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Apr 28th, 2019
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  1. if game:GetService("RunService"):IsClient() then error("Script must be server-side in order to work; use h/ and not hl/") end
  2. local Player,Mouse,mouse,UserInputService,ContextActionService = owner
  3. do
  4. print("FE Compatibility code by Mokiros")
  5. script.Parent = Player.Character
  6.  
  7. --RemoteEvent for communicating
  8. local Event = Instance.new("RemoteEvent")
  9. Event.Name = "UserInput_Event"
  10.  
  11. --Fake event to make stuff like Mouse.KeyDown work
  12. local function fakeEvent()
  13. local t = {_fakeEvent=true,Connect=function(self,f)self.Function=f end}
  14. t.connect = t.Connect
  15. return t
  16. end
  17.  
  18. --Creating fake input objects with fake variables
  19. local m = {Target=nil,Hit=CFrame.new(),KeyUp=fakeEvent(),KeyDown=fakeEvent(),Button1Up=fakeEvent(),Button1Down=fakeEvent()}
  20. local UIS = {InputBegan=fakeEvent(),InputEnded=fakeEvent()}
  21. local CAS = {Actions={},BindAction=function(self,name,fun,touch,...)
  22. CAS.Actions[name] = fun and {Name=name,Function=fun,Keys={...}} or nil
  23. end}
  24. --Merged 2 functions into one by checking amount of arguments
  25. CAS.UnbindAction = CAS.BindAction
  26.  
  27. --This function will trigger the events that have been :Connect()'ed
  28. local function te(self,ev,...)
  29. local t = m[ev]
  30. if t and t._fakeEvent and t.Function then
  31. t.Function(...)
  32. end
  33. end
  34. m.TrigEvent = te
  35. UIS.TrigEvent = te
  36.  
  37. Event.OnServerEvent:Connect(function(plr,io)
  38. if plr~=Player then return end
  39. if io.isMouse then
  40. m.Target = io.Target
  41. m.Hit = io.Hit
  42. else
  43. local b = io.UserInputState == Enum.UserInputState.Begin
  44. if io.UserInputType == Enum.UserInputType.MouseButton1 then
  45. return m:TrigEvent(b and "Button1Down" or "Button1Up")
  46. end
  47. for _,t in pairs(CAS.Actions) do
  48. for _,k in pairs(t.Keys) do
  49. if k==io.KeyCode then
  50. t.Function(t.Name,io.UserInputState,io)
  51. end
  52. end
  53. end
  54. m:TrigEvent(b and "KeyDown" or "KeyUp",io.KeyCode.Name:lower())
  55. UIS:TrigEvent(b and "InputBegan" or "InputEnded",io,false)
  56. end
  57. end)
  58. Event.Parent = NLS([==[
  59. local Player = game:GetService("Players").LocalPlayer
  60. local Event = script:WaitForChild("UserInput_Event")
  61.  
  62. local UIS = game:GetService("UserInputService")
  63. local input = function(io,a)
  64. if a then return end
  65. --Since InputObject is a client-side instance, we create and pass table instead
  66. Event:FireServer({KeyCode=io.KeyCode,UserInputType=io.UserInputType,UserInputState=io.UserInputState})
  67. end
  68. UIS.InputBegan:Connect(input)
  69. UIS.InputEnded:Connect(input)
  70.  
  71. local Mouse = Player:GetMouse()
  72. local h,t
  73. --Give the server mouse data 30 times every second, but only if the values changed
  74. --If player is not moving their mouse, client won't fire events
  75. while wait(1/30) do
  76. if h~=Mouse.Hit or t~=Mouse.Target then
  77. h,t=Mouse.Hit,Mouse.Target
  78. Event:FireServer({isMouse=true,Target=t,Hit=h})
  79. end
  80. end]==],Player.Character)
  81. Mouse,mouse,UserInputService,ContextActionService = m,m,UIS,CAS
  82. end
  83. --[[Feel free to take a copy of this script. This script lets you draw on everything! This script is a local script.]]--
  84.  
  85. plyr = owner
  86. c = plyr.Character
  87. RunService = game:service'RunService'
  88. local draw2 = false
  89. local colorA = 1
  90. local lastPos
  91.  
  92. tool = Instance.new("HopperBin", plyr.Backpack)
  93. tool.Name = "Draw"
  94.  
  95.  
  96.  
  97.  
  98.  
  99. function draw(obj) --
  100. local lastPos = obj.CFrame.p
  101. coroutine.wrap(function()
  102. while wait() do
  103. if draw2 then
  104. while draw2 do
  105. RunService.Stepped:wait()
  106. objC = obj:Clone()
  107. objC.Parent = c
  108. objC.Anchored = true
  109. local distance = (lastPos- obj.CFrame.p).magnitude
  110. objC.Size = Vector3.new(.2,.2,distance)
  111. objC.CFrame = CFrame.new(lastPos,obj.Position)*CFrame.new(0,0,-distance/2)
  112. lastPos = obj.CFrame.p
  113. end
  114. else
  115. break
  116. end
  117. end
  118. end)()
  119. end
  120.  
  121. tool.Selected:connect(function(mouse)
  122.  
  123. mouse.Button1Down:connect(function(mouse)
  124. part = Instance.new("Part", c)
  125. part.Name = "location"
  126. part.BottomSurface = 0
  127. part.TopSurface = 0
  128. part.BrickColor = BrickColor.Black()
  129. part.FormFactor = "Custom"
  130. part.Size = Vector3.new(0.2, 0.2, 0.2)
  131. part.Anchored = true
  132. part.Locked = true
  133. coroutine.wrap(function()
  134. while part ~= nil do
  135. part.CFrame = CFrame.new(plyr:GetMouse().Hit.p.x,plyr:GetMouse().Hit.p.y,plyr:GetMouse().Hit.p.z)
  136. RunService.Stepped:wait()
  137. end
  138. end)()
  139. draw(part)
  140. draw2 = true
  141. end)
  142. mouse.Button1Up:connect(function(mouse)
  143. game:service'Debris':AddItem(part, 0)
  144. draw2 = false
  145. pcall(function()
  146. lastPos = nil
  147. end)
  148.  
  149. end)
  150.  
  151. end)
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