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Modelbutes

Nov 18th, 2011
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  1. [Model0]
  2. Name="Normal_Infecter_Explode_C"
  3. ModelFile="CHARS_M_BODY\CM_VST_NM_DF_Nuts_JS.ltb" //Nomal_vest.ltb"
  4. RenderStyle0="RS\default.ltb"
  5. RenderStyle1="RS\GLOW.LTB"
  6. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  7. PVGunsModel="Hand_Sp"
  8. Skeleton=0
  9. ArmorPoint=0
  10. ArmorDefensive=0
  11. Armordurability=0
  12. Mass=2000.0
  13. Armor=0.0
  14. MaxArmor=100
  15. MovePenalty = 0.1
  16. DashSpeed = 0.4
  17. DefaultAni="K_info"
  18. CharCreateAni="Cre_B"
  19. CharCreateLoadAni="Cre_A"
  20. InvenShopAni="I_info"
  21. ClassMark = "UI_HUD_Info\Class_Icon\Normal_Assault_Icon.dtx"
  22. ScoreClassMark = "UI_HUD_Info\Class_Icon\UI_small\Normal_Assault_Icon.dtx"
  23. EnemyClassMark = "UI_HUD_Info\Class_Icon\Enemy\Normal_Enemy_Icon.dtx"
  24. GearID = 0
  25. UpperSkin0="CHARS_T_BODY\Nomal_vest_body.dtx"
  26. LowerSkin0="CHARS_T_BODY\Nomal_vest_leg.dtx"
  27. UpperSkin1="CHARS_T_BODY\Nomal_vest_body_DE.dtx"
  28. LowerSkin1="CHARS_T_BODY\Nomal_vest_leg_DE.dtx"
  29. UpperSkin2="CHARS_T_BODY\Nomal_vest_body_SN.dtx"
  30. LowerSkin2="CHARS_T_BODY\Nomal_vest_leg_SN.dtx"
  31. UpperSkin3="CHARS_T_BODY\Nomal_vest_body_UR.dtx"
  32. LowerSkin3="CHARS_T_BODY\Nomal_vest_leg_UR.dtx"
  33. UpperSkin4="CHARS_T_BODY\Nomal_vest_body_WL.dtx"
  34. LowerSkin4="CHARS_T_BODY\Nomal_vest_leg_WL.dtx"
  35. UpperSkin5="CHARS_T_BODY\Nomal_vest_body_FK.dtx"
  36. LowerSkin5="CHARS_T_BODY\Nomal_vest_leg_FK.dtx"
  37. UpperSkin6="CHARS_T_BODY\CM_VST_NM_TG_00_JS.DTX"
  38. LowerSkin6="CHARS_T_BODY\CM_LG_NM_TG_00_JS.DTX"
  39. HandsSkin0="CHARS_T_HAND\HAND_00_%02d.dtx"
  40. HandsSkin1="CHARS_T_HAND\HAND_01_%02d.dtx"
  41. HandsSkin2="CHARS_T_HAND\HAND_02_%02d.dtx"
  42. HandsSkin3="CHARS_T_HAND\HAND_03_%02d.dtx"
  43. FigureType = 0
  44. FaceRelationModel0=-1
  45. FaceRelationModel1=-1
  46. FaceRelationModel2=-1
  47. FaceRelationModel3=-1
  48. FaceRelationModel4=7
  49. FaceRelationModel5=7
  50. FaceRelationModel6=7
  51. FaceRelationModel7=7
  52. ModelLight_ScreenShop = "defaultMan_shopinven"
  53. ModelLight_ScreenInventory = "defaultMan_shopinven"
  54. ModelLight_ScreenClan = "defaultMan_shopinven"
  55. InfectedOveridable=4
  56. HostInfectedOveridable=6
  57.  
  58. [Model1]
  59. Name="Heavy_Infecter_Gas_A"
  60. ModelFile="CHARS_M_BODY\CM_VST_LT_DF_Nuts_JS.ltb" //Light_vest.ltb"
  61. RenderStyle0="RS\default.ltb"
  62. RenderStyle1="RS\GLOW.LTB"
  63. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  64. PVGunsModel="Hand_Sp"
  65. Skeleton=0
  66. ArmorPoint=0
  67. ArmorDefensive=0
  68. Armordurability=0
  69. Mass=2000.0
  70. Armor=0.0
  71. MaxArmor=100
  72. MovePenalty = 0.0
  73. DashSpeed = 0.4
  74. DefaultAni="K_info"
  75. CharCreateAni="Cre_B"
  76. CharCreateLoadAni="Cre_A"
  77. InvenShopAni="I_info"
  78. ClassMark = "UI_HUD_Info\Class_Icon\Normal_Assault_Icon.dtx"
  79. ScoreClassMark = "UI_HUD_Info\Class_Icon\UI_small\Normal_Assault_Icon.dtx"
  80. EnemyClassMark = "UI_HUD_Info\Class_Icon\Enemy\Normal_Enemy_Icon.dtx"
  81. GearID = 1
  82. UpperSkin0="CHARS_T_BODY\Light_vest_body.dtx"
  83. LowerSkin0="CHARS_T_BODY\Light_Heavy_leg.dtx"
  84. UpperSkin1="CHARS_T_BODY\Light_vest_body_DE.dtx"
  85. LowerSkin1="CHARS_T_BODY\Light_Heavy_leg_DE.dtx"
  86. UpperSkin2="CHARS_T_BODY\Light_vest_body_SN.dtx"
  87. LowerSkin2="CHARS_T_BODY\Light_Heavy_leg_SN.dtx"
  88. UpperSkin3="CHARS_T_BODY\Light_vest_body_UR.dtx"
  89. LowerSkin3="CHARS_T_BODY\Light_Heavy_leg_UR.dtx"
  90. UpperSkin4="CHARS_T_BODY\Light_vest_body_WL.dtx"
  91. LowerSkin4="CHARS_T_BODY\Light_Heavy_leg_WL.dtx"
  92. UpperSkin5="CHARS_T_BODY\Light_vest_body_FK.dtx"
  93. LowerSkin5="CHARS_T_BODY\Light_Heavy_leg_FK.dtx"
  94. UpperSkin6="CHARS_T_BODY\CM_VST_LT_TG_00_JS.DTX"
  95. LowerSkin6="CHARS_T_BODY\CM_LG_HV_TG_00_JS.dtx"
  96. HandsSkin0="CHARS_T_HAND\HAND_00_%02d.dtx"
  97. HandsSkin1="CHARS_T_HAND\HAND_01_%02d.dtx"
  98. HandsSkin2="CHARS_T_HAND\HAND_02_%02d.dtx"
  99. HandsSkin3="CHARS_T_HAND\HAND_03_%02d.dtx"
  100. FigureType = 0
  101. FaceRelationModel0=-1
  102. FaceRelationModel1=-1
  103. FaceRelationModel2=-1
  104. FaceRelationModel3=-1
  105. FaceRelationModel4=8
  106. FaceRelationModel5=8
  107. FaceRelationModel6=8
  108. FaceRelationModel7=8
  109. ModelLight_ScreenShop = "defaultMan_shopinven"
  110. ModelLight_ScreenInventory = "defaultMan_shopinven"
  111. ModelLight_ScreenClan = "defaultMan_shopinven"
  112. InfectedOveridable=0
  113. HostInfectedOveridable=2
  114.  
  115. [Model2]
  116. Name="Light_Infecter_Speed_B"
  117. ModelFile="CHARS_M_BODY\CM_VST_HV_DF_Nuts_JS.ltb" //Heavy_vest.ltb"
  118. RenderStyle0="RS\default.ltb"
  119. RenderStyle1="RS\GLOW.LTB"
  120. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  121. PVGunsModel="Hand_Sp"
  122. Skeleton=0
  123. ArmorPoint=0
  124. ArmorDefensive=0
  125. Armordurability=0
  126. Mass=2000.0
  127. Armor=0.0
  128. MaxArmor=100
  129. MovePenalty = 0.16
  130. DashSpeed = 0.4
  131. DefaultAni="K_info"
  132. CharCreateAni="Cre_B"
  133. CharCreateLoadAni="Cre_A"
  134. InvenShopAni="I_info"
  135. ClassMark = "UI_HUD_Info\Class_Icon\Normal_Assault_Icon.dtx"
  136. ScoreClassMark = "UI_HUD_Info\Class_Icon\UI_small\Normal_Assault_Icon.dtx"
  137. EnemyClassMark = "UI_HUD_Info\Class_Icon\Enemy\Normal_Enemy_Icon.dtx"
  138. GearID = 2
  139. UpperSkin0="CHARS_T_BODY\Heavy_vest_body.dtx"
  140. LowerSkin0="CHARS_T_BODY\Light_Heavy_leg.dtx"
  141. UpperSkin1="CHARS_T_BODY\Heavy_vest_body_DE.dtx"
  142. LowerSkin1="CHARS_T_BODY\Light_Heavy_leg_DE.dtx"
  143. UpperSkin2="CHARS_T_BODY\Heavy_vest_body_SN.dtx"
  144. LowerSkin2="CHARS_T_BODY\Light_Heavy_leg_SN.dtx"
  145. UpperSkin3="CHARS_T_BODY\Heavy_vest_body_UR.dtx"
  146. LowerSkin3="CHARS_T_BODY\Light_Heavy_leg_UR.dtx"
  147. UpperSkin4="CHARS_T_BODY\Heavy_vest_body_WL.dtx"
  148. LowerSkin4="CHARS_T_BODY\Light_Heavy_leg_WL.dtx"
  149. UpperSkin5="CHARS_T_BODY\Heavy_vest_body_FK.dtx"
  150. LowerSkin5="CHARS_T_BODY\Light_Heavy_leg_FK.dtx"
  151. UpperSkin6="CHARS_T_BODY\CM_VST_HV_TG_00_JS.DTX"
  152. LowerSkin6="CHARS_T_BODY\CM_LG_HV_TG_00_JS.dtx"
  153. HandsSkin0="CHARS_T_HAND\HAND_00_%02d.dtx"
  154. HandsSkin1="CHARS_T_HAND\HAND_01_%02d.dtx"
  155. HandsSkin2="CHARS_T_HAND\HAND_02_%02d.dtx"
  156. HandsSkin3="CHARS_T_HAND\HAND_03_%02d.dtx"
  157. FigureType = 0
  158. FaceRelationModel0=-1
  159. FaceRelationModel1=-1
  160. FaceRelationModel2=-1
  161. FaceRelationModel3=-1
  162. FaceRelationModel4=9
  163. FaceRelationModel5=9
  164. FaceRelationModel6=9
  165. FaceRelationModel7=9
  166. ModelLight_ScreenShop = "defaultMan_shopinven"
  167. ModelLight_ScreenInventory = "defaultMan_shopinven"
  168. ModelLight_ScreenClan = "defaultMan_shopinven"
  169. InfectedOveridable=8
  170. HostInfectedOveridable=10
  171.  
  172. [Model3]
  173. Name="Normal_Infecter_Common_D"
  174. ModelFile="CHARS_M_BODY\CM_VST_LT_DF_Nuts_Deckland_JS.ltb" //Deckland_BODY.ltb"
  175. RenderStyle0="RS\default.ltb"
  176. RenderStyle1="RS\GLOW.LTB"
  177. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  178. PVGunsModel="Hand_Sp"
  179. Skeleton=0
  180. ArmorPoint=0
  181. ArmorDefensive=0
  182. Armordurability=0
  183. Mass=2000.0
  184. Armor=0.0
  185. MaxArmor=100
  186. MovePenalty = 0.0
  187. DashSpeed = 0.4
  188. DefaultAni="K_info"
  189. CharCreateAni="Cre_B"
  190. CharCreateLoadAni="Cre_A"
  191. InvenShopAni="I_info"
  192. ClassMark = "UI_HUD_Info\Class_Icon\Normal_Assault_Icon.dtx"
  193. ScoreClassMark = "UI_HUD_Info\Class_Icon\UI_small\Normal_Assault_Icon.dtx"
  194. EnemyClassMark = "UI_HUD_Info\Class_Icon\Enemy\Normal_Enemy_Icon.dtx"
  195. GearID = 6
  196. UpperSkin0="CHARS_T_BODY\Deckland_Upper.dtx"
  197. LowerSkin0="CHARS_T_BODY\Deckland_leg.dtx"
  198. HandsSkin0="CHARS_T_HAND\HAND_Deckland.dtx"
  199. HandsSkin1="CHARS_T_HAND\HAND_Deckland.dtx"
  200. HandsSkin2="CHARS_T_HAND\HAND_Deckland.dtx"
  201. HandsSkin3="CHARS_T_HAND\HAND_Deckland.dtx"
  202. HandsSkin4="CHARS_T_HAND\HAND_Deckland.dtx"
  203. HandsSkin5="CHARS_T_HAND\HAND_Deckland.dtx"
  204. HandsSkin6="CHARS_T_HAND\HAND_Deckland.dtx"
  205. HandsSkin7="CHARS_T_HAND\HAND_Deckland.dtx"
  206. FigureType = 0
  207. FaceIndex = 9
  208. ModelLight_ScreenShop = "Deckland_shopinven"
  209. ModelLight_ScreenInventory = "Deckland_shopinven"
  210. ModelLight_ScreenClan = "Deckland_shopinven"
  211. InfectedOveridable=0
  212. HostInfectedOveridable=2
  213.  
  214. [Model4]
  215. Name="Normal"
  216. ModelFile="CHARS_M_BODY\Mei_BODY.ltb"
  217. RenderStyle0="RS\default.ltb"
  218. RenderStyle1="RS\GLOW.LTB"
  219. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  220. PVGunsModel="Hand_W"
  221. Skeleton=1
  222. ArmorPoint=0
  223. ArmorDefensive=0
  224. Armordurability=0
  225. Mass=2000.0
  226. Armor=0.0
  227. MaxArmor=100
  228. MovePenalty = 0.0
  229. DashSpeed = 0.4
  230. DefaultAni="K_info"
  231. CharCreateAni="Cre_B"
  232. CharCreateLoadAni="Cre_A"
  233. InvenShopAni="I_info"
  234. ClassMark = "UI_HUD_Info\Class_Icon\Normal_Assault_Icon.dtx"
  235. ScoreClassMark = "UI_HUD_Info\Class_Icon\UI_small\Normal_Assault_Icon.dtx"
  236. EnemyClassMark = "UI_HUD_Info\Class_Icon\Enemy\Normal_Enemy_Icon.dtx"
  237. GearID = 6
  238. UpperSkin0="CHARS_T_BODY\Mei_Upper.dtx"
  239. LowerSkin0="CHARS_T_BODY\Mei_Leg.dtx"
  240. HandsSkin0="CHARS_T_HAND\Hand_W.DTX"
  241. HandsSkin1="CHARS_T_HAND\Hand_W.DTX"
  242. HandsSkin2="CHARS_T_HAND\Hand_W.DTX"
  243. HandsSkin3="CHARS_T_HAND\Hand_W.DTX"
  244. HandsSkin4="CHARS_T_HAND\Hand_W.DTX"
  245. HandsSkin5="CHARS_T_HAND\Hand_W.DTX"
  246. HandsSkin6="CHARS_T_HAND\Hand_W.DTX"
  247. HandsSkin7="CHARS_T_HAND\Hand_W.DTX"
  248. FigureType = 1
  249. FaceIndex = 8
  250. ModelLight_ScreenShop = "Mei_shopinven"
  251. ModelLight_ScreenInventory = "Mei_shopinven"
  252. ModelLight_ScreenClan = "Mei_shopinven"
  253. InfectedOveridable=1
  254. HostInfectedOveridable=3
  255.  
  256. [Model5]
  257. Name="SH_Rifle"
  258. ModelFile="CHARS_M_BODY\CM_VST_NM_DE_Nuts_Zadan_JS.ltb" //Zadan_BODY.ltb"
  259. RenderStyle0="RS\default.ltb"
  260. RenderStyle1="RS\GLOW.LTB"
  261. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  262. PVGunsModel="Hand_Sp"
  263. Skeleton=0
  264. ArmorPoint=0
  265. ArmorDefensive=0
  266. Armordurability=0
  267. Mass=2000.0
  268. Armor=0.0
  269. MaxArmor=100
  270. MovePenalty = 0.1
  271. DashSpeed = 0.4
  272. DefaultAni="K_info"
  273. CharCreateAni="Cre_B"
  274. CharCreateLoadAni="Cre_A"
  275. InvenShopAni="I_info"
  276. ClassMark = "UI_HUD_Info\Class_Icon\Normal_Assault_Icon.dtx"
  277. ScoreClassMark = "UI_HUD_Info\Class_Icon\UI_small\Normal_Assault_Icon.dtx"
  278. EnemyClassMark = "UI_HUD_Info\Class_Icon\Enemy\Normal_Enemy_Icon.dtx"
  279. GearID = 0
  280. UpperSkin0="CHARS_T_BODY\Zadan_Upper.dtx"
  281. LowerSkin0="CHARS_T_BODY\Zadan_leg.dtx"
  282. HandsSkin0="CHARS_T_HAND\HAND_Zadan.dtx"
  283. HandsSkin1="CHARS_T_HAND\HAND_Zadan.dtx"
  284. HandsSkin2="CHARS_T_HAND\HAND_Zadan.dtx"
  285. HandsSkin3="CHARS_T_HAND\HAND_Zadan.dtx"
  286. HandsSkin4="CHARS_T_HAND\HAND_Zadan.dtx"
  287. HandsSkin5="CHARS_T_HAND\HAND_Zadan.dtx"
  288. HandsSkin6="CHARS_T_HAND\HAND_Zadan.dtx"
  289. HandsSkin7="CHARS_T_HAND\HAND_Zadan.dtx"
  290. FigureType = 0
  291. FaceIndex = 10
  292. ModelLight_ScreenShop = "Zadan_shopinven"
  293. ModelLight_ScreenInventory = "Zadan_shopinven"
  294. ModelLight_ScreenClan = "Zadan_shopinven"
  295. InfectedOveridable=4
  296. HostInfectedOveridable=6
  297.  
  298. [Model6]
  299. Name="SH_MGunner"
  300. ModelFile="CHARS_M_BODY\SPY_BODY.ltb"
  301. RenderStyle0="RS\default.ltb"
  302. RenderStyle1="RS\GLOW.LTB"
  303. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  304. PVGunsModel="Hand_Sp"
  305. Skeleton=0
  306. ArmorPoint=0
  307. ArmorDefensive=0
  308. Armordurability=0
  309. Mass=2000.0
  310. Armor=100.0
  311. MaxArmor=100
  312. MovePenalty = -0.1
  313. DashSpeed = 0.4
  314. DefaultAni="K_info"
  315. CharCreateAni="Cre_B"
  316. CharCreateLoadAni="Cre_A"
  317. InvenShopAni="I_info"
  318. ClassMark = "UI_HUD_Info\Class_Icon\Normal_Assault_Icon.dtx"
  319. ScoreClassMark = "UI_HUD_Info\Class_Icon\UI_small\Normal_Assault_Icon.dtx"
  320. EnemyClassMark = "UI_HUD_Info\Class_Icon\Enemy\Normal_Enemy_Icon.dtx"
  321. GearID = 15
  322. UpperSkin0="CHARS_T_BODY\SPY_Upper.dtx"
  323. LowerSkin0="CHARS_T_BODY\SPY_Leg.dtx"
  324. HandsSkin0="CHARS_T_HAND\HAND_SPY.dtx"
  325. HandsSkin1="CHARS_T_HAND\HAND_SPY.dtx"
  326. HandsSkin2="CHARS_T_HAND\HAND_SPY.dtx"
  327. HandsSkin3="CHARS_T_HAND\HAND_SPY.dtx"
  328. HandsSkin4="CHARS_T_HAND\HAND_SPY.dtx"
  329. HandsSkin5="CHARS_T_HAND\HAND_SPY.dtx"
  330. HandsSkin6="CHARS_T_HAND\HAND_SPY.dtx"
  331. HandsSkin7="CHARS_T_HAND\HAND_SPY.dtx"
  332. FigureType = 0
  333. FaceIndex = 11
  334. //InfectedOveridable=0
  335. //HostInfectedOveridable=2
  336.  
  337. [Model7]
  338. Name="SH_Sniper"
  339. ModelFile="CHARS_M_BODY\Nomal_W_vest.ltb"
  340. RenderStyle0="RS\default.ltb"
  341. RenderStyle1="RS\GLOW.LTB"
  342. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  343. PVGunsModel="Hand_Sp"
  344. Skeleton=1
  345. ArmorPoint=0
  346. ArmorDefensive=0
  347. Armordurability=0
  348. Mass=2000.0
  349. Armor=0.0
  350. MaxArmor=100
  351. MovePenalty = 0.1
  352. DashSpeed = 0.4
  353. DefaultAni="K_info"
  354. CharCreateAni="Cre_B"
  355. CharCreateLoadAni="Cre_A"
  356. InvenShopAni="I_info"
  357. ClassMark = "UI_HUD_Info\Class_Icon\Normal_Assault_Icon.dtx"
  358. ScoreClassMark = "UI_HUD_Info\Class_Icon\UI_small\Normal_Assault_Icon.dtx"
  359. EnemyClassMark = "UI_HUD_Info\Class_Icon\Enemy\Normal_Enemy_Icon.dtx"
  360. GearID = 0
  361. UpperSkin0="CHARS_T_BODY\F_Upper_Lev01_OD.dtx"
  362. LowerSkin0="CHARS_T_BODY\F_Leg_Lev01_OD.dtx"
  363. UpperSkin1="CHARS_T_BODY\F_Upper_Lev01_DE.dtx"
  364. LowerSkin1="CHARS_T_BODY\F_Leg_Lev01_DE.dtx"
  365. UpperSkin2="CHARS_T_BODY\CW_VST_NM_SN_00_HM.dtx"
  366. LowerSkin2="CHARS_T_BODY\CW_LG_NM_SN_00_HM.DTX"
  367. UpperSkin3="CHARS_T_BODY\F_Upper_Lev01_WD.dtx"
  368. LowerSkin3="CHARS_T_BODY\F_Leg_Lev01_WD.dtx"
  369. UpperSkin4="CHARS_T_BODY\F_Upper_Lev01_KR.dtx"
  370. LowerSkin4="CHARS_T_BODY\F_Leg_Lev01_KR.dtx"
  371. UpperSkin5="CHARS_T_BODY\CW_VST_NM_FK_00_HM.dtx"
  372. LowerSkin5="CHARS_T_BODY\CW_LG_NM_FK_00_HM.dtx"
  373. UpperSkin6="CHARS_T_BODY\CW_VST_NM_TG_00_HM.DTX"
  374. LowerSkin6="CHARS_T_BODY\CW_LG_NM_TG_00_HM.dtx"
  375. HandsSkin0="CHARS_T_HAND\HAND_00_%02d.dtx"
  376. HandsSkin1="CHARS_T_HAND\HAND_01_%02d.dtx"
  377. HandsSkin2="CHARS_T_HAND\HAND_02_%02d.dtx"
  378. HandsSkin3="CHARS_T_HAND\HAND_03_%02d.dtx"
  379. HandsSkin4="CHARS_T_HAND\HAND_W_00_%02d.dtx"
  380. HandsSkin5="CHARS_T_HAND\HAND_W_01_%02d.dtx"
  381. HandsSkin6="CHARS_T_HAND\HAND_W_02_%02d.dtx"
  382. HandsSkin7="CHARS_T_HAND\HAND_W_03_%02d.dtx"
  383. FigureType = 1
  384. ModelLight_ScreenShop = "defaultMan_shopinven"
  385. ModelLight_ScreenInventory = "defaultMan_shopinven"
  386. ModelLight_ScreenClan = "defaultMan_shopinven"
  387. InfectedOveridable=5
  388. HostInfectedOveridable=7
  389.  
  390. [Model8]
  391. Name="SH_HeavyGunner"
  392. ModelFile="CHARS_M_BODY\Light_W_vest.ltb"
  393. RenderStyle0="RS\default.ltb"
  394. RenderStyle1="RS\GLOW.LTB"
  395. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  396. PVGunsModel="Hand_Sp"
  397. Skeleton=1
  398. ArmorPoint=0
  399. ArmorDefensive=0
  400. Armordurability=0
  401. Mass=2000.0
  402. Armor=0.0
  403. MaxArmor=100
  404. MovePenalty = 0.0
  405. DashSpeed = 0.4
  406. DefaultAni="K_info"
  407. CharCreateAni="Cre_B"
  408. CharCreateLoadAni="Cre_A"
  409. InvenShopAni="I_info"
  410. ClassMark = "UI_HUD_Info\Class_Icon\Normal_Assault_Icon.dtx"
  411. ScoreClassMark = "UI_HUD_Info\Class_Icon\UI_small\Normal_Assault_Icon.dtx"
  412. EnemyClassMark = "UI_HUD_Info\Class_Icon\Enemy\Normal_Enemy_Icon.dtx"
  413. GearID = 1
  414. UpperSkin0="CHARS_T_BODY\F_Upper_Lev02_OD.dtx"
  415. LowerSkin0="CHARS_T_BODY\F_Leg_Lev03_OD.dtx"
  416. UpperSkin1="CHARS_T_BODY\F_Upper_Lev02_DE.dtx"
  417. LowerSkin1="CHARS_T_BODY\F_Leg_Lev03_DE.dtx"
  418. UpperSkin2="CHARS_T_BODY\CW_VST_LT_SN_00_HM.DTX"
  419. LowerSkin2="CHARS_T_BODY\CW_LG_HV_SN_00_HM.dtx"
  420. UpperSkin3="CHARS_T_BODY\F_Upper_Lev02_WD.dtx"
  421. LowerSkin3="CHARS_T_BODY\F_Leg_Lev03_WD.dtx"
  422. UpperSkin4="CHARS_T_BODY\F_Upper_Lev02_KR.dtx"
  423. LowerSkin4="CHARS_T_BODY\F_Leg_Lev03_KR.dtx"
  424. UpperSkin5="CHARS_T_BODY\CW_VST_LT_FK_00_HM.dtx"
  425. LowerSkin5="CHARS_T_BODY\CW_LG_HV_FK_00_HM.dtx"
  426. UpperSkin6="CHARS_T_BODY\CW_VST_LT_TG_00_HM.DTX"
  427. LowerSkin6="CHARS_T_BODY\CW_LG_HV_TG_00_HM.DTX"
  428. HandsSkin0="CHARS_T_HAND\HAND_00_%02d.dtx"
  429. HandsSkin1="CHARS_T_HAND\HAND_01_%02d.dtx"
  430. HandsSkin2="CHARS_T_HAND\HAND_02_%02d.dtx"
  431. HandsSkin3="CHARS_T_HAND\HAND_03_%02d.dtx"
  432. HandsSkin4="CHARS_T_HAND\HAND_W_00_%02d.dtx"
  433. HandsSkin5="CHARS_T_HAND\HAND_W_01_%02d.dtx"
  434. HandsSkin6="CHARS_T_HAND\HAND_W_02_%02d.dtx"
  435. HandsSkin7="CHARS_T_HAND\HAND_W_03_%02d.dtx"
  436. FigureType = 1
  437. ModelLight_ScreenShop = "defaultMan_shopinven"
  438. ModelLight_ScreenInventory = "defaultMan_shopinven"
  439. ModelLight_ScreenClan = "defaultMan_shopinven"
  440. InfectedOveridable=1
  441. HostInfectedOveridable=3
  442.  
  443. [Model9]
  444. Name="SH_Recon"
  445. ModelFile="CHARS_M_BODY\Heavy_W_vest.ltb"
  446. RenderStyle0="RS\default.ltb"
  447. RenderStyle1="RS\GLOW.LTB"
  448. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  449. PVGunsModel="Hand_Sp"
  450. Skeleton=1
  451. ArmorPoint=0
  452. ArmorDefensive=0
  453. Armordurability=0
  454. Mass=2000.0
  455. Armor=0.0
  456. MaxArmor=100
  457. MovePenalty = 0.16
  458. DashSpeed = 0.4
  459. DefaultAni="K_info"
  460. CharCreateAni="Cre_B"
  461. CharCreateLoadAni="Cre_A"
  462. InvenShopAni="I_info"
  463. ClassMark = "UI_HUD_Info\Class_Icon\Normal_Assault_Icon.dtx"
  464. ScoreClassMark = "UI_HUD_Info\Class_Icon\UI_small\Normal_Assault_Icon.dtx"
  465. EnemyClassMark = "UI_HUD_Info\Class_Icon\Enemy\Normal_Enemy_Icon.dtx"
  466. GearID = 2
  467. UpperSkin0="CHARS_T_BODY\F_Upper_Lev03_OD.dtx"
  468. LowerSkin0="CHARS_T_BODY\F_Leg_Lev03_OD.dtx"
  469. UpperSkin1="CHARS_T_BODY\F_Upper_Lev03_DE.dtx"
  470. LowerSkin1="CHARS_T_BODY\F_Leg_Lev03_DE.dtx"
  471. UpperSkin2="CHARS_T_BODY\CW_VST_HV_SN_00_HM.dtx"
  472. LowerSkin2="CHARS_T_BODY\CW_LG_HV_SN_00_HM.dtx"
  473. UpperSkin3="CHARS_T_BODY\F_Upper_Lev03_WD.dtx"
  474. LowerSkin3="CHARS_T_BODY\F_Leg_Lev03_WD.dtx"
  475. UpperSkin4="CHARS_T_BODY\F_Upper_Lev03_KR.dtx"
  476. LowerSkin4="CHARS_T_BODY\F_Leg_Lev03_KR.dtx"
  477. UpperSkin5="CHARS_T_BODY\CW_VST_HV_FK_00_HM.dtx"
  478. LowerSkin5="CHARS_T_BODY\CW_LG_HV_FK_00_HM.dtx"
  479. UpperSkin6="CHARS_T_BODY\CW_VST_HV_TG_00_HM.DTX"
  480. LowerSkin6="CHARS_T_BODY\CW_LG_HV_TG_00_HM.DTX"
  481. HandsSkin0="CHARS_T_HAND\HAND_00_%02d.dtx"
  482. HandsSkin1="CHARS_T_HAND\HAND_01_%02d.dtx"
  483. HandsSkin2="CHARS_T_HAND\HAND_02_%02d.dtx"
  484. HandsSkin3="CHARS_T_HAND\HAND_03_%02d.dtx"
  485. HandsSkin4="CHARS_T_HAND\HAND_W_00_%02d.dtx"
  486. HandsSkin5="CHARS_T_HAND\HAND_W_01_%02d.dtx"
  487. HandsSkin6="CHARS_T_HAND\HAND_W_02_%02d.dtx"
  488. HandsSkin7="CHARS_T_HAND\HAND_W_03_%02d.dtx"
  489. FigureType = 1
  490. ModelLight_ScreenShop = "defaultMan_shopinven"
  491. ModelLight_ScreenInventory = "defaultMan_shopinven"
  492. ModelLight_ScreenClan = "defaultMan_shopinven"
  493. InfectedOveridable=9
  494. HostInfectedOveridable=11
  495.  
  496. [Model10]
  497. Name="SPY_FINAL"
  498. ModelFile="CHARS_M_BODY\SPY_BODY.ltb"
  499. RenderStyle0="RS\EdgeAmp01.ltb"
  500. RenderStyle1="RS\GLOW.LTB"
  501. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  502. PVGunsModel="Hand_Sp"
  503. Skeleton=0
  504. ArmorPoint=0
  505. ArmorDefensive=0
  506. Armordurability=0
  507. Mass=2000.0
  508. Armor=0.0
  509. MaxArmor=500
  510. MovePenalty = -0.2
  511. DashSpeed = 0.4
  512. DefaultAni="K_info"
  513. CharCreateAni="Cre_B"
  514. CharCreateLoadAni="Cre_A"
  515. InvenShopAni="I_info"
  516. ClassMark = "UI_HUD_Info\Class_Icon\Normal_Assault_Icon.dtx"
  517. ScoreClassMark = "UI_HUD_Info\Class_Icon\UI_small\Normal_Assault_Icon.dtx"
  518. EnemyClassMark = "UI_HUD_Info\Class_Icon\Enemy\Normal_Enemy_Icon.dtx"
  519. GearID = 16
  520. UpperSkin0="CHARS_T_BODY\SPY_Upper.dtx"
  521. LowerSkin0="CHARS_T_BODY\SPY_Leg.dtx"
  522. HandsSkin0="CHARS_T_HAND\HAND_SPY.dtx"
  523. HandsSkin1="CHARS_T_HAND\HAND_SPY.dtx"
  524. HandsSkin2="CHARS_T_HAND\HAND_SPY.dtx"
  525. HandsSkin3="CHARS_T_HAND\HAND_SPY.dtx"
  526. HandsSkin4="CHARS_T_HAND\HAND_SPY.dtx"
  527. HandsSkin5="CHARS_T_HAND\HAND_SPY.dtx"
  528. HandsSkin6="CHARS_T_HAND\HAND_SPY.dtx"
  529. HandsSkin7="CHARS_T_HAND\HAND_SPY.dtx"
  530. AdditionalSkins0="textures\128xBNTSpecR.dtx"
  531. AdditionalSkins1="textures\128xBNTSpecR.dtx"
  532. FigureType = 0
  533. FaceIndex = 12
  534. //InfectedOveridable=0
  535. //HostInfectedOveridable=2
  536.  
  537. [Model11]
  538. Name= "SH_RoyalGuard"
  539. ModelFile="CHARS_M_BODY\CM_VST_HV_UR_Nuts_Brandon_JS.ltb" //CM_HV_UR_Brandon_JS.ltb"
  540. RenderStyle0="RS\default.ltb"
  541. RenderStyle1="RS\GLOW.LTB"
  542. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  543. PVGunsModel="Hand_Sp"
  544. Skeleton=0
  545. ArmorPoint=0
  546. ArmorDefensive=0
  547. Armordurability=0
  548. Mass=2000.0
  549. Armor=0.0
  550. MaxArmor=100
  551. MovePenalty = 0.16
  552. DashSpeed = 0.4
  553. DefaultAni="K_info"
  554. CharCreateAni="Cre_B"
  555. CharCreateLoadAni="Cre_A"
  556. InvenShopAni="I_info"
  557. ClassMark = "UI_HUD_Info\Class_Icon\Normal_Assault_Icon.dtx"
  558. ScoreClassMark = "UI_HUD_Info\Class_Icon\UI_small\Normal_Assault_Icon.dtx"
  559. EnemyClassMark = "UI_HUD_Info\Class_Icon\Enemy\Normal_Enemy_Icon.dtx"
  560. GearID = 2
  561. UpperSkin0="CHARS_T_BODY\CM_VST_HV_UR_Brandon_JS.DTX"
  562. LowerSkin0="CHARS_T_BODY\CM_LG_HV_UR_Brandon_JS.DTX"
  563. HandsSkin0="CHARS_T_HAND\CM_HND_NM_DF_Brandon_HM.dtx"
  564. HandsSkin1="CHARS_T_HAND\CM_HND_NM_DF_Brandon_HM.dtx"
  565. HandsSkin2="CHARS_T_HAND\CM_HND_NM_DF_Brandon_HM.dtx"
  566. HandsSkin3="CHARS_T_HAND\CM_HND_NM_DF_Brandon_HM.dtx"
  567. HandsSkin4="CHARS_T_HAND\CM_HND_NM_DF_Brandon_HM.dtx"
  568. HandsSkin5="CHARS_T_HAND\CM_HND_NM_DF_Brandon_HM.dtx"
  569. HandsSkin6="CHARS_T_HAND\CM_HND_NM_DF_Brandon_HM.dtx"
  570. HandsSkin7="CHARS_T_HAND\CM_HND_NM_DF_Brandon_HM.dtx"
  571. FigureType = 0
  572. FaceIndex = 13
  573. ModelLight_ScreenShop = "Brandon_shopinven"
  574. ModelLight_ScreenInventory = "Brandon_shopinven"
  575. ModelLight_ScreenClan = "Brandon_shopinven"
  576. InfectedOveridable=8
  577. HostInfectedOveridable=10
  578.  
  579.  
  580.  
  581. ///
  582.  
  583. [Face0]
  584. Name="Face_a"
  585. ModelFile="CHARS_M_FACE\Face_A.ltb"
  586. Skin0="CHARS_T_FACE\Face_A.dtx"
  587. RenderStyle0="RS\default.ltb"
  588. RenderStyle1="RS\default.ltb"
  589.  
  590. [Face1]
  591. Name="Face_b"
  592. ModelFile="CHARS_M_FACE\Face_B.ltb"
  593. Skin0="CHARS_T_FACE\Face_B.dtx"
  594. RenderStyle0="RS\default.ltb"
  595. RenderStyle1="RS\default.ltb"
  596.  
  597. [Face2]
  598. Name="Face_c"
  599. ModelFile="CHARS_M_FACE\Face_C.ltb"
  600. Skin0="CHARS_T_FACE\Face_C.dtx"
  601. RenderStyle0="RS\default.ltb"
  602. RenderStyle1="RS\default.ltb"
  603.  
  604. [Face3]
  605. Name="Face_d"
  606. ModelFile="CHARS_M_FACE\Face_D.ltb"
  607. Skin0="CHARS_T_FACE\Face_D.dtx"
  608. RenderStyle0="RS\default.ltb"
  609. RenderStyle1="RS\default.ltb"
  610.  
  611. [Face4]
  612. Name="Female_Face_a"
  613. ModelFile="CHARS_M_FACE\Face_W_A.ltb"
  614. Skin0="CHARS_T_FACE\Face_W_A.dtx"
  615. RenderStyle0="RS\default.ltb"
  616. RenderStyle1="RS\TRANSPARENT.LTB"
  617. HairIndex = 23
  618.  
  619. [Face5]
  620. Name="Female_Face_Dawson"
  621. ModelFile="CHARS_M_FACE\CW_FC_NM_DF_Dawson_JS.ltb"
  622. Skin0="CHARS_T_FACE\CW_FC_NM_DF_Dawson_JS_A.dtx"
  623. RenderStyle0="RS\default.ltb"
  624. RenderStyle1="RS\TRANSPARENT.LTB"
  625. HairIndex = 28
  626.  
  627. [Face6]
  628. Name="Female_Face_Sophia"
  629. ModelFile="CHARS_M_FACE\CW_FC_NM_DF_Sophia_HM.ltb"
  630. Skin0="CHARS_T_FACE\CW_FC_NM_DF_Sophia_HM.dtx"
  631. RenderStyle0="RS\default.ltb"
  632. RenderStyle1="RS\TRANSPARENT.LTB"
  633. HairIndex = 29
  634.  
  635. [Face7]
  636. Name="Female_Face_d"
  637. ModelFile="CHARS_M_FACE\Face_W_D.ltb"
  638. Skin0="CHARS_T_FACE\Face_W_D.dtx"
  639. RenderStyle0="RS\default.ltb"
  640. RenderStyle1="RS\TRANSPARENT.LTB"
  641.  
  642. [Face8]
  643. Name="Mei_Face"
  644. ModelFile="CHARS_M_FACE\Mei_Face.ltb"
  645. Skin0="CHARS_T_FACE\Mei_Face.DTX"
  646. RenderStyle0="RS\default.ltb"
  647. RenderStyle1="RS\TRANSPARENT.LTB"
  648. HairIndex = 13
  649.  
  650. [Face9]
  651. Name="Deckland_Face"
  652. ModelFile="CHARS_M_FACE\Deckland_Face.ltb"
  653. Skin0="CHARS_T_FACE\Deckland_Face.DTX"
  654. RenderStyle0="RS\default.ltb"
  655. RenderStyle1="RS\TRANSPARENT.LTB"
  656. HairIndex = 14
  657.  
  658. [Face10]
  659. Name="Zadan_Face"
  660. ModelFile="CHARS_M_FACE\Zadan_Face.ltb"
  661. Skin0="CHARS_T_FACE\Zadan_Face.DTX"
  662. RenderStyle0="RS\default.ltb"
  663. RenderStyle1="RS\TRANSPARENT.LTB"
  664. HairIndex = 18
  665.  
  666. [Face11]
  667. Name="SPY_Face"
  668. ModelFile="CHARS_M_FACE\SPY_Face.ltb"
  669. Skin0="CHARS_T_FACE\SPY_Face.dtx"
  670. RenderStyle0="RS\default.ltb"
  671. RenderStyle1="RS\TRANSPARENT.LTB"
  672.  
  673. [Face12]
  674. Name="SPY_FIINAL_Face"
  675. ModelFile="CHARS_M_FACE\SPY_Face.ltb"
  676. Skin0="CHARS_T_FACE\SPY_Face.dtx"
  677. Skin1="TEXTURES\128xEdgeSpec02R.dtx"
  678. RenderStyle0="RS\EdgeAmp01.ltb"
  679.  
  680. [Face13]
  681. Name="Brandon_Face"
  682. ModelFile="CHARS_M_FACE\CM_FC_HV_UR_Brandon_JS.ltb"
  683. Skin0="CHARS_T_FACE\CM_FC_HV_UR_Brandon_JS.dtx"
  684. RenderStyle0="RS\default.ltb"
  685. RenderStyle1="RS\TRANSPARENT.LTB"
  686.  
  687. [Face14]
  688. Name="Face_Evan"
  689. ModelFile="CHARS_M_FACE\CM_FC_NM_DF_Evan_HM.ltb"
  690. Skin0="CHARS_T_FACE\CM_FC_NM_DF_Evan_HM.dtx"
  691. RenderStyle0="RS\default.ltb"
  692. RenderStyle1="RS\TRANSPARENT.LTB"
  693. RedirectForHandsSkin = 0
  694.  
  695. [Face15]
  696. Name="Chloe_Face"
  697. ModelFile="CHARS_M_FACE\CW_FC_HV_DF_Chloe_JS.ltb"
  698. Skin0="CHARS_T_FACE\CW_FC_HV_DF_Chloe_JS.DTX"
  699. RenderStyle0="RS\default.ltb"
  700. RenderStyle1="RS\TRANSPARENT.LTB"
  701. HairIndex = 27
  702.  
  703. [Face16]
  704. Name="Hana_Face"
  705. ModelFile="CHARS_M_FACE\CW_FC_NM_DF_HANA_JS.ltb"
  706. Skin0="CHARS_T_FACE\CW_FC_NM_DF_HANA_JS.DTX"
  707. RenderStyle0="RS\default.ltb"
  708. RenderStyle1="RS\TRANSPARENT.LTB"
  709. HairIndex = 30
  710.  
  711. [Face17]
  712. Name="Italy_Face"
  713. ModelFile="CHARS_M_FACE\CM_FC_NM_Italian_YK.ltb"
  714. Skin0="CHARS_T_FACE\CM_FC_NM_Italian_YK.dtx"
  715. RenderStyle0="RS\default.ltb"
  716. RenderStyle1="RS\TRANSPARENT.LTB"
  717. HairIndex = 43
  718.  
  719. [Face18]
  720. Name="Specialist_M_Face"
  721. ModelFile="CHARS_M_FACE\CM_FC_NM_Special_BC.ltb"
  722. Skin0="CHARS_T_FACE\CM_FC_NM_Special_BC.dtx"
  723. Skin1="textures\128xSpecialSpecR.dtx"
  724. RenderStyle0="RS\default.ltb"
  725. RenderStyle1="RS\ENV_ALPHA_MASK.ltb"
  726.  
  727. [Face19]
  728. Name="Specialist_W_Face"
  729. ModelFile="CHARS_M_FACE\CW_FC_NM_Special_YK.ltb"
  730. Skin0="CHARS_T_FACE\CW_FC_NM_Special_YK.dtx"
  731. RenderStyle0="RS\default.ltb"
  732. RenderStyle1="RS\TRANSLUCENT.LTB"
  733.  
  734. [Face20]
  735. Name="Infected_M_Face"
  736. ModelFile="CHARS_M_FACE\CM_FC_NM_Virus_HM.ltb"
  737. Skin0="CHARS_T_FACE\CM_FC_NM_Virus_HM.dtx"
  738. RenderStyle0="RS\default.ltb"
  739. RenderStyle1="RS\TRANSPARENT.LTB"
  740. HairIndex = 0
  741. ClientFX0 = "Eye_Red_Tail_L"
  742.  
  743. [Face21]
  744. Name="Infected_W_Face"
  745. ModelFile="CHARS_M_FACE\CW_FC_NM_Virus_HM.ltb"
  746. Skin0="CHARS_T_FACE\CW_FC_NM_Virus_HM.dtx"
  747. RenderStyle0="RS\default.ltb"
  748. RenderStyle1="RS\TRANSPARENT.LTB"
  749. HairIndex = 0
  750. ClientFX0 = "Eye_Red_Tail_L"
  751.  
  752. [Face22]
  753. Name="Infected_Host_M_Face"
  754. ModelFile="CHARS_M_FACE\CM_FC_NM_Host_YK.ltb"
  755. Skin0="CHARS_T_FACE\CM_FC_NM_Host_YK.DTX"
  756. RenderStyle0="RS\default.ltb"
  757. RenderStyle1="RS\TRANSPARENT.LTB"
  758. HairIndex = 0
  759. ClientFX0 = "Eye_Red_Tail_L"
  760.  
  761. [Face23]
  762. Name="Infected_Host_W_Face"
  763. ModelFile="CHARS_M_FACE\CW_FC_NM_Host_YK.ltb"
  764. Skin0="CHARS_T_FACE\CW_FC_NM_Host_YK.DTX"
  765. RenderStyle0="RS\default.ltb"
  766. RenderStyle1="RS\TRANSPARENT.LTB"
  767. HairIndex = 0
  768. ClientFX0 = "Eye_Red_Tail_L"
  769.  
  770. [Face24]
  771. Name="Infected_Sw_Face"
  772. ModelFile="CHARS_M_FACE\CW_FC_Special_Virus_HM.ltb"
  773. Skin0="CHARS_T_FACE\CW_FC_NM_Virus_HM.dtx"
  774. RenderStyle0="RS\default.ltb"
  775. RenderStyle1="RS\TRANSPARENT.LTB"
  776. HairIndex = 0
  777. ClientFX0 = "Eye_Red_Tail_L"
  778.  
  779. [Face25]
  780. Name="Infected_Host_Sw_Face"
  781. ModelFile="CHARS_M_FACE\CW_FC_Special_Host_YK.ltb"
  782. Skin0="CHARS_T_FACE\CW_FC_NM_Host_YK.DTX"
  783. RenderStyle0="RS\default.ltb"
  784. RenderStyle1="RS\TRANSPARENT.LTB"
  785. HairIndex = 0
  786. ClientFX0 = "Eye_Red_Tail_L"
  787.  
  788. [Face26]
  789. Name="Arnold_Face"
  790. ModelFile="CHARS_M_FACE\CM_FC_NM_M_YK.ltb"
  791. Skin0="CHARS_T_FACE\CM_FC_NM_M_YK.dtx"
  792. RenderStyle0="RS\default.ltb"
  793. RenderStyle1="RS\TRANSPARENT.LTB"
  794.  
  795. [Face27]
  796. Name="Specialist02_M_Face"
  797. ModelFile="CHARS_M_FACE\CM_FC_NM_Specialist2_YK.ltb"
  798. Skin0="CHARS_T_FACE\CM_FC_NM_Specialist2_YK.dtx"
  799. RenderStyle0="RS\default.ltb"
  800. RenderStyle1="RS\TRANSPARENT.LTB"
  801. HairIndex=51
  802.  
  803. [Face28]
  804. Name="Biker_Face"
  805. ModelFile="CHARS_M_FACE\CW_FC_NM_Biker_YK.ltb"
  806. Skin0="CHARS_T_FACE\CW_FC_NM_Biker_YK.DTX"
  807. RenderStyle0="RS\default.ltb"
  808. RenderStyle1="RS\TRANSPARENT.LTB"
  809. HairIndex = 55
  810.  
  811. [Face29]
  812. Name="Specialist04_Face"
  813. ModelFile="CHARS_M_FACE\CW_FC_NM_Special04_JP.ltb"
  814. Skin0="CHARS_T_FACE\CW_FC_NM_Special04_JP.dtx"
  815. RenderStyle0="RS\default.ltb"
  816. RenderStyle1="RS\TRANSLUCENT.LTB"
  817. HairIndex = 79
  818.  
  819. ///
  820.  
  821. [Hair0]
  822. Name="HBasic"
  823. ModelFile0=""
  824. ModelFile1=""
  825. Skin0="CHARS_T_HEAD\dummy.dtx"
  826. RenderStyle0="RS\default.ltb"
  827. RenderStyle1="RS\TRANSLUCENT.LTB"
  828. MovePenalty = 0
  829.  
  830. [Hair1]
  831. Name="Goggle_Helmet"
  832. ModelFile0="CHARS_M_HEAD\Goggle_Helmet.ltb"
  833. ModelFile1="CHARS_M_HEAD\W_Goggle_Helmet.ltb"
  834. Skin0="CHARS_T_HEAD\Goggle_Helmet.dtx"
  835. Skin1="CHARS_T_HEAD\Goggle_Helmet_DE.dtx"
  836. Skin2="CHARS_T_HEAD\Goggle_Helmet_SN.dtx"
  837. Skin3="CHARS_T_HEAD\Goggle_Helmet_UR.dtx"
  838. Skin4="CHARS_T_HEAD\Goggle_Helmet_WL.dtx"
  839. Skin5="CHARS_T_HEAD\CM_HLMT_NM_FK_Goggle_Helmet_BC.dtx"
  840. Skin6="CHARS_T_HEAD\CM_HLMT_NM_TG_Goggle_Helmet_BC.dtx"
  841. RenderStyle0="RS\default.ltb"
  842. RenderStyle1="RS\TRANSLUCENT.LTB"
  843. GearID =3
  844. MovePenalty = 0
  845.  
  846. [Hair2]
  847. Name="Combat_Helmet"
  848. ModelFile0="CHARS_M_HEAD\Combat_Helmet.ltb"
  849. ModelFile1="CHARS_M_HEAD\W_Combat_Helmet.ltb"
  850. Skin0="CHARS_T_HEAD\Goggle_Helmet.dtx"
  851. Skin1="CHARS_T_HEAD\Goggle_Helmet_DE.dtx"
  852. Skin2="CHARS_T_HEAD\Goggle_Helmet_SN.dtx"
  853. Skin3="CHARS_T_HEAD\Goggle_Helmet_UR.dtx"
  854. Skin4="CHARS_T_HEAD\Goggle_Helmet_WL.dtx"
  855. Skin5="CHARS_T_HEAD\CM_HLMT_NM_FK_Goggle_Helmet_BC.dtx"
  856. Skin6="CHARS_T_HEAD\CM_HLMT_NM_TG_Goggle_Helmet_BC.dtx"
  857. RenderStyle0="RS\default.ltb"
  858. RenderStyle1="RS\TRANSLUCENT.LTB"
  859. GearID =3
  860. MovePenalty = 0
  861.  
  862. [Hair3]
  863. Name="Cap"
  864. ModelFile0="CHARS_M_HEAD\CAP.ltb"
  865. ModelFile1="CHARS_M_HEAD\W_CAP.ltb"
  866. Skin0="CHARS_T_HEAD\CAP.dtx"
  867. RenderStyle0="RS\default.ltb"
  868. RenderStyle1="RS\TRANSLUCENT.LTB"
  869. MovePenalty = 0
  870.  
  871. [Hair4]
  872. Name="beret"
  873. ModelFile0="CHARS_M_HEAD\beret.ltb"
  874. ModelFile1="CHARS_M_HEAD\W_beret.ltb"
  875. Skin0="CHARS_T_HEAD\beret.dtx"
  876. RenderStyle0="RS\default.ltb"
  877. RenderStyle1="RS\TRANSLUCENT.LTB"
  878. MovePenalty = 0
  879.  
  880. [Hair5]
  881. Name="protect_helmet"
  882. ModelFile0="CHARS_M_HEAD\protect_helmet.ltb"
  883. ModelFile1="CHARS_M_HEAD\W_protect_helmet.ltb"
  884. Skin0="CHARS_T_HEAD\protect_helmet.dtx"
  885. RenderStyle0="RS\default.ltb"
  886. RenderStyle1="RS\TRANSLUCENT.LTB"
  887. GearID =3
  888. MovePenalty = 0
  889.  
  890. [Hair6]
  891. Name="Rudolph_Set"
  892. ModelFile0="CHARS_M_HEAD\Rudolph_Set.ltb"
  893. ModelFile1="CHARS_M_HEAD\W_Rudolph_Set.ltb"
  894. Skin0="CHARS_T_HEAD\Rudolph_Set.dtx"
  895. RenderStyle0="RS\default.ltb"
  896. RenderStyle1="RS\TRANSLUCENT.LTB"
  897. MovePenalty = 0
  898.  
  899. [Hair7]
  900. Name="DefaultCap"
  901. ModelFile0="CHARS_M_HEAD\dummy.ltb"
  902. ModelFile1="CHARS_M_HEAD\W_dummy.ltb"
  903. Skin0="CHARS_T_HEAD\dummy.dtx"
  904. RenderStyle0="RS\default.ltb"
  905. RenderStyle1="RS\TRANSLUCENT.LTB"
  906. MovePenalty = 0
  907.  
  908. [Hair8]
  909. Name="EOD_helmet" // IBH
  910. ModelFile0="CHARS_M_HEAD\EOD_Helmet.ltb"
  911. ModelFile1="CHARS_M_HEAD\W_EOD_Helmet.ltb"
  912. Skin0="CHARS_T_HEAD\EOD_Helmet.dtx"
  913. RenderStyle0="RS\default.ltb"
  914. RenderStyle1="RS\TRANSLUCENT.LTB"
  915. GearID =4
  916. MovePenalty = 0
  917.  
  918. [Hair9]
  919. Name="Combat_Beanie"
  920. ModelFile0="CHARS_M_HEAD\Beanie.ltb"
  921. ModelFile1="CHARS_M_HEAD\W_Beanie.ltb"
  922. Skin0="CHARS_T_HEAD\Beanie.dtx"
  923. Skin1="CHARS_T_HEAD\Beanie_DE.dtx"
  924. Skin2="CHARS_T_HEAD\Beanie_SN.dtx"
  925. Skin3="CHARS_T_HEAD\Beanie_WD.dtx"
  926. Skin4="CHARS_T_HEAD\Beanie.dtx"
  927. Skin5="CHARS_T_HEAD\Beanie.dtx"
  928. Skin6="CHARS_T_HEAD\Beanie.dtx"
  929. RenderStyle0="RS\default.ltb"
  930. RenderStyle1="RS\TRANSLUCENT.LTB"
  931. MovePenalty = -0.018
  932.  
  933. [Hair10]
  934. Name="Bandana_default"
  935. ModelFile0="CHARS_M_HEAD\Bandana.ltb"
  936. ModelFile1="CHARS_M_HEAD\W_Bandana.ltb"
  937. Skin0="CHARS_T_HEAD\Bandana.dtx"
  938. Skin1="CHARS_T_HEAD\Bandana_DE.dtx"
  939. Skin2="CHARS_T_HEAD\Bandana_SN.dtx"
  940. Skin3="CHARS_T_HEAD\Bandana_WD.dtx"
  941. Skin4="CHARS_T_HEAD\Bandana.dtx"
  942. Skin5="CHARS_T_HEAD\CM_CP_NM_FK_Bandana_BC.dtx"
  943. Skin6="CHARS_T_HEAD\Bandana.dtx"
  944. RenderStyle0="RS\default.ltb"
  945. RenderStyle1="RS\TRANSLUCENT.LTB"
  946. MovePenalty = -0.03
  947.  
  948. [Hair11]
  949. Name="Pilot_Helmet"
  950. ModelFile0="CHARS_M_HEAD\Pilot_Helmet.ltb"
  951. ModelFile1="CHARS_M_HEAD\W_Pilot_Helmet.ltb"
  952. Skin0="CHARS_T_HEAD\Pilot_helmet.DTX"
  953. RenderStyle0="RS\default.ltb"
  954. RenderStyle1="RS\TRANSLUCENT.LTB"
  955. GearID =8
  956. MovePenalty = 0
  957.  
  958. [Hair12]
  959. Name="Skull_Helmet"
  960. ModelFile0="CHARS_M_HEAD\Skull_Helmet.ltb"
  961. ModelFile1="CHARS_M_HEAD\W_Skull_Helmet.ltb"
  962. Skin0="CHARS_T_HEAD\Skull_helmet.DTX"
  963. Skin1="CHARS_T_HEAD\Skull_helmet_DE.DTX"
  964. Skin2="CHARS_T_HEAD\Skull_helmet_SN.DTX"
  965. Skin3="CHARS_T_HEAD\Skull_helmet.DTX"
  966. Skin4="CHARS_T_HEAD\Skull_helmet.DTX"
  967. Skin5="CHARS_T_HEAD\CM_HLMT_NM_FK_skull_helmet_BC.dtx"
  968. Skin6="CHARS_T_HEAD\Skull_helmet.DTX"
  969. RenderStyle0="RS\default.ltb"
  970. RenderStyle1="RS\TRANSLUCENT.LTB"
  971. GearID =8
  972. MovePenalty = 0
  973.  
  974. [Hair13]
  975. Name="Mei_Hair"
  976. ModelFile0="CHARS_M_HEAD\Mei_Hair.ltb"
  977. ModelFile1="CHARS_M_HEAD\Mei_Hair.ltb"
  978. Skin0="CHARS_T_HEAD\Mei_Hair.DTX"
  979. RenderStyle0="RS\default.ltb"
  980. RenderStyle1="RS\TRANSPARENT.LTB"
  981. MovePenalty = 0
  982.  
  983. [Hair14]
  984. Name="Deckland_Hair"
  985. ModelFile0="CHARS_M_HEAD\Deckland_Hair.ltb"
  986. ModelFile1="CHARS_M_HEAD\Deckland_Hair.ltb"
  987. Skin0="CHARS_T_HEAD\Deckland_Hair.DTX"
  988. RenderStyle0="RS\default.ltb"
  989. RenderStyle1="RS\TRANSLUCENT.LTB"
  990. MovePenalty = 0
  991.  
  992. [Hair15]
  993. Name="Boonie_Hat"
  994. ModelFile0="CHARS_M_HEAD\Boonie_Hat.ltb"
  995. ModelFile1="CHARS_M_HEAD\W_Boonie_Hat.ltb"
  996. Skin0="CHARS_T_HEAD\Boonie_Hat.dtx"
  997. Skin1="CHARS_T_HEAD\Boonie_Hat_DE.dtx"
  998. Skin2="CHARS_T_HEAD\Boonie_Hat_SN.dtx"
  999. Skin3="CHARS_T_HEAD\Boonie_Hat_WD.DTX"
  1000. Skin4="CHARS_T_HEAD\CM_CP_NM_WL_BoonieHat_BC.dtx"
  1001. Skin5="CHARS_T_HEAD\CM_CP_NM_FK_BoonieHat_BC.dtx"
  1002. Skin6="CHARS_T_HEAD\CM_CP_NM_TG_BoonieHat_BC.dtx"
  1003. RenderStyle0="RS\default.ltb"
  1004. RenderStyle1="RS\TRANSLUCENT.LTB"
  1005. MovePenalty = -0.012
  1006.  
  1007. [Hair16]
  1008. Name="IBH_Mk2_Seal"
  1009. ModelFile0="CHARS_M_HEAD\IBH_Mk2_Seal.ltb"
  1010. ModelFile1="CHARS_M_HEAD\W_IBH_Mk2_Seal.ltb"
  1011. Skin0="CHARS_T_HEAD\IBH_Mk2_Seal.dtx"
  1012. Skin1="CHARS_T_HEAD\IBH_Mk2_Seal_DE.dtx"
  1013. Skin2="CHARS_T_HEAD\IBH_Mk2_Seal_SN.dtx"
  1014. Skin3="CHARS_T_HEAD\IBH_Mk2_Seal_WD.dtx"
  1015. Skin4="CHARS_T_HEAD\IBH_Mk2_Seal.dtx"
  1016. Skin5="CHARS_T_HEAD\IBH_Mk2_Seal_DE.dtx"
  1017. Skin6="CHARS_T_HEAD\IBH_Mk2_Seal_SN.dtx"
  1018. RenderStyle0="RS\default.ltb"
  1019. RenderStyle1="RS\TRANSLUCENT.LTB"
  1020. GearID =4
  1021. MovePenalty = 0
  1022.  
  1023. [Hair17]
  1024. Name="Green_Beret"
  1025. ModelFile0="CHARS_M_HEAD\beret.ltb"
  1026. ModelFile1="CHARS_M_HEAD\W_beret.ltb"
  1027. Skin0="CHARS_T_HEAD\GreenBeret.dtx"
  1028. RenderStyle0="RS\default.ltb"
  1029. RenderStyle1="RS\TRANSLUCENT.LTB"
  1030. MovePenalty = -0.012
  1031.  
  1032. [Hair18]
  1033. Name="Zadan_Cap"
  1034. ModelFile0="CHARS_M_HEAD\Zadan_Cap.ltb"
  1035. ModelFile1="CHARS_M_HEAD\Zadan_Cap.ltb"
  1036. Skin0="CHARS_T_HEAD\Zadan_Cap.DTX"
  1037. RenderStyle0="RS\default.ltb"
  1038. RenderStyle1="RS\TRANSLUCENT.LTB"
  1039. MovePenalty = 0
  1040.  
  1041. [Hair19]
  1042. Name="Bonehead_Helmet"
  1043. ModelFile0="CHARS_M_HEAD\Bonehead_Helmet.ltb"
  1044. ModelFile1="CHARS_M_HEAD\W_BoneHead_Helmet.ltb"
  1045. Skin0="CHARS_T_HEAD\Bonehead_Helmet.DTX"
  1046. RenderStyle0="RS\default.ltb"
  1047. RenderStyle1="RS\TRANSLUCENT.LTB"
  1048. GearID =17
  1049. MovePenalty = 0
  1050.  
  1051. [Hair20]
  1052. Name="Pumpkin_Head"
  1053. ModelFile0="CHARS_M_HEAD\Pumpkin_Head.ltb"
  1054. ModelFile1="CHARS_M_HEAD\W_Pumpkin_Head.ltb"
  1055. Skin0="CHARS_T_HEAD\Pumpkin_Head.dtx"
  1056. RenderStyle0="RS\default.ltb"
  1057. RenderStyle1="RS\TRANSLUCENT.LTB"
  1058. GearID =27
  1059. MovePenalty = 0
  1060. //ClientFX0="Eye_Yellow_Tail_L"
  1061.  
  1062. [Hair21]
  1063. Name="711_Cap"
  1064. ModelFile0="CHARS_M_HEAD\711_Cap.ltb"
  1065. ModelFile1="CHARS_M_HEAD\W_711_Cap.ltb"
  1066. Skin0="CHARS_T_HEAD\711_Cap.dtx"
  1067. RenderStyle0="RS\default.ltb"
  1068. RenderStyle1="RS\TRANSLUCENT.LTB"
  1069. MovePenalty = 0
  1070.  
  1071. [Hair22]
  1072. Name="VBSS_Helmet"
  1073. ModelFile0="CHARS_M_HEAD\VBSS_Helmet.ltb"
  1074. ModelFile1="CHARS_M_HEAD\W_VBSS_Helmet.ltb"
  1075. Skin0="CHARS_T_HEAD\VBSS_Helmet.dtx"
  1076. Skin1="CHARS_T_HEAD\VBSS_Helmet_DE.dtx"
  1077. Skin2="CHARS_T_HEAD\VBSS_Helmet_SN.dtx"
  1078. Skin3="CHARS_T_HEAD\VBSS_Helmet_UR.dtx"
  1079. Skin4="CHARS_T_HEAD\VBSS_Helmet_WL.dtx"
  1080. Skin5="CHARS_T_HEAD\VBSS_Helmet.dtx"
  1081. Skin6="CHARS_T_HEAD\VBSS_Helmet.dtx"
  1082. RenderStyle0="RS\default.ltb"
  1083. RenderStyle1="RS\TRANSLUCENT.LTB"
  1084. GearID =4
  1085. MovePenalty = 0
  1086.  
  1087. [Hair23]
  1088. Name="Female_Hair_A"
  1089. ModelFile0="CHARS_M_HEAD\Hair_W_A.ltb"
  1090. ModelFile1="CHARS_M_HEAD\Hair_W_A.ltb"
  1091. Skin0="CHARS_T_HEAD\Hair_W_A.DTX"
  1092. RenderStyle0="RS\default.ltb"
  1093. RenderStyle1="RS\TRANSPARENT.LTB"
  1094. MovePenalty = 0
  1095.  
  1096. [Hair24]
  1097. Name="Black_Beret"
  1098. ModelFile0="CHARS_M_HEAD\beret.ltb"
  1099. ModelFile1="CHARS_M_HEAD\W_beret.ltb"
  1100. Skin0="CHARS_T_HEAD\CM_CP_NM_DF_BlackBeret_BC.dtx"
  1101. RenderStyle0="RS\default.ltb"
  1102. RenderStyle1="RS\TRANSPARENT.LTB"
  1103. Maxstamina = 0.2
  1104.  
  1105. [Hair25]
  1106. Name="Horn"
  1107. ModelFile0="CHARS_M_HEAD\Xmas_Horn.ltb"
  1108. ModelFile1="CHARS_M_HEAD\W_Xmas_Horn.ltb"
  1109. Skin0="CHARS_T_HEAD\Rodolf.DTX"
  1110. RenderStyle0="RS\default.ltb"
  1111. RenderStyle1="RS\TRANSPARENT.LTB"
  1112. MovePenalty = -0.05
  1113.  
  1114. [Hair26]
  1115. Name="Santa Beanie"
  1116. ModelFile0="CHARS_M_HEAD\CM_HLMT_NM_Santabeanie_HM.ltb"
  1117. ModelFile1="CHARS_M_HEAD\CW_HLMT_NM_Santabeanie_HM.ltb"
  1118. Skin0="CHARS_T_HEAD\CM_HLMT_NM_Santabeanie_HM.dtx"
  1119. RenderStyle0="RS\default.ltb"
  1120. RenderStyle1="RS\TRANSPARENT.LTB"
  1121. GearID =17
  1122. MovePenalty = 0
  1123.  
  1124. [Hair27]
  1125. Name="Chloe_Hair"
  1126. ModelFile0="CHARS_M_HEAD\CW_HLMT_HV_DF_Chloe_JS.ltb"
  1127. ModelFile1="CHARS_M_HEAD\CW_HLMT_HV_DF_Chloe_JS.ltb"
  1128. Skin0="CHARS_T_FACE\CW_FC_HV_DF_Chloe_JS.DTX"
  1129. RenderStyle0="RS\default.ltb"
  1130. RenderStyle1="RS\TRANSPARENT.LTB"
  1131. MovePenalty = 0
  1132.  
  1133. [Hair28]
  1134. Name="Female_Hair_Dawson"
  1135. ModelFile0="CHARS_M_HEAD\CW_CP_NM_DF_DawsonHair_JS.ltb"
  1136. ModelFile1="CHARS_M_HEAD\CW_CP_NM_DF_DawsonHair_JS.ltb"
  1137. Skin0="CHARS_T_HEAD\CW_CP_NM_DF_DawsonHair_JS_A.dtx"
  1138. RenderStyle0="RS\default.ltb"
  1139. RenderStyle1="RS\TRANSPARENT.LTB"
  1140. MovePenalty = 0
  1141.  
  1142. [Hair29]
  1143. Name="Female_Hair_Sophia"
  1144. ModelFile0="CHARS_M_HEAD\CW_CP_NM_DF_SophiaHair_HM.ltb"
  1145. ModelFile1="CHARS_M_HEAD\CW_CP_NM_DF_SophiaHair_HM.ltb"
  1146. Skin0="CHARS_T_HEAD\CW_CP_NM_DF_SophiaHair_HM.dtx"
  1147. RenderStyle0="RS\default.ltb"
  1148. RenderStyle1="RS\TRANSPARENT.LTB"
  1149. MovePenalty = 0
  1150.  
  1151. [Hair30]
  1152. Name="Hana_Hair"
  1153. ModelFile0="CHARS_M_HEAD\CW_HLMT_NM_DF_HANA_JS.ltb"
  1154. ModelFile1="CHARS_M_HEAD\CW_HLMT_NM_DF_HANA_JS.ltb"
  1155. Skin0="CHARS_T_HEAD\CW_HLMT_NM_DF_HANAHair_JS.DTX"
  1156. RenderStyle0="RS\default.ltb"
  1157. RenderStyle1="RS\TRANSPARENT.LTB"
  1158. MovePenalty = 0
  1159.  
  1160. [Hair31]
  1161. Name="PatriotCap_USA"
  1162. ModelFile0="CHARS_M_HEAD\CM_CP_NM_Patriotcap1_HM.ltb"
  1163. ModelFile1="CHARS_M_HEAD\CW_CP_NM_Patriotcap1_HM.ltb"
  1164. Skin0="CHARS_T_HEAD\CM_CP_NM_FK_Patriotcap1_HM.dtx"
  1165. Skin1="CHARS_T_HEAD\CM_CP_NM_DE_Patriotcap1_HM.dtx"
  1166. Skin2="CHARS_T_HEAD\CM_CP_NM_SN_Patriotcap1_HM.dtx"
  1167. Skin3="CHARS_T_HEAD\CM_CP_NM_UR_Patriotcap1_HM.dtx"
  1168. Skin4="CHARS_T_HEAD\CM_CP_NM_WL_Patriotcap1_HM.dtx"
  1169. Skin5="CHARS_T_HEAD\CM_CP_NM_FK_Patriotcap1_HM.dtx"
  1170. Skin6="CHARS_T_HEAD\CM_CP_NM_FK_Patriotcap1_HM.dtx"
  1171. RenderStyle0="RS\default.ltb"
  1172. RenderStyle1="RS\TRANSLUCENT.LTB"
  1173. MovePenalty = -0.012
  1174.  
  1175. [Hair32]
  1176. Name="PatriotCap_Canada"
  1177. ModelFile0="CHARS_M_HEAD\CM_CP_NM_Patriotcap1_HM.ltb"
  1178. ModelFile1="CHARS_M_HEAD\CW_CP_NM_Patriotcap1_HM.ltb"
  1179. Skin0="CHARS_T_HEAD\CM_CP_NM_FK_Patriotcap3_HM.dtx"
  1180. Skin1="CHARS_T_HEAD\CM_CP_NM_DE_Patriotcap3_HM.dtx"
  1181. Skin2="CHARS_T_HEAD\CM_CP_NM_SN_Patriotcap3_HM.dtx"
  1182. Skin3="CHARS_T_HEAD\CM_CP_NM_UR_Patriotcap3_HM.dtx"
  1183. Skin4="CHARS_T_HEAD\CM_CP_NM_WL_Patriotcap3_HM.dtx"
  1184. Skin5="CHARS_T_HEAD\CM_CP_NM_FK_Patriotcap3_HM.dtx"
  1185. Skin6="CHARS_T_HEAD\CM_CP_NM_FK_Patriotcap3_HM.dtx"
  1186. RenderStyle0="RS\default.ltb"
  1187. RenderStyle1="RS\TRANSLUCENT.LTB"
  1188. MovePenalty = -0.012
  1189.  
  1190. [Hair33]
  1191. Name="PatriotCap_Australia"
  1192. ModelFile0="CHARS_M_HEAD\CM_CP_NM_Patriotcap1_HM.ltb"
  1193. ModelFile1="CHARS_M_HEAD\CW_CP_NM_Patriotcap1_HM.ltb"
  1194. Skin0="CHARS_T_HEAD\CM_CP_NM_FK_Patriotcap2_HM.dtx"
  1195. Skin1="CHARS_T_HEAD\CM_CP_NM_DE_Patriotcap2_HM.dtx"
  1196. Skin2="CHARS_T_HEAD\CM_CP_NM_SN_Patriotcap2_HM.dtx"
  1197. Skin3="CHARS_T_HEAD\CM_CP_NM_UR_Patriotcap2_HM.dtx"
  1198. Skin4="CHARS_T_HEAD\CM_CP_NM_WL_Patriotcap2_HM.dtx"
  1199. Skin5="CHARS_T_HEAD\CM_CP_NM_FK_Patriotcap2_HM.dtx"
  1200. Skin6="CHARS_T_HEAD\CM_CP_NM_FK_Patriotcap2_HM.dtx"
  1201. RenderStyle0="RS\default.ltb"
  1202. RenderStyle1="RS\TRANSLUCENT.LTB"
  1203. MovePenalty = -0.012
  1204.  
  1205. [Hair34]
  1206. Name="PatriotCap_NewZealand"
  1207. ModelFile0="CHARS_M_HEAD\CM_CP_NM_Patriotcap1_HM.ltb"
  1208. ModelFile1="CHARS_M_HEAD\CW_CP_NM_Patriotcap1_HM.ltb"
  1209. Skin0="CHARS_T_HEAD\CM_CP_NM_FK_Patriotcap4_HM.dtx"
  1210. Skin1="CHARS_T_HEAD\CM_CP_NM_DE_Patriotcap4_HM.dtx"
  1211. Skin2="CHARS_T_HEAD\CM_CP_NM_SN_Patriotcap4_HM.dtx"
  1212. Skin3="CHARS_T_HEAD\CM_CP_NM_UR_Patriotcap4_HM.dtx"
  1213. Skin4="CHARS_T_HEAD\CM_CP_NM_WL_Patriotcap4_HM.dtx"
  1214. Skin5="CHARS_T_HEAD\CM_CP_NM_FK_Patriotcap4_HM.dtx"
  1215. Skin6="CHARS_T_HEAD\CM_CP_NM_FK_Patriotcap4_HM.dtx"
  1216. RenderStyle0="RS\default.ltb"
  1217. RenderStyle1="RS\TRANSLUCENT.LTB"
  1218. MovePenalty = -0.012
  1219.  
  1220. [Hair35]
  1221. Name="PatriotCap_Brazil"
  1222. ModelFile0="CHARS_M_HEAD\CM_CP_NM_Patriotcap1_HM.ltb"
  1223. ModelFile1="CHARS_M_HEAD\CW_CP_NM_Patriotcap1_HM.ltb"
  1224. Skin0="CHARS_T_HEAD\CM_CP_NM_FK_Patriotcap5_HM.dtx"
  1225. Skin1="CHARS_T_HEAD\CM_CP_NM_DE_Patriotcap5_HM.dtx"
  1226. Skin2="CHARS_T_HEAD\CM_CP_NM_SN_Patriotcap5_HM.dtx"
  1227. Skin3="CHARS_T_HEAD\CM_CP_NM_UR_Patriotcap5_HM.dtx"
  1228. Skin4="CHARS_T_HEAD\CM_CP_NM_WL_Patriotcap5_HM.dtx"
  1229. Skin5="CHARS_T_HEAD\CM_CP_NM_FK_Patriotcap5_HM.dtx"
  1230. Skin6="CHARS_T_HEAD\CM_CP_NM_FK_Patriotcap5_HM.dtx"
  1231. RenderStyle0="RS\default.ltb"
  1232. RenderStyle1="RS\TRANSLUCENT.LTB"
  1233. MovePenalty = -0.012
  1234.  
  1235. [Hair36]
  1236. Name="ROKMC_Hat"
  1237. ModelFile0="CHARS_M_HEAD\CM_CP_NM_ROKMC_HM.ltb"
  1238. ModelFile1="CHARS_M_HEAD\CW_CP_NM_ROKMC_HM.ltb"
  1239. Skin0="CHARS_T_HEAD\CM_CP_NM_ROKMC_HM.dtx"
  1240. RenderStyle0="RS\default.ltb"
  1241. RenderStyle1="RS\TRANSPARENT.LTB"
  1242. Maxstamina = 0.2
  1243.  
  1244. [Hair37]
  1245. Name="PatriotCap_England"
  1246. ModelFile0="CHARS_M_HEAD\CM_CP_NM_Patriotcap1_HM.ltb"
  1247. ModelFile1="CHARS_M_HEAD\CW_CP_NM_Patriotcap1_HM.ltb"
  1248. Skin0="CHARS_T_HEAD\CM_CP_EU_FK_PatriotEN_HM.dtx"
  1249. Skin1="CHARS_T_HEAD\CM_CP_EU_DE_PatriotEN_HM.dtx"
  1250. Skin2="CHARS_T_HEAD\CM_CP_EU_SN_PatriotEN_HM.dtx"
  1251. Skin3="CHARS_T_HEAD\CM_CP_EU_UR_PatriotEN_HM.dtx"
  1252. Skin4="CHARS_T_HEAD\CM_CP_EU_WL_PatriotEN_HM.dtx"
  1253. Skin5="CHARS_T_HEAD\CM_CP_EU_FK_PatriotEN_HM.dtx"
  1254. Skin6="CHARS_T_HEAD\CM_CP_EU_FK_PatriotEN_HM.dtx"
  1255. RenderStyle0="RS\default.ltb"
  1256. RenderStyle1="RS\TRANSLUCENT.LTB"
  1257. MovePenalty = -0.03 // NXA=-0.012
  1258.  
  1259. [Hair38]
  1260. Name="PatriotCap_France"
  1261. ModelFile0="CHARS_M_HEAD\CM_CP_NM_Patriotcap1_HM.ltb"
  1262. ModelFile1="CHARS_M_HEAD\CW_CP_NM_Patriotcap1_HM.ltb"
  1263. Skin0="CHARS_T_HEAD\CM_CP_EU_FK_PatriotFR_HM.dtx"
  1264. Skin1="CHARS_T_HEAD\CM_CP_EU_DE_PatriotFR_HM.dtx"
  1265. Skin2="CHARS_T_HEAD\CM_CP_EU_SN_PatriotFR_HM.dtx"
  1266. Skin3="CHARS_T_HEAD\CM_CP_EU_UR_PatriotFR_HM.dtx"
  1267. Skin4="CHARS_T_HEAD\CM_CP_EU_WL_PatriotFR_HM.dtx"
  1268. Skin5="CHARS_T_HEAD\CM_CP_EU_FK_PatriotFR_HM.dtx"
  1269. Skin6="CHARS_T_HEAD\CM_CP_EU_FK_PatriotFR_HM.dtx"
  1270. RenderStyle0="RS\default.ltb"
  1271. RenderStyle1="RS\TRANSLUCENT.LTB"
  1272. MovePenalty = -0.03 // NXA=-0.012
  1273.  
  1274. [Hair39]
  1275. Name="PatriotCap_Germany"
  1276. ModelFile0="CHARS_M_HEAD\CM_CP_NM_Patriotcap1_HM.ltb"
  1277. ModelFile1="CHARS_M_HEAD\CW_CP_NM_Patriotcap1_HM.ltb"
  1278. Skin0="CHARS_T_HEAD\CM_CP_EU_FK_PatriotGE_HM.dtx"
  1279. Skin1="CHARS_T_HEAD\CM_CP_EU_DE_PatriotGE_HM.dtx"
  1280. Skin2="CHARS_T_HEAD\CM_CP_EU_SN_PatriotGE_HM.dtx"
  1281. Skin3="CHARS_T_HEAD\CM_CP_EU_UR_PatriotGE_HM.dtx"
  1282. Skin4="CHARS_T_HEAD\CM_CP_EU_WL_PatriotGE_HM.dtx"
  1283. Skin5="CHARS_T_HEAD\CM_CP_EU_FK_PatriotGE_HM.dtx"
  1284. Skin6="CHARS_T_HEAD\CM_CP_EU_FK_PatriotGE_HM.dtx"
  1285. RenderStyle0="RS\default.ltb"
  1286. RenderStyle1="RS\TRANSLUCENT.LTB"
  1287. MovePenalty = -0.03 // NXA=-0.012
  1288.  
  1289. [Hair40]
  1290. Name="PatriotCap_Italy"
  1291. ModelFile0="CHARS_M_HEAD\CM_CP_NM_Patriotcap1_HM.ltb"
  1292. ModelFile1="CHARS_M_HEAD\CW_CP_NM_Patriotcap1_HM.ltb"
  1293. Skin0="CHARS_T_HEAD\CM_CP_EU_FK_PatriotIT_HM.dtx"
  1294. Skin1="CHARS_T_HEAD\CM_CP_EU_DE_PatriotIT_HM.dtx"
  1295. Skin2="CHARS_T_HEAD\CM_CP_EU_SN_PatriotIT_HM.dtx"
  1296. Skin3="CHARS_T_HEAD\CM_CP_EU_UR_PatriotIT_HM.dtx"
  1297. Skin4="CHARS_T_HEAD\CM_CP_EU_WL_PatriotIT_HM.dtx"
  1298. Skin5="CHARS_T_HEAD\CM_CP_EU_FK_PatriotIT_HM.dtx"
  1299. Skin6="CHARS_T_HEAD\CM_CP_EU_FK_PatriotIT_HM.dtx"
  1300. RenderStyle0="RS\default.ltb"
  1301. RenderStyle1="RS\TRANSLUCENT.LTB"
  1302. MovePenalty = -0.03 // NXA=-0.012
  1303.  
  1304. [Hair41]
  1305. Name="PatriotCap_Sweden"
  1306. ModelFile0="CHARS_M_HEAD\CM_CP_NM_Patriotcap1_HM.ltb"
  1307. ModelFile1="CHARS_M_HEAD\CW_CP_NM_Patriotcap1_HM.ltb"
  1308. Skin0="CHARS_T_HEAD\CM_CP_EU_FK_PatriotSW_HM.dtx"
  1309. Skin1="CHARS_T_HEAD\CM_CP_EU_DE_PatriotSW_HM.dtx"
  1310. Skin2="CHARS_T_HEAD\CM_CP_EU_SN_PatriotSW_HM.dtx"
  1311. Skin3="CHARS_T_HEAD\CM_CP_EU_UR_PatriotSW_HM.dtx"
  1312. Skin4="CHARS_T_HEAD\CM_CP_EU_WL_PatriotSW_HM.dtx"
  1313. Skin5="CHARS_T_HEAD\CM_CP_EU_FK_PatriotSW_HM.dtx"
  1314. Skin6="CHARS_T_HEAD\CM_CP_EU_FK_PatriotSW_HM.dtx"
  1315. RenderStyle0="RS\default.ltb"
  1316. RenderStyle1="RS\TRANSLUCENT.LTB"
  1317. MovePenalty = -0.03 // NXA=-0.012
  1318.  
  1319. [Hair42]
  1320. Name="PatriotCap_Netherlands"
  1321. ModelFile0="CHARS_M_HEAD\CM_CP_NM_Patriotcap1_HM.ltb"
  1322. ModelFile1="CHARS_M_HEAD\CW_CP_NM_Patriotcap1_HM.ltb"
  1323. Skin0="CHARS_T_HEAD\CM_CP_EU_FK_PatriotNE_HM.dtx"
  1324. Skin1="CHARS_T_HEAD\CM_CP_EU_DE_PatriotNE_HM.dtx"
  1325. Skin2="CHARS_T_HEAD\CM_CP_EU_SN_PatriotNE_HM.dtx"
  1326. Skin3="CHARS_T_HEAD\CM_CP_EU_UR_PatriotNE_HM.dtx"
  1327. Skin4="CHARS_T_HEAD\CM_CP_EU_WL_PatriotNE_HM.dtx"
  1328. Skin5="CHARS_T_HEAD\CM_CP_EU_FK_PatriotNE_HM.dtx"
  1329. Skin6="CHARS_T_HEAD\CM_CP_EU_FK_PatriotNE_HM.dtx"
  1330. RenderStyle0="RS\default.ltb"
  1331. RenderStyle1="RS\TRANSLUCENT.LTB"
  1332. MovePenalty = -0.03 // NXA=-0.012
  1333.  
  1334. [Hair43]
  1335. Name="Italy_cap"
  1336. ModelFile0="CHARS_M_HEAD\CM_CP_NM_Italian_YK.ltb"
  1337. ModelFile1="CHARS_M_HEAD\CM_CP_NM_Italian_YK.ltb"
  1338. Skin0="CHARS_T_HEAD\CM_CP_NM_Italian_YK.dtx"
  1339. RenderStyle0="RS\default.ltb"
  1340. RenderStyle1="RS\TRANSPARENT.LTB"
  1341.  
  1342. [Hair44]
  1343. Name="Elite_Shemagh"
  1344. ModelFile0="CHARS_M_HEAD\CM_HLMT_Shemagh_HM.ltb"
  1345. ModelFile1="CHARS_M_HEAD\CW_HLMT_Shemagh_HM.ltb"
  1346. Skin0="CHARS_T_HEAD\CM_HLMT_Shemagh02_HM.dtx"
  1347. RenderStyle0="RS\default.ltb"
  1348. RenderStyle1="RS\TRANSLUCENT.LTB"
  1349. GearID =20
  1350. MovePenalty = 0
  1351.  
  1352. [Hair45]
  1353. Name="Shemagh"
  1354. ModelFile0="CHARS_M_HEAD\CM_HLMT_Shemagh_HM.ltb"
  1355. ModelFile1="CHARS_M_HEAD\CW_HLMT_Shemagh_HM.ltb"
  1356. Skin0="CHARS_T_HEAD\CM_HLMT_Shemagh01_HM.dtx"
  1357. RenderStyle0="RS\default.ltb"
  1358. RenderStyle1="RS\TRANSLUCENT.LTB"
  1359. GearID =21
  1360. MovePenalty = 0
  1361.  
  1362. [Hair46]
  1363. Name="1st_anniversary_cap"
  1364. ModelFile0="CHARS_M_HEAD\dummy.ltb"
  1365. ModelFile1="CHARS_M_HEAD\W_dummy.ltb"
  1366. Skin0="CHARS_T_HEAD\CM_CP_NM_1ST_YK.dtx"
  1367. RenderStyle0="RS\default.ltb"
  1368. RenderStyle1="RS\TRANSLUCENT.LTB"
  1369. MovePenalty = -0.008 //1%
  1370.  
  1371. [Hair47]
  1372. Name="cowboy_hat"
  1373. ModelFile0="CHARS_M_HEAD\CM_HLMT_NM_Cowboy_HM.ltb"
  1374. ModelFile1="CHARS_M_HEAD\CW_HLMT_NM_Cowboy_HM.ltb"
  1375. Skin0="CHARS_T_HEAD\CM_HLMT_NM_Cowboy_HM.dtx"
  1376. RenderStyle0="RS\default.ltb"
  1377. RenderStyle1="RS\TRANSLUCENT.LTB"
  1378. MovePenalty = -0.03 // NXE= -0.03
  1379.  
  1380. [Hair48]
  1381. Name="Infected_Mask_Host"
  1382. ModelFile0="CHARS_M_HEAD\CM_HLMT_NM_Host_HM.ltb"
  1383. ModelFile1="CHARS_M_HEAD\CW_HLMT_NM_Host_HM.ltb"
  1384. Skin0="CHARS_T_HEAD\CM_HLMT_NM_Host_HM.dtx"
  1385. Skin1="CHARS_T_HEAD\CW_HLMT_NM_Host_HM.dtx"
  1386. RenderStyle0="RS\default.ltb"
  1387. RenderStyle1="RS\TRANSPARENT.LTB"
  1388. GearID =26
  1389. MovePenalty = -0.03 // NXE= -0.012
  1390. SkinForFiguretype = 1
  1391.  
  1392. [Hair49]
  1393. Name="Infected_Mask_Virus"
  1394. ModelFile0="CHARS_M_HEAD\CM_HLMT_NM_virus_HM.ltb"
  1395. ModelFile1="CHARS_M_HEAD\CW_HLMT_NM_Virus_HM.ltb"
  1396. Skin0="CHARS_T_HEAD\CM_HLMT_NM_Virus_HM.dtx"
  1397. Skin1="CHARS_T_HEAD\CW_HLMT_NM_Virus_HM.dtx"
  1398. RenderStyle0="RS\default.ltb"
  1399. RenderStyle1="RS\TRANSPARENT.LTB"
  1400. GearID =26
  1401. Maxstamina = 0.2 // NXE=0.1
  1402. SkinForFiguretype = 1
  1403.  
  1404. [Hair50]
  1405. Name="BlockParty_Cap"
  1406. ModelFile0="CHARS_M_HEAD\CM_CP_NM_Patriotcap1_HM.ltb"
  1407. ModelFile1="CHARS_M_HEAD\CW_CP_NM_Patriotcap1_HM.ltb"
  1408. Skin0="CHARS_T_HEAD\CM_CP_BlockParty_HM.dtx"
  1409. RenderStyle0="RS\default.ltb"
  1410. RenderStyle1="RS\TRANSLUCENT.LTB"
  1411. MovePenalty = -0.01
  1412.  
  1413. [Hair51]
  1414. Name="specialist02_M_Hair"
  1415. ModelFile0="CHARS_M_HEAD\CM_CP_NM_Specialist2_YK.ltb"
  1416. ModelFile1="CHARS_M_HEAD\CM_CP_NM_Specialist2_YK.ltb"
  1417. Skin0="CHARS_T_HEAD\CM_CP_NM_Specialist2_YK.dtx"
  1418. Skin1="CHARS_T_HEAD\CM_CP_NM_Specialist2_YK.dtx"
  1419. RenderStyle0="RS\default.ltb"
  1420. RenderStyle1="RS\TRANSPARENT.LTB"
  1421. MovePenalty = 0
  1422.  
  1423. [Hair52]
  1424. Name="Turkey_Balaclava"
  1425. ModelFile0="CHARS_M_HEAD\CM_CP_NM_ThanksgivingCap_YK.ltb"
  1426. ModelFile1="CHARS_M_HEAD\CW_CP_NM_ThanksgivingCap_YK.ltb"
  1427. Skin0="CHARS_T_HEAD\CM_CP_NM_ThanksgivingCap_YK.DTX"
  1428. Skin1="CHARS_T_HEAD\CM_CP_NM_ThanksgivingCap_YK.DTX"
  1429. RenderStyle0="RS\default.ltb"
  1430. RenderStyle1="RS\TRANSLUCENT.LTB"
  1431. GearID =8
  1432. Maxstamina = 0.1
  1433. MovePenalty = 0
  1434.  
  1435. [Hair53]
  1436. Name="Cyclops_bandana"
  1437. ModelFile0="CHARS_M_HEAD\CM_CP_NM_CustomBandana_YK.ltb"
  1438. ModelFile1="CHARS_M_HEAD\CW_CP_NM_CustomBandana_YK.ltb"
  1439. Skin0="CHARS_T_HEAD\CM_CP_NM_CustomBandana_YK.DTX"
  1440. Skin1="CHARS_T_HEAD\CM_CP_NM_CustomBandana_YK.DTX"
  1441. RenderStyle0="RS\default.ltb"
  1442. RenderStyle1="RS\TRANSLUCENT.LTB"
  1443. MovePenalty = -0.05
  1444.  
  1445. [Hair54]
  1446. Name="Optical_Sight"
  1447. ModelFile0="CHARS_M_HEAD\CM_HLMT_NM_Felin_SH.ltb"
  1448. ModelFile1="CHARS_M_HEAD\CW_HLMT_NM_Felin_SH.ltb"
  1449. Skin0="CHARS_T_HEAD\CM_HLMT_NM_Felin_SH.dtx"
  1450. RenderStyle0="RS\default.ltb"
  1451. RenderStyle1="RS\TRANSLUCENT.LTB"
  1452. GearID =17
  1453. Maxstamina = 0.1
  1454. MovePenalty = -0.03
  1455.  
  1456. [Hair55]
  1457. Name="Biker_Hair"
  1458. ModelFile0="CHARS_M_HEAD\CW_CP_NM_Biker_YK.ltb"
  1459. ModelFile1="CHARS_M_HEAD\CW_CP_NM_Biker_YK.ltb"
  1460. Skin0="CHARS_T_HEAD\CW_CP_NM_Biker_YK.DTX"
  1461. RenderStyle0="RS\default.ltb"
  1462. RenderStyle1="RS\TRANSPARENT.LTB"
  1463. MovePenalty = 0
  1464.  
  1465. [Hair56]
  1466. Name="tanker_mask" // FireTeam (Cabin Fever)
  1467. ModelFile0="CHARS_M_HEAD\CM_HLMT_NM_Tanker_HM.ltb"
  1468. ModelFile1="CHARS_M_HEAD\CW_HLMT_NM_Tanker_HM.ltb"
  1469. Skin0="CHARS_T_HEAD\CM_HLMT_NM_Tanker_HM.dtx"
  1470. Skin1="CHARS_T_HEAD\CM_HLMT_NM_Tanker_HM.dtx"
  1471. RenderStyle0="RS\default.ltb"
  1472. RenderStyle1="RS\TRANSLUCENT.LTB"
  1473. GearID =32
  1474.  
  1475. [Hair57]
  1476. Name="Infected_Mask_Host" // FireTeam (Cabin Fever)
  1477. ModelFile0="CHARS_M_HEAD\CM_HLMT_NM_Host_HM.ltb"
  1478. ModelFile1="CHARS_M_HEAD\CW_HLMT_NM_Host_HM.ltb"
  1479. Skin0="CHARS_T_HEAD\CM_HLMT_NM_Host_HM.dtx"
  1480. Skin1="CHARS_T_HEAD\CW_HLMT_NM_Host_HM.dtx"
  1481. RenderStyle0="RS\default.ltb"
  1482. RenderStyle1="RS\TRANSPARENT.LTB"
  1483. GearID =26
  1484. Maxstamina = 0.2
  1485. SkinForFiguretype = 1
  1486.  
  1487. [Hair58]
  1488. Name="Elite_Horn"
  1489. ModelFile0="CHARS_M_HEAD\Xmas_Horn.ltb"
  1490. ModelFile1="CHARS_M_HEAD\W_Xmas_Horn.ltb"
  1491. Skin0="CHARS_T_HEAD\Rodolf.DTX"
  1492. RenderStyle0="RS\default.ltb"
  1493. RenderStyle1="RS\TRANSPARENT.LTB"
  1494. MovePenalty = -0.05
  1495.  
  1496. [Hair59]
  1497. Name="Elite_Santa_Beanie"
  1498. ModelFile0="CHARS_M_HEAD\CM_HLMT_NM_Santabeanie_HM.ltb"
  1499. ModelFile1="CHARS_M_HEAD\CW_HLMT_NM_Santabeanie_HM.ltb"
  1500. Skin0="CHARS_T_HEAD\CM_HLMT_NM_Santabeanie_HM.dtx"
  1501. RenderStyle0="RS\default.ltb"
  1502. RenderStyle1="RS\TRANSPARENT.LTB"
  1503. GearID =17
  1504. MovePenalty = 0
  1505.  
  1506. [Hair60]
  1507. Name="Elite_1st_anniversary_cap"
  1508. ModelFile0="CHARS_M_HEAD\dummy.ltb"
  1509. ModelFile1="CHARS_M_HEAD\W_dummy.ltb"
  1510. Skin0="CHARS_T_HEAD\CM_CP_NM_1ST_YK.dtx"
  1511. RenderStyle0="RS\default.ltb"
  1512. RenderStyle1="RS\TRANSLUCENT.LTB"
  1513. MovePenalty = -0.05
  1514.  
  1515. [Hair61]
  1516. Name="Force_Warrior_Helmet"
  1517. ModelFile0="CHARS_M_HEAD\AM_HLMT_NM_Force_HM.ltb"
  1518. ModelFile1="CHARS_M_HEAD\AW_HLMT_NM_Force_HM.ltb"
  1519. Skin0="CHARS_T_HEAD\AM_HLMT_NM_Force_HM.dtx"
  1520. RenderStyle0="RS\default.ltb"
  1521. RenderStyle1="RS\TRANSLUCENT.LTB"
  1522. GearID =4
  1523. MovePenalty = -0.03
  1524. Maxstamina = 0.15
  1525.  
  1526. [Hair62]
  1527. Name="Champion_Cap"
  1528. ModelFile0="CHARS_M_HEAD\dummy.ltb"
  1529. ModelFile1="CHARS_M_HEAD\W_dummy.ltb"
  1530. Skin0="CHARS_T_HEAD\CM_CP_Champion_HM.dtx"
  1531. RenderStyle0="RS\default.ltb"
  1532. RenderStyle1="RS\TRANSLUCENT.LTB"
  1533. GearID =11
  1534. MovePenalty = 0
  1535. Maxstamina = 0.10
  1536.  
  1537. [Hair63]
  1538. Name="Elite_Cap"
  1539. ModelFile0="CHARS_M_HEAD\dummy.ltb"
  1540. ModelFile1="CHARS_M_HEAD\W_dummy.ltb"
  1541. Skin0="CHARS_T_HEAD\CM_CP_Elite_HM.dtx"
  1542. RenderStyle0="RS\default.ltb"
  1543. RenderStyle1="RS\TRANSLUCENT.LTB"
  1544. MovePenalty = 0
  1545. GearID =33
  1546. Maxstamina = 0.08
  1547.  
  1548. [Hair64]
  1549. Name="Veteran_Cap"
  1550. ModelFile0="CHARS_M_HEAD\dummy.ltb"
  1551. ModelFile1="CHARS_M_HEAD\W_dummy.ltb"
  1552. Skin0="CHARS_T_HEAD\CM_CP_NM_VeteranCap_YK.dtx"
  1553. RenderStyle0="RS\default.ltb"
  1554. RenderStyle1="RS\TRANSLUCENT.LTB"
  1555. MovePenalty = 0
  1556. GearID =33
  1557. Maxstamina = 0.05
  1558.  
  1559. [Hair65]
  1560. Name="Professional_Cap"
  1561. ModelFile0="CHARS_M_HEAD\dummy.ltb"
  1562. ModelFile1="CHARS_M_HEAD\W_dummy.ltb"
  1563. Skin0="CHARS_T_HEAD\CM_CP_NM_ProfessionalCap_YK.dtx"
  1564. RenderStyle0="RS\default.ltb"
  1565. RenderStyle1="RS\TRANSLUCENT.LTB"
  1566. MovePenalty = 0
  1567. Maxstamina = 0.05
  1568.  
  1569. [Hair66]
  1570. Name="Clan_Cap"
  1571. ModelFile0="CHARS_M_HEAD\CM_CP_NM_ClanItem_HM.ltb"
  1572. ModelFile1="CHARS_M_HEAD\CW_CP_NM_ClanItem_HM.ltb"
  1573. Skin0="CHARS_T_HEAD\CM_CP_NM_ClanItem_HM.dtx"
  1574. RenderStyle0="RS\default.ltb"
  1575. RenderStyle1="RS\TRANSLUCENT.LTB"
  1576. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  1577. MovePenalty = 0
  1578. GearID =33
  1579. Maxstamina = 0.15
  1580.  
  1581. [Hair67]
  1582. Name="LandWarriorHelmet"
  1583. ModelFile0="CHARS_M_HEAD\CM_HLMT_NM_LandWarrior_YK.ltb"
  1584. ModelFile1="CHARS_M_HEAD\CW_HLMT_NM_LandWarrior_YK.ltb"
  1585. Skin0="CHARS_T_HEAD\CM_HLMT_NM_LandWarrior_YK.DTX"
  1586. RenderStyle0="RS\default.ltb"
  1587. RenderStyle1="RS\TRANSLUCENT.LTB"
  1588. GearID =4
  1589. MovePenalty = -0.02
  1590. Maxstamina = 0.10
  1591.  
  1592. [Hair68]
  1593. Name="Worldcup_Cap"
  1594. ModelFile0="CHARS_M_HEAD\CM_CP_NM_Patriotcap1_HM.ltb"
  1595. ModelFile1="CHARS_M_HEAD\CW_CP_NM_Patriotcap1_HM.ltb"
  1596. Skin0="CHARS_T_HEAD\CM_CP_WorldCup_YK.dtx"
  1597. RenderStyle0="RS\default.ltb"
  1598. RenderStyle1="RS\TRANSLUCENT.LTB"
  1599. GearID =4
  1600. MovePenalty = 0
  1601. Maxstamina = 0.10
  1602.  
  1603. [Hair69]
  1604. Name="2nd_anniversary_Helmet"
  1605. ModelFile0="CHARS_M_HEAD\Skull_Helmet.ltb"
  1606. ModelFile1="CHARS_M_HEAD\W_Skull_Helmet.ltb"
  1607. Skin0="CHARS_T_HEAD\CM_CP_NM_2ND_HM.dtx"
  1608. RenderStyle0="RS\default.ltb"
  1609. RenderStyle1="RS\TRANSLUCENT.LTB"
  1610. GearID =35
  1611. MovePenalty = 0
  1612.  
  1613. [Hair70]
  1614. Name="ClanHelmet"
  1615. ModelFile0="CHARS_M_HEAD\CM_HLMT_ClanIBH_YK.ltb"
  1616. ModelFile1="CHARS_M_HEAD\CW_HLMT_ClanIBH_YK.ltb"
  1617. Skin0="CHARS_T_HEAD\CM_HLMT_ClanIBH_YK.DTX"
  1618. RenderStyle0="RS\default.ltb"
  1619. RenderStyle1="RS\TRANSLUCENT.LTB"
  1620. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  1621. GearID =17
  1622. MovePenalty = 0
  1623.  
  1624. [Hair71]
  1625. Name="i-pop_hat"
  1626. ModelFile0="CHARS_M_HEAD\CM_CP_IpopHat_YK.ltb"
  1627. ModelFile1="CHARS_M_HEAD\CW_CP_IpopHat_YK.ltb"
  1628. Skin0="CHARS_T_HEAD\CM_CP_IpopHat_YK.dtx"
  1629. RenderStyle0="RS\default.ltb"
  1630. RenderStyle1="RS\TRANSLUCENT.LTB"
  1631. MovePenalty = -0.02
  1632. Maxstamina = 0.10
  1633.  
  1634. [Hair72]
  1635. Name="Ballistic_Mask"
  1636. ModelFile0="CHARS_M_HEAD\CM_HLMT_NM_BallisticMask_HM.ltb"
  1637. ModelFile1="CHARS_M_HEAD\CW_HLMT_NM_BallisticMask_HM.ltb"
  1638. Skin0="CHARS_T_HEAD\CM_HLMT_NM_BallisticMask_HM.dtx"
  1639. RenderStyle0="RS\default.ltb"
  1640. RenderStyle1="RS\TRANSLUCENT.LTB"
  1641. GearID =39
  1642. MovePenalty = -0.03
  1643. Maxstamina = 0.20
  1644.  
  1645. [Hair73]
  1646. Name="PatriotHat_BR"
  1647. ModelFile0="CHARS_M_HEAD\CM_CP_NM_Patriotcap1_HM.ltb"
  1648. ModelFile1="CHARS_M_HEAD\CW_CP_NM_Patriotcap1_HM.ltb"
  1649. Skin0="CHARS_T_HEAD\CM_CP_EU_WL_PatriotBZ_HM.dtx"
  1650. RenderStyle0="RS\default.ltb"
  1651. RenderStyle1="RS\TRANSLUCENT.LTB"
  1652. GearID =41
  1653.  
  1654. [Hair74]
  1655. Name="Skullhead"
  1656. ModelFile0="CHARS_M_HEAD\CM_HLMT_NM_Skullhead_HM.ltb"
  1657. ModelFile1="CHARS_M_HEAD\CW_HLMT_NM_Skullhead_HM.ltb"
  1658. Skin0="CHARS_T_HEAD\CM_HLMT_NM_Skullhead_HM.dtx"
  1659. RenderStyle0="RS\default.ltb"
  1660. RenderStyle1="RS\TRANSLUCENT.LTB"
  1661. GearID =39
  1662. MovePenalty = -0.03
  1663. Maxstamina = 0.20
  1664.  
  1665. [Hair75]
  1666. Name="PatriotCap_Turkey"
  1667. ModelFile0="CHARS_M_HEAD\CM_CP_NM_Patriotcap1_HM.ltb"
  1668. ModelFile1="CHARS_M_HEAD\CW_CP_NM_Patriotcap1_HM.ltb"
  1669. Skin0="CHARS_T_HEAD\CM_CP_EU_FK_PatriotTK_HM.dtx"
  1670. Skin1="CHARS_T_HEAD\CM_CP_EU_DE_PatriotTK_HM.dtx"
  1671. Skin2="CHARS_T_HEAD\CM_CP_EU_SN_PatriotTK_HM.dtx"
  1672. Skin3="CHARS_T_HEAD\CM_CP_EU_UR_PatriotTK_HM.dtx"
  1673. Skin4="CHARS_T_HEAD\CM_CP_EU_WL_PatriotTK_HM.dtx"
  1674. Skin5="CHARS_T_HEAD\CM_CP_EU_FK_PatriotTK_HM.dtx"
  1675. Skin6="CHARS_T_HEAD\CM_CP_EU_FK_PatriotTK_HM.dtx"
  1676. RenderStyle0="RS\default.ltb"
  1677. RenderStyle1="RS\TRANSLUCENT.LTB"
  1678. MovePenalty = -0.03 // NXA=-0.012
  1679.  
  1680. [Hair76]
  1681. Name="ESL_Cap"
  1682. ModelFile0="CHARS_M_HEAD\711_Cap.ltb"
  1683. ModelFile1="CHARS_M_HEAD\W_711_Cap.ltb"
  1684. Skin0="CHARS_T_HEAD\CM_CP_NM_ESL_HM.dtx"
  1685. RenderStyle0="RS\default.ltb"
  1686. RenderStyle1="RS\TRANSLUCENT.LTB"
  1687. MovePenalty = 0
  1688.  
  1689. [Hair77]
  1690. Name="Shapka"
  1691. ModelFile0="CHARS_M_HEAD\CM_HLMT_NM_Snapka_JP.ltb"
  1692. ModelFile1="CHARS_M_HEAD\CW_HLMT_NM_Snapka_JP.ltb"
  1693. Skin0="CHARS_T_HEAD\CM_HLMT_NM_Snapka_JP.dtx"
  1694. RenderStyle0="RS\default.ltb"
  1695. RenderStyle1="RS\TRANSLUCENT.LTB"
  1696. GearID =35
  1697. MovePenalty = -0.03
  1698. Maxstamina = 0.25
  1699.  
  1700. [Hair78]
  1701. Name="Snowman_Head"
  1702. ModelFile0="CHARS_M_HEAD\CM_HLMT_NM_Snowmanhead_JP.ltb"
  1703. ModelFile1="CHARS_M_HEAD\CW_HLMT_NM_Snowmanhead_JP.ltb"
  1704. Skin0="CHARS_T_HEAD\CM_HLMT_NM_Snowmanhead_JP.dtx"
  1705. RenderStyle0="RS\default.ltb"
  1706. RenderStyle1="RS\TRANSPARENT.LTB"
  1707. GearID =46
  1708. MovePenalty = -0.03
  1709. Maxstamina = 0.2
  1710. SkinForFiguretype = 1
  1711.  
  1712. [Hair79]
  1713. Name="Specialist04_hair"
  1714. ModelFile0="CHARS_M_HEAD\CW_CP_NM_Special04_JP.ltb"
  1715. ModelFile1="CHARS_M_HEAD\CW_CP_NM_Special04_JP.ltb"
  1716. Skin0="CHARS_T_HEAD\CW_CP_NM_Special04_JP.dtx"
  1717. RenderStyle0="RS\default.ltb"
  1718. RenderStyle1="RS\TRANSPARENT.LTB"
  1719. MovePenalty = 0
  1720.  
  1721. ///
  1722.  
  1723. [FigureType0]
  1724. Name = "Male"
  1725. VariableSpeed = 0.0
  1726. VariableJump = 0.0
  1727. VariableDamage = 0.0
  1728. VariableWeight = 0.0
  1729. WalkPerturb = 0.0
  1730. RunPerturb = 0.0
  1731. JumpPerturb = 0.0
  1732. FirePerturb = 0.0
  1733. FireDuckPerturb = 0.0
  1734. FireMoveDuckPerturb = 0.0
  1735. FireMovePerturb = 0.0
  1736. Recoil = 0.0
  1737. AttackedPush = 0.0
  1738. StiffDuration = 0.0
  1739. HP = 100
  1740. Speed = 90
  1741. Jump = 57
  1742. Shooting = 70
  1743. Damagedown = 0
  1744. WeaponFenalty = 10
  1745. HPIncPercent = 1
  1746. DashGauge = 30
  1747. DashJumpGauge = 30
  1748. GaugeRec = 25
  1749. DashSpeed = 1.0
  1750. Maxstamina = 100
  1751. Sex="Male"
  1752. SoundTemplate="Male"
  1753. QuarantineSoundTemplate = "Q_Male"
  1754. PlayerPainSoundDir="Male"
  1755.  
  1756. [FigureType1]
  1757. Name = "Female"
  1758. VariableSpeed = 0.0
  1759. VariableJump = 0.0
  1760. VariableDamage = 0.0
  1761. VariableWeight = 0.0
  1762. WalkPerturb = 0.0
  1763. RunPerturb = 0.0
  1764. JumpPerturb = 0.0
  1765. FirePerturb = 0.0
  1766. FireDuckPerturb = 0.0
  1767. FireMoveDuckPerturb = 0.0
  1768. FireMovePerturb = 0.0
  1769. Recoil = 0.0
  1770. AttackedPush = 0.0
  1771. StiffDuration = 0.0
  1772. HP = 100
  1773. Speed = 90
  1774. Jump = 57
  1775. Shooting = 70
  1776. Damagedown = 0
  1777. WeaponFenalty = 10
  1778. HPIncPercent = 1
  1779. DashGauge = 30
  1780. DashJumpGauge = 30
  1781. GaugeRec = 25
  1782. DashSpeed = 1.0
  1783. Maxstamina = 100
  1784. Sex="Female"
  1785. SoundTemplate="Female"
  1786. QuarantineSoundTemplate = "Q_Female"
  1787. PlayerPainSoundDir="Female"
  1788.  
  1789. ///
  1790.  
  1791. [Skeleton0]
  1792. DefaultFrontDeathAni = "DSlump"
  1793. DefaultBackDeathAni = "DSlump"
  1794. DefaultFrontLongRecoilAni = "LRclT"
  1795. DefaultBackLongRecoilAni = "LRclT"
  1796. DefaultFrontShortRecoilAni = "SRclT"
  1797. DefaultBackShortRecoilAni = "SRclT"
  1798. DefaultHitNode = 0
  1799.  
  1800. Node0Name = "Scene Root"
  1801. Node0Flags = (DWORD)0
  1802. Node0FrontDeathAni = "DSlump"
  1803. Node0BackDeathAni = "DSlump"
  1804. Node0FrontShortRecoilAni = "SRclT"
  1805. Node0BackShortRecoilAni = "SRclT"
  1806. Node0DamageFactor = 1.0
  1807. Node0Location = 0
  1808. Node0Radius = 0
  1809. Node0Priority = 0.25
  1810.  
  1811. Node1Name = "Object08"
  1812. Node1Flags = (DWORD)0
  1813. Node1FrontDeathAni = "DSlump"
  1814. Node1BackDeathAni = "DSlump"
  1815. Node1FrontShortRecoilAni = "SRclT"
  1816. Node1BackShortRecoilAni = "SRclT"
  1817. Node1DamageFactor = 1.0
  1818. Node1Location = 0
  1819. Node1Radius = 0
  1820. Node1Priority = 0.25
  1821.  
  1822. Node2Name = "_zN_LowerBody"
  1823. Node2Flags = (DWORD)0
  1824. Node2FrontDeathAni = "DLLeg"
  1825. Node2BackDeathAni = "DLLegB"
  1826. Node2FrontShortRecoilAni = "SRclT"
  1827. Node2BackShortRecoilAni = "SRclT"
  1828. Node2DamageFactor = 1.0
  1829. Node2Location = 2
  1830. Node2Radius = 0
  1831. Node2Priority = 0.25
  1832.  
  1833. Node3Name = "Left_pelvis"
  1834. Node3Flags = (DWORD)0
  1835. Node3FrontDeathAni = "DLLeg"
  1836. Node3BackDeathAni = "DLLegB"
  1837. Node3FrontShortRecoilAni = "SRclP"
  1838. Node3BackShortRecoilAni = "SRclPB"
  1839. Node3DamageFactor = 0.9
  1840. Node3Location = 4
  1841. Node3Radius = 8.0
  1842. Node3Priority = 0.25
  1843.  
  1844. Node4Name = "Right_pelvis"
  1845. Node4Flags = (DWORD)0
  1846. Node4FrontDeathAni = "DRLeg"
  1847. Node4BackDeathAni = "DRLegB"
  1848. Node4FrontShortRecoilAni = "SRclP"
  1849. Node4BackShortRecoilAni = "SRclPB"
  1850. Node4DamageFactor = 0.9
  1851. Node4Location = 4
  1852. Node4Radius = 8.5
  1853. Node4Priority = 0.25
  1854.  
  1855. Node5Name = "Torso"
  1856. Node5Flags = (DWORD)64
  1857. Node5FrontDeathAni = "DPvs"
  1858. Node5BackDeathAni = "DPvsB"
  1859. Node5FrontShortRecoilAni = "SRclT"
  1860. Node5BackShortRecoilAni = "SRclTB"
  1861. Node5DamageFactor = 1.0
  1862. Node5Location = 2
  1863. Node5Radius = 9.0
  1864. Node5Priority = 0.5
  1865.  
  1866. Node6Name = "Upper_torso"
  1867. Node6Flags = (DWORD)64
  1868. Node6FrontDeathAni = "DT"
  1869. Node6BackDeathAni = "DTB"
  1870. Node6FrontShortRecoilAni = "SRclT"
  1871. Node6BackShortRecoilAni = "SRclTB"
  1872. Node6DamageFactor = 1.0
  1873. Node6Location = 2
  1874. Node6Radius = 10.0
  1875. Node6Priority = 0.5
  1876.  
  1877. Node7Name = "Neck"
  1878. Node7Flags = (DWORD)64
  1879. Node7FrontDeathAni = "DH"
  1880. Node7BackDeathAni = "DHB"
  1881. Node7FrontShortRecoilAni = "SRclHead"
  1882. Node7BackShortRecoilAni = "SRclHeadB"
  1883. Node7DamageFactor = 1.0
  1884. Node7Location = 2
  1885. Node7Radius = 3
  1886. Node7Priority = 0.75
  1887.  
  1888. Node8Name = "Head"
  1889. Node8Flags = (DWORD)1
  1890. Node8FrontDeathAni = "DH"
  1891. Node8BackDeathAni = "DHB"
  1892. Node8FrontShortRecoilAni = "SRclHead"
  1893. Node8BackShortRecoilAni = "SRclHeadB"
  1894. Node8DamageFactor = 6.0
  1895. Node8Location = 1
  1896. Node8Radius = 1.0
  1897. Node8Priority = 1.0
  1898.  
  1899. Node9Name = "Face_Jaw"
  1900. Node9Flags = (DWORD)0
  1901. Node9FrontDeathAni = "DH"
  1902. Node9BackDeathAni = "DHB"
  1903. Node9FrontShortRecoilAni = "SRclHead"
  1904. Node9BackShortRecoilAni = "SRclHeadB"
  1905. Node9DamageFactor = 6.0
  1906. Node9Location = 1
  1907. Node9Radius = 3.0
  1908. Node9Priority = 0.75
  1909.  
  1910. Node10Name = "Face_Eyelid"
  1911. Node10Flags = (DWORD)0
  1912. Node10FrontDeathAni = "DH"
  1913. Node10BackDeathAni = "DHB"
  1914. Node10FrontShortRecoilAni = "SRclHead"
  1915. Node10BackShortRecoilAni = "SRclHeadB"
  1916. Node10DamageFactor = 6.0
  1917. Node10Location = 1
  1918. Node10Radius = 0.0
  1919. Node10Priority = 0.75
  1920.  
  1921. Node11Name = "Left_shoulder"
  1922. Node11Flags = (DWORD)64
  1923. Node11FrontDeathAni = "DLSh"
  1924. Node11BackDeathAni = "DLShB"
  1925. Node11FrontShortRecoilAni = "SRclLSh"
  1926. Node11BackShortRecoilAni = "SRclLShB"
  1927. Node11DamageFactor = 0.9
  1928. Node11Location = 3
  1929. Node11Radius = 5.5
  1930. Node11Priority = 0.25
  1931.  
  1932. Node12Name = "Left_armu"
  1933. Node12Flags = (DWORD)64
  1934. Node12FrontDeathAni = "DLSh"
  1935. Node12BackDeathAni = "DLShB"
  1936. Node12FrontShortRecoilAni = "SRclLSh"
  1937. Node12BackShortRecoilAni = "SRclLShB"
  1938. Node12DamageFactor = 0.9
  1939. Node12Location = 3
  1940. Node12Radius = 4.5
  1941. Node12Priority = 0.25
  1942.  
  1943. Node13Name = "Left_arml"
  1944. Node13Flags = (DWORD)0
  1945. Node13FrontDeathAni = "DLSh"
  1946. Node13BackDeathAni = "DLShB"
  1947. Node13FrontShortRecoilAni = "SRclLSh"
  1948. Node13BackShortRecoilAni = "SRclLShB"
  1949. Node13DamageFactor = 0.9
  1950. Node13Location = 3
  1951. Node13Radius = 4.0
  1952. Node13Priority = 0.25
  1953.  
  1954. Node14Name = "left_hand"
  1955. Node14Flags = (DWORD)0
  1956. Node14FrontDeathAni = "DLSh"
  1957. Node14BackDeathAni = "DLShB"
  1958. Node14FrontShortRecoilAni = "SRclLSh"
  1959. Node14BackShortRecoilAni = "SRclLShB"
  1960. Node14DamageFactor = 0.9
  1961. Node14Location = 3
  1962. Node14Radius = 3.2
  1963. Node14Priority = 0.25
  1964.  
  1965. Node15Name = "Bip01 L Finger0"
  1966. Node15Flags = (DWORD)0
  1967. Node15FrontDeathAni = "DLSh"
  1968. Node15BackDeathAni = "DLShB"
  1969. Node15FrontShortRecoilAni = "SRclLSh"
  1970. Node15BackShortRecoilAni = "SRclLShB"
  1971. Node15DamageFactor = 1.0
  1972. Node15Location = 3
  1973. Node15Radius = 0
  1974. Node15Priority = 0.25
  1975.  
  1976. Node16Name = "_zN_LowerBody L Finger01"
  1977. Node16Flags = (DWORD)0
  1978. Node16FrontDeathAni = "DLSh"
  1979. Node16BackDeathAni = "DLShB"
  1980. Node16FrontShortRecoilAni = "SRclLSh"
  1981. Node16BackShortRecoilAni = "SRclLShB"
  1982. Node16DamageFactor = 1.0
  1983. Node16Location = 3
  1984. Node16Radius = 0
  1985. Node16Priority = 0.25
  1986.  
  1987. Node17Name = "_zN_LowerBody L Finger02"
  1988. Node17Flags = (DWORD)0
  1989. Node17FrontDeathAni = "DLSh"
  1990. Node17BackDeathAni = "DLShB"
  1991. Node17FrontShortRecoilAni = "SRclLSh"
  1992. Node17BackShortRecoilAni = "SRclLShB"
  1993. Node17DamageFactor = 1.0
  1994. Node17Location = 3
  1995. Node17Radius = 0
  1996. Node17Priority = 0.25
  1997.  
  1998. Node18Name = "_zN_LowerBody L Finger1"
  1999. Node18Flags = (DWORD)0
  2000. Node18FrontDeathAni = "DLSh"
  2001. Node18BackDeathAni = "DLShB"
  2002. Node18FrontShortRecoilAni = "SRclLSh"
  2003. Node18BackShortRecoilAni = "SRclLShB"
  2004. Node18DamageFactor = 1.0
  2005. Node18Location = 3
  2006. Node18Radius = 0
  2007. Node18Priority = 0.25
  2008.  
  2009. Node19Name = "_zN_LowerBody L Finger11"
  2010. Node19Flags = (DWORD)0
  2011. Node19FrontDeathAni = "DLSh"
  2012. Node19BackDeathAni = "DLShB"
  2013. Node19FrontShortRecoilAni = "SRclLSh"
  2014. Node19BackShortRecoilAni = "SRclLShB"
  2015. Node19DamageFactor = 1.0
  2016. Node19Location = 3
  2017. Node19Radius = 0
  2018. Node19Priority = 0.25
  2019.  
  2020. Node20Name = "_zN_LowerBody L Finger12"
  2021. Node20Flags = (DWORD)0
  2022. Node20FrontDeathAni = "DLSh"
  2023. Node20BackDeathAni = "DLShB"
  2024. Node20FrontShortRecoilAni = "SRclLSh"
  2025. Node20BackShortRecoilAni = "SRclLShB"
  2026. Node20DamageFactor = 1.0
  2027. Node20Location = 3
  2028. Node20Radius = 0
  2029. Node20Priority = 0.25
  2030.  
  2031. Node21Name = "_zN_LowerBody L Finger2"
  2032. Node21Flags = (DWORD)0
  2033. Node21FrontDeathAni = "DLSh"
  2034. Node21BackDeathAni = "DLShB"
  2035. Node21FrontShortRecoilAni = "SRclLSh"
  2036. Node21BackShortRecoilAni = "SRclLShB"
  2037. Node21DamageFactor = 1.0
  2038. Node21Location = 3
  2039. Node21Radius = 0
  2040. Node21Priority = 0.25
  2041.  
  2042. Node22Name = "_zN_LowerBody L Finger21"
  2043. Node22Flags = (DWORD)0
  2044. Node22FrontDeathAni = "DLSh"
  2045. Node22BackDeathAni = "DLShB"
  2046. Node22FrontShortRecoilAni = "SRclLSh"
  2047. Node22BackShortRecoilAni = "SRclLShB"
  2048. Node22DamageFactor = 1.0
  2049. Node22Location = 3
  2050. Node22Radius = 0
  2051. Node22Priority = 0.25
  2052.  
  2053. Node23Name = "_zN_LowerBody L Finger22"
  2054. Node23Flags = (DWORD)0
  2055. Node23FrontDeathAni = "DLSh"
  2056. Node23BackDeathAni = "DLShB"
  2057. Node23FrontShortRecoilAni = "SRclLSh"
  2058. Node23BackShortRecoilAni = "SRclLShB"
  2059. Node23DamageFactor = 1.0
  2060. Node23Location = 3
  2061. Node23Radius = 0
  2062. Node23Priority = 0.25
  2063.  
  2064. Node24Name = "Right_shoulder"
  2065. Node24Flags = (DWORD)64
  2066. Node24FrontDeathAni = "DRSh"
  2067. Node24BackDeathAni = "DRShB"
  2068. Node24FrontShortRecoilAni = "SRclRSh"
  2069. Node24BackShortRecoilAni = "SRclRShB"
  2070. Node24DamageFactor = 0.9
  2071. Node24Location = 3
  2072. Node24Radius = 5.5
  2073. Node24Priority = 0.25
  2074.  
  2075. Node25Name = "Right_armu"
  2076. Node25Flags = (DWORD)64
  2077. Node25FrontDeathAni = "DRSh"
  2078. Node25BackDeathAni = "DRShB"
  2079. Node25FrontShortRecoilAni = "SRclRSh"
  2080. Node25BackShortRecoilAni = "SRclRShB"
  2081. Node25DamageFactor = 0.9
  2082. Node25Location = 3
  2083. Node25Radius = 4.5
  2084. Node25Priority = 0.25
  2085.  
  2086. Node26Name = "Right_arml"
  2087. Node26Flags = (DWORD)0
  2088. Node26FrontDeathAni = "DRSh"
  2089. Node26BackDeathAni = "DRShB"
  2090. Node26FrontShortRecoilAni = "SRclRSh"
  2091. Node26BackShortRecoilAni = "SRclRShB"
  2092. Node26DamageFactor = 0.9
  2093. Node26Location = 3
  2094. Node26Radius = 4.0
  2095. Node26Priority = 0.25
  2096.  
  2097. Node27Name = "Right_hand"
  2098. Node27Flags = (DWORD)0
  2099. Node27FrontDeathAni = "DRSh"
  2100. Node27BackDeathAni = "DRShB"
  2101. Node27FrontShortRecoilAni = "SRclRSh"
  2102. Node27BackShortRecoilAni = "SRclRShB"
  2103. Node27DamageFactor = 0.9
  2104. Node27Location = 3
  2105. Node27Radius = 3.2
  2106. Node27Priority = 0.25
  2107.  
  2108. Node28Name = "Bip01 R Finger0"
  2109. Node28Flags = (DWORD)0
  2110. Node28FrontDeathAni = "DRSh"
  2111. Node28BackDeathAni = "DRShB"
  2112. Node28FrontShortRecoilAni = "SRclRSh"
  2113. Node28BackShortRecoilAni = "SRclRShB"
  2114. Node28DamageFactor = 1.0
  2115. Node28Location = 3
  2116. Node28Radius = 0
  2117. Node28Priority = 0.25
  2118.  
  2119. Node29Name = "_zN_LowerBody R Finger01"
  2120. Node29Flags = (DWORD)0
  2121. Node29FrontDeathAni = "DRSh"
  2122. Node29BackDeathAni = "DRShB"
  2123. Node29FrontShortRecoilAni = "SRclRSh"
  2124. Node29BackShortRecoilAni = "SRclRShB"
  2125. Node29DamageFactor = 1.0
  2126. Node29Location = 3
  2127. Node29Radius = 0
  2128. Node29Priority = 0.25
  2129.  
  2130. Node30Name = "_zN_LowerBody R Finger02"
  2131. Node30Flags = (DWORD)0
  2132. Node30FrontDeathAni = "DRSh"
  2133. Node30BackDeathAni = "DRShB"
  2134. Node30FrontShortRecoilAni = "SRclRSh"
  2135. Node30BackShortRecoilAni = "SRclRShB"
  2136. Node30DamageFactor = 1.0
  2137. Node30Location = 3
  2138. Node30Radius = 0
  2139. Node30Priority = 0.25
  2140.  
  2141. Node31Name = "Bip01 R Finger0R"
  2142. Node31Flags = (DWORD)0
  2143. Node31FrontDeathAni = "DRSh"
  2144. Node31BackDeathAni = "DRShB"
  2145. Node31FrontShortRecoilAni = "SRclRSh"
  2146. Node31BackShortRecoilAni = "SRclRShB"
  2147. Node31DamageFactor = 1.0
  2148. Node31Location = 3
  2149. Node31Radius = 0
  2150. Node31Priority = 0.25
  2151.  
  2152. Node32Name = "_zN_LowerBody R Finger1"
  2153. Node32Flags = (DWORD)0
  2154. Node32FrontDeathAni = "DRSh"
  2155. Node32BackDeathAni = "DRShB"
  2156. Node32FrontShortRecoilAni = "SRclRSh"
  2157. Node32BackShortRecoilAni = "SRclRShB"
  2158. Node32DamageFactor = 1.0
  2159. Node32Location = 3
  2160. Node32Radius = 0
  2161. Node32Priority = 0.25
  2162.  
  2163. Node33Name = "_zN_LowerBody R Finger11"
  2164. Node33Flags = (DWORD)0
  2165. Node33FrontDeathAni = "DRSh"
  2166. Node33BackDeathAni = "DRShB"
  2167. Node33FrontShortRecoilAni = "SRclRSh"
  2168. Node33BackShortRecoilAni = "SRclRShB"
  2169. Node33DamageFactor = 1.0
  2170. Node33Location = 3
  2171. Node33Radius = 0
  2172. Node33Priority = 0.25
  2173.  
  2174. Node34Name = "_zN_LowerBody R Finger12"
  2175. Node34Flags = (DWORD)0
  2176. Node34FrontDeathAni = "DRSh"
  2177. Node34BackDeathAni = "DRShB"
  2178. Node34FrontShortRecoilAni = "SRclRSh"
  2179. Node34BackShortRecoilAni = "SRclRShB"
  2180. Node34DamageFactor = 1.0
  2181. Node34Location = 3
  2182. Node34Radius = 0
  2183. Node34Priority = 0.25
  2184.  
  2185. Node35Name = "_zN_LowerBody R Finger2"
  2186. Node35Flags = (DWORD)0
  2187. Node35FrontDeathAni = "DRSh"
  2188. Node35BackDeathAni = "DRShB"
  2189. Node35FrontShortRecoilAni = "SRclRSh"
  2190. Node35BackShortRecoilAni = "SRclRShB"
  2191. Node35DamageFactor = 1.0
  2192. Node35Location = 3
  2193. Node35Radius = 0
  2194. Node35Priority = 0.25
  2195.  
  2196. Node36Name = "_zN_LowerBody R Finger21"
  2197. Node36Flags = (DWORD)0
  2198. Node36FrontDeathAni = "DRSh"
  2199. Node36BackDeathAni = "DRShB"
  2200. Node36FrontShortRecoilAni = "SRclRSh"
  2201. Node36BackShortRecoilAni = "SRclRShB"
  2202. Node36DamageFactor = 1.0
  2203. Node36Location = 3
  2204. Node36Radius = 0
  2205. Node36Priority = 0.25
  2206.  
  2207. Node37Name = "_zN_LowerBody R Finger22"
  2208. Node37Flags = (DWORD)0
  2209. Node37FrontDeathAni = "DRSh"
  2210. Node37BackDeathAni = "DRShB"
  2211. Node37FrontShortRecoilAni = "SRclRSh"
  2212. Node37BackShortRecoilAni = "SRclRShB"
  2213. Node37DamageFactor = 1.0
  2214. Node37Location = 3
  2215. Node37Radius = 0
  2216. Node37Priority = 0.25
  2217.  
  2218. Node38Name = "Bone06"
  2219. Node38Flags = (DWORD)0
  2220. Node38FrontDeathAni = "DSlump"
  2221. Node38BackDeathAni = "DSlump"
  2222. Node38FrontShortRecoilAni = "SRclT"
  2223. Node38BackShortRecoilAni = "SRclT"
  2224. Node38DamageFactor = 1.0
  2225. Node38Location = 0
  2226. Node38Radius = 0
  2227. Node38Priority = 0.25
  2228.  
  2229. Node39Name = "Left_legu"
  2230. Node39Flags = (DWORD)0
  2231. Node39FrontDeathAni = "DLLeg"
  2232. Node39BackDeathAni = "DLLegB"
  2233. Node39FrontShortRecoilAni = "SRclLLeg"
  2234. Node39BackShortRecoilAni = "SRclLLegB"
  2235. Node39DamageFactor = 0.9
  2236. Node39Location = 4
  2237. Node39Radius = 8
  2238. Node39Priority = 0.25
  2239.  
  2240. Node40Name = "Left_legl"
  2241. Node40Flags = (DWORD)0
  2242. Node40FrontDeathAni = "DLLeg"
  2243. Node40BackDeathAni = "DLLegB"
  2244. Node40FrontShortRecoilAni = "SRclLLeg"
  2245. Node40BackShortRecoilAni = "SRclLLegB"
  2246. Node40DamageFactor = 0.75
  2247. Node40Location = 4
  2248. Node40Radius = 6.0
  2249. Node40Priority = 0.25
  2250.  
  2251. Node41Name = "Left_foot"
  2252. Node41Flags = (DWORD)0
  2253. Node41FrontDeathAni = "DLLeg"
  2254. Node41BackDeathAni = "DLLegB"
  2255. Node41FrontShortRecoilAni = "SRclLFoot"
  2256. Node41BackShortRecoilAni = "SRclLFootB"
  2257. Node41DamageFactor = 0.5
  2258. Node41Location = 4
  2259. Node41Radius = 5
  2260. Node41Priority = 0.25
  2261.  
  2262. Node42Name = "Bip01 L Toe0"
  2263. Node42Flags = (DWORD)0
  2264. Node42FrontDeathAni = "DLLeg"
  2265. Node42BackDeathAni = "DLLegB"
  2266. Node42FrontShortRecoilAni = "SRclLLeg"
  2267. Node42BackShortRecoilAni = "SRclLLegB"
  2268. Node42DamageFactor = 0.5
  2269. Node42Location = 4
  2270. Node42Radius = 3.0
  2271. Node42Priority = 0.25
  2272.  
  2273. Node43Name = "Right_Legu"
  2274. Node43Flags = (DWORD)0
  2275. Node43FrontDeathAni = "DRLeg"
  2276. Node43BackDeathAni = "DRLegB"
  2277. Node43FrontShortRecoilAni = "SRclRLeg"
  2278. Node43BackShortRecoilAni = "SRclRLegB"
  2279. Node43DamageFactor = 0.9
  2280. Node43Location = 4
  2281. Node43Radius = 8
  2282. Node43Priority = 0.25
  2283.  
  2284. Node44Name = "Right_legl"
  2285. Node44Flags = (DWORD)0
  2286. Node44FrontDeathAni = "DRLeg"
  2287. Node44BackDeathAni = "DRLegB"
  2288. Node44FrontShortRecoilAni = "SRclRLeg"
  2289. Node44BackShortRecoilAni = "SRclRLegB"
  2290. Node44DamageFactor = 0.75
  2291. Node44Location = 4
  2292. Node44Radius = 6.0
  2293. Node44Priority = 0.25
  2294.  
  2295. Node45Name = "Right_foot"
  2296. Node45Flags = (DWORD)0
  2297. Node45FrontDeathAni = "DRLeg"
  2298. Node45BackDeathAni = "DRLegB"
  2299. Node45FrontShortRecoilAni = "SRclRFoot"
  2300. Node45BackShortRecoilAni = "SRclRFoot"
  2301. Node45DamageFactor = 0.5
  2302. Node45Location = 4
  2303. Node45Radius = 5
  2304. Node45Priority = 0.25
  2305.  
  2306. Node46Name = "Bip01 R Toe0"
  2307. Node46Flags = (DWORD)0
  2308. Node46FrontDeathAni = "DRLeg"
  2309. Node46BackDeathAni = "DRLegB"
  2310. Node46FrontShortRecoilAni = "DRLeg"
  2311. Node46BackShortRecoilAni = "DRLegB"
  2312. Node46DamageFactor = 0.5
  2313. Node46Location = 4
  2314. Node46Radius = 3.0
  2315. Node46Priority = 0.25
  2316.  
  2317. Node47Name = "Bone01"
  2318. Node47Flags = (DWORD)0
  2319. Node47FrontDeathAni = "DSlump"
  2320. Node47BackDeathAni = "DSlump"
  2321. Node47FrontShortRecoilAni = "SRclT"
  2322. Node47BackShortRecoilAni = "SRclT"
  2323. Node47DamageFactor = 0.9
  2324. Node47Location = 0
  2325. Node47Radius = 0
  2326. Node47Priority = 0.25
  2327.  
  2328. Node48Name = "Bone02"
  2329. Node48Flags = (DWORD)0
  2330. Node48FrontDeathAni = "DSlump"
  2331. Node48BackDeathAni = "DSlump"
  2332. Node48FrontShortRecoilAni = "SRclT"
  2333. Node48BackShortRecoilAni = "SRclT"
  2334. Node48DamageFactor = 0.9
  2335. Node48Location = 0
  2336. Node48Radius = 0
  2337. Node48Priority = 0.25
  2338.  
  2339. Node49Name = "Bone03"
  2340. Node49Flags = (DWORD)0
  2341. Node49FrontDeathAni = "DSlump"
  2342. Node49BackDeathAni = "DSlump"
  2343. Node49FrontShortRecoilAni = "SRclT"
  2344. Node49BackShortRecoilAni = "SRclT"
  2345. Node49DamageFactor = 0.9
  2346. Node49Location = 0
  2347. Node49Radius = 0
  2348. Node49Priority = 0.25
  2349.  
  2350. Node50Name = "Bone04"
  2351. Node50Flags = (DWORD)0
  2352. Node50FrontDeathAni = "DSlump"
  2353. Node50BackDeathAni = "DSlump"
  2354. Node50FrontShortRecoilAni = "SRclT"
  2355. Node50BackShortRecoilAni = "SRclT"
  2356. Node50DamageFactor = 0.9
  2357. Node50Location = 0
  2358. Node50Radius = 0
  2359. Node50Priority = 0.25
  2360.  
  2361. Node51Name = "Bone05"
  2362. Node51Flags = (DWORD)0
  2363. Node51FrontDeathAni = "DSlump"
  2364. Node51BackDeathAni = "DSlump"
  2365. Node51FrontShortRecoilAni = "SRclT"
  2366. Node51BackShortRecoilAni = "SRclT"
  2367. Node51DamageFactor = 0.9
  2368. Node51Location = 0
  2369. Node51Radius = 0
  2370. Node51Priority = 0.25
  2371.  
  2372. Node52Name = "Object05"
  2373. Node52Flags = (DWORD)0
  2374. Node52FrontDeathAni = "DSlump"
  2375. Node52BackDeathAni = "DSlump"
  2376. Node52FrontShortRecoilAni = "SRclT"
  2377. Node52BackShortRecoilAni = "SRclT"
  2378. Node52DamageFactor = 0.9
  2379. Node52Location = 0
  2380. Node52Radius = 0
  2381. Node52Priority = 0.25
  2382.  
  2383. Node53Name = "Face_Eyelid1"
  2384. Node53Flags = (DWORD)0
  2385. Node53FrontDeathAni = "DH"
  2386. Node53BackDeathAni = "DHB"
  2387. Node53FrontShortRecoilAni = "SRclHead"
  2388. Node53BackShortRecoilAni = "SRclHeadB"
  2389. Node53DamageFactor = 6.0
  2390. Node53Location = 1
  2391. Node53Radius = 4.6
  2392. Node53Priority = 0.75
  2393.  
  2394. Node54Name = "Left_armu1"
  2395. Node54Flags = (DWORD)64
  2396. Node54FrontDeathAni = "DLSh"
  2397. Node54BackDeathAni = "DLShB"
  2398. Node54FrontShortRecoilAni = "SRclLSh"
  2399. Node54BackShortRecoilAni = "SRclLShB"
  2400. Node54DamageFactor = 0.9
  2401. Node54Location = 3
  2402. Node54Radius = 4.0
  2403. Node54Priority = 0.25
  2404.  
  2405. Node55Name = "Left_arml1"
  2406. Node55Flags = (DWORD)0
  2407. Node55FrontDeathAni = "DLSh"
  2408. Node55BackDeathAni = "DLShB"
  2409. Node55FrontShortRecoilAni = "SRclLSh"
  2410. Node55BackShortRecoilAni = "SRclLShB"
  2411. Node55DamageFactor = 0.9
  2412. Node55Location = 3
  2413. Node55Radius = 4.0
  2414. Node55Priority = 0.25
  2415.  
  2416. Node56Name = "Right_armu1"
  2417. Node56Flags = (DWORD)64
  2418. Node56FrontDeathAni = "DRSh"
  2419. Node56BackDeathAni = "DRShB"
  2420. Node56FrontShortRecoilAni = "SRclRSh"
  2421. Node56BackShortRecoilAni = "SRclRShB"
  2422. Node56DamageFactor = 0.9
  2423. Node56Location = 3
  2424. Node56Radius = 4.0
  2425. Node56Priority = 0.25
  2426.  
  2427. Node57Name = "Right_arml1"
  2428. Node57Flags = (DWORD)0
  2429. Node57FrontDeathAni = "DRSh"
  2430. Node57BackDeathAni = "DRShB"
  2431. Node57FrontShortRecoilAni = "SRclRSh"
  2432. Node57BackShortRecoilAni = "SRclRShB"
  2433. Node57DamageFactor = 0.9
  2434. Node57Location = 3
  2435. Node57Radius = 4.0
  2436. Node57Priority = 0.25
  2437.  
  2438. Node58Name = "Left_legu1"
  2439. Node58Flags = (DWORD)0
  2440. Node58FrontDeathAni = "DLLeg"
  2441. Node58BackDeathAni = "DLLegB"
  2442. Node58FrontShortRecoilAni = "SRclLLeg"
  2443. Node58BackShortRecoilAni = "SRclLLegB"
  2444. Node58DamageFactor = 0.9
  2445. Node58Location = 4
  2446. Node58Radius = 7
  2447. Node58Priority = 0.25
  2448.  
  2449. Node59Name = "Left_legl1"
  2450. Node59Flags = (DWORD)0
  2451. Node59FrontDeathAni = "DLLeg"
  2452. Node59BackDeathAni = "DLLegB"
  2453. Node59FrontShortRecoilAni = "SRclLLeg"
  2454. Node59BackShortRecoilAni = "SRclLLegB"
  2455. Node59DamageFactor = 0.75
  2456. Node59Location = 4
  2457. Node59Radius = 6
  2458. Node59Priority = 0.25
  2459.  
  2460. Node60Name = "Right_Legu1"
  2461. Node60Flags = (DWORD)0
  2462. Node60FrontDeathAni = "DRLeg"
  2463. Node60BackDeathAni = "DRLegB"
  2464. Node60FrontShortRecoilAni = "SRclRLeg"
  2465. Node60BackShortRecoilAni = "SRclRLegB"
  2466. Node60DamageFactor = 0.9
  2467. Node60Location = 4
  2468. Node60Radius = 7
  2469. Node60Priority = 0.25
  2470.  
  2471. Node61Name = "Right_legl1"
  2472. Node61Flags = (DWORD)0
  2473. Node61FrontDeathAni = "DRLeg"
  2474. Node61BackDeathAni = "DRLegB"
  2475. Node61FrontShortRecoilAni = "SRclRLeg"
  2476. Node61BackShortRecoilAni = "SRclRLegB"
  2477. Node61DamageFactor = 0.75
  2478. Node61Location = 4
  2479. Node61Radius = 6
  2480. Node61Priority = 0.25
  2481.  
  2482. Node62Name = "Left_Shld"
  2483. Node62Flags = (DWORD)64
  2484. Node62FrontDeathAni = "DRSh"
  2485. Node62BackDeathAni = "DRShB"
  2486. Node62FrontShortRecoilAni = "SRclRSh"
  2487. Node62BackShortRecoilAni = "SRclRShB"
  2488. Node62DamageFactor = 0.9
  2489. Node62Location = 3
  2490. Node62Radius = 7.0
  2491. Node62Priority = 0.25
  2492.  
  2493. Node63Name = "Right_Shld"
  2494. Node63Flags = (DWORD)64
  2495. Node63FrontDeathAni = "DRSh"
  2496. Node63BackDeathAni = "DRShB"
  2497. Node63FrontShortRecoilAni = "SRclRSh"
  2498. Node63BackShortRecoilAni = "SRclRShB"
  2499. Node63DamageFactor = 0.9
  2500. Node63Location = 3
  2501. Node63Radius = 7.0
  2502. Node63Priority = 0.25
  2503.  
  2504. Node64Name = "Nuts"
  2505. Node64Flags = (DWORD)64
  2506. Node64FrontDeathAni = "NS1"
  2507. Node64BackDeathAni = "NS1"
  2508. Node64FrontShortRecoilAni = "SRclRSh"
  2509. Node64BackShortRecoilAni = "SRclRShB"
  2510. Node64DamageFactor = 1.0
  2511. Node64Location = 5
  2512. Node64Radius = 3.0
  2513. Node64Priority = 0.25
  2514.  
  2515. /////////
  2516.  
  2517. [Skeleton1]
  2518. DefaultFrontDeathAni = "DSlump"
  2519. DefaultBackDeathAni = "DSlump"
  2520. DefaultFrontLongRecoilAni = "LRclT"
  2521. DefaultBackLongRecoilAni = "LRclT"
  2522. DefaultFrontShortRecoilAni = "SRclT"
  2523. DefaultBackShortRecoilAni = "SRclT"
  2524. DefaultHitNode = 0
  2525.  
  2526. Node0Name = "Scene Root"
  2527. Node0Flags = (DWORD)0
  2528. Node0FrontDeathAni = "DSlump"
  2529. Node0BackDeathAni = "DSlump"
  2530. Node0FrontShortRecoilAni = "SRclT"
  2531. Node0BackShortRecoilAni = "SRclT"
  2532. Node0DamageFactor = 1.0
  2533. Node0Location = 0
  2534. Node0Radius = 0
  2535. Node0Priority = 0.25
  2536.  
  2537. Node1Name = "Bip_root01"
  2538. Node1Flags = (DWORD)0
  2539. Node1FrontDeathAni = "DSlump"
  2540. Node1BackDeathAni = "DSlump"
  2541. Node1FrontShortRecoilAni = "SRclT"
  2542. Node1BackShortRecoilAni = "SRclT"
  2543. Node1DamageFactor = 1.0
  2544. Node1Location = 0
  2545. Node1Radius = 0
  2546. Node1Priority = 0.25
  2547.  
  2548. Node2Name = "_zN_LowerBod"
  2549. Node2Flags = (DWORD)0
  2550. Node2FrontDeathAni = "DLLeg"
  2551. Node2BackDeathAni = "DLLegB"
  2552. Node2FrontShortRecoilAni = "SRclT"
  2553. Node2BackShortRecoilAni = "SRclT"
  2554. Node2DamageFactor = 1.0
  2555. Node2Location = 2
  2556. Node2Radius = 0
  2557. Node2Priority = 0.25
  2558.  
  2559. Node3Name = "Left_pelvis"
  2560. Node3Flags = (DWORD)0
  2561. Node3FrontDeathAni = "DLLeg"
  2562. Node3BackDeathAni = "DLLegB"
  2563. Node3FrontShortRecoilAni = "SRclP"
  2564. Node3BackShortRecoilAni = "SRclPB"
  2565. Node3DamageFactor = 0.9
  2566. Node3Location = 4
  2567. Node3Radius = 8.0
  2568. Node3Priority = 0.25
  2569.  
  2570. Node4Name = "Right_pelvis"
  2571. Node4Flags = (DWORD)0
  2572. Node4FrontDeathAni = "DRLeg"
  2573. Node4BackDeathAni = "DRLegB"
  2574. Node4FrontShortRecoilAni = "SRclP"
  2575. Node4BackShortRecoilAni = "SRclPB"
  2576. Node4DamageFactor = 0.9
  2577. Node4Location = 4
  2578. Node4Radius = 8.5
  2579. Node4Priority = 0.25
  2580.  
  2581. Node5Name = "Torso"
  2582. Node5Flags = (DWORD)64
  2583. Node5FrontDeathAni = "DPvs"
  2584. Node5BackDeathAni = "DPvsB"
  2585. Node5FrontShortRecoilAni = "SRclT"
  2586. Node5BackShortRecoilAni = "SRclTB"
  2587. Node5DamageFactor = 1.0
  2588. Node5Location = 2
  2589. Node5Radius = 9.0
  2590. Node5Priority = 0.5
  2591.  
  2592. Node6Name = "Upper_torso"
  2593. Node6Flags = (DWORD)64
  2594. Node6FrontDeathAni = "DT"
  2595. Node6BackDeathAni = "DTB"
  2596. Node6FrontShortRecoilAni = "SRclT"
  2597. Node6BackShortRecoilAni = "SRclTB"
  2598. Node6DamageFactor = 1.0
  2599. Node6Location = 2
  2600. Node6Radius = 10.0
  2601. Node6Priority = 0.5
  2602.  
  2603. Node7Name = "Bip01 Neck"
  2604. Node7Flags = (DWORD)64
  2605. Node7FrontDeathAni = "DH"
  2606. Node7BackDeathAni = "DHB"
  2607. Node7FrontShortRecoilAni = "SRclHead"
  2608. Node7BackShortRecoilAni = "SRclHeadB"
  2609. Node7DamageFactor = 1.0
  2610. Node7Location = 2
  2611. Node7Radius = 0
  2612. Node7Priority = 0.75
  2613.  
  2614. Node8Name = "Bip01 Head"
  2615. Node8Flags = (DWORD)1
  2616. Node8FrontDeathAni = "DH"
  2617. Node8BackDeathAni = "DHB"
  2618. Node8FrontShortRecoilAni = "SRclHead"
  2619. Node8BackShortRecoilAni = "SRclHeadB"
  2620. Node8DamageFactor = 1.0
  2621. Node8Location = 1
  2622. Node8Radius = 3
  2623. Node8Priority = 1.0
  2624.  
  2625. Node9Name = "Bip01 HeadNub"
  2626. Node9Flags = (DWORD)0
  2627. Node9FrontDeathAni = "DH"
  2628. Node9BackDeathAni = "DHB"
  2629. Node9FrontShortRecoilAni = "SRclHead"
  2630. Node9BackShortRecoilAni = "SRclHeadB"
  2631. Node9DamageFactor = 6.0
  2632. Node9Location = 1
  2633. Node9Radius = 0
  2634. Node9Priority = 0.5
  2635.  
  2636. Node10Name = "Bone10"
  2637. Node10Flags = (DWORD)0
  2638. Node10FrontDeathAni = "DH"
  2639. Node10BackDeathAni = "DHB"
  2640. Node10FrontShortRecoilAni = "SRclHead"
  2641. Node10BackShortRecoilAni = "SRclHeadB"
  2642. Node10DamageFactor = 2.0
  2643. Node10Location = 1
  2644. Node10Radius = 0
  2645. Node10Priority = 0.25
  2646.  
  2647. Node11Name = "Bone11"
  2648. Node11Flags = (DWORD)0
  2649. Node11FrontDeathAni = "DH"
  2650. Node11BackDeathAni = "DHB"
  2651. Node11FrontShortRecoilAni = "SRclHead"
  2652. Node11BackShortRecoilAni = "SRclHeadB"
  2653. Node11DamageFactor = 2.0
  2654. Node11Location = 1
  2655. Node11Radius = 0
  2656. Node11Priority = 0.25
  2657.  
  2658. Node12Name = "Bone12"
  2659. Node12Flags = (DWORD)0
  2660. Node12FrontDeathAni = "DH"
  2661. Node12BackDeathAni = "DHB"
  2662. Node12FrontShortRecoilAni = "SRclHead"
  2663. Node12BackShortRecoilAni = "SRclHeadB"
  2664. Node12DamageFactor = 2.0
  2665. Node12Location = 1
  2666. Node12Radius = 0
  2667. Node12Priority = 0.25
  2668.  
  2669. Node13Name = "Bone13"
  2670. Node13Flags = (DWORD)0
  2671. Node13FrontDeathAni = "DH"
  2672. Node13BackDeathAni = "DHB"
  2673. Node13FrontShortRecoilAni = "SRclHead"
  2674. Node13BackShortRecoilAni = "SRclHeadB"
  2675. Node13DamageFactor = 2.0
  2676. Node13Location = 1
  2677. Node13Radius = 0
  2678. Node13Priority = 0.25
  2679.  
  2680. Node14Name = "Bone07"
  2681. Node14Flags = (DWORD)0
  2682. Node14FrontDeathAni = "DH"
  2683. Node14BackDeathAni = "DHB"
  2684. Node14FrontShortRecoilAni = "SRclHead"
  2685. Node14BackShortRecoilAni = "SRclHeadB"
  2686. Node14DamageFactor = 2.0
  2687. Node14Location = 1
  2688. Node14Radius = 0
  2689. Node14Priority = 0.25
  2690.  
  2691. Node15Name = "Bone08"
  2692. Node15Flags = (DWORD)0
  2693. Node15FrontDeathAni = "DH"
  2694. Node15BackDeathAni = "DHB"
  2695. Node15FrontShortRecoilAni = "SRclHead"
  2696. Node15BackShortRecoilAni = "SRclHeadB"
  2697. Node15DamageFactor = 2.0
  2698. Node15Location = 1
  2699. Node15Radius = 0
  2700. Node15Priority = 0.25
  2701.  
  2702. Node16Name = "Bone05"
  2703. Node16Flags = (DWORD)0
  2704. Node16FrontDeathAni = "DH"
  2705. Node16BackDeathAni = "DHB"
  2706. Node16FrontShortRecoilAni = "SRclHead"
  2707. Node16BackShortRecoilAni = "SRclHeadB"
  2708. Node16DamageFactor = 2.0
  2709. Node16Location = 1
  2710. Node16Radius = 0
  2711. Node16Priority = 0.25
  2712.  
  2713. Node17Name = "Bone06"
  2714. Node17Flags = (DWORD)0
  2715. Node17FrontDeathAni = "DH"
  2716. Node17BackDeathAni = "DHB"
  2717. Node17FrontShortRecoilAni = "SRclHead"
  2718. Node17BackShortRecoilAni = "SRclHeadB"
  2719. Node17DamageFactor = 2.0
  2720. Node17Location = 1
  2721. Node17Radius = 0
  2722. Node17Priority = 0.25
  2723.  
  2724. Node18Name = "Bone02"
  2725. Node18Flags = (DWORD)0
  2726. Node18FrontDeathAni = "DH"
  2727. Node18BackDeathAni = "DHB"
  2728. Node18FrontShortRecoilAni = "SRclHead"
  2729. Node18BackShortRecoilAni = "SRclHeadB"
  2730. Node18DamageFactor = 2.0
  2731. Node18Location = 1
  2732. Node18Radius = 0
  2733. Node18Priority = 0.25
  2734.  
  2735. Node19Name = "Bone03"
  2736. Node19Flags = (DWORD)0
  2737. Node19FrontDeathAni = "DH"
  2738. Node19BackDeathAni = "DHB"
  2739. Node19FrontShortRecoilAni = "SRclHead"
  2740. Node19BackShortRecoilAni = "SRclHeadB"
  2741. Node19DamageFactor = 2.0
  2742. Node19Location = 1
  2743. Node19Radius = 0
  2744. Node19Priority = 0.25
  2745.  
  2746. Node20Name = "Left_shoulder"
  2747. Node20Flags = (DWORD)64
  2748. Node20FrontDeathAni = "DLSh"
  2749. Node20BackDeathAni = "DLShB"
  2750. Node20FrontShortRecoilAni = "SRclLSh"
  2751. Node20BackShortRecoilAni = "SRclLShB"
  2752. Node20DamageFactor = 0.9
  2753. Node20Location = 3
  2754. Node20Radius = 5.5
  2755. Node20Priority = 0.25
  2756.  
  2757. Node21Name = "Left_armu"
  2758. Node21Flags = (DWORD)64
  2759. Node21FrontDeathAni = "DLSh"
  2760. Node21BackDeathAni = "DLShB"
  2761. Node21FrontShortRecoilAni = "SRclLSh"
  2762. Node21BackShortRecoilAni = "SRclLShB"
  2763. Node21DamageFactor = 0.9
  2764. Node21Location = 3
  2765. Node21Radius = 4.5
  2766. Node21Priority = 0.25
  2767.  
  2768. Node22Name = "Left_arml"
  2769. Node22Flags = (DWORD)0
  2770. Node22FrontDeathAni = "DLSh"
  2771. Node22BackDeathAni = "DLShB"
  2772. Node22FrontShortRecoilAni = "SRclLSh"
  2773. Node22BackShortRecoilAni = "SRclLShB"
  2774. Node22DamageFactor = 0.9
  2775. Node22Location = 3
  2776. Node22Radius = 4.0
  2777. Node22Priority = 0.25
  2778.  
  2779. Node23Name = "left_hand"
  2780. Node23Flags = (DWORD)0
  2781. Node23FrontDeathAni = "DLSh"
  2782. Node23BackDeathAni = "DLShB"
  2783. Node23FrontShortRecoilAni = "SRclLSh"
  2784. Node23BackShortRecoilAni = "SRclLShB"
  2785. Node23DamageFactor = 0.9
  2786. Node23Location = 3
  2787. Node23Radius = 3.2
  2788. Node23Priority = 0.25
  2789.  
  2790. Node24Name = "Bip01 L Finger0"
  2791. Node24Flags = (DWORD)0
  2792. Node24FrontDeathAni = "DLSh"
  2793. Node24BackDeathAni = "DLShB"
  2794. Node24FrontShortRecoilAni = "SRclLSh"
  2795. Node24BackShortRecoilAni = "SRclLShB"
  2796. Node24DamageFactor = 1.0
  2797. Node24Location = 3
  2798. Node24Radius = 0
  2799. Node24Priority = 0.25
  2800.  
  2801. Node25Name = "_zN_LowerBody L Finger01"
  2802. Node25Flags = (DWORD)0
  2803. Node25FrontDeathAni = "DLSh"
  2804. Node25BackDeathAni = "DLShB"
  2805. Node25FrontShortRecoilAni = "SRclLSh"
  2806. Node25BackShortRecoilAni = "SRclLShB"
  2807. Node25DamageFactor = 1.0
  2808. Node25Location = 3
  2809. Node25Radius = 0
  2810. Node25Priority = 0.25
  2811.  
  2812. Node26Name = "_zN_LowerBody L Finger02"
  2813. Node26Flags = (DWORD)0
  2814. Node26FrontDeathAni = "DLSh"
  2815. Node26BackDeathAni = "DLShB"
  2816. Node26FrontShortRecoilAni = "SRclLSh"
  2817. Node26BackShortRecoilAni = "SRclLShB"
  2818. Node26DamageFactor = 1.0
  2819. Node26Location = 3
  2820. Node26Radius = 0
  2821. Node26Priority = 0.25
  2822.  
  2823. Node27Name = "_zN_LowerBody L Finger1"
  2824. Node27Flags = (DWORD)0
  2825. Node27FrontDeathAni = "DLSh"
  2826. Node27BackDeathAni = "DLShB"
  2827. Node27FrontShortRecoilAni = "SRclLSh"
  2828. Node27BackShortRecoilAni = "SRclLShB"
  2829. Node27DamageFactor = 1.0
  2830. Node27Location = 3
  2831. Node27Radius = 0
  2832. Node27Priority = 0.25
  2833.  
  2834. Node28Name = "_zN_LowerBody L Finger11"
  2835. Node28Flags = (DWORD)0
  2836. Node28FrontDeathAni = "DLSh"
  2837. Node28BackDeathAni = "DLShB"
  2838. Node28FrontShortRecoilAni = "SRclLSh"
  2839. Node28BackShortRecoilAni = "SRclLShB"
  2840. Node28DamageFactor = 1.0
  2841. Node28Location = 3
  2842. Node28Radius = 0
  2843. Node28Priority = 0.25
  2844.  
  2845. Node29Name = "_zN_LowerBody L Finger12"
  2846. Node29Flags = (DWORD)0
  2847. Node29FrontDeathAni = "DLSh"
  2848. Node29BackDeathAni = "DLShB"
  2849. Node29FrontShortRecoilAni = "SRclLSh"
  2850. Node29BackShortRecoilAni = "SRclLShB"
  2851. Node29DamageFactor = 1.0
  2852. Node29Location = 3
  2853. Node29Radius = 0
  2854. Node29Priority = 0.25
  2855.  
  2856. Node30Name = "_zN_LowerBody L Finger2"
  2857. Node30Flags = (DWORD)0
  2858. Node30FrontDeathAni = "DLSh"
  2859. Node30BackDeathAni = "DLShB"
  2860. Node30FrontShortRecoilAni = "SRclLSh"
  2861. Node30BackShortRecoilAni = "SRclLShB"
  2862. Node30DamageFactor = 1.0
  2863. Node30Location = 3
  2864. Node30Radius = 0
  2865. Node30Priority = 0.25
  2866.  
  2867. Node31Name = "_zN_LowerBody L Finger21"
  2868. Node31Flags = (DWORD)0
  2869. Node31FrontDeathAni = "DLSh"
  2870. Node31BackDeathAni = "DLShB"
  2871. Node31FrontShortRecoilAni = "SRclLSh"
  2872. Node31BackShortRecoilAni = "SRclLShB"
  2873. Node31DamageFactor = 1.0
  2874. Node31Location = 3
  2875. Node31Radius = 0
  2876. Node31Priority = 0.25
  2877.  
  2878. Node32Name = "_zN_LowerBody L Finger22"
  2879. Node32Flags = (DWORD)0
  2880. Node32FrontDeathAni = "DLSh"
  2881. Node32BackDeathAni = "DLShB"
  2882. Node32FrontShortRecoilAni = "SRclLSh"
  2883. Node32BackShortRecoilAni = "SRclLShB"
  2884. Node32DamageFactor = 1.0
  2885. Node32Location = 3
  2886. Node32Radius = 0
  2887. Node32Priority = 0.25
  2888.  
  2889. Node33Name = "Bip01 R Clavicle"
  2890. Node33Flags = (DWORD)64
  2891. Node33FrontDeathAni = "DRSh"
  2892. Node33BackDeathAni = "DRShB"
  2893. Node33FrontShortRecoilAni = "SRclRSh"
  2894. Node33BackShortRecoilAni = "SRclRShB"
  2895. Node33DamageFactor = 0.9
  2896. Node33Location = 3
  2897. Node33Radius = 5.5
  2898. Node33Priority = 0.25
  2899.  
  2900. Node34Name = "Right_armu"
  2901. Node34Flags = (DWORD)0
  2902. Node34FrontDeathAni = "DRSh"
  2903. Node34BackDeathAni = "DRShB"
  2904. Node34FrontShortRecoilAni = "SRclRSh"
  2905. Node34BackShortRecoilAni = "SRclRShB"
  2906. Node34DamageFactor = 0.9
  2907. Node34Location = 3
  2908. Node34Radius = 4.5
  2909. Node34Priority = 0.25
  2910.  
  2911. Node35Name = "Right_arml"
  2912. Node35Flags = (DWORD)0
  2913. Node35FrontDeathAni = "DRSh"
  2914. Node35BackDeathAni = "DRShB"
  2915. Node35FrontShortRecoilAni = "SRclRSh"
  2916. Node35BackShortRecoilAni = "SRclRShB"
  2917. Node35DamageFactor = 0.9
  2918. Node35Location = 3
  2919. Node35Radius = 4
  2920. Node35Priority = 0.25
  2921.  
  2922. Node36Name = "Right_hand"
  2923. Node36Flags = (DWORD)0
  2924. Node36FrontDeathAni = "DRSh"
  2925. Node36BackDeathAni = "DRShB"
  2926. Node36FrontShortRecoilAni = "SRclRSh"
  2927. Node36BackShortRecoilAni = "SRclRShB"
  2928. Node36DamageFactor = 0.9
  2929. Node36Location = 3
  2930. Node36Radius = 3.2
  2931. Node36Priority = 0.25
  2932.  
  2933. Node37Name = "Bip01 R Finger0"
  2934. Node37Flags = (DWORD)0
  2935. Node37FrontDeathAni = "DRSh"
  2936. Node37BackDeathAni = "DRShB"
  2937. Node37FrontShortRecoilAni = "SRclRSh"
  2938. Node37BackShortRecoilAni = "SRclRShB"
  2939. Node37DamageFactor = 1.0
  2940. Node37Location = 3
  2941. Node37Radius = 0
  2942. Node37Priority = 0.25
  2943.  
  2944. Node38Name = "_zN_LowerBody R Finger01"
  2945. Node38Flags = (DWORD)0
  2946. Node38FrontDeathAni = "DRSh"
  2947. Node38BackDeathAni = "DRShB"
  2948. Node38FrontShortRecoilAni = "SRclRSh"
  2949. Node38BackShortRecoilAni = "SRclRShB"
  2950. Node38DamageFactor = 1.0
  2951. Node38Location = 3
  2952. Node38Radius = 0
  2953. Node38Priority = 0.25
  2954.  
  2955. Node39Name = "_zN_LowerBody R Finger02"
  2956. Node39Flags = (DWORD)0
  2957. Node39FrontDeathAni = "DRSh"
  2958. Node39BackDeathAni = "DRShB"
  2959. Node39FrontShortRecoilAni = "SRclRSh"
  2960. Node39BackShortRecoilAni = "SRclRShB"
  2961. Node39DamageFactor = 1.0
  2962. Node39Location = 3
  2963. Node39Radius = 0
  2964. Node39Priority = 0.25
  2965.  
  2966. Node40Name = "_zN_LowerBody R Finger1"
  2967. Node40Flags = (DWORD)0
  2968. Node40FrontDeathAni = "DRSh"
  2969. Node40BackDeathAni = "DRShB"
  2970. Node40FrontShortRecoilAni = "SRclRSh"
  2971. Node40BackShortRecoilAni = "SRclRShB"
  2972. Node40DamageFactor = 1.0
  2973. Node40Location = 3
  2974. Node40Radius = 0
  2975. Node40Priority = 0.25
  2976.  
  2977. Node41Name = "_zN_LowerBody R Finger11"
  2978. Node41Flags = (DWORD)0
  2979. Node41FrontDeathAni = "DRSh"
  2980. Node41BackDeathAni = "DRShB"
  2981. Node41FrontShortRecoilAni = "SRclRSh"
  2982. Node41BackShortRecoilAni = "SRclRShB"
  2983. Node41DamageFactor = 1.0
  2984. Node41Location = 3
  2985. Node41Radius = 0
  2986. Node41Priority = 0.25
  2987.  
  2988. Node42Name = "_zN_LowerBody R Finger12"
  2989. Node42Flags = (DWORD)0
  2990. Node42FrontDeathAni = "DRSh"
  2991. Node42BackDeathAni = "DRShB"
  2992. Node42FrontShortRecoilAni = "SRclRSh"
  2993. Node42BackShortRecoilAni = "SRclRShB"
  2994. Node42DamageFactor = 1.0
  2995. Node42Location = 3
  2996. Node42Radius = 0
  2997. Node42Priority = 0.25
  2998.  
  2999. Node43Name = "_zN_LowerBody R Finger2"
  3000. Node43Flags = (DWORD)0
  3001. Node43FrontDeathAni = "DRSh"
  3002. Node43BackDeathAni = "DRShB"
  3003. Node43FrontShortRecoilAni = "SRclRSh"
  3004. Node43BackShortRecoilAni = "SRclRShB"
  3005. Node43DamageFactor = 1.0
  3006. Node43Location = 3
  3007. Node43Radius = 0
  3008. Node43Priority = 0.25
  3009.  
  3010. Node44Name = "_zN_LowerBody R Finger21"
  3011. Node44Flags = (DWORD)0
  3012. Node44FrontDeathAni = "DRSh"
  3013. Node44BackDeathAni = "DRShB"
  3014. Node44FrontShortRecoilAni = "SRclRSh"
  3015. Node44BackShortRecoilAni = "SRclRShB"
  3016. Node44DamageFactor = 1.0
  3017. Node44Location = 3
  3018. Node44Radius = 0
  3019. Node44Priority = 0.25
  3020.  
  3021. Node45Name = "_zN_LowerBody R Finger22"
  3022. Node45Flags = (DWORD)0
  3023. Node45FrontDeathAni = "DRSh"
  3024. Node45BackDeathAni = "DRShB"
  3025. Node45FrontShortRecoilAni = "SRclRSh"
  3026. Node45BackShortRecoilAni = "SRclRShB"
  3027. Node45DamageFactor = 1.0
  3028. Node45Location = 3
  3029. Node45Radius = 0
  3030. Node45Priority = 0.25
  3031.  
  3032. Node46Name = "Bone_r_Clavicle01"
  3033. Node46Flags = (DWORD)0
  3034. Node46FrontDeathAni = "DRSh"
  3035. Node46BackDeathAni = "DRShB"
  3036. Node46FrontShortRecoilAni = "SRclRSh"
  3037. Node46BackShortRecoilAni = "SRclRShB"
  3038. Node46DamageFactor = 1.0
  3039. Node46Location = 2
  3040. Node46Radius = 3
  3041. Node46Priority = 0.25
  3042.  
  3043. Node47Name = "Bone_l_Clavicle01"
  3044. Node47Flags = (DWORD)0
  3045. Node47FrontDeathAni = "DLSh"
  3046. Node47BackDeathAni = "DLShB"
  3047. Node47FrontShortRecoilAni = "SRclLSh"
  3048. Node47BackShortRecoilAni = "SRclLShB"
  3049. Node47DamageFactor = 1.0
  3050. Node47Location = 2
  3051. Node47Radius = 3
  3052. Node47Priority = 0.25
  3053.  
  3054. Node48Name = "spine_right"
  3055. Node48Flags = (DWORD)0
  3056. Node48FrontDeathAni = "DRSh"
  3057. Node48BackDeathAni = "DRShB"
  3058. Node48FrontShortRecoilAni = "SRclRSh"
  3059. Node48BackShortRecoilAni = "SRclRShB"
  3060. Node48DamageFactor = 1.0
  3061. Node48Location = 2
  3062. Node48Radius = 3
  3063. Node48Priority = 0.25
  3064.  
  3065. Node49Name = "spine_left"
  3066. Node49Flags = (DWORD)0
  3067. Node49FrontDeathAni = "DLSh"
  3068. Node49BackDeathAni = "DLShB"
  3069. Node49FrontShortRecoilAni = "SRclLSh"
  3070. Node49BackShortRecoilAni = "SRclLShB"
  3071. Node49DamageFactor = 1.0
  3072. Node49Location = 2
  3073. Node49Radius = 3
  3074. Node49Priority = 0.25
  3075.  
  3076. Node50Name = "Left_legu"
  3077. Node50Flags = (DWORD)0
  3078. Node50FrontDeathAni = "DLLeg"
  3079. Node50BackDeathAni = "DLLegB"
  3080. Node50FrontShortRecoilAni = "SRclLLeg"
  3081. Node50BackShortRecoilAni = "SRclLLegB"
  3082. Node50DamageFactor = 0.9
  3083. Node50Location = 4
  3084. Node50Radius = 8
  3085. Node50Priority = 0.25
  3086.  
  3087. Node51Name = "Left_legl"
  3088. Node51Flags = (DWORD)0
  3089. Node51FrontDeathAni = "DLLeg"
  3090. Node51BackDeathAni = "DLLegB"
  3091. Node51FrontShortRecoilAni = "SRclLLeg"
  3092. Node51BackShortRecoilAni = "SRclLLegB"
  3093. Node51DamageFactor = 0.75
  3094. Node51Location = 4
  3095. Node51Radius = 6.0
  3096. Node51Priority = 0.25
  3097.  
  3098. Node52Name = "Left_foot"
  3099. Node52Flags = (DWORD)0
  3100. Node52FrontDeathAni = "DLLeg"
  3101. Node52BackDeathAni = "DLLegB"
  3102. Node52FrontShortRecoilAni = "SRclLFoot"
  3103. Node52BackShortRecoilAni = "SRclLFootB"
  3104. Node52DamageFactor = 0.5
  3105. Node52Location = 4
  3106. Node52Radius = 5.0
  3107. Node52Priority = 0.25
  3108.  
  3109. Node53Name = "Bip01 L Toe0"
  3110. Node53Flags = (DWORD)0
  3111. Node53FrontDeathAni = "DLLeg"
  3112. Node53BackDeathAni = "DLLegB"
  3113. Node53FrontShortRecoilAni = "SRclLLeg"
  3114. Node53BackShortRecoilAni = "SRclLLegB"
  3115. Node53DamageFactor = 0.5
  3116. Node53Location = 4
  3117. Node53Radius = 3.0
  3118. Node53Priority = 0.25
  3119.  
  3120. Node54Name = "Right_Legu"
  3121. Node54Flags = (DWORD)0
  3122. Node54FrontDeathAni = "DRLeg"
  3123. Node54BackDeathAni = "DRLegB"
  3124. Node54FrontShortRecoilAni = "SRclRLeg"
  3125. Node54BackShortRecoilAni = "SRclRLegB"
  3126. Node54DamageFactor = 0.9
  3127. Node54Location = 4
  3128. Node54Radius = 8
  3129. Node54Priority = 0.25
  3130.  
  3131. Node55Name = "Right_legl"
  3132. Node55Flags = (DWORD)0
  3133. Node55FrontDeathAni = "DRLeg"
  3134. Node55BackDeathAni = "DRLegB"
  3135. Node55FrontShortRecoilAni = "SRclRLeg"
  3136. Node55BackShortRecoilAni = "SRclRLegB"
  3137. Node55DamageFactor = 0.75
  3138. Node55Location = 4
  3139. Node55Radius = 6.0
  3140. Node55Priority = 0.25
  3141.  
  3142. Node56Name = "Right_foot"
  3143. Node56Flags = (DWORD)0
  3144. Node56FrontDeathAni = "DRLeg"
  3145. Node56BackDeathAni = "DRLegB"
  3146. Node56FrontShortRecoilAni = "SRclRFoot"
  3147. Node56BackShortRecoilAni = "SRclRFoot"
  3148. Node56DamageFactor = 0.5
  3149. Node56Location = 4
  3150. Node56Radius = 5
  3151. Node56Priority = 0.25
  3152.  
  3153. Node57Name = "Bip01 R Toe0"
  3154. Node57Flags = (DWORD)0
  3155. Node57FrontDeathAni = "DRLeg"
  3156. Node57BackDeathAni = "DRLegB"
  3157. Node57FrontShortRecoilAni = "DRLeg"
  3158. Node57BackShortRecoilAni = "DRLegB"
  3159. Node57DamageFactor = 0.5
  3160. Node57Location = 4
  3161. Node57Radius = 3
  3162. Node57Priority = 0.25
  3163.  
  3164. Node58Name = "Bone_LHip"
  3165. Node58Flags = (DWORD)0
  3166. Node58FrontDeathAni = "DSlump"
  3167. Node58BackDeathAni = "DSlump"
  3168. Node58FrontShortRecoilAni = "SRclT"
  3169. Node58BackShortRecoilAni = "SRclT"
  3170. Node58DamageFactor = 1.0
  3171. Node58Location = 0
  3172. Node58Radius = 0
  3173. Node58Priority = 0.1
  3174.  
  3175. Node59Name = "Bone_RHip"
  3176. Node59Flags = (DWORD)0
  3177. Node59FrontDeathAni = "DSlump"
  3178. Node59BackDeathAni = "DSlump"
  3179. Node59FrontShortRecoilAni = ""
  3180. Node59BackShortRecoilAni = ""
  3181. Node59DamageFactor = 1.0
  3182. Node59Location = 0
  3183. Node59Radius = 0
  3184. Node59Priority = 0.1
  3185.  
  3186. Node60Name = "Face_Eyelid1"
  3187. Node60Flags = (DWORD)0
  3188. Node60FrontDeathAni = "DH"
  3189. Node60BackDeathAni = "DHB"
  3190. Node60FrontShortRecoilAni = "SRclHead"
  3191. Node60BackShortRecoilAni = "SRclHeadB"
  3192. Node60DamageFactor = 6.0
  3193. Node60Location = 1
  3194. Node60Radius = 0
  3195. Node60Priority = 0.75
  3196.  
  3197. Node61Name = "Left_armu1"
  3198. Node61Flags = (DWORD)64
  3199. Node61FrontDeathAni = "DLSh"
  3200. Node61BackDeathAni = "DLShB"
  3201. Node61FrontShortRecoilAni = "SRclLSh"
  3202. Node61BackShortRecoilAni = "SRclLShB"
  3203. Node61DamageFactor = 0.9
  3204. Node61Location = 3
  3205. Node61Radius = 4.0
  3206. Node61Priority = 0.25
  3207.  
  3208. Node62Name = "Left_arml1"
  3209. Node62Flags = (DWORD)0
  3210. Node62FrontDeathAni = "DLSh"
  3211. Node62BackDeathAni = "DLShB"
  3212. Node62FrontShortRecoilAni = "SRclLSh"
  3213. Node62BackShortRecoilAni = "SRclLShB"
  3214. Node62DamageFactor = 0.9
  3215. Node62Location = 3
  3216. Node62Radius = 4.0
  3217. Node62Priority = 0.25
  3218.  
  3219. Node63Name = "Right_armu1"
  3220. Node63Flags = (DWORD)64
  3221. Node63FrontDeathAni = "DRSh"
  3222. Node63BackDeathAni = "DRShB"
  3223. Node63FrontShortRecoilAni = "SRclRSh"
  3224. Node63BackShortRecoilAni = "SRclRShB"
  3225. Node63DamageFactor = 0.9
  3226. Node63Location = 3
  3227. Node63Radius = 4.0
  3228. Node63Priority = 0.25
  3229.  
  3230. Node64Name = "Right_arml1"
  3231. Node64Flags = (DWORD)0
  3232. Node64FrontDeathAni = "DRSh"
  3233. Node64BackDeathAni = "DRShB"
  3234. Node64FrontShortRecoilAni = "SRclRSh"
  3235. Node64BackShortRecoilAni = "SRclRShB"
  3236. Node64DamageFactor = 0.9
  3237. Node64Location = 3
  3238. Node64Radius = 4.0
  3239. Node64Priority = 0.25
  3240.  
  3241. Node65Name = "Left_legu1"
  3242. Node65Flags = (DWORD)0
  3243. Node65FrontDeathAni = "DLLeg"
  3244. Node65BackDeathAni = "DLLegB"
  3245. Node65FrontShortRecoilAni = "SRclLLeg"
  3246. Node65BackShortRecoilAni = "SRclLLegB"
  3247. Node65DamageFactor = 0.9
  3248. Node65Location = 4
  3249. Node65Radius = 7
  3250. Node65Priority = 0.25
  3251.  
  3252. Node66Name = "Left_legl1"
  3253. Node66Flags = (DWORD)0
  3254. Node66FrontDeathAni = "DLLeg"
  3255. Node66BackDeathAni = "DLLegB"
  3256. Node66FrontShortRecoilAni = "SRclLLeg"
  3257. Node66BackShortRecoilAni = "SRclLLegB"
  3258. Node66DamageFactor = 0.75
  3259. Node66Location = 4
  3260. Node66Radius = 6
  3261. Node66Priority = 0.25
  3262.  
  3263. Node67Name = "Right_Legu1"
  3264. Node67Flags = (DWORD)0
  3265. Node67FrontDeathAni = "DRLeg"
  3266. Node67BackDeathAni = "DRLegB"
  3267. Node67FrontShortRecoilAni = "SRclRLeg"
  3268. Node67BackShortRecoilAni = "SRclRLegB"
  3269. Node67DamageFactor = 0.9
  3270. Node67Location = 4
  3271. Node67Radius = 7
  3272. Node67Priority = 0.25
  3273.  
  3274. Node68Name = "Right_legl1"
  3275. Node68Flags = (DWORD)0
  3276. Node68FrontDeathAni = "DRLeg"
  3277. Node68BackDeathAni = "DRLegB"
  3278. Node68FrontShortRecoilAni = "SRclRLeg"
  3279. Node68BackShortRecoilAni = "SRclRLegB"
  3280. Node68DamageFactor = 0.75
  3281. Node68Location = 4
  3282. Node68Radius = 6
  3283. Node68Priority = 0.25
  3284.  
  3285. Node69Name = "Headfuck"
  3286. Node69Flags = (DWORD)1
  3287. Node69FrontDeathAni = "DH"
  3288. Node69BackDeathAni = "DHB"
  3289. Node69FrontShortRecoilAni = "SRclHead"
  3290. Node69BackShortRecoilAni = "SRclHeadB"
  3291. Node69DamageFactor = 6.0
  3292. Node69Location = 1
  3293. Node69Radius = 4.7
  3294. Node69Priority = 1.0
  3295.  
  3296. Node70Name = "Headfuck2"
  3297. Node70Flags = (DWORD)1
  3298. Node70FrontDeathAni = "DH"
  3299. Node70BackDeathAni = "DHB"
  3300. Node70FrontShortRecoilAni = "SRclHead"
  3301. Node70BackShortRecoilAni = "SRclHeadB"
  3302. Node70DamageFactor = 6.0
  3303. Node70Location = 1
  3304. Node70Radius = 4.7
  3305. Node70Priority = 1.0
  3306.  
  3307. [Skeleton2]
  3308. Node0Name = "Scene Root"
  3309. Node0Flags = (DWORD)0
  3310. Node0FrontDeathAni = ""
  3311. Node0BackDeathAni = ""
  3312. Node0FrontShortRecoilAni = ""
  3313. Node0BackShortRecoilAni = ""
  3314. Node0DamageFactor = 1.0
  3315. Node0Location = 0
  3316. Node0Radius = 0
  3317. Node0Priority = 0.25
  3318.  
  3319. Node1Name = "Dummy_all"
  3320. Node1Flags = (DWORD)0
  3321. Node1FrontDeathAni = ""
  3322. Node1BackDeathAni = ""
  3323. Node1FrontShortRecoilAni = ""
  3324. Node1BackShortRecoilAni = ""
  3325. Node1DamageFactor = 1.0
  3326. Node1Location = 0
  3327. Node1Radius = 0
  3328. Node1Priority = 0.25
  3329.  
  3330. Node2Name = "_zN_LowerBody"
  3331. Node2Flags = (DWORD)0
  3332. Node2FrontDeathAni = ""
  3333. Node2BackDeathAni = ""
  3334. Node2FrontShortRecoilAni = ""
  3335. Node2BackShortRecoilAni = ""
  3336. Node2DamageFactor = 1.0
  3337. Node2Location = 0
  3338. Node2Radius = 5
  3339. Node2Priority = 0.25
  3340.  
  3341. Node3Name = "Left_pelvis"
  3342. Node3Flags = (DWORD)0
  3343. Node3FrontDeathAni = ""
  3344. Node3BackDeathAni = ""
  3345. Node3FrontShortRecoilAni = ""
  3346. Node3BackShortRecoilAni = ""
  3347. Node3DamageFactor = 1.0
  3348. Node3Location = 5
  3349. Node3Radius = 4.0
  3350. Node3Priority = 0.25
  3351.  
  3352. Node4Name = "Right_pelvis"
  3353. Node4Flags = (DWORD)0
  3354. Node4FrontDeathAni = ""
  3355. Node4BackDeathAni = ""
  3356. Node4FrontShortRecoilAni = ""
  3357. Node4BackShortRecoilAni = ""
  3358. Node4DamageFactor = 1.0
  3359. Node4Location = 0
  3360. Node4Radius = 4.0
  3361. Node4Priority = 0.25
  3362.  
  3363. Node5Name = "Torso"
  3364. Node5Flags = (DWORD)0
  3365. Node5FrontDeathAni = ""
  3366. Node5BackDeathAni = ""
  3367. Node5FrontShortRecoilAni = ""
  3368. Node5BackShortRecoilAni = ""
  3369. Node5DamageFactor = 1.0
  3370. Node5Location = 2
  3371. Node5Radius = 7.0
  3372. Node5Priority = 0.25
  3373.  
  3374. Node6Name = "Upper_torso"
  3375. Node6Flags = (DWORD)0
  3376. Node6FrontDeathAni = ""
  3377. Node6BackDeathAni = ""
  3378. Node6FrontShortRecoilAni = ""
  3379. Node6BackShortRecoilAni = ""
  3380. Node6DamageFactor = 1.0
  3381. Node6Location = 2
  3382. Node6Radius = 11.0
  3383. Node6Priority = 0.25
  3384.  
  3385. Node7Name = "Neck"
  3386. Node7Flags = (DWORD)0
  3387. Node7FrontDeathAni = ""
  3388. Node7BackDeathAni = ""
  3389. Node7FrontShortRecoilAni = ""
  3390. Node7BackShortRecoilAni = ""
  3391. Node7DamageFactor = 1.0
  3392. Node7Location = 2
  3393. Node7Radius = 3.5
  3394. Node7Priority = 0.25
  3395.  
  3396. Node8Name = "Head"
  3397. Node8Flags = (DWORD)0
  3398. Node8FrontDeathAni = ""
  3399. Node8BackDeathAni = ""
  3400. Node8FrontShortRecoilAni = ""
  3401. Node8BackShortRecoilAni = ""
  3402. Node8DamageFactor = 3.0
  3403. Node8Location = 1
  3404. Node8Radius = 5.5
  3405. Node8Priority = 0.25
  3406.  
  3407. Node9Name = "Left_shoulder"
  3408. Node9Flags = (DWORD)0
  3409. Node9FrontDeathAni = ""
  3410. Node9BackDeathAni = ""
  3411. Node9FrontShortRecoilAni = ""
  3412. Node9BackShortRecoilAni = ""
  3413. Node9DamageFactor = 1.0
  3414. Node9Location = 3
  3415. Node9Radius = 5.5
  3416. Node9Priority = 0.25
  3417.  
  3418. Node10Name = "Left_armu"
  3419. Node10Flags = (DWORD)0
  3420. Node10FrontDeathAni = ""
  3421. Node10BackDeathAni = ""
  3422. Node10FrontShortRecoilAni = ""
  3423. Node10BackShortRecoilAni = ""
  3424. Node10DamageFactor = 1.0
  3425. Node10Location = 3
  3426. Node10Radius = 5.5
  3427. Node10Priority = 0.25
  3428.  
  3429. Node11Name = "Left_arml"
  3430. Node11Flags = (DWORD)0
  3431. Node11FrontDeathAni = ""
  3432. Node11BackDeathAni = ""
  3433. Node11FrontShortRecoilAni = ""
  3434. Node11BackShortRecoilAni = ""
  3435. Node11DamageFactor = 1.0
  3436. Node11Location = 3
  3437. Node11Radius = 4.5
  3438. Node11Priority = 0.25
  3439.  
  3440. Node12Name = "left_hand"
  3441. Node12Flags = (DWORD)0
  3442. Node12FrontDeathAni = ""
  3443. Node12BackDeathAni = ""
  3444. Node12FrontShortRecoilAni = ""
  3445. Node12BackShortRecoilAni = ""
  3446. Node12DamageFactor = 1.0
  3447. Node12Location = 3
  3448. Node12Radius = 3.0
  3449. Node12Priority = 0.25
  3450.  
  3451. Node13Name = "Bip01 L Finger0"
  3452. Node13Flags = (DWORD)0
  3453. Node13FrontDeathAni = ""
  3454. Node13BackDeathAni = ""
  3455. Node13FrontShortRecoilAni = ""
  3456. Node13BackShortRecoilAni = ""
  3457. Node13DamageFactor = 1.0
  3458. Node13Location = 3
  3459. Node13Radius = 1.0
  3460. Node13Priority = 0.25
  3461.  
  3462. Node14Name = "_zN_LowerBody L Finger01"
  3463. Node14Flags = (DWORD)0
  3464. Node14FrontDeathAni = ""
  3465. Node14BackDeathAni = ""
  3466. Node14FrontShortRecoilAni = ""
  3467. Node14BackShortRecoilAni = ""
  3468. Node14DamageFactor = 1.0
  3469. Node14Location = 3
  3470. Node14Radius = 1.0
  3471. Node14Priority = 0.25
  3472.  
  3473. Node15Name = "_zN_LowerBody L Finger02"
  3474. Node15Flags = (DWORD)0
  3475. Node15FrontDeathAni = ""
  3476. Node15BackDeathAni = ""
  3477. Node15FrontShortRecoilAni = ""
  3478. Node15BackShortRecoilAni = ""
  3479. Node15DamageFactor = 1.0
  3480. Node15Location = 3
  3481. Node15Radius = 1.0
  3482. Node15Priority = 0.25
  3483.  
  3484. Node16Name = "_zN_LowerBody L Finger1"
  3485. Node16Flags = (DWORD)0
  3486. Node16FrontDeathAni = ""
  3487. Node16BackDeathAni = ""
  3488. Node16FrontShortRecoilAni = ""
  3489. Node16BackShortRecoilAni = ""
  3490. Node16DamageFactor = 1.0
  3491. Node16Location = 3
  3492. Node16Radius = 1.0
  3493. Node16Priority = 0.25
  3494.  
  3495. Node17Name = "_zN_LowerBody L Finger11"
  3496. Node17Flags = (DWORD)0
  3497. Node17FrontDeathAni = ""
  3498. Node17BackDeathAni = ""
  3499. Node17FrontShortRecoilAni = ""
  3500. Node17BackShortRecoilAni = ""
  3501. Node17DamageFactor = 1.0
  3502. Node17Location = 3
  3503. Node17Radius = 1.0
  3504. Node17Priority = 0.25
  3505.  
  3506. Node18Name = "_zN_LowerBody L Finger12"
  3507. Node18Flags = (DWORD)0
  3508. Node18FrontDeathAni = ""
  3509. Node18BackDeathAni = ""
  3510. Node18FrontShortRecoilAni = ""
  3511. Node18BackShortRecoilAni = ""
  3512. Node18DamageFactor = 1.0
  3513. Node18Location = 3
  3514. Node18Radius = 1.0
  3515. Node18Priority = 0.25
  3516.  
  3517. Node19Name = "Rig_wrist_Left"
  3518. Node19Flags = (DWORD)0
  3519. Node19FrontDeathAni = ""
  3520. Node19BackDeathAni = ""
  3521. Node19FrontShortRecoilAni = ""
  3522. Node19BackShortRecoilAni = ""
  3523. Node19DamageFactor = 1.0
  3524. Node19Location = 3
  3525. Node19Radius = 4.5
  3526. Node19Priority = 0.25
  3527.  
  3528. Node20Name = "Rig_Shoulder_Left01"
  3529. Node20Flags = (DWORD)0
  3530. Node20FrontDeathAni = ""
  3531. Node20BackDeathAni = ""
  3532. Node20FrontShortRecoilAni = ""
  3533. Node20BackShortRecoilAni = ""
  3534. Node20DamageFactor = 1.0
  3535. Node20Location = 3
  3536. Node20Radius = 6.0
  3537. Node20Priority = 0.25
  3538.  
  3539. Node21Name = "Rig_Shoulder_Left"
  3540. Node21Flags = (DWORD)0
  3541. Node21FrontDeathAni = ""
  3542. Node21BackDeathAni = ""
  3543. Node21FrontShortRecoilAni = ""
  3544. Node21BackShortRecoilAni = ""
  3545. Node21DamageFactor = 1.0
  3546. Node21Location = 3
  3547. Node21Radius = 6.0
  3548. Node21Priority = 0.25
  3549.  
  3550. Node22Name = "Right_shoulder"
  3551. Node22Flags = (DWORD)0
  3552. Node22FrontDeathAni = ""
  3553. Node22BackDeathAni = ""
  3554. Node22FrontShortRecoilAni = ""
  3555. Node22BackShortRecoilAni = ""
  3556. Node22DamageFactor = 1.0
  3557. Node22Location = 3
  3558. Node22Radius = 5.5
  3559. Node22Priority = 0.25
  3560.  
  3561. Node23Name = "Right_armu"
  3562. Node23Flags = (DWORD)0
  3563. Node23FrontDeathAni = ""
  3564. Node23BackDeathAni = ""
  3565. Node23FrontShortRecoilAni = ""
  3566. Node23BackShortRecoilAni = ""
  3567. Node23DamageFactor = 1.0
  3568. Node23Location = 3
  3569. Node23Radius = 4.5
  3570. Node23Priority = 0.25
  3571.  
  3572. Node24Name = "Right_arml"
  3573. Node24Flags = (DWORD)0
  3574. Node24FrontDeathAni = ""
  3575. Node24BackDeathAni = ""
  3576. Node24FrontShortRecoilAni = ""
  3577. Node24BackShortRecoilAni = ""
  3578. Node24DamageFactor = 1.0
  3579. Node24Location = 3
  3580. Node24Radius = 4.5
  3581. Node24Priority = 0.25
  3582.  
  3583. Node25Name = "Right_hand"
  3584. Node25Flags = (DWORD)0
  3585. Node25FrontDeathAni = ""
  3586. Node25BackDeathAni = ""
  3587. Node25FrontShortRecoilAni = ""
  3588. Node25BackShortRecoilAni = ""
  3589. Node25DamageFactor = 1.0
  3590. Node25Location = 3
  3591. Node25Radius = 3.0
  3592. Node25Priority = 0.25
  3593.  
  3594. Node26Name = "Bip01 R Finger0"
  3595. Node26Flags = (DWORD)0
  3596. Node26FrontDeathAni = ""
  3597. Node26BackDeathAni = ""
  3598. Node26FrontShortRecoilAni = ""
  3599. Node26BackShortRecoilAni = ""
  3600. Node26DamageFactor = 1.0
  3601. Node26Location = 3
  3602. Node26Radius = 1.0
  3603. Node26Priority = 0.25
  3604.  
  3605. Node27Name = "_zN_LowerBody R Finger01"
  3606. Node27Flags = (DWORD)0
  3607. Node27FrontDeathAni = ""
  3608. Node27BackDeathAni = ""
  3609. Node27FrontShortRecoilAni = ""
  3610. Node27BackShortRecoilAni = ""
  3611. Node27DamageFactor = 1.0
  3612. Node27Location = 3
  3613. Node27Radius = 1.0
  3614. Node27Priority = 0.25
  3615.  
  3616. Node28Name = "_zN_LowerBody R Finger02"
  3617. Node28Flags = (DWORD)0
  3618. Node28FrontDeathAni = ""
  3619. Node28BackDeathAni = ""
  3620. Node28FrontShortRecoilAni = ""
  3621. Node28BackShortRecoilAni = ""
  3622. Node28DamageFactor = 1.0
  3623. Node28Location = 3
  3624. Node28Radius = 1.0
  3625. Node28Priority = 0.25
  3626.  
  3627. Node29Name = "_zN_LowerBody R Finger1"
  3628. Node29Flags = (DWORD)0
  3629. Node29FrontDeathAni = ""
  3630. Node29BackDeathAni = ""
  3631. Node29FrontShortRecoilAni = ""
  3632. Node29BackShortRecoilAni = ""
  3633. Node29DamageFactor = 1.0
  3634. Node29Location = 3
  3635. Node29Radius = 1.0
  3636. Node29Priority = 0.25
  3637.  
  3638. Node30Name = "_zN_LowerBody R Finger11"
  3639. Node30Flags = (DWORD)0
  3640. Node30FrontDeathAni = ""
  3641. Node30BackDeathAni = ""
  3642. Node30FrontShortRecoilAni = ""
  3643. Node30BackShortRecoilAni = ""
  3644. Node30DamageFactor = 1.0
  3645. Node30Location = 3
  3646. Node30Radius = 1.0
  3647. Node30Priority = 0.25
  3648.  
  3649. Node31Name = "_zN_LowerBody R Finger12"
  3650. Node31Flags = (DWORD)0
  3651. Node31FrontDeathAni = ""
  3652. Node31BackDeathAni = ""
  3653. Node31FrontShortRecoilAni = ""
  3654. Node31BackShortRecoilAni = ""
  3655. Node31DamageFactor = 1.0
  3656. Node31Location = 3
  3657. Node31Radius = 1.0
  3658. Node31Priority = 0.25
  3659.  
  3660. Node32Name = "Rig_wrist_Right"
  3661. Node32Flags = (DWORD)0
  3662. Node32FrontDeathAni = ""
  3663. Node32BackDeathAni = ""
  3664. Node32FrontShortRecoilAni = ""
  3665. Node32BackShortRecoilAni = ""
  3666. Node32DamageFactor = 1.0
  3667. Node32Location = 3
  3668. Node32Radius = 4.0
  3669. Node32Priority = 0.25
  3670.  
  3671. Node33Name = "Rig_Shoulder_Right"
  3672. Node33Flags = (DWORD)0
  3673. Node33FrontDeathAni = ""
  3674. Node33BackDeathAni = ""
  3675. Node33FrontShortRecoilAni = ""
  3676. Node33BackShortRecoilAni = ""
  3677. Node33DamageFactor = 1.0
  3678. Node33Location = 3
  3679. Node33Radius = 5.5
  3680. Node33Priority = 0.25
  3681.  
  3682. Node34Name = "Rig_Shoulder_Right01"
  3683. Node34Flags = (DWORD)0
  3684. Node34FrontDeathAni = ""
  3685. Node34BackDeathAni = ""
  3686. Node34FrontShortRecoilAni = ""
  3687. Node34BackShortRecoilAni = ""
  3688. Node34DamageFactor = 1.0
  3689. Node34Location = 3
  3690. Node34Radius = 5.5
  3691. Node34Priority = 0.25
  3692.  
  3693. Node35Name = "Left_legu"
  3694. Node35Flags = (DWORD)0
  3695. Node35FrontDeathAni = ""
  3696. Node35BackDeathAni = ""
  3697. Node35FrontShortRecoilAni = ""
  3698. Node35BackShortRecoilAni = ""
  3699. Node35DamageFactor = 1.0
  3700. Node35Location = 4
  3701. Node35Radius = 6.5
  3702. Node35Priority = 0.25
  3703.  
  3704. Node36Name = "Left_legl"
  3705. Node36Flags = (DWORD)0
  3706. Node36FrontDeathAni = ""
  3707. Node36BackDeathAni = ""
  3708. Node36FrontShortRecoilAni = ""
  3709. Node36BackShortRecoilAni = ""
  3710. Node36DamageFactor = 1.0
  3711. Node36Location = 4
  3712. Node36Radius = 5.5
  3713. Node36Priority = 0.25
  3714.  
  3715. Node37Name = "Left_foot"
  3716. Node37Flags = (DWORD)0
  3717. Node37FrontDeathAni = ""
  3718. Node37BackDeathAni = ""
  3719. Node37FrontShortRecoilAni = ""
  3720. Node37BackShortRecoilAni = ""
  3721. Node37DamageFactor = 1.0
  3722. Node37Location = 4
  3723. Node37Radius = 3.5
  3724. Node37Priority = 0.25
  3725.  
  3726. Node38Name = "Bip01 L Toe0"
  3727. Node38Flags = (DWORD)0
  3728. Node38FrontDeathAni = ""
  3729. Node38BackDeathAni = ""
  3730. Node38FrontShortRecoilAni = ""
  3731. Node38BackShortRecoilAni = ""
  3732. Node38DamageFactor = 1.0
  3733. Node38Location = 4
  3734. Node38Radius = 3.0
  3735. Node38Priority = 0.25
  3736.  
  3737. Node39Name = "Right_Legu"
  3738. Node39Flags = (DWORD)0
  3739. Node39FrontDeathAni = ""
  3740. Node39BackDeathAni = ""
  3741. Node39FrontShortRecoilAni = ""
  3742. Node39BackShortRecoilAni = ""
  3743. Node39DamageFactor = 1.0
  3744. Node39Location = 4
  3745. Node39Radius = 6.5
  3746. Node39Priority = 0.25
  3747.  
  3748. Node40Name = "Right_legl"
  3749. Node40Flags = (DWORD)0
  3750. Node40FrontDeathAni = ""
  3751. Node40BackDeathAni = ""
  3752. Node40FrontShortRecoilAni = ""
  3753. Node40BackShortRecoilAni = ""
  3754. Node40DamageFactor = 1.0
  3755. Node40Location = 4
  3756. Node40Radius = 5.5
  3757. Node40Priority = 0.25
  3758.  
  3759. Node41Name = "Right_foot"
  3760. Node41Flags = (DWORD)0
  3761. Node41FrontDeathAni = ""
  3762. Node41BackDeathAni = ""
  3763. Node41FrontShortRecoilAni = ""
  3764. Node41BackShortRecoilAni = ""
  3765. Node41DamageFactor = 1.0
  3766. Node41Location = 4
  3767. Node41Radius = 3.0
  3768. Node41Priority = 0.25
  3769.  
  3770. Node42Name = "Bip01 R Toe0"
  3771. Node42Flags = (DWORD)0
  3772. Node42FrontDeathAni = ""
  3773. Node42BackDeathAni = ""
  3774. Node42FrontShortRecoilAni = ""
  3775. Node42BackShortRecoilAni = ""
  3776. Node42DamageFactor = 1.0
  3777. Node42Location = 4
  3778. Node42Radius = 3.0
  3779. Node42Priority = 0.25
  3780.  
  3781. Node43Name = "Left_legu1"
  3782. Node43Flags = (DWORD)0
  3783. Node43FrontDeathAni = "DLLeg"
  3784. Node43BackDeathAni = "DLLegB"
  3785. Node43FrontShortRecoilAni = "SRclLLeg"
  3786. Node43BackShortRecoilAni = "SRclLLegB"
  3787. Node43DamageFactor = 1.0
  3788. Node43Location = 4
  3789. Node43Radius = 6
  3790. Node43Priority = 0.25
  3791.  
  3792. Node44Name = "Left_legl1"
  3793. Node44Flags = (DWORD)0
  3794. Node44FrontDeathAni = "DLLeg"
  3795. Node44BackDeathAni = "DLLegB"
  3796. Node44FrontShortRecoilAni = "SRclLLeg"
  3797. Node44BackShortRecoilAni = "SRclLLegB"
  3798. Node44DamageFactor = 1.0
  3799. Node44Location = 4
  3800. Node44Radius = 6
  3801. Node44Priority = 0.25
  3802.  
  3803. Node45Name = "Right_Legu1"
  3804. Node45Flags = (DWORD)0
  3805. Node45FrontDeathAni = "DRLeg"
  3806. Node45BackDeathAni = "DRLegB"
  3807. Node45FrontShortRecoilAni = "SRclRLeg"
  3808. Node45BackShortRecoilAni = "SRclRLegB"
  3809. Node45DamageFactor = 1.0
  3810. Node45Location = 4
  3811. Node45Radius = 6
  3812. Node45Priority = 0.25
  3813.  
  3814. Node46Name = "Right_legl1"
  3815. Node46Flags = (DWORD)0
  3816. Node46FrontDeathAni = "DRLeg"
  3817. Node46BackDeathAni = "DRLegB"
  3818. Node46FrontShortRecoilAni = "SRclRLeg"
  3819. Node46BackShortRecoilAni = "SRclRLegB"
  3820. Node46DamageFactor = 1.0
  3821. Node46Location = 4
  3822. Node46Radius = 6
  3823. Node46Priority = 0.25
  3824.  
  3825. [Skeleton3]
  3826. Node0Name = "Scene Root"
  3827. Node0Flags = (DWORD)0
  3828. Node0FrontDeathAni = ""
  3829. Node0BackDeathAni = ""
  3830. Node0FrontShortRecoilAni = ""
  3831. Node0BackShortRecoilAni = ""
  3832. Node0DamageFactor = 1.0
  3833. Node0Location = 0
  3834. Node0Radius = 0.0
  3835. Node0Priority = 0.25
  3836.  
  3837. Node1Name = "Bip_root01"
  3838. Node1Flags = (DWORD)0
  3839. Node1FrontDeathAni = ""
  3840. Node1BackDeathAni = ""
  3841. Node1FrontShortRecoilAni = ""
  3842. Node1BackShortRecoilAni = ""
  3843. Node1DamageFactor = 1.0
  3844. Node1Location = 0
  3845. Node1Radius = 0.0
  3846. Node1Priority = 0.25
  3847.  
  3848. Node2Name = "_zN_LowerBod"
  3849. Node2Flags = (DWORD)0
  3850. Node2FrontDeathAni = ""
  3851. Node2BackDeathAni = ""
  3852. Node2FrontShortRecoilAni = ""
  3853. Node2BackShortRecoilAni = ""
  3854. Node2DamageFactor = 1.0
  3855. Node2Location = 2
  3856. Node2Radius = 4.0
  3857. Node2Priority = 0.25
  3858.  
  3859. Node3Name = "Left_pelvis"
  3860. Node3Flags = (DWORD)0
  3861. Node3FrontDeathAni = ""
  3862. Node3BackDeathAni = ""
  3863. Node3FrontShortRecoilAni = ""
  3864. Node3BackShortRecoilAni = ""
  3865. Node3DamageFactor = 1.0
  3866. Node3Location = 0
  3867. Node3Radius = 0.0
  3868. Node3Priority = 0.25
  3869.  
  3870. Node4Name = "Right_pelvis"
  3871. Node4Flags = (DWORD)0
  3872. Node4FrontDeathAni = ""
  3873. Node4BackDeathAni = ""
  3874. Node4FrontShortRecoilAni = ""
  3875. Node4BackShortRecoilAni = ""
  3876. Node4DamageFactor = 1.0
  3877. Node4Location = 2
  3878. Node4Radius = 4.0
  3879. Node4Priority = 0.25
  3880.  
  3881. Node5Name = "Torso"
  3882. Node5Flags = (DWORD)0
  3883. Node5FrontDeathAni = ""
  3884. Node5BackDeathAni = ""
  3885. Node5FrontShortRecoilAni = ""
  3886. Node5BackShortRecoilAni = ""
  3887. Node5DamageFactor = 1.0
  3888. Node5Location = 2
  3889. Node5Radius = 4.5
  3890. Node5Priority = 0.25
  3891.  
  3892. Node6Name = "Upper_torso"
  3893. Node6Flags = (DWORD)0
  3894. Node6FrontDeathAni = ""
  3895. Node6BackDeathAni = ""
  3896. Node6FrontShortRecoilAni = ""
  3897. Node6BackShortRecoilAni = ""
  3898. Node6DamageFactor = 1.0
  3899. Node6Location = 2
  3900. Node6Radius = 6.5
  3901. Node6Priority = 0.25
  3902.  
  3903. Node7Name = "Bip01 Neck"
  3904. Node7Flags = (DWORD)0
  3905. Node7FrontDeathAni = ""
  3906. Node7BackDeathAni = ""
  3907. Node7FrontShortRecoilAni = ""
  3908. Node7BackShortRecoilAni = ""
  3909. Node7DamageFactor = 1.0
  3910. Node7Location = 2
  3911. Node7Radius = 5.0
  3912. Node7Priority = 0.25
  3913.  
  3914. Node8Name = "Head"
  3915. Node8Flags = (DWORD)0
  3916. Node8FrontDeathAni = ""
  3917. Node8BackDeathAni = ""
  3918. Node8FrontShortRecoilAni = ""
  3919. Node8BackShortRecoilAni = ""
  3920. Node8DamageFactor = 1.0
  3921. Node8Location = 1
  3922. Node8Radius = 5.5
  3923. Node8Priority = 0.25
  3924.  
  3925. Node9Name = "Bip01 HeadNub"
  3926. Node9Flags = (DWORD)0
  3927. Node9FrontDeathAni = ""
  3928. Node9BackDeathAni = ""
  3929. Node9FrontShortRecoilAni = ""
  3930. Node9BackShortRecoilAni = ""
  3931. Node9DamageFactor = 1.0
  3932. Node9Location = 0
  3933. Node9Radius = 0
  3934. Node9Priority = 0.25
  3935.  
  3936. Node10Name = "Bone01"
  3937. Node10Flags = (DWORD)0
  3938. Node10FrontDeathAni = ""
  3939. Node10BackDeathAni = ""
  3940. Node10FrontShortRecoilAni = ""
  3941. Node10BackShortRecoilAni = ""
  3942. Node10DamageFactor = 1.0
  3943. Node10Location = 0
  3944. Node10Radius = 0.0
  3945. Node10Priority = 0.25
  3946.  
  3947. Node11Name = "Bone02"
  3948. Node11Flags = (DWORD)0
  3949. Node11FrontDeathAni = ""
  3950. Node11BackDeathAni = ""
  3951. Node11FrontShortRecoilAni = ""
  3952. Node11BackShortRecoilAni = ""
  3953. Node11DamageFactor = 1.0
  3954. Node11Location = 0
  3955. Node11Radius = 0.0
  3956. Node11Priority = 0.25
  3957.  
  3958. Node12Name = "Bone03"
  3959. Node12Flags = (DWORD)0
  3960. Node12FrontDeathAni = ""
  3961. Node12BackDeathAni = ""
  3962. Node12FrontShortRecoilAni = ""
  3963. Node12BackShortRecoilAni = ""
  3964. Node12DamageFactor = 1.0
  3965. Node12Location = 0
  3966. Node12Radius = 0.0
  3967. Node12Priority = 0.25
  3968.  
  3969. Node13Name = "Bone04"
  3970. Node13Flags = (DWORD)0
  3971. Node13FrontDeathAni = ""
  3972. Node13BackDeathAni = ""
  3973. Node13FrontShortRecoilAni = ""
  3974. Node13BackShortRecoilAni = ""
  3975. Node13DamageFactor = 1.0
  3976. Node13Location = 0
  3977. Node13Radius = 0.0
  3978. Node13Priority = 0.25
  3979.  
  3980. Node14Name = "Bone05"
  3981. Node14Flags = (DWORD)0
  3982. Node14FrontDeathAni = ""
  3983. Node14BackDeathAni = ""
  3984. Node14FrontShortRecoilAni = ""
  3985. Node14BackShortRecoilAni = ""
  3986. Node14DamageFactor = 1.0
  3987. Node14Location = 0
  3988. Node14Radius = 0.0
  3989. Node14Priority = 0.25
  3990.  
  3991. Node15Name = "Bone06"
  3992. Node15Flags = (DWORD)0
  3993. Node15FrontDeathAni = ""
  3994. Node15BackDeathAni = ""
  3995. Node15FrontShortRecoilAni = ""
  3996. Node15BackShortRecoilAni = ""
  3997. Node15DamageFactor = 1.0
  3998. Node15Location = 0
  3999. Node15Radius = 0.0
  4000. Node15Priority = 0.25
  4001.  
  4002. Node16Name = "Bone07"
  4003. Node16Flags = (DWORD)0
  4004. Node16FrontDeathAni = ""
  4005. Node16BackDeathAni = ""
  4006. Node16FrontShortRecoilAni = ""
  4007. Node16BackShortRecoilAni = ""
  4008. Node16DamageFactor = 1.0
  4009. Node16Location = 0
  4010. Node16Radius = 0.0
  4011. Node16Priority = 0.25
  4012.  
  4013. Node17Name = "Left_shoulder"
  4014. Node17Flags = (DWORD)0
  4015. Node17FrontDeathAni = ""
  4016. Node17BackDeathAni = ""
  4017. Node17FrontShortRecoilAni = ""
  4018. Node17BackShortRecoilAni = ""
  4019. Node17DamageFactor = 1.0
  4020. Node17Location = 3
  4021. Node17Radius = 5.0
  4022. Node17Priority = 0.25
  4023.  
  4024. Node18Name = "Left_armu"
  4025. Node18Flags = (DWORD)0
  4026. Node18FrontDeathAni = ""
  4027. Node18BackDeathAni = ""
  4028. Node18FrontShortRecoilAni = ""
  4029. Node18BackShortRecoilAni = ""
  4030. Node18DamageFactor = 1.0
  4031. Node18Location = 3
  4032. Node18Radius = 5.0
  4033. Node18Priority = 0.25
  4034.  
  4035. Node19Name = "Left_arml"
  4036. Node19Flags = (DWORD)0
  4037. Node19FrontDeathAni = ""
  4038. Node19BackDeathAni = ""
  4039. Node19FrontShortRecoilAni = ""
  4040. Node19BackShortRecoilAni = ""
  4041. Node19DamageFactor = 1.0
  4042. Node19Location = 3
  4043. Node19Radius = 5.0
  4044. Node19Priority = 0.25
  4045.  
  4046. Node20Name = "left_hand"
  4047. Node20Flags = (DWORD)0
  4048. Node20FrontDeathAni = ""
  4049. Node20BackDeathAni = ""
  4050. Node20FrontShortRecoilAni = ""
  4051. Node20BackShortRecoilAni = ""
  4052. Node20DamageFactor = 1.0
  4053. Node20Location = 3
  4054. Node20Radius = 4.0
  4055. Node20Priority = 0.25
  4056.  
  4057. Node21Name = "Bip01 L Finger0"
  4058. Node21Flags = (DWORD)0
  4059. Node21FrontDeathAni = ""
  4060. Node21BackDeathAni = ""
  4061. Node21FrontShortRecoilAni = ""
  4062. Node21BackShortRecoilAni = ""
  4063. Node21DamageFactor = 1.0
  4064. Node21Location = 3
  4065. Node21Radius = 1.0
  4066. Node21Priority = 0.25
  4067.  
  4068. Node22Name = "_zN_LowerBody L Finger01"
  4069. Node22Flags = (DWORD)0
  4070. Node22FrontDeathAni = ""
  4071. Node22BackDeathAni = ""
  4072. Node22FrontShortRecoilAni = ""
  4073. Node22BackShortRecoilAni = ""
  4074. Node22DamageFactor = 1.0
  4075. Node22Location = 3
  4076. Node22Radius = 1.0
  4077. Node22Priority = 0.25
  4078.  
  4079. Node23Name = "_zN_LowerBody L Finger02"
  4080. Node23Flags = (DWORD)0
  4081. Node23FrontDeathAni = ""
  4082. Node23BackDeathAni = ""
  4083. Node23FrontShortRecoilAni = ""
  4084. Node23BackShortRecoilAni = ""
  4085. Node23DamageFactor = 1.0
  4086. Node23Location = 3
  4087. Node23Radius = 1.0
  4088. Node23Priority = 0.25
  4089.  
  4090. Node24Name = "Bip01 L Finger0Nub"
  4091. Node24Flags = (DWORD)0
  4092. Node24FrontDeathAni = ""
  4093. Node24BackDeathAni = ""
  4094. Node24FrontShortRecoilAni = ""
  4095. Node24BackShortRecoilAni = ""
  4096. Node24DamageFactor = 1.0
  4097. Node24Location = 3
  4098. Node24Radius = 1.0
  4099. Node24Priority = 0.25
  4100.  
  4101. Node25Name = "_zN_LowerBody L Finger1"
  4102. Node25Flags = (DWORD)0
  4103. Node25FrontDeathAni = ""
  4104. Node25BackDeathAni = ""
  4105. Node25FrontShortRecoilAni = ""
  4106. Node25BackShortRecoilAni = ""
  4107. Node25DamageFactor = 1.0
  4108. Node25Location = 3
  4109. Node25Radius = 1.0
  4110. Node25Priority = 0.25
  4111.  
  4112. Node26Name = "_zN_LowerBody L Finger11"
  4113. Node26Flags = (DWORD)0
  4114. Node26FrontDeathAni = ""
  4115. Node26BackDeathAni = ""
  4116. Node26FrontShortRecoilAni = ""
  4117. Node26BackShortRecoilAni = ""
  4118. Node26DamageFactor = 1.0
  4119. Node26Location = 3
  4120. Node26Radius = 1.0
  4121. Node26Priority = 0.25
  4122.  
  4123. Node27Name = "_zN_LowerBody L Finger12"
  4124. Node27Flags = (DWORD)0
  4125. Node27FrontDeathAni = ""
  4126. Node27BackDeathAni = ""
  4127. Node27FrontShortRecoilAni = ""
  4128. Node27BackShortRecoilAni = ""
  4129. Node27DamageFactor = 1.0
  4130. Node27Location = 3
  4131. Node27Radius = 1.0
  4132. Node27Priority = 0.25
  4133.  
  4134. Node28Name = "Bip01 L Finger1Nub"
  4135. Node28Flags = (DWORD)0
  4136. Node28FrontDeathAni = ""
  4137. Node28BackDeathAni = ""
  4138. Node28FrontShortRecoilAni = ""
  4139. Node28BackShortRecoilAni = ""
  4140. Node28DamageFactor = 1.0
  4141. Node28Location = 3
  4142. Node28Radius = 1.0
  4143. Node28Priority = 0.25
  4144.  
  4145. Node29Name = "_zN_LowerBody L Finger2"
  4146. Node29Flags = (DWORD)0
  4147. Node29FrontDeathAni = ""
  4148. Node29BackDeathAni = ""
  4149. Node29FrontShortRecoilAni = ""
  4150. Node29BackShortRecoilAni = ""
  4151. Node29DamageFactor = 1.0
  4152. Node29Location = 3
  4153. Node29Radius = 1.0
  4154. Node29Priority = 0.25
  4155.  
  4156. Node30Name = "_zN_LowerBody L Finger21"
  4157. Node30Flags = (DWORD)0
  4158. Node30FrontDeathAni = ""
  4159. Node30BackDeathAni = ""
  4160. Node30FrontShortRecoilAni = ""
  4161. Node30BackShortRecoilAni = ""
  4162. Node30DamageFactor = 1.0
  4163. Node30Location = 3
  4164. Node30Radius = 1.0
  4165. Node30Priority = 0.25
  4166.  
  4167. Node31Name = "_zN_LowerBody L Finger22"
  4168. Node31Flags = (DWORD)0
  4169. Node31FrontDeathAni = ""
  4170. Node31BackDeathAni = ""
  4171. Node31FrontShortRecoilAni = ""
  4172. Node31BackShortRecoilAni = ""
  4173. Node31DamageFactor = 1.0
  4174. Node31Location = 3
  4175. Node31Radius = 1.0
  4176. Node31Priority = 0.25
  4177.  
  4178. Node32Name = "Bip01 L Finger2Nub"
  4179. Node32Flags = (DWORD)0
  4180. Node32FrontDeathAni = ""
  4181. Node32BackDeathAni = ""
  4182. Node32FrontShortRecoilAni = ""
  4183. Node32BackShortRecoilAni = ""
  4184. Node32DamageFactor = 1.0
  4185. Node32Location = 3
  4186. Node32Radius = 1.0
  4187. Node32Priority = 0.25
  4188.  
  4189. Node33Name = "_zN_LowerBod L Finger3"
  4190. Node33Flags = (DWORD)0
  4191. Node33FrontDeathAni = ""
  4192. Node33BackDeathAni = ""
  4193. Node33FrontShortRecoilAni = ""
  4194. Node33BackShortRecoilAni = ""
  4195. Node33DamageFactor = 1.0
  4196. Node33Location = 3
  4197. Node33Radius = 1.0
  4198. Node33Priority = 0.25
  4199.  
  4200. Node34Name = "_zN_LowerBod L Finger31"
  4201. Node34Flags = (DWORD)0
  4202. Node34FrontDeathAni = ""
  4203. Node34BackDeathAni = ""
  4204. Node34FrontShortRecoilAni = ""
  4205. Node34BackShortRecoilAni = ""
  4206. Node34DamageFactor = 1.0
  4207. Node34Location = 3
  4208. Node34Radius = 1.0
  4209. Node34Priority = 0.25
  4210.  
  4211. Node35Name = "_zN_LowerBod L Finger32"
  4212. Node35Flags = (DWORD)0
  4213. Node35FrontDeathAni = ""
  4214. Node35BackDeathAni = ""
  4215. Node35FrontShortRecoilAni = ""
  4216. Node35BackShortRecoilAni = ""
  4217. Node35DamageFactor = 1.0
  4218. Node35Location = 3
  4219. Node35Radius = 1.0
  4220. Node35Priority = 0.25
  4221.  
  4222. Node36Name = "Bip01 R Clavicle"
  4223. Node36Flags = (DWORD)0
  4224. Node36FrontDeathAni = ""
  4225. Node36BackDeathAni = ""
  4226. Node36FrontShortRecoilAni = ""
  4227. Node36BackShortRecoilAni = ""
  4228. Node36DamageFactor = 1.0
  4229. Node36Location = 2
  4230. Node36Radius = 5.0
  4231. Node36Priority = 0.25
  4232.  
  4233. Node37Name = "Right_armu"
  4234. Node37Flags = (DWORD)0
  4235. Node37FrontDeathAni = ""
  4236. Node37BackDeathAni = ""
  4237. Node37FrontShortRecoilAni = ""
  4238. Node37BackShortRecoilAni = ""
  4239. Node37DamageFactor = 1.0
  4240. Node37Location = 3
  4241. Node37Radius = 5.0
  4242. Node37Priority = 0.25
  4243.  
  4244. Node38Name = "Right_arml"
  4245. Node38Flags = (DWORD)0
  4246. Node38FrontDeathAni = ""
  4247. Node38BackDeathAni = ""
  4248. Node38FrontShortRecoilAni = ""
  4249. Node38BackShortRecoilAni = ""
  4250. Node38DamageFactor = 1.0
  4251. Node38Location = 3
  4252. Node38Radius = 5.0
  4253. Node38Priority = 0.25
  4254.  
  4255. Node39Name = "Right_hand"
  4256. Node39Flags = (DWORD)0
  4257. Node39FrontDeathAni = ""
  4258. Node39BackDeathAni = ""
  4259. Node39FrontShortRecoilAni = ""
  4260. Node39BackShortRecoilAni = ""
  4261. Node39DamageFactor = 1.0
  4262. Node39Location = 3
  4263. Node39Radius = 3.0
  4264. Node39Priority = 0.25
  4265.  
  4266. Node40Name = "Bip01 R Finger0"
  4267. Node40Flags = (DWORD)0
  4268. Node40FrontDeathAni = ""
  4269. Node40BackDeathAni = ""
  4270. Node40FrontShortRecoilAni = ""
  4271. Node40BackShortRecoilAni = ""
  4272. Node40DamageFactor = 1.0
  4273. Node40Location = 3
  4274. Node40Radius = 1.0
  4275. Node40Priority = 0.25
  4276.  
  4277. Node41Name = "_zN_LowerBody R Finger01"
  4278. Node41Flags = (DWORD)0
  4279. Node41FrontDeathAni = ""
  4280. Node41BackDeathAni = ""
  4281. Node41FrontShortRecoilAni = ""
  4282. Node41BackShortRecoilAni = ""
  4283. Node41DamageFactor = 1.0
  4284. Node41Location = 3
  4285. Node41Radius = 1.0
  4286. Node41Priority = 0.25
  4287.  
  4288. Node42Name = "_zN_LowerBody R Finger02"
  4289. Node42Flags = (DWORD)0
  4290. Node42FrontDeathAni = ""
  4291. Node42BackDeathAni = ""
  4292. Node42FrontShortRecoilAni = ""
  4293. Node42BackShortRecoilAni = ""
  4294. Node42DamageFactor = 1.0
  4295. Node42Location = 3
  4296. Node42Radius = 1.0
  4297. Node42Priority = 0.25
  4298.  
  4299. Node43Name = "Bip01 R Finger0Nub"
  4300. Node43Flags = (DWORD)0
  4301. Node43FrontDeathAni = ""
  4302. Node43BackDeathAni = ""
  4303. Node43FrontShortRecoilAni = ""
  4304. Node43BackShortRecoilAni = ""
  4305. Node43DamageFactor = 1.0
  4306. Node43Location = 3
  4307. Node43Radius = 1.0
  4308. Node43Priority = 0.25
  4309.  
  4310. Node44Name = "_zN_LowerBody R Finger1"
  4311. Node44Flags = (DWORD)0
  4312. Node44FrontDeathAni = ""
  4313. Node44BackDeathAni = ""
  4314. Node44FrontShortRecoilAni = ""
  4315. Node44BackShortRecoilAni = ""
  4316. Node44DamageFactor = 1.0
  4317. Node44Location = 3
  4318. Node44Radius = 1.0
  4319. Node44Priority = 0.25
  4320.  
  4321. Node45Name = "_zN_LowerBody R Finger11"
  4322. Node45Flags = (DWORD)0
  4323. Node45FrontDeathAni = ""
  4324. Node45BackDeathAni = ""
  4325. Node45FrontShortRecoilAni = ""
  4326. Node45BackShortRecoilAni = ""
  4327. Node45DamageFactor = 1.0
  4328. Node45Location = 3
  4329. Node45Radius = 1.0
  4330. Node45Priority = 0.25
  4331.  
  4332. Node46Name = "_zN_LowerBody R Finger12"
  4333. Node46Flags = (DWORD)0
  4334. Node46FrontDeathAni = ""
  4335. Node46BackDeathAni = ""
  4336. Node46FrontShortRecoilAni = ""
  4337. Node46BackShortRecoilAni = ""
  4338. Node46DamageFactor = 1.0
  4339. Node46Location = 3
  4340. Node46Radius = 1.0
  4341. Node46Priority = 0.25
  4342.  
  4343. Node47Name = "Bip01 R Finger1Nub"
  4344. Node47Flags = (DWORD)0
  4345. Node47FrontDeathAni = ""
  4346. Node47BackDeathAni = ""
  4347. Node47FrontShortRecoilAni = ""
  4348. Node47BackShortRecoilAni = ""
  4349. Node47DamageFactor = 1.0
  4350. Node47Location = 3
  4351. Node47Radius = 1.0
  4352. Node47Priority = 0.25
  4353.  
  4354. Node48Name = "_zN_LowerBody R Finger2"
  4355. Node48Flags = (DWORD)0
  4356. Node48FrontDeathAni = ""
  4357. Node48BackDeathAni = ""
  4358. Node48FrontShortRecoilAni = ""
  4359. Node48BackShortRecoilAni = ""
  4360. Node48DamageFactor = 1.0
  4361. Node48Location = 3
  4362. Node48Radius = 1.0
  4363. Node48Priority = 0.25
  4364.  
  4365. Node49Name = "_zN_LowerBody R Finger21"
  4366. Node49Flags = (DWORD)0
  4367. Node49FrontDeathAni = ""
  4368. Node49BackDeathAni = ""
  4369. Node49FrontShortRecoilAni = ""
  4370. Node49BackShortRecoilAni = ""
  4371. Node49DamageFactor = 1.0
  4372. Node49Location = 3
  4373. Node49Radius = 1.0
  4374. Node49Priority = 0.25
  4375.  
  4376. Node50Name = "_zN_LowerBody R Finger22"
  4377. Node50Flags = (DWORD)0
  4378. Node50FrontDeathAni = ""
  4379. Node50BackDeathAni = ""
  4380. Node50FrontShortRecoilAni = ""
  4381. Node50BackShortRecoilAni = ""
  4382. Node50DamageFactor = 1.0
  4383. Node50Location = 3
  4384. Node50Radius = 1.0
  4385. Node50Priority = 0.25
  4386.  
  4387. Node51Name = "Bip01 R Finger2Nub"
  4388. Node51Flags = (DWORD)0
  4389. Node51FrontDeathAni = ""
  4390. Node51BackDeathAni = ""
  4391. Node51FrontShortRecoilAni = ""
  4392. Node51BackShortRecoilAni = ""
  4393. Node51DamageFactor = 1.0
  4394. Node51Location = 3
  4395. Node51Radius = 1.0
  4396. Node51Priority = 0.25
  4397.  
  4398. Node52Name = "_zN_LowerBod R Finger3"
  4399. Node52Flags = (DWORD)0
  4400. Node52FrontDeathAni = ""
  4401. Node52BackDeathAni = ""
  4402. Node52FrontShortRecoilAni = ""
  4403. Node52BackShortRecoilAni = ""
  4404. Node52DamageFactor = 1.0
  4405. Node52Location = 3
  4406. Node52Radius = 1.0
  4407. Node52Priority = 0.25
  4408.  
  4409. Node53Name = "_zN_LowerBod R Finger31"
  4410. Node53Flags = (DWORD)0
  4411. Node53FrontDeathAni = ""
  4412. Node53BackDeathAni = ""
  4413. Node53FrontShortRecoilAni = ""
  4414. Node53BackShortRecoilAni = ""
  4415. Node53DamageFactor = 1.0
  4416. Node53Location = 3
  4417. Node53Radius = 1.0
  4418. Node53Priority = 0.25
  4419.  
  4420. Node54Name = "_zN_LowerBod R Finger32"
  4421. Node54Flags = (DWORD)0
  4422. Node54FrontDeathAni = ""
  4423. Node54BackDeathAni = ""
  4424. Node54FrontShortRecoilAni = ""
  4425. Node54BackShortRecoilAni = ""
  4426. Node54DamageFactor = 1.0
  4427. Node54Location = 3
  4428. Node54Radius = 1.0
  4429. Node54Priority = 0.25
  4430.  
  4431. Node55Name = "spine_right"
  4432. Node55Flags = (DWORD)0
  4433. Node55FrontDeathAni = ""
  4434. Node55BackDeathAni = ""
  4435. Node55FrontShortRecoilAni = ""
  4436. Node55BackShortRecoilAni = ""
  4437. Node55DamageFactor = 1.0
  4438. Node55Location = 2
  4439. Node55Radius = 5.0
  4440. Node55Priority = 0.25
  4441.  
  4442. Node56Name = "spine_left"
  4443. Node56Flags = (DWORD)0
  4444. Node56FrontDeathAni = ""
  4445. Node56BackDeathAni = ""
  4446. Node56FrontShortRecoilAni = ""
  4447. Node56BackShortRecoilAni = ""
  4448. Node56DamageFactor = 1.0
  4449. Node56Location = 2
  4450. Node56Radius = 5.0
  4451. Node56Priority = 0.25
  4452.  
  4453. Node57Name = "Bone08"
  4454. Node57Flags = (DWORD)0
  4455. Node57FrontDeathAni = ""
  4456. Node57BackDeathAni = ""
  4457. Node57FrontShortRecoilAni = ""
  4458. Node57BackShortRecoilAni = ""
  4459. Node57DamageFactor = 1.0
  4460. Node57Location = 2
  4461. Node57Radius = 3.0
  4462. Node57Priority = 0.25
  4463.  
  4464. Node58Name = "Bone09"
  4465. Node58Flags = (DWORD)0
  4466. Node58FrontDeathAni = ""
  4467. Node58BackDeathAni = ""
  4468. Node58FrontShortRecoilAni = ""
  4469. Node58BackShortRecoilAni = ""
  4470. Node58DamageFactor = 1.0
  4471. Node58Location = 2
  4472. Node58Radius = 3.0
  4473. Node58Priority = 0.25
  4474.  
  4475. Node59Name = "Left_legu"
  4476. Node59Flags = (DWORD)0
  4477. Node59FrontDeathAni = ""
  4478. Node59BackDeathAni = ""
  4479. Node59FrontShortRecoilAni = ""
  4480. Node59BackShortRecoilAni = ""
  4481. Node59DamageFactor = 1.0
  4482. Node59Location = 4
  4483. Node59Radius = 5.0
  4484. Node59Priority = 0.25
  4485.  
  4486. Node60Name = "Left_legl"
  4487. Node60Flags = (DWORD)0
  4488. Node60FrontDeathAni = ""
  4489. Node60BackDeathAni = ""
  4490. Node60FrontShortRecoilAni = ""
  4491. Node60BackShortRecoilAni = ""
  4492. Node60DamageFactor = 1.0
  4493. Node60Location = 4
  4494. Node60Radius = 5.0
  4495. Node60Priority = 0.25
  4496.  
  4497. Node61Name = "Left_foot"
  4498. Node61Flags = (DWORD)0
  4499. Node61FrontDeathAni = ""
  4500. Node61BackDeathAni = ""
  4501. Node61FrontShortRecoilAni = ""
  4502. Node61BackShortRecoilAni = ""
  4503. Node61DamageFactor = 1.0
  4504. Node61Location = 4
  4505. Node61Radius = 4.0
  4506. Node61Priority = 0.25
  4507.  
  4508. Node62Name = "Bip01 L Toe0"
  4509. Node62Flags = (DWORD)0
  4510. Node62FrontDeathAni = ""
  4511. Node62BackDeathAni = ""
  4512. Node62FrontShortRecoilAni = ""
  4513. Node62BackShortRecoilAni = ""
  4514. Node62DamageFactor = 1.0
  4515. Node62Location = 4
  4516. Node62Radius = 4.0
  4517. Node62Priority = 0.25
  4518.  
  4519. Node63Name = "Bip01 L Toe0Nub"
  4520. Node63Flags = (DWORD)0
  4521. Node63FrontDeathAni = ""
  4522. Node63BackDeathAni = ""
  4523. Node63FrontShortRecoilAni = ""
  4524. Node63BackShortRecoilAni = ""
  4525. Node63DamageFactor = 1.0
  4526. Node63Location = 0
  4527. Node63Radius = 0.0
  4528. Node63Priority = 0.25
  4529.  
  4530. Node64Name = "Right_Legu"
  4531. Node64Flags = (DWORD)0
  4532. Node64FrontDeathAni = ""
  4533. Node64BackDeathAni = ""
  4534. Node64FrontShortRecoilAni = ""
  4535. Node64BackShortRecoilAni = ""
  4536. Node64DamageFactor = 1.0
  4537. Node64Location = 4
  4538. Node64Radius = 5.0
  4539. Node64Priority = 0.25
  4540.  
  4541. Node65Name = "Right_legl"
  4542. Node65Flags = (DWORD)0
  4543. Node65FrontDeathAni = ""
  4544. Node65BackDeathAni = ""
  4545. Node65FrontShortRecoilAni = ""
  4546. Node65BackShortRecoilAni = ""
  4547. Node65DamageFactor = 1.0
  4548. Node65Location = 4
  4549. Node65Radius = 5.0
  4550. Node65Priority = 0.25
  4551.  
  4552. Node66Name = "Right_foot"
  4553. Node66Flags = (DWORD)0
  4554. Node66FrontDeathAni = ""
  4555. Node66BackDeathAni = ""
  4556. Node66FrontShortRecoilAni = ""
  4557. Node66BackShortRecoilAni = ""
  4558. Node66DamageFactor = 1.0
  4559. Node66Location = 4
  4560. Node66Radius = 3.0
  4561. Node66Priority = 0.25
  4562.  
  4563. Node67Name = "Bip01 R Toe0"
  4564. Node67Flags = (DWORD)0
  4565. Node67FrontDeathAni = ""
  4566. Node67BackDeathAni = ""
  4567. Node67FrontShortRecoilAni = ""
  4568. Node67BackShortRecoilAni = ""
  4569. Node67DamageFactor = 1.0
  4570. Node67Location = 4
  4571. Node67Radius = 4.0
  4572. Node67Priority = 0.25
  4573.  
  4574. Node68Name = "Bip01 R Toe0Nub"
  4575. Node68Flags = (DWORD)0
  4576. Node68FrontDeathAni = ""
  4577. Node68BackDeathAni = ""
  4578. Node68FrontShortRecoilAni = ""
  4579. Node68BackShortRecoilAni = ""
  4580. Node68DamageFactor = 1.0
  4581. Node68Location = 0
  4582. Node68Radius = 0.0
  4583. Node68Priority = 0.25
  4584.  
  4585. Node69Name = "Bone_LHip"
  4586. Node69Flags = (DWORD)0
  4587. Node69FrontDeathAni = ""
  4588. Node69BackDeathAni = ""
  4589. Node69FrontShortRecoilAni = ""
  4590. Node69BackShortRecoilAni = ""
  4591. Node69DamageFactor = 1.0
  4592. Node69Location = 2
  4593. Node69Radius = 5.0
  4594. Node69Priority = 0.25
  4595.  
  4596. Node70Name = "Bone_RHip"
  4597. Node70Flags = (DWORD)0
  4598. Node70FrontDeathAni = ""
  4599. Node70BackDeathAni = ""
  4600. Node70FrontShortRecoilAni = ""
  4601. Node70BackShortRecoilAni = ""
  4602. Node70DamageFactor = 1.0
  4603. Node70Location = 2
  4604. Node70Radius = 5.0
  4605. Node70Priority = 0.25
  4606.  
  4607. Node71Name = "Left_armu1"
  4608. Node71Flags = (DWORD)64
  4609. Node71FrontDeathAni = "DLSh"
  4610. Node71BackDeathAni = "DLShB"
  4611. Node71FrontShortRecoilAni = "SRclLSh"
  4612. Node71BackShortRecoilAni = "SRclLShB"
  4613. Node71DamageFactor = 1.0
  4614. Node71Location = 3
  4615. Node71Radius = 4.0
  4616. Node71Priority = 0.25
  4617.  
  4618. Node72Name = "Left_arml1"
  4619. Node72Flags = (DWORD)0
  4620. Node72FrontDeathAni = "DLSh"
  4621. Node72BackDeathAni = "DLShB"
  4622. Node72FrontShortRecoilAni = "SRclLSh"
  4623. Node72BackShortRecoilAni = "SRclLShB"
  4624. Node72DamageFactor = 1.0
  4625. Node72Location = 3
  4626. Node72Radius = 4.0
  4627. Node72Priority = 0.25
  4628.  
  4629. Node73Name = "Right_armu1"
  4630. Node73Flags = (DWORD)64
  4631. Node73FrontDeathAni = "DRSh"
  4632. Node73BackDeathAni = "DRShB"
  4633. Node73FrontShortRecoilAni = "SRclRSh"
  4634. Node73BackShortRecoilAni = "SRclRShB"
  4635. Node73DamageFactor = 1.0
  4636. Node73Location = 3
  4637. Node73Radius = 4.0
  4638. Node73Priority = 0.25
  4639.  
  4640. Node74Name = "Right_arml1"
  4641. Node74Flags = (DWORD)0
  4642. Node74FrontDeathAni = "DRSh"
  4643. Node74BackDeathAni = "DRShB"
  4644. Node74FrontShortRecoilAni = "SRclRSh"
  4645. Node74BackShortRecoilAni = "SRclRShB"
  4646. Node74DamageFactor = 1.0
  4647. Node74Location = 3
  4648. Node74Radius = 4.0
  4649. Node74Priority = 0.25
  4650.  
  4651. Node75Name = "Left_legu1"
  4652. Node75Flags = (DWORD)0
  4653. Node75FrontDeathAni = "DLLeg"
  4654. Node75BackDeathAni = "DLLegB"
  4655. Node75FrontShortRecoilAni = "SRclLLeg"
  4656. Node75BackShortRecoilAni = "SRclLLegB"
  4657. Node75DamageFactor = 1.0
  4658. Node75Location = 4
  4659. Node75Radius = 7
  4660. Node75Priority = 0.25
  4661.  
  4662. Node76Name = "Left_legl1"
  4663. Node76Flags = (DWORD)0
  4664. Node76FrontDeathAni = "DLLeg"
  4665. Node76BackDeathAni = "DLLegB"
  4666. Node76FrontShortRecoilAni = "SRclLLeg"
  4667. Node76BackShortRecoilAni = "SRclLLegB"
  4668. Node76DamageFactor = 1.0
  4669. Node76Location = 4
  4670. Node76Radius = 6
  4671. Node76Priority = 0.25
  4672.  
  4673. Node77Name = "Right_Legu1"
  4674. Node77Flags = (DWORD)0
  4675. Node77FrontDeathAni = "DRLeg"
  4676. Node77BackDeathAni = "DRLegB"
  4677. Node77FrontShortRecoilAni = "SRclRLeg"
  4678. Node77BackShortRecoilAni = "SRclRLegB"
  4679. Node77DamageFactor = 1.0
  4680. Node77Location = 4
  4681. Node77Radius = 7
  4682. Node77Priority = 0.25
  4683.  
  4684. Node78Name = "Right_legl1"
  4685. Node78Flags = (DWORD)0
  4686. Node78FrontDeathAni = "DRLeg"
  4687. Node78BackDeathAni = "DRLegB"
  4688. Node78FrontShortRecoilAni = "SRclRLeg"
  4689. Node78BackShortRecoilAni = "SRclRLegB"
  4690. Node78DamageFactor = 1.0
  4691. Node78Location = 4
  4692. Node78Radius = 6
  4693. Node78Priority = 0.25
  4694.  
  4695. /////////
  4696.  
  4697. [MultiplayerModels]
  4698. Name0 = "SR_01_M"
  4699. Name1 = "CR_01_M"
  4700.  
  4701. [Surface]
  4702. AdultHeadSurfaceType="ImpactAdultHead"
  4703. TeenHeadSurfaceType="ImpactTeenHead"
  4704. AdultBodySurfaceType="ImpactAdultBody"
  4705. TeenBodySurfaceType="ImpactTeenBody"
  4706.  
  4707. [UIWORLDMODEL_CHARSELECT]
  4708. Filename = "Props\models\UI_Charselc.ltb"
  4709.  
  4710. Skin0 = "Props\skins\mountain.dtx"
  4711. Skin1 = "Props\skins\256x_sandgrass01.dtx"
  4712. Skin2 = "Props\skins\military_box.dtx"
  4713. Skin3 = "Props\skins\oil_cask.dtx"
  4714. Skin4 = "Props\skins\tant.dtx"
  4715. Skin5 = "Props\skins\t90down.dtx"
  4716. Skin6 = "Props\skins\fly.dtx"
  4717. Skin7 = "Props\skins\blackhawk.dtx"
  4718. Skin8 = "Props\skins\work_up.dtx"
  4719. Skin9 = "Props\skins\stone.dtx"
  4720. Skin10 = "Props\skins\stone.dtx"
  4721. Skin11 = "Props\skins\stone.dtx"
  4722.  
  4723.  
  4724. RenderStyle0 = "RS\DEFAULT.LTB"
  4725. RenderStyle1 = "RS\TRANSLUCENT.LTB"
  4726. RenderStyle2 = "RS\DEFAULT.LTB"
  4727. RenderStyle3 = "RS\TRANSLUCENT.LTB"
  4728. RenderStyle4 = "RS\TRANSLUCENT.LTB"
  4729. RenderStyle5 = "RS\TRANSLUCENT.LTB"
  4730. RenderStyle6 = "RS\DEFAULT.LTB"
  4731. RenderStyle7 = "RS\TRANSLUCENT.LTB"
  4732. RenderStyle8 = "RS\TRANSLUCENT.LTB"
  4733. RenderStyle9 = "RS\DEFAULT.LTB"
  4734. RenderStyle10 = "RS\DEFAULT.LTB"
  4735. RenderStyle11 = "RS\DEFAULT.LTB"
  4736.  
  4737.  
  4738. [UIWORLDMODEL_CHARCREATE]
  4739. Filename = "Props\Models\UI_Charcret.ltb"
  4740.  
  4741. Skin0 = "Props\Skins\UI_Level\256xFoliage01.dtx"
  4742. Skin1 = "Props\Skins\UI_Level\256x_sandgrass01.dtx"
  4743. Skin2 = "Props\Skins\UI_Level\wall0101.dtx"
  4744. Skin3 = "Props\Skins\UI_Level\duffelbags.dtx"
  4745. Skin4 = "Props\Skins\UI_Level\256xdrum01.dtx"
  4746. Skin5 = "Props\Skins\UI_Level\militarybox.dtx"
  4747. Skin6 = "Props\Skins\UI_Level\banner.dtx"
  4748. Skin7 = "Props\Skins\UI_Level\clouds.dtx"
  4749. Skin8 = "Props\Skins\UI_Level\trust.dtx"
  4750. Skin9 = "Props\Skins\UI_Level\radar.dtx"
  4751. Skin10 = "Props\Skins\UI_Level\m16a4.dtx"
  4752. Skin11 = "Props\Skins\UI_Level\m-203.dtx"
  4753. Skin12 = "Props\Skins\UI_Level\long.dtx"
  4754. Skin13 = "Props\Skins\UI_Level\radar.dtx"
  4755. Skin14 = "Props\Skins\UI_Level\mountain0304030.dtx"
  4756. Skin15 = "Props\Skins\UI_Level\mountain0201020.dtx"
  4757. Skin16 = "Props\Skins\UI_Level\m35a2.dtx"
  4758. Skin17 = "Props\Skins\UI_Level\m1a1_f.dtx"
  4759. Skin18 = "Props\Skins\UI_Level\last.dtx"
  4760.  
  4761. RenderStyle0 = "RS\TRANSLUCENT.LTB"
  4762. RenderStyle1 = "RS\DEFAULT.LTB"
  4763. RenderStyle2 = "RS\DEFAULT.LTB"
  4764. RenderStyle3 = "RS\DEFAULT.LTB"
  4765. RenderStyle4 = "RS\DEFAULT.LTB"
  4766. RenderStyle5 = "RS\DEFAULT.LTB"
  4767. RenderStyle6 = "RS\DEFAULT.LTB"
  4768. RenderStyle7 = "RS\DEFAULT.LTB"
  4769. RenderStyle8 = "RS\TRANSLUCENT.LTB"
  4770. RenderStyle9 = "RS\DEFAULT.LTB"
  4771. RenderStyle10 = "RS\DEFAULT.LTB"
  4772. RenderStyle11 = "RS\DEFAULT.LTB"
  4773. RenderStyle12 = "RS\TRANSLUCENT.LTB"
  4774. RenderStyle13 = "RS\TRANSLUCENT.LTB"
  4775. RenderStyle14 = "RS\TRANSLUCENT.LTB"
  4776. RenderStyle15 = "RS\TRANSLUCENT.LTB"
  4777. RenderStyle16 = "RS\DEFAULT.LTB"
  4778. RenderStyle17 = "RS\DEFAULT.LTB"
  4779. RenderStyle18 = "RS\TRANSLUCENT.LTB"
  4780.  
  4781. [UIWORLDMODEL_DOGTAG]
  4782. Filename = "Props\Models\UI_DOGTAG.ltb"
  4783. Skin0 = "Props\Skins\UI_dogtag.dtx"
  4784. RenderStyle0 = "RS\DEFAULT.LTB"
  4785.  
  4786.  
  4787. [AIModel0]
  4788. Name="SH_Rifle"
  4789. ModelFile="CHARS_M_BODY\MT_AR_BODY.ltb"
  4790. Skin0="CHARS_T_BODY\MT_AR_BODY.DTX"
  4791. Skin1="CHARS_T_BODY\MT_MG_LEG.DTX"
  4792. RenderStyle0="RS\default.ltb"
  4793. RenderStyle1="RS\GLOW.LTB"
  4794. PVGunsModel="Hand_Sp"
  4795. HandsSkin="CHARS_T_BODY\HAND_UR.dtx"
  4796. Skeleton=0
  4797. ArmorPoint=0
  4798. ArmorDefensive=0
  4799. Armordurability=0
  4800. Mass=2000.0
  4801. Armor=0.0
  4802. MaxArmor=100
  4803. MovePenalty = 0.2
  4804. DefaultAni="K_info"
  4805. CharCreateAni="Cre_B"
  4806. CharCreateLoadAni="Cre_A"
  4807. InvenShopAni="I_info"
  4808. ClassMark = "UI_HUD_Info\Class_Icon\Normal_Assault_Icon.dtx"
  4809. ScoreClassMark = "UI_HUD_Info\Class_Icon\UI_small\Normal_Assault_Icon.dtx"
  4810. EnemyClassMark = "UI_HUD_Info\Class_Icon\Enemy\Normal_Enemy_Icon.dtx"
  4811. AIName = "SH_Rifle"
  4812. AttachFace = 1
  4813. AIFace = "MT_RF_FACE"
  4814.  
  4815. [AIModel1]
  4816. Name="SH_Recon"
  4817. ModelFile="CHARS_M_BODY\MT_NO_BODY.ltb"
  4818. Skin0="CHARS_T_BODY\MT_BODY_02.DTX"
  4819. Skin1="CHARS_T_BODY\MT_MG_LEG.DTX"
  4820. RenderStyle0="RS\default.ltb"
  4821. RenderStyle1="RS\GLOW.LTB"
  4822. PVGunsModel="Hand_Sp"
  4823. HandsSkin="CHARS_T_BODY\HAND_UR.dtx"
  4824. Skeleton=0
  4825. ArmorPoint=0
  4826. ArmorDefensive=0
  4827. Armordurability=0
  4828. Mass=2000.0
  4829. Armor=0.0
  4830. MaxArmor=100
  4831. MovePenalty = 0.2
  4832. DefaultAni="K_info"
  4833. CharCreateAni="Cre_B"
  4834. CharCreateLoadAni="Cre_A"
  4835. InvenShopAni="I_info"
  4836. ClassMark = "UI_HUD_Info\Class_Icon\Normal_Assault_Icon.dtx"
  4837. ScoreClassMark = "UI_HUD_Info\Class_Icon\UI_small\Normal_Assault_Icon.dtx"
  4838. EnemyClassMark = "UI_HUD_Info\Class_Icon\Enemy\Normal_Enemy_Icon.dtx"
  4839. AIName = "SH_Recon"
  4840. AttachFace = 1
  4841. AIFace = "MT_RC_FACE"
  4842.  
  4843. [AIModel2]
  4844. Name="SH_MGunner"
  4845. ModelFile="CHARS_M_BODY\MT_GG_BODY.ltb"
  4846. Skin0="CHARS_T_BODY\MT_GG_BODY.DTX"
  4847. Skin1="CHARS_T_BODY\Mt_Mg_Leg.dtx"
  4848. RenderStyle0="RS\default.ltb"
  4849. RenderStyle1="RS\GLOW.LTB"
  4850. PVGunsModel="Hand_Sp"
  4851. HandsSkin="CHARS_T_BODY\HAND_UR.dtx"
  4852. Skeleton=0
  4853. ArmorPoint=0
  4854. ArmorDefensive=0
  4855. Armordurability=0
  4856. Mass=2000.0
  4857. Armor=0.0
  4858. MaxArmor=100
  4859. MovePenalty = 0.2
  4860. DefaultAni="K_info"
  4861. CharCreateAni="Cre_B"
  4862. CharCreateLoadAni="Cre_A"
  4863. InvenShopAni="I_info"
  4864. ClassMark = "UI_HUD_Info\Class_Icon\Normal_Assault_Icon.dtx"
  4865. ScoreClassMark = "UI_HUD_Info\Class_Icon\UI_small\Normal_Assault_Icon.dtx"
  4866. EnemyClassMark = "UI_HUD_Info\Class_Icon\Enemy\Normal_Enemy_Icon.dtx"
  4867. AIName = "SH_MGunner"
  4868. AttachFace = 1
  4869. AIFace = "MT_GG_FACE"
  4870.  
  4871. [AIModel3]
  4872. Name="SH_Sniper"
  4873. ModelFile="CHARS_M_BODY\MT_SP_BODY.ltb"
  4874. Skin0="CHARS_T_BODY\MT_SP_BODY.dtx"
  4875. Skin1="CHARS_T_BODY\MT_SP_LEG.DTX"
  4876. RenderStyle0="RS\default.ltb"
  4877. RenderStyle1="RS\GLOW.LTB"
  4878. PVGunsModel="Hand_Sp"
  4879. HandsSkin="CHARS_T_BODY\HAND_UR.dtx"
  4880. Skeleton=0
  4881. ArmorPoint=0
  4882. ArmorDefensive=0
  4883. Armordurability=0
  4884. Mass=2000.0
  4885. Armor=0.0
  4886. MaxArmor=100
  4887. MovePenalty = 0.2
  4888. DefaultAni="K_info"
  4889. CharCreateAni="Cre_B"
  4890. CharCreateLoadAni="Cre_A"
  4891. InvenShopAni="I_info"
  4892. ClassMark = "UI_HUD_Info\Class_Icon\Normal_Assault_Icon.dtx"
  4893. ScoreClassMark = "UI_HUD_Info\Class_Icon\UI_small\Normal_Assault_Icon.dtx"
  4894. EnemyClassMark = "UI_HUD_Info\Class_Icon\Enemy\Normal_Enemy_Icon.dtx"
  4895. AIName = "SH_Sniper"
  4896. AttachFace = 1
  4897. AIFace = "MT_SP_FACE"
  4898.  
  4899. [AIModel4]
  4900. Name="SH_HeavyGunner"
  4901. ModelFile="CHARS_M_BODY\MT_RPG_BODY.ltb"
  4902. Skin0="CHARS_T_BODY\MT_RPG_BODY.dtx"
  4903. Skin1="CHARS_T_BODY\MT_LEG_02.DTX"
  4904. RenderStyle0="RS\default.ltb"
  4905. RenderStyle1="RS\GLOW.LTB"
  4906. PVGunsModel="Hand_Sp"
  4907. HandsSkin="CHARS_T_BODY\HAND_UR.dtx"
  4908. Skeleton=0
  4909. ArmorPoint=0
  4910. ArmorDefensive=0
  4911. Armordurability=0
  4912. Mass=2000.0
  4913. Armor=0.0
  4914. MaxArmor=100
  4915. MovePenalty = 0.2
  4916. DefaultAni="K_info"
  4917. CharCreateAni="Cre_B"
  4918. CharCreateLoadAni="Cre_A"
  4919. InvenShopAni="I_info"
  4920. ClassMark = "UI_HUD_Info\Class_Icon\Normal_Assault_Icon.dtx"
  4921. ScoreClassMark = "UI_HUD_Info\Class_Icon\UI_small\Normal_Assault_Icon.dtx"
  4922. EnemyClassMark = "UI_HUD_Info\Class_Icon\Enemy\Normal_Enemy_Icon.dtx"
  4923. AIName = "SH_HeavyGunner"
  4924. AttachFace = 1
  4925. AIFace = "MT_RPG_FACE"
  4926.  
  4927. [AIModel5]
  4928. Name="SH_Assualt"
  4929. ModelFile="CHARS_M_BODY\MT_BM_BODY.ltb"
  4930. Skin0="CHARS_T_BODY\MT_BM_BODY.DTX"
  4931. Skin1="CHARS_T_BODY\MT_LEG_01.DTX"
  4932. RenderStyle0="RS\default.ltb"
  4933. RenderStyle1="RS\GLOW.LTB"
  4934. PVGunsModel="Hand_Sp"
  4935. HandsSkin="CHARS_T_BODY\HAND_UR.dtx"
  4936. Skeleton=0
  4937. ArmorPoint=0
  4938. ArmorDefensive=0
  4939. Armordurability=0
  4940. Mass=2000.0
  4941. Armor=0.0
  4942. MaxArmor=100
  4943. MovePenalty = 0.2
  4944. DefaultAni="K_info"
  4945. CharCreateAni="Cre_B"
  4946. CharCreateLoadAni="Cre_A"
  4947. InvenShopAni="I_info"
  4948. ClassMark = "UI_HUD_Info\Class_Icon\Normal_Assault_Icon.dtx"
  4949. ScoreClassMark = "UI_HUD_Info\Class_Icon\UI_small\Normal_Assault_Icon.dtx"
  4950. EnemyClassMark = "UI_HUD_Info\Class_Icon\Enemy\Normal_Enemy_Icon.dtx"
  4951. AIName = "SH_Assualt"
  4952. AttachFace = 1
  4953. AIFace = "MT_BM_FACE"
  4954.  
  4955. [AIModel6]
  4956. Name="SH_RoyalGuard"
  4957. ModelFile="CHARS_M_BODY\MT_ELT_BODY.ltb"
  4958. Skin0="CHARS_T_BODY\MT_ELT_BODY.DTX"
  4959. Skin1="CHARS_T_BODY\MT_ELT_LEG.DTX"
  4960. RenderStyle0="RS\default.ltb"
  4961. RenderStyle1="RS\GLOW.LTB"
  4962. PVGunsModel="Hand_Sp"
  4963. HandsSkin="CHARS_T_BODY\HAND_UR.dtx"
  4964. Skeleton=0
  4965. ArmorPoint=0
  4966. ArmorDefensive=0
  4967. Armordurability=0
  4968. Mass=2000.0
  4969. Armor=0.0
  4970. MaxArmor=100
  4971. MovePenalty = 0.2
  4972. DefaultAni="K_info"
  4973. CharCreateAni="Cre_B"
  4974. CharCreateLoadAni="Cre_A"
  4975. InvenShopAni="I_info"
  4976. ClassMark = "UI_HUD_Info\Class_Icon\Normal_Assault_Icon.dtx"
  4977. ScoreClassMark = "UI_HUD_Info\Class_Icon\UI_small\Normal_Assault_Icon.dtx"
  4978. EnemyClassMark = "UI_HUD_Info\Class_Icon\Enemy\Normal_Enemy_Icon.dtx"
  4979. AIName = "SH_RoyalGuard"
  4980. AttachFace = 1
  4981. AIFace = "MT_ELT_FACE"
  4982.  
  4983. [AIModel7]
  4984. Name="SH_Sandhog"
  4985. ModelFile="CHARS_M_BODY\boss_model.ltb"
  4986. Skin0="CHARS_T_BODY\Boss_upper.DTX"
  4987. Skin1="CHARS_T_BODY\Boss_bottom.DTX"
  4988. Skin2="CHARS_T_BODY\Boss_head.DTX"
  4989. Skin3="CHARS_T_BODY\MiniGun.DTX"
  4990. RenderStyle0="RS\default.ltb"
  4991. RenderStyle1="RS\GLOW.LTB"
  4992. PVGunsModel="Hand_Sp"
  4993. HandsSkin="CHARS_T_BODY\HAND_UR.dtx"
  4994. Skeleton=1
  4995. ArmorPoint=0
  4996. ArmorDefensive=0
  4997. Armordurability=0
  4998. Mass=2000.0
  4999. Armor=0.0
  5000. MaxArmor=100
  5001. MovePenalty = 0.2
  5002. DefaultAni="K_info"
  5003. CharCreateAni="Cre_B"
  5004. CharCreateLoadAni="Cre_A"
  5005. InvenShopAni="I_info"
  5006. ClassMark = "UI_HUD_Info\Class_Icon\Normal_Assault_Icon.dtx"
  5007. ScoreClassMark = "UI_HUD_Info\Class_Icon\UI_small\Normal_Assault_Icon.dtx"
  5008. EnemyClassMark = "UI_HUD_Info\Class_Icon\Enemy\Normal_Enemy_Icon.dtx"
  5009. AIName = "SH_Boss"
  5010. AttachFace = 0
  5011.  
  5012. [AIModel8]
  5013. Name="Heavy_Infecter_Gas_A"
  5014. ModelFile="CHARS_M_BODY\VIM_F_NM_DF_Tanker_SH.ltb"
  5015. Skin0="CHARS_T_BODY\CM_FC_TankerBlue_YK.dtx"
  5016. Skin1="CHARS_T_BODY\CM_VST_TankerBlue_YK.dtx"
  5017. Skin2="CHARS_T_BODY\CM_LG_TankerBlue_YK.dtx"
  5018. RenderStyle0="RS\default.ltb"
  5019. RenderStyle1="RS\GLOW.LTB"
  5020. PVGunsModel="Hand_Sp"
  5021. HandsSkin="CHARS_T_BODY\HAND_UR.dtx"
  5022. Skeleton=2
  5023. ArmorPoint=0
  5024. ArmorDefensive=0
  5025. Armordurability=0
  5026. Mass=2000.0
  5027. Armor=0.0
  5028. GearID = 30
  5029. MaxArmor=100
  5030. MovePenalty = 0.2
  5031. DefaultAni="K_info"
  5032. CharCreateAni="Cre_B"
  5033. CharCreateLoadAni="Cre_A"
  5034. InvenShopAni="I_info"
  5035. ClassMark = "UI_HUD_Info\Class_Icon\Normal_Assault_Icon.dtx"
  5036. ScoreClassMark = "UI_HUD_Info\Class_Icon\UI_small\Normal_Assault_Icon.dtx"
  5037. EnemyClassMark = "UI_HUD_Info\Class_Icon\Enemy\Normal_Enemy_Icon.dtx"
  5038. AIName = "Heavy_Infecter_Gas_A"
  5039. AttachFace = 0
  5040. UseSpecialDeathAni = "VDIE"
  5041. ClientFX0 = "Eye_Tanker_Tail_SH"
  5042.  
  5043. [AIModel9]
  5044. Name="Light_Infecter_Speed_B"
  5045. ModelFile="CHARS_M_BODY\VIW_F_NM_DF_Assassin_CH.ltb"
  5046. Skin0="CHARS_T_BODY\CW_LG_AssaHost_HM.dtx"
  5047. Skin1="CHARS_T_BODY\CW_VST_AssaHost_HM.dtx"
  5048. RenderStyle0="RS\default.ltb"
  5049. RenderStyle1="RS\GLOW.LTB"
  5050. PVGunsModel="Hand_Sp"
  5051. HandsSkin="CHARS_T_BODY\HAND_UR.dtx"
  5052. Skeleton=3
  5053. ArmorPoint=0
  5054. ArmorDefensive=0
  5055. Armordurability=0
  5056. Mass=2000.0
  5057. Armor=0.0
  5058. GearID = 30
  5059. MaxArmor=100
  5060. MovePenalty = 0.2
  5061. DefaultAni="K_info"
  5062. CharCreateAni="Cre_B"
  5063. CharCreateLoadAni="Cre_A"
  5064. InvenShopAni="I_info"
  5065. ClassMark = "UI_HUD_Info\Class_Icon\Normal_Assault_Icon.dtx"
  5066. ScoreClassMark = "UI_HUD_Info\Class_Icon\UI_small\Normal_Assault_Icon.dtx"
  5067. EnemyClassMark = "UI_HUD_Info\Class_Icon\Enemy\Normal_Enemy_Icon.dtx"
  5068. AIName = "Light_Infecter_Speed_B"
  5069. AttachFace = 0
  5070. UseSpecialDeathAni = "VDIE"
  5071. ClientFX0 = "Eye_Assasin_Tail_SH"
  5072.  
  5073. [AIModel10]
  5074. Name="Normal_Infecter_Explode_C"
  5075. ModelFile="CHARS_M_BODY\MT_BM_BODY.ltb"
  5076. Skin0="CHARS_T_BODY\MT_BM_BODY.DTX"
  5077. Skin1="CHARS_T_BODY\MT_LEG_01.DTX"
  5078. RenderStyle0="RS\default.ltb"
  5079. RenderStyle1="RS\GLOW.LTB"
  5080. PVGunsModel="Hand_Sp"
  5081. HandsSkin="CHARS_T_BODY\HAND_UR.dtx"
  5082. Skeleton=0
  5083. ArmorPoint=0
  5084. ArmorDefensive=0
  5085. Armordurability=0
  5086. Mass=2000.0
  5087. Armor=0.0
  5088. GearID = 30
  5089. MaxArmor=100
  5090. MovePenalty = 0.2
  5091. DefaultAni="K_info"
  5092. CharCreateAni="Cre_B"
  5093. CharCreateLoadAni="Cre_A"
  5094. InvenShopAni="I_info"
  5095. ClassMark = "UI_HUD_Info\Class_Icon\Normal_Assault_Icon.dtx"
  5096. ScoreClassMark = "UI_HUD_Info\Class_Icon\UI_small\Normal_Assault_Icon.dtx"
  5097. EnemyClassMark = "UI_HUD_Info\Class_Icon\Enemy\Normal_Enemy_Icon.dtx"
  5098. AIName = "Normal_Infecter_Explode_C"
  5099. AttachFace = 1
  5100. AIFace = "INFECTED_HOST_FACE"
  5101. ClientFX0 = "Eye_Red_Tail_L"
  5102.  
  5103. [AIModel11]
  5104. Name="Normal_Infecter_Common_D"
  5105. ModelFile="CHARS_M_BODY\MT_AR_BODY.ltb"
  5106. Skin0="CHARS_T_BODY\MT_AR_BODY.DTX"
  5107. Skin1="CHARS_T_BODY\MT_MG_LEG.DTX"
  5108. RenderStyle0="RS\default.ltb"
  5109. RenderStyle1="RS\GLOW.LTB"
  5110. PVGunsModel="Hand_Sp"
  5111. HandsSkin="CHARS_T_BODY\HAND_UR.dtx"
  5112. Skeleton=0
  5113. ArmorPoint=0
  5114. ArmorDefensive=0
  5115. Armordurability=0
  5116. Mass=2000.0
  5117. Armor=0.0
  5118. GearID = 30
  5119. MaxArmor=100
  5120. MovePenalty = 0.2
  5121. DefaultAni="K_info"
  5122. CharCreateAni="Cre_B"
  5123. CharCreateLoadAni="Cre_A"
  5124. InvenShopAni="I_info"
  5125. ClassMark = "UI_HUD_Info\Class_Icon\Normal_Assault_Icon.dtx"
  5126. ScoreClassMark = "UI_HUD_Info\Class_Icon\UI_small\Normal_Assault_Icon.dtx"
  5127. EnemyClassMark = "UI_HUD_Info\Class_Icon\Enemy\Normal_Enemy_Icon.dtx"
  5128. AIName = "Normal_Infecter_Common_D"
  5129. AttachFace = 1
  5130. AIFace = "INFECTED_VIRUS_FACE"
  5131. ClientFX0 = "Eye_Red_Tail_L"
  5132.  
  5133. [AIModel12]
  5134. Name="Agent_Z"
  5135. ModelFile="CHARS_M_BODY\CM_Body_NM_SpecialZ_HM.LTB"
  5136. Skin0="CHARS_T_BODY\CM_Body_AI_SpecialZ_HM.DTX"
  5137. Skin1="CHARS_T_BODY\CM_Body_NM_Special_BC.DTX"
  5138. Skin2="CHARS_T_BODY\Alpha.dtx"
  5139. Skin3="CHARS_T_BODY\Alpha.dtx"
  5140. Skin4="CHARS_T_BODY\Alpha.dtx"
  5141. RenderStyle0="RS\default.ltb"
  5142. RenderStyle1="RS\GLOW.LTB"
  5143. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  5144. PVGunsModel="Hand_Sp"
  5145. HandsSkin="CHARS_T_BODY\HAND_UR.dtx"
  5146. Skeleton=0
  5147. ArmorPoint=0
  5148. ArmorDefensive=0
  5149. Armordurability=0
  5150. Mass=2000.0
  5151. Armor=0.0
  5152. MaxArmor=100
  5153. MovePenalty = 0.2
  5154. DefaultAni="K_info"
  5155. CharCreateAni="Cre_B"
  5156. CharCreateLoadAni="Cre_A"
  5157. InvenShopAni="I_info"
  5158. ClassMark = "UI_HUD_Info\Class_Icon\Normal_Assault_Icon.dtx"
  5159. ScoreClassMark = "UI_HUD_Info\Class_Icon\UI_small\Normal_Assault_Icon.dtx"
  5160. EnemyClassMark = "UI_HUD_Info\Class_Icon\Enemy\Normal_Enemy_Icon.dtx"
  5161. AIName = "Agent_Z"
  5162. AttachFace = 1
  5163. AIFace = "AGENT_Z_FACE"
  5164. MovingFX = "Z_Target_Bottom"
  5165. ClientFX0 = "Z_Target_Top"
  5166. ClientFX1 = "Z_Target_Bottom"
  5167.  
  5168. [AIFace0]
  5169. Name="MT_BM_FACE"
  5170. ModelFile="CHARS_M_FACE\MT_BM_FACE.ltb"
  5171. Skin0="CHARS_T_FACE\MT_BM_FACE.dtx"
  5172. RenderStyle0="RS\default.ltb"
  5173. RenderStyle1="RS\default.ltb"
  5174.  
  5175. [AIFace1]
  5176. Name="MT_ELT_FACE"
  5177. ModelFile="CHARS_M_FACE\MT_ELT_FACE.ltb"
  5178. Skin0="CHARS_T_FACE\MT_ELT_FACE.DTX"
  5179. RenderStyle0="RS\default.ltb"
  5180. RenderStyle1="RS\default.ltb"
  5181.  
  5182. [AIFace2]
  5183. Name="MT_GG_FACE"
  5184. ModelFile="CHARS_M_FACE\MT_GG_FACE.ltb"
  5185. Skin0="CHARS_T_FACE\MT_GG_FACE.DTX"
  5186. RenderStyle0="RS\default.ltb"
  5187. RenderStyle1="RS\default.ltb"
  5188.  
  5189. [AIFace3]
  5190. Name="MT_RC_FACE"
  5191. ModelFile="CHARS_M_FACE\MT_NO_FACE.ltb"
  5192. Skin0="CHARS_T_FACE\MT_NO_FACE_02.DTX"
  5193. RenderStyle0="RS\default.ltb"
  5194. RenderStyle1="RS\default.ltb"
  5195.  
  5196. [AIFace4]
  5197. Name="MT_RPG_FACE"
  5198. ModelFile="CHARS_M_FACE\MT_RPG_FACE.ltb"
  5199. Skin0="CHARS_T_FACE\MT_RPG_FACE.DTX"
  5200. RenderStyle0="RS\default.ltb"
  5201. RenderStyle1="RS\default.ltb"
  5202.  
  5203. [AIFace5]
  5204. Name="MT_SP_FACE"
  5205. ModelFile="CHARS_M_FACE\MT_SP_FACE.ltb"
  5206. Skin0="CHARS_T_FACE\MT_SP_FACE.DTX"
  5207. RenderStyle0="RS\default.ltb"
  5208. RenderStyle1="RS\default.ltb"
  5209.  
  5210. [AIFace6]
  5211. Name="MT_RF_FACE"
  5212. ModelFile="CHARS_M_FACE\MT_NO_FACE.ltb"
  5213. Skin0="CHARS_T_FACE\MT_NO_FACE_01.DTX"
  5214. RenderStyle0="RS\default.ltb"
  5215. RenderStyle1="RS\default.ltb"
  5216.  
  5217. [AIFace7]
  5218. Name="INFECTED_HOST_FACE"
  5219. ModelFile="CHARS_M_FACE\CM_FC_NM_Host_YK.ltb"
  5220. Skin0="CHARS_T_FACE\CM_FC_NM_Host_YK.DTX"
  5221. RenderStyle0="RS\default.ltb"
  5222. RenderStyle1="RS\default.ltb"
  5223.  
  5224. [AIFace8]
  5225. Name="INFECTED_VIRUS_FACE"
  5226. ModelFile="CHARS_M_FACE\CM_FC_NM_Virus_HM.ltb"
  5227. Skin0="CHARS_T_FACE\CM_FC_NM_Virus_HM.dtx"
  5228. RenderStyle0="RS\default.ltb"
  5229. RenderStyle1="RS\TRANSPARENT.LTB"
  5230.  
  5231. [AIFace9]
  5232. Name="AGENT_Z_FACE"
  5233. ModelFile="CHARS_M_HEAD\CM_FC_NM_SpecialZ_HM.ltb"
  5234. Skin0="CHARS_T_HEAD\CM_FC_AI_SpecialZ_HM.dtx"
  5235. RenderStyle0="RS\default.ltb"
  5236. RenderStyle1="RS\TRANSLUCENT.LTB"
  5237.  
  5238. [Overidable_Model0]
  5239. Name="Infected_Man_Light"
  5240. RenderStyle0="RS\TFACTOR_BLEND_VIRUS.ltb"
  5241. RenderStyle1="RS\GLOW.LTB"
  5242. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  5243. GearID = 23
  5244. FaceIndex = 20
  5245. MaxArmor = 100
  5246. MaxHitPoints = 150 // 225
  5247. MaxStamina = 0.0
  5248. MovePenalty = -0.180
  5249. DashSpeed = 0.4
  5250.  
  5251. [Overidable_Model1]
  5252. Name="Infected_Woman_Light"
  5253. RenderStyle0="RS\TFACTOR_BLEND_VIRUS.ltb"
  5254. RenderStyle1="RS\GLOW.LTB"
  5255. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  5256. GearID = 23
  5257. FaceIndex = 21
  5258. MaxArmor = 100
  5259. MaxHitPoints = 150 // 225
  5260. MaxStamina = 0.0
  5261. MovePenalty = -0.180
  5262. DashSpeed = 0.4
  5263.  
  5264. [Overidable_Model2]
  5265. Name="Infected_Host_Man_Light"
  5266. RenderStyle0="RS\TFACTOR_BLEND_HOST.ltb"
  5267. RenderStyle1="RS\GLOW.LTB"
  5268. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  5269. GearID = 24
  5270. FaceIndex = 22
  5271. MaxArmor = 100
  5272. MaxHitPoints = 225 // 450
  5273. MaxStamina = 2.0
  5274. MovePenalty = -0.200
  5275. DashSpeed = 0.4
  5276.  
  5277. [Overidable_Model3]
  5278. Name="Infected_Host_Woman_Light"
  5279. RenderStyle0="RS\TFACTOR_BLEND_HOST.ltb"
  5280. RenderStyle1="RS\GLOW.LTB"
  5281. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  5282. GearID = 24
  5283. FaceIndex = 23
  5284. MaxArmor = 100
  5285. MaxHitPoints = 225 // 450
  5286. MaxStamina = 2.0
  5287. MovePenalty = -0.200
  5288. DashSpeed = 0.4
  5289.  
  5290. [Overidable_Model4]
  5291. Name="Infected_Man_Midium"
  5292. RenderStyle0="RS\TFACTOR_BLEND_VIRUS.ltb"
  5293. RenderStyle1="RS\GLOW.LTB"
  5294. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  5295. GearID = 23
  5296. FaceIndex = 20
  5297. MaxArmor = 100
  5298. MaxHitPoints = 200 // 300
  5299. MaxStamina = 0.0
  5300. MovePenalty = -0.162
  5301. DashSpeed = 0.4
  5302.  
  5303. [Overidable_Model5]
  5304. Name="Infected_Woman_Midium"
  5305. RenderStyle0="RS\TFACTOR_BLEND_VIRUS.ltb"
  5306. RenderStyle1="RS\GLOW.LTB"
  5307. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  5308. GearID = 23
  5309. FaceIndex = 21
  5310. MaxArmor = 100
  5311. MaxHitPoints = 200 // 300
  5312. MaxStamina = 0.0
  5313. MovePenalty = -0.162
  5314. DashSpeed = 0.4
  5315.  
  5316. [Overidable_Model6]
  5317. Name="Infected_Host_Man_Midium"
  5318. RenderStyle0="RS\TFACTOR_BLEND_HOST.ltb"
  5319. RenderStyle1="RS\GLOW.LTB"
  5320. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  5321. GearID = 24
  5322. FaceIndex = 22
  5323. MaxArmor = 100
  5324. MaxHitPoints = 300 // 600
  5325. MaxStamina = 2.0
  5326. MovePenalty = -0.180
  5327. DashSpeed = 0.4
  5328.  
  5329. [Overidable_Model7]
  5330. Name="Infected_Host_Woman_Midium"
  5331. RenderStyle0="RS\TFACTOR_BLEND_HOST.ltb"
  5332. RenderStyle1="RS\GLOW.LTB"
  5333. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  5334. GearID = 24
  5335. FaceIndex = 23
  5336. MaxArmor = 100
  5337. MaxHitPoints = 300 // 600
  5338. MaxStamina = 2.0
  5339. MovePenalty = -0.180
  5340. DashSpeed = 0.4
  5341.  
  5342. [Overidable_Model8]
  5343. Name="Infected_Man_Heavy"
  5344. RenderStyle0="RS\TFACTOR_BLEND_VIRUS.ltb"
  5345. RenderStyle1="RS\GLOW.LTB"
  5346. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  5347. GearID = 23
  5348. FaceIndex = 20
  5349. MaxArmor = 100
  5350. MaxHitPoints = 250 // 375
  5351. MaxStamina = 0.0
  5352. MovePenalty = -0.151
  5353. DashSpeed = 0.4
  5354.  
  5355. [Overidable_Model9]
  5356. Name="Infected_Woman_Heavy"
  5357. RenderStyle0="RS\TFACTOR_BLEND_VIRUS.ltb"
  5358. RenderStyle1="RS\GLOW.LTB"
  5359. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  5360. GearID = 23
  5361. FaceIndex = 21
  5362. MaxArmor = 100
  5363. MaxHitPoints = 250 // 375
  5364. MaxStamina = 0.0
  5365. MovePenalty = -0.151
  5366. DashSpeed = 0.4
  5367.  
  5368. [Overidable_Model10]
  5369. Name="Infected_Host_Man_Heavy"
  5370. RenderStyle0="RS\TFACTOR_BLEND_HOST.ltb"
  5371. RenderStyle1="RS\GLOW.LTB"
  5372. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  5373. GearID = 24
  5374. FaceIndex = 22
  5375. MaxArmor = 100
  5376. MaxHitPoints = 375 // 750
  5377. MaxStamina = 2.0
  5378. MovePenalty = -0.168
  5379. DashSpeed = 0.4
  5380.  
  5381. [Overidable_Model11]
  5382. Name="Infected_Host_Woman_Heavy"
  5383. RenderStyle0="RS\TFACTOR_BLEND_HOST.ltb"
  5384. RenderStyle1="RS\GLOW.LTB"
  5385. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  5386. GearID = 24
  5387. FaceIndex = 23
  5388. MaxArmor = 100
  5389. MaxHitPoints = 375 // 750
  5390. MaxStamina = 2.0
  5391. MovePenalty = -0.168
  5392. DashSpeed = 0.4
  5393.  
  5394. [Overidable_Model12]
  5395. Name="Infected_Man_Balanced"
  5396. RenderStyle0="RS\TFACTOR_BLEND_VIRUS.ltb"
  5397. RenderStyle1="RS\GLOW.LTB"
  5398. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  5399. GearID = 23
  5400. FaceIndex = 20
  5401. MaxArmor = 100
  5402. MaxHitPoints = 235 // 350
  5403. MaxStamina = 0.0
  5404. MovePenalty = -0.157
  5405. DashSpeed = 0.4
  5406.  
  5407. [Overidable_Model13]
  5408. Name="Infected_Woman_Balanced"
  5409. RenderStyle0="RS\TFACTOR_BLEND_VIRUS.ltb"
  5410. RenderStyle1="RS\GLOW.LTB"
  5411. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  5412. GearID = 23
  5413. FaceIndex = 21
  5414. MaxArmor = 100
  5415. MaxHitPoints = 235 // 350
  5416. MaxStamina = 0.0
  5417. MovePenalty = -0.157
  5418. DashSpeed = 0.4
  5419.  
  5420. [Overidable_Model14]
  5421. Name="Infected_Host_Man_Balanced"
  5422. RenderStyle0="RS\TFACTOR_BLEND_HOST.ltb"
  5423. RenderStyle1="RS\GLOW.LTB"
  5424. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  5425. GearID = 24
  5426. FaceIndex = 22
  5427. MaxArmor = 100
  5428. MaxHitPoints = 350 // 700
  5429. MaxStamina = 2.0
  5430. MovePenalty = -0.174
  5431. DashSpeed = 0.4
  5432.  
  5433. [Overidable_Model15]
  5434. Name="Infected_Host_Woman_Balanced"
  5435. RenderStyle0="RS\TFACTOR_BLEND_HOST.ltb"
  5436. RenderStyle1="RS\GLOW.LTB"
  5437. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  5438. GearID = 24
  5439. FaceIndex = 23
  5440. MaxArmor = 100
  5441. MaxHitPoints = 350 // 700
  5442. MaxStamina = 2.0
  5443. MovePenalty = -0.174
  5444. DashSpeed = 0.4
  5445.  
  5446. [Overidable_Model16]
  5447. Name="Infected_Man_Special"
  5448. RenderStyle0="RS\TFACTOR_BLEND_VIRUS.ltb"
  5449. RenderStyle1="RS\GLOW.LTB"
  5450. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  5451. GearID = 23
  5452. FaceIndex = 20
  5453. MaxArmor = 100
  5454. MaxHitPoints = 250 // 375
  5455. MaxStamina = 0.0
  5456. MovePenalty = -0.162
  5457. DashSpeed = 0.4
  5458.  
  5459. [Overidable_Model17]
  5460. Name="Infected_Woman_Special"
  5461. RenderStyle0="RS\TFACTOR_BLEND_VIRUS.ltb"
  5462. RenderStyle1="RS\GLOW.LTB"
  5463. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  5464. GearID = 23
  5465. FaceIndex = 24
  5466. MaxArmor = 100
  5467. MaxHitPoints = 200 // 300
  5468. MaxStamina = 0.0
  5469. MovePenalty = -0.180
  5470. DashSpeed = 0.4
  5471.  
  5472. [Overidable_Model18]
  5473. Name="Infected_Host_Man_Special"
  5474. RenderStyle0="RS\TFACTOR_BLEND_HOST.ltb"
  5475. RenderStyle1="RS\GLOW.LTB"
  5476. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  5477. GearID = 24
  5478. FaceIndex = 22
  5479. MaxArmor = 100
  5480. MaxHitPoints = 350 // 750
  5481. MaxStamina = 2.0
  5482. MovePenalty = -0.180
  5483. DashSpeed = 0.4
  5484.  
  5485. [Overidable_Model19]
  5486. Name="Infected_Host_Woman_Special"
  5487. RenderStyle0="RS\TFACTOR_BLEND_HOST.ltb"
  5488. RenderStyle1="RS\GLOW.LTB"
  5489. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  5490. GearID = 24
  5491. FaceIndex = 25
  5492. MaxArmor = 100
  5493. MaxHitPoints = 300 // 600
  5494. MaxStamina = 2.0
  5495. MovePenalty = -0.200
  5496. DashSpeed = 0.4
  5497.  
  5498. [Overidable_Model20]
  5499. Name="Infected_Man_Commando"
  5500. RenderStyle0="RS\TFACTOR_BLEND_VIRUS.ltb"
  5501. RenderStyle1="RS\GLOW.LTB"
  5502. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  5503. GearID = 23
  5504. FaceIndex = 20
  5505. MaxArmor = 100
  5506. MaxHitPoints = 270 // 400
  5507. MaxStamina = 0.0
  5508. MovePenalty = -0.146
  5509. DashSpeed = 0.4
  5510.  
  5511. [Overidable_Model21]
  5512. Name="Infected_Woman_Commando"
  5513. RenderStyle0="RS\TFACTOR_BLEND_VIRUS.ltb"
  5514. RenderStyle1="RS\GLOW.LTB"
  5515. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  5516. GearID = 23
  5517. FaceIndex = 21
  5518. MaxArmor = 100
  5519. MaxHitPoints = 270 // 400
  5520. MaxStamina = 0.0
  5521. MovePenalty = -0.146
  5522. DashSpeed = 0.4
  5523.  
  5524. [Overidable_Model22]
  5525. Name="Infected_Host_Man_Commando"
  5526. RenderStyle0="RS\TFACTOR_BLEND_HOST.ltb"
  5527. RenderStyle1="RS\GLOW.LTB"
  5528. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  5529. GearID = 24
  5530. FaceIndex = 22
  5531. MaxArmor = 100
  5532. MaxHitPoints = 400 // 800
  5533. MaxStamina = 2.0
  5534. MovePenalty = -0.162
  5535. DashSpeed = 0.4
  5536.  
  5537. [Overidable_Model23]
  5538. Name="Infected_Host_Woman_Commando"
  5539. RenderStyle0="RS\TFACTOR_BLEND_HOST.ltb"
  5540. RenderStyle1="RS\GLOW.LTB"
  5541. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  5542. GearID = 24
  5543. FaceIndex = 23
  5544. MaxArmor = 100
  5545. MaxHitPoints = 400 // 800
  5546. MaxStamina = 2.0
  5547. MovePenalty = -0.162
  5548. DashSpeed = 0.4
  5549.  
  5550. [Overidable_Model24]
  5551. Name="Infected_Man_Adv_Balanced"
  5552. RenderStyle0="RS\TFACTOR_BLEND_VIRUS.ltb"
  5553. RenderStyle1="RS\GLOW.LTB"
  5554. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  5555. GearID = 23
  5556. FaceIndex = 20
  5557. MaxArmor = 100
  5558. MaxHitPoints = 235 // 350
  5559. MaxStamina = 0.0
  5560. MovePenalty = -0.167
  5561. DashSpeed = 0.4
  5562.  
  5563. [Overidable_Model25]
  5564. Name="Infected_Woman_Adv_Balanced"
  5565. RenderStyle0="RS\TFACTOR_BLEND_VIRUS.ltb"
  5566. RenderStyle1="RS\GLOW.LTB"
  5567. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  5568. GearID = 23
  5569. FaceIndex = 21
  5570. MaxArmor = 100
  5571. MaxHitPoints = 235 // 350
  5572. MaxStamina = 0.0
  5573. MovePenalty = -0.167
  5574. DashSpeed = 0.4
  5575.  
  5576. [Overidable_Model26]
  5577. Name="Infected_Host_Man_Adv_Balanced"
  5578. RenderStyle0="RS\TFACTOR_BLEND_HOST.ltb"
  5579. RenderStyle1="RS\GLOW.LTB"
  5580. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  5581. GearID = 24
  5582. FaceIndex = 22
  5583. MaxArmor = 100
  5584. MaxHitPoints = 350 // 700
  5585. MaxStamina = 2.0
  5586. MovePenalty = -0.186
  5587. DashSpeed = 0.4
  5588.  
  5589. [Overidable_Model27]
  5590. Name="Infected_Host_Woman_Adv_Balanced"
  5591. RenderStyle0="RS\TFACTOR_BLEND_HOST.ltb"
  5592. RenderStyle1="RS\GLOW.LTB"
  5593. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  5594. GearID = 24
  5595. FaceIndex = 23
  5596. MaxArmor = 100
  5597. MaxHitPoints = 350 // 700
  5598. MaxStamina = 2.0
  5599. MovePenalty = -0.186
  5600. DashSpeed = 0.4
  5601.  
  5602. [Overidable_Model28]
  5603. Name="Infected_Man_Special2"
  5604. RenderStyle0="RS\TFACTOR_BLEND_VIRUS.ltb"
  5605. RenderStyle1="RS\GLOW.LTB"
  5606. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  5607. GearID = 23
  5608. FaceIndex = 20
  5609. MaxArmor = 100
  5610. MaxHitPoints = 235 // 350
  5611. MaxStamina = 0.0
  5612. MovePenalty = -0.167
  5613. DashSpeed = 0.4
  5614.  
  5615. [Overidable_Model29]
  5616. Name="Infected_Woman_Special2"
  5617. RenderStyle0="RS\TFACTOR_BLEND_VIRUS.ltb"
  5618. RenderStyle1="RS\GLOW.LTB"
  5619. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  5620. GearID = 23
  5621. FaceIndex = 21
  5622. MaxArmor = 100
  5623. MaxHitPoints = 235 // 350
  5624. MaxStamina = 0.0
  5625. MovePenalty = -0.167
  5626. DashSpeed = 0.4
  5627.  
  5628. [Overidable_Model30]
  5629. Name="Infected_Host_Man_Special2"
  5630. RenderStyle0="RS\TFACTOR_BLEND_HOST.ltb"
  5631. RenderStyle1="RS\GLOW.LTB"
  5632. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  5633. GearID = 24
  5634. FaceIndex = 22
  5635. MaxArmor = 100
  5636. MaxHitPoints = 350 // 700
  5637. MaxStamina = 2.0
  5638. MovePenalty = -0.186
  5639. DashSpeed = 0.4
  5640.  
  5641. [Overidable_Model31]
  5642. Name="Infected_Host_Woman_Special2"
  5643. RenderStyle0="RS\TFACTOR_BLEND_HOST.ltb"
  5644. RenderStyle1="RS\GLOW.LTB"
  5645. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  5646. GearID = 24
  5647. FaceIndex = 23
  5648. MaxArmor = 100
  5649. MaxHitPoints = 350 // 700
  5650. MaxStamina = 2.0
  5651. MovePenalty = -0.186
  5652. DashSpeed = 0.4
  5653.  
  5654. [Overidable_Model32]
  5655. Name="Infected_Man_Adv_Light"
  5656. RenderStyle0="RS\TFACTOR_BLEND_VIRUS.ltb"
  5657. RenderStyle1="RS\GLOW.LTB"
  5658. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  5659. GearID = 23
  5660. FaceIndex = 20
  5661. MaxArmor = 100
  5662. MaxHitPoints = 150 // 225
  5663. MaxStamina = 0.0
  5664. MovePenalty = -0.189
  5665. DashSpeed = 0.4
  5666.  
  5667. [Overidable_Model33]
  5668. Name="Infected_Woman_Adv_Light"
  5669. RenderStyle0="RS\TFACTOR_BLEND_VIRUS.ltb"
  5670. RenderStyle1="RS\GLOW.LTB"
  5671. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  5672. GearID = 23
  5673. FaceIndex = 21
  5674. MaxArmor = 100
  5675. MaxHitPoints = 150 // 225
  5676. MaxStamina = 0.0
  5677. MovePenalty = -0.189
  5678. DashSpeed = 0.4
  5679.  
  5680. [Overidable_Model34]
  5681. Name="Infected_Host_Man_Adv_Light"
  5682. RenderStyle0="RS\TFACTOR_BLEND_HOST.ltb"
  5683. RenderStyle1="RS\GLOW.LTB"
  5684. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  5685. GearID = 24
  5686. FaceIndex = 22
  5687. MaxArmor = 100
  5688. MaxHitPoints = 225 // 450
  5689. MaxStamina = 2.0
  5690. MovePenalty = -0.210
  5691. DashSpeed = 0.4
  5692.  
  5693. [Overidable_Model35]
  5694. Name="Infected_Host_Woman_Adv_Light"
  5695. RenderStyle0="RS\TFACTOR_BLEND_HOST.ltb"
  5696. RenderStyle1="RS\GLOW.LTB"
  5697. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  5698. GearID = 24
  5699. FaceIndex = 23
  5700. MaxArmor = 100
  5701. MaxHitPoints = 225 // 450
  5702. MaxStamina = 2.0
  5703. MovePenalty = -0.210
  5704. DashSpeed = 0.4
  5705.  
  5706. [Overidable_Model36]
  5707. Name="Infected_Man_Mid_Light"
  5708. RenderStyle0="RS\TFACTOR_BLEND_VIRUS.ltb"
  5709. RenderStyle1="RS\GLOW.LTB"
  5710. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  5711. GearID = 23
  5712. FaceIndex = 20
  5713. MaxArmor = 100
  5714. MaxHitPoints = 185 // 275
  5715. MaxStamina = 0.0
  5716. MovePenalty = -0.171
  5717. DashSpeed = 0.4
  5718.  
  5719. [Overidable_Model37]
  5720. Name="Infected_Woman_Mid_Light"
  5721. RenderStyle0="RS\TFACTOR_BLEND_VIRUS.ltb"
  5722. RenderStyle1="RS\GLOW.LTB"
  5723. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  5724. GearID = 23
  5725. FaceIndex = 21
  5726. MaxArmor = 100
  5727. MaxHitPoints = 185 // 275
  5728. MaxStamina = 0.0
  5729. MovePenalty = -0.171
  5730. DashSpeed = 0.4
  5731.  
  5732. [Overidable_Model38]
  5733. Name="Infected_Host_Man_Mid_Light"
  5734. RenderStyle0="RS\TFACTOR_BLEND_HOST.ltb"
  5735. RenderStyle1="RS\GLOW.LTB"
  5736. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  5737. GearID = 24
  5738. FaceIndex = 22
  5739. MaxArmor = 100
  5740. MaxHitPoints = 275 // 550
  5741. MaxStamina = 2.0
  5742. MovePenalty = -0.190
  5743. DashSpeed = 0.4
  5744.  
  5745. [Overidable_Model39]
  5746. Name="Infected_Host_Woman_Mid_Light"
  5747. RenderStyle0="RS\TFACTOR_BLEND_HOST.ltb"
  5748. RenderStyle1="RS\GLOW.LTB"
  5749. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  5750. GearID = 24
  5751. FaceIndex = 23
  5752. MaxArmor = 100
  5753. MaxHitPoints = 275 // 550
  5754. MaxStamina = 2.0
  5755. MovePenalty = -0.190
  5756. DashSpeed = 0.4
  5757.  
  5758. [Overidable_Model40]
  5759. Name="Infected_Man_Adv_Heavy"
  5760. RenderStyle0="RS\TFACTOR_BLEND_VIRUS.ltb"
  5761. RenderStyle1="RS\GLOW.LTB"
  5762. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  5763. GearID = 23
  5764. FaceIndex = 20
  5765. MaxArmor = 100
  5766. MaxHitPoints = 225
  5767. MaxStamina = 0.0
  5768. MovePenalty = -0.154
  5769. DashSpeed = 0.4
  5770.  
  5771. [Overidable_Model41]
  5772. Name="Infected_Woman_Adv_Heavy"
  5773. RenderStyle0="RS\TFACTOR_BLEND_VIRUS.ltb"
  5774. RenderStyle1="RS\GLOW.LTB"
  5775. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  5776. GearID = 23
  5777. FaceIndex = 21
  5778. MaxArmor = 100
  5779. MaxHitPoints = 225
  5780. MaxStamina = 0.0
  5781. MovePenalty = -0.154
  5782. DashSpeed = 0.4
  5783.  
  5784. [Overidable_Model42]
  5785. Name="Infected_Host_Man_Adv_Heavy"
  5786. RenderStyle0="RS\TFACTOR_BLEND_HOST.ltb"
  5787. RenderStyle1="RS\GLOW.LTB"
  5788. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  5789. GearID = 24
  5790. FaceIndex = 22
  5791. MaxArmor = 100
  5792. MaxHitPoints = 330
  5793. MaxStamina = 2.0
  5794. MovePenalty = -0.171
  5795. DashSpeed = 0.4
  5796.  
  5797. [Overidable_Model43]
  5798. Name="Infected_Host_Woman_Adv_Heavy"
  5799. RenderStyle0="RS\TFACTOR_BLEND_HOST.ltb"
  5800. RenderStyle1="RS\GLOW.LTB"
  5801. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  5802. GearID = 24
  5803. FaceIndex = 23
  5804. MaxArmor = 100
  5805. MaxHitPoints = 330
  5806. MaxStamina = 2.0
  5807. MovePenalty = -0.171
  5808. DashSpeed = 0.4
  5809.  
  5810. [Overidable_Model44]
  5811. Name="Infected_Man_Adv_Midium"
  5812. RenderStyle0="RS\TFACTOR_BLEND_VIRUS.ltb"
  5813. RenderStyle1="RS\GLOW.LTB"
  5814. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  5815. GearID = 23
  5816. FaceIndex = 20
  5817. MaxArmor = 100
  5818. MaxHitPoints = 200
  5819. MaxStamina = 0.0
  5820. MovePenalty = -0.166
  5821. DashSpeed = 0.4
  5822.  
  5823. [Overidable_Model45]
  5824. Name="Infected_Woman_Adv_Midium"
  5825. RenderStyle0="RS\TFACTOR_BLEND_VIRUS.ltb"
  5826. RenderStyle1="RS\GLOW.LTB"
  5827. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  5828. GearID = 23
  5829. FaceIndex = 21
  5830. MaxArmor = 100
  5831. MaxHitPoints = 200
  5832. MaxStamina = 0.0
  5833. MovePenalty = -0.166
  5834. DashSpeed = 0.4
  5835.  
  5836. [Overidable_Model46]
  5837. Name="Infected_Host_Man_Adv_Midium"
  5838. RenderStyle0="RS\TFACTOR_BLEND_HOST.ltb"
  5839. RenderStyle1="RS\GLOW.LTB"
  5840. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  5841. GearID = 24
  5842. FaceIndex = 22
  5843. MaxArmor = 100
  5844. MaxHitPoints = 300
  5845. MaxStamina = 2.0
  5846. MovePenalty = -0.184
  5847. DashSpeed = 0.4
  5848.  
  5849. [Overidable_Model47]
  5850. Name="Infected_Host_Woman_Adv_Midium"
  5851. RenderStyle0="RS\TFACTOR_BLEND_HOST.ltb"
  5852. RenderStyle1="RS\GLOW.LTB"
  5853. RenderStyle2="RS\MARKTRANSPARENT.LTB"
  5854. GearID = 24
  5855. FaceIndex = 23
  5856. MaxArmor = 100
  5857. MaxHitPoints = 300
  5858. MaxStamina = 2.0
  5859. MovePenalty = -0.184
  5860. DashSpeed = 0.4
  5861.  
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