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- Roland: okay i'm here
- roo i. (GM): sup
- set your PP HP and any other relevant stuff as i finish setting this stuff
- heya
- Roland: howdy
- roo i. (GM): so.... ill go make myself a sandwich real quick because im starving then we start
- Roland: k
- roo i. (GM): alright im back
- last time we left off in roland's strife.... anime music
- so... roland is hiding behind the bush, the weird mantis-like underlings are picking stuff from the tree
- roland goes first
- mantises labelled for clarity
- Roland: I stand up. "Hey, jerkasses! Wanna prove a point?"
- roo i. (GM): INSECT SOUNDS
- Roland: "I'mma take that as a yes."
- roo i. (GM): one of the mantises moves out of the way with lighting fast reflexes. alright. you go
- Roland: I shoot at the remainder to start.
- rolling 2d20+5
- (
- 13
- +
- 20
- )+5
- = 38
- roo i. (GM): that clearly hits
- Roland: A crit at advantage. Who'da thunk
- roo i. (GM): sigh, what was the full damage in any case?
- Roland: Nah. I'll just roll double like normal
- rolling 8d6+5
- (
- 4
- +
- 1
- +
- 4
- +
- 4
- +
- 2
- +
- 1
- +
- 5
- +
- 3
- )+5
- = 29
- roo i. (GM): i just do full dmg but whatevs. double crits for this one combat it is
- Roland: Haha, hey roo: that is the max of 24+5
- That's funny. Anyway, give me a second
- I move 30 feet west.
- Then I shoot another bullet, this one from the vector, at the remaining mantis.
- rolling 2d20+5
- (
- 15
- +
- 20
- )+5
- = 40
- ANOTHER CRIT
- Roland: If you prefer max damage we can do that.
- roo i. (GM): JESUS CHRIST IN A DUSTER
- sure
- Roland: 24 it is.
- I blow on the barrels of my guns. "You feelin' lucky, punks?"
- roo i. (GM): end turn i suppose?
- MORE INSECT SOUNDS
- Roland: Yessir. I'm tapped.
- roo i. (GM): blue mantis goes! red moves on its thin wisp legs as well
- the gigantic insect you just shot with the vector raises its arms, lets out a guttural, high pitched sound
- in a split second it closes the gap between you two, trying to bring down the blades it has for arms
- rolling 1d20+6
- (
- 7
- )+6
- = 13
- well then
- Roland: "WHOOP!" Roland ducks and dives around the scythes.
- roo i. (GM): blue mantis rereats to the best of its ability
- red mantis turn!
- the mantis just approaches slowly circling around the tree
- your turn
- Roland: I bet I could maneuver right and get a multistrike, what do you think Sai Roo?
- roo i. (GM): point at where you're going?
- yeah
- Roland: Let's do it then! I move 25 feet east and throw out a multistrike with my beloved Mercurial Dawn.
- rolling 2d20
- (
- 9
- +
- 18
- )
- = 27
- roo i. (GM): second roll hits
- Roland: Okay.
- rolling 4d6+5
- (
- 4
- +
- 4
- +
- 5
- +
- 3
- )+5
- = 21
- Let's assume they went from Roland's left to his right, blue and red
- Or you can just pick one. It matters little to me.
- roo i. (GM): the (red) mantis screams in a high pitched insectile sound as it takes it moves around with thin legs... dear god these things are fast
- end turn?
- Roland: Nope. I got one more gun.
- rolling 1d20+5 strike against the blue mantis with Vector
- (
- 5
- )+5
- = 10
- Woooooooooof.
- wait
- roo i. (GM): no dice
- Roland: rolling 1d3 turns on fire for the other mantis
- (
- 3
- )
- = 3
- Easy muffin. NOW it's your turn.
- roo i. (GM): the red mantis lights up into flames
- rolling 3d4 fire damage because otherwise i forget
- (
- 3
- +
- 2
- +
- 3
- )
- = 8
- Roland: I feel that
- roo i. (GM): the blue mantis approaches and tries to do catch you by surprise by hooking its arms around you
- rolling 1d20+7
- (
- 5
- )+7
- = 12
- FFS
- Roland: rolling 1d20+5 acrobatics
- (
- 2
- )+5
- = 7
- Oh no, you'd be surprised.
- roo i. (GM): (no acrobatics roll bro, this is just an attack with an on hit effect
- Roland: Oh okay
- roo i. (GM): the mantis, discontent over failing, sings its arms winldly at you
- rolling 1d20+6
- (
- 18
- )+6
- = 24
- Roland: "NOT THE FACE"
- roo i. (GM): rolling 2d6+5 damage
- (
- 4
- +
- 2
- )+5
- = 11
- you get sliced up pretty good, atleast it wasn't your face
- red mantis turn
- the mantis, set on flames, decides to approach and try to do the same hooking motion
- rolling 1d20+7
- (
- 9
- )+7
- = 16
- screams internally
- Roland: Oh is this one of those dark souls attacks where if you don't dodge it you get picked up and chewed on for about 10 seconds?
- roo i. (GM): the mantis fails once again, so it settles for its usual flailing of bladelike arms
- ((KINDA))
- rolling 1d20+6
- (
- 15
- )+6
- = 21
- rolling 2d6+5
- (
- 1
- +
- 6
- )+5
- = 12
- holy shit these slices are doing a job on you
- Roland: "WILL YALL CUT THAT OUT THIS IS A VERY EXPENSIVE DUSTER"
- roo i. (GM): (blue) mantis retreats a bit
- your turn
- Roland: 45/68 I'll be fine
- Lemme see. Can I move through that little bush? Or do I gotta go around it?
- Or can I just flashstep past it?
- roo i. (GM): you can move over it
- Roland: Over it I go.
- 10 feet north.
- Then another multistrike with the mercurial dawn.
- rolling 2d20+5
- (
- 4
- +
- 17
- )+5
- = 26
- Dang dice.
- roo i. (GM): second one hits
- Roland: Yeah. We'll just stick to the left to right rule of thumb cause I keep forgetting to designate
- rolling 4d6+5 damage
- (
- 1
- +
- 2
- +
- 6
- +
- 1
- )+5
- = 15
- rolling 1d3 turns on fire
- (
- 3
- )
- = 3
- roo i. (GM): the red mantis takes the gunshots and shrieks in pain as its body continues to catch flames
- rolling 3d4 fire damage
- (
- 2
- +
- 3
- +
- 4
- )
- = 9
- Roland: Then I shoot another round from the vector at the blue mantis. I'll have one bullet left after that.
- rolling 1d20+5 attack
- (
- 16
- )+5
- = 21
- roo i. (GM): the red mantis is now bloddied! and kinda has been for a bit more, but im bad for determining that
- yeah that hits
- Roland: rolling 4d6
- (
- 1
- +
- 4
- +
- 1
- +
- 5
- )
- = 11
- Damn, 1s leave me alone!
- roo i. (GM): end turn?
- Roland: Nah.
- Gonna use the rest of my movement to move back a bit.
- roo i. (GM): sure sre
- *sure
- Roland: 5 ft north east, 15 ft north
- like that
- roo i. (GM): ye
- Roland: and then end turn
- roo i. (GM): blue mantis goes!
- it sorta just... approaches and does nothing of importance apart from a half assed slice
- what?
- rolling 1d20+3
- (
- 11
- )+3
- = 14
- that was... underwhelming
- the angry red mantis though, approaches with fierce anger, trying to freaking land that weird hooking motion
- roo i. (GM): rolling 1d20+7
- (
- 13
- )+7
- = 20
- FINALLY
- Roland: darn
- roo i. (GM): you get hooked across your midsection as the mantis yanks rather hard and retreats with all its speed
- you are pulled 10ft east
- rolling 3d4 flat damage
- (
- 2
- +
- 1
- +
- 3
- )
- = 6
- roll acrobatics
- Roland: rolling 1d20+5
- (
- 7
- )+5
- = 12
- roo i. (GM): you are now prone
- Roland: Ahhh. I see
- roo i. (GM): shhh
- your turn
- Roland: I stand up, oddly placated by the shushing
- I'm a little worse for wear, but still okay. Can still do this.
- I back pedal once more and spam multistrike at my targets. Blue and red respectively
- 10 feet north
- then
- rolling 2d20+5 blue then red
- (
- 15
- +
- 5
- )+5
- = 25
- roo i. (GM): first one hits
- Roland: rolling 4d6+5
- (
- 5
- +
- 4
- +
- 1
- +
- 6
- )+5
- = 21
- rolling 1d3 turns on fire
- (
- 2
- )
- = 2
- roo i. (GM): rolling 2d4 fire damage
- (
- 2
- +
- 3
- )
- = 5
- Roland: Eh, could be worse.
- I fire the last shot of the vector at the red mantis.
- rolling 1d20+5
- (
- 9
- )+5
- = 14
- roo i. (GM): the mantis dodges the shot... holy heck
- Roland: Okay. That tells me a lot, and I end my turn.
- roo i. (GM): blue mantis goes first, opening with the same hooking motion
- rolling 1d20+7
- (
- 18
- )+7
- = 25
- Roland: "Okay, Evey, if you're watching, I know this looks bad, but I'm honestly just... giving them a fair chance, y'know?"
- roo i. (GM): rolling 3d4
- (
- 4
- +
- 2
- +
- 3
- )
- = 9
- roll acrobatics
- Roland: rolling 1d20+5 acrobatics? I can't tell what the DC is so here's hoping for a crit!
- (
- 7
- )+5
- = 12
- roo i. (GM): no response from evey
- you're prone again
- Roland: Well that's not good
- roo i. (GM): red mantis turn
- the mantis approaches... lifs its scythelike arms and suddenly.....
- rolling 2d20+6
- (
- 16
- +
- 15
- )+6
- = 37
- rolling 2d6+5 damage
- (
- 2
- +
- 1
- )+5
- = 8
- you get stabbed, yet it only clips you lightly... you're ok
- right?
- roo i. (GM): RIGHT?
- your turn
- Roland: 22/68 i'm good for a little longer
- roo i. (GM): hmmm... that's not a nice number
- Roland: I do an adorable little skip and a hop up, then replace the vector with mercurial dawn.
- I meant with vesta
- I want everything to burn these suckers
- Then I move southeast 5 and south 10
- southwest whatever
- roo i. (GM): yeah
- Roland: I multistrike with vesta because welcome to psiblade everybody
- rolling 2d20+5 against blue then red
- (
- 13
- +
- 18
- )+5
- = 36
- roo i. (GM): both hit? both are supposed to have the +5 right?
- Roland: Yeah
- roo i. (GM): yeah
- both hit
- Roland: rolling 3d6+5 blue guy
- (
- 2
- +
- 6
- +
- 3
- )+5
- = 16
- rolling 1d3 rounds burning
- (
- 3
- )
- = 3
- rolling 3d6+5 red guy
- (
- 4
- +
- 3
- +
- 5
- )+5
- = 17
- rolling 1d3 turns burning
- (
- 3
- )
- = 3
- roo i. (GM): rolling 3d4
- (
- 4
- +
- 4
- +
- 2
- )
- = 10
- rolling 3d4
- (
- 1
- +
- 3
- +
- 2
- )
- = 6
- blue mantis takes the gunshots and collapses for a second before shakily standing up
- Roland: Then I take Mercurial Dawn and point it at the red guy: C'MON, MOTHERFUCKERS COME ON! https://www.youtube.com/watch?v=ETfiUYij5UE
- rolling 1d20+5 minor attack
- (
- 12
- )+5
- = 17
- rolling 4d6
- (
- 5
- +
- 5
- +
- 5
- +
- 6
- )
- = 21
- roo i. (GM): red mantis does something very similar
- Roland: rolling 1d3 turns burning
- (
- 2
- )
- = 2
- roo i. (GM): wanna describe the killshot for reddie?
- Roland: "COME ON, MOTHERFUCKERS COME ON!" Hang on, I got this
- I holster both my guns, hat low over my eyes. "How well will you die?!" I rapidly draw, then put a round in between his eyes, spinning the pistol as I ready for the kill against Blue(ie?).
- I end my turn, in case you were waiting.
- roo i. (GM): red explodes into grist, showering the place with its multicolor family friendly insides
- blue enraged, charges at you and goes for an upwards slash
- rolling 1d20+7
- (
- 2
- )+7
- = 9
- it misses in its uncontrolled rage, yet it tries to keep up with a surprisingly fast and wild circular swing
- rolling 1d20+4
- (
- 5
- )+4
- = 9
- Roland: wut dice
- roo i. (GM): you easily dodge both strikes
- your turn
- Roland: "C'MON MOTHERFUCKER C'MON!" I manifest the Biggiegeist.
- I replace mercurial dawn with Hellhound, then fire with Vesta
- roo i. (GM): the wat?
- the biggiegeist?
- Roland: It's a joke about the link I posted above
- https://www.youtube.com/watch?v=ETfiUYij5UE
- Anyway, Having done that, I fire a round from Vesta at the mantis.
- rolling 1d20+5
- (
- 8
- )+5
- = 13
- Ah, rats.
- I don't think I can move far enough to get out of his range, and I knew that would be the case coming in. I end my turn, now out of actions.
- Roland: (save for move, which I'm just gonna pass on for now.)
- roo i. (GM): ((sorry i was busy)9+
- Roland: (s'cool)
- roo i. (GM): the manti avoids your strike and goes for its own attack
- rolling 1d20+6
- (
- 3
- )+6
- = 9
- its misses... and just sorta retreats further back
- your turn again
- Roland: Ahhhh, I see, so all but the center square of that tree is passable?
- roo i. (GM): ye
- cuz that's the trunk or however you say it
- Roland: Trunk yes. I move 15 feet southwest
- Then I fire a shot from my left and right hand guns (Vesta and Hellhound, respectively)
- rolling 1d20+5
- (
- 5
- )+5
- = 10
- rolling 1d20+5
- (
- 10
- )+5
- = 15
- GOD DAMN IT DICE
- roo i. (GM): the mantis dodges your shots with its remaining strenght
- Roland: Alright. Hold up
- trying to do some moving stuff here
- I'm having trouble seeing the grid
- roo i. (GM): same. remind me to set it to "visible grid" next time
- Roland: Cause I wanna move my last 15 ft but I can't tell how many squares west I'll be of the mantis
- Can you do me a favor and click your cursor down over the place I point to with my arrow?
- Got it!
- I move 15 feet northwest
- Then end my turn.
- "We gon' play ring 'round the rosie? Let's do it then."
- roo i. (GM): the mantis isn't having any of your shit and just goes for a full frontal assault
- rolling 1d20+6
- (
- 8
- )+6
- = 14
- after approaching and clearly failing said hit it retreats northeast
- your turn
- Roland: I move 20 feet north then shoot
- Wait, no
- I flurry with my weaker gun
- rolling 2d20+3 flurry 1
- (
- 14
- +
- 2
- )+3
- = 19
- 17 and 5?
- roo i. (GM): yah, first one hits
- Roland: rolling 1d10+5
- (
- 6
- )+5
- = 11
- rolling 1d3 rounds burning
- (
- 3
- )
- = 3
- He still kicking?
- roo i. (GM): wanna describe it?
- Roland: Sure.
- "Adios, stranger." I intone, bowing and placing my hat over my chest with my right hand, then drawing with my left and putting the last shot in his chest.
- roo i. (GM): the blue mantis explodes into grist as well
- Roland: "Mm. Usually they're supposed to be turned around when I draw."
- roo i. (GM): you won!
- Roland: Praise god.
- roo i. (GM): dudududu!
- ill "paste" and give you the link
- rewards on text post
- Roland: https://www.youtube.com/watch?v=-d9kw7OhEh4
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