MedivhQM

Prince Alric Stats and Social Points

Jul 14th, 2020 (edited)
3,877
0
Never
Not a member of Pastebin yet? Sign Up, it unlocks many cool features!
text 31.63 KB | None | 0 0
  1. Prince Alric Stats and Social Points
  2.  
  3. Stats:
  4. Athletics: 3 (3)
  5. Charisma: 5
  6. Intelligence: 3
  7. Martial: 6
  8. Warfare: 5
  9. Leadership: 4
  10. Governance: 4
  11. Magic: 2
  12. Fel: 2
  13.  
  14. Fate points: 1
  15.  
  16. Stats go from 1-10. 2 is average and default stat level. Footmen of current times have Martial stat of 3. Uther the Lightbringer and Danald Trollbane would have Martial stat of 7, maybe 8 in case of Uther thanks to Light for example.
  17.  
  18. You are studying arcane magic, elvish and draconic language. Alric's mana is based on the seed given to him by Nalice. You are studying flute.
  19.  
  20. Special skills and traits:
  21. -Alteraci Footman Drill
  22. -Noble Etiquette
  23. -Dueling Proficiency, when fighting against single opponents, Alric is in his element. Fights that are pure duels are easier for him.
  24. -Renowned Duelist, your reputation as a duelist has spread far and wide.
  25. -Stonemason's Guild of Stormwind, any construction projects in Alterac are going to be of higher quality
  26. -Lady Killer and a Great Lover, Alric has a reputation of a Lady Killer. This opens different interactions with different characters, especially if bedding them.
  27. -Fel-touched, due to exposure to Fel Alric's eyes have turned Fel green and his nails have turned black. Alric's new familiarity with Fel helps him to detect and engage with it more easily. Your eyes make people around your nervous.
  28. -Musician, Alric is a known musician
  29. -Gnoll Bane, Alric is feared amongst the gnolls
  30.  
  31. Spells:
  32. -Weave fire
  33. -Scorch
  34. -Arcane writing
  35. -Ignite the Cinder Sword
  36. -Magic detection
  37. -Blink, when wearing the Raiment's of Dawn
  38.  
  39. Prince Alric was born in year -3 before Dark Portal. He is now 19 years old and has strong straight hair that is black. The hair is parted from middle, side fringes reach his shoulders while hair on his back reaches past shoulder blades. His eyes are Fel green with pupils and iris being of deeper shade, sclera having a faint green tint. They have a faint green glow in them. He hides his eyes with small dark glasses with thin steel frames. On his chest there is a set of draconic glyphs in a circular pattern. He usually wears brown breeches tucked into riding boots and a brown leather jacket on top of white undershirt. Alric carries a leather shoulder pack with him. He prefers to use a khaki chaperon to cover his head. Around his throat is the silk scarf given by Calia to him. During winters he wears a thick brown wool coat and a long robe over it.
  40.  
  41. His fine set of clothing is of following:
  42. Robe (Żupan) made from Alterac orange coloured smooth silk with embroidery done with red thread. A row of golden buttons on the left side. It has long loose sleeves, cuffs have golden buttons and it has a high collar. The embroidery is half geometric and half flowery and makes the orange colour pop out. It reaches below knees.
  43.  
  44. Outer robe (Kontusz) supposed to be worn over the first robe. It is made from thicker cloth, this time of crimson colour with the lining of yellow embroidery. The sleeves are half length and it can be closed with a set of golden buttons.
  45.  
  46. Sash (Pas kontuszowy) is made from sturdy black cloth that is supposed to protect the under robe from wear and tear of your sword belt. It also keeps the robe tightly on
  47.  
  48. His mage clothes is of following:
  49. Robe (Żupan) made from from dark purple silk with Deadwind Widows silk mixed in. Embroidery was made with black thread that changed patterns depending on from which direction you looked at it. There was either a great dragon breathing fire on one side and an Alteraci swooping falcon on the other. Rest of the robe was embroidered with draconic and various geometric shapes and they too changed patterns when moving the robe around. A row of Dark Iron buttons on the left side. It has long loose sleeves, cuffs have Dark Iron buttons and it has a high collar. It reaches below knees.
  50.  
  51. Outer robe (Kontusz) supposed to be worn over the first robe. It is made from same silk blend as before with two layers, but it was fully black from outside. The colour of the robe changed between black and dark purple like waves hitting the shore or clouds gathering in the sky. There was no embroidery this time, just this shifting cloth. From inside it was dark blue, which gave some contrast to the robe itself and there were numerous pockets small and big added to it. The sleeves are half length and it can be closed with a set of Dark Iron buttons.
  52.  
  53. Sash (Pas kontuszowy) is made from sturdy orange cloth that is supposed to protect the under robe from wear and tear of your sword belt. It also keeps the robe tightly on
  54.  
  55. Equipment:
  56. -Cinder Sword
  57. -Rondel dagger with ornate silvery handle, has magical properties
  58. -Aurvan'kal, The Morning Star. Elven masterwork armour and shield
  59. -Raiment's of Dawn
  60. -Black arming jacket and trousers
  61. -Old half-plate
  62. -Blessed Vial of Water, given to Malevus
  63. -Rouncey, Epona
  64. -Gnoll Necklace
  65. -Gnoll Grimoire, given to Eligius
  66. -Dragonclaw Ring
  67. -Alric's Grimoire
  68. -Robe of Obfuscation
  69. -Claim of Durnholde
  70. -Bloodstone
  71. -Fel Glass Turnip
  72.  
  73. Alrics half-plate is made from mismatched parts made to fit him. It protects him equally or better than the standard footman’s plate and mail, but requires replacement in the long run due to age and wear. His helmet is a bascinet with aventail and orle with black and orange stripes. The armour has been blued against rust.
  74.  
  75. Aurvan'kal, The Morning Star. Masterwork armour made by Melondras. The best there is, the best there was, the best there ever will be.
  76.  
  77. The helmet is tall and made in the high elven style. Barbute with taller pointier dome. The pair of decorative dragon wings would protect long ears of the elven. The helmet is trimmed with gold and a long orange tassel is attached on top of it. There is orange gem socketed on the forehead. Breastplate and the pauldrons are trimmed with gold and stylised with golden dragons. There are three orange gems socketed into the breastplate and Alteraci cloak rest on the shoulders. Long robe with the elbow length sleeves, supposed to be worn over the arm and leg armour and the arming jacket. Thousands of flexible small scales that glimmer in the light. The scales are attached to the cloth without a blade coming from below being able to get underneath the scales and through the cloth. Black arming jacket and trousers. The robe is white in colour and it is embroidered with golden thread. The hem is decorated by the golden dragon motifs. The robes collar is loose and high. The robe is made from multiple layers of cloth. Tall kite shield, silver in colour, trimmed and decorated with a large golden motif of a dragon. Sabatons, enclosed greaves, poleyns and cuisses protect the legs. Lames articulate more than human feet and legs can bend. Same applied to the arms. Gauntlets with all fingers articulated, vambraces, couters, rerebraces were all made to protect arms fully. The same golden trimming had been used here as well with very detailed and intriguing engraving patterns used on the silvery metal. Gorget protects the upper shoulders, chest and back with the neck being made from articulated lames that allow the user to look around. The cuirass is made from a single piece with a noticeable tapul. It along with the backplate will protect the torso and the short cap between the cuisses and the cuirass was covered by the faulds. Amongst the engravings and a pair of golden dragons breathing fire is a small hardly noticeable dent. The cuirass is bulletproof. The pauldrons are noticeably pointy, aggressively shaped and eye-catching. Besagews protect armpits. The four gems are citrines, they along with the engravings on the mithril-truesilver alloy make the armour magically enchanted. The enchantment makes the armour incredibly resistant to damage, very light to wear and gives the user a very light step.
  78.  
  79.  
  80. Raiment's of Dawn. Mage clothes made by the clothiers of Stormwind City. When wearing in full, it obfuscates your presence and allows you to cast Blink.
  81.  
  82. Cinder Sword is a longsword with colour of a burnt out piece of coal. When it moves through air or is swung, it starts to smolder and turn red and white like it is on fire. Radiates immense heat and is a potent magical weapon. Can be set on fire.
  83.  
  84. His rouncey Epona is a young horse of average size and brown colour. She is not perfect as a warhorse, but still suitable for fighting.
  85.  
  86. The rondel dagger with ornate silvery handle is a masterwork made about 200 years ago. It was appraised to be worth of 5 Wealth, deals more damage to beings that are magical in nature.
  87.  
  88. Blessed Vial of Water is a small vial that purifies the water in it. Drinking the water fortifies and strengthen the drinker and takes away exhaustion.
  89.  
  90. Gnoll Necklace is made from four green gems, four wooden beads and four grey coloured stones. A trained mage can use it to help to concentrate and channel the magic.
  91.  
  92. Gnoll Grimoire has writing and scripture in a language you don't understand and pictures that didn't make any sense to you. The study says that the book is a spellbook used by the gnolls and has the instructions how to perform the spells and alchemy. Given to Eligius
  93.  
  94. Dragonclaw Ring is a black ring with a shard of a dragonclaw set in it. The ring was given to you by Katrana Prestor as a sign of her favour. It tells her servants that you aren't their opponent and that they see you as one of them. Has a faint taint of shadow magic on it. Potentially enchanted. You wear it on your left middle finger.
  95.  
  96. Alric's Grimoire
  97. The basics of fire magic
  98. The basics of Arcane writing
  99.  
  100. Alric knows how to create and control fire. He can weave it around and bend it under his will.
  101. Alric can create a small fire that bursts and spreads around the target. He calls it Scorch
  102. Alric knows how to write with his own Mana on any surfaces including on air.
  103. Aleic knows how to sense magic around him.
  104. Alric knows how to set the Cinder Sword on fire.
  105. Alric knows how to Blink short distances when wearing the Raiment's
  106.  
  107. Robe of Obfuscation
  108. A black hooded robe that makes people to avert their eyes away and hides your presence. Wearing this makes spotting you an extremely difficult task. If your presence is known, the robe doesn't work.
  109.  
  110. Claim of Durnholde
  111. Old parchment describing the history of Alteraci rulership of Durnholde by House Perenolde. This parchment is a proof that Perenoldes ruling from Alterac City are the rightful owners of the region. The ruler of Durnholde Keep is lawful vassal of King in Alterac City.
  112.  
  113. Bloodstone
  114. A small red ruby that contains a lot of power that can be awakened by feeding it blood.
  115.  
  116. Fel Glass Turnip
  117. A hand sized turnip shaped piece of Fel glass picked up from the bottom of the Fel pool. Maybe worth studying.
  118.  
  119. Retinue and companions:
  120. Captain Normand Garside, a knight of Alterac
  121. Captain Austyn Cromwell, a lieutenant of Alterac
  122. Bill Rover, a ranger of Alterac, retired from active service
  123. Lieutenant Richard Beckston, the leader of Kul Tiran Swashbucklers
  124. Raleigh the True, a paladin of Silver Hand
  125. Lieutenant Gravis of Knott, a knight in your service
  126. Lieutenant Alan Radan, a former bandit and a knight in your service
  127. Alfred and Arthur Rover, rangers of Alterac
  128. Malevus, an Elf squire
  129. Eligius, a scribe and a warlock, currently spymaster in training
  130. Taretha Foxton, Your good friend and a secretary
  131. Sir Cyrus, a knight from Westfall. Red Dragonspawn in disguise
  132.  
  133. Beric of Strahnbrad, a trader from Strahnbrad
  134. Kris Legace, a trader and informant from Strahnbrad
  135. Father Hampton, a priest and a former paladin from Tarren Mill
  136. Nalice, arcanist and a servant to Lady Katrana, currently training Eligius and Alric. Red dragon Nalicatrasza in disguise
  137. Ragis, the Chief of Stonedon and a housecarl
  138. Erefor Pelija, Master Mason of Stonemason's Guild
  139.  
  140. You have a major favour from Lord Blackmoore
  141. You have a favour from Thrall
  142. You gave a favour to Lady Jandice
  143.  
  144. Social Points:
  145.  
  146. Normand Garside sees great potential in you. You are like a son to him. He was afraid that he would lose you. He is happy to retire and leave the world for the newer generations
  147. Maura Garside cares about you a lot. You are like a son to her. She would have been broken if she had lost you. Is expecting grandchildren.
  148. Cromwell is very proud to be able to serve you and sees his new armour as a great sign of honour. Durnholde campaign and responsibilities have brought honour to him.
  149. Bill Rover was ready to put an arrow into Eligius and Wanz, but him alerting his sons made him to change his mind. Eligius being a warlock makes him worried if there is connection between him and your poisoning.
  150. Beckston likes to serve you and sees his future to be in Alterac. Serving you brings honour to him.
  151. Raleigh sees you as a great warrior, as a good man. There is honour in serving you. He teaches Malevus what he knows. You don't have to worry about him.
  152. Gravis thinks that you are a fair man and that you will bring honour to him. Gravis is indifferent regarding your eyes. He takes his promotion with great honour
  153. Malevus felt like a woman, everything was exactly and more as she had imagined. She wants to take it slowly and experience love and everything involved without a hurry with you.
  154. Arthur and Alfred Rover are pleased to have come with you. The campaign was hard and they would appreciate some rest for a while.
  155. Eligius finds Beve's point of view reasonable, but won't agree to stand down. The mission must succeed. Pai and him have cleared the air between them even if teasing annoyes him. Thrall and you meeting have left him worried.
  156. Beric is ecstatic about the oil deal, he is shocked due to your eyes. He is incredibly ornery due to local Southshore politics.
  157. Radan is eternally grateful and would die for you. His promotion makes him the proudest man in the whole Alterac. He blames himself for his injuries.
  158. Kris Legace is annoyed that she had to be sent away into safety and because she couldn’t help you
  159. Ragis will attempt to serve you loyally, but he is going to put his people ahead of everything else
  160. Erefor Pelija will proudly serve you and build Dawnholme into a great city. Seeing his people arrive has made him happy
  161. Taretha Foxton has never been this happy, seeing Thrall was everything and more that she wanted. She finds the news about you and Calia breaking up surprising and she finds her thoughts confused. She is really happy for you and Malevus. Pregnancy has left her very tired
  162. Mayor Fowley is worried about the assassins, but sees that as a proof that Darrowmere League is needed. Oil deal will bring wealth to him. His tummy is ok.
  163. Jandice Barov cherishes the short fling she had with you. You made her feel alive and to realise that there is more to life than work and duty.
  164. Nalice's time away has given her chance to think. She is glad to have met you, you are after all a very intriguing student and a man. A small fire has ignited inside her.
  165. Sir Cyrus is intrigued about Eligius. The Prince has chosen a powerful underling.
  166. Pai feels bad for poking and probing Eligius, she had no idea of any of it. She won't admit that Eligius is at least a bit interesting, what a reveal it was. She does like her new clothes Eligius paid for. Eligius seems rather intelligent and smart in the end, still boring though.
  167.  
  168. Others:
  169. Uther the Lightbringer has heard the rumours and news. He hopes that you haven't done anything stupid. He is getting too old for this.
  170. Arthas has heard the rumours and news. While he detests you, there is a sliver of concern in him, mostly due to Jaina. He is ready to settle down.
  171. People of Tarren Mill see you as their saviour multiple times over.
  172. People of Southshore dislike you a lot. Some hold you responsible for the death of Magistrate Maleb. The tale of your ability to drink is spreading
  173. Hampton thinks that you are a good man worth helping, but the Fel inside you could pose a threat
  174. Blackmoore nearly went postal when he heard the rumours and news, his plans nearly ruined. He sees you as his trump card and as a plan to keep everything together in Durnholde. He gambles on you thinking that he is irreplaceable. He thinks his plan to put you and Taretha together has worked. He has no idea of Garithos and his plans. He is ecstatic over the successful campaign.
  175. Langston was thoroughly petrified about the idea of losing you. He is practically mesmerized by you. He is happy to have you as a friend of Durnholde. He is overjoyed that the campaign went well.
  176. Jaina feels slighted, but has grown to realise to let Alric carry whatever weight he must alone. She stays worried due to your eyes
  177. Monica is ecstatic due to her new position. Being the representative of Alterac in Tarren Mill is something she will take very seriously. She will serve you loyally and with honour
  178. Lord Antonidas has heard the rumours and news. The letter about the illusion landmine has found him. He finds it concerning.
  179. King Terenas acts for the good of the Alliance, you keep rocking the boat and gaining enemies in the Capital City, but also do the right things. News of Garithos getting ousted have reached him, he laughed.
  180. Magistrate Burnside feels like he is between a rock and a hard place. Southshore and Alterac
  181. King Varian is furious about you harboring Stonemasons. He is deeply melancholic over the death of his wife. He has left most of the governance to the House of Nobles
  182. Calia has heard the rumours and news. She prays for you every day and wishes that you will find success, health and happiness in your life.
  183. Thoras Trollbane sees you as a threat, but appreciates the fact you fought against the orcs and are a skilled fighter. The campaign against the gnolls pleases him.
  184. Genn Greymane thinks that you are a threat to stability. He has set his own plans in motion
  185. Daelin Proudmoore does not like how you have acted with Jaina, he sees you as a threat
  186. Edwin VanCleef is thankful for your help and wishes prosperity for us all
  187. Katrana Prestor grew concerned having heard the rumours and news. She wants you even more after being denied twice, she is glad that you asked her help with the oil rig funding
  188. Othmar Garithos is literally and figuratively butthurt. His plans and probably career all ruined because of you. He swears a vendetta.
  189. Garrick Blacksteel sees potential in Alterac, he sees you as a good trade partner and as someone to trust
  190. Kael'thas finds the rumours and news intriguing and worth investigating. He respects what you have accomplished and thinks that future cooperation could be plausible. He received your letter about the illusion landmines and will do something about it.
  191. Tirion Fordring finds you a very interesting person and in a light not as bad as some of his compatriots do. The rumours and news intrigue him and makes him weight things differently.
  192. The Barovs underestimated you. Alexi is interested in you professionally
  193. Ieastyn finds you an intriguing man
  194. Otto Wanz keeps his mouth shut and follows orders. The suicide mission will be the end of him, he knows it. He feels slightly more hopeful after getting into Strahnbrad and being able to work there. Pai does look good in her new dress.
  195. Beve Perenolde sees Eligius and Pai obstacles, but knows that they won't back down if they are even a tiny bit like Alric.
  196. Alicia Perenolde likes to play with her small wooden toy horse
  197. Krix Wiklish is extremely happy. Funding for his projects and then for the oil rig makes a one very happy goblin
  198. Raethan happily takes the coin and works for you. Dalaran's actions in Underbelly have made him think of his own position
  199. The Petty Nobles of Durnholde appreciate you for listening to them. They find you as their hero for saving the Keep from burning down. They nearly worship you over the campaign and the victory.
  200. Troubridge is calculative and sees benefits in staying friendly with Alterac.
  201. Sir Foecourt finds your presence in Durnholde as a benefit. Maybe Durnholde and Alterac could have closer cooperation? The campaign was a great honour to him.
  202. Migrants from Underbelly see you as their saviour
  203. Stonemasons are happy at all the prospect of work. They are stepping into something unknown yet they find themselves fully accepted
  204. Morgan, Surena and Erlan feel disappointed that they were caught. Though they think things can be patched through work and serving you
  205. Surena finds you to be a pleasant and very interesting person. She is sorry for lying to you and wants to rebuild the trust.
  206. Astu finds you being so knowledgeable about orcs surprising. Why would you risk being associated with the orcs as a Perenolde? He finds the Internment Camp a very depressing place and can't wait for Thrall and Grom to come save him.
  207. Maxwell is happy to see you again. He has been promoted and he is proud of his new position. The campaign went well for him.
  208. Reginald thinks that better you than Garithos leading this campaign. He will happily work under you. He thinks his career prospects are better now than before.
  209. Hath doubts the words of Eligius, has he done the right thing?
  210.  
  211. Thrall finds honour in you, but is confused how a man like you has been helping Tari. He is eternally grateful for being able to meet Tari. He received Astu's message.
  212. Hellscream found the gnolls too easy of an enemy.
  213.  
  214.  
  215. Neighbours:
  216. Tarren Mill sees you as trustworthy ally and economic partner and as a one of them.
  217. Southshore dislikes you and feels that you have caused them more trouble than provided help, especially after the death of Magistrate Maleb. Your ability to drink has been noted.
  218. Durnholde is full of rumours about you. They have seen you jump into the flames to save them from the fire. They practically see you as their saviour. They worship you.
  219. Dalaran appreciated you due to saving those peasants, but they still carry the grudge against your father. The migration of the people of Underbelly has left them confused.
  220. Hillsbrad sees you as potential trading partner, but also as someone who could cause trouble.
  221. Stormwind finds you as a traitor for housing the Stonemason refugees. They demand political action.
  222. Stonedon sees you as the wind of change. They enjoy the new trade.
  223. Capital City is speaking about you in hushed though angry tones. A living Perenolde in their city? Harbouring Stonemasons?
  224. Strahnbrad is firmly under Syndicate control, but the civilians are ready to support the one that brings place and stability.
  225.  
  226. Darrowmere League:
  227. Tarren Mill is sees cooperation and security as a good thing
  228. Southshore is ambivalent
  229. Hillsbrad Fields watches you closely
  230. Durnholde keeps the options close to them
  231. Regional Defenders see the League as an intrusion to their territory
  232. Lordaeron watches the situation closely
  233. Barovs wonder how to gain from this.
  234.  
  235. Dawnholme:
  236. Population of nearly 3300 of which 1700 are Stonemasons and 500 are from Underbelly
  237.  
  238. Strahnbrad Hills and Stonedon:
  239. Population of nearly 300, of which half are in Stonedon
  240.  
  241. Durnholde:
  242. Population of nearly 1000 spread across the whole land.
  243.  
  244. Leads and threats:
  245.  
  246. The ogres of Crushridge were using the kobolds to mine the silver and moving it to Alterac. Kobolds are being used as a footsoldiers by the ogres
  247. Gnolls were kidnapping humans and moving them east. The gnoll camp had kidnapped humans in it
  248. Bandit called Redhill captured the workers and was supposed to move them east across the river to east. Redhill worked for the Syndicate
  249. The now dead Baron Haart sold weapons to a person with F.C signature to which Beric had sold weapons in the past too
  250. Gallow's Corner is controlled by ogres now. Bandits and Syndicate had relatively well fortified the location with a bolt thrower installed.
  251. Strahnbrad Hills have sightings of trolls with local farmers being taken by Orcs. The land is dangerous and difficult to subjugate, yet you have accomplished that. Bandits and others have been eradicated.
  252. Blackrock Clan Orcs are behind the recent kidnappings. Blackrock Clan Orcs struck Dalaran and your lands from the Alterac Mountains.
  253. Thrall has escaped from Durnholde Keep with the help of Taretha Foxton. Lord Blackmoore suspects that someone from Durnholde helped Thrall to escape. Thrall has found Grom Hellscream and the Warsong Clan. He has found his Clan of Frostwolves. Thrall plans to rescue the imprisoned orcs in the Internment Camps.
  254. There were gnolls east of Darrowmere River in the ancient woods. They had attacked Syndicate troops. They had crossed the Darrowmere River, but were dealt with quickly. Gnolls have human equipment, there must be a connection between the gnolls and Syndicate in supplying weapons for kidnapped humans.
  255. Syndicate Warlock was with thr gnolls. Gnoll chief was tainted by Fel and had two warlock servants. A pool of Fel was found and burned.
  256. Deathknight Umo Shadowheart had woken up and foretold a reign of chaos before you dealt with him.
  257. Warsong Orcs fought the gnolls and looted their arms and armour.
  258.  
  259. Aliden Perenolde is alive and is leading crime organisation called Syndicate
  260. Beve Perenolde is alive and she threatened to kill her former magic teacher if he was to speak to anyone.
  261. Alicia Perenolde is your little sister, born in the year 7 ADP. Aiden Perenolde's legitimate child held as a royal hostage by Lord Creedy.
  262. Aliden Perenolde threatened to replace the Alteraci leadership in Capital City if they were to break the neutrality.
  263. Syndicate was behind the bandit problems of Tarren Mill. It was their plan to kidnap the people and to move them east across the river. Lord Creedy was the mastermind behind this.
  264. Lord Creedy and Lord Falconcrest are two named leaders within the Syndicate. Lord Falconcrest was described as the right hand man for Aliden Perenolde. The two men are feuding.
  265. The Syndicate is split into several factions and is going through an upheaval. One faction wants you dead.
  266. The Syndicate has moved more men to Strahnbrad to counter Crushridge ogres.
  267. Lord Creedy is based north of Strahnbrad and hides in a number of old keeps and castles in the mountains by the King's Road. He can also be in Strahnbrad or hiding in one of the many villages by the King's Road to Andorhal. The hideout where Alicia is held is hidden elsewhere and only few know its actual location.
  268. Ieastyn and Marcus work for the Syndicate, the orange bandana is the sign of that. Ieastyn has the ear of your brother.
  269. Darbel Montrose recruits warlocks and is their leader in the Syndicate
  270. A Lady Behind A Cloth is Beve Perenolde and she recruits the informants like Kris Legace and Nogelman
  271. Beve Perenolde warned you through Kris Legace about another Syndicate assassin.
  272. Syndicate sees you as a major threat
  273. Syndicate assassin tried to kill you, but failed. The assassin was later eliminated in your prison.
  274. Syndicate agent named Eston attempted to get the village of Stonedon to join the Syndicate. He was working towards sending them later to east. You have his booklet. He worked for Lord Creedy.
  275. A new group of bandits had moved into Strahnbrad Hills. They had a small camp near the Darrowmere River. They had been strong arming other bandit groups to join them. They were planning on controlling the region and sending kidnapped people to east over the river. You destroyed them and took survivors as prisoners. They were lead by the Syndicates. You control their camp now. Their leader worked for Lord Creedy.
  276. Pai and Sahvan worked for Creedy. They now work for you.
  277. Magistrate Henry Maleb was assassinated with a poison during a dinner. Perpetrator is Lord Falconcrest. He tried to kill the warlock, but failed. He carried several magical tools with him.
  278. Syndicate is behind the drug trade in Hillsbrad. A drug named Dream Dust is being handled by them. You dismantled the drug ring.
  279. Assassins tried to kill you in Tarren Mill, but you killed them first. The assassins were thugs organised in decentralised manner
  280. Syndicate seems to have supplied gnolls with arms and armour.
  281. Syndicate is fortifying Strahnbrad and bringing reinforcements there.
  282.  
  283. Edict of King Terenas forbids all incursions into Alterac by all forces other than forces of Alliance of Lordaeron. Invading Alterac could act as a casus belli for Silver Hand to come crush you.
  284. Diplomatic surveillance mission was launched and official review of Prince Alric Perenolde, his forces and his holdings was made. The review was a positive one. You are a source of stability and security in Hillsbrad and Alterac
  285. King Thoras is going to bring up the Alterac Issue in the Alliance Meeting
  286.  
  287. Regional Defenders HQ is in Southshore.
  288. Regional Defenders have reinforced Southshore with 200 Footmen, 100 Archers, several scores of Engineers with Warmachines and a small number of Knights
  289. Garithos and his plans were stopped by you. He was planning on removing Blackmoore from Durnholde Keep and from the position of Lord Commander of the Internment Camps
  290.  
  291. Katrana Prestor might ask you to do something for her with the reward being a small portion of her wealth and a powerful political ally in Stormwind.
  292. Nalice is actually a red dragon Nalicatrasza. She cooperates with Katrana in an effort to find dangerous artefacts. She is in Alterac to search them here as well
  293. Edwin VanCleef has a similar Dragonclaw Ring as you do. He wishes a closer cooperation with you. He is glad that his people have found an ally in Alterac.
  294.  
  295. Underneath Dalaran in the sewers is a settlement called Underbelly. Underbelly is a home to rejects and poors, including mages and criminals. It is also used to smuggle contraband goods into the city. You are recruiting skilled craftsmen and trustworthy mages out of Underbelly.
  296.  
  297. Rumours say that Alric's mistress has moved to Dawnholme and is called Taretha Foxton. Rumours say that she is pregnant with Alric's child. Rumours vastly exaggerate your skills in bed or do they? These rumours have spread and most people know about them. Rumours around Alric's poisoning are wild, but people are content at knowing that you are alive. Rumours about your green eyes have spread. Rumours talk about Alric and Malevus being a thing. Rumours believe that you have multiple concubines across Hillsbrad.
  298.  
  299. Vassals and direct allies:
  300. Stonedon, Chief Ragis with 20 Green Footmen, your vassal
  301. Durnholde, Lady Edith Imswit/Petty Nobles with 10 Green Footmen, 5 Green Knights, your vassal
  302. Tarren Mill, Mayor Fowley with 20 Green Footmen, 20 Green Archers, 20 City Guards, your ally
  303. Tarren Mill, Jandice Barow with 10 Regular Footmen, 10 Regular Archers, your ally
  304.  
  305. Spy network and cloak & dagger business:
  306. Lady Nalice, spymaster trainer
  307. Eligius, spymaster in training
  308. Captain Raethan, informant and agent to Alric in Underbelly
  309. Kris Legace, informant in Stromgarde
  310.  
  311. Recruiting spies and informants from amongst your soldiers and loyal citizens
  312. Five recruits have been found
  313.  
  314. Informant in Tarren Mill
  315. Informant in Southshore
  316. Sahvan the Assassin
  317. Pai the Assassin
  318.  
  319. Mages, magic and witches:
  320. Eligius has formed Coven of Dawn with the witches Elise, Josephine, Maria and Lisa. He acts as their teacher.
  321. Jon Boyd has been recruited
  322. Luke Williams has been recruited
  323. Madam Martin has been recruited
  324. Two trainees.
  325.  
  326. Potential spies and informants:
  327. Kris Legace to Syndicate and Beve Perenolde
  328. Raleigh the True to Silver Hand and Lord Uther the Lightbringer
  329. Malevus to Voren'thal the Seer
  330. Erefor Pelija to Edwin VanCleef
  331. Lady Nalice to Lady Katrana Prestor
  332. Annabel to Lady Nalice
  333. ??? to Dalaran
  334. ??? to Syndicate
  335.  
  336. Romance, lovers and pregnancies:
  337. Malevus and you are in love with her and vice versa. The first time was magical, the deep connection you have with her is even deeper now.
  338. Calia Menethil, Calia feels okay at breaking with you. She still wishes that maybe things could have gone differently. There might be a chance.
  339. Jandice Barov, Alric and Jandice were lovers. She still loves you for what you did to her and cherishes her memories.
  340. Katrana Prestor, Katrana wants Alric and attempted to seduce him, she misses you so much. One day she will get you
  341. Taretha Foxton, Alric and Taretha have suppressed their feelings to each other. She is pregnant with Blackmoore’s child.
  342. Nalice is interested in you, she has changed her mind when it comes to making the first move.
  343. Pai doesn't admit that Eligius is at least a bit interesting.
Add Comment
Please, Sign In to add comment