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- Mon Dec 21 22:36:28 2015
- Windows-8-6.2.9200
- Ren'Py 6.99.7.858
- Bootstrap to the start of init.init took 0.09s
- Early init took 0.02s
- Loader init took 0.03s
- Loading error handling took 0.02s
- Loading script took 0.09s
- Loading persistent took 0.01s
- Importing _renpysteam: ImportError('No module named _renpysteam',)
- Running init code took 0.10s
- Loading analysis data took 0.02s
- Analyze and compile ATL took 0.01s
- Index archives took 0.00s
- Dump and make backups. took 0.05s
- Cleaning cache took 0.00s
- Making clean stores took 0.00s
- Creating interface object took 0.01s
- Cleaning stores took 0.00s
- Init translation took 0.00s
- Build styles took 0.00s
- Load screen analysis took 0.02s
- Analyze screens took 0.00s
- Save screen analysis took 0.00s
- Prepare screens took 0.07s
- Save pyanalysis. took 0.00s
- Save bytecode. took 0.00s
- Running _start took 0.00s
- Performance test:
- Interface start took 0.01s
- Couldn't import angle renderer:
- Traceback (most recent call last):
- File "C:\Users\Mojica\Downloads\renpy-6.15.0-sdk\renpy\display\core.py", line 1641, in make_draw
- __import__(mod)
- File "renpy/angle/gltexture.pxd", line 28, in init renpy.angle.gldraw (gen\renpy.angle.gldraw.c:21774)
- cdef class TextureCore:
- File "renpy/angle/gltexture.pyx", line 1, in init renpy.angle.gltexture (gen\renpy.angle.gltexture.c:18376)
- # This file was automatically generated from renpy/gl/gltexture.pyx
- ImportError: No module named gl
- Unknown renderer: angle
- Windowed mode.
- Screen sizes: virtual=(1366, 768) physical=(1179, 663) drawable=(1179, 663)
- Vendor: 'Intel'
- Renderer: 'Intel(R) HD Graphics 3000'
- Version: '3.1.0 - Build 9.17.10.4229'
- Display Info: <Info({'blit_sw_CC': False, 'bitsize': 32, 'wm': True, 'losses': (0, 0, 0, 8), 'hw': False, 'masks': (16711680L, 65280L, 255L, 0L), 'current_h': 768, 'current_w': 1366, 'shifts': (16, 8, 0, 0), 'blit_sw_A': False, 'blit_hw': False, 'blit_sw': False, 'bytesize': 4, 'blit_hw_CC': False, 'blit_hw_A': False, 'video_mem': 268435456})>
- Extensions:
- GL_3DFX_texture_compression_FXT1
- GL_ARB_color_buffer_float
- GL_ARB_compatibility
- GL_ARB_copy_buffer
- GL_ARB_depth_buffer_float
- GL_ARB_depth_clamp
- GL_ARB_depth_texture
- GL_ARB_draw_buffers
- GL_ARB_draw_buffers_blend
- GL_ARB_draw_elements_base_vertex
- GL_ARB_draw_instanced
- GL_ARB_explicit_attrib_location
- GL_ARB_fragment_coord_conventions
- GL_ARB_fragment_program
- GL_ARB_fragment_program_shadow
- GL_ARB_fragment_shader
- GL_ARB_framebuffer_object
- GL_ARB_framebuffer_sRGB
- GL_ARB_half_float_pixel
- GL_ARB_half_float_vertex
- GL_ARB_instanced_arrays
- GL_ARB_map_buffer_range
- GL_ARB_multisample
- GL_ARB_multitexture
- GL_ARB_occlusion_query
- GL_ARB_occlusion_query2
- GL_ARB_pixel_buffer_object
- GL_ARB_point_parameters
- GL_ARB_point_sprite
- GL_ARB_provoking_vertex
- GL_ARB_sampler_objects
- GL_ARB_seamless_cube_map
- GL_ARB_shader_bit_encoding
- GL_ARB_shader_objects
- GL_ARB_shading_language_100
- GL_ARB_shadow
- GL_ARB_sync
- GL_ARB_texture_border_clamp
- GL_ARB_texture_buffer_object_rgb32
- GL_ARB_texture_compression
- GL_ARB_texture_compression_rgtc
- GL_ARB_texture_cube_map
- GL_ARB_texture_env_add
- GL_ARB_texture_env_combine
- GL_ARB_texture_env_crossbar
- GL_ARB_texture_env_dot3
- GL_ARB_texture_float
- GL_ARB_texture_non_power_of_two
- GL_ARB_texture_query_lod
- GL_ARB_texture_rectangle
- GL_ARB_texture_rg
- GL_ARB_texture_rgb10_a2ui
- GL_ARB_timer_query
- GL_ARB_transpose_matrix
- GL_ARB_uniform_buffer_object
- GL_ARB_vertex_array_bgra
- GL_ARB_vertex_array_object
- GL_ARB_vertex_buffer_object
- GL_ARB_vertex_program
- GL_ARB_vertex_shader
- GL_ARB_vertex_type_2_10_10_10_rev
- GL_ARB_window_pos
- GL_ATI_separate_stencil
- GL_EXT_abgr
- GL_EXT_bgra
- GL_EXT_blend_color
- GL_EXT_blend_equation_separate
- GL_EXT_blend_func_separate
- GL_EXT_blend_minmax
- GL_EXT_blend_subtract
- GL_EXT_clip_volume_hint
- GL_EXT_compiled_vertex_array
- GL_EXT_draw_buffers2
- GL_EXT_draw_range_elements
- GL_EXT_fog_coord
- GL_EXT_framebuffer_blit
- GL_EXT_framebuffer_multisample
- GL_EXT_framebuffer_object
- GL_EXT_gpu_program_parameters
- GL_EXT_multi_draw_arrays
- GL_EXT_packed_depth_stencil
- GL_EXT_packed_float
- GL_EXT_packed_pixels
- GL_EXT_rescale_normal
- GL_EXT_secondary_color
- GL_EXT_separate_specular_color
- GL_EXT_shadow_funcs
- GL_EXT_stencil_two_side
- GL_EXT_stencil_wrap
- GL_EXT_texture3D
- GL_EXT_texture_array
- GL_EXT_texture_compression_s3tc
- GL_EXT_texture_edge_clamp
- GL_EXT_texture_env_add
- GL_EXT_texture_env_combine
- GL_EXT_texture_filter_anisotropic
- GL_EXT_texture_integer
- GL_EXT_texture_lod_bias
- GL_EXT_texture_rectangle
- GL_EXT_texture_sRGB
- GL_EXT_texture_shared_exponent
- GL_EXT_texture_snorm
- GL_EXT_texture_swizzle
- GL_EXT_transform_feedback
- GL_IBM_texture_mirrored_repeat
- GL_INTEL_map_texture
- GL_INTEL_performance_queries
- GL_NV_blend_square
- GL_NV_conditional_render
- GL_NV_primitive_restart
- GL_NV_texgen_reflection
- GL_SGIS_generate_mipmap
- GL_SGIS_texture_edge_clamp
- GL_SGIS_texture_lod
- GL_WIN_swap_hint
- Number of texture units: 8
- Using shader environment.
- Using copy RTT.
- Using gl renderer.
- Texture testing:
- - Hardware max texture size: 8192
- - 64px textures work.
- - 128px textures work.
- - 256px textures work.
- - 51
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