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Hijiri

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Dec 22nd, 2015
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Python 5.50 KB | None | 0 0
  1. Mon Dec 21 22:36:28 2015
  2. Windows-8-6.2.9200
  3. Ren'Py 6.99.7.858
  4.  
  5.  
  6. Bootstrap to the start of init.init took 0.09s
  7. Early init took 0.02s
  8. Loader init took 0.03s
  9. Loading error handling took 0.02s
  10. Loading script took 0.09s
  11. Loading persistent took 0.01s
  12. Importing _renpysteam: ImportError('No module named _renpysteam',)
  13. Running init code took 0.10s
  14. Loading analysis data took 0.02s
  15. Analyze and compile ATL took 0.01s
  16. Index archives took 0.00s
  17. Dump and make backups. took 0.05s
  18. Cleaning cache took 0.00s
  19. Making clean stores took 0.00s
  20. Creating interface object took 0.01s
  21. Cleaning stores took 0.00s
  22. Init translation took 0.00s
  23. Build styles took 0.00s
  24. Load screen analysis took 0.02s
  25. Analyze screens took 0.00s
  26. Save screen analysis took 0.00s
  27. Prepare screens took 0.07s
  28. Save pyanalysis. took 0.00s
  29. Save bytecode. took 0.00s
  30. Running _start took 0.00s
  31. Performance test:
  32. Interface start took 0.01s
  33. Couldn't import angle renderer:
  34. Traceback (most recent call last):
  35.   File "C:\Users\Mojica\Downloads\renpy-6.15.0-sdk\renpy\display\core.py", line 1641, in make_draw
  36.     __import__(mod)
  37.   File "renpy/angle/gltexture.pxd", line 28, in init renpy.angle.gldraw (gen\renpy.angle.gldraw.c:21774)
  38.     cdef class TextureCore:
  39.   File "renpy/angle/gltexture.pyx", line 1, in init renpy.angle.gltexture (gen\renpy.angle.gltexture.c:18376)
  40.     # This file was automatically generated from renpy/gl/gltexture.pyx
  41. ImportError: No module named gl
  42. Unknown renderer: angle
  43.  
  44. Windowed mode.
  45. Screen sizes: virtual=(1366, 768) physical=(1179, 663) drawable=(1179, 663)
  46. Vendor: 'Intel'
  47. Renderer: 'Intel(R) HD Graphics 3000'
  48. Version: '3.1.0 - Build 9.17.10.4229'
  49. Display Info: <Info({'blit_sw_CC': False, 'bitsize': 32, 'wm': True, 'losses': (0, 0, 0, 8), 'hw': False, 'masks': (16711680L, 65280L, 255L, 0L), 'current_h': 768, 'current_w': 1366, 'shifts': (16, 8, 0, 0), 'blit_sw_A': False, 'blit_hw': False, 'blit_sw': False, 'bytesize': 4, 'blit_hw_CC': False, 'blit_hw_A': False, 'video_mem': 268435456})>
  50. Extensions:
  51.    
  52.     GL_3DFX_texture_compression_FXT1
  53.     GL_ARB_color_buffer_float
  54.     GL_ARB_compatibility
  55.     GL_ARB_copy_buffer
  56.     GL_ARB_depth_buffer_float
  57.     GL_ARB_depth_clamp
  58.     GL_ARB_depth_texture
  59.     GL_ARB_draw_buffers
  60.     GL_ARB_draw_buffers_blend
  61.     GL_ARB_draw_elements_base_vertex
  62.     GL_ARB_draw_instanced
  63.     GL_ARB_explicit_attrib_location
  64.     GL_ARB_fragment_coord_conventions
  65.     GL_ARB_fragment_program
  66.     GL_ARB_fragment_program_shadow
  67.     GL_ARB_fragment_shader
  68.     GL_ARB_framebuffer_object
  69.     GL_ARB_framebuffer_sRGB
  70.     GL_ARB_half_float_pixel
  71.     GL_ARB_half_float_vertex
  72.     GL_ARB_instanced_arrays
  73.     GL_ARB_map_buffer_range
  74.     GL_ARB_multisample
  75.     GL_ARB_multitexture
  76.     GL_ARB_occlusion_query
  77.     GL_ARB_occlusion_query2
  78.     GL_ARB_pixel_buffer_object
  79.     GL_ARB_point_parameters
  80.     GL_ARB_point_sprite
  81.     GL_ARB_provoking_vertex
  82.     GL_ARB_sampler_objects
  83.     GL_ARB_seamless_cube_map
  84.     GL_ARB_shader_bit_encoding
  85.     GL_ARB_shader_objects
  86.     GL_ARB_shading_language_100
  87.     GL_ARB_shadow
  88.     GL_ARB_sync
  89.     GL_ARB_texture_border_clamp
  90.     GL_ARB_texture_buffer_object_rgb32
  91.     GL_ARB_texture_compression
  92.     GL_ARB_texture_compression_rgtc
  93.     GL_ARB_texture_cube_map
  94.     GL_ARB_texture_env_add
  95.     GL_ARB_texture_env_combine
  96.     GL_ARB_texture_env_crossbar
  97.     GL_ARB_texture_env_dot3
  98.     GL_ARB_texture_float
  99.     GL_ARB_texture_non_power_of_two
  100.     GL_ARB_texture_query_lod
  101.     GL_ARB_texture_rectangle
  102.     GL_ARB_texture_rg
  103.     GL_ARB_texture_rgb10_a2ui
  104.     GL_ARB_timer_query
  105.     GL_ARB_transpose_matrix
  106.     GL_ARB_uniform_buffer_object
  107.     GL_ARB_vertex_array_bgra
  108.     GL_ARB_vertex_array_object
  109.     GL_ARB_vertex_buffer_object
  110.     GL_ARB_vertex_program
  111.     GL_ARB_vertex_shader
  112.     GL_ARB_vertex_type_2_10_10_10_rev
  113.     GL_ARB_window_pos
  114.     GL_ATI_separate_stencil
  115.     GL_EXT_abgr
  116.     GL_EXT_bgra
  117.     GL_EXT_blend_color
  118.     GL_EXT_blend_equation_separate
  119.     GL_EXT_blend_func_separate
  120.     GL_EXT_blend_minmax
  121.     GL_EXT_blend_subtract
  122.     GL_EXT_clip_volume_hint
  123.     GL_EXT_compiled_vertex_array
  124.     GL_EXT_draw_buffers2
  125.     GL_EXT_draw_range_elements
  126.     GL_EXT_fog_coord
  127.     GL_EXT_framebuffer_blit
  128.     GL_EXT_framebuffer_multisample
  129.     GL_EXT_framebuffer_object
  130.     GL_EXT_gpu_program_parameters
  131.     GL_EXT_multi_draw_arrays
  132.     GL_EXT_packed_depth_stencil
  133.     GL_EXT_packed_float
  134.     GL_EXT_packed_pixels
  135.     GL_EXT_rescale_normal
  136.     GL_EXT_secondary_color
  137.     GL_EXT_separate_specular_color
  138.     GL_EXT_shadow_funcs
  139.     GL_EXT_stencil_two_side
  140.     GL_EXT_stencil_wrap
  141.     GL_EXT_texture3D
  142.     GL_EXT_texture_array
  143.     GL_EXT_texture_compression_s3tc
  144.     GL_EXT_texture_edge_clamp
  145.     GL_EXT_texture_env_add
  146.     GL_EXT_texture_env_combine
  147.     GL_EXT_texture_filter_anisotropic
  148.     GL_EXT_texture_integer
  149.     GL_EXT_texture_lod_bias
  150.     GL_EXT_texture_rectangle
  151.     GL_EXT_texture_sRGB
  152.     GL_EXT_texture_shared_exponent
  153.     GL_EXT_texture_snorm
  154.     GL_EXT_texture_swizzle
  155.     GL_EXT_transform_feedback
  156.     GL_IBM_texture_mirrored_repeat
  157.     GL_INTEL_map_texture
  158.     GL_INTEL_performance_queries
  159.     GL_NV_blend_square
  160.     GL_NV_conditional_render
  161.     GL_NV_primitive_restart
  162.     GL_NV_texgen_reflection
  163.     GL_SGIS_generate_mipmap
  164.     GL_SGIS_texture_edge_clamp
  165.     GL_SGIS_texture_lod
  166.     GL_WIN_swap_hint
  167. Number of texture units: 8
  168. Using shader environment.
  169. Using copy RTT.
  170. Using gl renderer.
  171. Texture testing:
  172. - Hardware max texture size: 8192
  173. - 64px textures work.
  174. - 128px textures work.
  175. - 256px textures work.
  176. - 51
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