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  1. ###########################################
  2. - AFT -
  3.  
  4. Amazing Follower Tweaks
  5.  
  6. [Skyrim MOD]
  7.  
  8. ###########################################
  9.  
  10. April 28, 2013
  11. Version: 1.66
  12.  
  13. Written by: Dheu
  14. Email: Dheuster@gmail.com
  15. Use subject: AFT Version 1.66
  16.  
  17.  
  18. SUMMARY
  19. -------------------------------------------------------------------------------
  20.  
  21. Up to 5 followers. Full werewolf support including ability to turn followers
  22. into werewolves/Vampire (lords). Possession and a sleep command. Pack Mule
  23. support (followers have 1000 carry capacity) including item fast transfer
  24. and automated fencing.
  25.  
  26. Control follower gear, combat spells, combat style, aggression, morality
  27. and courage. Followers will ride horses, make camp, ignore traps and
  28. friendly fire, recharge weapons, teleport to the PC on weapon draw and
  29. even dance...
  30.  
  31. Watch or manage your followers level up, view stats, perks and spells.
  32. Create and assign up to three outfits (support for custom items). Pose
  33. followers around your house/camp or just tell them to hangout where you
  34. want them. Various AI updates.
  35.  
  36. ===============================================================================
  37. Table of Contents:
  38. ===============================================================================
  39.  
  40.  
  41. I. Feature List
  42. II. Installation
  43. A. Requirements
  44. B. Steam Workshop
  45. C. Manual
  46. D. Upgrading
  47. E. Notes
  48. F. Known Issues
  49. G. Trouble Shooting
  50.  
  51. III. Detailed Usage
  52. A. Tweak Options Dialogue Menu
  53. 1. Actions
  54. 2. Gear
  55. 3. Combat
  56. 4. Magic
  57. 5. Info
  58. 6. Pose
  59. 7. Settings
  60. B. Tweak Command Power
  61. 1. Actions
  62. 2. Transform
  63. 3. Misc
  64. 4. Tools
  65. C. Tweak Make Follower Power
  66. D. How do outfits work?
  67. E. Managed Follower Limits
  68. F. Recognized Perks
  69. G. Skill Synergy Details
  70.  
  71. IV. Other
  72. A. Bonus Outfits
  73. B. Horses
  74. C. Marriage
  75. D. Tips and Tricks
  76. E. Recommendations
  77.  
  78. V. Advanced Trouble Shooting
  79. VI. Uninstall
  80. VII. Version History
  81. VIII. Credits
  82. IV. More...
  83.  
  84. A. DawnGuard
  85. B. Hearthfire
  86. C. DragonBorn
  87.  
  88. D. Compatibility with other mods
  89. E. Follower Locations and Codes
  90. F. Changing the default Bonus Outfit
  91. G. Technical (For Developers)
  92.  
  93. -------------------------------------------------------------------------------
  94. I. > > > > Feature List:
  95. -------------------------------------------------------------------------------
  96.  
  97. - Increased max followers to 5
  98.  
  99. I could have made it more, but there are too many small interiors and
  100. doorways that start to feel really cramped if you play with too many
  101. followers. I personally prefer no more than 3, but I bumped it up to 5
  102. due to popular demand.
  103.  
  104. - AI Improvements:
  105.  
  106. Followers avoid/ignore traps, interact with environments, auto-toggle
  107. helmets, recharge their weapons, forgive friendly fire. And all of this
  108. is optional of coarse.
  109.  
  110. - Control Follower Outfits
  111.  
  112. Create and assign up to three outfits. One for standard use and one for
  113. in-city use and one for the player home. Feel free to create your outfit
  114. out of your favorite custom mod items.
  115.  
  116. - Teach Followers new spells:
  117.  
  118. Aft supports two spell types: Regular Spells and Tweak Spells. You can
  119. teach a follower either type by equipping known spells and selecting the
  120. appropriate option from the magic menu.
  121.  
  122. Regular spells are handled by the games standard combat AI. However you
  123. may also create up to 4 "Tweak" Spells that can be customized to cast
  124. under certain conditions on certain players. This is especially handy
  125. for creating cleric type characters.
  126.  
  127. - Dismiss Followers, but tell them to hang out where you are
  128.  
  129. Handy for keeping all your followers in one location (like your house).
  130.  
  131. - Turn followers into werewolves!
  132.  
  133. If you are a werewolf, just tell them to drink your blood. You can then
  134. configure the conditions in which they will change from their combat
  135. style menu
  136.  
  137. - Turn followers into vampires
  138.  
  139. If you are a vampire, feel free to "embrace" your follower. They will
  140. become a vampire and gain the expected resistances and spells.
  141.  
  142. - Turn followers into vampire lords
  143.  
  144. If you happen to have Dawnguard, you will be able to upgrade your
  145. followers to pure-blood vampire lords. This means they aren't disfigured
  146. in the face and can transform into Vampire Lord form.
  147.  
  148. - Control Follower Combat Style
  149.  
  150. Are you a fan of character concepts? Use AFT to strictly enforce
  151. follower combat style or simply use the General style if you prefer
  152. skyrims system.
  153.  
  154. Styles like "Spell Sword" and "Mage Staff" include micro-managed combat
  155. AI that ensures followers use a combination of their weapon and spells.
  156.  
  157. - Manage Level Up
  158.  
  159. AFT supports both Auto and Manual Level Up modes so you can do nothing
  160. or specify where every last stat and skill point goes. It is your call.
  161. When managed, your follower will continue to receive stat and skill bonuses
  162. even beyond their level cap.
  163.  
  164. - Remotely command followers in combat
  165.  
  166. The Tweak Command Power lets you direct followers during combat. Tell
  167. followers to attack or hold back, summon them to you or even tell
  168. followers to transform into their Beast forms.
  169.  
  170. - Pose Followers
  171.  
  172. Have followers strike a pose or dance and then have them stay that way.
  173. A fun way to add ambience to your camp or house.
  174.  
  175. - Possess the body of your followers (Vampires only)
  176.  
  177. Charge into combat possessing the body of a follower (who has maybe
  178. transformed into a werewolf?). When your follower falls, you will
  179. transfer back to the players body, safely stashed away around the corner.
  180.  
  181. - Stealth Mode
  182.  
  183. A power that makes all followers invisible and muffled until YOU get
  184. caught or attack someone. Great for assassination missions.
  185.  
  186. - Tell Followers to Make camp
  187.  
  188. Very basic tent, sleeping bags, and fire. Enable the enhanced AI and tell
  189. followers to Relax at camp if you wish to see them make use of the camp
  190. elements.
  191.  
  192. - Option: Followers cant die
  193.  
  194. For people that don't like reloading.
  195.  
  196. - Option: Followers Catch up on weapon draw
  197.  
  198. Following the player across skyrim's treacherous terrain can be difficult.
  199. Luckily, followers will catch up to you anytime you draw your weapon. Handy
  200. when you find yourself surrounded by enemies.
  201.  
  202. - Option: Skill Synergy
  203.  
  204. You get credit for a percentage of your followers prowess in combat.
  205.  
  206. - Option: Ask Followers to sleep anywhere
  207.  
  208. A boon for vampires who can use followers as a travelling happy meal.
  209.  
  210. - Option: Beast form followers ignored just like summoned creatures.
  211.  
  212. You can walk around with 2 Daedric Lords, so why do people care if you
  213. have a werewolf or two? This option prevents people from attacking you
  214. on sight if you have werewolf or Vampire Lord followers.
  215.  
  216. - Option: Followers Ride Horses
  217.  
  218. It is amazing how much immersion it adds to see your followers mount up.
  219. See readme for restrictions.
  220.  
  221. - Option : 1000 carrying capacity for Followers
  222.  
  223. Get through 2 whole quests before needing to visit a merchant.
  224.  
  225. - Item De-duplication
  226.  
  227. Followers can automatically remove duplicate items from your inventory.
  228. (some items like arrows, soul gems, nirnroots and lock picks are ignored)
  229.  
  230. - Followers can auto Fence items
  231.  
  232. Save time when you have 5 followers sporting 5000 lbs of inventory. Nice
  233. when combined with Item de-duplication.
  234.  
  235. - Option : Control Follower Aggression
  236.  
  237. Prevent them from attacking people when you are trying to sneak around.
  238.  
  239. - Option : Control Follower Courage
  240.  
  241. Prevent them from running from combat.
  242.  
  243. - Option : Control Follower Morality
  244.  
  245. Ever get tired of a follower refusing to do something you tell them to?
  246. Well, this mod makes sure that doesn't happen.
  247.  
  248. - Additional Marriage Options
  249.  
  250. Illia, Aranea, Eola, Ugor, and Lydia by popular request. Also Erik the
  251. Slayer, Golldir, Ahtar.
  252.  
  253. - Ability to remove Follower Bows
  254.  
  255. What can I say. The bow on the back is irritating.
  256.  
  257. - Bonus Outfit Support** (See readme for details)
  258.  
  259. A custom outfit you can have any follower put on. Outfit packs coming soon.
  260.  
  261. - Minor bug fixes:
  262.  
  263. Lydia no longer sits in your Breeze home room all day like a stalker.
  264.  
  265.  
  266. -------------------------------------------------------------------------------
  267. II. > > > > Installation
  268. -------------------------------------------------------------------------------
  269.  
  270. A. Requirements
  271.  
  272. This mod requires Skyrim patch 1.9.29.08 or newer. To find out what
  273. version you have, hit ESC within the game and look in the bottom left
  274. corner of the System:Save/Load screen.
  275.  
  276. This Mod does NOT require Dawnguard. However it is Dawnguard
  277. compatible and new features will appear if you have Dawnguard installed.
  278.  
  279. This Mod does NOT require DragonBorn. However it is DragonBorn
  280. compatible and new features will appear if you have DragonBorn installed.
  281.  
  282.  
  283. B. Steam Workshop Installation
  284.  
  285. Installation from Steam workshop is relatively easy. You search for the
  286. mod in workshop "Amazing" in the [Follower] category normally finds it.
  287. Then hit "Subscribe" to install it and begin receiving updates.
  288.  
  289. The main thing is that you keep AFT at or towards the bottom of your
  290. load order. Many users install other mods at the same time they install
  291. AFT. If AFT is not at the bottom of the load order when all is said and
  292. done, there is a decent probability of a mod conflict.
  293.  
  294. I also recommend that users UNSUBSCRIBE to Amazing Follower Tweaks
  295. following the initial download. This will prevent future updates from
  296. potentially breaking your save games.
  297.  
  298. C. Manual Installation (Downloaded from SkyrimNexus)
  299.  
  300. This is probably the safest method as it ensures full control over when
  301. you upgrade (or don't upgrade) to the latest version of the mod.
  302.  
  303. 1) If you do not already have it, get 7-zip : www.7-zip.org
  304.  
  305. ** Do not use WinRar to open/extract .7z files. It will corrupt them.
  306.  
  307. 2) Once 7-zip is installed, open the .7z file downloaded from SkyrimNexus
  308. with it. Typically you need only double click the file:
  309.  
  310. AmazingFollowerTweaks_v1_66.7z
  311.  
  312. 3) Within the 7-zip window, select the menu options:
  313.  
  314. "Help" -> "About 7-zip"
  315.  
  316. Ensure you have version 9.20 or greater/newer. If you do not, return
  317. to step 1 and get the latest version.
  318.  
  319. 4) The 7-zip window will show 2 files:
  320.  
  321. /Data
  322. readme_aft.txt
  323.  
  324. A common mistake made by people reading this readme is that they
  325. double click the readme_aft.txt file and then hit extract. However,
  326. if you are reading this readme from the .7z file, chances are the
  327. readme_aft.txt file is the only thing hi-lighted. You will want to
  328. ensure both the Data directory and the readme_aft.txt are hi-lighted
  329. before hitting the extract button.
  330.  
  331. To hi-light both entries quickly, hit CTRL + A
  332.  
  333. 5) Hit Extract and then [...] to browse to the location of your skyrim
  334. installation.
  335.  
  336. Most people will find it in one of these two locations:
  337.  
  338. Computer -> C:\Program Files (x86)\steam\steamapps\common\skyrim
  339.  
  340. or
  341.  
  342. Computer -> C:\Program Files\steam\steamapps\common\skyrim
  343.  
  344. After you click on and hi-light skyrim, click [OK] and then [OK]
  345. once more
  346.  
  347. 6) If this is your first time installing AFT, go to step 7.
  348. If you previously had AFT installed, you will be prompted to
  349. confirm file overwrite for the three files:
  350.  
  351. AmazingFollowerTweaks.bsa
  352. AmazingFollowerTweaks.bsl
  353. AmazingFollowerTweaks.esp
  354.  
  355. Click [Yes] to each file as it comes up
  356.  
  357. 7) When you start up Skyrim, go to Data Files and make sure the
  358. AmazingFollowerTweaks.esp mod is checked. I also recommend
  359. boosting its priority. This is done in the Default mod
  360. manager by moving the mod to the BOTTOM of the load order.
  361.  
  362.  
  363. D. Upgrading
  364.  
  365. If you have version 1.5x or newer, the best way to upgrade is to
  366. simply clobber your old AFT files with the new AFT files. This
  367. means following the same installation instructions that you
  368. followed the first time you installed AFT. For most users, this
  369. is all you will need to do.
  370.  
  371. NOTE:
  372.  
  373. Starting with version 1.6, if you enable inventory management, any
  374. unworn inventory items are stored in a backpack. Inventory management
  375. is enabled by default for any previous followers you were managing with
  376. AFT.
  377.  
  378. After an upgrade, you should walk around and talk to all of your
  379. active followers. This helps eliminate AI state issues that can
  380. happen during upgrade. While you are at it, you should probably
  381. add and remove their weapon to make sure the weapon AI is properly
  382. synched as well.
  383.  
  384. E. Notes
  385.  
  386. 1) Be aware should you ever disable AFT and start skyrim (say to try out a different
  387. follower mod), any old save games made with AFT may become dirty. Before doing
  388. this, you should load any AFT save games you wish to salvage and save cleaned
  389. versions of them. To clean the save game, us the Reset AFT function that comes
  390. with the mod. (Search for "Reset AFT")
  391.  
  392. 2) If you have other mods installed the mess with the timescale, this can lead to
  393. crashing. However this is generally only an issue if the timescale value is
  394. increased (default is 20).
  395.  
  396. 3) If your follower uses bows or two handed weapons, you may have to
  397. remove their weapon and give it back to them for their AI to register
  398. the proper weapon animation. From time to time this issue may appear
  399. again, but generally it should not unless you use stealth mode or
  400. transform into beast mode a lot.
  401.  
  402. 4) During an upgrade, some follower items may get transfered to the backpack.
  403. Make sure to check the backpack if you think items are disappearing.
  404.  
  405. 5) When inventory management is enabled on a follower, and you use the root
  406. level dialogue option "Let me take a look at your items", you are actually
  407. viewing the followers current outfit. The outfits have lots of scripts
  408. monitoring them and if they grow too large, may lead to game instability.
  409. So make sure to use the "Open your backpack" dialogue option if you are
  410. simply storing items on the follower.
  411.  
  412. F. Known Issues
  413.  
  414. - Dont assign rings or necklaces with the Default Female Bonus Outfit or
  415. the arms get cut off.
  416.  
  417. - If you use Vampiric Possession, use it at least twice. Using it only once
  418. causes a funky game state where the game may CTD on fast travel.
  419.  
  420. - City and Home Outfits:
  421.  
  422. - Use of home and city outfits can cause followers who are using two handed
  423. weapons and bows to use the wrong fighting stance which can actually prevent
  424. them from attacking. To fix, open the followers standard inventory and
  425. remove/add the weapon. If they still refuse to use the weapon, make
  426. sure you can use it yourself. If you can't, then drop the weapon
  427. on the ground again and pick it back up. That normally fixes the
  428. problem.
  429.  
  430. - Use of home and city outfits can cause enchanted weapons to lose
  431. their charge when transitioning between area types. This mostly
  432. happens with followers such as rangers who have 2 different weapon
  433. types in their inventory such as a bow and a sword.
  434.  
  435. To avoid the bug, dont enable City/Home outfits or dont give rangers
  436. enchanted weapons that require charges. IE: You can still safely enable
  437. the standard outfit on a ranger with enchanted weapons.
  438.  
  439. - DragonBorn includes Nordic Arrows which appear to cause game freezing
  440. when placed in the inventory of followers. Avoid using these arrows with
  441. AFT.
  442.  
  443. - If you convince Serana to cure her disease, she should re-appear in
  444. either Fort Dawnguard or Castle Volkair after 3 to 5 days. Sometimes
  445. she doesnt. It is not clear if this is actually an AFT bug or not, however
  446. If she does not reappear within 4 days, you can use:
  447.  
  448. Tweak COmmand Power => Tools => Summon Everyone
  449.  
  450. to find her.
  451.  
  452. - When using AFT with custom NPCs: Sometimes you need to use:
  453.  
  454. Tweak Options -> Actions -> Dismiss [normal]
  455.  
  456. To dismiss them. If that doesn't work, then try to use their normal
  457. dismissal dialogue in addition to AFTs dismiss. If that still doesn't
  458. work, use Tweak Options -> Actions -> Dismiss but hang out here
  459.  
  460. The final solution should almost always work
  461.  
  462. - Finally, AFT can only detect when weapons are LOW on charges. It can not
  463. detect enchanted weapons once they are fully depleted. THerefore,
  464. if you see a fully depleted weapon in your followers inventory, you will
  465. need to charge it yourself.
  466.  
  467.  
  468. G. Trouble Shooting:
  469.  
  470. These are questions I tend to ask all users when problems are reported:
  471.  
  472. 1) Does your version of AFT match the version of Skyrim?:
  473.  
  474. You can get the the version of skyrim from the bottom left corner
  475. of the Save/Load screen (You have to load a save game first)
  476.  
  477. AFT Version 1.63 - 1.66 : Patch 1.9.29 (minimum) required
  478. AFT Version 1.54 - 1.62 : Patch 1.8 (minimum) required
  479. AFT Version 1.34 - 1.42 : Patch 1.7 (minimum) required
  480. AFT Version 1.00 - 1.21 : Patch 1.5 (minimum) required
  481.  
  482. 2) Is AFT at the bottom of your load order?
  483.  
  484. Some users use Boss and boss sometimes decides to put AFT somewhere
  485. other than the bottom of the load order. Unless I tell you otherwise,
  486. always place aft at the bottom of your load order. Or at least
  487. try playing the game with AFT at the bottom of the load order before
  488. reporting any issues to me.
  489.  
  490. This may require that you set up a custom rule in Boss.
  491.  
  492. 3) Were you using another multi-follower mod before AFT?
  493.  
  494. If you had a multi-follower mod such as EFF or UFO before
  495. you installed AFT, you should either start a new game or
  496. you should make sure your old save game is properly cleaned.
  497.  
  498. Mods are baked into your save games when you save. Disabling and
  499. removing mods from your machine does not "clean" your old save
  500. games. You must follow the other mods uninstall directions while
  501. it is installed on your computer or it will continue to consume
  502. resources within the old saves, preventing AFT from working properly.
  503.  
  504. 4) Did you clean your Cache?
  505.  
  506. Steam -> Library -> (All Games) Elder Scrolls V-> Properties
  507. -> Local Files -> Verify Integrity of Game Cache
  508.  
  509. ** This is more important for users who are upgrading from
  510. an older version of AFT.
  511.  
  512. 5) Tweak Options not appearing
  513.  
  514. If you are started a new game and you did not see the Tweak
  515. Options menu when you gained your first (vanilla) follower, then
  516. you should consider a Clean Reset. This is a last resort, but
  517. appears to be the only way to get Skyrim to clear cached information
  518. about AFT.
  519.  
  520. 1) Re-install previous version of AFT (if you can)
  521. 2) Load any games you wish to salvage and run "Reset AFT". Then save a cleaned version of the game.
  522. 3) Quit Skyrim
  523. 4) Remove AFT from your computer. If you use steam, this means unsubscribing.
  524. 5) Start Skyrim and load the cleaned game you wish to continue playing.
  525. 6) Hit the T key and wait 24 hours.
  526. 6) Save
  527. 7) Quit Skyrim
  528. 8) Install the latest version of AFT
  529. 9) Load your previously cleaned save game or start a new game.
  530.  
  531.  
  532. -------------------------------------------------------------------------------
  533. III. > > > > Detailed Usage
  534. -------------------------------------------------------------------------------
  535.  
  536. After installing v1.6, you will find a book in your inventory called
  537. "AFT Readme". The item is an abbreviated version of this readme file
  538. which can be reviewed in game.
  539.  
  540. If you have any current followers when AFT is installed, you will need to
  541. dismiss them "I think it is time to part ways" and ask them to join you
  542. again before the Tweak Options menu will appear.
  543.  
  544. The Tweak Options Dialogue Menu contains many pre-battle AI configuration
  545. options so that when battle starts, you can focus on you and not worry
  546. about your followers.
  547.  
  548. For users who prefer more real-time control over followers, there is
  549. a Power Called "Tweak Command". This power activates a menu that can
  550. be used to remotely command your followers, during combat.
  551.  
  552. Finally, AFT adds a Tweak Make Follower Spell which can be used to
  553. import NPCs into the follower system. This is mainly for custom NPCs
  554. added by external mods, but can also be use on standard game NPCs at
  555. your own risk.
  556.  
  557. A. Tweak Options Dialogue Menu
  558.  
  559. |----------------|
  560. |+ Tweak Options |
  561. | - Actions |
  562. | - Gear |
  563. | - Combat |
  564. | - Magic |
  565. | - Pose |
  566. | - Info |
  567. | - Settings |
  568. |----------------|
  569.  
  570.  
  571. 1. Actions
  572.  
  573.  
  574. - Get Behind Me
  575.  
  576. Followers gets behind you. You can also access this command by
  577. sheathing and drawing your weapon while bumping into your
  578. follower.
  579.  
  580. - Possess Guardian
  581.  
  582. Possess Guardian only appears if you are or have been a vampire.
  583. You take over the body of the follower and can fight using basic
  584. melee attacks. Possession ends when you fall, get too far from the
  585. Player or sheathe your followers weapon/claws
  586.  
  587. ** This ability relies on unpatched Skyrim bugs. It is therefore one
  588. of the most unstable features of AFT. Use at your own risk.
  589.  
  590. - Make Camp
  591.  
  592. Creates a basic Camp. Only works outside. Camp automatically tears
  593. down after 24 hours if you forget to tear it down. If you make camp
  594. and get stuck, fast travel or Hit the "T" key and wait for 1 day.
  595.  
  596. - Round Up Any Horses I own
  597.  
  598. If you have purchased any horses, they will appear around you.
  599.  
  600.  
  601. - Dismiss but hang out here
  602.  
  603. Dismisses your follower, causing them to hang out wherever you
  604. happen to be.
  605.  
  606. - Sleep
  607.  
  608. Followers search for a nearby bed to sleep on. If one is not
  609. found, they will sleep on the ground. If you are a vampire, you
  610. can feed on sleeping followers.
  611.  
  612. - Dance For me
  613.  
  614. Followers dances until you move or draw a weapon.
  615.  
  616. - Give me some sugar
  617.  
  618. Follower kisses the player
  619.  
  620. - Stable my horses
  621.  
  622. All horses are returned to their stables.
  623.  
  624. - Tear Down Camp
  625.  
  626. Only appears if camp is currently active. Causes camp to disappear.
  627.  
  628. - Drink My blood [Create Werewolf]
  629.  
  630. Turns (non-vampire) follower into a werewolf.
  631.  
  632. - Let me embrace you [Create Vampire]
  633.  
  634. Turns (non-werewolf) follower into a Vampire
  635.  
  636. - Take my gift [Create Vampire Lord]
  637.  
  638. Turns (non-werewolf) follower into a Vampire Lord. Note this can also
  639. be used to "upgrade" standard vampire followers. One difference between
  640. Vampire Lords and Normal vampires is that Vampire Lords are not
  641. deformed.
  642.  
  643. ** NOTE: AFT checks if player is a VL when changing areas. So immediately
  644. after becoming a VL (or after Reseting AFT), this option will not appear
  645. until you walk through a door that causes a loading screen.
  646.  
  647. ----------------- All Followers -----------------
  648.  
  649. - All: Stop
  650.  
  651. This Action can also be accessed from the Tweak Commands Power.
  652. It causes all followers to stop as though you asked each one
  653. to wait individually. Waiting followers ignore combat and will
  654. not defend themselves.
  655.  
  656. - All: Stealth
  657.  
  658. This Action can also be accessed from the Tweak Commands Power.
  659. It causes all followers to become invisible and muffled. This
  660. prevents followers from giving the Player away on stealth
  661. missions.
  662.  
  663. ** Followers will transfer any torches they have to the player
  664. when this is activated to prevent them from using torches.
  665.  
  666. - All: Summon/Follow
  667.  
  668. This Action can also be accessed from the Tweak Commands Power.
  669. It causes all followers to appear around you. It also causes
  670. waiting followers to begin following you again.
  671.  
  672. - All: Relax
  673.  
  674. This Action can also be accessed from the Tweak Commands Power.
  675. Causes followers to immediatly relax, regardless of your
  676. auto-relax settings.
  677.  
  678.  
  679. 2. Gear
  680.  
  681. - View Inventory
  682.  
  683. View the followers unrestricted inventory allowing your to take
  684. and give items.
  685.  
  686. - Enable Outfit Management
  687.  
  688. When selected AFT will begin managing the followers outfit.
  689. The Gear menu will change and you will see the following:
  690.  
  691. View Backpack
  692. View Standard Outfit
  693.  
  694. When outfits are enabled, you will also find two new options
  695. under the "More Options..." submenu:
  696.  
  697. [ ] Enable City Outfit
  698. [ ] Enable Home Outfit
  699.  
  700. If you enable both the City and Home outfits, you will see an
  701. additional "View City Outfit" and "View Home Outfit" under
  702. the View Standard Outfit when you return to the Gear menu.
  703.  
  704. An Outfit is simply a list of items that are transfered from the
  705. followers backpack into their actual inventory when you enter
  706. certain areas. This allows you to control their weapon. You can
  707. also store items in the followers backpack such as scrolls and
  708. soul gems that they will ignore and not use.
  709.  
  710.  
  711. - [ ] Only Wear Helmet in Combat
  712.  
  713. As the option says. Follower will not put helment on unless
  714. they are in combat.
  715.  
  716. - Unequip All
  717.  
  718. Strip down to nothing. This does not impact the managed or
  719. unmanaged outfit. Only the fact that they are not wearing
  720. the items. Followers will generally put their clothes back
  721. on when you transition areas or leave them and return.
  722.  
  723. - Fence all non-outfit gear
  724.  
  725. Follower will buy all of their inventory from you for 50% of what
  726. you could get from a vendor. The idea is that they bury it somewhere
  727. to come back and pick up later. Any worn items are not sold. If
  728. outfit management is enabled, any items in the outfit
  729. list will be ignored (worn or not).
  730.  
  731. - Give me all non-outfit gear
  732.  
  733. Transfer everything they have to your inventory except items currenly
  734. worn or assigned to an outfit.
  735.  
  736. - Take my duplicate Weap/Arm/Misc
  737.  
  738. A convenience method that targets the three heaviest item categories.
  739. The follower will take items from your inventory, but only extra
  740. duplicate items. This is to avoid accidently misplacing unique and
  741. important items.
  742.  
  743. More Options:
  744.  
  745. - Equip Bonus Outfit
  746.  
  747. NPC puts on the Bonus Outfit that came with AFT.
  748.  
  749. - Give me All your gear
  750.  
  751.  
  752. Transfer everything they have to your inventory even items that
  753. are part of outfits. This will reset your followers outfits.
  754.  
  755. - Take my duplicate weapons
  756.  
  757. The follower will take extra weapons from your inventory, leaving
  758. only 1 of each kind.
  759.  
  760. - Take my duplicate armor
  761.  
  762. The follower will take extra armor from your inventory, leaving
  763. only 1 of each kind.
  764.  
  765. - Take my duplicate misc
  766.  
  767. The follower will take extra misc items from your inventory, leaving
  768. only 1 of each kind.
  769.  
  770. - Take my duplicate ingredients
  771.  
  772. The follower will take extra ingredients from your inventory, leaving
  773. only 1 of each kind.
  774.  
  775. - Take my duplicate potions
  776.  
  777. The follower will take extra potions from your inventory, leaving
  778. only 1 of each kind.
  779.  
  780. - Take my duplicate books
  781.  
  782. The follower will take extra books from your inventory, leaving
  783. only 1 of each copy.
  784.  
  785. - Take All Duplicate Items
  786.  
  787. The follower will take extra items from your inventory, leaving
  788. only 1 of each item type.
  789.  
  790.  
  791. Notes: Duplicate item removal always excludes arrows, lock-picks,
  792. soul gems and nirnroots.
  793.  
  794. If you have set your followers combat style, Duplicate item
  795. removal will also ignore items that do not fit their style.
  796. For example, dualists will ignore shields and greatswords
  797. while pure mages will ignore any and all weapons.
  798.  
  799. 3. Combat
  800.  
  801. - [ ] None
  802.  
  803. When this setting is checked, AFT does nothing to your follower.
  804. It allows the default games leveling and AI to control them. This
  805. also means if a follower has a level cap, their stats and skills
  806. will stop increasing when they hit that cap.
  807.  
  808. - [ ] General
  809.  
  810. Places no restrictions on what the follower can use or cast and
  811. provides a broad leveling template. This option should be chosen
  812. if you simply want AFT to auto-level your follower beyond the
  813. games leveling cap.
  814.  
  815. - [ ] Magic Only
  816.  
  817. Follower can only cast spells. If they run out of magicka, they
  818. will avoid combat or even flee until magicka regenerates enough
  819. to cast again. Includes a mage-oriented leveling template that
  820. favors magicka gains and magic based schools over weapons.
  821.  
  822. - [ ] Magic & Staff
  823.  
  824. Follower can only cast spells and use staffs. If they run out of
  825. magicka, they will use their staff until it runs out of charges.
  826. If out of both, they will avoid combat or even flee until magicka
  827. regenerates. Includes a mage-oriented leveling template that
  828. favors magicka gains and magic based schools over weapons.
  829.  
  830. If you choose this style, Every 6 seconds during combat, the
  831. followers magicka will be disabled for 6 seconds, forcing them
  832. to use a combination of magic and staff.
  833.  
  834. - [ ] Spell Sword
  835.  
  836. Follower can cast spells and use melee weapons.
  837.  
  838. If you choose this style, Every 6 seconds during combat, the
  839. followers magicka will be disabled for 6 seconds, forcing them
  840. to use a combination of magic and melee.
  841.  
  842. - [ ] Sword and Shield
  843.  
  844. Follower can use melee weapons. Shields are not restricted in
  845. any of the styles, however with this style, the follower gains
  846. a special shield bash multiplier which encourages the AI to
  847. use any shield available.
  848.  
  849. Note that Melee damage is general and not specific to a weapon
  850. type. So you must make sure to keep two handed weapons outside
  851. of your followers inventory if you wish them to honor the style.
  852.  
  853. - [ ] Dual Swords
  854.  
  855. If you choose this style, the NPC will only fight with melee
  856. weapons and dualing will be enabled.
  857.  
  858. Note that Followers must be given dual compatible weapons such
  859. as daggers and long swords. Many items (mostly axes) are not
  860. dual compatible and can only be equipped in 1 specific hand.
  861.  
  862. - [ ] Two-Handed Weapons
  863.  
  864. If you choose this style, the NPC will only fight with melee
  865. weapons.
  866.  
  867. - [ ] Bow And Arrow
  868.  
  869. If you choose this style, the NPC will only use ranged weapons.
  870. Their AI will be updated to keep their distance from combat.
  871.  
  872. - [ ] Ranger
  873.  
  874. The Ranger is a combination of Dual Swords and Bow and Arrow.
  875. A well rounded, non-magic using melee fighter that will switch
  876. between ranged and melee weapons depending on distance to the
  877. enemy. Rangers however will not cast spells or use magic staffs.
  878.  
  879. - Use Werewolf/Vampire Lord Ability
  880.  
  881. This option only appears on followers who are a werewolf or Vampire
  882. Lord. Selecting this option will bring up a menu with 4 options:
  883.  
  884. - Remain in Beast Form
  885. - Transform when Combat Begins
  886. - Transform with Player
  887. - Transform when health < 50%
  888.  
  889.  
  890. Notes: You can also manually control when werewolves/vampire lords change
  891. using the Tweak Command Power.
  892.  
  893.  
  894. 4. Magic
  895.  
  896. - View Tweak Spells
  897.  
  898. Pops up a menu showing current Tweak Spells. Tweak Spells are spells
  899. managed by AFT. Thus you can control when and who the spells target.
  900.  
  901. - [ ] Set Tweak Spell 1
  902.  
  903. Enable/Disable or Set the first Tweak Spell. You will need to have a
  904. spell equipped in order to Enable/Set the spell. Custom spells
  905. supported.
  906.  
  907. - [ ] Set Tweak Spell 2
  908.  
  909. Enable/Disable or Set the second Tweak Spell. You will need to have a
  910. spell equipped in order to Enable/Set the spell. Custom spells
  911. supported.
  912.  
  913. - [ ] Set Tweak Spell 3
  914.  
  915. Enable/Disable or Set the third Tweak Spell. You will need to have a
  916. spell equipped in order to Enable/Set the spell. Custom spells
  917. supported.
  918.  
  919. - [ ] Set Tweak Spell 4
  920.  
  921. Enable/Disable or Set the fourth Tweak Spell. You will need to have a
  922. spell equipped in order to Enable/Set the spell. Custom spells
  923. supported.
  924.  
  925. - Clear Tweak Spells
  926.  
  927. Disable and remove all Tweak Spells at the same time.
  928.  
  929. - View Standard Spells [Slow]
  930.  
  931. Show what standard spells the follower currently knows.
  932.  
  933. - Teach Follower Equipped Spell
  934.  
  935. Add the equipped spell(s) to the followers known spell list.
  936.  
  937. - Reset Standard Spells
  938.  
  939. Clears the followers known standard spells. Note that Mods can only
  940. remove spells that they add. So if the follower knows spells when you
  941. meet them, those spells can not be removed.
  942.  
  943. - [ ] Enable Magic Use
  944.  
  945. When disabled, this option sets the Followers Magicka to 0, preventing
  946. them from casting spells no matter how many spells they know. Useful
  947. when you wish to convert an NPC that was originally a mage into a
  948. fighter character.
  949.  
  950. - [ ] Use Vampire Spells
  951.  
  952. Enables/Disables the use of Vampire Charm and Drain Health spells.
  953. Does not effect Vampire Lords.
  954.  
  955. Notes: AFT supports custom spells, but if you teach a custom spell and
  956. then uninstall or re-order the mod that provided the spell, it
  957. may corrupt the save game.
  958.  
  959. Followers typically require more magicka to cast spells than
  960. the Player because most NPCs lack perks. This is why the cost
  961. of Tweak spells may seem very high. AFT compensates by giving
  962. NPCs large magicka boosts at level 30 and 60.
  963.  
  964.  
  965. 5. Info
  966.  
  967. - [ ] Auto Level Up
  968.  
  969. This setting is ignored if the combat style is [X] None.
  970.  
  971. If the combat style is something other than "None", Auto Level up will
  972. choose skills and stats that make sense for the combat style. This is
  973. for people that don't want to deal with micromanaging the stats.
  974.  
  975. - [ ] Manual Level up
  976.  
  977. When this option is checked, the user is allowed to allocate all the stat
  978. and skill points for followers. This is true regardless of the combat style.
  979.  
  980. Some users use this to handicap thier followers because they intentionally
  981. want weaker followers. Other users simply like having fine grained control
  982. over the stats and skills.
  983.  
  984. - Update
  985.  
  986. This option appears when you chose Manual Level up. It takes you back to the
  987. skill/stat assignment screen.
  988.  
  989. - View
  990.  
  991. View a summary of the NPC including all major stats and skills.
  992.  
  993. - Spells
  994.  
  995. View NPC standard spells. This operation is slow.
  996.  
  997. - Perks
  998.  
  999. View NPC perks. Note that if an NPC has a perk but does not meet the perks
  1000. requirements, the perk will not show as it would not be active. Keep this
  1001. in mind if you choose manual level up. Perks may appear to be lost, but in
  1002. fact, the new stats may not meet the previous perk requirements.
  1003.  
  1004. AFT does not recognize custom or DLC perks. See Recognized Perks below
  1005. for a full list of perks AFT searches for.
  1006.  
  1007. - AI
  1008.  
  1009. Information about the followers current AI settings.
  1010.  
  1011. - MISC
  1012.  
  1013. Information That doesn't fit into one of the above categories.
  1014.  
  1015.  
  1016. Notes: When AFT is managing stats, it will give all followers a minor boost to
  1017. Health/Stamina/Magicka. This is to compensate for AFTs inability to
  1018. award/assign perks. These boosts can be disabled from the Settings
  1019. menu.
  1020.  
  1021. When boosts are enabled, followers start off with 200 additional points
  1022. distributed across their stats and gain 13 points per level up instead
  1023. of 10. If your follower is set to a mage combat style, their magicka will
  1024. get additional boosts to at levels 31, 51 and 61.
  1025.  
  1026.  
  1027. 6. Pose
  1028.  
  1029. Tell followers to strike a pose. Names are self-explanatory.
  1030.  
  1031. - Hands Behind (back)
  1032.  
  1033. - Daydream
  1034.  
  1035. - Muscle Flex
  1036.  
  1037. - Relax
  1038.  
  1039. - Kneel
  1040.  
  1041. - Bound
  1042.  
  1043. - Afraid
  1044.  
  1045. - Hands in front
  1046.  
  1047. - Pray
  1048.  
  1049. - Meditate
  1050.  
  1051. - Warm Hands
  1052.  
  1053. - Lie Down
  1054.  
  1055. - <Rotate>
  1056.  
  1057. - Dance
  1058.  
  1059. - Normal
  1060.  
  1061. - Belly
  1062.  
  1063. - Snake
  1064.  
  1065. - Bump and Grind
  1066.  
  1067. - Hip Hop
  1068.  
  1069. - Dismiss but stay like this
  1070.  
  1071. After selecting a pose, use this command to dismiss a follower while telling
  1072. them to continuing their current pose or dance.
  1073.  
  1074. 7. Settings
  1075.  
  1076.  
  1077. - [X] NPC can not permanently die
  1078.  
  1079. Toggles if the follower is essential. This means they can take damage and fall
  1080. in combat, but they can not permanently die. Even if they fall off a cliff.
  1081.  
  1082. When this option is disabled, followers are returned to their ORIGINAL
  1083. vulnerability. So just because you uncheck this does not mean you will be
  1084. able to kill the follower.
  1085.  
  1086. - [X] NPC allow idle chatter
  1087.  
  1088. When enabled, the follower can randomly comment on the weather or past
  1089. experiences or make other non-interactive comments.
  1090.  
  1091. - [X] NPC recharges weapons
  1092.  
  1093. When enabled, the follower will attempt to recharge depleted weapons with
  1094. filled soul gems from their inventory when the weapon gets low on charges.
  1095. Default threshold is 125. You can change the threshold from console if you
  1096. desire:
  1097.  
  1098. "set TweakRechargeThreshold to 125"
  1099.  
  1100. Note that followers will NOT search the backpack for soul gems if their
  1101. inventory is managed. You must add the soul gems to the followers outfit.
  1102.  
  1103. - [X] NPC combat regen boost
  1104.  
  1105. When checked, NPC will regenerate an additional 2 Points a second
  1106. to magicka, health and stamina during combat. When unchecked, followers
  1107. may or may not regenerate during combat depending on the version
  1108. of skyrim you had when you started your current game. Recommended
  1109. if you allow followers to die.
  1110.  
  1111. - [X] NPC force post combat auto-heal
  1112.  
  1113. When checked, followers will auto-heal when combat ends, even if only briefly
  1114. between enemy waves. When unchecked, followers may or may not auto-heal,
  1115. depending on the version of skyrim you had when you started your current game.
  1116. Recommended if you allow followers to die.
  1117.  
  1118. - [ ] NPC Keeps Distance
  1119.  
  1120. When enabled, the follower will hang back. By enabling this on some followers
  1121. and disabling it on other followers, you can control who is generally farthest
  1122. away from you and who is closest to you as you travel skyrim. If you enable
  1123. this on all but 1 follower, you can guarantee that follower will be the closest
  1124. to you and easiest to talk to or hear commentary from.
  1125.  
  1126. - [ ] NPC doesn't auto-relax
  1127.  
  1128. You can check this on specific NPCs to prevent auto-relax for that specific
  1129. NPC even when AFT's global auto-relax setting is enabled and active. Thus if
  1130. you wish, you can make it so that only 1 person in your party auto-relaxes.
  1131.  
  1132.  
  1133. - Reset NPC
  1134.  
  1135. Resets the specific NPC you are talking to. Reset means they are removed from
  1136. AFTs control and their slot is freed. Reset NPCs will automatically be
  1137. dismissed and lose any of AFTs benefits such as controlled outfit or taught
  1138. spells or AI enhancements.
  1139.  
  1140. Reset NPC does NOT cure Lycanthropy or Sanguinare Vampiris. Only Reset AFT
  1141. will do this.
  1142.  
  1143.  
  1144. ----------------- All Followers -----------------
  1145.  
  1146.  
  1147. - [X] Followers ignore friendly fire
  1148.  
  1149. Prevents followers from attacking the Player or each other when friendly
  1150. fire happens. They will still complain, but they are all talk. Also check
  1151. out www.skyrimnexus.com for the optional download: AFT_NoFriendlySpellDamage
  1152. which prevents friendly fire damage.
  1153.  
  1154.  
  1155. - [X] Beast Followers are ignored
  1156.  
  1157. Prevents guards and people in general from attacking you if and when you
  1158. followers transform into Werewolves or Vampire Lords. Note that people
  1159. will still attack if the player transforms.
  1160.  
  1161. - [X] Followers catch up on weapon draw
  1162.  
  1163. When you draw your weapon, followers that are not within an eyeshot
  1164. will teleport behind you in an arc.
  1165.  
  1166. - [X] Followers never refuse commands
  1167.  
  1168. Sets follower morals low so that they will steal and kill if asked using
  1169. the favor menu.
  1170.  
  1171.  
  1172. - [X] Followers ride extra horses
  1173.  
  1174. Enables Horse Riding AI. Note this AI only applies to purchased horses.
  1175. (Purchased from one of the 5 stables in the game). If you disable this
  1176. setting, you will have to dismiss any followers you have to ask them
  1177. to follow you again before the change takes effect.
  1178.  
  1179. - [X] Horses are oblivious
  1180.  
  1181. When enabled, horses ignore combat and do not fight back. When disabled,
  1182. horses fight back and may even engage and chase enemies like normal
  1183. followers.
  1184.  
  1185. - [X] Followers avoid traps
  1186.  
  1187. When this setting is enabled, followers will not set off ANY traps. Even
  1188. physical traps like trip wires.
  1189.  
  1190. - [X] Followers are pack mules
  1191.  
  1192. When enabled, increases follower capacity to 1000
  1193.  
  1194. - [X] Followers Auto Relax
  1195.  
  1196. Allows followers to relax on thier own if the player appears to
  1197. settle. Settle = hang out in the same general area.
  1198.  
  1199.  
  1200. - [X] Follower Skill Synergy
  1201.  
  1202. When enabled, you gain skill points relating to your followers
  1203. accomplishments and participation in combat. This allows users to level
  1204. up, even when followers do all the fighting.
  1205.  
  1206.  
  1207. - [X] Limit to three Followers
  1208.  
  1209. When enabled, follower limit becomes 3 instead of the default 5. If you
  1210. have 5 followers when enabling this setting, 2 will randomly be dismissed.
  1211.  
  1212. - [X] Show Hint Messages
  1213.  
  1214. Disable this option if you don't want first time usage hints popping up
  1215. or warning/help messages.
  1216.  
  1217.  
  1218. - Configure Auto Relax
  1219.  
  1220. This command brings up the Auto Relax Configuration menu where you can set
  1221. the conditions for when Auto Relax kicks in:
  1222.  
  1223. 1) Allow Relax after player settles for [3|6|9] seconds
  1224. - Minimum amount of time the player has to settle before AI might kick in
  1225.  
  1226. 2) Allow Relax when player is in conversation [true/false]
  1227. - Deactives AI when player is in conversation
  1228.  
  1229. 3) Allow Relax when player has weapon drawn [true/false]
  1230. - Deactives AI when player is has weapon drawn
  1231.  
  1232. 4) Allow Relax even when there is nothing to do [true/false]
  1233. - When enabled, will allow followers to pace and wander about even
  1234. there are no physical items around to interact with.
  1235.  
  1236. 5) [25|50|75|100]%% chance of a follower Relaxing.
  1237.  
  1238. - After the Minimum amount of time passes, this is the percent
  1239. chance that each follower rolls to determine if they start
  1240. relaxing. It re-rolls every 3 seconds. This prevents everyone
  1241. from relaxing at the exact same moment (unles you choose 100%).
  1242.  
  1243.  
  1244. - [X] Boost Follower stats
  1245.  
  1246. Only applies to followers who are being manually leveled or have a
  1247. combat style set. Adds 200 points to starting stats and adds 13 points
  1248. per level up instead of 10.
  1249.  
  1250. - [ ] Boost Follower Damage
  1251.  
  1252. When enabled, followers do 2X damage with weapons matching their combat
  1253. style. When disabled, followers do normal (1X) damage. If a combat
  1254. style is not set, this setting is ignored.
  1255.  
  1256. - [ ] Followers no combat recovery
  1257.  
  1258. An experimental option that prevents followers from recovering when
  1259. they fall in combat. They will revive when combat is over. If they
  1260. do not revive, you should be able to revive them by activating them
  1261. (like you are trying to talk to them).
  1262.  
  1263. - [ ] Followers never initiate combat
  1264.  
  1265. When this setting is checked, follower aggression is set to 0, which
  1266. can prevent them from attacking non-hostile enemies that are in sight.
  1267. Handy during stealth missions.
  1268.  
  1269. - [ ] Followers never run from combat
  1270.  
  1271. Makes all followers fight to the death. If you want followers to flee when
  1272. their health gets low, disable this. (More important when your followers
  1273. are mortal)
  1274.  
  1275. - Reset Hints
  1276.  
  1277. AFT forgets what hints it has shown you, causing all first time hints
  1278. to pop up again if Show Hint Messages is enabled.
  1279.  
  1280. - Reset AFT
  1281.  
  1282. Undoes all changes AFT has made to your game. Typically used before
  1283. uninstalling AFT or cleaning a save game.
  1284.  
  1285.  
  1286. B. Tweak Command Power
  1287.  
  1288.  
  1289. |---------------------------------------------------------------------|
  1290. | Available Tweak Options |
  1291. |---------------------------------------------------------------------|
  1292. | [ Actions...] [Transform...] [Misc...] [Tools...] |
  1293. |---------------------------------------------------------------------|
  1294.  
  1295.  
  1296. 1. Actions
  1297.  
  1298. Here you will find most Group Actions from the Tweak Options Dialogue
  1299. menu. There is also 1 additional action:
  1300.  
  1301. |---------------------------------------------------------------------|
  1302. | Available Tweak Actions |
  1303. |---------------------------------------------------------------------|
  1304. | [ Summon ] [ Stealth ] [ Stop ] [ Relax ] [Back] |
  1305. |---------------------------------------------------------------------|
  1306.  
  1307. - Summon : Summon All followers to you. This command also resets the
  1308. followers AI. If they are stopped, relaxing or fighting
  1309. each other, it will stop their current action and they
  1310. will return to following you again.
  1311.  
  1312. - Stealth : Activates Stealth Mode. In stealth mode, all followers
  1313. become invisible and muffled. I Highly recommend pairing
  1314. this mode with the Followers Never Initiate Combat Setting.
  1315.  
  1316. A few notes about stealth mode:
  1317.  
  1318. - If you draw your weapon while standing, stealth mode will
  1319. end. However if you draw your weapon while squating,
  1320. stealth mode will not end.
  1321.  
  1322. - While in stealth mode, followers will ignore combat
  1323. completely. However, they WILL join combat if the
  1324. PLAYER is HIT by an enemy. So you can use stealth
  1325. take down and they will not leave stealth mode or
  1326. attack nearby NPCs.
  1327.  
  1328. - You can not tell followers to Relax in stealth mode,
  1329. however Relax is replaced with the command
  1330. "Stealth Attack" which causes followers to attack
  1331. any visible non-allies (They will attack even if the
  1332. enemy has not spotted you and hasn't gone hostile yet).
  1333.  
  1334. - Stop : All followers stop. Stopped followers ignore combat. If
  1335. followers are in stealth mode, they will continue to ignore
  1336. combat even if the player is hit by an enemy.
  1337.  
  1338. After being activated, Stop will change to "Follow", which
  1339. ends the stop state and causes followers to follow you again.
  1340.  
  1341. - Relax : All Followers immediatly relax. Similar to wait, but
  1342. followers are less robotic and behave as you might
  1343. expect: Using nearby items and defending themselves and
  1344. the player if attacked.
  1345.  
  1346. When in Stealth Mode, Relax is replaced by Stealth Attack.
  1347.  
  1348.  
  1349. 2. Transform
  1350.  
  1351. This option appears if the PLAYER has been a werewolf. It allows appears
  1352. if you have dawnguard installed.
  1353.  
  1354. |---------------------------------------------------------------------|
  1355. | Available Transform Actions |
  1356. |---------------------------------------------------------------------|
  1357. | [ Werewolf ] [Vampire Lord] [ Human ] [ Back ] |
  1358. |---------------------------------------------------------------------|
  1359.  
  1360. - Werewolf : Any werewolf/werebear followers will immediately
  1361. transform. This will override any AI settings you
  1362. have made.
  1363.  
  1364. - Vampire Lord : Any MANAGED Vampire Lords you have will immediatly
  1365. transform. If you do not manage Serana, she will
  1366. not transform. This will override any AI settings
  1367. you have made.
  1368.  
  1369. - Human : Any Beast followers will immediately transform
  1370. back to human. This will override any AI settings
  1371. you have made.
  1372.  
  1373.  
  1374.  
  1375. ** When transforming to a Beast Race, followers will transfer any
  1376. torches they have to the player to ensure their beast race
  1377. model does try to use the torch (and create game instability).
  1378.  
  1379. 3. Misc
  1380.  
  1381. Commands that defy category.
  1382.  
  1383. |---------------------------------------------------------------------|
  1384. | Available Misc Options |
  1385. |---------------------------------------------------------------------|
  1386. | [View Readme] [Tweak Options] [Auto Relax] [Diagnostics] [Back] |
  1387. |---------------------------------------------------------------------|
  1388.  
  1389. - View Readme : Spawns a new Aft Readme if need be and causes the
  1390. player to immediately start reading it.
  1391.  
  1392. - [X] Tweak Options : Enables or disabled the Tweak Options dialogue
  1393. menu. Mostly used by users after they configure
  1394. their followers and no longer need access to the
  1395. menu.
  1396.  
  1397. - [X] Auto Relax : Allows followers to relax on their own. This
  1398. means they will sit down, use items and wander
  1399. about without you telling them to.
  1400.  
  1401. This option allows you to quickly toggle the
  1402. Auto Relax on and off without needing to
  1403. talk to a follower. When you toggle the setting,
  1404. it may take up to 15 seconds for the change to
  1405. take effect.
  1406.  
  1407. - [X] Tweak Diagnostics : Enables/Disables Tweak Diagnostic dialogue
  1408. menu as well as the diagnostics area under
  1409. Tools. Used by the mod author to diagnose
  1410. issues.
  1411.  
  1412. 4. Tools
  1413.  
  1414. This section is added for people looking to uninstall, or
  1415. upgrade aft. It also provides some tools to help find lost
  1416. followers.
  1417.  
  1418. |---------------------------------------------------------------------|
  1419. | Available Tool Options |
  1420. |---------------------------------------------------------------------|
  1421. | [ Summon Everyone ] [ Reset AFT ] [ Set Home ] [ Back ] |
  1422. |---------------------------------------------------------------------|
  1423.  
  1424. - Summon Everyone : Originally called Follower Nuke, it drops
  1425. every living follower you have ever had around the player. This
  1426. should help you locate missing followers and also helps to
  1427. centralize all of your followers if you are changing
  1428. homes or getting ready to use Reset AFT.
  1429.  
  1430. As your dismissed followers are still loyal to you, it could
  1431. also be used to summon a small army during epic battles. As
  1432. this was not the intent of the command, usage limits have
  1433. been put in place (3 times per week max).
  1434.  
  1435. - Reset AFT : Identical to the Dialogue Menu command, this option
  1436. resets the mod, removing any changes it has made to your NPCs.
  1437. If you wish to continue using AFT after a RESET, you will
  1438. have to save and reload your current game.
  1439.  
  1440. - Set Home : This button supports the Home Outfit by allowing you to
  1441. mark your current location as a player home. This convenience method
  1442. was added to help support custom player homes and has no effect on
  1443. where followers go when dismissed.
  1444.  
  1445. C. Tweak Make Follower Power
  1446.  
  1447.  
  1448. "With Great Power comes Great Responsibility"...
  1449.  
  1450. Starting with version 1.5, AFT includes an easy to use Spell that
  1451. you can cast on friendly npcs and creatures to import them into
  1452. the follower system.
  1453.  
  1454. AFT may warn you if the NPC is not safe for import. This generally
  1455. means the NPC is already a potential follower or they are part of
  1456. an important quest. However AFT will not prevent you from importing
  1457. them, it will only warn you.
  1458.  
  1459.  
  1460. D. How do outfits work?
  1461.  
  1462. For starters, you must enable outfit management. Talk to your follower, goto
  1463.  
  1464. Tweak Options -> Gear
  1465.  
  1466. and check:
  1467.  
  1468. [ ] Enable Outfit Management
  1469.  
  1470. This will create 2 inventories on the NPC. The NPCs will have their normal
  1471. inventory, but AFT will add a backpack.
  1472.  
  1473. The first time you enable outfit management on an NPC, AFT will have the
  1474. follower transfer everything they have to the backpack. AFT will attempt to
  1475. detect worn items during this transfer and move them BACK to the followers
  1476. normal inventory when the transfer is complete. I call this moment the
  1477. "snapshot". It only happens once, when you enable outfit management on a
  1478. follower.
  1479.  
  1480. Occasionally the snapshot fails to detect the worn items. The result is
  1481. all the gear ends up in the followers backpack and the follower becomes
  1482. nude. This confuses some users. Especially users who normally use the
  1483. root level dialogue "I need to take a look at your items", because they
  1484. see an empty inventory and dont realize that the dialogue now takes them
  1485. to the followers current outfit.
  1486.  
  1487. If this happens, dont be alarmed. It simply means you need to update thier
  1488. standard outfit manually. YOu should be able to access their old items by
  1489. using the root level dialogue "Open your backpack". Or you can use the
  1490. Tweak Options -> Gear -> View Standard Outfit option.
  1491.  
  1492. Store any gear you want them to wear and use in their normal inventory.
  1493. Put everything else in the backpack and they will ignore the items.
  1494.  
  1495. ** Inventory management is optional with AFT 1.6. HOwever, When upgrading
  1496. AFT from older versions, any previously managed AFT followers will
  1497. automatically have inventory management turned on. If the snapshot
  1498. fails on any currently managed NPCs during the upgrade, they could
  1499. become nude. Some users panic because they see lots of nude followers
  1500. with no items in their inventory (unaware of the new Backpack feature).
  1501. If this happens to you, don't panic. Just look for the backpack.
  1502.  
  1503. The simplest system is to simply enable the 1 outfit and leave the city
  1504. and home outfits disabled. I personally prefer this as there is a clear
  1505. distinction between what what is part of the outfit and what is not.
  1506.  
  1507. If it is in the backpack... it is not part of any outfit.
  1508.  
  1509. However, AFT will also manage 2 additional outfit "lists" that are
  1510. associated with City Areas and Home areas. Once outfit management is
  1511. enabled, you will find the options:
  1512.  
  1513. [ ] Enable City Outfit
  1514. [ ] Enable Home Outfit
  1515.  
  1516. Under Tweak Options -> Gear -> More Options ...
  1517.  
  1518. If you enable one or both of these options, you can configure the outfits
  1519. two different ways.
  1520.  
  1521. The first way is to simply use the Tweak Options menu:
  1522.  
  1523. Tweak Options -> Gear -> View City Outfit
  1524.  
  1525. or
  1526.  
  1527. Tweak Options -> Gear -> View Home Outfit
  1528.  
  1529.  
  1530. The second way is to use the root dialogue "I would like to take
  1531. a look at your items" while standing in an area associated with
  1532. an outfit. That is to say, the root level dialogue will always
  1533. edit their currently worn outfit.
  1534.  
  1535. So you COULD edit the home outfit by going home and then using the
  1536. root level dialogue "I would like to take a look at your items"
  1537.  
  1538. You will find followers automatically change into the proper outfit as
  1539. you walk into cities or your house.
  1540.  
  1541. When city and/or home outfits are enabled, then some of the items you
  1542. see in the backpack may belong to an outfit.
  1543.  
  1544. For this reason, AFT provides the command
  1545.  
  1546. Tweak Options -> Gear -> Give me all non-outfit items.
  1547.  
  1548.  
  1549. Nudity Flashing:
  1550.  
  1551. Outfits are simply lists of items. AFT simply moves everything to
  1552. the followers backpack and then moves their outfit items back
  1553. when you transition areas.
  1554.  
  1555. It is something you COULD do manually if you wanted to take the
  1556. time. AFT will do this pretty fast, but there will be a noticable
  1557. nudity flash when transitioning into cities or your house.
  1558.  
  1559. If you do not wish to see this flash, then you should only enable
  1560. the standard outfit or disable nventory management.
  1561.  
  1562. Combat:
  1563.  
  1564. If you have city outfits enabled and you are in city when combat
  1565. begins, followers will NOT switch to the standard outfit. So if
  1566. you enable the city-outfit, you will want to give your followers
  1567. at least a basic weapon so that they can fight. Alternatively,
  1568. you could only enable home outfits so that followers remain armed
  1569. in city areas.
  1570.  
  1571. E. Managed Follower Limits
  1572.  
  1573. As of version 1.5x, AFT will manage a maximum of 32 NPCs and only
  1574. 5 of them can follow you. As you recruit NPCs, you will see a
  1575. counter appear notifying you how many managed NPC slots you have
  1576. left.
  1577.  
  1578. The vanilla game has a total of 40 potential human followers
  1579. throughout all of skyrim. So 32 should be enough for most users.
  1580. You should keep this limit in mind however if you decide to make
  1581. use of the Tweak Make Follower power that comes with the mod. You
  1582. are more likely to run out of slots if you use the power too often.
  1583.  
  1584. When you reach 32, you may still recuit followers, however they
  1585. will not be managed by AFT and you will not see the Tweak Options
  1586. appear on them.
  1587.  
  1588. At any time, you can use the RESET AFT function to clean your
  1589. game of AFT so that you can begin recruiting a fresh batch of
  1590. followers.
  1591.  
  1592. Starting with version 1.6, you can also individually Reset NPCs,
  1593. freeing slots without the need to do a full Reset.
  1594.  
  1595. F. Recognized Perks
  1596.  
  1597. AFT searches for these specific perks and will display them if the
  1598. follower has them and qualifies for them. Perks that are not in this
  1599. list will not show up (but may still be active on the follower).
  1600.  
  1601. Armsman Barbarian Juggernaut
  1602. DualFlurry ChampionsStance WellFitted
  1603. DualSavagery Limbsplitter TowerOfStrength
  1604. FightingStance Skullcrusher MatchingSetHeavy
  1605. HackandSlash DeepWounds ReflectBlows
  1606. BoneBreaker DevastatingBlow Conditioning
  1607. Bladesman GreatCriticalCharge LightFingers
  1608. CriticalCharge Sweep NightThief
  1609. SavageStrike WarMaster ExtraPockets
  1610. ParalyzingStrike NoviceLocks CutPurse
  1611. ShieldWall ApprenticeLocks Misdirection
  1612. PowerBashPerk AdeptLocks Stealth
  1613. DeflectArrows ExpertLocks MuffledMovement
  1614. DeadlyBash Overdraw Lightfoot
  1615. DisarmingBash CriticalShot SilentRoll
  1616. ElementalProtection PowerShot Silence
  1617. ShieldCharge QuickShot Backstab
  1618. RestorationNovice BullsEye DeadlyAim
  1619. RestorationApprentice MasterLocks AssassinsBlade
  1620. RestorationAdept QuickHands DestructionNovice
  1621. RestorationExpert AlterationNovice DestructionApprentice
  1622. RestorationMaster AlterationApprentice DestructionAdept
  1623. Recovery AlterationAdept DestructionExpert
  1624. AvoidDeath AlterationExpert DestructionMaster
  1625. Regeneration AlterationMaster AugmentedShock
  1626. Respite MageArmor AugmentedFrost
  1627. Necromage MagicResistance AugmentedFlames
  1628. WardAbsorb Stability Disintegrate
  1629. ConjurationNovice Atronach DeepFreeze
  1630. ConjurationApprentice AgileDefender IntenseFlames
  1631. ConjurationAdept CustomFit Alchemist
  1632. ConjurationExpert MatchingSet Physician
  1633. ConjurationMaster Unhindered Poisoner
  1634. Summoner WindWalker ConcentratedPoison
  1635. Atromancy DeftMovement SnakeBlood
  1636. ElementalPotency
  1637.  
  1638. G. Skill Synergy Details
  1639.  
  1640. The purpose of Skill synergy is not to be exact, but to simply provide
  1641. some means for the player to continue leveling up when team members do
  1642. most the fighting and make most the kills. To this end, Skill synergy
  1643. awards are based on the followers combat style. They are not related to
  1644. the actual spells, weapons or armor your follower uses.
  1645.  
  1646. For example, The Sword and Shield combat style will randomly award a
  1647. skill point in block, one handed, light armor or heavy armor. A mage
  1648. will randomly choose one of the magic schools. Therefore, you may get
  1649. a point in Alteration even if you only teach destruction spells to your
  1650. mage.
  1651.  
  1652. Timeing wise, Synergy points are awarded when a follower completes a
  1653. certain number of battles with you. The number of battles required for
  1654. the next skill synergy point is based on the players level. As you level
  1655. up, more and more battles are required. So early on you will get many
  1656. skill synergy points, but that will level off.
  1657.  
  1658. -------------------------------------------------------------------------------
  1659. IV. > > > > Other
  1660. -------------------------------------------------------------------------------
  1661.  
  1662. A. Bonus Outfits
  1663.  
  1664. To gain access to someone's bonus outfit, go to the Gear menu, the
  1665. "More..." submenu and select
  1666.  
  1667. "Equip Bonus Outfit".
  1668.  
  1669. This will add the outfit to their inventory and have them put it on.
  1670. Should you remove the outfit from their inventory and select the option
  1671. again, it will add yet another copy of the outfit. If you like an outfit
  1672. you can distribute it to all of your followers.
  1673.  
  1674. The Core Mod includes nocturnal dresses for all females and Thieves Guild
  1675. leathers for all males. This was done to keep the mod size small and
  1676. family friendly. Additional outfit options will eventually be made
  1677. available at the skyrim nexus. Simply search for "AFT"
  1678.  
  1679. Outfit packs will not be distributed using Steam Workshop.
  1680.  
  1681. B. Horses
  1682.  
  1683. There are 5 horse venders throughout Skyrim: Whiterun, Windhelm, Riften,
  1684. Markarth and Solitude. Followers will normally only ride horses that are
  1685. purchased at one of these stalls.
  1686.  
  1687. However, AFT does allow ONE additional horse. Should you mount any
  1688. un-owned horse, the last un-owned horse that you mount becomes the
  1689. "ONE" additional horse. A popular example is Shadowmere.
  1690.  
  1691. C. Marriage
  1692.  
  1693. Additional marriage options include Illia, Aranea, Eola, Ugor, and Lydia
  1694. by popular request.
  1695.  
  1696. Also Erik the Slayer, Golldir, Ahtar.
  1697.  
  1698. D. Tips and Tricks
  1699.  
  1700. How to make someone a deformed Vampire Lord:
  1701.  
  1702. By default, Vampire lords are not deformed. Some users however want deformed
  1703. vampire lord followers. Here is how you can make it happen:
  1704.  
  1705. - Turn the follower into a normal vampire
  1706. - Use Tweak Options -> Settings -> Reset NPC
  1707. - As the (vampire) follower to follow you again.
  1708. - Upgrade to Vampire Lord
  1709.  
  1710. How to make someone a Werebear:
  1711.  
  1712. The game does not allow the player to become a werebear, which is why there
  1713. is no way to do it from AFT. However, you can make someone a werebear by
  1714. using console and AFT will support them:
  1715.  
  1716. In cosole type:
  1717.  
  1718. help Tweak
  1719.  
  1720. Note the first 2 characters of all the Tweak resources. Then, while console
  1721. is open, click on the NPC using the mouse. Then type:
  1722.  
  1723. addFac ##0537e9 1
  1724.  
  1725. where ## is the first 2 digits of all the tweak resources noted earlier.
  1726. (there is a space between the 9 and the 1)
  1727.  
  1728. Then close console, go to combat options and select Use werebear and select
  1729. "Stay in werebear form". This will start the Gift Scene. When it is done,
  1730. to return to the Combat Options and deactivate Werebear Form. Now they are
  1731. setup as a Wearbear. You can configure them however you want.
  1732.  
  1733. E. Recommendations
  1734.  
  1735. AFT relies on the dialogue system as the main interface. The author
  1736. therefore recommends a dialogue menu enhancement mod to keep AFT menu
  1737. items clearly visible after the first use. One such example is
  1738. "Ez2c" dialogue menu found on the skyrim nexus.
  1739.  
  1740. http://skyrim.nexusmods.com/mods/18466
  1741.  
  1742. Below I have posted my settings which makes most text white, but
  1743. unviewed topics yellow. You dont have to download the mod, you
  1744. don't have to use these settings. It is simply a recommendation.
  1745.  
  1746. font = Default
  1747. subtitle_font_size = 22
  1748. subtitle_font_color = 0xFFFFFF
  1749. subtitle_font_alpha = 100
  1750. speaker_font_size = 24
  1751. speaker_font_color = 0xFFFFFF
  1752. speaker_font_alpha = 100
  1753. speaker_text_pos_x = 0
  1754. speaker_text_pos_y = -25
  1755. speaker_text_width = 200
  1756. speaker_text_vertical = false
  1757. exitbutton_font_size = 20
  1758. exitbutton_font_color = 0xFFFFFF
  1759. exitbutton_font_alpha = 100
  1760. exitbutton_enable = true
  1761. bulleted_topics = false
  1762. newtopic_selected_font_size = 24
  1763. newtopic_selected_font_color = 0xFFFF00
  1764. newtopic_selected_font_alpha = 100
  1765. newtopic_unselected_font_size = 24
  1766. newtopic_unselected_font_color = 0xFFFF00
  1767. newtopic_unselected_font_alpha = 80
  1768. oldtopic_selected_font_size = 24
  1769. oldtopic_selected_font_color = 0xFFFFFF
  1770. oldtopic_selected_font_alpha = 100
  1771. oldtopic_unselected_font_size = 24
  1772. oldtopic_unselected_font_color = 0xFFFFFF
  1773. oldtopic_unselected_font_alpha = 80
  1774. topiclist_font_size = 24
  1775. topiclist_font_color = 0xFFE500
  1776. topiclist_font_alpha = 100
  1777. topiclist_pos_x = 20
  1778. topiclist_width = 600
  1779.  
  1780.  
  1781. -------------------------------------------------------------------------------
  1782. V. > > > > Advanced Trouble Shooting
  1783. -------------------------------------------------------------------------------
  1784.  
  1785.  
  1786. A) Some Background:
  1787.  
  1788. 1) Load Order:
  1789.  
  1790. When 2 mods require the same game resources, Skyrim gives the game
  1791. resource to the mod with the Lowest Load Order/Highest Priority.
  1792.  
  1793. Some mods can still function partially even when they don't get the
  1794. resources that they want. Other mods wont work at all. AFT will
  1795. work as much as it can when it doesn't get all the resources, but
  1796. you may see unexpected behavior or even error messages when it
  1797. doesn't. For example, followers not putting their managed clothes
  1798. on when changing areas. You can rule out load order issues by
  1799. simply placing AFT at the bottom of your load order. However if
  1800. AFT is not at the bottom for some reason, you may have to rule
  1801. out the possibility of Mod Conflicts.
  1802.  
  1803. The most common way to do this is with the Tool Tes5Edit, which
  1804. can be used to analize mulitple mods and highlight conflicts
  1805. between them in orange.
  1806.  
  1807. 2) Resource IDs
  1808.  
  1809. If you load up a game with AFT installed and open console and type:
  1810.  
  1811. help Tweak
  1812.  
  1813. You will see a bunch of resources scroll by, each one will have a
  1814. unique ID beside it. All of AFT's resources will begin with the same
  1815. 2 hexidecimal letters. IE: 02. The first 2 digits are the mods resouce
  1816. id.
  1817.  
  1818. When a mod is loaded into skyrim, skyrim assigns a resource id to it.
  1819. Normally resource IDs are assigned in the order that the mods were
  1820. activated. Many mods such as aft, create and and store off lots
  1821. information in the save game. Within the save game however, all of
  1822. AFTs local resources start with those 2 unique digits.
  1823.  
  1824. As long as you leave a mod enabled, Skyrim will generally ensure that
  1825. the unique ID assigned to the mod remains the same, even if you move
  1826. it around.
  1827.  
  1828. However, you can get into trouble if you disable a mod AND move it
  1829. around. When you re-enable the mod, Skyrim will likely assign it a
  1830. new unique ID... Your old save games will become corrupt as they
  1831. will still have the old IDs in the save.
  1832.  
  1833. When authors say your save is "dirty" this is what they are talking
  1834. about. Dirty Saves happen when you disable a mod and start up skyrim
  1835. while it is disabled.
  1836.  
  1837. B) The Test Run
  1838.  
  1839. If you had the patience to read the background section above, then you
  1840. know there is a possibility that any problems you have are the result
  1841. of a dirty save. An easy way to rule out a dirty save is to start a new
  1842. game, even if only temporarily, to see if you are still having problems.
  1843.  
  1844. Move AFT to the bottom of your load order and start a new game. Play
  1845. the game until you are safely inside Helgen Keep.
  1846.  
  1847. I normally side with the imperials as it means you dont have to worry
  1848. about more fighting once you are inside the keep.
  1849.  
  1850. Once you are safely inside the keep, save and then use console to spawn
  1851. several followers and see if they are working correctly.
  1852.  
  1853. Hit the tilde key (~\`) to bring up console and use the commands below
  1854. to spawn some common followers.
  1855.  
  1856. >player.placeatme 000a2c8f
  1857. >player.placeatme 000a2c8e
  1858. >player.placeatme 000a2c8c
  1859.  
  1860. ** These instructions can also be viewed in game using the AFT Readme
  1861. Manual added to the players inventory.
  1862.  
  1863. C) Symptoms and solutions:
  1864.  
  1865.  
  1866. 1) You see the message "AFT Warning: TweakXXXScript parameter
  1867. not injected. Using Default" flash in the top left corner
  1868. of the screen when using Tweak Option commands.
  1869.  
  1870. You have a mod conflict with one of your currently installed
  1871. mods or you are using an unclean save game where a previous
  1872. mod had already reserved the follower system.
  1873.  
  1874. Make sure AFT is at the bottom of your load order and if
  1875. you are playing an older save, consider trying the test
  1876. run instructions above and see if you have any issues with
  1877. a new game.
  1878.  
  1879. 2) Most of Aft is working, but after installing some new mods,
  1880. something stopped working. For example, followers
  1881. stopped catching up on weapon draw, etc...
  1882.  
  1883. You have a mod conflict with one of your currently installed
  1884. mods. Make sure AFT is still at the bottom of your load order.
  1885.  
  1886. 3) When you load a save game were you previous had AFT, all your
  1887. followers start walking away and ignoring your commands.
  1888.  
  1889. You either installed a mod that created a mod conflict or
  1890. you save game has become dirty. A mod conflict can be fixed
  1891. my simply moving AFT to the bottom of your load order.
  1892.  
  1893. See Section D "Dealing with Dirty Saves" below for help with
  1894. dirty save games.
  1895.  
  1896. 4) You see the message "Did you ask your followers to rejoin you
  1897. since installing AFT X.XX" when attempting to use Tweak Option
  1898. commands.
  1899.  
  1900. This occures when an upgrade has failed. Revert to the older
  1901. version of AFT and use Reset AFT and save a cleaned game
  1902. before upgrading.
  1903.  
  1904. Depending on how you upgraded, this can also be a sign of a
  1905. dirty save. (if you started skyrim between uninstalling the
  1906. old version of AFT and installing the new version of AFT).
  1907.  
  1908. If Reverting and Reset AFT do not fix your issue, then see
  1909. Section D "Dealing with Dirty Saves" below for help with
  1910. dirty save games.
  1911.  
  1912. 5) Game crashes when you start skyrim after uninstalling AFT
  1913.  
  1914. There are two main reasons why this happens. The first reason
  1915. is that some skyproc mods cache information about installed
  1916. mods. If you disable and uninstall AFT at the same time without
  1917. starting up skyrim between the disabling and the removal, the
  1918. cache can get out of synch and cause crashing. This is easy
  1919. enough to remedy. Just re-install AFT and startup skyrim with
  1920. it disabled before removing it.
  1921.  
  1922. The second reason is that another mod that you still have
  1923. installed has a dependency on AFT. In this case, if you remove
  1924. AFT, the mod with the dependency may crash your game.
  1925.  
  1926. Static dependencies declared by mods can be viewed using some
  1927. Mod Managers such as Wrye Bash. You should check if you current
  1928. mod manager lets you view dependencies and if not, consider
  1929. downloading Wrye Bash (I recommend version 302) and see if you
  1930. can identify any mods with a dependency on the
  1931. AmazingFollowerTweaks.esp file. If you find one and AFT is not
  1932. installed, you should disable it.
  1933.  
  1934. 6) Game crashes when you try to load a save game.
  1935.  
  1936. This is much more rare with AFT 1.6x. However it is still
  1937. possible if you taught your follower a custom spell, the
  1938. follower cast the spell (affect was active on follower)
  1939. and then you uninstalled the mod that provided the spell.
  1940.  
  1941. In this case, you will have to find an old save game where
  1942. the follower had not cast the spell. You will also want to
  1943. do a Reset AFT once you find one to ensure they do not
  1944. attempt to cast the spell again.
  1945.  
  1946. ** If this occures after uninstalling AFT
  1947.  
  1948. Some mods dynamically check for and load AFT dependencies at
  1949. runtime when AFT is detected. If not properly coded, these
  1950. mods can cause the game to crash when the dependency they
  1951. rely on is uninstalled. However, the crash will not happen
  1952. until you try to load a save game.
  1953.  
  1954. Mods with dynamic dependencies on AFT are hard to identify. The
  1955. only way to fix the issue is to figure out the mod and disable
  1956. it, or load a save game from before installing AFT.
  1957.  
  1958. Most candidate mods will likely mention AFT support explicitly
  1959. on their front page.
  1960.  
  1961. 7) Game crashes during combat
  1962.  
  1963. Two reasons this can happen. First, this can happen when hitting
  1964. followers with a spell effect during combat if the followers AI is
  1965. in a funky state. This state most often occures after an upgrade.
  1966. To fix, go around and talk/start dialogue with all of your active
  1967. followers. This will reset their AI and make your game stable once
  1968. again. I always try this first.
  1969.  
  1970. The second reason this can happen is if you taught one of your
  1971. active followers a custom spell, and then you uninstalled the mod
  1972. that provided the spell, the game can crash if followers try to
  1973. cast uninstalled spells. To remedy, use Reset AFT to clean your
  1974. game and then re-hire all your followers.
  1975.  
  1976. 8) Game crashes when you fast travel or transition between areas.
  1977.  
  1978. Some custom items such as Avatar of Grenth Armor add spell
  1979. effects to the armor that cause instability and crashing
  1980. when used with AFT's outfit management. Reset AFT to
  1981. ensure no custom outfits are assigned and see if problem
  1982. goes away.
  1983.  
  1984. Vampiric Possession is also known to leave Skyrim in an odd
  1985. state when only used one time. If you used vampiric possession
  1986. (most people remember since it is pretty cool), then use it
  1987. again on the same (or all) followers. This should fix the
  1988. state and once again allow fast travel without crashing.
  1989.  
  1990. 9) Game crashes when you try to do a Reset AFT
  1991.  
  1992. The only reason I am aware of that can cause this is if you used
  1993. AFT to manage a custom NPC and then uninstalled the custom NPC
  1994. without Reseting them first. This problem is almost impossible
  1995. to fix. Even if you know who the custom follower was, their
  1996. resource ID wont be the same if you re-install them. So I
  1997. generally recommend a clean reset (without using Reset AFT)
  1998. or you could consider starting a new game.
  1999.  
  2000. 10) Custom follower becomes invisible when transforming into a
  2001. werewolf or vampire lord.
  2002.  
  2003. Some custom follower models and races are not properly setup
  2004. to be compatible with the werewolf race and will cause this
  2005. issue. It is not something AFT can fix and must be fixed by
  2006. the original mods author or by YOU in the CK.
  2007.  
  2008. - In CK go to actors and find your follower.
  2009. - Click on the trait tab.
  2010. - Make sure Skin is set to none.
  2011.  
  2012. If the skin is something other than none (say a body armor), it will
  2013. cause the invisible werewolf issue.
  2014.  
  2015. 11) Random crashing and instability:
  2016.  
  2017. Mods are suppose to package all resources, both new and original
  2018. alterations in a .BSA file that gets distributed with the mod. This
  2019. is important because when you disable a mod or uninstall a mod,
  2020. skyrim knows what to not load since all the mods "stuff" is in the
  2021. BSA.
  2022.  
  2023. However, some mods do not distributed using proper BSA file archives.
  2024. Instead they extract their resources directly to your Skyrim/Data
  2025. directory. The issue with this is that when you disable the mod, its
  2026. resources are still sitting there. Even if you remove the esp, any
  2027. altered vanilla scripts and resources will remain altered.
  2028.  
  2029. You can figure out if you have such mods by checking your Data/Scripts
  2030. directory. Unless you have created mods on your own machine using the
  2031. Creation Kit, there should not be a single .pex file in that directory.
  2032.  
  2033. If you see .pex files in that directory, then some mod has extracted
  2034. its resources directly into your skyrim installation. This is bad.
  2035.  
  2036. It is especially dangerous if any of the .pex files match the names of
  2037. .psc files within the Data/Source/Scripts directory, as that means one
  2038. of the games original files is being overridden. This is dangerous
  2039. because when Skyrim patches, sometimes it updates those files. But if
  2040. .pex files from older versions of the game are sitting in your
  2041. data/scripts directory, then you have mismatched file versions. This
  2042. will cause all sorts of havok, game freezing and crashing at random
  2043. times.
  2044.  
  2045. Unfortunately this is a hard problem to fix other than uninstalling
  2046. and then re-installing Skyrim and re-downloading all your mods. If you
  2047. decide to do this, make sure to delete the skyrim directory after you
  2048. install in case any mod artifacts are left behind. And make sure when
  2049. you re-install your mods that you avoid ones that do not use bsa
  2050. archives.
  2051.  
  2052. D) Dealing with Dirty Saves
  2053.  
  2054. 1) Restore the ID (If possible)
  2055.  
  2056. Restoring the mod ID/order is only practical for users with 7 or
  2057. fewer mods. This is the best thing to do if you are able.
  2058.  
  2059. Basically, estore the mods to the same order and state they were
  2060. in before you changed things and made the saves dirty.
  2061.  
  2062. If AFT was previously the 3rd enabled mod, you want it to once again
  2063. be the 3rd enabled mod with the other two mods being the same mods you
  2064. had enabled before.
  2065.  
  2066. This will allow you to load your old save games and everything will be
  2067. working again. You can then re-order things while keeping AFT enabled.
  2068.  
  2069. So for example, I would disable all mods... start skyrim. Now enable
  2070. the first mod I installed (maybe it was a DLC), start skyrim and exit.
  2071. Now enable the second mod I installed, start skyrim and exit. etc...
  2072.  
  2073. 2) Reinstall AFT/Clean Reset
  2074.  
  2075. It is a shot in the dark, but sometimes it works. Follow the uninstall
  2076. directions for AFT above. Even if the reset aft command isn't doing
  2077. anything, you should still attempt to use it as it shuts down several
  2078. script loops. Before saving, go to console and type:
  2079.  
  2080. >StopQuest TweakMonitorPlayer
  2081. >StopQuest TweakFollower
  2082.  
  2083. Then Save. Then exit the game. Disable AFT and then reload the save. Fast
  2084. travel somewhere. Hit T and wait 24 hours. Then save again.
  2085.  
  2086. Exit the game, re-enable AFT and see when you load your cleaned game
  2087. if you can recruit once again.
  2088.  
  2089. It may not work, but it is your best bet and giving it a try normally
  2090. beats suggestion #3 below.
  2091.  
  2092. 3) Start a new game
  2093.  
  2094. Drastic, but better the # 4 below...
  2095.  
  2096. 4) Full Reboot
  2097.  
  2098. This is very drastic and not recommended, but is a last resort
  2099. and generally always works. Basically it involves re-installing
  2100. skyrim and starting a new game with AFT being your only installed
  2101. and enabled mod.
  2102.  
  2103. Keep in mind that when you uninstall skyrim, it does NOT remove
  2104. mod files. You must remove these manually by finding your Skyrim
  2105. installation folder/directory and delete it after uninstalling
  2106. skyrim, but before re-installing it.
  2107.  
  2108. This will delete all your mods. It will also delete any
  2109. custom mods you may be working on in the Creation Kit. So if you
  2110. are making your own mod, this really isn't an option.
  2111.  
  2112. Finally, some skyrim settings are kept under Documents/My Games/Skyrim.
  2113. Specifically, there are 2 ini files and render info stored there.
  2114. So when you uninstall Skyrim, make sure to delete those as well.
  2115.  
  2116. -------------------------------------------------------------------------------
  2117. VI. > > > > Uninstall
  2118. -------------------------------------------------------------------------------
  2119.  
  2120. Before you uninstall the mod, you will want to load any games you wish to
  2121. salvage and use the RESET AFT command available in the settings menu. Or
  2122. via the Tweak Commands power. You will see a message instructing you to
  2123. save after the Reset is complete.
  2124.  
  2125. Once you have reset/saved any games you wish to salvage, there are two
  2126. options for uninstalling AFT:
  2127.  
  2128. 1) Testing has shown that the easiest thing is to simply disable the mod
  2129. within the Data Files area of the startup splash.
  2130.  
  2131. 2) If you wish to physically remove the mod, then you should disable
  2132. AFT first and startup skyrim at least 1 time while AFT is disabled.
  2133. This helps to avoid stability issues and crashing that can happen
  2134. when other mods you have installed have dependencies on AFT.
  2135.  
  2136. Once you have started skyrim while aft was installed but disabled,
  2137. then locate the game installation directory. Most computers will find
  2138. it in one of these two locations:
  2139.  
  2140. C:\Program Files\steam\steamapps\common\skyrim\
  2141.  
  2142. or
  2143.  
  2144. C:\Program Files (x86)\steam\steamapps\common\skyrim\
  2145.  
  2146.  
  2147. Delete the following files from within the skyrim directory:
  2148.  
  2149.  
  2150. (Skyrim Install)\Data\AmazingFollowerTweaks.esp
  2151. (Skyrim Install)\Data\AmazingFollowerTweaks.bsa
  2152. (Skyrim Install)\Data\AmazingFollowerTweaks.bsl
  2153.  
  2154.  
  2155. 3) Optional Additional Steps:
  2156.  
  2157. If you have difficulty uninstalling the mod, you can try using the
  2158. commands below from console (While AFT is still installed) to manually
  2159. stop all quests and scripts associated with AFT. The Reset AFT command
  2160. stops all the quests listed below EXCEPT the TweakMonitorPlayer
  2161. Quest.
  2162.  
  2163. >StopQuest TweakCheck4Dialogue
  2164. >StopQuest TweakDawnGuard
  2165. >StopQuest TweakFixLydia
  2166. >StopQuest TweakFollower
  2167. >StopQuest TweakImportFollower
  2168. >StopQuest TweakLevelMonitor
  2169. >StopQuest TweakPotentialFollower
  2170. >StopQuest TweakTraps
  2171. >StopQuest TweakVampireKeyword
  2172. >StopQuest TweakMonitorPlayer
  2173.  
  2174.  
  2175. -------------------------------------------------------------------------------
  2176. VII. > > > > Version History:
  2177. -------------------------------------------------------------------------------
  2178.  
  2179. 1.1:
  2180. == General Improvements ==
  2181. - Fixed several inventory management bugs.
  2182. - Fixed Fast Travel Follower Horse bug. Fast travel on Horses should now
  2183. work as expected.
  2184. - Added Pack-Mule Setting so that players can enable/disable the large
  2185. inventory support.
  2186. - Updated Werewolf follower AI to delay transform if combat target
  2187. is currently flying (Allow them to use bows/magic on dragons)
  2188. - Updated AI to prevent Teammates from attacking each other due to
  2189. spell area damage.
  2190. - Added Delay to the Fence command to avoid graphic artifacts on fast
  2191. systems. (Still happens, but not as often).
  2192. - Removed some Debug Message Boxes that I accidently left in.
  2193. - Added auto-sheathe when using the Fence/De-Dupe commands to avoid
  2194. game crashes.
  2195. - Vilkas now properly initialized as werewolf
  2196. - Follower torches are now auto-transferred to PC when follower
  2197. transforms to werewolf (to avoid werewolf torch carry bug)
  2198. - Updated Possession so that you can't activate favors on possessed
  2199. NPCs
  2200.  
  2201. 1.2:
  2202.  
  2203. == General Improvements ==
  2204. - Fence Gear will no longer remove follower gear if you are managing it
  2205. - Sleep command now takes advantage of nearby beds
  2206. - Removed Restrictions on custom spells. (USE AT YOUR OWN RISK)
  2207. - New "Reset AFT" command under Settings for recovering from weird states.
  2208. - PC now moves faster during possession.
  2209. - Lydia AI improvements
  2210. - Marcurio outfit fix (only when he first joins you)
  2211. - Companions will heal player mid combat if they know healing spells
  2212. == Level Cap Removed ==
  2213. - AFT will now synthetically boost stats to match player if cap is present.
  2214. - Magic Users get magicka boost at high levels (compensate for lack of perk
  2215. support)
  2216. == Werewolf Improvements ==
  2217. - Fixed Save Game corruption when follower is in werewolf form
  2218. - Werewolf Followers continue to become more powerful up to level 100
  2219. - Re-Added "Stay in Werewolf form" Combat option.
  2220. == Camp Improvements ==
  2221. - You can now make camp more than once very 4 hours.
  2222. - Tear Down camp option added
  2223. == Horse Improvements ==
  2224. - Followers will mount owned horses if PC mounts ANY horse.
  2225. - Added AI so that horses will not attack teammates or player.
  2226. - Increased "Catch Up" teleport distance for horses.
  2227. == Stability Fixes ==
  2228. - Fixed Compatibility issue with Blades Quest.
  2229. - Fixed bug were followers would clobber gear with outfit when first asked to join you.
  2230. - Minor stability improvements to Freeze/Pose
  2231. - Minor Bug fixes to Vampire Abilities
  2232.  
  2233. 1.21
  2234. == General Improvements ==
  2235. - Fixed issue where NPC might refuse to fight if PC attacked a member of
  2236. NPC's faction.
  2237. (May have to re-ask follower to join you for fix to take effect)
  2238. - Fixed Health/Stamina/Magicka regen for users that allow NPC's to die.
  2239. - Freeze now only works on interior cells to avoid large area bugs.
  2240. == Horse Updates ==
  2241. - Updated new Horse Mount detection AI to honor Followers Ride Horses
  2242. Setting
  2243. - Minor tweaks to horse mount AI to help avoid synchronization issues
  2244. between PC and NPC.
  2245. - Followers now run to their horses when Player mounts
  2246.  
  2247. 1.22
  2248. == General Improvements ==
  2249. - Camera Issue addressed with Vampire Followers.
  2250. - Reset AFT command improvements
  2251.  
  2252. 1.3
  2253. == General Improvements ==
  2254. - Shadowmere (Additional Horse) Support
  2255. - Dark Brotherhood Support
  2256. - Up to 5 followers
  2257. - "Hang out here" action added
  2258. - Dedup now remembers PC's gear so you don't have to re-equip all your
  2259. items when using it.
  2260. - Individual Dedup options added for weapons, armor, misc, potions, books
  2261. and ingredients.
  2262. - Outfit management overhauled. Now compatible with custom items.
  2263. - NPCs no longer reset to default outfit when they leave. They continue
  2264. wearing whatever they have on.
  2265. - "Dance" Action now cycles 5 custom dances
  2266. - Dances available as poses
  2267. - "All Followers Stealth" action added, makes everyone invisible until
  2268. combat begins.
  2269. - Menus re-ordered and organized.
  2270. - Welcome screen replaced with in game "AFT Readme" Book (Check your
  2271. inventory)
  2272. - Perk info now verifies NPC meets minimum perk requirements.
  2273. == Stability Fixes ==
  2274. - Fence and De-duplication now use external container. Both run faster and
  2275. more stable.
  2276. - Pose system overhauled. Now uses package ai to ensure NPC is never
  2277. "lost".
  2278. - Minor bug fixes with NPCs left posed in houses.
  2279.  
  2280. 1.31
  2281. == General Improvements ==
  2282. - There are now 4 Tweak Spells
  2283. - "Healing" Tweak Spells will now cast multiple times per fight
  2284. (as long as NPC has enough magicka).
  2285. == Stability Fixes ==
  2286. - Fixed (1.3) outfit control bug that prevented NPCs from switching weapons
  2287. during combat
  2288. - Pack Mule game reload bug fixed.
  2289. == Misc ==
  2290. - Combat Style AI hints updated to make the various style attack bonuses
  2291. more uniform.
  2292.  
  2293. 1.32
  2294. == Stability Fixes ==
  2295. - Horses now working again for people without cicero in their party.
  2296. - Lots of Pose system related bug fixes. Too many to list.
  2297. - Various tweaks to minimize outfits flashing so much
  2298. - Stability fixes for hirelings.
  2299. - Hang out command bug fix
  2300. == Misc ==
  2301. - Initial follower stat boosts decreased, but points per level up increased
  2302. - Follower Original outfit no longer removed when they join you.
  2303.  
  2304. 1.33
  2305. == General Improvements ==
  2306. - Tweaked AI of Mage/Spellswords Combat Style to force weapon/staff use.
  2307. - Follower Stat Boost (Perk reimbursement) can now be disabled in Settings
  2308. - Removed Standard Voice Set restrictions on Followers. Should allow
  2309. compatibility with Dawnguard NPCs with aid of console. See AFT Readme
  2310. for details.
  2311. == Stability Fixes ==
  2312. - Potential Stealth Mode bug fix
  2313. == Misc ==
  2314. - Re-Added Tear down camp option
  2315. - Duplicate arrow removal bug fix
  2316. - DBInitiate2 extra commands removed.
  2317.  
  2318. 1.34
  2319. == General Improvements ==
  2320. - Added Helmet combat auto-toggle option (managed outfits only)
  2321. - Added Default Combat Style (Doesn't change NPC's original AI).
  2322. - Added Mage & Staff Combat style for mage concepts that should use staff.
  2323. == Stability Fixes ==
  2324. - Fixed Male Bonus Outfit Bug.
  2325. - Minor Inventory Management bug fixes.
  2326. - Inventory duplication bug fix (very specific circumstances)
  2327. == Misc ==
  2328. - Reverted Magic Only Combat Style to only use magic
  2329. - Removed even more restrictions from the standard follower system.
  2330.  
  2331. 1.4
  2332. == New Features:
  2333. - Added Tweak Command Power for remote control of followers.
  2334. - Werewolves can now be configured to transform under various conditions.
  2335. - Werewolves can be ordered to transform mid-combat using new Tweak Power
  2336. - Dogs now use standard follower system (and can be taught tweak spells)
  2337. - Duplicate item removal now ignores items that conflict with combat style.
  2338. - Followers now ignore combat when riding horses.
  2339. == Stability Fixes
  2340. - Throw Voice issues with some NPCs (like Marcurio) fixed
  2341. - Fewer clothing flashes when new follower starts to follow you
  2342. - More friendly fire checks added to minimize disputes between
  2343. dismissed NPCs
  2344. - Additional checks added to help avoid CTDs with custom items.
  2345. - Minor stat and inventory fixes when werewolves transform back to human.
  2346.  
  2347. 1.41
  2348. == New Features:
  2349. - Added Optional Manual Level up in addition to the existing Auto Level Up.
  2350. - Auto Level Up now follows skyrims leveling rules unless you specify a combat style.
  2351. == Stability Fixes
  2352. - Level up now exhibits much tighter control of stats when in manual mode or when
  2353. a combat style has been specified.
  2354. - Custom item warning now only appears when you have custom items
  2355. - Boethiah's Calling Quest fixed
  2356. - Sleeping elevation in Camp Tent fixed
  2357. - Most combat styles now ignore duplicate battleAxes
  2358.  
  2359. 1.42
  2360. == Quick Release
  2361. - Wait Now causes followers to ignore combat and stop defending themselves.
  2362.  
  2363. 1.5
  2364.  
  2365. == Follower AI Updates :
  2366. - Followers are now more interactive and less robotic [Optional]
  2367. - Followers only ignore combat if RIDING a horse.
  2368. - Followers riding horses no longer teleport on weapon draw
  2369. - Aggression setting now controls if followers ignore combat when waiting
  2370. - When "[X] Followers never initiate combat" setting is disabled, follower
  2371. are now more likely to participate in combat.
  2372.  
  2373. == Bug Fixes:
  2374. - Fixed bug involving manual level up stats getting ignored with some followers.
  2375. - Fixed bug where duplicate item removal would not always re-equip player
  2376. - Fixed bug where dog companions would not always leave when dismissed.
  2377. - Fixed several minor 1.8 patch bugs.
  2378.  
  2379. == Updates :
  2380. - Reset AFT no longer kills/resets owned horses
  2381. - Purchased Horses are now oblivious and do not charge into battles.
  2382. - Followers no longer fully heal after combat unless they are mortal.
  2383.  
  2384. == Compatibility updates
  2385. - FollowerCount exposed as Global variable (0x0002C0E8)
  2386. - Horse Race edits removed for better compatibility with horse mods
  2387. - Follower detection no longer relies solely on edited dialogues.
  2388.  
  2389. == New Stuff
  2390. - Now manage 2 outfits: Standard and In-City (followers will auto-toggle)
  2391. - Followers auto recharge enchanted weapons (if they have soul gems)
  2392. - New Gear options. Less common options moved to "More..." sub-menu
  2393. - Added stumps to Camp (For sitting)
  2394. - New "Tweak Make Follower Spell" eliminates need for console when
  2395. importing Non-Followers into AFT.
  2396. - New countdown informs you how many follower slots remain when managing
  2397. a new follower.
  2398.  
  2399. == Dawnguard support
  2400. - Dawnguard Spells recognized by AFT
  2401. - More seamless integration with Serana
  2402. - You can now embrace a follower as a normal vampire or a vampire Lord.
  2403. - Vampire Lords are not disfigured like most DLC vampires.
  2404.  
  2405. 1.51:
  2406.  
  2407. == Bug Fixes
  2408. - Various 1.8 Patch fixes (Probably caused issues with new games)
  2409. - Various Fixes to Reset AFT including an outfit fix and proper quest shutdown.
  2410. - Wait command now honors [X] Followers more Interactive setting
  2411. - "Close wounds" now properly treated as a healing spell.
  2412. - View Info now reflects correct mood
  2413. - Transform With Player Option fixed for Vampire Lords.
  2414. - Transform at 50% health Option fixed for Vampire Lords.
  2415. - Bootstrap bug fixed. New games should no longer require save/reload
  2416. - USKP Compatibility fixed
  2417. - Log spam minimized.
  2418.  
  2419. == Updates
  2420. - Tweak Make Follower : Now works on more NPCs
  2421. - Interactive AI improvements: Weapon must be sheathed and there must be something
  2422. to do nearby other than pace.
  2423. - New Option: [X] Enable Instant Heal After Combat (Only affects immortal followers)
  2424. - Transform With PC option now triggers regardless of what the PC is transforming into.
  2425.  
  2426. 1.52:
  2427.  
  2428. == Bug Fixes
  2429. - Duplicate hunting bows no longer appear in follower inventory (Bug Introduced in 1.51)
  2430. - Round Up Horses and Fast Travel with Horses Fixed (Bug Introduced in 1.51)
  2431.  
  2432. == Dawnguard Bug Fixes:
  2433. - As follower, Serana now follows player into DLC areas that followers can not normally follow.
  2434. - Serana now honors transform on combat begin setting
  2435. - Fixed Serana AFT Recruitment timing issue when playing Vampire line.
  2436. - Fixed issue with "Manage with AFT" disappearing from Serana. (May require location change)
  2437.  
  2438. == Horse Updates
  2439. - [X] Horses Oblivious can now be untoggled (makes them aggressive)
  2440. - Followers get off horses faster when PC dismounts.
  2441.  
  2442. - Added detailed menu option descriptions to online readme
  2443.  
  2444. 1.53:
  2445.  
  2446. == Bug Fixes
  2447. - Fixed issue with outfit management breaking when follower joins blades.
  2448. - Debug Notifications removed when Interactive AI changes (whoops)
  2449. - Fixed clothing loss bug that would occure when followers become part of a cut-scene.
  2450. - Various Serana AI fixes during Soul Cairn mission
  2451. - Fixed bug where Followers would not transform to VL if player was already in VL Form
  2452. - Power and Transform abilities disabled while possessing followers (caused instability)
  2453.  
  2454. == Stability Updates:
  2455. - AFT no longer trys to enforce outfit while follower is in Vampire Lord form
  2456. - AFT always reloads Dawnguard resources when you load a game. (prevent stale resources)
  2457.  
  2458. == Updates :
  2459. - Follower AI updates.
  2460.  
  2461. == Horse Updates
  2462. - Followers get off horses even faster when PC dismounts
  2463.  
  2464. == New Features
  2465. - New option to limit follower cap to 3
  2466. - Enable/Disable Interactive AI from Tweak Commands Misc Menu
  2467.  
  2468. 1.54:
  2469.  
  2470. - Fixed Vampire Lord embrace option not appearing (Bug introduced by 1.53)
  2471. - Updated Tweak Make Follower power so that it almost never fails.
  2472. - Updates to [X] Follower ride Extra Horses for compatibility with Convient Horses
  2473.  
  2474. 1.55:
  2475.  
  2476. - Increased Tweak Options menu speed
  2477. - Followers more talkative
  2478. - New "Configure Interactive AI" menubox available from Settings Menu
  2479. - New Setting [X] Follower Damage Boost allows users to disable extra follower damage.
  2480. - New optional download : AFT_NoFriendlySpellDamage, suppliments Followers Ignore Friendly Fire.
  2481. - New Setting [X] Follower Skill Synergy gives player partial skill credit for follower kills
  2482. - Pure Mage now avoids melee combat when they run out of magicka
  2483.  
  2484. 1.60
  2485.  
  2486. == Inventory Management Overhauled
  2487. - Outfit Management is now optional (For users with slower systems).
  2488. - When enabled:
  2489. - There are now 3 outfits you can configure: standard/city/home
  2490. - Interface for assigning outfits has been improved.
  2491. - Unused items are stored in a seperate BackPack to prevent unintentional use (scrolls, potions, weapons, etc..)
  2492. - You can now control the followers weapon by assigning it to the outfit
  2493. - The new system should prevent issues with custom item enchantments being ignored on NPCs.
  2494.  
  2495. == Sneaking and Stealth Improvements:
  2496. - When sneaking, followers will not attack unless nearby enemies go hostile.
  2497. - When in stealth mode, followers will not break stealth mode unless the PC is hit by an enemy.
  2498. - Followers eyes are no longer messed up when leaving stealth mode
  2499. - Ending Stealth with command menu should no longer lead to followers randomly becoming invisible.
  2500. - Stealth toggle keeps followers synchronized (All stealth or none stealth)
  2501.  
  2502. == Interactive AI
  2503. - Now called "Auto Relax" to help clarify meaning
  2504. - Updates to minimize bumping into player when active.
  2505. - Now defaults to 9 seconds before activating.
  2506.  
  2507. == New Features
  2508. - Individual Reset
  2509. - "[X] NPC keeps Distance" is a new per-follower setting
  2510. - "[X] Force Regeneration during combat" is now a global setting
  2511. - Added Ranger Combat Style
  2512. - Added General Combat Style
  2513.  
  2514. == Other Updates
  2515. - "[X] NPC Recharges Weapons" is now a per-follower setting
  2516. - "[X] NPC cant permanently die" is now a per-follower setting
  2517. - Follower Infinite Arrows increased to 600 to delay load out.
  2518. - NPC Recharge weapon threhshold changed from 250 charges to 125.
  2519. - Decreased Follower Damage boost from 5X to 2X when Boost enabled
  2520. - Lots of pre-emptive stability improvements: Better threading, protected globals, etc...
  2521. - Additional checks added to improve stability on slower machines.
  2522. - Fixed potential CTD involving Camps auto-tear down.
  2523. - Removed "Follower needs soul gems" message when weapon charge fails due to lack of soul gems.
  2524. - Updated Cicero so that he honors all new options.
  2525. - Updated Werewolf transform timings. Hopefully this will prevent the invisible werewolf bug.
  2526. - Auto Relax radius increased 30%
  2527. - Combat styles are now strictly enforced (Use general if you dont want strict enforcement)
  2528.  
  2529. == DragonBorn Support
  2530. - Added support for DragonBorn Spells
  2531. - Added support for Werebear followers (Frea)
  2532. - Updated Camp so that it works in new Areas.
  2533.  
  2534. 1.61
  2535. == New Features
  2536. - Added Root Level "Open you Backpack" dialogue for fast access to backpack
  2537. - TweakSpell cost now factors in Skill in Spell school
  2538. - Restoration TweakSpells now grow more powerful with follower skill in Restoration.
  2539. - Dialogues added to Serana to allow return to Soul Cairn if you sided with DawnGuard
  2540.  
  2541. == Bug Fixes
  2542. - Updating current outfit now possible without using Tweak Options menu commands
  2543. - Auto-Transfer to backpack now only active when follower is in favor mode
  2544. - Serana will no longer transform into Vampire Lord once cured.
  2545.  
  2546. == Other Updates
  2547. - Added code to minimize weapon hold animation issues.
  2548. - Timescale warning now only appers if timescale is too fast.
  2549. - Updated the Readme with more pointers for upgrading.
  2550.  
  2551. 1.62
  2552. == New Features
  2553. - Info -> Misc now reveals follower slot and remaining slots
  2554. - Added support for Dawnguard spell: Summon Arvak
  2555.  
  2556. == Bug Fixes
  2557. - If Serana is in party when upgrading, outfit is automatically updated to AFTs version
  2558. - Added code to stop followers from interrupting solitude intro scene
  2559. - AFT now allows Idle Chatter on followers who are not marked [X] Keep your distance
  2560. - Ranger Synergy updated
  2561.  
  2562. == Other Updates
  2563. - Better Vampire Lord Follower Eyes enforcement
  2564. - Additional code to minimize Weapon hold animation issues
  2565. - Description added to AFT's Royal Vampire Armor clone so you know which one you have.
  2566.  
  2567. 1.63
  2568. == New Features
  2569. - Magic -> [X] Enable Vampire Powers now disables VL Lord powers (such as Ball attack) when disabled
  2570. - Hirelings no longer expire when dismissed. Hire them once, never have to pay them again.
  2571. - [] NPC allow idle chatter, now individual setting
  2572.  
  2573. == Bug Fixes
  2574. - Duplicate Item Removal now properly goes to backpack if inventory management is enabled.
  2575. - Duplicate Item Removal no longer transfers ownership of items to follower.
  2576. - Weapons no longer refresh on game load if inventory management is disabled.
  2577. - Vampire Lord Followers use ball attack once again.
  2578. - Auto-Relax no longer cuts off followers mid sentence if they are speaking.
  2579.  
  2580. == Other Updates
  2581. - Mod Compatibility Updates
  2582. - Auto refresh only happens if follower has 2 handed weapon equipped in 1 hand
  2583.  
  2584. 1.64
  2585. == New Features
  2586. - Remove single spell from follower just like you add single spell to follower.
  2587. - Individualized "[ ] NPC doesn't auto relax" (overrides global setting for specific NPCs)
  2588. - Player Horses are now Protected by default (Only player can kill them)
  2589. - Added "End Pose" dialogue to posed followers to support custom NPCs
  2590.  
  2591. == Bug Fixes
  2592. - Fixed Item duplication bug when leaving/returning to posed follower.
  2593. - Fixed Issue with Current outfit not updating when removing items from root dialogue.
  2594. - Robust Weapon validation check added to area transtions.
  2595. - Weapon Charge Loss mitigation code added.
  2596. - Skill Synergy now properly awards Archery skills.
  2597. - Fixed Reset NPC so that it properly works on Serana
  2598. - Fixed Issue with some poses/dances stopping after quiting/reloading Skyrim
  2599.  
  2600. == Other Updates
  2601. - Removed warning when enabling outfits
  2602. - Followers do not catch up on weapon draw if Player can see them or they are in Combat
  2603. - Quest initialization more robust.
  2604. - Level Up Feedback no longer pops up unless NPC actually levels up
  2605. - Readme corrections and updates
  2606.  
  2607. 1.65
  2608. == New Features
  2609. - [ ] Followers no combat recovery (experimental)
  2610. - Enable/Disable Tweak Options dialogue menu
  2611. - Animal companions now eligable for AFT leveling.
  2612. - New option added to Tools menu to mark location for Home Outfit use.
  2613.  
  2614. == Other Updates
  2615. - Tweak Command Power => Actions menu updated so that it is more clear.
  2616. - Followers allowed to get a little closer when auto-relaxing
  2617. - Werewolf/Werebear combat AI tweaks
  2618. - Lots of Mod Compatibility updates
  2619. - Lots of Readme updates
  2620.  
  2621. == Bug Fixes
  2622. - Skill synergy awards updated. Limited to humanoid followers who took part in battle.
  2623. - Tear Down Camp now appears/works in Solstheim
  2624. - Original FOllower Outfit items are no longer marked stolen, if you steal them =)
  2625.  
  2626. 1.66
  2627. - Added more checks to ensure TweakFollowerCount and actual number of followers stay synchronized.
  2628. - Fixed Threading issue with Sneak Attack possibly leading to beserk state.
  2629. - Fixed a issue with Tweak Command Power actions not always being applied to all followers.
  2630. - Fixed issue where Ranger Combat Style would allow magic indoors.
  2631. - Fixed issue where Followers would ignore friendly fire even when it was unchecked.
  2632. - Fixed animal followers so that they can still follow after being told to "Hang out here"
  2633. - Tweak Make Follower power now performs an NPC Reset if used on a Managed AFT follower
  2634.  
  2635. -------------------------------------------------------------------------------
  2636. VIII. > > > > Credits
  2637. -------------------------------------------------------------------------------
  2638.  
  2639. Altered Texture and Models Property of Bethesda/Skyrim.
  2640.  
  2641. Dance Animations provided by Umpa: http://skyrim.nexusmods.com/mods/2658
  2642. (Dance Animations for Modder)
  2643.  
  2644. -------------------------------------------------------------------------------
  2645. IV. > > > > More
  2646. -------------------------------------------------------------------------------
  2647.  
  2648.  
  2649. A. Dawnguard
  2650.  
  2651. - Starting with version 1.5, AFT is compatible with Dawnguard.
  2652.  
  2653. - Serana will have a new option at the top of her Dialogue:
  2654.  
  2655. "Manage with AFT"
  2656.  
  2657. Select the option to import Serana into the Managed Follower system.
  2658. Note that when you do this, she will begin consuming one of your
  2659. 5 follower slots. So you will no longer be able to use her as a
  2660. sixth companion. Some people may prefer to not select the Manage
  2661. with AFT option so that they can enjoy the sixth follower.
  2662.  
  2663. As a managed follower, you will have full access to Serana, like
  2664. any managed follower. You can also have her use her Vampire Lord
  2665. form if you so choose.
  2666.  
  2667. Unlike most followers, at times in the game, AFT will auto-dismiss
  2668. or summon Serana to avoid bugs in the DLC quest line.
  2669.  
  2670. After you return Serana home, Any manage or tweak options will
  2671. disappear from her dialogue until the DLC intro quest is finished.
  2672. If you are playing the Vampire Line, the "Intro quest" involves
  2673. filling the Blood Chalice. If you are playing the DawnGuard line,
  2674. the intro quest involves recruiting 2 more dawnguard members. For
  2675. those quests, Serana has been removed as a follower option
  2676. intentionally to prevent breaking the DLC. Once you rejoin Serana
  2677. you may have to change areas before the manage/tweak options become
  2678. available again.
  2679.  
  2680. - AFT supports two types of vampires. Normal vampires and Vampire
  2681. Lords. Normal vampires are often disfigured as part of their
  2682. disease, but Vampire Lords have blood pure enough to avoid the
  2683. disfiguration. So if you upgrade your standard vampire followers
  2684. to vampire lords, they will return to their old, non-disfigured
  2685. appearance, only with enhanced eyes.
  2686.  
  2687. - Like Werewolves, vampire lords gain powers and strength as you
  2688. increase in level.
  2689.  
  2690. - AFT will add a conversation to Serana so that you can return
  2691. to the Soul Cairn and rescue someone of importance if you side
  2692. with the Dawnguard.
  2693.  
  2694. Known Dawnguard Bugs:
  2695.  
  2696. - Armored Trolls are not yet manageable. Working on it.
  2697. - Some issues have been reported with Vampire Blood Hounds, though
  2698. the Dawnguard Huskys seem to work fine.
  2699.  
  2700. B. Hearthfire
  2701.  
  2702. - If you are trying to use AFT with Hearthfire, you should know that
  2703. there are known conflicts. (See the "E. Compatibility with other mods"
  2704. below for details).
  2705.  
  2706. In order to use AFT with Hearthfire, you must give AFT priority
  2707. over hearthfire. As of this writing, the Nexus Mod Manager does not
  2708. allow users to give a MOD priority over DLC. So to do this, you
  2709. must use the standard Mod manager that comes with the game.
  2710.  
  2711. Start up skyrim using the normal executable, go to the Data Files
  2712. section and place aft at the BOTTOM of the load order. (Below
  2713. Heathfire). Be warned that this should allow AFT to work, but it
  2714. may break some if not all of the Heathfires new follower commands
  2715. like "Patrol House".
  2716.  
  2717. There are currently no plans to fix compatibility with Hearthfire
  2718. as the Author of AFT is not interested in spending money on an
  2719. adoption/home building DLC.
  2720.  
  2721. For best compatibility, disable Heathfire and start a new game =)
  2722.  
  2723.  
  2724. C. DragonBorn
  2725.  
  2726. - AFT has some VERY minor compatibility issues with DragonBorn, but
  2727. nothing serious. For example, an extra "Follow Me" dialogue when
  2728. managing some of the DragonBorn Followers.
  2729.  
  2730. - AFT has support for Frea and makes her a werebear capable of
  2731. acting as a tank to deflect attention while you attack.
  2732.  
  2733. At times Frea will leave you and you will not be able to ask her
  2734. to follow you. This is intentional and part of the DLC. Once the
  2735. DLC is complete, you can ask Frea to accompany you once again.
  2736.  
  2737. - Avoiding placing Nordic Arrows in your followers inventories as
  2738. it has been known to cause game freezing.
  2739.  
  2740.  
  2741. D. Compatibility with other mods
  2742.  
  2743. This mod edits several quests in the game to accommodate the new follower
  2744. cap. Many quests which automatically remove your followers have been
  2745. updated. Mods which edit these existing quests might not be compatible:
  2746.  
  2747. DialogueAnimalTrainers - People that sell dogs
  2748. DialogueFavorGeneric - Handles Vanilla Follower "Join me" dialogue
  2749. DialogueFollower - Standard Follower System
  2750. HirelingQuest - Handles Hired Follower "Join me" dialogue
  2751. stables - People that sell horses
  2752. FreeformSkyhavvenTempleA - Blades Recruitment
  2753. FreeformSkyhavvenTempleB - Blades Recruitment
  2754. RelationshipMarriageWedding - The wedding ceremony scene
  2755. DarkBrotherhood - Cicero AI edits
  2756.  
  2757. Using TES5Edit, available at Skyrim Nexus, you can load several mods
  2758. and it will reveal what quests they edit. Using that tool and the
  2759. list of quests above, you can quickly discover what mods may have
  2760. conflicts with AFT.
  2761.  
  2762. 1) Some Mods will always be compatible.
  2763.  
  2764. Examples of Mods that should always be compatible:
  2765.  
  2766. - Mods which add New Areas
  2767. - Mods that add new Followers
  2768. - Mods that add new Weapons/Armor
  2769. - Mods that add new Quests
  2770. - Mods that change the look of horses in the game.
  2771. - Mods that enhance the Vampire or Werewolf races
  2772. - Mods that improve or update the GUI
  2773. - Mods which target Specific NPCs including:
  2774. - Mods that improve the look of NPCs**
  2775. - Mods that add inventory to specific NPCs
  2776. - Mods that alter marriage options
  2777. - Mods that add new conversations with specific NPCs (note the word "new")
  2778.  
  2779. ** : If you embrace an NPC and change them into a vampire, custom
  2780. tattoos, face paint and other features may be lost when the skin
  2781. tone changes.
  2782.  
  2783.  
  2784. 2) Some Mods are partially compatible:
  2785.  
  2786.  
  2787. Not all of the quests listed above are necessary for AFT to work.
  2788. AFT can generally operate to some degree as long as it gets the
  2789. "DialogueFollower" quest. Mods that alter the other quests may
  2790. still be partially compatible, but some functions within AFT may not
  2791. work. For example a mod that edits the Darkbrotherhood quest may break
  2792. AFT's control of Cicero, but all other followers would work just fine.
  2793.  
  2794. Finally, there is the notion of priority. WHen 2 mods both edit the same
  2795. quest, the mod lowest in your load order takes priority and gets the
  2796. quest while the other mod does not. If you combine AFT with another mod
  2797. that edits "DialogueFollower", but give AFT priority, AFT will still
  2798. function, but that aspect of the other mod will not.
  2799.  
  2800. So for example, Hearthfire which adds several features to the game, is
  2801. partially compatible with AFT because the new Follower commands are
  2802. only part of what it adds. (It also adds adoption and home building).
  2803.  
  2804. 3) Some Mods will never be compatible
  2805.  
  2806. Mods that focus exclusively on Follower updates generally rely on
  2807. "DialogueFollower" as much as AFT does. So trying to combine
  2808. AFT with other general-follower management mods almost never works.
  2809.  
  2810. Examples of mods that would NOT be compatible:
  2811.  
  2812. - Any mod that increases the number of NPC followers is not compatible
  2813.  
  2814. E. Standard Follower Locations and Codes
  2815.  
  2816. Most of this can be found on Wiki Pages, but below is a list.
  2817.  
  2818. Female Followers:
  2819.  
  2820. 1) Aela - Nord (code: 0001a696)
  2821. Location : Whiterun, (Companion Hall)
  2822.  
  2823. 2) Aranea - Dunmer Mage (code: 00028ad0)
  2824. Location : Shrine of Azura
  2825. Other : Now a Potential Marriage Option
  2826.  
  2827. 3) Borgakh - Orc (code: 00019959)
  2828. Location : Mor Khazgur
  2829.  
  2830. 4) Brelyna - Dunmer Mage (code: 0001c196)
  2831. Location : College of Winterhold
  2832.  
  2833. 5) Eola - Breton (Warlock) (code: 0001990f)
  2834. Location : Markarth (Hall of the Dead)
  2835. Other : Now a Potential Marriage Option
  2836.  
  2837. 6) Illia - Imperial (Mage) (code: 00048c2f)
  2838. Location : Darklight Tower
  2839. Other : Now a Potential Marriage Option
  2840. Fixed rejoin bug
  2841.  
  2842. 7) Iona - Nord (code: 000a2c91)
  2843. Location : Riften (Housecarl)
  2844.  
  2845. 8) Jenassa - Dunmer (code: 000b9982)
  2846. Location : Whiterun (Drunken Huntsman)
  2847.  
  2848. 9) Jordis - Nord (code: 000a2c8f)
  2849. Location : Solitude (Housecarl)
  2850.  
  2851. 10) Lydia - Imperial (code: 000a2c8e)
  2852. Location : Whiterun (HouseCarl)
  2853. Other : Updated AI so that she moves about the house
  2854. Now a Potential Marriage Option
  2855.  
  2856. 11) Mjoll - Nord (code: 0001336b)
  2857. Location : Riften
  2858.  
  2859. 12) Njada - Nord (code: 0001a6d9)
  2860. Location : Whiterun (Companions Hall)
  2861.  
  2862. 13) Ria - Imperial (code: 0001a6d7)
  2863. Location : Whiterun (Companions Hall)
  2864.  
  2865. 14) Ugor - Orc (code: 00019e1a)
  2866. Location : Largashbur
  2867. Other : Now a Potential Marriage Option
  2868.  
  2869. 15) Uthgerd - Nord (code: 000918e2)
  2870. Location : Whiterun (Bannered Mare Tavern)
  2871.  
  2872. 16) Adelaisa - Imperial (code: 0001411d)
  2873. Location : Solitude
  2874. Other : Now Defaults to SpellSword
  2875. Added Cleric/Protection Mage spells
  2876.  
  2877. 17) Annekke - Nord (code: 00013666)
  2878. Location : Darkwater Crossing
  2879.  
  2880. 18) DBInitiate - Nord (code: 00015cfe)
  2881. Location : Dawnstar Sanctuary (Part of Dark Brotherhood quest line)
  2882.  
  2883. Male Followers:
  2884.  
  2885. 1) ErikTheSlayer - Nord (code: 00065657)
  2886. Location : Rorikstead (Frostfruit Inn)
  2887. Other : Now a Potential Marriage Option
  2888.  
  2889. 2) Calder - Nord (code: 000A2C90)
  2890. Location : Windhelm (Housecarl)
  2891.  
  2892. 3) Argis the Bulwark - Nord (code: 000A2C8C)
  2893. Location : Markarth (Housecarl)
  2894.  
  2895. 4) Stenvar - Nord (code: 000B9983)
  2896. Location : Windhelm (Candlehearth Hall)
  2897.  
  2898. 5) Belrand - Nord (code: 000B9981)
  2899. Location : Solitude (Winking Skeever)
  2900.  
  2901. 6) Marcurio - Imperial (Mage) (code: 000B9980)
  2902. Location : Riften (The Bee and the Barb)
  2903.  
  2904. 7) Vorstag - Nord (code: 000B997F)
  2905. Location : Markarth (Silver-Blood Inn)
  2906.  
  2907. 8) Erandur - Dunmer (code: 0002427D)
  2908. Location : Dawnstar
  2909.  
  2910. 9) Golldir - Nord (code: 00019FE8)
  2911. Location : Hillgrunds Tomb
  2912. Other : Now a Potential Marriage Option
  2913.  
  2914. 10) Jzargo - Khajiit (code: 0001C195)
  2915. Location : College of Winterhold
  2916. Other : Potential Marriage Option if Khajiit
  2917.  
  2918. 11) Onmund - Nord (code: 0001C194)
  2919. Location : College of Winterhold
  2920.  
  2921. 12) Kharjo - Khajiit (code: 0001B1D2)
  2922. Location : Travels (cycle major cities)
  2923. Other : Potential Marriage Option if Khajiit
  2924.  
  2925. 13) Torvar - Nord (code: 0001A6DB)
  2926. Location : Whiterun, (Companion Hall)
  2927.  
  2928. 14) Athis - Dunmer (code: 0001A6D5)
  2929. Location : Whiterun, (Companion Hall)
  2930.  
  2931. 15) Vilkas - Nord (code: 0001A694)
  2932. Location : Whiterun, (Companion Hall)
  2933.  
  2934. 16) Farkas - Nord (code: 0001A692)
  2935. Location : Whiterun, (Companion Hall)
  2936.  
  2937. 17) Ogol - Orc (code: 00019E22)
  2938. Location : Largashgbur
  2939.  
  2940. 18) Lob - Orc (code: 00019E1E)
  2941. Location : Largashgbur
  2942.  
  2943. 19) Roggi - Nord (code: 0001403F)
  2944. Location : Kynesgrove
  2945.  
  2946. 20) Derkeethus - Argonian (code: 0001403E)
  2947. Location : Darkwater Pass
  2948.  
  2949. 21) Ghorbash - Orc (code: 00013B81)
  2950. Location : Dushnikh Yal
  2951.  
  2952. 22) Benor - Nord (code: 000135E8)
  2953. Location : Morthal
  2954.  
  2955. 23) Faendal - Bosmer (code: 00013480)
  2956. Location : Riverwood
  2957.  
  2958. 24) Sven - Nord (code: 0001347F)
  2959. Location : Riverwood
  2960.  
  2961. 25) Cosnach - Breton (code: 00013390)
  2962. Location : Markarth
  2963.  
  2964. 26) Ahtar - Redguard (code: 0001325F)
  2965. Location : Solitude
  2966. Other : Now a Potential Marriage Option
  2967.  
  2968. 27) DBInitiate - Nord
  2969. Location : Dawnstar Sanctuary
  2970. Other : Part of Dark Brotherhood quest line
  2971.  
  2972. F. Changing the default Bonus Outfit
  2973.  
  2974. The Default (female) Bonus Outfit points at these models for the body,
  2975. hands and feet:
  2976.  
  2977. Bonus Suit Models:
  2978.  
  2979. (SKYRIM INSTALL)\Data\meshes\clothes\Tweaks\Default\FemaleBody_0.nif
  2980. (SKYRIM INSTALL)\Data\meshes\clothes\Tweaks\Default\FemaleBody_1.nif
  2981. (SKYRIM INSTALL)\Data\meshes\clothes\Tweaks\Default\FemaleFeet_0.nif
  2982. (SKYRIM INSTALL)\Data\meshes\clothes\Tweaks\Default\FemaleFeet_1.nif
  2983. (SKYRIM INSTALL)\Data\meshes\clothes\Tweaks\Default\FemaleHands_0.nif
  2984. (SKYRIM INSTALL)\Data\meshes\clothes\Tweaks\Default\FemaleHands_1.nif
  2985.  
  2986.  
  2987. Example:
  2988. ========
  2989.  
  2990. Nif files internally point to the textures that they need. So when
  2991. installing a mod that introduces a NEW model into the game, you will need
  2992. to install the mod normally and then copy the .nif files into the Tweak
  2993. directory. (clobbering the names of associated body parts). So for
  2994. example:
  2995.  
  2996. 1) Download skin: (ex)
  2997.  
  2998. http://www.skyrimnexus.com/downloads/file.php?id=6055 (optional vers)
  2999.  
  3000. 3) Follow the normal directions for installing the model.
  3001.  
  3002. (Normally extract to game folder)
  3003.  
  3004. 2) Extract the files to a temporary folder (Desktop\temp)
  3005.  
  3006. 4) Copy the .nif files to the AFT meshes directory:
  3007.  
  3008. ---------------------------
  3009.  
  3010. Desktop\temp\Data\meshes\R18PN\Armor\Eisen\boots_(0,1).nif
  3011. |
  3012. V
  3013. (SKYRIM INSTALL)\Data\meshes\clothes\Tweaks\Default\FemaleFeet_(0,1).nif
  3014.  
  3015. ---------------------------
  3016.  
  3017. Desktop\temp\Data\meshes\R18PN\Armor\Eisen\cuirass_(0,1).nif
  3018. |
  3019. V
  3020. (SKYRIM INSTALL)\Data\meshes\clothes\Tweaks\Default\FemaleBody_(0,1).nif
  3021.  
  3022. ---------------------------
  3023.  
  3024. Desktop\temp\Data\meshes\R18PN\Armor\Eisen\gauntlets_(0,1).nif
  3025. |
  3026. V
  3027. (SKYRIM INSTALL)\Data\meshes\clothes\Tweaks\Default\FemaleHands_(0,1).nif
  3028.  
  3029.  
  3030. Scars, Tattoos and Skin enhancements:
  3031. =====================================
  3032.  
  3033. Most armors have an underlying skin mesh for flesh tones and textures.
  3034. The AFT bonus outfit overrides the default flesh tones with the following
  3035. texture files:
  3036.  
  3037. Bonus Outfit Flesh Textures:
  3038.  
  3039. (INSTALL DIR)\Data\textures\clothes\Tweaks\Default\FemaleBody_1.dds
  3040. (INSTALL DIR)\Data\textures\clothes\Tweaks\Default\FemaleBody_1_msn.dds
  3041. (INSTALL DIR)\Data\textures\clothes\Tweaks\Default\FemaleBody_1_s.dds
  3042. (INSTALL DIR)\Data\textures\clothes\Tweaks\Default\FemaleBody_1_sk.dds
  3043. (INSTALL DIR)\Data\textures\clothes\Tweaks\Default\FemaleHands_1.dds
  3044. (INSTALL DIR)\Data\textures\clothes\Tweaks\Default\FemaleHands_1_msn.dds
  3045. (INSTALL DIR)\Data\textures\clothes\Tweaks\Default\FemaleHands_1_s.dds
  3046. (INSTALL DIR)\Data\textures\clothes\Tweaks\Default\FemaleHands_1_sk.dds
  3047.  
  3048. If you wish to install a mod that adds tattoos or scars to the underlying
  3049. skin tone, then install the mod as normal and then locate the associated
  3050. dds files for the body, hands and feet. Same process as above, only with
  3051. texture files instead of models.
  3052.  
  3053. G. Technical (For Developers)
  3054.  
  3055. 1) How AFT works in a nutshell.
  3056.  
  3057. AFT sets the Global PlayerFollowerCount and AnimalFollowerCount to
  3058. 0 and makes them constant so that scripts never succeed in updating
  3059. their values. As far as the game is concerned, the player is running
  3060. around by themselves, so no one ever declines the opportunity to
  3061. join.
  3062.  
  3063. Starting with version 1.5, AFT exposes the actual number of
  3064. followers using a Global variable. This can be retrieved like so:
  3065.  
  3066. GlobalVariable g = Game.GetFormFromFile(0x0002C0E8, "AmazingFollowerTweaks.esp") As GlobalVariable
  3067.  
  3068. However, you dont want to retrieve the value all the time, because if a
  3069. user does not have AFT, the call above will result in an error message
  3070. getting logged to the log file. (Thus lots of calls could equal lots of
  3071. log spam).
  3072.  
  3073. 2) Proxys and You...
  3074.  
  3075. So the best practice in accessing external mod resources (without
  3076. compiling against them) is to create a proxy quest that checks for
  3077. loads resources one time when the user loads a save game.
  3078.  
  3079. Example (untested)
  3080.  
  3081. --------------------------------------------------------------------------
  3082. Quest : AFTProxy
  3083. Script : AFTProxyScript
  3084. --------------------------------------------------------------------------
  3085. Scriptname AFTProxyScript extends Quest Conditional
  3086.  
  3087. Bool Property init Auto
  3088. Bool Property Installed Auto Conditional
  3089.  
  3090. GlobalVariable Property TweakFollowerCount Auto
  3091.  
  3092. Event OnUpdate()
  3093. if (init)
  3094. init = false
  3095. OnGameLoaded()
  3096. return
  3097. endif
  3098. EndEvent
  3099.  
  3100. Function OnGameLoaded()
  3101. Quest AFT = Game.GetFormFromFile(0x020012CE,"AmazingFollowerTweaks.esp") As Quest
  3102. if (AFT)
  3103. Bool issue = false
  3104.  
  3105. ; Load Resources
  3106. TweakFollowerCount = Game.GetFormFromFile(0x0002C0E8,"AmazingFollowerTweaks.esp") As GlobalVariable
  3107.  
  3108. if (!TweakFollowerCount)
  3109. issue = True
  3110. endif
  3111.  
  3112. if (!issue)
  3113. Installed = true
  3114. else
  3115. Installed = false
  3116. endif
  3117.  
  3118. else
  3119. Installed = false
  3120. endif
  3121. EndFunction
  3122. --------------------------------------------------------------------------
  3123.  
  3124. So what invokes the Update or the OnGameLoaded function? This is invoked
  3125. by adding an Alias called PlayerRef to the Quest Aliases that is assigned
  3126. to the Specific Reference "PlayerRef" in cell "any"
  3127.  
  3128. You then attach a script to The PlayerRef alias (We will call it
  3129. Playermonitor) that can recived player events. One of these includes the
  3130. OnGameLoaded Event:
  3131.  
  3132. Example: (untested)
  3133.  
  3134. --------------------------------------------------------------------------
  3135. Quest : AFTProxy
  3136. Alias : PlayerRef
  3137. Script : PlayerMonitor
  3138. --------------------------------------------------------------------------
  3139. Scriptname PlayerMonitor extends ReferenceAlias
  3140.  
  3141. AFTProxyScript Property pAFTProxyScript Auto
  3142.  
  3143. Event OnInit()
  3144. pAFTProxyScript.init = True
  3145. GetOwningQuest().RegisterForSingleUpdate(4);
  3146. EndEvent
  3147.  
  3148. Event OnPlayerLoadGame()
  3149. pAFTProxyScript.init = True
  3150. GetOwningQuest().RegisterForSingleUpdate(4);
  3151. EndEvent
  3152. --------------------------------------------------------------------------
  3153.  
  3154. Make sure you hit the Properties button on the script after you save it,
  3155. select the pAFTProxyScript Property and fill it with AFTProxyScript.
  3156.  
  3157. Now your player monitor will fire the OnGameLoaded event, which
  3158. will load AFT resources.
  3159.  
  3160. 3) Resources
  3161.  
  3162. Example Resources you can add/access/control in the proxy above:
  3163. --------------------------------------------------------------------------
  3164.  
  3165. GlobalVariable TweakFollowerCount (0x0002C0E8) -< Real number of followers
  3166.  
  3167. GlobalVariable TweakMoreInteractive (0x0203322F) <- When 0, deactivates auto-relax
  3168.  
  3169. GlobalVariable TweakExtraDamage (0x02046571) <- Do all followers do extra damage?
  3170.  
  3171. GlobalVariable TweakHorsesOblivious (0x020409CC) <- Horses ignore combat?
  3172.  
  3173. GlobalVariable TweakPlayerSettled (0x0203322E) <- Is it Okay to auto-relax?
  3174.  
  3175. GlobalVariable TweakStealthActive (0x0204962D) <- Is StealthMode Active?
  3176.  
  3177.  
  3178. Quest TweakFollower (0x020012CE) <- The main quest (use for detection)
  3179.  
  3180. Quest TweakMonitorPlayer (0x0202CBB1) <- The bootstrap (use for detection)
  3181.  
  3182. Quest TweakBackPack (0x02047B10) <- Quest that manages backpacks
  3183.  
  3184. ** You can access a followers backpack by using:
  3185.  
  3186. int index = (follower.GetAV("favorActive") As Int) - 1
  3187. ReferenceAlias pBackPack = TweakBackPack.GetAlias(index)
  3188. if pBackPack && pBackPack.GetRef()
  3189. ObjectReference oBackPack = pBackPack.GetRef()
  3190. ...
  3191. endif
  3192.  
  3193. ** if you do this, you should also check if the npc belongs to the
  3194. TweakManagedInv faction and bail if they do not.
  3195.  
  3196.  
  3197. Spell TweakCommandSpell (0x02025A4B) <- Cast to bring up Tweak Commands
  3198.  
  3199. Spell TweakMakeFollowerSpell (0x02025A4B) <- Cast on NPC to add "Manage with AFT"
  3200. (includes NPC checks)
  3201.  
  3202. Faction TweakImportFaction (0x020362B8) <- Add NPC to this faction to add
  3203. "Manage with AFT" dialogue.
  3204.  
  3205. Faction TweakIgnoreFaction (0x020229C3) <- AFT ignores NPCs in this faction.
  3206. (wont auto import. Even Tweak make Follower wont work)
  3207.  
  3208. FormList TweakCombatOverride (0x0200CA84) <- List of Combat Override Packages kick in when combat starts.
  3209.  
  3210. Faction TweakPosedFaction (0x0202142B) <- In faction When someone is posed.
  3211.  
  3212.  
  3213.  
  3214. Faction TweakUseVampire (0x02036D8B) <- NPC uses Vampire Lord Abilities
  3215.  
  3216. Faction TweakAlwaysVampire (0x02036D8C) <- NPC stays in Vampire Lord Form
  3217.  
  3218. Faction TweakCSVampire (0x02036D8D) <- NPC changes on combat start
  3219.  
  3220. Faction TweakPTVampire (0x02036D8E) <- NPC changes when player transforms
  3221.  
  3222. Faction TweakHDVampire (0x02036D8F) <- NPC changes when health is down (50%)
  3223.  
  3224.  
  3225.  
  3226. Faction TweakUseWereBear (0x02053D4D) <- NPC uses Werebear Form
  3227.  
  3228. Faction TweakAlwaysWereBear (0x02053D4E) <- NPC stays in Werebear Form
  3229.  
  3230. Faction TweakCSWereBear (0x02053D4F) <- NPC changes on combat start
  3231.  
  3232. Faction TweakPTWereBear (0x02053D50) <- NPC changes when player transforms
  3233.  
  3234. Faction TweakHDWereBear (0x02053D51) <- NPC changes when health is down (50%)
  3235.  
  3236.  
  3237.  
  3238. Faction TweakUseWereWolf (0x0200EB21) <- NPC uses werewolf ability
  3239.  
  3240. Faction TweakAlwaysWereWolf (0x02026511) <- NPC stays in Werewolf Form
  3241.  
  3242. Faction TweakCSWereWolf (0x02026512) <- NPC changes on Combat Start
  3243.  
  3244. Faction TweakPTWereWolf (0x02026513) <- NPC changes with Player Transform
  3245.  
  3246. Faction TweakHDWereWolf (0x02026514) <- NPC changes when Health Down (50%)
  3247.  
  3248.  
  3249.  
  3250. Faction TweakAutoHeal (0x0204FCA7) <- NPC auto-heals when combat ends
  3251.  
  3252. Faction TweakCityInventory (0x02030C70) <- City Inventory Enabled on NPC
  3253.  
  3254. Faction TweakDisableMagic (0x0200EB22) <- Magic is disabled on NPC
  3255.  
  3256. Faction TweakEssential (0x0204BC01) <- Follower Marked essential
  3257.  
  3258. Faction TweakFarFaction (0x0204B127) <- Follower keeps distance from PC
  3259.  
  3260. Faction TweakHangout (0x0202142C) <- Follower is dismissed, but faction keeps them where they are.
  3261.  
  3262. Faction TweakHelmet (0x0202348F) <- NPC equips Helmet in combat only
  3263.  
  3264. Faction TweakHomeInventory (0x020485F6) <- Home Inventory Enabled
  3265.  
  3266. Faction TweakInStealth (0x02049B91) <- Is Follower in Stealth? (Additional check despite global)
  3267.  
  3268. Faction TweakManagedInv (0x0201ADC9) <- Is Follower inventory Managed
  3269.  
  3270. Faction TweakManagedLev (0x0202A5F0) <- Is Follower level up Managed?
  3271.  
  3272. Faction TweakNoAI (0x02042F83) <- Allow AFT scripts on NPC, but disable all AFT AI packages on NPC
  3273.  
  3274. ** This one was added to prevent bugs with Serana when in the soul cairn. Allows things like
  3275. catch up on weapon draw, managed level up, outfits, stealth mode, auto-heal and beast form
  3276. transformation, but does not apply any AI packages to her. (except ride horses when player
  3277. mounts a horse).
  3278.  
  3279. Could also be used by external mod that wants full AI control of follower (possibly to aid with
  3280. quests added by mod), but doesn't mind AFT's scripted enhancements. However such a mod would
  3281. still need to provide a quest with its own alias and follow package. (But the quest wouldn't
  3282. necessarily need a super high prioriy).
  3283.  
  3284. Faction TweakPosed (0x0200B4E4) <- Is follower posed?
  3285.  
  3286. ==================================================================================
  3287.  
  3288. 4) And there is more...
  3289.  
  3290. AFT uses Script Extensions to override the methods on the
  3291. DialogueFollower Quest that handles the default follower system.
  3292. Additionally, there is a monitor that informs AFT when the PC
  3293. enters conversation. So most the time, any follower that is managed
  3294. by the default follower system automatically gets picked up by AFT.
  3295.  
  3296. However mods with custom followers that have their own AI may want
  3297. to control how AFT handles (or doesn't handle) them.
  3298.  
  3299. For authors who do not feel like building a proxy quest, you can simply add
  3300. your follower to the vanilla Faction "JobJarlFaction". Starting with AFT
  3301. 1.63, this faction is ignored by AFT. Note that AFT replaces the standard
  3302. follower system, so your follower will need their own quest, alias and
  3303. attached follow package. (See DialogueFollower for an example).
  3304.  
  3305. Scripted Enhancements are provided by the TweakFollower Quest. There is very
  3306. little AI on the TweakFollower quest. Rather, there are 32 aliases pointing
  3307. to all managed NPCs (both active and dismissed). Each Alias has about 12
  3308. scripts capturing and reacting to events. THese events do things like
  3309. put clothing on the follower when their model loads.
  3310.  
  3311. Most of the AI is handled by the DialogueFollower Quest. There are about
  3312. a dozen or so AI packages providing all of AFT's non-combat options and
  3313. then there is a formlist called TweakCombatOverrides which
  3314. takes over the AI when combat begins. These combat override packages
  3315. are were the combat style is defined and how AFT enforces combat styles.
  3316.  
  3317. The list is evalutated from Top to bottom, so while you could append
  3318. another package to the list, the only way your package would be
  3319. reached is if the follower Combat Style was set to None or you added
  3320. the a follower to the TweakNoAI faction.
  3321.  
  3322.  
  3323. 5) Compatibility
  3324.  
  3325. The following quests are edited by AFT
  3326.  
  3327. DialogueAnimalTrainers
  3328. DialogueFavorGeneric
  3329. DialogueFollower
  3330. HirelingQuest
  3331. stables
  3332. FreeformSkyhavvenTempleA
  3333. FreeformSkyhavvenTempleB
  3334. RelationshipMarriageWedding
  3335. DarkBrotherhood
  3336. VoicePowers
  3337.  
  3338. The following Triggers were edited:
  3339.  
  3340. DA02ShrineApproachTrigger
  3341.  
  3342. The following Furniture was edited:
  3343.  
  3344. DA02Pillar
  3345.  
  3346. The following Weapon Was edited:
  3347.  
  3348. FollowerBow (turned into an invisible set of brass knuckles)
  3349.  
  3350. The following Armor was edited:
  3351.  
  3352. ThievesGuildArmorVariants were made playable to
  3353. accommodate default male bonus outfits.
  3354.  
  3355. The original quests/scripts were not edited directly. Rather, I used
  3356. script extension to extend the functionality of original quest/alias
  3357. scripts, preserving the original. I took this approach so that when
  3358. users disable AFT from the Data-Files menu, the mod is actually
  3359. disabled. Not as big of an issue if you distribute using BSA, but also
  3360. makes you more mod friendly with other mods.
  3361.  
  3362. A majority of the extensions were to the individual Dialogue scripts
  3363. used by the various voicesets. This was how AFT imported followers
  3364. before version 1.5. Version 1.5 includes a backup implementation that
  3365. should pick up new followers even when those topics/scripts are
  3366. clobbered by another mod (such as a dialogue enhancement mod).
  3367.  
  3368. AFT uses and relies on the following (Global) Actor Values:
  3369.  
  3370. FavorActive : Used to assign small incremental ID to actors for fast
  3371. lookup. Probably the most important AV value. If another
  3372. mod messes with this value, AFT probably wont work at
  3373. all.
  3374.  
  3375. Infamy : Used to enforce Sleep AI. If another mod edits this value,
  3376. sleep might break, but that is about it. (Could be re-
  3377. implemented using factions)
  3378.  
  3379. Fame : Used For bonus outfits (communicate events to other mods)
  3380. If another mod edits this value, it might break
  3381. (non-default) bonus outfits. As of 1.64, there are none.
  3382.  
  3383. FavorsPerDay : No Trap support. If another mod edits this value,
  3384. followers might set off traps. Implementation
  3385. requires actor value.
  3386.  
  3387. FavorsPerDayTimer : Controls Combat Style. If another mod messed with
  3388. this AV, followers will likely kick back to default
  3389. combat styles. (Could be re-implemented using
  3390. factions)
  3391.  
  3392. 6) Outfit Packs
  3393.  
  3394. While GetFormFromFile makes it easy to detect if AFT is installed, how
  3395. do you key into AFT's Equip Bonus Outfit command without compiling
  3396. AFT interfaces into your mod?
  3397.  
  3398. A typical outfit pack will install a game-wide quest with aliases pointing
  3399. to any unique characters that need to be targeted. The aliases will have
  3400. scripts which can detect AFT by looking for some of the resources above.
  3401.  
  3402. If AFT is not installed, add items immediately. If AFT is installed, begin
  3403. listening to item change events on the aliases. If an OnItemAdded even
  3404. happens and the FAME value is 9001, then count the event. When you reach 3,
  3405. add your bonus outfit to the NPC.
  3406.  
  3407. (Add with a message box is more mod friendly, but dont have a wait as it
  3408. may mess up timings).
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