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- # MADE BY BENYOU
- # YOU'RE ALLOWED TO MODIFY BUT YOU CAN'T UPLOAD WITHOUT MY PERMISSION
- # MAIL ME HERE > ben.brass@free.fr IF YOU WANT TO HAVE THIS PERMISSION
- # ENJOY SKRIPTING!
- # VERSION: 1.0
- every 1 second:
- loop all players:
- if loop-players's helmet is a gold helmet named "&bHelm of Darkness" with lore "&cCreated by the &lCyclops &cfor &lHades&c.":
- remove night vision from loop-players
- apply night vision 1 to loop-players for 11 seconds and 5 ticks
- on rightclick:
- if player's tool is a blaze rod named "&bThunderbolt" with lore "&cRight click to send a thunderbolt!":
- strike lightning at the targeted block
- remove 1 blaze rod named "&bThunderbolt" with lore "&cRight click to send a thunderbolt!" from player's inventory
- message "&cYou stroke a lightning at %location of targeted block%!"
- command /mythologicitems [<text>] [<text>] [<player>] [<integer>]:
- aliases: /mitems, /mi
- trigger:
- if arg 1 is "give":
- if player has permission "mythologicitems.give":
- if arg 2 is "1" or "cronus_scythe":
- if arg 3 is set:
- give 1 diamond hoe of sharpness 3 named "&bCronus' Scythe" with lore "&cMade with &llengendary adamant&c." to arg 3
- else:
- give 1 diamond hoe of sharpness 3 named "&bCronus' Scythe" with lore "&cMade with &llengendary adamant&c." to player
- else if arg 2 is "2" or "harpe":
- if arg 3 is set:
- give 1 iron sword of sharpness 1 named "&bHarpe" with lore "&cUsed by &lPerseus &cto decapitate &lMedusa&c." to arg 3
- else:
- give 1 iron sword of sharpness 1 named "&bHarpe" with lore "&cUsed by &lPerseus &cto decapitate &lMedusa&c." to player
- else if arg 2 is "3" or "sword_of_peleus":
- if arg 3 is set:
- give 1 gold sword of sharpness 2 and unbreaking 4 named "&bSword of Peleus" with lore "&cA magical sword that makes its wielder||&cvictorious in the battle or the hunt." to arg 3
- else:
- give 1 gold sword of sharpness 2 and unbreaking 4 named "&bSword of Peleus" with lore "&cA magical sword that makes its wielder||&cvictorious in the battle or the hunt." to player
- else if arg 2 is "4" or "sword_of_damocles":
- if arg 3 is set:
- give 1 diamond sword of unbreaking 3 named "&bSword of Damocles" with lore "&cA huge sword. Not so much." to arg 3
- else:
- give 1 diamond sword of sharpness 1 and unbreaking 3 named "&bSword of Damocles" with lore "&cA huge sword. Not so much." to player
- else if arg 2 is "5" or "bident":
- if arg 3 is set:
- give 1 stone sword of sharpness 1 and unbreaking 3 named "&bBident" with lore "&cHades' weapon." to arg 3
- else:
- give 1 stone sword of sharpness 1 and unbreaking 3 named "&bBident" with lore "&cHades' weapon." to player
- else if arg 2 is "6" or "Trident":
- if arg 3 is set:
- give 1 iron sword of sharpness 2 and unbreaking 3 named "&bTrident" with lore "&cPoseidon's weapon." to arg 3
- else:
- give 1 iron sword of sharpness 2 and unbreaking 3 named "&bTrident" with lore "&cPoseidon's weapon." to player
- else if arg 2 is "7" or "apollo_bow":
- if arg 3 is set:
- give 1 bow of power 2 named "&bApollo's Bow" with lore "&cLight God's bow." to arg 3
- else:
- give 1 bow of power 2 named "&bApollo's Bow" with lore "&cLight God's bow." to player
- else if arg 2 is "8" or "artemis_bow":
- if arg 3 is set:
- give 1 bow of power 3 named "&bArtemis' Bow" with lore "&cCrafted with moonlight and sliver wood." to arg 3
- else:
- give 1 bow of power 3 named "&bArtemis' Bow" with lore "&cCrafted with moonlight and sliver wood." to player
- else if arg 2 is "9" or "heracles_bow":
- if arg 3 is set:
- give 1 bow of power 1 named "&bHeracles' Bow" with lore "&cIts arrow had the Lernaean Hydra's poison." to arg 3
- else:
- give 1 bow of power 1 named "&bHeracles' Bow" with lore "&cIts arrow had the Lernaean Hydra's poison." to player
- else if arg 2 is "10" or "eurytus_bow":
- if arg 3 is set:
- give 1 bow of power 2 named "&bEurytus' Bow" with lore "&cUsed by &lOdysseus &cto kill the suitors||&cwho had wanted to take his wife, &lPenelope&c." to arg 3
- else:
- give 1 bow of power 2 named "&bEurytus' Bow" with lore "&cUsed by &lOdysseus &cto kill the suitors||&cwho had wanted to take his wife, &lPenelope&c." to player
- else if arg 2 is "11" or "hammer_of_hephaestus":
- if arg 3 is set:
- give 1 iron axe of fire aspect 2 named "&bHammer of Hephaestus" with lore "&cUsed by Hephaestus to craft God's weapons." to arg 3
- else:
- give 1 iron axe of fire aspect 2 named "&bHammer of Hephaestus" with lore "&cUsed by Hephaestus to craft God's weapons." to player
- else if arg 2 is "12" or "thunderbolt":
- if arg 3 is set:
- if arg 4 is set:
- give arg 4 of blaze rod named "&bThunderbolt" with lore "&cRight click to send a thunderbolt!" to arg 3
- else:
- give 1 blaze rod named "&bThunderbolt" with lore "&cRight click to send a thunderbolt!" to arg 3
- else:
- if arg 4 is set:
- give arg 4 of blaze rod named "&bThunderbolt" with lore "&cRight click to send a thunderbolt!" to player
- else:
- give 1 blaze rod named "&bThunderbolt" with lore "&cRight click to send a thunderbolt!" to player
- else if arg 2 is "13" or "hide_of_the_nemean_lion":
- if arg 3 is set:
- give 1 leather chestplate of protection 5 and unbreaking 5 named "&bHide of the Nemean Lion" with lore "&cSupposedly able to endure every weapon..." to arg 3
- else:
- give 1 leather chestplate of protection 5 and unbreaking 5 named "&bHide of the Nemean Lion" with lore "&cSupposedly able to endure every weapon..." to player
- else if arg 2 is "14" or "talaria":
- if arg 3 is set:
- give 1 iron boots of protection 1 named "&bTalaria" with lore "&c&lHermes' &cwinged sandals.||&cAllows you to fly!" to arg 3
- else:
- give 1 iron boots of protection 1 named "&bTalaria" with lore "&c&lHermes' &cwinged sandals.||&cAllows you to fly!" to player
- else if arg 2 is "15" or "helm_of_darkness":
- if arg 3 is set:
- give 1 gold helmet named "&bHelm of Darkness" with lore "&cCreated by the &lCyclops &cfor &lHades&c." to arg 3
- else:
- give 1 gold helmet named "&bHelm of Darkness" with lore "&cCreated by the &lCyclops &cfor &lHades&c." to player
- else if arg 2 is "16" or "ring_of_gydes":
- if arg 3 is set:
- give 1 gold nugget named "&bRing of Gyges" with lore "&cArtifact which make its owner invisible." to arg 3
- else:
- give 1 gold nugget named "&bRing of Gyges" with lore "&cArtifact which make its owner invisible." to player
- else:
- message "&cThat item doesn't exists!"
- else:
- message "&cYou're not allowed to perform that command!"
- else:
- message "&6&m-----------------------------------------------------"
- message "&6List of the mythologic items:"
- message " "
- message "&bCronus Scythe, ID: 1, type: hoe"
- message "&bHarpe, ID: 2, type: sword"
- message "&bSword of Peleus, ID: 3, type: sword"
- message "&bSword of Damocles, ID: 4, type: sword"
- message "&bBident, ID: 5, type: sword"
- message "&bTrident, ID: 6, type: sword"
- message "&bApollo's Bow, ID: 7, type: bow"
- message "&bArtemis' Bow, ID: 8, type: bow"
- message "&bHeracles' Bow, ID: 9, type: bow"
- message "&bEurytus' Bow, ID: 10, type: bow"
- message "&bHammer of Hephaestus, ID: 11, type: axe"
- message "&bThunderbolt, ID: 12, type: blaze rod, stackable"
- message "&bHide of the Nemean Lion, ID: 13, type: chestplate"
- message "&bTalaria, ID: 14, type: boots"
- message "&bHelm of Darkness, ID: 15, type: helmet"
- message "&bRing of Gydes, ID: 16, type: gold nugget"
- message "&6&m-----------------------------------------------------"
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