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FOG5490

Enhanced Dialogue Interface - Preset Post-war

Sep 20th, 2023
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  1. # Custom user edits for Enhanced Dialogue Interface
  2.  
  3. # =============================================================================
  4. # This section contains general settings.
  5. # -----------------------------------------------------------------------------
  6. [General]
  7. # Input delay in milliseconds before being able to choose a response or exit the dialogue.
  8. iInputDelay = 100
  9.  
  10. # The sound identifier that will be played when transitioning from one input to another.
  11.  
  12. # Note: An empty value will make the scrolling silent.
  13.  
  14. # =============================================================================
  15. # This section contains settings for the dialogue box.
  16. # -----------------------------------------------------------------------------
  17. [Container]
  18. # Width of the dialogue box as a percentage of the available space.
  19.  
  20. # Height of the dialogue box as a percentage of the original box height.
  21.  
  22. # Controls automatic height adjustment of the dialogue box.
  23.  
  24. # 0 = Disabled (dialogue box height remains fixed),
  25. # Any other value represents a percentage of the available space for which AutoFit can be applied relative to fHeight.
  26.  
  27. # Text box alignment (just the box).
  28. sAlign = center
  29. # Options: left, center, right
  30.  
  31. # Horizontal offset for placement of the dialogue box. Use "0.0" for no horizontal offset.
  32.  
  33. # Vertical offset for placement of the dialogue box. Use "0.0" for no vertical offset.
  34.  
  35. # Sets the vertical padding around the dialogue box background.
  36.  
  37. # Sets the horizontal padding around the dialogue box background.
  38.  
  39. # Thickness of the dialogue box border.
  40.  
  41. # Radius of the dialogue box corners.
  42.  
  43. # Options: -1 = fully rounded, 0 = no rounding, any other value sets the corner radius.
  44.  
  45. # Color of the dialogue box border.
  46.  
  47. # Opacity of the dialogue box border (0 = fully transparent, 100 = fully opaque).
  48.  
  49. # Background color for the dialogue box.
  50.  
  51. # Adjusts the opacity of the background behind the dialogue box (0 = fully transparent, 100 = fully opaque).
  52.  
  53. # Horizontal blur for the background behind the dialogue box, specified in units.
  54.  
  55. # Vertical blur for the background behind the dialogue box, specified in units.
  56.  
  57. # =============================================================================
  58. # This section contains settings for the scrollers.
  59. # -----------------------------------------------------------------------------
  60. [Scroller]
  61. # Margin between the dialogue and the scroller.
  62.  
  63. # Color of the scroller.
  64.  
  65. # Opacity of the scroller (0 = fully transparent, 100 = fully opaque).
  66.  
  67. # =============================================================================
  68. # This section contains base settings for dialogue entries.
  69. # -----------------------------------------------------------------------------
  70. [DialogueEntryBase]
  71. # Controls the size of the text in dialogue entries.
  72.  
  73. # Determines the text alignment for entries.
  74. sTextAlign = left
  75. # Options: left, center, right
  76.  
  77. # Indicates whether the entry's background should span the full width.
  78. bFullWidth = 1
  79. # Options: 0 = No, 1 = Yes
  80.  
  81. # Sets the vertical padding around the content of the entry's background.
  82. fVerticalPadding = 8.0
  83.  
  84. # Sets the horizontal padding around the content of the entry's background.
  85. fHorizontalPadding = 12.0
  86.  
  87. # Adjusts the vertical spacing between dialogue entries.
  88. fVerticalSpacing = 0.0
  89.  
  90. # Determines whether to show item numbers in dialogue entries.
  91. bShowItemNumber = 1
  92. # Options: 0 = No, 1 = Yes
  93.  
  94. # Sets the font family for dialogue entries.
  95. sFontFamily =
  96. # Options: $NB_Grotesk_Semibold, $NB_Grotesk_Semibold, $MAIN_Font, $MAIN_Font_Bold, $HandwrittenFont, $ConsoleFont, $DebugTextFont
  97.  
  98. # =============================================================================
  99. # This section contains settings for dialogue entries.
  100. # -----------------------------------------------------------------------------
  101. [DialogueEntry]
  102. # Sets the text color for dialogue entries.
  103. sTextColor = #00ff84
  104.  
  105. # Adjusts the opacity of the text in dialogue entries, ranging from 0% (fully transparent) to 100% (fully opaque).
  106. fTextOpacity = 85.0
  107.  
  108. # Determines whether the text in dialogue entries is italic.
  109.  
  110. # Options: 0 = No, 1 = Yes
  111.  
  112. # Controls the strength of the shadow for dialogue entries.
  113.  
  114. # Distance of the shadow from the text in dialogue entries, specified in units.
  115.  
  116. # Angle of the shadow in degrees for dialogue entries. For example, "45.0" degrees.
  117.  
  118. # Shadow color in hexadecimal format for dialogue entries, such as "#000000" for black.
  119.  
  120. # Horizontal blur for the shadow in dialogue entries, specified in units.
  121.  
  122. # Vertical blur for the shadow in dialogue entries, specified in units.
  123.  
  124. # Shadow quality for dialogue entries, with higher values providing smoother shadows.
  125.  
  126. # Opacity of the shadow in dialogue entries, ranging from 0% (fully transparent) to 100% (fully opaque).
  127. fShadowOpacity = 100.0
  128.  
  129. # Sets the background color for dialogue entries.
  130.  
  131. # Adjusts the opacity of the background behind dialogue text in dialogue entries.
  132. fBackgroundOpacity = 55.0
  133.  
  134. # Horizontal blur for the background behind dialogue text in dialogue entries, specified in units.
  135.  
  136. # WARNING: You may encounter crashes with certain values. If that happens, leave this at 0.
  137.  
  138. # Vertical blur for the background behind dialogue text in dialogue entries, specified in units.
  139.  
  140. # WARNING: You may encounter crashes with certain values. If that happens, leave this at 0.
  141.  
  142. # Controls the radius of the corners of the entry's background in dialogue entries.
  143. fBorderRadius = 0
  144. # Options: -1 = Fully rounded corners, 0 = No rounding, Any other value sets the corner radius.
  145.  
  146. # Thickness of the border for dialogue entries.
  147.  
  148. # Color of the border for dialogue entries.
  149.  
  150. # Opacity of the border for dialogue entries, ranging from 0% (fully transparent) to 100% (fully opaque).
  151.  
  152. # =============================================================================
  153. # This section contains settings for dialogue entries when hovering.
  154. # -----------------------------------------------------------------------------
  155. [DialogueEntryHover]
  156. # Sets the text color for dialogue entries when hovering.
  157. sTextColor = #00ff84
  158.  
  159. # Adjusts the opacity of the text in dialogue entries when hovering.
  160.  
  161. # Determines whether the text in dialogue entries is italic when hovering.
  162.  
  163. # Options: 0 = No, 1 = Yes
  164.  
  165. # Controls the strength of the shadow.
  166.  
  167. # Distance of the shadow from the text, specified in units.
  168.  
  169. # Angle of the shadow in degrees. For example, "45.0" degrees.
  170.  
  171. # Shadow color in hexadecimal format, such as "#000000" for black.
  172.  
  173. # Horizontal blur for the shadow, specified in units.
  174.  
  175. # Vertical blur for the shadow, specified in units.
  176.  
  177. # Shadow quality, with higher values providing smoother shadows.
  178.  
  179. # Opacity of the shadow, ranging from 0% (fully transparent) to 100% (fully opaque).
  180. fShadowOpacity = 100.0
  181.  
  182. # Sets the background color for dialogue entries when hovering.
  183. sBackgroundColor = #09301d
  184.  
  185. # Adjusts the opacity of the background behind dialogue text when hovering.
  186. fBackgroundOpacity = 75.0
  187.  
  188. # Horizontal blur for the background behind dialogue text when hovering, specified in units.
  189.  
  190. # WARNING: You may encounter crashes with certain values. If that happens, leave this at 0.
  191.  
  192. # Vertical blur for the background behind dialogue text when hovering, specified in units.
  193.  
  194. # WARNING: You may encounter crashes with certain values. If that happens, leave this at 0.
  195.  
  196. # Controls the radius of the corners of the entry's background when hovering.
  197. fBorderRadius = 0
  198. # Options: -1 = Fully rounded corners, 0 = No rounding, Any other value sets the corner radius.
  199.  
  200. # Thickness of the border for dialogue entries when hovering.
  201.  
  202. # Color of the border for dialogue entries when hovering.
  203.  
  204. # Opacity of the border for dialogue entries when hovering, ranging from 0% (fully transparent) to 100% (fully opaque).
  205.  
  206. # =============================================================================
  207. # This section contains settings for invalid dialogue entries.
  208. # -----------------------------------------------------------------------------
  209. [DialogueEntryInvalid]
  210. # Sets the text color for invalid dialogue entries.
  211. sTextColor = #ff3333
  212.  
  213. # Adjusts the opacity of the text in invalid dialogue entries, with values ranging from 0% (fully transparent) to 100% (fully opaque).
  214. fTextOpacity = 85.0
  215.  
  216. # Determines whether the text in invalid dialogue entries is italic (0 for no, 1 for yes).
  217.  
  218. # Controls the strength of the shadow for invalid dialogue entries.
  219.  
  220. # Distance of the shadow from the text in invalid dialogue entries, specified in units.
  221.  
  222. # Angle of the shadow in degrees for invalid dialogue entries. For example, "45.0" degrees.
  223.  
  224. # Shadow color in hexadecimal format for invalid dialogue entries, such as "#000000" for black.
  225.  
  226. # Horizontal blur for the shadow in invalid dialogue entries, specified in units.
  227.  
  228. # Vertical blur for the shadow in invalid dialogue entries, specified in units.
  229.  
  230. # Shadow quality for invalid dialogue entries, with higher values providing smoother shadows.
  231.  
  232. # Opacity of the shadow in invalid dialogue entries, ranging from 0% (fully transparent) to 100% (fully opaque).
  233. fShadowOpacity = 100.0
  234.  
  235. # Sets the background color for invalid dialogue entries.
  236. sBackgroundColor = #000000
  237.  
  238. # Adjusts the opacity of the background behind text in invalid dialogue entries, with values ranging from 0% (fully transparent) to 100% (fully opaque).
  239. fBackgroundOpacity = 55.0
  240.  
  241. # Horizontal blur for the background behind text in invalid dialogue entries, specified in units.
  242.  
  243. # WARNING: You may encounter crashes with certain values. If that happens, leave this at 0.
  244.  
  245. # Vertical blur for the background behind text in invalid dialogue entries, specified in units.
  246.  
  247. # WARNING: You may encounter crashes with certain values. If that happens, leave this at 0.
  248.  
  249. # Controls the radius of the corners of the entry's background in invalid dialogue entries.
  250. fBorderRadius = 0
  251. # Options: -1 = Fully rounded corners, 0 = No rounding, Any other value sets the corner radius.
  252.  
  253. # Thickness of the border for invalid dialogue entries.
  254.  
  255. # Color of the border for invalid dialogue entries.
  256.  
  257. # Opacity of the border for invalid dialogue entries, ranging from 0% (fully transparent) to 100% (fully opaque).
  258.  
  259. # =============================================================================
  260. # This section contains settings for invalid dialogue entries when hovering.
  261. # -----------------------------------------------------------------------------
  262. [DialogueEntryInvalidHover]
  263. # Sets the text color for invalid dialogue entries when hovering.
  264. sTextColor = #ff3333
  265.  
  266. # Adjusts the opacity of the text in invalid dialogue entries when hovering, ranging from 0% (fully transparent) to 100% (fully opaque).
  267.  
  268. # Determines whether the text in invalid dialogue entries is italic when hovering (0 for no, 1 for yes).
  269.  
  270. # Controls the strength of the shadow for invalid dialogue entries when hovering.
  271.  
  272. # Distance of the shadow from the text in invalid dialogue entries when hovering, specified in units.
  273.  
  274. # Angle of the shadow in degrees for invalid dialogue entries when hovering. For example, "45.0" degrees.
  275.  
  276. # Shadow color in hexadecimal format for invalid dialogue entries when hovering, such as "#000000" for black.
  277.  
  278. # Horizontal blur for the shadow in invalid dialogue entries when hovering, specified in units.
  279.  
  280. # Vertical blur for the shadow in invalid dialogue entries when hovering, specified in units.
  281.  
  282. # Shadow quality for invalid dialogue entries when hovering, with higher values providing smoother shadows.
  283.  
  284. # Opacity of the shadow in invalid dialogue entries when hovering, ranging from 0% (fully transparent) to 100% (fully opaque).
  285. fShadowOpacity = 100.0
  286.  
  287. # Sets the background color for invalid dialogue entries when hovering.
  288. sBackgroundColor = #300909
  289.  
  290. # Adjusts the opacity of the background behind text in invalid dialogue entries when hovering, ranging from 0% (fully transparent) to 100% (fully opaque).
  291. fBackgroundOpacity = 75.0
  292.  
  293. # Horizontal blur for the background behind text in invalid dialogue entries when hovering, specified in units.
  294.  
  295. # WARNING: You may encounter crashes with certain values. If that happens, leave this at 0.
  296.  
  297. # Vertical blur for the background behind text in invalid dialogue entries when hovering, specified in units.
  298.  
  299. # WARNING: You may encounter crashes with certain values. If that happens, leave this at 0.
  300.  
  301. # Controls the radius of the corners of the entry's background in invalid dialogue entries when hovering.
  302. fBorderRadius = 0
  303. # Options: -1 = Fully rounded corners, 0 = No rounding, Any other value sets the corner radius.
  304.  
  305. # Thickness of the border for invalid dialogue entries when hovering.
  306.  
  307. # Color of the border for invalid dialogue entries when hovering.
  308.  
  309. # Opacity of the border for invalid dialogue entries when hovering, ranging from 0% (fully transparent) to 100% (fully opaque).
  310.  
  311. # =============================================================================
  312. # This section contains settings for dialogue entries that have already been said.
  313. # -----------------------------------------------------------------------------
  314. [DialogueEntryAlreadySaid]
  315. # Sets the text color for dialogue entries that have already been said.
  316. sTextColor = #00ff84
  317.  
  318. # Adjusts the opacity of the text in dialogue entries that have already been said, ranging from 0% (fully transparent) to 100% (fully opaque).
  319. fTextOpacity = 75.0
  320.  
  321. # Determines whether the text in dialogue entries that have already been said is italic (0 for no, 1 for yes).
  322.  
  323. # Controls the strength of the shadow for dialogue entries that have already been said.
  324.  
  325. # Distance of the shadow from the text in dialogue entries that have already been said, specified in units.
  326.  
  327. # Angle of the shadow in degrees for dialogue entries that have already been said. For example, "45.0" degrees.
  328.  
  329. # Shadow color in hexadecimal format for dialogue entries that have already been said, such as "#000000" for black.
  330.  
  331. # Horizontal blur for the shadow in dialogue entries that have already been said, specified in units.
  332.  
  333. # Vertical blur for the shadow in dialogue entries that have already been said, specified in units.
  334.  
  335. # Shadow quality for dialogue entries that have already been said, with higher values providing smoother shadows.
  336.  
  337. # Opacity of the shadow in dialogue entries that have already been said, ranging from 0% (fully transparent) to 100% (fully opaque).
  338. fShadowOpacity = 100.0
  339.  
  340. # Sets the background color for dialogue entries that have already been said.
  341. sBackgroundColor = #000000
  342.  
  343. # Adjusts the opacity of the background behind text in dialogue entries that have already been said, ranging from 0% (fully transparent) to 100% (fully opaque).
  344. fBackgroundOpacity = 40.0
  345.  
  346. # Horizontal blur for the background behind text in dialogue entries that have already been said, specified in units.
  347.  
  348. # WARNING: You may encounter crashes with certain values. If that happens, leave this at 0.
  349.  
  350. # Vertical blur for the background behind text in dialogue entries that have already been said, specified in units.
  351.  
  352. # WARNING: You may encounter crashes with certain values. If that happens, leave this at 0.
  353.  
  354. # Controls the radius of the corners of the entry's background in dialogue entries that have already been said.
  355. fBorderRadius = 0
  356. # Options: -1 = Fully rounded corners, 0 = No rounding, Any other value sets the corner radius.
  357.  
  358. # Thickness of the border for dialogue entries that have already been said.
  359.  
  360. # Color of the border for dialogue entries that have already been said.
  361.  
  362. # Opacity of the border for dialogue entries that have already been said, ranging from 0% (fully transparent) to 100% (fully opaque).
  363.  
  364. # =============================================================================
  365. # This section contains settings for dialogue entries that have already been said when hovering.
  366. # -----------------------------------------------------------------------------
  367. [DialogueEntryAlreadySaidHover]
  368. # Sets the text color for dialogue entries that have already been said when hovering.
  369. sTextColor = #00ff84
  370.  
  371. # Adjusts the opacity of the text in dialogue entries that have already been said when hovering, ranging from 0% (fully transparent) to 100% (fully opaque).
  372.  
  373. # Determines whether the text in dialogue entries that have already been said is italic when hovering (0 for no, 1 for yes).
  374.  
  375. # Controls the strength of the shadow for dialogue entries that have already been said when hovering.
  376.  
  377. # Distance of the shadow from the text in dialogue entries that have already been said when hovering, specified in units.
  378.  
  379. # Angle of the shadow in degrees for dialogue entries that have already been said when hovering. For example, "45.0" degrees.
  380.  
  381. # Shadow color in hexadecimal format for dialogue entries that have already been said when hovering, such as "#000000" for black.
  382.  
  383. # Horizontal blur for the shadow in dialogue entries that have already been said when hovering, specified in units.
  384.  
  385. # Vertical blur for the shadow in dialogue entries that have already been said when hovering, specified in units.
  386.  
  387. # Shadow quality for dialogue entries that have already been said when hovering, with higher values providing smoother shadows.
  388.  
  389. # Opacity of the shadow in dialogue entries that have already been said when hovering, ranging from 0% (fully transparent) to 100% (fully opaque).
  390. fShadowOpacity = 100.0
  391.  
  392. # Sets the background color for dialogue entries that have already been said when hovering.
  393. sBackgroundColor = #09301d
  394.  
  395. # Adjusts the opacity of the background behind text in dialogue entries that have already been said when hovering, ranging from 0% (fully transparent) to 100% (fully opaque).
  396. fBackgroundOpacity = 75.0
  397.  
  398. # Horizontal blur for the background behind text in dialogue entries that have already been said when hovering, specified in units.
  399.  
  400. # WARNING: You may encounter crashes with certain values. If that happens, leave this at 0.
  401.  
  402. # Vertical blur for the background behind text in dialogue entries that have already been said when hovering, specified in units.
  403.  
  404. # WARNING: You may encounter crashes with certain values. If that happens, leave this at 0.
  405.  
  406. # Controls the radius of the corners of the entry's background in dialogue entries that have already been said when hovering.
  407. fBorderRadius = 0
  408. # Options: -1 = Fully rounded corners, 0 = No rounding, Any other value sets the corner radius.
  409.  
  410. # Thickness of the border for dialogue entries that have already been said when hovering.
  411.  
  412. # Color of the border for dialogue entries that have already been said when hovering.
  413.  
  414. # Opacity of the border for dialogue entries that have already been said when hovering, ranging from 0% (fully transparent) to 100% (fully opaque).
  415.  
  416.  
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