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atreyu187

Dreamcast Guides : Header Data Swapping

Nov 12th, 2012
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  1. Editing header data
  2. by comradesnarky
  3.  
  4. Header protections are simple, but tricky. It's similar to protections
  5. like the ones in Capcom vs. SNK where there's about 2kb of data in a massive
  6. file of junk, but the game only wants the 2kb of data. In Capcom vs. SNK,
  7. you can get rid of that data with no repercussions. In a game like JoJo's
  8. Bizarre Adventure for Matching Service, the game is checking to make sure
  9. that the entire file is intact. This is easy to beat though. If you modify
  10. the file size data by using data from an image that has the original file
  11. intact, the game will think that nothing has been modified and boot
  12. normally.
  13.  
  14. The best way to do this is by using FamilyGuy's data/data selfboot pack. If
  15. you use this, then you can create an image with the unaltered files on your
  16. desktop so that you have the unedited file's size easily available. If
  17. you're going to stick with audio/data, then you'll probably have to kill a
  18. disc and burn the files that you need the proper sizes to (if they even fit
  19. on a disc). Likewise,once you do have your game burned with the edited
  20. version of the file, you'll have to rip it and hex edit it. If you do it
  21. this way, you'll never even have to touch a CD-R until you're done and it's
  22. time to do a hardware test on the game.
  23.  
  24. 1. Rip the files out of your GDI using whatever method you prefer. Set
  25. up FamilyGuy's data pack, put the files from your game into the data folder
  26. and double click selfboot to make an image. The pack will create an image
  27. no matter how much data you put into it. The resulting image is an .nrg, but
  28. this is fine for our purposes. For the untouched files in Vampire Chronicle
  29. I actually couldn't get DiscJuggler to rip it to a CDI. Set aside the
  30. untouched game image for now.
  31.  
  32.  
  33. NOTE: You need to put more than one file in the ISO. I tried only putting
  34. the file that I needed the modified size for into an ISO; it doesn't
  35. result in a file list that indicates the size of the files.
  36.  
  37. Also note: Vampire Chronicle actually didn't need the file size to be
  38. edited for the files that were dummied.
  39.  
  40. 2. Go about doing whatever you need to do to reduce the size of the files
  41. that you'll be spoofing the data for. For JoJo's Bizarre Adventure for
  42. Matching Service, the file was just 0s, so nothing special needed to be
  43. done. This may not be the case for all games though, and it isn't for
  44. Vampire Chronicle.
  45.  
  46. 3. Once you're done fucking with the game, make an image of the game with
  47. the modified files.
  48.  
  49. 4. Open up your ISO that has the original files in a hex editor. Search
  50. for the name of the file. If you're looking for something like JUNK.BIN
  51. then do a text search for that. I'm using WinHex, I don't know what it
  52. would be called in other editors, but I can't imagine they vary too
  53. wildly. You'll find JUNK.BIN; and after the ; there will be a whole
  54. bunch of shit after it. Eventually the shit will end, and the next
  55. file will be there. Copy all of the junk after the ; and up to the
  56. start of the next file name. So if it goes JUNK.BIN; ASKTJANa12iuoy1ST_READ.BIN
  57. then take ASKTJANa12iuoy
  58.  
  59. 5. Open up the ISO that you modified the files in. Search for JUNK.BIN
  60. and then replace everything after the ; with the shit from the unmodified
  61. file.
  62.  
  63. 6. You're good to go!
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