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- Let's make a game!
- name:Prestige and discover
- by:Builder17
- created:06/04/2019
- updated:07/04/2019
- //To-do: Bugtest
- version:1 alpha
- Settings
- building cost increase:110%
- building cost refund:95%
- stylesheet:stuff/bigBlue.css
- Layout
- use default
- Buttons
- *getMoney
- name:Get money
- on click:yield 1 money
- class:bigButton
- no tooltip
- Resources
- *money|monies
- name:Money|Money
- desc:Use money to buy automation buildings.
- show earned
- *prestige|prestiges
- name:Prestige|Prestiges
- passive:
- if (this>1)
- multiply yield of someFood by 6*prestiges
- multiply cost of someFood by 2*prestiges
- end
- end
- Buildings
- *someFood|someFoods
- name:Some food|Some food
- desc:Feed your workers to increase their production.
- cost:5 money
- on tick:yield 1 money
- unlocked
- *increasedFood|increasedFoods
- name:Increased food|Increased foods
- cost:10 money
- on tick:yield 2 money
- req:1 prestige:earned
- *extraFood|extraFoods
- name:Extra food|Extra foods
- desc:Party time! Everybody gets extra food!
- cost:20 money
- on tick:yield 4 money
- req:2 prestiges:earned
- *moreFood|moreFoods
- name:More food|More food
- desc:You got more workers with all of money.
- cost:40 money
- on tick:yield 8 money
- req:3 prestiges:earned
- *muchFood|muchFoods
- name:Much food|Much food
- desc:Your workers have never been more fed than now.
- cost:80 money
- on tick:yield 16 money
- req:4 prestiges:earned
- *b6
- name:Building 6
- cost:160 money
- on tick:yield 32 money
- req:5 prestiges:earned
- *b7
- name:Building 7
- cost:320 money
- on tick:yield 64 money
- req:6 prestiges:earned
- *getPrestige
- name:Get prestige
- desc:With enough money, you can start new town.
- tag:permanent
- cost:20 money
- cost increase: 200%
- on earn:
- //to-do
- notTag:permanent is 0
- yield prestige
- lose :Upgrades
- end
- Upgrades
- *qualityFood
- name:Quality food
- desc:A nice little supplement to your villagers.<//><b>Effect:</b><.>+1 money/click
- cost:5 money
- passive:increase money yield of getMoney by 1
- req:2 money:earned
- *bestFood
- name:Best food
- desc:Your villagers deserve only best and most healthy food to work better.
- cost:800 money
- passive:multiply yield of extraFood by 2
- passive:multiply yield of moreFood by 2
- passive:multiply yield of muchFood by 2
- req:(extraFood>=30 or moreFood>=15 or muchFood>=7)
- Achievements
- *test
- name:Bought first building.
- desc:Buy first building.
- req:1 someFood
- *anotherTest
- name:Bought better building.
- desc:Buy next building.
- req:1 increasedFood
- *gettingSerious
- name:Bought third building.
- desc:Buy third building.
- req:1 extraFood
- *closerCloser
- name:Bought fourth building.
- desc:Buy fourth building.
- req:1 moreFood
- *realDeal
- name:Last building.
- desc:Buy last building.
- req:1 muchFood
- *clickMore
- name:Time to click!
- desc:Buy first click upgrade.
- req:1 qualityFood
- *buildingRuler
- name:Next step prestige!
- desc:Buy first building upgrade.
- req:1 bestFood
- *firstPrestige
- name:Gotta prestige them all!
- desc:Buy an prestige.
- req:1 prestige
- *lastOne
- name:End of current content.
- desc:Buy 2 prestiges.
- req:2 prestiges
- *ILied
- name:You still here?
- desc:Buy 8 prestiges.
- req:8 prestiges
- *moreLayers
- name:Trying to find another secret?
- desc:Buy 10 prestiges.
- req:10 prestiges
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