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jevil v2 edit

Mar 17th, 2019
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  1. ----------------------------------------------------------------
  2. --------------------------Jevil (v2)--------------------------
  3. ----------------------------------------------------------------
  4. print([[
  5. --made by Makhail07
  6. --FE code by Mokiros
  7. --Jevil edit called Micheal The Souless jester by micheal2358 --
  8. --YT: NightFall TheEditor--
  9. --Discord:NightFall#3941
  10. --------------------------------
  11. hello good sir
  12. Just enjoy -_-
  13. Dont forgot you can leak this!
  14. --------------------------------
  15. ]])
  16.  
  17. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  18. local Player,game,owner = owner,game
  19. local RealPlayer = Player
  20. do
  21. local rp = RealPlayer
  22. script.Parent = rp.Character
  23.  
  24. --RemoteEvent for communicating
  25. local Event = Instance.new("RemoteEvent")
  26. Event.Name = "UserInput_Event"
  27.  
  28. --Fake event to make stuff like Mouse.KeyDown work
  29. local function fakeEvent()
  30. local t = {_fakeEvent=true,Functions={},Connect=function(self,f)table.insert(self.Functions,f) end}
  31. t.connect = t.Connect
  32. return t
  33. end
  34.  
  35. --Creating fake input objects with fake variables
  36. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  37. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  38. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  39. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  40. end}
  41. --Merged 2 functions into one by checking amount of arguments
  42. CAS.UnbindAction = CAS.BindAction
  43.  
  44. --This function will trigger the events that have been :Connect()'ed
  45. local function te(self,ev,...)
  46. local t = m[ev]
  47. if t and t._fakeEvent then
  48. for _,f in pairs(t.Functions) do
  49. f(...)
  50. end
  51. end
  52. end
  53. m.TrigEvent = te
  54. UIS.TrigEvent = te
  55.  
  56. Event.OnServerEvent:Connect(function(plr,io)
  57. if plr~=rp then return end
  58. m.Target = io.Target
  59. m.Hit = io.Hit
  60. if not io.isMouse then
  61. local b = io.UserInputState == Enum.UserInputState.Begin
  62. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  63. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  64. end
  65. for _,t in pairs(CAS.Actions) do
  66. for _,k in pairs(t.Keys) do
  67. if k==io.KeyCode then
  68. t.Function(t.Name,io.UserInputState,io)
  69. end
  70. end
  71. end
  72. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  73. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  74. end
  75. end)
  76. Event.Parent = NLS([==[
  77. local Player = game:GetService("Players").LocalPlayer
  78. local Event = script:WaitForChild("UserInput_Event")
  79.  
  80. local Mouse = Player:GetMouse()
  81. local UIS = game:GetService("UserInputService")
  82. local input = function(io,a)
  83. if a then return end
  84. --Since InputObject is a client-side instance, we create and pass table instead
  85. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState,Hit=Mouse.Hit,Target=Mouse.Target})
  86. end
  87. UIS.InputBegan:Connect(input)
  88. UIS.InputEnded:Connect(input)
  89.  
  90. local h,t
  91. --Give the server mouse data 30 times every second, but only if the values changed
  92. --If player is not moving their mouse, client won't fire events
  93. while wait(1/30) do
  94. if h~=Mouse.Hit or t~=Mouse.Target then
  95. h,t=Mouse.Hit,Mouse.Target
  96. Event:FireServer({isMouse=true,Target=t,Hit=h})
  97. end
  98. end]==],Player.Character)
  99.  
  100. ----Sandboxed game object that allows the usage of client-side methods and services
  101. --Real game object
  102. local _rg = game
  103.  
  104. --Metatable for fake service
  105. local fsmt = {
  106. __index = function(self,k)
  107. local s = rawget(self,"_RealService")
  108. if s then return s[k] end
  109. end,
  110. __newindex = function(self,k,v)
  111. local s = rawget(self,"_RealService")
  112. if s then s[k]=v end
  113. end,
  114. __call = function(self,...)
  115. local s = rawget(self,"_RealService")
  116. if s then return s(...) end
  117. end
  118. }
  119. local function FakeService(t,RealService)
  120. t._RealService = typeof(RealService)=="string" and _rg:GetService(RealService) or RealService
  121. return setmetatable(t,fsmt)
  122. end
  123.  
  124. --Fake game object
  125. local g = {
  126. GetService = function(self,s)
  127. return self[s]
  128. end,
  129. Players = FakeService({
  130. LocalPlayer = FakeService({GetMouse=function(self)return m end},Player)
  131. },"Players"),
  132. UserInputService = FakeService(UIS,"UserInputService"),
  133. ContextActionService = FakeService(CAS,"ContextActionService"),
  134. }
  135. rawset(g.Players,"localPlayer",g.Players.LocalPlayer)
  136. g.service = g.GetService
  137.  
  138. g.RunService = FakeService({
  139. RenderStepped = _rg:GetService("RunService").Heartbeat,
  140. BindToRenderStep = function(self,name,_,fun)
  141. self._btrs[name] = self.Heartbeat:Connect(fun)
  142. end,
  143. UnbindFromRenderStep = function(self,name)
  144. self._btrs[name]:Disconnect()
  145. end,
  146. },"RunService")
  147.  
  148. setmetatable(g,{
  149. __index=function(self,s)
  150. return _rg:GetService(s) or typeof(_rg[s])=="function"
  151. and function(_,...)return _rg[s](_rg,...)end or _rg[s]
  152. end,
  153. __newindex = fsmt.__newindex,
  154. __call = fsmt.__call
  155. })
  156. --Changing owner to fake player object to support owner:GetMouse()
  157. game,owner = g,g.Players.LocalPlayer
  158. end
  159.  
  160. Player = owner
  161. PlayerGui = Player.PlayerGui
  162. Cam = workspace.CurrentCamera
  163. Backpack = Player.Backpack
  164. Character = Player.Character
  165. Humanoid = Character.Humanoid
  166. Mouse = Player:GetMouse()
  167. RootPart = Character["HumanoidRootPart"]
  168. Torso = Character["Torso"]
  169. Head = Character["Head"]
  170. RightArm = Character["Right Arm"]
  171. LeftArm = Character["Left Arm"]
  172. RightLeg = Character["Right Leg"]
  173. LeftLeg = Character["Left Leg"]
  174. RootJoint = RootPart["RootJoint"]
  175. Neck = Torso["Neck"]
  176. RightShoulder = Torso["Right Shoulder"]
  177. LeftShoulder = Torso["Left Shoulder"]
  178. RightHip = Torso["Right Hip"]
  179. LeftHip = Torso["Left Hip"]
  180.  
  181. Character = Player.Character
  182. Humanoid = Character.Humanoid
  183. ---------
  184. plr = game.Players.LocalPlayer
  185. chara = plr.Character
  186. mouse = plr:GetMouse()
  187. Create = Instance.new
  188. Huge = math.huge
  189.  
  190.  
  191. local shadowhead = Create("Part",chara.Head)
  192. shadowhead.BrickColor = BrickColor.new("Really black")
  193. shadowhead.Size = Vector3.new(1.2, 0.6, 1)
  194. shadowhead.CanCollide = false
  195. local shadowheadmesh = Create("SpecialMesh",shadowhead)
  196. shadowheadmesh.MeshType = "Head"
  197. shadowheadmesh.Scale = Vector3.new(1.26, 1.5, 1.26)
  198. local weld2 = Create("Weld",shadowhead)
  199. weld2.Part0 = shadowhead
  200. weld2.Part1 = chara.Head
  201. weld2.C1 = CFrame.new(0, 0.200000048, 0, 1, 0, 0, 0, 1, 0, 0, 0, 1)
  202.  
  203. Player = game:GetService("Players").LocalPlayer
  204. PlayerGui = Player.PlayerGui
  205. Cam = workspace.CurrentCamera
  206. Backpack = Player.Backpack
  207. Character = Player.Character
  208. char = Player.Character
  209. Humanoid = Character.Humanoid
  210. Mouse = Player:GetMouse()
  211. RootPart = Character["HumanoidRootPart"]
  212. Torso = Character["Torso"]
  213. Head = Character["Head"]
  214. RightArm = Character["Right Arm"]
  215. LeftArm = Character["Left Arm"]
  216. RightLeg = Character["Right Leg"]
  217. LeftLeg = Character["Left Leg"]
  218. RootJoint = RootPart["RootJoint"]
  219. Neck = Torso["Neck"]
  220. RightShoulder = Torso["Right Shoulder"]
  221. LeftShoulder = Torso["Left Shoulder"]
  222. RightHip = Torso["Right Hip"]
  223. LeftHip = Torso["Left Hip"]
  224.  
  225. local Orin = "http://www.roblox.com/asset/?id=7074786"
  226. Head.face.Texture = Orin
  227. function weld(a, b, acf)
  228. local w = Instance.new("Weld", a)
  229. w.Part0 = a
  230. w.Part1 = b
  231. w.C0 = acf
  232. end
  233. --------------------------------
  234. char.Head.face.Texture = "rbxassetid://155195214"
  235. --------------------------------
  236.  
  237. -------------------------------------------------------
  238.  
  239. local FavIDs = {
  240. 340106355, --Nefl Crystals
  241. 927529620, --Dimension
  242. 876981900, --Fantasy
  243. 398987889, --Ordinary Days
  244. 1117396305, --Oh wait, it's you.
  245. 885996042, --Action Winter Journey
  246. 919231299, --Sprawling Idiot Effigy
  247. 743466274, --Good Day Sunshine
  248. 727411183, --Knife Fight
  249. 1402748531, --The Earth Is Counting On You!
  250. 595230126 --Robot Language
  251. }
  252.  
  253.  
  254.  
  255. --The reality of my life isn't real but a Universe -makhail07
  256. wait(0.2)
  257. local plr = game:service'Players'.LocalPlayer
  258. print('Local User is '..plr.Name)
  259. print('SCRIPTNAME Loaded')
  260. print('SCRIPT DESCRIPTION')
  261. local char = plr.Character
  262. local hum = char.Humanoid
  263. local hed = char.Head
  264. local root = char.HumanoidRootPart
  265. local rootj = root.RootJoint
  266. local tors = char.Torso
  267. local ra = char["Right Arm"]
  268. local la = char["Left Arm"]
  269. local rl = char["Right Leg"]
  270. local ll = char["Left Leg"]
  271. local neck = tors["Neck"]
  272. local mouse = plr:GetMouse()
  273. local RootCF = CFrame.fromEulerAnglesXYZ(-1.57, 0, 3.14)
  274. local RHCF = CFrame.fromEulerAnglesXYZ(0, 1.6, 0)
  275. local LHCF = CFrame.fromEulerAnglesXYZ(0, -1.6, 0)
  276. local maincolor = BrickColor.new("Really black")
  277.  
  278. -------------------------------------------------------
  279. --Start Good Stuff--
  280. -------------------------------------------------------
  281. cam = game.Workspace.CurrentCamera
  282. CF = CFrame.new
  283. angles = CFrame.Angles
  284. attack = false
  285. Euler = CFrame.fromEulerAnglesXYZ
  286. Rad = math.rad
  287. IT = Instance.new
  288. BrickC = BrickColor.new
  289. Cos = math.cos
  290. Acos = math.acos
  291. Sin = math.sin
  292. Asin = math.asin
  293. Abs = math.abs
  294. Mrandom = math.random
  295. Floor = math.floor
  296. -------------------------------------------------------
  297. --End Good Stuff--
  298. -------------------------------------------------------
  299. necko = CF(0, 1, 0, -1, -0, -0, 0, 0, 1, 0, 1, 0)
  300. RSH, LSH = nil, nil
  301. RW = Instance.new("Weld")
  302. LW = Instance.new("Weld")
  303. RH = tors["Right Hip"]
  304. LH = tors["Left Hip"]
  305. RSH = tors["Right Shoulder"]
  306. LSH = tors["Left Shoulder"]
  307. RSH.Parent = nil
  308. LSH.Parent = nil
  309. RW.Name = "RW"
  310. RW.Part0 = tors
  311. RW.C0 = CF(1.5, 0.5, 0)
  312. RW.C1 = CF(0, 0.5, 0)
  313. RW.Part1 = ra
  314. RW.Parent = tors
  315. LW.Name = "LW"
  316. LW.Part0 = tors
  317. LW.C0 = CF(-1.5, 0.5, 0)
  318. LW.C1 = CF(0, 0.5, 0)
  319. LW.Part1 = la
  320. LW.Parent = tors
  321. Effects = {}
  322. -------------------------------------------------------
  323. --Start HeartBeat--
  324. -------------------------------------------------------
  325. ArtificialHB = Instance.new("BindableEvent", script)
  326. ArtificialHB.Name = "Heartbeat"
  327. script:WaitForChild("Heartbeat")
  328.  
  329. frame = 1 / 60
  330. tf = 0
  331. allowframeloss = false
  332. tossremainder = false
  333.  
  334.  
  335. lastframe = tick()
  336. script.Heartbeat:Fire()
  337.  
  338.  
  339. game:GetService("RunService").Heartbeat:connect(function(s, p)
  340. tf = tf + s
  341. if tf >= frame then
  342. if allowframeloss then
  343. script.Heartbeat:Fire()
  344. lastframe = tick()
  345. else
  346. for i = 1, math.floor(tf / frame) do
  347. script.Heartbeat:Fire()
  348. end
  349. lastframe = tick()
  350. end
  351. if tossremainder then
  352. tf = 0
  353. else
  354. tf = tf - frame * math.floor(tf / frame)
  355. end
  356. end
  357. end)
  358. -------------------------------------------------------
  359. --End HeartBeat--
  360. -------------------------------------------------------
  361.  
  362. -------------------------------------------------------
  363. --Start Important Functions--
  364. -------------------------------------------------------
  365. function swait(num)
  366. if num == 0 or num == nil then
  367. game:service("RunService").Stepped:wait(0)
  368. else
  369. for i = 0, num do
  370. game:service("RunService").Stepped:wait(0)
  371. end
  372. end
  373. end
  374. function thread(f)
  375. coroutine.resume(coroutine.create(f))
  376. end
  377. function clerp(a, b, t)
  378. local qa = {
  379. QuaternionFromCFrame(a)
  380. }
  381. local qb = {
  382. QuaternionFromCFrame(b)
  383. }
  384. local ax, ay, az = a.x, a.y, a.z
  385. local bx, by, bz = b.x, b.y, b.z
  386. local _t = 1 - t
  387. return QuaternionToCFrame(_t * ax + t * bx, _t * ay + t * by, _t * az + t * bz, QuaternionSlerp(qa, qb, t))
  388. end
  389. function QuaternionFromCFrame(cf)
  390. local mx, my, mz, m00, m01, m02, m10, m11, m12, m20, m21, m22 = cf:components()
  391. local trace = m00 + m11 + m22
  392. if trace > 0 then
  393. local s = math.sqrt(1 + trace)
  394. local recip = 0.5 / s
  395. return (m21 - m12) * recip, (m02 - m20) * recip, (m10 - m01) * recip, s * 0.5
  396. else
  397. local i = 0
  398. if m00 < m11 then
  399. i = 1
  400. end
  401. if m22 > (i == 0 and m00 or m11) then
  402. i = 2
  403. end
  404. if i == 0 then
  405. local s = math.sqrt(m00 - m11 - m22 + 1)
  406. local recip = 0.5 / s
  407. return 0.5 * s, (m10 + m01) * recip, (m20 + m02) * recip, (m21 - m12) * recip
  408. elseif i == 1 then
  409. local s = math.sqrt(m11 - m22 - m00 + 1)
  410. local recip = 0.5 / s
  411. return (m01 + m10) * recip, 0.5 * s, (m21 + m12) * recip, (m02 - m20) * recip
  412. elseif i == 2 then
  413. local s = math.sqrt(m22 - m00 - m11 + 1)
  414. local recip = 0.5 / s
  415. return (m02 + m20) * recip, (m12 + m21) * recip, 0.5 * s, (m10 - m01) * recip
  416. end
  417. end
  418. end
  419. function QuaternionToCFrame(px, py, pz, x, y, z, w)
  420. local xs, ys, zs = x + x, y + y, z + z
  421. local wx, wy, wz = w * xs, w * ys, w * zs
  422. local xx = x * xs
  423. local xy = x * ys
  424. local xz = x * zs
  425. local yy = y * ys
  426. local yz = y * zs
  427. local zz = z * zs
  428. return CFrame.new(px, py, pz, 1 - (yy + zz), xy - wz, xz + wy, xy + wz, 1 - (xx + zz), yz - wx, xz - wy, yz + wx, 1 - (xx + yy))
  429. end
  430. function QuaternionSlerp(a, b, t)
  431. local cosTheta = a[1] * b[1] + a[2] * b[2] + a[3] * b[3] + a[4] * b[4]
  432. local startInterp, finishInterp
  433. if cosTheta >= 1.0E-4 then
  434. if 1 - cosTheta > 1.0E-4 then
  435. local theta = math.acos(cosTheta)
  436. local invSinTheta = 1 / Sin(theta)
  437. startInterp = Sin((1 - t) * theta) * invSinTheta
  438. finishInterp = Sin(t * theta) * invSinTheta
  439. else
  440. startInterp = 1 - t
  441. finishInterp = t
  442. end
  443. elseif 1 + cosTheta > 1.0E-4 then
  444. local theta = math.acos(-cosTheta)
  445. local invSinTheta = 1 / Sin(theta)
  446. startInterp = Sin((t - 1) * theta) * invSinTheta
  447. finishInterp = Sin(t * theta) * invSinTheta
  448. else
  449. startInterp = t - 1
  450. finishInterp = t
  451. end
  452. return a[1] * startInterp + b[1] * finishInterp, a[2] * startInterp + b[2] * finishInterp, a[3] * startInterp + b[3] * finishInterp, a[4] * startInterp + b[4] * finishInterp
  453. end
  454. function rayCast(Position, Direction, Range, Ignore)
  455. return game:service("Workspace"):FindPartOnRay(Ray.new(Position, Direction.unit * (Range or 999.999)), Ignore)
  456. end
  457. local RbxUtility = LoadLibrary("RbxUtility")
  458. local Create = RbxUtility.Create
  459.  
  460. function getRegion(point,range,ignore)
  461. return workspace:FindPartsInRegion3WithIgnoreList(Region3.new(point-Vector3.new(1,1,1)*range/2,point+Vector3.new(1,1,1)*range/2),ignore,100)
  462. end
  463.  
  464. function GetTorso(char)
  465. return char:FindFirstChild'Torso' or char:FindFirstChild'UpperTorso' or char:FindFirstChild'LowerTorso' or char:FindFirstChild'HumanoidRootPart'
  466. end
  467.  
  468. local M = {C=math.cos,R=math.rad,S=math.sin,P=math.pi,RNG=math.random,MRS=math.randomseed,H=math.huge,RRNG = function(min,max,div) return math.rad(math.random(min,max)/(div or 1)) end}
  469. -------------------------------------------------------
  470. --Start Damage Function--
  471. -------------------------------------------------------
  472. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  473. if hit.Parent == nil then
  474. return
  475. end
  476. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  477. for _, v in pairs(hit.Parent:children()) do
  478. if v:IsA("Humanoid") then
  479. h = v
  480. end
  481. end
  482. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  483.  
  484. hit.Parent:FindFirstChild("Head"):BreakJoints()
  485. end
  486.  
  487. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  488. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  489. if hit.Parent.DebounceHit.Value == true then
  490. return
  491. end
  492. end
  493. if insta == true then
  494. hit.Parent:FindFirstChild("Head"):BreakJoints()
  495. end
  496. local c = Create("ObjectValue"){
  497. Name = "creator",
  498. Value = game:service("Players").LocalPlayer,
  499. Parent = h,
  500. }
  501. game:GetService("Debris"):AddItem(c, .5)
  502. if HitSound ~= nil and HitPitch ~= nil then
  503. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  504. end
  505. local Damage = math.random(minim, maxim)
  506. local blocked = false
  507. local block = hit.Parent:findFirstChild("Block")
  508. if block ~= nil then
  509. if block.className == "IntValue" then
  510. if block.Value > 0 then
  511. blocked = true
  512. block.Value = block.Value - 1
  513. print(block.Value)
  514. end
  515. end
  516. end
  517. if blocked == false then
  518. h.Health = h.Health - Damage
  519. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  520. else
  521. h.Health = h.Health - (Damage / 2)
  522. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  523. end
  524. if Type == "Knockdown" then
  525. local hum = hit.Parent.Humanoid
  526. hum.PlatformStand = true
  527. coroutine.resume(coroutine.create(function(HHumanoid)
  528. swait(1)
  529. HHumanoid.PlatformStand = false
  530. end), hum)
  531. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  532. local bodvol = Create("BodyVelocity"){
  533. velocity = angle * knockback,
  534. P = 5000,
  535. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  536. Parent = hit,
  537. }
  538. local rl = Create("BodyAngularVelocity"){
  539. P = 3000,
  540. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  541. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  542. Parent = hit,
  543. }
  544. game:GetService("Debris"):AddItem(bodvol, .5)
  545. game:GetService("Debris"):AddItem(rl, .5)
  546. elseif Type == "Normal" then
  547. local vp = Create("BodyVelocity"){
  548. P = 500,
  549. maxForce = Vector3.new(math.huge, 0, math.huge),
  550. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  551. }
  552. if knockback > 0 then
  553. vp.Parent = hit.Parent.Torso
  554. end
  555. game:GetService("Debris"):AddItem(vp, .5)
  556. elseif Type == "Up" then
  557. local bodyVelocity = Create("BodyVelocity"){
  558. velocity = Vector3.new(0, 20, 0),
  559. P = 5000,
  560. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  561. Parent = hit,
  562. }
  563. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  564. elseif Type == "DarkUp" then
  565. coroutine.resume(coroutine.create(function()
  566. for i = 0, 1, 0.1 do
  567. swait()
  568. Effects.Block.Create(BrickColor.new("Black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  569. end
  570. end))
  571. local bodyVelocity = Create("BodyVelocity"){
  572. velocity = Vector3.new(0, 20, 0),
  573. P = 5000,
  574. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  575. Parent = hit,
  576. }
  577. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  578. elseif Type == "Snare" then
  579. local bp = Create("BodyPosition"){
  580. P = 2000,
  581. D = 100,
  582. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  583. position = hit.Parent.Torso.Position,
  584. Parent = hit.Parent.Torso,
  585. }
  586. game:GetService("Debris"):AddItem(bp, 1)
  587. elseif Type == "Freeze" then
  588. local BodPos = Create("BodyPosition"){
  589. P = 50000,
  590. D = 1000,
  591. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  592. position = hit.Parent.Torso.Position,
  593. Parent = hit.Parent.Torso,
  594. }
  595. local BodGy = Create("BodyGyro") {
  596. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  597. P = 20e+003,
  598. Parent = hit.Parent.Torso,
  599. cframe = hit.Parent.Torso.CFrame,
  600. }
  601. hit.Parent.Torso.Anchored = true
  602. coroutine.resume(coroutine.create(function(Part)
  603. swait(1.5)
  604. Part.Anchored = false
  605. end), hit.Parent.Torso)
  606. game:GetService("Debris"):AddItem(BodPos, 3)
  607. game:GetService("Debris"):AddItem(BodGy, 3)
  608. end
  609. local debounce = Create("BoolValue"){
  610. Name = "DebounceHit",
  611. Parent = hit.Parent,
  612. Value = true,
  613. }
  614. game:GetService("Debris"):AddItem(debounce, Delay)
  615. c = Create("ObjectValue"){
  616. Name = "creator",
  617. Value = Player,
  618. Parent = h,
  619. }
  620. game:GetService("Debris"):AddItem(c, .5)
  621. end
  622. end
  623. -------------------------------------------------------
  624. --End Damage Function--
  625. -------------------------------------------------------
  626. --Switcher-------------------------------------
  627.  
  628.  
  629. local effectTorso = Instance.new("Sparkles", char.Torso)
  630. effectTorso.SparkleColor = Color3.new(0, 85, 255)
  631. effectTorso.Enabled = false
  632.  
  633. local animation = Instance.new("NumberValue", char)
  634. animation.Value = 1
  635. animation.Name = "Animation"
  636.  
  637. local animation2 = Instance.new("NumberValue", char)
  638. animation2.Value = 1
  639. animation2.Name = "mode"
  640.  
  641.  
  642.  
  643.  
  644. ---------------------------
  645. -------------------------------------------------------
  646. --Start Damage Function Customization--
  647. -------------------------------------------------------
  648. function ShowDamage(Pos, Text, Time, Color)
  649. local Rate = (1 / 30)
  650. local Pos = (Pos or Vector3.new(0, 0, 0))
  651. local Text = (Text or "")
  652. local Time = (Time or 2)
  653. local Color = (Color or Color3.new(255, 255, 1))
  654. local EffectPart = CFuncs.Part.Create(workspace, "SmoothPlastic", 0, 1, BrickColor.new(Color), "Effect", Vector3.new(0, 0, 0))
  655. EffectPart.Anchored = true
  656. local BillboardGui = Create("BillboardGui"){
  657. Size = UDim2.new(3, 0, 3, 0),
  658. Adornee = EffectPart,
  659. Parent = EffectPart,
  660. }
  661. local TextLabel = Create("TextLabel"){
  662. BackgroundTransparency = 1,
  663. Size = UDim2.new(1, 0, 1, 0),
  664. Text = Text,
  665. Font = "Bodoni",
  666. TextColor3 = Color,
  667. TextScaled = true,
  668. TextStrokeColor3 = Color3.fromRGB(0,0,0),
  669. Parent = BillboardGui,
  670. }
  671. game.Debris:AddItem(EffectPart, (Time))
  672. EffectPart.Parent = game:GetService("Workspace")
  673. delay(0, function()
  674. local Frames = (Time / Rate)
  675. for Frame = 1, Frames do
  676. wait(Rate)
  677. local Percent = (Frame / Frames)
  678. EffectPart.CFrame = CFrame.new(Pos) + Vector3.new(0, Percent, 0)
  679. TextLabel.TextTransparency = Percent
  680. end
  681. if EffectPart and EffectPart.Parent then
  682. EffectPart:Destroy()
  683. end
  684. end)
  685. end
  686. -------------------------------------------------------
  687. --End Damage Function Customization--
  688. -------------------------------------------------------
  689.  
  690. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  691. for _, c in pairs(workspace:children()) do
  692. local hum = c:findFirstChild("Humanoid")
  693. if hum ~= nil then
  694. local head = c:findFirstChild("Head")
  695. if head ~= nil then
  696. local targ = head.Position - Part.Position
  697. local mag = targ.magnitude
  698. if magni >= mag and c.Name ~= Player.Name then
  699. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  700. end
  701. end
  702. end
  703. end
  704. end
  705.  
  706. function MagniDamage(Part, magni, mindam, maxdam, knock, Type)
  707. for _, c in pairs(workspace:children()) do
  708. local hum = c:findFirstChild("Humanoid")
  709. if hum ~= nil then
  710. local head = c:findFirstChild("Head")
  711. if head ~= nil then
  712. local targ = head.Position - Part.Position
  713. local mag = targ.magnitude
  714. if magni >= mag and c.Name ~= plr.Name then
  715. Damage(head, head, mindam, maxdam, knock, Type, root, 0.1, "http://www.roblox.com/asset/?id=0", 1.2)
  716. end
  717. end
  718. end
  719. end
  720. end
  721.  
  722.  
  723. CFuncs = {
  724. Part = {
  725. Create = function(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  726. local Part = Create("Part")({
  727. Parent = Parent,
  728. Reflectance = Reflectance,
  729. Transparency = Transparency,
  730. CanCollide = false,
  731. Locked = true,
  732. BrickColor = BrickColor.new(tostring(BColor)),
  733. Name = Name,
  734. Size = Size,
  735. Material = Material
  736. })
  737. RemoveOutlines(Part)
  738. return Part
  739. end
  740. },
  741. Mesh = {
  742. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  743. local Msh = Create(Mesh)({
  744. Parent = Part,
  745. Offset = OffSet,
  746. Scale = Scale
  747. })
  748. if Mesh == "SpecialMesh" then
  749. Msh.MeshType = MeshType
  750. Msh.MeshId = MeshId
  751. end
  752. return Msh
  753. end
  754. },
  755. Mesh = {
  756. Create = function(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  757. local Msh = Create(Mesh)({
  758. Parent = Part,
  759. Offset = OffSet,
  760. Scale = Scale
  761. })
  762. if Mesh == "SpecialMesh" then
  763. Msh.MeshType = MeshType
  764. Msh.MeshId = MeshId
  765. end
  766. return Msh
  767. end
  768. },
  769. Weld = {
  770. Create = function(Parent, Part0, Part1, C0, C1)
  771. local Weld = Create("Weld")({
  772. Parent = Parent,
  773. Part0 = Part0,
  774. Part1 = Part1,
  775. C0 = C0,
  776. C1 = C1
  777. })
  778. return Weld
  779. end
  780. },
  781. Sound = {
  782. Create = function(id, par, vol, pit)
  783. coroutine.resume(coroutine.create(function()
  784. local S = Create("Sound")({
  785. Volume = vol,
  786. Pitch = pit or 1,
  787. SoundId = id,
  788. Parent = par or workspace
  789. })
  790. wait()
  791. S:play()
  792. game:GetService("Debris"):AddItem(S, 6)
  793. end))
  794. end
  795. },
  796. ParticleEmitter = {
  797. Create = function(Parent, Color1, Color2, LightEmission, Size, Texture, Transparency, ZOffset, Accel, Drag, LockedToPart, VelocityInheritance, EmissionDirection, Enabled, LifeTime, Rate, Rotation, RotSpeed, Speed, VelocitySpread)
  798. local fp = Create("ParticleEmitter")({
  799. Parent = Parent,
  800. Color = ColorSequence.new(Color1, Color2),
  801. LightEmission = LightEmission,
  802. Size = Size,
  803. Texture = Texture,
  804. Transparency = Transparency,
  805. ZOffset = ZOffset,
  806. Acceleration = Accel,
  807. Drag = Drag,
  808. LockedToPart = LockedToPart,
  809. VelocityInheritance = VelocityInheritance,
  810. EmissionDirection = EmissionDirection,
  811. Enabled = Enabled,
  812. Lifetime = LifeTime,
  813. Rate = Rate,
  814. Rotation = Rotation,
  815. RotSpeed = RotSpeed,
  816. Speed = Speed,
  817. VelocitySpread = VelocitySpread
  818. })
  819. return fp
  820. end
  821. }
  822. }
  823. function CreatePart(Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  824. local Part = Create("Part"){
  825. Parent = Parent,
  826. Reflectance = Reflectance,
  827. Transparency = Transparency,
  828. CanCollide = false,
  829. Locked = true,
  830. BrickColor = BrickColor.new(tostring(BColor)),
  831. Name = Name,
  832. Size = Size,
  833. Material = Material,
  834. }
  835. RemoveOutlines(Part)
  836. return Part
  837. end
  838. function CreatePart1(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  839. local Part = Create("Part")({
  840. formFactor = FormFactor,
  841. Parent = Parent,
  842. Reflectance = Reflectance,
  843. Transparency = Transparency,
  844. CanCollide = false,
  845. Locked = true,
  846. BrickColor = BrickColor.new(tostring(BColor)),
  847. Name = Name,
  848. Size = Size,
  849. Material = Material
  850. })
  851. RemoveOutlines(Part)
  852. return Part
  853. end
  854. function CreateMesh1(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  855. local Msh = Create(Mesh)({
  856. Parent = Part,
  857. Offset = OffSet,
  858. Scale = Scale
  859. })
  860. if Mesh == "SpecialMesh" then
  861. Msh.MeshType = MeshType
  862. Msh.MeshId = MeshId
  863. end
  864. return Msh
  865. end
  866. function HitboxFunction(Pose, lifetime, siz1, siz2, siz3, Radie, Min, Max, kb, atype)
  867. local Hitboxpart = Instance.new("Part", EffectModel)
  868. RemoveOutlines(Hitboxpart)
  869. Hitboxpart.Size = Vector3.new(siz1, siz2, siz3)
  870. Hitboxpart.CanCollide = false
  871. Hitboxpart.Transparency = 1
  872. Hitboxpart.Anchored = true
  873. Hitboxpart.CFrame = Pose
  874. game:GetService("Debris"):AddItem(Hitboxpart, lifetime)
  875. MagniDamage(Hitboxpart, Radie, Min, Max, kb, atype)
  876. end
  877. function BlockEffect(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  878. local prt = CreatePart1(3, workspace, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  879. prt.Anchored = true
  880. prt.CFrame = cframe
  881. local msh = CreateMesh1("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  882. game:GetService("Debris"):AddItem(prt, 10)
  883. if Type == 1 or Type == nil then
  884. table.insert(Effects, {
  885. prt,
  886. "Block1",
  887. delay,
  888. x3,
  889. y3,
  890. z3,
  891. msh
  892. })
  893. elseif Type == 2 then
  894. table.insert(Effects, {
  895. prt,
  896. "Block2",
  897. delay,
  898. x3,
  899. y3,
  900. z3,
  901. msh
  902. })
  903. elseif Type == 3 then
  904. table.insert(Effects, {
  905. prt,
  906. "Block3",
  907. delay,
  908. x3,
  909. y3,
  910. z3,
  911. msh
  912. })
  913. end
  914. end
  915. function RemoveOutlines(part)
  916. part.TopSurface, part.BottomSurface, part.LeftSurface, part.RightSurface, part.FrontSurface, part.BackSurface = 10, 10, 10, 10, 10, 10
  917. end
  918. function CreatePart(FormFactor, Parent, Material, Reflectance, Transparency, BColor, Name, Size)
  919. local Part = Create("Part")({
  920. formFactor = FormFactor,
  921. Parent = Parent,
  922. Reflectance = Reflectance,
  923. Transparency = Transparency,
  924. CanCollide = false,
  925. Locked = true,
  926. BrickColor = BrickColor.new(tostring(BColor)),
  927. Name = Name,
  928. Size = Size,
  929. Material = Material
  930. })
  931. RemoveOutlines(Part)
  932. return Part
  933. end
  934. function CreateMesh(Mesh, Part, MeshType, MeshId, OffSet, Scale)
  935. local Msh = Create(Mesh)({
  936. Parent = Part,
  937. Offset = OffSet,
  938. Scale = Scale
  939. })
  940. if Mesh == "SpecialMesh" then
  941. Msh.MeshType = MeshType
  942. Msh.MeshId = MeshId
  943. end
  944. return Msh
  945. end
  946. function CreateWeld(Parent, Part0, Part1, C0, C1)
  947. local Weld = Create("Weld")({
  948. Parent = Parent,
  949. Part0 = Part0,
  950. Part1 = Part1,
  951. C0 = C0,
  952. C1 = C1
  953. })
  954. return Weld
  955. end
  956.  
  957.  
  958. -------------------------------------------------------
  959. --Start Effect Function--
  960. -------------------------------------------------------
  961. EffectModel = Instance.new("Model", char)
  962. Effects = {
  963. Block = {
  964. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay, Type)
  965. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  966. prt.Anchored = true
  967. prt.CFrame = cframe
  968. local msh = CFuncs.Mesh.Create("BlockMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  969. game:GetService("Debris"):AddItem(prt, 10)
  970. if Type == 1 or Type == nil then
  971. table.insert(Effects, {
  972. prt,
  973. "Block1",
  974. delay,
  975. x3,
  976. y3,
  977. z3,
  978. msh
  979. })
  980. elseif Type == 2 then
  981. table.insert(Effects, {
  982. prt,
  983. "Block2",
  984. delay,
  985. x3,
  986. y3,
  987. z3,
  988. msh
  989. })
  990. else
  991. table.insert(Effects, {
  992. prt,
  993. "Block3",
  994. delay,
  995. x3,
  996. y3,
  997. z3,
  998. msh
  999. })
  1000. end
  1001. end
  1002. },
  1003. Sphere = {
  1004. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1005. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1006. prt.Anchored = true
  1007. prt.CFrame = cframe
  1008. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1009. game:GetService("Debris"):AddItem(prt, 10)
  1010. table.insert(Effects, {
  1011. prt,
  1012. "Cylinder",
  1013. delay,
  1014. x3,
  1015. y3,
  1016. z3,
  1017. msh
  1018. })
  1019. end
  1020. },
  1021. Cylinder = {
  1022. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1023. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1024. prt.Anchored = true
  1025. prt.CFrame = cframe
  1026. local msh = CFuncs.Mesh.Create("CylinderMesh", prt, "", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1027. game:GetService("Debris"):AddItem(prt, 10)
  1028. table.insert(Effects, {
  1029. prt,
  1030. "Cylinder",
  1031. delay,
  1032. x3,
  1033. y3,
  1034. z3,
  1035. msh
  1036. })
  1037. end
  1038. },
  1039. Wave = {
  1040. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1041. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new())
  1042. prt.Anchored = true
  1043. prt.CFrame = cframe
  1044. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://20329976", Vector3.new(0, 0, 0), Vector3.new(x1 / 60, y1 / 60, z1 / 60))
  1045. game:GetService("Debris"):AddItem(prt, 10)
  1046. table.insert(Effects, {
  1047. prt,
  1048. "Cylinder",
  1049. delay,
  1050. x3 / 60,
  1051. y3 / 60,
  1052. z3 / 60,
  1053. msh
  1054. })
  1055. end
  1056. },
  1057. Ring = {
  1058. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1059. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1060. prt.Anchored = true
  1061. prt.CFrame = cframe
  1062. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://3270017", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1063. game:GetService("Debris"):AddItem(prt, 10)
  1064. table.insert(Effects, {
  1065. prt,
  1066. "Cylinder",
  1067. delay,
  1068. x3,
  1069. y3,
  1070. z3,
  1071. msh
  1072. })
  1073. end
  1074. },
  1075. Break = {
  1076. Create = function(brickcolor, cframe, x1, y1, z1)
  1077. local prt = CFuncs.Part.Create(EffectModel, "Neon", 0, 0, brickcolor, "Effect", Vector3.new(0.5, 0.5, 0.5))
  1078. prt.Anchored = true
  1079. prt.CFrame = cframe * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  1080. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "Sphere", "", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1081. local num = math.random(10, 50) / 1000
  1082. game:GetService("Debris"):AddItem(prt, 10)
  1083. table.insert(Effects, {
  1084. prt,
  1085. "Shatter",
  1086. num,
  1087. prt.CFrame,
  1088. math.random() - math.random(),
  1089. 0,
  1090. math.random(50, 100) / 100
  1091. })
  1092. end
  1093. },
  1094. Spiral = {
  1095. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1096. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1097. prt.Anchored = true
  1098. prt.CFrame = cframe
  1099. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://1051557", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1100. game:GetService("Debris"):AddItem(prt, 10)
  1101. table.insert(Effects, {
  1102. prt,
  1103. "Cylinder",
  1104. delay,
  1105. x3,
  1106. y3,
  1107. z3,
  1108. msh
  1109. })
  1110. end
  1111. },
  1112. Push = {
  1113. Create = function(brickcolor, cframe, x1, y1, z1, x3, y3, z3, delay)
  1114. local prt = CFuncs.Part.Create(EffectModel, "SmoothPlastic", 0, 0, brickcolor, "Effect", Vector3.new())
  1115. prt.Anchored = true
  1116. prt.CFrame = cframe
  1117. local msh = CFuncs.Mesh.Create("SpecialMesh", prt, "FileMesh", "rbxassetid://437347603", Vector3.new(0, 0, 0), Vector3.new(x1, y1, z1))
  1118. game:GetService("Debris"):AddItem(prt, 10)
  1119. table.insert(Effects, {
  1120. prt,
  1121. "Cylinder",
  1122. delay,
  1123. x3,
  1124. y3,
  1125. z3,
  1126. msh
  1127. })
  1128. end
  1129. }
  1130. }
  1131. function part(formfactor ,parent, reflectance, transparency, brickcolor, name, size)
  1132. local fp = IT("Part")
  1133. fp.formFactor = formfactor
  1134. fp.Parent = parent
  1135. fp.Reflectance = reflectance
  1136. fp.Transparency = transparency
  1137. fp.CanCollide = false
  1138. fp.Locked = true
  1139. fp.BrickColor = brickcolor
  1140. fp.Name = name
  1141. fp.Size = size
  1142. fp.Position = tors.Position
  1143. RemoveOutlines(fp)
  1144. fp.Material = "SmoothPlastic"
  1145. fp:BreakJoints()
  1146. return fp
  1147. end
  1148.  
  1149. function mesh(Mesh,part,meshtype,meshid,offset,scale)
  1150. local mesh = IT(Mesh)
  1151. mesh.Parent = part
  1152. if Mesh == "SpecialMesh" then
  1153. mesh.MeshType = meshtype
  1154. if meshid ~= "nil" then
  1155. mesh.MeshId = "http://www.roblox.com/asset/?id="..meshid
  1156. end
  1157. end
  1158. mesh.Offset = offset
  1159. mesh.Scale = scale
  1160. return mesh
  1161. end
  1162.  
  1163. function Magic(bonuspeed, type, pos, scale, value, color, MType)
  1164. local type = type
  1165. local rng = Instance.new("Part", char)
  1166. rng.Anchored = true
  1167. rng.BrickColor = color
  1168. rng.CanCollide = false
  1169. rng.FormFactor = 3
  1170. rng.Name = "Ring"
  1171. rng.Material = "Neon"
  1172. rng.Size = Vector3.new(1, 1, 1)
  1173. rng.Transparency = 0
  1174. rng.TopSurface = 0
  1175. rng.BottomSurface = 0
  1176. rng.CFrame = pos
  1177. local rngm = Instance.new("SpecialMesh", rng)
  1178. rngm.MeshType = MType
  1179. rngm.Scale = scale
  1180. local scaler2 = 1
  1181. if type == "Add" then
  1182. scaler2 = 1 * value
  1183. elseif type == "Divide" then
  1184. scaler2 = 1 / value
  1185. end
  1186. coroutine.resume(coroutine.create(function()
  1187. for i = 0, 10 / bonuspeed, 0.1 do
  1188. swait()
  1189. if type == "Add" then
  1190. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1191. elseif type == "Divide" then
  1192. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1193. end
  1194. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1195. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, scaler2 * bonuspeed)
  1196. end
  1197. rng:Destroy()
  1198. end))
  1199. end
  1200.  
  1201. function Eviscerate(dude)
  1202. if dude.Name ~= char then
  1203. local bgf = IT("BodyGyro", dude.Head)
  1204. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1205. local val = IT("BoolValue", dude)
  1206. val.Name = "IsHit"
  1207. local ds = coroutine.wrap(function()
  1208. dude:WaitForChild("Head"):BreakJoints()
  1209. wait(0.5)
  1210. target = nil
  1211. coroutine.resume(coroutine.create(function()
  1212. for i, v in pairs(dude:GetChildren()) do
  1213. if v:IsA("Accessory") then
  1214. v:Destroy()
  1215. end
  1216. if v:IsA("Humanoid") then
  1217. v:Destroy()
  1218. end
  1219. if v:IsA("CharacterMesh") then
  1220. v:Destroy()
  1221. end
  1222. if v:IsA("Model") then
  1223. v:Destroy()
  1224. end
  1225. if v:IsA("Part") or v:IsA("MeshPart") then
  1226. for x, o in pairs(v:GetChildren()) do
  1227. if o:IsA("Decal") then
  1228. o:Destroy()
  1229. end
  1230. end
  1231. coroutine.resume(coroutine.create(function()
  1232. v.Material = "Neon"
  1233. v.CanCollide = false
  1234. local PartEmmit1 = IT("ParticleEmitter", v)
  1235. PartEmmit1.LightEmission = 1
  1236. PartEmmit1.Texture = "rbxassetid://284205403"
  1237. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1238. PartEmmit1.Rate = 150
  1239. PartEmmit1.Lifetime = NumberRange.new(1)
  1240. PartEmmit1.Size = NumberSequence.new({
  1241. NumberSequenceKeypoint.new(0, 0.75, 0),
  1242. NumberSequenceKeypoint.new(1, 0, 0)
  1243. })
  1244. PartEmmit1.Transparency = NumberSequence.new({
  1245. NumberSequenceKeypoint.new(0, 0, 0),
  1246. NumberSequenceKeypoint.new(1, 1, 0)
  1247. })
  1248. PartEmmit1.Speed = NumberRange.new(0, 0)
  1249. PartEmmit1.VelocitySpread = 30000
  1250. PartEmmit1.Rotation = NumberRange.new(-500, 500)
  1251. PartEmmit1.RotSpeed = NumberRange.new(-500, 500)
  1252. local BodPoss = IT("BodyPosition", v)
  1253. BodPoss.P = 3000
  1254. BodPoss.D = 1000
  1255. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1256. BodPoss.position = v.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1257. v.Color = maincolor.Color
  1258. coroutine.resume(coroutine.create(function()
  1259. for i = 0, 49 do
  1260. swait(1)
  1261. v.Transparency = v.Transparency + 0.08
  1262. end
  1263. wait(0.5)
  1264. PartEmmit1.Enabled = false
  1265. wait(3)
  1266. v:Destroy()
  1267. dude:Destroy()
  1268. end))
  1269. end))
  1270. end
  1271. end
  1272. end))
  1273. end)
  1274. ds()
  1275. end
  1276. end
  1277.  
  1278. function FindNearestHead(Position, Distance, SinglePlayer)
  1279. if SinglePlayer then
  1280. return Distance > (SinglePlayer.Torso.CFrame.p - Position).magnitude
  1281. end
  1282. local List = {}
  1283. for i, v in pairs(workspace:GetChildren()) do
  1284. if v:IsA("Model") and v:findFirstChild("Head") and v ~= char and Distance >= (v.Head.Position - Position).magnitude then
  1285. table.insert(List, v)
  1286. end
  1287. end
  1288. return List
  1289. end
  1290.  
  1291. function Aura(bonuspeed, FastSpeed, type, pos, x1, y1, z1, value, color, outerpos, MType)
  1292. local type = type
  1293. local rng = Instance.new("Part", char)
  1294. rng.Anchored = true
  1295. rng.BrickColor = color
  1296. rng.CanCollide = false
  1297. rng.FormFactor = 3
  1298. rng.Name = "Ring"
  1299. rng.Material = "Neon"
  1300. rng.Size = Vector3.new(1, 1, 1)
  1301. rng.Transparency = 0
  1302. rng.TopSurface = 0
  1303. rng.BottomSurface = 0
  1304. rng.CFrame = pos
  1305. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * outerpos
  1306. local rngm = Instance.new("SpecialMesh", rng)
  1307. rngm.MeshType = MType
  1308. rngm.Scale = Vector3.new(x1, y1, z1)
  1309. local scaler2 = 1
  1310. local speeder = FastSpeed
  1311. if type == "Add" then
  1312. scaler2 = 1 * value
  1313. elseif type == "Divide" then
  1314. scaler2 = 1 / value
  1315. end
  1316. coroutine.resume(coroutine.create(function()
  1317. for i = 0, 10 / bonuspeed, 0.1 do
  1318. swait()
  1319. if type == "Add" then
  1320. scaler2 = scaler2 - 0.01 * value / bonuspeed
  1321. elseif type == "Divide" then
  1322. scaler2 = scaler2 - 0.01 / value * bonuspeed
  1323. end
  1324. speeder = speeder - 0.01 * FastSpeed * bonuspeed
  1325. rng.CFrame = rng.CFrame + rng.CFrame.lookVector * speeder * bonuspeed
  1326. rng.Transparency = rng.Transparency + 0.01 * bonuspeed
  1327. rngm.Scale = rngm.Scale + Vector3.new(scaler2 * bonuspeed, scaler2 * bonuspeed, 0)
  1328. end
  1329. rng:Destroy()
  1330. end))
  1331. end
  1332.  
  1333. function SoulSteal(dude)
  1334. if dude.Name ~= char then
  1335. local bgf = IT("BodyGyro", dude.Head)
  1336. bgf.CFrame = bgf.CFrame * CFrame.fromEulerAnglesXYZ(Rad(-90), 0, 0)
  1337. local val = IT("BoolValue", dude)
  1338. val.Name = "IsHit"
  1339. local torso = (dude:FindFirstChild'Head' or dude:FindFirstChild'Torso' or dude:FindFirstChild'UpperTorso' or dude:FindFirstChild'LowerTorso' or dude:FindFirstChild'HumanoidRootPart')
  1340. local soulst = coroutine.wrap(function()
  1341. local soul = Instance.new("Part",dude)
  1342. soul.Size = Vector3.new(1,1,1)
  1343. soul.CanCollide = false
  1344. soul.Anchored = false
  1345. soul.Position = torso.Position
  1346. soul.Transparency = 1
  1347. local PartEmmit1 = IT("ParticleEmitter", soul)
  1348. PartEmmit1.LightEmission = 1
  1349. PartEmmit1.Texture = "rbxassetid://569507414"
  1350. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1351. PartEmmit1.Rate = 250
  1352. PartEmmit1.Lifetime = NumberRange.new(1.6)
  1353. PartEmmit1.Size = NumberSequence.new({
  1354. NumberSequenceKeypoint.new(0, 1, 0),
  1355. NumberSequenceKeypoint.new(1, 0, 0)
  1356. })
  1357. PartEmmit1.Transparency = NumberSequence.new({
  1358. NumberSequenceKeypoint.new(0, 0, 0),
  1359. NumberSequenceKeypoint.new(1, 1, 0)
  1360. })
  1361. PartEmmit1.Speed = NumberRange.new(0, 0)
  1362. PartEmmit1.VelocitySpread = 30000
  1363. PartEmmit1.Rotation = NumberRange.new(-360, 360)
  1364. PartEmmit1.RotSpeed = NumberRange.new(-360, 360)
  1365. local BodPoss = IT("BodyPosition", soul)
  1366. BodPoss.P = 3000
  1367. BodPoss.D = 1000
  1368. BodPoss.maxForce = Vector3.new(50000000000, 50000000000, 50000000000)
  1369. BodPoss.position = torso.Position + Vector3.new(Mrandom(-15, 15), Mrandom(-15, 15), Mrandom(-15, 15))
  1370. wait(1.6)
  1371. soul.Touched:connect(function(hit)
  1372. if hit.Parent == char then
  1373. soul:Destroy()
  1374. end
  1375. end)
  1376. wait(1.2)
  1377. while soul do
  1378. swait()
  1379. PartEmmit1.Color = ColorSequence.new(maincolor.Color)
  1380. BodPoss.Position = tors.Position
  1381. end
  1382. end)
  1383. soulst()
  1384. end
  1385. end
  1386. function FaceMouse()
  1387. local Cam = workspace.CurrentCamera
  1388. return {
  1389. CFrame.new(char.Torso.Position, Vector3.new(mouse.Hit.p.x, char.Torso.Position.y, mouse.Hit.p.z)),
  1390. Vector3.new(mouse.Hit.p.x, mouse.Hit.p.y, mouse.Hit.p.z)
  1391. }
  1392. end
  1393.  
  1394. BTAUNT = Instance.new("Sound", tors)
  1395. BTAUNT.SoundId = "http://www.roblox.com/asset/?id=846663146"
  1396. BTAUNT.Volume = 10
  1397. BTAUNT.Pitch = 1
  1398. BTAUNT.Looped = true
  1399. BTAUNT.TimePosition = 0
  1400.  
  1401. BTAUNT2 = Instance.new("Sound", tors)
  1402. BTAUNT2.SoundId = "http://www.roblox.com/asset/?id=157016540"
  1403. BTAUNT2.Volume = 10
  1404. BTAUNT2.Pitch = 1
  1405. BTAUNT2.Looped = false
  1406. BTAUNT2.TimePosition = 0
  1407.  
  1408. BTAUNT1 = Instance.new("Sound", tors)
  1409. BTAUNT1.SoundId = "http://www.roblox.com/asset/?id=0"
  1410. BTAUNT1.Volume = 10
  1411. BTAUNT1.Pitch = 1
  1412. BTAUNT1.Looped = true
  1413. BTAUNT1.TimePosition = 0.2
  1414.  
  1415. BTAUNT3 = Instance.new("Sound", tors)
  1416. BTAUNT3.SoundId = "http://www.roblox.com/asset/?id=1138145518"
  1417. BTAUNT3.Volume = 10
  1418. BTAUNT3.Pitch = 1
  1419. BTAUNT3.Looped = true
  1420. BTAUNT3.TimePosition = 0
  1421.  
  1422. TEST = Instance.new("Sound", tors)
  1423. TEST.SoundId = "http://www.roblox.com/asset/?id=723652641"
  1424. TEST.Volume = 25
  1425. TEST.Pitch = 1
  1426. TEST.Looped = false
  1427. TEST.TimePosition = 0
  1428. -------------------------------------------------------
  1429. --End Effect Function--
  1430. -------------------------------------------------------
  1431. function Cso(ID, PARENT, VOLUME, PITCH)
  1432. local NSound = nil
  1433. coroutine.resume(coroutine.create(function()
  1434. NSound = IT("Sound", PARENT)
  1435. NSound.Volume = VOLUME
  1436. NSound.Pitch = PITCH
  1437. NSound.SoundId = "http://www.roblox.com/asset/?id="..ID
  1438. swait()
  1439. NSound:play()
  1440. game:GetService("Debris"):AddItem(NSound, 50)
  1441. end))
  1442. return NSound
  1443. end
  1444. function CameraEnshaking(Length, Intensity)
  1445. coroutine.resume(coroutine.create(function()
  1446. local intensity = 1 * Intensity
  1447. local rotM = 0.01 * Intensity
  1448. for i = 0, Length, 0.1 do
  1449. swait()
  1450. intensity = intensity - 0.05 * Intensity / Length
  1451. rotM = rotM - 5.0E-4 * Intensity / Length
  1452. hum.CameraOffset = Vector3.new(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)))
  1453. cam.CFrame = cam.CFrame * CF(Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity)), Rad(Mrandom(-intensity, intensity))) * Euler(Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM, Rad(Mrandom(-intensity, intensity)) * rotM)
  1454. end
  1455. hum.CameraOffset = Vector3.new(0, 0, 0)
  1456. end))
  1457. end
  1458. -------------------------------------------------------
  1459. --End Important Functions--
  1460. -------------------------------------------------------
  1461.  
  1462.  
  1463. -------------------------------------------------------
  1464. --Start Customization--
  1465. -------------------------------------------------------
  1466. local Player_Size = 1
  1467. if Player_Size ~= 1 then
  1468. root.Size = root.Size * Player_Size
  1469. tors.Size = tors.Size * Player_Size
  1470. hed.Size = hed.Size * Player_Size
  1471. ra.Size = ra.Size * Player_Size
  1472. la.Size = la.Size * Player_Size
  1473. rl.Size = rl.Size * Player_Size
  1474. ll.Size = ll.Size * Player_Size
  1475. ----------------------------------------------------------------------------------
  1476. rootj.Parent = root
  1477. neck.Parent = tors
  1478. RW.Parent = tors
  1479. LW.Parent = tors
  1480. RH.Parent = tors
  1481. LH.Parent = tors
  1482. ----------------------------------------------------------------------------------
  1483. rootj.C0 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1484. rootj.C1 = RootCF * CF(0 * Player_Size, 0 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0))
  1485. neck.C0 = necko * CF(0 * Player_Size, 0 * Player_Size, 0 + ((1 * Player_Size) - 1)) * angles(Rad(0), Rad(0), Rad(0))
  1486. neck.C1 = CF(0 * Player_Size, -0.5 * Player_Size, 0 * Player_Size) * angles(Rad(-90), Rad(0), Rad(180))
  1487. RW.C0 = CF(1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* RIGHTSHOULDERC0
  1488. LW.C0 = CF(-1.5 * Player_Size, 0.5 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(0), Rad(0)) --* LEFTSHOULDERC0
  1489. ----------------------------------------------------------------------------------
  1490. RH.C0 = CF(1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1491. LH.C0 = CF(-1 * Player_Size, -1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1492. RH.C1 = CF(0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1493. LH.C1 = CF(-0.5 * Player_Size, 1 * Player_Size, 0 * Player_Size) * angles(Rad(0), Rad(-90), Rad(0)) * angles(Rad(0), Rad(0), Rad(0))
  1494. --hat.Parent = Character
  1495. end
  1496. ----------------------------------------------------------------------------------
  1497. ----------------------------------------------------------------------------------
  1498. local equipped = false
  1499. local idle = 0
  1500. local change = 1
  1501. local val = 0
  1502. local toim = 0
  1503. local idleanim = 0.4
  1504. local sine = 0
  1505. local Sit = 1
  1506. ----------------------------------------------------------------------------------
  1507. hum.WalkSpeed = 8
  1508. hum.JumpPower = 57
  1509. hum.Animator.Parent = nil
  1510. ----------------------------------------------------------------------------------
  1511. function chatfunc(text, color)
  1512. local chat = coroutine.wrap(function()
  1513. if char:FindFirstChild("TalkingBillBoard") ~= nil then
  1514. char:FindFirstChild("TalkingBillBoard"):destroy()
  1515. end
  1516. local naeeym2 = Instance.new("BillboardGui", char)
  1517. naeeym2.Size = UDim2.new(0, 100, 0, 40)
  1518. naeeym2.StudsOffset = Vector3.new(0, 3, 0)
  1519. naeeym2.Adornee = hed
  1520. naeeym2.Name = "TalkingBillBoard"
  1521. local tecks2 = Instance.new("TextLabel", naeeym2)
  1522. tecks2.BackgroundTransparency = 1
  1523. tecks2.BorderSizePixel = 0
  1524. tecks2.Text = ""
  1525. tecks2.Font = "SciFi"
  1526. tecks2.TextSize = 30
  1527. tecks2.TextStrokeTransparency = 0
  1528. tecks2.TextColor3 = color
  1529. tecks2.TextStrokeColor3 = Color3.new(0, 0, 0)
  1530. tecks2.Size = UDim2.new(1, 0, 0.5, 0)
  1531. local tecks3 = Instance.new("TextLabel", naeeym2)
  1532. tecks3.BackgroundTransparency = 1
  1533. tecks3.BorderSizePixel = 0
  1534. tecks3.Text = ""
  1535. tecks3.Font = "SciFi"
  1536. tecks3.TextSize = 30
  1537. tecks3.TextStrokeTransparency = 0
  1538. tecks3.TextColor3 = Color3.new(0, 0, 0)
  1539. tecks3.TextStrokeColor3 = color
  1540. tecks3.Size = UDim2.new(1, 0, 0.5, 0)
  1541. coroutine.resume(coroutine.create(function()
  1542. while true do
  1543. swait(1)
  1544. tecks2.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  1545. tecks3.Position = UDim2.new(0, math.random(-5, 5), 0, math.random(-5, 5))
  1546. tecks2.Rotation = math.random(-5, 5)
  1547. tecks3.Rotation = math.random(-5, 5)
  1548. end
  1549. end))
  1550. for i = 1, string.len(text) do
  1551. CFuncs.Sound.Create("rbxassetid://274118116", char, 0.25, 0.115)
  1552. tecks2.Text = string.sub(text, 1, i)
  1553. tecks3.Text = string.sub(text, 1, i)
  1554. swait(1)
  1555. end
  1556. wait(1)
  1557. local randomrot = math.random(1, 2)
  1558. if randomrot == 1 then
  1559. for i = 1, 50 do
  1560. swait()
  1561. tecks2.Rotation = tecks2.Rotation - 0.75
  1562. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  1563. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  1564. tecks3.Rotation = tecks2.Rotation + 0.75
  1565. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  1566. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  1567. end
  1568. elseif randomrot == 2 then
  1569. for i = 1, 50 do
  1570. swait()
  1571. tecks2.Rotation = tecks2.Rotation + 0.75
  1572. tecks2.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  1573. tecks2.TextTransparency = tecks2.TextTransparency + 0.04
  1574. tecks3.Rotation = tecks2.Rotation - 0.75
  1575. tecks3.TextStrokeTransparency = tecks2.TextStrokeTransparency + 0.04
  1576. tecks3.TextTransparency = tecks2.TextTransparency + 0.04
  1577. end
  1578. end
  1579. naeeym2:Destroy()
  1580. end)
  1581. chat()
  1582. end
  1583.  
  1584. -------------------------------------------------------
  1585. --End Customization--
  1586. -------------------------------------------------------
  1587. local Blobby = Instance.new("Part", char)
  1588. Blobby.Name = "Blob"
  1589. Blobby.CanCollide = false
  1590. Blobby.BrickColor = BrickColor.new("Really black")
  1591. Blobby.Transparency = 0
  1592. Blobby.Material = "Plastic"
  1593. Blobby.Size = Vector3.new(1, 1, 2)
  1594. Blobby.TopSurface = Enum.SurfaceType.Smooth
  1595. Blobby.BottomSurface = Enum.SurfaceType.Smooth
  1596.  
  1597. local Weld = Instance.new("Weld", Blobby)
  1598. Weld.Part0 = ra
  1599. Weld.Part1 = Blobby
  1600. Weld.C1 = CFrame.new(0, 0.8, 0)
  1601. Weld.C0 = CFrame.Angles(Rad(-180),0,135)
  1602.  
  1603. local M2 = Instance.new("SpecialMesh")
  1604. M2.Parent = Blobby
  1605. M2.MeshId = "rbxassetid://0"
  1606. M2.TextureId = "rbxassetid://0"
  1607. M2.Scale = Vector3.new(1, 0.8, 1)
  1608.  
  1609. --[[local naeeym2 = Instance.new("BillboardGui",char)
  1610. naeeym2.AlwaysOnTop = true
  1611. naeeym2.Size = UDim2.new(5,35,2,15)
  1612. naeeym2.StudsOffset = Vector3.new(0, 3.5, 0)
  1613. naeeym2.Adornee = hed
  1614. naeeym2.Name = "Name"
  1615. --naeeym2.PlayerToHideFrom = Player
  1616. local tecks2 = Instance.new("TextLabel",naeeym2)
  1617. tecks2.BackgroundTransparency = 1
  1618. tecks2.TextScaled = true
  1619. tecks2.BorderSizePixel = 0
  1620. tecks2.Text = "Fight Me"
  1621. tecks2.Font = Enum.Font.Bodoni
  1622. tecks2.TextSize = 30
  1623. tecks2.TextStrokeTransparency = 0
  1624. tecks2.TextColor3 = Color3.new(0, 0, 0)
  1625. tecks2.TextStrokeColor3 = Color3.new(1, 1, 1)
  1626. tecks2.Size = UDim2.new(1,0,0.5,0)
  1627. tecks2.Parent = naeeym2]]
  1628. local Particle = IT("ParticleEmitter",nil)
  1629. Particle.Enabled = false
  1630. Particle.LightEmission = 0.2
  1631. Particle.Rate = 150
  1632. Particle.ZOffset = 1
  1633. Particle.Rotation = NumberRange.new(-180, 180)
  1634.  
  1635. function ParticleEmitter(Table)
  1636. local PRTCL = Particle:Clone()
  1637. local Color1 = Table.Color1 or Color3.new(1,1,1)
  1638. local Color2 = Table.Color2 or Color3.new(1,1,1)
  1639. local Speed = Table.Speed or 5
  1640. local Drag = Table.Drag or 0
  1641. local Size1 = Table.Size1 or 1
  1642. local Size2 = Table.Size2 or 5
  1643. local Lifetime1 = Table.Lifetime1 or 1
  1644. local Lifetime2 = Table.Lifetime2 or 1.5
  1645. local Parent = Table.Parent or tors
  1646. local Emit = Table.Emit or 100
  1647. local Offset = Table.Offset or 360
  1648. local Acel = Table.Acel or Vector3.new(0,0,0)
  1649. local Enabled = Table.Enabled or false
  1650. local Texture = Table.Texture or "281983280"
  1651. local RotS = Table.RotSpeed or NumberRange.new(-15, 15)
  1652. local Trans1 = Table.Transparency1 or 0
  1653. local Trans2 = Table.Transparency2 or 0
  1654. PRTCL.Parent = Parent
  1655. PRTCL.RotSpeed = RotS
  1656. PRTCL.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0,Trans1),NumberSequenceKeypoint.new(1,Trans2)})
  1657. PRTCL.Texture = "http://www.roblox.com/asset/?id="..Texture
  1658. PRTCL.Color = ColorSequence.new(Color1,Color2)
  1659. PRTCL.Size = NumberSequence.new(Size1,Size2)
  1660. PRTCL.Lifetime = NumberRange.new(Lifetime1,Lifetime2)
  1661. PRTCL.Speed = NumberRange.new(Speed)
  1662. PRTCL.VelocitySpread = Offset
  1663. PRTCL.Drag = Drag
  1664. PRTCL.Acceleration = Acel
  1665. if Enabled == false then
  1666. PRTCL:Emit(Emit)
  1667. game:GetService("Debris"):AddItem(PRTCL,Lifetime2)
  1668. else
  1669. PRTCL.Enabled = true
  1670. end
  1671. return PRTCL
  1672. end
  1673. ----------------------------------------------------------------------------------
  1674. local AddInstance = function(Object, ...)
  1675. local Obj = Instance.new(Object)
  1676. for i,v in next,(...) do
  1677. Obj[i] = v
  1678. end
  1679. return Obj
  1680. end
  1681. ----------------------------------------------------
  1682. local Reaper = AddInstance("Part",{
  1683. Parent = hed,
  1684. CFrame = hed.CFrame,
  1685. formFactor = "Symmetric",
  1686. Size = Vector3.new(1, 1, 1),
  1687. CanCollide = false,
  1688. TopSurface = "Smooth",
  1689. BottomSurface = "Smooth",
  1690. Locked = true,
  1691. })
  1692. local Weld = AddInstance("Weld",{
  1693. Parent = Reaper,
  1694. Part0 = hed,
  1695. C0 = CFrame.new(0, 0.4, 0)*CFrame.Angles(0, 0, 0),
  1696. Part1 = Reaper,
  1697. })
  1698. local Mesh = AddInstance("SpecialMesh",{
  1699. Parent = Reaper,
  1700. MeshId = "rbxassetid://1241662062",
  1701. TextureId = "rbxassetid://241553801",
  1702. Scale = Vector3.new(1.05,1.05,1.05),
  1703. VertexColor = Vector3.new(0.3, 0, 0.3),
  1704. })
  1705. -------------------------------------------------------
  1706. --[[
  1707. Thanks for using Build-To-Lua by jarredbcv.
  1708. ]]--
  1709. --
  1710. wait(1)
  1711. plr = game.Players.LocalPlayer
  1712. char = plr.Character
  1713. mouse = plr:GetMouse()
  1714. whitecolor = Color3.new(255,255,1)
  1715. epicmode = false
  1716. normal = true
  1717. for i,v in pairs(char:GetChildren()) do
  1718. if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "ShirtGraphic" then
  1719. v:Destroy()
  1720. end
  1721. end
  1722. local shirt = Instance.new("Shirt",char)
  1723. shirt.ShirtTemplate = "rbxassetid://230449737"
  1724. local pants = Instance.new("Pants",char)
  1725. pants.PantsTemplate = "rbxassetid://338750779"
  1726. local bdycolors = char["Body Colors"]
  1727. bdycolors.HeadColor3 = whitecolor
  1728. bdycolors.LeftArmColor3 = whitecolor
  1729. bdycolors.LeftLegColor3 = whitecolor
  1730. bdycolors.RightArmColor3 = whitecolor
  1731. bdycolors.RightLegColor3 = whitecolor
  1732. bdycolors.TorsoColor3 = whitecolor
  1733. for i,v in pairs(char:GetChildren()) do
  1734. if v.ClassName == "Hat" or v.ClassName == "Accessory" then
  1735. v:Destroy()
  1736. end
  1737. end
  1738.  
  1739.  
  1740.  
  1741. local BC = Character["Body Colors"]
  1742. BC.HeadColor = BrickColor.new("Pastel brown")
  1743. BC.LeftArmColor = BrickColor.new("Pastel brown")
  1744. BC.LeftLegColor = BrickColor.new("Pastel brown")
  1745. BC.RightArmColor = BrickColor.new("Pastel brown")
  1746. BC.RightLegColor = BrickColor.new("Pastel brown")
  1747. BC.TorsoColor = BrickColor.new("Pastel brown")
  1748.  
  1749.  
  1750. local righteyebrickcolor = "Institutional white"
  1751. local reye = Instance.new("Part", char)
  1752. reye.CanCollide = false
  1753. reye.BrickColor = BrickColor.new(righteyebrickcolor)
  1754. reye.Material = "Neon"
  1755. reye.Size = Vector3.new(.25,.35,.15)
  1756. weld(reye, char.Head, CFrame.new(0.15,-0.2,0.55), CFrame.new(1,0,0))
  1757. m1 = Instance.new("SpecialMesh", reye)
  1758. m1.MeshType = "Sphere"
  1759. m1.Scale = Vector3.new(0.9,0.9,0.9)
  1760. reye.Locked = true
  1761. reye.Name = "re"
  1762.  
  1763. local specialMesh = Instance.new("SpecialMesh", wings)
  1764. specialMesh.MeshId = "rbxassetid://0"
  1765. specialMesh.Offset = Vector3.new(0,0.1,-0.2)
  1766. specialMesh.Scale = Vector3.new(1,1,1)
  1767. BRICKC = BrickColor.new
  1768. -------------------------------------------------------
  1769. --Start Attacks N Stuff--
  1770. -------------------------------------------------------
  1771. local naeeym2 = Instance.new("BillboardGui",char)
  1772. naeeym2.AlwaysOnTop = true
  1773. naeeym2.Size = UDim2.new(5,35,2,35)
  1774. naeeym2.StudsOffset = Vector3.new(0,2,0)
  1775. naeeym2.Adornee = hed
  1776. naeeym2.Name = "Name"
  1777.  
  1778. local tecks2 = Instance.new("TextLabel",naeeym2)
  1779. tecks2.BackgroundTransparency = 1
  1780. tecks2.TextScaled = true
  1781. tecks2.BorderSizePixel = 0
  1782. tecks2.Text = "AGAIN YOU?!"
  1783. tecks2.Font = "Fantasy"
  1784. tecks2.TextSize = 30
  1785. tecks2.TextStrokeTransparency = 0
  1786. tecks2.TextColor3 = BrickColor.new('Really black').Color
  1787. tecks2.TextStrokeColor3 = BrickColor.new('Blue storm').Color
  1788. tecks2.Size = UDim2.new(1,0,0.5,0)
  1789. tecks2.Parent = naeeym2
  1790. textfag = tecks2
  1791. tecks2.Text = "AGAIN ANNOY PEOPLE.."
  1792. wait(2)
  1793. tecks2.Text = "LET ME JUST KILL YOU AFTER IM GO TO MY WORK"
  1794. wait(1)
  1795. tecks2.Text = "MICHEAL"
  1796. BTAUNT:Play()
  1797. coroutine.resume(coroutine.create(function()
  1798. while textfag ~= nil do
  1799. swait()
  1800. textfag.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))
  1801. textfag.Rotation = math.random(-3,3)
  1802. end
  1803. end))
  1804.  
  1805.  
  1806. function Maniac()
  1807. attack = true
  1808. movelegs = true
  1809. Speed = 4
  1810. local Laugh = Cso("246480487", hed, 3, 0.9)
  1811. swait(2)
  1812. repeat
  1813. swait()
  1814. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 2)) * angles(Rad(0), Rad(0), Rad(-15)), 0.1)
  1815. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 2)), Rad(0), Rad(15)), 0.1)
  1816. rl.Weld.C0 = clerp(rl.Weld.C0, CF(0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 2)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-10), Rad(0)) * angles(Rad(0), Rad(0), Rad(5)), 0.1)
  1817. ll.Weld.C0 = clerp(ll.Weld.C0, CF(-0.5* Player_Size, -0.9 - 0.1 * Cos(sine / 2)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(10), Rad(0)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1818. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.3 + 0.1 * Sin(sine / 2)* Player_Size, 0* Player_Size) * angles(Rad(210), Rad(0), Rad(-10)), 0.1)
  1819. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Cos(sine / 2)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(20), Rad(-5 + 4.5 * Sin(sine / 2))), 0.1)
  1820. until Laugh.Playing == false
  1821. attack = false
  1822. movelegs = false
  1823. Speed = 35
  1824. end
  1825.  
  1826. function fail()
  1827. chatfunc("You have failed.", BrickColor.new("Really red").Color)
  1828. Cso("907331307", hed, 3.5, 1)
  1829. attack = true
  1830. hum.WalkSpeed = 2.01
  1831. for i = 0,1.2,0.1 do
  1832. swait()
  1833. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1834. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1835. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1836. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1837. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1838. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1839. end
  1840. for i = 0,1.2,0.1 do
  1841. swait()
  1842. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1843. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1844. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1845. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1846. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1847. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1848. end
  1849. for i = 0,1.2,0.1 do
  1850. swait()
  1851. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1852. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1853. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1854. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1855. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1856. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1857. end
  1858. for i = 0,1.2,0.1 do
  1859. swait()
  1860. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1861. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1862. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1863. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1864. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1865. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1866. end
  1867. for i = 0,1.2,0.1 do
  1868. swait()
  1869. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1870. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1871. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1872. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1873. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1874. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1875. end
  1876. for i = 0,1.2,0.1 do
  1877. swait()
  1878. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  1879. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  1880. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1881. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  1882. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  1883. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  1884. end
  1885. hum.WalkSpeed = 16
  1886. attack = false
  1887. end
  1888. function arrest()
  1889. local target = nil
  1890. local targettorso = nil
  1891. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChild("Humanoid") ~= nil then
  1892. if mouse.Target.Parent.Humanoid.PlatformStand == false then
  1893. target = mouse.Target.Parent.Humanoid
  1894. target2 = mouse.Target.Parent
  1895. targettorso = mouse.Target.Parent:FindFirstChild("Torso") or mouse.Target.Parent:FindFirstChild("UpperTorso")
  1896. end
  1897. end
  1898. Cso("153092227", hed, 10, 1)
  1899. if target ~= nil then
  1900. attack = true
  1901. hum.WalkSpeed = 0
  1902. for i = 0, 3.4, 0.1 do
  1903. swait()
  1904. hum.WalkSpeed = 0
  1905. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(45)), 0.1)
  1906. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15), Rad(0), Rad(-45)), 0.1)
  1907. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  1908. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  1909. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(90), Rad(-15), Rad(46 + 4.5 * Sin(sine / 12))), 0.1)
  1910. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-46 - 4.5 * Sin(sine / 12))), 0.1)
  1911. end
  1912. --ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 5, Acel = Vector3.new(0,12,0), RotSpeed = NumberRange.new(-150, 150), Drag = 0, Size1 = 3, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1, Parent = targettorso, Emit = 300, Offset = 360, Enabled = false, Color1 = Color3.new(0,0,0), Color2 = Color3.new(0,0,0), Texture = "1523916715"})
  1913. --targettorso:BreakJoints()
  1914. for i = 0, 3.4, 0.1 do
  1915. swait()
  1916. hum.WalkSpeed = 0
  1917. ParticleEmitter({Transparency1 = 1, Transparency2 = 0, Speed = 5, Acel = Vector3.new(0,12,0), RotSpeed = NumberRange.new(-150, 150), Drag = 0, Size1 = 3, Size2 = 0, Lifetime1 = 0.4, Lifetime2 = 1, Parent = targettorso, Emit = 300, Offset = 360, Enabled = false, Color1 = Color3.new(0,0,0), Color2 = Color3.new(0,0,0), Texture = "1523916715"})
  1918. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(45)), 0.1)
  1919. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15), Rad(0), Rad(-45)), 0.1)
  1920. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  1921. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.1)
  1922. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(135), Rad(-.6), Rad(46 + 4.5 * Sin(sine / 12))), 0.1)
  1923. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-46 - 4.5 * Sin(sine / 12))), 0.1)
  1924. end
  1925. for i, v in pairs(target2:GetChildren()) do
  1926. if(not char:IsAncestorOf(v))then
  1927. local hum = (v and v.Parent and v.Parent:FindFirstChildOfClass'Humanoid')
  1928. local hedder = (v and v.Parent and v.Parent:FindFirstChild'Head')
  1929. if(hum and hedder and hum.Health > 0)then
  1930. Eviscerate(v.Parent)
  1931. end
  1932. end
  1933. end
  1934. attack = false
  1935. hum.WalkSpeed = 16
  1936. end
  1937. end
  1938. function THUNDERCLAP()
  1939. attack = true
  1940. chatfunc("......", maincolor.Color)
  1941. for i = 0, 15, 0.1 do
  1942. swait()
  1943. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(-25), Rad(0), Rad(0)), 0.3)
  1944. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(0)), 0.3)
  1945. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3)
  1946. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3)
  1947. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(Mrandom(-15, 15)), Rad(65 - 4.5 * Sin(sine / 20))), 0.3)
  1948. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(Mrandom(-15, 15)), Rad(-65 + 4.5 * Sin(sine / 20))), 0.3)
  1949. end
  1950. CFuncs.Sound.Create("rbxassetid://907528019", root, 1.85, 1)
  1951. chatfunc("IM NOT FOOL", maincolor.Color)
  1952. for i = 0, 7, 0.1 do
  1953. swait()
  1954. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  1955. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(0)), 0.3)
  1956. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3)
  1957. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3)
  1958. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(45 - 4.5 * Sin(sine / 20))), 0.3)
  1959. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(-45 + 4.5 * Sin(sine / 20))), 0.3)
  1960. end
  1961. chatfunc("SHATTER!", maincolor.Color)
  1962. Magic(1, "Add", root.CFrame, Vector3.new(50, 100, 50), 4, BrickC("Really black"), "Sphere")
  1963. Magic(1, "Add", root.CFrame, Vector3.new(30, 60, 30), 4, BrickC("Really black"), "Sphere")
  1964. Magic(1, "Add", root.CFrame, Vector3.new(3, 600, 3), 4, BrickC("Really black"), "Sphere")
  1965. for i, v in pairs(FindNearestHead(tors.CFrame.p, 500000)) do
  1966. if v:FindFirstChild("Head") then
  1967. Eviscerate(v)
  1968. end
  1969. end
  1970. CFuncs["Sound"].Create("rbxassetid://138213851", char, 2,1.2)
  1971. CFuncs["Sound"].Create("rbxassetid://239000203", char, 2,1.2)
  1972. CFuncs["Sound"].Create("rbxassetid://919941001", char, 3,1.05)
  1973. for i = 0, 7, 0.1 do
  1974. swait()
  1975. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(25), Rad(0), Rad(0)), 0.3)
  1976. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(0)), 0.3)
  1977. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3)
  1978. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3)
  1979. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(-45 - 4.5 * Sin(sine / 20))), 0.3)
  1980. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, -0.6* Player_Size) * angles(Rad(85), Rad(Mrandom(-15, 15)), Rad(45 + 4.5 * Sin(sine / 20))), 0.3)
  1981. end
  1982. attack = false
  1983. end
  1984. function Taunt1()
  1985. attack = true
  1986. hum.WalkSpeed = 3.01
  1987. Cso("333446256", hed, 10, 1)
  1988. for i = 0, 9, 0.1 do
  1989. swait()
  1990. hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0.1)
  1991. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(30)), 0.1)
  1992. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 3.5)), Rad(0), Rad(-30)), 0.1)
  1993. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(86), Rad(0)) * angles(Rad(-5), Rad(0), Rad(0)), 0.1)
  1994. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-86), Rad(0)) * angles(Rad(-5), Rad(0), Rad(0)), 0.1)
  1995. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.8* Player_Size) * angles(Rad(10), Rad(-20), Rad(-90)), 0.2)
  1996. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0 + 0.025 * Sin(sine / 20)* Player_Size, -.8* Player_Size) * angles(Rad(6), Rad(20), Rad(90)), 0.2)
  1997. end
  1998. hum.WalkSpeed = 16
  1999. attack = false
  2000. end
  2001.  
  2002.  
  2003. function Ban()
  2004. attack = true
  2005. for i = 0, 2.6, 0.1 do
  2006. swait()
  2007. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-60)), 0.2)
  2008. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-7.5 * Sin(sine / 30)), Rad(0), Rad(60)), 0.2)
  2009. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.2)
  2010. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(20)), 0.2)
  2011. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(160), Rad(-.6), Rad(13)), 0.2)
  2012. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(15), Rad(-6), Rad(-25 - 4.5 * Sin(sine / 20))), 0.2)
  2013. end
  2014. Cso("357417055", tors, 10, 1)
  2015. CameraEnshaking(2, 15)
  2016. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2017. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2018. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -6, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2019. for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 9.5)) do
  2020. if v:FindFirstChild("Head") then
  2021. Eviscerate(v)
  2022. end
  2023. end
  2024. for i = 0, 3, 0.1 do
  2025. swait()
  2026. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-15)), 0.3)
  2027. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 7.5 * Sin(sine / 30)), Rad(0), Rad(15)), 0.3)
  2028. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-20)), 0.3)
  2029. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.3)
  2030. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(5), Rad(-.6), Rad(-25)), 0.3)
  2031. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(15), Rad(-6), Rad(-25 - 4.5 * Sin(sine / 20))), 0.3)
  2032. end
  2033. attack = false
  2034. end
  2035. function Taunt2()
  2036. attack = true
  2037. hum.WalkSpeed = 0
  2038. local Hook2 = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),tors.CFrame,true,false)
  2039. Hook2.Transparency = 1
  2040. local A2 = NewInstance("Attachment",Hook2)
  2041. local B2 = NewInstance("Attachment",hed,{Position = Vector3.new(0,-hed.Size.Y/2,0)})
  2042. local Chain2 = NewInstance("Beam",Hook2,{Attachment0 = A2,Attachment1=B2,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://73042633",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1})
  2043. CFuncs.Sound.Create("rbxassetid://2545008459", head, 100, 1)
  2044. for i = 0, 2, 0.1 do
  2045. swait()
  2046. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  2047. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2048. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2049. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2050. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  2051. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2052. end
  2053. for i = 0, 6, 0.1 do
  2054. swait()
  2055. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, .2 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  2056. neck.C0 = clerp(neck.C0, necko * CF(0, 0, 2) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0 - 255.45 * i)), 0.15)
  2057. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2058. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -1.2 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2059. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2060. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  2061. end
  2062. for i = 0, 2, 0.1 do
  2063. swait()
  2064. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.5 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  2065. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0 - 255.45 * i)), 0.3)
  2066. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2067. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.6 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2068. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  2069. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2070. end
  2071. attack = false
  2072. Hook2:Destroy()
  2073. hum.WalkSpeed = 20
  2074. end
  2075. function Taunt3()
  2076. attack = true
  2077. hum.WalkSpeed = 0
  2078. local Hook2 = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),tors.CFrame,true,false)
  2079. Hook2.Transparency = 1
  2080. local A2 = NewInstance("Attachment",Hook2)
  2081. local B2 = NewInstance("Attachment",hed,{Position = Vector3.new(0,-hed.Size.Y/2,0)})
  2082. local Chain2 = NewInstance("Beam",Hook2,{Attachment0 = A2,Attachment1=B2,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://73042633",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1})
  2083. CFuncs.Sound.Create("rbxassetid://2606662454", head, 100, 1)
  2084. for i = 0, 2, 0.1 do
  2085. swait()
  2086. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 12)) * angles(Rad(0), Rad(0), Rad(20)), 0.15)
  2087. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 1 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(1 + -43 * Sin(sine / 7)), Rad(0)), 0.3)
  2088. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2089. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2090. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  2091. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2092. end
  2093. for i = 0, 6, 0.1 do
  2094. swait()
  2095. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 12)) * angles(Rad(0), Rad(0), Rad(20)), 0.15)
  2096. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 1 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(1 + -43 * Sin(sine / 7)), Rad(0)), 0.3)
  2097. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2098. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2099. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  2100. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2101. end
  2102. for i = 0, 2, 0.1 do
  2103. swait()
  2104. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 12)) * angles(Rad(0), Rad(0), Rad(20)), 0.15)
  2105. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 1 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(1 + -43 * Sin(sine / 7)), Rad(0)), 0.3)
  2106. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2107. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2108. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  2109. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2110. end
  2111. attack = false
  2112. Hook2:Destroy()
  2113. hum.WalkSpeed = 20
  2114. end
  2115.  
  2116. function aaa()
  2117. attack = true
  2118. hum.WalkSpeed = 0
  2119. for i = 0,20, 0.1 do
  2120. swait()
  2121. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2122. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(math.rad(-10), math.rad(0), math.rad(0)), 0.1)
  2123. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(25)), 0.3)
  2124. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-25)), 0.3)
  2125. RW.C0 = clerp(RW.C0, CF(1.1* Player_Size, 0.5 + 0.05 * Sin(sine / 12)* Player_Size, -0.5* Player_Size) * angles(Rad(180), Rad(6), Rad(-56)), 0.1)
  2126. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.1 + 0.05 * Sin(sine / 12)* Player_Size, -0.5* Player_Size) * angles(Rad(45), Rad(6), Rad(86)), 0.1)
  2127. end
  2128. hum.WalkSpeed = 16
  2129. attack = false
  2130. end
  2131. function GalaBomb()
  2132. attack = true
  2133. Cso("363808674", hed, 3.5, 1.3)
  2134. local orb = Instance.new("Part", char)
  2135. orb.Anchored = true
  2136. orb.BrickColor = BrickC("Really black")
  2137. orb.CanCollide = false
  2138. orb.FormFactor = 3
  2139. orb.Name = "Ring"
  2140. orb.Material = "Neon"
  2141. orb.Size = Vector3.new(1, 1, 1)
  2142. orb.Transparency = 0
  2143. orb.TopSurface = 0
  2144. orb.BottomSurface = 0
  2145. local orbm = Instance.new("SpecialMesh", orb)
  2146. orbm.MeshType = "Sphere"
  2147. orbm.Name = "SizeMesh"
  2148. orbm.Scale = Vector3.new(0, 0, 0)
  2149. local scaled = 0.1
  2150. local posid = 0
  2151. for i = 0, 12, 0.1 do
  2152. swait()
  2153. scaled = scaled + 0.001
  2154. posid = posid - scaled
  2155. orb.CFrame = ra.CFrame * CF(0, -0.1 + posid / 1.05, 0)
  2156. orbm.Scale = orbm.Scale + Vector3.new(scaled, scaled, scaled)
  2157. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(6), Rad(0), Rad(0)), 0.1)
  2158. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(-25)), 0.1)
  2159. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(6)), 0.1)
  2160. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-6)), 0.1)
  2161. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(170), Rad(Mrandom(-15, 15)), Rad(5 - 4.5 * Sin(sine / 20))), 0.1)
  2162. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(6), Rad(Mrandom(-15, 15)), Rad(-5 + 4.5 * Sin(sine / 20))), 0.1)
  2163. end
  2164. for i = 0, 2, 0.1 do
  2165. swait()
  2166. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(6), Rad(0), Rad(-30)), 0.1)
  2167. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(30)), 0.1)
  2168. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(6)), 0.1)
  2169. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-6)), 0.1)
  2170. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(215), Rad(Mrandom(-15, 15)), Rad(5 - 4.5 * Sin(sine / 20))), 0.1)
  2171. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(6), Rad(Mrandom(-15, 15)), Rad(-5 + 4.5 * Sin(sine / 20))), 0.1)
  2172. end
  2173. coroutine.resume(coroutine.create(function()
  2174. orb.Anchored = false
  2175. CFuncs.Sound.Create("rbxassetid://907528019", root, 1.85, 1)
  2176. local a = Instance.new("Part", workspace)
  2177. a.Name = "Direction"
  2178. a.Anchored = true
  2179. a.BrickColor = BrickC("Really black")
  2180. a.Material = "Neon"
  2181. a.Transparency = 1
  2182. a.CanCollide = false
  2183. local ray = Ray.new(orb.CFrame.p, (mouse.Hit.p - orb.CFrame.p).unit * 500)
  2184. local ignore = orb
  2185. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2186. a.BottomSurface = 10
  2187. a.TopSurface = 10
  2188. local distance = (orb.CFrame.p - position).magnitude
  2189. a.Size = Vector3.new(0.1, 0.1, 0.1)
  2190. a.CFrame = CFrame.new(orb.CFrame.p, position) * CFrame.new(0, 0, 0)
  2191. orb.CFrame = a.CFrame
  2192. a:Destroy()
  2193. local bv = Instance.new("BodyVelocity")
  2194. bv.maxForce = Vector3.new(1000000000, 1000000000, 1000000000)
  2195. bv.velocity = orb.CFrame.lookVector * 125
  2196. bv.Parent = orb
  2197. local hitted = false
  2198. game:GetService("Debris"):AddItem(orb, 15)
  2199. swait()
  2200. local hit = orb.Touched:connect(function(hit)
  2201. if hitted == false then
  2202. hitted = true
  2203. CameraEnshaking(10, 2.5)
  2204. CFuncs.Sound.Create("rbxassetid://151304356", orb, 5, 1)
  2205. for i, v in pairs(FindNearestHead(orb.CFrame.p, 25)) do
  2206. if v:FindFirstChild("Head") then
  2207. Eviscerate(v)
  2208. end
  2209. end
  2210. Magic(1, "Add", orb.CFrame, Vector3.new(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 1, BrickC("Really black"), "Sphere")
  2211. Magic(2, "Add", orb.CFrame, Vector3.new(orbm.Scale.x, orbm.Scale.y, orbm.Scale.z), 2, BrickC("Really black"), "Sphere")
  2212. for i = 0, 9 do
  2213. Aura(1, 2.5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickC("Really black"), 0, "Sphere")
  2214. Aura(2, 5, "Add", orb.CFrame * CFrame.Angles(math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360)), math.rad(math.random(-360, 360))), 5, 5, 50, -0.05, BrickC("Really black"), 0, "Sphere")
  2215. end
  2216. orb.Anchored = true
  2217. orb.Transparency = 1
  2218. wait(8)
  2219. orb:Destroy()
  2220. end
  2221. end)
  2222. end))
  2223. for i = 0, 1, 0.1 do
  2224. swait()
  2225. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(6), Rad(0), Rad(30)), 0.3)
  2226. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(Mrandom(-15, 15)), Rad(-30)), 0.3)
  2227. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(6)), 0.3)
  2228. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-85), Rad(0)) * angles(Rad(-5), Rad(0), Rad(-6)), 0.3)
  2229. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(Mrandom(-15, 15)), Rad(5 - 4.5 * Sin(sine / 20))), 0.3)
  2230. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.1 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(6), Rad(Mrandom(-15, 15)), Rad(-5 + 4.5 * Sin(sine / 20))), 0.3)
  2231. end
  2232. attack = false
  2233. end
  2234.  
  2235.  
  2236. function finalChaos()
  2237. attack = true
  2238. spawn(function()
  2239. local p = Instance.new("Part",char)
  2240. p.Anchored = true
  2241. p.CanCollide = false
  2242. p.CFrame = CFrame.new(mouse.Hit.p+Vector3.new(0,100,0))
  2243. local m = Instance.new("SpecialMesh",p)
  2244. m.MeshId = "https://roblox.com/asset/?id=361629844"
  2245. m.Scale = Vector3.new(10,10,10)
  2246. for i=1,30 do
  2247. p.CFrame = p.CFrame-Vector3.new(0,3.3333,0)
  2248. p.CFrame = p.CFrame * CFrame.Angles(0.5,0,0)
  2249. wait()
  2250. end
  2251. local beam = Instance.new("Part",char)
  2252. beam.Anchored = true
  2253. beam.CanCollide = false
  2254. beam.BrickColor = BrickColor.new("Really black")
  2255. beam.Material = Enum.Material.Neon
  2256. beam.Size = Vector3.new(1,1,1)
  2257. beam.Position = p.Position+Vector3.new(0,1000,0)
  2258. beam.CFrame = beam.CFrame * CFrame.Angles(0,0,89.5354)
  2259. local m = Instance.new("SpecialMesh",beam)
  2260. m.MeshType = "Cylinder"
  2261. m.Scale = Vector3.new(2000,15,15)
  2262. damage(6,20,35,p.Position)
  2263. p.Transparency = 1
  2264. CFuncs.Sound.Create("rbxassetid://440145223", p, 10, 1)
  2265. for i=1,10 do
  2266. m.Scale = m.Scale-Vector3.new(0,1,1)
  2267. beam.Transparency = i / 10
  2268. wait()
  2269. end
  2270. p:Destroy()
  2271. end)
  2272. attack = false
  2273. end
  2274.  
  2275. function beam()
  2276. attack = true
  2277. hum.WalkSpeed = 0
  2278. local Ring1 = Instance.new("Part", char)
  2279. Ring1.Anchored = true
  2280. Ring1.BrickColor = maincolor
  2281. Ring1.CanCollide = false
  2282. Ring1.FormFactor = 3
  2283. Ring1.Name = "Ring"
  2284. Ring1.Material = "Neon"
  2285. Ring1.Size = Vector3.new(1, 0.05, 1)
  2286. Ring1.Transparency = 1
  2287. Ring1.TopSurface = 0
  2288. Ring1.BottomSurface = 0
  2289. local Ring1Mesh = Instance.new("SpecialMesh", Ring1)
  2290. Ring1Mesh.MeshType = "Brick"
  2291. Ring1Mesh.Name = "SizeMesh"
  2292. Ring1Mesh.Scale = Vector3.new(0, 1, 0)
  2293. local InnerRing1 = Ring1:Clone()
  2294. InnerRing1.Parent = char
  2295. InnerRing1.Transparency = 0
  2296. InnerRing1.BrickColor = BrickColor.new("Really black")
  2297. InnerRing1.Size = Vector3.new(1, 1, 1)
  2298. local InnerRing1Mesh = InnerRing1.SizeMesh
  2299. InnerRing1Mesh.Scale = Vector3.new(0, 0, 0)
  2300. InnerRing1Mesh.MeshType = "Sphere"
  2301. Ring1:Destroy()
  2302. for i = 0, 6, 0.1 do
  2303. swait()
  2304. --orb.CFrame = Pupil.CFrame
  2305. Aura(7, 0.12, "Add", Head.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 0.5, 0.5, 5, -0.005, maincolor, 0, "Sphere")
  2306. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2307. neck.C0 = clerp(neck.C0, necko * CF(0, 0, 1) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2308. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2309. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2310. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(165 + 2.5 * Sin(sine / 20))), 0.12)
  2311. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-35), Rad(0), Rad(-165 + 2.5 * Sin(sine / 20))), 0.12)
  2312. end
  2313. InnerRing1.Transparency = 1
  2314. InnerRing1.CFrame = Head.CFrame + root.CFrame.lookVector * 5
  2315. Cso("159882598", char, 10, 1)
  2316. Cso("2606661976", char, 2.3, 1)
  2317. local a = IT("Part", char)
  2318. a.Name = "Direction"
  2319. a.Anchored = true
  2320. a.BrickColor = BrickC("Really black")
  2321. a.Material = "SmoothPlastic"
  2322. a.Transparency = 0
  2323. a.Shape = "Cylinder"
  2324. a.CanCollide = false
  2325. local a2 = IT("Part", char)
  2326. a2.Name = "Direction"
  2327. a2.Anchored = true
  2328. a2.BrickColor = maincolor
  2329. a2.Color = maincolor.Color
  2330. a2.Material = "Neon"
  2331. a2.Transparency = 0.7
  2332. a2.Shape = "Cylinder"
  2333. a2.CanCollide = false
  2334. local ba = IT("Part", char)
  2335. ba.Name = "HitDirect"
  2336. ba.Anchored = true
  2337. ba.BrickColor = maincolor
  2338. ba.Material = "Neon"
  2339. ba.Transparency = 1
  2340. ba.CanCollide = false
  2341. local ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  2342. local ignore = char
  2343. local hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2344. a.BottomSurface = 10
  2345. a.TopSurface = 10
  2346. a2.BottomSurface = 10
  2347. a2.TopSurface = 10
  2348. local distance = (InnerRing1.CFrame.p - position).magnitude
  2349. a.Size = Vector3.new(distance, 1, 1)
  2350. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  2351. a2.Size = Vector3.new(distance, 1, 1)
  2352. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  2353. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  2354. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  2355. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  2356. game:GetService("Debris"):AddItem(a, 20)
  2357. game:GetService("Debris"):AddItem(a2, 20)
  2358. game:GetService("Debris"):AddItem(ba, 20)
  2359. local msh = Instance.new("SpecialMesh", a)
  2360. msh.MeshType = "Brick"
  2361. msh.Scale = Vector3.new(1, 5, 5)
  2362. local msh2 = Instance.new("SpecialMesh", a2)
  2363. msh2.MeshType = "Brick"
  2364. msh2.Scale = Vector3.new(1, 7, 7)
  2365. for i = 0, 10, 0.1 do
  2366. swait()
  2367. CameraEnshaking(1, 5)
  2368. a2.Color = maincolor.Color
  2369. root.CFrame = FaceMouse()[1]
  2370. InnerRing1.CFrame = Head.CFrame + root.CFrame.lookVector * 4
  2371. ray = Ray.new(InnerRing1.CFrame.p, (mouse.Hit.p - InnerRing1.CFrame.p).unit * 1000)
  2372. hit, position, normal = workspace:FindPartOnRay(ray, ignore)
  2373. distance = (InnerRing1.CFrame.p - position).magnitude
  2374. a.Size = Vector3.new(distance, 1, 1)
  2375. a.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  2376. a2.Size = Vector3.new(distance, 1, 1)
  2377. a2.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance / 2)
  2378. ba.CFrame = CF(InnerRing1.CFrame.p, position) * CF(0, 0, -distance)
  2379. a.CFrame = a.CFrame * angles(0, Rad(90), 0)
  2380. a2.CFrame = a2.CFrame * angles(0, Rad(90), 0)
  2381. msh.Scale = msh.Scale - Vector3.new(0, 0.05, 0.05)
  2382. msh2.Scale = msh2.Scale - Vector3.new(0, 0.03, 0.03)
  2383. Aura(5, 0.15, "Add", ba.CFrame * angles(Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360)), Rad(Mrandom(-360, 360))), 15, 15, 25, -0.15, maincolor, 0, "Sphere")
  2384. for i, v in pairs(FindNearestHead(ba.CFrame.p, 14.5)) do
  2385. if v:FindFirstChild("Head") then
  2386. Eviscerate(v)
  2387. end
  2388. end
  2389. end
  2390. a:Destroy()
  2391. a2:Destroy()
  2392. ba:Destroy()
  2393. InnerRing1:Destroy()
  2394. attack = false
  2395. hum.WalkSpeed = 10
  2396. hum.CameraOffset = Vector3.new(0,0,0)
  2397. end
  2398.  
  2399. function Call_Upon_The_Eyes()
  2400. attack = true
  2401. hum.WalkSpeed = 0
  2402. for i = 0, 6, 0.1 do
  2403. swait()
  2404. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2405. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2406. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2407. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2408. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(145), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.12)
  2409. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2410. end
  2411. Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  2412. Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  2413. Magic(1, "Add", mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere")
  2414. Magic(1, "Add", mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
  2415. CameraEnshaking(4, 25)
  2416. for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do
  2417. if v:FindFirstChild("Head") then
  2418. Eviscerate(v)
  2419. end
  2420. end
  2421. for i = 0, 6, 0.1 do
  2422. swait()
  2423. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2424. neck.C0 = clerp(neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2425. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2426. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  2427. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.06 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(0), Rad(15 + 2.5 * Sin(sine / 20))), 0.2)
  2428. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  2429. end
  2430. attack = false
  2431. hum.WalkSpeed = 10
  2432. end
  2433.  
  2434. function CHAOS()
  2435. attack = true
  2436. root.CFrame = CFrame.new(CFrame.new(mouse.Hit.p)*CFrame.new(0,2.8,0).p,root.Position)
  2437. Cso("2545012765", hed, 10, 1)
  2438. Effects.Ring.Create(BrickC("Really black"), root.CFrame * CF(0, -2.3, 0) * angles(Rad(90),Rad(-1),Rad(0)), 2.5, 2.5, 40, 3, 3, 45, 0.01)
  2439.  
  2440. Effects.Sphere.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04)
  2441. Effects.Sphere.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02)
  2442. Effects.Sphere.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01)
  2443.  
  2444. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2445. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2446. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2447. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2448. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2449. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2450. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2451. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2452. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2453. PixelBlock(2,7,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2454. PixelBlock(1.5,9.5,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2455. PixelBlock(1,12,"Add",tors.CFrame*CFrame.Angles(math.rad(math.random(-360,360)),math.rad(math.random(-360,360)),math.rad(math.random(-360,360))),2,2,2,0.3,maincolor,0)
  2456. for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 9.5)) do
  2457. if v:FindFirstChild("Head") then
  2458. Eviscerate(v)
  2459. end
  2460. end
  2461. attack = false
  2462. end
  2463. function Chain2()
  2464. if Mouse.Target.Parent ~= char and Mouse.Target.Parent.Parent ~= char and Mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2465. local HUM = Mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  2466. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  2467. local HEAD = HUM.Parent:FindFirstChild("Head")
  2468. local RIGHTARM = HUM.Parent:FindFirstChild("Right Arm") or HUM.Parent:FindFirstChild("RightLowerArm")
  2469. local LEFTARM = HUM.Parent:FindFirstChild("Left Arm") or HUM.Parent:FindFirstChild("LeftLowerArm")
  2470. if HEAD and TORSO and HUM.Health > 0 then
  2471. local GYRO = IT("BodyGyro",root)
  2472. GYRO.D = 275
  2473. GYRO.P = 20000
  2474. GYRO.MaxTorque = Vector3.new(0,40000,0)
  2475. attack = true
  2476. hum.WalkSpeed = 0
  2477. local hit,pos,hummie;
  2478. local Hook2 = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),root.CFrame,true,false)
  2479. Hook2.Transparency = 1
  2480. local A2 = NewInstance("Attachment",Hook2)
  2481. local B2 = NewInstance("Attachment",la,{Position = Vector3.new(0,-ra.Size.Y/2,0)})
  2482. local Chain2 = NewInstance("Beam",Hook2,{Attachment0 = A2,Attachment1=B2,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://73042633",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1})
  2483. for i = 0, 2.3, .1 do
  2484. swait()
  2485. GYRO.cframe = CF(root.Position,TORSO.Position)
  2486. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2487. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2488. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  2489. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2490. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2491. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2492. end
  2493. Cso("169105657", ra, 7, 1.2)
  2494. for i = 0, 5, .1 do
  2495. if(hit)then break end
  2496. swait()
  2497. GYRO.cframe = CF(root.Position,TORSO.Position)
  2498. Hook2.CFrame = TORSO.CFrame
  2499. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2500. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2501. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2502. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  2503. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2504. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2505. end
  2506. Cso("169105657", ra, 5, .8)
  2507. Cso("2545211765", char, 7, 1)
  2508. GYRO:remove()
  2509. TORSO:BreakJoints()
  2510. for i = 0, 6, .1 do
  2511. swait()
  2512. Hook2.CFrame = Hook2.CFrame:lerp(tors.CFrame * CF(0, 0, -1), .2)
  2513. if(hit)then hit.CFrame = Hook2.CFrame; hit.Velocity = Vector3.new()
  2514. end
  2515. if((Hook2.CFrame.p-tors.CFrame.p).magnitude < 2)then
  2516. break
  2517. end
  2518. Chain2.TextureLength = 4
  2519. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2520. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2521. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(90)), 0.15)
  2522. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2523. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2524. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2525. end
  2526. hum.WalkSpeed = 16
  2527. attack = false
  2528. Hook2:Destroy()
  2529. end
  2530. end
  2531. end
  2532.  
  2533. function dejzrXD()
  2534. attack = true
  2535. hum.WalkSpeed = 20
  2536. for i = 0, 4, 0.1 do
  2537. swait()
  2538. Cso("2545012765", char, 10, 1)
  2539. hum.CameraOffset = Vector3.new(0, -0.1 + 0.1 * Cos(sine / 20), 0)
  2540. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2541. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  2542. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  2543. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  2544. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(125), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  2545. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  2546. end
  2547. Magic(5, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, maincolor, "Sphere")
  2548. Magic(10, "Add", mouse.Hit * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, maincolor, "Sphere")
  2549. Magic(1, "Add", mouse.Hit, Vector3.new(1, 100000, 1), 0.5, maincolor, "Sphere")
  2550. Magic(1, "Add", mouse.Hit, Vector3.new(1, 1, 1), 0.75, maincolor, "Sphere")
  2551. CameraEnshaking(4, 5)
  2552. for i, v in pairs(FindNearestHead(mouse.Hit.p, 14.5)) do
  2553. if v:FindFirstChild("Head") then
  2554. Eviscerate(v)
  2555. end
  2556. end
  2557. for i = 0, 2, 0.1 do
  2558. swait()
  2559. hum.CameraOffset = Vector3.new(0, -0.2 + 0.1 * Cos(sine / 20), 0)
  2560. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2561. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(0), Rad(0), Rad(-40)), 0.2)
  2562. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(79), Rad(0)) * angles(Rad(-10), Rad(0), Rad(-10)), 0.2)
  2563. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-79), Rad(0)) * angles(Rad(-15), Rad(0), Rad(10)), 0.2)
  2564. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(45), Rad(-7.5 * Sin(sine / 20)), Rad(40)), 0.2)
  2565. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-25), Rad(7.5 * Sin(sine / 20)), Rad(-25)), 0.2)
  2566. end
  2567. attack = false
  2568. Speed = 20
  2569. end
  2570.  
  2571. function specialchaos()
  2572. wait(0)
  2573. CHOICE = 6
  2574. Cso("2545018472", hed, 10, 1)
  2575. local killsky = Instance.new('Sky', game:GetService'Lighting')
  2576. killsky.SkyboxBk = "rbxassetid://818983932"
  2577. killsky.SkyboxDn = "rbxassetid://818983932"
  2578. killsky.SkyboxFt = "rbxassetid://818983932"
  2579. killsky.SkyboxLf = "rbxassetid://818983932"
  2580. killsky.SkyboxRt = "rbxassetid://818983932"
  2581. killsky.SkyboxUp = "rbxassetid://818983932"
  2582. ---
  2583. killsky.StarCount = 0
  2584. killsky.SunAngularSize = 0
  2585. killsky.MoonAngularSize = 0
  2586. killsky.MoonTextureId = ""
  2587. killsky.CelestialBodiesShown = false
  2588. if HITFLOOR ~= nil then
  2589. ATTACK = false
  2590. Rooted = false
  2591. local RINGSPIN = true
  2592. local CONSTRUCTING = true
  2593. local RING = CreatePart(3, Effects, "Neon", 0, 10, "Really black", "Ring", VT(0,0,0))
  2594. RING.Color = C3(0,0,0)
  2595. MakeForm(RING,"Cyl")
  2596. RING.CFrame = CF(HITPOS)
  2597. coroutine.resume(coroutine.create(function()
  2598. repeat
  2599. Swait()
  2600. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2601. until CONSTRUCTING == false
  2602. repeat
  2603. Swait()
  2604. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2605. until RINGSPIN == false
  2606. for i = 1, 25 do
  2607. Swait()
  2608. RING.CFrame = RING.CFrame * ANGLES(RAD(0), RAD(5), RAD(0))
  2609. RING.Size = RING.Size - VT(0.15,0,0.15)
  2610. --DECAL.Transparency = DECAL.Transparency + 1/25
  2611. RING.Transparency = RING.Transparency + 1/25
  2612. end
  2613. RING:remove()
  2614. end))
  2615. for i = 1, 15 do
  2616. Swait()
  2617. RING.Size = RING.Size + VT(0,0,0)
  2618. RING.Transparency = RING.Transparency - 1/15
  2619. end
  2620. end
  2621. hum.WalkSpeed = 20
  2622. attack = false
  2623. end
  2624. function icando()
  2625. attack = true
  2626. hum.WalkSpeed = 0
  2627. TEST:Remove()
  2628. TEST:Play()
  2629. local Hook2 = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),tors.CFrame,true,false)
  2630. Hook2.Transparency = 1
  2631. local A2 = NewInstance("Attachment",Hook2)
  2632. local B2 = NewInstance("Attachment",hed,{Position = Vector3.new(0,-hed.Size.Y/2,0)})
  2633. local Chain2 = NewInstance("Beam",Hook2,{Attachment0 = A2,Attachment1=B2,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://73042633",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1})
  2634. repeat
  2635. for i = 0,4,0.1 do
  2636. swait()
  2637. TEST.Parent = tors
  2638. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 12)) * angles(Rad(0), Rad(0), Rad(20)), 0.15)
  2639. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 1 + ((1* Player_Size) - 1)) * angles(Rad(0), Rad(1 + -43 * Sin(sine / 7)), Rad(-20)), 0.3)
  2640. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2641. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(0)), 0.15)
  2642. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.05 * Cos(sine / 12)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-76)), 0.1)
  2643. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.05 * Cos(sine / 12)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(56)), 0.1)
  2644. end
  2645. until TEST.Playing == false
  2646. TEST:Stop()
  2647. TEST:Play()
  2648. TEST:Remove()
  2649. print('Leave the dead where they fall!')
  2650. Hook2:Destroy()
  2651. attack = false
  2652. hum.WalkSpeed = 20
  2653. end
  2654.  
  2655. function finalChaos2()
  2656. attack = true
  2657. M2.MeshId = "http://www.roblox.com/asset/?id=28140935"
  2658. M2.TextureId = "http://www.roblox.com/asset/?id=50252366"
  2659. M2.Scale = Vector3.new(5, 5, 5)
  2660. Cso("2545018472", hed, 10, 1)
  2661. for i = 0, 15, 0.1 do
  2662. swait()
  2663. hum.CameraOffset = Vector3.new(0, 8, 0)
  2664. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2665. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2)
  2666. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(-20)), 0.2)
  2667. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-16.5), Rad(0), Rad(20)), 0.2)
  2668. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(180), Rad(0), Rad(15)), 0.2)
  2669. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-30), Rad(-90)), 0.2)
  2670. end
  2671. Cso("483458132", char, 10, .7)
  2672. Cso("483458132", char, 10, 1)
  2673. CameraEnshaking(6, 65)
  2674. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2675. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2676. Effects.Wave.Create(BrickColor.new("Really black"), tors.CFrame * CF(0, -5, 0) * angles(math.rad(0), math.rad(math.random(0, 180)), math.rad(0)), 550.5, 100.5, 550.5, 200, 20, 200, 0.05)
  2677. Effects.Ring.Create(BrickColor.new("Really white"), root.CFrame * CF(0, -2, 0) * angles(math.rad(90), math.rad(0), math.rad(0)), 0.5, 0.5, 0.1, 2, 2, 0, 0.04)
  2678. Effects.Sphere.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0), 10, 7, 10, 15, -0.1, 15, 0.04)
  2679. Effects.Sphere.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0), 10, 6, 10, 15, -0.1, 15, 0.02)
  2680. Effects.Sphere.Create(BrickColor.new("Really black"), root.CFrame * CF(0, -2, 0), 10, 4, 10, 15, -0.1, 15, 0.01)
  2681. Magic(5, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 1, BrickColor.new("Really black"), "Sphere")
  2682. Magic(10, "Add", root.CFrame * CFrame.new(0, -2.9, 0), Vector3.new(0, 0, 0), 2, BrickColor.new("Really black"), "Sphere")
  2683. Magic(1, "Add", root.CFrame, Vector3.new(1, 100000, 1), 0.5, BrickColor.new("Really white"), "Sphere")
  2684. Magic(1, "Add", root.CFrame, Vector3.new(1, 1, 1), 0.75, BrickColor.new("Really white"), "Sphere")
  2685. for i, v in pairs(FindNearestHead(Blobby.CFrame.p, 99999999999.5)) do
  2686. if v:FindFirstChild("Head") then
  2687. Eviscerate(v)
  2688. end
  2689. end
  2690. for i = 0, 15, 0.1 do
  2691. swait()
  2692. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2693. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(45 - 7.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.2)
  2694. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-45)), 0.2)
  2695. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9* Player_Size - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(45)), 0.2)
  2696. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(-325), Rad(-.6), Rad(-45)), 0.2)
  2697. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -.6* Player_Size) * angles(Rad(-325), Rad(-6), Rad(45)), 0.2)
  2698. end
  2699. M2.Scale = Vector3.new(1, 1, 1)
  2700. M2.MeshId = "http://www.roblox.com/asset/?id=0"
  2701. M2.TextureId = "http://www.roblox.com/asset/?id=0"
  2702. attack = false
  2703. end
  2704.  
  2705. function DRAG_THEM_TO_HELL()
  2706. if mouse.Target.Parent ~= char and mouse.Target.Parent.Parent ~= char and mouse.Target.Parent:FindFirstChildOfClass("Humanoid") ~= nil then
  2707. local HUM = mouse.Target.Parent:FindFirstChildOfClass("Humanoid")
  2708. local TORSO = HUM.Parent:FindFirstChild("Torso") or HUM.Parent:FindFirstChild("UpperTorso")
  2709. local HEAD = HUM.Parent:FindFirstChild("Head")
  2710. if HEAD and TORSO and HUM.Health > 0 then
  2711. local GYRO = IT("BodyGyro",root)
  2712. GYRO.D = 275
  2713. GYRO.P = 20000
  2714. GYRO.MaxTorque = Vector3.new(0,40000,0)
  2715. attack = true
  2716. hum.WalkSpeed = 0
  2717. local hit,pos,hummie;
  2718. local Hook = Part(EffectModel, Color3.new(),Enum.Material.Neon,Vector3.new(.05,.05,.05),root.CFrame,true,false)
  2719. Hook.Transparency = 1
  2720. local A = NewInstance("Attachment",Hook)
  2721. local B = NewInstance("Attachment",la,{Position = Vector3.new(0,-ra.Size.Y/2,0)})
  2722. local Chain = NewInstance("Beam",Hook,{Attachment0 = A,Attachment1=B,Color = Color3.fromRGB(138,138,138),FaceCamera=true,LightInfluence=0,Texture="rbxassetid://73042633",TextureLength=5,Transparency=NumberSequence.new(0),TextureSpeed=0,CurveSize0=0,CurveSize1=0,FaceCamera=true,Segments=10,Width0=1,Width1=1})
  2723. local POS = mouse.Hit.p
  2724. local CHAINS = false
  2725. local CHAINLINKS = {}
  2726. local A = IT("Attachment",la)
  2727. A.Position = Vector3.new(1,-1,0)*Player_Size
  2728. A.Orientation = Vector3.new(-90, -89.982, 0)
  2729. local B = IT("Attachment",la)
  2730. B.Position = Vector3.new(-1,-1,0)*Player_Size
  2731. B.Orientation = Vector3.new(-90, 89.988, 0)
  2732. local C = IT("Attachment",la)
  2733. C.Position = Vector3.new(0.5,-1.3,0)*Player_Size
  2734. C.Orientation = Vector3.new(-90, -89.982, 0)
  2735. local D = IT("Attachment",la)
  2736. D.Position = Vector3.new(-0.5,-1.3,0)*Player_Size
  2737. D.Orientation = Vector3.new(-90, 89.988, 0)
  2738. local LIGHT = IT("Attachment",la)
  2739. LIGHT.Position = Vector3.new(0,-1,0)*Player_Size
  2740. local LIGHT2 = IT("PointLight",LIGHT)
  2741. LIGHT2.Range = 7
  2742. LIGHT2.Brightness = 5
  2743. LIGHT2.Color = Color3.new(0,0,0)
  2744. for i = 1, 2 do
  2745. local TWIST = -2
  2746. local START = A
  2747. local END = B
  2748. if i == 1 then
  2749. START = B
  2750. END = A
  2751. end
  2752. local ChainLink = IT("Beam",tors)
  2753. ChainLink.Texture = "rbxassetid://73042633"
  2754. ChainLink.Color = ColorSequence.new(Color3.fromRGB(138,138,138))
  2755. ChainLink.TextureSpeed = 1
  2756. ChainLink.Width0 = 1
  2757. ChainLink.Width1 = 1
  2758. ChainLink.TextureLength = 2.5
  2759. ChainLink.Attachment0 = START
  2760. ChainLink.Attachment1 = END
  2761. ChainLink.CurveSize0 = TWIST
  2762. ChainLink.CurveSize1 = TWIST
  2763. --ChainLink.FaceCamera = true
  2764. ChainLink.Segments = 45
  2765. ChainLink.Transparency = NumberSequence.new(0.25)
  2766. table.insert(CHAINLINKS,ChainLink)
  2767. end
  2768. for i = 1, 2 do
  2769. local TWIST = -1
  2770. local START = C
  2771. local END = D
  2772. if i == 1 then
  2773. START = D
  2774. END = C
  2775. end
  2776. local ChainLink = IT("Beam",tors)
  2777. ChainLink.Texture = "rbxassetid://73042633"
  2778. ChainLink.Color = ColorSequence.new(Color3.fromRGB(138,138,138))
  2779. ChainLink.TextureSpeed = 1
  2780. ChainLink.Width0 = 1
  2781. ChainLink.Width1 = 1
  2782. ChainLink.TextureLength = 5
  2783. ChainLink.Attachment0 = START
  2784. ChainLink.Attachment1 = END
  2785. ChainLink.CurveSize0 = TWIST
  2786. ChainLink.CurveSize1 = TWIST
  2787. --ChainLink.FaceCamera = true
  2788. ChainLink.Segments = 25
  2789. ChainLink.LightEmission = 0.5
  2790. ChainLink.Transparency = NumberSequence.new(0.25)
  2791. table.insert(CHAINLINKS,ChainLink)
  2792. end
  2793. for i = 0, 2.3, .1 do
  2794. swait()
  2795. GYRO.cframe = CF(root.Position,TORSO.Position)
  2796. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2797. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2798. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  2799. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2800. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2801. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2802. end
  2803. Cso("169105657", ra, 7, 1.2)
  2804. for i = 0, 4, .1 do
  2805. if(hit)then break end
  2806. swait()
  2807. GYRO.cframe = CF(root.Position,TORSO.Position)
  2808. Hook.CFrame = HEAD.CFrame
  2809. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2810. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  2811. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(7)), 0.15)
  2812. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(-7)), 0.15)
  2813. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  2814. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, -0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(-25)), 0.1)
  2815. end
  2816. for _,v in next, getRegion(Hook.Position,1,{char}) do
  2817. if(v.Parent and GetTorso(v.Parent) and v.Parent:FindFirstChildOfClass'Humanoid')then
  2818. hit = GetTorso(v.Parent);
  2819. hummie = v.Parent:FindFirstChildOfClass'Humanoid';
  2820. break;
  2821. end
  2822. end
  2823. Cso("169105657", ra, 5, .8)
  2824. Cso("131228548", tors, 2, 1.1)
  2825. GYRO:remove()
  2826. for i = 0, 3, .1 do
  2827. swait()
  2828. HUM.PlatformStand = true
  2829. Hook.CFrame = Hook.CFrame:lerp(ra.CFrame * CF(0, 0, -1), .2)
  2830. if(hit)then hit.CFrame = Hook.CFrame; hit.Velocity = Vector3.new()
  2831. end
  2832. if((Hook.CFrame.p-ra.CFrame.p).magnitude < 2)then
  2833. break
  2834. end
  2835. Chain.TextureLength = 4
  2836. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  2837. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-5 - 2.5 * Sin(sine / 30)), Rad(0), Rad(45)), 0.3)
  2838. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(10)), 0.15)
  2839. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-84), Rad(0)) * angles(Rad(-6.5), Rad(0), Rad(10)), 0.15)
  2840. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0.4* Player_Size) * angles(Rad(90), Rad(-.6), Rad(45)), 0.1)
  2841. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(30), Rad(-.6), Rad(-25)), 0.1)
  2842. end
  2843. hum.WalkSpeed = 16
  2844. attack = false
  2845. Hook:Destroy()
  2846. A:remove()
  2847. B:remove()
  2848. C:remove()
  2849. D:remove()
  2850. end
  2851. end
  2852. end
  2853. function ultra()
  2854. attack = true
  2855. hum.WalkSpeed = 0
  2856. BTAUNT:Remove()
  2857. local shirt = Instance.new("Shirt",char)
  2858. shirt.ShirtTemplate = "rbxassetid://2276760724"
  2859. local pants = Instance.new("Pants",char)
  2860. pants.PantsTemplate = "rbxassetid://770508500"
  2861. hed.face.Texture = "http://www.roblox.com/asset/?id=495377787"
  2862. local Fire = IT("Sound",Character.Torso)
  2863. Fire.SoundId = "rbxassetid://192104941"
  2864. Fire.Looped = true
  2865. Fire.Pitch = 1
  2866. Fire.Volume = 1
  2867. local fire = Instance.new("ParticleEmitter", Character.Torso)
  2868. fire.Lifetime = NumberRange.new(0.5)
  2869. fire.Speed = NumberRange.new(1, 3)
  2870. fire.Size = NumberSequence.new({NumberSequenceKeypoint.new(0, 3.564, 2.521), NumberSequenceKeypoint.new(1, 3.534, 2.521)})
  2871. fire.Rate = 0
  2872. fire.Transparency = NumberSequence.new({NumberSequenceKeypoint.new(0, 0), NumberSequenceKeypoint.new(0.627, 0.587), NumberSequenceKeypoint.new(1, 1)})
  2873. fire.LightEmission = 0.6
  2874. fire.Texture = "http://www.roblox.com/asset/?id=242911609"
  2875. fire.Color = ColorSequence.new(Color3.new(1, 0, 0), Color3.new(1, 0.666667, 0))
  2876. Fire:Play()
  2877. BTAUNT1:Play()
  2878. fire.Enabled = true
  2879. fire.Rate =2000
  2880. BTAUNT1:Remove()
  2881. chatfunc("I'm burning!", BrickColor.new("Really red").Color)
  2882. wait(1)
  2883. for i = 0,18,0.1 do
  2884. swait()
  2885. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-20), Rad(0), Rad(0)), 0.15)
  2886. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  2887. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-20)), 0.15)
  2888. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(25)), 0.15)
  2889. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(25 - 2.5 * Sin(sine / 20))), 0.1)
  2890. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 20), 0.025 * Cos(sine / 20)) * angles(Rad(200), Rad(0), Rad(-25 + 2.5 * Sin(sine / 20))), 0.1)
  2891. end
  2892. chatfunc("Dont forgot say goodbye!", BrickColor.new("Really black").Color)
  2893. wait(1)
  2894. for i = 0,1.2,0.1 do
  2895. swait()
  2896. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2897. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2898. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2899. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2900. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2901. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2902. end
  2903. for i = 0,1.2,0.1 do
  2904. swait()
  2905. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1) * angles(Rad(0), Rad(0), Rad(0)), 0.15)
  2906. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20), Rad(0), Rad(0)), 0.3)
  2907. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2908. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  2909. RW.C0 = clerp(RW.C0, CF(1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(90), Rad(0), Rad(5)), 0.1)
  2910. LW.C0 = clerp(LW.C0, CF(-1.5, 0.5 + 0.05 * Sin(sine / 30), 0.025 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(-5)), 0.1)
  2911. end
  2912. tecks2:Remove()
  2913. fire:Remove()
  2914. Fire:Stop()
  2915. local BC = char["Body Colors"]
  2916. BC.HeadColor = BrickColor.new("Really black")
  2917. BC.LeftArmColor = BrickColor.new("Really black")
  2918. BC.LeftLegColor = BrickColor.new("Really black")
  2919. BC.RightArmColor = BrickColor.new("Really black")
  2920. BC.RightLegColor = BrickColor.new("Really black")
  2921. BC.TorsoColor = BrickColor.new("Really black")
  2922. tecks2:Remove()
  2923. BTAUNT3:Play()
  2924. local naeeym2 = Instance.new("BillboardGui",char)
  2925. naeeym2.AlwaysOnTop = true
  2926. naeeym2.Size = UDim2.new(5,35,2,35)
  2927. naeeym2.StudsOffset = Vector3.new(0,1,0)
  2928. naeeym2.Adornee = hed
  2929. naeeym2.Name = "Name"
  2930. local tecks2 = Instance.new("TextLabel",naeeym2)
  2931. tecks2.BackgroundTransparency = 1
  2932. tecks2.TextScaled = true
  2933. tecks2.BorderSizePixel = 0
  2934. tecks2.Font = "Garamond"
  2935. tecks2.TextSize = 30
  2936. tecks2.TextStrokeTransparency = 0
  2937. tecks2.TextColor3 = BrickColor.new('Really black').Color
  2938. tecks2.TextStrokeColor3 = BrickColor.new('Really black').Color
  2939. tecks2.Size = UDim2.new(1,0,0.5,0)
  2940. tecks2.Parent = naeeym2
  2941. textfag = tecks2
  2942. wait(1)
  2943. tecks2.Text = "MICHEAL THE SOULESS JESTER"
  2944. animation.Value = 2
  2945. coroutine.resume(coroutine.create(function()
  2946. while textfag ~= nil do
  2947. swait()
  2948. textfag.Position = UDim2.new(math.random(-.2,.2),math.random(-3,3),.05,math.random(-3,3))
  2949. textfag.Rotation = math.random(-3,3)
  2950. end
  2951. end))
  2952. hed.face.Texture = "rbxassetid://1471407701"
  2953. -------------------
  2954. Spawn(function()
  2955. while Equipped and Humanoid.Parent and Torso.Parent do
  2956. if Angle == 360 then
  2957. Angle = 0
  2958. end
  2959. Angle = Angle + 0.05
  2960. local Hit, EndPosition = RayCast(Torso.Position, Vector3.new(0, -1, 0), (Torso.Size.Y * 6.5), {Character})
  2961. if Hit then
  2962. if not Circle.Parent then
  2963. Circle.Parent = Character
  2964. end
  2965. for i, v in pairs(CircleParts) do
  2966. v.CFrame = CFrame.new(Torso.Position.X, EndPosition.Y, Torso.Position.Z) * CFrame.Angles(0, (Angle + i), 0)
  2967. end
  2968. else
  2969. Circle.Parent = nil
  2970. end
  2971. wait()
  2972. end
  2973. end)
  2974. attack = false
  2975. hum.WalkSpeed = 16
  2976. end
  2977. -------------------------------------------------------
  2978. --End Attacks N Stuff--
  2979. -------------------------------------------------------
  2980. mouse.KeyDown:connect(function(key)
  2981. if attack == false then
  2982. if key == "t" then
  2983. Taunt3()
  2984. elseif key == "p" then
  2985. finalChaos()
  2986. elseif key == "z" then
  2987. beam()
  2988. elseif key == 'k' then
  2989. fail()
  2990. elseif key == "e" then
  2991. GalaBomb()
  2992.  
  2993. elseif key == "x" then
  2994. Call_Upon_The_Eyes()
  2995. elseif key == "y" then
  2996. Taunt2()
  2997.  
  2998. elseif key == "m" then
  2999. arrest()
  3000.  
  3001. elseif key == "v" then
  3002. Maniac()
  3003. elseif key == "b" then
  3004. specialchaos()
  3005. elseif key == "n" then
  3006. CHAOS()
  3007. elseif key == "j" then
  3008. THUNDERCLAP()
  3009.  
  3010. elseif key == "f" then
  3011. icando()
  3012. elseif key == "h" then
  3013. finalChaos2()
  3014. elseif key == "g" then
  3015. Chain2()
  3016. elseif key == "c" then
  3017. DRAG_THEM_TO_HELL()
  3018. elseif key == "q" then
  3019. ultra()
  3020. end
  3021. end
  3022. end)
  3023.  
  3024. mouse.Button1Down:connect(function(key)
  3025. if attack == false then
  3026. Ban()
  3027. end
  3028. end)
  3029.  
  3030.  
  3031. function Part(parent,color,material,size,cframe,anchored,cancollide)
  3032. local part = Instance.new("Part")
  3033. part[typeof(color) == 'BrickColor' and 'BrickColor' or 'Color'] = color or Color3.new(0,0,0)
  3034. part.Material = material or Enum.Material.SmoothPlastic
  3035. part.TopSurface,part.BottomSurface=10,10
  3036. part.Size = size or Vector3.new(1,1,1)
  3037. part.CFrame = cframe or CF(0,0,0)
  3038. part.Anchored = anchored or true
  3039. part.CanCollide = cancollide or false
  3040. part.Parent = parent or char
  3041. return part
  3042. end
  3043.  
  3044. NewInstance = function(instance,parent,properties)
  3045. local inst = Instance.new(instance)
  3046. inst.Parent = parent
  3047. if(properties)then
  3048. for i,v in next, properties do
  3049. pcall(function() inst[i] = v end)
  3050. end
  3051. end
  3052. return inst;
  3053. end
  3054. -------------------------------------------------------
  3055. --Start Damage Function--
  3056. -------------------------------------------------------
  3057. function PixelBlock(bonuspeed,FastSpeed,type,pos,x1,y1,z1,value,color,outerpos) --Thanks, Star Glitcher!
  3058. local type = type
  3059. local rng = Instance.new("Part", char)
  3060. rng.Anchored = true
  3061. rng.BrickColor = color
  3062. rng.CanCollide = false
  3063. rng.FormFactor = 3
  3064. rng.Name = "Ring"
  3065. rng.Material = "Neon"
  3066. rng.Size = Vector3.new(1, 1, 1)
  3067. rng.Transparency = 0
  3068. rng.TopSurface = 0
  3069. rng.BottomSurface = 0
  3070. rng.CFrame = pos
  3071. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*outerpos
  3072. local rngm = Instance.new("SpecialMesh", rng)
  3073. rngm.MeshType = "Brick"
  3074. if rainbowmode == true then
  3075. rng.Color = Color3.new(r/255,g/255,b/255)
  3076. end
  3077. local scaler2 = 1
  3078. local speeder = FastSpeed/10
  3079. if type == "Add" then
  3080. scaler2 = 1*value
  3081. elseif type == "Divide" then
  3082. scaler2 = 1/value
  3083. end
  3084. coroutine.resume(coroutine.create(function()
  3085. for i = 0,10/bonuspeed,0.1 do
  3086. swait()
  3087. if type == "Add" then
  3088. scaler2 = scaler2 - 0.01*value/bonuspeed
  3089. elseif type == "Divide" then
  3090. scaler2 = scaler2 - 0.01/value*bonuspeed
  3091. end
  3092. speeder = speeder - 0.01*FastSpeed*bonuspeed/10
  3093. rng.CFrame = rng.CFrame + rng.CFrame.lookVector*speeder*bonuspeed
  3094. rng.Transparency = rng.Transparency + 0.01*bonuspeed
  3095. end
  3096. rng:Destroy()
  3097. end))
  3098. end
  3099.  
  3100. function Damage(Part, hit, minim, maxim, knockback, Type, Property, Delay, HitSound, HitPitch)
  3101. if hit.Parent == nil then
  3102. return
  3103. end
  3104. local h = hit.Parent:FindFirstChildOfClass("Humanoid")
  3105. for _, v in pairs(hit.Parent:children()) do
  3106. if v:IsA("Humanoid") then
  3107. h = v
  3108. end
  3109. end
  3110. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("UpperTorso") ~= nil then
  3111.  
  3112. hit.Parent:FindFirstChild("Head"):BreakJoints()
  3113. end
  3114.  
  3115. if h ~= nil and hit.Parent.Name ~= char.Name and hit.Parent:FindFirstChild("Torso") ~= nil then
  3116. if hit.Parent:findFirstChild("DebounceHit") ~= nil then
  3117. if hit.Parent.DebounceHit.Value == true then
  3118. return
  3119. end
  3120. end
  3121. if insta == true then
  3122. hit.Parent:FindFirstChild("Head"):BreakJoints()
  3123. end
  3124. local c = Create("ObjectValue"){
  3125. Name = "creator",
  3126. Value = game:service("Players").LocalPlayer,
  3127. Parent = h,
  3128. }
  3129. game:GetService("Debris"):AddItem(c, .5)
  3130. if HitSound ~= nil and HitPitch ~= nil then
  3131. CFuncs.Sound.Create(HitSound, hit, 1, HitPitch)
  3132. end
  3133. local Damage = math.random(minim, maxim)
  3134. local blocked = false
  3135. local block = hit.Parent:findFirstChild("Block")
  3136. if block ~= nil then
  3137. if block.className == "IntValue" then
  3138. if block.Value > 0 then
  3139. blocked = true
  3140. block.Value = block.Value - 1
  3141. print(block.Value)
  3142. end
  3143. end
  3144. end
  3145. if blocked == false then
  3146. h.Health = h.Health - Damage
  3147. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  3148. else
  3149. h.Health = h.Health - (Damage / 2)
  3150. ShowDamage((Part.CFrame * CFrame.new(0, 0, (Part.Size.Z / 2)).p + Vector3.new(0, 1.5, 0)), -Damage, 1.5, tors.BrickColor.Color)
  3151. end
  3152. if Type == "Knockdown" then
  3153. local hum = hit.Parent.Humanoid
  3154. hum.PlatformStand = true
  3155. coroutine.resume(coroutine.create(function(HHumanoid)
  3156. swait(1)
  3157. HHumanoid.PlatformStand = false
  3158. end), hum)
  3159. local angle = (hit.Position - (Property.Position + Vector3.new(0, 0, 0))).unit
  3160. local bodvol = Create("BodyVelocity"){
  3161. velocity = angle * knockback,
  3162. P = 5000,
  3163. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  3164. Parent = hit,
  3165. }
  3166. local rl = Create("BodyAngularVelocity"){
  3167. P = 3000,
  3168. maxTorque = Vector3.new(500000, 500000, 500000) * 50000000000000,
  3169. angularvelocity = Vector3.new(math.random(-10, 10), math.random(-10, 10), math.random(-10, 10)),
  3170. Parent = hit,
  3171. }
  3172. game:GetService("Debris"):AddItem(bodvol, .5)
  3173. game:GetService("Debris"):AddItem(rl, .5)
  3174. elseif Type == "Normal" then
  3175. local vp = Create("BodyVelocity"){
  3176. P = 500,
  3177. maxForce = Vector3.new(math.huge, 0, math.huge),
  3178. velocity = Property.CFrame.lookVector * knockback + Property.Velocity / 1.05,
  3179. }
  3180. if knockback > 0 then
  3181. vp.Parent = hit.Parent.Torso
  3182. end
  3183. game:GetService("Debris"):AddItem(vp, .5)
  3184. elseif Type == "Up" then
  3185. local bodyVelocity = Create("BodyVelocity"){
  3186. velocity = Vector3.new(0, 20, 0),
  3187. P = 5000,
  3188. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  3189. Parent = hit,
  3190. }
  3191. game:GetService("Debris"):AddItem(bodyVelocity, .5)
  3192. elseif Type == "DarkUp" then
  3193. coroutine.resume(coroutine.create(function()
  3194. for i = 0, 1, 0.1 do
  3195. swait()
  3196. Effects.Block.Create(BrickColor.new("Really black"), hit.Parent.Torso.CFrame, 5, 5, 5, 1, 1, 1, .08, 1)
  3197. end
  3198. end))
  3199. local bodyVelocity = Create("BodyVelocity"){
  3200. velocity = Vector3.new(0, 20, 0),
  3201. P = 5000,
  3202. maxForce = Vector3.new(8e+003, 8e+003, 8e+003),
  3203. Parent = hit,
  3204. }
  3205. game:GetService("Debris"):AddItem(bodyVelocity, 1)
  3206. elseif Type == "Snare" then
  3207. local bp = Create("BodyPosition"){
  3208. P = 2000,
  3209. D = 100,
  3210. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  3211. position = hit.Parent.Torso.Position,
  3212. Parent = hit.Parent.Torso,
  3213. }
  3214. game:GetService("Debris"):AddItem(bp, 1)
  3215. elseif Type == "Freeze" then
  3216. local BodPos = Create("BodyPosition"){
  3217. P = 50000,
  3218. D = 1000,
  3219. maxForce = Vector3.new(math.huge, math.huge, math.huge),
  3220. position = hit.Parent.Torso.Position,
  3221. Parent = hit.Parent.Torso,
  3222. }
  3223. local BodGy = Create("BodyGyro") {
  3224. maxTorque = Vector3.new(4e+005, 4e+005, 4e+005) * math.huge ,
  3225. P = 20e+003,
  3226. Parent = hit.Parent.Torso,
  3227. cframe = hit.Parent.Torso.CFrame,
  3228. }
  3229. hit.Parent.Torso.Anchored = true
  3230. coroutine.resume(coroutine.create(function(Part)
  3231. swait(1.5)
  3232. Part.Anchored = false
  3233. end), hit.Parent.Torso)
  3234. game:GetService("Debris"):AddItem(BodPos, 3)
  3235. game:GetService("Debris"):AddItem(BodGy, 3)
  3236. end
  3237. local debounce = Create("BoolValue"){
  3238. Name = "DebounceHit",
  3239. Parent = hit.Parent,
  3240. Value = true,
  3241. }
  3242. game:GetService("Debris"):AddItem(debounce, Delay)
  3243. c = Create("ObjectValue"){
  3244. Name = "creator",
  3245. Value = Player,
  3246. Parent = h,
  3247. }
  3248. game:GetService("Debris"):AddItem(c, .5)
  3249. end
  3250. end
  3251.  
  3252. function damage(range,mindam,maxdam,pos)
  3253. for i,v in ipairs(workspace:GetChildren()) do
  3254. if v:IsA("Model") then
  3255. if v.Name ~= Player.Name then
  3256. if v:FindFirstChildOfClass("Humanoid") then
  3257. if v:FindFirstChild("Head") then
  3258. if (v:FindFirstChild("Head").Position - pos).magnitude < 10 then
  3259. if v:FindFirstChildOfClass("Humanoid").Health > 5000 then v:FindFirstChildOfClass("Humanoid").Health = 0 else
  3260. v:FindFirstChildOfClass("Humanoid").Health = v:FindFirstChildOfClass("Humanoid").Health - math.random(mindam,maxdam)
  3261. end
  3262. end
  3263. end
  3264. end
  3265. end
  3266. end
  3267. end
  3268. end
  3269. -------------------------------------------------------
  3270. --End Damage Function--
  3271. -------------------------------------------------------
  3272.  
  3273. -------------------------------------------------------
  3274. --Start Animations--
  3275. -------------------------------------------------------
  3276. print("Edit by micheal2358")
  3277. while true do
  3278. swait()
  3279. sine = sine + change
  3280. local torvel = (root.Velocity * Vector3.new(1, 0, 1)).magnitude
  3281. local velderp = root.Velocity.y
  3282. hitfloor, posfloor = rayCast(root.Position, CFrame.new(root.Position, root.Position - Vector3.new(0, 1, 0)).lookVector, 4* Player_Size, char)
  3283. if equipped == true or equipped == false then
  3284. if attack == false then
  3285. idle = idle + 1
  3286. else
  3287. idle = 0
  3288. end
  3289. if 1 < root.Velocity.y and hitfloor == nil then
  3290. Anim = "Jump"
  3291. if attack == false then
  3292. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, 0.9 + 0.5* Player_Size * Cos(sine / -15)) * angles(Rad(0), Rad(0), Rad(0)), 0.17)
  3293. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3294. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -.2 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3295. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.9 - 0.1 * Cos(sine / 20), -.5* Player_Size) * LHCF * angles(Rad(-2.5), Rad(0), Rad(0)), 0.15)
  3296. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(13 + 4.5 * Sin(sine / 20))), 0.1)
  3297. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(25), Rad(-.6), Rad(-13 - 4.5 * Sin(sine / 20))), 0.1)
  3298. end
  3299. elseif -1 > root.Velocity.y and hitfloor == nil then
  3300. Anim = "Fall"
  3301. if attack == false then
  3302. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1 * Cos(sine / 20)* Player_Size) * angles(Rad(24), Rad(0), Rad(0)), 0.15)
  3303. neck.C0 = clerp(neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(10 - 2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3304. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -1 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * RHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
  3305. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -.8 - 0.1 * Cos(sine / 20)* Player_Size, -.3* Player_Size) * LHCF * angles(Rad(-3.5), Rad(0), Rad(0)), 0.15)
  3306. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(65), Rad(-.6), Rad(45 + 4.5 * Sin(sine / 20))), 0.1)
  3307. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.02 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(55), Rad(-.6), Rad(-45 - 4.5 * Sin(sine / 20))), 0.1)
  3308. end
  3309. elseif torvel < 1 and hitfloor ~= nil then
  3310. Anim = "Idle"
  3311. change = 1
  3312. if attack == false then
  3313.  
  3314. if animation.Value == 1 then
  3315.  
  3316.  
  3317.  
  3318. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(0), Rad(0)), 0.15)
  3319. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(-2.5 * Sin(sine / 30)), Rad(0), Rad(0)), 0.3)
  3320. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, -.2* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  3321. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-2 + 2 * Cos(sine / 12)), Rad(-74), Rad(0)) * angles(Rad(-2.5), Rad(0), Rad(-4)), 0.15)
  3322. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  3323. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.06 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  3324.  
  3325. else
  3326.  
  3327. if animation.Value == 2 then
  3328.  
  3329.  
  3330. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.1 + 0.1* Player_Size * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(20)), 0.15)
  3331. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(15 - 7.5 * Sin(sine / 30)), Rad(0), Rad(-20)), 0.3)
  3332. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(75), Rad(0)) * angles(Rad(-12.5), Rad(0), Rad(0)), 0.15)
  3333. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.9 - 0.1 * Cos(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(0), Rad(-75), Rad(0)) * angles(Rad(-12.5), Rad(0), Rad(8)), 0.15)
  3334. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(10), Rad(-.6), Rad(15 + 6.5 * Sin(sine / 20))), 0.1)
  3335. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 20)* Player_Size, 0* Player_Size) * angles(Rad(-10), Rad(-.6), Rad(-15 - 6.5 * Sin(sine / 20))), 0.1)
  3336.  
  3337.  
  3338. else
  3339.  
  3340.  
  3341. if animation.Value == 3 then
  3342.  
  3343.  
  3344.  
  3345. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  3346. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3347. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  3348. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  3349. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  3350. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  3351.  
  3352.  
  3353. else
  3354.  
  3355.  
  3356. if animation.Value == 4 then
  3357.  
  3358.  
  3359. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.08)
  3360. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.08)
  3361. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  3362. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  3363. RW.C0 = clerp(RW.C0, CF(1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  3364. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  3365.  
  3366.  
  3367.  
  3368. else
  3369.  
  3370.  
  3371.  
  3372. if animation.Value == 10 then
  3373.  
  3374.  
  3375.  
  3376. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15)
  3377. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 12.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.3)
  3378. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  3379. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  3380. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1)
  3381. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(-43 - 4.5 * Sin(sine / 12))), 0.1)
  3382.  
  3383.  
  3384.  
  3385.  
  3386. end
  3387.  
  3388.  
  3389. end
  3390.  
  3391. end
  3392. end
  3393.  
  3394.  
  3395. end
  3396.  
  3397. end
  3398. elseif torvel > 2 and torvel < 25 and hitfloor ~= nil then
  3399. Anim = "Walk"
  3400. change = 1
  3401. if attack == false then
  3402.  
  3403. if animation.Value == 1 then
  3404.  
  3405.  
  3406. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(3 * Cos(sine / 7))), 0.15)
  3407. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3408. RH.C0 = clerp(RH.C0, CF(1, -0.8 - 0.5 * Cos(sine / 7) / 2, 0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 - 5 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3409. LH.C0 = clerp(LH.C0, CF(-1, -0.8 + 0.5 * Cos(sine / 7) / 2, -0.6 * Cos(sine / 7) / 2) * angles(Rad(-15 + 5 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 3 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3410. RW.C0 = clerp(RW.C0, CF(1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(-25 + 2.5 * Sin(sine / 20)), Rad(-55 + 2.5 * Sin(sine / 20))), 0.12)
  3411. LW.C0 = clerp(LW.C0, CF(-1* Player_Size, 0.3 + 0.02 * Sin(sine / 20)* Player_Size, .6* Player_Size) * angles(Rad(-35), Rad(25 + 2.5 * Sin(sine / 20)), Rad(55 + 2.5 * Sin(sine / 20))), 0.12)
  3412.  
  3413. else
  3414.  
  3415. if animation.Value == 2 then
  3416.  
  3417.  
  3418. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(3 - 2.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(8 * Cos(sine / 7))), 0.15)
  3419. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(6 - 2.5 * Sin(sine / 7)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3420. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.8 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 - 25 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3421. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.8 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.6 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-10 + 25 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 10 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 2 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3422. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)), Rad(6) - ra.RotVelocity.Y / 75), 0.1)
  3423. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 7)* Player_Size, 0* Player_Size) * angles(Rad(-37) * Cos(sine / 7) , Rad(8 * Cos(sine / 7)) , Rad(-6) + la.RotVelocity.Y / 75), 0.1)
  3424.  
  3425.  
  3426. else
  3427.  
  3428.  
  3429. if animation.Value == 3 then
  3430.  
  3431.  
  3432.  
  3433. rootj.C0 = clerp(rootj.C0, RootCF * CF(0, 0, -0.1 + 0.1 * Cos(sine / 20)) * angles(Rad(0), Rad(0), Rad(10)), 0.15)
  3434. tors.Neck.C0 = clerp(tors.Neck.C0, necko * angles(Rad(20 - 2.5 * Sin(sine / 20)), Rad(0), Rad(0)), 0.3)
  3435. RH.C0 = clerp(RH.C0, CF(1, -0.9 - 0.1 * Cos(sine / 20), 0.025 * Cos(sine / 20)) * RHCF * angles(Rad(-4.5), Rad(0), Rad(-10)), 0.15)
  3436. LH.C0 = clerp(LH.C0, CF(-1, -0.9 - 0.1 * Cos(sine / 20), -.4 + 0.025 * Cos(sine / 20)) * LHCF * angles(Rad(-6.5), Rad(5 * Cos(sine / 20)), Rad(6)), 0.15)
  3437. RW.C0 = clerp(RW.C0, CF(.8, 0.5 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(21), Rad(11), Rad(-90 - 2.5 * Sin(sine / 20))), 0.1)
  3438. LW.C0 = clerp(LW.C0, CF(-.8, 0.3 + 0.05 * Sin(sine / 20), -.6 + 0.025 * Cos(sine / 20)) * angles(Rad(8), Rad(5), Rad(90 + 2.5 * Sin(sine / 20))), 0.1)
  3439.  
  3440.  
  3441. else
  3442.  
  3443.  
  3444. if animation.Value == 4 then
  3445.  
  3446.  
  3447. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.08)
  3448. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 2.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.08)
  3449. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  3450. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.08)
  3451. RW.C0 = clerp(RW.C0, CF(1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(-43)), 0.08)
  3452. LW.C0 = clerp(LW.C0, CF(-1 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, .6* Player_Size) * angles(Rad(-20), Rad(-.6), Rad(43)), 0.08)
  3453.  
  3454.  
  3455.  
  3456. else
  3457.  
  3458.  
  3459.  
  3460. if animation.Value == 10 then
  3461.  
  3462.  
  3463.  
  3464. rootj.C0 = clerp(rootj.C0, RootCF * CF(0 - 0.04 * Sin(sine / 24) * Player_Size, 0 + 0.04 * Sin(sine / 12) * Player_Size, 0 + 0.05 * Player_Size * Cos(sine / 12)) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(0 - 2.5 * Sin(sine / 24)), Rad(0)), 0.15)
  3465. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(25 - 12.5 * Sin(sine / 12)), Rad(0), Rad(0)), 0.3)
  3466. RH.C0 = clerp(RH.C0, CF(1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(79), Rad(0)) * angles(Rad(-6 - 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  3467. LH.C0 = clerp(LH.C0, CF(-1 * Player_Size, -1 * Player_Size - 0.06 - 0.05 * Player_Size * Cos(sine / 12), -0.01 * Player_Size) * angles(Rad(0 - 2.5 * Sin(sine / 12)), Rad(-79), Rad(0)) * angles(Rad(-6 + 2.5 * Sin(sine / 24)), Rad(0), Rad(0)), 0.15)
  3468. RW.C0 = clerp(RW.C0, CF(1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(43 + 4.5 * Sin(sine / 12))), 0.1)
  3469. LW.C0 = clerp(LW.C0, CF(-1.5 * Player_Size, 0.5 + 0.02 * Sin(sine / 12)* Player_Size, 0* Player_Size) * angles(Rad(20), Rad(-.6), Rad(-43 - 4.5 * Sin(sine / 12))), 0.1)
  3470.  
  3471.  
  3472.  
  3473.  
  3474. end
  3475.  
  3476.  
  3477. end
  3478.  
  3479. end
  3480. end
  3481.  
  3482.  
  3483. end
  3484.  
  3485. end
  3486. elseif torvel >= 25 and hitfloor ~= nil then
  3487. Anim = "Sprint"
  3488. change = 1.35
  3489. if attack == false then
  3490. rootj.C0 = clerp(rootj.C0, RootCF * CF(0* Player_Size, 0* Player_Size, -0.175 + 0.025 * Cos(sine / 3.5) + -Sin(sine / 3.5) / 7* Player_Size) * angles(Rad(26 - 4.5 * Cos(sine / 3.5)), Rad(0) - root.RotVelocity.Y / 75, Rad(15 * Cos(sine / 7))), 0.15)
  3491. tors.Neck.C0 = clerp(tors.Neck.C0, necko* CF(0, 0, 0 + ((1* Player_Size) - 1)) * angles(Rad(-2.5 * Sin(sine / 20)), Rad(0), Rad(0) - hed.RotVelocity.Y / 15), 0.3)
  3492. RH.C0 = clerp(RH.C0, CF(1* Player_Size, -0.925 - 0.5 * Cos(sine / 7) / 2* Player_Size, 0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 - 55 * Cos(sine / 7)) - rl.RotVelocity.Y / 75 + -Sin(sine / 7) / 2.5, Rad(90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 + 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3493. LH.C0 = clerp(LH.C0, CF(-1* Player_Size, -0.925 + 0.5 * Cos(sine / 7) / 2* Player_Size, -0.7 * Cos(sine / 7) / 2* Player_Size) * angles(Rad(-15 + 55 * Cos(sine / 7)) + ll.RotVelocity.Y / 75 + Sin(sine / 7) / 2.5, Rad(-90 - 0.1 * Cos(sine / 7)), Rad(0)) * angles(Rad(0 - 0.1 * Cos(sine / 7)), Rad(0), Rad(0)), 0.3)
  3494. RW.C0 = clerp(RW.C0, CF(1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, 0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(110) * Cos(sine / 7) , Rad(0), Rad(13) - ra.RotVelocity.Y / 75), 0.15)
  3495. LW.C0 = clerp(LW.C0, CF(-1.5* Player_Size, 0.5 + 0.05 * Sin(sine / 30)* Player_Size, -0.34 * Cos(sine / 7* Player_Size)) * angles(Rad(-110) * Cos(sine / 7) , Rad(0) , Rad(-13) + la.RotVelocity.Y / 75), 0.15)
  3496. end
  3497. end
  3498. end
  3499. if 0 < #Effects then
  3500. for e = 1, #Effects do
  3501. if Effects[e] ~= nil then
  3502. local Thing = Effects[e]
  3503. if Thing ~= nil then
  3504. local Part = Thing[1]
  3505. local Mode = Thing[2]
  3506. local Delay = Thing[3]
  3507. local IncX = Thing[4]
  3508. local IncY = Thing[5]
  3509. local IncZ = Thing[6]
  3510. if 1 >= Thing[1].Transparency then
  3511. if Thing[2] == "Block1" then
  3512. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50))
  3513. local Mesh = Thing[1].Mesh
  3514. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3515. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3516. elseif Thing[2] == "Block2" then
  3517. Thing[1].CFrame = Thing[1].CFrame + Vector3.new(0, 0, 0)
  3518. local Mesh = Thing[7]
  3519. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3520. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3521. elseif Thing[2] == "Block3" then
  3522. Thing[1].CFrame = Thing[1].CFrame * CFrame.fromEulerAnglesXYZ(math.random(-50, 50), math.random(-50, 50), math.random(-50, 50)) + Vector3.new(0, 0.15, 0)
  3523. local Mesh = Thing[7]
  3524. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3525. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3526. elseif Thing[2] == "Cylinder" then
  3527. local Mesh = Thing[1].Mesh
  3528. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3529. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3530. elseif Thing[2] == "Blood" then
  3531. local Mesh = Thing[7]
  3532. Thing[1].CFrame = Thing[1].CFrame * Vector3.new(0, 0.5, 0)
  3533. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[4], Thing[5], Thing[6])
  3534. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3535. elseif Thing[2] == "Elec" then
  3536. local Mesh = Thing[1].Mesh
  3537. Mesh.Scale = Mesh.Scale + Vector3.new(Thing[7], Thing[8], Thing[9])
  3538. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3539. elseif Thing[2] == "Disappear" then
  3540. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3541. elseif Thing[2] == "Shatter" then
  3542. Thing[1].Transparency = Thing[1].Transparency + Thing[3]
  3543. Thing[4] = Thing[4] * CFrame.new(0, Thing[7], 0)
  3544. Thing[1].CFrame = Thing[4] * CFrame.fromEulerAnglesXYZ(Thing[6], 0, 0)
  3545. Thing[6] = Thing[6] + Thing[5]
  3546. end
  3547. else
  3548. Part.Parent = nil
  3549. table.remove(Effects, e)
  3550. end
  3551. end
  3552. end
  3553. end
  3554. end
  3555. end
  3556. -------------------------------------------------------
  3557. --End Animations And Script--
  3558. ------------------------------------------------------
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