KarinaSnow

MegaMan RP Rebirth

Jan 9th, 2015
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  1. Mega Man RP Remake
  2.  
  3. Plot: The Year is 21XX... It's been peaceful for too long, with the defeat of Sigma and Lumine on the Moon some short time ago. The legendary Maverick Hunter, X, has taken to a more pacifist life, and works in the HQ as a Director of Operations. AXL, has became a rather skilled Maverick Hunter, though his methods may be a little unorthodox. Zero has once again, sealed himself away from the world in an attempt to prevent violence. Within about 18 years of the events concerning the Jakob Space Elevator, a crisis has emerged yet again. However, the playing field is different this time. Both humans and robots have rebelled, and many old enemies have returned from the past. Assist the Hunters in wiping them out.
  4.  
  5. -End Transmission-
  6.  
  7. You are a new breed of robot designed to take on the properties of the legendary heroes, You too, have free will and have decided to take arms against the rebels. Welcome, Maverick Hunter.
  8. __________________________________________________________________________________
  9. NOTICE
  10. Effects, such as global immunities are not effective here, as the source of the immunity does not exist at all in this RP. Sorry Darkie and your immunity to mind controls.
  11. __________________________________________________________________________________
  12. CHARACTER SHEETS
  13.  
  14. REQUIRED
  15. Name :
  16. Appearance :
  17. Personality:
  18. Class :
  19.  
  20. OPTIONAL
  21. Backstory :
  22. Weapon Skin:
  23. __________________________________________________________________________________
  24. ACCEPTED CHARACTERS
  25. Due to the events leading to what caused the death of the last one, certain characters are automatically accepted, regardless of the varying style of character sheet. The only difference between you and them is the fact that they’re already in, and they get to use the only weapon in the previous version that was able to be obtained.
  26. X-CLASS
  27. http://pastebin.com/bAWaDrBe - Malice
  28.  
  29. http://pastebin.com/khWTA63j - Kruizer
  30.  
  31. __________________________________________________
  32. Z-CLASS
  33. http://pastebin.com/BpMpANMt - Ion
  34.  
  35. http://pastebin.com/KEuFVPze - Leohart
  36.  
  37. http://pastebin.com/xbwc8pCV - Ketsukei
  38.  
  39. __________________________________________________
  40. A-CLASS
  41. http://pastebin.com/uH3ntRRy - Mandon
  42.  
  43. http://pastebin.com/1T6YWwuK - Aerochi
  44.  
  45. __________________________________________________________________________________
  46. AI CHARACTERS
  47. http://pastebin.com/06FTh6EM - Remmi - Proto-Class
  48.  
  49. __________________________________________________________________________________
  50. CLASSES
  51.  
  52. X-TYPE
  53. Weapon : Buster
  54. Power : Average
  55. Weapon Use: Non-Automatic
  56. Special 1 : Charge Shot, 2 different levels.
  57. Special 2 : Obtainable Armor Pieces
  58. Energy Use: Special Weapon Ammunition, When empty, reload. Reload time is 5 sec. Boss Drops: New Weapons/Abilities
  59.  
  60. Z-TYPE
  61. Weapon : Energy Blade
  62. Power : Strong
  63. Weapon Use: Melee Combat
  64. Special 1 : Improved Agility
  65. Special 2 : Mastery of any Melee Weapon
  66. Energy Use: Super Attacks, Recharges when you take hits and kills.
  67. Boss Drops: New Melee Weapons/Abilities
  68.  
  69. A-TYPE
  70. Weapon : Dual Pistols
  71. Power : Weak
  72. Weapon Use: Automatic Rapid Fire
  73. Special 1 : Copy Shot, allows you take the shape of some enemies. Charge Shot
  74. Special 2 : Limited Flight Capabilities
  75. Energy Use: Recharges when not transformed. Drains when transformed.
  76. Boss Drops: New Firearms
  77.  
  78. What happened to the class upgrades used in the shop?
  79. Since there is no shop, and I think your choice will actually matter in the plot/story, your choices will determine what class, if any, you will receive as an upgrade. You will have the option to turn down the class change, but you can accept it at any time outside of a mission.
  80. __________________________________________________________________________________
  81. UPGRADES
  82. Unlike the Last version of this RP, there will not be a shop, however, you may choose something after you defeat a boss, in addition to a new weapon/power/whatever.
  83. Boosts are not very large, so they’re better stacked up.
  84. Here’s a list of upgrades you can choose from:
  85.  
  86. GLOBAL
  87. Health Up: You can last longer/die slower.
  88. Weapon Up:
  89. X-Class can fire their weapons 5 extra times.
  90. Z-Class can use their Super one more time than normal.
  91. A-Class can remain transformed for 3 seconds longer.
  92.  
  93. __________________________________________________________________________________
  94. WEAPONS OBTAINED
  95. X-CLASS
  96. Mettuar Bomber - Yellow/Gold - 34 Shots - Shoot mini Mettuars out that explode after a few moments. (Carry-over Exclusive)
  97.  
  98. Z-CLASS
  99. Shield Breaker - Purple Blade - 1 Slash - Focus, and preform a single powerful slash capable of cutting through most defenses. (Carry-over Exclusive)
  100.  
  101. A-CLASS
  102. Burst Rifle - Rifle - Single Weild - Shoot explosive bullets that can break certain things, but can knock bigger things around. (Carry-over Exclusive)
  103.  
  104. __________________________________________________________________________________
  105. THE STORY SO FAR…
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