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  1.  
  2. Lobby
  3. Shop
  4. Rankings
  5. Forum
  6. Rules
  7. Guide
  8. Blog
  9. Jess
  10. May 21, YR7
  11. Throne
  12. Kingdom
  13. News
  14. Explore
  15. Growth
  16. Sciences
  17. Military
  18. Wizards
  19. Mystics
  20. Thievery
  21. War Room
  22. Aid
  23. Dragons
  24. Mail
  25. Forum
  26. War Forum
  27. Politics
  28. Rankings
  29. Preferences
  30. Taunts
  31. Money Peasants Food Runes Net Worth Land Net Worth/Acre
  32. 308,752 22,654 167,703 26,090 407,556 3,433 118.717
  33. - - - - - - -
  34. 308,752 22,654 167,703 26,090 407,556 3,433 118.717
  35. Thievery
  36.  
  37. You descend into an underground area of your castle and enter the Guild of Thieves. An organization created under your leadership, the Guild trains the lowest classes of people to learn the tools of the trade. Trained by your military, your thieves stand ready at your service to do what is needed.
  38. Early indications show that our operation was a success.
  39. Our thieves listen in on a report from the Military Elders of The Dark Kite RISES (6:25)...
  40.  
  41. Lady Christine Hale the Blessed, we have 0 generals available to lead our armies. One must always stay here to lead our forces in defense, but you may send the others out to combat at any time.
  42. Our Generals' current activities and our military strength is detailed below.
  43. Wage Rate
  44.  
  45. Our military effectiveness is determined by the wage rates of our armed forces. Higher wages can drive up productivity. Any changes to pay will take time to change our efficiency.
  46.  
  47. At this time, approximately 39.2% of our maximum population is allocated to non-peasant roles. Our wage rate is 79.9% of normal levels, and our military is functioning at 87.3% efficiency.
  48. Military Strength
  49.  
  50. In addition, our military strength is affected by a number of other factors including buildings, honor, spells, and more. Our net military effectiveness is as follows:
  51. Offensive Military Effectiveness 125.7% Net Offensive Points at Home 106
  52. Defensive Military Effectiveness 102.2% Net Defensive Points at Home 4,781
  53. Army Availability
  54. Standing Army Army #1
  55. (12.35 days left) Army #2
  56. (12.36 days left) Army #3
  57. (12.36 days left) Army #4
  58. (12.37 days left)
  59. Generals 0 1 1 1 1
  60. Soldiers 103 30 29 29 29
  61. Warriors 0 0 0 0 0
  62. Axemen 1,021 - - - -
  63. Berserkers 0 2,270 2,271 2,271 2,273
  64. War Horses 1 0 0 0 0
  65. Captured Land - 84 79 74 69
  66. Military Training Estimates
  67.  
  68. Lady Christine Hale the Blessed, the table below shows our training estimates for the next 24 days.
  69. 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19 20 21 22 23 24
  70. Warriors
  71. Axemen 13 14 18 16 13 19 15 20 18 13 13 8 13 12 10 8 11
  72. Berserkers
  73. Thieves
  74. Number of thieves 9,145 (2.664 per acre) Stealth 96%
  75. Target kingdom is Bloodstone NoX (6:25)
  76. Bloodstone NoX (6:25) kieeeeeeeeeeeeeeeeellllllll Go
  77. :
  78. Select province:
  79. Select operation:
  80. Number of thieves to send:
  81.  
  82. Note the following:
  83.  
  84. Steal War Horses, Assassinate Wizards, Greater Arson and Propaganda are not known to our culture.
  85.  
  86. Version: 4938
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