Copying Log
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement