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- # Custom user edits for Enhanced Dialogue Interface
- # =============================================================================
- # This section contains general settings.
- # -----------------------------------------------------------------------------
- [General]
- # Input delay in milliseconds before being able to choose a response or exit the dialogue.
- iInputDelay = 100
- # The sound identifier that will be played when transitioning from one input to another.
- # Note: An empty value will make the scrolling silent.
- # =============================================================================
- # This section contains settings for the dialogue box.
- # -----------------------------------------------------------------------------
- [Container]
- # Width of the dialogue box as a percentage of the available space.
- # Height of the dialogue box as a percentage of the original box height.
- # Controls automatic height adjustment of the dialogue box.
- # 0 = Disabled (dialogue box height remains fixed),
- # Any other value represents a percentage of the available space for which AutoFit can be applied relative to fHeight.
- # Text box alignment (just the box).
- sAlign = center
- # Options: left, center, right
- # Horizontal offset for placement of the dialogue box. Use "0.0" for no horizontal offset.
- # Vertical offset for placement of the dialogue box. Use "0.0" for no vertical offset.
- # Sets the vertical padding around the dialogue box background.
- # Sets the horizontal padding around the dialogue box background.
- # Thickness of the dialogue box border.
- # Radius of the dialogue box corners.
- # Options: -1 = fully rounded, 0 = no rounding, any other value sets the corner radius.
- # Color of the dialogue box border.
- # Opacity of the dialogue box border (0 = fully transparent, 100 = fully opaque).
- # Background color for the dialogue box.
- # Adjusts the opacity of the background behind the dialogue box (0 = fully transparent, 100 = fully opaque).
- # Horizontal blur for the background behind the dialogue box, specified in units.
- # Vertical blur for the background behind the dialogue box, specified in units.
- # =============================================================================
- # This section contains settings for the scrollers.
- # -----------------------------------------------------------------------------
- [Scroller]
- # Margin between the dialogue and the scroller.
- # Color of the scroller.
- # Opacity of the scroller (0 = fully transparent, 100 = fully opaque).
- # =============================================================================
- # This section contains base settings for dialogue entries.
- # -----------------------------------------------------------------------------
- [DialogueEntryBase]
- # Controls the size of the text in dialogue entries.
- # Determines the text alignment for entries.
- sTextAlign = left
- # Options: left, center, right
- # Indicates whether the entry's background should span the full width.
- bFullWidth = 1
- # Options: 0 = No, 1 = Yes
- # Sets the vertical padding around the content of the entry's background.
- fVerticalPadding = 8.0
- # Sets the horizontal padding around the content of the entry's background.
- fHorizontalPadding = 12.0
- # Adjusts the vertical spacing between dialogue entries.
- fVerticalSpacing = 0.0
- # Determines whether to show item numbers in dialogue entries.
- bShowItemNumber = 1
- # Options: 0 = No, 1 = Yes
- # Sets the font family for dialogue entries.
- sFontFamily =
- # Options: $NB_Grotesk_Semibold, $NB_Grotesk_Semibold, $MAIN_Font, $MAIN_Font_Bold, $HandwrittenFont, $ConsoleFont, $DebugTextFont
- # =============================================================================
- # This section contains settings for dialogue entries.
- # -----------------------------------------------------------------------------
- [DialogueEntry]
- # Sets the text color for dialogue entries.
- sTextColor = #00ff84
- # Adjusts the opacity of the text in dialogue entries, ranging from 0% (fully transparent) to 100% (fully opaque).
- fTextOpacity = 85.0
- # Determines whether the text in dialogue entries is italic.
- # Options: 0 = No, 1 = Yes
- # Controls the strength of the shadow for dialogue entries.
- # Distance of the shadow from the text in dialogue entries, specified in units.
- # Angle of the shadow in degrees for dialogue entries. For example, "45.0" degrees.
- # Shadow color in hexadecimal format for dialogue entries, such as "#000000" for black.
- # Horizontal blur for the shadow in dialogue entries, specified in units.
- # Vertical blur for the shadow in dialogue entries, specified in units.
- # Shadow quality for dialogue entries, with higher values providing smoother shadows.
- # Opacity of the shadow in dialogue entries, ranging from 0% (fully transparent) to 100% (fully opaque).
- fShadowOpacity = 100.0
- # Sets the background color for dialogue entries.
- # Adjusts the opacity of the background behind dialogue text in dialogue entries.
- fBackgroundOpacity = 55.0
- # Horizontal blur for the background behind dialogue text in dialogue entries, specified in units.
- # WARNING: You may encounter crashes with certain values. If that happens, leave this at 0.
- # Vertical blur for the background behind dialogue text in dialogue entries, specified in units.
- # WARNING: You may encounter crashes with certain values. If that happens, leave this at 0.
- # Controls the radius of the corners of the entry's background in dialogue entries.
- fBorderRadius = 0
- # Options: -1 = Fully rounded corners, 0 = No rounding, Any other value sets the corner radius.
- # Thickness of the border for dialogue entries.
- # Color of the border for dialogue entries.
- # Opacity of the border for dialogue entries, ranging from 0% (fully transparent) to 100% (fully opaque).
- # =============================================================================
- # This section contains settings for dialogue entries when hovering.
- # -----------------------------------------------------------------------------
- [DialogueEntryHover]
- # Sets the text color for dialogue entries when hovering.
- sTextColor = #00ff84
- # Adjusts the opacity of the text in dialogue entries when hovering.
- # Determines whether the text in dialogue entries is italic when hovering.
- # Options: 0 = No, 1 = Yes
- # Controls the strength of the shadow.
- # Distance of the shadow from the text, specified in units.
- # Angle of the shadow in degrees. For example, "45.0" degrees.
- # Shadow color in hexadecimal format, such as "#000000" for black.
- # Horizontal blur for the shadow, specified in units.
- # Vertical blur for the shadow, specified in units.
- # Shadow quality, with higher values providing smoother shadows.
- # Opacity of the shadow, ranging from 0% (fully transparent) to 100% (fully opaque).
- fShadowOpacity = 100.0
- # Sets the background color for dialogue entries when hovering.
- sBackgroundColor = #09301d
- # Adjusts the opacity of the background behind dialogue text when hovering.
- fBackgroundOpacity = 75.0
- # Horizontal blur for the background behind dialogue text when hovering, specified in units.
- # WARNING: You may encounter crashes with certain values. If that happens, leave this at 0.
- # Vertical blur for the background behind dialogue text when hovering, specified in units.
- # WARNING: You may encounter crashes with certain values. If that happens, leave this at 0.
- # Controls the radius of the corners of the entry's background when hovering.
- fBorderRadius = 0
- # Options: -1 = Fully rounded corners, 0 = No rounding, Any other value sets the corner radius.
- # Thickness of the border for dialogue entries when hovering.
- # Color of the border for dialogue entries when hovering.
- # Opacity of the border for dialogue entries when hovering, ranging from 0% (fully transparent) to 100% (fully opaque).
- # =============================================================================
- # This section contains settings for invalid dialogue entries.
- # -----------------------------------------------------------------------------
- [DialogueEntryInvalid]
- # Sets the text color for invalid dialogue entries.
- sTextColor = #ff3333
- # Adjusts the opacity of the text in invalid dialogue entries, with values ranging from 0% (fully transparent) to 100% (fully opaque).
- fTextOpacity = 85.0
- # Determines whether the text in invalid dialogue entries is italic (0 for no, 1 for yes).
- # Controls the strength of the shadow for invalid dialogue entries.
- # Distance of the shadow from the text in invalid dialogue entries, specified in units.
- # Angle of the shadow in degrees for invalid dialogue entries. For example, "45.0" degrees.
- # Shadow color in hexadecimal format for invalid dialogue entries, such as "#000000" for black.
- # Horizontal blur for the shadow in invalid dialogue entries, specified in units.
- # Vertical blur for the shadow in invalid dialogue entries, specified in units.
- # Shadow quality for invalid dialogue entries, with higher values providing smoother shadows.
- # Opacity of the shadow in invalid dialogue entries, ranging from 0% (fully transparent) to 100% (fully opaque).
- fShadowOpacity = 100.0
- # Sets the background color for invalid dialogue entries.
- sBackgroundColor = #000000
- # Adjusts the opacity of the background behind text in invalid dialogue entries, with values ranging from 0% (fully transparent) to 100% (fully opaque).
- fBackgroundOpacity = 55.0
- # Horizontal blur for the background behind text in invalid dialogue entries, specified in units.
- # WARNING: You may encounter crashes with certain values. If that happens, leave this at 0.
- # Vertical blur for the background behind text in invalid dialogue entries, specified in units.
- # WARNING: You may encounter crashes with certain values. If that happens, leave this at 0.
- # Controls the radius of the corners of the entry's background in invalid dialogue entries.
- fBorderRadius = 0
- # Options: -1 = Fully rounded corners, 0 = No rounding, Any other value sets the corner radius.
- # Thickness of the border for invalid dialogue entries.
- # Color of the border for invalid dialogue entries.
- # Opacity of the border for invalid dialogue entries, ranging from 0% (fully transparent) to 100% (fully opaque).
- # =============================================================================
- # This section contains settings for invalid dialogue entries when hovering.
- # -----------------------------------------------------------------------------
- [DialogueEntryInvalidHover]
- # Sets the text color for invalid dialogue entries when hovering.
- sTextColor = #ff3333
- # Adjusts the opacity of the text in invalid dialogue entries when hovering, ranging from 0% (fully transparent) to 100% (fully opaque).
- # Determines whether the text in invalid dialogue entries is italic when hovering (0 for no, 1 for yes).
- # Controls the strength of the shadow for invalid dialogue entries when hovering.
- # Distance of the shadow from the text in invalid dialogue entries when hovering, specified in units.
- # Angle of the shadow in degrees for invalid dialogue entries when hovering. For example, "45.0" degrees.
- # Shadow color in hexadecimal format for invalid dialogue entries when hovering, such as "#000000" for black.
- # Horizontal blur for the shadow in invalid dialogue entries when hovering, specified in units.
- # Vertical blur for the shadow in invalid dialogue entries when hovering, specified in units.
- # Shadow quality for invalid dialogue entries when hovering, with higher values providing smoother shadows.
- # Opacity of the shadow in invalid dialogue entries when hovering, ranging from 0% (fully transparent) to 100% (fully opaque).
- fShadowOpacity = 100.0
- # Sets the background color for invalid dialogue entries when hovering.
- sBackgroundColor = #300909
- # Adjusts the opacity of the background behind text in invalid dialogue entries when hovering, ranging from 0% (fully transparent) to 100% (fully opaque).
- fBackgroundOpacity = 75.0
- # Horizontal blur for the background behind text in invalid dialogue entries when hovering, specified in units.
- # WARNING: You may encounter crashes with certain values. If that happens, leave this at 0.
- # Vertical blur for the background behind text in invalid dialogue entries when hovering, specified in units.
- # WARNING: You may encounter crashes with certain values. If that happens, leave this at 0.
- # Controls the radius of the corners of the entry's background in invalid dialogue entries when hovering.
- fBorderRadius = 0
- # Options: -1 = Fully rounded corners, 0 = No rounding, Any other value sets the corner radius.
- # Thickness of the border for invalid dialogue entries when hovering.
- # Color of the border for invalid dialogue entries when hovering.
- # Opacity of the border for invalid dialogue entries when hovering, ranging from 0% (fully transparent) to 100% (fully opaque).
- # =============================================================================
- # This section contains settings for dialogue entries that have already been said.
- # -----------------------------------------------------------------------------
- [DialogueEntryAlreadySaid]
- # Sets the text color for dialogue entries that have already been said.
- sTextColor = #00ff84
- # Adjusts the opacity of the text in dialogue entries that have already been said, ranging from 0% (fully transparent) to 100% (fully opaque).
- fTextOpacity = 75.0
- # Determines whether the text in dialogue entries that have already been said is italic (0 for no, 1 for yes).
- # Controls the strength of the shadow for dialogue entries that have already been said.
- # Distance of the shadow from the text in dialogue entries that have already been said, specified in units.
- # Angle of the shadow in degrees for dialogue entries that have already been said. For example, "45.0" degrees.
- # Shadow color in hexadecimal format for dialogue entries that have already been said, such as "#000000" for black.
- # Horizontal blur for the shadow in dialogue entries that have already been said, specified in units.
- # Vertical blur for the shadow in dialogue entries that have already been said, specified in units.
- # Shadow quality for dialogue entries that have already been said, with higher values providing smoother shadows.
- # Opacity of the shadow in dialogue entries that have already been said, ranging from 0% (fully transparent) to 100% (fully opaque).
- fShadowOpacity = 100.0
- # Sets the background color for dialogue entries that have already been said.
- sBackgroundColor = #000000
- # Adjusts the opacity of the background behind text in dialogue entries that have already been said, ranging from 0% (fully transparent) to 100% (fully opaque).
- fBackgroundOpacity = 40.0
- # Horizontal blur for the background behind text in dialogue entries that have already been said, specified in units.
- # WARNING: You may encounter crashes with certain values. If that happens, leave this at 0.
- # Vertical blur for the background behind text in dialogue entries that have already been said, specified in units.
- # WARNING: You may encounter crashes with certain values. If that happens, leave this at 0.
- # Controls the radius of the corners of the entry's background in dialogue entries that have already been said.
- fBorderRadius = 0
- # Options: -1 = Fully rounded corners, 0 = No rounding, Any other value sets the corner radius.
- # Thickness of the border for dialogue entries that have already been said.
- # Color of the border for dialogue entries that have already been said.
- # Opacity of the border for dialogue entries that have already been said, ranging from 0% (fully transparent) to 100% (fully opaque).
- # =============================================================================
- # This section contains settings for dialogue entries that have already been said when hovering.
- # -----------------------------------------------------------------------------
- [DialogueEntryAlreadySaidHover]
- # Sets the text color for dialogue entries that have already been said when hovering.
- sTextColor = #00ff84
- # Adjusts the opacity of the text in dialogue entries that have already been said when hovering, ranging from 0% (fully transparent) to 100% (fully opaque).
- # Determines whether the text in dialogue entries that have already been said is italic when hovering (0 for no, 1 for yes).
- # Controls the strength of the shadow for dialogue entries that have already been said when hovering.
- # Distance of the shadow from the text in dialogue entries that have already been said when hovering, specified in units.
- # Angle of the shadow in degrees for dialogue entries that have already been said when hovering. For example, "45.0" degrees.
- # Shadow color in hexadecimal format for dialogue entries that have already been said when hovering, such as "#000000" for black.
- # Horizontal blur for the shadow in dialogue entries that have already been said when hovering, specified in units.
- # Vertical blur for the shadow in dialogue entries that have already been said when hovering, specified in units.
- # Shadow quality for dialogue entries that have already been said when hovering, with higher values providing smoother shadows.
- # Opacity of the shadow in dialogue entries that have already been said when hovering, ranging from 0% (fully transparent) to 100% (fully opaque).
- fShadowOpacity = 100.0
- # Sets the background color for dialogue entries that have already been said when hovering.
- sBackgroundColor = #09301d
- # Adjusts the opacity of the background behind text in dialogue entries that have already been said when hovering, ranging from 0% (fully transparent) to 100% (fully opaque).
- fBackgroundOpacity = 75.0
- # Horizontal blur for the background behind text in dialogue entries that have already been said when hovering, specified in units.
- # WARNING: You may encounter crashes with certain values. If that happens, leave this at 0.
- # Vertical blur for the background behind text in dialogue entries that have already been said when hovering, specified in units.
- # WARNING: You may encounter crashes with certain values. If that happens, leave this at 0.
- # Controls the radius of the corners of the entry's background in dialogue entries that have already been said when hovering.
- fBorderRadius = 0
- # Options: -1 = Fully rounded corners, 0 = No rounding, Any other value sets the corner radius.
- # Thickness of the border for dialogue entries that have already been said when hovering.
- # Color of the border for dialogue entries that have already been said when hovering.
- # Opacity of the border for dialogue entries that have already been said when hovering, ranging from 0% (fully transparent) to 100% (fully opaque).
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