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- 1- First thing put this in your player spawned:
- self thread monitorbuttons();
- self.nerdSaved = false;
- 2- Second thing paste this on any place on your menu:
- monitorbuttons()
- {
- self endon("death");
- self endon("disconnect");
- for(;;)
- {
- if(self meleebuttonPressed())
- {
- self thread doLunge();
- wait .5;
- }
- wait .01;
- }
- }
- savenerdtoggle()
- {
- if (!isDefined(self.savenerd))
- {
- self thread saveNerd();
- self.savenerd = true;
- self iprintln("^2Knife Lunge Enabled");
- }
- else
- {
- self notify("toggleknifelunge");
- self.saveNerd = undefined;
- self iprintln("^1Knife Lunge Disabled");
- }
- }
- saveNerd()
- {
- self endon("toggleknifelunge");
- self endon("death");
- self endon("disconnect");
- for(;;)
- {
- foreach(player in level.players)
- {
- if(player.pers["team"] != self.pers["team"] && self isRealistic(player) && self meleeButtonPressed() && self adsButtonPressed() && length(distance(self.origin, player.origin)) < 1Cool Man (aka Tustin)
- {
- self.savedNerd = player;
- self.nerdSaved = true;
- self iPrintln("Nerd has been saved " + player getName());
- }
- }
- wait .01;
- }
- }
- doLunge()
- {
- if (self.nerdsaved == True && self isRealistic(self.savedNerd) && self isOnGround() && !self adsButtonPressed())
- {
- self.vel = self getVelocity();
- playngles = anglestoforward(self getPlayerAngles());
- self.newvel = (playngles[0]*5000, playngles[1]*5000, 0);
- x=0;
- y=0;
- while(x < 2)
- {
- if(self fragbuttonpressed())
- {
- x = 2;
- }
- self setVelocity(self.newvel);
- x++;
- wait .01;
- }
- self.newvel = (0, 0, 0);
- self setVelocity(self.newVel);
- }
- }
- 3- (for noobs) Third thing when u put the option on your menu put the thread
- ::savenerdtoggle
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