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- #SkyWarsMapa#
- variables:
- {spawn.1} = location
- {spawn.2} = location
- {spawn.3} = location
- {spawn.4} = location
- {spawn.5} = location
- {spawn.6} = location
- {spawn.7} = location
- {spawn.8} = location
- {spawn.9} = location
- {spawn.10} = location
- {spawn.11} = location
- {spawn.12} = location
- {spawn.777} = location
- command /swrege:
- permission: skywars.rege
- permission message: <red>No puedes ejecutar este comando
- description: <gray>[<gold>SkyWars<gray>] <green> Regenera el mapa una vez que el mapa ha terminado.
- trigger:
- execute player command "kickall &7[&aSkyWars&7] &6El juego ha terminado"
- wait 20 ticks
- execute console command "/ir reset sk"
- command /spawnset [<number>]:
- description: <red>Esto es para configurar los multiples spawns de <green>SkyWars
- usage: /spawnset numero
- trigger:
- set {spawn.%arg 1%} to location of player
- send "&7[&6SkyWars&7] &aHas configurado %arg 1% como %{spawn.%arg 1%}%"
- command /stp [<number>]:
- trigger:
- teleport player to {spawn.%arg 1%}
- command /removelobby:
- trigger:
- set {_pregame.pos1} to the location at x = -22, y = 186, z = -18 of world "sk"
- set {_pregame.pos2} to the location at x = 21, y = 212, z = 17 of world "sk"
- loop blocks within {_pregame.pos1} to {_pregame.pos2}:
- set loop-block to air
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