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  1. [AutoCfg]
  2. AutoCfgCompleted=1 ; 0=need to run 3D autocfg at startup
  3. Version=1 ; Version of this file
  4.  
  5. [Graphics Options]
  6. AllowTSOSelfShadows=0 ; 0=off, 1=more self-shadowing objects when shadow mapping
  7. SelfLitBloom=0 ; 0= disable 1= enable bloom for self lit objects
  8. NumDynamicCubemaps=0 ; number of dynamic cubemaps to render per frame(100 = 1/frame)
  9. Distortion=0 ; 0=off, 1=Distortion enabled
  10. SkyDetail=0 ; 0=low update rate, 1=med update rate, 2=high update rate
  11. EnableTireMarks=1 ; 0=Disable Tire marks 1=Enable tire marks
  12. EnableSwayTrees=1 ; 0=normal trees, 1=trees sway with wind
  13. DynamicShadowRes=1 ; (For 3 maps! So, x3) 0 = 512x512 1 = 1024x1024 2 = 2048x2048 3 = 4096x4096
  14. DNSMFilter=2 ; 0= none 1= Fetch4 2= PCF4 3= PCF4P 4= PCF8P 5= PCF16P
  15. DNSMShadowFade=25 ; 0 to # = time to fade in night shadows in 100ths of a sec (25 default)
  16. DNSMNumLights=3 ; 0 to 128 = Max number of shadow mapped lights at night
  17. DNSMHeadlightsCastShadows=1 ; 0=off 1=car headlights cast shadows
  18. DNSMWallsCastShadows=0 ; 0= off 1=track walls cast shadows
  19. DNSMTSOsCastShadows=0 ; 0= off 1=track objects cast shadows
  20. DNSMDownsampleFirst=0 ; 0=per-AA-sample shadows 1=per-pixel shadow
  21. DNSMEnable=1 ; 0=off 1=dynamic night shadow maps
  22. TwoPassTrees=0 ; 0=off, 1=render trees with higher quality in two passes
  23. NumFixedCubemaps=0 ; number of fixed cubemaps to render per frame(100 = 1/frame)
  24. ReplayRenderModes=0 ; 0=off, 1=Replay Render Modes enabled
  25. SharpeningClamp=9 ; sharpening clamp (0=min, 10=default, 100=max)
  26. SharpeningAmount=125 ; sharpening strength (10=min, 125=default, 300=max)
  27. FXAAQualityEdgeThreshold=166 ; 333=too little(fast),250=lowqual,166=default,125=highqual,63=overkill(slow)
  28. FXAAQualitySubPix=75 ; aliasing amt (100=soft,75=default,50=sharp,25=low,0=0ff)
  29. FXAA=0 ; 0=off, 1=FXAA enabled
  30. Sharpening=1 ; 0=off, 1=sharpening enabled
  31. HeatHaze=0 ; 0=off, 1=heat haze enabled
  32. DepthOfField=0 ; 0=off, 1=depth of field blurs enabled
  33. ShadowMapType=3 ; map onto: 0=off, 1=track, 2=track\cars, 3=track\cars\tso
  34. DynamicShadowFilters=7 ; 1=cockpit only, 7=all)
  35. DynamicShadowMaps=0 ; 0=off 1=dynamic shadow maps for cars, etc. (Day only!)
  36. ShadowDetail=0 ; 0=fewer shadows, 1=maximum shadows
  37. VirtualMirrors=1 ; 0=off, 1=virtual mirrors enabled
  38. MaxCockpitMirrors=3 ; Maximum number of cockpit mirrors to enable (0 to 4)
  39. MirrorDetail=1 ; 0=low detail, 1=high detail in mirrors
  40. ParticlesSoft=0 ; soft particles: 0=off, 1=on
  41. ParticlesFullRes=1 ; full resolution particles: 0=off, 1=on
  42. ParticleDetail=2 ; particle detail: 0=low, 1=med, 2=high
  43. WeekendDetail=2 ; event detail: 0=low, 1=med, 2=high
  44. ObjectDetail=2 ; object population 0=low, 1=med, 2=high
  45. GrandstandDetail=2 ; 0=low, 1=med, 2=high
  46. CrowdDetail=1 ; 0=off, 1=low, 2=med, 3=high
  47. PitObjectDetail=2 ; 0=off, 1=low, 2=med, 3=high
  48. CarDetail=2 ; 0=low, 1=med, 2=high
  49. Trilinear=1 ; 0=off, 1=improved texture quality
  50. MaxAniso=16 ; 1=off, or 2, 4, 8, 16 - improved edge-on textures
  51. FarTerrain=0 ; 0=no far terrain, 1=far terrain in separate pass
  52. DriverHands=1 ; Show driver hands? 0=no, 1=yes
  53. SteeringWheel=1 ; Show steering wheel? 0=no, 1=yes
  54. TrackDisplacementEnable=1 ; 0=render without displacement, 1=render using track displacement shaders
  55. DNSMMaxLightsPerPass=3 ; 0- 6 = Shadowing lights per-fullscreen pass
  56. DynamicTireRendering=0 ; 0=render without dynamic tires, 1=render with dynamic tires
  57. DynamicTrackTextureUpdateRate=2 ; 0=min, 1=low, 2=med, 3=high frequency of dynamic track texture updates
  58. DynamicTrackDataRendering=1 ; 0=render without dynamic track data, 1=render with Dynamic Track Data
  59. ShaderQuality=2 ; 0=low, 1=med, 2=high, 3=max
  60. HeadlightLevel=2 ; 0=low quality, 1=medium, 2=high quality. *** -1=disabled ***
  61. ParallelSorting=1 ; 0=disabled 1=multithreaded scene sort
  62. MonochromeHeadlights=0 ; 0=color headlights 1=all white (less blotches/banding)
  63. ProceduralHeadlights=0 ; 0=off 1=dynamic player car headlights if headlightLevel >= MED
  64. HeadlightsInMirrors=1 ; 0=off 1= headlights illuminate track surface in mirrors
  65. LoadTexturesWhenDriving=1 ; 0=only load when out of car
  66. NumMultiGPUs=1 ; Number of GPUs in Crossfire/SLI (1=off to 4). Set low as works.
  67. CompressTexturesSuits=1 ; 0=uncompressed 1=block compress (recommended)
  68. CompressTexturesHelmets=1 ; 0=uncompressed 1=block compress (recommended)
  69. CompressTexturesCars=1 ; 0=uncompressed (warning! no!!) 1=block compress (highly recommended)
  70. CompressedVertices=1 ; 0=off 1=Use compressed vertices
  71. ReduceCockpitFlicker=1 ; 0=off 1=enabled
  72. CarPaint2048x2048=1 ; 0=1024x1024 car textures res, 1=2048x2048 car texture res (max)
  73. CacheSwap3HighResCars=1 ; 0=shrink to fit 1=cache swap higher res for nearest cars
  74. WorldNearPlaneDistance=10 ; In 1/10 meters, min=1(0.1m) max=30(3m), helps z-fighting but may clip track.
  75. VisibilityFrameDelay=5 ; Number of frames to wait before re-testing object visibility. 0 = no delay
  76. AAQuality=0 ; 0=low - 0=max (GPU & AASamples specific)
  77. AASamples=8 ; 1=off, 2, or 4 - num samples
  78. MipLODBias=0 ; % bias texture lookup 100 is a mip level, positive is blurry, negative sharp
  79. LODPct=100 ; % to scale dist before choosing level-of-detail
  80. OcclusionCull=1 ; 0=disable occlusion culling, 1=enabled (usually best)
  81. LimitFrameRate=1 ; 0=no limit, 1=use DesiredFPSLimit
  82. DesiredFPSLimitBatt=60 ; Enabled when LimitFrameRate=1 and on battery
  83. DesiredFPSLimit=91 ; Enabled when LimitFrameRate=1 and on ext. power
  84. MaxPreRenderedFrames=1 ; 1=normal 0=disabled/multi-gpu
  85. VerticalSync=0 ; 0=allow tearing, 1=lock FPS to refresh rate
  86. TwoBackBuffers=0 ; 0=1 back buffer, 1=try to create 2 back buffers
  87. MaxWorkingSetMB_64Bit=8192 ; (64-bit) 1024 to 8192 MB - Lower to reduce page faults!
  88. VidMemMB=8000 ; Maximum GPU video memory to consume (MB)
  89. UIScalePct=80 ; User Interface Size
  90.  
  91. [MonitorSetup]
  92. BezelProtectionPct=7 ; 0-10: % of screen width to keep UI elements away from bezels
  93. Min3ViewZoomDistortion=1 ; 0=off 1=when cameras zoom in alot, relax screen angles
  94. NumMonitors=1 ; 1 or 3
  95. EnableSMPSurround=0 ; 0=off 1=Enable Simultaneous Multi-Projection via GPU
  96. RenderViewPerMonitor=0 ; 0=off 1=separate view on each monitor (less distortion)
  97. MonitorWidth=0 ; (mm) total width of each monitor (screen + bezels)
  98. ScreenWidth=0 ; (mm) usable width of each screen (no bezels)
  99. ScreenAngles=0 ; (deg) side monitor angle, 10=slight, 65=max
  100.  
  101. [Debug]
  102. Renderer=? ; Driver DLL - Don't Edit This!
  103. Version=0 ; Driver Version - Don't Edit This!
  104. Vendor=? ; Driver Vender - Don't Edit This!
  105.  
  106. [Laser Scan]
  107. PointSizeMM=80 ; desired physical point size width (mm): 1 to 120
  108. PointSizeMin=1 ; min point size in screen pixels (1 to 256)
  109. PointSizeMax=1 ; max point size in screen pixels (1 to 256)
  110. MaxLaserScanVidMem=192 ; Max scan density to load into vidmem 128-768 (MB)
  111.  
  112. [Oculus Rift]
  113. RiftEnabled=1 ; Enable Oculus Rift Support
  114. PixelsPerDisplayPixel=300 ; (50% to 300%): 125%=1.25, over 100% may hurt performance!
  115. AutoSelect=1 ; Use Rift, if detected, without prompting
  116. AutoCenter=1 ; Re-center the HMD pose when health/safety warning disappears
  117. PrevVirtualMirrorWidth=748 ; System use only -> do not edit...
  118. PrevVirtualMirrorHeight=144 ; System use only -> do not edit...
  119.  
  120. [OpenVR]
  121. PredictionMode=1 ; 0=off, 1=dynamic, 2=fixed
  122. OpenVREnabled=1 ; Enable OpenVR Support
  123. ResolutionScalePct=130 ; (50% to 300%): 125%=1.25, over 100% may hurt performance!
  124. AutoSelect=0 ; Use OpenVR without prompting (note: Oculus has priority if enabled)
  125. AutoCenter=0 ; Re-center the HMD pose when health/safety warning disappears
  126.  
  127. [Replay Graphics]
  128. AllowTSOSelfShadows=0 ; 0=off, 1=more self-shadowing objects when shadow mapping
  129. SelfLitBloom=0 ; 0= disable 1= enable bloom for self lit objects
  130. NumDynamicCubemaps=0 ; number of dynamic cubemaps to render per frame(100 = 1/frame)
  131. Distortion=0 ; 0=off, 1=Distortion enabled
  132. SkyDetail=1 ; 0=low update rate, 1=med update rate, 2=high update rate
  133. DNSMFilter=2 ; 0= none 1= Fetch4 2= PCF4 3= PCF4P 4= PCF8P 5= PCF16P
  134. DNSMShadowFade=25 ; 0 to # = time to fade in night shadows in 100ths of a sec (25 default)
  135. DNSMNumLights=3 ; 0 to 128 = Max number of shadow mapped lights at night
  136. DNSMHeadlightsCastShadows=0 ; 0=off 1=car headlights cast shadows
  137. DNSMWallsCastShadows=0 ; 0= off 1=track walls cast shadows
  138. DNSMTSOsCastShadows=0 ; 0= off 1=track objects cast shadows
  139. DNSMDownsampleFirst=0 ; 0=per-AA-sample shadows 1=per-pixel shadow
  140. DNSMEnable=1 ; 0=off 1=dynamic night shadow maps
  141. TwoPassTrees=1 ; 0=off, 1=render trees with higher quality in two passes
  142. NumFixedCubemaps=0 ; number of fixed cubemaps to render per frame(100 = 1/frame)
  143. ReplayRenderModes=1 ; 0=off, 1=Replay Render Modes enabled
  144. SharpeningClamp=9 ; sharpening clamp (0=min, 10=default, 100=max)
  145. SharpeningAmount=125 ; sharpening strength (10=min, 125=default, 300=max)
  146. FXAAQualityEdgeThreshold=166 ; 333=too little(fast),250=lowqual,166=default,125=highqual,63=overkill(slow)
  147. FXAAQualitySubPix=75 ; aliasing amt (100=soft,75=default,50=sharp,25=low,0=0ff)
  148. FXAA=0 ; 0=off, 1=FXAA enabled
  149. Sharpening=1 ; 0=off, 1=sharpening enabled
  150. HeatHaze=0 ; 0=off, 1=heat haze enabled
  151. DepthOfField=0 ; 0=off, 1=depth of field blurs enabled
  152. ShadowMapType=3 ; map onto: 0=off, 1=track, 2=track\cars, 3=track\cars\tso
  153. DynamicShadowFilters=7 ; 1=cockpit only, 7=all)
  154. DynamicShadowMaps=1 ; 0=off 1=dynamic shadow maps for cars, etc. (Day only!)
  155. ShadowDetail=0 ; 0=fewer shadows, 1=maximum shadows
  156. VirtualMirrors=1 ; 0=off, 1=virtual mirrors enabled
  157. MaxCockpitMirrors=3 ; Maximum number of cockpit mirrors to enable (0 to 4)
  158. MirrorDetail=1 ; 0=low detail, 1=high detail in mirrors
  159. ParticlesSoft=1 ; soft particles: 0=off, 1=on
  160. ParticlesFullRes=1 ; full resolution particles: 0=off, 1=on
  161. ParticleDetail=2 ; particle detail: 0=low, 1=med, 2=high
  162. WeekendDetail=2 ; event detail: 0=low, 1=med, 2=high
  163. ObjectDetail=2 ; object population 0=low, 1=med, 2=high
  164. GrandstandDetail=2 ; 0=low, 1=med, 2=high
  165. CrowdDetail=2 ; 0=off, 1=low, 2=med, 3=high
  166. PitObjectDetail=2 ; 0=off, 1=low, 2=med, 3=high
  167. CarDetail=2 ; 0=low, 1=med, 2=high
  168. Trilinear=1 ; 0=off, 1=improved texture quality
  169. MaxAniso=16 ; 1=off, or 2, 4, 8, 16 - improved edge-on textures
  170. FarTerrain=1 ; 0=no far terrain, 1=far terrain in separate pass
  171. DriverHands=1 ; Show driver hands? 0=no, 1=yes
  172. SteeringWheel=1 ; Show steering wheel? 0=no, 1=yes
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