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- Editing header data
- by comradesnarky
- Header protections are simple, but tricky. It's similar to protections
- like the ones in Capcom vs. SNK where there's about 2kb of data in a massive
- file of junk, but the game only wants the 2kb of data. In Capcom vs. SNK,
- you can get rid of that data with no repercussions. In a game like JoJo's
- Bizarre Adventure for Matching Service, the game is checking to make sure
- that the entire file is intact. This is easy to beat though. If you modify
- the file size data by using data from an image that has the original file
- intact, the game will think that nothing has been modified and boot
- normally.
- The best way to do this is by using FamilyGuy's data/data selfboot pack. If
- you use this, then you can create an image with the unaltered files on your
- desktop so that you have the unedited file's size easily available. If
- you're going to stick with audio/data, then you'll probably have to kill a
- disc and burn the files that you need the proper sizes to (if they even fit
- on a disc). Likewise,once you do have your game burned with the edited
- version of the file, you'll have to rip it and hex edit it. If you do it
- this way, you'll never even have to touch a CD-R until you're done and it's
- time to do a hardware test on the game.
- 1. Rip the files out of your GDI using whatever method you prefer. Set
- up FamilyGuy's data pack, put the files from your game into the data folder
- and double click selfboot to make an image. The pack will create an image
- no matter how much data you put into it. The resulting image is an .nrg, but
- this is fine for our purposes. For the untouched files in Vampire Chronicle
- I actually couldn't get DiscJuggler to rip it to a CDI. Set aside the
- untouched game image for now.
- NOTE: You need to put more than one file in the ISO. I tried only putting
- the file that I needed the modified size for into an ISO; it doesn't
- result in a file list that indicates the size of the files.
- Also note: Vampire Chronicle actually didn't need the file size to be
- edited for the files that were dummied.
- 2. Go about doing whatever you need to do to reduce the size of the files
- that you'll be spoofing the data for. For JoJo's Bizarre Adventure for
- Matching Service, the file was just 0s, so nothing special needed to be
- done. This may not be the case for all games though, and it isn't for
- Vampire Chronicle.
- 3. Once you're done fucking with the game, make an image of the game with
- the modified files.
- 4. Open up your ISO that has the original files in a hex editor. Search
- for the name of the file. If you're looking for something like JUNK.BIN
- then do a text search for that. I'm using WinHex, I don't know what it
- would be called in other editors, but I can't imagine they vary too
- wildly. You'll find JUNK.BIN; and after the ; there will be a whole
- bunch of shit after it. Eventually the shit will end, and the next
- file will be there. Copy all of the junk after the ; and up to the
- start of the next file name. So if it goes JUNK.BIN; ASKTJANa12iuoy1ST_READ.BIN
- then take ASKTJANa12iuoy
- 5. Open up the ISO that you modified the files in. Search for JUNK.BIN
- and then replace everything after the ; with the shit from the unmodified
- file.
- 6. You're good to go!
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