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  1. //Some mods can't use dds textures yet or this program have problems converting them in the correct format. All mods folders listed below will be skipped during a folder conversion (case-sensitive), or will have forced parameters applied.
  2. //You can specify a folder, or a file directly. Folders listed will include their sub-directories
  3. // if you use any argument, the folder is not skipped and all files in it will be treated accordingly.
  4. //Available arguments :
  5. // " -fn" (Force Normals): Force all files to be considered as normals. They will be swizzled to xRxG format and flagged as normal.
  6. // " -nn" (Not Normals): Force all files to skip automatic normal detection and to be flagged as not normal.
  7. // " -nr" (No Resize): Skip resizing for files in the folder. Relevant only if you use the resizing option.
  8. // " -nm" (No Mipmaps): Deactivate mipmaps generation for files in the folder.
  9. //Applying arguments to a folder will override arguments for single files in this folder/subfolder.
  10. //Others arguments are coming Soon(tm).
  11. //
  12. //Action Groups Extended, looks for a png file (hard-coded)
  13. Diazo\AGExt
  14. //
  15. //ActiveTextureManagement cache
  16. ActiveTextureManagement
  17. //
  18. //Ambient Light Adjustment
  19. blizzy\AmbientLightAdjustment -nn -nm -nr
  20. //
  21. ///AVC
  22. KSP-AVC\Textures\OverlayBackground.png
  23. KSP-AVC\Textures\DropDownBackground.png
  24. KSP-AVC\Textures\DropDownNormal.png
  25. KSP-AVC\Textures -nm -nn -nr
  26. //
  27. //CommunityResourcePack
  28. CommunityResourcePack
  29. //
  30. //Connected Living Spaces
  31. ConnectedLivingSpace\assets -nn -nm -nr
  32. //
  33. //Contracts Window
  34. Contracts Window\Textures\ContractsIcon.png
  35. //
  36. //Distant Object Enhancements (bis, v1.4)
  37. DistantObject\Flare -nn -nr
  38. DistantObject\Icons -nn -nm -nr
  39. //
  40. //Environmental Visual Enhancements (+Better Atmospheres). Nothing seems to be working in the "Clouds" folder (all clouds are renderer, auroras as well, but errors are spammed in log files).
  41. BoulderCo\Clouds\Textures
  42. CityLights\Textures -nn -nr
  43. //
  44. //FAR
  45. FerramAerospaceResearch\Textures -nn -nm -nr
  46. //
  47. //Final Frontier, no mipmaps needed
  48. Nereid\FinalFrontier -nm -nn -nr
  49. //
  50. //FinePrint
  51. FinePrint\Textures -nn -nm -nr
  52. //
  53. //Generic exceptions: don't convert anything in a "PluginData" folder
  54. PluginData
  55. //
  56. //HaystackContinued, looks for a png file (hard-coded)
  57. HaystackContinued\icons
  58. //
  59. //Infernal Robotics
  60. MagicSmokeIndustries\Textures\icon_drag.png
  61. MagicSmokeIndustries\Textures\icon_dragInsert.png
  62. MagicSmokeIndustries\Textures\icon_dragHandle.png
  63. MagicSmokeIndustries\Textures -nn -nm -nr
  64. //
  65. //Interstellar, these textures need to be readable
  66. WarpPlugin\PlanetResourceData
  67. //
  68. //Kerbal Alarm clock. Plugin looks for png files (hard-coded).
  69. TriggerTech
  70. //
  71. //Kerbal Engineer
  72. KerbalEngineer\Textures\ToolbarIcon.png -nn -nm
  73. //
  74. //Kethane
  75. Kethane\toolbar.png -nr -nm
  76. //
  77. //kOS Screen (plugin is hard-coded to look for png, but parts textures are converted correctly)
  78. kOS\GFX
  79. //
  80. //Map Resources Overlay
  81. MapResourceOverlay\Assets -nn -nm -nr
  82. //
  83. //Mechjeb
  84. MechJeb2\Icons -nn -nm -nr
  85. //
  86. //NavUtils, better not resize anything, and some textures don't like to be set as read-only
  87. KerbalScienceFoundation -nr -nm -nn
  88. //
  89. //NavyFish's Docking Port Alignment Indicator is looking for png (hard-coded)
  90. NavyFish
  91. //
  92. //PartAngleDisplay, looks for a png file (hard-coded)
  93. PartAngleDisplay\applaunch.png
  94. //
  95. //PartCatalog is looking for png, hard-coded
  96. PartCatalog
  97. //
  98. //RasterPropMonitors: Don't resize the navball, or it'll be a blurry mess. Same for the screen behind it.
  99. JSI\RasterPropMonitor\Library\Components\NavBall\NavBall000.png -nr
  100. JSI\RasterPropMonitor\Library\Components\NavBall\StaticMask.png -nr
  101. //
  102. //Realchutes
  103. RealChute\Plugins\PluginData\RC_Icon.png
  104. //
  105. //RCS Build Aid
  106. RCSBuildAid\Textures -nn -nm -nr
  107. //
  108. //ScanSat
  109. SCANsat\Icons
  110. //
  111. //Squad: Avoid Screenshots folder (just in case, but this shouldn't happen) and avoid resizing flags and companies logos
  112. Flags -nr
  113. Agencies -nr
  114. Screenshots
  115. //
  116. //ShipManifest
  117. ShipManifest\Plugins -nn -nm -nr
  118. //
  119. //StageRecovery
  120. StageRecovery -nm -nr -nn
  121. //
  122. //TextureReplacer's helmet visor, this prog still can't get the p8 format, but nvdxt or crunch could probably do it.
  123. TextureReplacer\EnvMap
  124. //
  125. //Throttle Controlled Avionics, looks for a png file (hard-coded)
  126. ThrottleControlledAvionics
  127. //
  128. //Toolbar, no mipmaps and no resize
  129. 000_Toolbar -nm -nr
  130. //
  131. //USI's Exploration Pack. Not sure why this one throw an error, both files in this folder seems to be converted properly...
  132. UmbraSpaceIndustries\ExpPack\AES\Spaces
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