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OofeyDoofy

Krystal Dance {Fixed}

Feb 15th, 2018
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  1. Player = game.Players.LocalPlayer
  2.  
  3. local count = 0
  4. local countspeed = 1
  5. local sine = 0
  6. local sinespeed = 1
  7. local angle = nil
  8. local global_wait = 0
  9. local showtag = false
  10.  
  11.  
  12. --dance booleans--
  13. local jerk = false
  14. local party = false
  15. local canttouch = false
  16. local happy = false
  17. local spin = false
  18. local thriller = false
  19. local barrel = false
  20. local sax = false
  21. local spooky = false
  22. local stride = false
  23. local shuffle = false
  24. local rock = false
  25. local gagnam = false
  26. local snoop = false
  27. local darude = false
  28. local taco = false
  29. ------------------
  30. --dance accessory--
  31. local barrelbrick = nil
  32. local saxtool = nil
  33. -------------------
  34. --custom animate--
  35. local walk = false
  36. local jump = false
  37. local sit = false
  38. local run = false
  39. ------------------
  40. --walk keys--
  41. local W = false
  42. local A = false
  43. local S = false
  44. local D = false
  45. -------------
  46. local m = Instance.new("Model",game.Players.LocalPlayer.Character) m.Name = "ModelParts"
  47. local miniweld = nil
  48. local rootpart = nil
  49.  
  50. local Mouse = nil
  51. local Animate = nil
  52. local Music = nil
  53. local Asset = "http://www.roblox.com/asset/?id="
  54. local Animating = nil
  55. local humanoid = nil
  56. local face = nil
  57.  
  58. local Head = nil
  59. local Torso = nil
  60. local ra = nil
  61. local la = nil
  62. local rl = nil
  63. local ll = nil
  64. local rs = nil
  65. local ls = nil
  66. local rh = nil
  67. local lh = nil
  68. local neck = nil
  69. local rj = nil
  70.  
  71. local char = nil
  72. local Hat1 = nil
  73. local Hat2 = nil
  74. local a,b = nil
  75.  
  76. ----------musics-----------------
  77. local M1,M2,M3,M4,M5,M6,M7,M8,M9,M10,M11,M12,M13,M14,M15,M16 = nil
  78. ---------------------------------
  79.  
  80. local mesh,meshids,textureids,w
  81.  
  82. function fm(parent,meshid,x,y,z,meshtexture)
  83. if meshid == "cylinder" then
  84.     mesh = Instance.new("CylinderMesh",parent)
  85.     mesh.Scale = Vector3.new(x,y,z)
  86.     return mesh
  87. else
  88.     mesh = Instance.new("SpecialMesh",parent)
  89.     if meshid ~= "sphere" then
  90.         if type(meshid) == "number" then mesh.MeshId = "rbxassetid://"..meshid else
  91.             mesh.MeshId = "rbxassetid://"..meshids[meshid]
  92.         end
  93.     else mesh.MeshType = 3 end
  94.     mesh.Scale = Vector3.new(x,y,z)
  95.     if meshtexture ~= nil then
  96.         if type(meshtexture) == "number" then
  97.             mesh.TextureId = "rbxassetid://"..meshtexture
  98.         else
  99.             mesh.TextureId = "rbxassetid://"..textureids[meshtexture] end
  100.         end
  101.     return mesh
  102.     end
  103. end
  104.  
  105. function P(x,y,z,color,transparency,cancollide,anchored,parent,typee)
  106. if typee ~= nil then
  107.     c = Instance.new("WedgePart",m)
  108. else
  109.     c = Instance.new("Part",m)
  110. end
  111. c.TopSurface,c.BottomSurface = 0,0
  112. c.Locked = true
  113. c.formFactor = "Custom"
  114. c.Size = Vector3.new(x,y,z)
  115. if color ~= "random" then
  116.     c.BrickColor = BrickColor.new(color)
  117. else
  118.     c.BrickColor = BrickColor:random()
  119. end
  120. c.Transparency = transparency
  121. c.CanCollide = cancollide
  122. if anchored ~= nil then
  123.     c.Anchored = anchored
  124. end
  125. if parent ~= nil then
  126.     c.Parent = parent
  127. end
  128. return c
  129. end
  130.  
  131. function We(part0,part1,x,y,z,rx,ry,rz,parent)
  132. w = Instance.new("Motor",m)
  133. if parent ~= nil then w.Parent = parent end
  134.     w.Part0,w.Part1 = part0,part1
  135.     w.C1 = CFrame.new(x,y,z) * CFrame.Angles(rx,ry,rz)
  136.     return w
  137. end
  138.  
  139. function SetAnimation(id,humanoid)
  140.     if Animating ~= nil then
  141.         Animating:Stop()
  142.     end
  143.     Animate.AnimationId = Asset .. id
  144.     Animating = humanoid:LoadAnimation(Animate)
  145.     Animating:Play()
  146. end
  147.  
  148. function AnimationStop()
  149.         jerk = false
  150.         party = false
  151.         canttouch = false
  152.         happy = false
  153.         spin = false
  154.         thriller = false
  155.         barrel = false
  156.         sax = false
  157.         spooky = false
  158.         stride = false
  159.         shuffle = false
  160.         rock = false
  161.         gagnam = false
  162.         snoop = false
  163.         darude = false
  164.         taco = false
  165.         if barrelbrick ~= nil then
  166.             barrelbrick:Remove()
  167.             barrelbrick = nil
  168.         end
  169.         if saxtool ~= nil then
  170.             saxtool:Remove()
  171.             saxtool = nil
  172.         end
  173.         if sandstorm ~= nil then
  174.             sandstorm:Remove()
  175.             sandstorm = nil
  176.         end
  177. end
  178.  
  179. local Musical
  180. function SetMusic(id,volume)
  181.     Musical = Instance.new("Sound",char.Head)
  182.     if volume == nil then
  183.         Musical.Volume = 1
  184.     else
  185.         Musical.Volume = volume
  186.     end
  187.     Musical.Looped = true
  188.     Musical.SoundId = Asset .. id
  189.     return Musical
  190. end
  191.  
  192. function GenerateGui()
  193.     a=Instance.new("ScreenGui")
  194.     a.Name = "KrystalDance By KrystalTeam"
  195.     b=Instance.new("ImageLabel",a)
  196.     b.BackgroundTransparency = 1
  197.     b.Size = UDim2.new(0,250,0,100)
  198.     b.Position = UDim2.new(0,0,1,0)
  199.     b.Image = Asset .. "269467798"
  200.     b.Name = "Logo"
  201.     c=Instance.new("Sound",a)
  202.     c.Name = "Intro"
  203.     c.Volume = 1
  204.     c.SoundId = Asset .. "236146895"
  205.     c.Looped = false
  206.     return a
  207. end
  208.  
  209. function Generate(player)
  210. char = player.Character
  211. Hat1 = P(1,1,1,'Black',0,false,false)
  212. Hat2 = P(1,1,1,'Black',0,false,false)
  213. wait()
  214. a=fm(Hat1,1577360,1,1,1,1577349) a.VertexColor = Vector3.new(1,1,1)
  215. b=fm(Hat2,13640868,1,1,1,18987684) b.VertexColor = Vector3.new(1,1,1)
  216. wait()
  217. if char:FindFirstChild("Head") then
  218.     We(Hat1,char.Head,0,0.25,-0.135,0,0,0)
  219.     We(Hat2,char.Head,0,0.8,0,0,0,0)
  220.     if char.Head:FindFirstChild("face") ~= nil then
  221.         face = char.Head:FindFirstChild("face")
  222.         face.Texture = "rbxasset://textures/face.png"
  223.     end
  224.     c=char.Head:clone()
  225.     c.Name = "FalseHead"
  226.     c.CanCollide = false
  227.     c.Parent = char
  228.     We(c,char.Head,0,0,0,0,0,0)
  229.     char.Head.Transparency = 1
  230.     for i,v in pairs(char:GetChildren()) do
  231.         if v.ClassName == "Shirt" or v.ClassName == "Pants" or v.ClassName == "Hat" or v.ClassName == "CharacterMesh" or v.ClassName == "Shirt Graphic" then
  232.             v:Remove()
  233.         end
  234.         if v.ClassName == "BodyColors" then
  235.             v.HeadColor = BrickColor.new("White")
  236.             v.LeftArmColor = BrickColor.new("Really black")
  237.             v.LeftLegColor = BrickColor.new("Really black")
  238.             v.RightArmColor = BrickColor.new("Really black")
  239.             v.RightLegColor = BrickColor.new("Really black")
  240.             v.TorsoColor = BrickColor.new("Really black")
  241.         end
  242.         if v.ClassName == "Part" then
  243.             if v.Name == "Head" or v.Name == "FalseHead" then
  244.                 v.BrickColor = BrickColor.new("White")
  245.                 else
  246.                 v.BrickColor = BrickColor.new("Really black")
  247.             end
  248.         end
  249.     end
  250. ----------musics---------------
  251.     M1=SetMusic(168007346)
  252.     M2=SetMusic(144901116)
  253.     M3=SetMusic(168570436)
  254.     M4=SetMusic(142435409)
  255.     M5=SetMusic(131525189)
  256.     M6=SetMusic(133196268)
  257.     M7=SetMusic(130791919)
  258.     M8=SetMusic(130794684)
  259.     M9=SetMusic(155313239)
  260.     M10=SetMusic(158036870)
  261.     M11=SetMusic(145262991)
  262.     M12=SetMusic(151430448)
  263.     M13=SetMusic(130844430)
  264.     M14=SetMusic(172388329)
  265.     M15=SetMusic(179534184)
  266.     M16=SetMusic(142295308)
  267. -------------------------------
  268.    
  269.     if char:FindFirstChild("HumanoidRootPart") ~= nil then
  270.         rootpart = char:FindFirstChild("HumanoidRootPart")
  271.     end
  272.     if showtag == true then
  273.         local bbg = Instance.new("BillboardGui",c)
  274.         bbg.Adornee = c
  275.         bbg.Name = "satuttava"
  276.         bbg.Size = UDim2.new(6,0,2,0)
  277.         bbg.StudsOffset = Vector3.new(0,2,0)
  278.         local box = Instance.new("TextLabel",bbg)
  279.         box.Size = UDim2.new(1,0,1,0)
  280.         box.BackgroundColor = BrickColor.new("White")
  281.         box.TextColor3 = Color3.new(255,0,0)
  282.         box.TextStrokeTransparency = 0.5
  283.         box.Font = 3
  284.         box.Text = Player.Name
  285.         box.BackgroundTransparency = 1
  286.         box.Position = UDim2.new(0,0,0,0)
  287.         box.TextScaled = true
  288.     end
  289.     if char:FindFirstChild("Humanoid") ~= nil then
  290.         char:FindFirstChild("Humanoid").MaxHealth = (100*100*100*100)*100
  291.         wait()
  292.         char:FindFirstChild("Humanoid").Health = char:FindFirstChild("Humanoid").MaxHealth
  293.         --char:FindFirstChild("Humanoid").Name = game.Players.LocalPlayer.Name
  294.         humanoid = char:FindFirstChild("Humanoid")
  295.         if humanoid:FindFirstChild("Animator") ~= nil then
  296.             humanoid:FindFirstChild("Animator"):Remove()
  297.             --Instance.new("Animator",humanoid)
  298.         end
  299.         if char:FindFirstChild("Animate") ~= nil then
  300.             char:FindFirstChild("Animate"):Remove()
  301.         end
  302.     end
  303.     Mouse = player:GetMouse()
  304.     Music = Instance.new("Sound",char.Head)
  305.     Music.Volume = 1
  306.     Music.Looped = true
  307.     Music.SoundId = Asset
  308.     Animate = Instance.new("Animation",char.Head)
  309.     Animate.AnimationId = Asset
  310.    
  311.    
  312.    
  313.     head = char:FindFirstChild("Head")
  314.     torso = char:FindFirstChild("Torso")
  315.     ra = char:findFirstChild("Right Arm")
  316.     la = char:findFirstChild("Left Arm")
  317.     rl = char:findFirstChild("Right Leg")
  318.     ll = char:findFirstChild("Left Leg")
  319.     rs = torso:findFirstChild("Right Shoulder")
  320.     ls = torso:findFirstChild("Left Shoulder")
  321.     rh = torso:findFirstChild("Right Hip")
  322.     lh = torso:findFirstChild("Left Hip")
  323.     neck = torso:findFirstChild("Neck")
  324.     rj = char:findFirstChild("HumanoidRootPart"):findFirstChild("RootJoint")
  325.    
  326.     state = humanoid:GetState()
  327.     local ca = nil
  328.     ca=GenerateGui()
  329.     ca.Parent = player.PlayerGui
  330.     if ca:FindFirstChild("Logo") ~= nil then
  331.         ca:FindFirstChild("Logo"):TweenPosition(UDim2.new(0, 0, 1, -100), "Out", "Quad", 3, true)
  332.         if ca:FindFirstChild("Intro") ~= nil then
  333.             ca:FindFirstChild("Intro"):Play()
  334.             coroutine.resume(coroutine.create(function()
  335.                 for i=0,30 do
  336.                     ca:FindFirstChild("Intro").Volume = 1/(i/2)
  337.                     wait(0.5)
  338.                     if i >= 30 then
  339.                         break
  340.                     end
  341.                 end
  342.             end))
  343.         end
  344.     end
  345.  
  346.     if humanoid ~= nil then
  347.         humanoid.Changed:connect(function(pro)
  348.             if pro == "MoveDirection" or pro == "Jump" then
  349.                 if Music.IsPlaying == true then
  350.                     AnimationStop()
  351.                 end
  352.             end
  353.         end)
  354.         humanoid.Died:connect(function()
  355.             AnimationStop()
  356.         end)
  357.        
  358.     Mouse.KeyUp:connect(function(key)
  359.         if key == "w" then
  360.             W = false
  361.         end
  362.         if key == "a" then
  363.             A = false
  364.         end
  365.         if key == "s" then
  366.             S = false
  367.         end
  368.         if key == "d" then
  369.             D = false
  370.         end
  371.         if string.byte(key) == 48 then
  372.             run = false
  373.         end
  374.     end)
  375.        
  376.     Mouse.KeyDown:connect(function(key)
  377.         if key == "w" then
  378.             W = true
  379.             AnimationStop()
  380.         end
  381.         if key == "a" then
  382.             A = true
  383.             AnimationStop()
  384.         end
  385.         if key == "s" then
  386.             S = true
  387.             AnimationStop()
  388.         end
  389.         if key == "d" then
  390.             D = true
  391.             AnimationStop()
  392.         end
  393.     end)
  394.    
  395.    
  396.    
  397.     Mouse.KeyDown:connect(function(key)
  398.         KeyUsed(key)
  399.     end)
  400. end
  401. end
  402. print'KrystalDance By: KrystalTeam as fully Loaded!'
  403. end
  404.  
  405. function KeyUsed(key)
  406.         if humanoid ~= nil then
  407.             if humanoid.Health > 0 then
  408.                 if string.byte(key) == 32 then
  409.                     jump = true
  410.                     AnimationStop()
  411.                     --sit = false
  412.                 end
  413.                 if string.byte(key) == 50 then
  414.                     AnimationStop()
  415.                     if sit == true then
  416.                         sit = false
  417.                     else
  418.                         sit = true
  419.                     end
  420.                 end
  421.                 if string.byte(key) == 48 then
  422.                     run = true
  423.                 end
  424.                 if W == false and A == false and S == false and D == false and jump == false and sit == false then
  425.                     if key == "Q" or key == "q" then
  426.                         AnimationStop()
  427.                         canttouch = true
  428.                         M1:Play()
  429.                     end
  430.                     if key == "E" or key == "e" then
  431.                         AnimationStop()
  432.                         party = true
  433.                         M2:Play()
  434.                     end
  435.                     if key == "R" or key == "r" then
  436.                         AnimationStop()
  437.                         jerk = true
  438.                         M3:Play()
  439.                     end
  440.                     if key == "T" or key == "t" then
  441.                         AnimationStop()
  442.                         happy = true
  443.                         M4:Play()
  444.                     end
  445.                     if key == "Y" or key == "y" then
  446.                         AnimationStop()
  447.                         spin = true
  448.                         M5:Play()
  449.                     end
  450.                     if key == "U" or key == "u" then
  451.                         AnimationStop()
  452.                         thriller = true
  453.                         M6:Play()
  454.                     end
  455.                     if key == "F" or key == "f" then
  456.                         AnimationStop()
  457.                         barrel = true
  458.                         M7:Play()
  459.                         if barrelbrick == nil and barrel == true then
  460.                             barrelbrick = P(2,2,1,'Black',0,false,false)
  461.                             a=fm(barrelbrick,29873142,1.1,0.8,1.1,31082268) a.VertexColor = Vector3.new(1,1,1)
  462.                             We(barrelbrick,char.Torso,0,-0.2,0,0,0,0)
  463.                         end
  464.                     end
  465.                     if key == "P" or key == "p" then
  466.                         AnimationStop()
  467.                         sax = true
  468.                         M8:Play()
  469.                         if saxtool == nil and sax == true then
  470.                             saxtool = P(1,2,2,'Black',0,false,false)
  471.                             a=fm(saxtool,44410178,1.5,1.5,1.5,44410320) a.VertexColor = Vector3.new(1,1,1)
  472.                             b=We(saxtool,char:FindFirstChild("Left Arm"),0,-1,0,0,0,0)
  473.                             b.C1 = CFrame.new(0.5, -0.9, -0.3) * CFrame.Angles(math.pi/1.5, -math.pi/2, -math.pi/8)
  474.                         end
  475.                     end
  476.                     if key == "G" or key == "g" then
  477.                         AnimationStop()
  478.                         spooky = true
  479.                         M9:Play()
  480.                     end
  481.                     if key == "H" or key == "h" then
  482.                         AnimationStop()
  483.                         stride = true
  484.                         M10:Play()
  485.                     end
  486.                     if key == "J" or key == "j" then
  487.                         AnimationStop()
  488.                         shuffle = true
  489.                         M11:Play()
  490.                     end
  491.                     if key == "K" or key == "k" then
  492.                         AnimationStop()
  493.                         rock = true
  494.                         M12:Play()
  495.                     end
  496.                     if key == "L" or key == "l" then
  497.                         AnimationStop()
  498.                         gagnam = true
  499.                         M13:Play()
  500.                     end
  501.                     if key == "Z" or key == "z" then
  502.                         AnimationStop()
  503.                         snoop = true
  504.                         M14:Play()
  505.                     end
  506.                     if key == "X" or key == "x" then
  507.                         AnimationStop()
  508.                         darude = true
  509.                         M15:Play()
  510.                         if sandstorm == nil and darude == true then
  511.                             sandstorm = P(1,1,1,'Black',0,false,false)
  512.                             sandstorm.Transparency = 1
  513.                             a=Instance.new("Smoke",sandstorm)
  514.                             a.Color = Color3.new(255/255,255/255,175/255)
  515.                             a.Size = 0.4
  516.                             a.RiseVelocity = 3
  517.                             a.Opacity = 0.75
  518.                             b=We(sandstorm,char:FindFirstChild("Torso"),0,0,0,0,0,0)
  519.                             b.C1 = CFrame.new(0, -2, 0)
  520.                         end
  521.                     end
  522.                     if key == "C" or key == "c" then
  523.                         AnimationStop()
  524.                         taco = true
  525.                         M16:Play()
  526.                     end
  527.                 end
  528.             end
  529.         end
  530. end
  531.  
  532. Generate(Player)
  533.  
  534. game:service'RunService'.Stepped:connect(function()
  535.     count = (count % 100) + countspeed
  536.     angle = math.pi * math.sin(math.pi*2/100*count)
  537.     countspeed = 1
  538.    
  539.     state = humanoid:GetState()
  540.     if state ~= Enum.HumanoidStateType.Freefall then
  541.         jump = false
  542.     else
  543.         jump = true
  544.         sit = false
  545.         AnimationStop()
  546.     end
  547.    
  548.     local mesh1anan = Instance.new("SpecialMesh")
  549.     mesh1anan.MeshType = Enum.MeshType.FileMesh
  550.     mesh1anan.Scale = Vector3.new(3,3,3)
  551.     mesh1anan.MeshId = "http://www.roblox.com/asset/?id=14846869"
  552.     mesh1anan.TextureId = "http://www.roblox.com/asset/?id=14846834"
  553.     if taco == true then
  554.         if char ~= nil then
  555.             local locationanan = char:GetModelCFrame()
  556.             local tacoa = Instance.new("Part")
  557.             tacoa.CanCollide = false
  558.             tacoa.RotVelocity = Vector3.new(math.random()*math.pi,math.random()*math.pi,math.random()*math.pi)
  559.             local meshanananan = mesh1anan:clone()
  560.             meshanananan.Parent = tacoa
  561.             meshanananan.Scale = Vector3.new(math.random()*20,math.random()*20,math.random()*20)
  562.             tacoa.CFrame = locationanan * CFrame.new(math.random()*500 - 250,math.random(100,200),math.random()*500 - 250)
  563.             tacoa.Parent = workspace
  564.             game:GetService("Debris"):AddItem(tacoa,4)
  565.         end
  566.     end
  567.    
  568.    
  569.    
  570.    
  571.     if canttouch == false then 
  572.         M1:Stop()
  573.     end
  574.     if party == false then 
  575.         M2:Stop()
  576.     end
  577.     if jerk == false then  
  578.         M3:Stop()
  579.     end
  580.     if happy == false then 
  581.         M4:Stop()
  582.     end
  583.     if spin == false then  
  584.         M5:Stop()
  585.     end
  586.     if thriller == false then  
  587.         M6:Stop()
  588.     end
  589.     if barrel == false then
  590.         M7:Stop()
  591.     end
  592.     if sax == false then   
  593.         M8:Stop()
  594.     end
  595.     if spooky == false then
  596.         M9:Stop()
  597.     end
  598.     if stride == false then
  599.         M10:Stop()
  600.     end
  601.     if shuffle == false then   
  602.         M11:Stop()
  603.     end
  604.     if rock == false then
  605.         M12:Stop()
  606.     end
  607.     if gagnam == false then
  608.         M13:Stop()
  609.     end
  610.     if snoop == false then
  611.         M14:Stop() 
  612.     end
  613.     if darude == false then
  614.         M15:Stop()
  615.     end
  616.     if taco == false then
  617.         M16:Stop()
  618.     end
  619.    
  620.     if run == true and sit == false then
  621.         humanoid.WalkSpeed = 25
  622.     elseif sit == true then
  623.         humanoid.WalkSpeed = 0
  624.     else
  625.         humanoid.WalkSpeed = 16
  626.     end
  627.    
  628.     if global_wait == 380 then global_wait = 0 end
  629.    
  630.     if (W == false or A == false or S == false or D == false) and jump == false and sit == false then
  631.             ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/75)
  632.             rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/75)
  633.             lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/75)
  634.             rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/75)
  635.             neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/75, math.pi, 0)
  636.             rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
  637.     end
  638.    
  639.    
  640.     if (W == false or A == false or S == false or D == false) and jump == false and sit == true then
  641.         local ray = Ray.new(torso.Position, Vector3.new(0, -3, 0))
  642.         local hitz,enz = workspace:FindPartOnRay(ray, char)
  643.         if hitz then
  644.             if rootpart:FindFirstChild("Weld") == nil then
  645.                 miniweld = Instance.new("Weld", rootpart)
  646.                 miniweld.C0 = hitz.CFrame:toObjectSpace(rootpart.CFrame)
  647.                 miniweld.Part0 = hitz
  648.                 miniweld.Part1 = rootpart
  649.                 humanoid.PlatformStand = true
  650.             end
  651.         end
  652.     else
  653.         if rootpart:FindFirstChild("Weld") ~= nil then
  654.             rootpart:FindFirstChild("Weld"):Destroy()
  655.             humanoid.PlatformStand = false
  656.         end
  657.     end
  658.    
  659.     if (W == false or A == false or S == false or D == false) and jump == false and sit == true then
  660.         ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - math.pi/15)
  661.         rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 + math.pi/15)
  662.         lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + math.pi/8, 0, math.pi/2 - math.pi/15)
  663.         rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + math.pi/8, 0, -math.pi/2 + math.pi/15)
  664.         neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + math.pi/15, math.pi, 0)
  665.         rj.C0 = CFrame.new(0, -2, 0) * CFrame.Angles(math.pi/2 + math.pi/15, math.pi, 0)
  666.     end
  667.    
  668.     if jump == true and sit == false then
  669.         countspeed = 2
  670.         ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi + angle/12)
  671.         rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi + angle/12)
  672.         lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/12)
  673.         rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/12)
  674.         neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/25, math.pi, 0)
  675.         rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2+ angle/50, math.pi, 0)
  676.     end
  677.    
  678.     if (W == true or A == true or S == true or D == true) and jump == false and sit == false then
  679.         if run == true then
  680.             countspeed = 4
  681.             ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/3)
  682.             rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/3)
  683.             lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/5)
  684.             rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/5)
  685.             neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/20, math.pi, 0)
  686.             rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 + angle/40, math.pi, 0)
  687.         else
  688.             countspeed = 2
  689.             ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/4)
  690.             rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 - angle/4)
  691.             lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/6)
  692.             rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/6)
  693.             neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/25, math.pi, 0)
  694.             rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2+ angle/50, math.pi, 0)
  695.         end
  696.     end
  697.  
  698.     if W == false and A == false and S == false and D == false and jump == false and sit == false then
  699.         if jerk == true and jump == false and sit == false then
  700.             countspeed = 2
  701.             ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/5, 0, angle/4)
  702.             rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/5, 0, -angle/4)
  703.             lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/10, 0, angle/5)-- * CFrame.Angles(angle*0.5, 0, -math.abs(angle*0.15))
  704.             rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/10, 0, angle/5)-- * CFrame.Angles(-angle*0.5, 0, math.abs(angle*0.15))
  705.             neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/5, math.pi, 0)
  706.             rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 + angle/5, math.pi, 0)
  707.         elseif party == true and jump == false and sit == false then
  708.             countspeed = 4
  709.             lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/15, 0, angle/15)
  710.             rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(angle/15, 0, angle/15)
  711.             ls.C1 = CFrame.new(0.25,0.5 + 1 * angle/10,0.5) * CFrame.Angles(math.pi  + angle/10, 0, 0 + angle/10)
  712.             rs.C1 = CFrame.new(-0.25,0.5 + 1 * angle/10,0.5) * CFrame.Angles(math.pi  + angle/10, 0, 0  + angle/10)
  713.             neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/10, math.pi, 0)
  714.             rj.C0 = CFrame.new(0, 0.5 + angle/5, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
  715.         elseif canttouch == true and jump == false and sit == false then
  716.             countspeed = 2
  717.             ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0 + angle/8, 0, math.pi/12 + angle/12)
  718.             rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0 + angle/8, 0, -math.pi/12 - angle/12)
  719.             lh.C1 = CFrame.new(0.35,0.7,0.5) * CFrame.Angles(0 + angle/10, 0, -math.pi/8)
  720.             rh.C1 = CFrame.new(-0.35,0.7,0.5) * CFrame.Angles(0 + angle/10, 0, math.pi/8)
  721.             neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi, 0)
  722.             rj.C0 = CFrame.new(angle/4, -0.3 + angle/20, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
  723.         elseif happy == true and jump == false and sit == false then
  724.             countspeed = 4
  725.             ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/4, math.pi/8 + angle/8, math.pi/4 + angle/8)
  726.             rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/4, -math.pi/8 + angle/8, -math.pi/4 + angle/8)
  727.             lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0, 0  + angle/10)
  728.             rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0, 0  + angle/10)
  729.             neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi + angle/15, 0 + angle/15)
  730.             rj.C0 = CFrame.new(0, 0 + angle/20, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
  731.         elseif spin == true and jump == false and sit == false then
  732.             global_wait = (global_wait % 360) + 4
  733.             countspeed = 4
  734.             ls.C1 = CFrame.new(0,1,0) * CFrame.Angles(math.pi/2, 0 + angle/10, 0 + angle/10)
  735.             rs.C1 = CFrame.new(0,1,0) * CFrame.Angles(math.pi/2, 0 - angle/10, 0 + angle/10)
  736.             lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0 + angle/10, 0  + angle/10)
  737.             rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/10, 0 + angle/10, 0  + angle/10)
  738.             neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
  739.             rj.C0 = CFrame.new(0 + angle/25, 0, 0 - angle/25) * CFrame.Angles(math.pi/2, math.pi, math.rad(global_wait*4))
  740.         elseif thriller == true and jump == false and sit == false then
  741.             countspeed = 2
  742.             ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi/2 + angle/15)
  743.             rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, -math.pi/2 + angle/15)
  744.             lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/60 - angle/45, 0, 0 + angle/15)
  745.             rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/60 + angle/45, 0, 0 + angle/15)
  746.             neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi + angle/10, 0)
  747.             rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 + angle/50 , math.pi + angle/50, 0 + angle/50)
  748.         elseif barrel == true and jump == false and sit == false then
  749.             ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi)
  750.             rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi)
  751.             lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0)
  752.             rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0)
  753.             neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
  754.             rj.C0 = CFrame.new(0 + angle, -1.8, 0) * CFrame.Angles(0, math.pi, 0 + angle)
  755.         elseif sax == true and jump == false and sit == false then
  756.             countspeed = 2
  757.             ls.C1 = CFrame.new(0,0.75,-0.25) * CFrame.Angles(-math.pi/5, 0, math.pi/2 - math.abs(angle/30))
  758.             rs.C1 = CFrame.new(0,0.75,-0.25) * CFrame.Angles(-math.pi/5, 0, -math.pi/2 + math.abs(angle/30))
  759.             lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - math.abs(angle/30))
  760.             rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + math.abs(angle/30))
  761.             neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
  762.             rj.C0 = CFrame.new(0, -math.abs(angle*0.05), math.abs(angle*0.025)) * CFrame.Angles(math.pi/2 + math.abs(angle/20), math.pi, 0)
  763.         elseif spooky == true and jump == false and sit == false then
  764.             countspeed = 3
  765.             ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi/2 - angle/1.5)
  766.             rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, -math.pi/2 + angle/1.5)
  767.             lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - angle/16)
  768.             rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 + angle/16)
  769.             neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2  + angle/12, math.pi, 0)
  770.             rj.C0 = CFrame.new(0, 0 + angle / 35, 0) * CFrame.Angles(math.pi/2 + angle/25, math.pi, 0)
  771.         elseif stride == true and jump == false and sit == false then
  772.             countspeed = 2.5
  773.             ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/16, angle/16,math.pi/3.5 + angle/8)
  774.             rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(angle/16, -angle/16,-math.pi/1.5 + -angle/8)
  775.             lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, angle/16, angle/16)
  776.             rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, angle/16, angle/16)
  777.             neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
  778.             rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2-angle/16, math.pi, 0)
  779.         elseif shuffle == true and jump == false and sit == false then
  780.             countspeed = 2
  781.             ls.C1 = CFrame.new(0,0.75,-0.35) * CFrame.Angles(math.pi/8, 0, math.pi/2 + angle/3.5)
  782.             rs.C1 = CFrame.new(0,0.75,-0.35) * CFrame.Angles(math.pi/8, 0, -math.pi/2 + angle/3.5)
  783.             lh.C1 = CFrame.new(0 + angle/50,1,0.5) * CFrame.Angles(0, 0 + angle/35, 0 + angle/15)
  784.             rh.C1 = CFrame.new(0 + angle/50,1,0.5) * CFrame.Angles(0, 0 + angle/35, 0 + angle/15)
  785.             neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/15, math.pi, 0)
  786.             rj.C0 = CFrame.new(0, 0, 0) * CFrame.Angles(math.pi/2 - angle/35, math.pi - angle/35, 0)
  787.         elseif rock == true and jump == false and sit == false then
  788.             countspeed = 4
  789.             ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, math.pi/2+angle/2)
  790.             rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, -math.pi/2+angle/2)
  791.             lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0+angle/32, 0, 0+angle/32)
  792.             rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0+angle/32, 0, 0-angle/32)
  793.             neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
  794.             rj.C0 = CFrame.new(0, 0 - angle/50, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
  795.         elseif gagnam == true and jump == false and sit == false then
  796.             countspeed = 4
  797.             ls.C1 = CFrame.new(0,0.75,-0.15) * CFrame.Angles(-math.pi/4, 0, (math.pi/2 + angle/14) - math.pi/20)
  798.             rs.C1 = CFrame.new(0,0.75,-0.15) * CFrame.Angles(-math.pi/4, 0, (-math.pi/2 - angle/14) + math.pi/20)
  799.             lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/16, 0, 0)
  800.             rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0 + angle/16, 0, 0)
  801.             neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 + angle/20, math.pi, 0)
  802.             rj.C0 = CFrame.new(0, 0 + angle/40, 0) * CFrame.Angles(math.pi/2, math.pi, 0)
  803.         elseif snoop == true and jump == false and sit == false then
  804.             countspeed = 2
  805.             ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/12, 0, math.pi/4 + angle/4)
  806.             rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(math.pi/12, 0, -math.pi/4 + angle/4)
  807.             lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/24, 0, 0 + angle/4)
  808.             rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(math.pi/24, 0, 0 + angle/4)
  809.             neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 - angle/8, math.pi, 0)
  810.             rj.C0 = CFrame.new(0, 0 + angle/48, 0) * CFrame.Angles(math.pi/2 + angle/24, math.pi, 0)
  811.         elseif darude == true and jump == false and sit == false then
  812.             countspeed = 3
  813.             ls.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 + angle/1.5)
  814.             rs.C1 = CFrame.new(0,0.5,-0.5) * CFrame.Angles(0, 0, 0 + angle/3)
  815.             lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - angle/3)
  816.             rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, 0 - angle/1.5)
  817.             neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2, math.pi, 0)
  818.             rj.C0 = CFrame.new(0, 0+ angle/45, 0) * CFrame.Angles(math.pi/2 - angle/6, math.pi, 0)
  819.         elseif taco == true and jump == false and sit == false then
  820.             countspeed = 4
  821.             global_wait = (global_wait % 360) + 4
  822.             ls.C1 = CFrame.new(0,1,-0.25) * CFrame.Angles(math.pi/6 + angle/12, 0, math.pi)
  823.             rs.C1 = CFrame.new(0,1,-0.25) * CFrame.Angles(math.pi/6 + angle/12, 0, math.pi)
  824.             lh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, math.pi/8 + angle/16)
  825.             rh.C1 = CFrame.new(0,1,0.5) * CFrame.Angles(0, 0, math.pi/8 + angle/16)
  826.             neck.C1 = CFrame.new(0,-0.5,0) * CFrame.Angles(math.pi/2 - math.pi/8 + angle/16, math.pi, 0)
  827.             rj.C0 = CFrame.new(0, 0.25 + angle/12, 0) * CFrame.Angles(math.pi/2, math.pi, math.rad(global_wait*4))
  828.         end
  829.     end
  830. end)
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