Zacam

(RS) Vibrant Clear 6.0

Dec 6th, 2020 (edited)
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  1. # Vibrant Clear + SMAA 6.0 - Need For Speed World
  2. # ReShade 4.8.0+; 2020/12/06
  3. #
  4. # Initial Tonemap and Lightroom settings via Raughie
  5. # Adjusted and Re-ordered by Zacam
  6. # rLUT.png here - https://www.dropbox.com/s/n3jrjaxidzicwsn/rlut.png
  7. #
  8. # Version 2: Re-order loaded techniques with some value adjustments for slightly improved performance
  9. # Version 3: Add AMD CAS FX
  10. # Version 4: Adjust Lightroom and LUT, change CAS from sRGB to Linear
  11. # Version 5: Add and Adjust for SMAA + NFAA
  12. # Version 6: Re-ordered effects, removeed CAS and Vibrance
  13. #
  14. # For use with "Maximum" UserSettings.xml: https://pastebin.com/dgJ8KpPW
  15. # Recommend disabling: Motion Blur, Overbright and Visual Treatment in <VideoConfig>
  16.  
  17. ; qUINT Shaders available from: https://github.com/martymcmodding/qUINT
  18. ; By Marty McFly
  19. ; Optional NFAA.fx available at: https://github.com/BlueSkyDefender/Depth3D/tree/master/Shaders/Others
  20. ; By BlueSkyDefender
  21. ; Clarity ReShade is not provided by "Slim" via installer
  22. ; it is instead located here: https://github.com/crosire/reshade-shaders/tree/master/Shaders
  23. ; (you can also get SMAA, Curves, LUT, and Tonemap here as well)
  24.  
  25. PreprocessorDefinitions=fLUT_TextureName="rlut.png",fLUT_TileSizeXY=64,fLUT_TileAmount=64,LUT_BLOCK_SIZE=32
  26. Techniques=Clarity@Clarity.fx,LUT@LUT.fx,Curves@Curves.fx,Lightroom@qUINT_lightroom.fx,Tonemap@Tonemap.fx,Normal_Filter_Anti_Aliasing@NFAA.fx,SMAA@SMAA.fx
  27. TechniqueSorting=Clarity@Clarity.fx,LUT@LUT.fx,Curves@Curves.fx,Lightroom@qUINT_lightroom.fx,Tonemap@Tonemap.fx,Normal_Filter_Anti_Aliasing@NFAA.fx,SMAA@SMAA.fx
  28.  
  29. [Clarity.fx]
  30. ClarityBlendIfDark=50
  31. ClarityBlendIfLight=205
  32. ClarityBlendMode=0
  33. ClarityDarkIntensity=0.400000
  34. ClarityLightIntensity=0.000000
  35. ClarityOffset=2.000000
  36. ClarityRadius=3
  37. ClarityStrength=0.400000
  38. ClarityViewBlendIfMask=0
  39. ClarityViewMask=0
  40.  
  41. [Curves.fx]
  42. Contrast=0.300000
  43. Formula=8
  44. Mode=1
  45.  
  46. [LUT.fx]
  47. fLUT_AmountChroma=0.032000
  48. fLUT_AmountLuma=0.420000
  49.  
  50. [NFAA.fx]
  51. AA_Adjust=32
  52. HFR_AA=0
  53. HFR_Adjust=0.500000
  54. Mask_Adjust=0.420000
  55. View_Mode=0
  56.  
  57. [qUINT_lightroom.fx]
  58. LIGHTROOM_AQUA_EXPOSURE=0.000000
  59. LIGHTROOM_AQUA_HUESHIFT=0.000000
  60. LIGHTROOM_AQUA_SATURATION=0.064000
  61. LIGHTROOM_BLUE_EXPOSURE=0.000000
  62. LIGHTROOM_BLUE_HUESHIFT=0.000000
  63. LIGHTROOM_BLUE_SATURATION=0.050000
  64. LIGHTROOM_ENABLE_CLIPPING_DISPLAY=0
  65. LIGHTROOM_ENABLE_CURVE_DISPLAY=0
  66. LIGHTROOM_ENABLE_LUT=0
  67. LIGHTROOM_ENABLE_VIGNETTE=0
  68. LIGHTROOM_GLOBAL_BLACKS_CURVE=0.000000
  69. LIGHTROOM_GLOBAL_BLACK_LEVEL=0.000000
  70. LIGHTROOM_GLOBAL_CONTRAST=0.050000
  71. LIGHTROOM_GLOBAL_EXPOSURE=0.150000
  72. LIGHTROOM_GLOBAL_GAMMA=0.142000
  73. LIGHTROOM_GLOBAL_HIGHLIGHTS_CURVE=0.150000
  74. LIGHTROOM_GLOBAL_MIDTONES_CURVE=0.050000
  75. LIGHTROOM_GLOBAL_SATURATION=0.000000
  76. LIGHTROOM_GLOBAL_SHADOWS_CURVE=0.100000
  77. LIGHTROOM_GLOBAL_TEMPERATURE=-0.042000
  78. LIGHTROOM_GLOBAL_TINT=0.000000
  79. LIGHTROOM_GLOBAL_VIBRANCE=0.000000
  80. LIGHTROOM_GLOBAL_WHITES_CURVE=0.000000
  81. LIGHTROOM_GLOBAL_WHITE_LEVEL=250.000000
  82. LIGHTROOM_GREEN_EXPOSURE=0.000000
  83. LIGHTROOM_GREEN_HUESHIFT=0.000000
  84. LIGHTROOM_GREEN_SATURATION=0.000000
  85. LIGHTROOM_LUT_SCROLL=0
  86. LIGHTROOM_LUT_TILE_COUNT=64
  87. LIGHTROOM_LUT_TILE_SIZE=64
  88. LIGHTROOM_MAGENTA_EXPOSURE=0.000000
  89. LIGHTROOM_MAGENTA_HUESHIFT=0.000000
  90. LIGHTROOM_MAGENTA_SATURATION=0.005000
  91. LIGHTROOM_ORANGE_EXPOSURE=0.000000
  92. LIGHTROOM_ORANGE_HUESHIFT=0.000000
  93. LIGHTROOM_ORANGE_SATURATION=0.075000
  94. LIGHTROOM_RED_EXPOSURE=0.000000
  95. LIGHTROOM_RED_HUESHIFT=0.000000
  96. LIGHTROOM_RED_SATURATION=-0.128000
  97. LIGHTROOM_VIGNETTE_AMOUNT=1.000000
  98. LIGHTROOM_VIGNETTE_BLEND_MODE=0
  99. LIGHTROOM_VIGNETTE_CURVE=1.000000
  100. LIGHTROOM_VIGNETTE_HEIGHT=0.000000
  101. LIGHTROOM_VIGNETTE_RADIUS_INNER=0.000000
  102. LIGHTROOM_VIGNETTE_RADIUS_OUTER=1.000000
  103. LIGHTROOM_VIGNETTE_SHOW_RADII=0
  104. LIGHTROOM_VIGNETTE_WIDTH=0.000000
  105. LIGHTROOM_YELLOW_EXPOSURE=0.000000
  106. LIGHTROOM_YELLOW_HUESHIFT=0.000000
  107. LIGHTROOM_YELLOW_SATURATION=0.150000
  108.  
  109. [SMAA.fx]
  110. CornerRounding=25
  111. DebugOutput=0
  112. DepthEdgeDetectionThreshold=0.010000
  113. EdgeDetectionThreshold=0.050000
  114. EdgeDetectionType=0
  115. MaxSearchSteps=32
  116. MaxSearchStepsDiagonal=16
  117. PredicationEnabled=1
  118. PredicationScale=2.000000
  119. PredicationStrength=0.400000
  120. PredicationThreshold=0.010000
  121.  
  122. [Tonemap.fx]
  123. Bleach=0.000000
  124. Defog=0.005000
  125. Exposure=0.050000
  126. FogColor=1.000000,1.000000,0.098039
  127. Gamma=0.942000
  128. Saturation=0.010000
  129.  
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