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Dec 16th, 2017
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  1. Here are the perks
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  3. Commanding Presence - In combat, you radiate an aura of mystical nobility that touches allied creatures and people within 40 feet. Those affected gain 20% extra attack damage and have 20% chance of a critical strike.
  4. Kindred Mage - Mind affecting spells and effects are 15 points stronger (or 30 points if you are the same race as the target)
  5. Robe of the Magi - If wearing robes and no light or heavy armor, Destruction spells are 30% more powerful
  6. Stormblast - You accumulate static energy from the ambient air. Every 6-12 seconds in combat, your next shock spell triggers a ground discharge that radiates outward from the target. All enemies in the area take 60 points of shock damage to Health and Magicka
  7. Vigilant - The first ward you cast in combat costs no Magicka to maintain.
  8. Warrior's Flame - In combat, the Warrior's Flame periodically touches a random target within 100 feet (including you). Friendly targets are blessed, restoring 20 points of Magicka and Stamina for 5 seconds. Hostile targets are cursed, draining the same amount instead.
  9. Sacred Flame - Your Warrior's Flame carries the essence of life. Living allies blessed by Warrior's Flame are healed 20 points per second
  10. Mage Ward - Casting a spell also raises a ward that increases armor rating by 100 and negates up to 100 points of spell damage and effects.
  11. Speech Mastery (2) - Sell items for 10/20% more. Your intimidation attempts are twice/four times as likely to succeed.
  12. One-Handed Mastery (2) - One-handed weapons do 25/50% more damage./, and critical strikes with one-handed weapons do 2% more critical damage per level of One-Handed.
  13. Disciplined Fighter - Reduces the Stamina cost of power attacks with one-handed weapons by 15 points
  14. Falling Sword - Forwards power attacks with a sword cause targets to bleed for 20 seconds. When a bleeding target falls below 25% Health, your attacks against that target are critical strikes that deals ten times critical damage.
  15. Block Mastery (2) - Block 10/20% more damage.
  16. Timed Block (2) - Assume a defensive position for 1 second after raising your shield or weapon, blocking 30% more damage and staggering attackers in melee range. (If you do not block an attack during this time, you cannot attempt another Timed Block for 2 seconds/1 second.)
  17. Philosopher's Stone - Once a day, generates gold equal to four times your Alteration skill level.
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  19. Now time for spells
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  21. Bombardment: A steady stream of exploding projectiles that deal X points of damage per second.
  22. Scattershock: A stream of charged bolts that deal X damage to Health and half of that to Magicka per second.
  23. Circle of Strength: Steals X points of Stamina per second from hostiles inside the circle.
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