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- Application.installMode=Store
- Application.installerName=com.google.android.packageinstaller
- Using Facebook Unity SDK v7.10.0 with FBAndroidSDK/4.23.0
- PermissionsModule.CheckStarted
- samsung SM-G930F
- [GameCenter_Android]: Init
- Move template don't find: ShortAttack
- Move template don't find: ShortAttack
- Move template don't find: ShortAttack
- Move template don't find: ShortAttack
- Move template don't find: ShortAttack
- Move template don't find: ShortAttack
- loadGame - loading tactics
- [Store_Android] Init
- UnityIAP StandardPurchasingModule Version: 1.13.1
- [Store] OnInitialized
- Login sequence: initSocial
- Login sequence: GameCenterController.SignIn
- [GameCenterAndroid]: SignIn
- Starting Auth with token client.
- [Play Games Plugin DLL] 10/06/17 18:50:08 +03:00 DEBUG: Activating PlayGamesPlatform.
- [Play Games Plugin DLL] 10/06/17 18:50:08 +03:00 DEBUG: PlayGamesPlatform activated: GooglePlayGames.PlayGamesPlatform
- [Play Games Plugin DLL] 10/06/17 18:50:08 +03:00 DEBUG: Creating platform-specific Play Games client.
- [Play Games Plugin DLL] 10/06/17 18:50:08 +03:00 DEBUG: Creating Android IPlayGamesClient Client
- ---- [0] -- 29
- Setup Authenticate Timeout: 15 sec
- [Play Games Plugin DLL] 10/06/17 18:50:08 +03:00 DEBUG: Starting Auth Transition. Op: SIGN_IN status: VALID
- [Play Games Plugin DLL] 10/06/17 18:50:08 +03:00 DEBUG: Entering internal callback for PlayerManager#InternalFetchSelfCallback
- [Play Games Plugin DLL] 10/06/17 18:50:08 +03:00 DEBUG: Populating User
- [Play Games Plugin DLL] 10/06/17 18:50:08 +03:00 DEBUG: Found User: [Player: 'AgileSecret45063' (id g03290784886893078173)]
- [Play Games Plugin DLL] 10/06/17 18:50:08 +03:00 DEBUG: Maybe finish for User
- [Play Games Plugin DLL] 10/06/17 18:50:08 +03:00 DEBUG: Auth not finished. User=[Player: 'AgileSecret45063' (id g03290784886893078173)] achievements=
- [Play Games Plugin DLL] 10/06/17 18:50:08 +03:00 DEBUG: Entering internal callback for AchievementManager#InternalFetchAllCallback
- [Play Games Plugin DLL] 10/06/17 18:50:08 +03:00 DEBUG: Populating Achievements, status = VALID
- [Play Games Plugin DLL] 10/06/17 18:50:08 +03:00 DEBUG: Found 128 Achievements
- [Play Games Plugin DLL] 10/06/17 18:50:08 +03:00 DEBUG: Maybe finish for Achievements
- [Play Games Plugin DLL] 10/06/17 18:50:08 +03:00 DEBUG: Auth finished. Proceeding.
- [Play Games Plugin DLL] 10/06/17 18:50:08 +03:00 DEBUG: Invoking Callbacks: System.Action`2[System.Boolean,System.String]
- [GameCenter_Android]: CB_Authenticate, authed = True
- OnAuthenticate, isAuth = True
- OnAuthenticateFinished
- Login sequence: ListSF::serverAPIAuthorize
- [InternetUtils]: internet.AVAILABLE
- [Play Games Plugin DLL] 10/06/17 18:50:11 +03:00 DEBUG: Invoking user callback on game thread
- [GameCenter_Android]: CB_LoadAchievements
- Login sequence: NetworkController.OnLoadConfig
- Login sequence: NetworkController.LoadLogin()
- rand=207908352
- action=user
- account=esqwawer@gmail.com-UP
- build_version=1.0.1
- data_version=1.0.1.0
- type=and_phone
- publisher=and
- os=Android OS 7.0 / API-24
- paid=1
- imei=7f91ca21f76f974bbec858f231776991
- token=7f91ca21f76f974bbec858f231776991-UP
- uniqueID=and_98862750373735524f-UP
- device_id=47a03d33-9795-4879-9039-d884e2d3d487
- dev=samsung SM-G930F
- corecount=8
- ram=3
- display_width=1920
- display_height=1080
- bonus=135
- level=11
- exp=1206
- money=15515
- high_score=0
- location_id=ZONE_2
- LoginResponse
- Result ok!
- {"data":"user","value":{"need_update":false,"timestamp":1507305018,"data":{"date":"2017-10-06 18:50:18.000000","timezone_type":3,"timezone":"Europe\/Moscow"},"utc_offset":10800,"is_new":0,"spendertypeid":1,"total_payment_sum":0,"payment_count":0,"gives":[],"should_log":0,"should_log_pay":1,"last_login":{"data":"update","value":{"level":"52","money":"42963.00","bonus":"12376","high_score":"0","exp":"280000"}},"session":{"data":"error","value":"No current_time"},"counter_video":10,"login_frequency":3600,"user_id":"263543095","config_url":"http:\/\/assets.nekkimobile.ru\/shadowfight\/data\/config_shadowfight.xml"}}
- [InternetUtils]: internet.AVAILABLE
- rand=1646783043
- action=dump_restore
- first_launch=0
- user_id=263543095
- account=esqwawer@gmail.com-UP
- level=11
- build_version=1.0.1
- data_version=1.0.1.0
- type=and_phone
- publisher=and
- os=Android OS 7.0 / API-24
- paid=1
- imei=7f91ca21f76f974bbec858f231776991
- token=7f91ca21f76f974bbec858f231776991-UP
- uniqueID=and_98862750373735524f-UP
- device_id=47a03d33-9795-4879-9039-d884e2d3d487
- DumpResponse
- Result ok!
- {"data":"dump_restore","value":{"url":0,"restore":0,"ctime":0}}
- rand=1868043374
- action=dump_save
- md5=D2583F9FBFB884ECB59374D635CAC33E
- user_id=263543095
- account=esqwawer@gmail.com-UP
- level=11
- build_version=1.0.1
- data_version=1.0.1.0
- type=and_phone
- publisher=and
- os=Android OS 7.0 / API-24
- paid=1
- imei=7f91ca21f76f974bbec858f231776991
- token=7f91ca21f76f974bbec858f231776991-UP
- uniqueID=and_98862750373735524f-UP
- device_id=47a03d33-9795-4879-9039-d884e2d3d487
- Login sequence: NetworkController.LoginComplete
- ConditionExtension::setValue - empty string
- DumpResponse
- Result ok!
- Null
- DumpResponse
- Result fail!
- Object reference not set to an instance of an object
- Exception: Object reference not set to an instance of an object
- ST: at SimpleJSON.JSONNode.Parse (System.String aJSON) [0x00000] in <filename unknown>:0
- at SimpleJSON.JSON.Parse (System.String aJSON) [0x00000] in <filename unknown>:0
- at JNJCHGGMJMM.PFHODJCANJN (Boolean GENDHKFLLCH, System.String EELKPBBDCMO, System.Object JOAGGOOGNGI) [0x00000] in <filename unknown>:0
- at Nekki.SF2.Core.Network.ServerProvider+<SendUnityWebRequest>c__Iterator1.MoveNext () [0x00000] in <filename unknown>:0
- Location:dojo
- Loading tactics for next subtypes:
- Fists
- weaponsSubtypes
- Fists
- Reading - table Fists/Fists !
- Reading - table Fists/Fists !
- Reading - table /Fists !
- Reading - table /Fists !
- Skipping - table /Fists !
- Reading - table / !
- Reading - table / !
- Old tactic:
- New tactic:
- - Fists
- -
- Available tables:
- outcometablesforattack:
- - Fists/Fists
- - /Fists
- - /
- movementsTable:
- - Fists/Fists
- - /Fists
- - /
- dodgeTable:
- - Fists
- -
- [Store] RefreshProductsSuccess
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