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  1. ###########################################
  2. - AFT -
  3.  
  4. Amazing Follower Tweaks
  5.  
  6. [Skyrim MOD]
  7.  
  8. ###########################################
  9.  
  10. April 28, 2013
  11. Version: 1.66
  12.  
  13. Written by: Dheu
  14. Use subject: AFT Version 1.66
  15.  
  16.  
  17. SUMMARY
  18. -------------------------------------------------------------------------------
  19.  
  20. Up to 5 followers. Full werewolf support including ability to turn followers
  21. into werewolves/Vampire (lords). Possession and a sleep command. Pack Mule
  22. support (followers have 1000 carry capacity) including item fast transfer
  23. and automated fencing.
  24.  
  25. Control follower gear, combat spells, combat style, aggression, morality
  26. and courage. Followers will ride horses, make camp, ignore traps and
  27. friendly fire, recharge weapons, teleport to the PC on weapon draw and
  28. even dance...
  29.  
  30. Watch or manage your followers level up, view stats, perks and spells.
  31. Create and assign up to three outfits (support for custom items). Pose
  32. followers around your house/camp or just tell them to hangout where you
  33. want them. Various AI updates.
  34.  
  35. ===============================================================================
  36. Table of Contents:
  37. ===============================================================================
  38.  
  39.  
  40. I. Feature List
  41. II. Installation
  42. A. Requirements
  43. B. Steam Workshop
  44. C. Manual
  45. D. Upgrading
  46. E. Notes
  47. F. Known Issues
  48. G. Trouble Shooting
  49.  
  50. III. Detailed Usage
  51. A. Tweak Options Dialogue Menu
  52. 1. Actions
  53. 2. Gear
  54. 3. Combat
  55. 4. Magic
  56. 5. Info
  57. 6. Pose
  58. 7. Settings
  59. B. Tweak Command Power
  60. 1. Actions
  61. 2. Transform
  62. 3. Misc
  63. 4. Tools
  64. C. Tweak Make Follower Power
  65. D. How do outfits work?
  66. E. Managed Follower Limits
  67. F. Recognized Perks
  68. G. Skill Synergy Details
  69.  
  70. IV. Other
  71. A. Bonus Outfits
  72. B. Horses
  73. C. Marriage
  74. D. Tips and Tricks
  75. E. Recommendations
  76.  
  77. V. Advanced Trouble Shooting
  78. VI. Uninstall
  79. VII. Version History
  80. VIII. Credits
  81. IV. More...
  82.  
  83. A. DawnGuard
  84. B. Hearthfire
  85. C. DragonBorn
  86.  
  87. D. Compatibility with other mods
  88. E. Follower Locations and Codes
  89. F. Changing the default Bonus Outfit
  90. G. Technical (For Developers)
  91.  
  92. -------------------------------------------------------------------------------
  93. I. > > > > Feature List:
  94. -------------------------------------------------------------------------------
  95.  
  96. - Increased max followers to 5
  97.  
  98. I could have made it more, but there are too many small interiors and
  99. doorways that start to feel really cramped if you play with too many
  100. followers. I personally prefer no more than 3, but I bumped it up to 5
  101. due to popular demand.
  102.  
  103. - AI Improvements:
  104.  
  105. Followers avoid/ignore traps, interact with environments, auto-toggle
  106. helmets, recharge their weapons, forgive friendly fire. And all of this
  107. is optional of coarse.
  108.  
  109. - Control Follower Outfits
  110.  
  111. Create and assign up to three outfits. One for standard use and one for
  112. in-city use and one for the player home. Feel free to create your outfit
  113. out of your favorite custom mod items.
  114.  
  115. - Teach Followers new spells:
  116.  
  117. Aft supports two spell types: Regular Spells and Tweak Spells. You can
  118. teach a follower either type by equipping known spells and selecting the
  119. appropriate option from the magic menu.
  120.  
  121. Regular spells are handled by the games standard combat AI. However you
  122. may also create up to 4 "Tweak" Spells that can be customized to cast
  123. under certain conditions on certain players. This is especially handy
  124. for creating cleric type characters.
  125.  
  126. - Dismiss Followers, but tell them to hang out where you are
  127.  
  128. Handy for keeping all your followers in one location (like your house).
  129.  
  130. - Turn followers into werewolves!
  131.  
  132. If you are a werewolf, just tell them to drink your blood. You can then
  133. configure the conditions in which they will change from their combat
  134. style menu
  135.  
  136. - Turn followers into vampires
  137.  
  138. If you are a vampire, feel free to "embrace" your follower. They will
  139. become a vampire and gain the expected resistances and spells.
  140.  
  141. - Turn followers into vampire lords
  142.  
  143. If you happen to have Dawnguard, you will be able to upgrade your
  144. followers to pure-blood vampire lords. This means they aren't disfigured
  145. in the face and can transform into Vampire Lord form.
  146.  
  147. - Control Follower Combat Style
  148.  
  149. Are you a fan of character concepts? Use AFT to strictly enforce
  150. follower combat style or simply use the General style if you prefer
  151. skyrims system.
  152.  
  153. Styles like "Spell Sword" and "Mage Staff" include micro-managed combat
  154. AI that ensures followers use a combination of their weapon and spells.
  155.  
  156. - Manage Level Up
  157.  
  158. AFT supports both Auto and Manual Level Up modes so you can do nothing
  159. or specify where every last stat and skill point goes. It is your call.
  160. When managed, your follower will continue to receive stat and skill bonuses
  161. even beyond their level cap.
  162.  
  163. - Remotely command followers in combat
  164.  
  165. The Tweak Command Power lets you direct followers during combat. Tell
  166. followers to attack or hold back, summon them to you or even tell
  167. followers to transform into their Beast forms.
  168.  
  169. - Pose Followers
  170.  
  171. Have followers strike a pose or dance and then have them stay that way.
  172. A fun way to add ambience to your camp or house.
  173.  
  174. - Possess the body of your followers (Vampires only)
  175.  
  176. Charge into combat possessing the body of a follower (who has maybe
  177. transformed into a werewolf?). When your follower falls, you will
  178. transfer back to the players body, safely stashed away around the corner.
  179.  
  180. - Stealth Mode
  181.  
  182. A power that makes all followers invisible and muffled until YOU get
  183. caught or attack someone. Great for assassination missions.
  184.  
  185. - Tell Followers to Make camp
  186.  
  187. Very basic tent, sleeping bags, and fire. Enable the enhanced AI and tell
  188. followers to Relax at camp if you wish to see them make use of the camp
  189. elements.
  190.  
  191. - Option: Followers cant die
  192.  
  193. For people that don't like reloading.
  194.  
  195. - Option: Followers Catch up on weapon draw
  196.  
  197. Following the player across skyrim's treacherous terrain can be difficult.
  198. Luckily, followers will catch up to you anytime you draw your weapon. Handy
  199. when you find yourself surrounded by enemies.
  200.  
  201. - Option: Skill Synergy
  202.  
  203. You get credit for a percentage of your followers prowess in combat.
  204.  
  205. - Option: Ask Followers to sleep anywhere
  206.  
  207. A boon for vampires who can use followers as a travelling happy meal.
  208.  
  209. - Option: Beast form followers ignored just like summoned creatures.
  210.  
  211. You can walk around with 2 Daedric Lords, so why do people care if you
  212. have a werewolf or two? This option prevents people from attacking you
  213. on sight if you have werewolf or Vampire Lord followers.
  214.  
  215. - Option: Followers Ride Horses
  216.  
  217. It is amazing how much immersion it adds to see your followers mount up.
  218. See readme for restrictions.
  219.  
  220. - Option : 1000 carrying capacity for Followers
  221.  
  222. Get through 2 whole quests before needing to visit a merchant.
  223.  
  224. - Item De-duplication
  225.  
  226. Followers can automatically remove duplicate items from your inventory.
  227. (some items like arrows, soul gems, nirnroots and lock picks are ignored)
  228.  
  229. - Followers can auto Fence items
  230.  
  231. Save time when you have 5 followers sporting 5000 lbs of inventory. Nice
  232. when combined with Item de-duplication.
  233.  
  234. - Option : Control Follower Aggression
  235.  
  236. Prevent them from attacking people when you are trying to sneak around.
  237.  
  238. - Option : Control Follower Courage
  239.  
  240. Prevent them from running from combat.
  241.  
  242. - Option : Control Follower Morality
  243.  
  244. Ever get tired of a follower refusing to do something you tell them to?
  245. Well, this mod makes sure that doesn't happen.
  246.  
  247. - Additional Marriage Options
  248.  
  249. Illia, Aranea, Eola, Ugor, and Lydia by popular request. Also Erik the
  250. Slayer, Golldir, Ahtar.
  251.  
  252. - Ability to remove Follower Bows
  253.  
  254. What can I say. The bow on the back is irritating.
  255.  
  256. - Bonus Outfit Support** (See readme for details)
  257.  
  258. A custom outfit you can have any follower put on. Outfit packs coming soon.
  259.  
  260. - Minor bug fixes:
  261.  
  262. Lydia no longer sits in your Breeze home room all day like a stalker.
  263.  
  264.  
  265. -------------------------------------------------------------------------------
  266. II. > > > > Installation
  267. -------------------------------------------------------------------------------
  268.  
  269. A. Requirements
  270.  
  271. This mod requires Skyrim patch 1.9.29.08 or newer. To find out what
  272. version you have, hit ESC within the game and look in the bottom left
  273. corner of the System:Save/Load screen.
  274.  
  275. This Mod does NOT require Dawnguard. However it is Dawnguard
  276. compatible and new features will appear if you have Dawnguard installed.
  277.  
  278. This Mod does NOT require DragonBorn. However it is DragonBorn
  279. compatible and new features will appear if you have DragonBorn installed.
  280.  
  281.  
  282. B. Steam Workshop Installation
  283.  
  284. Installation from Steam workshop is relatively easy. You search for the
  285. mod in workshop "Amazing" in the [Follower] category normally finds it.
  286. Then hit "Subscribe" to install it and begin receiving updates.
  287.  
  288. The main thing is that you keep AFT at or towards the bottom of your
  289. load order. Many users install other mods at the same time they install
  290. AFT. If AFT is not at the bottom of the load order when all is said and
  291. done, there is a decent probability of a mod conflict.
  292.  
  293. I also recommend that users UNSUBSCRIBE to Amazing Follower Tweaks
  294. following the initial download. This will prevent future updates from
  295. potentially breaking your save games.
  296.  
  297. C. Manual Installation (Downloaded from SkyrimNexus)
  298.  
  299. This is probably the safest method as it ensures full control over when
  300. you upgrade (or don't upgrade) to the latest version of the mod.
  301.  
  302. 1) If you do not already have it, get 7-zip : www.7-zip.org
  303.  
  304. ** Do not use WinRar to open/extract .7z files. It will corrupt them.
  305.  
  306. 2) Once 7-zip is installed, open the .7z file downloaded from SkyrimNexus
  307. with it. Typically you need only double click the file:
  308.  
  309. AmazingFollowerTweaks_v1_66.7z
  310.  
  311. 3) Within the 7-zip window, select the menu options:
  312.  
  313. "Help" -> "About 7-zip"
  314.  
  315. Ensure you have version 9.20 or greater/newer. If you do not, return
  316. to step 1 and get the latest version.
  317.  
  318. 4) The 7-zip window will show 2 files:
  319.  
  320. /Data
  321. readme_aft.txt
  322.  
  323. A common mistake made by people reading this readme is that they
  324. double click the readme_aft.txt file and then hit extract. However,
  325. if you are reading this readme from the .7z file, chances are the
  326. readme_aft.txt file is the only thing hi-lighted. You will want to
  327. ensure both the Data directory and the readme_aft.txt are hi-lighted
  328. before hitting the extract button.
  329.  
  330. To hi-light both entries quickly, hit CTRL + A
  331.  
  332. 5) Hit Extract and then [...] to browse to the location of your skyrim
  333. installation.
  334.  
  335. Most people will find it in one of these two locations:
  336.  
  337. Computer -> C:\Program Files (x86)\steam\steamapps\common\skyrim
  338.  
  339. or
  340.  
  341. Computer -> C:\Program Files\steam\steamapps\common\skyrim
  342.  
  343. After you click on and hi-light skyrim, click [OK] and then [OK]
  344. once more
  345.  
  346. 6) If this is your first time installing AFT, go to step 7.
  347. If you previously had AFT installed, you will be prompted to
  348. confirm file overwrite for the three files:
  349.  
  350. AmazingFollowerTweaks.bsa
  351. AmazingFollowerTweaks.bsl
  352. AmazingFollowerTweaks.esp
  353.  
  354. Click [Yes] to each file as it comes up
  355.  
  356. 7) When you start up Skyrim, go to Data Files and make sure the
  357. AmazingFollowerTweaks.esp mod is checked. I also recommend
  358. boosting its priority. This is done in the Default mod
  359. manager by moving the mod to the BOTTOM of the load order.
  360.  
  361.  
  362. D. Upgrading
  363.  
  364. If you have version 1.5x or newer, the best way to upgrade is to
  365. simply clobber your old AFT files with the new AFT files. This
  366. means following the same installation instructions that you
  367. followed the first time you installed AFT. For most users, this
  368. is all you will need to do.
  369.  
  370. NOTE:
  371.  
  372. Starting with version 1.6, if you enable inventory management, any
  373. unworn inventory items are stored in a backpack. Inventory management
  374. is enabled by default for any previous followers you were managing with
  375. AFT.
  376.  
  377. After an upgrade, you should walk around and talk to all of your
  378. active followers. This helps eliminate AI state issues that can
  379. happen during upgrade. While you are at it, you should probably
  380. add and remove their weapon to make sure the weapon AI is properly
  381. synched as well.
  382.  
  383. E. Notes
  384.  
  385. 1) Be aware should you ever disable AFT and start skyrim (say to try out a different
  386. follower mod), any old save games made with AFT may become dirty. Before doing
  387. this, you should load any AFT save games you wish to salvage and save cleaned
  388. versions of them. To clean the save game, us the Reset AFT function that comes
  389. with the mod. (Search for "Reset AFT")
  390.  
  391. 2) If you have other mods installed the mess with the timescale, this can lead to
  392. crashing. However this is generally only an issue if the timescale value is
  393. increased (default is 20).
  394.  
  395. 3) If your follower uses bows or two handed weapons, you may have to
  396. remove their weapon and give it back to them for their AI to register
  397. the proper weapon animation. From time to time this issue may appear
  398. again, but generally it should not unless you use stealth mode or
  399. transform into beast mode a lot.
  400.  
  401. 4) During an upgrade, some follower items may get transfered to the backpack.
  402. Make sure to check the backpack if you think items are disappearing.
  403.  
  404. 5) When inventory management is enabled on a follower, and you use the root
  405. level dialogue option "Let me take a look at your items", you are actually
  406. viewing the followers current outfit. The outfits have lots of scripts
  407. monitoring them and if they grow too large, may lead to game instability.
  408. So make sure to use the "Open your backpack" dialogue option if you are
  409. simply storing items on the follower.
  410.  
  411. F. Known Issues
  412.  
  413. - Dont assign rings or necklaces with the Default Female Bonus Outfit or
  414. the arms get cut off.
  415.  
  416. - If you use Vampiric Possession, use it at least twice. Using it only once
  417. causes a funky game state where the game may CTD on fast travel.
  418.  
  419. - City and Home Outfits:
  420.  
  421. - Use of home and city outfits can cause followers who are using two handed
  422. weapons and bows to use the wrong fighting stance which can actually prevent
  423. them from attacking. To fix, open the followers standard inventory and
  424. remove/add the weapon. If they still refuse to use the weapon, make
  425. sure you can use it yourself. If you can't, then drop the weapon
  426. on the ground again and pick it back up. That normally fixes the
  427. problem.
  428.  
  429. - Use of home and city outfits can cause enchanted weapons to lose
  430. their charge when transitioning between area types. This mostly
  431. happens with followers such as rangers who have 2 different weapon
  432. types in their inventory such as a bow and a sword.
  433.  
  434. To avoid the bug, dont enable City/Home outfits or dont give rangers
  435. enchanted weapons that require charges. IE: You can still safely enable
  436. the standard outfit on a ranger with enchanted weapons.
  437.  
  438. - DragonBorn includes Nordic Arrows which appear to cause game freezing
  439. when placed in the inventory of followers. Avoid using these arrows with
  440. AFT.
  441.  
  442. - If you convince Serana to cure her disease, she should re-appear in
  443. either Fort Dawnguard or Castle Volkair after 3 to 5 days. Sometimes
  444. she doesnt. It is not clear if this is actually an AFT bug or not, however
  445. If she does not reappear within 4 days, you can use:
  446.  
  447. Tweak COmmand Power => Tools => Summon Everyone
  448.  
  449. to find her.
  450.  
  451. - When using AFT with custom NPCs: Sometimes you need to use:
  452.  
  453. Tweak Options -> Actions -> Dismiss [normal]
  454.  
  455. To dismiss them. If that doesn't work, then try to use their normal
  456. dismissal dialogue in addition to AFTs dismiss. If that still doesn't
  457. work, use Tweak Options -> Actions -> Dismiss but hang out here
  458.  
  459. The final solution should almost always work
  460.  
  461. - Finally, AFT can only detect when weapons are LOW on charges. It can not
  462. detect enchanted weapons once they are fully depleted. THerefore,
  463. if you see a fully depleted weapon in your followers inventory, you will
  464. need to charge it yourself.
  465.  
  466.  
  467. G. Trouble Shooting:
  468.  
  469. These are questions I tend to ask all users when problems are reported:
  470.  
  471. 1) Does your version of AFT match the version of Skyrim?:
  472.  
  473. You can get the the version of skyrim from the bottom left corner
  474. of the Save/Load screen (You have to load a save game first)
  475.  
  476. AFT Version 1.63 - 1.66 : Patch 1.9.29 (minimum) required
  477. AFT Version 1.54 - 1.62 : Patch 1.8 (minimum) required
  478. AFT Version 1.34 - 1.42 : Patch 1.7 (minimum) required
  479. AFT Version 1.00 - 1.21 : Patch 1.5 (minimum) required
  480.  
  481. 2) Is AFT at the bottom of your load order?
  482.  
  483. Some users use Boss and boss sometimes decides to put AFT somewhere
  484. other than the bottom of the load order. Unless I tell you otherwise,
  485. always place aft at the bottom of your load order. Or at least
  486. try playing the game with AFT at the bottom of the load order before
  487. reporting any issues to me.
  488.  
  489. This may require that you set up a custom rule in Boss.
  490.  
  491. 3) Were you using another multi-follower mod before AFT?
  492.  
  493. If you had a multi-follower mod such as EFF or UFO before
  494. you installed AFT, you should either start a new game or
  495. you should make sure your old save game is properly cleaned.
  496.  
  497. Mods are baked into your save games when you save. Disabling and
  498. removing mods from your machine does not "clean" your old save
  499. games. You must follow the other mods uninstall directions while
  500. it is installed on your computer or it will continue to consume
  501. resources within the old saves, preventing AFT from working properly.
  502.  
  503. 4) Did you clean your Cache?
  504.  
  505. Steam -> Library -> (All Games) Elder Scrolls V-> Properties
  506. -> Local Files -> Verify Integrity of Game Cache
  507.  
  508. ** This is more important for users who are upgrading from
  509. an older version of AFT.
  510.  
  511. 5) Tweak Options not appearing
  512.  
  513. If you are started a new game and you did not see the Tweak
  514. Options menu when you gained your first (vanilla) follower, then
  515. you should consider a Clean Reset. This is a last resort, but
  516. appears to be the only way to get Skyrim to clear cached information
  517. about AFT.
  518.  
  519. 1) Re-install previous version of AFT (if you can)
  520. 2) Load any games you wish to salvage and run "Reset AFT". Then save a cleaned version of the game.
  521. 3) Quit Skyrim
  522. 4) Remove AFT from your computer. If you use steam, this means unsubscribing.
  523. 5) Start Skyrim and load the cleaned game you wish to continue playing.
  524. 6) Hit the T key and wait 24 hours.
  525. 6) Save
  526. 7) Quit Skyrim
  527. 8) Install the latest version of AFT
  528. 9) Load your previously cleaned save game or start a new game.
  529.  
  530.  
  531. -------------------------------------------------------------------------------
  532. III. > > > > Detailed Usage
  533. -------------------------------------------------------------------------------
  534.  
  535. After installing v1.6, you will find a book in your inventory called
  536. "AFT Readme". The item is an abbreviated version of this readme file
  537. which can be reviewed in game.
  538.  
  539. If you have any current followers when AFT is installed, you will need to
  540. dismiss them "I think it is time to part ways" and ask them to join you
  541. again before the Tweak Options menu will appear.
  542.  
  543. The Tweak Options Dialogue Menu contains many pre-battle AI configuration
  544. options so that when battle starts, you can focus on you and not worry
  545. about your followers.
  546.  
  547. For users who prefer more real-time control over followers, there is
  548. a Power Called "Tweak Command". This power activates a menu that can
  549. be used to remotely command your followers, during combat.
  550.  
  551. Finally, AFT adds a Tweak Make Follower Spell which can be used to
  552. import NPCs into the follower system. This is mainly for custom NPCs
  553. added by external mods, but can also be use on standard game NPCs at
  554. your own risk.
  555.  
  556. A. Tweak Options Dialogue Menu
  557.  
  558. |----------------|
  559. |+ Tweak Options |
  560. | - Actions |
  561. | - Gear |
  562. | - Combat |
  563. | - Magic |
  564. | - Pose |
  565. | - Info |
  566. | - Settings |
  567. |----------------|
  568.  
  569.  
  570. 1. Actions
  571.  
  572.  
  573. - Get Behind Me
  574.  
  575. Followers gets behind you. You can also access this command by
  576. sheathing and drawing your weapon while bumping into your
  577. follower.
  578.  
  579. - Possess Guardian
  580.  
  581. Possess Guardian only appears if you are or have been a vampire.
  582. You take over the body of the follower and can fight using basic
  583. melee attacks. Possession ends when you fall, get too far from the
  584. Player or sheathe your followers weapon/claws
  585.  
  586. ** This ability relies on unpatched Skyrim bugs. It is therefore one
  587. of the most unstable features of AFT. Use at your own risk.
  588.  
  589. - Make Camp
  590.  
  591. Creates a basic Camp. Only works outside. Camp automatically tears
  592. down after 24 hours if you forget to tear it down. If you make camp
  593. and get stuck, fast travel or Hit the "T" key and wait for 1 day.
  594.  
  595. - Round Up Any Horses I own
  596.  
  597. If you have purchased any horses, they will appear around you.
  598.  
  599.  
  600. - Dismiss but hang out here
  601.  
  602. Dismisses your follower, causing them to hang out wherever you
  603. happen to be.
  604.  
  605. - Sleep
  606.  
  607. Followers search for a nearby bed to sleep on. If one is not
  608. found, they will sleep on the ground. If you are a vampire, you
  609. can feed on sleeping followers.
  610.  
  611. - Dance For me
  612.  
  613. Followers dances until you move or draw a weapon.
  614.  
  615. - Give me some sugar
  616.  
  617. Follower kisses the player
  618.  
  619. - Stable my horses
  620.  
  621. All horses are returned to their stables.
  622.  
  623. - Tear Down Camp
  624.  
  625. Only appears if camp is currently active. Causes camp to disappear.
  626.  
  627. - Drink My blood [Create Werewolf]
  628.  
  629. Turns (non-vampire) follower into a werewolf.
  630.  
  631. - Let me embrace you [Create Vampire]
  632.  
  633. Turns (non-werewolf) follower into a Vampire
  634.  
  635. - Take my gift [Create Vampire Lord]
  636.  
  637. Turns (non-werewolf) follower into a Vampire Lord. Note this can also
  638. be used to "upgrade" standard vampire followers. One difference between
  639. Vampire Lords and Normal vampires is that Vampire Lords are not
  640. deformed.
  641.  
  642. ** NOTE: AFT checks if player is a VL when changing areas. So immediately
  643. after becoming a VL (or after Reseting AFT), this option will not appear
  644. until you walk through a door that causes a loading screen.
  645.  
  646. ----------------- All Followers -----------------
  647.  
  648. - All: Stop
  649.  
  650. This Action can also be accessed from the Tweak Commands Power.
  651. It causes all followers to stop as though you asked each one
  652. to wait individually. Waiting followers ignore combat and will
  653. not defend themselves.
  654.  
  655. - All: Stealth
  656.  
  657. This Action can also be accessed from the Tweak Commands Power.
  658. It causes all followers to become invisible and muffled. This
  659. prevents followers from giving the Player away on stealth
  660. missions.
  661.  
  662. ** Followers will transfer any torches they have to the player
  663. when this is activated to prevent them from using torches.
  664.  
  665. - All: Summon/Follow
  666.  
  667. This Action can also be accessed from the Tweak Commands Power.
  668. It causes all followers to appear around you. It also causes
  669. waiting followers to begin following you again.
  670.  
  671. - All: Relax
  672.  
  673. This Action can also be accessed from the Tweak Commands Power.
  674. Causes followers to immediatly relax, regardless of your
  675. auto-relax settings.
  676.  
  677.  
  678. 2. Gear
  679.  
  680. - View Inventory
  681.  
  682. View the followers unrestricted inventory allowing your to take
  683. and give items.
  684.  
  685. - Enable Outfit Management
  686.  
  687. When selected AFT will begin managing the followers outfit.
  688. The Gear menu will change and you will see the following:
  689.  
  690. View Backpack
  691. View Standard Outfit
  692.  
  693. When outfits are enabled, you will also find two new options
  694. under the "More Options..." submenu:
  695.  
  696. [ ] Enable City Outfit
  697. [ ] Enable Home Outfit
  698.  
  699. If you enable both the City and Home outfits, you will see an
  700. additional "View City Outfit" and "View Home Outfit" under
  701. the View Standard Outfit when you return to the Gear menu.
  702.  
  703. An Outfit is simply a list of items that are transfered from the
  704. followers backpack into their actual inventory when you enter
  705. certain areas. This allows you to control their weapon. You can
  706. also store items in the followers backpack such as scrolls and
  707. soul gems that they will ignore and not use.
  708.  
  709.  
  710. - [ ] Only Wear Helmet in Combat
  711.  
  712. As the option says. Follower will not put helment on unless
  713. they are in combat.
  714.  
  715. - Unequip All
  716.  
  717. Strip down to nothing. This does not impact the managed or
  718. unmanaged outfit. Only the fact that they are not wearing
  719. the items. Followers will generally put their clothes back
  720. on when you transition areas or leave them and return.
  721.  
  722. - Fence all non-outfit gear
  723.  
  724. Follower will buy all of their inventory from you for 50% of what
  725. you could get from a vendor. The idea is that they bury it somewhere
  726. to come back and pick up later. Any worn items are not sold. If
  727. outfit management is enabled, any items in the outfit
  728. list will be ignored (worn or not).
  729.  
  730. - Give me all non-outfit gear
  731.  
  732. Transfer everything they have to your inventory except items currenly
  733. worn or assigned to an outfit.
  734.  
  735. - Take my duplicate Weap/Arm/Misc
  736.  
  737. A convenience method that targets the three heaviest item categories.
  738. The follower will take items from your inventory, but only extra
  739. duplicate items. This is to avoid accidently misplacing unique and
  740. important items.
  741.  
  742. More Options:
  743.  
  744. - Equip Bonus Outfit
  745.  
  746. NPC puts on the Bonus Outfit that came with AFT.
  747.  
  748. - Give me All your gear
  749.  
  750.  
  751. Transfer everything they have to your inventory even items that
  752. are part of outfits. This will reset your followers outfits.
  753.  
  754. - Take my duplicate weapons
  755.  
  756. The follower will take extra weapons from your inventory, leaving
  757. only 1 of each kind.
  758.  
  759. - Take my duplicate armor
  760.  
  761. The follower will take extra armor from your inventory, leaving
  762. only 1 of each kind.
  763.  
  764. - Take my duplicate misc
  765.  
  766. The follower will take extra misc items from your inventory, leaving
  767. only 1 of each kind.
  768.  
  769. - Take my duplicate ingredients
  770.  
  771. The follower will take extra ingredients from your inventory, leaving
  772. only 1 of each kind.
  773.  
  774. - Take my duplicate potions
  775.  
  776. The follower will take extra potions from your inventory, leaving
  777. only 1 of each kind.
  778.  
  779. - Take my duplicate books
  780.  
  781. The follower will take extra books from your inventory, leaving
  782. only 1 of each copy.
  783.  
  784. - Take All Duplicate Items
  785.  
  786. The follower will take extra items from your inventory, leaving
  787. only 1 of each item type.
  788.  
  789.  
  790. Notes: Duplicate item removal always excludes arrows, lock-picks,
  791. soul gems and nirnroots.
  792.  
  793. If you have set your followers combat style, Duplicate item
  794. removal will also ignore items that do not fit their style.
  795. For example, dualists will ignore shields and greatswords
  796. while pure mages will ignore any and all weapons.
  797.  
  798. 3. Combat
  799.  
  800. - [ ] None
  801.  
  802. When this setting is checked, AFT does nothing to your follower.
  803. It allows the default games leveling and AI to control them. This
  804. also means if a follower has a level cap, their stats and skills
  805. will stop increasing when they hit that cap.
  806.  
  807. - [ ] General
  808.  
  809. Places no restrictions on what the follower can use or cast and
  810. provides a broad leveling template. This option should be chosen
  811. if you simply want AFT to auto-level your follower beyond the
  812. games leveling cap.
  813.  
  814. - [ ] Magic Only
  815.  
  816. Follower can only cast spells. If they run out of magicka, they
  817. will avoid combat or even flee until magicka regenerates enough
  818. to cast again. Includes a mage-oriented leveling template that
  819. favors magicka gains and magic based schools over weapons.
  820.  
  821. - [ ] Magic & Staff
  822.  
  823. Follower can only cast spells and use staffs. If they run out of
  824. magicka, they will use their staff until it runs out of charges.
  825. If out of both, they will avoid combat or even flee until magicka
  826. regenerates. Includes a mage-oriented leveling template that
  827. favors magicka gains and magic based schools over weapons.
  828.  
  829. If you choose this style, Every 6 seconds during combat, the
  830. followers magicka will be disabled for 6 seconds, forcing them
  831. to use a combination of magic and staff.
  832.  
  833. - [ ] Spell Sword
  834.  
  835. Follower can cast spells and use melee weapons.
  836.  
  837. If you choose this style, Every 6 seconds during combat, the
  838. followers magicka will be disabled for 6 seconds, forcing them
  839. to use a combination of magic and melee.
  840.  
  841. - [ ] Sword and Shield
  842.  
  843. Follower can use melee weapons. Shields are not restricted in
  844. any of the styles, however with this style, the follower gains
  845. a special shield bash multiplier which encourages the AI to
  846. use any shield available.
  847.  
  848. Note that Melee damage is general and not specific to a weapon
  849. type. So you must make sure to keep two handed weapons outside
  850. of your followers inventory if you wish them to honor the style.
  851.  
  852. - [ ] Dual Swords
  853.  
  854. If you choose this style, the NPC will only fight with melee
  855. weapons and dualing will be enabled.
  856.  
  857. Note that Followers must be given dual compatible weapons such
  858. as daggers and long swords. Many items (mostly axes) are not
  859. dual compatible and can only be equipped in 1 specific hand.
  860.  
  861. - [ ] Two-Handed Weapons
  862.  
  863. If you choose this style, the NPC will only fight with melee
  864. weapons.
  865.  
  866. - [ ] Bow And Arrow
  867.  
  868. If you choose this style, the NPC will only use ranged weapons.
  869. Their AI will be updated to keep their distance from combat.
  870.  
  871. - [ ] Ranger
  872.  
  873. The Ranger is a combination of Dual Swords and Bow and Arrow.
  874. A well rounded, non-magic using melee fighter that will switch
  875. between ranged and melee weapons depending on distance to the
  876. enemy. Rangers however will not cast spells or use magic staffs.
  877.  
  878. - Use Werewolf/Vampire Lord Ability
  879.  
  880. This option only appears on followers who are a werewolf or Vampire
  881. Lord. Selecting this option will bring up a menu with 4 options:
  882.  
  883. - Remain in Beast Form
  884. - Transform when Combat Begins
  885. - Transform with Player
  886. - Transform when health < 50%
  887.  
  888.  
  889. Notes: You can also manually control when werewolves/vampire lords change
  890. using the Tweak Command Power.
  891.  
  892.  
  893. 4. Magic
  894.  
  895. - View Tweak Spells
  896.  
  897. Pops up a menu showing current Tweak Spells. Tweak Spells are spells
  898. managed by AFT. Thus you can control when and who the spells target.
  899.  
  900. - [ ] Set Tweak Spell 1
  901.  
  902. Enable/Disable or Set the first Tweak Spell. You will need to have a
  903. spell equipped in order to Enable/Set the spell. Custom spells
  904. supported.
  905.  
  906. - [ ] Set Tweak Spell 2
  907.  
  908. Enable/Disable or Set the second Tweak Spell. You will need to have a
  909. spell equipped in order to Enable/Set the spell. Custom spells
  910. supported.
  911.  
  912. - [ ] Set Tweak Spell 3
  913.  
  914. Enable/Disable or Set the third Tweak Spell. You will need to have a
  915. spell equipped in order to Enable/Set the spell. Custom spells
  916. supported.
  917.  
  918. - [ ] Set Tweak Spell 4
  919.  
  920. Enable/Disable or Set the fourth Tweak Spell. You will need to have a
  921. spell equipped in order to Enable/Set the spell. Custom spells
  922. supported.
  923.  
  924. - Clear Tweak Spells
  925.  
  926. Disable and remove all Tweak Spells at the same time.
  927.  
  928. - View Standard Spells [Slow]
  929.  
  930. Show what standard spells the follower currently knows.
  931.  
  932. - Teach Follower Equipped Spell
  933.  
  934. Add the equipped spell(s) to the followers known spell list.
  935.  
  936. - Reset Standard Spells
  937.  
  938. Clears the followers known standard spells. Note that Mods can only
  939. remove spells that they add. So if the follower knows spells when you
  940. meet them, those spells can not be removed.
  941.  
  942. - [ ] Enable Magic Use
  943.  
  944. When disabled, this option sets the Followers Magicka to 0, preventing
  945. them from casting spells no matter how many spells they know. Useful
  946. when you wish to convert an NPC that was originally a mage into a
  947. fighter character.
  948.  
  949. - [ ] Use Vampire Spells
  950.  
  951. Enables/Disables the use of Vampire Charm and Drain Health spells.
  952. Does not effect Vampire Lords.
  953.  
  954. Notes: AFT supports custom spells, but if you teach a custom spell and
  955. then uninstall or re-order the mod that provided the spell, it
  956. may corrupt the save game.
  957.  
  958. Followers typically require more magicka to cast spells than
  959. the Player because most NPCs lack perks. This is why the cost
  960. of Tweak spells may seem very high. AFT compensates by giving
  961. NPCs large magicka boosts at level 30 and 60.
  962.  
  963.  
  964. 5. Info
  965.  
  966. - [ ] Auto Level Up
  967.  
  968. This setting is ignored if the combat style is [X] None.
  969.  
  970. If the combat style is something other than "None", Auto Level up will
  971. choose skills and stats that make sense for the combat style. This is
  972. for people that don't want to deal with micromanaging the stats.
  973.  
  974. - [ ] Manual Level up
  975.  
  976. When this option is checked, the user is allowed to allocate all the stat
  977. and skill points for followers. This is true regardless of the combat style.
  978.  
  979. Some users use this to handicap thier followers because they intentionally
  980. want weaker followers. Other users simply like having fine grained control
  981. over the stats and skills.
  982.  
  983. - Update
  984.  
  985. This option appears when you chose Manual Level up. It takes you back to the
  986. skill/stat assignment screen.
  987.  
  988. - View
  989.  
  990. View a summary of the NPC including all major stats and skills.
  991.  
  992. - Spells
  993.  
  994. View NPC standard spells. This operation is slow.
  995.  
  996. - Perks
  997.  
  998. View NPC perks. Note that if an NPC has a perk but does not meet the perks
  999. requirements, the perk will not show as it would not be active. Keep this
  1000. in mind if you choose manual level up. Perks may appear to be lost, but in
  1001. fact, the new stats may not meet the previous perk requirements.
  1002.  
  1003. AFT does not recognize custom or DLC perks. See Recognized Perks below
  1004. for a full list of perks AFT searches for.
  1005.  
  1006. - AI
  1007.  
  1008. Information about the followers current AI settings.
  1009.  
  1010. - MISC
  1011.  
  1012. Information That doesn't fit into one of the above categories.
  1013.  
  1014.  
  1015. Notes: When AFT is managing stats, it will give all followers a minor boost to
  1016. Health/Stamina/Magicka. This is to compensate for AFTs inability to
  1017. award/assign perks. These boosts can be disabled from the Settings
  1018. menu.
  1019.  
  1020. When boosts are enabled, followers start off with 200 additional points
  1021. distributed across their stats and gain 13 points per level up instead
  1022. of 10. If your follower is set to a mage combat style, their magicka will
  1023. get additional boosts to at levels 31, 51 and 61.
  1024.  
  1025.  
  1026. 6. Pose
  1027.  
  1028. Tell followers to strike a pose. Names are self-explanatory.
  1029.  
  1030. - Hands Behind (back)
  1031.  
  1032. - Daydream
  1033.  
  1034. - Muscle Flex
  1035.  
  1036. - Relax
  1037.  
  1038. - Kneel
  1039.  
  1040. - Bound
  1041.  
  1042. - Afraid
  1043.  
  1044. - Hands in front
  1045.  
  1046. - Pray
  1047.  
  1048. - Meditate
  1049.  
  1050. - Warm Hands
  1051.  
  1052. - Lie Down
  1053.  
  1054. - <Rotate>
  1055.  
  1056. - Dance
  1057.  
  1058. - Normal
  1059.  
  1060. - Belly
  1061.  
  1062. - Snake
  1063.  
  1064. - Bump and Grind
  1065.  
  1066. - Hip Hop
  1067.  
  1068. - Dismiss but stay like this
  1069.  
  1070. After selecting a pose, use this command to dismiss a follower while telling
  1071. them to continuing their current pose or dance.
  1072.  
  1073. 7. Settings
  1074.  
  1075.  
  1076. - [X] NPC can not permanently die
  1077.  
  1078. Toggles if the follower is essential. This means they can take damage and fall
  1079. in combat, but they can not permanently die. Even if they fall off a cliff.
  1080.  
  1081. When this option is disabled, followers are returned to their ORIGINAL
  1082. vulnerability. So just because you uncheck this does not mean you will be
  1083. able to kill the follower.
  1084.  
  1085. - [X] NPC allow idle chatter
  1086.  
  1087. When enabled, the follower can randomly comment on the weather or past
  1088. experiences or make other non-interactive comments.
  1089.  
  1090. - [X] NPC recharges weapons
  1091.  
  1092. When enabled, the follower will attempt to recharge depleted weapons with
  1093. filled soul gems from their inventory when the weapon gets low on charges.
  1094. Default threshold is 125. You can change the threshold from console if you
  1095. desire:
  1096.  
  1097. "set TweakRechargeThreshold to 125"
  1098.  
  1099. Note that followers will NOT search the backpack for soul gems if their
  1100. inventory is managed. You must add the soul gems to the followers outfit.
  1101.  
  1102. - [X] NPC combat regen boost
  1103.  
  1104. When checked, NPC will regenerate an additional 2 Points a second
  1105. to magicka, health and stamina during combat. When unchecked, followers
  1106. may or may not regenerate during combat depending on the version
  1107. of skyrim you had when you started your current game. Recommended
  1108. if you allow followers to die.
  1109.  
  1110. - [X] NPC force post combat auto-heal
  1111.  
  1112. When checked, followers will auto-heal when combat ends, even if only briefly
  1113. between enemy waves. When unchecked, followers may or may not auto-heal,
  1114. depending on the version of skyrim you had when you started your current game.
  1115. Recommended if you allow followers to die.
  1116.  
  1117. - [ ] NPC Keeps Distance
  1118.  
  1119. When enabled, the follower will hang back. By enabling this on some followers
  1120. and disabling it on other followers, you can control who is generally farthest
  1121. away from you and who is closest to you as you travel skyrim. If you enable
  1122. this on all but 1 follower, you can guarantee that follower will be the closest
  1123. to you and easiest to talk to or hear commentary from.
  1124.  
  1125. - [ ] NPC doesn't auto-relax
  1126.  
  1127. You can check this on specific NPCs to prevent auto-relax for that specific
  1128. NPC even when AFT's global auto-relax setting is enabled and active. Thus if
  1129. you wish, you can make it so that only 1 person in your party auto-relaxes.
  1130.  
  1131.  
  1132. - Reset NPC
  1133.  
  1134. Resets the specific NPC you are talking to. Reset means they are removed from
  1135. AFTs control and their slot is freed. Reset NPCs will automatically be
  1136. dismissed and lose any of AFTs benefits such as controlled outfit or taught
  1137. spells or AI enhancements.
  1138.  
  1139. Reset NPC does NOT cure Lycanthropy or Sanguinare Vampiris. Only Reset AFT
  1140. will do this.
  1141.  
  1142.  
  1143. ----------------- All Followers -----------------
  1144.  
  1145.  
  1146. - [X] Followers ignore friendly fire
  1147.  
  1148. Prevents followers from attacking the Player or each other when friendly
  1149. fire happens. They will still complain, but they are all talk. Also check
  1150. out www.skyrimnexus.com for the optional download: AFT_NoFriendlySpellDamage
  1151. which prevents friendly fire damage.
  1152.  
  1153.  
  1154. - [X] Beast Followers are ignored
  1155.  
  1156. Prevents guards and people in general from attacking you if and when you
  1157. followers transform into Werewolves or Vampire Lords. Note that people
  1158. will still attack if the player transforms.
  1159.  
  1160. - [X] Followers catch up on weapon draw
  1161.  
  1162. When you draw your weapon, followers that are not within an eyeshot
  1163. will teleport behind you in an arc.
  1164.  
  1165. - [X] Followers never refuse commands
  1166.  
  1167. Sets follower morals low so that they will steal and kill if asked using
  1168. the favor menu.
  1169.  
  1170.  
  1171. - [X] Followers ride extra horses
  1172.  
  1173. Enables Horse Riding AI. Note this AI only applies to purchased horses.
  1174. (Purchased from one of the 5 stables in the game). If you disable this
  1175. setting, you will have to dismiss any followers you have to ask them
  1176. to follow you again before the change takes effect.
  1177.  
  1178. - [X] Horses are oblivious
  1179.  
  1180. When enabled, horses ignore combat and do not fight back. When disabled,
  1181. horses fight back and may even engage and chase enemies like normal
  1182. followers.
  1183.  
  1184. - [X] Followers avoid traps
  1185.  
  1186. When this setting is enabled, followers will not set off ANY traps. Even
  1187. physical traps like trip wires.
  1188.  
  1189. - [X] Followers are pack mules
  1190.  
  1191. When enabled, increases follower capacity to 1000
  1192.  
  1193. - [X] Followers Auto Relax
  1194.  
  1195. Allows followers to relax on thier own if the player appears to
  1196. settle. Settle = hang out in the same general area.
  1197.  
  1198.  
  1199. - [X] Follower Skill Synergy
  1200.  
  1201. When enabled, you gain skill points relating to your followers
  1202. accomplishments and participation in combat. This allows users to level
  1203. up, even when followers do all the fighting.
  1204.  
  1205.  
  1206. - [X] Limit to three Followers
  1207.  
  1208. When enabled, follower limit becomes 3 instead of the default 5. If you
  1209. have 5 followers when enabling this setting, 2 will randomly be dismissed.
  1210.  
  1211. - [X] Show Hint Messages
  1212.  
  1213. Disable this option if you don't want first time usage hints popping up
  1214. or warning/help messages.
  1215.  
  1216.  
  1217. - Configure Auto Relax
  1218.  
  1219. This command brings up the Auto Relax Configuration menu where you can set
  1220. the conditions for when Auto Relax kicks in:
  1221.  
  1222. 1) Allow Relax after player settles for [3|6|9] seconds
  1223. - Minimum amount of time the player has to settle before AI might kick in
  1224.  
  1225. 2) Allow Relax when player is in conversation [true/false]
  1226. - Deactives AI when player is in conversation
  1227.  
  1228. 3) Allow Relax when player has weapon drawn [true/false]
  1229. - Deactives AI when player is has weapon drawn
  1230.  
  1231. 4) Allow Relax even when there is nothing to do [true/false]
  1232. - When enabled, will allow followers to pace and wander about even
  1233. there are no physical items around to interact with.
  1234.  
  1235. 5) [25|50|75|100]%% chance of a follower Relaxing.
  1236.  
  1237. - After the Minimum amount of time passes, this is the percent
  1238. chance that each follower rolls to determine if they start
  1239. relaxing. It re-rolls every 3 seconds. This prevents everyone
  1240. from relaxing at the exact same moment (unles you choose 100%).
  1241.  
  1242.  
  1243. - [X] Boost Follower stats
  1244.  
  1245. Only applies to followers who are being manually leveled or have a
  1246. combat style set. Adds 200 points to starting stats and adds 13 points
  1247. per level up instead of 10.
  1248.  
  1249. - [ ] Boost Follower Damage
  1250.  
  1251. When enabled, followers do 2X damage with weapons matching their combat
  1252. style. When disabled, followers do normal (1X) damage. If a combat
  1253. style is not set, this setting is ignored.
  1254.  
  1255. - [ ] Followers no combat recovery
  1256.  
  1257. An experimental option that prevents followers from recovering when
  1258. they fall in combat. They will revive when combat is over. If they
  1259. do not revive, you should be able to revive them by activating them
  1260. (like you are trying to talk to them).
  1261.  
  1262. - [ ] Followers never initiate combat
  1263.  
  1264. When this setting is checked, follower aggression is set to 0, which
  1265. can prevent them from attacking non-hostile enemies that are in sight.
  1266. Handy during stealth missions.
  1267.  
  1268. - [ ] Followers never run from combat
  1269.  
  1270. Makes all followers fight to the death. If you want followers to flee when
  1271. their health gets low, disable this. (More important when your followers
  1272. are mortal)
  1273.  
  1274. - Reset Hints
  1275.  
  1276. AFT forgets what hints it has shown you, causing all first time hints
  1277. to pop up again if Show Hint Messages is enabled.
  1278.  
  1279. - Reset AFT
  1280.  
  1281. Undoes all changes AFT has made to your game. Typically used before
  1282. uninstalling AFT or cleaning a save game.
  1283.  
  1284.  
  1285. B. Tweak Command Power
  1286.  
  1287.  
  1288. |---------------------------------------------------------------------|
  1289. | Available Tweak Options |
  1290. |---------------------------------------------------------------------|
  1291. | [ Actions...] [Transform...] [Misc...] [Tools...] |
  1292. |---------------------------------------------------------------------|
  1293.  
  1294.  
  1295. 1. Actions
  1296.  
  1297. Here you will find most Group Actions from the Tweak Options Dialogue
  1298. menu. There is also 1 additional action:
  1299.  
  1300. |---------------------------------------------------------------------|
  1301. | Available Tweak Actions |
  1302. |---------------------------------------------------------------------|
  1303. | [ Summon ] [ Stealth ] [ Stop ] [ Relax ] [Back] |
  1304. |---------------------------------------------------------------------|
  1305.  
  1306. - Summon : Summon All followers to you. This command also resets the
  1307. followers AI. If they are stopped, relaxing or fighting
  1308. each other, it will stop their current action and they
  1309. will return to following you again.
  1310.  
  1311. - Stealth : Activates Stealth Mode. In stealth mode, all followers
  1312. become invisible and muffled. I Highly recommend pairing
  1313. this mode with the Followers Never Initiate Combat Setting.
  1314.  
  1315. A few notes about stealth mode:
  1316.  
  1317. - If you draw your weapon while standing, stealth mode will
  1318. end. However if you draw your weapon while squating,
  1319. stealth mode will not end.
  1320.  
  1321. - While in stealth mode, followers will ignore combat
  1322. completely. However, they WILL join combat if the
  1323. PLAYER is HIT by an enemy. So you can use stealth
  1324. take down and they will not leave stealth mode or
  1325. attack nearby NPCs.
  1326.  
  1327. - You can not tell followers to Relax in stealth mode,
  1328. however Relax is replaced with the command
  1329. "Stealth Attack" which causes followers to attack
  1330. any visible non-allies (They will attack even if the
  1331. enemy has not spotted you and hasn't gone hostile yet).
  1332.  
  1333. - Stop : All followers stop. Stopped followers ignore combat. If
  1334. followers are in stealth mode, they will continue to ignore
  1335. combat even if the player is hit by an enemy.
  1336.  
  1337. After being activated, Stop will change to "Follow", which
  1338. ends the stop state and causes followers to follow you again.
  1339.  
  1340. - Relax : All Followers immediatly relax. Similar to wait, but
  1341. followers are less robotic and behave as you might
  1342. expect: Using nearby items and defending themselves and
  1343. the player if attacked.
  1344.  
  1345. When in Stealth Mode, Relax is replaced by Stealth Attack.
  1346.  
  1347.  
  1348. 2. Transform
  1349.  
  1350. This option appears if the PLAYER has been a werewolf. It allows appears
  1351. if you have dawnguard installed.
  1352.  
  1353. |---------------------------------------------------------------------|
  1354. | Available Transform Actions |
  1355. |---------------------------------------------------------------------|
  1356. | [ Werewolf ] [Vampire Lord] [ Human ] [ Back ] |
  1357. |---------------------------------------------------------------------|
  1358.  
  1359. - Werewolf : Any werewolf/werebear followers will immediately
  1360. transform. This will override any AI settings you
  1361. have made.
  1362.  
  1363. - Vampire Lord : Any MANAGED Vampire Lords you have will immediatly
  1364. transform. If you do not manage Serana, she will
  1365. not transform. This will override any AI settings
  1366. you have made.
  1367.  
  1368. - Human : Any Beast followers will immediately transform
  1369. back to human. This will override any AI settings
  1370. you have made.
  1371.  
  1372.  
  1373.  
  1374. ** When transforming to a Beast Race, followers will transfer any
  1375. torches they have to the player to ensure their beast race
  1376. model does try to use the torch (and create game instability).
  1377.  
  1378. 3. Misc
  1379.  
  1380. Commands that defy category.
  1381.  
  1382. |---------------------------------------------------------------------|
  1383. | Available Misc Options |
  1384. |---------------------------------------------------------------------|
  1385. | [View Readme] [Tweak Options] [Auto Relax] [Diagnostics] [Back] |
  1386. |---------------------------------------------------------------------|
  1387.  
  1388. - View Readme : Spawns a new Aft Readme if need be and causes the
  1389. player to immediately start reading it.
  1390.  
  1391. - [X] Tweak Options : Enables or disabled the Tweak Options dialogue
  1392. menu. Mostly used by users after they configure
  1393. their followers and no longer need access to the
  1394. menu.
  1395.  
  1396. - [X] Auto Relax : Allows followers to relax on their own. This
  1397. means they will sit down, use items and wander
  1398. about without you telling them to.
  1399.  
  1400. This option allows you to quickly toggle the
  1401. Auto Relax on and off without needing to
  1402. talk to a follower. When you toggle the setting,
  1403. it may take up to 15 seconds for the change to
  1404. take effect.
  1405.  
  1406. - [X] Tweak Diagnostics : Enables/Disables Tweak Diagnostic dialogue
  1407. menu as well as the diagnostics area under
  1408. Tools. Used by the mod author to diagnose
  1409. issues.
  1410.  
  1411. 4. Tools
  1412.  
  1413. This section is added for people looking to uninstall, or
  1414. upgrade aft. It also provides some tools to help find lost
  1415. followers.
  1416.  
  1417. |---------------------------------------------------------------------|
  1418. | Available Tool Options |
  1419. |---------------------------------------------------------------------|
  1420. | [ Summon Everyone ] [ Reset AFT ] [ Set Home ] [ Back ] |
  1421. |---------------------------------------------------------------------|
  1422.  
  1423. - Summon Everyone : Originally called Follower Nuke, it drops
  1424. every living follower you have ever had around the player. This
  1425. should help you locate missing followers and also helps to
  1426. centralize all of your followers if you are changing
  1427. homes or getting ready to use Reset AFT.
  1428.  
  1429. As your dismissed followers are still loyal to you, it could
  1430. also be used to summon a small army during epic battles. As
  1431. this was not the intent of the command, usage limits have
  1432. been put in place (3 times per week max).
  1433.  
  1434. - Reset AFT : Identical to the Dialogue Menu command, this option
  1435. resets the mod, removing any changes it has made to your NPCs.
  1436. If you wish to continue using AFT after a RESET, you will
  1437. have to save and reload your current game.
  1438.  
  1439. - Set Home : This button supports the Home Outfit by allowing you to
  1440. mark your current location as a player home. This convenience method
  1441. was added to help support custom player homes and has no effect on
  1442. where followers go when dismissed.
  1443.  
  1444. C. Tweak Make Follower Power
  1445.  
  1446.  
  1447. "With Great Power comes Great Responsibility"...
  1448.  
  1449. Starting with version 1.5, AFT includes an easy to use Spell that
  1450. you can cast on friendly npcs and creatures to import them into
  1451. the follower system.
  1452.  
  1453. AFT may warn you if the NPC is not safe for import. This generally
  1454. means the NPC is already a potential follower or they are part of
  1455. an important quest. However AFT will not prevent you from importing
  1456. them, it will only warn you.
  1457.  
  1458.  
  1459. D. How do outfits work?
  1460.  
  1461. For starters, you must enable outfit management. Talk to your follower, goto
  1462.  
  1463. Tweak Options -> Gear
  1464.  
  1465. and check:
  1466.  
  1467. [ ] Enable Outfit Management
  1468.  
  1469. This will create 2 inventories on the NPC. The NPCs will have their normal
  1470. inventory, but AFT will add a backpack.
  1471.  
  1472. The first time you enable outfit management on an NPC, AFT will have the
  1473. follower transfer everything they have to the backpack. AFT will attempt to
  1474. detect worn items during this transfer and move them BACK to the followers
  1475. normal inventory when the transfer is complete. I call this moment the
  1476. "snapshot". It only happens once, when you enable outfit management on a
  1477. follower.
  1478.  
  1479. Occasionally the snapshot fails to detect the worn items. The result is
  1480. all the gear ends up in the followers backpack and the follower becomes
  1481. nude. This confuses some users. Especially users who normally use the
  1482. root level dialogue "I need to take a look at your items", because they
  1483. see an empty inventory and dont realize that the dialogue now takes them
  1484. to the followers current outfit.
  1485.  
  1486. If this happens, dont be alarmed. It simply means you need to update thier
  1487. standard outfit manually. YOu should be able to access their old items by
  1488. using the root level dialogue "Open your backpack". Or you can use the
  1489. Tweak Options -> Gear -> View Standard Outfit option.
  1490.  
  1491. Store any gear you want them to wear and use in their normal inventory.
  1492. Put everything else in the backpack and they will ignore the items.
  1493.  
  1494. ** Inventory management is optional with AFT 1.6. HOwever, When upgrading
  1495. AFT from older versions, any previously managed AFT followers will
  1496. automatically have inventory management turned on. If the snapshot
  1497. fails on any currently managed NPCs during the upgrade, they could
  1498. become nude. Some users panic because they see lots of nude followers
  1499. with no items in their inventory (unaware of the new Backpack feature).
  1500. If this happens to you, don't panic. Just look for the backpack.
  1501.  
  1502. The simplest system is to simply enable the 1 outfit and leave the city
  1503. and home outfits disabled. I personally prefer this as there is a clear
  1504. distinction between what what is part of the outfit and what is not.
  1505.  
  1506. If it is in the backpack... it is not part of any outfit.
  1507.  
  1508. However, AFT will also manage 2 additional outfit "lists" that are
  1509. associated with City Areas and Home areas. Once outfit management is
  1510. enabled, you will find the options:
  1511.  
  1512. [ ] Enable City Outfit
  1513. [ ] Enable Home Outfit
  1514.  
  1515. Under Tweak Options -> Gear -> More Options ...
  1516.  
  1517. If you enable one or both of these options, you can configure the outfits
  1518. two different ways.
  1519.  
  1520. The first way is to simply use the Tweak Options menu:
  1521.  
  1522. Tweak Options -> Gear -> View City Outfit
  1523.  
  1524. or
  1525.  
  1526. Tweak Options -> Gear -> View Home Outfit
  1527.  
  1528.  
  1529. The second way is to use the root dialogue "I would like to take
  1530. a look at your items" while standing in an area associated with
  1531. an outfit. That is to say, the root level dialogue will always
  1532. edit their currently worn outfit.
  1533.  
  1534. So you COULD edit the home outfit by going home and then using the
  1535. root level dialogue "I would like to take a look at your items"
  1536.  
  1537. You will find followers automatically change into the proper outfit as
  1538. you walk into cities or your house.
  1539.  
  1540. When city and/or home outfits are enabled, then some of the items you
  1541. see in the backpack may belong to an outfit.
  1542.  
  1543. For this reason, AFT provides the command
  1544.  
  1545. Tweak Options -> Gear -> Give me all non-outfit items.
  1546.  
  1547.  
  1548. Nudity Flashing:
  1549.  
  1550. Outfits are simply lists of items. AFT simply moves everything to
  1551. the followers backpack and then moves their outfit items back
  1552. when you transition areas.
  1553.  
  1554. It is something you COULD do manually if you wanted to take the
  1555. time. AFT will do this pretty fast, but there will be a noticable
  1556. nudity flash when transitioning into cities or your house.
  1557.  
  1558. If you do not wish to see this flash, then you should only enable
  1559. the standard outfit or disable nventory management.
  1560.  
  1561. Combat:
  1562.  
  1563. If you have city outfits enabled and you are in city when combat
  1564. begins, followers will NOT switch to the standard outfit. So if
  1565. you enable the city-outfit, you will want to give your followers
  1566. at least a basic weapon so that they can fight. Alternatively,
  1567. you could only enable home outfits so that followers remain armed
  1568. in city areas.
  1569.  
  1570. E. Managed Follower Limits
  1571.  
  1572. As of version 1.5x, AFT will manage a maximum of 32 NPCs and only
  1573. 5 of them can follow you. As you recruit NPCs, you will see a
  1574. counter appear notifying you how many managed NPC slots you have
  1575. left.
  1576.  
  1577. The vanilla game has a total of 40 potential human followers
  1578. throughout all of skyrim. So 32 should be enough for most users.
  1579. You should keep this limit in mind however if you decide to make
  1580. use of the Tweak Make Follower power that comes with the mod. You
  1581. are more likely to run out of slots if you use the power too often.
  1582.  
  1583. When you reach 32, you may still recuit followers, however they
  1584. will not be managed by AFT and you will not see the Tweak Options
  1585. appear on them.
  1586.  
  1587. At any time, you can use the RESET AFT function to clean your
  1588. game of AFT so that you can begin recruiting a fresh batch of
  1589. followers.
  1590.  
  1591. Starting with version 1.6, you can also individually Reset NPCs,
  1592. freeing slots without the need to do a full Reset.
  1593.  
  1594. F. Recognized Perks
  1595.  
  1596. AFT searches for these specific perks and will display them if the
  1597. follower has them and qualifies for them. Perks that are not in this
  1598. list will not show up (but may still be active on the follower).
  1599.  
  1600. Armsman Barbarian Juggernaut
  1601. DualFlurry ChampionsStance WellFitted
  1602. DualSavagery Limbsplitter TowerOfStrength
  1603. FightingStance Skullcrusher MatchingSetHeavy
  1604. HackandSlash DeepWounds ReflectBlows
  1605. BoneBreaker DevastatingBlow Conditioning
  1606. Bladesman GreatCriticalCharge LightFingers
  1607. CriticalCharge Sweep NightThief
  1608. SavageStrike WarMaster ExtraPockets
  1609. ParalyzingStrike NoviceLocks CutPurse
  1610. ShieldWall ApprenticeLocks Misdirection
  1611. PowerBashPerk AdeptLocks Stealth
  1612. DeflectArrows ExpertLocks MuffledMovement
  1613. DeadlyBash Overdraw Lightfoot
  1614. DisarmingBash CriticalShot SilentRoll
  1615. ElementalProtection PowerShot Silence
  1616. ShieldCharge QuickShot Backstab
  1617. RestorationNovice BullsEye DeadlyAim
  1618. RestorationApprentice MasterLocks AssassinsBlade
  1619. RestorationAdept QuickHands DestructionNovice
  1620. RestorationExpert AlterationNovice DestructionApprentice
  1621. RestorationMaster AlterationApprentice DestructionAdept
  1622. Recovery AlterationAdept DestructionExpert
  1623. AvoidDeath AlterationExpert DestructionMaster
  1624. Regeneration AlterationMaster AugmentedShock
  1625. Respite MageArmor AugmentedFrost
  1626. Necromage MagicResistance AugmentedFlames
  1627. WardAbsorb Stability Disintegrate
  1628. ConjurationNovice Atronach DeepFreeze
  1629. ConjurationApprentice AgileDefender IntenseFlames
  1630. ConjurationAdept CustomFit Alchemist
  1631. ConjurationExpert MatchingSet Physician
  1632. ConjurationMaster Unhindered Poisoner
  1633. Summoner WindWalker ConcentratedPoison
  1634. Atromancy DeftMovement SnakeBlood
  1635. ElementalPotency
  1636.  
  1637. G. Skill Synergy Details
  1638.  
  1639. The purpose of Skill synergy is not to be exact, but to simply provide
  1640. some means for the player to continue leveling up when team members do
  1641. most the fighting and make most the kills. To this end, Skill synergy
  1642. awards are based on the followers combat style. They are not related to
  1643. the actual spells, weapons or armor your follower uses.
  1644.  
  1645. For example, The Sword and Shield combat style will randomly award a
  1646. skill point in block, one handed, light armor or heavy armor. A mage
  1647. will randomly choose one of the magic schools. Therefore, you may get
  1648. a point in Alteration even if you only teach destruction spells to your
  1649. mage.
  1650.  
  1651. Timeing wise, Synergy points are awarded when a follower completes a
  1652. certain number of battles with you. The number of battles required for
  1653. the next skill synergy point is based on the players level. As you level
  1654. up, more and more battles are required. So early on you will get many
  1655. skill synergy points, but that will level off.
  1656.  
  1657. -------------------------------------------------------------------------------
  1658. IV. > > > > Other
  1659. -------------------------------------------------------------------------------
  1660.  
  1661. A. Bonus Outfits
  1662.  
  1663. To gain access to someone's bonus outfit, go to the Gear menu, the
  1664. "More..." submenu and select
  1665.  
  1666. "Equip Bonus Outfit".
  1667.  
  1668. This will add the outfit to their inventory and have them put it on.
  1669. Should you remove the outfit from their inventory and select the option
  1670. again, it will add yet another copy of the outfit. If you like an outfit
  1671. you can distribute it to all of your followers.
  1672.  
  1673. The Core Mod includes nocturnal dresses for all females and Thieves Guild
  1674. leathers for all males. This was done to keep the mod size small and
  1675. family friendly. Additional outfit options will eventually be made
  1676. available at the skyrim nexus. Simply search for "AFT"
  1677.  
  1678. Outfit packs will not be distributed using Steam Workshop.
  1679.  
  1680. B. Horses
  1681.  
  1682. There are 5 horse venders throughout Skyrim: Whiterun, Windhelm, Riften,
  1683. Markarth and Solitude. Followers will normally only ride horses that are
  1684. purchased at one of these stalls.
  1685.  
  1686. However, AFT does allow ONE additional horse. Should you mount any
  1687. un-owned horse, the last un-owned horse that you mount becomes the
  1688. "ONE" additional horse. A popular example is Shadowmere.
  1689.  
  1690. C. Marriage
  1691.  
  1692. Additional marriage options include Illia, Aranea, Eola, Ugor, and Lydia
  1693. by popular request.
  1694.  
  1695. Also Erik the Slayer, Golldir, Ahtar.
  1696.  
  1697. D. Tips and Tricks
  1698.  
  1699. How to make someone a deformed Vampire Lord:
  1700.  
  1701. By default, Vampire lords are not deformed. Some users however want deformed
  1702. vampire lord followers. Here is how you can make it happen:
  1703.  
  1704. - Turn the follower into a normal vampire
  1705. - Use Tweak Options -> Settings -> Reset NPC
  1706. - As the (vampire) follower to follow you again.
  1707. - Upgrade to Vampire Lord
  1708.  
  1709. How to make someone a Werebear:
  1710.  
  1711. The game does not allow the player to become a werebear, which is why there
  1712. is no way to do it from AFT. However, you can make someone a werebear by
  1713. using console and AFT will support them:
  1714.  
  1715. In cosole type:
  1716.  
  1717. help Tweak
  1718.  
  1719. Note the first 2 characters of all the Tweak resources. Then, while console
  1720. is open, click on the NPC using the mouse. Then type:
  1721.  
  1722. addFac ##0537e9 1
  1723.  
  1724. where ## is the first 2 digits of all the tweak resources noted earlier.
  1725. (there is a space between the 9 and the 1)
  1726.  
  1727. Then close console, go to combat options and select Use werebear and select
  1728. "Stay in werebear form". This will start the Gift Scene. When it is done,
  1729. to return to the Combat Options and deactivate Werebear Form. Now they are
  1730. setup as a Wearbear. You can configure them however you want.
  1731.  
  1732. E. Recommendations
  1733.  
  1734. AFT relies on the dialogue system as the main interface. The author
  1735. therefore recommends a dialogue menu enhancement mod to keep AFT menu
  1736. items clearly visible after the first use. One such example is
  1737. "Ez2c" dialogue menu found on the skyrim nexus.
  1738.  
  1739. http://skyrim.nexusmods.com/mods/18466
  1740.  
  1741. Below I have posted my settings which makes most text white, but
  1742. unviewed topics yellow. You dont have to download the mod, you
  1743. don't have to use these settings. It is simply a recommendation.
  1744.  
  1745. font = Default
  1746. subtitle_font_size = 22
  1747. subtitle_font_color = 0xFFFFFF
  1748. subtitle_font_alpha = 100
  1749. speaker_font_size = 24
  1750. speaker_font_color = 0xFFFFFF
  1751. speaker_font_alpha = 100
  1752. speaker_text_pos_x = 0
  1753. speaker_text_pos_y = -25
  1754. speaker_text_width = 200
  1755. speaker_text_vertical = false
  1756. exitbutton_font_size = 20
  1757. exitbutton_font_color = 0xFFFFFF
  1758. exitbutton_font_alpha = 100
  1759. exitbutton_enable = true
  1760. bulleted_topics = false
  1761. newtopic_selected_font_size = 24
  1762. newtopic_selected_font_color = 0xFFFF00
  1763. newtopic_selected_font_alpha = 100
  1764. newtopic_unselected_font_size = 24
  1765. newtopic_unselected_font_color = 0xFFFF00
  1766. newtopic_unselected_font_alpha = 80
  1767. oldtopic_selected_font_size = 24
  1768. oldtopic_selected_font_color = 0xFFFFFF
  1769. oldtopic_selected_font_alpha = 100
  1770. oldtopic_unselected_font_size = 24
  1771. oldtopic_unselected_font_color = 0xFFFFFF
  1772. oldtopic_unselected_font_alpha = 80
  1773. topiclist_font_size = 24
  1774. topiclist_font_color = 0xFFE500
  1775. topiclist_font_alpha = 100
  1776. topiclist_pos_x = 20
  1777. topiclist_width = 600
  1778.  
  1779.  
  1780. -------------------------------------------------------------------------------
  1781. V. > > > > Advanced Trouble Shooting
  1782. -------------------------------------------------------------------------------
  1783.  
  1784.  
  1785. A) Some Background:
  1786.  
  1787. 1) Load Order:
  1788.  
  1789. When 2 mods require the same game resources, Skyrim gives the game
  1790. resource to the mod with the Lowest Load Order/Highest Priority.
  1791.  
  1792. Some mods can still function partially even when they don't get the
  1793. resources that they want. Other mods wont work at all. AFT will
  1794. work as much as it can when it doesn't get all the resources, but
  1795. you may see unexpected behavior or even error messages when it
  1796. doesn't. For example, followers not putting their managed clothes
  1797. on when changing areas. You can rule out load order issues by
  1798. simply placing AFT at the bottom of your load order. However if
  1799. AFT is not at the bottom for some reason, you may have to rule
  1800. out the possibility of Mod Conflicts.
  1801.  
  1802. The most common way to do this is with the Tool Tes5Edit, which
  1803. can be used to analize mulitple mods and highlight conflicts
  1804. between them in orange.
  1805.  
  1806. 2) Resource IDs
  1807.  
  1808. If you load up a game with AFT installed and open console and type:
  1809.  
  1810. help Tweak
  1811.  
  1812. You will see a bunch of resources scroll by, each one will have a
  1813. unique ID beside it. All of AFT's resources will begin with the same
  1814. 2 hexidecimal letters. IE: 02. The first 2 digits are the mods resouce
  1815. id.
  1816.  
  1817. When a mod is loaded into skyrim, skyrim assigns a resource id to it.
  1818. Normally resource IDs are assigned in the order that the mods were
  1819. activated. Many mods such as aft, create and and store off lots
  1820. information in the save game. Within the save game however, all of
  1821. AFTs local resources start with those 2 unique digits.
  1822.  
  1823. As long as you leave a mod enabled, Skyrim will generally ensure that
  1824. the unique ID assigned to the mod remains the same, even if you move
  1825. it around.
  1826.  
  1827. However, you can get into trouble if you disable a mod AND move it
  1828. around. When you re-enable the mod, Skyrim will likely assign it a
  1829. new unique ID... Your old save games will become corrupt as they
  1830. will still have the old IDs in the save.
  1831.  
  1832. When authors say your save is "dirty" this is what they are talking
  1833. about. Dirty Saves happen when you disable a mod and start up skyrim
  1834. while it is disabled.
  1835.  
  1836. B) The Test Run
  1837.  
  1838. If you had the patience to read the background section above, then you
  1839. know there is a possibility that any problems you have are the result
  1840. of a dirty save. An easy way to rule out a dirty save is to start a new
  1841. game, even if only temporarily, to see if you are still having problems.
  1842.  
  1843. Move AFT to the bottom of your load order and start a new game. Play
  1844. the game until you are safely inside Helgen Keep.
  1845.  
  1846. I normally side with the imperials as it means you dont have to worry
  1847. about more fighting once you are inside the keep.
  1848.  
  1849. Once you are safely inside the keep, save and then use console to spawn
  1850. several followers and see if they are working correctly.
  1851.  
  1852. Hit the tilde key (~\`) to bring up console and use the commands below
  1853. to spawn some common followers.
  1854.  
  1855. >player.placeatme 000a2c8f
  1856. >player.placeatme 000a2c8e
  1857. >player.placeatme 000a2c8c
  1858.  
  1859. ** These instructions can also be viewed in game using the AFT Readme
  1860. Manual added to the players inventory.
  1861.  
  1862. C) Symptoms and solutions:
  1863.  
  1864.  
  1865. 1) You see the message "AFT Warning: TweakXXXScript parameter
  1866. not injected. Using Default" flash in the top left corner
  1867. of the screen when using Tweak Option commands.
  1868.  
  1869. You have a mod conflict with one of your currently installed
  1870. mods or you are using an unclean save game where a previous
  1871. mod had already reserved the follower system.
  1872.  
  1873. Make sure AFT is at the bottom of your load order and if
  1874. you are playing an older save, consider trying the test
  1875. run instructions above and see if you have any issues with
  1876. a new game.
  1877.  
  1878. 2) Most of Aft is working, but after installing some new mods,
  1879. something stopped working. For example, followers
  1880. stopped catching up on weapon draw, etc...
  1881.  
  1882. You have a mod conflict with one of your currently installed
  1883. mods. Make sure AFT is still at the bottom of your load order.
  1884.  
  1885. 3) When you load a save game were you previous had AFT, all your
  1886. followers start walking away and ignoring your commands.
  1887.  
  1888. You either installed a mod that created a mod conflict or
  1889. you save game has become dirty. A mod conflict can be fixed
  1890. my simply moving AFT to the bottom of your load order.
  1891.  
  1892. See Section D "Dealing with Dirty Saves" below for help with
  1893. dirty save games.
  1894.  
  1895. 4) You see the message "Did you ask your followers to rejoin you
  1896. since installing AFT X.XX" when attempting to use Tweak Option
  1897. commands.
  1898.  
  1899. This occures when an upgrade has failed. Revert to the older
  1900. version of AFT and use Reset AFT and save a cleaned game
  1901. before upgrading.
  1902.  
  1903. Depending on how you upgraded, this can also be a sign of a
  1904. dirty save. (if you started skyrim between uninstalling the
  1905. old version of AFT and installing the new version of AFT).
  1906.  
  1907. If Reverting and Reset AFT do not fix your issue, then see
  1908. Section D "Dealing with Dirty Saves" below for help with
  1909. dirty save games.
  1910.  
  1911. 5) Game crashes when you start skyrim after uninstalling AFT
  1912.  
  1913. There are two main reasons why this happens. The first reason
  1914. is that some skyproc mods cache information about installed
  1915. mods. If you disable and uninstall AFT at the same time without
  1916. starting up skyrim between the disabling and the removal, the
  1917. cache can get out of synch and cause crashing. This is easy
  1918. enough to remedy. Just re-install AFT and startup skyrim with
  1919. it disabled before removing it.
  1920.  
  1921. The second reason is that another mod that you still have
  1922. installed has a dependency on AFT. In this case, if you remove
  1923. AFT, the mod with the dependency may crash your game.
  1924.  
  1925. Static dependencies declared by mods can be viewed using some
  1926. Mod Managers such as Wrye Bash. You should check if you current
  1927. mod manager lets you view dependencies and if not, consider
  1928. downloading Wrye Bash (I recommend version 302) and see if you
  1929. can identify any mods with a dependency on the
  1930. AmazingFollowerTweaks.esp file. If you find one and AFT is not
  1931. installed, you should disable it.
  1932.  
  1933. 6) Game crashes when you try to load a save game.
  1934.  
  1935. This is much more rare with AFT 1.6x. However it is still
  1936. possible if you taught your follower a custom spell, the
  1937. follower cast the spell (affect was active on follower)
  1938. and then you uninstalled the mod that provided the spell.
  1939.  
  1940. In this case, you will have to find an old save game where
  1941. the follower had not cast the spell. You will also want to
  1942. do a Reset AFT once you find one to ensure they do not
  1943. attempt to cast the spell again.
  1944.  
  1945. ** If this occures after uninstalling AFT
  1946.  
  1947. Some mods dynamically check for and load AFT dependencies at
  1948. runtime when AFT is detected. If not properly coded, these
  1949. mods can cause the game to crash when the dependency they
  1950. rely on is uninstalled. However, the crash will not happen
  1951. until you try to load a save game.
  1952.  
  1953. Mods with dynamic dependencies on AFT are hard to identify. The
  1954. only way to fix the issue is to figure out the mod and disable
  1955. it, or load a save game from before installing AFT.
  1956.  
  1957. Most candidate mods will likely mention AFT support explicitly
  1958. on their front page.
  1959.  
  1960. 7) Game crashes during combat
  1961.  
  1962. Two reasons this can happen. First, this can happen when hitting
  1963. followers with a spell effect during combat if the followers AI is
  1964. in a funky state. This state most often occures after an upgrade.
  1965. To fix, go around and talk/start dialogue with all of your active
  1966. followers. This will reset their AI and make your game stable once
  1967. again. I always try this first.
  1968.  
  1969. The second reason this can happen is if you taught one of your
  1970. active followers a custom spell, and then you uninstalled the mod
  1971. that provided the spell, the game can crash if followers try to
  1972. cast uninstalled spells. To remedy, use Reset AFT to clean your
  1973. game and then re-hire all your followers.
  1974.  
  1975. 8) Game crashes when you fast travel or transition between areas.
  1976.  
  1977. Some custom items such as Avatar of Grenth Armor add spell
  1978. effects to the armor that cause instability and crashing
  1979. when used with AFT's outfit management. Reset AFT to
  1980. ensure no custom outfits are assigned and see if problem
  1981. goes away.
  1982.  
  1983. Vampiric Possession is also known to leave Skyrim in an odd
  1984. state when only used one time. If you used vampiric possession
  1985. (most people remember since it is pretty cool), then use it
  1986. again on the same (or all) followers. This should fix the
  1987. state and once again allow fast travel without crashing.
  1988.  
  1989. 9) Game crashes when you try to do a Reset AFT
  1990.  
  1991. The only reason I am aware of that can cause this is if you used
  1992. AFT to manage a custom NPC and then uninstalled the custom NPC
  1993. without Reseting them first. This problem is almost impossible
  1994. to fix. Even if you know who the custom follower was, their
  1995. resource ID wont be the same if you re-install them. So I
  1996. generally recommend a clean reset (without using Reset AFT)
  1997. or you could consider starting a new game.
  1998.  
  1999. 10) Custom follower becomes invisible when transforming into a
  2000. werewolf or vampire lord.
  2001.  
  2002. Some custom follower models and races are not properly setup
  2003. to be compatible with the werewolf race and will cause this
  2004. issue. It is not something AFT can fix and must be fixed by
  2005. the original mods author or by YOU in the CK.
  2006.  
  2007. - In CK go to actors and find your follower.
  2008. - Click on the trait tab.
  2009. - Make sure Skin is set to none.
  2010.  
  2011. If the skin is something other than none (say a body armor), it will
  2012. cause the invisible werewolf issue.
  2013.  
  2014. 11) Random crashing and instability:
  2015.  
  2016. Mods are suppose to package all resources, both new and original
  2017. alterations in a .BSA file that gets distributed with the mod. This
  2018. is important because when you disable a mod or uninstall a mod,
  2019. skyrim knows what to not load since all the mods "stuff" is in the
  2020. BSA.
  2021.  
  2022. However, some mods do not distributed using proper BSA file archives.
  2023. Instead they extract their resources directly to your Skyrim/Data
  2024. directory. The issue with this is that when you disable the mod, its
  2025. resources are still sitting there. Even if you remove the esp, any
  2026. altered vanilla scripts and resources will remain altered.
  2027.  
  2028. You can figure out if you have such mods by checking your Data/Scripts
  2029. directory. Unless you have created mods on your own machine using the
  2030. Creation Kit, there should not be a single .pex file in that directory.
  2031.  
  2032. If you see .pex files in that directory, then some mod has extracted
  2033. its resources directly into your skyrim installation. This is bad.
  2034.  
  2035. It is especially dangerous if any of the .pex files match the names of
  2036. .psc files within the Data/Source/Scripts directory, as that means one
  2037. of the games original files is being overridden. This is dangerous
  2038. because when Skyrim patches, sometimes it updates those files. But if
  2039. .pex files from older versions of the game are sitting in your
  2040. data/scripts directory, then you have mismatched file versions. This
  2041. will cause all sorts of havok, game freezing and crashing at random
  2042. times.
  2043.  
  2044. Unfortunately this is a hard problem to fix other than uninstalling
  2045. and then re-installing Skyrim and re-downloading all your mods. If you
  2046. decide to do this, make sure to delete the skyrim directory after you
  2047. install in case any mod artifacts are left behind. And make sure when
  2048. you re-install your mods that you avoid ones that do not use bsa
  2049. archives.
  2050.  
  2051. D) Dealing with Dirty Saves
  2052.  
  2053. 1) Restore the ID (If possible)
  2054.  
  2055. Restoring the mod ID/order is only practical for users with 7 or
  2056. fewer mods. This is the best thing to do if you are able.
  2057.  
  2058. Basically, estore the mods to the same order and state they were
  2059. in before you changed things and made the saves dirty.
  2060.  
  2061. If AFT was previously the 3rd enabled mod, you want it to once again
  2062. be the 3rd enabled mod with the other two mods being the same mods you
  2063. had enabled before.
  2064.  
  2065. This will allow you to load your old save games and everything will be
  2066. working again. You can then re-order things while keeping AFT enabled.
  2067.  
  2068. So for example, I would disable all mods... start skyrim. Now enable
  2069. the first mod I installed (maybe it was a DLC), start skyrim and exit.
  2070. Now enable the second mod I installed, start skyrim and exit. etc...
  2071.  
  2072. 2) Reinstall AFT/Clean Reset
  2073.  
  2074. It is a shot in the dark, but sometimes it works. Follow the uninstall
  2075. directions for AFT above. Even if the reset aft command isn't doing
  2076. anything, you should still attempt to use it as it shuts down several
  2077. script loops. Before saving, go to console and type:
  2078.  
  2079. >StopQuest TweakMonitorPlayer
  2080. >StopQuest TweakFollower
  2081.  
  2082. Then Save. Then exit the game. Disable AFT and then reload the save. Fast
  2083. travel somewhere. Hit T and wait 24 hours. Then save again.
  2084.  
  2085. Exit the game, re-enable AFT and see when you load your cleaned game
  2086. if you can recruit once again.
  2087.  
  2088. It may not work, but it is your best bet and giving it a try normally
  2089. beats suggestion #3 below.
  2090.  
  2091. 3) Start a new game
  2092.  
  2093. Drastic, but better the # 4 below...
  2094.  
  2095. 4) Full Reboot
  2096.  
  2097. This is very drastic and not recommended, but is a last resort
  2098. and generally always works. Basically it involves re-installing
  2099. skyrim and starting a new game with AFT being your only installed
  2100. and enabled mod.
  2101.  
  2102. Keep in mind that when you uninstall skyrim, it does NOT remove
  2103. mod files. You must remove these manually by finding your Skyrim
  2104. installation folder/directory and delete it after uninstalling
  2105. skyrim, but before re-installing it.
  2106.  
  2107. This will delete all your mods. It will also delete any
  2108. custom mods you may be working on in the Creation Kit. So if you
  2109. are making your own mod, this really isn't an option.
  2110.  
  2111. Finally, some skyrim settings are kept under Documents/My Games/Skyrim.
  2112. Specifically, there are 2 ini files and render info stored there.
  2113. So when you uninstall Skyrim, make sure to delete those as well.
  2114.  
  2115. -------------------------------------------------------------------------------
  2116. VI. > > > > Uninstall
  2117. -------------------------------------------------------------------------------
  2118.  
  2119. Before you uninstall the mod, you will want to load any games you wish to
  2120. salvage and use the RESET AFT command available in the settings menu. Or
  2121. via the Tweak Commands power. You will see a message instructing you to
  2122. save after the Reset is complete.
  2123.  
  2124. Once you have reset/saved any games you wish to salvage, there are two
  2125. options for uninstalling AFT:
  2126.  
  2127. 1) Testing has shown that the easiest thing is to simply disable the mod
  2128. within the Data Files area of the startup splash.
  2129.  
  2130. 2) If you wish to physically remove the mod, then you should disable
  2131. AFT first and startup skyrim at least 1 time while AFT is disabled.
  2132. This helps to avoid stability issues and crashing that can happen
  2133. when other mods you have installed have dependencies on AFT.
  2134.  
  2135. Once you have started skyrim while aft was installed but disabled,
  2136. then locate the game installation directory. Most computers will find
  2137. it in one of these two locations:
  2138.  
  2139. C:\Program Files\steam\steamapps\common\skyrim\
  2140.  
  2141. or
  2142.  
  2143. C:\Program Files (x86)\steam\steamapps\common\skyrim\
  2144.  
  2145.  
  2146. Delete the following files from within the skyrim directory:
  2147.  
  2148.  
  2149. (Skyrim Install)\Data\AmazingFollowerTweaks.esp
  2150. (Skyrim Install)\Data\AmazingFollowerTweaks.bsa
  2151. (Skyrim Install)\Data\AmazingFollowerTweaks.bsl
  2152.  
  2153.  
  2154. 3) Optional Additional Steps:
  2155.  
  2156. If you have difficulty uninstalling the mod, you can try using the
  2157. commands below from console (While AFT is still installed) to manually
  2158. stop all quests and scripts associated with AFT. The Reset AFT command
  2159. stops all the quests listed below EXCEPT the TweakMonitorPlayer
  2160. Quest.
  2161.  
  2162. >StopQuest TweakCheck4Dialogue
  2163. >StopQuest TweakDawnGuard
  2164. >StopQuest TweakFixLydia
  2165. >StopQuest TweakFollower
  2166. >StopQuest TweakImportFollower
  2167. >StopQuest TweakLevelMonitor
  2168. >StopQuest TweakPotentialFollower
  2169. >StopQuest TweakTraps
  2170. >StopQuest TweakVampireKeyword
  2171. >StopQuest TweakMonitorPlayer
  2172.  
  2173.  
  2174. -------------------------------------------------------------------------------
  2175. VII. > > > > Version History:
  2176. -------------------------------------------------------------------------------
  2177.  
  2178. 1.1:
  2179. == General Improvements ==
  2180. - Fixed several inventory management bugs.
  2181. - Fixed Fast Travel Follower Horse bug. Fast travel on Horses should now
  2182. work as expected.
  2183. - Added Pack-Mule Setting so that players can enable/disable the large
  2184. inventory support.
  2185. - Updated Werewolf follower AI to delay transform if combat target
  2186. is currently flying (Allow them to use bows/magic on dragons)
  2187. - Updated AI to prevent Teammates from attacking each other due to
  2188. spell area damage.
  2189. - Added Delay to the Fence command to avoid graphic artifacts on fast
  2190. systems. (Still happens, but not as often).
  2191. - Removed some Debug Message Boxes that I accidently left in.
  2192. - Added auto-sheathe when using the Fence/De-Dupe commands to avoid
  2193. game crashes.
  2194. - Vilkas now properly initialized as werewolf
  2195. - Follower torches are now auto-transferred to PC when follower
  2196. transforms to werewolf (to avoid werewolf torch carry bug)
  2197. - Updated Possession so that you can't activate favors on possessed
  2198. NPCs
  2199.  
  2200. 1.2:
  2201.  
  2202. == General Improvements ==
  2203. - Fence Gear will no longer remove follower gear if you are managing it
  2204. - Sleep command now takes advantage of nearby beds
  2205. - Removed Restrictions on custom spells. (USE AT YOUR OWN RISK)
  2206. - New "Reset AFT" command under Settings for recovering from weird states.
  2207. - PC now moves faster during possession.
  2208. - Lydia AI improvements
  2209. - Marcurio outfit fix (only when he first joins you)
  2210. - Companions will heal player mid combat if they know healing spells
  2211. == Level Cap Removed ==
  2212. - AFT will now synthetically boost stats to match player if cap is present.
  2213. - Magic Users get magicka boost at high levels (compensate for lack of perk
  2214. support)
  2215. == Werewolf Improvements ==
  2216. - Fixed Save Game corruption when follower is in werewolf form
  2217. - Werewolf Followers continue to become more powerful up to level 100
  2218. - Re-Added "Stay in Werewolf form" Combat option.
  2219. == Camp Improvements ==
  2220. - You can now make camp more than once very 4 hours.
  2221. - Tear Down camp option added
  2222. == Horse Improvements ==
  2223. - Followers will mount owned horses if PC mounts ANY horse.
  2224. - Added AI so that horses will not attack teammates or player.
  2225. - Increased "Catch Up" teleport distance for horses.
  2226. == Stability Fixes ==
  2227. - Fixed Compatibility issue with Blades Quest.
  2228. - Fixed bug were followers would clobber gear with outfit when first asked to join you.
  2229. - Minor stability improvements to Freeze/Pose
  2230. - Minor Bug fixes to Vampire Abilities
  2231.  
  2232. 1.21
  2233. == General Improvements ==
  2234. - Fixed issue where NPC might refuse to fight if PC attacked a member of
  2235. NPC's faction.
  2236. (May have to re-ask follower to join you for fix to take effect)
  2237. - Fixed Health/Stamina/Magicka regen for users that allow NPC's to die.
  2238. - Freeze now only works on interior cells to avoid large area bugs.
  2239. == Horse Updates ==
  2240. - Updated new Horse Mount detection AI to honor Followers Ride Horses
  2241. Setting
  2242. - Minor tweaks to horse mount AI to help avoid synchronization issues
  2243. between PC and NPC.
  2244. - Followers now run to their horses when Player mounts
  2245.  
  2246. 1.22
  2247. == General Improvements ==
  2248. - Camera Issue addressed with Vampire Followers.
  2249. - Reset AFT command improvements
  2250.  
  2251. 1.3
  2252. == General Improvements ==
  2253. - Shadowmere (Additional Horse) Support
  2254. - Dark Brotherhood Support
  2255. - Up to 5 followers
  2256. - "Hang out here" action added
  2257. - Dedup now remembers PC's gear so you don't have to re-equip all your
  2258. items when using it.
  2259. - Individual Dedup options added for weapons, armor, misc, potions, books
  2260. and ingredients.
  2261. - Outfit management overhauled. Now compatible with custom items.
  2262. - NPCs no longer reset to default outfit when they leave. They continue
  2263. wearing whatever they have on.
  2264. - "Dance" Action now cycles 5 custom dances
  2265. - Dances available as poses
  2266. - "All Followers Stealth" action added, makes everyone invisible until
  2267. combat begins.
  2268. - Menus re-ordered and organized.
  2269. - Welcome screen replaced with in game "AFT Readme" Book (Check your
  2270. inventory)
  2271. - Perk info now verifies NPC meets minimum perk requirements.
  2272. == Stability Fixes ==
  2273. - Fence and De-duplication now use external container. Both run faster and
  2274. more stable.
  2275. - Pose system overhauled. Now uses package ai to ensure NPC is never
  2276. "lost".
  2277. - Minor bug fixes with NPCs left posed in houses.
  2278.  
  2279. 1.31
  2280. == General Improvements ==
  2281. - There are now 4 Tweak Spells
  2282. - "Healing" Tweak Spells will now cast multiple times per fight
  2283. (as long as NPC has enough magicka).
  2284. == Stability Fixes ==
  2285. - Fixed (1.3) outfit control bug that prevented NPCs from switching weapons
  2286. during combat
  2287. - Pack Mule game reload bug fixed.
  2288. == Misc ==
  2289. - Combat Style AI hints updated to make the various style attack bonuses
  2290. more uniform.
  2291.  
  2292. 1.32
  2293. == Stability Fixes ==
  2294. - Horses now working again for people without cicero in their party.
  2295. - Lots of Pose system related bug fixes. Too many to list.
  2296. - Various tweaks to minimize outfits flashing so much
  2297. - Stability fixes for hirelings.
  2298. - Hang out command bug fix
  2299. == Misc ==
  2300. - Initial follower stat boosts decreased, but points per level up increased
  2301. - Follower Original outfit no longer removed when they join you.
  2302.  
  2303. 1.33
  2304. == General Improvements ==
  2305. - Tweaked AI of Mage/Spellswords Combat Style to force weapon/staff use.
  2306. - Follower Stat Boost (Perk reimbursement) can now be disabled in Settings
  2307. - Removed Standard Voice Set restrictions on Followers. Should allow
  2308. compatibility with Dawnguard NPCs with aid of console. See AFT Readme
  2309. for details.
  2310. == Stability Fixes ==
  2311. - Potential Stealth Mode bug fix
  2312. == Misc ==
  2313. - Re-Added Tear down camp option
  2314. - Duplicate arrow removal bug fix
  2315. - DBInitiate2 extra commands removed.
  2316.  
  2317. 1.34
  2318. == General Improvements ==
  2319. - Added Helmet combat auto-toggle option (managed outfits only)
  2320. - Added Default Combat Style (Doesn't change NPC's original AI).
  2321. - Added Mage & Staff Combat style for mage concepts that should use staff.
  2322. == Stability Fixes ==
  2323. - Fixed Male Bonus Outfit Bug.
  2324. - Minor Inventory Management bug fixes.
  2325. - Inventory duplication bug fix (very specific circumstances)
  2326. == Misc ==
  2327. - Reverted Magic Only Combat Style to only use magic
  2328. - Removed even more restrictions from the standard follower system.
  2329.  
  2330. 1.4
  2331. == New Features:
  2332. - Added Tweak Command Power for remote control of followers.
  2333. - Werewolves can now be configured to transform under various conditions.
  2334. - Werewolves can be ordered to transform mid-combat using new Tweak Power
  2335. - Dogs now use standard follower system (and can be taught tweak spells)
  2336. - Duplicate item removal now ignores items that conflict with combat style.
  2337. - Followers now ignore combat when riding horses.
  2338. == Stability Fixes
  2339. - Throw Voice issues with some NPCs (like Marcurio) fixed
  2340. - Fewer clothing flashes when new follower starts to follow you
  2341. - More friendly fire checks added to minimize disputes between
  2342. dismissed NPCs
  2343. - Additional checks added to help avoid CTDs with custom items.
  2344. - Minor stat and inventory fixes when werewolves transform back to human.
  2345.  
  2346. 1.41
  2347. == New Features:
  2348. - Added Optional Manual Level up in addition to the existing Auto Level Up.
  2349. - Auto Level Up now follows skyrims leveling rules unless you specify a combat style.
  2350. == Stability Fixes
  2351. - Level up now exhibits much tighter control of stats when in manual mode or when
  2352. a combat style has been specified.
  2353. - Custom item warning now only appears when you have custom items
  2354. - Boethiah's Calling Quest fixed
  2355. - Sleeping elevation in Camp Tent fixed
  2356. - Most combat styles now ignore duplicate battleAxes
  2357.  
  2358. 1.42
  2359. == Quick Release
  2360. - Wait Now causes followers to ignore combat and stop defending themselves.
  2361.  
  2362. 1.5
  2363.  
  2364. == Follower AI Updates :
  2365. - Followers are now more interactive and less robotic [Optional]
  2366. - Followers only ignore combat if RIDING a horse.
  2367. - Followers riding horses no longer teleport on weapon draw
  2368. - Aggression setting now controls if followers ignore combat when waiting
  2369. - When "[X] Followers never initiate combat" setting is disabled, follower
  2370. are now more likely to participate in combat.
  2371.  
  2372. == Bug Fixes:
  2373. - Fixed bug involving manual level up stats getting ignored with some followers.
  2374. - Fixed bug where duplicate item removal would not always re-equip player
  2375. - Fixed bug where dog companions would not always leave when dismissed.
  2376. - Fixed several minor 1.8 patch bugs.
  2377.  
  2378. == Updates :
  2379. - Reset AFT no longer kills/resets owned horses
  2380. - Purchased Horses are now oblivious and do not charge into battles.
  2381. - Followers no longer fully heal after combat unless they are mortal.
  2382.  
  2383. == Compatibility updates
  2384. - FollowerCount exposed as Global variable (0x0002C0E8)
  2385. - Horse Race edits removed for better compatibility with horse mods
  2386. - Follower detection no longer relies solely on edited dialogues.
  2387.  
  2388. == New Stuff
  2389. - Now manage 2 outfits: Standard and In-City (followers will auto-toggle)
  2390. - Followers auto recharge enchanted weapons (if they have soul gems)
  2391. - New Gear options. Less common options moved to "More..." sub-menu
  2392. - Added stumps to Camp (For sitting)
  2393. - New "Tweak Make Follower Spell" eliminates need for console when
  2394. importing Non-Followers into AFT.
  2395. - New countdown informs you how many follower slots remain when managing
  2396. a new follower.
  2397.  
  2398. == Dawnguard support
  2399. - Dawnguard Spells recognized by AFT
  2400. - More seamless integration with Serana
  2401. - You can now embrace a follower as a normal vampire or a vampire Lord.
  2402. - Vampire Lords are not disfigured like most DLC vampires.
  2403.  
  2404. 1.51:
  2405.  
  2406. == Bug Fixes
  2407. - Various 1.8 Patch fixes (Probably caused issues with new games)
  2408. - Various Fixes to Reset AFT including an outfit fix and proper quest shutdown.
  2409. - Wait command now honors [X] Followers more Interactive setting
  2410. - "Close wounds" now properly treated as a healing spell.
  2411. - View Info now reflects correct mood
  2412. - Transform With Player Option fixed for Vampire Lords.
  2413. - Transform at 50% health Option fixed for Vampire Lords.
  2414. - Bootstrap bug fixed. New games should no longer require save/reload
  2415. - USKP Compatibility fixed
  2416. - Log spam minimized.
  2417.  
  2418. == Updates
  2419. - Tweak Make Follower : Now works on more NPCs
  2420. - Interactive AI improvements: Weapon must be sheathed and there must be something
  2421. to do nearby other than pace.
  2422. - New Option: [X] Enable Instant Heal After Combat (Only affects immortal followers)
  2423. - Transform With PC option now triggers regardless of what the PC is transforming into.
  2424.  
  2425. 1.52:
  2426.  
  2427. == Bug Fixes
  2428. - Duplicate hunting bows no longer appear in follower inventory (Bug Introduced in 1.51)
  2429. - Round Up Horses and Fast Travel with Horses Fixed (Bug Introduced in 1.51)
  2430.  
  2431. == Dawnguard Bug Fixes:
  2432. - As follower, Serana now follows player into DLC areas that followers can not normally follow.
  2433. - Serana now honors transform on combat begin setting
  2434. - Fixed Serana AFT Recruitment timing issue when playing Vampire line.
  2435. - Fixed issue with "Manage with AFT" disappearing from Serana. (May require location change)
  2436.  
  2437. == Horse Updates
  2438. - [X] Horses Oblivious can now be untoggled (makes them aggressive)
  2439. - Followers get off horses faster when PC dismounts.
  2440.  
  2441. - Added detailed menu option descriptions to online readme
  2442.  
  2443. 1.53:
  2444.  
  2445. == Bug Fixes
  2446. - Fixed issue with outfit management breaking when follower joins blades.
  2447. - Debug Notifications removed when Interactive AI changes (whoops)
  2448. - Fixed clothing loss bug that would occure when followers become part of a cut-scene.
  2449. - Various Serana AI fixes during Soul Cairn mission
  2450. - Fixed bug where Followers would not transform to VL if player was already in VL Form
  2451. - Power and Transform abilities disabled while possessing followers (caused instability)
  2452.  
  2453. == Stability Updates:
  2454. - AFT no longer trys to enforce outfit while follower is in Vampire Lord form
  2455. - AFT always reloads Dawnguard resources when you load a game. (prevent stale resources)
  2456.  
  2457. == Updates :
  2458. - Follower AI updates.
  2459.  
  2460. == Horse Updates
  2461. - Followers get off horses even faster when PC dismounts
  2462.  
  2463. == New Features
  2464. - New option to limit follower cap to 3
  2465. - Enable/Disable Interactive AI from Tweak Commands Misc Menu
  2466.  
  2467. 1.54:
  2468.  
  2469. - Fixed Vampire Lord embrace option not appearing (Bug introduced by 1.53)
  2470. - Updated Tweak Make Follower power so that it almost never fails.
  2471. - Updates to [X] Follower ride Extra Horses for compatibility with Convient Horses
  2472.  
  2473. 1.55:
  2474.  
  2475. - Increased Tweak Options menu speed
  2476. - Followers more talkative
  2477. - New "Configure Interactive AI" menubox available from Settings Menu
  2478. - New Setting [X] Follower Damage Boost allows users to disable extra follower damage.
  2479. - New optional download : AFT_NoFriendlySpellDamage, suppliments Followers Ignore Friendly Fire.
  2480. - New Setting [X] Follower Skill Synergy gives player partial skill credit for follower kills
  2481. - Pure Mage now avoids melee combat when they run out of magicka
  2482.  
  2483. 1.60
  2484.  
  2485. == Inventory Management Overhauled
  2486. - Outfit Management is now optional (For users with slower systems).
  2487. - When enabled:
  2488. - There are now 3 outfits you can configure: standard/city/home
  2489. - Interface for assigning outfits has been improved.
  2490. - Unused items are stored in a seperate BackPack to prevent unintentional use (scrolls, potions, weapons, etc..)
  2491. - You can now control the followers weapon by assigning it to the outfit
  2492. - The new system should prevent issues with custom item enchantments being ignored on NPCs.
  2493.  
  2494. == Sneaking and Stealth Improvements:
  2495. - When sneaking, followers will not attack unless nearby enemies go hostile.
  2496. - When in stealth mode, followers will not break stealth mode unless the PC is hit by an enemy.
  2497. - Followers eyes are no longer messed up when leaving stealth mode
  2498. - Ending Stealth with command menu should no longer lead to followers randomly becoming invisible.
  2499. - Stealth toggle keeps followers synchronized (All stealth or none stealth)
  2500.  
  2501. == Interactive AI
  2502. - Now called "Auto Relax" to help clarify meaning
  2503. - Updates to minimize bumping into player when active.
  2504. - Now defaults to 9 seconds before activating.
  2505.  
  2506. == New Features
  2507. - Individual Reset
  2508. - "[X] NPC keeps Distance" is a new per-follower setting
  2509. - "[X] Force Regeneration during combat" is now a global setting
  2510. - Added Ranger Combat Style
  2511. - Added General Combat Style
  2512.  
  2513. == Other Updates
  2514. - "[X] NPC Recharges Weapons" is now a per-follower setting
  2515. - "[X] NPC cant permanently die" is now a per-follower setting
  2516. - Follower Infinite Arrows increased to 600 to delay load out.
  2517. - NPC Recharge weapon threhshold changed from 250 charges to 125.
  2518. - Decreased Follower Damage boost from 5X to 2X when Boost enabled
  2519. - Lots of pre-emptive stability improvements: Better threading, protected globals, etc...
  2520. - Additional checks added to improve stability on slower machines.
  2521. - Fixed potential CTD involving Camps auto-tear down.
  2522. - Removed "Follower needs soul gems" message when weapon charge fails due to lack of soul gems.
  2523. - Updated Cicero so that he honors all new options.
  2524. - Updated Werewolf transform timings. Hopefully this will prevent the invisible werewolf bug.
  2525. - Auto Relax radius increased 30%
  2526. - Combat styles are now strictly enforced (Use general if you dont want strict enforcement)
  2527.  
  2528. == DragonBorn Support
  2529. - Added support for DragonBorn Spells
  2530. - Added support for Werebear followers (Frea)
  2531. - Updated Camp so that it works in new Areas.
  2532.  
  2533. 1.61
  2534. == New Features
  2535. - Added Root Level "Open you Backpack" dialogue for fast access to backpack
  2536. - TweakSpell cost now factors in Skill in Spell school
  2537. - Restoration TweakSpells now grow more powerful with follower skill in Restoration.
  2538. - Dialogues added to Serana to allow return to Soul Cairn if you sided with DawnGuard
  2539.  
  2540. == Bug Fixes
  2541. - Updating current outfit now possible without using Tweak Options menu commands
  2542. - Auto-Transfer to backpack now only active when follower is in favor mode
  2543. - Serana will no longer transform into Vampire Lord once cured.
  2544.  
  2545. == Other Updates
  2546. - Added code to minimize weapon hold animation issues.
  2547. - Timescale warning now only appers if timescale is too fast.
  2548. - Updated the Readme with more pointers for upgrading.
  2549.  
  2550. 1.62
  2551. == New Features
  2552. - Info -> Misc now reveals follower slot and remaining slots
  2553. - Added support for Dawnguard spell: Summon Arvak
  2554.  
  2555. == Bug Fixes
  2556. - If Serana is in party when upgrading, outfit is automatically updated to AFTs version
  2557. - Added code to stop followers from interrupting solitude intro scene
  2558. - AFT now allows Idle Chatter on followers who are not marked [X] Keep your distance
  2559. - Ranger Synergy updated
  2560.  
  2561. == Other Updates
  2562. - Better Vampire Lord Follower Eyes enforcement
  2563. - Additional code to minimize Weapon hold animation issues
  2564. - Description added to AFT's Royal Vampire Armor clone so you know which one you have.
  2565.  
  2566. 1.63
  2567. == New Features
  2568. - Magic -> [X] Enable Vampire Powers now disables VL Lord powers (such as Ball attack) when disabled
  2569. - Hirelings no longer expire when dismissed. Hire them once, never have to pay them again.
  2570. - [] NPC allow idle chatter, now individual setting
  2571.  
  2572. == Bug Fixes
  2573. - Duplicate Item Removal now properly goes to backpack if inventory management is enabled.
  2574. - Duplicate Item Removal no longer transfers ownership of items to follower.
  2575. - Weapons no longer refresh on game load if inventory management is disabled.
  2576. - Vampire Lord Followers use ball attack once again.
  2577. - Auto-Relax no longer cuts off followers mid sentence if they are speaking.
  2578.  
  2579. == Other Updates
  2580. - Mod Compatibility Updates
  2581. - Auto refresh only happens if follower has 2 handed weapon equipped in 1 hand
  2582.  
  2583. 1.64
  2584. == New Features
  2585. - Remove single spell from follower just like you add single spell to follower.
  2586. - Individualized "[ ] NPC doesn't auto relax" (overrides global setting for specific NPCs)
  2587. - Player Horses are now Protected by default (Only player can kill them)
  2588. - Added "End Pose" dialogue to posed followers to support custom NPCs
  2589.  
  2590. == Bug Fixes
  2591. - Fixed Item duplication bug when leaving/returning to posed follower.
  2592. - Fixed Issue with Current outfit not updating when removing items from root dialogue.
  2593. - Robust Weapon validation check added to area transtions.
  2594. - Weapon Charge Loss mitigation code added.
  2595. - Skill Synergy now properly awards Archery skills.
  2596. - Fixed Reset NPC so that it properly works on Serana
  2597. - Fixed Issue with some poses/dances stopping after quiting/reloading Skyrim
  2598.  
  2599. == Other Updates
  2600. - Removed warning when enabling outfits
  2601. - Followers do not catch up on weapon draw if Player can see them or they are in Combat
  2602. - Quest initialization more robust.
  2603. - Level Up Feedback no longer pops up unless NPC actually levels up
  2604. - Readme corrections and updates
  2605.  
  2606. 1.65
  2607. == New Features
  2608. - [ ] Followers no combat recovery (experimental)
  2609. - Enable/Disable Tweak Options dialogue menu
  2610. - Animal companions now eligable for AFT leveling.
  2611. - New option added to Tools menu to mark location for Home Outfit use.
  2612.  
  2613. == Other Updates
  2614. - Tweak Command Power => Actions menu updated so that it is more clear.
  2615. - Followers allowed to get a little closer when auto-relaxing
  2616. - Werewolf/Werebear combat AI tweaks
  2617. - Lots of Mod Compatibility updates
  2618. - Lots of Readme updates
  2619.  
  2620. == Bug Fixes
  2621. - Skill synergy awards updated. Limited to humanoid followers who took part in battle.
  2622. - Tear Down Camp now appears/works in Solstheim
  2623. - Original FOllower Outfit items are no longer marked stolen, if you steal them =)
  2624.  
  2625. 1.66
  2626. - Added more checks to ensure TweakFollowerCount and actual number of followers stay synchronized.
  2627. - Fixed Threading issue with Sneak Attack possibly leading to beserk state.
  2628. - Fixed a issue with Tweak Command Power actions not always being applied to all followers.
  2629. - Fixed issue where Ranger Combat Style would allow magic indoors.
  2630. - Fixed issue where Followers would ignore friendly fire even when it was unchecked.
  2631. - Fixed animal followers so that they can still follow after being told to "Hang out here"
  2632. - Tweak Make Follower power now performs an NPC Reset if used on a Managed AFT follower
  2633.  
  2634. -------------------------------------------------------------------------------
  2635. VIII. > > > > Credits
  2636. -------------------------------------------------------------------------------
  2637.  
  2638. Altered Texture and Models Property of Bethesda/Skyrim.
  2639.  
  2640. Dance Animations provided by Umpa: http://skyrim.nexusmods.com/mods/2658
  2641. (Dance Animations for Modder)
  2642.  
  2643. -------------------------------------------------------------------------------
  2644. IV. > > > > More
  2645. -------------------------------------------------------------------------------
  2646.  
  2647.  
  2648. A. Dawnguard
  2649.  
  2650. - Starting with version 1.5, AFT is compatible with Dawnguard.
  2651.  
  2652. - Serana will have a new option at the top of her Dialogue:
  2653.  
  2654. "Manage with AFT"
  2655.  
  2656. Select the option to import Serana into the Managed Follower system.
  2657. Note that when you do this, she will begin consuming one of your
  2658. 5 follower slots. So you will no longer be able to use her as a
  2659. sixth companion. Some people may prefer to not select the Manage
  2660. with AFT option so that they can enjoy the sixth follower.
  2661.  
  2662. As a managed follower, you will have full access to Serana, like
  2663. any managed follower. You can also have her use her Vampire Lord
  2664. form if you so choose.
  2665.  
  2666. Unlike most followers, at times in the game, AFT will auto-dismiss
  2667. or summon Serana to avoid bugs in the DLC quest line.
  2668.  
  2669. After you return Serana home, Any manage or tweak options will
  2670. disappear from her dialogue until the DLC intro quest is finished.
  2671. If you are playing the Vampire Line, the "Intro quest" involves
  2672. filling the Blood Chalice. If you are playing the DawnGuard line,
  2673. the intro quest involves recruiting 2 more dawnguard members. For
  2674. those quests, Serana has been removed as a follower option
  2675. intentionally to prevent breaking the DLC. Once you rejoin Serana
  2676. you may have to change areas before the manage/tweak options become
  2677. available again.
  2678.  
  2679. - AFT supports two types of vampires. Normal vampires and Vampire
  2680. Lords. Normal vampires are often disfigured as part of their
  2681. disease, but Vampire Lords have blood pure enough to avoid the
  2682. disfiguration. So if you upgrade your standard vampire followers
  2683. to vampire lords, they will return to their old, non-disfigured
  2684. appearance, only with enhanced eyes.
  2685.  
  2686. - Like Werewolves, vampire lords gain powers and strength as you
  2687. increase in level.
  2688.  
  2689. - AFT will add a conversation to Serana so that you can return
  2690. to the Soul Cairn and rescue someone of importance if you side
  2691. with the Dawnguard.
  2692.  
  2693. Known Dawnguard Bugs:
  2694.  
  2695. - Armored Trolls are not yet manageable. Working on it.
  2696. - Some issues have been reported with Vampire Blood Hounds, though
  2697. the Dawnguard Huskys seem to work fine.
  2698.  
  2699. B. Hearthfire
  2700.  
  2701. - If you are trying to use AFT with Hearthfire, you should know that
  2702. there are known conflicts. (See the "E. Compatibility with other mods"
  2703. below for details).
  2704.  
  2705. In order to use AFT with Hearthfire, you must give AFT priority
  2706. over hearthfire. As of this writing, the Nexus Mod Manager does not
  2707. allow users to give a MOD priority over DLC. So to do this, you
  2708. must use the standard Mod manager that comes with the game.
  2709.  
  2710. Start up skyrim using the normal executable, go to the Data Files
  2711. section and place aft at the BOTTOM of the load order. (Below
  2712. Heathfire). Be warned that this should allow AFT to work, but it
  2713. may break some if not all of the Heathfires new follower commands
  2714. like "Patrol House".
  2715.  
  2716. There are currently no plans to fix compatibility with Hearthfire
  2717. as the Author of AFT is not interested in spending money on an
  2718. adoption/home building DLC.
  2719.  
  2720. For best compatibility, disable Heathfire and start a new game =)
  2721.  
  2722.  
  2723. C. DragonBorn
  2724.  
  2725. - AFT has some VERY minor compatibility issues with DragonBorn, but
  2726. nothing serious. For example, an extra "Follow Me" dialogue when
  2727. managing some of the DragonBorn Followers.
  2728.  
  2729. - AFT has support for Frea and makes her a werebear capable of
  2730. acting as a tank to deflect attention while you attack.
  2731.  
  2732. At times Frea will leave you and you will not be able to ask her
  2733. to follow you. This is intentional and part of the DLC. Once the
  2734. DLC is complete, you can ask Frea to accompany you once again.
  2735.  
  2736. - Avoiding placing Nordic Arrows in your followers inventories as
  2737. it has been known to cause game freezing.
  2738.  
  2739.  
  2740. D. Compatibility with other mods
  2741.  
  2742. This mod edits several quests in the game to accommodate the new follower
  2743. cap. Many quests which automatically remove your followers have been
  2744. updated. Mods which edit these existing quests might not be compatible:
  2745.  
  2746. DialogueAnimalTrainers - People that sell dogs
  2747. DialogueFavorGeneric - Handles Vanilla Follower "Join me" dialogue
  2748. DialogueFollower - Standard Follower System
  2749. HirelingQuest - Handles Hired Follower "Join me" dialogue
  2750. stables - People that sell horses
  2751. FreeformSkyhavvenTempleA - Blades Recruitment
  2752. FreeformSkyhavvenTempleB - Blades Recruitment
  2753. RelationshipMarriageWedding - The wedding ceremony scene
  2754. DarkBrotherhood - Cicero AI edits
  2755.  
  2756. Using TES5Edit, available at Skyrim Nexus, you can load several mods
  2757. and it will reveal what quests they edit. Using that tool and the
  2758. list of quests above, you can quickly discover what mods may have
  2759. conflicts with AFT.
  2760.  
  2761. 1) Some Mods will always be compatible.
  2762.  
  2763. Examples of Mods that should always be compatible:
  2764.  
  2765. - Mods which add New Areas
  2766. - Mods that add new Followers
  2767. - Mods that add new Weapons/Armor
  2768. - Mods that add new Quests
  2769. - Mods that change the look of horses in the game.
  2770. - Mods that enhance the Vampire or Werewolf races
  2771. - Mods that improve or update the GUI
  2772. - Mods which target Specific NPCs including:
  2773. - Mods that improve the look of NPCs**
  2774. - Mods that add inventory to specific NPCs
  2775. - Mods that alter marriage options
  2776. - Mods that add new conversations with specific NPCs (note the word "new")
  2777.  
  2778. ** : If you embrace an NPC and change them into a vampire, custom
  2779. tattoos, face paint and other features may be lost when the skin
  2780. tone changes.
  2781.  
  2782.  
  2783. 2) Some Mods are partially compatible:
  2784.  
  2785.  
  2786. Not all of the quests listed above are necessary for AFT to work.
  2787. AFT can generally operate to some degree as long as it gets the
  2788. "DialogueFollower" quest. Mods that alter the other quests may
  2789. still be partially compatible, but some functions within AFT may not
  2790. work. For example a mod that edits the Darkbrotherhood quest may break
  2791. AFT's control of Cicero, but all other followers would work just fine.
  2792.  
  2793. Finally, there is the notion of priority. WHen 2 mods both edit the same
  2794. quest, the mod lowest in your load order takes priority and gets the
  2795. quest while the other mod does not. If you combine AFT with another mod
  2796. that edits "DialogueFollower", but give AFT priority, AFT will still
  2797. function, but that aspect of the other mod will not.
  2798.  
  2799. So for example, Hearthfire which adds several features to the game, is
  2800. partially compatible with AFT because the new Follower commands are
  2801. only part of what it adds. (It also adds adoption and home building).
  2802.  
  2803. 3) Some Mods will never be compatible
  2804.  
  2805. Mods that focus exclusively on Follower updates generally rely on
  2806. "DialogueFollower" as much as AFT does. So trying to combine
  2807. AFT with other general-follower management mods almost never works.
  2808.  
  2809. Examples of mods that would NOT be compatible:
  2810.  
  2811. - Any mod that increases the number of NPC followers is not compatible
  2812.  
  2813. E. Standard Follower Locations and Codes
  2814.  
  2815. Most of this can be found on Wiki Pages, but below is a list.
  2816.  
  2817. Female Followers:
  2818.  
  2819. 1) Aela - Nord (code: 0001a696)
  2820. Location : Whiterun, (Companion Hall)
  2821.  
  2822. 2) Aranea - Dunmer Mage (code: 00028ad0)
  2823. Location : Shrine of Azura
  2824. Other : Now a Potential Marriage Option
  2825.  
  2826. 3) Borgakh - Orc (code: 00019959)
  2827. Location : Mor Khazgur
  2828.  
  2829. 4) Brelyna - Dunmer Mage (code: 0001c196)
  2830. Location : College of Winterhold
  2831.  
  2832. 5) Eola - Breton (Warlock) (code: 0001990f)
  2833. Location : Markarth (Hall of the Dead)
  2834. Other : Now a Potential Marriage Option
  2835.  
  2836. 6) Illia - Imperial (Mage) (code: 00048c2f)
  2837. Location : Darklight Tower
  2838. Other : Now a Potential Marriage Option
  2839. Fixed rejoin bug
  2840.  
  2841. 7) Iona - Nord (code: 000a2c91)
  2842. Location : Riften (Housecarl)
  2843.  
  2844. 8) Jenassa - Dunmer (code: 000b9982)
  2845. Location : Whiterun (Drunken Huntsman)
  2846.  
  2847. 9) Jordis - Nord (code: 000a2c8f)
  2848. Location : Solitude (Housecarl)
  2849.  
  2850. 10) Lydia - Imperial (code: 000a2c8e)
  2851. Location : Whiterun (HouseCarl)
  2852. Other : Updated AI so that she moves about the house
  2853. Now a Potential Marriage Option
  2854.  
  2855. 11) Mjoll - Nord (code: 0001336b)
  2856. Location : Riften
  2857.  
  2858. 12) Njada - Nord (code: 0001a6d9)
  2859. Location : Whiterun (Companions Hall)
  2860.  
  2861. 13) Ria - Imperial (code: 0001a6d7)
  2862. Location : Whiterun (Companions Hall)
  2863.  
  2864. 14) Ugor - Orc (code: 00019e1a)
  2865. Location : Largashbur
  2866. Other : Now a Potential Marriage Option
  2867.  
  2868. 15) Uthgerd - Nord (code: 000918e2)
  2869. Location : Whiterun (Bannered Mare Tavern)
  2870.  
  2871. 16) Adelaisa - Imperial (code: 0001411d)
  2872. Location : Solitude
  2873. Other : Now Defaults to SpellSword
  2874. Added Cleric/Protection Mage spells
  2875.  
  2876. 17) Annekke - Nord (code: 00013666)
  2877. Location : Darkwater Crossing
  2878.  
  2879. 18) DBInitiate - Nord (code: 00015cfe)
  2880. Location : Dawnstar Sanctuary (Part of Dark Brotherhood quest line)
  2881.  
  2882. Male Followers:
  2883.  
  2884. 1) ErikTheSlayer - Nord (code: 00065657)
  2885. Location : Rorikstead (Frostfruit Inn)
  2886. Other : Now a Potential Marriage Option
  2887.  
  2888. 2) Calder - Nord (code: 000A2C90)
  2889. Location : Windhelm (Housecarl)
  2890.  
  2891. 3) Argis the Bulwark - Nord (code: 000A2C8C)
  2892. Location : Markarth (Housecarl)
  2893.  
  2894. 4) Stenvar - Nord (code: 000B9983)
  2895. Location : Windhelm (Candlehearth Hall)
  2896.  
  2897. 5) Belrand - Nord (code: 000B9981)
  2898. Location : Solitude (Winking Skeever)
  2899.  
  2900. 6) Marcurio - Imperial (Mage) (code: 000B9980)
  2901. Location : Riften (The Bee and the Barb)
  2902.  
  2903. 7) Vorstag - Nord (code: 000B997F)
  2904. Location : Markarth (Silver-Blood Inn)
  2905.  
  2906. 8) Erandur - Dunmer (code: 0002427D)
  2907. Location : Dawnstar
  2908.  
  2909. 9) Golldir - Nord (code: 00019FE8)
  2910. Location : Hillgrunds Tomb
  2911. Other : Now a Potential Marriage Option
  2912.  
  2913. 10) Jzargo - Khajiit (code: 0001C195)
  2914. Location : College of Winterhold
  2915. Other : Potential Marriage Option if Khajiit
  2916.  
  2917. 11) Onmund - Nord (code: 0001C194)
  2918. Location : College of Winterhold
  2919.  
  2920. 12) Kharjo - Khajiit (code: 0001B1D2)
  2921. Location : Travels (cycle major cities)
  2922. Other : Potential Marriage Option if Khajiit
  2923.  
  2924. 13) Torvar - Nord (code: 0001A6DB)
  2925. Location : Whiterun, (Companion Hall)
  2926.  
  2927. 14) Athis - Dunmer (code: 0001A6D5)
  2928. Location : Whiterun, (Companion Hall)
  2929.  
  2930. 15) Vilkas - Nord (code: 0001A694)
  2931. Location : Whiterun, (Companion Hall)
  2932.  
  2933. 16) Farkas - Nord (code: 0001A692)
  2934. Location : Whiterun, (Companion Hall)
  2935.  
  2936. 17) Ogol - Orc (code: 00019E22)
  2937. Location : Largashgbur
  2938.  
  2939. 18) Lob - Orc (code: 00019E1E)
  2940. Location : Largashgbur
  2941.  
  2942. 19) Roggi - Nord (code: 0001403F)
  2943. Location : Kynesgrove
  2944.  
  2945. 20) Derkeethus - Argonian (code: 0001403E)
  2946. Location : Darkwater Pass
  2947.  
  2948. 21) Ghorbash - Orc (code: 00013B81)
  2949. Location : Dushnikh Yal
  2950.  
  2951. 22) Benor - Nord (code: 000135E8)
  2952. Location : Morthal
  2953.  
  2954. 23) Faendal - Bosmer (code: 00013480)
  2955. Location : Riverwood
  2956.  
  2957. 24) Sven - Nord (code: 0001347F)
  2958. Location : Riverwood
  2959.  
  2960. 25) Cosnach - Breton (code: 00013390)
  2961. Location : Markarth
  2962.  
  2963. 26) Ahtar - Redguard (code: 0001325F)
  2964. Location : Solitude
  2965. Other : Now a Potential Marriage Option
  2966.  
  2967. 27) DBInitiate - Nord
  2968. Location : Dawnstar Sanctuary
  2969. Other : Part of Dark Brotherhood quest line
  2970.  
  2971. F. Changing the default Bonus Outfit
  2972.  
  2973. The Default (female) Bonus Outfit points at these models for the body,
  2974. hands and feet:
  2975.  
  2976. Bonus Suit Models:
  2977.  
  2978. (SKYRIM INSTALL)\Data\meshes\clothes\Tweaks\Default\FemaleBody_0.nif
  2979. (SKYRIM INSTALL)\Data\meshes\clothes\Tweaks\Default\FemaleBody_1.nif
  2980. (SKYRIM INSTALL)\Data\meshes\clothes\Tweaks\Default\FemaleFeet_0.nif
  2981. (SKYRIM INSTALL)\Data\meshes\clothes\Tweaks\Default\FemaleFeet_1.nif
  2982. (SKYRIM INSTALL)\Data\meshes\clothes\Tweaks\Default\FemaleHands_0.nif
  2983. (SKYRIM INSTALL)\Data\meshes\clothes\Tweaks\Default\FemaleHands_1.nif
  2984.  
  2985.  
  2986. Example:
  2987. ========
  2988.  
  2989. Nif files internally point to the textures that they need. So when
  2990. installing a mod that introduces a NEW model into the game, you will need
  2991. to install the mod normally and then copy the .nif files into the Tweak
  2992. directory. (clobbering the names of associated body parts). So for
  2993. example:
  2994.  
  2995. 1) Download skin: (ex)
  2996.  
  2997. http://www.skyrimnexus.com/downloads/file.php?id=6055 (optional vers)
  2998.  
  2999. 3) Follow the normal directions for installing the model.
  3000.  
  3001. (Normally extract to game folder)
  3002.  
  3003. 2) Extract the files to a temporary folder (Desktop\temp)
  3004.  
  3005. 4) Copy the .nif files to the AFT meshes directory:
  3006.  
  3007. ---------------------------
  3008.  
  3009. Desktop\temp\Data\meshes\R18PN\Armor\Eisen\boots_(0,1).nif
  3010. |
  3011. V
  3012. (SKYRIM INSTALL)\Data\meshes\clothes\Tweaks\Default\FemaleFeet_(0,1).nif
  3013.  
  3014. ---------------------------
  3015.  
  3016. Desktop\temp\Data\meshes\R18PN\Armor\Eisen\cuirass_(0,1).nif
  3017. |
  3018. V
  3019. (SKYRIM INSTALL)\Data\meshes\clothes\Tweaks\Default\FemaleBody_(0,1).nif
  3020.  
  3021. ---------------------------
  3022.  
  3023. Desktop\temp\Data\meshes\R18PN\Armor\Eisen\gauntlets_(0,1).nif
  3024. |
  3025. V
  3026. (SKYRIM INSTALL)\Data\meshes\clothes\Tweaks\Default\FemaleHands_(0,1).nif
  3027.  
  3028.  
  3029. Scars, Tattoos and Skin enhancements:
  3030. =====================================
  3031.  
  3032. Most armors have an underlying skin mesh for flesh tones and textures.
  3033. The AFT bonus outfit overrides the default flesh tones with the following
  3034. texture files:
  3035.  
  3036. Bonus Outfit Flesh Textures:
  3037.  
  3038. (INSTALL DIR)\Data\textures\clothes\Tweaks\Default\FemaleBody_1.dds
  3039. (INSTALL DIR)\Data\textures\clothes\Tweaks\Default\FemaleBody_1_msn.dds
  3040. (INSTALL DIR)\Data\textures\clothes\Tweaks\Default\FemaleBody_1_s.dds
  3041. (INSTALL DIR)\Data\textures\clothes\Tweaks\Default\FemaleBody_1_sk.dds
  3042. (INSTALL DIR)\Data\textures\clothes\Tweaks\Default\FemaleHands_1.dds
  3043. (INSTALL DIR)\Data\textures\clothes\Tweaks\Default\FemaleHands_1_msn.dds
  3044. (INSTALL DIR)\Data\textures\clothes\Tweaks\Default\FemaleHands_1_s.dds
  3045. (INSTALL DIR)\Data\textures\clothes\Tweaks\Default\FemaleHands_1_sk.dds
  3046.  
  3047. If you wish to install a mod that adds tattoos or scars to the underlying
  3048. skin tone, then install the mod as normal and then locate the associated
  3049. dds files for the body, hands and feet. Same process as above, only with
  3050. texture files instead of models.
  3051.  
  3052. G. Technical (For Developers)
  3053.  
  3054. 1) How AFT works in a nutshell.
  3055.  
  3056. AFT sets the Global PlayerFollowerCount and AnimalFollowerCount to
  3057. 0 and makes them constant so that scripts never succeed in updating
  3058. their values. As far as the game is concerned, the player is running
  3059. around by themselves, so no one ever declines the opportunity to
  3060. join.
  3061.  
  3062. Starting with version 1.5, AFT exposes the actual number of
  3063. followers using a Global variable. This can be retrieved like so:
  3064.  
  3065. GlobalVariable g = Game.GetFormFromFile(0x0002C0E8, "AmazingFollowerTweaks.esp") As GlobalVariable
  3066.  
  3067. However, you dont want to retrieve the value all the time, because if a
  3068. user does not have AFT, the call above will result in an error message
  3069. getting logged to the log file. (Thus lots of calls could equal lots of
  3070. log spam).
  3071.  
  3072. 2) Proxys and You...
  3073.  
  3074. So the best practice in accessing external mod resources (without
  3075. compiling against them) is to create a proxy quest that checks for
  3076. loads resources one time when the user loads a save game.
  3077.  
  3078. Example (untested)
  3079.  
  3080. --------------------------------------------------------------------------
  3081. Quest : AFTProxy
  3082. Script : AFTProxyScript
  3083. --------------------------------------------------------------------------
  3084. Scriptname AFTProxyScript extends Quest Conditional
  3085.  
  3086. Bool Property init Auto
  3087. Bool Property Installed Auto Conditional
  3088.  
  3089. GlobalVariable Property TweakFollowerCount Auto
  3090.  
  3091. Event OnUpdate()
  3092. if (init)
  3093. init = false
  3094. OnGameLoaded()
  3095. return
  3096. endif
  3097. EndEvent
  3098.  
  3099. Function OnGameLoaded()
  3100. Quest AFT = Game.GetFormFromFile(0x020012CE,"AmazingFollowerTweaks.esp") As Quest
  3101. if (AFT)
  3102. Bool issue = false
  3103.  
  3104. ; Load Resources
  3105. TweakFollowerCount = Game.GetFormFromFile(0x0002C0E8,"AmazingFollowerTweaks.esp") As GlobalVariable
  3106.  
  3107. if (!TweakFollowerCount)
  3108. issue = True
  3109. endif
  3110.  
  3111. if (!issue)
  3112. Installed = true
  3113. else
  3114. Installed = false
  3115. endif
  3116.  
  3117. else
  3118. Installed = false
  3119. endif
  3120. EndFunction
  3121. --------------------------------------------------------------------------
  3122.  
  3123. So what invokes the Update or the OnGameLoaded function? This is invoked
  3124. by adding an Alias called PlayerRef to the Quest Aliases that is assigned
  3125. to the Specific Reference "PlayerRef" in cell "any"
  3126.  
  3127. You then attach a script to The PlayerRef alias (We will call it
  3128. Playermonitor) that can recived player events. One of these includes the
  3129. OnGameLoaded Event:
  3130.  
  3131. Example: (untested)
  3132.  
  3133. --------------------------------------------------------------------------
  3134. Quest : AFTProxy
  3135. Alias : PlayerRef
  3136. Script : PlayerMonitor
  3137. --------------------------------------------------------------------------
  3138. Scriptname PlayerMonitor extends ReferenceAlias
  3139.  
  3140. AFTProxyScript Property pAFTProxyScript Auto
  3141.  
  3142. Event OnInit()
  3143. pAFTProxyScript.init = True
  3144. GetOwningQuest().RegisterForSingleUpdate(4);
  3145. EndEvent
  3146.  
  3147. Event OnPlayerLoadGame()
  3148. pAFTProxyScript.init = True
  3149. GetOwningQuest().RegisterForSingleUpdate(4);
  3150. EndEvent
  3151. --------------------------------------------------------------------------
  3152.  
  3153. Make sure you hit the Properties button on the script after you save it,
  3154. select the pAFTProxyScript Property and fill it with AFTProxyScript.
  3155.  
  3156. Now your player monitor will fire the OnGameLoaded event, which
  3157. will load AFT resources.
  3158.  
  3159. 3) Resources
  3160.  
  3161. Example Resources you can add/access/control in the proxy above:
  3162. --------------------------------------------------------------------------
  3163.  
  3164. GlobalVariable TweakFollowerCount (0x0002C0E8) -< Real number of followers
  3165.  
  3166. GlobalVariable TweakMoreInteractive (0x0203322F) <- When 0, deactivates auto-relax
  3167.  
  3168. GlobalVariable TweakExtraDamage (0x02046571) <- Do all followers do extra damage?
  3169.  
  3170. GlobalVariable TweakHorsesOblivious (0x020409CC) <- Horses ignore combat?
  3171.  
  3172. GlobalVariable TweakPlayerSettled (0x0203322E) <- Is it Okay to auto-relax?
  3173.  
  3174. GlobalVariable TweakStealthActive (0x0204962D) <- Is StealthMode Active?
  3175.  
  3176.  
  3177. Quest TweakFollower (0x020012CE) <- The main quest (use for detection)
  3178.  
  3179. Quest TweakMonitorPlayer (0x0202CBB1) <- The bootstrap (use for detection)
  3180.  
  3181. Quest TweakBackPack (0x02047B10) <- Quest that manages backpacks
  3182.  
  3183. ** You can access a followers backpack by using:
  3184.  
  3185. int index = (follower.GetAV("favorActive") As Int) - 1
  3186. ReferenceAlias pBackPack = TweakBackPack.GetAlias(index)
  3187. if pBackPack && pBackPack.GetRef()
  3188. ObjectReference oBackPack = pBackPack.GetRef()
  3189. ...
  3190. endif
  3191.  
  3192. ** if you do this, you should also check if the npc belongs to the
  3193. TweakManagedInv faction and bail if they do not.
  3194.  
  3195.  
  3196. Spell TweakCommandSpell (0x02025A4B) <- Cast to bring up Tweak Commands
  3197.  
  3198. Spell TweakMakeFollowerSpell (0x02025A4B) <- Cast on NPC to add "Manage with AFT"
  3199. (includes NPC checks)
  3200.  
  3201. Faction TweakImportFaction (0x020362B8) <- Add NPC to this faction to add
  3202. "Manage with AFT" dialogue.
  3203.  
  3204. Faction TweakIgnoreFaction (0x020229C3) <- AFT ignores NPCs in this faction.
  3205. (wont auto import. Even Tweak make Follower wont work)
  3206.  
  3207. FormList TweakCombatOverride (0x0200CA84) <- List of Combat Override Packages kick in when combat starts.
  3208.  
  3209. Faction TweakPosedFaction (0x0202142B) <- In faction When someone is posed.
  3210.  
  3211.  
  3212.  
  3213. Faction TweakUseVampire (0x02036D8B) <- NPC uses Vampire Lord Abilities
  3214.  
  3215. Faction TweakAlwaysVampire (0x02036D8C) <- NPC stays in Vampire Lord Form
  3216.  
  3217. Faction TweakCSVampire (0x02036D8D) <- NPC changes on combat start
  3218.  
  3219. Faction TweakPTVampire (0x02036D8E) <- NPC changes when player transforms
  3220.  
  3221. Faction TweakHDVampire (0x02036D8F) <- NPC changes when health is down (50%)
  3222.  
  3223.  
  3224.  
  3225. Faction TweakUseWereBear (0x02053D4D) <- NPC uses Werebear Form
  3226.  
  3227. Faction TweakAlwaysWereBear (0x02053D4E) <- NPC stays in Werebear Form
  3228.  
  3229. Faction TweakCSWereBear (0x02053D4F) <- NPC changes on combat start
  3230.  
  3231. Faction TweakPTWereBear (0x02053D50) <- NPC changes when player transforms
  3232.  
  3233. Faction TweakHDWereBear (0x02053D51) <- NPC changes when health is down (50%)
  3234.  
  3235.  
  3236.  
  3237. Faction TweakUseWereWolf (0x0200EB21) <- NPC uses werewolf ability
  3238.  
  3239. Faction TweakAlwaysWereWolf (0x02026511) <- NPC stays in Werewolf Form
  3240.  
  3241. Faction TweakCSWereWolf (0x02026512) <- NPC changes on Combat Start
  3242.  
  3243. Faction TweakPTWereWolf (0x02026513) <- NPC changes with Player Transform
  3244.  
  3245. Faction TweakHDWereWolf (0x02026514) <- NPC changes when Health Down (50%)
  3246.  
  3247.  
  3248.  
  3249. Faction TweakAutoHeal (0x0204FCA7) <- NPC auto-heals when combat ends
  3250.  
  3251. Faction TweakCityInventory (0x02030C70) <- City Inventory Enabled on NPC
  3252.  
  3253. Faction TweakDisableMagic (0x0200EB22) <- Magic is disabled on NPC
  3254.  
  3255. Faction TweakEssential (0x0204BC01) <- Follower Marked essential
  3256.  
  3257. Faction TweakFarFaction (0x0204B127) <- Follower keeps distance from PC
  3258.  
  3259. Faction TweakHangout (0x0202142C) <- Follower is dismissed, but faction keeps them where they are.
  3260.  
  3261. Faction TweakHelmet (0x0202348F) <- NPC equips Helmet in combat only
  3262.  
  3263. Faction TweakHomeInventory (0x020485F6) <- Home Inventory Enabled
  3264.  
  3265. Faction TweakInStealth (0x02049B91) <- Is Follower in Stealth? (Additional check despite global)
  3266.  
  3267. Faction TweakManagedInv (0x0201ADC9) <- Is Follower inventory Managed
  3268.  
  3269. Faction TweakManagedLev (0x0202A5F0) <- Is Follower level up Managed?
  3270.  
  3271. Faction TweakNoAI (0x02042F83) <- Allow AFT scripts on NPC, but disable all AFT AI packages on NPC
  3272.  
  3273. ** This one was added to prevent bugs with Serana when in the soul cairn. Allows things like
  3274. catch up on weapon draw, managed level up, outfits, stealth mode, auto-heal and beast form
  3275. transformation, but does not apply any AI packages to her. (except ride horses when player
  3276. mounts a horse).
  3277.  
  3278. Could also be used by external mod that wants full AI control of follower (possibly to aid with
  3279. quests added by mod), but doesn't mind AFT's scripted enhancements. However such a mod would
  3280. still need to provide a quest with its own alias and follow package. (But the quest wouldn't
  3281. necessarily need a super high prioriy).
  3282.  
  3283. Faction TweakPosed (0x0200B4E4) <- Is follower posed?
  3284.  
  3285. ==================================================================================
  3286.  
  3287. 4) And there is more...
  3288.  
  3289. AFT uses Script Extensions to override the methods on the
  3290. DialogueFollower Quest that handles the default follower system.
  3291. Additionally, there is a monitor that informs AFT when the PC
  3292. enters conversation. So most the time, any follower that is managed
  3293. by the default follower system automatically gets picked up by AFT.
  3294.  
  3295. However mods with custom followers that have their own AI may want
  3296. to control how AFT handles (or doesn't handle) them.
  3297.  
  3298. For authors who do not feel like building a proxy quest, you can simply add
  3299. your follower to the vanilla Faction "JobJarlFaction". Starting with AFT
  3300. 1.63, this faction is ignored by AFT. Note that AFT replaces the standard
  3301. follower system, so your follower will need their own quest, alias and
  3302. attached follow package. (See DialogueFollower for an example).
  3303.  
  3304. Scripted Enhancements are provided by the TweakFollower Quest. There is very
  3305. little AI on the TweakFollower quest. Rather, there are 32 aliases pointing
  3306. to all managed NPCs (both active and dismissed). Each Alias has about 12
  3307. scripts capturing and reacting to events. THese events do things like
  3308. put clothing on the follower when their model loads.
  3309.  
  3310. Most of the AI is handled by the DialogueFollower Quest. There are about
  3311. a dozen or so AI packages providing all of AFT's non-combat options and
  3312. then there is a formlist called TweakCombatOverrides which
  3313. takes over the AI when combat begins. These combat override packages
  3314. are were the combat style is defined and how AFT enforces combat styles.
  3315.  
  3316. The list is evalutated from Top to bottom, so while you could append
  3317. another package to the list, the only way your package would be
  3318. reached is if the follower Combat Style was set to None or you added
  3319. the a follower to the TweakNoAI faction.
  3320.  
  3321.  
  3322. 5) Compatibility
  3323.  
  3324. The following quests are edited by AFT
  3325.  
  3326. DialogueAnimalTrainers
  3327. DialogueFavorGeneric
  3328. DialogueFollower
  3329. HirelingQuest
  3330. stables
  3331. FreeformSkyhavvenTempleA
  3332. FreeformSkyhavvenTempleB
  3333. RelationshipMarriageWedding
  3334. DarkBrotherhood
  3335. VoicePowers
  3336.  
  3337. The following Triggers were edited:
  3338.  
  3339. DA02ShrineApproachTrigger
  3340.  
  3341. The following Furniture was edited:
  3342.  
  3343. DA02Pillar
  3344.  
  3345. The following Weapon Was edited:
  3346.  
  3347. FollowerBow (turned into an invisible set of brass knuckles)
  3348.  
  3349. The following Armor was edited:
  3350.  
  3351. ThievesGuildArmorVariants were made playable to
  3352. accommodate default male bonus outfits.
  3353.  
  3354. The original quests/scripts were not edited directly. Rather, I used
  3355. script extension to extend the functionality of original quest/alias
  3356. scripts, preserving the original. I took this approach so that when
  3357. users disable AFT from the Data-Files menu, the mod is actually
  3358. disabled. Not as big of an issue if you distribute using BSA, but also
  3359. makes you more mod friendly with other mods.
  3360.  
  3361. A majority of the extensions were to the individual Dialogue scripts
  3362. used by the various voicesets. This was how AFT imported followers
  3363. before version 1.5. Version 1.5 includes a backup implementation that
  3364. should pick up new followers even when those topics/scripts are
  3365. clobbered by another mod (such as a dialogue enhancement mod).
  3366.  
  3367. AFT uses and relies on the following (Global) Actor Values:
  3368.  
  3369. FavorActive : Used to assign small incremental ID to actors for fast
  3370. lookup. Probably the most important AV value. If another
  3371. mod messes with this value, AFT probably wont work at
  3372. all.
  3373.  
  3374. Infamy : Used to enforce Sleep AI. If another mod edits this value,
  3375. sleep might break, but that is about it. (Could be re-
  3376. implemented using factions)
  3377.  
  3378. Fame : Used For bonus outfits (communicate events to other mods)
  3379. If another mod edits this value, it might break
  3380. (non-default) bonus outfits. As of 1.64, there are none.
  3381.  
  3382. FavorsPerDay : No Trap support. If another mod edits this value,
  3383. followers might set off traps. Implementation
  3384. requires actor value.
  3385.  
  3386. FavorsPerDayTimer : Controls Combat Style. If another mod messed with
  3387. this AV, followers will likely kick back to default
  3388. combat styles. (Could be re-implemented using
  3389. factions)
  3390.  
  3391. 6) Outfit Packs
  3392.  
  3393. While GetFormFromFile makes it easy to detect if AFT is installed, how
  3394. do you key into AFT's Equip Bonus Outfit command without compiling
  3395. AFT interfaces into your mod?
  3396.  
  3397. A typical outfit pack will install a game-wide quest with aliases pointing
  3398. to any unique characters that need to be targeted. The aliases will have
  3399. scripts which can detect AFT by looking for some of the resources above.
  3400.  
  3401. If AFT is not installed, add items immediately. If AFT is installed, begin
  3402. listening to item change events on the aliases. If an OnItemAdded even
  3403. happens and the FAME value is 9001, then count the event. When you reach 3,
  3404. add your bonus outfit to the NPC.
  3405.  
  3406. (Add with a message box is more mod friendly, but dont have a wait as it
  3407. may mess up timings).
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