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FrostedWeFall

SkywarsMAPS

Dec 26th, 2017
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  1. #SkyWarsMapa#
  2. variables:
  3. {spawn.1} = location
  4. {spawn.2} = location
  5. {spawn.3} = location
  6. {spawn.4} = location
  7. {spawn.5} = location
  8. {spawn.6} = location
  9. {spawn.7} = location
  10. {spawn.8} = location
  11. {spawn.9} = location
  12. {spawn.10} = location
  13. {spawn.11} = location
  14. {spawn.12} = location
  15. {spawn.777} = location
  16.  
  17. command /swrege:
  18. permission: skywars.rege
  19. permission message: <red>No puedes ejecutar este comando
  20. description: <gray>[<gold>SkyWars<gray>] <green> Regenera el mapa una vez que el mapa ha terminado.
  21. trigger:
  22. execute player command "kickall &7[&aSkyWars&7] &6El juego ha terminado"
  23. wait 20 ticks
  24. execute console command "/ir reset sk"
  25.  
  26. command /spawnset [<number>]:
  27. description: <red>Esto es para configurar los multiples spawns de <green>SkyWars
  28. usage: /spawnset numero
  29. trigger:
  30. set {spawn.%arg 1%} to location of player
  31. send "&7[&6SkyWars&7] &aHas configurado %arg 1% como %{spawn.%arg 1%}%"
  32.  
  33. command /stp [<number>]:
  34. trigger:
  35. teleport player to {spawn.%arg 1%}
  36.  
  37. command /removelobby:
  38. trigger:
  39. set {_pregame.pos1} to the location at x = -22, y = 186, z = -18 of world "sk"
  40. set {_pregame.pos2} to the location at x = 21, y = 212, z = 17 of world "sk"
  41. loop blocks within {_pregame.pos1} to {_pregame.pos2}:
  42. set loop-block to air
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