szymski

Untitled

Nov 29th, 2015
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  1. // DSB Decompiler
  2. // File: D:\GOG Games\Rayman 2\Data\Game.dsb
  3.  
  4.  
  5. start allocation_part
  6. allocate_8 350000
  7. allocate_6 40000
  8. allocate_2 7500000
  9. allocate_4 750000
  10. allocate_1 300000
  11. allocate_5 6500000
  12. allocate_7 5000
  13. skip 1 20000000
  14. end allocation_part
  15.  
  16.  
  17. start data_directories
  18. 41 "DLL"
  19. 42 "GameData"
  20. 43 "\World"
  21. 44 "\World\Levels"
  22. 45 "\World\Sound"
  23. 46 "\SaveGame"
  24. 48 "\Vignette"
  25. 49 "\Options"
  26. end data_directories
  27.  
  28.  
  29. start texture_files_part
  30. add_vignette "\Vignette.cnt"
  31. add_textures "\Textures.cnt"
  32. end texture_files_part
  33.  
  34.  
  35. start vignette_part
  36. set "UbiSoft.bmp"
  37. show
  38. end vignette_part
  39.  
  40.  
  41. start window_something
  42. start 15
  43. end window_something
  44.  
  45.  
  46. start window_something
  47. end window_something
  48.  
  49.  
  50. start allocation_part
  51. end allocation_part
  52.  
  53.  
  54. start 0x20
  55. end 0x20
  56.  
  57.  
  58. start 0x64
  59. something3 "Default.cfg"
  60. something2 "Current.cfg"
  61. something "ON" "2" "95"
  62. end 0x64
  63.  
  64.  
  65. start levels_part
  66. add_level "Menu"
  67. add_level "Jail_10"
  68. add_level "Jail_20"
  69. add_level "Mapmonde"
  70. add_level "Learn_10"
  71. add_level "Learn_30"
  72. add_level "Bonux"
  73. add_level "Learn_31"
  74. add_level "Bast_20"
  75. add_level "Bast_22"
  76. add_level "Learn_60"
  77. add_level "Ski_10"
  78. add_level "Vulca_10"
  79. add_level "Vulca_20"
  80. add_level "Ski_60"
  81. add_level "Batam_10"
  82. add_level "Chase_10"
  83. add_level "Ly_10"
  84. add_level "Chase_22"
  85. add_level "Rodeo_10"
  86. add_level "Rodeo_40"
  87. add_level "Rodeo_60"
  88. add_level "nego_10"
  89. add_level "Water_10"
  90. add_level "Water_20"
  91. add_level "GLob_30"
  92. add_level "GLob_10"
  93. add_level "GLob_20"
  94. add_level "Whale_00"
  95. add_level "Whale_05"
  96. add_level "Whale_10"
  97. add_level "Plum_00"
  98. add_level "Plum_10"
  99. add_level "Bast_09"
  100. add_level "Bast_10"
  101. add_level "Cask_10"
  102. add_level "Cask_30"
  103. add_level "Batam_20"
  104. add_level "Nave_10"
  105. add_level "Nave_15"
  106. add_level "Nave_20"
  107. add_level "Seat_10"
  108. add_level "Seat_11"
  109. add_level "Earth_10"
  110. add_level "Earth_20"
  111. add_level "Ly_20"
  112. add_level "Earth_30"
  113. add_level "Helic_10"
  114. add_level "Helic_20"
  115. add_level "Helic_30"
  116. add_level "Plum_20"
  117. add_level "Morb_00"
  118. add_level "Morb_10"
  119. add_level "Morb_20"
  120. add_level "Learn_40"
  121. add_level "Ball"
  122. add_level "ile_10"
  123. add_level "Mine_10"
  124. add_level "Boat01"
  125. add_level "Boat02"
  126. add_level "Astro_00"
  127. add_level "Astro_10"
  128. add_level "Rhop_10"
  129. add_level "end_10"
  130. add_level "staff_10"
  131. add_level "poloc_10"
  132. add_level "poloc_20"
  133. add_level "poloc_30"
  134. add_level "poloc_40"
  135. add_level "Raycap"
  136. end levels_part
  137.  
  138.  
  139. start vignette_part
  140. set "UbiSoft.bmp"
  141. show
  142. end vignette_part
  143.  
  144.  
  145. start load_sound_banks_part
  146. add_bank2
  147. end load_sound_banks_part
  148.  
  149. EXCEPTION
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