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Prince Alric Stats and Social Points

Jul 14th, 2020 (edited)
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  1. Prince Alric Stats and Social Points
  2.  
  3. Stats:
  4. Athletics: 2 (3)
  5. Charisma: 5
  6. Intelligence: 3
  7. Martial: 5
  8. Warfare: 5
  9. Leadership: 4
  10. Governance: 4
  11. Magic: 2
  12. Fel: 1
  13.  
  14. Fate points: 1
  15.  
  16. Stats go from 1-10. 2 is average and default stat level. Footmen of current times have Martial stat of 3. Uther the Lightbringer and Danald Trollbane would have Martial stat of 7, maybe 8 in case of Uther thanks to Light for example.
  17.  
  18. You are studying arcane magic and draconic language. Alric has accepted Nalice's mana to act as a seed for his own. A small seed has been formed.
  19.  
  20. Special skills and traits:
  21. -Alteraci Footman Drill
  22. -Noble Etiquette
  23. -Dueling Proficiency, when fighting against single opponents, Alric is in his element. Fights that are pure duels are easier for him.
  24. -Stonemason's Guild of Stormwind, any construction projects in Alterac are going to be of higher quality
  25. -Lady Killer, Alric has a reputation of a Lady Killer. This opens different interactions with different characters.
  26. -Fel-touched, due to exposure to Fel Alric's eyes have turned Fel green and his nails have turned black. Alric's new familiarity with Fel helps him to detect and engage with it more easily. Your eyes make people around your nervous.
  27.  
  28. Spells:
  29. -Weave fire
  30. -Arcane writing
  31.  
  32. Prince Alric was born in year -3 before Dark Portal. He is now 19 years old and has strong straight hair that is black. The hair is parted from middle, side fringes reach his shoulders while hair on his back reaches shoulder blades. His eyes are Fel green with pupils and iris being of deeper shade, sclera having a faint green tint. He hides his eyes with small dark glasses with thin steel frames. On his chest there is a set of draconic glyphs in a circular pattern. He usually wears brown breeches tucked into riding boots and a brown leather jacket on top of white undershirt. Alric carries a leather shoulder pack with him. He prefers to use a khaki chaperon to cover his head. Around his throat is the silk scarf given by Calia to him. During winters he wears a thick brown wool coat and a long robe over it.
  33.  
  34. His fine set of clothing is of following:
  35. Robe (Żupan) made from Alterac orange coloured smooth silk with embroidery done with red thread. A row of golden buttons on the left side. It has long loose sleeves, cuffs have golden buttons and it has a high collar. The embroidery is half geometric and half flowery and makes the orange colour pop out. It reaches below knees.
  36.  
  37. Outer robe (Kontusz) supposed to be worn over the first robe. It is made from thicker cloth, this time of crimson colour with the lining of yellow embroidery. The sleeves are half length and it can be closed with a set of golden buttons.
  38.  
  39. Sash (Pas kontuszowy) is made from sturdy black cloth that is supposed to protect the under robe from wear and tear of your sword belt. It also keeps the robe tightly on
  40.  
  41. His mage clothes is of following:
  42. Robe (Żupan) made from from dark purple silk with Deadwind Widows silk mixed in. Embroidery was made with black thread that changed patterns depending on from which direction you looked at it. There was either a great dragon breathing fire on one side and an Alteraci swooping falcon on the other. Rest of the robe was embroidered with draconic and various geometric shapes and they too changed patterns when moving the robe around. A row of Dark Iron buttons on the left side. It has long loose sleeves, cuffs have Dark Iron buttons and it has a high collar. It reaches below knees.
  43.  
  44. Outer robe (Kontusz) supposed to be worn over the first robe. It is made from same silk blend as before with two layers, but it was fully black from outside. The colour of the robe changed between black and dark purple like waves hitting the shore or clouds gathering in the sky. There was no embroidery this time, just this shifting cloth. From inside it was dark blue, which gave some contrast to the robe itself and there were numerous pockets small and big added to it. The sleeves are half length and it can be closed with a set of Dark Iron buttons.
  45.  
  46. Sash (Pas kontuszowy) is made from sturdy orange cloth that is supposed to protect the under robe from wear and tear of your sword belt. It also keeps the robe tightly on
  47.  
  48. Equipment:
  49. -Cinder Sword and shield
  50. -Rondel dagger with ornate silvery handle, has magical properties
  51. -Aurvan'kal, The Morning Star. Elven masterwork armour.
  52. -Raiment's of Dawn
  53. -Black arming jacket and trousers
  54. -Old half-plate
  55. -Blessed Vial of Water, given to Malevus
  56. -Rouncey, Epona
  57. -Gnoll Necklace
  58. -Gnoll Grimoire, given to Eligius
  59. -Dragonclaw Ring
  60. -Alric's Grimoire
  61. -Robe of Obfuscation
  62. -Claim of Durnholde
  63.  
  64. Alrics half-plate is made from mismatched parts made to fit him. It protects him equally or better than the standard footman’s plate and mail, but requires replacement in the long run due to age and wear. His helmet is a bascinet with aventail and orle with black and orange stripes. The armour has been blued against rust.
  65.  
  66. Aurvan'kal, The Morning Star. Masterwork armour made by Melondras. The best there is, the best there was, the best there ever will be.
  67.  
  68. Raiment's of Dawn. Mage clothes made by the clothiers of Stormwind City. When wearing in full, it obfuscates your presence and allows you to cast Blink.
  69.  
  70. Cinder Sword is a longsword with colour of a burnt out piece of coal. When it moves through air or is swung, it starts to smolder and turn red and white like it is on fire. Radiates immense heat and is a potent magical weapon.
  71.  
  72. His rouncey Epona is a young horse of average size and brown colour. She is not perfect as a warhorse, but still suitable for fighting.
  73.  
  74. The rondel dagger with ornate silvery handle is a masterwork made about 200 years ago. It was appraised to be worth of 5 Wealth, deals more damage to beings that are magical in nature.
  75.  
  76. Blessed Vial of Water is a small vial that purifies the water in it. Drinking the water fortifies and strengthen the drinker and takes away exhaustion.
  77.  
  78. Gnoll Necklace is made from four green gems, four wooden beads and four grey coloured stones. A trained mage can use it to help to concentrate and channel the magic.
  79.  
  80. Gnoll Grimoire has writing and scripture in a language you don't understand and pictures that didn't make any sense to you. The study says that the book is a spellbook used by the gnolls and has the instructions how to perform the spells and alchemy. Given to Eligius
  81.  
  82. Dragonclaw Ring is a black ring with a shard of a dragonclaw set in it. The ring was given to you by Katrana Prestor as a sign of her favour. It tells her servants that you aren't their opponent and that they see you as one of them. Has a faint taint of shadow magic on it. Potentially enchanted. You wear it on your left middle finger.
  83.  
  84. Alric's Grimoire
  85. The basics of fire magic
  86. The basics of Arcane writing
  87.  
  88. Alric knows how to create and control fire. He can weave it around and bend it under his will.
  89. Alric knows how to write with his own Mana on any surfaces including on air.
  90.  
  91. Robe of Obfuscation
  92. A black hooded robe that makes people to avert their eyes away and hides your presence. Wearing this makes spotting you an extremely difficult task. If your presence is known, the robe doesn't work.
  93.  
  94. Claim of Durnholde
  95. Old parchment describing the history of Alteraci rulership of Durnholde by House Perenolde. This parchment is a proof that Perenoldes ruling from Alterac City are the rightful owners of the region. The ruler of Durnholde Keep is lawful vassal of King in Alterac City.
  96.  
  97. Retinue and companions:
  98. Captain Normand Garside, a knight of Alterac
  99. Lieutenant Austyn Cromwell, a lieutenant of Alterac
  100. Bill Rover, a ranger of Alterac, retired from active service
  101. Lieutenant Richard Beckston, the leader of Kul Tiran Swashbucklers
  102. Raleigh the True, a paladin of Silver Hand
  103. Sir Gravis of Knott, a knight in your service
  104. Sir Alan Radan, a former bandit and a knight in your service
  105. Alfred and Arthur Rover, rangers of Alterac
  106. Malevus, an Elf squire
  107. Eligius, a scribe and a warlock, currently spymaster in training
  108. Taretha Foxton, Your good friend and a secretary
  109.  
  110. Beric of Strahnbrad, a trader from Strahnbrad
  111. Kris Legace, a trader and informant from Strahnbrad
  112. Father Hampton, a priest and a former paladin from Tarren Mill
  113. Nalice, arcanist and a servant to Lady Katrana, currently training Eligius and Alric. Red dragon Nalicatrasza in disguise
  114. Ragis, the Chief of Stonedon and a housecarl
  115. Erefor Pelija, Master Mason of Stonemason's Guild
  116.  
  117. You have a favour from Lord Blackmoore
  118. You gave a favour to Lady Jandice
  119.  
  120. Social Points:
  121.  
  122. Normand Garside sees great potential in you. You are like a son to him. He was afraid that he would lose you.
  123. Maura Garside cares about you a lot. You are like a son to her. She would have been broken if she had lost you.
  124. Lieutenant Cromwell is very proud to be able to serve you and sees his new armour as a great sign of honour. He is worried due to your eyes
  125. Bill Rover sees you as last attempt to reclaim the old glory of Alterac, the news surround you worry him
  126. Beckston likes to serve you and sees his future to be in Alterac. He was shocked to see your eyes.
  127. Raleigh sees you as a great warrior, as a good man. There is honour in serving you. He teaches Malevus what he knows.
  128. Gravis thinks that you are a fair man and that you will bring honour to him. Gravis is indifferent regarding your eyes
  129. Malevus has feelings for you. She is confused, but thinks that she can put everything together.
  130. Arthur and Alfred Rover are pleased to have come with you. They don't know what to think about your eyes.
  131. Eligius is immensely grateful for you and will put full effort in becoming your spymaster. He sees the Fel inside you as a threat, but also as a gift
  132. Beric is ecstatic about the oil deal, he is shocked due to your eyes
  133. Radan is eternally grateful and would die for you. Green eyes are a sign of taint
  134. Kris Legace is annoyed that she had to be sent away into safety and because she couldn’t help you
  135. Ragis will attempt to serve you loyally, but he is going to put his people ahead of everything else
  136. Erefor Pelija will proudly serve you and build Dawnholme into a great city. Seeing his people arrive has made him happy
  137. Taretha Foxton wants to help you as much as possible. She finds the news about you and Calia breaking up surprising and she finds her thoughts confused. Pregnancy has left her tired
  138. Mayor Fowley is worried about the assassins, but sees that as a proof that Darrowmere League is needed. Oil deal will bring wealth to him.
  139. Jandice Barov loves you and has let the passion flow. She finds your playful words igniting something within her. She would love to share a bed each night with you.
  140. Nalice's time away has given her chance to think. She is glad to have met you, you are after all a very intriguing student and a man
  141.  
  142. Others:
  143. Uther the Lightbringer has heard the rumours and news. He hopes that you haven't done anything stupid. He is getting too old for this.
  144. Arthas has heard the rumours and news. While he detests you, there is a sliver of concern in him.
  145. People of Tarren Mill see you as their saviour multiple times over.
  146. People of Southshore dislike you a lot. Some hold you responsible for the death of Magistrate Maleb. The tale of your ability to drink is spreading
  147. Hampton thinks that you are a good man worth helping, but the Fel inside you could pose a threat
  148. Blackmoore nearly went postal when he heard the rumours and news, his plans nearly ruined. He sees you as his trump card and as a plan to keep everything together in Durnholde. He gambles on you thinking that he is irreplaceable. He thinks his plan to put you and Taretha together has worked
  149. Langston has heard the rumours and news. He was thoroughly petrified about the idea of losing you. He is practically mesmerized by you. He is happy to have you as a friend of Durnholde.
  150. Jaina feels slighted, but has grown to realise to let Alric carry whatever weight he must alone.
  151. Monica is ecstatic due to her new position. Being the representative of Alterac in Tarren Mill is something she will take very seriously. She will serve you loyally and with honour
  152. Lord Antonidas acts carefully with you and he has heard the rumours and news
  153. King Terenas acts for the good of the Alliance, but feels pressured about you. He has heard the rumours and news.
  154. Magistrate Burnside feels like he is between a rock and a hard place. Southshore and Alterac
  155. King Varian is furious about you harboring Stonemason's
  156. Calia has heard the rumours and news. She prays for you every day and wishes that you will find success, health and happiness in your life.
  157. Thoras Trollbane sees you as a threat, but appreciates the fact you fought against the orcs and are a skilled fighter
  158. Genn Greymane thinks that you are a threat to stability
  159. Daelin Proudmoore does not like how you have acted with Jaina, he sees you as a threat
  160. Edwin VanCleef is thankful for your help and wishes prosperity for us all
  161. Katrana Prestor grew concerned having heard the rumours and news. She wants you even more after being denied twice, she is glad that you asked her help with the oil rig funding
  162. Othmar Garithos knows he fucked up hard, he sees you as a good fighter, but you are still a filthy Alteraci to him
  163. Garrick Blacksteel sees potential in Alterac, he sees you as a good trade partner and as someone to trust
  164. Kael'thas finds the rumours and news intriguing and worth investigating. He respects what you have accomplished and thinks that future cooperation could be plausible
  165. Tirion Fordring finds you a very interesting person and in a light not as bad as some of his compatriots do. The rumours intrigue him and makes him weight things differently.
  166. The Barovs underestimated you. Alexi is interested in you professionally
  167. Ieastyn finds you an intriguing man
  168. Otto Wanz spoke to stay alive. He is looking for a purpose.
  169. Beve Perenolde wishes you good luck
  170. Krix Wiklish is extremely happy. Funding for his projects and then for the oil rig makes a one very happy goblin
  171. Raethan happily takes the coin and works for you
  172. The Petty Nobles of Durnholde appreciate you for listening to them. They find you as their hero for saving the Keep from burning down.
  173. Troubridge is calculative and sees benefits in staying friendly with Alterac
  174. Sir Foecourt finds your presence in Durnholde as a benefit. Maybe Durnholde and Alterac could have closer cooperation?
  175. Migrants from Underbelly see you as their saviour
  176. Stonemasons are reserved, but happy. They are stepping into something unknown yet they find themselves fully accepted
  177. Morgan, Surena and Erlan feel disappointed that they were caught. Though they think things can be patched through work and serving you
  178. Surena finds you to be a pleasant and very interesting person. She is sorry for lying to you and wants to rebuild the trust.
  179.  
  180. Thrall is surprised to see you and is wary of you. It is difficult for him to trust humans
  181. Maxwell sees your skills as a leader,but loss of several of his men has shaken him up
  182.  
  183. Neighbours:
  184. Tarren Mill sees you as trustworthy ally and economic partner and as a one of them.
  185. Southshore dislikes you and feels that you have caused them more trouble than provided help, especially after the death of Magistrate Maleb. Your ability to drink has been noted.
  186. Durnholde is full of rumours about you. They have seen you jump into the flames to save them from the fire. They practically see you as their saviour.
  187. Dalaran appreciated you due to saving those peasants, but they still carry the grudge against your father. The migration of the people of Underbelly has left them confused.
  188. Hillsbrad sees you as potential trading partner, but also as someone who could cause trouble.
  189. Stormwind is full of rumours of Alteraci prince who came and won the grand melee.
  190. Stonedon sees you as the wind of change.
  191. Capital City is speaking about you in hushed tones. A living Perenolde in their city? Someone to influence them even when he isn't there?
  192.  
  193. Darrowmere League:
  194. Tarren Mill is sees cooperation and security as a good thing
  195. Southshore is ambivalent
  196. Hillsbrad Fields watches you closely
  197. Durnholde keeps the options close to them
  198. Regional Defenders see the League as an intrusion to their territory
  199. Lordaeron watches the situation closely
  200.  
  201. Dawnholme:
  202. Population of nearly 1800 of which 500 are Stonemasons and 300 are from Underbelly
  203.  
  204. Leads and threats:
  205.  
  206. The ogres of Crushridge were using the kobolds to mine the silver and moving it to Alterac
  207. Gnolls were kidnapping humans and apparently moving them east. The gnoll camp had kidnapped humans in it
  208. Bandit called Redhill captured the workers and was supposed to move them east across the river to east. Redhill worked for the Syndicate
  209. The now dead Baron Haart sold weapons to a person with F.C signature to which Beric had sold weapons in the past too
  210. Uther the Lightbringer holds his hand, but is not sure would crushing you with the full might of Silver Hand behind him be the right thing to do.
  211. Gallow's Corner is controlled by bandits and brigands now. They have relatively well fortified the location with a bolt thrower installed.
  212. Strahnbrad Hills have sightings of trolls with local farmers being taken by Orcs. The land is dangerous and difficult to subjugate, yet you have accomplished that. Bandits and others have been eradicated.
  213. Blackrock Clan Orcs are behind the recent kidnappings. Blackrock Clan Orcs struck Dalaran and your lands from the Alterac Mountains.
  214. Thrall has escaped from Durnholde Keep with the help of Taretha Foxton. Lord Blackmoore suspects that someone from Durnholde helped Thrall to escape. Thrall is looking for Grom Hellscream and the Warsong Clan
  215. There are gnolls east of Darrowmere River in the ancient woods. They had attacked Syndicate troops. They had crossed the Darrowmere River, but were dealt with quickly.
  216.  
  217. Aliden Perenolde is alive and is leading crime organisation called Syndicate
  218. Beve Perenolde is alive and she threatened to kill her former magic teacher if he was to speak to anyone.
  219. Aliden Perenolde threatened to replace the Alteraci leadership in Capital City if they were to break the neutrality.
  220. Syndicate was behind the bandit problems of Tarren Mill. It was their plan to kidnap the people and to move them east across the river. Lord Creedy was the mastermind behind this.
  221. Lord Creedy and Lord Falconcrest are two named leaders within the Syndicate. Lord Falconcrest was described as the right hand man for Aliden Perenolde. The two men are feuding.
  222. The Syndicate is split into several factions and is going through an upheaval. One faction wants you dead.
  223. The Syndicate has moved more men to Strahnbrad to counter Crushridge ogres.
  224. Ieastyn and Marcus work for the Syndicate, the orange bandana is the sign of that. Ieastyn has the ear of your brother.
  225. Darbel Montrose recruits warlocks and is their leader in the Syndicate
  226. A Lady Behind A Cloth is Beve Perenolde and she recruits the informants like Kris Legace and Nogelman
  227. Beve Perenolde warned you through Kris Legace about another Syndicate assassin.
  228. Syndicate sees you as a major threat
  229. Syndicate assassin tried to kill you, but failed. The assassin was later eliminated in your prison.
  230. Syndicate agent named Eston attempted to get the village of Stonedon to join the Syndicate. He was working towards sending them later to east. You have his booklet. He worked for Lord Creedy.
  231. A new group of bandits had moved into Strahnbrad Hills. They had a small camp near the Darrowmere River. They had been strong arming other bandit groups to join them. They were planning on controlling the region and sending kidnapped people to east over the river. You destroyed them and took survivors as prisoners. They were lead by the Syndicates. You control their camp now. Their leader worked for Lord Creedy.
  232. Assassin named Sahvan tried to kill you. You took him and her boss Pai as your prisoners. They are now in your custody. They worked for Lord Creedy
  233. Magistrate Henry Maleb was assassinated with a poison during a dinner. Perpetrator is a Syndicate assassin working for Falconcrest. The assassin threatened to continue killings if you were to look out for him in Durnholde Keep.
  234. Syndicate is behind the drug trade in Hillsbrad. A drug named Dream Dust is being handled by them.
  235. Assassins tried to kill you in Tarren Mill, but you killed them first
  236. The assassins were thugs organised in decentralised manner
  237.  
  238. Edict of King Terenas forbids all incursions into Alterac by all forces other than forces of Alliance of Lordaeron. Invading Alterac could act as a casus belli for Silver Hand to come crush you.
  239. Diplomatic surveillance mission was launched and official review of Prince Alric Perenolde, his forces and his holdings was made. The review was a positive one. You are a source of stability and security in Hillsbrad and Alterac
  240.  
  241. Regional Defenders HQ will be moved to Southshore.
  242. Regional Defenders are going to reinforce Southshore with 200 Footmen, 100 Archers, several scores of Engineers with Warmachines and a small number of Knights
  243. Garithos plans to double the garrison was foiled
  244. You have made Garithos a persona non-grata
  245.  
  246. Katrana Prestor might ask you to do something for her with the reward being a small portion of her wealth and a powerful political ally in Stormwind.
  247. Nalice is actually a red dragon Nalicatrasza. She cooperates with Katrana in an effort to find dangerous artefacts. She is in Alterac to search them here as well
  248. Edwin VanCleef has a similar Dragonclaw Ring as you do. He wishes a closer cooperation with you. He is glad that his people have found an ally in Alterac.
  249.  
  250. Smuggling ring has been dismantled. Foreman Davis for his part in it was hanged. Hillsbrad sees this as a good thing and appreciates Alterac for their help
  251.  
  252. Underneath Dalaran in the sewers is a settlement called Underbelly. Underbelly is a home to rejects and poors, including mages and criminals. It is also used to smuggle contraband goods into the city. You are recruiting skilled craftsmen and trustworthy mages out of Underbelly.
  253.  
  254. Rumours say that Alric's mistress has moved to Dawnholme and is called Taretha Foxton. Rumours say that she is pregnant with Alric's child. Rumours also say that Alric is a womaniser with a woman waiting for him in every town and city he visits. Rumours vastly exaggerate your skills in bed. These rumours have spread and most people know about them. Rumours around Alric's poisoning are wild, but people are content at knowing that you are alive. Rumours about your green eyes have spread.
  255.  
  256. Vassals and direct allies:
  257. Stonedon, Chief Ragis with 20 Green Footmen, your vassal
  258. Tarren Mill, Mayor Fowley with 20 Green Footmen, 20 Green Archers, 20 City Guards, your ally
  259. Tarren Mill, Jandice Barow with 10 Regular Footmen, 10 Regular Archers, your ally
  260.  
  261. Spy network and cloak & dagger business:
  262. Lady Nalice, spymaster trainer
  263. Eligius, spymaster in training
  264. Captain Raethan, informant and agent to Alric in Underbelly
  265. Kris Legace, informant in Stromgarde
  266.  
  267. Recruiting spies and informants from amongst your soldiers and loyal citizens
  268. Five recruits have been found
  269.  
  270. Informant in Tarren Mill
  271. Sahvan the Assassin
  272.  
  273. Mages, magic and witches:
  274. Eligius has formed Coven of Dawn with the witches Elise, Josephine, Maria and Lisa. He acts as their teacher.
  275. Jon Boyd has been recruited
  276. Luke Williams has been recruited
  277.  
  278. Potential spies and informants:
  279. Kris Legace to Syndicate and Beve Perenolde
  280. Raleigh the True to Silver Hand and Lord Uther the Lightbringer
  281. Malevus to Voren'thal the Seer
  282. Erefor Pelija to Edwin VanCleef
  283. Lady Nalice to Lady Katrana Prestor
  284. Annabel to Lady Nalice
  285. ??? to Dalaran
  286.  
  287. Romance, lovers and pregnancies:
  288. Calia Menethil, Calia feels okay at breaking with you. She still wishes that maybe things could have gone differently
  289. Jandice Barov, Alric and Jandice are lovers and plan on seeing each other when they are in same place at the same time. Jandice loves you, she could spend day and night with you in passionate love. This somehow is a very terrifying thought for her.
  290. Jaina Proudmoore, Jaina had a crush on Alric
  291. Katrana Prestor, Katrana wants Alric and attempted to seduce him, she misses you so much. One day she will get you
  292. Kris Legace, wouldn't mind a bit of slap and tickle.
  293. Monica, had a crush on Alric. She sees you as her best friend and keeps you close to her thoughts
  294. Taretha Foxton, Alric and Taretha have suppressed their feelings to each other. She is pregnant with Blackmoore’s child.
  295. Nalice is interested in you, but won't make the first move.
  296. Malevus has confessed her thoughts and you are going to give her time to think them through.
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