Advertisement
Not a member of Pastebin yet?
Sign Up,
it unlocks many cool features!
- [Model0]
- Name="Normal_Infecter_Explode_C"
- ModelFile="CHARS_M_BODY\CM_VST_NM_DF_Nuts_JS.ltb" //Nomal_vest.ltb"
- RenderStyle0="RS\default.ltb"
- RenderStyle1="RS\GLOW.LTB"
- RenderStyle2="RS\MARKTRANSPARENT.LTB"
- PVGunsModel="Hand_Sp"
- Skeleton=0
- ArmorPoint=0
- ArmorDefensive=0
- Armordurability=0
- Mass=2000.0
- Armor=0.0
- MaxArmor=100
- MovePenalty = 0.1
- DashSpeed = 0.4
- DefaultAni="K_info"
- CharCreateAni="Cre_B"
- CharCreateLoadAni="Cre_A"
- InvenShopAni="I_info"
- ClassMark = "UI_HUD_Info\Class_Icon\Normal_Assault_Icon.dtx"
- ScoreClassMark = "UI_HUD_Info\Class_Icon\UI_small\Normal_Assault_Icon.dtx"
- EnemyClassMark = "UI_HUD_Info\Class_Icon\Enemy\Normal_Enemy_Icon.dtx"
- GearID = 0
- UpperSkin0="CHARS_T_BODY\Nomal_vest_body.dtx"
- LowerSkin0="CHARS_T_BODY\Nomal_vest_leg.dtx"
- UpperSkin1="CHARS_T_BODY\Nomal_vest_body_DE.dtx"
- LowerSkin1="CHARS_T_BODY\Nomal_vest_leg_DE.dtx"
- UpperSkin2="CHARS_T_BODY\Nomal_vest_body_SN.dtx"
- LowerSkin2="CHARS_T_BODY\Nomal_vest_leg_SN.dtx"
- UpperSkin3="CHARS_T_BODY\Nomal_vest_body_UR.dtx"
- LowerSkin3="CHARS_T_BODY\Nomal_vest_leg_UR.dtx"
- UpperSkin4="CHARS_T_BODY\Nomal_vest_body_WL.dtx"
- LowerSkin4="CHARS_T_BODY\Nomal_vest_leg_WL.dtx"
- UpperSkin5="CHARS_T_BODY\Nomal_vest_body_FK.dtx"
- LowerSkin5="CHARS_T_BODY\Nomal_vest_leg_FK.dtx"
- UpperSkin6="CHARS_T_BODY\CM_VST_NM_TG_00_JS.DTX"
- LowerSkin6="CHARS_T_BODY\CM_LG_NM_TG_00_JS.DTX"
- HandsSkin0="CHARS_T_HAND\HAND_00_%02d.dtx"
- HandsSkin1="CHARS_T_HAND\HAND_01_%02d.dtx"
- HandsSkin2="CHARS_T_HAND\HAND_02_%02d.dtx"
- HandsSkin3="CHARS_T_HAND\HAND_03_%02d.dtx"
- FigureType = 0
- FaceRelationModel0=-1
- FaceRelationModel1=-1
- FaceRelationModel2=-1
- FaceRelationModel3=-1
- FaceRelationModel4=7
- FaceRelationModel5=7
- FaceRelationModel6=7
- FaceRelationModel7=7
- ModelLight_ScreenShop = "defaultMan_shopinven"
- ModelLight_ScreenInventory = "defaultMan_shopinven"
- ModelLight_ScreenClan = "defaultMan_shopinven"
- InfectedOveridable=4
- HostInfectedOveridable=6
- [Model1]
- Name="Heavy_Infecter_Gas_A"
- ModelFile="CHARS_M_BODY\CM_VST_LT_DF_Nuts_JS.ltb" //Light_vest.ltb"
- RenderStyle0="RS\default.ltb"
- RenderStyle1="RS\GLOW.LTB"
- RenderStyle2="RS\MARKTRANSPARENT.LTB"
- PVGunsModel="Hand_Sp"
- Skeleton=0
- ArmorPoint=0
- ArmorDefensive=0
- Armordurability=0
- Mass=2000.0
- Armor=0.0
- MaxArmor=100
- MovePenalty = 0.0
- DashSpeed = 0.4
- DefaultAni="K_info"
- CharCreateAni="Cre_B"
- CharCreateLoadAni="Cre_A"
- InvenShopAni="I_info"
- ClassMark = "UI_HUD_Info\Class_Icon\Normal_Assault_Icon.dtx"
- ScoreClassMark = "UI_HUD_Info\Class_Icon\UI_small\Normal_Assault_Icon.dtx"
- EnemyClassMark = "UI_HUD_Info\Class_Icon\Enemy\Normal_Enemy_Icon.dtx"
- GearID = 1
- UpperSkin0="CHARS_T_BODY\Light_vest_body.dtx"
- LowerSkin0="CHARS_T_BODY\Light_Heavy_leg.dtx"
- UpperSkin1="CHARS_T_BODY\Light_vest_body_DE.dtx"
- LowerSkin1="CHARS_T_BODY\Light_Heavy_leg_DE.dtx"
- UpperSkin2="CHARS_T_BODY\Light_vest_body_SN.dtx"
- LowerSkin2="CHARS_T_BODY\Light_Heavy_leg_SN.dtx"
- UpperSkin3="CHARS_T_BODY\Light_vest_body_UR.dtx"
- LowerSkin3="CHARS_T_BODY\Light_Heavy_leg_UR.dtx"
- UpperSkin4="CHARS_T_BODY\Light_vest_body_WL.dtx"
- LowerSkin4="CHARS_T_BODY\Light_Heavy_leg_WL.dtx"
- UpperSkin5="CHARS_T_BODY\Light_vest_body_FK.dtx"
- LowerSkin5="CHARS_T_BODY\Light_Heavy_leg_FK.dtx"
- UpperSkin6="CHARS_T_BODY\CM_VST_LT_TG_00_JS.DTX"
- LowerSkin6="CHARS_T_BODY\CM_LG_HV_TG_00_JS.dtx"
- HandsSkin0="CHARS_T_HAND\HAND_00_%02d.dtx"
- HandsSkin1="CHARS_T_HAND\HAND_01_%02d.dtx"
- HandsSkin2="CHARS_T_HAND\HAND_02_%02d.dtx"
- HandsSkin3="CHARS_T_HAND\HAND_03_%02d.dtx"
- FigureType = 0
- FaceRelationModel0=-1
- FaceRelationModel1=-1
- FaceRelationModel2=-1
- FaceRelationModel3=-1
- FaceRelationModel4=8
- FaceRelationModel5=8
- FaceRelationModel6=8
- FaceRelationModel7=8
- ModelLight_ScreenShop = "defaultMan_shopinven"
- ModelLight_ScreenInventory = "defaultMan_shopinven"
- ModelLight_ScreenClan = "defaultMan_shopinven"
- InfectedOveridable=0
- HostInfectedOveridable=2
- [Model2]
- Name="Light_Infecter_Speed_B"
- ModelFile="CHARS_M_BODY\CM_VST_HV_DF_Nuts_JS.ltb" //Heavy_vest.ltb"
- RenderStyle0="RS\default.ltb"
- RenderStyle1="RS\GLOW.LTB"
- RenderStyle2="RS\MARKTRANSPARENT.LTB"
- PVGunsModel="Hand_Sp"
- Skeleton=0
- ArmorPoint=0
- ArmorDefensive=0
- Armordurability=0
- Mass=2000.0
- Armor=0.0
- MaxArmor=100
- MovePenalty = 0.16
- DashSpeed = 0.4
- DefaultAni="K_info"
- CharCreateAni="Cre_B"
- CharCreateLoadAni="Cre_A"
- InvenShopAni="I_info"
- ClassMark = "UI_HUD_Info\Class_Icon\Normal_Assault_Icon.dtx"
- ScoreClassMark = "UI_HUD_Info\Class_Icon\UI_small\Normal_Assault_Icon.dtx"
- EnemyClassMark = "UI_HUD_Info\Class_Icon\Enemy\Normal_Enemy_Icon.dtx"
- GearID = 2
- UpperSkin0="CHARS_T_BODY\Heavy_vest_body.dtx"
- LowerSkin0="CHARS_T_BODY\Light_Heavy_leg.dtx"
- UpperSkin1="CHARS_T_BODY\Heavy_vest_body_DE.dtx"
- LowerSkin1="CHARS_T_BODY\Light_Heavy_leg_DE.dtx"
- UpperSkin2="CHARS_T_BODY\Heavy_vest_body_SN.dtx"
- LowerSkin2="CHARS_T_BODY\Light_Heavy_leg_SN.dtx"
- UpperSkin3="CHARS_T_BODY\Heavy_vest_body_UR.dtx"
- LowerSkin3="CHARS_T_BODY\Light_Heavy_leg_UR.dtx"
- UpperSkin4="CHARS_T_BODY\Heavy_vest_body_WL.dtx"
- LowerSkin4="CHARS_T_BODY\Light_Heavy_leg_WL.dtx"
- UpperSkin5="CHARS_T_BODY\Heavy_vest_body_FK.dtx"
- LowerSkin5="CHARS_T_BODY\Light_Heavy_leg_FK.dtx"
- UpperSkin6="CHARS_T_BODY\CM_VST_HV_TG_00_JS.DTX"
- LowerSkin6="CHARS_T_BODY\CM_LG_HV_TG_00_JS.dtx"
- HandsSkin0="CHARS_T_HAND\HAND_00_%02d.dtx"
- HandsSkin1="CHARS_T_HAND\HAND_01_%02d.dtx"
- HandsSkin2="CHARS_T_HAND\HAND_02_%02d.dtx"
- HandsSkin3="CHARS_T_HAND\HAND_03_%02d.dtx"
- FigureType = 0
- FaceRelationModel0=-1
- FaceRelationModel1=-1
- FaceRelationModel2=-1
- FaceRelationModel3=-1
- FaceRelationModel4=9
- FaceRelationModel5=9
- FaceRelationModel6=9
- FaceRelationModel7=9
- ModelLight_ScreenShop = "defaultMan_shopinven"
- ModelLight_ScreenInventory = "defaultMan_shopinven"
- ModelLight_ScreenClan = "defaultMan_shopinven"
- InfectedOveridable=8
- HostInfectedOveridable=10
- [Model3]
- Name="Normal_Infecter_Common_D"
- ModelFile="CHARS_M_BODY\CM_VST_LT_DF_Nuts_Deckland_JS.ltb" //Deckland_BODY.ltb"
- RenderStyle0="RS\default.ltb"
- RenderStyle1="RS\GLOW.LTB"
- RenderStyle2="RS\MARKTRANSPARENT.LTB"
- PVGunsModel="Hand_Sp"
- Skeleton=0
- ArmorPoint=0
- ArmorDefensive=0
- Armordurability=0
- Mass=2000.0
- Armor=0.0
- MaxArmor=100
- MovePenalty = 0.0
- DashSpeed = 0.4
- DefaultAni="K_info"
- CharCreateAni="Cre_B"
- CharCreateLoadAni="Cre_A"
- InvenShopAni="I_info"
- ClassMark = "UI_HUD_Info\Class_Icon\Normal_Assault_Icon.dtx"
- ScoreClassMark = "UI_HUD_Info\Class_Icon\UI_small\Normal_Assault_Icon.dtx"
- EnemyClassMark = "UI_HUD_Info\Class_Icon\Enemy\Normal_Enemy_Icon.dtx"
- GearID = 6
- UpperSkin0="CHARS_T_BODY\Deckland_Upper.dtx"
- LowerSkin0="CHARS_T_BODY\Deckland_leg.dtx"
- HandsSkin0="CHARS_T_HAND\HAND_Deckland.dtx"
- HandsSkin1="CHARS_T_HAND\HAND_Deckland.dtx"
- HandsSkin2="CHARS_T_HAND\HAND_Deckland.dtx"
- HandsSkin3="CHARS_T_HAND\HAND_Deckland.dtx"
- HandsSkin4="CHARS_T_HAND\HAND_Deckland.dtx"
- HandsSkin5="CHARS_T_HAND\HAND_Deckland.dtx"
- HandsSkin6="CHARS_T_HAND\HAND_Deckland.dtx"
- HandsSkin7="CHARS_T_HAND\HAND_Deckland.dtx"
- FigureType = 0
- FaceIndex = 9
- ModelLight_ScreenShop = "Deckland_shopinven"
- ModelLight_ScreenInventory = "Deckland_shopinven"
- ModelLight_ScreenClan = "Deckland_shopinven"
- InfectedOveridable=0
- HostInfectedOveridable=2
- [Model4]
- Name="Normal"
- ModelFile="CHARS_M_BODY\Mei_BODY.ltb"
- RenderStyle0="RS\default.ltb"
- RenderStyle1="RS\GLOW.LTB"
- RenderStyle2="RS\MARKTRANSPARENT.LTB"
- PVGunsModel="Hand_W"
- Skeleton=1
- ArmorPoint=0
- ArmorDefensive=0
- Armordurability=0
- Mass=2000.0
- Armor=0.0
- MaxArmor=100
- MovePenalty = 0.0
- DashSpeed = 0.4
- DefaultAni="K_info"
- CharCreateAni="Cre_B"
- CharCreateLoadAni="Cre_A"
- InvenShopAni="I_info"
- ClassMark = "UI_HUD_Info\Class_Icon\Normal_Assault_Icon.dtx"
- ScoreClassMark = "UI_HUD_Info\Class_Icon\UI_small\Normal_Assault_Icon.dtx"
- EnemyClassMark = "UI_HUD_Info\Class_Icon\Enemy\Normal_Enemy_Icon.dtx"
- GearID = 6
- UpperSkin0="CHARS_T_BODY\Mei_Upper.dtx"
- LowerSkin0="CHARS_T_BODY\Mei_Leg.dtx"
- HandsSkin0="CHARS_T_HAND\Hand_W.DTX"
- HandsSkin1="CHARS_T_HAND\Hand_W.DTX"
- HandsSkin2="CHARS_T_HAND\Hand_W.DTX"
- HandsSkin3="CHARS_T_HAND\Hand_W.DTX"
- HandsSkin4="CHARS_T_HAND\Hand_W.DTX"
- HandsSkin5="CHARS_T_HAND\Hand_W.DTX"
- HandsSkin6="CHARS_T_HAND\Hand_W.DTX"
- HandsSkin7="CHARS_T_HAND\Hand_W.DTX"
- FigureType = 1
- FaceIndex = 8
- ModelLight_ScreenShop = "Mei_shopinven"
- ModelLight_ScreenInventory = "Mei_shopinven"
- ModelLight_ScreenClan = "Mei_shopinven"
- InfectedOveridable=1
- HostInfectedOveridable=3
- [Model5]
- Name="SH_Rifle"
- ModelFile="CHARS_M_BODY\CM_VST_NM_DE_Nuts_Zadan_JS.ltb" //Zadan_BODY.ltb"
- RenderStyle0="RS\default.ltb"
- RenderStyle1="RS\GLOW.LTB"
- RenderStyle2="RS\MARKTRANSPARENT.LTB"
- PVGunsModel="Hand_Sp"
- Skeleton=0
- ArmorPoint=0
- ArmorDefensive=0
- Armordurability=0
- Mass=2000.0
- Armor=0.0
- MaxArmor=100
- MovePenalty = 0.1
- DashSpeed = 0.4
- DefaultAni="K_info"
- CharCreateAni="Cre_B"
- CharCreateLoadAni="Cre_A"
- InvenShopAni="I_info"
- ClassMark = "UI_HUD_Info\Class_Icon\Normal_Assault_Icon.dtx"
- ScoreClassMark = "UI_HUD_Info\Class_Icon\UI_small\Normal_Assault_Icon.dtx"
- EnemyClassMark = "UI_HUD_Info\Class_Icon\Enemy\Normal_Enemy_Icon.dtx"
- GearID = 0
- UpperSkin0="CHARS_T_BODY\Zadan_Upper.dtx"
- LowerSkin0="CHARS_T_BODY\Zadan_leg.dtx"
- HandsSkin0="CHARS_T_HAND\HAND_Zadan.dtx"
- HandsSkin1="CHARS_T_HAND\HAND_Zadan.dtx"
- HandsSkin2="CHARS_T_HAND\HAND_Zadan.dtx"
- HandsSkin3="CHARS_T_HAND\HAND_Zadan.dtx"
- HandsSkin4="CHARS_T_HAND\HAND_Zadan.dtx"
- HandsSkin5="CHARS_T_HAND\HAND_Zadan.dtx"
- HandsSkin6="CHARS_T_HAND\HAND_Zadan.dtx"
- HandsSkin7="CHARS_T_HAND\HAND_Zadan.dtx"
- FigureType = 0
- FaceIndex = 10
- ModelLight_ScreenShop = "Zadan_shopinven"
- ModelLight_ScreenInventory = "Zadan_shopinven"
- ModelLight_ScreenClan = "Zadan_shopinven"
- InfectedOveridable=4
- HostInfectedOveridable=6
- [Model6]
- Name="SH_MGunner"
- ModelFile="CHARS_M_BODY\SPY_BODY.ltb"
- RenderStyle0="RS\default.ltb"
- RenderStyle1="RS\GLOW.LTB"
- RenderStyle2="RS\MARKTRANSPARENT.LTB"
- PVGunsModel="Hand_Sp"
- Skeleton=0
- ArmorPoint=0
- ArmorDefensive=0
- Armordurability=0
- Mass=2000.0
- Armor=100.0
- MaxArmor=100
- MovePenalty = -0.1
- DashSpeed = 0.4
- DefaultAni="K_info"
- CharCreateAni="Cre_B"
- CharCreateLoadAni="Cre_A"
- InvenShopAni="I_info"
- ClassMark = "UI_HUD_Info\Class_Icon\Normal_Assault_Icon.dtx"
- ScoreClassMark = "UI_HUD_Info\Class_Icon\UI_small\Normal_Assault_Icon.dtx"
- EnemyClassMark = "UI_HUD_Info\Class_Icon\Enemy\Normal_Enemy_Icon.dtx"
- GearID = 15
- UpperSkin0="CHARS_T_BODY\SPY_Upper.dtx"
- LowerSkin0="CHARS_T_BODY\SPY_Leg.dtx"
- HandsSkin0="CHARS_T_HAND\HAND_SPY.dtx"
- HandsSkin1="CHARS_T_HAND\HAND_SPY.dtx"
- HandsSkin2="CHARS_T_HAND\HAND_SPY.dtx"
- HandsSkin3="CHARS_T_HAND\HAND_SPY.dtx"
- HandsSkin4="CHARS_T_HAND\HAND_SPY.dtx"
- HandsSkin5="CHARS_T_HAND\HAND_SPY.dtx"
- HandsSkin6="CHARS_T_HAND\HAND_SPY.dtx"
- HandsSkin7="CHARS_T_HAND\HAND_SPY.dtx"
- FigureType = 0
- FaceIndex = 11
- //InfectedOveridable=0
- //HostInfectedOveridable=2
- [Model7]
- Name="SH_Sniper"
- ModelFile="CHARS_M_BODY\Nomal_W_vest.ltb"
- RenderStyle0="RS\default.ltb"
- RenderStyle1="RS\GLOW.LTB"
- RenderStyle2="RS\MARKTRANSPARENT.LTB"
- PVGunsModel="Hand_Sp"
- Skeleton=1
- ArmorPoint=0
- ArmorDefensive=0
- Armordurability=0
- Mass=2000.0
- Armor=0.0
- MaxArmor=100
- MovePenalty = 0.1
- DashSpeed = 0.4
- DefaultAni="K_info"
- CharCreateAni="Cre_B"
- CharCreateLoadAni="Cre_A"
- InvenShopAni="I_info"
- ClassMark = "UI_HUD_Info\Class_Icon\Normal_Assault_Icon.dtx"
- ScoreClassMark = "UI_HUD_Info\Class_Icon\UI_small\Normal_Assault_Icon.dtx"
- EnemyClassMark = "UI_HUD_Info\Class_Icon\Enemy\Normal_Enemy_Icon.dtx"
- GearID = 0
- UpperSkin0="CHARS_T_BODY\F_Upper_Lev01_OD.dtx"
- LowerSkin0="CHARS_T_BODY\F_Leg_Lev01_OD.dtx"
- UpperSkin1="CHARS_T_BODY\F_Upper_Lev01_DE.dtx"
- LowerSkin1="CHARS_T_BODY\F_Leg_Lev01_DE.dtx"
- UpperSkin2="CHARS_T_BODY\CW_VST_NM_SN_00_HM.dtx"
- LowerSkin2="CHARS_T_BODY\CW_LG_NM_SN_00_HM.DTX"
- UpperSkin3="CHARS_T_BODY\F_Upper_Lev01_WD.dtx"
- LowerSkin3="CHARS_T_BODY\F_Leg_Lev01_WD.dtx"
- UpperSkin4="CHARS_T_BODY\F_Upper_Lev01_KR.dtx"
- LowerSkin4="CHARS_T_BODY\F_Leg_Lev01_KR.dtx"
- UpperSkin5="CHARS_T_BODY\CW_VST_NM_FK_00_HM.dtx"
- LowerSkin5="CHARS_T_BODY\CW_LG_NM_FK_00_HM.dtx"
- UpperSkin6="CHARS_T_BODY\CW_VST_NM_TG_00_HM.DTX"
- LowerSkin6="CHARS_T_BODY\CW_LG_NM_TG_00_HM.dtx"
- HandsSkin0="CHARS_T_HAND\HAND_00_%02d.dtx"
- HandsSkin1="CHARS_T_HAND\HAND_01_%02d.dtx"
- HandsSkin2="CHARS_T_HAND\HAND_02_%02d.dtx"
- HandsSkin3="CHARS_T_HAND\HAND_03_%02d.dtx"
- HandsSkin4="CHARS_T_HAND\HAND_W_00_%02d.dtx"
- HandsSkin5="CHARS_T_HAND\HAND_W_01_%02d.dtx"
- HandsSkin6="CHARS_T_HAND\HAND_W_02_%02d.dtx"
- HandsSkin7="CHARS_T_HAND\HAND_W_03_%02d.dtx"
- FigureType = 1
- ModelLight_ScreenShop = "defaultMan_shopinven"
- ModelLight_ScreenInventory = "defaultMan_shopinven"
- ModelLight_ScreenClan = "defaultMan_shopinven"
- InfectedOveridable=5
- HostInfectedOveridable=7
- [Model8]
- Name="SH_HeavyGunner"
- ModelFile="CHARS_M_BODY\Light_W_vest.ltb"
- RenderStyle0="RS\default.ltb"
- RenderStyle1="RS\GLOW.LTB"
- RenderStyle2="RS\MARKTRANSPARENT.LTB"
- PVGunsModel="Hand_Sp"
- Skeleton=1
- ArmorPoint=0
- ArmorDefensive=0
- Armordurability=0
- Mass=2000.0
- Armor=0.0
- MaxArmor=100
- MovePenalty = 0.0
- DashSpeed = 0.4
- DefaultAni="K_info"
- CharCreateAni="Cre_B"
- CharCreateLoadAni="Cre_A"
- InvenShopAni="I_info"
- ClassMark = "UI_HUD_Info\Class_Icon\Normal_Assault_Icon.dtx"
- ScoreClassMark = "UI_HUD_Info\Class_Icon\UI_small\Normal_Assault_Icon.dtx"
- EnemyClassMark = "UI_HUD_Info\Class_Icon\Enemy\Normal_Enemy_Icon.dtx"
- GearID = 1
- UpperSkin0="CHARS_T_BODY\F_Upper_Lev02_OD.dtx"
- LowerSkin0="CHARS_T_BODY\F_Leg_Lev03_OD.dtx"
- UpperSkin1="CHARS_T_BODY\F_Upper_Lev02_DE.dtx"
- LowerSkin1="CHARS_T_BODY\F_Leg_Lev03_DE.dtx"
- UpperSkin2="CHARS_T_BODY\CW_VST_LT_SN_00_HM.DTX"
- LowerSkin2="CHARS_T_BODY\CW_LG_HV_SN_00_HM.dtx"
- UpperSkin3="CHARS_T_BODY\F_Upper_Lev02_WD.dtx"
- LowerSkin3="CHARS_T_BODY\F_Leg_Lev03_WD.dtx"
- UpperSkin4="CHARS_T_BODY\F_Upper_Lev02_KR.dtx"
- LowerSkin4="CHARS_T_BODY\F_Leg_Lev03_KR.dtx"
- UpperSkin5="CHARS_T_BODY\CW_VST_LT_FK_00_HM.dtx"
- LowerSkin5="CHARS_T_BODY\CW_LG_HV_FK_00_HM.dtx"
- UpperSkin6="CHARS_T_BODY\CW_VST_LT_TG_00_HM.DTX"
- LowerSkin6="CHARS_T_BODY\CW_LG_HV_TG_00_HM.DTX"
- HandsSkin0="CHARS_T_HAND\HAND_00_%02d.dtx"
- HandsSkin1="CHARS_T_HAND\HAND_01_%02d.dtx"
- HandsSkin2="CHARS_T_HAND\HAND_02_%02d.dtx"
- HandsSkin3="CHARS_T_HAND\HAND_03_%02d.dtx"
- HandsSkin4="CHARS_T_HAND\HAND_W_00_%02d.dtx"
- HandsSkin5="CHARS_T_HAND\HAND_W_01_%02d.dtx"
- HandsSkin6="CHARS_T_HAND\HAND_W_02_%02d.dtx"
- HandsSkin7="CHARS_T_HAND\HAND_W_03_%02d.dtx"
- FigureType = 1
- ModelLight_ScreenShop = "defaultMan_shopinven"
- ModelLight_ScreenInventory = "defaultMan_shopinven"
- ModelLight_ScreenClan = "defaultMan_shopinven"
- InfectedOveridable=1
- HostInfectedOveridable=3
- [Model9]
- Name="SH_Recon"
- ModelFile="CHARS_M_BODY\Heavy_W_vest.ltb"
- RenderStyle0="RS\default.ltb"
- RenderStyle1="RS\GLOW.LTB"
- RenderStyle2="RS\MARKTRANSPARENT.LTB"
- PVGunsModel="Hand_Sp"
- Skeleton=1
- ArmorPoint=0
- ArmorDefensive=0
- Armordurability=0
- Mass=2000.0
- Armor=0.0
- MaxArmor=100
- MovePenalty = 0.16
- DashSpeed = 0.4
- DefaultAni="K_info"
- CharCreateAni="Cre_B"
- CharCreateLoadAni="Cre_A"
- InvenShopAni="I_info"
- ClassMark = "UI_HUD_Info\Class_Icon\Normal_Assault_Icon.dtx"
- ScoreClassMark = "UI_HUD_Info\Class_Icon\UI_small\Normal_Assault_Icon.dtx"
- EnemyClassMark = "UI_HUD_Info\Class_Icon\Enemy\Normal_Enemy_Icon.dtx"
- GearID = 2
- UpperSkin0="CHARS_T_BODY\F_Upper_Lev03_OD.dtx"
- LowerSkin0="CHARS_T_BODY\F_Leg_Lev03_OD.dtx"
- UpperSkin1="CHARS_T_BODY\F_Upper_Lev03_DE.dtx"
- LowerSkin1="CHARS_T_BODY\F_Leg_Lev03_DE.dtx"
- UpperSkin2="CHARS_T_BODY\CW_VST_HV_SN_00_HM.dtx"
- LowerSkin2="CHARS_T_BODY\CW_LG_HV_SN_00_HM.dtx"
- UpperSkin3="CHARS_T_BODY\F_Upper_Lev03_WD.dtx"
- LowerSkin3="CHARS_T_BODY\F_Leg_Lev03_WD.dtx"
- UpperSkin4="CHARS_T_BODY\F_Upper_Lev03_KR.dtx"
- LowerSkin4="CHARS_T_BODY\F_Leg_Lev03_KR.dtx"
- UpperSkin5="CHARS_T_BODY\CW_VST_HV_FK_00_HM.dtx"
- LowerSkin5="CHARS_T_BODY\CW_LG_HV_FK_00_HM.dtx"
- UpperSkin6="CHARS_T_BODY\CW_VST_HV_TG_00_HM.DTX"
- LowerSkin6="CHARS_T_BODY\CW_LG_HV_TG_00_HM.DTX"
- HandsSkin0="CHARS_T_HAND\HAND_00_%02d.dtx"
- HandsSkin1="CHARS_T_HAND\HAND_01_%02d.dtx"
- HandsSkin2="CHARS_T_HAND\HAND_02_%02d.dtx"
- HandsSkin3="CHARS_T_HAND\HAND_03_%02d.dtx"
- HandsSkin4="CHARS_T_HAND\HAND_W_00_%02d.dtx"
- HandsSkin5="CHARS_T_HAND\HAND_W_01_%02d.dtx"
- HandsSkin6="CHARS_T_HAND\HAND_W_02_%02d.dtx"
- HandsSkin7="CHARS_T_HAND\HAND_W_03_%02d.dtx"
- FigureType = 1
- ModelLight_ScreenShop = "defaultMan_shopinven"
- ModelLight_ScreenInventory = "defaultMan_shopinven"
- ModelLight_ScreenClan = "defaultMan_shopinven"
- InfectedOveridable=9
- HostInfectedOveridable=11
- [Model10]
- Name="SPY_FINAL"
- ModelFile="CHARS_M_BODY\SPY_BODY.ltb"
- RenderStyle0="RS\EdgeAmp01.ltb"
- RenderStyle1="RS\GLOW.LTB"
- RenderStyle2="RS\MARKTRANSPARENT.LTB"
- PVGunsModel="Hand_Sp"
- Skeleton=0
- ArmorPoint=0
- ArmorDefensive=0
- Armordurability=0
- Mass=2000.0
- Armor=0.0
- MaxArmor=500
- MovePenalty = -0.2
- DashSpeed = 0.4
- DefaultAni="K_info"
- CharCreateAni="Cre_B"
- CharCreateLoadAni="Cre_A"
- InvenShopAni="I_info"
- ClassMark = "UI_HUD_Info\Class_Icon\Normal_Assault_Icon.dtx"
- ScoreClassMark = "UI_HUD_Info\Class_Icon\UI_small\Normal_Assault_Icon.dtx"
- EnemyClassMark = "UI_HUD_Info\Class_Icon\Enemy\Normal_Enemy_Icon.dtx"
- GearID = 16
- UpperSkin0="CHARS_T_BODY\SPY_Upper.dtx"
- LowerSkin0="CHARS_T_BODY\SPY_Leg.dtx"
- HandsSkin0="CHARS_T_HAND\HAND_SPY.dtx"
- HandsSkin1="CHARS_T_HAND\HAND_SPY.dtx"
- HandsSkin2="CHARS_T_HAND\HAND_SPY.dtx"
- HandsSkin3="CHARS_T_HAND\HAND_SPY.dtx"
- HandsSkin4="CHARS_T_HAND\HAND_SPY.dtx"
- HandsSkin5="CHARS_T_HAND\HAND_SPY.dtx"
- HandsSkin6="CHARS_T_HAND\HAND_SPY.dtx"
- HandsSkin7="CHARS_T_HAND\HAND_SPY.dtx"
- AdditionalSkins0="textures\128xBNTSpecR.dtx"
- AdditionalSkins1="textures\128xBNTSpecR.dtx"
- FigureType = 0
- FaceIndex = 12
- //InfectedOveridable=0
- //HostInfectedOveridable=2
- [Model11]
- Name= "SH_RoyalGuard"
- ModelFile="CHARS_M_BODY\CM_VST_HV_UR_Nuts_Brandon_JS.ltb" //CM_HV_UR_Brandon_JS.ltb"
- RenderStyle0="RS\default.ltb"
- RenderStyle1="RS\GLOW.LTB"
- RenderStyle2="RS\MARKTRANSPARENT.LTB"
- PVGunsModel="Hand_Sp"
- Skeleton=0
- ArmorPoint=0
- ArmorDefensive=0
- Armordurability=0
- Mass=2000.0
- Armor=0.0
- MaxArmor=100
- MovePenalty = 0.16
- DashSpeed = 0.4
- DefaultAni="K_info"
- CharCreateAni="Cre_B"
- CharCreateLoadAni="Cre_A"
- InvenShopAni="I_info"
- ClassMark = "UI_HUD_Info\Class_Icon\Normal_Assault_Icon.dtx"
- ScoreClassMark = "UI_HUD_Info\Class_Icon\UI_small\Normal_Assault_Icon.dtx"
- EnemyClassMark = "UI_HUD_Info\Class_Icon\Enemy\Normal_Enemy_Icon.dtx"
- GearID = 2
- UpperSkin0="CHARS_T_BODY\CM_VST_HV_UR_Brandon_JS.DTX"
- LowerSkin0="CHARS_T_BODY\CM_LG_HV_UR_Brandon_JS.DTX"
- HandsSkin0="CHARS_T_HAND\CM_HND_NM_DF_Brandon_HM.dtx"
- HandsSkin1="CHARS_T_HAND\CM_HND_NM_DF_Brandon_HM.dtx"
- HandsSkin2="CHARS_T_HAND\CM_HND_NM_DF_Brandon_HM.dtx"
- HandsSkin3="CHARS_T_HAND\CM_HND_NM_DF_Brandon_HM.dtx"
- HandsSkin4="CHARS_T_HAND\CM_HND_NM_DF_Brandon_HM.dtx"
- HandsSkin5="CHARS_T_HAND\CM_HND_NM_DF_Brandon_HM.dtx"
- HandsSkin6="CHARS_T_HAND\CM_HND_NM_DF_Brandon_HM.dtx"
- HandsSkin7="CHARS_T_HAND\CM_HND_NM_DF_Brandon_HM.dtx"
- FigureType = 0
- FaceIndex = 13
- ModelLight_ScreenShop = "Brandon_shopinven"
- ModelLight_ScreenInventory = "Brandon_shopinven"
- ModelLight_ScreenClan = "Brandon_shopinven"
- InfectedOveridable=8
- HostInfectedOveridable=10
- ///
- [Face0]
- Name="Face_a"
- ModelFile="CHARS_M_FACE\Face_A.ltb"
- Skin0="CHARS_T_FACE\Face_A.dtx"
- RenderStyle0="RS\default.ltb"
- RenderStyle1="RS\default.ltb"
- [Face1]
- Name="Face_b"
- ModelFile="CHARS_M_FACE\Face_B.ltb"
- Skin0="CHARS_T_FACE\Face_B.dtx"
- RenderStyle0="RS\default.ltb"
- RenderStyle1="RS\default.ltb"
- [Face2]
- Name="Face_c"
- ModelFile="CHARS_M_FACE\Face_C.ltb"
- Skin0="CHARS_T_FACE\Face_C.dtx"
- RenderStyle0="RS\default.ltb"
- RenderStyle1="RS\default.ltb"
- [Face3]
- Name="Face_d"
- ModelFile="CHARS_M_FACE\Face_D.ltb"
- Skin0="CHARS_T_FACE\Face_D.dtx"
- RenderStyle0="RS\default.ltb"
- RenderStyle1="RS\default.ltb"
- [Face4]
- Name="Female_Face_a"
- ModelFile="CHARS_M_FACE\Face_W_A.ltb"
- Skin0="CHARS_T_FACE\Face_W_A.dtx"
- RenderStyle0="RS\default.ltb"
- RenderStyle1="RS\TRANSPARENT.LTB"
- HairIndex = 23
- [Face5]
- Name="Female_Face_Dawson"
- ModelFile="CHARS_M_FACE\CW_FC_NM_DF_Dawson_JS.ltb"
- Skin0="CHARS_T_FACE\CW_FC_NM_DF_Dawson_JS_A.dtx"
- RenderStyle0="RS\default.ltb"
- RenderStyle1="RS\TRANSPARENT.LTB"
- HairIndex = 28
- [Face6]
- Name="Female_Face_Sophia"
- ModelFile="CHARS_M_FACE\CW_FC_NM_DF_Sophia_HM.ltb"
- Skin0="CHARS_T_FACE\CW_FC_NM_DF_Sophia_HM.dtx"
- RenderStyle0="RS\default.ltb"
- RenderStyle1="RS\TRANSPARENT.LTB"
- HairIndex = 29
- [Face7]
- Name="Female_Face_d"
- ModelFile="CHARS_M_FACE\Face_W_D.ltb"
- Skin0="CHARS_T_FACE\Face_W_D.dtx"
- RenderStyle0="RS\default.ltb"
- RenderStyle1="RS\TRANSPARENT.LTB"
- [Face8]
- Name="Mei_Face"
- ModelFile="CHARS_M_FACE\Mei_Face.ltb"
- Skin0="CHARS_T_FACE\Mei_Face.DTX"
- RenderStyle0="RS\default.ltb"
- RenderStyle1="RS\TRANSPARENT.LTB"
- HairIndex = 13
- [Face9]
- Name="Deckland_Face"
- ModelFile="CHARS_M_FACE\Deckland_Face.ltb"
- Skin0="CHARS_T_FACE\Deckland_Face.DTX"
- RenderStyle0="RS\default.ltb"
- RenderStyle1="RS\TRANSPARENT.LTB"
- HairIndex = 14
- [Face10]
- Name="Zadan_Face"
- ModelFile="CHARS_M_FACE\Zadan_Face.ltb"
- Skin0="CHARS_T_FACE\Zadan_Face.DTX"
- RenderStyle0="RS\default.ltb"
- RenderStyle1="RS\TRANSPARENT.LTB"
- HairIndex = 18
- [Face11]
- Name="SPY_Face"
- ModelFile="CHARS_M_FACE\SPY_Face.ltb"
- Skin0="CHARS_T_FACE\SPY_Face.dtx"
- RenderStyle0="RS\default.ltb"
- RenderStyle1="RS\TRANSPARENT.LTB"
- [Face12]
- Name="SPY_FIINAL_Face"
- ModelFile="CHARS_M_FACE\SPY_Face.ltb"
- Skin0="CHARS_T_FACE\SPY_Face.dtx"
- Skin1="TEXTURES\128xEdgeSpec02R.dtx"
- RenderStyle0="RS\EdgeAmp01.ltb"
- [Face13]
- Name="Brandon_Face"
- ModelFile="CHARS_M_FACE\CM_FC_HV_UR_Brandon_JS.ltb"
- Skin0="CHARS_T_FACE\CM_FC_HV_UR_Brandon_JS.dtx"
- RenderStyle0="RS\default.ltb"
- RenderStyle1="RS\TRANSPARENT.LTB"
- [Face14]
- Name="Face_Evan"
- ModelFile="CHARS_M_FACE\CM_FC_NM_DF_Evan_HM.ltb"
- Skin0="CHARS_T_FACE\CM_FC_NM_DF_Evan_HM.dtx"
- RenderStyle0="RS\default.ltb"
- RenderStyle1="RS\TRANSPARENT.LTB"
- RedirectForHandsSkin = 0
- [Face15]
- Name="Chloe_Face"
- ModelFile="CHARS_M_FACE\CW_FC_HV_DF_Chloe_JS.ltb"
- Skin0="CHARS_T_FACE\CW_FC_HV_DF_Chloe_JS.DTX"
- RenderStyle0="RS\default.ltb"
- RenderStyle1="RS\TRANSPARENT.LTB"
- HairIndex = 27
- [Face16]
- Name="Hana_Face"
- ModelFile="CHARS_M_FACE\CW_FC_NM_DF_HANA_JS.ltb"
- Skin0="CHARS_T_FACE\CW_FC_NM_DF_HANA_JS.DTX"
- RenderStyle0="RS\default.ltb"
- RenderStyle1="RS\TRANSPARENT.LTB"
- HairIndex = 30
- [Face17]
- Name="Italy_Face"
- ModelFile="CHARS_M_FACE\CM_FC_NM_Italian_YK.ltb"
- Skin0="CHARS_T_FACE\CM_FC_NM_Italian_YK.dtx"
- RenderStyle0="RS\default.ltb"
- RenderStyle1="RS\TRANSPARENT.LTB"
- HairIndex = 43
- [Face18]
- Name="Specialist_M_Face"
- ModelFile="CHARS_M_FACE\CM_FC_NM_Special_BC.ltb"
- Skin0="CHARS_T_FACE\CM_FC_NM_Special_BC.dtx"
- Skin1="textures\128xSpecialSpecR.dtx"
- RenderStyle0="RS\default.ltb"
- RenderStyle1="RS\ENV_ALPHA_MASK.ltb"
- [Face19]
- Name="Specialist_W_Face"
- ModelFile="CHARS_M_FACE\CW_FC_NM_Special_YK.ltb"
- Skin0="CHARS_T_FACE\CW_FC_NM_Special_YK.dtx"
- RenderStyle0="RS\default.ltb"
- RenderStyle1="RS\TRANSLUCENT.LTB"
- [Face20]
- Name="Infected_M_Face"
- ModelFile="CHARS_M_FACE\CM_FC_NM_Virus_HM.ltb"
- Skin0="CHARS_T_FACE\CM_FC_NM_Virus_HM.dtx"
- RenderStyle0="RS\default.ltb"
- RenderStyle1="RS\TRANSPARENT.LTB"
- HairIndex = 0
- ClientFX0 = "Eye_Red_Tail_L"
- [Face21]
- Name="Infected_W_Face"
- ModelFile="CHARS_M_FACE\CW_FC_NM_Virus_HM.ltb"
- Skin0="CHARS_T_FACE\CW_FC_NM_Virus_HM.dtx"
- RenderStyle0="RS\default.ltb"
- RenderStyle1="RS\TRANSPARENT.LTB"
- HairIndex = 0
- ClientFX0 = "Eye_Red_Tail_L"
- [Face22]
- Name="Infected_Host_M_Face"
- ModelFile="CHARS_M_FACE\CM_FC_NM_Host_YK.ltb"
- Skin0="CHARS_T_FACE\CM_FC_NM_Host_YK.DTX"
- RenderStyle0="RS\default.ltb"
- RenderStyle1="RS\TRANSPARENT.LTB"
- HairIndex = 0
- ClientFX0 = "Eye_Red_Tail_L"
- [Face23]
- Name="Infected_Host_W_Face"
- ModelFile="CHARS_M_FACE\CW_FC_NM_Host_YK.ltb"
- Skin0="CHARS_T_FACE\CW_FC_NM_Host_YK.DTX"
- RenderStyle0="RS\default.ltb"
- RenderStyle1="RS\TRANSPARENT.LTB"
- HairIndex = 0
- ClientFX0 = "Eye_Red_Tail_L"
- [Face24]
- Name="Infected_Sw_Face"
- ModelFile="CHARS_M_FACE\CW_FC_Special_Virus_HM.ltb"
- Skin0="CHARS_T_FACE\CW_FC_NM_Virus_HM.dtx"
- RenderStyle0="RS\default.ltb"
- RenderStyle1="RS\TRANSPARENT.LTB"
- HairIndex = 0
- ClientFX0 = "Eye_Red_Tail_L"
- [Face25]
- Name="Infected_Host_Sw_Face"
- ModelFile="CHARS_M_FACE\CW_FC_Special_Host_YK.ltb"
- Skin0="CHARS_T_FACE\CW_FC_NM_Host_YK.DTX"
- RenderStyle0="RS\default.ltb"
- RenderStyle1="RS\TRANSPARENT.LTB"
- HairIndex = 0
- ClientFX0 = "Eye_Red_Tail_L"
- [Face26]
- Name="Arnold_Face"
- ModelFile="CHARS_M_FACE\CM_FC_NM_M_YK.ltb"
- Skin0="CHARS_T_FACE\CM_FC_NM_M_YK.dtx"
- RenderStyle0="RS\default.ltb"
- RenderStyle1="RS\TRANSPARENT.LTB"
- [Face27]
- Name="Specialist02_M_Face"
- ModelFile="CHARS_M_FACE\CM_FC_NM_Specialist2_YK.ltb"
- Skin0="CHARS_T_FACE\CM_FC_NM_Specialist2_YK.dtx"
- RenderStyle0="RS\default.ltb"
- RenderStyle1="RS\TRANSPARENT.LTB"
- HairIndex=51
- [Face28]
- Name="Biker_Face"
- ModelFile="CHARS_M_FACE\CW_FC_NM_Biker_YK.ltb"
- Skin0="CHARS_T_FACE\CW_FC_NM_Biker_YK.DTX"
- RenderStyle0="RS\default.ltb"
- RenderStyle1="RS\TRANSPARENT.LTB"
- HairIndex = 55
- [Face29]
- Name="Specialist04_Face"
- ModelFile="CHARS_M_FACE\CW_FC_NM_Special04_JP.ltb"
- Skin0="CHARS_T_FACE\CW_FC_NM_Special04_JP.dtx"
- RenderStyle0="RS\default.ltb"
- RenderStyle1="RS\TRANSLUCENT.LTB"
- HairIndex = 79
- ///
- [Hair0]
- Name="HBasic"
- ModelFile0=""
- ModelFile1=""
- Skin0="CHARS_T_HEAD\dummy.dtx"
- RenderStyle0="RS\default.ltb"
- RenderStyle1="RS\TRANSLUCENT.LTB"
- MovePenalty = 0
- [Hair1]
- Name="Goggle_Helmet"
- ModelFile0="CHARS_M_HEAD\Goggle_Helmet.ltb"
- ModelFile1="CHARS_M_HEAD\W_Goggle_Helmet.ltb"
- Skin0="CHARS_T_HEAD\Goggle_Helmet.dtx"
- Skin1="CHARS_T_HEAD\Goggle_Helmet_DE.dtx"
- Skin2="CHARS_T_HEAD\Goggle_Helmet_SN.dtx"
- Skin3="CHARS_T_HEAD\Goggle_Helmet_UR.dtx"
- Skin4="CHARS_T_HEAD\Goggle_Helmet_WL.dtx"
- Skin5="CHARS_T_HEAD\CM_HLMT_NM_FK_Goggle_Helmet_BC.dtx"
- Skin6="CHARS_T_HEAD\CM_HLMT_NM_TG_Goggle_Helmet_BC.dtx"
- RenderStyle0="RS\default.ltb"
- RenderStyle1="RS\TRANSLUCENT.LTB"
- GearID =3
- MovePenalty = 0
- [Hair2]
- Name="Combat_Helmet"
- ModelFile0="CHARS_M_HEAD\Combat_Helmet.ltb"
- ModelFile1="CHARS_M_HEAD\W_Combat_Helmet.ltb"
- Skin0="CHARS_T_HEAD\Goggle_Helmet.dtx"
- Skin1="CHARS_T_HEAD\Goggle_Helmet_DE.dtx"
- Skin2="CHARS_T_HEAD\Goggle_Helmet_SN.dtx"
- Skin3="CHARS_T_HEAD\Goggle_Helmet_UR.dtx"
- Skin4="CHARS_T_HEAD\Goggle_Helmet_WL.dtx"
- Skin5="CHARS_T_HEAD\CM_HLMT_NM_FK_Goggle_Helmet_BC.dtx"
- Skin6="CHARS_T_HEAD\CM_HLMT_NM_TG_Goggle_Helmet_BC.dtx"
- RenderStyle0="RS\default.ltb"
- RenderStyle1="RS\TRANSLUCENT.LTB"
- GearID =3
- MovePenalty = 0
- [Hair3]
- Name="Cap"
- ModelFile0="CHARS_M_HEAD\CAP.ltb"
- ModelFile1="CHARS_M_HEAD\W_CAP.ltb"
- Skin0="CHARS_T_HEAD\CAP.dtx"
- RenderStyle0="RS\default.ltb"
- RenderStyle1="RS\TRANSLUCENT.LTB"
- MovePenalty = 0
- [Hair4]
- Name="beret"
- ModelFile0="CHARS_M_HEAD\beret.ltb"
- ModelFile1="CHARS_M_HEAD\W_beret.ltb"
- Skin0="CHARS_T_HEAD\beret.dtx"
- RenderStyle0="RS\default.ltb"
- RenderStyle1="RS\TRANSLUCENT.LTB"
- MovePenalty = 0
- [Hair5]
- Name="protect_helmet"
- ModelFile0="CHARS_M_HEAD\protect_helmet.ltb"
- ModelFile1="CHARS_M_HEAD\W_protect_helmet.ltb"
- Skin0="CHARS_T_HEAD\protect_helmet.dtx"
- RenderStyle0="RS\default.ltb"
- RenderStyle1="RS\TRANSLUCENT.LTB"
- GearID =3
- MovePenalty = 0
- [Hair6]
- Name="Rudolph_Set"
- ModelFile0="CHARS_M_HEAD\Rudolph_Set.ltb"
- ModelFile1="CHARS_M_HEAD\W_Rudolph_Set.ltb"
- Skin0="CHARS_T_HEAD\Rudolph_Set.dtx"
- RenderStyle0="RS\default.ltb"
- RenderStyle1="RS\TRANSLUCENT.LTB"
- MovePenalty = 0
- [Hair7]
- Name="DefaultCap"
- ModelFile0="CHARS_M_HEAD\dummy.ltb"
- ModelFile1="CHARS_M_HEAD\W_dummy.ltb"
- Skin0="CHARS_T_HEAD\dummy.dtx"
- RenderStyle0="RS\default.ltb"
- RenderStyle1="RS\TRANSLUCENT.LTB"
- MovePenalty = 0
- [Hair8]
- Name="EOD_helmet" // IBH
- ModelFile0="CHARS_M_HEAD\EOD_Helmet.ltb"
- ModelFile1="CHARS_M_HEAD\W_EOD_Helmet.ltb"
- Skin0="CHARS_T_HEAD\EOD_Helmet.dtx"
- RenderStyle0="RS\default.ltb"
- RenderStyle1="RS\TRANSLUCENT.LTB"
- GearID =4
- MovePenalty = 0
- [Hair9]
- Name="Combat_Beanie"
- ModelFile0="CHARS_M_HEAD\Beanie.ltb"
- ModelFile1="CHARS_M_HEAD\W_Beanie.ltb"
- Skin0="CHARS_T_HEAD\Beanie.dtx"
- Skin1="CHARS_T_HEAD\Beanie_DE.dtx"
- Skin2="CHARS_T_HEAD\Beanie_SN.dtx"
- Skin3="CHARS_T_HEAD\Beanie_WD.dtx"
- Skin4="CHARS_T_HEAD\Beanie.dtx"
- Skin5="CHARS_T_HEAD\Beanie.dtx"
- Skin6="CHARS_T_HEAD\Beanie.dtx"
- RenderStyle0="RS\default.ltb"
- RenderStyle1="RS\TRANSLUCENT.LTB"
- MovePenalty = -0.018
- [Hair10]
- Name="Bandana_default"
- ModelFile0="CHARS_M_HEAD\Bandana.ltb"
- ModelFile1="CHARS_M_HEAD\W_Bandana.ltb"
- Skin0="CHARS_T_HEAD\Bandana.dtx"
- Skin1="CHARS_T_HEAD\Bandana_DE.dtx"
- Skin2="CHARS_T_HEAD\Bandana_SN.dtx"
- Skin3="CHARS_T_HEAD\Bandana_WD.dtx"
- Skin4="CHARS_T_HEAD\Bandana.dtx"
- Skin5="CHARS_T_HEAD\CM_CP_NM_FK_Bandana_BC.dtx"
- Skin6="CHARS_T_HEAD\Bandana.dtx"
- RenderStyle0="RS\default.ltb"
- RenderStyle1="RS\TRANSLUCENT.LTB"
- MovePenalty = -0.03
- [Hair11]
- Name="Pilot_Helmet"
- ModelFile0="CHARS_M_HEAD\Pilot_Helmet.ltb"
- ModelFile1="CHARS_M_HEAD\W_Pilot_Helmet.ltb"
- Skin0="CHARS_T_HEAD\Pilot_helmet.DTX"
- RenderStyle0="RS\default.ltb"
- RenderStyle1="RS\TRANSLUCENT.LTB"
- GearID =8
- MovePenalty = 0
- [Hair12]
- Name="Skull_Helmet"
- ModelFile0="CHARS_M_HEAD\Skull_Helmet.ltb"
- ModelFile1="CHARS_M_HEAD\W_Skull_Helmet.ltb"
- Skin0="CHARS_T_HEAD\Skull_helmet.DTX"
- Skin1="CHARS_T_HEAD\Skull_helmet_DE.DTX"
- Skin2="CHARS_T_HEAD\Skull_helmet_SN.DTX"
- Skin3="CHARS_T_HEAD\Skull_helmet.DTX"
- Skin4="CHARS_T_HEAD\Skull_helmet.DTX"
- Skin5="CHARS_T_HEAD\CM_HLMT_NM_FK_skull_helmet_BC.dtx"
- Skin6="CHARS_T_HEAD\Skull_helmet.DTX"
- RenderStyle0="RS\default.ltb"
- RenderStyle1="RS\TRANSLUCENT.LTB"
- GearID =8
- MovePenalty = 0
- [Hair13]
- Name="Mei_Hair"
- ModelFile0="CHARS_M_HEAD\Mei_Hair.ltb"
- ModelFile1="CHARS_M_HEAD\Mei_Hair.ltb"
- Skin0="CHARS_T_HEAD\Mei_Hair.DTX"
- RenderStyle0="RS\default.ltb"
- RenderStyle1="RS\TRANSPARENT.LTB"
- MovePenalty = 0
- [Hair14]
- Name="Deckland_Hair"
- ModelFile0="CHARS_M_HEAD\Deckland_Hair.ltb"
- ModelFile1="CHARS_M_HEAD\Deckland_Hair.ltb"
- Skin0="CHARS_T_HEAD\Deckland_Hair.DTX"
- RenderStyle0="RS\default.ltb"
- RenderStyle1="RS\TRANSLUCENT.LTB"
- MovePenalty = 0
- [Hair15]
- Name="Boonie_Hat"
- ModelFile0="CHARS_M_HEAD\Boonie_Hat.ltb"
- ModelFile1="CHARS_M_HEAD\W_Boonie_Hat.ltb"
- Skin0="CHARS_T_HEAD\Boonie_Hat.dtx"
- Skin1="CHARS_T_HEAD\Boonie_Hat_DE.dtx"
- Skin2="CHARS_T_HEAD\Boonie_Hat_SN.dtx"
- Skin3="CHARS_T_HEAD\Boonie_Hat_WD.DTX"
- Skin4="CHARS_T_HEAD\CM_CP_NM_WL_BoonieHat_BC.dtx"
- Skin5="CHARS_T_HEAD\CM_CP_NM_FK_BoonieHat_BC.dtx"
- Skin6="CHARS_T_HEAD\CM_CP_NM_TG_BoonieHat_BC.dtx"
- RenderStyle0="RS\default.ltb"
- RenderStyle1="RS\TRANSLUCENT.LTB"
- MovePenalty = -0.012
- [Hair16]
- Name="IBH_Mk2_Seal"
- ModelFile0="CHARS_M_HEAD\IBH_Mk2_Seal.ltb"
- ModelFile1="CHARS_M_HEAD\W_IBH_Mk2_Seal.ltb"
- Skin0="CHARS_T_HEAD\IBH_Mk2_Seal.dtx"
- Skin1="CHARS_T_HEAD\IBH_Mk2_Seal_DE.dtx"
- Skin2="CHARS_T_HEAD\IBH_Mk2_Seal_SN.dtx"
- Skin3="CHARS_T_HEAD\IBH_Mk2_Seal_WD.dtx"
- Skin4="CHARS_T_HEAD\IBH_Mk2_Seal.dtx"
- Skin5="CHARS_T_HEAD\IBH_Mk2_Seal_DE.dtx"
- Skin6="CHARS_T_HEAD\IBH_Mk2_Seal_SN.dtx"
- RenderStyle0="RS\default.ltb"
- RenderStyle1="RS\TRANSLUCENT.LTB"
- GearID =4
- MovePenalty = 0
- [Hair17]
- Name="Green_Beret"
- ModelFile0="CHARS_M_HEAD\beret.ltb"
- ModelFile1="CHARS_M_HEAD\W_beret.ltb"
- Skin0="CHARS_T_HEAD\GreenBeret.dtx"
- RenderStyle0="RS\default.ltb"
- RenderStyle1="RS\TRANSLUCENT.LTB"
- MovePenalty = -0.012
- [Hair18]
- Name="Zadan_Cap"
- ModelFile0="CHARS_M_HEAD\Zadan_Cap.ltb"
- ModelFile1="CHARS_M_HEAD\Zadan_Cap.ltb"
- Skin0="CHARS_T_HEAD\Zadan_Cap.DTX"
- RenderStyle0="RS\default.ltb"
- RenderStyle1="RS\TRANSLUCENT.LTB"
- MovePenalty = 0
- [Hair19]
- Name="Bonehead_Helmet"
- ModelFile0="CHARS_M_HEAD\Bonehead_Helmet.ltb"
- ModelFile1="CHARS_M_HEAD\W_BoneHead_Helmet.ltb"
- Skin0="CHARS_T_HEAD\Bonehead_Helmet.DTX"
- RenderStyle0="RS\default.ltb"
- RenderStyle1="RS\TRANSLUCENT.LTB"
- GearID =17
- MovePenalty = 0
- [Hair20]
- Name="Pumpkin_Head"
- ModelFile0="CHARS_M_HEAD\Pumpkin_Head.ltb"
- ModelFile1="CHARS_M_HEAD\W_Pumpkin_Head.ltb"
- Skin0="CHARS_T_HEAD\Pumpkin_Head.dtx"
- RenderStyle0="RS\default.ltb"
- RenderStyle1="RS\TRANSLUCENT.LTB"
- GearID =27
- MovePenalty = 0
- //ClientFX0="Eye_Yellow_Tail_L"
- [Hair21]
- Name="711_Cap"
- ModelFile0="CHARS_M_HEAD\711_Cap.ltb"
- ModelFile1="CHARS_M_HEAD\W_711_Cap.ltb"
- Skin0="CHARS_T_HEAD\711_Cap.dtx"
- RenderStyle0="RS\default.ltb"
- RenderStyle1="RS\TRANSLUCENT.LTB"
- MovePenalty = 0
- [Hair22]
- Name="VBSS_Helmet"
- ModelFile0="CHARS_M_HEAD\VBSS_Helmet.ltb"
- ModelFile1="CHARS_M_HEAD\W_VBSS_Helmet.ltb"
- Skin0="CHARS_T_HEAD\VBSS_Helmet.dtx"
- Skin1="CHARS_T_HEAD\VBSS_Helmet_DE.dtx"
- Skin2="CHARS_T_HEAD\VBSS_Helmet_SN.dtx"
- Skin3="CHARS_T_HEAD\VBSS_Helmet_UR.dtx"
- Skin4="CHARS_T_HEAD\VBSS_Helmet_WL.dtx"
- Skin5="CHARS_T_HEAD\VBSS_Helmet.dtx"
- Skin6="CHARS_T_HEAD\VBSS_Helmet.dtx"
- RenderStyle0="RS\default.ltb"
- RenderStyle1="RS\TRANSLUCENT.LTB"
- GearID =4
- MovePenalty = 0
- [Hair23]
- Name="Female_Hair_A"
- ModelFile0="CHARS_M_HEAD\Hair_W_A.ltb"
- ModelFile1="CHARS_M_HEAD\Hair_W_A.ltb"
- Skin0="CHARS_T_HEAD\Hair_W_A.DTX"
- RenderStyle0="RS\default.ltb"
- RenderStyle1="RS\TRANSPARENT.LTB"
- MovePenalty = 0
- [Hair24]
- Name="Black_Beret"
- ModelFile0="CHARS_M_HEAD\beret.ltb"
- ModelFile1="CHARS_M_HEAD\W_beret.ltb"
- Skin0="CHARS_T_HEAD\CM_CP_NM_DF_BlackBeret_BC.dtx"
- RenderStyle0="RS\default.ltb"
- RenderStyle1="RS\TRANSPARENT.LTB"
- Maxstamina = 0.2
- [Hair25]
- Name="Horn"
- ModelFile0="CHARS_M_HEAD\Xmas_Horn.ltb"
- ModelFile1="CHARS_M_HEAD\W_Xmas_Horn.ltb"
- Skin0="CHARS_T_HEAD\Rodolf.DTX"
- RenderStyle0="RS\default.ltb"
- RenderStyle1="RS\TRANSPARENT.LTB"
- MovePenalty = -0.05
- [Hair26]
- Name="Santa Beanie"
- ModelFile0="CHARS_M_HEAD\CM_HLMT_NM_Santabeanie_HM.ltb"
- ModelFile1="CHARS_M_HEAD\CW_HLMT_NM_Santabeanie_HM.ltb"
- Skin0="CHARS_T_HEAD\CM_HLMT_NM_Santabeanie_HM.dtx"
- RenderStyle0="RS\default.ltb"
- RenderStyle1="RS\TRANSPARENT.LTB"
- GearID =17
- MovePenalty = 0
- [Hair27]
- Name="Chloe_Hair"
- ModelFile0="CHARS_M_HEAD\CW_HLMT_HV_DF_Chloe_JS.ltb"
- ModelFile1="CHARS_M_HEAD\CW_HLMT_HV_DF_Chloe_JS.ltb"
- Skin0="CHARS_T_FACE\CW_FC_HV_DF_Chloe_JS.DTX"
- RenderStyle0="RS\default.ltb"
- RenderStyle1="RS\TRANSPARENT.LTB"
- MovePenalty = 0
- [Hair28]
- Name="Female_Hair_Dawson"
- ModelFile0="CHARS_M_HEAD\CW_CP_NM_DF_DawsonHair_JS.ltb"
- ModelFile1="CHARS_M_HEAD\CW_CP_NM_DF_DawsonHair_JS.ltb"
- Skin0="CHARS_T_HEAD\CW_CP_NM_DF_DawsonHair_JS_A.dtx"
- RenderStyle0="RS\default.ltb"
- RenderStyle1="RS\TRANSPARENT.LTB"
- MovePenalty = 0
- [Hair29]
- Name="Female_Hair_Sophia"
- ModelFile0="CHARS_M_HEAD\CW_CP_NM_DF_SophiaHair_HM.ltb"
- ModelFile1="CHARS_M_HEAD\CW_CP_NM_DF_SophiaHair_HM.ltb"
- Skin0="CHARS_T_HEAD\CW_CP_NM_DF_SophiaHair_HM.dtx"
- RenderStyle0="RS\default.ltb"
- RenderStyle1="RS\TRANSPARENT.LTB"
- MovePenalty = 0
- [Hair30]
- Name="Hana_Hair"
- ModelFile0="CHARS_M_HEAD\CW_HLMT_NM_DF_HANA_JS.ltb"
- ModelFile1="CHARS_M_HEAD\CW_HLMT_NM_DF_HANA_JS.ltb"
- Skin0="CHARS_T_HEAD\CW_HLMT_NM_DF_HANAHair_JS.DTX"
- RenderStyle0="RS\default.ltb"
- RenderStyle1="RS\TRANSPARENT.LTB"
- MovePenalty = 0
- [Hair31]
- Name="PatriotCap_USA"
- ModelFile0="CHARS_M_HEAD\CM_CP_NM_Patriotcap1_HM.ltb"
- ModelFile1="CHARS_M_HEAD\CW_CP_NM_Patriotcap1_HM.ltb"
- Skin0="CHARS_T_HEAD\CM_CP_NM_FK_Patriotcap1_HM.dtx"
- Skin1="CHARS_T_HEAD\CM_CP_NM_DE_Patriotcap1_HM.dtx"
- Skin2="CHARS_T_HEAD\CM_CP_NM_SN_Patriotcap1_HM.dtx"
- Skin3="CHARS_T_HEAD\CM_CP_NM_UR_Patriotcap1_HM.dtx"
- Skin4="CHARS_T_HEAD\CM_CP_NM_WL_Patriotcap1_HM.dtx"
- Skin5="CHARS_T_HEAD\CM_CP_NM_FK_Patriotcap1_HM.dtx"
- Skin6="CHARS_T_HEAD\CM_CP_NM_FK_Patriotcap1_HM.dtx"
- RenderStyle0="RS\default.ltb"
- RenderStyle1="RS\TRANSLUCENT.LTB"
- MovePenalty = -0.012
- [Hair32]
- Name="PatriotCap_Canada"
- ModelFile0="CHARS_M_HEAD\CM_CP_NM_Patriotcap1_HM.ltb"
- ModelFile1="CHARS_M_HEAD\CW_CP_NM_Patriotcap1_HM.ltb"
- Skin0="CHARS_T_HEAD\CM_CP_NM_FK_Patriotcap3_HM.dtx"
- Skin1="CHARS_T_HEAD\CM_CP_NM_DE_Patriotcap3_HM.dtx"
- Skin2="CHARS_T_HEAD\CM_CP_NM_SN_Patriotcap3_HM.dtx"
- Skin3="CHARS_T_HEAD\CM_CP_NM_UR_Patriotcap3_HM.dtx"
- Skin4="CHARS_T_HEAD\CM_CP_NM_WL_Patriotcap3_HM.dtx"
- Skin5="CHARS_T_HEAD\CM_CP_NM_FK_Patriotcap3_HM.dtx"
- Skin6="CHARS_T_HEAD\CM_CP_NM_FK_Patriotcap3_HM.dtx"
- RenderStyle0="RS\default.ltb"
- RenderStyle1="RS\TRANSLUCENT.LTB"
- MovePenalty = -0.012
- [Hair33]
- Name="PatriotCap_Australia"
- ModelFile0="CHARS_M_HEAD\CM_CP_NM_Patriotcap1_HM.ltb"
- ModelFile1="CHARS_M_HEAD\CW_CP_NM_Patriotcap1_HM.ltb"
- Skin0="CHARS_T_HEAD\CM_CP_NM_FK_Patriotcap2_HM.dtx"
- Skin1="CHARS_T_HEAD\CM_CP_NM_DE_Patriotcap2_HM.dtx"
- Skin2="CHARS_T_HEAD\CM_CP_NM_SN_Patriotcap2_HM.dtx"
- Skin3="CHARS_T_HEAD\CM_CP_NM_UR_Patriotcap2_HM.dtx"
- Skin4="CHARS_T_HEAD\CM_CP_NM_WL_Patriotcap2_HM.dtx"
- Skin5="CHARS_T_HEAD\CM_CP_NM_FK_Patriotcap2_HM.dtx"
- Skin6="CHARS_T_HEAD\CM_CP_NM_FK_Patriotcap2_HM.dtx"
- RenderStyle0="RS\default.ltb"
- RenderStyle1="RS\TRANSLUCENT.LTB"
- MovePenalty = -0.012
- [Hair34]
- Name="PatriotCap_NewZealand"
- ModelFile0="CHARS_M_HEAD\CM_CP_NM_Patriotcap1_HM.ltb"
- ModelFile1="CHARS_M_HEAD\CW_CP_NM_Patriotcap1_HM.ltb"
- Skin0="CHARS_T_HEAD\CM_CP_NM_FK_Patriotcap4_HM.dtx"
- Skin1="CHARS_T_HEAD\CM_CP_NM_DE_Patriotcap4_HM.dtx"
- Skin2="CHARS_T_HEAD\CM_CP_NM_SN_Patriotcap4_HM.dtx"
- Skin3="CHARS_T_HEAD\CM_CP_NM_UR_Patriotcap4_HM.dtx"
- Skin4="CHARS_T_HEAD\CM_CP_NM_WL_Patriotcap4_HM.dtx"
- Skin5="CHARS_T_HEAD\CM_CP_NM_FK_Patriotcap4_HM.dtx"
- Skin6="CHARS_T_HEAD\CM_CP_NM_FK_Patriotcap4_HM.dtx"
- RenderStyle0="RS\default.ltb"
- RenderStyle1="RS\TRANSLUCENT.LTB"
- MovePenalty = -0.012
- [Hair35]
- Name="PatriotCap_Brazil"
- ModelFile0="CHARS_M_HEAD\CM_CP_NM_Patriotcap1_HM.ltb"
- ModelFile1="CHARS_M_HEAD\CW_CP_NM_Patriotcap1_HM.ltb"
- Skin0="CHARS_T_HEAD\CM_CP_NM_FK_Patriotcap5_HM.dtx"
- Skin1="CHARS_T_HEAD\CM_CP_NM_DE_Patriotcap5_HM.dtx"
- Skin2="CHARS_T_HEAD\CM_CP_NM_SN_Patriotcap5_HM.dtx"
- Skin3="CHARS_T_HEAD\CM_CP_NM_UR_Patriotcap5_HM.dtx"
- Skin4="CHARS_T_HEAD\CM_CP_NM_WL_Patriotcap5_HM.dtx"
- Skin5="CHARS_T_HEAD\CM_CP_NM_FK_Patriotcap5_HM.dtx"
- Skin6="CHARS_T_HEAD\CM_CP_NM_FK_Patriotcap5_HM.dtx"
- RenderStyle0="RS\default.ltb"
- RenderStyle1="RS\TRANSLUCENT.LTB"
- MovePenalty = -0.012
- [Hair36]
- Name="ROKMC_Hat"
- ModelFile0="CHARS_M_HEAD\CM_CP_NM_ROKMC_HM.ltb"
- ModelFile1="CHARS_M_HEAD\CW_CP_NM_ROKMC_HM.ltb"
- Skin0="CHARS_T_HEAD\CM_CP_NM_ROKMC_HM.dtx"
- RenderStyle0="RS\default.ltb"
- RenderStyle1="RS\TRANSPARENT.LTB"
- Maxstamina = 0.2
- [Hair37]
- Name="PatriotCap_England"
- ModelFile0="CHARS_M_HEAD\CM_CP_NM_Patriotcap1_HM.ltb"
- ModelFile1="CHARS_M_HEAD\CW_CP_NM_Patriotcap1_HM.ltb"
- Skin0="CHARS_T_HEAD\CM_CP_EU_FK_PatriotEN_HM.dtx"
- Skin1="CHARS_T_HEAD\CM_CP_EU_DE_PatriotEN_HM.dtx"
- Skin2="CHARS_T_HEAD\CM_CP_EU_SN_PatriotEN_HM.dtx"
- Skin3="CHARS_T_HEAD\CM_CP_EU_UR_PatriotEN_HM.dtx"
- Skin4="CHARS_T_HEAD\CM_CP_EU_WL_PatriotEN_HM.dtx"
- Skin5="CHARS_T_HEAD\CM_CP_EU_FK_PatriotEN_HM.dtx"
- Skin6="CHARS_T_HEAD\CM_CP_EU_FK_PatriotEN_HM.dtx"
- RenderStyle0="RS\default.ltb"
- RenderStyle1="RS\TRANSLUCENT.LTB"
- MovePenalty = -0.03 // NXA=-0.012
- [Hair38]
- Name="PatriotCap_France"
- ModelFile0="CHARS_M_HEAD\CM_CP_NM_Patriotcap1_HM.ltb"
- ModelFile1="CHARS_M_HEAD\CW_CP_NM_Patriotcap1_HM.ltb"
- Skin0="CHARS_T_HEAD\CM_CP_EU_FK_PatriotFR_HM.dtx"
- Skin1="CHARS_T_HEAD\CM_CP_EU_DE_PatriotFR_HM.dtx"
- Skin2="CHARS_T_HEAD\CM_CP_EU_SN_PatriotFR_HM.dtx"
- Skin3="CHARS_T_HEAD\CM_CP_EU_UR_PatriotFR_HM.dtx"
- Skin4="CHARS_T_HEAD\CM_CP_EU_WL_PatriotFR_HM.dtx"
- Skin5="CHARS_T_HEAD\CM_CP_EU_FK_PatriotFR_HM.dtx"
- Skin6="CHARS_T_HEAD\CM_CP_EU_FK_PatriotFR_HM.dtx"
- RenderStyle0="RS\default.ltb"
- RenderStyle1="RS\TRANSLUCENT.LTB"
- MovePenalty = -0.03 // NXA=-0.012
- [Hair39]
- Name="PatriotCap_Germany"
- ModelFile0="CHARS_M_HEAD\CM_CP_NM_Patriotcap1_HM.ltb"
- ModelFile1="CHARS_M_HEAD\CW_CP_NM_Patriotcap1_HM.ltb"
- Skin0="CHARS_T_HEAD\CM_CP_EU_FK_PatriotGE_HM.dtx"
- Skin1="CHARS_T_HEAD\CM_CP_EU_DE_PatriotGE_HM.dtx"
- Skin2="CHARS_T_HEAD\CM_CP_EU_SN_PatriotGE_HM.dtx"
- Skin3="CHARS_T_HEAD\CM_CP_EU_UR_PatriotGE_HM.dtx"
- Skin4="CHARS_T_HEAD\CM_CP_EU_WL_PatriotGE_HM.dtx"
- Skin5="CHARS_T_HEAD\CM_CP_EU_FK_PatriotGE_HM.dtx"
- Skin6="CHARS_T_HEAD\CM_CP_EU_FK_PatriotGE_HM.dtx"
- RenderStyle0="RS\default.ltb"
- RenderStyle1="RS\TRANSLUCENT.LTB"
- MovePenalty = -0.03 // NXA=-0.012
- [Hair40]
- Name="PatriotCap_Italy"
- ModelFile0="CHARS_M_HEAD\CM_CP_NM_Patriotcap1_HM.ltb"
- ModelFile1="CHARS_M_HEAD\CW_CP_NM_Patriotcap1_HM.ltb"
- Skin0="CHARS_T_HEAD\CM_CP_EU_FK_PatriotIT_HM.dtx"
- Skin1="CHARS_T_HEAD\CM_CP_EU_DE_PatriotIT_HM.dtx"
- Skin2="CHARS_T_HEAD\CM_CP_EU_SN_PatriotIT_HM.dtx"
- Skin3="CHARS_T_HEAD\CM_CP_EU_UR_PatriotIT_HM.dtx"
- Skin4="CHARS_T_HEAD\CM_CP_EU_WL_PatriotIT_HM.dtx"
- Skin5="CHARS_T_HEAD\CM_CP_EU_FK_PatriotIT_HM.dtx"
- Skin6="CHARS_T_HEAD\CM_CP_EU_FK_PatriotIT_HM.dtx"
- RenderStyle0="RS\default.ltb"
- RenderStyle1="RS\TRANSLUCENT.LTB"
- MovePenalty = -0.03 // NXA=-0.012
- [Hair41]
- Name="PatriotCap_Sweden"
- ModelFile0="CHARS_M_HEAD\CM_CP_NM_Patriotcap1_HM.ltb"
- ModelFile1="CHARS_M_HEAD\CW_CP_NM_Patriotcap1_HM.ltb"
- Skin0="CHARS_T_HEAD\CM_CP_EU_FK_PatriotSW_HM.dtx"
- Skin1="CHARS_T_HEAD\CM_CP_EU_DE_PatriotSW_HM.dtx"
- Skin2="CHARS_T_HEAD\CM_CP_EU_SN_PatriotSW_HM.dtx"
- Skin3="CHARS_T_HEAD\CM_CP_EU_UR_PatriotSW_HM.dtx"
- Skin4="CHARS_T_HEAD\CM_CP_EU_WL_PatriotSW_HM.dtx"
- Skin5="CHARS_T_HEAD\CM_CP_EU_FK_PatriotSW_HM.dtx"
- Skin6="CHARS_T_HEAD\CM_CP_EU_FK_PatriotSW_HM.dtx"
- RenderStyle0="RS\default.ltb"
- RenderStyle1="RS\TRANSLUCENT.LTB"
- MovePenalty = -0.03 // NXA=-0.012
- [Hair42]
- Name="PatriotCap_Netherlands"
- ModelFile0="CHARS_M_HEAD\CM_CP_NM_Patriotcap1_HM.ltb"
- ModelFile1="CHARS_M_HEAD\CW_CP_NM_Patriotcap1_HM.ltb"
- Skin0="CHARS_T_HEAD\CM_CP_EU_FK_PatriotNE_HM.dtx"
- Skin1="CHARS_T_HEAD\CM_CP_EU_DE_PatriotNE_HM.dtx"
- Skin2="CHARS_T_HEAD\CM_CP_EU_SN_PatriotNE_HM.dtx"
- Skin3="CHARS_T_HEAD\CM_CP_EU_UR_PatriotNE_HM.dtx"
- Skin4="CHARS_T_HEAD\CM_CP_EU_WL_PatriotNE_HM.dtx"
- Skin5="CHARS_T_HEAD\CM_CP_EU_FK_PatriotNE_HM.dtx"
- Skin6="CHARS_T_HEAD\CM_CP_EU_FK_PatriotNE_HM.dtx"
- RenderStyle0="RS\default.ltb"
- RenderStyle1="RS\TRANSLUCENT.LTB"
- MovePenalty = -0.03 // NXA=-0.012
- [Hair43]
- Name="Italy_cap"
- ModelFile0="CHARS_M_HEAD\CM_CP_NM_Italian_YK.ltb"
- ModelFile1="CHARS_M_HEAD\CM_CP_NM_Italian_YK.ltb"
- Skin0="CHARS_T_HEAD\CM_CP_NM_Italian_YK.dtx"
- RenderStyle0="RS\default.ltb"
- RenderStyle1="RS\TRANSPARENT.LTB"
- [Hair44]
- Name="Elite_Shemagh"
- ModelFile0="CHARS_M_HEAD\CM_HLMT_Shemagh_HM.ltb"
- ModelFile1="CHARS_M_HEAD\CW_HLMT_Shemagh_HM.ltb"
- Skin0="CHARS_T_HEAD\CM_HLMT_Shemagh02_HM.dtx"
- RenderStyle0="RS\default.ltb"
- RenderStyle1="RS\TRANSLUCENT.LTB"
- GearID =20
- MovePenalty = 0
- [Hair45]
- Name="Shemagh"
- ModelFile0="CHARS_M_HEAD\CM_HLMT_Shemagh_HM.ltb"
- ModelFile1="CHARS_M_HEAD\CW_HLMT_Shemagh_HM.ltb"
- Skin0="CHARS_T_HEAD\CM_HLMT_Shemagh01_HM.dtx"
- RenderStyle0="RS\default.ltb"
- RenderStyle1="RS\TRANSLUCENT.LTB"
- GearID =21
- MovePenalty = 0
- [Hair46]
- Name="1st_anniversary_cap"
- ModelFile0="CHARS_M_HEAD\dummy.ltb"
- ModelFile1="CHARS_M_HEAD\W_dummy.ltb"
- Skin0="CHARS_T_HEAD\CM_CP_NM_1ST_YK.dtx"
- RenderStyle0="RS\default.ltb"
- RenderStyle1="RS\TRANSLUCENT.LTB"
- MovePenalty = -0.008 //1%
- [Hair47]
- Name="cowboy_hat"
- ModelFile0="CHARS_M_HEAD\CM_HLMT_NM_Cowboy_HM.ltb"
- ModelFile1="CHARS_M_HEAD\CW_HLMT_NM_Cowboy_HM.ltb"
- Skin0="CHARS_T_HEAD\CM_HLMT_NM_Cowboy_HM.dtx"
- RenderStyle0="RS\default.ltb"
- RenderStyle1="RS\TRANSLUCENT.LTB"
- MovePenalty = -0.03 // NXE= -0.03
- [Hair48]
- Name="Infected_Mask_Host"
- ModelFile0="CHARS_M_HEAD\CM_HLMT_NM_Host_HM.ltb"
- ModelFile1="CHARS_M_HEAD\CW_HLMT_NM_Host_HM.ltb"
- Skin0="CHARS_T_HEAD\CM_HLMT_NM_Host_HM.dtx"
- Skin1="CHARS_T_HEAD\CW_HLMT_NM_Host_HM.dtx"
- RenderStyle0="RS\default.ltb"
- RenderStyle1="RS\TRANSPARENT.LTB"
- GearID =26
- MovePenalty = -0.03 // NXE= -0.012
- SkinForFiguretype = 1
- [Hair49]
- Name="Infected_Mask_Virus"
- ModelFile0="CHARS_M_HEAD\CM_HLMT_NM_virus_HM.ltb"
- ModelFile1="CHARS_M_HEAD\CW_HLMT_NM_Virus_HM.ltb"
- Skin0="CHARS_T_HEAD\CM_HLMT_NM_Virus_HM.dtx"
- Skin1="CHARS_T_HEAD\CW_HLMT_NM_Virus_HM.dtx"
- RenderStyle0="RS\default.ltb"
- RenderStyle1="RS\TRANSPARENT.LTB"
- GearID =26
- Maxstamina = 0.2 // NXE=0.1
- SkinForFiguretype = 1
- [Hair50]
- Name="BlockParty_Cap"
- ModelFile0="CHARS_M_HEAD\CM_CP_NM_Patriotcap1_HM.ltb"
- ModelFile1="CHARS_M_HEAD\CW_CP_NM_Patriotcap1_HM.ltb"
- Skin0="CHARS_T_HEAD\CM_CP_BlockParty_HM.dtx"
- RenderStyle0="RS\default.ltb"
- RenderStyle1="RS\TRANSLUCENT.LTB"
- MovePenalty = -0.01
- [Hair51]
- Name="specialist02_M_Hair"
- ModelFile0="CHARS_M_HEAD\CM_CP_NM_Specialist2_YK.ltb"
- ModelFile1="CHARS_M_HEAD\CM_CP_NM_Specialist2_YK.ltb"
- Skin0="CHARS_T_HEAD\CM_CP_NM_Specialist2_YK.dtx"
- Skin1="CHARS_T_HEAD\CM_CP_NM_Specialist2_YK.dtx"
- RenderStyle0="RS\default.ltb"
- RenderStyle1="RS\TRANSPARENT.LTB"
- MovePenalty = 0
- [Hair52]
- Name="Turkey_Balaclava"
- ModelFile0="CHARS_M_HEAD\CM_CP_NM_ThanksgivingCap_YK.ltb"
- ModelFile1="CHARS_M_HEAD\CW_CP_NM_ThanksgivingCap_YK.ltb"
- Skin0="CHARS_T_HEAD\CM_CP_NM_ThanksgivingCap_YK.DTX"
- Skin1="CHARS_T_HEAD\CM_CP_NM_ThanksgivingCap_YK.DTX"
- RenderStyle0="RS\default.ltb"
- RenderStyle1="RS\TRANSLUCENT.LTB"
- GearID =8
- Maxstamina = 0.1
- MovePenalty = 0
- [Hair53]
- Name="Cyclops_bandana"
- ModelFile0="CHARS_M_HEAD\CM_CP_NM_CustomBandana_YK.ltb"
- ModelFile1="CHARS_M_HEAD\CW_CP_NM_CustomBandana_YK.ltb"
- Skin0="CHARS_T_HEAD\CM_CP_NM_CustomBandana_YK.DTX"
- Skin1="CHARS_T_HEAD\CM_CP_NM_CustomBandana_YK.DTX"
- RenderStyle0="RS\default.ltb"
- RenderStyle1="RS\TRANSLUCENT.LTB"
- MovePenalty = -0.05
- [Hair54]
- Name="Optical_Sight"
- ModelFile0="CHARS_M_HEAD\CM_HLMT_NM_Felin_SH.ltb"
- ModelFile1="CHARS_M_HEAD\CW_HLMT_NM_Felin_SH.ltb"
- Skin0="CHARS_T_HEAD\CM_HLMT_NM_Felin_SH.dtx"
- RenderStyle0="RS\default.ltb"
- RenderStyle1="RS\TRANSLUCENT.LTB"
- GearID =17
- Maxstamina = 0.1
- MovePenalty = -0.03
- [Hair55]
- Name="Biker_Hair"
- ModelFile0="CHARS_M_HEAD\CW_CP_NM_Biker_YK.ltb"
- ModelFile1="CHARS_M_HEAD\CW_CP_NM_Biker_YK.ltb"
- Skin0="CHARS_T_HEAD\CW_CP_NM_Biker_YK.DTX"
- RenderStyle0="RS\default.ltb"
- RenderStyle1="RS\TRANSPARENT.LTB"
- MovePenalty = 0
- [Hair56]
- Name="tanker_mask" // FireTeam (Cabin Fever)
- ModelFile0="CHARS_M_HEAD\CM_HLMT_NM_Tanker_HM.ltb"
- ModelFile1="CHARS_M_HEAD\CW_HLMT_NM_Tanker_HM.ltb"
- Skin0="CHARS_T_HEAD\CM_HLMT_NM_Tanker_HM.dtx"
- Skin1="CHARS_T_HEAD\CM_HLMT_NM_Tanker_HM.dtx"
- RenderStyle0="RS\default.ltb"
- RenderStyle1="RS\TRANSLUCENT.LTB"
- GearID =32
- [Hair57]
- Name="Infected_Mask_Host" // FireTeam (Cabin Fever)
- ModelFile0="CHARS_M_HEAD\CM_HLMT_NM_Host_HM.ltb"
- ModelFile1="CHARS_M_HEAD\CW_HLMT_NM_Host_HM.ltb"
- Skin0="CHARS_T_HEAD\CM_HLMT_NM_Host_HM.dtx"
- Skin1="CHARS_T_HEAD\CW_HLMT_NM_Host_HM.dtx"
- RenderStyle0="RS\default.ltb"
- RenderStyle1="RS\TRANSPARENT.LTB"
- GearID =26
- Maxstamina = 0.2
- SkinForFiguretype = 1
- [Hair58]
- Name="Elite_Horn"
- ModelFile0="CHARS_M_HEAD\Xmas_Horn.ltb"
- ModelFile1="CHARS_M_HEAD\W_Xmas_Horn.ltb"
- Skin0="CHARS_T_HEAD\Rodolf.DTX"
- RenderStyle0="RS\default.ltb"
- RenderStyle1="RS\TRANSPARENT.LTB"
- MovePenalty = -0.05
- [Hair59]
- Name="Elite_Santa_Beanie"
- ModelFile0="CHARS_M_HEAD\CM_HLMT_NM_Santabeanie_HM.ltb"
- ModelFile1="CHARS_M_HEAD\CW_HLMT_NM_Santabeanie_HM.ltb"
- Skin0="CHARS_T_HEAD\CM_HLMT_NM_Santabeanie_HM.dtx"
- RenderStyle0="RS\default.ltb"
- RenderStyle1="RS\TRANSPARENT.LTB"
- GearID =17
- MovePenalty = 0
- [Hair60]
- Name="Elite_1st_anniversary_cap"
- ModelFile0="CHARS_M_HEAD\dummy.ltb"
- ModelFile1="CHARS_M_HEAD\W_dummy.ltb"
- Skin0="CHARS_T_HEAD\CM_CP_NM_1ST_YK.dtx"
- RenderStyle0="RS\default.ltb"
- RenderStyle1="RS\TRANSLUCENT.LTB"
- MovePenalty = -0.05
- [Hair61]
- Name="Force_Warrior_Helmet"
- ModelFile0="CHARS_M_HEAD\AM_HLMT_NM_Force_HM.ltb"
- ModelFile1="CHARS_M_HEAD\AW_HLMT_NM_Force_HM.ltb"
- Skin0="CHARS_T_HEAD\AM_HLMT_NM_Force_HM.dtx"
- RenderStyle0="RS\default.ltb"
- RenderStyle1="RS\TRANSLUCENT.LTB"
- GearID =4
- MovePenalty = -0.03
- Maxstamina = 0.15
- [Hair62]
- Name="Champion_Cap"
- ModelFile0="CHARS_M_HEAD\dummy.ltb"
- ModelFile1="CHARS_M_HEAD\W_dummy.ltb"
- Skin0="CHARS_T_HEAD\CM_CP_Champion_HM.dtx"
- RenderStyle0="RS\default.ltb"
- RenderStyle1="RS\TRANSLUCENT.LTB"
- GearID =11
- MovePenalty = 0
- Maxstamina = 0.10
- [Hair63]
- Name="Elite_Cap"
- ModelFile0="CHARS_M_HEAD\dummy.ltb"
- ModelFile1="CHARS_M_HEAD\W_dummy.ltb"
- Skin0="CHARS_T_HEAD\CM_CP_Elite_HM.dtx"
- RenderStyle0="RS\default.ltb"
- RenderStyle1="RS\TRANSLUCENT.LTB"
- MovePenalty = 0
- GearID =33
- Maxstamina = 0.08
- [Hair64]
- Name="Veteran_Cap"
- ModelFile0="CHARS_M_HEAD\dummy.ltb"
- ModelFile1="CHARS_M_HEAD\W_dummy.ltb"
- Skin0="CHARS_T_HEAD\CM_CP_NM_VeteranCap_YK.dtx"
- RenderStyle0="RS\default.ltb"
- RenderStyle1="RS\TRANSLUCENT.LTB"
- MovePenalty = 0
- GearID =33
- Maxstamina = 0.05
- [Hair65]
- Name="Professional_Cap"
- ModelFile0="CHARS_M_HEAD\dummy.ltb"
- ModelFile1="CHARS_M_HEAD\W_dummy.ltb"
- Skin0="CHARS_T_HEAD\CM_CP_NM_ProfessionalCap_YK.dtx"
- RenderStyle0="RS\default.ltb"
- RenderStyle1="RS\TRANSLUCENT.LTB"
- MovePenalty = 0
- Maxstamina = 0.05
- [Hair66]
- Name="Clan_Cap"
- ModelFile0="CHARS_M_HEAD\CM_CP_NM_ClanItem_HM.ltb"
- ModelFile1="CHARS_M_HEAD\CW_CP_NM_ClanItem_HM.ltb"
- Skin0="CHARS_T_HEAD\CM_CP_NM_ClanItem_HM.dtx"
- RenderStyle0="RS\default.ltb"
- RenderStyle1="RS\TRANSLUCENT.LTB"
- RenderStyle2="RS\MARKTRANSPARENT.LTB"
- MovePenalty = 0
- GearID =33
- Maxstamina = 0.15
- [Hair67]
- Name="LandWarriorHelmet"
- ModelFile0="CHARS_M_HEAD\CM_HLMT_NM_LandWarrior_YK.ltb"
- ModelFile1="CHARS_M_HEAD\CW_HLMT_NM_LandWarrior_YK.ltb"
- Skin0="CHARS_T_HEAD\CM_HLMT_NM_LandWarrior_YK.DTX"
- RenderStyle0="RS\default.ltb"
- RenderStyle1="RS\TRANSLUCENT.LTB"
- GearID =4
- MovePenalty = -0.02
- Maxstamina = 0.10
- [Hair68]
- Name="Worldcup_Cap"
- ModelFile0="CHARS_M_HEAD\CM_CP_NM_Patriotcap1_HM.ltb"
- ModelFile1="CHARS_M_HEAD\CW_CP_NM_Patriotcap1_HM.ltb"
- Skin0="CHARS_T_HEAD\CM_CP_WorldCup_YK.dtx"
- RenderStyle0="RS\default.ltb"
- RenderStyle1="RS\TRANSLUCENT.LTB"
- GearID =4
- MovePenalty = 0
- Maxstamina = 0.10
- [Hair69]
- Name="2nd_anniversary_Helmet"
- ModelFile0="CHARS_M_HEAD\Skull_Helmet.ltb"
- ModelFile1="CHARS_M_HEAD\W_Skull_Helmet.ltb"
- Skin0="CHARS_T_HEAD\CM_CP_NM_2ND_HM.dtx"
- RenderStyle0="RS\default.ltb"
- RenderStyle1="RS\TRANSLUCENT.LTB"
- GearID =35
- MovePenalty = 0
- [Hair70]
- Name="ClanHelmet"
- ModelFile0="CHARS_M_HEAD\CM_HLMT_ClanIBH_YK.ltb"
- ModelFile1="CHARS_M_HEAD\CW_HLMT_ClanIBH_YK.ltb"
- Skin0="CHARS_T_HEAD\CM_HLMT_ClanIBH_YK.DTX"
- RenderStyle0="RS\default.ltb"
- RenderStyle1="RS\TRANSLUCENT.LTB"
- RenderStyle2="RS\MARKTRANSPARENT.LTB"
- GearID =17
- MovePenalty = 0
- [Hair71]
- Name="i-pop_hat"
- ModelFile0="CHARS_M_HEAD\CM_CP_IpopHat_YK.ltb"
- ModelFile1="CHARS_M_HEAD\CW_CP_IpopHat_YK.ltb"
- Skin0="CHARS_T_HEAD\CM_CP_IpopHat_YK.dtx"
- RenderStyle0="RS\default.ltb"
- RenderStyle1="RS\TRANSLUCENT.LTB"
- MovePenalty = -0.02
- Maxstamina = 0.10
- [Hair72]
- Name="Ballistic_Mask"
- ModelFile0="CHARS_M_HEAD\CM_HLMT_NM_BallisticMask_HM.ltb"
- ModelFile1="CHARS_M_HEAD\CW_HLMT_NM_BallisticMask_HM.ltb"
- Skin0="CHARS_T_HEAD\CM_HLMT_NM_BallisticMask_HM.dtx"
- RenderStyle0="RS\default.ltb"
- RenderStyle1="RS\TRANSLUCENT.LTB"
- GearID =39
- MovePenalty = -0.03
- Maxstamina = 0.20
- [Hair73]
- Name="PatriotHat_BR"
- ModelFile0="CHARS_M_HEAD\CM_CP_NM_Patriotcap1_HM.ltb"
- ModelFile1="CHARS_M_HEAD\CW_CP_NM_Patriotcap1_HM.ltb"
- Skin0="CHARS_T_HEAD\CM_CP_EU_WL_PatriotBZ_HM.dtx"
- RenderStyle0="RS\default.ltb"
- RenderStyle1="RS\TRANSLUCENT.LTB"
- GearID =41
- [Hair74]
- Name="Skullhead"
- ModelFile0="CHARS_M_HEAD\CM_HLMT_NM_Skullhead_HM.ltb"
- ModelFile1="CHARS_M_HEAD\CW_HLMT_NM_Skullhead_HM.ltb"
- Skin0="CHARS_T_HEAD\CM_HLMT_NM_Skullhead_HM.dtx"
- RenderStyle0="RS\default.ltb"
- RenderStyle1="RS\TRANSLUCENT.LTB"
- GearID =39
- MovePenalty = -0.03
- Maxstamina = 0.20
- [Hair75]
- Name="PatriotCap_Turkey"
- ModelFile0="CHARS_M_HEAD\CM_CP_NM_Patriotcap1_HM.ltb"
- ModelFile1="CHARS_M_HEAD\CW_CP_NM_Patriotcap1_HM.ltb"
- Skin0="CHARS_T_HEAD\CM_CP_EU_FK_PatriotTK_HM.dtx"
- Skin1="CHARS_T_HEAD\CM_CP_EU_DE_PatriotTK_HM.dtx"
- Skin2="CHARS_T_HEAD\CM_CP_EU_SN_PatriotTK_HM.dtx"
- Skin3="CHARS_T_HEAD\CM_CP_EU_UR_PatriotTK_HM.dtx"
- Skin4="CHARS_T_HEAD\CM_CP_EU_WL_PatriotTK_HM.dtx"
- Skin5="CHARS_T_HEAD\CM_CP_EU_FK_PatriotTK_HM.dtx"
- Skin6="CHARS_T_HEAD\CM_CP_EU_FK_PatriotTK_HM.dtx"
- RenderStyle0="RS\default.ltb"
- RenderStyle1="RS\TRANSLUCENT.LTB"
- MovePenalty = -0.03 // NXA=-0.012
- [Hair76]
- Name="ESL_Cap"
- ModelFile0="CHARS_M_HEAD\711_Cap.ltb"
- ModelFile1="CHARS_M_HEAD\W_711_Cap.ltb"
- Skin0="CHARS_T_HEAD\CM_CP_NM_ESL_HM.dtx"
- RenderStyle0="RS\default.ltb"
- RenderStyle1="RS\TRANSLUCENT.LTB"
- MovePenalty = 0
- [Hair77]
- Name="Shapka"
- ModelFile0="CHARS_M_HEAD\CM_HLMT_NM_Snapka_JP.ltb"
- ModelFile1="CHARS_M_HEAD\CW_HLMT_NM_Snapka_JP.ltb"
- Skin0="CHARS_T_HEAD\CM_HLMT_NM_Snapka_JP.dtx"
- RenderStyle0="RS\default.ltb"
- RenderStyle1="RS\TRANSLUCENT.LTB"
- GearID =35
- MovePenalty = -0.03
- Maxstamina = 0.25
- [Hair78]
- Name="Snowman_Head"
- ModelFile0="CHARS_M_HEAD\CM_HLMT_NM_Snowmanhead_JP.ltb"
- ModelFile1="CHARS_M_HEAD\CW_HLMT_NM_Snowmanhead_JP.ltb"
- Skin0="CHARS_T_HEAD\CM_HLMT_NM_Snowmanhead_JP.dtx"
- RenderStyle0="RS\default.ltb"
- RenderStyle1="RS\TRANSPARENT.LTB"
- GearID =46
- MovePenalty = -0.03
- Maxstamina = 0.2
- SkinForFiguretype = 1
- [Hair79]
- Name="Specialist04_hair"
- ModelFile0="CHARS_M_HEAD\CW_CP_NM_Special04_JP.ltb"
- ModelFile1="CHARS_M_HEAD\CW_CP_NM_Special04_JP.ltb"
- Skin0="CHARS_T_HEAD\CW_CP_NM_Special04_JP.dtx"
- RenderStyle0="RS\default.ltb"
- RenderStyle1="RS\TRANSPARENT.LTB"
- MovePenalty = 0
- ///
- [FigureType0]
- Name = "Male"
- VariableSpeed = 0.0
- VariableJump = 0.0
- VariableDamage = 0.0
- VariableWeight = 0.0
- WalkPerturb = 0.0
- RunPerturb = 0.0
- JumpPerturb = 0.0
- FirePerturb = 0.0
- FireDuckPerturb = 0.0
- FireMoveDuckPerturb = 0.0
- FireMovePerturb = 0.0
- Recoil = 0.0
- AttackedPush = 0.0
- StiffDuration = 0.0
- HP = 100
- Speed = 90
- Jump = 57
- Shooting = 70
- Damagedown = 0
- WeaponFenalty = 10
- HPIncPercent = 1
- DashGauge = 30
- DashJumpGauge = 30
- GaugeRec = 25
- DashSpeed = 1.0
- Maxstamina = 100
- Sex="Male"
- SoundTemplate="Male"
- QuarantineSoundTemplate = "Q_Male"
- PlayerPainSoundDir="Male"
- [FigureType1]
- Name = "Female"
- VariableSpeed = 0.0
- VariableJump = 0.0
- VariableDamage = 0.0
- VariableWeight = 0.0
- WalkPerturb = 0.0
- RunPerturb = 0.0
- JumpPerturb = 0.0
- FirePerturb = 0.0
- FireDuckPerturb = 0.0
- FireMoveDuckPerturb = 0.0
- FireMovePerturb = 0.0
- Recoil = 0.0
- AttackedPush = 0.0
- StiffDuration = 0.0
- HP = 100
- Speed = 90
- Jump = 57
- Shooting = 70
- Damagedown = 0
- WeaponFenalty = 10
- HPIncPercent = 1
- DashGauge = 30
- DashJumpGauge = 30
- GaugeRec = 25
- DashSpeed = 1.0
- Maxstamina = 100
- Sex="Female"
- SoundTemplate="Female"
- QuarantineSoundTemplate = "Q_Female"
- PlayerPainSoundDir="Female"
- ///
- [Skeleton0]
- DefaultFrontDeathAni = "DSlump"
- DefaultBackDeathAni = "DSlump"
- DefaultFrontLongRecoilAni = "LRclT"
- DefaultBackLongRecoilAni = "LRclT"
- DefaultFrontShortRecoilAni = "SRclT"
- DefaultBackShortRecoilAni = "SRclT"
- DefaultHitNode = 0
- Node0Name = "Scene Root"
- Node0Flags = (DWORD)0
- Node0FrontDeathAni = "DSlump"
- Node0BackDeathAni = "DSlump"
- Node0FrontShortRecoilAni = "SRclT"
- Node0BackShortRecoilAni = "SRclT"
- Node0DamageFactor = 1.0
- Node0Location = 0
- Node0Radius = 0
- Node0Priority = 0.25
- Node1Name = "Object08"
- Node1Flags = (DWORD)0
- Node1FrontDeathAni = "DSlump"
- Node1BackDeathAni = "DSlump"
- Node1FrontShortRecoilAni = "SRclT"
- Node1BackShortRecoilAni = "SRclT"
- Node1DamageFactor = 1.0
- Node1Location = 0
- Node1Radius = 0
- Node1Priority = 0.25
- Node2Name = "_zN_LowerBody"
- Node2Flags = (DWORD)0
- Node2FrontDeathAni = "DLLeg"
- Node2BackDeathAni = "DLLegB"
- Node2FrontShortRecoilAni = "SRclT"
- Node2BackShortRecoilAni = "SRclT"
- Node2DamageFactor = 1.0
- Node2Location = 2
- Node2Radius = 0
- Node2Priority = 0.25
- Node3Name = "Left_pelvis"
- Node3Flags = (DWORD)0
- Node3FrontDeathAni = "DLLeg"
- Node3BackDeathAni = "DLLegB"
- Node3FrontShortRecoilAni = "SRclP"
- Node3BackShortRecoilAni = "SRclPB"
- Node3DamageFactor = 0.9
- Node3Location = 4
- Node3Radius = 8.0
- Node3Priority = 0.25
- Node4Name = "Right_pelvis"
- Node4Flags = (DWORD)0
- Node4FrontDeathAni = "DRLeg"
- Node4BackDeathAni = "DRLegB"
- Node4FrontShortRecoilAni = "SRclP"
- Node4BackShortRecoilAni = "SRclPB"
- Node4DamageFactor = 0.9
- Node4Location = 4
- Node4Radius = 8.5
- Node4Priority = 0.25
- Node5Name = "Torso"
- Node5Flags = (DWORD)64
- Node5FrontDeathAni = "DPvs"
- Node5BackDeathAni = "DPvsB"
- Node5FrontShortRecoilAni = "SRclT"
- Node5BackShortRecoilAni = "SRclTB"
- Node5DamageFactor = 1.0
- Node5Location = 2
- Node5Radius = 9.0
- Node5Priority = 0.5
- Node6Name = "Upper_torso"
- Node6Flags = (DWORD)64
- Node6FrontDeathAni = "DT"
- Node6BackDeathAni = "DTB"
- Node6FrontShortRecoilAni = "SRclT"
- Node6BackShortRecoilAni = "SRclTB"
- Node6DamageFactor = 1.0
- Node6Location = 2
- Node6Radius = 10.0
- Node6Priority = 0.5
- Node7Name = "Neck"
- Node7Flags = (DWORD)64
- Node7FrontDeathAni = "DH"
- Node7BackDeathAni = "DHB"
- Node7FrontShortRecoilAni = "SRclHead"
- Node7BackShortRecoilAni = "SRclHeadB"
- Node7DamageFactor = 1.0
- Node7Location = 2
- Node7Radius = 3
- Node7Priority = 0.75
- Node8Name = "Head"
- Node8Flags = (DWORD)1
- Node8FrontDeathAni = "DH"
- Node8BackDeathAni = "DHB"
- Node8FrontShortRecoilAni = "SRclHead"
- Node8BackShortRecoilAni = "SRclHeadB"
- Node8DamageFactor = 6.0
- Node8Location = 1
- Node8Radius = 1.0
- Node8Priority = 1.0
- Node9Name = "Face_Jaw"
- Node9Flags = (DWORD)0
- Node9FrontDeathAni = "DH"
- Node9BackDeathAni = "DHB"
- Node9FrontShortRecoilAni = "SRclHead"
- Node9BackShortRecoilAni = "SRclHeadB"
- Node9DamageFactor = 6.0
- Node9Location = 1
- Node9Radius = 3.0
- Node9Priority = 0.75
- Node10Name = "Face_Eyelid"
- Node10Flags = (DWORD)0
- Node10FrontDeathAni = "DH"
- Node10BackDeathAni = "DHB"
- Node10FrontShortRecoilAni = "SRclHead"
- Node10BackShortRecoilAni = "SRclHeadB"
- Node10DamageFactor = 6.0
- Node10Location = 1
- Node10Radius = 0.0
- Node10Priority = 0.75
- Node11Name = "Left_shoulder"
- Node11Flags = (DWORD)64
- Node11FrontDeathAni = "DLSh"
- Node11BackDeathAni = "DLShB"
- Node11FrontShortRecoilAni = "SRclLSh"
- Node11BackShortRecoilAni = "SRclLShB"
- Node11DamageFactor = 0.9
- Node11Location = 3
- Node11Radius = 5.5
- Node11Priority = 0.25
- Node12Name = "Left_armu"
- Node12Flags = (DWORD)64
- Node12FrontDeathAni = "DLSh"
- Node12BackDeathAni = "DLShB"
- Node12FrontShortRecoilAni = "SRclLSh"
- Node12BackShortRecoilAni = "SRclLShB"
- Node12DamageFactor = 0.9
- Node12Location = 3
- Node12Radius = 4.5
- Node12Priority = 0.25
- Node13Name = "Left_arml"
- Node13Flags = (DWORD)0
- Node13FrontDeathAni = "DLSh"
- Node13BackDeathAni = "DLShB"
- Node13FrontShortRecoilAni = "SRclLSh"
- Node13BackShortRecoilAni = "SRclLShB"
- Node13DamageFactor = 0.9
- Node13Location = 3
- Node13Radius = 4.0
- Node13Priority = 0.25
- Node14Name = "left_hand"
- Node14Flags = (DWORD)0
- Node14FrontDeathAni = "DLSh"
- Node14BackDeathAni = "DLShB"
- Node14FrontShortRecoilAni = "SRclLSh"
- Node14BackShortRecoilAni = "SRclLShB"
- Node14DamageFactor = 0.9
- Node14Location = 3
- Node14Radius = 3.2
- Node14Priority = 0.25
- Node15Name = "Bip01 L Finger0"
- Node15Flags = (DWORD)0
- Node15FrontDeathAni = "DLSh"
- Node15BackDeathAni = "DLShB"
- Node15FrontShortRecoilAni = "SRclLSh"
- Node15BackShortRecoilAni = "SRclLShB"
- Node15DamageFactor = 1.0
- Node15Location = 3
- Node15Radius = 0
- Node15Priority = 0.25
- Node16Name = "_zN_LowerBody L Finger01"
- Node16Flags = (DWORD)0
- Node16FrontDeathAni = "DLSh"
- Node16BackDeathAni = "DLShB"
- Node16FrontShortRecoilAni = "SRclLSh"
- Node16BackShortRecoilAni = "SRclLShB"
- Node16DamageFactor = 1.0
- Node16Location = 3
- Node16Radius = 0
- Node16Priority = 0.25
- Node17Name = "_zN_LowerBody L Finger02"
- Node17Flags = (DWORD)0
- Node17FrontDeathAni = "DLSh"
- Node17BackDeathAni = "DLShB"
- Node17FrontShortRecoilAni = "SRclLSh"
- Node17BackShortRecoilAni = "SRclLShB"
- Node17DamageFactor = 1.0
- Node17Location = 3
- Node17Radius = 0
- Node17Priority = 0.25
- Node18Name = "_zN_LowerBody L Finger1"
- Node18Flags = (DWORD)0
- Node18FrontDeathAni = "DLSh"
- Node18BackDeathAni = "DLShB"
- Node18FrontShortRecoilAni = "SRclLSh"
- Node18BackShortRecoilAni = "SRclLShB"
- Node18DamageFactor = 1.0
- Node18Location = 3
- Node18Radius = 0
- Node18Priority = 0.25
- Node19Name = "_zN_LowerBody L Finger11"
- Node19Flags = (DWORD)0
- Node19FrontDeathAni = "DLSh"
- Node19BackDeathAni = "DLShB"
- Node19FrontShortRecoilAni = "SRclLSh"
- Node19BackShortRecoilAni = "SRclLShB"
- Node19DamageFactor = 1.0
- Node19Location = 3
- Node19Radius = 0
- Node19Priority = 0.25
- Node20Name = "_zN_LowerBody L Finger12"
- Node20Flags = (DWORD)0
- Node20FrontDeathAni = "DLSh"
- Node20BackDeathAni = "DLShB"
- Node20FrontShortRecoilAni = "SRclLSh"
- Node20BackShortRecoilAni = "SRclLShB"
- Node20DamageFactor = 1.0
- Node20Location = 3
- Node20Radius = 0
- Node20Priority = 0.25
- Node21Name = "_zN_LowerBody L Finger2"
- Node21Flags = (DWORD)0
- Node21FrontDeathAni = "DLSh"
- Node21BackDeathAni = "DLShB"
- Node21FrontShortRecoilAni = "SRclLSh"
- Node21BackShortRecoilAni = "SRclLShB"
- Node21DamageFactor = 1.0
- Node21Location = 3
- Node21Radius = 0
- Node21Priority = 0.25
- Node22Name = "_zN_LowerBody L Finger21"
- Node22Flags = (DWORD)0
- Node22FrontDeathAni = "DLSh"
- Node22BackDeathAni = "DLShB"
- Node22FrontShortRecoilAni = "SRclLSh"
- Node22BackShortRecoilAni = "SRclLShB"
- Node22DamageFactor = 1.0
- Node22Location = 3
- Node22Radius = 0
- Node22Priority = 0.25
- Node23Name = "_zN_LowerBody L Finger22"
- Node23Flags = (DWORD)0
- Node23FrontDeathAni = "DLSh"
- Node23BackDeathAni = "DLShB"
- Node23FrontShortRecoilAni = "SRclLSh"
- Node23BackShortRecoilAni = "SRclLShB"
- Node23DamageFactor = 1.0
- Node23Location = 3
- Node23Radius = 0
- Node23Priority = 0.25
- Node24Name = "Right_shoulder"
- Node24Flags = (DWORD)64
- Node24FrontDeathAni = "DRSh"
- Node24BackDeathAni = "DRShB"
- Node24FrontShortRecoilAni = "SRclRSh"
- Node24BackShortRecoilAni = "SRclRShB"
- Node24DamageFactor = 0.9
- Node24Location = 3
- Node24Radius = 5.5
- Node24Priority = 0.25
- Node25Name = "Right_armu"
- Node25Flags = (DWORD)64
- Node25FrontDeathAni = "DRSh"
- Node25BackDeathAni = "DRShB"
- Node25FrontShortRecoilAni = "SRclRSh"
- Node25BackShortRecoilAni = "SRclRShB"
- Node25DamageFactor = 0.9
- Node25Location = 3
- Node25Radius = 4.5
- Node25Priority = 0.25
- Node26Name = "Right_arml"
- Node26Flags = (DWORD)0
- Node26FrontDeathAni = "DRSh"
- Node26BackDeathAni = "DRShB"
- Node26FrontShortRecoilAni = "SRclRSh"
- Node26BackShortRecoilAni = "SRclRShB"
- Node26DamageFactor = 0.9
- Node26Location = 3
- Node26Radius = 4.0
- Node26Priority = 0.25
- Node27Name = "Right_hand"
- Node27Flags = (DWORD)0
- Node27FrontDeathAni = "DRSh"
- Node27BackDeathAni = "DRShB"
- Node27FrontShortRecoilAni = "SRclRSh"
- Node27BackShortRecoilAni = "SRclRShB"
- Node27DamageFactor = 0.9
- Node27Location = 3
- Node27Radius = 3.2
- Node27Priority = 0.25
- Node28Name = "Bip01 R Finger0"
- Node28Flags = (DWORD)0
- Node28FrontDeathAni = "DRSh"
- Node28BackDeathAni = "DRShB"
- Node28FrontShortRecoilAni = "SRclRSh"
- Node28BackShortRecoilAni = "SRclRShB"
- Node28DamageFactor = 1.0
- Node28Location = 3
- Node28Radius = 0
- Node28Priority = 0.25
- Node29Name = "_zN_LowerBody R Finger01"
- Node29Flags = (DWORD)0
- Node29FrontDeathAni = "DRSh"
- Node29BackDeathAni = "DRShB"
- Node29FrontShortRecoilAni = "SRclRSh"
- Node29BackShortRecoilAni = "SRclRShB"
- Node29DamageFactor = 1.0
- Node29Location = 3
- Node29Radius = 0
- Node29Priority = 0.25
- Node30Name = "_zN_LowerBody R Finger02"
- Node30Flags = (DWORD)0
- Node30FrontDeathAni = "DRSh"
- Node30BackDeathAni = "DRShB"
- Node30FrontShortRecoilAni = "SRclRSh"
- Node30BackShortRecoilAni = "SRclRShB"
- Node30DamageFactor = 1.0
- Node30Location = 3
- Node30Radius = 0
- Node30Priority = 0.25
- Node31Name = "Bip01 R Finger0R"
- Node31Flags = (DWORD)0
- Node31FrontDeathAni = "DRSh"
- Node31BackDeathAni = "DRShB"
- Node31FrontShortRecoilAni = "SRclRSh"
- Node31BackShortRecoilAni = "SRclRShB"
- Node31DamageFactor = 1.0
- Node31Location = 3
- Node31Radius = 0
- Node31Priority = 0.25
- Node32Name = "_zN_LowerBody R Finger1"
- Node32Flags = (DWORD)0
- Node32FrontDeathAni = "DRSh"
- Node32BackDeathAni = "DRShB"
- Node32FrontShortRecoilAni = "SRclRSh"
- Node32BackShortRecoilAni = "SRclRShB"
- Node32DamageFactor = 1.0
- Node32Location = 3
- Node32Radius = 0
- Node32Priority = 0.25
- Node33Name = "_zN_LowerBody R Finger11"
- Node33Flags = (DWORD)0
- Node33FrontDeathAni = "DRSh"
- Node33BackDeathAni = "DRShB"
- Node33FrontShortRecoilAni = "SRclRSh"
- Node33BackShortRecoilAni = "SRclRShB"
- Node33DamageFactor = 1.0
- Node33Location = 3
- Node33Radius = 0
- Node33Priority = 0.25
- Node34Name = "_zN_LowerBody R Finger12"
- Node34Flags = (DWORD)0
- Node34FrontDeathAni = "DRSh"
- Node34BackDeathAni = "DRShB"
- Node34FrontShortRecoilAni = "SRclRSh"
- Node34BackShortRecoilAni = "SRclRShB"
- Node34DamageFactor = 1.0
- Node34Location = 3
- Node34Radius = 0
- Node34Priority = 0.25
- Node35Name = "_zN_LowerBody R Finger2"
- Node35Flags = (DWORD)0
- Node35FrontDeathAni = "DRSh"
- Node35BackDeathAni = "DRShB"
- Node35FrontShortRecoilAni = "SRclRSh"
- Node35BackShortRecoilAni = "SRclRShB"
- Node35DamageFactor = 1.0
- Node35Location = 3
- Node35Radius = 0
- Node35Priority = 0.25
- Node36Name = "_zN_LowerBody R Finger21"
- Node36Flags = (DWORD)0
- Node36FrontDeathAni = "DRSh"
- Node36BackDeathAni = "DRShB"
- Node36FrontShortRecoilAni = "SRclRSh"
- Node36BackShortRecoilAni = "SRclRShB"
- Node36DamageFactor = 1.0
- Node36Location = 3
- Node36Radius = 0
- Node36Priority = 0.25
- Node37Name = "_zN_LowerBody R Finger22"
- Node37Flags = (DWORD)0
- Node37FrontDeathAni = "DRSh"
- Node37BackDeathAni = "DRShB"
- Node37FrontShortRecoilAni = "SRclRSh"
- Node37BackShortRecoilAni = "SRclRShB"
- Node37DamageFactor = 1.0
- Node37Location = 3
- Node37Radius = 0
- Node37Priority = 0.25
- Node38Name = "Bone06"
- Node38Flags = (DWORD)0
- Node38FrontDeathAni = "DSlump"
- Node38BackDeathAni = "DSlump"
- Node38FrontShortRecoilAni = "SRclT"
- Node38BackShortRecoilAni = "SRclT"
- Node38DamageFactor = 1.0
- Node38Location = 0
- Node38Radius = 0
- Node38Priority = 0.25
- Node39Name = "Left_legu"
- Node39Flags = (DWORD)0
- Node39FrontDeathAni = "DLLeg"
- Node39BackDeathAni = "DLLegB"
- Node39FrontShortRecoilAni = "SRclLLeg"
- Node39BackShortRecoilAni = "SRclLLegB"
- Node39DamageFactor = 0.9
- Node39Location = 4
- Node39Radius = 8
- Node39Priority = 0.25
- Node40Name = "Left_legl"
- Node40Flags = (DWORD)0
- Node40FrontDeathAni = "DLLeg"
- Node40BackDeathAni = "DLLegB"
- Node40FrontShortRecoilAni = "SRclLLeg"
- Node40BackShortRecoilAni = "SRclLLegB"
- Node40DamageFactor = 0.75
- Node40Location = 4
- Node40Radius = 6.0
- Node40Priority = 0.25
- Node41Name = "Left_foot"
- Node41Flags = (DWORD)0
- Node41FrontDeathAni = "DLLeg"
- Node41BackDeathAni = "DLLegB"
- Node41FrontShortRecoilAni = "SRclLFoot"
- Node41BackShortRecoilAni = "SRclLFootB"
- Node41DamageFactor = 0.5
- Node41Location = 4
- Node41Radius = 5
- Node41Priority = 0.25
- Node42Name = "Bip01 L Toe0"
- Node42Flags = (DWORD)0
- Node42FrontDeathAni = "DLLeg"
- Node42BackDeathAni = "DLLegB"
- Node42FrontShortRecoilAni = "SRclLLeg"
- Node42BackShortRecoilAni = "SRclLLegB"
- Node42DamageFactor = 0.5
- Node42Location = 4
- Node42Radius = 3.0
- Node42Priority = 0.25
- Node43Name = "Right_Legu"
- Node43Flags = (DWORD)0
- Node43FrontDeathAni = "DRLeg"
- Node43BackDeathAni = "DRLegB"
- Node43FrontShortRecoilAni = "SRclRLeg"
- Node43BackShortRecoilAni = "SRclRLegB"
- Node43DamageFactor = 0.9
- Node43Location = 4
- Node43Radius = 8
- Node43Priority = 0.25
- Node44Name = "Right_legl"
- Node44Flags = (DWORD)0
- Node44FrontDeathAni = "DRLeg"
- Node44BackDeathAni = "DRLegB"
- Node44FrontShortRecoilAni = "SRclRLeg"
- Node44BackShortRecoilAni = "SRclRLegB"
- Node44DamageFactor = 0.75
- Node44Location = 4
- Node44Radius = 6.0
- Node44Priority = 0.25
- Node45Name = "Right_foot"
- Node45Flags = (DWORD)0
- Node45FrontDeathAni = "DRLeg"
- Node45BackDeathAni = "DRLegB"
- Node45FrontShortRecoilAni = "SRclRFoot"
- Node45BackShortRecoilAni = "SRclRFoot"
- Node45DamageFactor = 0.5
- Node45Location = 4
- Node45Radius = 5
- Node45Priority = 0.25
- Node46Name = "Bip01 R Toe0"
- Node46Flags = (DWORD)0
- Node46FrontDeathAni = "DRLeg"
- Node46BackDeathAni = "DRLegB"
- Node46FrontShortRecoilAni = "DRLeg"
- Node46BackShortRecoilAni = "DRLegB"
- Node46DamageFactor = 0.5
- Node46Location = 4
- Node46Radius = 3.0
- Node46Priority = 0.25
- Node47Name = "Bone01"
- Node47Flags = (DWORD)0
- Node47FrontDeathAni = "DSlump"
- Node47BackDeathAni = "DSlump"
- Node47FrontShortRecoilAni = "SRclT"
- Node47BackShortRecoilAni = "SRclT"
- Node47DamageFactor = 0.9
- Node47Location = 0
- Node47Radius = 0
- Node47Priority = 0.25
- Node48Name = "Bone02"
- Node48Flags = (DWORD)0
- Node48FrontDeathAni = "DSlump"
- Node48BackDeathAni = "DSlump"
- Node48FrontShortRecoilAni = "SRclT"
- Node48BackShortRecoilAni = "SRclT"
- Node48DamageFactor = 0.9
- Node48Location = 0
- Node48Radius = 0
- Node48Priority = 0.25
- Node49Name = "Bone03"
- Node49Flags = (DWORD)0
- Node49FrontDeathAni = "DSlump"
- Node49BackDeathAni = "DSlump"
- Node49FrontShortRecoilAni = "SRclT"
- Node49BackShortRecoilAni = "SRclT"
- Node49DamageFactor = 0.9
- Node49Location = 0
- Node49Radius = 0
- Node49Priority = 0.25
- Node50Name = "Bone04"
- Node50Flags = (DWORD)0
- Node50FrontDeathAni = "DSlump"
- Node50BackDeathAni = "DSlump"
- Node50FrontShortRecoilAni = "SRclT"
- Node50BackShortRecoilAni = "SRclT"
- Node50DamageFactor = 0.9
- Node50Location = 0
- Node50Radius = 0
- Node50Priority = 0.25
- Node51Name = "Bone05"
- Node51Flags = (DWORD)0
- Node51FrontDeathAni = "DSlump"
- Node51BackDeathAni = "DSlump"
- Node51FrontShortRecoilAni = "SRclT"
- Node51BackShortRecoilAni = "SRclT"
- Node51DamageFactor = 0.9
- Node51Location = 0
- Node51Radius = 0
- Node51Priority = 0.25
- Node52Name = "Object05"
- Node52Flags = (DWORD)0
- Node52FrontDeathAni = "DSlump"
- Node52BackDeathAni = "DSlump"
- Node52FrontShortRecoilAni = "SRclT"
- Node52BackShortRecoilAni = "SRclT"
- Node52DamageFactor = 0.9
- Node52Location = 0
- Node52Radius = 0
- Node52Priority = 0.25
- Node53Name = "Face_Eyelid1"
- Node53Flags = (DWORD)0
- Node53FrontDeathAni = "DH"
- Node53BackDeathAni = "DHB"
- Node53FrontShortRecoilAni = "SRclHead"
- Node53BackShortRecoilAni = "SRclHeadB"
- Node53DamageFactor = 6.0
- Node53Location = 1
- Node53Radius = 4.6
- Node53Priority = 0.75
- Node54Name = "Left_armu1"
- Node54Flags = (DWORD)64
- Node54FrontDeathAni = "DLSh"
- Node54BackDeathAni = "DLShB"
- Node54FrontShortRecoilAni = "SRclLSh"
- Node54BackShortRecoilAni = "SRclLShB"
- Node54DamageFactor = 0.9
- Node54Location = 3
- Node54Radius = 4.0
- Node54Priority = 0.25
- Node55Name = "Left_arml1"
- Node55Flags = (DWORD)0
- Node55FrontDeathAni = "DLSh"
- Node55BackDeathAni = "DLShB"
- Node55FrontShortRecoilAni = "SRclLSh"
- Node55BackShortRecoilAni = "SRclLShB"
- Node55DamageFactor = 0.9
- Node55Location = 3
- Node55Radius = 4.0
- Node55Priority = 0.25
- Node56Name = "Right_armu1"
- Node56Flags = (DWORD)64
- Node56FrontDeathAni = "DRSh"
- Node56BackDeathAni = "DRShB"
- Node56FrontShortRecoilAni = "SRclRSh"
- Node56BackShortRecoilAni = "SRclRShB"
- Node56DamageFactor = 0.9
- Node56Location = 3
- Node56Radius = 4.0
- Node56Priority = 0.25
- Node57Name = "Right_arml1"
- Node57Flags = (DWORD)0
- Node57FrontDeathAni = "DRSh"
- Node57BackDeathAni = "DRShB"
- Node57FrontShortRecoilAni = "SRclRSh"
- Node57BackShortRecoilAni = "SRclRShB"
- Node57DamageFactor = 0.9
- Node57Location = 3
- Node57Radius = 4.0
- Node57Priority = 0.25
- Node58Name = "Left_legu1"
- Node58Flags = (DWORD)0
- Node58FrontDeathAni = "DLLeg"
- Node58BackDeathAni = "DLLegB"
- Node58FrontShortRecoilAni = "SRclLLeg"
- Node58BackShortRecoilAni = "SRclLLegB"
- Node58DamageFactor = 0.9
- Node58Location = 4
- Node58Radius = 7
- Node58Priority = 0.25
- Node59Name = "Left_legl1"
- Node59Flags = (DWORD)0
- Node59FrontDeathAni = "DLLeg"
- Node59BackDeathAni = "DLLegB"
- Node59FrontShortRecoilAni = "SRclLLeg"
- Node59BackShortRecoilAni = "SRclLLegB"
- Node59DamageFactor = 0.75
- Node59Location = 4
- Node59Radius = 6
- Node59Priority = 0.25
- Node60Name = "Right_Legu1"
- Node60Flags = (DWORD)0
- Node60FrontDeathAni = "DRLeg"
- Node60BackDeathAni = "DRLegB"
- Node60FrontShortRecoilAni = "SRclRLeg"
- Node60BackShortRecoilAni = "SRclRLegB"
- Node60DamageFactor = 0.9
- Node60Location = 4
- Node60Radius = 7
- Node60Priority = 0.25
- Node61Name = "Right_legl1"
- Node61Flags = (DWORD)0
- Node61FrontDeathAni = "DRLeg"
- Node61BackDeathAni = "DRLegB"
- Node61FrontShortRecoilAni = "SRclRLeg"
- Node61BackShortRecoilAni = "SRclRLegB"
- Node61DamageFactor = 0.75
- Node61Location = 4
- Node61Radius = 6
- Node61Priority = 0.25
- Node62Name = "Left_Shld"
- Node62Flags = (DWORD)64
- Node62FrontDeathAni = "DRSh"
- Node62BackDeathAni = "DRShB"
- Node62FrontShortRecoilAni = "SRclRSh"
- Node62BackShortRecoilAni = "SRclRShB"
- Node62DamageFactor = 0.9
- Node62Location = 3
- Node62Radius = 7.0
- Node62Priority = 0.25
- Node63Name = "Right_Shld"
- Node63Flags = (DWORD)64
- Node63FrontDeathAni = "DRSh"
- Node63BackDeathAni = "DRShB"
- Node63FrontShortRecoilAni = "SRclRSh"
- Node63BackShortRecoilAni = "SRclRShB"
- Node63DamageFactor = 0.9
- Node63Location = 3
- Node63Radius = 7.0
- Node63Priority = 0.25
- Node64Name = "Nuts"
- Node64Flags = (DWORD)64
- Node64FrontDeathAni = "NS1"
- Node64BackDeathAni = "NS1"
- Node64FrontShortRecoilAni = "SRclRSh"
- Node64BackShortRecoilAni = "SRclRShB"
- Node64DamageFactor = 1.0
- Node64Location = 5
- Node64Radius = 3.0
- Node64Priority = 0.25
- /////////
- [Skeleton1]
- DefaultFrontDeathAni = "DSlump"
- DefaultBackDeathAni = "DSlump"
- DefaultFrontLongRecoilAni = "LRclT"
- DefaultBackLongRecoilAni = "LRclT"
- DefaultFrontShortRecoilAni = "SRclT"
- DefaultBackShortRecoilAni = "SRclT"
- DefaultHitNode = 0
- Node0Name = "Scene Root"
- Node0Flags = (DWORD)0
- Node0FrontDeathAni = "DSlump"
- Node0BackDeathAni = "DSlump"
- Node0FrontShortRecoilAni = "SRclT"
- Node0BackShortRecoilAni = "SRclT"
- Node0DamageFactor = 1.0
- Node0Location = 0
- Node0Radius = 0
- Node0Priority = 0.25
- Node1Name = "Bip_root01"
- Node1Flags = (DWORD)0
- Node1FrontDeathAni = "DSlump"
- Node1BackDeathAni = "DSlump"
- Node1FrontShortRecoilAni = "SRclT"
- Node1BackShortRecoilAni = "SRclT"
- Node1DamageFactor = 1.0
- Node1Location = 0
- Node1Radius = 0
- Node1Priority = 0.25
- Node2Name = "_zN_LowerBod"
- Node2Flags = (DWORD)0
- Node2FrontDeathAni = "DLLeg"
- Node2BackDeathAni = "DLLegB"
- Node2FrontShortRecoilAni = "SRclT"
- Node2BackShortRecoilAni = "SRclT"
- Node2DamageFactor = 1.0
- Node2Location = 2
- Node2Radius = 0
- Node2Priority = 0.25
- Node3Name = "Left_pelvis"
- Node3Flags = (DWORD)0
- Node3FrontDeathAni = "DLLeg"
- Node3BackDeathAni = "DLLegB"
- Node3FrontShortRecoilAni = "SRclP"
- Node3BackShortRecoilAni = "SRclPB"
- Node3DamageFactor = 0.9
- Node3Location = 4
- Node3Radius = 8.0
- Node3Priority = 0.25
- Node4Name = "Right_pelvis"
- Node4Flags = (DWORD)0
- Node4FrontDeathAni = "DRLeg"
- Node4BackDeathAni = "DRLegB"
- Node4FrontShortRecoilAni = "SRclP"
- Node4BackShortRecoilAni = "SRclPB"
- Node4DamageFactor = 0.9
- Node4Location = 4
- Node4Radius = 8.5
- Node4Priority = 0.25
- Node5Name = "Torso"
- Node5Flags = (DWORD)64
- Node5FrontDeathAni = "DPvs"
- Node5BackDeathAni = "DPvsB"
- Node5FrontShortRecoilAni = "SRclT"
- Node5BackShortRecoilAni = "SRclTB"
- Node5DamageFactor = 1.0
- Node5Location = 2
- Node5Radius = 9.0
- Node5Priority = 0.5
- Node6Name = "Upper_torso"
- Node6Flags = (DWORD)64
- Node6FrontDeathAni = "DT"
- Node6BackDeathAni = "DTB"
- Node6FrontShortRecoilAni = "SRclT"
- Node6BackShortRecoilAni = "SRclTB"
- Node6DamageFactor = 1.0
- Node6Location = 2
- Node6Radius = 10.0
- Node6Priority = 0.5
- Node7Name = "Bip01 Neck"
- Node7Flags = (DWORD)64
- Node7FrontDeathAni = "DH"
- Node7BackDeathAni = "DHB"
- Node7FrontShortRecoilAni = "SRclHead"
- Node7BackShortRecoilAni = "SRclHeadB"
- Node7DamageFactor = 1.0
- Node7Location = 2
- Node7Radius = 0
- Node7Priority = 0.75
- Node8Name = "Bip01 Head"
- Node8Flags = (DWORD)1
- Node8FrontDeathAni = "DH"
- Node8BackDeathAni = "DHB"
- Node8FrontShortRecoilAni = "SRclHead"
- Node8BackShortRecoilAni = "SRclHeadB"
- Node8DamageFactor = 1.0
- Node8Location = 1
- Node8Radius = 3
- Node8Priority = 1.0
- Node9Name = "Bip01 HeadNub"
- Node9Flags = (DWORD)0
- Node9FrontDeathAni = "DH"
- Node9BackDeathAni = "DHB"
- Node9FrontShortRecoilAni = "SRclHead"
- Node9BackShortRecoilAni = "SRclHeadB"
- Node9DamageFactor = 6.0
- Node9Location = 1
- Node9Radius = 0
- Node9Priority = 0.5
- Node10Name = "Bone10"
- Node10Flags = (DWORD)0
- Node10FrontDeathAni = "DH"
- Node10BackDeathAni = "DHB"
- Node10FrontShortRecoilAni = "SRclHead"
- Node10BackShortRecoilAni = "SRclHeadB"
- Node10DamageFactor = 2.0
- Node10Location = 1
- Node10Radius = 0
- Node10Priority = 0.25
- Node11Name = "Bone11"
- Node11Flags = (DWORD)0
- Node11FrontDeathAni = "DH"
- Node11BackDeathAni = "DHB"
- Node11FrontShortRecoilAni = "SRclHead"
- Node11BackShortRecoilAni = "SRclHeadB"
- Node11DamageFactor = 2.0
- Node11Location = 1
- Node11Radius = 0
- Node11Priority = 0.25
- Node12Name = "Bone12"
- Node12Flags = (DWORD)0
- Node12FrontDeathAni = "DH"
- Node12BackDeathAni = "DHB"
- Node12FrontShortRecoilAni = "SRclHead"
- Node12BackShortRecoilAni = "SRclHeadB"
- Node12DamageFactor = 2.0
- Node12Location = 1
- Node12Radius = 0
- Node12Priority = 0.25
- Node13Name = "Bone13"
- Node13Flags = (DWORD)0
- Node13FrontDeathAni = "DH"
- Node13BackDeathAni = "DHB"
- Node13FrontShortRecoilAni = "SRclHead"
- Node13BackShortRecoilAni = "SRclHeadB"
- Node13DamageFactor = 2.0
- Node13Location = 1
- Node13Radius = 0
- Node13Priority = 0.25
- Node14Name = "Bone07"
- Node14Flags = (DWORD)0
- Node14FrontDeathAni = "DH"
- Node14BackDeathAni = "DHB"
- Node14FrontShortRecoilAni = "SRclHead"
- Node14BackShortRecoilAni = "SRclHeadB"
- Node14DamageFactor = 2.0
- Node14Location = 1
- Node14Radius = 0
- Node14Priority = 0.25
- Node15Name = "Bone08"
- Node15Flags = (DWORD)0
- Node15FrontDeathAni = "DH"
- Node15BackDeathAni = "DHB"
- Node15FrontShortRecoilAni = "SRclHead"
- Node15BackShortRecoilAni = "SRclHeadB"
- Node15DamageFactor = 2.0
- Node15Location = 1
- Node15Radius = 0
- Node15Priority = 0.25
- Node16Name = "Bone05"
- Node16Flags = (DWORD)0
- Node16FrontDeathAni = "DH"
- Node16BackDeathAni = "DHB"
- Node16FrontShortRecoilAni = "SRclHead"
- Node16BackShortRecoilAni = "SRclHeadB"
- Node16DamageFactor = 2.0
- Node16Location = 1
- Node16Radius = 0
- Node16Priority = 0.25
- Node17Name = "Bone06"
- Node17Flags = (DWORD)0
- Node17FrontDeathAni = "DH"
- Node17BackDeathAni = "DHB"
- Node17FrontShortRecoilAni = "SRclHead"
- Node17BackShortRecoilAni = "SRclHeadB"
- Node17DamageFactor = 2.0
- Node17Location = 1
- Node17Radius = 0
- Node17Priority = 0.25
- Node18Name = "Bone02"
- Node18Flags = (DWORD)0
- Node18FrontDeathAni = "DH"
- Node18BackDeathAni = "DHB"
- Node18FrontShortRecoilAni = "SRclHead"
- Node18BackShortRecoilAni = "SRclHeadB"
- Node18DamageFactor = 2.0
- Node18Location = 1
- Node18Radius = 0
- Node18Priority = 0.25
- Node19Name = "Bone03"
- Node19Flags = (DWORD)0
- Node19FrontDeathAni = "DH"
- Node19BackDeathAni = "DHB"
- Node19FrontShortRecoilAni = "SRclHead"
- Node19BackShortRecoilAni = "SRclHeadB"
- Node19DamageFactor = 2.0
- Node19Location = 1
- Node19Radius = 0
- Node19Priority = 0.25
- Node20Name = "Left_shoulder"
- Node20Flags = (DWORD)64
- Node20FrontDeathAni = "DLSh"
- Node20BackDeathAni = "DLShB"
- Node20FrontShortRecoilAni = "SRclLSh"
- Node20BackShortRecoilAni = "SRclLShB"
- Node20DamageFactor = 0.9
- Node20Location = 3
- Node20Radius = 5.5
- Node20Priority = 0.25
- Node21Name = "Left_armu"
- Node21Flags = (DWORD)64
- Node21FrontDeathAni = "DLSh"
- Node21BackDeathAni = "DLShB"
- Node21FrontShortRecoilAni = "SRclLSh"
- Node21BackShortRecoilAni = "SRclLShB"
- Node21DamageFactor = 0.9
- Node21Location = 3
- Node21Radius = 4.5
- Node21Priority = 0.25
- Node22Name = "Left_arml"
- Node22Flags = (DWORD)0
- Node22FrontDeathAni = "DLSh"
- Node22BackDeathAni = "DLShB"
- Node22FrontShortRecoilAni = "SRclLSh"
- Node22BackShortRecoilAni = "SRclLShB"
- Node22DamageFactor = 0.9
- Node22Location = 3
- Node22Radius = 4.0
- Node22Priority = 0.25
- Node23Name = "left_hand"
- Node23Flags = (DWORD)0
- Node23FrontDeathAni = "DLSh"
- Node23BackDeathAni = "DLShB"
- Node23FrontShortRecoilAni = "SRclLSh"
- Node23BackShortRecoilAni = "SRclLShB"
- Node23DamageFactor = 0.9
- Node23Location = 3
- Node23Radius = 3.2
- Node23Priority = 0.25
- Node24Name = "Bip01 L Finger0"
- Node24Flags = (DWORD)0
- Node24FrontDeathAni = "DLSh"
- Node24BackDeathAni = "DLShB"
- Node24FrontShortRecoilAni = "SRclLSh"
- Node24BackShortRecoilAni = "SRclLShB"
- Node24DamageFactor = 1.0
- Node24Location = 3
- Node24Radius = 0
- Node24Priority = 0.25
- Node25Name = "_zN_LowerBody L Finger01"
- Node25Flags = (DWORD)0
- Node25FrontDeathAni = "DLSh"
- Node25BackDeathAni = "DLShB"
- Node25FrontShortRecoilAni = "SRclLSh"
- Node25BackShortRecoilAni = "SRclLShB"
- Node25DamageFactor = 1.0
- Node25Location = 3
- Node25Radius = 0
- Node25Priority = 0.25
- Node26Name = "_zN_LowerBody L Finger02"
- Node26Flags = (DWORD)0
- Node26FrontDeathAni = "DLSh"
- Node26BackDeathAni = "DLShB"
- Node26FrontShortRecoilAni = "SRclLSh"
- Node26BackShortRecoilAni = "SRclLShB"
- Node26DamageFactor = 1.0
- Node26Location = 3
- Node26Radius = 0
- Node26Priority = 0.25
- Node27Name = "_zN_LowerBody L Finger1"
- Node27Flags = (DWORD)0
- Node27FrontDeathAni = "DLSh"
- Node27BackDeathAni = "DLShB"
- Node27FrontShortRecoilAni = "SRclLSh"
- Node27BackShortRecoilAni = "SRclLShB"
- Node27DamageFactor = 1.0
- Node27Location = 3
- Node27Radius = 0
- Node27Priority = 0.25
- Node28Name = "_zN_LowerBody L Finger11"
- Node28Flags = (DWORD)0
- Node28FrontDeathAni = "DLSh"
- Node28BackDeathAni = "DLShB"
- Node28FrontShortRecoilAni = "SRclLSh"
- Node28BackShortRecoilAni = "SRclLShB"
- Node28DamageFactor = 1.0
- Node28Location = 3
- Node28Radius = 0
- Node28Priority = 0.25
- Node29Name = "_zN_LowerBody L Finger12"
- Node29Flags = (DWORD)0
- Node29FrontDeathAni = "DLSh"
- Node29BackDeathAni = "DLShB"
- Node29FrontShortRecoilAni = "SRclLSh"
- Node29BackShortRecoilAni = "SRclLShB"
- Node29DamageFactor = 1.0
- Node29Location = 3
- Node29Radius = 0
- Node29Priority = 0.25
- Node30Name = "_zN_LowerBody L Finger2"
- Node30Flags = (DWORD)0
- Node30FrontDeathAni = "DLSh"
- Node30BackDeathAni = "DLShB"
- Node30FrontShortRecoilAni = "SRclLSh"
- Node30BackShortRecoilAni = "SRclLShB"
- Node30DamageFactor = 1.0
- Node30Location = 3
- Node30Radius = 0
- Node30Priority = 0.25
- Node31Name = "_zN_LowerBody L Finger21"
- Node31Flags = (DWORD)0
- Node31FrontDeathAni = "DLSh"
- Node31BackDeathAni = "DLShB"
- Node31FrontShortRecoilAni = "SRclLSh"
- Node31BackShortRecoilAni = "SRclLShB"
- Node31DamageFactor = 1.0
- Node31Location = 3
- Node31Radius = 0
- Node31Priority = 0.25
- Node32Name = "_zN_LowerBody L Finger22"
- Node32Flags = (DWORD)0
- Node32FrontDeathAni = "DLSh"
- Node32BackDeathAni = "DLShB"
- Node32FrontShortRecoilAni = "SRclLSh"
- Node32BackShortRecoilAni = "SRclLShB"
- Node32DamageFactor = 1.0
- Node32Location = 3
- Node32Radius = 0
- Node32Priority = 0.25
- Node33Name = "Bip01 R Clavicle"
- Node33Flags = (DWORD)64
- Node33FrontDeathAni = "DRSh"
- Node33BackDeathAni = "DRShB"
- Node33FrontShortRecoilAni = "SRclRSh"
- Node33BackShortRecoilAni = "SRclRShB"
- Node33DamageFactor = 0.9
- Node33Location = 3
- Node33Radius = 5.5
- Node33Priority = 0.25
- Node34Name = "Right_armu"
- Node34Flags = (DWORD)0
- Node34FrontDeathAni = "DRSh"
- Node34BackDeathAni = "DRShB"
- Node34FrontShortRecoilAni = "SRclRSh"
- Node34BackShortRecoilAni = "SRclRShB"
- Node34DamageFactor = 0.9
- Node34Location = 3
- Node34Radius = 4.5
- Node34Priority = 0.25
- Node35Name = "Right_arml"
- Node35Flags = (DWORD)0
- Node35FrontDeathAni = "DRSh"
- Node35BackDeathAni = "DRShB"
- Node35FrontShortRecoilAni = "SRclRSh"
- Node35BackShortRecoilAni = "SRclRShB"
- Node35DamageFactor = 0.9
- Node35Location = 3
- Node35Radius = 4
- Node35Priority = 0.25
- Node36Name = "Right_hand"
- Node36Flags = (DWORD)0
- Node36FrontDeathAni = "DRSh"
- Node36BackDeathAni = "DRShB"
- Node36FrontShortRecoilAni = "SRclRSh"
- Node36BackShortRecoilAni = "SRclRShB"
- Node36DamageFactor = 0.9
- Node36Location = 3
- Node36Radius = 3.2
- Node36Priority = 0.25
- Node37Name = "Bip01 R Finger0"
- Node37Flags = (DWORD)0
- Node37FrontDeathAni = "DRSh"
- Node37BackDeathAni = "DRShB"
- Node37FrontShortRecoilAni = "SRclRSh"
- Node37BackShortRecoilAni = "SRclRShB"
- Node37DamageFactor = 1.0
- Node37Location = 3
- Node37Radius = 0
- Node37Priority = 0.25
- Node38Name = "_zN_LowerBody R Finger01"
- Node38Flags = (DWORD)0
- Node38FrontDeathAni = "DRSh"
- Node38BackDeathAni = "DRShB"
- Node38FrontShortRecoilAni = "SRclRSh"
- Node38BackShortRecoilAni = "SRclRShB"
- Node38DamageFactor = 1.0
- Node38Location = 3
- Node38Radius = 0
- Node38Priority = 0.25
- Node39Name = "_zN_LowerBody R Finger02"
- Node39Flags = (DWORD)0
- Node39FrontDeathAni = "DRSh"
- Node39BackDeathAni = "DRShB"
- Node39FrontShortRecoilAni = "SRclRSh"
- Node39BackShortRecoilAni = "SRclRShB"
- Node39DamageFactor = 1.0
- Node39Location = 3
- Node39Radius = 0
- Node39Priority = 0.25
- Node40Name = "_zN_LowerBody R Finger1"
- Node40Flags = (DWORD)0
- Node40FrontDeathAni = "DRSh"
- Node40BackDeathAni = "DRShB"
- Node40FrontShortRecoilAni = "SRclRSh"
- Node40BackShortRecoilAni = "SRclRShB"
- Node40DamageFactor = 1.0
- Node40Location = 3
- Node40Radius = 0
- Node40Priority = 0.25
- Node41Name = "_zN_LowerBody R Finger11"
- Node41Flags = (DWORD)0
- Node41FrontDeathAni = "DRSh"
- Node41BackDeathAni = "DRShB"
- Node41FrontShortRecoilAni = "SRclRSh"
- Node41BackShortRecoilAni = "SRclRShB"
- Node41DamageFactor = 1.0
- Node41Location = 3
- Node41Radius = 0
- Node41Priority = 0.25
- Node42Name = "_zN_LowerBody R Finger12"
- Node42Flags = (DWORD)0
- Node42FrontDeathAni = "DRSh"
- Node42BackDeathAni = "DRShB"
- Node42FrontShortRecoilAni = "SRclRSh"
- Node42BackShortRecoilAni = "SRclRShB"
- Node42DamageFactor = 1.0
- Node42Location = 3
- Node42Radius = 0
- Node42Priority = 0.25
- Node43Name = "_zN_LowerBody R Finger2"
- Node43Flags = (DWORD)0
- Node43FrontDeathAni = "DRSh"
- Node43BackDeathAni = "DRShB"
- Node43FrontShortRecoilAni = "SRclRSh"
- Node43BackShortRecoilAni = "SRclRShB"
- Node43DamageFactor = 1.0
- Node43Location = 3
- Node43Radius = 0
- Node43Priority = 0.25
- Node44Name = "_zN_LowerBody R Finger21"
- Node44Flags = (DWORD)0
- Node44FrontDeathAni = "DRSh"
- Node44BackDeathAni = "DRShB"
- Node44FrontShortRecoilAni = "SRclRSh"
- Node44BackShortRecoilAni = "SRclRShB"
- Node44DamageFactor = 1.0
- Node44Location = 3
- Node44Radius = 0
- Node44Priority = 0.25
- Node45Name = "_zN_LowerBody R Finger22"
- Node45Flags = (DWORD)0
- Node45FrontDeathAni = "DRSh"
- Node45BackDeathAni = "DRShB"
- Node45FrontShortRecoilAni = "SRclRSh"
- Node45BackShortRecoilAni = "SRclRShB"
- Node45DamageFactor = 1.0
- Node45Location = 3
- Node45Radius = 0
- Node45Priority = 0.25
- Node46Name = "Bone_r_Clavicle01"
- Node46Flags = (DWORD)0
- Node46FrontDeathAni = "DRSh"
- Node46BackDeathAni = "DRShB"
- Node46FrontShortRecoilAni = "SRclRSh"
- Node46BackShortRecoilAni = "SRclRShB"
- Node46DamageFactor = 1.0
- Node46Location = 2
- Node46Radius = 3
- Node46Priority = 0.25
- Node47Name = "Bone_l_Clavicle01"
- Node47Flags = (DWORD)0
- Node47FrontDeathAni = "DLSh"
- Node47BackDeathAni = "DLShB"
- Node47FrontShortRecoilAni = "SRclLSh"
- Node47BackShortRecoilAni = "SRclLShB"
- Node47DamageFactor = 1.0
- Node47Location = 2
- Node47Radius = 3
- Node47Priority = 0.25
- Node48Name = "spine_right"
- Node48Flags = (DWORD)0
- Node48FrontDeathAni = "DRSh"
- Node48BackDeathAni = "DRShB"
- Node48FrontShortRecoilAni = "SRclRSh"
- Node48BackShortRecoilAni = "SRclRShB"
- Node48DamageFactor = 1.0
- Node48Location = 2
- Node48Radius = 3
- Node48Priority = 0.25
- Node49Name = "spine_left"
- Node49Flags = (DWORD)0
- Node49FrontDeathAni = "DLSh"
- Node49BackDeathAni = "DLShB"
- Node49FrontShortRecoilAni = "SRclLSh"
- Node49BackShortRecoilAni = "SRclLShB"
- Node49DamageFactor = 1.0
- Node49Location = 2
- Node49Radius = 3
- Node49Priority = 0.25
- Node50Name = "Left_legu"
- Node50Flags = (DWORD)0
- Node50FrontDeathAni = "DLLeg"
- Node50BackDeathAni = "DLLegB"
- Node50FrontShortRecoilAni = "SRclLLeg"
- Node50BackShortRecoilAni = "SRclLLegB"
- Node50DamageFactor = 0.9
- Node50Location = 4
- Node50Radius = 8
- Node50Priority = 0.25
- Node51Name = "Left_legl"
- Node51Flags = (DWORD)0
- Node51FrontDeathAni = "DLLeg"
- Node51BackDeathAni = "DLLegB"
- Node51FrontShortRecoilAni = "SRclLLeg"
- Node51BackShortRecoilAni = "SRclLLegB"
- Node51DamageFactor = 0.75
- Node51Location = 4
- Node51Radius = 6.0
- Node51Priority = 0.25
- Node52Name = "Left_foot"
- Node52Flags = (DWORD)0
- Node52FrontDeathAni = "DLLeg"
- Node52BackDeathAni = "DLLegB"
- Node52FrontShortRecoilAni = "SRclLFoot"
- Node52BackShortRecoilAni = "SRclLFootB"
- Node52DamageFactor = 0.5
- Node52Location = 4
- Node52Radius = 5.0
- Node52Priority = 0.25
- Node53Name = "Bip01 L Toe0"
- Node53Flags = (DWORD)0
- Node53FrontDeathAni = "DLLeg"
- Node53BackDeathAni = "DLLegB"
- Node53FrontShortRecoilAni = "SRclLLeg"
- Node53BackShortRecoilAni = "SRclLLegB"
- Node53DamageFactor = 0.5
- Node53Location = 4
- Node53Radius = 3.0
- Node53Priority = 0.25
- Node54Name = "Right_Legu"
- Node54Flags = (DWORD)0
- Node54FrontDeathAni = "DRLeg"
- Node54BackDeathAni = "DRLegB"
- Node54FrontShortRecoilAni = "SRclRLeg"
- Node54BackShortRecoilAni = "SRclRLegB"
- Node54DamageFactor = 0.9
- Node54Location = 4
- Node54Radius = 8
- Node54Priority = 0.25
- Node55Name = "Right_legl"
- Node55Flags = (DWORD)0
- Node55FrontDeathAni = "DRLeg"
- Node55BackDeathAni = "DRLegB"
- Node55FrontShortRecoilAni = "SRclRLeg"
- Node55BackShortRecoilAni = "SRclRLegB"
- Node55DamageFactor = 0.75
- Node55Location = 4
- Node55Radius = 6.0
- Node55Priority = 0.25
- Node56Name = "Right_foot"
- Node56Flags = (DWORD)0
- Node56FrontDeathAni = "DRLeg"
- Node56BackDeathAni = "DRLegB"
- Node56FrontShortRecoilAni = "SRclRFoot"
- Node56BackShortRecoilAni = "SRclRFoot"
- Node56DamageFactor = 0.5
- Node56Location = 4
- Node56Radius = 5
- Node56Priority = 0.25
- Node57Name = "Bip01 R Toe0"
- Node57Flags = (DWORD)0
- Node57FrontDeathAni = "DRLeg"
- Node57BackDeathAni = "DRLegB"
- Node57FrontShortRecoilAni = "DRLeg"
- Node57BackShortRecoilAni = "DRLegB"
- Node57DamageFactor = 0.5
- Node57Location = 4
- Node57Radius = 3
- Node57Priority = 0.25
- Node58Name = "Bone_LHip"
- Node58Flags = (DWORD)0
- Node58FrontDeathAni = "DSlump"
- Node58BackDeathAni = "DSlump"
- Node58FrontShortRecoilAni = "SRclT"
- Node58BackShortRecoilAni = "SRclT"
- Node58DamageFactor = 1.0
- Node58Location = 0
- Node58Radius = 0
- Node58Priority = 0.1
- Node59Name = "Bone_RHip"
- Node59Flags = (DWORD)0
- Node59FrontDeathAni = "DSlump"
- Node59BackDeathAni = "DSlump"
- Node59FrontShortRecoilAni = ""
- Node59BackShortRecoilAni = ""
- Node59DamageFactor = 1.0
- Node59Location = 0
- Node59Radius = 0
- Node59Priority = 0.1
- Node60Name = "Face_Eyelid1"
- Node60Flags = (DWORD)0
- Node60FrontDeathAni = "DH"
- Node60BackDeathAni = "DHB"
- Node60FrontShortRecoilAni = "SRclHead"
- Node60BackShortRecoilAni = "SRclHeadB"
- Node60DamageFactor = 6.0
- Node60Location = 1
- Node60Radius = 0
- Node60Priority = 0.75
- Node61Name = "Left_armu1"
- Node61Flags = (DWORD)64
- Node61FrontDeathAni = "DLSh"
- Node61BackDeathAni = "DLShB"
- Node61FrontShortRecoilAni = "SRclLSh"
- Node61BackShortRecoilAni = "SRclLShB"
- Node61DamageFactor = 0.9
- Node61Location = 3
- Node61Radius = 4.0
- Node61Priority = 0.25
- Node62Name = "Left_arml1"
- Node62Flags = (DWORD)0
- Node62FrontDeathAni = "DLSh"
- Node62BackDeathAni = "DLShB"
- Node62FrontShortRecoilAni = "SRclLSh"
- Node62BackShortRecoilAni = "SRclLShB"
- Node62DamageFactor = 0.9
- Node62Location = 3
- Node62Radius = 4.0
- Node62Priority = 0.25
- Node63Name = "Right_armu1"
- Node63Flags = (DWORD)64
- Node63FrontDeathAni = "DRSh"
- Node63BackDeathAni = "DRShB"
- Node63FrontShortRecoilAni = "SRclRSh"
- Node63BackShortRecoilAni = "SRclRShB"
- Node63DamageFactor = 0.9
- Node63Location = 3
- Node63Radius = 4.0
- Node63Priority = 0.25
- Node64Name = "Right_arml1"
- Node64Flags = (DWORD)0
- Node64FrontDeathAni = "DRSh"
- Node64BackDeathAni = "DRShB"
- Node64FrontShortRecoilAni = "SRclRSh"
- Node64BackShortRecoilAni = "SRclRShB"
- Node64DamageFactor = 0.9
- Node64Location = 3
- Node64Radius = 4.0
- Node64Priority = 0.25
- Node65Name = "Left_legu1"
- Node65Flags = (DWORD)0
- Node65FrontDeathAni = "DLLeg"
- Node65BackDeathAni = "DLLegB"
- Node65FrontShortRecoilAni = "SRclLLeg"
- Node65BackShortRecoilAni = "SRclLLegB"
- Node65DamageFactor = 0.9
- Node65Location = 4
- Node65Radius = 7
- Node65Priority = 0.25
- Node66Name = "Left_legl1"
- Node66Flags = (DWORD)0
- Node66FrontDeathAni = "DLLeg"
- Node66BackDeathAni = "DLLegB"
- Node66FrontShortRecoilAni = "SRclLLeg"
- Node66BackShortRecoilAni = "SRclLLegB"
- Node66DamageFactor = 0.75
- Node66Location = 4
- Node66Radius = 6
- Node66Priority = 0.25
- Node67Name = "Right_Legu1"
- Node67Flags = (DWORD)0
- Node67FrontDeathAni = "DRLeg"
- Node67BackDeathAni = "DRLegB"
- Node67FrontShortRecoilAni = "SRclRLeg"
- Node67BackShortRecoilAni = "SRclRLegB"
- Node67DamageFactor = 0.9
- Node67Location = 4
- Node67Radius = 7
- Node67Priority = 0.25
- Node68Name = "Right_legl1"
- Node68Flags = (DWORD)0
- Node68FrontDeathAni = "DRLeg"
- Node68BackDeathAni = "DRLegB"
- Node68FrontShortRecoilAni = "SRclRLeg"
- Node68BackShortRecoilAni = "SRclRLegB"
- Node68DamageFactor = 0.75
- Node68Location = 4
- Node68Radius = 6
- Node68Priority = 0.25
- Node69Name = "Headfuck"
- Node69Flags = (DWORD)1
- Node69FrontDeathAni = "DH"
- Node69BackDeathAni = "DHB"
- Node69FrontShortRecoilAni = "SRclHead"
- Node69BackShortRecoilAni = "SRclHeadB"
- Node69DamageFactor = 6.0
- Node69Location = 1
- Node69Radius = 4.7
- Node69Priority = 1.0
- Node70Name = "Headfuck2"
- Node70Flags = (DWORD)1
- Node70FrontDeathAni = "DH"
- Node70BackDeathAni = "DHB"
- Node70FrontShortRecoilAni = "SRclHead"
- Node70BackShortRecoilAni = "SRclHeadB"
- Node70DamageFactor = 6.0
- Node70Location = 1
- Node70Radius = 4.7
- Node70Priority = 1.0
- [Skeleton2]
- Node0Name = "Scene Root"
- Node0Flags = (DWORD)0
- Node0FrontDeathAni = ""
- Node0BackDeathAni = ""
- Node0FrontShortRecoilAni = ""
- Node0BackShortRecoilAni = ""
- Node0DamageFactor = 1.0
- Node0Location = 0
- Node0Radius = 0
- Node0Priority = 0.25
- Node1Name = "Dummy_all"
- Node1Flags = (DWORD)0
- Node1FrontDeathAni = ""
- Node1BackDeathAni = ""
- Node1FrontShortRecoilAni = ""
- Node1BackShortRecoilAni = ""
- Node1DamageFactor = 1.0
- Node1Location = 0
- Node1Radius = 0
- Node1Priority = 0.25
- Node2Name = "_zN_LowerBody"
- Node2Flags = (DWORD)0
- Node2FrontDeathAni = ""
- Node2BackDeathAni = ""
- Node2FrontShortRecoilAni = ""
- Node2BackShortRecoilAni = ""
- Node2DamageFactor = 1.0
- Node2Location = 0
- Node2Radius = 5
- Node2Priority = 0.25
- Node3Name = "Left_pelvis"
- Node3Flags = (DWORD)0
- Node3FrontDeathAni = ""
- Node3BackDeathAni = ""
- Node3FrontShortRecoilAni = ""
- Node3BackShortRecoilAni = ""
- Node3DamageFactor = 1.0
- Node3Location = 5
- Node3Radius = 4.0
- Node3Priority = 0.25
- Node4Name = "Right_pelvis"
- Node4Flags = (DWORD)0
- Node4FrontDeathAni = ""
- Node4BackDeathAni = ""
- Node4FrontShortRecoilAni = ""
- Node4BackShortRecoilAni = ""
- Node4DamageFactor = 1.0
- Node4Location = 0
- Node4Radius = 4.0
- Node4Priority = 0.25
- Node5Name = "Torso"
- Node5Flags = (DWORD)0
- Node5FrontDeathAni = ""
- Node5BackDeathAni = ""
- Node5FrontShortRecoilAni = ""
- Node5BackShortRecoilAni = ""
- Node5DamageFactor = 1.0
- Node5Location = 2
- Node5Radius = 7.0
- Node5Priority = 0.25
- Node6Name = "Upper_torso"
- Node6Flags = (DWORD)0
- Node6FrontDeathAni = ""
- Node6BackDeathAni = ""
- Node6FrontShortRecoilAni = ""
- Node6BackShortRecoilAni = ""
- Node6DamageFactor = 1.0
- Node6Location = 2
- Node6Radius = 11.0
- Node6Priority = 0.25
- Node7Name = "Neck"
- Node7Flags = (DWORD)0
- Node7FrontDeathAni = ""
- Node7BackDeathAni = ""
- Node7FrontShortRecoilAni = ""
- Node7BackShortRecoilAni = ""
- Node7DamageFactor = 1.0
- Node7Location = 2
- Node7Radius = 3.5
- Node7Priority = 0.25
- Node8Name = "Head"
- Node8Flags = (DWORD)0
- Node8FrontDeathAni = ""
- Node8BackDeathAni = ""
- Node8FrontShortRecoilAni = ""
- Node8BackShortRecoilAni = ""
- Node8DamageFactor = 3.0
- Node8Location = 1
- Node8Radius = 5.5
- Node8Priority = 0.25
- Node9Name = "Left_shoulder"
- Node9Flags = (DWORD)0
- Node9FrontDeathAni = ""
- Node9BackDeathAni = ""
- Node9FrontShortRecoilAni = ""
- Node9BackShortRecoilAni = ""
- Node9DamageFactor = 1.0
- Node9Location = 3
- Node9Radius = 5.5
- Node9Priority = 0.25
- Node10Name = "Left_armu"
- Node10Flags = (DWORD)0
- Node10FrontDeathAni = ""
- Node10BackDeathAni = ""
- Node10FrontShortRecoilAni = ""
- Node10BackShortRecoilAni = ""
- Node10DamageFactor = 1.0
- Node10Location = 3
- Node10Radius = 5.5
- Node10Priority = 0.25
- Node11Name = "Left_arml"
- Node11Flags = (DWORD)0
- Node11FrontDeathAni = ""
- Node11BackDeathAni = ""
- Node11FrontShortRecoilAni = ""
- Node11BackShortRecoilAni = ""
- Node11DamageFactor = 1.0
- Node11Location = 3
- Node11Radius = 4.5
- Node11Priority = 0.25
- Node12Name = "left_hand"
- Node12Flags = (DWORD)0
- Node12FrontDeathAni = ""
- Node12BackDeathAni = ""
- Node12FrontShortRecoilAni = ""
- Node12BackShortRecoilAni = ""
- Node12DamageFactor = 1.0
- Node12Location = 3
- Node12Radius = 3.0
- Node12Priority = 0.25
- Node13Name = "Bip01 L Finger0"
- Node13Flags = (DWORD)0
- Node13FrontDeathAni = ""
- Node13BackDeathAni = ""
- Node13FrontShortRecoilAni = ""
- Node13BackShortRecoilAni = ""
- Node13DamageFactor = 1.0
- Node13Location = 3
- Node13Radius = 1.0
- Node13Priority = 0.25
- Node14Name = "_zN_LowerBody L Finger01"
- Node14Flags = (DWORD)0
- Node14FrontDeathAni = ""
- Node14BackDeathAni = ""
- Node14FrontShortRecoilAni = ""
- Node14BackShortRecoilAni = ""
- Node14DamageFactor = 1.0
- Node14Location = 3
- Node14Radius = 1.0
- Node14Priority = 0.25
- Node15Name = "_zN_LowerBody L Finger02"
- Node15Flags = (DWORD)0
- Node15FrontDeathAni = ""
- Node15BackDeathAni = ""
- Node15FrontShortRecoilAni = ""
- Node15BackShortRecoilAni = ""
- Node15DamageFactor = 1.0
- Node15Location = 3
- Node15Radius = 1.0
- Node15Priority = 0.25
- Node16Name = "_zN_LowerBody L Finger1"
- Node16Flags = (DWORD)0
- Node16FrontDeathAni = ""
- Node16BackDeathAni = ""
- Node16FrontShortRecoilAni = ""
- Node16BackShortRecoilAni = ""
- Node16DamageFactor = 1.0
- Node16Location = 3
- Node16Radius = 1.0
- Node16Priority = 0.25
- Node17Name = "_zN_LowerBody L Finger11"
- Node17Flags = (DWORD)0
- Node17FrontDeathAni = ""
- Node17BackDeathAni = ""
- Node17FrontShortRecoilAni = ""
- Node17BackShortRecoilAni = ""
- Node17DamageFactor = 1.0
- Node17Location = 3
- Node17Radius = 1.0
- Node17Priority = 0.25
- Node18Name = "_zN_LowerBody L Finger12"
- Node18Flags = (DWORD)0
- Node18FrontDeathAni = ""
- Node18BackDeathAni = ""
- Node18FrontShortRecoilAni = ""
- Node18BackShortRecoilAni = ""
- Node18DamageFactor = 1.0
- Node18Location = 3
- Node18Radius = 1.0
- Node18Priority = 0.25
- Node19Name = "Rig_wrist_Left"
- Node19Flags = (DWORD)0
- Node19FrontDeathAni = ""
- Node19BackDeathAni = ""
- Node19FrontShortRecoilAni = ""
- Node19BackShortRecoilAni = ""
- Node19DamageFactor = 1.0
- Node19Location = 3
- Node19Radius = 4.5
- Node19Priority = 0.25
- Node20Name = "Rig_Shoulder_Left01"
- Node20Flags = (DWORD)0
- Node20FrontDeathAni = ""
- Node20BackDeathAni = ""
- Node20FrontShortRecoilAni = ""
- Node20BackShortRecoilAni = ""
- Node20DamageFactor = 1.0
- Node20Location = 3
- Node20Radius = 6.0
- Node20Priority = 0.25
- Node21Name = "Rig_Shoulder_Left"
- Node21Flags = (DWORD)0
- Node21FrontDeathAni = ""
- Node21BackDeathAni = ""
- Node21FrontShortRecoilAni = ""
- Node21BackShortRecoilAni = ""
- Node21DamageFactor = 1.0
- Node21Location = 3
- Node21Radius = 6.0
- Node21Priority = 0.25
- Node22Name = "Right_shoulder"
- Node22Flags = (DWORD)0
- Node22FrontDeathAni = ""
- Node22BackDeathAni = ""
- Node22FrontShortRecoilAni = ""
- Node22BackShortRecoilAni = ""
- Node22DamageFactor = 1.0
- Node22Location = 3
- Node22Radius = 5.5
- Node22Priority = 0.25
- Node23Name = "Right_armu"
- Node23Flags = (DWORD)0
- Node23FrontDeathAni = ""
- Node23BackDeathAni = ""
- Node23FrontShortRecoilAni = ""
- Node23BackShortRecoilAni = ""
- Node23DamageFactor = 1.0
- Node23Location = 3
- Node23Radius = 4.5
- Node23Priority = 0.25
- Node24Name = "Right_arml"
- Node24Flags = (DWORD)0
- Node24FrontDeathAni = ""
- Node24BackDeathAni = ""
- Node24FrontShortRecoilAni = ""
- Node24BackShortRecoilAni = ""
- Node24DamageFactor = 1.0
- Node24Location = 3
- Node24Radius = 4.5
- Node24Priority = 0.25
- Node25Name = "Right_hand"
- Node25Flags = (DWORD)0
- Node25FrontDeathAni = ""
- Node25BackDeathAni = ""
- Node25FrontShortRecoilAni = ""
- Node25BackShortRecoilAni = ""
- Node25DamageFactor = 1.0
- Node25Location = 3
- Node25Radius = 3.0
- Node25Priority = 0.25
- Node26Name = "Bip01 R Finger0"
- Node26Flags = (DWORD)0
- Node26FrontDeathAni = ""
- Node26BackDeathAni = ""
- Node26FrontShortRecoilAni = ""
- Node26BackShortRecoilAni = ""
- Node26DamageFactor = 1.0
- Node26Location = 3
- Node26Radius = 1.0
- Node26Priority = 0.25
- Node27Name = "_zN_LowerBody R Finger01"
- Node27Flags = (DWORD)0
- Node27FrontDeathAni = ""
- Node27BackDeathAni = ""
- Node27FrontShortRecoilAni = ""
- Node27BackShortRecoilAni = ""
- Node27DamageFactor = 1.0
- Node27Location = 3
- Node27Radius = 1.0
- Node27Priority = 0.25
- Node28Name = "_zN_LowerBody R Finger02"
- Node28Flags = (DWORD)0
- Node28FrontDeathAni = ""
- Node28BackDeathAni = ""
- Node28FrontShortRecoilAni = ""
- Node28BackShortRecoilAni = ""
- Node28DamageFactor = 1.0
- Node28Location = 3
- Node28Radius = 1.0
- Node28Priority = 0.25
- Node29Name = "_zN_LowerBody R Finger1"
- Node29Flags = (DWORD)0
- Node29FrontDeathAni = ""
- Node29BackDeathAni = ""
- Node29FrontShortRecoilAni = ""
- Node29BackShortRecoilAni = ""
- Node29DamageFactor = 1.0
- Node29Location = 3
- Node29Radius = 1.0
- Node29Priority = 0.25
- Node30Name = "_zN_LowerBody R Finger11"
- Node30Flags = (DWORD)0
- Node30FrontDeathAni = ""
- Node30BackDeathAni = ""
- Node30FrontShortRecoilAni = ""
- Node30BackShortRecoilAni = ""
- Node30DamageFactor = 1.0
- Node30Location = 3
- Node30Radius = 1.0
- Node30Priority = 0.25
- Node31Name = "_zN_LowerBody R Finger12"
- Node31Flags = (DWORD)0
- Node31FrontDeathAni = ""
- Node31BackDeathAni = ""
- Node31FrontShortRecoilAni = ""
- Node31BackShortRecoilAni = ""
- Node31DamageFactor = 1.0
- Node31Location = 3
- Node31Radius = 1.0
- Node31Priority = 0.25
- Node32Name = "Rig_wrist_Right"
- Node32Flags = (DWORD)0
- Node32FrontDeathAni = ""
- Node32BackDeathAni = ""
- Node32FrontShortRecoilAni = ""
- Node32BackShortRecoilAni = ""
- Node32DamageFactor = 1.0
- Node32Location = 3
- Node32Radius = 4.0
- Node32Priority = 0.25
- Node33Name = "Rig_Shoulder_Right"
- Node33Flags = (DWORD)0
- Node33FrontDeathAni = ""
- Node33BackDeathAni = ""
- Node33FrontShortRecoilAni = ""
- Node33BackShortRecoilAni = ""
- Node33DamageFactor = 1.0
- Node33Location = 3
- Node33Radius = 5.5
- Node33Priority = 0.25
- Node34Name = "Rig_Shoulder_Right01"
- Node34Flags = (DWORD)0
- Node34FrontDeathAni = ""
- Node34BackDeathAni = ""
- Node34FrontShortRecoilAni = ""
- Node34BackShortRecoilAni = ""
- Node34DamageFactor = 1.0
- Node34Location = 3
- Node34Radius = 5.5
- Node34Priority = 0.25
- Node35Name = "Left_legu"
- Node35Flags = (DWORD)0
- Node35FrontDeathAni = ""
- Node35BackDeathAni = ""
- Node35FrontShortRecoilAni = ""
- Node35BackShortRecoilAni = ""
- Node35DamageFactor = 1.0
- Node35Location = 4
- Node35Radius = 6.5
- Node35Priority = 0.25
- Node36Name = "Left_legl"
- Node36Flags = (DWORD)0
- Node36FrontDeathAni = ""
- Node36BackDeathAni = ""
- Node36FrontShortRecoilAni = ""
- Node36BackShortRecoilAni = ""
- Node36DamageFactor = 1.0
- Node36Location = 4
- Node36Radius = 5.5
- Node36Priority = 0.25
- Node37Name = "Left_foot"
- Node37Flags = (DWORD)0
- Node37FrontDeathAni = ""
- Node37BackDeathAni = ""
- Node37FrontShortRecoilAni = ""
- Node37BackShortRecoilAni = ""
- Node37DamageFactor = 1.0
- Node37Location = 4
- Node37Radius = 3.5
- Node37Priority = 0.25
- Node38Name = "Bip01 L Toe0"
- Node38Flags = (DWORD)0
- Node38FrontDeathAni = ""
- Node38BackDeathAni = ""
- Node38FrontShortRecoilAni = ""
- Node38BackShortRecoilAni = ""
- Node38DamageFactor = 1.0
- Node38Location = 4
- Node38Radius = 3.0
- Node38Priority = 0.25
- Node39Name = "Right_Legu"
- Node39Flags = (DWORD)0
- Node39FrontDeathAni = ""
- Node39BackDeathAni = ""
- Node39FrontShortRecoilAni = ""
- Node39BackShortRecoilAni = ""
- Node39DamageFactor = 1.0
- Node39Location = 4
- Node39Radius = 6.5
- Node39Priority = 0.25
- Node40Name = "Right_legl"
- Node40Flags = (DWORD)0
- Node40FrontDeathAni = ""
- Node40BackDeathAni = ""
- Node40FrontShortRecoilAni = ""
- Node40BackShortRecoilAni = ""
- Node40DamageFactor = 1.0
- Node40Location = 4
- Node40Radius = 5.5
- Node40Priority = 0.25
- Node41Name = "Right_foot"
- Node41Flags = (DWORD)0
- Node41FrontDeathAni = ""
- Node41BackDeathAni = ""
- Node41FrontShortRecoilAni = ""
- Node41BackShortRecoilAni = ""
- Node41DamageFactor = 1.0
- Node41Location = 4
- Node41Radius = 3.0
- Node41Priority = 0.25
- Node42Name = "Bip01 R Toe0"
- Node42Flags = (DWORD)0
- Node42FrontDeathAni = ""
- Node42BackDeathAni = ""
- Node42FrontShortRecoilAni = ""
- Node42BackShortRecoilAni = ""
- Node42DamageFactor = 1.0
- Node42Location = 4
- Node42Radius = 3.0
- Node42Priority = 0.25
- Node43Name = "Left_legu1"
- Node43Flags = (DWORD)0
- Node43FrontDeathAni = "DLLeg"
- Node43BackDeathAni = "DLLegB"
- Node43FrontShortRecoilAni = "SRclLLeg"
- Node43BackShortRecoilAni = "SRclLLegB"
- Node43DamageFactor = 1.0
- Node43Location = 4
- Node43Radius = 6
- Node43Priority = 0.25
- Node44Name = "Left_legl1"
- Node44Flags = (DWORD)0
- Node44FrontDeathAni = "DLLeg"
- Node44BackDeathAni = "DLLegB"
- Node44FrontShortRecoilAni = "SRclLLeg"
- Node44BackShortRecoilAni = "SRclLLegB"
- Node44DamageFactor = 1.0
- Node44Location = 4
- Node44Radius = 6
- Node44Priority = 0.25
- Node45Name = "Right_Legu1"
- Node45Flags = (DWORD)0
- Node45FrontDeathAni = "DRLeg"
- Node45BackDeathAni = "DRLegB"
- Node45FrontShortRecoilAni = "SRclRLeg"
- Node45BackShortRecoilAni = "SRclRLegB"
- Node45DamageFactor = 1.0
- Node45Location = 4
- Node45Radius = 6
- Node45Priority = 0.25
- Node46Name = "Right_legl1"
- Node46Flags = (DWORD)0
- Node46FrontDeathAni = "DRLeg"
- Node46BackDeathAni = "DRLegB"
- Node46FrontShortRecoilAni = "SRclRLeg"
- Node46BackShortRecoilAni = "SRclRLegB"
- Node46DamageFactor = 1.0
- Node46Location = 4
- Node46Radius = 6
- Node46Priority = 0.25
- [Skeleton3]
- Node0Name = "Scene Root"
- Node0Flags = (DWORD)0
- Node0FrontDeathAni = ""
- Node0BackDeathAni = ""
- Node0FrontShortRecoilAni = ""
- Node0BackShortRecoilAni = ""
- Node0DamageFactor = 1.0
- Node0Location = 0
- Node0Radius = 0.0
- Node0Priority = 0.25
- Node1Name = "Bip_root01"
- Node1Flags = (DWORD)0
- Node1FrontDeathAni = ""
- Node1BackDeathAni = ""
- Node1FrontShortRecoilAni = ""
- Node1BackShortRecoilAni = ""
- Node1DamageFactor = 1.0
- Node1Location = 0
- Node1Radius = 0.0
- Node1Priority = 0.25
- Node2Name = "_zN_LowerBod"
- Node2Flags = (DWORD)0
- Node2FrontDeathAni = ""
- Node2BackDeathAni = ""
- Node2FrontShortRecoilAni = ""
- Node2BackShortRecoilAni = ""
- Node2DamageFactor = 1.0
- Node2Location = 2
- Node2Radius = 4.0
- Node2Priority = 0.25
- Node3Name = "Left_pelvis"
- Node3Flags = (DWORD)0
- Node3FrontDeathAni = ""
- Node3BackDeathAni = ""
- Node3FrontShortRecoilAni = ""
- Node3BackShortRecoilAni = ""
- Node3DamageFactor = 1.0
- Node3Location = 0
- Node3Radius = 0.0
- Node3Priority = 0.25
- Node4Name = "Right_pelvis"
- Node4Flags = (DWORD)0
- Node4FrontDeathAni = ""
- Node4BackDeathAni = ""
- Node4FrontShortRecoilAni = ""
- Node4BackShortRecoilAni = ""
- Node4DamageFactor = 1.0
- Node4Location = 2
- Node4Radius = 4.0
- Node4Priority = 0.25
- Node5Name = "Torso"
- Node5Flags = (DWORD)0
- Node5FrontDeathAni = ""
- Node5BackDeathAni = ""
- Node5FrontShortRecoilAni = ""
- Node5BackShortRecoilAni = ""
- Node5DamageFactor = 1.0
- Node5Location = 2
- Node5Radius = 4.5
- Node5Priority = 0.25
- Node6Name = "Upper_torso"
- Node6Flags = (DWORD)0
- Node6FrontDeathAni = ""
- Node6BackDeathAni = ""
- Node6FrontShortRecoilAni = ""
- Node6BackShortRecoilAni = ""
- Node6DamageFactor = 1.0
- Node6Location = 2
- Node6Radius = 6.5
- Node6Priority = 0.25
- Node7Name = "Bip01 Neck"
- Node7Flags = (DWORD)0
- Node7FrontDeathAni = ""
- Node7BackDeathAni = ""
- Node7FrontShortRecoilAni = ""
- Node7BackShortRecoilAni = ""
- Node7DamageFactor = 1.0
- Node7Location = 2
- Node7Radius = 5.0
- Node7Priority = 0.25
- Node8Name = "Head"
- Node8Flags = (DWORD)0
- Node8FrontDeathAni = ""
- Node8BackDeathAni = ""
- Node8FrontShortRecoilAni = ""
- Node8BackShortRecoilAni = ""
- Node8DamageFactor = 1.0
- Node8Location = 1
- Node8Radius = 5.5
- Node8Priority = 0.25
- Node9Name = "Bip01 HeadNub"
- Node9Flags = (DWORD)0
- Node9FrontDeathAni = ""
- Node9BackDeathAni = ""
- Node9FrontShortRecoilAni = ""
- Node9BackShortRecoilAni = ""
- Node9DamageFactor = 1.0
- Node9Location = 0
- Node9Radius = 0
- Node9Priority = 0.25
- Node10Name = "Bone01"
- Node10Flags = (DWORD)0
- Node10FrontDeathAni = ""
- Node10BackDeathAni = ""
- Node10FrontShortRecoilAni = ""
- Node10BackShortRecoilAni = ""
- Node10DamageFactor = 1.0
- Node10Location = 0
- Node10Radius = 0.0
- Node10Priority = 0.25
- Node11Name = "Bone02"
- Node11Flags = (DWORD)0
- Node11FrontDeathAni = ""
- Node11BackDeathAni = ""
- Node11FrontShortRecoilAni = ""
- Node11BackShortRecoilAni = ""
- Node11DamageFactor = 1.0
- Node11Location = 0
- Node11Radius = 0.0
- Node11Priority = 0.25
- Node12Name = "Bone03"
- Node12Flags = (DWORD)0
- Node12FrontDeathAni = ""
- Node12BackDeathAni = ""
- Node12FrontShortRecoilAni = ""
- Node12BackShortRecoilAni = ""
- Node12DamageFactor = 1.0
- Node12Location = 0
- Node12Radius = 0.0
- Node12Priority = 0.25
- Node13Name = "Bone04"
- Node13Flags = (DWORD)0
- Node13FrontDeathAni = ""
- Node13BackDeathAni = ""
- Node13FrontShortRecoilAni = ""
- Node13BackShortRecoilAni = ""
- Node13DamageFactor = 1.0
- Node13Location = 0
- Node13Radius = 0.0
- Node13Priority = 0.25
- Node14Name = "Bone05"
- Node14Flags = (DWORD)0
- Node14FrontDeathAni = ""
- Node14BackDeathAni = ""
- Node14FrontShortRecoilAni = ""
- Node14BackShortRecoilAni = ""
- Node14DamageFactor = 1.0
- Node14Location = 0
- Node14Radius = 0.0
- Node14Priority = 0.25
- Node15Name = "Bone06"
- Node15Flags = (DWORD)0
- Node15FrontDeathAni = ""
- Node15BackDeathAni = ""
- Node15FrontShortRecoilAni = ""
- Node15BackShortRecoilAni = ""
- Node15DamageFactor = 1.0
- Node15Location = 0
- Node15Radius = 0.0
- Node15Priority = 0.25
- Node16Name = "Bone07"
- Node16Flags = (DWORD)0
- Node16FrontDeathAni = ""
- Node16BackDeathAni = ""
- Node16FrontShortRecoilAni = ""
- Node16BackShortRecoilAni = ""
- Node16DamageFactor = 1.0
- Node16Location = 0
- Node16Radius = 0.0
- Node16Priority = 0.25
- Node17Name = "Left_shoulder"
- Node17Flags = (DWORD)0
- Node17FrontDeathAni = ""
- Node17BackDeathAni = ""
- Node17FrontShortRecoilAni = ""
- Node17BackShortRecoilAni = ""
- Node17DamageFactor = 1.0
- Node17Location = 3
- Node17Radius = 5.0
- Node17Priority = 0.25
- Node18Name = "Left_armu"
- Node18Flags = (DWORD)0
- Node18FrontDeathAni = ""
- Node18BackDeathAni = ""
- Node18FrontShortRecoilAni = ""
- Node18BackShortRecoilAni = ""
- Node18DamageFactor = 1.0
- Node18Location = 3
- Node18Radius = 5.0
- Node18Priority = 0.25
- Node19Name = "Left_arml"
- Node19Flags = (DWORD)0
- Node19FrontDeathAni = ""
- Node19BackDeathAni = ""
- Node19FrontShortRecoilAni = ""
- Node19BackShortRecoilAni = ""
- Node19DamageFactor = 1.0
- Node19Location = 3
- Node19Radius = 5.0
- Node19Priority = 0.25
- Node20Name = "left_hand"
- Node20Flags = (DWORD)0
- Node20FrontDeathAni = ""
- Node20BackDeathAni = ""
- Node20FrontShortRecoilAni = ""
- Node20BackShortRecoilAni = ""
- Node20DamageFactor = 1.0
- Node20Location = 3
- Node20Radius = 4.0
- Node20Priority = 0.25
- Node21Name = "Bip01 L Finger0"
- Node21Flags = (DWORD)0
- Node21FrontDeathAni = ""
- Node21BackDeathAni = ""
- Node21FrontShortRecoilAni = ""
- Node21BackShortRecoilAni = ""
- Node21DamageFactor = 1.0
- Node21Location = 3
- Node21Radius = 1.0
- Node21Priority = 0.25
- Node22Name = "_zN_LowerBody L Finger01"
- Node22Flags = (DWORD)0
- Node22FrontDeathAni = ""
- Node22BackDeathAni = ""
- Node22FrontShortRecoilAni = ""
- Node22BackShortRecoilAni = ""
- Node22DamageFactor = 1.0
- Node22Location = 3
- Node22Radius = 1.0
- Node22Priority = 0.25
- Node23Name = "_zN_LowerBody L Finger02"
- Node23Flags = (DWORD)0
- Node23FrontDeathAni = ""
- Node23BackDeathAni = ""
- Node23FrontShortRecoilAni = ""
- Node23BackShortRecoilAni = ""
- Node23DamageFactor = 1.0
- Node23Location = 3
- Node23Radius = 1.0
- Node23Priority = 0.25
- Node24Name = "Bip01 L Finger0Nub"
- Node24Flags = (DWORD)0
- Node24FrontDeathAni = ""
- Node24BackDeathAni = ""
- Node24FrontShortRecoilAni = ""
- Node24BackShortRecoilAni = ""
- Node24DamageFactor = 1.0
- Node24Location = 3
- Node24Radius = 1.0
- Node24Priority = 0.25
- Node25Name = "_zN_LowerBody L Finger1"
- Node25Flags = (DWORD)0
- Node25FrontDeathAni = ""
- Node25BackDeathAni = ""
- Node25FrontShortRecoilAni = ""
- Node25BackShortRecoilAni = ""
- Node25DamageFactor = 1.0
- Node25Location = 3
- Node25Radius = 1.0
- Node25Priority = 0.25
- Node26Name = "_zN_LowerBody L Finger11"
- Node26Flags = (DWORD)0
- Node26FrontDeathAni = ""
- Node26BackDeathAni = ""
- Node26FrontShortRecoilAni = ""
- Node26BackShortRecoilAni = ""
- Node26DamageFactor = 1.0
- Node26Location = 3
- Node26Radius = 1.0
- Node26Priority = 0.25
- Node27Name = "_zN_LowerBody L Finger12"
- Node27Flags = (DWORD)0
- Node27FrontDeathAni = ""
- Node27BackDeathAni = ""
- Node27FrontShortRecoilAni = ""
- Node27BackShortRecoilAni = ""
- Node27DamageFactor = 1.0
- Node27Location = 3
- Node27Radius = 1.0
- Node27Priority = 0.25
- Node28Name = "Bip01 L Finger1Nub"
- Node28Flags = (DWORD)0
- Node28FrontDeathAni = ""
- Node28BackDeathAni = ""
- Node28FrontShortRecoilAni = ""
- Node28BackShortRecoilAni = ""
- Node28DamageFactor = 1.0
- Node28Location = 3
- Node28Radius = 1.0
- Node28Priority = 0.25
- Node29Name = "_zN_LowerBody L Finger2"
- Node29Flags = (DWORD)0
- Node29FrontDeathAni = ""
- Node29BackDeathAni = ""
- Node29FrontShortRecoilAni = ""
- Node29BackShortRecoilAni = ""
- Node29DamageFactor = 1.0
- Node29Location = 3
- Node29Radius = 1.0
- Node29Priority = 0.25
- Node30Name = "_zN_LowerBody L Finger21"
- Node30Flags = (DWORD)0
- Node30FrontDeathAni = ""
- Node30BackDeathAni = ""
- Node30FrontShortRecoilAni = ""
- Node30BackShortRecoilAni = ""
- Node30DamageFactor = 1.0
- Node30Location = 3
- Node30Radius = 1.0
- Node30Priority = 0.25
- Node31Name = "_zN_LowerBody L Finger22"
- Node31Flags = (DWORD)0
- Node31FrontDeathAni = ""
- Node31BackDeathAni = ""
- Node31FrontShortRecoilAni = ""
- Node31BackShortRecoilAni = ""
- Node31DamageFactor = 1.0
- Node31Location = 3
- Node31Radius = 1.0
- Node31Priority = 0.25
- Node32Name = "Bip01 L Finger2Nub"
- Node32Flags = (DWORD)0
- Node32FrontDeathAni = ""
- Node32BackDeathAni = ""
- Node32FrontShortRecoilAni = ""
- Node32BackShortRecoilAni = ""
- Node32DamageFactor = 1.0
- Node32Location = 3
- Node32Radius = 1.0
- Node32Priority = 0.25
- Node33Name = "_zN_LowerBod L Finger3"
- Node33Flags = (DWORD)0
- Node33FrontDeathAni = ""
- Node33BackDeathAni = ""
- Node33FrontShortRecoilAni = ""
- Node33BackShortRecoilAni = ""
- Node33DamageFactor = 1.0
- Node33Location = 3
- Node33Radius = 1.0
- Node33Priority = 0.25
- Node34Name = "_zN_LowerBod L Finger31"
- Node34Flags = (DWORD)0
- Node34FrontDeathAni = ""
- Node34BackDeathAni = ""
- Node34FrontShortRecoilAni = ""
- Node34BackShortRecoilAni = ""
- Node34DamageFactor = 1.0
- Node34Location = 3
- Node34Radius = 1.0
- Node34Priority = 0.25
- Node35Name = "_zN_LowerBod L Finger32"
- Node35Flags = (DWORD)0
- Node35FrontDeathAni = ""
- Node35BackDeathAni = ""
- Node35FrontShortRecoilAni = ""
- Node35BackShortRecoilAni = ""
- Node35DamageFactor = 1.0
- Node35Location = 3
- Node35Radius = 1.0
- Node35Priority = 0.25
- Node36Name = "Bip01 R Clavicle"
- Node36Flags = (DWORD)0
- Node36FrontDeathAni = ""
- Node36BackDeathAni = ""
- Node36FrontShortRecoilAni = ""
- Node36BackShortRecoilAni = ""
- Node36DamageFactor = 1.0
- Node36Location = 2
- Node36Radius = 5.0
- Node36Priority = 0.25
- Node37Name = "Right_armu"
- Node37Flags = (DWORD)0
- Node37FrontDeathAni = ""
- Node37BackDeathAni = ""
- Node37FrontShortRecoilAni = ""
- Node37BackShortRecoilAni = ""
- Node37DamageFactor = 1.0
- Node37Location = 3
- Node37Radius = 5.0
- Node37Priority = 0.25
- Node38Name = "Right_arml"
- Node38Flags = (DWORD)0
- Node38FrontDeathAni = ""
- Node38BackDeathAni = ""
- Node38FrontShortRecoilAni = ""
- Node38BackShortRecoilAni = ""
- Node38DamageFactor = 1.0
- Node38Location = 3
- Node38Radius = 5.0
- Node38Priority = 0.25
- Node39Name = "Right_hand"
- Node39Flags = (DWORD)0
- Node39FrontDeathAni = ""
- Node39BackDeathAni = ""
- Node39FrontShortRecoilAni = ""
- Node39BackShortRecoilAni = ""
- Node39DamageFactor = 1.0
- Node39Location = 3
- Node39Radius = 3.0
- Node39Priority = 0.25
- Node40Name = "Bip01 R Finger0"
- Node40Flags = (DWORD)0
- Node40FrontDeathAni = ""
- Node40BackDeathAni = ""
- Node40FrontShortRecoilAni = ""
- Node40BackShortRecoilAni = ""
- Node40DamageFactor = 1.0
- Node40Location = 3
- Node40Radius = 1.0
- Node40Priority = 0.25
- Node41Name = "_zN_LowerBody R Finger01"
- Node41Flags = (DWORD)0
- Node41FrontDeathAni = ""
- Node41BackDeathAni = ""
- Node41FrontShortRecoilAni = ""
- Node41BackShortRecoilAni = ""
- Node41DamageFactor = 1.0
- Node41Location = 3
- Node41Radius = 1.0
- Node41Priority = 0.25
- Node42Name = "_zN_LowerBody R Finger02"
- Node42Flags = (DWORD)0
- Node42FrontDeathAni = ""
- Node42BackDeathAni = ""
- Node42FrontShortRecoilAni = ""
- Node42BackShortRecoilAni = ""
- Node42DamageFactor = 1.0
- Node42Location = 3
- Node42Radius = 1.0
- Node42Priority = 0.25
- Node43Name = "Bip01 R Finger0Nub"
- Node43Flags = (DWORD)0
- Node43FrontDeathAni = ""
- Node43BackDeathAni = ""
- Node43FrontShortRecoilAni = ""
- Node43BackShortRecoilAni = ""
- Node43DamageFactor = 1.0
- Node43Location = 3
- Node43Radius = 1.0
- Node43Priority = 0.25
- Node44Name = "_zN_LowerBody R Finger1"
- Node44Flags = (DWORD)0
- Node44FrontDeathAni = ""
- Node44BackDeathAni = ""
- Node44FrontShortRecoilAni = ""
- Node44BackShortRecoilAni = ""
- Node44DamageFactor = 1.0
- Node44Location = 3
- Node44Radius = 1.0
- Node44Priority = 0.25
- Node45Name = "_zN_LowerBody R Finger11"
- Node45Flags = (DWORD)0
- Node45FrontDeathAni = ""
- Node45BackDeathAni = ""
- Node45FrontShortRecoilAni = ""
- Node45BackShortRecoilAni = ""
- Node45DamageFactor = 1.0
- Node45Location = 3
- Node45Radius = 1.0
- Node45Priority = 0.25
- Node46Name = "_zN_LowerBody R Finger12"
- Node46Flags = (DWORD)0
- Node46FrontDeathAni = ""
- Node46BackDeathAni = ""
- Node46FrontShortRecoilAni = ""
- Node46BackShortRecoilAni = ""
- Node46DamageFactor = 1.0
- Node46Location = 3
- Node46Radius = 1.0
- Node46Priority = 0.25
- Node47Name = "Bip01 R Finger1Nub"
- Node47Flags = (DWORD)0
- Node47FrontDeathAni = ""
- Node47BackDeathAni = ""
- Node47FrontShortRecoilAni = ""
- Node47BackShortRecoilAni = ""
- Node47DamageFactor = 1.0
- Node47Location = 3
- Node47Radius = 1.0
- Node47Priority = 0.25
- Node48Name = "_zN_LowerBody R Finger2"
- Node48Flags = (DWORD)0
- Node48FrontDeathAni = ""
- Node48BackDeathAni = ""
- Node48FrontShortRecoilAni = ""
- Node48BackShortRecoilAni = ""
- Node48DamageFactor = 1.0
- Node48Location = 3
- Node48Radius = 1.0
- Node48Priority = 0.25
- Node49Name = "_zN_LowerBody R Finger21"
- Node49Flags = (DWORD)0
- Node49FrontDeathAni = ""
- Node49BackDeathAni = ""
- Node49FrontShortRecoilAni = ""
- Node49BackShortRecoilAni = ""
- Node49DamageFactor = 1.0
- Node49Location = 3
- Node49Radius = 1.0
- Node49Priority = 0.25
- Node50Name = "_zN_LowerBody R Finger22"
- Node50Flags = (DWORD)0
- Node50FrontDeathAni = ""
- Node50BackDeathAni = ""
- Node50FrontShortRecoilAni = ""
- Node50BackShortRecoilAni = ""
- Node50DamageFactor = 1.0
- Node50Location = 3
- Node50Radius = 1.0
- Node50Priority = 0.25
- Node51Name = "Bip01 R Finger2Nub"
- Node51Flags = (DWORD)0
- Node51FrontDeathAni = ""
- Node51BackDeathAni = ""
- Node51FrontShortRecoilAni = ""
- Node51BackShortRecoilAni = ""
- Node51DamageFactor = 1.0
- Node51Location = 3
- Node51Radius = 1.0
- Node51Priority = 0.25
- Node52Name = "_zN_LowerBod R Finger3"
- Node52Flags = (DWORD)0
- Node52FrontDeathAni = ""
- Node52BackDeathAni = ""
- Node52FrontShortRecoilAni = ""
- Node52BackShortRecoilAni = ""
- Node52DamageFactor = 1.0
- Node52Location = 3
- Node52Radius = 1.0
- Node52Priority = 0.25
- Node53Name = "_zN_LowerBod R Finger31"
- Node53Flags = (DWORD)0
- Node53FrontDeathAni = ""
- Node53BackDeathAni = ""
- Node53FrontShortRecoilAni = ""
- Node53BackShortRecoilAni = ""
- Node53DamageFactor = 1.0
- Node53Location = 3
- Node53Radius = 1.0
- Node53Priority = 0.25
- Node54Name = "_zN_LowerBod R Finger32"
- Node54Flags = (DWORD)0
- Node54FrontDeathAni = ""
- Node54BackDeathAni = ""
- Node54FrontShortRecoilAni = ""
- Node54BackShortRecoilAni = ""
- Node54DamageFactor = 1.0
- Node54Location = 3
- Node54Radius = 1.0
- Node54Priority = 0.25
- Node55Name = "spine_right"
- Node55Flags = (DWORD)0
- Node55FrontDeathAni = ""
- Node55BackDeathAni = ""
- Node55FrontShortRecoilAni = ""
- Node55BackShortRecoilAni = ""
- Node55DamageFactor = 1.0
- Node55Location = 2
- Node55Radius = 5.0
- Node55Priority = 0.25
- Node56Name = "spine_left"
- Node56Flags = (DWORD)0
- Node56FrontDeathAni = ""
- Node56BackDeathAni = ""
- Node56FrontShortRecoilAni = ""
- Node56BackShortRecoilAni = ""
- Node56DamageFactor = 1.0
- Node56Location = 2
- Node56Radius = 5.0
- Node56Priority = 0.25
- Node57Name = "Bone08"
- Node57Flags = (DWORD)0
- Node57FrontDeathAni = ""
- Node57BackDeathAni = ""
- Node57FrontShortRecoilAni = ""
- Node57BackShortRecoilAni = ""
- Node57DamageFactor = 1.0
- Node57Location = 2
- Node57Radius = 3.0
- Node57Priority = 0.25
- Node58Name = "Bone09"
- Node58Flags = (DWORD)0
- Node58FrontDeathAni = ""
- Node58BackDeathAni = ""
- Node58FrontShortRecoilAni = ""
- Node58BackShortRecoilAni = ""
- Node58DamageFactor = 1.0
- Node58Location = 2
- Node58Radius = 3.0
- Node58Priority = 0.25
- Node59Name = "Left_legu"
- Node59Flags = (DWORD)0
- Node59FrontDeathAni = ""
- Node59BackDeathAni = ""
- Node59FrontShortRecoilAni = ""
- Node59BackShortRecoilAni = ""
- Node59DamageFactor = 1.0
- Node59Location = 4
- Node59Radius = 5.0
- Node59Priority = 0.25
- Node60Name = "Left_legl"
- Node60Flags = (DWORD)0
- Node60FrontDeathAni = ""
- Node60BackDeathAni = ""
- Node60FrontShortRecoilAni = ""
- Node60BackShortRecoilAni = ""
- Node60DamageFactor = 1.0
- Node60Location = 4
- Node60Radius = 5.0
- Node60Priority = 0.25
- Node61Name = "Left_foot"
- Node61Flags = (DWORD)0
- Node61FrontDeathAni = ""
- Node61BackDeathAni = ""
- Node61FrontShortRecoilAni = ""
- Node61BackShortRecoilAni = ""
- Node61DamageFactor = 1.0
- Node61Location = 4
- Node61Radius = 4.0
- Node61Priority = 0.25
- Node62Name = "Bip01 L Toe0"
- Node62Flags = (DWORD)0
- Node62FrontDeathAni = ""
- Node62BackDeathAni = ""
- Node62FrontShortRecoilAni = ""
- Node62BackShortRecoilAni = ""
- Node62DamageFactor = 1.0
- Node62Location = 4
- Node62Radius = 4.0
- Node62Priority = 0.25
- Node63Name = "Bip01 L Toe0Nub"
- Node63Flags = (DWORD)0
- Node63FrontDeathAni = ""
- Node63BackDeathAni = ""
- Node63FrontShortRecoilAni = ""
- Node63BackShortRecoilAni = ""
- Node63DamageFactor = 1.0
- Node63Location = 0
- Node63Radius = 0.0
- Node63Priority = 0.25
- Node64Name = "Right_Legu"
- Node64Flags = (DWORD)0
- Node64FrontDeathAni = ""
- Node64BackDeathAni = ""
- Node64FrontShortRecoilAni = ""
- Node64BackShortRecoilAni = ""
- Node64DamageFactor = 1.0
- Node64Location = 4
- Node64Radius = 5.0
- Node64Priority = 0.25
- Node65Name = "Right_legl"
- Node65Flags = (DWORD)0
- Node65FrontDeathAni = ""
- Node65BackDeathAni = ""
- Node65FrontShortRecoilAni = ""
- Node65BackShortRecoilAni = ""
- Node65DamageFactor = 1.0
- Node65Location = 4
- Node65Radius = 5.0
- Node65Priority = 0.25
- Node66Name = "Right_foot"
- Node66Flags = (DWORD)0
- Node66FrontDeathAni = ""
- Node66BackDeathAni = ""
- Node66FrontShortRecoilAni = ""
- Node66BackShortRecoilAni = ""
- Node66DamageFactor = 1.0
- Node66Location = 4
- Node66Radius = 3.0
- Node66Priority = 0.25
- Node67Name = "Bip01 R Toe0"
- Node67Flags = (DWORD)0
- Node67FrontDeathAni = ""
- Node67BackDeathAni = ""
- Node67FrontShortRecoilAni = ""
- Node67BackShortRecoilAni = ""
- Node67DamageFactor = 1.0
- Node67Location = 4
- Node67Radius = 4.0
- Node67Priority = 0.25
- Node68Name = "Bip01 R Toe0Nub"
- Node68Flags = (DWORD)0
- Node68FrontDeathAni = ""
- Node68BackDeathAni = ""
- Node68FrontShortRecoilAni = ""
- Node68BackShortRecoilAni = ""
- Node68DamageFactor = 1.0
- Node68Location = 0
- Node68Radius = 0.0
- Node68Priority = 0.25
- Node69Name = "Bone_LHip"
- Node69Flags = (DWORD)0
- Node69FrontDeathAni = ""
- Node69BackDeathAni = ""
- Node69FrontShortRecoilAni = ""
- Node69BackShortRecoilAni = ""
- Node69DamageFactor = 1.0
- Node69Location = 2
- Node69Radius = 5.0
- Node69Priority = 0.25
- Node70Name = "Bone_RHip"
- Node70Flags = (DWORD)0
- Node70FrontDeathAni = ""
- Node70BackDeathAni = ""
- Node70FrontShortRecoilAni = ""
- Node70BackShortRecoilAni = ""
- Node70DamageFactor = 1.0
- Node70Location = 2
- Node70Radius = 5.0
- Node70Priority = 0.25
- Node71Name = "Left_armu1"
- Node71Flags = (DWORD)64
- Node71FrontDeathAni = "DLSh"
- Node71BackDeathAni = "DLShB"
- Node71FrontShortRecoilAni = "SRclLSh"
- Node71BackShortRecoilAni = "SRclLShB"
- Node71DamageFactor = 1.0
- Node71Location = 3
- Node71Radius = 4.0
- Node71Priority = 0.25
- Node72Name = "Left_arml1"
- Node72Flags = (DWORD)0
- Node72FrontDeathAni = "DLSh"
- Node72BackDeathAni = "DLShB"
- Node72FrontShortRecoilAni = "SRclLSh"
- Node72BackShortRecoilAni = "SRclLShB"
- Node72DamageFactor = 1.0
- Node72Location = 3
- Node72Radius = 4.0
- Node72Priority = 0.25
- Node73Name = "Right_armu1"
- Node73Flags = (DWORD)64
- Node73FrontDeathAni = "DRSh"
- Node73BackDeathAni = "DRShB"
- Node73FrontShortRecoilAni = "SRclRSh"
- Node73BackShortRecoilAni = "SRclRShB"
- Node73DamageFactor = 1.0
- Node73Location = 3
- Node73Radius = 4.0
- Node73Priority = 0.25
- Node74Name = "Right_arml1"
- Node74Flags = (DWORD)0
- Node74FrontDeathAni = "DRSh"
- Node74BackDeathAni = "DRShB"
- Node74FrontShortRecoilAni = "SRclRSh"
- Node74BackShortRecoilAni = "SRclRShB"
- Node74DamageFactor = 1.0
- Node74Location = 3
- Node74Radius = 4.0
- Node74Priority = 0.25
- Node75Name = "Left_legu1"
- Node75Flags = (DWORD)0
- Node75FrontDeathAni = "DLLeg"
- Node75BackDeathAni = "DLLegB"
- Node75FrontShortRecoilAni = "SRclLLeg"
- Node75BackShortRecoilAni = "SRclLLegB"
- Node75DamageFactor = 1.0
- Node75Location = 4
- Node75Radius = 7
- Node75Priority = 0.25
- Node76Name = "Left_legl1"
- Node76Flags = (DWORD)0
- Node76FrontDeathAni = "DLLeg"
- Node76BackDeathAni = "DLLegB"
- Node76FrontShortRecoilAni = "SRclLLeg"
- Node76BackShortRecoilAni = "SRclLLegB"
- Node76DamageFactor = 1.0
- Node76Location = 4
- Node76Radius = 6
- Node76Priority = 0.25
- Node77Name = "Right_Legu1"
- Node77Flags = (DWORD)0
- Node77FrontDeathAni = "DRLeg"
- Node77BackDeathAni = "DRLegB"
- Node77FrontShortRecoilAni = "SRclRLeg"
- Node77BackShortRecoilAni = "SRclRLegB"
- Node77DamageFactor = 1.0
- Node77Location = 4
- Node77Radius = 7
- Node77Priority = 0.25
- Node78Name = "Right_legl1"
- Node78Flags = (DWORD)0
- Node78FrontDeathAni = "DRLeg"
- Node78BackDeathAni = "DRLegB"
- Node78FrontShortRecoilAni = "SRclRLeg"
- Node78BackShortRecoilAni = "SRclRLegB"
- Node78DamageFactor = 1.0
- Node78Location = 4
- Node78Radius = 6
- Node78Priority = 0.25
- /////////
- [MultiplayerModels]
- Name0 = "SR_01_M"
- Name1 = "CR_01_M"
- [Surface]
- AdultHeadSurfaceType="ImpactAdultHead"
- TeenHeadSurfaceType="ImpactTeenHead"
- AdultBodySurfaceType="ImpactAdultBody"
- TeenBodySurfaceType="ImpactTeenBody"
- [UIWORLDMODEL_CHARSELECT]
- Filename = "Props\models\UI_Charselc.ltb"
- Skin0 = "Props\skins\mountain.dtx"
- Skin1 = "Props\skins\256x_sandgrass01.dtx"
- Skin2 = "Props\skins\military_box.dtx"
- Skin3 = "Props\skins\oil_cask.dtx"
- Skin4 = "Props\skins\tant.dtx"
- Skin5 = "Props\skins\t90down.dtx"
- Skin6 = "Props\skins\fly.dtx"
- Skin7 = "Props\skins\blackhawk.dtx"
- Skin8 = "Props\skins\work_up.dtx"
- Skin9 = "Props\skins\stone.dtx"
- Skin10 = "Props\skins\stone.dtx"
- Skin11 = "Props\skins\stone.dtx"
- RenderStyle0 = "RS\DEFAULT.LTB"
- RenderStyle1 = "RS\TRANSLUCENT.LTB"
- RenderStyle2 = "RS\DEFAULT.LTB"
- RenderStyle3 = "RS\TRANSLUCENT.LTB"
- RenderStyle4 = "RS\TRANSLUCENT.LTB"
- RenderStyle5 = "RS\TRANSLUCENT.LTB"
- RenderStyle6 = "RS\DEFAULT.LTB"
- RenderStyle7 = "RS\TRANSLUCENT.LTB"
- RenderStyle8 = "RS\TRANSLUCENT.LTB"
- RenderStyle9 = "RS\DEFAULT.LTB"
- RenderStyle10 = "RS\DEFAULT.LTB"
- RenderStyle11 = "RS\DEFAULT.LTB"
- [UIWORLDMODEL_CHARCREATE]
- Filename = "Props\Models\UI_Charcret.ltb"
- Skin0 = "Props\Skins\UI_Level\256xFoliage01.dtx"
- Skin1 = "Props\Skins\UI_Level\256x_sandgrass01.dtx"
- Skin2 = "Props\Skins\UI_Level\wall0101.dtx"
- Skin3 = "Props\Skins\UI_Level\duffelbags.dtx"
- Skin4 = "Props\Skins\UI_Level\256xdrum01.dtx"
- Skin5 = "Props\Skins\UI_Level\militarybox.dtx"
- Skin6 = "Props\Skins\UI_Level\banner.dtx"
- Skin7 = "Props\Skins\UI_Level\clouds.dtx"
- Skin8 = "Props\Skins\UI_Level\trust.dtx"
- Skin9 = "Props\Skins\UI_Level\radar.dtx"
- Skin10 = "Props\Skins\UI_Level\m16a4.dtx"
- Skin11 = "Props\Skins\UI_Level\m-203.dtx"
- Skin12 = "Props\Skins\UI_Level\long.dtx"
- Skin13 = "Props\Skins\UI_Level\radar.dtx"
- Skin14 = "Props\Skins\UI_Level\mountain0304030.dtx"
- Skin15 = "Props\Skins\UI_Level\mountain0201020.dtx"
- Skin16 = "Props\Skins\UI_Level\m35a2.dtx"
- Skin17 = "Props\Skins\UI_Level\m1a1_f.dtx"
- Skin18 = "Props\Skins\UI_Level\last.dtx"
- RenderStyle0 = "RS\TRANSLUCENT.LTB"
- RenderStyle1 = "RS\DEFAULT.LTB"
- RenderStyle2 = "RS\DEFAULT.LTB"
- RenderStyle3 = "RS\DEFAULT.LTB"
- RenderStyle4 = "RS\DEFAULT.LTB"
- RenderStyle5 = "RS\DEFAULT.LTB"
- RenderStyle6 = "RS\DEFAULT.LTB"
- RenderStyle7 = "RS\DEFAULT.LTB"
- RenderStyle8 = "RS\TRANSLUCENT.LTB"
- RenderStyle9 = "RS\DEFAULT.LTB"
- RenderStyle10 = "RS\DEFAULT.LTB"
- RenderStyle11 = "RS\DEFAULT.LTB"
- RenderStyle12 = "RS\TRANSLUCENT.LTB"
- RenderStyle13 = "RS\TRANSLUCENT.LTB"
- RenderStyle14 = "RS\TRANSLUCENT.LTB"
- RenderStyle15 = "RS\TRANSLUCENT.LTB"
- RenderStyle16 = "RS\DEFAULT.LTB"
- RenderStyle17 = "RS\DEFAULT.LTB"
- RenderStyle18 = "RS\TRANSLUCENT.LTB"
- [UIWORLDMODEL_DOGTAG]
- Filename = "Props\Models\UI_DOGTAG.ltb"
- Skin0 = "Props\Skins\UI_dogtag.dtx"
- RenderStyle0 = "RS\DEFAULT.LTB"
- [AIModel0]
- Name="SH_Rifle"
- ModelFile="CHARS_M_BODY\MT_AR_BODY.ltb"
- Skin0="CHARS_T_BODY\MT_AR_BODY.DTX"
- Skin1="CHARS_T_BODY\MT_MG_LEG.DTX"
- RenderStyle0="RS\default.ltb"
- RenderStyle1="RS\GLOW.LTB"
- PVGunsModel="Hand_Sp"
- HandsSkin="CHARS_T_BODY\HAND_UR.dtx"
- Skeleton=0
- ArmorPoint=0
- ArmorDefensive=0
- Armordurability=0
- Mass=2000.0
- Armor=0.0
- MaxArmor=100
- MovePenalty = 0.2
- DefaultAni="K_info"
- CharCreateAni="Cre_B"
- CharCreateLoadAni="Cre_A"
- InvenShopAni="I_info"
- ClassMark = "UI_HUD_Info\Class_Icon\Normal_Assault_Icon.dtx"
- ScoreClassMark = "UI_HUD_Info\Class_Icon\UI_small\Normal_Assault_Icon.dtx"
- EnemyClassMark = "UI_HUD_Info\Class_Icon\Enemy\Normal_Enemy_Icon.dtx"
- AIName = "SH_Rifle"
- AttachFace = 1
- AIFace = "MT_RF_FACE"
- [AIModel1]
- Name="SH_Recon"
- ModelFile="CHARS_M_BODY\MT_NO_BODY.ltb"
- Skin0="CHARS_T_BODY\MT_BODY_02.DTX"
- Skin1="CHARS_T_BODY\MT_MG_LEG.DTX"
- RenderStyle0="RS\default.ltb"
- RenderStyle1="RS\GLOW.LTB"
- PVGunsModel="Hand_Sp"
- HandsSkin="CHARS_T_BODY\HAND_UR.dtx"
- Skeleton=0
- ArmorPoint=0
- ArmorDefensive=0
- Armordurability=0
- Mass=2000.0
- Armor=0.0
- MaxArmor=100
- MovePenalty = 0.2
- DefaultAni="K_info"
- CharCreateAni="Cre_B"
- CharCreateLoadAni="Cre_A"
- InvenShopAni="I_info"
- ClassMark = "UI_HUD_Info\Class_Icon\Normal_Assault_Icon.dtx"
- ScoreClassMark = "UI_HUD_Info\Class_Icon\UI_small\Normal_Assault_Icon.dtx"
- EnemyClassMark = "UI_HUD_Info\Class_Icon\Enemy\Normal_Enemy_Icon.dtx"
- AIName = "SH_Recon"
- AttachFace = 1
- AIFace = "MT_RC_FACE"
- [AIModel2]
- Name="SH_MGunner"
- ModelFile="CHARS_M_BODY\MT_GG_BODY.ltb"
- Skin0="CHARS_T_BODY\MT_GG_BODY.DTX"
- Skin1="CHARS_T_BODY\Mt_Mg_Leg.dtx"
- RenderStyle0="RS\default.ltb"
- RenderStyle1="RS\GLOW.LTB"
- PVGunsModel="Hand_Sp"
- HandsSkin="CHARS_T_BODY\HAND_UR.dtx"
- Skeleton=0
- ArmorPoint=0
- ArmorDefensive=0
- Armordurability=0
- Mass=2000.0
- Armor=0.0
- MaxArmor=100
- MovePenalty = 0.2
- DefaultAni="K_info"
- CharCreateAni="Cre_B"
- CharCreateLoadAni="Cre_A"
- InvenShopAni="I_info"
- ClassMark = "UI_HUD_Info\Class_Icon\Normal_Assault_Icon.dtx"
- ScoreClassMark = "UI_HUD_Info\Class_Icon\UI_small\Normal_Assault_Icon.dtx"
- EnemyClassMark = "UI_HUD_Info\Class_Icon\Enemy\Normal_Enemy_Icon.dtx"
- AIName = "SH_MGunner"
- AttachFace = 1
- AIFace = "MT_GG_FACE"
- [AIModel3]
- Name="SH_Sniper"
- ModelFile="CHARS_M_BODY\MT_SP_BODY.ltb"
- Skin0="CHARS_T_BODY\MT_SP_BODY.dtx"
- Skin1="CHARS_T_BODY\MT_SP_LEG.DTX"
- RenderStyle0="RS\default.ltb"
- RenderStyle1="RS\GLOW.LTB"
- PVGunsModel="Hand_Sp"
- HandsSkin="CHARS_T_BODY\HAND_UR.dtx"
- Skeleton=0
- ArmorPoint=0
- ArmorDefensive=0
- Armordurability=0
- Mass=2000.0
- Armor=0.0
- MaxArmor=100
- MovePenalty = 0.2
- DefaultAni="K_info"
- CharCreateAni="Cre_B"
- CharCreateLoadAni="Cre_A"
- InvenShopAni="I_info"
- ClassMark = "UI_HUD_Info\Class_Icon\Normal_Assault_Icon.dtx"
- ScoreClassMark = "UI_HUD_Info\Class_Icon\UI_small\Normal_Assault_Icon.dtx"
- EnemyClassMark = "UI_HUD_Info\Class_Icon\Enemy\Normal_Enemy_Icon.dtx"
- AIName = "SH_Sniper"
- AttachFace = 1
- AIFace = "MT_SP_FACE"
- [AIModel4]
- Name="SH_HeavyGunner"
- ModelFile="CHARS_M_BODY\MT_RPG_BODY.ltb"
- Skin0="CHARS_T_BODY\MT_RPG_BODY.dtx"
- Skin1="CHARS_T_BODY\MT_LEG_02.DTX"
- RenderStyle0="RS\default.ltb"
- RenderStyle1="RS\GLOW.LTB"
- PVGunsModel="Hand_Sp"
- HandsSkin="CHARS_T_BODY\HAND_UR.dtx"
- Skeleton=0
- ArmorPoint=0
- ArmorDefensive=0
- Armordurability=0
- Mass=2000.0
- Armor=0.0
- MaxArmor=100
- MovePenalty = 0.2
- DefaultAni="K_info"
- CharCreateAni="Cre_B"
- CharCreateLoadAni="Cre_A"
- InvenShopAni="I_info"
- ClassMark = "UI_HUD_Info\Class_Icon\Normal_Assault_Icon.dtx"
- ScoreClassMark = "UI_HUD_Info\Class_Icon\UI_small\Normal_Assault_Icon.dtx"
- EnemyClassMark = "UI_HUD_Info\Class_Icon\Enemy\Normal_Enemy_Icon.dtx"
- AIName = "SH_HeavyGunner"
- AttachFace = 1
- AIFace = "MT_RPG_FACE"
- [AIModel5]
- Name="SH_Assualt"
- ModelFile="CHARS_M_BODY\MT_BM_BODY.ltb"
- Skin0="CHARS_T_BODY\MT_BM_BODY.DTX"
- Skin1="CHARS_T_BODY\MT_LEG_01.DTX"
- RenderStyle0="RS\default.ltb"
- RenderStyle1="RS\GLOW.LTB"
- PVGunsModel="Hand_Sp"
- HandsSkin="CHARS_T_BODY\HAND_UR.dtx"
- Skeleton=0
- ArmorPoint=0
- ArmorDefensive=0
- Armordurability=0
- Mass=2000.0
- Armor=0.0
- MaxArmor=100
- MovePenalty = 0.2
- DefaultAni="K_info"
- CharCreateAni="Cre_B"
- CharCreateLoadAni="Cre_A"
- InvenShopAni="I_info"
- ClassMark = "UI_HUD_Info\Class_Icon\Normal_Assault_Icon.dtx"
- ScoreClassMark = "UI_HUD_Info\Class_Icon\UI_small\Normal_Assault_Icon.dtx"
- EnemyClassMark = "UI_HUD_Info\Class_Icon\Enemy\Normal_Enemy_Icon.dtx"
- AIName = "SH_Assualt"
- AttachFace = 1
- AIFace = "MT_BM_FACE"
- [AIModel6]
- Name="SH_RoyalGuard"
- ModelFile="CHARS_M_BODY\MT_ELT_BODY.ltb"
- Skin0="CHARS_T_BODY\MT_ELT_BODY.DTX"
- Skin1="CHARS_T_BODY\MT_ELT_LEG.DTX"
- RenderStyle0="RS\default.ltb"
- RenderStyle1="RS\GLOW.LTB"
- PVGunsModel="Hand_Sp"
- HandsSkin="CHARS_T_BODY\HAND_UR.dtx"
- Skeleton=0
- ArmorPoint=0
- ArmorDefensive=0
- Armordurability=0
- Mass=2000.0
- Armor=0.0
- MaxArmor=100
- MovePenalty = 0.2
- DefaultAni="K_info"
- CharCreateAni="Cre_B"
- CharCreateLoadAni="Cre_A"
- InvenShopAni="I_info"
- ClassMark = "UI_HUD_Info\Class_Icon\Normal_Assault_Icon.dtx"
- ScoreClassMark = "UI_HUD_Info\Class_Icon\UI_small\Normal_Assault_Icon.dtx"
- EnemyClassMark = "UI_HUD_Info\Class_Icon\Enemy\Normal_Enemy_Icon.dtx"
- AIName = "SH_RoyalGuard"
- AttachFace = 1
- AIFace = "MT_ELT_FACE"
- [AIModel7]
- Name="SH_Sandhog"
- ModelFile="CHARS_M_BODY\boss_model.ltb"
- Skin0="CHARS_T_BODY\Boss_upper.DTX"
- Skin1="CHARS_T_BODY\Boss_bottom.DTX"
- Skin2="CHARS_T_BODY\Boss_head.DTX"
- Skin3="CHARS_T_BODY\MiniGun.DTX"
- RenderStyle0="RS\default.ltb"
- RenderStyle1="RS\GLOW.LTB"
- PVGunsModel="Hand_Sp"
- HandsSkin="CHARS_T_BODY\HAND_UR.dtx"
- Skeleton=1
- ArmorPoint=0
- ArmorDefensive=0
- Armordurability=0
- Mass=2000.0
- Armor=0.0
- MaxArmor=100
- MovePenalty = 0.2
- DefaultAni="K_info"
- CharCreateAni="Cre_B"
- CharCreateLoadAni="Cre_A"
- InvenShopAni="I_info"
- ClassMark = "UI_HUD_Info\Class_Icon\Normal_Assault_Icon.dtx"
- ScoreClassMark = "UI_HUD_Info\Class_Icon\UI_small\Normal_Assault_Icon.dtx"
- EnemyClassMark = "UI_HUD_Info\Class_Icon\Enemy\Normal_Enemy_Icon.dtx"
- AIName = "SH_Boss"
- AttachFace = 0
- [AIModel8]
- Name="Heavy_Infecter_Gas_A"
- ModelFile="CHARS_M_BODY\VIM_F_NM_DF_Tanker_SH.ltb"
- Skin0="CHARS_T_BODY\CM_FC_TankerBlue_YK.dtx"
- Skin1="CHARS_T_BODY\CM_VST_TankerBlue_YK.dtx"
- Skin2="CHARS_T_BODY\CM_LG_TankerBlue_YK.dtx"
- RenderStyle0="RS\default.ltb"
- RenderStyle1="RS\GLOW.LTB"
- PVGunsModel="Hand_Sp"
- HandsSkin="CHARS_T_BODY\HAND_UR.dtx"
- Skeleton=2
- ArmorPoint=0
- ArmorDefensive=0
- Armordurability=0
- Mass=2000.0
- Armor=0.0
- GearID = 30
- MaxArmor=100
- MovePenalty = 0.2
- DefaultAni="K_info"
- CharCreateAni="Cre_B"
- CharCreateLoadAni="Cre_A"
- InvenShopAni="I_info"
- ClassMark = "UI_HUD_Info\Class_Icon\Normal_Assault_Icon.dtx"
- ScoreClassMark = "UI_HUD_Info\Class_Icon\UI_small\Normal_Assault_Icon.dtx"
- EnemyClassMark = "UI_HUD_Info\Class_Icon\Enemy\Normal_Enemy_Icon.dtx"
- AIName = "Heavy_Infecter_Gas_A"
- AttachFace = 0
- UseSpecialDeathAni = "VDIE"
- ClientFX0 = "Eye_Tanker_Tail_SH"
- [AIModel9]
- Name="Light_Infecter_Speed_B"
- ModelFile="CHARS_M_BODY\VIW_F_NM_DF_Assassin_CH.ltb"
- Skin0="CHARS_T_BODY\CW_LG_AssaHost_HM.dtx"
- Skin1="CHARS_T_BODY\CW_VST_AssaHost_HM.dtx"
- RenderStyle0="RS\default.ltb"
- RenderStyle1="RS\GLOW.LTB"
- PVGunsModel="Hand_Sp"
- HandsSkin="CHARS_T_BODY\HAND_UR.dtx"
- Skeleton=3
- ArmorPoint=0
- ArmorDefensive=0
- Armordurability=0
- Mass=2000.0
- Armor=0.0
- GearID = 30
- MaxArmor=100
- MovePenalty = 0.2
- DefaultAni="K_info"
- CharCreateAni="Cre_B"
- CharCreateLoadAni="Cre_A"
- InvenShopAni="I_info"
- ClassMark = "UI_HUD_Info\Class_Icon\Normal_Assault_Icon.dtx"
- ScoreClassMark = "UI_HUD_Info\Class_Icon\UI_small\Normal_Assault_Icon.dtx"
- EnemyClassMark = "UI_HUD_Info\Class_Icon\Enemy\Normal_Enemy_Icon.dtx"
- AIName = "Light_Infecter_Speed_B"
- AttachFace = 0
- UseSpecialDeathAni = "VDIE"
- ClientFX0 = "Eye_Assasin_Tail_SH"
- [AIModel10]
- Name="Normal_Infecter_Explode_C"
- ModelFile="CHARS_M_BODY\MT_BM_BODY.ltb"
- Skin0="CHARS_T_BODY\MT_BM_BODY.DTX"
- Skin1="CHARS_T_BODY\MT_LEG_01.DTX"
- RenderStyle0="RS\default.ltb"
- RenderStyle1="RS\GLOW.LTB"
- PVGunsModel="Hand_Sp"
- HandsSkin="CHARS_T_BODY\HAND_UR.dtx"
- Skeleton=0
- ArmorPoint=0
- ArmorDefensive=0
- Armordurability=0
- Mass=2000.0
- Armor=0.0
- GearID = 30
- MaxArmor=100
- MovePenalty = 0.2
- DefaultAni="K_info"
- CharCreateAni="Cre_B"
- CharCreateLoadAni="Cre_A"
- InvenShopAni="I_info"
- ClassMark = "UI_HUD_Info\Class_Icon\Normal_Assault_Icon.dtx"
- ScoreClassMark = "UI_HUD_Info\Class_Icon\UI_small\Normal_Assault_Icon.dtx"
- EnemyClassMark = "UI_HUD_Info\Class_Icon\Enemy\Normal_Enemy_Icon.dtx"
- AIName = "Normal_Infecter_Explode_C"
- AttachFace = 1
- AIFace = "INFECTED_HOST_FACE"
- ClientFX0 = "Eye_Red_Tail_L"
- [AIModel11]
- Name="Normal_Infecter_Common_D"
- ModelFile="CHARS_M_BODY\MT_AR_BODY.ltb"
- Skin0="CHARS_T_BODY\MT_AR_BODY.DTX"
- Skin1="CHARS_T_BODY\MT_MG_LEG.DTX"
- RenderStyle0="RS\default.ltb"
- RenderStyle1="RS\GLOW.LTB"
- PVGunsModel="Hand_Sp"
- HandsSkin="CHARS_T_BODY\HAND_UR.dtx"
- Skeleton=0
- ArmorPoint=0
- ArmorDefensive=0
- Armordurability=0
- Mass=2000.0
- Armor=0.0
- GearID = 30
- MaxArmor=100
- MovePenalty = 0.2
- DefaultAni="K_info"
- CharCreateAni="Cre_B"
- CharCreateLoadAni="Cre_A"
- InvenShopAni="I_info"
- ClassMark = "UI_HUD_Info\Class_Icon\Normal_Assault_Icon.dtx"
- ScoreClassMark = "UI_HUD_Info\Class_Icon\UI_small\Normal_Assault_Icon.dtx"
- EnemyClassMark = "UI_HUD_Info\Class_Icon\Enemy\Normal_Enemy_Icon.dtx"
- AIName = "Normal_Infecter_Common_D"
- AttachFace = 1
- AIFace = "INFECTED_VIRUS_FACE"
- ClientFX0 = "Eye_Red_Tail_L"
- [AIModel12]
- Name="Agent_Z"
- ModelFile="CHARS_M_BODY\CM_Body_NM_SpecialZ_HM.LTB"
- Skin0="CHARS_T_BODY\CM_Body_AI_SpecialZ_HM.DTX"
- Skin1="CHARS_T_BODY\CM_Body_NM_Special_BC.DTX"
- Skin2="CHARS_T_BODY\Alpha.dtx"
- Skin3="CHARS_T_BODY\Alpha.dtx"
- Skin4="CHARS_T_BODY\Alpha.dtx"
- RenderStyle0="RS\default.ltb"
- RenderStyle1="RS\GLOW.LTB"
- RenderStyle2="RS\MARKTRANSPARENT.LTB"
- PVGunsModel="Hand_Sp"
- HandsSkin="CHARS_T_BODY\HAND_UR.dtx"
- Skeleton=0
- ArmorPoint=0
- ArmorDefensive=0
- Armordurability=0
- Mass=2000.0
- Armor=0.0
- MaxArmor=100
- MovePenalty = 0.2
- DefaultAni="K_info"
- CharCreateAni="Cre_B"
- CharCreateLoadAni="Cre_A"
- InvenShopAni="I_info"
- ClassMark = "UI_HUD_Info\Class_Icon\Normal_Assault_Icon.dtx"
- ScoreClassMark = "UI_HUD_Info\Class_Icon\UI_small\Normal_Assault_Icon.dtx"
- EnemyClassMark = "UI_HUD_Info\Class_Icon\Enemy\Normal_Enemy_Icon.dtx"
- AIName = "Agent_Z"
- AttachFace = 1
- AIFace = "AGENT_Z_FACE"
- MovingFX = "Z_Target_Bottom"
- ClientFX0 = "Z_Target_Top"
- ClientFX1 = "Z_Target_Bottom"
- [AIFace0]
- Name="MT_BM_FACE"
- ModelFile="CHARS_M_FACE\MT_BM_FACE.ltb"
- Skin0="CHARS_T_FACE\MT_BM_FACE.dtx"
- RenderStyle0="RS\default.ltb"
- RenderStyle1="RS\default.ltb"
- [AIFace1]
- Name="MT_ELT_FACE"
- ModelFile="CHARS_M_FACE\MT_ELT_FACE.ltb"
- Skin0="CHARS_T_FACE\MT_ELT_FACE.DTX"
- RenderStyle0="RS\default.ltb"
- RenderStyle1="RS\default.ltb"
- [AIFace2]
- Name="MT_GG_FACE"
- ModelFile="CHARS_M_FACE\MT_GG_FACE.ltb"
- Skin0="CHARS_T_FACE\MT_GG_FACE.DTX"
- RenderStyle0="RS\default.ltb"
- RenderStyle1="RS\default.ltb"
- [AIFace3]
- Name="MT_RC_FACE"
- ModelFile="CHARS_M_FACE\MT_NO_FACE.ltb"
- Skin0="CHARS_T_FACE\MT_NO_FACE_02.DTX"
- RenderStyle0="RS\default.ltb"
- RenderStyle1="RS\default.ltb"
- [AIFace4]
- Name="MT_RPG_FACE"
- ModelFile="CHARS_M_FACE\MT_RPG_FACE.ltb"
- Skin0="CHARS_T_FACE\MT_RPG_FACE.DTX"
- RenderStyle0="RS\default.ltb"
- RenderStyle1="RS\default.ltb"
- [AIFace5]
- Name="MT_SP_FACE"
- ModelFile="CHARS_M_FACE\MT_SP_FACE.ltb"
- Skin0="CHARS_T_FACE\MT_SP_FACE.DTX"
- RenderStyle0="RS\default.ltb"
- RenderStyle1="RS\default.ltb"
- [AIFace6]
- Name="MT_RF_FACE"
- ModelFile="CHARS_M_FACE\MT_NO_FACE.ltb"
- Skin0="CHARS_T_FACE\MT_NO_FACE_01.DTX"
- RenderStyle0="RS\default.ltb"
- RenderStyle1="RS\default.ltb"
- [AIFace7]
- Name="INFECTED_HOST_FACE"
- ModelFile="CHARS_M_FACE\CM_FC_NM_Host_YK.ltb"
- Skin0="CHARS_T_FACE\CM_FC_NM_Host_YK.DTX"
- RenderStyle0="RS\default.ltb"
- RenderStyle1="RS\default.ltb"
- [AIFace8]
- Name="INFECTED_VIRUS_FACE"
- ModelFile="CHARS_M_FACE\CM_FC_NM_Virus_HM.ltb"
- Skin0="CHARS_T_FACE\CM_FC_NM_Virus_HM.dtx"
- RenderStyle0="RS\default.ltb"
- RenderStyle1="RS\TRANSPARENT.LTB"
- [AIFace9]
- Name="AGENT_Z_FACE"
- ModelFile="CHARS_M_HEAD\CM_FC_NM_SpecialZ_HM.ltb"
- Skin0="CHARS_T_HEAD\CM_FC_AI_SpecialZ_HM.dtx"
- RenderStyle0="RS\default.ltb"
- RenderStyle1="RS\TRANSLUCENT.LTB"
- [Overidable_Model0]
- Name="Infected_Man_Light"
- RenderStyle0="RS\TFACTOR_BLEND_VIRUS.ltb"
- RenderStyle1="RS\GLOW.LTB"
- RenderStyle2="RS\MARKTRANSPARENT.LTB"
- GearID = 23
- FaceIndex = 20
- MaxArmor = 100
- MaxHitPoints = 150 // 225
- MaxStamina = 0.0
- MovePenalty = -0.180
- DashSpeed = 0.4
- [Overidable_Model1]
- Name="Infected_Woman_Light"
- RenderStyle0="RS\TFACTOR_BLEND_VIRUS.ltb"
- RenderStyle1="RS\GLOW.LTB"
- RenderStyle2="RS\MARKTRANSPARENT.LTB"
- GearID = 23
- FaceIndex = 21
- MaxArmor = 100
- MaxHitPoints = 150 // 225
- MaxStamina = 0.0
- MovePenalty = -0.180
- DashSpeed = 0.4
- [Overidable_Model2]
- Name="Infected_Host_Man_Light"
- RenderStyle0="RS\TFACTOR_BLEND_HOST.ltb"
- RenderStyle1="RS\GLOW.LTB"
- RenderStyle2="RS\MARKTRANSPARENT.LTB"
- GearID = 24
- FaceIndex = 22
- MaxArmor = 100
- MaxHitPoints = 225 // 450
- MaxStamina = 2.0
- MovePenalty = -0.200
- DashSpeed = 0.4
- [Overidable_Model3]
- Name="Infected_Host_Woman_Light"
- RenderStyle0="RS\TFACTOR_BLEND_HOST.ltb"
- RenderStyle1="RS\GLOW.LTB"
- RenderStyle2="RS\MARKTRANSPARENT.LTB"
- GearID = 24
- FaceIndex = 23
- MaxArmor = 100
- MaxHitPoints = 225 // 450
- MaxStamina = 2.0
- MovePenalty = -0.200
- DashSpeed = 0.4
- [Overidable_Model4]
- Name="Infected_Man_Midium"
- RenderStyle0="RS\TFACTOR_BLEND_VIRUS.ltb"
- RenderStyle1="RS\GLOW.LTB"
- RenderStyle2="RS\MARKTRANSPARENT.LTB"
- GearID = 23
- FaceIndex = 20
- MaxArmor = 100
- MaxHitPoints = 200 // 300
- MaxStamina = 0.0
- MovePenalty = -0.162
- DashSpeed = 0.4
- [Overidable_Model5]
- Name="Infected_Woman_Midium"
- RenderStyle0="RS\TFACTOR_BLEND_VIRUS.ltb"
- RenderStyle1="RS\GLOW.LTB"
- RenderStyle2="RS\MARKTRANSPARENT.LTB"
- GearID = 23
- FaceIndex = 21
- MaxArmor = 100
- MaxHitPoints = 200 // 300
- MaxStamina = 0.0
- MovePenalty = -0.162
- DashSpeed = 0.4
- [Overidable_Model6]
- Name="Infected_Host_Man_Midium"
- RenderStyle0="RS\TFACTOR_BLEND_HOST.ltb"
- RenderStyle1="RS\GLOW.LTB"
- RenderStyle2="RS\MARKTRANSPARENT.LTB"
- GearID = 24
- FaceIndex = 22
- MaxArmor = 100
- MaxHitPoints = 300 // 600
- MaxStamina = 2.0
- MovePenalty = -0.180
- DashSpeed = 0.4
- [Overidable_Model7]
- Name="Infected_Host_Woman_Midium"
- RenderStyle0="RS\TFACTOR_BLEND_HOST.ltb"
- RenderStyle1="RS\GLOW.LTB"
- RenderStyle2="RS\MARKTRANSPARENT.LTB"
- GearID = 24
- FaceIndex = 23
- MaxArmor = 100
- MaxHitPoints = 300 // 600
- MaxStamina = 2.0
- MovePenalty = -0.180
- DashSpeed = 0.4
- [Overidable_Model8]
- Name="Infected_Man_Heavy"
- RenderStyle0="RS\TFACTOR_BLEND_VIRUS.ltb"
- RenderStyle1="RS\GLOW.LTB"
- RenderStyle2="RS\MARKTRANSPARENT.LTB"
- GearID = 23
- FaceIndex = 20
- MaxArmor = 100
- MaxHitPoints = 250 // 375
- MaxStamina = 0.0
- MovePenalty = -0.151
- DashSpeed = 0.4
- [Overidable_Model9]
- Name="Infected_Woman_Heavy"
- RenderStyle0="RS\TFACTOR_BLEND_VIRUS.ltb"
- RenderStyle1="RS\GLOW.LTB"
- RenderStyle2="RS\MARKTRANSPARENT.LTB"
- GearID = 23
- FaceIndex = 21
- MaxArmor = 100
- MaxHitPoints = 250 // 375
- MaxStamina = 0.0
- MovePenalty = -0.151
- DashSpeed = 0.4
- [Overidable_Model10]
- Name="Infected_Host_Man_Heavy"
- RenderStyle0="RS\TFACTOR_BLEND_HOST.ltb"
- RenderStyle1="RS\GLOW.LTB"
- RenderStyle2="RS\MARKTRANSPARENT.LTB"
- GearID = 24
- FaceIndex = 22
- MaxArmor = 100
- MaxHitPoints = 375 // 750
- MaxStamina = 2.0
- MovePenalty = -0.168
- DashSpeed = 0.4
- [Overidable_Model11]
- Name="Infected_Host_Woman_Heavy"
- RenderStyle0="RS\TFACTOR_BLEND_HOST.ltb"
- RenderStyle1="RS\GLOW.LTB"
- RenderStyle2="RS\MARKTRANSPARENT.LTB"
- GearID = 24
- FaceIndex = 23
- MaxArmor = 100
- MaxHitPoints = 375 // 750
- MaxStamina = 2.0
- MovePenalty = -0.168
- DashSpeed = 0.4
- [Overidable_Model12]
- Name="Infected_Man_Balanced"
- RenderStyle0="RS\TFACTOR_BLEND_VIRUS.ltb"
- RenderStyle1="RS\GLOW.LTB"
- RenderStyle2="RS\MARKTRANSPARENT.LTB"
- GearID = 23
- FaceIndex = 20
- MaxArmor = 100
- MaxHitPoints = 235 // 350
- MaxStamina = 0.0
- MovePenalty = -0.157
- DashSpeed = 0.4
- [Overidable_Model13]
- Name="Infected_Woman_Balanced"
- RenderStyle0="RS\TFACTOR_BLEND_VIRUS.ltb"
- RenderStyle1="RS\GLOW.LTB"
- RenderStyle2="RS\MARKTRANSPARENT.LTB"
- GearID = 23
- FaceIndex = 21
- MaxArmor = 100
- MaxHitPoints = 235 // 350
- MaxStamina = 0.0
- MovePenalty = -0.157
- DashSpeed = 0.4
- [Overidable_Model14]
- Name="Infected_Host_Man_Balanced"
- RenderStyle0="RS\TFACTOR_BLEND_HOST.ltb"
- RenderStyle1="RS\GLOW.LTB"
- RenderStyle2="RS\MARKTRANSPARENT.LTB"
- GearID = 24
- FaceIndex = 22
- MaxArmor = 100
- MaxHitPoints = 350 // 700
- MaxStamina = 2.0
- MovePenalty = -0.174
- DashSpeed = 0.4
- [Overidable_Model15]
- Name="Infected_Host_Woman_Balanced"
- RenderStyle0="RS\TFACTOR_BLEND_HOST.ltb"
- RenderStyle1="RS\GLOW.LTB"
- RenderStyle2="RS\MARKTRANSPARENT.LTB"
- GearID = 24
- FaceIndex = 23
- MaxArmor = 100
- MaxHitPoints = 350 // 700
- MaxStamina = 2.0
- MovePenalty = -0.174
- DashSpeed = 0.4
- [Overidable_Model16]
- Name="Infected_Man_Special"
- RenderStyle0="RS\TFACTOR_BLEND_VIRUS.ltb"
- RenderStyle1="RS\GLOW.LTB"
- RenderStyle2="RS\MARKTRANSPARENT.LTB"
- GearID = 23
- FaceIndex = 20
- MaxArmor = 100
- MaxHitPoints = 250 // 375
- MaxStamina = 0.0
- MovePenalty = -0.162
- DashSpeed = 0.4
- [Overidable_Model17]
- Name="Infected_Woman_Special"
- RenderStyle0="RS\TFACTOR_BLEND_VIRUS.ltb"
- RenderStyle1="RS\GLOW.LTB"
- RenderStyle2="RS\MARKTRANSPARENT.LTB"
- GearID = 23
- FaceIndex = 24
- MaxArmor = 100
- MaxHitPoints = 200 // 300
- MaxStamina = 0.0
- MovePenalty = -0.180
- DashSpeed = 0.4
- [Overidable_Model18]
- Name="Infected_Host_Man_Special"
- RenderStyle0="RS\TFACTOR_BLEND_HOST.ltb"
- RenderStyle1="RS\GLOW.LTB"
- RenderStyle2="RS\MARKTRANSPARENT.LTB"
- GearID = 24
- FaceIndex = 22
- MaxArmor = 100
- MaxHitPoints = 350 // 750
- MaxStamina = 2.0
- MovePenalty = -0.180
- DashSpeed = 0.4
- [Overidable_Model19]
- Name="Infected_Host_Woman_Special"
- RenderStyle0="RS\TFACTOR_BLEND_HOST.ltb"
- RenderStyle1="RS\GLOW.LTB"
- RenderStyle2="RS\MARKTRANSPARENT.LTB"
- GearID = 24
- FaceIndex = 25
- MaxArmor = 100
- MaxHitPoints = 300 // 600
- MaxStamina = 2.0
- MovePenalty = -0.200
- DashSpeed = 0.4
- [Overidable_Model20]
- Name="Infected_Man_Commando"
- RenderStyle0="RS\TFACTOR_BLEND_VIRUS.ltb"
- RenderStyle1="RS\GLOW.LTB"
- RenderStyle2="RS\MARKTRANSPARENT.LTB"
- GearID = 23
- FaceIndex = 20
- MaxArmor = 100
- MaxHitPoints = 270 // 400
- MaxStamina = 0.0
- MovePenalty = -0.146
- DashSpeed = 0.4
- [Overidable_Model21]
- Name="Infected_Woman_Commando"
- RenderStyle0="RS\TFACTOR_BLEND_VIRUS.ltb"
- RenderStyle1="RS\GLOW.LTB"
- RenderStyle2="RS\MARKTRANSPARENT.LTB"
- GearID = 23
- FaceIndex = 21
- MaxArmor = 100
- MaxHitPoints = 270 // 400
- MaxStamina = 0.0
- MovePenalty = -0.146
- DashSpeed = 0.4
- [Overidable_Model22]
- Name="Infected_Host_Man_Commando"
- RenderStyle0="RS\TFACTOR_BLEND_HOST.ltb"
- RenderStyle1="RS\GLOW.LTB"
- RenderStyle2="RS\MARKTRANSPARENT.LTB"
- GearID = 24
- FaceIndex = 22
- MaxArmor = 100
- MaxHitPoints = 400 // 800
- MaxStamina = 2.0
- MovePenalty = -0.162
- DashSpeed = 0.4
- [Overidable_Model23]
- Name="Infected_Host_Woman_Commando"
- RenderStyle0="RS\TFACTOR_BLEND_HOST.ltb"
- RenderStyle1="RS\GLOW.LTB"
- RenderStyle2="RS\MARKTRANSPARENT.LTB"
- GearID = 24
- FaceIndex = 23
- MaxArmor = 100
- MaxHitPoints = 400 // 800
- MaxStamina = 2.0
- MovePenalty = -0.162
- DashSpeed = 0.4
- [Overidable_Model24]
- Name="Infected_Man_Adv_Balanced"
- RenderStyle0="RS\TFACTOR_BLEND_VIRUS.ltb"
- RenderStyle1="RS\GLOW.LTB"
- RenderStyle2="RS\MARKTRANSPARENT.LTB"
- GearID = 23
- FaceIndex = 20
- MaxArmor = 100
- MaxHitPoints = 235 // 350
- MaxStamina = 0.0
- MovePenalty = -0.167
- DashSpeed = 0.4
- [Overidable_Model25]
- Name="Infected_Woman_Adv_Balanced"
- RenderStyle0="RS\TFACTOR_BLEND_VIRUS.ltb"
- RenderStyle1="RS\GLOW.LTB"
- RenderStyle2="RS\MARKTRANSPARENT.LTB"
- GearID = 23
- FaceIndex = 21
- MaxArmor = 100
- MaxHitPoints = 235 // 350
- MaxStamina = 0.0
- MovePenalty = -0.167
- DashSpeed = 0.4
- [Overidable_Model26]
- Name="Infected_Host_Man_Adv_Balanced"
- RenderStyle0="RS\TFACTOR_BLEND_HOST.ltb"
- RenderStyle1="RS\GLOW.LTB"
- RenderStyle2="RS\MARKTRANSPARENT.LTB"
- GearID = 24
- FaceIndex = 22
- MaxArmor = 100
- MaxHitPoints = 350 // 700
- MaxStamina = 2.0
- MovePenalty = -0.186
- DashSpeed = 0.4
- [Overidable_Model27]
- Name="Infected_Host_Woman_Adv_Balanced"
- RenderStyle0="RS\TFACTOR_BLEND_HOST.ltb"
- RenderStyle1="RS\GLOW.LTB"
- RenderStyle2="RS\MARKTRANSPARENT.LTB"
- GearID = 24
- FaceIndex = 23
- MaxArmor = 100
- MaxHitPoints = 350 // 700
- MaxStamina = 2.0
- MovePenalty = -0.186
- DashSpeed = 0.4
- [Overidable_Model28]
- Name="Infected_Man_Special2"
- RenderStyle0="RS\TFACTOR_BLEND_VIRUS.ltb"
- RenderStyle1="RS\GLOW.LTB"
- RenderStyle2="RS\MARKTRANSPARENT.LTB"
- GearID = 23
- FaceIndex = 20
- MaxArmor = 100
- MaxHitPoints = 235 // 350
- MaxStamina = 0.0
- MovePenalty = -0.167
- DashSpeed = 0.4
- [Overidable_Model29]
- Name="Infected_Woman_Special2"
- RenderStyle0="RS\TFACTOR_BLEND_VIRUS.ltb"
- RenderStyle1="RS\GLOW.LTB"
- RenderStyle2="RS\MARKTRANSPARENT.LTB"
- GearID = 23
- FaceIndex = 21
- MaxArmor = 100
- MaxHitPoints = 235 // 350
- MaxStamina = 0.0
- MovePenalty = -0.167
- DashSpeed = 0.4
- [Overidable_Model30]
- Name="Infected_Host_Man_Special2"
- RenderStyle0="RS\TFACTOR_BLEND_HOST.ltb"
- RenderStyle1="RS\GLOW.LTB"
- RenderStyle2="RS\MARKTRANSPARENT.LTB"
- GearID = 24
- FaceIndex = 22
- MaxArmor = 100
- MaxHitPoints = 350 // 700
- MaxStamina = 2.0
- MovePenalty = -0.186
- DashSpeed = 0.4
- [Overidable_Model31]
- Name="Infected_Host_Woman_Special2"
- RenderStyle0="RS\TFACTOR_BLEND_HOST.ltb"
- RenderStyle1="RS\GLOW.LTB"
- RenderStyle2="RS\MARKTRANSPARENT.LTB"
- GearID = 24
- FaceIndex = 23
- MaxArmor = 100
- MaxHitPoints = 350 // 700
- MaxStamina = 2.0
- MovePenalty = -0.186
- DashSpeed = 0.4
- [Overidable_Model32]
- Name="Infected_Man_Adv_Light"
- RenderStyle0="RS\TFACTOR_BLEND_VIRUS.ltb"
- RenderStyle1="RS\GLOW.LTB"
- RenderStyle2="RS\MARKTRANSPARENT.LTB"
- GearID = 23
- FaceIndex = 20
- MaxArmor = 100
- MaxHitPoints = 150 // 225
- MaxStamina = 0.0
- MovePenalty = -0.189
- DashSpeed = 0.4
- [Overidable_Model33]
- Name="Infected_Woman_Adv_Light"
- RenderStyle0="RS\TFACTOR_BLEND_VIRUS.ltb"
- RenderStyle1="RS\GLOW.LTB"
- RenderStyle2="RS\MARKTRANSPARENT.LTB"
- GearID = 23
- FaceIndex = 21
- MaxArmor = 100
- MaxHitPoints = 150 // 225
- MaxStamina = 0.0
- MovePenalty = -0.189
- DashSpeed = 0.4
- [Overidable_Model34]
- Name="Infected_Host_Man_Adv_Light"
- RenderStyle0="RS\TFACTOR_BLEND_HOST.ltb"
- RenderStyle1="RS\GLOW.LTB"
- RenderStyle2="RS\MARKTRANSPARENT.LTB"
- GearID = 24
- FaceIndex = 22
- MaxArmor = 100
- MaxHitPoints = 225 // 450
- MaxStamina = 2.0
- MovePenalty = -0.210
- DashSpeed = 0.4
- [Overidable_Model35]
- Name="Infected_Host_Woman_Adv_Light"
- RenderStyle0="RS\TFACTOR_BLEND_HOST.ltb"
- RenderStyle1="RS\GLOW.LTB"
- RenderStyle2="RS\MARKTRANSPARENT.LTB"
- GearID = 24
- FaceIndex = 23
- MaxArmor = 100
- MaxHitPoints = 225 // 450
- MaxStamina = 2.0
- MovePenalty = -0.210
- DashSpeed = 0.4
- [Overidable_Model36]
- Name="Infected_Man_Mid_Light"
- RenderStyle0="RS\TFACTOR_BLEND_VIRUS.ltb"
- RenderStyle1="RS\GLOW.LTB"
- RenderStyle2="RS\MARKTRANSPARENT.LTB"
- GearID = 23
- FaceIndex = 20
- MaxArmor = 100
- MaxHitPoints = 185 // 275
- MaxStamina = 0.0
- MovePenalty = -0.171
- DashSpeed = 0.4
- [Overidable_Model37]
- Name="Infected_Woman_Mid_Light"
- RenderStyle0="RS\TFACTOR_BLEND_VIRUS.ltb"
- RenderStyle1="RS\GLOW.LTB"
- RenderStyle2="RS\MARKTRANSPARENT.LTB"
- GearID = 23
- FaceIndex = 21
- MaxArmor = 100
- MaxHitPoints = 185 // 275
- MaxStamina = 0.0
- MovePenalty = -0.171
- DashSpeed = 0.4
- [Overidable_Model38]
- Name="Infected_Host_Man_Mid_Light"
- RenderStyle0="RS\TFACTOR_BLEND_HOST.ltb"
- RenderStyle1="RS\GLOW.LTB"
- RenderStyle2="RS\MARKTRANSPARENT.LTB"
- GearID = 24
- FaceIndex = 22
- MaxArmor = 100
- MaxHitPoints = 275 // 550
- MaxStamina = 2.0
- MovePenalty = -0.190
- DashSpeed = 0.4
- [Overidable_Model39]
- Name="Infected_Host_Woman_Mid_Light"
- RenderStyle0="RS\TFACTOR_BLEND_HOST.ltb"
- RenderStyle1="RS\GLOW.LTB"
- RenderStyle2="RS\MARKTRANSPARENT.LTB"
- GearID = 24
- FaceIndex = 23
- MaxArmor = 100
- MaxHitPoints = 275 // 550
- MaxStamina = 2.0
- MovePenalty = -0.190
- DashSpeed = 0.4
- [Overidable_Model40]
- Name="Infected_Man_Adv_Heavy"
- RenderStyle0="RS\TFACTOR_BLEND_VIRUS.ltb"
- RenderStyle1="RS\GLOW.LTB"
- RenderStyle2="RS\MARKTRANSPARENT.LTB"
- GearID = 23
- FaceIndex = 20
- MaxArmor = 100
- MaxHitPoints = 225
- MaxStamina = 0.0
- MovePenalty = -0.154
- DashSpeed = 0.4
- [Overidable_Model41]
- Name="Infected_Woman_Adv_Heavy"
- RenderStyle0="RS\TFACTOR_BLEND_VIRUS.ltb"
- RenderStyle1="RS\GLOW.LTB"
- RenderStyle2="RS\MARKTRANSPARENT.LTB"
- GearID = 23
- FaceIndex = 21
- MaxArmor = 100
- MaxHitPoints = 225
- MaxStamina = 0.0
- MovePenalty = -0.154
- DashSpeed = 0.4
- [Overidable_Model42]
- Name="Infected_Host_Man_Adv_Heavy"
- RenderStyle0="RS\TFACTOR_BLEND_HOST.ltb"
- RenderStyle1="RS\GLOW.LTB"
- RenderStyle2="RS\MARKTRANSPARENT.LTB"
- GearID = 24
- FaceIndex = 22
- MaxArmor = 100
- MaxHitPoints = 330
- MaxStamina = 2.0
- MovePenalty = -0.171
- DashSpeed = 0.4
- [Overidable_Model43]
- Name="Infected_Host_Woman_Adv_Heavy"
- RenderStyle0="RS\TFACTOR_BLEND_HOST.ltb"
- RenderStyle1="RS\GLOW.LTB"
- RenderStyle2="RS\MARKTRANSPARENT.LTB"
- GearID = 24
- FaceIndex = 23
- MaxArmor = 100
- MaxHitPoints = 330
- MaxStamina = 2.0
- MovePenalty = -0.171
- DashSpeed = 0.4
- [Overidable_Model44]
- Name="Infected_Man_Adv_Midium"
- RenderStyle0="RS\TFACTOR_BLEND_VIRUS.ltb"
- RenderStyle1="RS\GLOW.LTB"
- RenderStyle2="RS\MARKTRANSPARENT.LTB"
- GearID = 23
- FaceIndex = 20
- MaxArmor = 100
- MaxHitPoints = 200
- MaxStamina = 0.0
- MovePenalty = -0.166
- DashSpeed = 0.4
- [Overidable_Model45]
- Name="Infected_Woman_Adv_Midium"
- RenderStyle0="RS\TFACTOR_BLEND_VIRUS.ltb"
- RenderStyle1="RS\GLOW.LTB"
- RenderStyle2="RS\MARKTRANSPARENT.LTB"
- GearID = 23
- FaceIndex = 21
- MaxArmor = 100
- MaxHitPoints = 200
- MaxStamina = 0.0
- MovePenalty = -0.166
- DashSpeed = 0.4
- [Overidable_Model46]
- Name="Infected_Host_Man_Adv_Midium"
- RenderStyle0="RS\TFACTOR_BLEND_HOST.ltb"
- RenderStyle1="RS\GLOW.LTB"
- RenderStyle2="RS\MARKTRANSPARENT.LTB"
- GearID = 24
- FaceIndex = 22
- MaxArmor = 100
- MaxHitPoints = 300
- MaxStamina = 2.0
- MovePenalty = -0.184
- DashSpeed = 0.4
- [Overidable_Model47]
- Name="Infected_Host_Woman_Adv_Midium"
- RenderStyle0="RS\TFACTOR_BLEND_HOST.ltb"
- RenderStyle1="RS\GLOW.LTB"
- RenderStyle2="RS\MARKTRANSPARENT.LTB"
- GearID = 24
- FaceIndex = 23
- MaxArmor = 100
- MaxHitPoints = 300
- MaxStamina = 2.0
- MovePenalty = -0.184
- DashSpeed = 0.4
Advertisement
Add Comment
Please, Sign In to add comment
Advertisement