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Antinomy

Changes for DAN

Oct 5th, 2015
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  1. I think Dancing All Night is a really good game specially for a first try at the genre. However the game is flawed and this are the changes I would do to make it better. I will list changes that I think are reasonable.
  2.  
  3. General stuff:
  4. -All Night should be unlocked by completing all songs that can be unlocked in Free Mode on hard. All Night being aviable from the start is a good option.
  5. -Add more items to the store (songs, concept art, etc). I feel that my money has no worth after playing the game for a fews hours cause I got everything already.
  6. -Bring me to the story mode HUB every time I beat I sub-chapter. That way I know when I can turn-off the game without having to read/skip old dialog.
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  8. In-depth:
  9. -Change the game system so that I fail a song because I didn't meet the requirements for the score instead of being more combo based. Failing a song I did great in just because I missed 4 notes isn't fun.
  10. -If I can pick more than one partner for fever time, make it so that someone different shows up the second time I enter in fever time.
  11. -Fever time feels really off in Hard. You can pull of 2 fever times with green hype bar in Normal and All Night but sometimes it is incredibly hard to do on hard.
  12. -Speaking of hype bar, make that an actual bar instead of the shadows.
  13.  
  14. That's about it, I still love this game but I believe it could have been reworked a little bit better.
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