copra50

dash

Feb 2nd, 2020
149
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 5.65 KB | None | 0 0
  1. --https://github.com/Mokiros/roblox-FE-compatibility
  2. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  3. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  4. local RealPlayer = Player
  5. do print("FE Compatibility code by Mokiros")local a=RealPlayer;script.Parent=a.Character;local b=Instance.new("RemoteEvent")b.Name="UserInput_Event"local function c()local d={_fakeEvent=true,Functions={},Connect=function(self,e)table.insert(self.Functions,e)end}d.connect=d.Connect;return d end;local f={Target=nil,Hit=CFrame.new(),KeyUp=c(),KeyDown=c(),Button1Up=c(),Button1Down=c(),Button2Up=c(),Button2Down=c()}local g={InputBegan=c(),InputEnded=c()}local CAS={Actions={},BindAction=function(self,h,i,j,...)CAS.Actions[h]=i and{Name=h,Function=i,Keys={...}}or nil end}CAS.UnbindAction=CAS.BindAction;local function k(self,l,...)local d=f[l]if d and d._fakeEvent then for m,e in pairs(d.Functions)do e(...)end end end;f.TrigEvent=k;g.TrigEvent=k;b.OnServerEvent:Connect(function(n,o)if n~=a then return end;f.Target=o.Target;f.Hit=o.Hit;if not o.isMouse then local p=o.UserInputState==Enum.UserInputState.Begin;if o.UserInputType==Enum.UserInputType.MouseButton1 then return f:TrigEvent(p and"Button1Down"or"Button1Up")end;if o.UserInputType==Enum.UserInputType.MouseButton2 then return f:TrigEvent(p and"Button2Down"or"Button2Up")end;for m,d in pairs(CAS.Actions)do for m,q in pairs(d.Keys)do if q==o.KeyCode then d.Function(d.Name,o.UserInputState,o)end end end;f:TrigEvent(p and"KeyDown"or"KeyUp",o.KeyCode.Name:lower())g:TrigEvent(p and"InputBegan"or"InputEnded",o,false)end end)b.Parent=NLS([==[local a=game:GetService("Players").LocalPlayer;local b=script:WaitForChild("UserInput_Event")local c=a:GetMouse()local d=game:GetService("UserInputService")local e=function(f,g)if g then return end;b:FireServer({KeyCode=f.KeyCode,UserInputType=f.UserInputType,UserInputState=f.UserInputState,Hit=c.Hit,Target=c.Target})end;d.InputBegan:Connect(e)d.InputEnded:Connect(e)local h,i;while wait(1/30)do if h~=c.Hit or i~=c.Target then h,i=c.Hit,c.Target;b:FireServer({isMouse=true,Target=i,Hit=h})end end]==],Player.Character)local r=game;local s={__index=function(self,q)local t=rawget(self,"_RealService")if t then return typeof(t[q])=="function"and function(m,...)return t[q](t,...)end or t[q]end end,__newindex=function(self,q,u)local t=rawget(self,"_RealService")if t then t[q]=u end end}local function v(d,w)d._RealService=typeof(w)=="string"and r:GetService(w)or w;return setmetatable(d,s)end;local x={GetService=function(self,t)return rawget(self,t)or r:GetService(t)end,Players=v({LocalPlayer=v({GetMouse=function(self)return f end},Player)},"Players"),UserInputService=v(g,"UserInputService"),ContextActionService=v(CAS,"ContextActionService"),RunService=v({_btrs={},RenderStepped=r:GetService("RunService").Heartbeat,BindToRenderStep=function(self,h,m,i)self._btrs[h]=self.Heartbeat:Connect(i)end,UnbindFromRenderStep=function(self,h)self._btrs[h]:Disconnect()end},"RunService")}rawset(x.Players,"localPlayer",x.Players.LocalPlayer)x.service=x.GetService;v(x,game)game,owner=x,x.Players.LocalPlayer end
  6.  
  7. wait(1)
  8.  
  9. local plr = game.Players.LocalPlayer
  10. local Char = plr.Character or plr.CharacterAded:Wait()
  11. local UserInputService = game:GetService("UserInputService")
  12. local Tapped = false
  13. local Debounce = false
  14. local Time = 0.25
  15.  
  16. UserInputService.InputBegan:Connect(function(Input, GameStuff)
  17. if GameStuff then return end
  18. if Input.KeyCode == Enum.KeyCode.W then
  19. if not Tapped then
  20. Tapped = true
  21. wait(Time)
  22. Tapped = false
  23. else
  24. if not Debounce then
  25. Debounce = true
  26. local PlyFrontD = plr.Character.Humanoid:LoadAnimation(script.Animations.FrontD)
  27. PlyFrontD:Play()
  28. Char.HumanoidRootPart.Velocity = Char.HumanoidRootPart.CFrame.lookVector*150
  29. print("FDash")
  30. wait(0.3)
  31. PlyFrontD:Stop()
  32. wait(1.2)
  33. Debounce = false
  34. end
  35. end
  36. end
  37. end)
  38. UserInputService.InputBegan:Connect(function(Input, GameStuff)
  39. if GameStuff then return end
  40. if Input.KeyCode == Enum.KeyCode.D then
  41. if not Tapped then
  42. Tapped = true
  43. wait(Time)
  44. Tapped = false
  45. else
  46. if not Debounce then
  47. Debounce = true
  48. local PlyRightD = plr.Character.Humanoid:LoadAnimation(script.Animations.RightD)
  49. PlyRightD:Play()
  50. Char.HumanoidRootPart.Velocity = Char.HumanoidRootPart.CFrame.rightVector*150
  51. print("RDash")
  52. wait(0.3)
  53. PlyRightD:Stop()
  54. wait(1.2)
  55. Debounce = false
  56. end
  57. end
  58. end
  59. end)
  60. UserInputService.InputBegan:Connect(function(Input, GameStuff)
  61. if GameStuff then return end
  62. if Input.KeyCode == Enum.KeyCode.A then
  63. if not Tapped then
  64. Tapped = true
  65. wait(Time)
  66. Tapped = false
  67. else
  68. if not Debounce then
  69. Debounce = true
  70. local PlyLeftD = plr.Character.Humanoid:LoadAnimation(script.Animations.LeftD)
  71. PlyLeftD:Play()
  72. Char.HumanoidRootPart.Velocity = Char.HumanoidRootPart.CFrame.rightVector*-150
  73. print("LDash")
  74. wait(0.3)
  75. PlyLeftD:Stop()
  76. wait(1.2)
  77. Debounce = false
  78. end
  79. end
  80. end
  81. end)
  82. UserInputService.InputBegan:Connect(function(Input, GameStuff)
  83. if GameStuff then return end
  84. if Input.KeyCode == Enum.KeyCode.S then
  85. if not Tapped then
  86. Tapped = true
  87. wait(Time)
  88. Tapped = false
  89. else
  90. if not Debounce then
  91. Debounce = true
  92. local PlyBackD = plr.Character.Humanoid:LoadAnimation(script.Animations.BackD)
  93. PlyBackD:Play()
  94. Char.HumanoidRootPart.Velocity = Char.HumanoidRootPart.CFrame.lookVector*-150
  95. print("BDash")
  96. wait(0.3)
  97. PlyBackD:Stop()
  98. wait(1.2)
  99. Debounce = false
  100. end
  101. end
  102. end
  103. end)
Add Comment
Please, Sign In to add comment