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- ###########################################
- - AFT -
- Amazing Follower Tweaks
- [Skyrim MOD]
- ###########################################
- April 28, 2013
- Version: 1.66
- Written by: Dheu
- Email: Dheuster@gmail.com
- Use subject: AFT Version 1.66
- SUMMARY
- -------------------------------------------------------------------------------
- Up to 5 followers. Full werewolf support including ability to turn followers
- into werewolves/Vampire (lords). Possession and a sleep command. Pack Mule
- support (followers have 1000 carry capacity) including item fast transfer
- and automated fencing.
- Control follower gear, combat spells, combat style, aggression, morality
- and courage. Followers will ride horses, make camp, ignore traps and
- friendly fire, recharge weapons, teleport to the PC on weapon draw and
- even dance...
- Watch or manage your followers level up, view stats, perks and spells.
- Create and assign up to three outfits (support for custom items). Pose
- followers around your house/camp or just tell them to hangout where you
- want them. Various AI updates.
- ===============================================================================
- Table of Contents:
- ===============================================================================
- I. Feature List
- II. Installation
- A. Requirements
- B. Steam Workshop
- C. Manual
- D. Upgrading
- E. Notes
- F. Known Issues
- G. Trouble Shooting
- III. Detailed Usage
- A. Tweak Options Dialogue Menu
- 1. Actions
- 2. Gear
- 3. Combat
- 4. Magic
- 5. Info
- 6. Pose
- 7. Settings
- B. Tweak Command Power
- 1. Actions
- 2. Transform
- 3. Misc
- 4. Tools
- C. Tweak Make Follower Power
- D. How do outfits work?
- E. Managed Follower Limits
- F. Recognized Perks
- G. Skill Synergy Details
- IV. Other
- A. Bonus Outfits
- B. Horses
- C. Marriage
- D. Tips and Tricks
- E. Recommendations
- V. Advanced Trouble Shooting
- VI. Uninstall
- VII. Version History
- VIII. Credits
- IV. More...
- A. DawnGuard
- B. Hearthfire
- C. DragonBorn
- D. Compatibility with other mods
- E. Follower Locations and Codes
- F. Changing the default Bonus Outfit
- G. Technical (For Developers)
- -------------------------------------------------------------------------------
- I. > > > > Feature List:
- -------------------------------------------------------------------------------
- - Increased max followers to 5
- I could have made it more, but there are too many small interiors and
- doorways that start to feel really cramped if you play with too many
- followers. I personally prefer no more than 3, but I bumped it up to 5
- due to popular demand.
- - AI Improvements:
- Followers avoid/ignore traps, interact with environments, auto-toggle
- helmets, recharge their weapons, forgive friendly fire. And all of this
- is optional of coarse.
- - Control Follower Outfits
- Create and assign up to three outfits. One for standard use and one for
- in-city use and one for the player home. Feel free to create your outfit
- out of your favorite custom mod items.
- - Teach Followers new spells:
- Aft supports two spell types: Regular Spells and Tweak Spells. You can
- teach a follower either type by equipping known spells and selecting the
- appropriate option from the magic menu.
- Regular spells are handled by the games standard combat AI. However you
- may also create up to 4 "Tweak" Spells that can be customized to cast
- under certain conditions on certain players. This is especially handy
- for creating cleric type characters.
- - Dismiss Followers, but tell them to hang out where you are
- Handy for keeping all your followers in one location (like your house).
- - Turn followers into werewolves!
- If you are a werewolf, just tell them to drink your blood. You can then
- configure the conditions in which they will change from their combat
- style menu
- - Turn followers into vampires
- If you are a vampire, feel free to "embrace" your follower. They will
- become a vampire and gain the expected resistances and spells.
- - Turn followers into vampire lords
- If you happen to have Dawnguard, you will be able to upgrade your
- followers to pure-blood vampire lords. This means they aren't disfigured
- in the face and can transform into Vampire Lord form.
- - Control Follower Combat Style
- Are you a fan of character concepts? Use AFT to strictly enforce
- follower combat style or simply use the General style if you prefer
- skyrims system.
- Styles like "Spell Sword" and "Mage Staff" include micro-managed combat
- AI that ensures followers use a combination of their weapon and spells.
- - Manage Level Up
- AFT supports both Auto and Manual Level Up modes so you can do nothing
- or specify where every last stat and skill point goes. It is your call.
- When managed, your follower will continue to receive stat and skill bonuses
- even beyond their level cap.
- - Remotely command followers in combat
- The Tweak Command Power lets you direct followers during combat. Tell
- followers to attack or hold back, summon them to you or even tell
- followers to transform into their Beast forms.
- - Pose Followers
- Have followers strike a pose or dance and then have them stay that way.
- A fun way to add ambience to your camp or house.
- - Possess the body of your followers (Vampires only)
- Charge into combat possessing the body of a follower (who has maybe
- transformed into a werewolf?). When your follower falls, you will
- transfer back to the players body, safely stashed away around the corner.
- - Stealth Mode
- A power that makes all followers invisible and muffled until YOU get
- caught or attack someone. Great for assassination missions.
- - Tell Followers to Make camp
- Very basic tent, sleeping bags, and fire. Enable the enhanced AI and tell
- followers to Relax at camp if you wish to see them make use of the camp
- elements.
- - Option: Followers cant die
- For people that don't like reloading.
- - Option: Followers Catch up on weapon draw
- Following the player across skyrim's treacherous terrain can be difficult.
- Luckily, followers will catch up to you anytime you draw your weapon. Handy
- when you find yourself surrounded by enemies.
- - Option: Skill Synergy
- You get credit for a percentage of your followers prowess in combat.
- - Option: Ask Followers to sleep anywhere
- A boon for vampires who can use followers as a travelling happy meal.
- - Option: Beast form followers ignored just like summoned creatures.
- You can walk around with 2 Daedric Lords, so why do people care if you
- have a werewolf or two? This option prevents people from attacking you
- on sight if you have werewolf or Vampire Lord followers.
- - Option: Followers Ride Horses
- It is amazing how much immersion it adds to see your followers mount up.
- See readme for restrictions.
- - Option : 1000 carrying capacity for Followers
- Get through 2 whole quests before needing to visit a merchant.
- - Item De-duplication
- Followers can automatically remove duplicate items from your inventory.
- (some items like arrows, soul gems, nirnroots and lock picks are ignored)
- - Followers can auto Fence items
- Save time when you have 5 followers sporting 5000 lbs of inventory. Nice
- when combined with Item de-duplication.
- - Option : Control Follower Aggression
- Prevent them from attacking people when you are trying to sneak around.
- - Option : Control Follower Courage
- Prevent them from running from combat.
- - Option : Control Follower Morality
- Ever get tired of a follower refusing to do something you tell them to?
- Well, this mod makes sure that doesn't happen.
- - Additional Marriage Options
- Illia, Aranea, Eola, Ugor, and Lydia by popular request. Also Erik the
- Slayer, Golldir, Ahtar.
- - Ability to remove Follower Bows
- What can I say. The bow on the back is irritating.
- - Bonus Outfit Support** (See readme for details)
- A custom outfit you can have any follower put on. Outfit packs coming soon.
- - Minor bug fixes:
- Lydia no longer sits in your Breeze home room all day like a stalker.
- -------------------------------------------------------------------------------
- II. > > > > Installation
- -------------------------------------------------------------------------------
- A. Requirements
- This mod requires Skyrim patch 1.9.29.08 or newer. To find out what
- version you have, hit ESC within the game and look in the bottom left
- corner of the System:Save/Load screen.
- This Mod does NOT require Dawnguard. However it is Dawnguard
- compatible and new features will appear if you have Dawnguard installed.
- This Mod does NOT require DragonBorn. However it is DragonBorn
- compatible and new features will appear if you have DragonBorn installed.
- B. Steam Workshop Installation
- Installation from Steam workshop is relatively easy. You search for the
- mod in workshop "Amazing" in the [Follower] category normally finds it.
- Then hit "Subscribe" to install it and begin receiving updates.
- The main thing is that you keep AFT at or towards the bottom of your
- load order. Many users install other mods at the same time they install
- AFT. If AFT is not at the bottom of the load order when all is said and
- done, there is a decent probability of a mod conflict.
- I also recommend that users UNSUBSCRIBE to Amazing Follower Tweaks
- following the initial download. This will prevent future updates from
- potentially breaking your save games.
- C. Manual Installation (Downloaded from SkyrimNexus)
- This is probably the safest method as it ensures full control over when
- you upgrade (or don't upgrade) to the latest version of the mod.
- 1) If you do not already have it, get 7-zip : www.7-zip.org
- ** Do not use WinRar to open/extract .7z files. It will corrupt them.
- 2) Once 7-zip is installed, open the .7z file downloaded from SkyrimNexus
- with it. Typically you need only double click the file:
- AmazingFollowerTweaks_v1_66.7z
- 3) Within the 7-zip window, select the menu options:
- "Help" -> "About 7-zip"
- Ensure you have version 9.20 or greater/newer. If you do not, return
- to step 1 and get the latest version.
- 4) The 7-zip window will show 2 files:
- /Data
- readme_aft.txt
- A common mistake made by people reading this readme is that they
- double click the readme_aft.txt file and then hit extract. However,
- if you are reading this readme from the .7z file, chances are the
- readme_aft.txt file is the only thing hi-lighted. You will want to
- ensure both the Data directory and the readme_aft.txt are hi-lighted
- before hitting the extract button.
- To hi-light both entries quickly, hit CTRL + A
- 5) Hit Extract and then [...] to browse to the location of your skyrim
- installation.
- Most people will find it in one of these two locations:
- Computer -> C:\Program Files (x86)\steam\steamapps\common\skyrim
- or
- Computer -> C:\Program Files\steam\steamapps\common\skyrim
- After you click on and hi-light skyrim, click [OK] and then [OK]
- once more
- 6) If this is your first time installing AFT, go to step 7.
- If you previously had AFT installed, you will be prompted to
- confirm file overwrite for the three files:
- AmazingFollowerTweaks.bsa
- AmazingFollowerTweaks.bsl
- AmazingFollowerTweaks.esp
- Click [Yes] to each file as it comes up
- 7) When you start up Skyrim, go to Data Files and make sure the
- AmazingFollowerTweaks.esp mod is checked. I also recommend
- boosting its priority. This is done in the Default mod
- manager by moving the mod to the BOTTOM of the load order.
- D. Upgrading
- If you have version 1.5x or newer, the best way to upgrade is to
- simply clobber your old AFT files with the new AFT files. This
- means following the same installation instructions that you
- followed the first time you installed AFT. For most users, this
- is all you will need to do.
- NOTE:
- Starting with version 1.6, if you enable inventory management, any
- unworn inventory items are stored in a backpack. Inventory management
- is enabled by default for any previous followers you were managing with
- AFT.
- After an upgrade, you should walk around and talk to all of your
- active followers. This helps eliminate AI state issues that can
- happen during upgrade. While you are at it, you should probably
- add and remove their weapon to make sure the weapon AI is properly
- synched as well.
- E. Notes
- 1) Be aware should you ever disable AFT and start skyrim (say to try out a different
- follower mod), any old save games made with AFT may become dirty. Before doing
- this, you should load any AFT save games you wish to salvage and save cleaned
- versions of them. To clean the save game, us the Reset AFT function that comes
- with the mod. (Search for "Reset AFT")
- 2) If you have other mods installed the mess with the timescale, this can lead to
- crashing. However this is generally only an issue if the timescale value is
- increased (default is 20).
- 3) If your follower uses bows or two handed weapons, you may have to
- remove their weapon and give it back to them for their AI to register
- the proper weapon animation. From time to time this issue may appear
- again, but generally it should not unless you use stealth mode or
- transform into beast mode a lot.
- 4) During an upgrade, some follower items may get transfered to the backpack.
- Make sure to check the backpack if you think items are disappearing.
- 5) When inventory management is enabled on a follower, and you use the root
- level dialogue option "Let me take a look at your items", you are actually
- viewing the followers current outfit. The outfits have lots of scripts
- monitoring them and if they grow too large, may lead to game instability.
- So make sure to use the "Open your backpack" dialogue option if you are
- simply storing items on the follower.
- F. Known Issues
- - Dont assign rings or necklaces with the Default Female Bonus Outfit or
- the arms get cut off.
- - If you use Vampiric Possession, use it at least twice. Using it only once
- causes a funky game state where the game may CTD on fast travel.
- - City and Home Outfits:
- - Use of home and city outfits can cause followers who are using two handed
- weapons and bows to use the wrong fighting stance which can actually prevent
- them from attacking. To fix, open the followers standard inventory and
- remove/add the weapon. If they still refuse to use the weapon, make
- sure you can use it yourself. If you can't, then drop the weapon
- on the ground again and pick it back up. That normally fixes the
- problem.
- - Use of home and city outfits can cause enchanted weapons to lose
- their charge when transitioning between area types. This mostly
- happens with followers such as rangers who have 2 different weapon
- types in their inventory such as a bow and a sword.
- To avoid the bug, dont enable City/Home outfits or dont give rangers
- enchanted weapons that require charges. IE: You can still safely enable
- the standard outfit on a ranger with enchanted weapons.
- - DragonBorn includes Nordic Arrows which appear to cause game freezing
- when placed in the inventory of followers. Avoid using these arrows with
- AFT.
- - If you convince Serana to cure her disease, she should re-appear in
- either Fort Dawnguard or Castle Volkair after 3 to 5 days. Sometimes
- she doesnt. It is not clear if this is actually an AFT bug or not, however
- If she does not reappear within 4 days, you can use:
- Tweak COmmand Power => Tools => Summon Everyone
- to find her.
- - When using AFT with custom NPCs: Sometimes you need to use:
- Tweak Options -> Actions -> Dismiss [normal]
- To dismiss them. If that doesn't work, then try to use their normal
- dismissal dialogue in addition to AFTs dismiss. If that still doesn't
- work, use Tweak Options -> Actions -> Dismiss but hang out here
- The final solution should almost always work
- - Finally, AFT can only detect when weapons are LOW on charges. It can not
- detect enchanted weapons once they are fully depleted. THerefore,
- if you see a fully depleted weapon in your followers inventory, you will
- need to charge it yourself.
- G. Trouble Shooting:
- These are questions I tend to ask all users when problems are reported:
- 1) Does your version of AFT match the version of Skyrim?:
- You can get the the version of skyrim from the bottom left corner
- of the Save/Load screen (You have to load a save game first)
- AFT Version 1.63 - 1.66 : Patch 1.9.29 (minimum) required
- AFT Version 1.54 - 1.62 : Patch 1.8 (minimum) required
- AFT Version 1.34 - 1.42 : Patch 1.7 (minimum) required
- AFT Version 1.00 - 1.21 : Patch 1.5 (minimum) required
- 2) Is AFT at the bottom of your load order?
- Some users use Boss and boss sometimes decides to put AFT somewhere
- other than the bottom of the load order. Unless I tell you otherwise,
- always place aft at the bottom of your load order. Or at least
- try playing the game with AFT at the bottom of the load order before
- reporting any issues to me.
- This may require that you set up a custom rule in Boss.
- 3) Were you using another multi-follower mod before AFT?
- If you had a multi-follower mod such as EFF or UFO before
- you installed AFT, you should either start a new game or
- you should make sure your old save game is properly cleaned.
- Mods are baked into your save games when you save. Disabling and
- removing mods from your machine does not "clean" your old save
- games. You must follow the other mods uninstall directions while
- it is installed on your computer or it will continue to consume
- resources within the old saves, preventing AFT from working properly.
- 4) Did you clean your Cache?
- Steam -> Library -> (All Games) Elder Scrolls V-> Properties
- -> Local Files -> Verify Integrity of Game Cache
- ** This is more important for users who are upgrading from
- an older version of AFT.
- 5) Tweak Options not appearing
- If you are started a new game and you did not see the Tweak
- Options menu when you gained your first (vanilla) follower, then
- you should consider a Clean Reset. This is a last resort, but
- appears to be the only way to get Skyrim to clear cached information
- about AFT.
- 1) Re-install previous version of AFT (if you can)
- 2) Load any games you wish to salvage and run "Reset AFT". Then save a cleaned version of the game.
- 3) Quit Skyrim
- 4) Remove AFT from your computer. If you use steam, this means unsubscribing.
- 5) Start Skyrim and load the cleaned game you wish to continue playing.
- 6) Hit the T key and wait 24 hours.
- 6) Save
- 7) Quit Skyrim
- 8) Install the latest version of AFT
- 9) Load your previously cleaned save game or start a new game.
- -------------------------------------------------------------------------------
- III. > > > > Detailed Usage
- -------------------------------------------------------------------------------
- After installing v1.6, you will find a book in your inventory called
- "AFT Readme". The item is an abbreviated version of this readme file
- which can be reviewed in game.
- If you have any current followers when AFT is installed, you will need to
- dismiss them "I think it is time to part ways" and ask them to join you
- again before the Tweak Options menu will appear.
- The Tweak Options Dialogue Menu contains many pre-battle AI configuration
- options so that when battle starts, you can focus on you and not worry
- about your followers.
- For users who prefer more real-time control over followers, there is
- a Power Called "Tweak Command". This power activates a menu that can
- be used to remotely command your followers, during combat.
- Finally, AFT adds a Tweak Make Follower Spell which can be used to
- import NPCs into the follower system. This is mainly for custom NPCs
- added by external mods, but can also be use on standard game NPCs at
- your own risk.
- A. Tweak Options Dialogue Menu
- |----------------|
- |+ Tweak Options |
- | - Actions |
- | - Gear |
- | - Combat |
- | - Magic |
- | - Pose |
- | - Info |
- | - Settings |
- |----------------|
- 1. Actions
- - Get Behind Me
- Followers gets behind you. You can also access this command by
- sheathing and drawing your weapon while bumping into your
- follower.
- - Possess Guardian
- Possess Guardian only appears if you are or have been a vampire.
- You take over the body of the follower and can fight using basic
- melee attacks. Possession ends when you fall, get too far from the
- Player or sheathe your followers weapon/claws
- ** This ability relies on unpatched Skyrim bugs. It is therefore one
- of the most unstable features of AFT. Use at your own risk.
- - Make Camp
- Creates a basic Camp. Only works outside. Camp automatically tears
- down after 24 hours if you forget to tear it down. If you make camp
- and get stuck, fast travel or Hit the "T" key and wait for 1 day.
- - Round Up Any Horses I own
- If you have purchased any horses, they will appear around you.
- - Dismiss but hang out here
- Dismisses your follower, causing them to hang out wherever you
- happen to be.
- - Sleep
- Followers search for a nearby bed to sleep on. If one is not
- found, they will sleep on the ground. If you are a vampire, you
- can feed on sleeping followers.
- - Dance For me
- Followers dances until you move or draw a weapon.
- - Give me some sugar
- Follower kisses the player
- - Stable my horses
- All horses are returned to their stables.
- - Tear Down Camp
- Only appears if camp is currently active. Causes camp to disappear.
- - Drink My blood [Create Werewolf]
- Turns (non-vampire) follower into a werewolf.
- - Let me embrace you [Create Vampire]
- Turns (non-werewolf) follower into a Vampire
- - Take my gift [Create Vampire Lord]
- Turns (non-werewolf) follower into a Vampire Lord. Note this can also
- be used to "upgrade" standard vampire followers. One difference between
- Vampire Lords and Normal vampires is that Vampire Lords are not
- deformed.
- ** NOTE: AFT checks if player is a VL when changing areas. So immediately
- after becoming a VL (or after Reseting AFT), this option will not appear
- until you walk through a door that causes a loading screen.
- ----------------- All Followers -----------------
- - All: Stop
- This Action can also be accessed from the Tweak Commands Power.
- It causes all followers to stop as though you asked each one
- to wait individually. Waiting followers ignore combat and will
- not defend themselves.
- - All: Stealth
- This Action can also be accessed from the Tweak Commands Power.
- It causes all followers to become invisible and muffled. This
- prevents followers from giving the Player away on stealth
- missions.
- ** Followers will transfer any torches they have to the player
- when this is activated to prevent them from using torches.
- - All: Summon/Follow
- This Action can also be accessed from the Tweak Commands Power.
- It causes all followers to appear around you. It also causes
- waiting followers to begin following you again.
- - All: Relax
- This Action can also be accessed from the Tweak Commands Power.
- Causes followers to immediatly relax, regardless of your
- auto-relax settings.
- 2. Gear
- - View Inventory
- View the followers unrestricted inventory allowing your to take
- and give items.
- - Enable Outfit Management
- When selected AFT will begin managing the followers outfit.
- The Gear menu will change and you will see the following:
- View Backpack
- View Standard Outfit
- When outfits are enabled, you will also find two new options
- under the "More Options..." submenu:
- [ ] Enable City Outfit
- [ ] Enable Home Outfit
- If you enable both the City and Home outfits, you will see an
- additional "View City Outfit" and "View Home Outfit" under
- the View Standard Outfit when you return to the Gear menu.
- An Outfit is simply a list of items that are transfered from the
- followers backpack into their actual inventory when you enter
- certain areas. This allows you to control their weapon. You can
- also store items in the followers backpack such as scrolls and
- soul gems that they will ignore and not use.
- - [ ] Only Wear Helmet in Combat
- As the option says. Follower will not put helment on unless
- they are in combat.
- - Unequip All
- Strip down to nothing. This does not impact the managed or
- unmanaged outfit. Only the fact that they are not wearing
- the items. Followers will generally put their clothes back
- on when you transition areas or leave them and return.
- - Fence all non-outfit gear
- Follower will buy all of their inventory from you for 50% of what
- you could get from a vendor. The idea is that they bury it somewhere
- to come back and pick up later. Any worn items are not sold. If
- outfit management is enabled, any items in the outfit
- list will be ignored (worn or not).
- - Give me all non-outfit gear
- Transfer everything they have to your inventory except items currenly
- worn or assigned to an outfit.
- - Take my duplicate Weap/Arm/Misc
- A convenience method that targets the three heaviest item categories.
- The follower will take items from your inventory, but only extra
- duplicate items. This is to avoid accidently misplacing unique and
- important items.
- More Options:
- - Equip Bonus Outfit
- NPC puts on the Bonus Outfit that came with AFT.
- - Give me All your gear
- Transfer everything they have to your inventory even items that
- are part of outfits. This will reset your followers outfits.
- - Take my duplicate weapons
- The follower will take extra weapons from your inventory, leaving
- only 1 of each kind.
- - Take my duplicate armor
- The follower will take extra armor from your inventory, leaving
- only 1 of each kind.
- - Take my duplicate misc
- The follower will take extra misc items from your inventory, leaving
- only 1 of each kind.
- - Take my duplicate ingredients
- The follower will take extra ingredients from your inventory, leaving
- only 1 of each kind.
- - Take my duplicate potions
- The follower will take extra potions from your inventory, leaving
- only 1 of each kind.
- - Take my duplicate books
- The follower will take extra books from your inventory, leaving
- only 1 of each copy.
- - Take All Duplicate Items
- The follower will take extra items from your inventory, leaving
- only 1 of each item type.
- Notes: Duplicate item removal always excludes arrows, lock-picks,
- soul gems and nirnroots.
- If you have set your followers combat style, Duplicate item
- removal will also ignore items that do not fit their style.
- For example, dualists will ignore shields and greatswords
- while pure mages will ignore any and all weapons.
- 3. Combat
- - [ ] None
- When this setting is checked, AFT does nothing to your follower.
- It allows the default games leveling and AI to control them. This
- also means if a follower has a level cap, their stats and skills
- will stop increasing when they hit that cap.
- - [ ] General
- Places no restrictions on what the follower can use or cast and
- provides a broad leveling template. This option should be chosen
- if you simply want AFT to auto-level your follower beyond the
- games leveling cap.
- - [ ] Magic Only
- Follower can only cast spells. If they run out of magicka, they
- will avoid combat or even flee until magicka regenerates enough
- to cast again. Includes a mage-oriented leveling template that
- favors magicka gains and magic based schools over weapons.
- - [ ] Magic & Staff
- Follower can only cast spells and use staffs. If they run out of
- magicka, they will use their staff until it runs out of charges.
- If out of both, they will avoid combat or even flee until magicka
- regenerates. Includes a mage-oriented leveling template that
- favors magicka gains and magic based schools over weapons.
- If you choose this style, Every 6 seconds during combat, the
- followers magicka will be disabled for 6 seconds, forcing them
- to use a combination of magic and staff.
- - [ ] Spell Sword
- Follower can cast spells and use melee weapons.
- If you choose this style, Every 6 seconds during combat, the
- followers magicka will be disabled for 6 seconds, forcing them
- to use a combination of magic and melee.
- - [ ] Sword and Shield
- Follower can use melee weapons. Shields are not restricted in
- any of the styles, however with this style, the follower gains
- a special shield bash multiplier which encourages the AI to
- use any shield available.
- Note that Melee damage is general and not specific to a weapon
- type. So you must make sure to keep two handed weapons outside
- of your followers inventory if you wish them to honor the style.
- - [ ] Dual Swords
- If you choose this style, the NPC will only fight with melee
- weapons and dualing will be enabled.
- Note that Followers must be given dual compatible weapons such
- as daggers and long swords. Many items (mostly axes) are not
- dual compatible and can only be equipped in 1 specific hand.
- - [ ] Two-Handed Weapons
- If you choose this style, the NPC will only fight with melee
- weapons.
- - [ ] Bow And Arrow
- If you choose this style, the NPC will only use ranged weapons.
- Their AI will be updated to keep their distance from combat.
- - [ ] Ranger
- The Ranger is a combination of Dual Swords and Bow and Arrow.
- A well rounded, non-magic using melee fighter that will switch
- between ranged and melee weapons depending on distance to the
- enemy. Rangers however will not cast spells or use magic staffs.
- - Use Werewolf/Vampire Lord Ability
- This option only appears on followers who are a werewolf or Vampire
- Lord. Selecting this option will bring up a menu with 4 options:
- - Remain in Beast Form
- - Transform when Combat Begins
- - Transform with Player
- - Transform when health < 50%
- Notes: You can also manually control when werewolves/vampire lords change
- using the Tweak Command Power.
- 4. Magic
- - View Tweak Spells
- Pops up a menu showing current Tweak Spells. Tweak Spells are spells
- managed by AFT. Thus you can control when and who the spells target.
- - [ ] Set Tweak Spell 1
- Enable/Disable or Set the first Tweak Spell. You will need to have a
- spell equipped in order to Enable/Set the spell. Custom spells
- supported.
- - [ ] Set Tweak Spell 2
- Enable/Disable or Set the second Tweak Spell. You will need to have a
- spell equipped in order to Enable/Set the spell. Custom spells
- supported.
- - [ ] Set Tweak Spell 3
- Enable/Disable or Set the third Tweak Spell. You will need to have a
- spell equipped in order to Enable/Set the spell. Custom spells
- supported.
- - [ ] Set Tweak Spell 4
- Enable/Disable or Set the fourth Tweak Spell. You will need to have a
- spell equipped in order to Enable/Set the spell. Custom spells
- supported.
- - Clear Tweak Spells
- Disable and remove all Tweak Spells at the same time.
- - View Standard Spells [Slow]
- Show what standard spells the follower currently knows.
- - Teach Follower Equipped Spell
- Add the equipped spell(s) to the followers known spell list.
- - Reset Standard Spells
- Clears the followers known standard spells. Note that Mods can only
- remove spells that they add. So if the follower knows spells when you
- meet them, those spells can not be removed.
- - [ ] Enable Magic Use
- When disabled, this option sets the Followers Magicka to 0, preventing
- them from casting spells no matter how many spells they know. Useful
- when you wish to convert an NPC that was originally a mage into a
- fighter character.
- - [ ] Use Vampire Spells
- Enables/Disables the use of Vampire Charm and Drain Health spells.
- Does not effect Vampire Lords.
- Notes: AFT supports custom spells, but if you teach a custom spell and
- then uninstall or re-order the mod that provided the spell, it
- may corrupt the save game.
- Followers typically require more magicka to cast spells than
- the Player because most NPCs lack perks. This is why the cost
- of Tweak spells may seem very high. AFT compensates by giving
- NPCs large magicka boosts at level 30 and 60.
- 5. Info
- - [ ] Auto Level Up
- This setting is ignored if the combat style is [X] None.
- If the combat style is something other than "None", Auto Level up will
- choose skills and stats that make sense for the combat style. This is
- for people that don't want to deal with micromanaging the stats.
- - [ ] Manual Level up
- When this option is checked, the user is allowed to allocate all the stat
- and skill points for followers. This is true regardless of the combat style.
- Some users use this to handicap thier followers because they intentionally
- want weaker followers. Other users simply like having fine grained control
- over the stats and skills.
- - Update
- This option appears when you chose Manual Level up. It takes you back to the
- skill/stat assignment screen.
- - View
- View a summary of the NPC including all major stats and skills.
- - Spells
- View NPC standard spells. This operation is slow.
- - Perks
- View NPC perks. Note that if an NPC has a perk but does not meet the perks
- requirements, the perk will not show as it would not be active. Keep this
- in mind if you choose manual level up. Perks may appear to be lost, but in
- fact, the new stats may not meet the previous perk requirements.
- AFT does not recognize custom or DLC perks. See Recognized Perks below
- for a full list of perks AFT searches for.
- - AI
- Information about the followers current AI settings.
- - MISC
- Information That doesn't fit into one of the above categories.
- Notes: When AFT is managing stats, it will give all followers a minor boost to
- Health/Stamina/Magicka. This is to compensate for AFTs inability to
- award/assign perks. These boosts can be disabled from the Settings
- menu.
- When boosts are enabled, followers start off with 200 additional points
- distributed across their stats and gain 13 points per level up instead
- of 10. If your follower is set to a mage combat style, their magicka will
- get additional boosts to at levels 31, 51 and 61.
- 6. Pose
- Tell followers to strike a pose. Names are self-explanatory.
- - Hands Behind (back)
- - Daydream
- - Muscle Flex
- - Relax
- - Kneel
- - Bound
- - Afraid
- - Hands in front
- - Pray
- - Meditate
- - Warm Hands
- - Lie Down
- - <Rotate>
- - Dance
- - Normal
- - Belly
- - Snake
- - Bump and Grind
- - Hip Hop
- - Dismiss but stay like this
- After selecting a pose, use this command to dismiss a follower while telling
- them to continuing their current pose or dance.
- 7. Settings
- - [X] NPC can not permanently die
- Toggles if the follower is essential. This means they can take damage and fall
- in combat, but they can not permanently die. Even if they fall off a cliff.
- When this option is disabled, followers are returned to their ORIGINAL
- vulnerability. So just because you uncheck this does not mean you will be
- able to kill the follower.
- - [X] NPC allow idle chatter
- When enabled, the follower can randomly comment on the weather or past
- experiences or make other non-interactive comments.
- - [X] NPC recharges weapons
- When enabled, the follower will attempt to recharge depleted weapons with
- filled soul gems from their inventory when the weapon gets low on charges.
- Default threshold is 125. You can change the threshold from console if you
- desire:
- "set TweakRechargeThreshold to 125"
- Note that followers will NOT search the backpack for soul gems if their
- inventory is managed. You must add the soul gems to the followers outfit.
- - [X] NPC combat regen boost
- When checked, NPC will regenerate an additional 2 Points a second
- to magicka, health and stamina during combat. When unchecked, followers
- may or may not regenerate during combat depending on the version
- of skyrim you had when you started your current game. Recommended
- if you allow followers to die.
- - [X] NPC force post combat auto-heal
- When checked, followers will auto-heal when combat ends, even if only briefly
- between enemy waves. When unchecked, followers may or may not auto-heal,
- depending on the version of skyrim you had when you started your current game.
- Recommended if you allow followers to die.
- - [ ] NPC Keeps Distance
- When enabled, the follower will hang back. By enabling this on some followers
- and disabling it on other followers, you can control who is generally farthest
- away from you and who is closest to you as you travel skyrim. If you enable
- this on all but 1 follower, you can guarantee that follower will be the closest
- to you and easiest to talk to or hear commentary from.
- - [ ] NPC doesn't auto-relax
- You can check this on specific NPCs to prevent auto-relax for that specific
- NPC even when AFT's global auto-relax setting is enabled and active. Thus if
- you wish, you can make it so that only 1 person in your party auto-relaxes.
- - Reset NPC
- Resets the specific NPC you are talking to. Reset means they are removed from
- AFTs control and their slot is freed. Reset NPCs will automatically be
- dismissed and lose any of AFTs benefits such as controlled outfit or taught
- spells or AI enhancements.
- Reset NPC does NOT cure Lycanthropy or Sanguinare Vampiris. Only Reset AFT
- will do this.
- ----------------- All Followers -----------------
- - [X] Followers ignore friendly fire
- Prevents followers from attacking the Player or each other when friendly
- fire happens. They will still complain, but they are all talk. Also check
- out www.skyrimnexus.com for the optional download: AFT_NoFriendlySpellDamage
- which prevents friendly fire damage.
- - [X] Beast Followers are ignored
- Prevents guards and people in general from attacking you if and when you
- followers transform into Werewolves or Vampire Lords. Note that people
- will still attack if the player transforms.
- - [X] Followers catch up on weapon draw
- When you draw your weapon, followers that are not within an eyeshot
- will teleport behind you in an arc.
- - [X] Followers never refuse commands
- Sets follower morals low so that they will steal and kill if asked using
- the favor menu.
- - [X] Followers ride extra horses
- Enables Horse Riding AI. Note this AI only applies to purchased horses.
- (Purchased from one of the 5 stables in the game). If you disable this
- setting, you will have to dismiss any followers you have to ask them
- to follow you again before the change takes effect.
- - [X] Horses are oblivious
- When enabled, horses ignore combat and do not fight back. When disabled,
- horses fight back and may even engage and chase enemies like normal
- followers.
- - [X] Followers avoid traps
- When this setting is enabled, followers will not set off ANY traps. Even
- physical traps like trip wires.
- - [X] Followers are pack mules
- When enabled, increases follower capacity to 1000
- - [X] Followers Auto Relax
- Allows followers to relax on thier own if the player appears to
- settle. Settle = hang out in the same general area.
- - [X] Follower Skill Synergy
- When enabled, you gain skill points relating to your followers
- accomplishments and participation in combat. This allows users to level
- up, even when followers do all the fighting.
- - [X] Limit to three Followers
- When enabled, follower limit becomes 3 instead of the default 5. If you
- have 5 followers when enabling this setting, 2 will randomly be dismissed.
- - [X] Show Hint Messages
- Disable this option if you don't want first time usage hints popping up
- or warning/help messages.
- - Configure Auto Relax
- This command brings up the Auto Relax Configuration menu where you can set
- the conditions for when Auto Relax kicks in:
- 1) Allow Relax after player settles for [3|6|9] seconds
- - Minimum amount of time the player has to settle before AI might kick in
- 2) Allow Relax when player is in conversation [true/false]
- - Deactives AI when player is in conversation
- 3) Allow Relax when player has weapon drawn [true/false]
- - Deactives AI when player is has weapon drawn
- 4) Allow Relax even when there is nothing to do [true/false]
- - When enabled, will allow followers to pace and wander about even
- there are no physical items around to interact with.
- 5) [25|50|75|100]%% chance of a follower Relaxing.
- - After the Minimum amount of time passes, this is the percent
- chance that each follower rolls to determine if they start
- relaxing. It re-rolls every 3 seconds. This prevents everyone
- from relaxing at the exact same moment (unles you choose 100%).
- - [X] Boost Follower stats
- Only applies to followers who are being manually leveled or have a
- combat style set. Adds 200 points to starting stats and adds 13 points
- per level up instead of 10.
- - [ ] Boost Follower Damage
- When enabled, followers do 2X damage with weapons matching their combat
- style. When disabled, followers do normal (1X) damage. If a combat
- style is not set, this setting is ignored.
- - [ ] Followers no combat recovery
- An experimental option that prevents followers from recovering when
- they fall in combat. They will revive when combat is over. If they
- do not revive, you should be able to revive them by activating them
- (like you are trying to talk to them).
- - [ ] Followers never initiate combat
- When this setting is checked, follower aggression is set to 0, which
- can prevent them from attacking non-hostile enemies that are in sight.
- Handy during stealth missions.
- - [ ] Followers never run from combat
- Makes all followers fight to the death. If you want followers to flee when
- their health gets low, disable this. (More important when your followers
- are mortal)
- - Reset Hints
- AFT forgets what hints it has shown you, causing all first time hints
- to pop up again if Show Hint Messages is enabled.
- - Reset AFT
- Undoes all changes AFT has made to your game. Typically used before
- uninstalling AFT or cleaning a save game.
- B. Tweak Command Power
- |---------------------------------------------------------------------|
- | Available Tweak Options |
- |---------------------------------------------------------------------|
- | [ Actions...] [Transform...] [Misc...] [Tools...] |
- |---------------------------------------------------------------------|
- 1. Actions
- Here you will find most Group Actions from the Tweak Options Dialogue
- menu. There is also 1 additional action:
- |---------------------------------------------------------------------|
- | Available Tweak Actions |
- |---------------------------------------------------------------------|
- | [ Summon ] [ Stealth ] [ Stop ] [ Relax ] [Back] |
- |---------------------------------------------------------------------|
- - Summon : Summon All followers to you. This command also resets the
- followers AI. If they are stopped, relaxing or fighting
- each other, it will stop their current action and they
- will return to following you again.
- - Stealth : Activates Stealth Mode. In stealth mode, all followers
- become invisible and muffled. I Highly recommend pairing
- this mode with the Followers Never Initiate Combat Setting.
- A few notes about stealth mode:
- - If you draw your weapon while standing, stealth mode will
- end. However if you draw your weapon while squating,
- stealth mode will not end.
- - While in stealth mode, followers will ignore combat
- completely. However, they WILL join combat if the
- PLAYER is HIT by an enemy. So you can use stealth
- take down and they will not leave stealth mode or
- attack nearby NPCs.
- - You can not tell followers to Relax in stealth mode,
- however Relax is replaced with the command
- "Stealth Attack" which causes followers to attack
- any visible non-allies (They will attack even if the
- enemy has not spotted you and hasn't gone hostile yet).
- - Stop : All followers stop. Stopped followers ignore combat. If
- followers are in stealth mode, they will continue to ignore
- combat even if the player is hit by an enemy.
- After being activated, Stop will change to "Follow", which
- ends the stop state and causes followers to follow you again.
- - Relax : All Followers immediatly relax. Similar to wait, but
- followers are less robotic and behave as you might
- expect: Using nearby items and defending themselves and
- the player if attacked.
- When in Stealth Mode, Relax is replaced by Stealth Attack.
- 2. Transform
- This option appears if the PLAYER has been a werewolf. It allows appears
- if you have dawnguard installed.
- |---------------------------------------------------------------------|
- | Available Transform Actions |
- |---------------------------------------------------------------------|
- | [ Werewolf ] [Vampire Lord] [ Human ] [ Back ] |
- |---------------------------------------------------------------------|
- - Werewolf : Any werewolf/werebear followers will immediately
- transform. This will override any AI settings you
- have made.
- - Vampire Lord : Any MANAGED Vampire Lords you have will immediatly
- transform. If you do not manage Serana, she will
- not transform. This will override any AI settings
- you have made.
- - Human : Any Beast followers will immediately transform
- back to human. This will override any AI settings
- you have made.
- ** When transforming to a Beast Race, followers will transfer any
- torches they have to the player to ensure their beast race
- model does try to use the torch (and create game instability).
- 3. Misc
- Commands that defy category.
- |---------------------------------------------------------------------|
- | Available Misc Options |
- |---------------------------------------------------------------------|
- | [View Readme] [Tweak Options] [Auto Relax] [Diagnostics] [Back] |
- |---------------------------------------------------------------------|
- - View Readme : Spawns a new Aft Readme if need be and causes the
- player to immediately start reading it.
- - [X] Tweak Options : Enables or disabled the Tweak Options dialogue
- menu. Mostly used by users after they configure
- their followers and no longer need access to the
- menu.
- - [X] Auto Relax : Allows followers to relax on their own. This
- means they will sit down, use items and wander
- about without you telling them to.
- This option allows you to quickly toggle the
- Auto Relax on and off without needing to
- talk to a follower. When you toggle the setting,
- it may take up to 15 seconds for the change to
- take effect.
- - [X] Tweak Diagnostics : Enables/Disables Tweak Diagnostic dialogue
- menu as well as the diagnostics area under
- Tools. Used by the mod author to diagnose
- issues.
- 4. Tools
- This section is added for people looking to uninstall, or
- upgrade aft. It also provides some tools to help find lost
- followers.
- |---------------------------------------------------------------------|
- | Available Tool Options |
- |---------------------------------------------------------------------|
- | [ Summon Everyone ] [ Reset AFT ] [ Set Home ] [ Back ] |
- |---------------------------------------------------------------------|
- - Summon Everyone : Originally called Follower Nuke, it drops
- every living follower you have ever had around the player. This
- should help you locate missing followers and also helps to
- centralize all of your followers if you are changing
- homes or getting ready to use Reset AFT.
- As your dismissed followers are still loyal to you, it could
- also be used to summon a small army during epic battles. As
- this was not the intent of the command, usage limits have
- been put in place (3 times per week max).
- - Reset AFT : Identical to the Dialogue Menu command, this option
- resets the mod, removing any changes it has made to your NPCs.
- If you wish to continue using AFT after a RESET, you will
- have to save and reload your current game.
- - Set Home : This button supports the Home Outfit by allowing you to
- mark your current location as a player home. This convenience method
- was added to help support custom player homes and has no effect on
- where followers go when dismissed.
- C. Tweak Make Follower Power
- "With Great Power comes Great Responsibility"...
- Starting with version 1.5, AFT includes an easy to use Spell that
- you can cast on friendly npcs and creatures to import them into
- the follower system.
- AFT may warn you if the NPC is not safe for import. This generally
- means the NPC is already a potential follower or they are part of
- an important quest. However AFT will not prevent you from importing
- them, it will only warn you.
- D. How do outfits work?
- For starters, you must enable outfit management. Talk to your follower, goto
- Tweak Options -> Gear
- and check:
- [ ] Enable Outfit Management
- This will create 2 inventories on the NPC. The NPCs will have their normal
- inventory, but AFT will add a backpack.
- The first time you enable outfit management on an NPC, AFT will have the
- follower transfer everything they have to the backpack. AFT will attempt to
- detect worn items during this transfer and move them BACK to the followers
- normal inventory when the transfer is complete. I call this moment the
- "snapshot". It only happens once, when you enable outfit management on a
- follower.
- Occasionally the snapshot fails to detect the worn items. The result is
- all the gear ends up in the followers backpack and the follower becomes
- nude. This confuses some users. Especially users who normally use the
- root level dialogue "I need to take a look at your items", because they
- see an empty inventory and dont realize that the dialogue now takes them
- to the followers current outfit.
- If this happens, dont be alarmed. It simply means you need to update thier
- standard outfit manually. YOu should be able to access their old items by
- using the root level dialogue "Open your backpack". Or you can use the
- Tweak Options -> Gear -> View Standard Outfit option.
- Store any gear you want them to wear and use in their normal inventory.
- Put everything else in the backpack and they will ignore the items.
- ** Inventory management is optional with AFT 1.6. HOwever, When upgrading
- AFT from older versions, any previously managed AFT followers will
- automatically have inventory management turned on. If the snapshot
- fails on any currently managed NPCs during the upgrade, they could
- become nude. Some users panic because they see lots of nude followers
- with no items in their inventory (unaware of the new Backpack feature).
- If this happens to you, don't panic. Just look for the backpack.
- The simplest system is to simply enable the 1 outfit and leave the city
- and home outfits disabled. I personally prefer this as there is a clear
- distinction between what what is part of the outfit and what is not.
- If it is in the backpack... it is not part of any outfit.
- However, AFT will also manage 2 additional outfit "lists" that are
- associated with City Areas and Home areas. Once outfit management is
- enabled, you will find the options:
- [ ] Enable City Outfit
- [ ] Enable Home Outfit
- Under Tweak Options -> Gear -> More Options ...
- If you enable one or both of these options, you can configure the outfits
- two different ways.
- The first way is to simply use the Tweak Options menu:
- Tweak Options -> Gear -> View City Outfit
- or
- Tweak Options -> Gear -> View Home Outfit
- The second way is to use the root dialogue "I would like to take
- a look at your items" while standing in an area associated with
- an outfit. That is to say, the root level dialogue will always
- edit their currently worn outfit.
- So you COULD edit the home outfit by going home and then using the
- root level dialogue "I would like to take a look at your items"
- You will find followers automatically change into the proper outfit as
- you walk into cities or your house.
- When city and/or home outfits are enabled, then some of the items you
- see in the backpack may belong to an outfit.
- For this reason, AFT provides the command
- Tweak Options -> Gear -> Give me all non-outfit items.
- Nudity Flashing:
- Outfits are simply lists of items. AFT simply moves everything to
- the followers backpack and then moves their outfit items back
- when you transition areas.
- It is something you COULD do manually if you wanted to take the
- time. AFT will do this pretty fast, but there will be a noticable
- nudity flash when transitioning into cities or your house.
- If you do not wish to see this flash, then you should only enable
- the standard outfit or disable nventory management.
- Combat:
- If you have city outfits enabled and you are in city when combat
- begins, followers will NOT switch to the standard outfit. So if
- you enable the city-outfit, you will want to give your followers
- at least a basic weapon so that they can fight. Alternatively,
- you could only enable home outfits so that followers remain armed
- in city areas.
- E. Managed Follower Limits
- As of version 1.5x, AFT will manage a maximum of 32 NPCs and only
- 5 of them can follow you. As you recruit NPCs, you will see a
- counter appear notifying you how many managed NPC slots you have
- left.
- The vanilla game has a total of 40 potential human followers
- throughout all of skyrim. So 32 should be enough for most users.
- You should keep this limit in mind however if you decide to make
- use of the Tweak Make Follower power that comes with the mod. You
- are more likely to run out of slots if you use the power too often.
- When you reach 32, you may still recuit followers, however they
- will not be managed by AFT and you will not see the Tweak Options
- appear on them.
- At any time, you can use the RESET AFT function to clean your
- game of AFT so that you can begin recruiting a fresh batch of
- followers.
- Starting with version 1.6, you can also individually Reset NPCs,
- freeing slots without the need to do a full Reset.
- F. Recognized Perks
- AFT searches for these specific perks and will display them if the
- follower has them and qualifies for them. Perks that are not in this
- list will not show up (but may still be active on the follower).
- Armsman Barbarian Juggernaut
- DualFlurry ChampionsStance WellFitted
- DualSavagery Limbsplitter TowerOfStrength
- FightingStance Skullcrusher MatchingSetHeavy
- HackandSlash DeepWounds ReflectBlows
- BoneBreaker DevastatingBlow Conditioning
- Bladesman GreatCriticalCharge LightFingers
- CriticalCharge Sweep NightThief
- SavageStrike WarMaster ExtraPockets
- ParalyzingStrike NoviceLocks CutPurse
- ShieldWall ApprenticeLocks Misdirection
- PowerBashPerk AdeptLocks Stealth
- DeflectArrows ExpertLocks MuffledMovement
- DeadlyBash Overdraw Lightfoot
- DisarmingBash CriticalShot SilentRoll
- ElementalProtection PowerShot Silence
- ShieldCharge QuickShot Backstab
- RestorationNovice BullsEye DeadlyAim
- RestorationApprentice MasterLocks AssassinsBlade
- RestorationAdept QuickHands DestructionNovice
- RestorationExpert AlterationNovice DestructionApprentice
- RestorationMaster AlterationApprentice DestructionAdept
- Recovery AlterationAdept DestructionExpert
- AvoidDeath AlterationExpert DestructionMaster
- Regeneration AlterationMaster AugmentedShock
- Respite MageArmor AugmentedFrost
- Necromage MagicResistance AugmentedFlames
- WardAbsorb Stability Disintegrate
- ConjurationNovice Atronach DeepFreeze
- ConjurationApprentice AgileDefender IntenseFlames
- ConjurationAdept CustomFit Alchemist
- ConjurationExpert MatchingSet Physician
- ConjurationMaster Unhindered Poisoner
- Summoner WindWalker ConcentratedPoison
- Atromancy DeftMovement SnakeBlood
- ElementalPotency
- G. Skill Synergy Details
- The purpose of Skill synergy is not to be exact, but to simply provide
- some means for the player to continue leveling up when team members do
- most the fighting and make most the kills. To this end, Skill synergy
- awards are based on the followers combat style. They are not related to
- the actual spells, weapons or armor your follower uses.
- For example, The Sword and Shield combat style will randomly award a
- skill point in block, one handed, light armor or heavy armor. A mage
- will randomly choose one of the magic schools. Therefore, you may get
- a point in Alteration even if you only teach destruction spells to your
- mage.
- Timeing wise, Synergy points are awarded when a follower completes a
- certain number of battles with you. The number of battles required for
- the next skill synergy point is based on the players level. As you level
- up, more and more battles are required. So early on you will get many
- skill synergy points, but that will level off.
- -------------------------------------------------------------------------------
- IV. > > > > Other
- -------------------------------------------------------------------------------
- A. Bonus Outfits
- To gain access to someone's bonus outfit, go to the Gear menu, the
- "More..." submenu and select
- "Equip Bonus Outfit".
- This will add the outfit to their inventory and have them put it on.
- Should you remove the outfit from their inventory and select the option
- again, it will add yet another copy of the outfit. If you like an outfit
- you can distribute it to all of your followers.
- The Core Mod includes nocturnal dresses for all females and Thieves Guild
- leathers for all males. This was done to keep the mod size small and
- family friendly. Additional outfit options will eventually be made
- available at the skyrim nexus. Simply search for "AFT"
- Outfit packs will not be distributed using Steam Workshop.
- B. Horses
- There are 5 horse venders throughout Skyrim: Whiterun, Windhelm, Riften,
- Markarth and Solitude. Followers will normally only ride horses that are
- purchased at one of these stalls.
- However, AFT does allow ONE additional horse. Should you mount any
- un-owned horse, the last un-owned horse that you mount becomes the
- "ONE" additional horse. A popular example is Shadowmere.
- C. Marriage
- Additional marriage options include Illia, Aranea, Eola, Ugor, and Lydia
- by popular request.
- Also Erik the Slayer, Golldir, Ahtar.
- D. Tips and Tricks
- How to make someone a deformed Vampire Lord:
- By default, Vampire lords are not deformed. Some users however want deformed
- vampire lord followers. Here is how you can make it happen:
- - Turn the follower into a normal vampire
- - Use Tweak Options -> Settings -> Reset NPC
- - As the (vampire) follower to follow you again.
- - Upgrade to Vampire Lord
- How to make someone a Werebear:
- The game does not allow the player to become a werebear, which is why there
- is no way to do it from AFT. However, you can make someone a werebear by
- using console and AFT will support them:
- In cosole type:
- help Tweak
- Note the first 2 characters of all the Tweak resources. Then, while console
- is open, click on the NPC using the mouse. Then type:
- addFac ##0537e9 1
- where ## is the first 2 digits of all the tweak resources noted earlier.
- (there is a space between the 9 and the 1)
- Then close console, go to combat options and select Use werebear and select
- "Stay in werebear form". This will start the Gift Scene. When it is done,
- to return to the Combat Options and deactivate Werebear Form. Now they are
- setup as a Wearbear. You can configure them however you want.
- E. Recommendations
- AFT relies on the dialogue system as the main interface. The author
- therefore recommends a dialogue menu enhancement mod to keep AFT menu
- items clearly visible after the first use. One such example is
- "Ez2c" dialogue menu found on the skyrim nexus.
- http://skyrim.nexusmods.com/mods/18466
- Below I have posted my settings which makes most text white, but
- unviewed topics yellow. You dont have to download the mod, you
- don't have to use these settings. It is simply a recommendation.
- font = Default
- subtitle_font_size = 22
- subtitle_font_color = 0xFFFFFF
- subtitle_font_alpha = 100
- speaker_font_size = 24
- speaker_font_color = 0xFFFFFF
- speaker_font_alpha = 100
- speaker_text_pos_x = 0
- speaker_text_pos_y = -25
- speaker_text_width = 200
- speaker_text_vertical = false
- exitbutton_font_size = 20
- exitbutton_font_color = 0xFFFFFF
- exitbutton_font_alpha = 100
- exitbutton_enable = true
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- newtopic_selected_font_size = 24
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- newtopic_selected_font_alpha = 100
- newtopic_unselected_font_size = 24
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- oldtopic_selected_font_size = 24
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- oldtopic_selected_font_alpha = 100
- oldtopic_unselected_font_size = 24
- oldtopic_unselected_font_color = 0xFFFFFF
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- topiclist_font_size = 24
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- topiclist_pos_x = 20
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- -------------------------------------------------------------------------------
- V. > > > > Advanced Trouble Shooting
- -------------------------------------------------------------------------------
- A) Some Background:
- 1) Load Order:
- When 2 mods require the same game resources, Skyrim gives the game
- resource to the mod with the Lowest Load Order/Highest Priority.
- Some mods can still function partially even when they don't get the
- resources that they want. Other mods wont work at all. AFT will
- work as much as it can when it doesn't get all the resources, but
- you may see unexpected behavior or even error messages when it
- doesn't. For example, followers not putting their managed clothes
- on when changing areas. You can rule out load order issues by
- simply placing AFT at the bottom of your load order. However if
- AFT is not at the bottom for some reason, you may have to rule
- out the possibility of Mod Conflicts.
- The most common way to do this is with the Tool Tes5Edit, which
- can be used to analize mulitple mods and highlight conflicts
- between them in orange.
- 2) Resource IDs
- If you load up a game with AFT installed and open console and type:
- help Tweak
- You will see a bunch of resources scroll by, each one will have a
- unique ID beside it. All of AFT's resources will begin with the same
- 2 hexidecimal letters. IE: 02. The first 2 digits are the mods resouce
- id.
- When a mod is loaded into skyrim, skyrim assigns a resource id to it.
- Normally resource IDs are assigned in the order that the mods were
- activated. Many mods such as aft, create and and store off lots
- information in the save game. Within the save game however, all of
- AFTs local resources start with those 2 unique digits.
- As long as you leave a mod enabled, Skyrim will generally ensure that
- the unique ID assigned to the mod remains the same, even if you move
- it around.
- However, you can get into trouble if you disable a mod AND move it
- around. When you re-enable the mod, Skyrim will likely assign it a
- new unique ID... Your old save games will become corrupt as they
- will still have the old IDs in the save.
- When authors say your save is "dirty" this is what they are talking
- about. Dirty Saves happen when you disable a mod and start up skyrim
- while it is disabled.
- B) The Test Run
- If you had the patience to read the background section above, then you
- know there is a possibility that any problems you have are the result
- of a dirty save. An easy way to rule out a dirty save is to start a new
- game, even if only temporarily, to see if you are still having problems.
- Move AFT to the bottom of your load order and start a new game. Play
- the game until you are safely inside Helgen Keep.
- I normally side with the imperials as it means you dont have to worry
- about more fighting once you are inside the keep.
- Once you are safely inside the keep, save and then use console to spawn
- several followers and see if they are working correctly.
- Hit the tilde key (~\`) to bring up console and use the commands below
- to spawn some common followers.
- >player.placeatme 000a2c8f
- >player.placeatme 000a2c8e
- >player.placeatme 000a2c8c
- ** These instructions can also be viewed in game using the AFT Readme
- Manual added to the players inventory.
- C) Symptoms and solutions:
- 1) You see the message "AFT Warning: TweakXXXScript parameter
- not injected. Using Default" flash in the top left corner
- of the screen when using Tweak Option commands.
- You have a mod conflict with one of your currently installed
- mods or you are using an unclean save game where a previous
- mod had already reserved the follower system.
- Make sure AFT is at the bottom of your load order and if
- you are playing an older save, consider trying the test
- run instructions above and see if you have any issues with
- a new game.
- 2) Most of Aft is working, but after installing some new mods,
- something stopped working. For example, followers
- stopped catching up on weapon draw, etc...
- You have a mod conflict with one of your currently installed
- mods. Make sure AFT is still at the bottom of your load order.
- 3) When you load a save game were you previous had AFT, all your
- followers start walking away and ignoring your commands.
- You either installed a mod that created a mod conflict or
- you save game has become dirty. A mod conflict can be fixed
- my simply moving AFT to the bottom of your load order.
- See Section D "Dealing with Dirty Saves" below for help with
- dirty save games.
- 4) You see the message "Did you ask your followers to rejoin you
- since installing AFT X.XX" when attempting to use Tweak Option
- commands.
- This occures when an upgrade has failed. Revert to the older
- version of AFT and use Reset AFT and save a cleaned game
- before upgrading.
- Depending on how you upgraded, this can also be a sign of a
- dirty save. (if you started skyrim between uninstalling the
- old version of AFT and installing the new version of AFT).
- If Reverting and Reset AFT do not fix your issue, then see
- Section D "Dealing with Dirty Saves" below for help with
- dirty save games.
- 5) Game crashes when you start skyrim after uninstalling AFT
- There are two main reasons why this happens. The first reason
- is that some skyproc mods cache information about installed
- mods. If you disable and uninstall AFT at the same time without
- starting up skyrim between the disabling and the removal, the
- cache can get out of synch and cause crashing. This is easy
- enough to remedy. Just re-install AFT and startup skyrim with
- it disabled before removing it.
- The second reason is that another mod that you still have
- installed has a dependency on AFT. In this case, if you remove
- AFT, the mod with the dependency may crash your game.
- Static dependencies declared by mods can be viewed using some
- Mod Managers such as Wrye Bash. You should check if you current
- mod manager lets you view dependencies and if not, consider
- downloading Wrye Bash (I recommend version 302) and see if you
- can identify any mods with a dependency on the
- AmazingFollowerTweaks.esp file. If you find one and AFT is not
- installed, you should disable it.
- 6) Game crashes when you try to load a save game.
- This is much more rare with AFT 1.6x. However it is still
- possible if you taught your follower a custom spell, the
- follower cast the spell (affect was active on follower)
- and then you uninstalled the mod that provided the spell.
- In this case, you will have to find an old save game where
- the follower had not cast the spell. You will also want to
- do a Reset AFT once you find one to ensure they do not
- attempt to cast the spell again.
- ** If this occures after uninstalling AFT
- Some mods dynamically check for and load AFT dependencies at
- runtime when AFT is detected. If not properly coded, these
- mods can cause the game to crash when the dependency they
- rely on is uninstalled. However, the crash will not happen
- until you try to load a save game.
- Mods with dynamic dependencies on AFT are hard to identify. The
- only way to fix the issue is to figure out the mod and disable
- it, or load a save game from before installing AFT.
- Most candidate mods will likely mention AFT support explicitly
- on their front page.
- 7) Game crashes during combat
- Two reasons this can happen. First, this can happen when hitting
- followers with a spell effect during combat if the followers AI is
- in a funky state. This state most often occures after an upgrade.
- To fix, go around and talk/start dialogue with all of your active
- followers. This will reset their AI and make your game stable once
- again. I always try this first.
- The second reason this can happen is if you taught one of your
- active followers a custom spell, and then you uninstalled the mod
- that provided the spell, the game can crash if followers try to
- cast uninstalled spells. To remedy, use Reset AFT to clean your
- game and then re-hire all your followers.
- 8) Game crashes when you fast travel or transition between areas.
- Some custom items such as Avatar of Grenth Armor add spell
- effects to the armor that cause instability and crashing
- when used with AFT's outfit management. Reset AFT to
- ensure no custom outfits are assigned and see if problem
- goes away.
- Vampiric Possession is also known to leave Skyrim in an odd
- state when only used one time. If you used vampiric possession
- (most people remember since it is pretty cool), then use it
- again on the same (or all) followers. This should fix the
- state and once again allow fast travel without crashing.
- 9) Game crashes when you try to do a Reset AFT
- The only reason I am aware of that can cause this is if you used
- AFT to manage a custom NPC and then uninstalled the custom NPC
- without Reseting them first. This problem is almost impossible
- to fix. Even if you know who the custom follower was, their
- resource ID wont be the same if you re-install them. So I
- generally recommend a clean reset (without using Reset AFT)
- or you could consider starting a new game.
- 10) Custom follower becomes invisible when transforming into a
- werewolf or vampire lord.
- Some custom follower models and races are not properly setup
- to be compatible with the werewolf race and will cause this
- issue. It is not something AFT can fix and must be fixed by
- the original mods author or by YOU in the CK.
- - In CK go to actors and find your follower.
- - Click on the trait tab.
- - Make sure Skin is set to none.
- If the skin is something other than none (say a body armor), it will
- cause the invisible werewolf issue.
- 11) Random crashing and instability:
- Mods are suppose to package all resources, both new and original
- alterations in a .BSA file that gets distributed with the mod. This
- is important because when you disable a mod or uninstall a mod,
- skyrim knows what to not load since all the mods "stuff" is in the
- BSA.
- However, some mods do not distributed using proper BSA file archives.
- Instead they extract their resources directly to your Skyrim/Data
- directory. The issue with this is that when you disable the mod, its
- resources are still sitting there. Even if you remove the esp, any
- altered vanilla scripts and resources will remain altered.
- You can figure out if you have such mods by checking your Data/Scripts
- directory. Unless you have created mods on your own machine using the
- Creation Kit, there should not be a single .pex file in that directory.
- If you see .pex files in that directory, then some mod has extracted
- its resources directly into your skyrim installation. This is bad.
- It is especially dangerous if any of the .pex files match the names of
- .psc files within the Data/Source/Scripts directory, as that means one
- of the games original files is being overridden. This is dangerous
- because when Skyrim patches, sometimes it updates those files. But if
- .pex files from older versions of the game are sitting in your
- data/scripts directory, then you have mismatched file versions. This
- will cause all sorts of havok, game freezing and crashing at random
- times.
- Unfortunately this is a hard problem to fix other than uninstalling
- and then re-installing Skyrim and re-downloading all your mods. If you
- decide to do this, make sure to delete the skyrim directory after you
- install in case any mod artifacts are left behind. And make sure when
- you re-install your mods that you avoid ones that do not use bsa
- archives.
- D) Dealing with Dirty Saves
- 1) Restore the ID (If possible)
- Restoring the mod ID/order is only practical for users with 7 or
- fewer mods. This is the best thing to do if you are able.
- Basically, estore the mods to the same order and state they were
- in before you changed things and made the saves dirty.
- If AFT was previously the 3rd enabled mod, you want it to once again
- be the 3rd enabled mod with the other two mods being the same mods you
- had enabled before.
- This will allow you to load your old save games and everything will be
- working again. You can then re-order things while keeping AFT enabled.
- So for example, I would disable all mods... start skyrim. Now enable
- the first mod I installed (maybe it was a DLC), start skyrim and exit.
- Now enable the second mod I installed, start skyrim and exit. etc...
- 2) Reinstall AFT/Clean Reset
- It is a shot in the dark, but sometimes it works. Follow the uninstall
- directions for AFT above. Even if the reset aft command isn't doing
- anything, you should still attempt to use it as it shuts down several
- script loops. Before saving, go to console and type:
- >StopQuest TweakMonitorPlayer
- >StopQuest TweakFollower
- Then Save. Then exit the game. Disable AFT and then reload the save. Fast
- travel somewhere. Hit T and wait 24 hours. Then save again.
- Exit the game, re-enable AFT and see when you load your cleaned game
- if you can recruit once again.
- It may not work, but it is your best bet and giving it a try normally
- beats suggestion #3 below.
- 3) Start a new game
- Drastic, but better the # 4 below...
- 4) Full Reboot
- This is very drastic and not recommended, but is a last resort
- and generally always works. Basically it involves re-installing
- skyrim and starting a new game with AFT being your only installed
- and enabled mod.
- Keep in mind that when you uninstall skyrim, it does NOT remove
- mod files. You must remove these manually by finding your Skyrim
- installation folder/directory and delete it after uninstalling
- skyrim, but before re-installing it.
- This will delete all your mods. It will also delete any
- custom mods you may be working on in the Creation Kit. So if you
- are making your own mod, this really isn't an option.
- Finally, some skyrim settings are kept under Documents/My Games/Skyrim.
- Specifically, there are 2 ini files and render info stored there.
- So when you uninstall Skyrim, make sure to delete those as well.
- -------------------------------------------------------------------------------
- VI. > > > > Uninstall
- -------------------------------------------------------------------------------
- Before you uninstall the mod, you will want to load any games you wish to
- salvage and use the RESET AFT command available in the settings menu. Or
- via the Tweak Commands power. You will see a message instructing you to
- save after the Reset is complete.
- Once you have reset/saved any games you wish to salvage, there are two
- options for uninstalling AFT:
- 1) Testing has shown that the easiest thing is to simply disable the mod
- within the Data Files area of the startup splash.
- 2) If you wish to physically remove the mod, then you should disable
- AFT first and startup skyrim at least 1 time while AFT is disabled.
- This helps to avoid stability issues and crashing that can happen
- when other mods you have installed have dependencies on AFT.
- Once you have started skyrim while aft was installed but disabled,
- then locate the game installation directory. Most computers will find
- it in one of these two locations:
- C:\Program Files\steam\steamapps\common\skyrim\
- or
- C:\Program Files (x86)\steam\steamapps\common\skyrim\
- Delete the following files from within the skyrim directory:
- (Skyrim Install)\Data\AmazingFollowerTweaks.esp
- (Skyrim Install)\Data\AmazingFollowerTweaks.bsa
- (Skyrim Install)\Data\AmazingFollowerTweaks.bsl
- 3) Optional Additional Steps:
- If you have difficulty uninstalling the mod, you can try using the
- commands below from console (While AFT is still installed) to manually
- stop all quests and scripts associated with AFT. The Reset AFT command
- stops all the quests listed below EXCEPT the TweakMonitorPlayer
- Quest.
- >StopQuest TweakCheck4Dialogue
- >StopQuest TweakDawnGuard
- >StopQuest TweakFixLydia
- >StopQuest TweakFollower
- >StopQuest TweakImportFollower
- >StopQuest TweakLevelMonitor
- >StopQuest TweakPotentialFollower
- >StopQuest TweakTraps
- >StopQuest TweakVampireKeyword
- >StopQuest TweakMonitorPlayer
- -------------------------------------------------------------------------------
- VII. > > > > Version History:
- -------------------------------------------------------------------------------
- 1.1:
- == General Improvements ==
- - Fixed several inventory management bugs.
- - Fixed Fast Travel Follower Horse bug. Fast travel on Horses should now
- work as expected.
- - Added Pack-Mule Setting so that players can enable/disable the large
- inventory support.
- - Updated Werewolf follower AI to delay transform if combat target
- is currently flying (Allow them to use bows/magic on dragons)
- - Updated AI to prevent Teammates from attacking each other due to
- spell area damage.
- - Added Delay to the Fence command to avoid graphic artifacts on fast
- systems. (Still happens, but not as often).
- - Removed some Debug Message Boxes that I accidently left in.
- - Added auto-sheathe when using the Fence/De-Dupe commands to avoid
- game crashes.
- - Vilkas now properly initialized as werewolf
- - Follower torches are now auto-transferred to PC when follower
- transforms to werewolf (to avoid werewolf torch carry bug)
- - Updated Possession so that you can't activate favors on possessed
- NPCs
- 1.2:
- == General Improvements ==
- - Fence Gear will no longer remove follower gear if you are managing it
- - Sleep command now takes advantage of nearby beds
- - Removed Restrictions on custom spells. (USE AT YOUR OWN RISK)
- - New "Reset AFT" command under Settings for recovering from weird states.
- - PC now moves faster during possession.
- - Lydia AI improvements
- - Marcurio outfit fix (only when he first joins you)
- - Companions will heal player mid combat if they know healing spells
- == Level Cap Removed ==
- - AFT will now synthetically boost stats to match player if cap is present.
- - Magic Users get magicka boost at high levels (compensate for lack of perk
- support)
- == Werewolf Improvements ==
- - Fixed Save Game corruption when follower is in werewolf form
- - Werewolf Followers continue to become more powerful up to level 100
- - Re-Added "Stay in Werewolf form" Combat option.
- == Camp Improvements ==
- - You can now make camp more than once very 4 hours.
- - Tear Down camp option added
- == Horse Improvements ==
- - Followers will mount owned horses if PC mounts ANY horse.
- - Added AI so that horses will not attack teammates or player.
- - Increased "Catch Up" teleport distance for horses.
- == Stability Fixes ==
- - Fixed Compatibility issue with Blades Quest.
- - Fixed bug were followers would clobber gear with outfit when first asked to join you.
- - Minor stability improvements to Freeze/Pose
- - Minor Bug fixes to Vampire Abilities
- 1.21
- == General Improvements ==
- - Fixed issue where NPC might refuse to fight if PC attacked a member of
- NPC's faction.
- (May have to re-ask follower to join you for fix to take effect)
- - Fixed Health/Stamina/Magicka regen for users that allow NPC's to die.
- - Freeze now only works on interior cells to avoid large area bugs.
- == Horse Updates ==
- - Updated new Horse Mount detection AI to honor Followers Ride Horses
- Setting
- - Minor tweaks to horse mount AI to help avoid synchronization issues
- between PC and NPC.
- - Followers now run to their horses when Player mounts
- 1.22
- == General Improvements ==
- - Camera Issue addressed with Vampire Followers.
- - Reset AFT command improvements
- 1.3
- == General Improvements ==
- - Shadowmere (Additional Horse) Support
- - Dark Brotherhood Support
- - Up to 5 followers
- - "Hang out here" action added
- - Dedup now remembers PC's gear so you don't have to re-equip all your
- items when using it.
- - Individual Dedup options added for weapons, armor, misc, potions, books
- and ingredients.
- - Outfit management overhauled. Now compatible with custom items.
- - NPCs no longer reset to default outfit when they leave. They continue
- wearing whatever they have on.
- - "Dance" Action now cycles 5 custom dances
- - Dances available as poses
- - "All Followers Stealth" action added, makes everyone invisible until
- combat begins.
- - Menus re-ordered and organized.
- - Welcome screen replaced with in game "AFT Readme" Book (Check your
- inventory)
- - Perk info now verifies NPC meets minimum perk requirements.
- == Stability Fixes ==
- - Fence and De-duplication now use external container. Both run faster and
- more stable.
- - Pose system overhauled. Now uses package ai to ensure NPC is never
- "lost".
- - Minor bug fixes with NPCs left posed in houses.
- 1.31
- == General Improvements ==
- - There are now 4 Tweak Spells
- - "Healing" Tweak Spells will now cast multiple times per fight
- (as long as NPC has enough magicka).
- == Stability Fixes ==
- - Fixed (1.3) outfit control bug that prevented NPCs from switching weapons
- during combat
- - Pack Mule game reload bug fixed.
- == Misc ==
- - Combat Style AI hints updated to make the various style attack bonuses
- more uniform.
- 1.32
- == Stability Fixes ==
- - Horses now working again for people without cicero in their party.
- - Lots of Pose system related bug fixes. Too many to list.
- - Various tweaks to minimize outfits flashing so much
- - Stability fixes for hirelings.
- - Hang out command bug fix
- == Misc ==
- - Initial follower stat boosts decreased, but points per level up increased
- - Follower Original outfit no longer removed when they join you.
- 1.33
- == General Improvements ==
- - Tweaked AI of Mage/Spellswords Combat Style to force weapon/staff use.
- - Follower Stat Boost (Perk reimbursement) can now be disabled in Settings
- - Removed Standard Voice Set restrictions on Followers. Should allow
- compatibility with Dawnguard NPCs with aid of console. See AFT Readme
- for details.
- == Stability Fixes ==
- - Potential Stealth Mode bug fix
- == Misc ==
- - Re-Added Tear down camp option
- - Duplicate arrow removal bug fix
- - DBInitiate2 extra commands removed.
- 1.34
- == General Improvements ==
- - Added Helmet combat auto-toggle option (managed outfits only)
- - Added Default Combat Style (Doesn't change NPC's original AI).
- - Added Mage & Staff Combat style for mage concepts that should use staff.
- == Stability Fixes ==
- - Fixed Male Bonus Outfit Bug.
- - Minor Inventory Management bug fixes.
- - Inventory duplication bug fix (very specific circumstances)
- == Misc ==
- - Reverted Magic Only Combat Style to only use magic
- - Removed even more restrictions from the standard follower system.
- 1.4
- == New Features:
- - Added Tweak Command Power for remote control of followers.
- - Werewolves can now be configured to transform under various conditions.
- - Werewolves can be ordered to transform mid-combat using new Tweak Power
- - Dogs now use standard follower system (and can be taught tweak spells)
- - Duplicate item removal now ignores items that conflict with combat style.
- - Followers now ignore combat when riding horses.
- == Stability Fixes
- - Throw Voice issues with some NPCs (like Marcurio) fixed
- - Fewer clothing flashes when new follower starts to follow you
- - More friendly fire checks added to minimize disputes between
- dismissed NPCs
- - Additional checks added to help avoid CTDs with custom items.
- - Minor stat and inventory fixes when werewolves transform back to human.
- 1.41
- == New Features:
- - Added Optional Manual Level up in addition to the existing Auto Level Up.
- - Auto Level Up now follows skyrims leveling rules unless you specify a combat style.
- == Stability Fixes
- - Level up now exhibits much tighter control of stats when in manual mode or when
- a combat style has been specified.
- - Custom item warning now only appears when you have custom items
- - Boethiah's Calling Quest fixed
- - Sleeping elevation in Camp Tent fixed
- - Most combat styles now ignore duplicate battleAxes
- 1.42
- == Quick Release
- - Wait Now causes followers to ignore combat and stop defending themselves.
- 1.5
- == Follower AI Updates :
- - Followers are now more interactive and less robotic [Optional]
- - Followers only ignore combat if RIDING a horse.
- - Followers riding horses no longer teleport on weapon draw
- - Aggression setting now controls if followers ignore combat when waiting
- - When "[X] Followers never initiate combat" setting is disabled, follower
- are now more likely to participate in combat.
- == Bug Fixes:
- - Fixed bug involving manual level up stats getting ignored with some followers.
- - Fixed bug where duplicate item removal would not always re-equip player
- - Fixed bug where dog companions would not always leave when dismissed.
- - Fixed several minor 1.8 patch bugs.
- == Updates :
- - Reset AFT no longer kills/resets owned horses
- - Purchased Horses are now oblivious and do not charge into battles.
- - Followers no longer fully heal after combat unless they are mortal.
- == Compatibility updates
- - FollowerCount exposed as Global variable (0x0002C0E8)
- - Horse Race edits removed for better compatibility with horse mods
- - Follower detection no longer relies solely on edited dialogues.
- == New Stuff
- - Now manage 2 outfits: Standard and In-City (followers will auto-toggle)
- - Followers auto recharge enchanted weapons (if they have soul gems)
- - New Gear options. Less common options moved to "More..." sub-menu
- - Added stumps to Camp (For sitting)
- - New "Tweak Make Follower Spell" eliminates need for console when
- importing Non-Followers into AFT.
- - New countdown informs you how many follower slots remain when managing
- a new follower.
- == Dawnguard support
- - Dawnguard Spells recognized by AFT
- - More seamless integration with Serana
- - You can now embrace a follower as a normal vampire or a vampire Lord.
- - Vampire Lords are not disfigured like most DLC vampires.
- 1.51:
- == Bug Fixes
- - Various 1.8 Patch fixes (Probably caused issues with new games)
- - Various Fixes to Reset AFT including an outfit fix and proper quest shutdown.
- - Wait command now honors [X] Followers more Interactive setting
- - "Close wounds" now properly treated as a healing spell.
- - View Info now reflects correct mood
- - Transform With Player Option fixed for Vampire Lords.
- - Transform at 50% health Option fixed for Vampire Lords.
- - Bootstrap bug fixed. New games should no longer require save/reload
- - USKP Compatibility fixed
- - Log spam minimized.
- == Updates
- - Tweak Make Follower : Now works on more NPCs
- - Interactive AI improvements: Weapon must be sheathed and there must be something
- to do nearby other than pace.
- - New Option: [X] Enable Instant Heal After Combat (Only affects immortal followers)
- - Transform With PC option now triggers regardless of what the PC is transforming into.
- 1.52:
- == Bug Fixes
- - Duplicate hunting bows no longer appear in follower inventory (Bug Introduced in 1.51)
- - Round Up Horses and Fast Travel with Horses Fixed (Bug Introduced in 1.51)
- == Dawnguard Bug Fixes:
- - As follower, Serana now follows player into DLC areas that followers can not normally follow.
- - Serana now honors transform on combat begin setting
- - Fixed Serana AFT Recruitment timing issue when playing Vampire line.
- - Fixed issue with "Manage with AFT" disappearing from Serana. (May require location change)
- == Horse Updates
- - [X] Horses Oblivious can now be untoggled (makes them aggressive)
- - Followers get off horses faster when PC dismounts.
- - Added detailed menu option descriptions to online readme
- 1.53:
- == Bug Fixes
- - Fixed issue with outfit management breaking when follower joins blades.
- - Debug Notifications removed when Interactive AI changes (whoops)
- - Fixed clothing loss bug that would occure when followers become part of a cut-scene.
- - Various Serana AI fixes during Soul Cairn mission
- - Fixed bug where Followers would not transform to VL if player was already in VL Form
- - Power and Transform abilities disabled while possessing followers (caused instability)
- == Stability Updates:
- - AFT no longer trys to enforce outfit while follower is in Vampire Lord form
- - AFT always reloads Dawnguard resources when you load a game. (prevent stale resources)
- == Updates :
- - Follower AI updates.
- == Horse Updates
- - Followers get off horses even faster when PC dismounts
- == New Features
- - New option to limit follower cap to 3
- - Enable/Disable Interactive AI from Tweak Commands Misc Menu
- 1.54:
- - Fixed Vampire Lord embrace option not appearing (Bug introduced by 1.53)
- - Updated Tweak Make Follower power so that it almost never fails.
- - Updates to [X] Follower ride Extra Horses for compatibility with Convient Horses
- 1.55:
- - Increased Tweak Options menu speed
- - Followers more talkative
- - New "Configure Interactive AI" menubox available from Settings Menu
- - New Setting [X] Follower Damage Boost allows users to disable extra follower damage.
- - New optional download : AFT_NoFriendlySpellDamage, suppliments Followers Ignore Friendly Fire.
- - New Setting [X] Follower Skill Synergy gives player partial skill credit for follower kills
- - Pure Mage now avoids melee combat when they run out of magicka
- 1.60
- == Inventory Management Overhauled
- - Outfit Management is now optional (For users with slower systems).
- - When enabled:
- - There are now 3 outfits you can configure: standard/city/home
- - Interface for assigning outfits has been improved.
- - Unused items are stored in a seperate BackPack to prevent unintentional use (scrolls, potions, weapons, etc..)
- - You can now control the followers weapon by assigning it to the outfit
- - The new system should prevent issues with custom item enchantments being ignored on NPCs.
- == Sneaking and Stealth Improvements:
- - When sneaking, followers will not attack unless nearby enemies go hostile.
- - When in stealth mode, followers will not break stealth mode unless the PC is hit by an enemy.
- - Followers eyes are no longer messed up when leaving stealth mode
- - Ending Stealth with command menu should no longer lead to followers randomly becoming invisible.
- - Stealth toggle keeps followers synchronized (All stealth or none stealth)
- == Interactive AI
- - Now called "Auto Relax" to help clarify meaning
- - Updates to minimize bumping into player when active.
- - Now defaults to 9 seconds before activating.
- == New Features
- - Individual Reset
- - "[X] NPC keeps Distance" is a new per-follower setting
- - "[X] Force Regeneration during combat" is now a global setting
- - Added Ranger Combat Style
- - Added General Combat Style
- == Other Updates
- - "[X] NPC Recharges Weapons" is now a per-follower setting
- - "[X] NPC cant permanently die" is now a per-follower setting
- - Follower Infinite Arrows increased to 600 to delay load out.
- - NPC Recharge weapon threhshold changed from 250 charges to 125.
- - Decreased Follower Damage boost from 5X to 2X when Boost enabled
- - Lots of pre-emptive stability improvements: Better threading, protected globals, etc...
- - Additional checks added to improve stability on slower machines.
- - Fixed potential CTD involving Camps auto-tear down.
- - Removed "Follower needs soul gems" message when weapon charge fails due to lack of soul gems.
- - Updated Cicero so that he honors all new options.
- - Updated Werewolf transform timings. Hopefully this will prevent the invisible werewolf bug.
- - Auto Relax radius increased 30%
- - Combat styles are now strictly enforced (Use general if you dont want strict enforcement)
- == DragonBorn Support
- - Added support for DragonBorn Spells
- - Added support for Werebear followers (Frea)
- - Updated Camp so that it works in new Areas.
- 1.61
- == New Features
- - Added Root Level "Open you Backpack" dialogue for fast access to backpack
- - TweakSpell cost now factors in Skill in Spell school
- - Restoration TweakSpells now grow more powerful with follower skill in Restoration.
- - Dialogues added to Serana to allow return to Soul Cairn if you sided with DawnGuard
- == Bug Fixes
- - Updating current outfit now possible without using Tweak Options menu commands
- - Auto-Transfer to backpack now only active when follower is in favor mode
- - Serana will no longer transform into Vampire Lord once cured.
- == Other Updates
- - Added code to minimize weapon hold animation issues.
- - Timescale warning now only appers if timescale is too fast.
- - Updated the Readme with more pointers for upgrading.
- 1.62
- == New Features
- - Info -> Misc now reveals follower slot and remaining slots
- - Added support for Dawnguard spell: Summon Arvak
- == Bug Fixes
- - If Serana is in party when upgrading, outfit is automatically updated to AFTs version
- - Added code to stop followers from interrupting solitude intro scene
- - AFT now allows Idle Chatter on followers who are not marked [X] Keep your distance
- - Ranger Synergy updated
- == Other Updates
- - Better Vampire Lord Follower Eyes enforcement
- - Additional code to minimize Weapon hold animation issues
- - Description added to AFT's Royal Vampire Armor clone so you know which one you have.
- 1.63
- == New Features
- - Magic -> [X] Enable Vampire Powers now disables VL Lord powers (such as Ball attack) when disabled
- - Hirelings no longer expire when dismissed. Hire them once, never have to pay them again.
- - [] NPC allow idle chatter, now individual setting
- == Bug Fixes
- - Duplicate Item Removal now properly goes to backpack if inventory management is enabled.
- - Duplicate Item Removal no longer transfers ownership of items to follower.
- - Weapons no longer refresh on game load if inventory management is disabled.
- - Vampire Lord Followers use ball attack once again.
- - Auto-Relax no longer cuts off followers mid sentence if they are speaking.
- == Other Updates
- - Mod Compatibility Updates
- - Auto refresh only happens if follower has 2 handed weapon equipped in 1 hand
- 1.64
- == New Features
- - Remove single spell from follower just like you add single spell to follower.
- - Individualized "[ ] NPC doesn't auto relax" (overrides global setting for specific NPCs)
- - Player Horses are now Protected by default (Only player can kill them)
- - Added "End Pose" dialogue to posed followers to support custom NPCs
- == Bug Fixes
- - Fixed Item duplication bug when leaving/returning to posed follower.
- - Fixed Issue with Current outfit not updating when removing items from root dialogue.
- - Robust Weapon validation check added to area transtions.
- - Weapon Charge Loss mitigation code added.
- - Skill Synergy now properly awards Archery skills.
- - Fixed Reset NPC so that it properly works on Serana
- - Fixed Issue with some poses/dances stopping after quiting/reloading Skyrim
- == Other Updates
- - Removed warning when enabling outfits
- - Followers do not catch up on weapon draw if Player can see them or they are in Combat
- - Quest initialization more robust.
- - Level Up Feedback no longer pops up unless NPC actually levels up
- - Readme corrections and updates
- 1.65
- == New Features
- - [ ] Followers no combat recovery (experimental)
- - Enable/Disable Tweak Options dialogue menu
- - Animal companions now eligable for AFT leveling.
- - New option added to Tools menu to mark location for Home Outfit use.
- == Other Updates
- - Tweak Command Power => Actions menu updated so that it is more clear.
- - Followers allowed to get a little closer when auto-relaxing
- - Werewolf/Werebear combat AI tweaks
- - Lots of Mod Compatibility updates
- - Lots of Readme updates
- == Bug Fixes
- - Skill synergy awards updated. Limited to humanoid followers who took part in battle.
- - Tear Down Camp now appears/works in Solstheim
- - Original FOllower Outfit items are no longer marked stolen, if you steal them =)
- 1.66
- - Added more checks to ensure TweakFollowerCount and actual number of followers stay synchronized.
- - Fixed Threading issue with Sneak Attack possibly leading to beserk state.
- - Fixed a issue with Tweak Command Power actions not always being applied to all followers.
- - Fixed issue where Ranger Combat Style would allow magic indoors.
- - Fixed issue where Followers would ignore friendly fire even when it was unchecked.
- - Fixed animal followers so that they can still follow after being told to "Hang out here"
- - Tweak Make Follower power now performs an NPC Reset if used on a Managed AFT follower
- -------------------------------------------------------------------------------
- VIII. > > > > Credits
- -------------------------------------------------------------------------------
- Altered Texture and Models Property of Bethesda/Skyrim.
- Dance Animations provided by Umpa: http://skyrim.nexusmods.com/mods/2658
- (Dance Animations for Modder)
- -------------------------------------------------------------------------------
- IV. > > > > More
- -------------------------------------------------------------------------------
- A. Dawnguard
- - Starting with version 1.5, AFT is compatible with Dawnguard.
- - Serana will have a new option at the top of her Dialogue:
- "Manage with AFT"
- Select the option to import Serana into the Managed Follower system.
- Note that when you do this, she will begin consuming one of your
- 5 follower slots. So you will no longer be able to use her as a
- sixth companion. Some people may prefer to not select the Manage
- with AFT option so that they can enjoy the sixth follower.
- As a managed follower, you will have full access to Serana, like
- any managed follower. You can also have her use her Vampire Lord
- form if you so choose.
- Unlike most followers, at times in the game, AFT will auto-dismiss
- or summon Serana to avoid bugs in the DLC quest line.
- After you return Serana home, Any manage or tweak options will
- disappear from her dialogue until the DLC intro quest is finished.
- If you are playing the Vampire Line, the "Intro quest" involves
- filling the Blood Chalice. If you are playing the DawnGuard line,
- the intro quest involves recruiting 2 more dawnguard members. For
- those quests, Serana has been removed as a follower option
- intentionally to prevent breaking the DLC. Once you rejoin Serana
- you may have to change areas before the manage/tweak options become
- available again.
- - AFT supports two types of vampires. Normal vampires and Vampire
- Lords. Normal vampires are often disfigured as part of their
- disease, but Vampire Lords have blood pure enough to avoid the
- disfiguration. So if you upgrade your standard vampire followers
- to vampire lords, they will return to their old, non-disfigured
- appearance, only with enhanced eyes.
- - Like Werewolves, vampire lords gain powers and strength as you
- increase in level.
- - AFT will add a conversation to Serana so that you can return
- to the Soul Cairn and rescue someone of importance if you side
- with the Dawnguard.
- Known Dawnguard Bugs:
- - Armored Trolls are not yet manageable. Working on it.
- - Some issues have been reported with Vampire Blood Hounds, though
- the Dawnguard Huskys seem to work fine.
- B. Hearthfire
- - If you are trying to use AFT with Hearthfire, you should know that
- there are known conflicts. (See the "E. Compatibility with other mods"
- below for details).
- In order to use AFT with Hearthfire, you must give AFT priority
- over hearthfire. As of this writing, the Nexus Mod Manager does not
- allow users to give a MOD priority over DLC. So to do this, you
- must use the standard Mod manager that comes with the game.
- Start up skyrim using the normal executable, go to the Data Files
- section and place aft at the BOTTOM of the load order. (Below
- Heathfire). Be warned that this should allow AFT to work, but it
- may break some if not all of the Heathfires new follower commands
- like "Patrol House".
- There are currently no plans to fix compatibility with Hearthfire
- as the Author of AFT is not interested in spending money on an
- adoption/home building DLC.
- For best compatibility, disable Heathfire and start a new game =)
- C. DragonBorn
- - AFT has some VERY minor compatibility issues with DragonBorn, but
- nothing serious. For example, an extra "Follow Me" dialogue when
- managing some of the DragonBorn Followers.
- - AFT has support for Frea and makes her a werebear capable of
- acting as a tank to deflect attention while you attack.
- At times Frea will leave you and you will not be able to ask her
- to follow you. This is intentional and part of the DLC. Once the
- DLC is complete, you can ask Frea to accompany you once again.
- - Avoiding placing Nordic Arrows in your followers inventories as
- it has been known to cause game freezing.
- D. Compatibility with other mods
- This mod edits several quests in the game to accommodate the new follower
- cap. Many quests which automatically remove your followers have been
- updated. Mods which edit these existing quests might not be compatible:
- DialogueAnimalTrainers - People that sell dogs
- DialogueFavorGeneric - Handles Vanilla Follower "Join me" dialogue
- DialogueFollower - Standard Follower System
- HirelingQuest - Handles Hired Follower "Join me" dialogue
- stables - People that sell horses
- FreeformSkyhavvenTempleA - Blades Recruitment
- FreeformSkyhavvenTempleB - Blades Recruitment
- RelationshipMarriageWedding - The wedding ceremony scene
- DarkBrotherhood - Cicero AI edits
- Using TES5Edit, available at Skyrim Nexus, you can load several mods
- and it will reveal what quests they edit. Using that tool and the
- list of quests above, you can quickly discover what mods may have
- conflicts with AFT.
- 1) Some Mods will always be compatible.
- Examples of Mods that should always be compatible:
- - Mods which add New Areas
- - Mods that add new Followers
- - Mods that add new Weapons/Armor
- - Mods that add new Quests
- - Mods that change the look of horses in the game.
- - Mods that enhance the Vampire or Werewolf races
- - Mods that improve or update the GUI
- - Mods which target Specific NPCs including:
- - Mods that improve the look of NPCs**
- - Mods that add inventory to specific NPCs
- - Mods that alter marriage options
- - Mods that add new conversations with specific NPCs (note the word "new")
- ** : If you embrace an NPC and change them into a vampire, custom
- tattoos, face paint and other features may be lost when the skin
- tone changes.
- 2) Some Mods are partially compatible:
- Not all of the quests listed above are necessary for AFT to work.
- AFT can generally operate to some degree as long as it gets the
- "DialogueFollower" quest. Mods that alter the other quests may
- still be partially compatible, but some functions within AFT may not
- work. For example a mod that edits the Darkbrotherhood quest may break
- AFT's control of Cicero, but all other followers would work just fine.
- Finally, there is the notion of priority. WHen 2 mods both edit the same
- quest, the mod lowest in your load order takes priority and gets the
- quest while the other mod does not. If you combine AFT with another mod
- that edits "DialogueFollower", but give AFT priority, AFT will still
- function, but that aspect of the other mod will not.
- So for example, Hearthfire which adds several features to the game, is
- partially compatible with AFT because the new Follower commands are
- only part of what it adds. (It also adds adoption and home building).
- 3) Some Mods will never be compatible
- Mods that focus exclusively on Follower updates generally rely on
- "DialogueFollower" as much as AFT does. So trying to combine
- AFT with other general-follower management mods almost never works.
- Examples of mods that would NOT be compatible:
- - Any mod that increases the number of NPC followers is not compatible
- E. Standard Follower Locations and Codes
- Most of this can be found on Wiki Pages, but below is a list.
- Female Followers:
- 1) Aela - Nord (code: 0001a696)
- Location : Whiterun, (Companion Hall)
- 2) Aranea - Dunmer Mage (code: 00028ad0)
- Location : Shrine of Azura
- Other : Now a Potential Marriage Option
- 3) Borgakh - Orc (code: 00019959)
- Location : Mor Khazgur
- 4) Brelyna - Dunmer Mage (code: 0001c196)
- Location : College of Winterhold
- 5) Eola - Breton (Warlock) (code: 0001990f)
- Location : Markarth (Hall of the Dead)
- Other : Now a Potential Marriage Option
- 6) Illia - Imperial (Mage) (code: 00048c2f)
- Location : Darklight Tower
- Other : Now a Potential Marriage Option
- Fixed rejoin bug
- 7) Iona - Nord (code: 000a2c91)
- Location : Riften (Housecarl)
- 8) Jenassa - Dunmer (code: 000b9982)
- Location : Whiterun (Drunken Huntsman)
- 9) Jordis - Nord (code: 000a2c8f)
- Location : Solitude (Housecarl)
- 10) Lydia - Imperial (code: 000a2c8e)
- Location : Whiterun (HouseCarl)
- Other : Updated AI so that she moves about the house
- Now a Potential Marriage Option
- 11) Mjoll - Nord (code: 0001336b)
- Location : Riften
- 12) Njada - Nord (code: 0001a6d9)
- Location : Whiterun (Companions Hall)
- 13) Ria - Imperial (code: 0001a6d7)
- Location : Whiterun (Companions Hall)
- 14) Ugor - Orc (code: 00019e1a)
- Location : Largashbur
- Other : Now a Potential Marriage Option
- 15) Uthgerd - Nord (code: 000918e2)
- Location : Whiterun (Bannered Mare Tavern)
- 16) Adelaisa - Imperial (code: 0001411d)
- Location : Solitude
- Other : Now Defaults to SpellSword
- Added Cleric/Protection Mage spells
- 17) Annekke - Nord (code: 00013666)
- Location : Darkwater Crossing
- 18) DBInitiate - Nord (code: 00015cfe)
- Location : Dawnstar Sanctuary (Part of Dark Brotherhood quest line)
- Male Followers:
- 1) ErikTheSlayer - Nord (code: 00065657)
- Location : Rorikstead (Frostfruit Inn)
- Other : Now a Potential Marriage Option
- 2) Calder - Nord (code: 000A2C90)
- Location : Windhelm (Housecarl)
- 3) Argis the Bulwark - Nord (code: 000A2C8C)
- Location : Markarth (Housecarl)
- 4) Stenvar - Nord (code: 000B9983)
- Location : Windhelm (Candlehearth Hall)
- 5) Belrand - Nord (code: 000B9981)
- Location : Solitude (Winking Skeever)
- 6) Marcurio - Imperial (Mage) (code: 000B9980)
- Location : Riften (The Bee and the Barb)
- 7) Vorstag - Nord (code: 000B997F)
- Location : Markarth (Silver-Blood Inn)
- 8) Erandur - Dunmer (code: 0002427D)
- Location : Dawnstar
- 9) Golldir - Nord (code: 00019FE8)
- Location : Hillgrunds Tomb
- Other : Now a Potential Marriage Option
- 10) Jzargo - Khajiit (code: 0001C195)
- Location : College of Winterhold
- Other : Potential Marriage Option if Khajiit
- 11) Onmund - Nord (code: 0001C194)
- Location : College of Winterhold
- 12) Kharjo - Khajiit (code: 0001B1D2)
- Location : Travels (cycle major cities)
- Other : Potential Marriage Option if Khajiit
- 13) Torvar - Nord (code: 0001A6DB)
- Location : Whiterun, (Companion Hall)
- 14) Athis - Dunmer (code: 0001A6D5)
- Location : Whiterun, (Companion Hall)
- 15) Vilkas - Nord (code: 0001A694)
- Location : Whiterun, (Companion Hall)
- 16) Farkas - Nord (code: 0001A692)
- Location : Whiterun, (Companion Hall)
- 17) Ogol - Orc (code: 00019E22)
- Location : Largashgbur
- 18) Lob - Orc (code: 00019E1E)
- Location : Largashgbur
- 19) Roggi - Nord (code: 0001403F)
- Location : Kynesgrove
- 20) Derkeethus - Argonian (code: 0001403E)
- Location : Darkwater Pass
- 21) Ghorbash - Orc (code: 00013B81)
- Location : Dushnikh Yal
- 22) Benor - Nord (code: 000135E8)
- Location : Morthal
- 23) Faendal - Bosmer (code: 00013480)
- Location : Riverwood
- 24) Sven - Nord (code: 0001347F)
- Location : Riverwood
- 25) Cosnach - Breton (code: 00013390)
- Location : Markarth
- 26) Ahtar - Redguard (code: 0001325F)
- Location : Solitude
- Other : Now a Potential Marriage Option
- 27) DBInitiate - Nord
- Location : Dawnstar Sanctuary
- Other : Part of Dark Brotherhood quest line
- F. Changing the default Bonus Outfit
- The Default (female) Bonus Outfit points at these models for the body,
- hands and feet:
- Bonus Suit Models:
- (SKYRIM INSTALL)\Data\meshes\clothes\Tweaks\Default\FemaleBody_0.nif
- (SKYRIM INSTALL)\Data\meshes\clothes\Tweaks\Default\FemaleBody_1.nif
- (SKYRIM INSTALL)\Data\meshes\clothes\Tweaks\Default\FemaleFeet_0.nif
- (SKYRIM INSTALL)\Data\meshes\clothes\Tweaks\Default\FemaleFeet_1.nif
- (SKYRIM INSTALL)\Data\meshes\clothes\Tweaks\Default\FemaleHands_0.nif
- (SKYRIM INSTALL)\Data\meshes\clothes\Tweaks\Default\FemaleHands_1.nif
- Example:
- ========
- Nif files internally point to the textures that they need. So when
- installing a mod that introduces a NEW model into the game, you will need
- to install the mod normally and then copy the .nif files into the Tweak
- directory. (clobbering the names of associated body parts). So for
- example:
- 1) Download skin: (ex)
- http://www.skyrimnexus.com/downloads/file.php?id=6055 (optional vers)
- 3) Follow the normal directions for installing the model.
- (Normally extract to game folder)
- 2) Extract the files to a temporary folder (Desktop\temp)
- 4) Copy the .nif files to the AFT meshes directory:
- ---------------------------
- Desktop\temp\Data\meshes\R18PN\Armor\Eisen\boots_(0,1).nif
- |
- V
- (SKYRIM INSTALL)\Data\meshes\clothes\Tweaks\Default\FemaleFeet_(0,1).nif
- ---------------------------
- Desktop\temp\Data\meshes\R18PN\Armor\Eisen\cuirass_(0,1).nif
- |
- V
- (SKYRIM INSTALL)\Data\meshes\clothes\Tweaks\Default\FemaleBody_(0,1).nif
- ---------------------------
- Desktop\temp\Data\meshes\R18PN\Armor\Eisen\gauntlets_(0,1).nif
- |
- V
- (SKYRIM INSTALL)\Data\meshes\clothes\Tweaks\Default\FemaleHands_(0,1).nif
- Scars, Tattoos and Skin enhancements:
- =====================================
- Most armors have an underlying skin mesh for flesh tones and textures.
- The AFT bonus outfit overrides the default flesh tones with the following
- texture files:
- Bonus Outfit Flesh Textures:
- (INSTALL DIR)\Data\textures\clothes\Tweaks\Default\FemaleBody_1.dds
- (INSTALL DIR)\Data\textures\clothes\Tweaks\Default\FemaleBody_1_msn.dds
- (INSTALL DIR)\Data\textures\clothes\Tweaks\Default\FemaleBody_1_s.dds
- (INSTALL DIR)\Data\textures\clothes\Tweaks\Default\FemaleBody_1_sk.dds
- (INSTALL DIR)\Data\textures\clothes\Tweaks\Default\FemaleHands_1.dds
- (INSTALL DIR)\Data\textures\clothes\Tweaks\Default\FemaleHands_1_msn.dds
- (INSTALL DIR)\Data\textures\clothes\Tweaks\Default\FemaleHands_1_s.dds
- (INSTALL DIR)\Data\textures\clothes\Tweaks\Default\FemaleHands_1_sk.dds
- If you wish to install a mod that adds tattoos or scars to the underlying
- skin tone, then install the mod as normal and then locate the associated
- dds files for the body, hands and feet. Same process as above, only with
- texture files instead of models.
- G. Technical (For Developers)
- 1) How AFT works in a nutshell.
- AFT sets the Global PlayerFollowerCount and AnimalFollowerCount to
- 0 and makes them constant so that scripts never succeed in updating
- their values. As far as the game is concerned, the player is running
- around by themselves, so no one ever declines the opportunity to
- join.
- Starting with version 1.5, AFT exposes the actual number of
- followers using a Global variable. This can be retrieved like so:
- GlobalVariable g = Game.GetFormFromFile(0x0002C0E8, "AmazingFollowerTweaks.esp") As GlobalVariable
- However, you dont want to retrieve the value all the time, because if a
- user does not have AFT, the call above will result in an error message
- getting logged to the log file. (Thus lots of calls could equal lots of
- log spam).
- 2) Proxys and You...
- So the best practice in accessing external mod resources (without
- compiling against them) is to create a proxy quest that checks for
- loads resources one time when the user loads a save game.
- Example (untested)
- --------------------------------------------------------------------------
- Quest : AFTProxy
- Script : AFTProxyScript
- --------------------------------------------------------------------------
- Scriptname AFTProxyScript extends Quest Conditional
- Bool Property init Auto
- Bool Property Installed Auto Conditional
- GlobalVariable Property TweakFollowerCount Auto
- Event OnUpdate()
- if (init)
- init = false
- OnGameLoaded()
- return
- endif
- EndEvent
- Function OnGameLoaded()
- Quest AFT = Game.GetFormFromFile(0x020012CE,"AmazingFollowerTweaks.esp") As Quest
- if (AFT)
- Bool issue = false
- ; Load Resources
- TweakFollowerCount = Game.GetFormFromFile(0x0002C0E8,"AmazingFollowerTweaks.esp") As GlobalVariable
- if (!TweakFollowerCount)
- issue = True
- endif
- if (!issue)
- Installed = true
- else
- Installed = false
- endif
- else
- Installed = false
- endif
- EndFunction
- --------------------------------------------------------------------------
- So what invokes the Update or the OnGameLoaded function? This is invoked
- by adding an Alias called PlayerRef to the Quest Aliases that is assigned
- to the Specific Reference "PlayerRef" in cell "any"
- You then attach a script to The PlayerRef alias (We will call it
- Playermonitor) that can recived player events. One of these includes the
- OnGameLoaded Event:
- Example: (untested)
- --------------------------------------------------------------------------
- Quest : AFTProxy
- Alias : PlayerRef
- Script : PlayerMonitor
- --------------------------------------------------------------------------
- Scriptname PlayerMonitor extends ReferenceAlias
- AFTProxyScript Property pAFTProxyScript Auto
- Event OnInit()
- pAFTProxyScript.init = True
- GetOwningQuest().RegisterForSingleUpdate(4);
- EndEvent
- Event OnPlayerLoadGame()
- pAFTProxyScript.init = True
- GetOwningQuest().RegisterForSingleUpdate(4);
- EndEvent
- --------------------------------------------------------------------------
- Make sure you hit the Properties button on the script after you save it,
- select the pAFTProxyScript Property and fill it with AFTProxyScript.
- Now your player monitor will fire the OnGameLoaded event, which
- will load AFT resources.
- 3) Resources
- Example Resources you can add/access/control in the proxy above:
- --------------------------------------------------------------------------
- GlobalVariable TweakFollowerCount (0x0002C0E8) -< Real number of followers
- GlobalVariable TweakMoreInteractive (0x0203322F) <- When 0, deactivates auto-relax
- GlobalVariable TweakExtraDamage (0x02046571) <- Do all followers do extra damage?
- GlobalVariable TweakHorsesOblivious (0x020409CC) <- Horses ignore combat?
- GlobalVariable TweakPlayerSettled (0x0203322E) <- Is it Okay to auto-relax?
- GlobalVariable TweakStealthActive (0x0204962D) <- Is StealthMode Active?
- Quest TweakFollower (0x020012CE) <- The main quest (use for detection)
- Quest TweakMonitorPlayer (0x0202CBB1) <- The bootstrap (use for detection)
- Quest TweakBackPack (0x02047B10) <- Quest that manages backpacks
- ** You can access a followers backpack by using:
- int index = (follower.GetAV("favorActive") As Int) - 1
- ReferenceAlias pBackPack = TweakBackPack.GetAlias(index)
- if pBackPack && pBackPack.GetRef()
- ObjectReference oBackPack = pBackPack.GetRef()
- ...
- endif
- ** if you do this, you should also check if the npc belongs to the
- TweakManagedInv faction and bail if they do not.
- Spell TweakCommandSpell (0x02025A4B) <- Cast to bring up Tweak Commands
- Spell TweakMakeFollowerSpell (0x02025A4B) <- Cast on NPC to add "Manage with AFT"
- (includes NPC checks)
- Faction TweakImportFaction (0x020362B8) <- Add NPC to this faction to add
- "Manage with AFT" dialogue.
- Faction TweakIgnoreFaction (0x020229C3) <- AFT ignores NPCs in this faction.
- (wont auto import. Even Tweak make Follower wont work)
- FormList TweakCombatOverride (0x0200CA84) <- List of Combat Override Packages kick in when combat starts.
- Faction TweakPosedFaction (0x0202142B) <- In faction When someone is posed.
- Faction TweakUseVampire (0x02036D8B) <- NPC uses Vampire Lord Abilities
- Faction TweakAlwaysVampire (0x02036D8C) <- NPC stays in Vampire Lord Form
- Faction TweakCSVampire (0x02036D8D) <- NPC changes on combat start
- Faction TweakPTVampire (0x02036D8E) <- NPC changes when player transforms
- Faction TweakHDVampire (0x02036D8F) <- NPC changes when health is down (50%)
- Faction TweakUseWereBear (0x02053D4D) <- NPC uses Werebear Form
- Faction TweakAlwaysWereBear (0x02053D4E) <- NPC stays in Werebear Form
- Faction TweakCSWereBear (0x02053D4F) <- NPC changes on combat start
- Faction TweakPTWereBear (0x02053D50) <- NPC changes when player transforms
- Faction TweakHDWereBear (0x02053D51) <- NPC changes when health is down (50%)
- Faction TweakUseWereWolf (0x0200EB21) <- NPC uses werewolf ability
- Faction TweakAlwaysWereWolf (0x02026511) <- NPC stays in Werewolf Form
- Faction TweakCSWereWolf (0x02026512) <- NPC changes on Combat Start
- Faction TweakPTWereWolf (0x02026513) <- NPC changes with Player Transform
- Faction TweakHDWereWolf (0x02026514) <- NPC changes when Health Down (50%)
- Faction TweakAutoHeal (0x0204FCA7) <- NPC auto-heals when combat ends
- Faction TweakCityInventory (0x02030C70) <- City Inventory Enabled on NPC
- Faction TweakDisableMagic (0x0200EB22) <- Magic is disabled on NPC
- Faction TweakEssential (0x0204BC01) <- Follower Marked essential
- Faction TweakFarFaction (0x0204B127) <- Follower keeps distance from PC
- Faction TweakHangout (0x0202142C) <- Follower is dismissed, but faction keeps them where they are.
- Faction TweakHelmet (0x0202348F) <- NPC equips Helmet in combat only
- Faction TweakHomeInventory (0x020485F6) <- Home Inventory Enabled
- Faction TweakInStealth (0x02049B91) <- Is Follower in Stealth? (Additional check despite global)
- Faction TweakManagedInv (0x0201ADC9) <- Is Follower inventory Managed
- Faction TweakManagedLev (0x0202A5F0) <- Is Follower level up Managed?
- Faction TweakNoAI (0x02042F83) <- Allow AFT scripts on NPC, but disable all AFT AI packages on NPC
- ** This one was added to prevent bugs with Serana when in the soul cairn. Allows things like
- catch up on weapon draw, managed level up, outfits, stealth mode, auto-heal and beast form
- transformation, but does not apply any AI packages to her. (except ride horses when player
- mounts a horse).
- Could also be used by external mod that wants full AI control of follower (possibly to aid with
- quests added by mod), but doesn't mind AFT's scripted enhancements. However such a mod would
- still need to provide a quest with its own alias and follow package. (But the quest wouldn't
- necessarily need a super high prioriy).
- Faction TweakPosed (0x0200B4E4) <- Is follower posed?
- ==================================================================================
- 4) And there is more...
- AFT uses Script Extensions to override the methods on the
- DialogueFollower Quest that handles the default follower system.
- Additionally, there is a monitor that informs AFT when the PC
- enters conversation. So most the time, any follower that is managed
- by the default follower system automatically gets picked up by AFT.
- However mods with custom followers that have their own AI may want
- to control how AFT handles (or doesn't handle) them.
- For authors who do not feel like building a proxy quest, you can simply add
- your follower to the vanilla Faction "JobJarlFaction". Starting with AFT
- 1.63, this faction is ignored by AFT. Note that AFT replaces the standard
- follower system, so your follower will need their own quest, alias and
- attached follow package. (See DialogueFollower for an example).
- Scripted Enhancements are provided by the TweakFollower Quest. There is very
- little AI on the TweakFollower quest. Rather, there are 32 aliases pointing
- to all managed NPCs (both active and dismissed). Each Alias has about 12
- scripts capturing and reacting to events. THese events do things like
- put clothing on the follower when their model loads.
- Most of the AI is handled by the DialogueFollower Quest. There are about
- a dozen or so AI packages providing all of AFT's non-combat options and
- then there is a formlist called TweakCombatOverrides which
- takes over the AI when combat begins. These combat override packages
- are were the combat style is defined and how AFT enforces combat styles.
- The list is evalutated from Top to bottom, so while you could append
- another package to the list, the only way your package would be
- reached is if the follower Combat Style was set to None or you added
- the a follower to the TweakNoAI faction.
- 5) Compatibility
- The following quests are edited by AFT
- DialogueAnimalTrainers
- DialogueFavorGeneric
- DialogueFollower
- HirelingQuest
- stables
- FreeformSkyhavvenTempleA
- FreeformSkyhavvenTempleB
- RelationshipMarriageWedding
- DarkBrotherhood
- VoicePowers
- The following Triggers were edited:
- DA02ShrineApproachTrigger
- The following Furniture was edited:
- DA02Pillar
- The following Weapon Was edited:
- FollowerBow (turned into an invisible set of brass knuckles)
- The following Armor was edited:
- ThievesGuildArmorVariants were made playable to
- accommodate default male bonus outfits.
- The original quests/scripts were not edited directly. Rather, I used
- script extension to extend the functionality of original quest/alias
- scripts, preserving the original. I took this approach so that when
- users disable AFT from the Data-Files menu, the mod is actually
- disabled. Not as big of an issue if you distribute using BSA, but also
- makes you more mod friendly with other mods.
- A majority of the extensions were to the individual Dialogue scripts
- used by the various voicesets. This was how AFT imported followers
- before version 1.5. Version 1.5 includes a backup implementation that
- should pick up new followers even when those topics/scripts are
- clobbered by another mod (such as a dialogue enhancement mod).
- AFT uses and relies on the following (Global) Actor Values:
- FavorActive : Used to assign small incremental ID to actors for fast
- lookup. Probably the most important AV value. If another
- mod messes with this value, AFT probably wont work at
- all.
- Infamy : Used to enforce Sleep AI. If another mod edits this value,
- sleep might break, but that is about it. (Could be re-
- implemented using factions)
- Fame : Used For bonus outfits (communicate events to other mods)
- If another mod edits this value, it might break
- (non-default) bonus outfits. As of 1.64, there are none.
- FavorsPerDay : No Trap support. If another mod edits this value,
- followers might set off traps. Implementation
- requires actor value.
- FavorsPerDayTimer : Controls Combat Style. If another mod messed with
- this AV, followers will likely kick back to default
- combat styles. (Could be re-implemented using
- factions)
- 6) Outfit Packs
- While GetFormFromFile makes it easy to detect if AFT is installed, how
- do you key into AFT's Equip Bonus Outfit command without compiling
- AFT interfaces into your mod?
- A typical outfit pack will install a game-wide quest with aliases pointing
- to any unique characters that need to be targeted. The aliases will have
- scripts which can detect AFT by looking for some of the resources above.
- If AFT is not installed, add items immediately. If AFT is installed, begin
- listening to item change events on the aliases. If an OnItemAdded even
- happens and the FAME value is 9001, then count the event. When you reach 3,
- add your bonus outfit to the NPC.
- (Add with a message box is more mod friendly, but dont have a wait as it
- may mess up timings).
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