roodrimus123

roland vs the mantises

May 4th, 2016
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  1. Roland: okay i'm here
  2. roo i. (GM): sup
  3. set your PP HP and any other relevant stuff as i finish setting this stuff
  4. heya
  5. Roland: howdy
  6. roo i. (GM): so.... ill go make myself a sandwich real quick because im starving then we start
  7. Roland: k
  8. roo i. (GM): alright im back
  9. last time we left off in roland's strife.... anime music
  10. so... roland is hiding behind the bush, the weird mantis-like underlings are picking stuff from the tree
  11. roland goes first
  12. mantises labelled for clarity
  13. Roland: I stand up. "Hey, jerkasses! Wanna prove a point?"
  14. roo i. (GM): INSECT SOUNDS
  15. Roland: "I'mma take that as a yes."
  16. roo i. (GM): one of the mantises moves out of the way with lighting fast reflexes. alright. you go
  17. Roland: I shoot at the remainder to start.
  18. rolling 2d20+5
  19. (
  20. 13
  21. +
  22. 20
  23. )+5
  24. = 38
  25. roo i. (GM): that clearly hits
  26. Roland: A crit at advantage. Who'da thunk
  27. roo i. (GM): sigh, what was the full damage in any case?
  28. Roland: Nah. I'll just roll double like normal
  29. rolling 8d6+5
  30. (
  31. 4
  32. +
  33. 1
  34. +
  35. 4
  36. +
  37. 4
  38. +
  39. 2
  40. +
  41. 1
  42. +
  43. 5
  44. +
  45. 3
  46. )+5
  47. = 29
  48. roo i. (GM): i just do full dmg but whatevs. double crits for this one combat it is
  49. Roland: Haha, hey roo: that is the max of 24+5
  50. That's funny. Anyway, give me a second
  51. I move 30 feet west.
  52. Then I shoot another bullet, this one from the vector, at the remaining mantis.
  53. rolling 2d20+5
  54. (
  55. 15
  56. +
  57. 20
  58. )+5
  59. = 40
  60. ANOTHER CRIT
  61. Roland: If you prefer max damage we can do that.
  62. roo i. (GM): JESUS CHRIST IN A DUSTER
  63. sure
  64. Roland: 24 it is.
  65. I blow on the barrels of my guns. "You feelin' lucky, punks?"
  66. roo i. (GM): end turn i suppose?
  67. MORE INSECT SOUNDS
  68. Roland: Yessir. I'm tapped.
  69. roo i. (GM): blue mantis goes! red moves on its thin wisp legs as well
  70. the gigantic insect you just shot with the vector raises its arms, lets out a guttural, high pitched sound
  71. in a split second it closes the gap between you two, trying to bring down the blades it has for arms
  72. rolling 1d20+6
  73. (
  74. 7
  75. )+6
  76. = 13
  77. well then
  78. Roland: "WHOOP!" Roland ducks and dives around the scythes.
  79. roo i. (GM): blue mantis rereats to the best of its ability
  80. red mantis turn!
  81. the mantis just approaches slowly circling around the tree
  82. your turn
  83. Roland: I bet I could maneuver right and get a multistrike, what do you think Sai Roo?
  84. roo i. (GM): point at where you're going?
  85. yeah
  86. Roland: Let's do it then! I move 25 feet east and throw out a multistrike with my beloved Mercurial Dawn.
  87. rolling 2d20
  88. (
  89. 9
  90. +
  91. 18
  92. )
  93. = 27
  94. roo i. (GM): second roll hits
  95. Roland: Okay.
  96. rolling 4d6+5
  97. (
  98. 4
  99. +
  100. 4
  101. +
  102. 5
  103. +
  104. 3
  105. )+5
  106. = 21
  107. Let's assume they went from Roland's left to his right, blue and red
  108. Or you can just pick one. It matters little to me.
  109. roo i. (GM): the (red) mantis screams in a high pitched insectile sound as it takes it moves around with thin legs... dear god these things are fast
  110. end turn?
  111. Roland: Nope. I got one more gun.
  112. rolling 1d20+5 strike against the blue mantis with Vector
  113. (
  114. 5
  115. )+5
  116. = 10
  117. Woooooooooof.
  118. wait
  119. roo i. (GM): no dice
  120. Roland: rolling 1d3 turns on fire for the other mantis
  121. (
  122. 3
  123. )
  124. = 3
  125. Easy muffin. NOW it's your turn.
  126. roo i. (GM): the red mantis lights up into flames
  127. rolling 3d4 fire damage because otherwise i forget
  128. (
  129. 3
  130. +
  131. 2
  132. +
  133. 3
  134. )
  135. = 8
  136. Roland: I feel that
  137. roo i. (GM): the blue mantis approaches and tries to do catch you by surprise by hooking its arms around you
  138. rolling 1d20+7
  139. (
  140. 5
  141. )+7
  142. = 12
  143. FFS
  144. Roland: rolling 1d20+5 acrobatics
  145. (
  146. 2
  147. )+5
  148. = 7
  149. Oh no, you'd be surprised.
  150. roo i. (GM): (no acrobatics roll bro, this is just an attack with an on hit effect
  151. Roland: Oh okay
  152. roo i. (GM): the mantis, discontent over failing, sings its arms winldly at you
  153. rolling 1d20+6
  154. (
  155. 18
  156. )+6
  157. = 24
  158. Roland: "NOT THE FACE"
  159. roo i. (GM): rolling 2d6+5 damage
  160. (
  161. 4
  162. +
  163. 2
  164. )+5
  165. = 11
  166. you get sliced up pretty good, atleast it wasn't your face
  167. red mantis turn
  168. the mantis, set on flames, decides to approach and try to do the same hooking motion
  169. rolling 1d20+7
  170. (
  171. 9
  172. )+7
  173. = 16
  174. screams internally
  175. Roland: Oh is this one of those dark souls attacks where if you don't dodge it you get picked up and chewed on for about 10 seconds?
  176. roo i. (GM): the mantis fails once again, so it settles for its usual flailing of bladelike arms
  177. ((KINDA))
  178. rolling 1d20+6
  179. (
  180. 15
  181. )+6
  182. = 21
  183. rolling 2d6+5
  184. (
  185. 1
  186. +
  187. 6
  188. )+5
  189. = 12
  190. holy shit these slices are doing a job on you
  191. Roland: "WILL YALL CUT THAT OUT THIS IS A VERY EXPENSIVE DUSTER"
  192. roo i. (GM): (blue) mantis retreats a bit
  193. your turn
  194. Roland: 45/68 I'll be fine
  195. Lemme see. Can I move through that little bush? Or do I gotta go around it?
  196. Or can I just flashstep past it?
  197. roo i. (GM): you can move over it
  198. Roland: Over it I go.
  199. 10 feet north.
  200. Then another multistrike with the mercurial dawn.
  201. rolling 2d20+5
  202. (
  203. 4
  204. +
  205. 17
  206. )+5
  207. = 26
  208. Dang dice.
  209. roo i. (GM): second one hits
  210. Roland: Yeah. We'll just stick to the left to right rule of thumb cause I keep forgetting to designate
  211. rolling 4d6+5 damage
  212. (
  213. 1
  214. +
  215. 2
  216. +
  217. 6
  218. +
  219. 1
  220. )+5
  221. = 15
  222. rolling 1d3 turns on fire
  223. (
  224. 3
  225. )
  226. = 3
  227. roo i. (GM): the red mantis takes the gunshots and shrieks in pain as its body continues to catch flames
  228. rolling 3d4 fire damage
  229. (
  230. 2
  231. +
  232. 3
  233. +
  234. 4
  235. )
  236. = 9
  237. Roland: Then I shoot another round from the vector at the blue mantis. I'll have one bullet left after that.
  238. rolling 1d20+5 attack
  239. (
  240. 16
  241. )+5
  242. = 21
  243. roo i. (GM): the red mantis is now bloddied! and kinda has been for a bit more, but im bad for determining that
  244. yeah that hits
  245. Roland: rolling 4d6
  246. (
  247. 1
  248. +
  249. 4
  250. +
  251. 1
  252. +
  253. 5
  254. )
  255. = 11
  256. Damn, 1s leave me alone!
  257. roo i. (GM): end turn?
  258. Roland: Nah.
  259. Gonna use the rest of my movement to move back a bit.
  260. roo i. (GM): sure sre
  261. *sure
  262. Roland: 5 ft north east, 15 ft north
  263. like that
  264. roo i. (GM): ye
  265. Roland: and then end turn
  266. roo i. (GM): blue mantis goes!
  267. it sorta just... approaches and does nothing of importance apart from a half assed slice
  268. what?
  269. rolling 1d20+3
  270. (
  271. 11
  272. )+3
  273. = 14
  274. that was... underwhelming
  275. the angry red mantis though, approaches with fierce anger, trying to freaking land that weird hooking motion
  276. roo i. (GM): rolling 1d20+7
  277. (
  278. 13
  279. )+7
  280. = 20
  281. FINALLY
  282. Roland: darn
  283. roo i. (GM): you get hooked across your midsection as the mantis yanks rather hard and retreats with all its speed
  284. you are pulled 10ft east
  285. rolling 3d4 flat damage
  286. (
  287. 2
  288. +
  289. 1
  290. +
  291. 3
  292. )
  293. = 6
  294. roll acrobatics
  295. Roland: rolling 1d20+5
  296. (
  297. 7
  298. )+5
  299. = 12
  300. roo i. (GM): you are now prone
  301. Roland: Ahhh. I see
  302. roo i. (GM): shhh
  303. your turn
  304. Roland: I stand up, oddly placated by the shushing
  305. I'm a little worse for wear, but still okay. Can still do this.
  306. I back pedal once more and spam multistrike at my targets. Blue and red respectively
  307. 10 feet north
  308. then
  309. rolling 2d20+5 blue then red
  310. (
  311. 15
  312. +
  313. 5
  314. )+5
  315. = 25
  316. roo i. (GM): first one hits
  317. Roland: rolling 4d6+5
  318. (
  319. 5
  320. +
  321. 4
  322. +
  323. 1
  324. +
  325. 6
  326. )+5
  327. = 21
  328. rolling 1d3 turns on fire
  329. (
  330. 2
  331. )
  332. = 2
  333. roo i. (GM): rolling 2d4 fire damage
  334. (
  335. 2
  336. +
  337. 3
  338. )
  339. = 5
  340. Roland: Eh, could be worse.
  341. I fire the last shot of the vector at the red mantis.
  342. rolling 1d20+5
  343. (
  344. 9
  345. )+5
  346. = 14
  347. roo i. (GM): the mantis dodges the shot... holy heck
  348. Roland: Okay. That tells me a lot, and I end my turn.
  349. roo i. (GM): blue mantis goes first, opening with the same hooking motion
  350. rolling 1d20+7
  351. (
  352. 18
  353. )+7
  354. = 25
  355. Roland: "Okay, Evey, if you're watching, I know this looks bad, but I'm honestly just... giving them a fair chance, y'know?"
  356. roo i. (GM): rolling 3d4
  357. (
  358. 4
  359. +
  360. 2
  361. +
  362. 3
  363. )
  364. = 9
  365. roll acrobatics
  366. Roland: rolling 1d20+5 acrobatics? I can't tell what the DC is so here's hoping for a crit!
  367. (
  368. 7
  369. )+5
  370. = 12
  371. roo i. (GM): no response from evey
  372. you're prone again
  373. Roland: Well that's not good
  374. roo i. (GM): red mantis turn
  375. the mantis approaches... lifs its scythelike arms and suddenly.....
  376. rolling 2d20+6
  377. (
  378. 16
  379. +
  380. 15
  381. )+6
  382. = 37
  383. rolling 2d6+5 damage
  384. (
  385. 2
  386. +
  387. 1
  388. )+5
  389. = 8
  390. you get stabbed, yet it only clips you lightly... you're ok
  391. right?
  392. roo i. (GM): RIGHT?
  393. your turn
  394. Roland: 22/68 i'm good for a little longer
  395. roo i. (GM): hmmm... that's not a nice number
  396. Roland: I do an adorable little skip and a hop up, then replace the vector with mercurial dawn.
  397. I meant with vesta
  398. I want everything to burn these suckers
  399. Then I move southeast 5 and south 10
  400. southwest whatever
  401. roo i. (GM): yeah
  402. Roland: I multistrike with vesta because welcome to psiblade everybody
  403. rolling 2d20+5 against blue then red
  404. (
  405. 13
  406. +
  407. 18
  408. )+5
  409. = 36
  410. roo i. (GM): both hit? both are supposed to have the +5 right?
  411. Roland: Yeah
  412. roo i. (GM): yeah
  413. both hit
  414. Roland: rolling 3d6+5 blue guy
  415. (
  416. 2
  417. +
  418. 6
  419. +
  420. 3
  421. )+5
  422. = 16
  423. rolling 1d3 rounds burning
  424. (
  425. 3
  426. )
  427. = 3
  428. rolling 3d6+5 red guy
  429. (
  430. 4
  431. +
  432. 3
  433. +
  434. 5
  435. )+5
  436. = 17
  437. rolling 1d3 turns burning
  438. (
  439. 3
  440. )
  441. = 3
  442. roo i. (GM): rolling 3d4
  443. (
  444. 4
  445. +
  446. 4
  447. +
  448. 2
  449. )
  450. = 10
  451. rolling 3d4
  452. (
  453. 1
  454. +
  455. 3
  456. +
  457. 2
  458. )
  459. = 6
  460. blue mantis takes the gunshots and collapses for a second before shakily standing up
  461. Roland: Then I take Mercurial Dawn and point it at the red guy: C'MON, MOTHERFUCKERS COME ON! https://www.youtube.com/watch?v=ETfiUYij5UE
  462. rolling 1d20+5 minor attack
  463. (
  464. 12
  465. )+5
  466. = 17
  467. rolling 4d6
  468. (
  469. 5
  470. +
  471. 5
  472. +
  473. 5
  474. +
  475. 6
  476. )
  477. = 21
  478. roo i. (GM): red mantis does something very similar
  479. Roland: rolling 1d3 turns burning
  480. (
  481. 2
  482. )
  483. = 2
  484. roo i. (GM): wanna describe the killshot for reddie?
  485. Roland: "COME ON, MOTHERFUCKERS COME ON!" Hang on, I got this
  486. I holster both my guns, hat low over my eyes. "How well will you die?!" I rapidly draw, then put a round in between his eyes, spinning the pistol as I ready for the kill against Blue(ie?).
  487. I end my turn, in case you were waiting.
  488. roo i. (GM): red explodes into grist, showering the place with its multicolor family friendly insides
  489. blue enraged, charges at you and goes for an upwards slash
  490. rolling 1d20+7
  491. (
  492. 2
  493. )+7
  494. = 9
  495. it misses in its uncontrolled rage, yet it tries to keep up with a surprisingly fast and wild circular swing
  496. rolling 1d20+4
  497. (
  498. 5
  499. )+4
  500. = 9
  501. Roland: wut dice
  502. roo i. (GM): you easily dodge both strikes
  503. your turn
  504. Roland: "C'MON MOTHERFUCKER C'MON!" I manifest the Biggiegeist.
  505. I replace mercurial dawn with Hellhound, then fire with Vesta
  506. roo i. (GM): the wat?
  507. the biggiegeist?
  508. Roland: It's a joke about the link I posted above
  509. https://www.youtube.com/watch?v=ETfiUYij5UE
  510. Anyway, Having done that, I fire a round from Vesta at the mantis.
  511. rolling 1d20+5
  512. (
  513. 8
  514. )+5
  515. = 13
  516. Ah, rats.
  517. I don't think I can move far enough to get out of his range, and I knew that would be the case coming in. I end my turn, now out of actions.
  518. Roland: (save for move, which I'm just gonna pass on for now.)
  519. roo i. (GM): ((sorry i was busy)9+
  520. Roland: (s'cool)
  521. roo i. (GM): the manti avoids your strike and goes for its own attack
  522. rolling 1d20+6
  523. (
  524. 3
  525. )+6
  526. = 9
  527. its misses... and just sorta retreats further back
  528. your turn again
  529. Roland: Ahhhh, I see, so all but the center square of that tree is passable?
  530. roo i. (GM): ye
  531. cuz that's the trunk or however you say it
  532. Roland: Trunk yes. I move 15 feet southwest
  533. Then I fire a shot from my left and right hand guns (Vesta and Hellhound, respectively)
  534. rolling 1d20+5
  535. (
  536. 5
  537. )+5
  538. = 10
  539. rolling 1d20+5
  540. (
  541. 10
  542. )+5
  543. = 15
  544. GOD DAMN IT DICE
  545. roo i. (GM): the mantis dodges your shots with its remaining strenght
  546. Roland: Alright. Hold up
  547. trying to do some moving stuff here
  548. I'm having trouble seeing the grid
  549. roo i. (GM): same. remind me to set it to "visible grid" next time
  550. Roland: Cause I wanna move my last 15 ft but I can't tell how many squares west I'll be of the mantis
  551. Can you do me a favor and click your cursor down over the place I point to with my arrow?
  552. Got it!
  553. I move 15 feet northwest
  554. Then end my turn.
  555. "We gon' play ring 'round the rosie? Let's do it then."
  556. roo i. (GM): the mantis isn't having any of your shit and just goes for a full frontal assault
  557. rolling 1d20+6
  558. (
  559. 8
  560. )+6
  561. = 14
  562. after approaching and clearly failing said hit it retreats northeast
  563. your turn
  564. Roland: I move 20 feet north then shoot
  565. Wait, no
  566. I flurry with my weaker gun
  567. rolling 2d20+3 flurry 1
  568. (
  569. 14
  570. +
  571. 2
  572. )+3
  573. = 19
  574. 17 and 5?
  575. roo i. (GM): yah, first one hits
  576. Roland: rolling 1d10+5
  577. (
  578. 6
  579. )+5
  580. = 11
  581. rolling 1d3 rounds burning
  582. (
  583. 3
  584. )
  585. = 3
  586. He still kicking?
  587. roo i. (GM): wanna describe it?
  588. Roland: Sure.
  589. "Adios, stranger." I intone, bowing and placing my hat over my chest with my right hand, then drawing with my left and putting the last shot in his chest.
  590. roo i. (GM): the blue mantis explodes into grist as well
  591. Roland: "Mm. Usually they're supposed to be turned around when I draw."
  592. roo i. (GM): you won!
  593. Roland: Praise god.
  594. roo i. (GM): dudududu!
  595. ill "paste" and give you the link
  596. rewards on text post
  597. Roland: https://www.youtube.com/watch?v=-d9kw7OhEh4
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